Talk:Insurgency: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Talk:Insurgency: Difference between revisions
The [[M1911]] is available for use in the American team. It seems to be the same model from the base game as it features a ring hammer. The default magazine allows the pistol to hold 7+1 rounds, but the extended allows for 15+1 rounds. It costs two supply points.
[[File:Insurgency DOI M1911 Menu.jpg|600px|thumb|none|The M1911 pistol in the inventory menu.]]
===M1928A1 Thompson===
The [[M1928A1 Thompson]] is available for use in the American team. The Thompson comes with a variety of magazine upgrades, holding 20+1 default, 30+1 extended, and 50+1 with drums (Though, the +1 should not be possible for an open-bolt firearm). It costs two supply points.
[[Image:M1928-A1 T.jpg|thumb|none|450px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]
[[File:Insurgency DOI Thompson Menu.jpg|600px|thumb|none|The M1928A1 Thompson in the inventory menu.]]
[[File:Insurgency DOI Thompson Soldier.jpg|600px|thumb|none|The player character holding the M1928A1 Thompson.]]
[[File:Insurgency DOI Thompson FPS.jpg|600px|thumb|none|Holding the M1928A1 Thompson.]]
[[File:Insurgency DOI Thompson Aim.jpg|600px|thumb|none|Aiming the M1928A1 Thompson.]]
[[File:Insurgency DOI Thompson Reload.jpg|600px|thumb|none|Reloading the M1928A1 Thompson.]]
[[File:Insurgency DOI Thompson Charge.jpg|600px|thumb|none|Pulling the bolt on the Thompson.]]
[[File:Insurgency DOI Thompson Drum FPS.jpg|600px|thumb|none|The Thompson with the foregrip and 50-round drum magazine in FPS view.]]
===M1 Carbine===
The [[M1 Carbine]] is used by the American team. It is currently the model from the base game, which would be anachronistic due to the bayonet lug. The default magazine allows the weapon to hold 15+1 rounds, but the anachronistic extended magazine option allows for 30+1 rounds to be used.
[[Image:M1CarbineLateModel.jpg|thumb|none|450px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]
[[File:Insurgency DOI M1Carbine Menu.jpg|600px|thumb|none|The M1 Carbine in the inventory menu.]]
===M1903A3 Rifle===
The bolt-action [[M1903 Springfield#M1903A3 Rifle|M1903A3 Springfield]] rifle is in use by the American team, however the base model in the game is of the [[Mosin Nagant]] rifle. It can be equipped with a bayonet or a sling to facilitate weapon swapping. It costs one supply point.
The semi-automatic [[M1 Garand]] is available as the standard rifle of the American team. It can hold only 8 rounds and can be equipped with a bayonet or a sling to facilitate weapon swapping. It costs two supply points.
[[File:Insurgency DOI Garand Menu.jpg|600px|thumb|none|The M1 Garand in the inventory menu.]]
[[File:Insurgency DOI Garand Soldier.jpg|600px|thumb|none|The player character holding the Garand rifle.]]
[[File:Insurgency DOI Garand FPS.jpg|600px|thumb|none|Holding the M1 Garand.]]
[[File:Insurgency DOI Garand Aim.jpg|600px|thumb|none|Aiming the M1 Garand. As we can see from the receiver, this was made by NWI Armory.]]
[[File:Insurgency DOI Garand Load.jpg|600px|thumb|none|Loading the empty M1 Garand with a 8-round clip.]]
[[File:Insurgency DOI Garand Eject.jpg|600px|thumb|none|About to eject a semi-loaded clip in the Garand. The player character is properly gripping onto the clip latch on the left side to allow the ejection system to happen.]]
===Browning Automatic Rifle===
The automatic [[Browning Automatic Rifle|M1918 B.A.R.]] is available for use by the American team. It can hold 20+1 rounds. It costs five supply points.
[[File:Insurgency DOI BAR Menu.jpg|600px|thumb|none|The Browning Automatic Rifle in the inventory menu.]]
[[File:Insurgency DOI BAR Soldier.jpg|600px|thumb|none|The player character holding the B.A.R.]]
[[File:Insurgency DOI BAR FPS.jpg|600px|thumb|none|Holding the B.A.R.]]
[[File:Insurgency DOI BAR Aim.jpg|600px|thumb|none|Aiming the B.A.R.]]
[[File:Insurgency DOI BAR Reload.jpg|600px|thumb|none|Reloading the B.A.R.]]
===Browning M1919===
The [[Browning M1919]] is seen in the game in the American team. The machine gun used by the infantry is the Browning M1919A6 variant, but the M1919A4 variant is also seen in game on the M4 Sherman tanks.
[[File:Insurgency DOI M1919 Menu.jpg|600px|thumb|none|The M1919A6 in the inventory menu.]]
[[File:Ins2DOI BrowningM1919-2.jpg |600px|thumb|none|Holding the M1919A6.]]
[[File:Ins2DOI BrowningM1919-3.jpg |600px|thumb|none|Aiming the M1919A6.]]
[[File:Ins2DOI BrowningM1919-4.jpg |600px|thumb|none|Reloading the M1919A6. Note that the rounds visibly depletes as the belt is spent, and that there are separate animations reloading from an empty and pulling out the belt for a fresh one.]]
[[File:Insurgency DOI M1919 Tank.jpg|600px|thumb|none|A M4 Sherman tank with M1919A4 machine guns on the front hull and coaxial to the turret.]]
===M9A1 "Bazooka"===
The [[Bazooka#M9A1_.22Bazooka.22_.282.36.22_Rocket.29|M9A1 Bazooka]] rocket launcher is available for use by the American team. It costs six supply points and only allows for one shot.
[[File:Insurgency DOI Bazooka Menu.jpg|600px|thumb|none|The M9A1 rocket launcher in the inventory menu.]]
[[File:Insurgency DOI Bazooka FPS.jpg|600px|thumb|none|Holding the M9A1 Bazooka.]]
[[File:Insurgency DOI Bazooka Aim.jpg|600px|thumb|none|Aiming down the M9A1 Bazooka sights.]]
[[File:Ins2DOI_Bazooka-4.jpg|600px|thumb|none|Firing the Bazooka. Note the ''impressive'' muzzle blast, as well as what appears to be an [[RPG-7]] rocket exiting the barrel, most likely a placeholder.]]
==German Team==
===Luger P08===
The [[Luger P08]] is available for use in the German team. It can hold 8+1 rounds. It costs two supply points.
[[File:Insurgency DOI P38 Menu.jpg|600px|thumb|none|The P38 in the inventory menu.]]
[[File:Ins2DOI WaltherP38-2.jpg|600px|thumb|none|Holding the P38.]]
[[File:Ins2DOI WaltherP38-3.jpg|600px|thumb|none|Aiming the Holding the P38.]]
[[File:Ins2DOI WaltherP38-4.jpg|600px|thumb|none|Reloading the P38.]]
===Walther PPK===
A [[Walther PPK]] is available for use in the German team. It can hold 8+1 rounds, despite the only PPK magazine able to hold that many rounds is chambered in .22LR. It costs three supply points.
[[File:Insurgency DOI MP40 Menu.jpg|600px|thumb|none|The MP40 in the inventory menu.]]
[[File:Insurgency DOI MP40 FPS.jpg|600px|thumb|none|Holding the MP40.]]
[[File:Insurgency DOI MP40 Aim Resize.jpg|600px|thumb|none|Aiming the MP40.]]
[[File:Insurgency DOI MP40 Reload Resize.jpg|600px|thumb|none|Reloading the MP40.]]
===Karabiner 98k===
The bolt-action [[Karabiner 98k]] is available for use in the German team. It can hold 5 rounds and can be equipped with a bayonet or a sling to facilitate weapon swapping. It costs one supply points.
[[Image:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]
[[File:Insurgency DOI Kar98k Menu.jpg|600px|thumb|none|The Karabiner 98k in the inventory menu.]]
[[File:Ins2DOI 98K-2.jpg|600px|thumb|none|Holding a Karabiner 98k.]]
[[File:Ins2DOI 98K-3.jpg|600px|thumb|none|Aiming with the Karabiner 98k.]]
[[File:Ins2DOI 98K-4.jpg|600px|thumb|none|Reloading the Karabiner 98k.]]
In the ''Sniper'' class, it can be mounted with a scope to be used as a sniper rifle. The mounting, however, seems to be a picatinny rail.
[[File:Ins2DOI 98K-5.jpg|600px|thumb|none|A sniper variant of the Karabiner 98k on the loadout screen.]]
[[File:Ins2DOI 98K-6.jpg|600px|thumb|none|Holding a Karabiner 98k Sniper Rifle.]]
===Gewehr 43===
The semi-automatic [[Gewehr 43]] rifle is available for use in the German team. It can hold 10+1 rounds and can be equipped with a bayonet or a sling to facilitate weapon swapping. It costs three supply points.
[[File:Insurgency DOI G43 Menu.jpg|600px|thumb|none|The Gewehr 43 in the inventory menu.]]
[[File:Ins2DOI Gewher43-2.jpg|600px|thumb|none|Holding the Gewehr 43.]]
[[File:Ins2DOI Gewher43-3.jpg|600px|thumb|none|Aiming the Gewehr 43.]]
[[File:Ins2DOI Gewher43-4.jpg|600px|thumb|none|Reloading the Gewehr 43 from empty. Note the locked-back bolt.]]
In the ''Sniper'' class, it can be mounted with a scope to be used as a sniper rifle. The mounting, however, seems to be a picatinny rail, which would be anachronistic by about 40 years.
[[Image:Gew_43.jpg|thumb|none|450px|Gewehr 43 with ZF 4 scope - 7.92x57mm]]
[[File:Ins2DOI Gewher43-5.jpg|600px|thumb|none|The scoped Gewehr 43 in the inventory menu.]]
[[File:Ins2DOI Gewher43-6.jpg|600px|thumb|none|Holding the scoped Gewehr 43. The mount seems to be the anachronistic picatinny rail.]]
[[File:Ins2DOI Gewher43-7.jpg|600px|thumb|none|Aiming through the scope of the Gewehr 43.]]
===Sturmgewehr 44===
The [[Sturmgewehr 44]] assault rifle is available for use in the German team. It can hold 30+1 rounds. It costs four supply points.
[[File:Insurgency DOI MG42 Menu.jpg|600px|thumb|none|The MG42 in the inventory menu.]]
[[File:Ins2DOI MG42-2.jpg|600px|thumb|none|Holding the MG42]]
[[File:Ins2DOI MG42-AimDownSight.jpg|600px|thumb|none|Aiming the MG42.]]
[[File:Ins2DOI MG42-3.jpg|600px|thumb|none|The right side of a deployed MG42 firing. Note the green casings being ejected despite them being brass on the belt before.]]
[[File:Ins2DOI MG42-4.jpg|600px|thumb|none|Reloading an empty MG42.]]
[[File:Ins2DOI MG42-5.jpg|600px|thumb|none|Replacing the belt of the MG42. Note that there are separate animations for replacing a belt halfway.]]
===Panzerfaust===
The [[Panzerfaust]] anti-tank recoilless gun is available for use in the German team as their long range demolition weapon. It costs six supply points for one shot.
[[Image:Panzerfaust.jpg|none|thumb|450px|Panzerfaust - 44mm with 149mm warhead]]
[[File:Insurgency DOI Panzerfaust Menu.jpg|600px|thumb|none|The Panzerfaust in the inventory menu.]]
[[File:Insurgency DOI Panzerfaust FPS.jpg|600px|thumb|none|Holding the Panzerfaust.]]
[[File:Insurgency DOI Panzerfaust Aim Resize.jpg|600px|thumb|none|Aiming the Panzerfaust.]]
[[File:Ins2DOI_PzF60-4.jpg|600px|thumb|none|The Panzerfaust after expending the warhead. Note the 15cm Nebelwerfer 41 in the background.]]
==Grenades==
===MK II Hand Grenade===
The American team in ''Day of Infamy'' have [[Mk 2 hand grenade|MK.II Hand Grenade]] as their primary fragmentation grenades. It costs three supply points.
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|MK.II Hand Grenade]]
[[File:Insurgency DOI MkII Menu.jpg|600px|thumb|none|A U.S. soldier holding a Mk.II grenade.]]
[[File:Insurgency DOI MkII Ground.jpg|600px|thumb|none|A Mk.II grenade on the ground...without its pin.]]
===Model 24 Stielhandgranate===
The German team in ''Day of Infamy'' have [[Model 24 Stielhandgranate]] "Potato Mashers" as their primary fragmentation grenades. It costs three supply points.
[[Image:M24WithFragSleeve.jpg|thumb|none|300px|Model 24 Stielhandgranate "Potato Masher" stick grenade with fragmentation sleeve]]
[[File:Insurgency DOI Masher Menu.jpg|600px|thumb|none|A German soldier holding a Stielhandgranate.]]
===M18 Smoke Grenade===
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point.
Apart from new maps and a revamped AI, the new update added a M45A1 pistol. --yocapo32 (talk) 01:48, 13 December 2014 (EST)
My mistake, it was the regular M45 for Security and a WWII-era M1911A1 for Insurgency. --yocapo32 (talk) 02:23, 13 December 2014 (EST)
They've also added a Heckler & Kock P2A1 to the game a while ago. -PaperCake
This is not a M45
This is cleary not a M45, and I'm not sure what M1911 variant is that. I think it's a Colt Commander, but like I said, I'm not sure. As you can notice, there aren't the usual holes on the trigger and the "Lines" on the slides are different, same for the grips, they are different.
That is a Springfield Armory 1911-A1 9x19mm. -JavierMdR
I think it's just a hybrid. Parts mixed with others, because even the Springfield 1911-A1 9x19mm has the original hammer. -James Dalcan
It looks like a M45 with a different trigger and grips and a normal M1911 style safety. And in-game it uses non-tapered magazines so I'm pretty sure it's chambered in 45 ACP. -PaperCake
M45:
The M1911 Variant in-game with synthetic grips for Security:
The M1911 Variant in-game same model with wooden grips for Insurgents:
Colt Commander:
Model Updated
The M1911 Variant has been replaced, and I added it to the page. I still have a quesion mark for the insurgents M1911 variant since it's the old model with the wooden grip and other, if you can help it will be really appreciated! James Dalcan (talk) 10:31, 19 December 2014 (EST)
Title
I honestly think it's a bit asinine we're calling this page Insurgency 2 when even the developers just call it Insurgency. Since the first game was just a Source mod, why not have a page titled Insurgency and another called Insurgency (Source Mod)? I saw this page listed on the FAL page and thought they'd made a sequel.--That's the Way It's Done (talk) 20:08, 30 December 2014 (EST)
IT IS insurgency 2, even though the developers just simply refers it as "Insurgency". Even IGN refers is as "Insurgency 2" James Dalcan (talk)
IGN isn't what many would call a good source, especially when the devs say something else. I've always felt that the 2 shouldn't be there.--Crazycrankle (talk) 22:18, 13 January 2015 (EST)
Did the DEVs confirmed that is just insurgency? If that so, we can add "(Standalone)" tag near it, otherwise there will be conflicts with the mod title. James Dalcan (talk)
If you're going to change the title, you can differentiate it with the release date. (Insurgency (2012)) --Funkychinaman (talk) 07:14, 15 January 2015 (EST)
Is it possible to list the firearms available to download in the workshop? Or just the official ones? James Dalcan (talk)
Just the official ones. --HashiriyaR32 (talk) 12:59, 10 March 2015 (EDT)
New Update
Big new update has been added to the game and they added like 5-6 weapons. They include a Galil ARM for both teams, which can act as an ersatz LMG with a bipod and drum mag added. A S&W Model 10 was added, can be modified with and without speedloaders. The Insurgent's get a freaking Sterling SMG and the M1A1 is now a post-war M1 Carbine. The Security also get a L1A1 rifle and all grenade launchers get actual sights. Nice touches, especially that M1. PaperCake 18:59, 27 October 2015 (EST)
--Updated the Page! James Dalcan 16:15, 28 October 2015 (GMT)
Grenade Launchers
Don't they get their own section, instead of being corralled into the weapons they get mounted on? Also, is the M203 an A1, or a regular M203 with a short tube? SSgt LuLZ 13:30, 23 January 2016 (GMT)
Neither, it's an airsoft version. Look at how it's mounted to the host weapon. Spartan198 (talk) 22:50, 23 January 2016 (EST)
They do actually make rail mounts for live M203s now.--BlackHawk510 (talk) 01:07, 24 January 2016 (EST)
Yeah, but this isn't one of them. This is the same type of airsoft launcher that appeared in Modern Warfare 2. Look at the mounting system.
They modeled the one in the game off an airsoft launcher. Spartan198 (talk) 15:52, 28 January 2016 (EST)
Day of Infamy
So, the WWII game mod for Insurgency, Day of Infamy has been officially released by the devs, so does this mean we can add them to the front page, or can we make like a section within the Discussion tab?
Also, a quick list of new weapons included in the mod:
US Army
M1903 Springfield (using Mosin Nagant 1891/30 as placeholder)
M1 Garand
M1918 BAR
Thompson M1928A1
M1919 Browning
Bazooka (looks like an M9 to me)
Mk. II frag grenade
German Wehrmacht
Model 24 Stielhandgranate
Walther P38
Luger P08
Walther PPK
Karabiner 98k
Gewehr 43
Sturmgewehr 44
MG 34 (in the files, but haven't seen it in gameplay)
MG 42
Panzerfaust (most likely model 60) -- SSgt LuLZ 14:17, 28 January 2016 (GMT)
Considering the mod is now an official part of the game, it should be added to the page.--AnActualAK47 (talk) 16:19, 28 January 2016 (EST)
I'm gonna have to remove some mods for the time being in order to get pictures, but this mod so amazing! Considering there's gonna be a British Forces addon coming up soon, this page is gonna have almost twice the guns it already has...... -- SSgt LuLZ 09:40, 29 January 2016 (GMT)
If no one is currently doing it, I can get some images up today by PST time zone afternoon.--Inceptor57 (talk) 14:17, 29 January 2016 (EST)
Born To Kill and Day of Infamy
Alright I think we need to rework this page a bit. Given that Day of Infamy has had a new independent release and page, I think we need to remove its section from this page. At the same time there is also the brand-new Born To Kill mod for the game. It's a Vietnam mod as the name suggests, and has a mix of borrowed weapons and models from Day of Infamy and Insurgency as well as brand-new models for firearms on both sides. Can we add that or does it fall into the same problem as other community made mods? -- --PaperCake 12:15, 3 January 2017 (EST)
I support the idea of removing DOI from this page, but I'd hold off on putting on BTK until it gets some sort of official release, given the current policy on mods (that, or it is both incredibly popular and well-known and makes a major enough change to the game that it gets its own page, like Project Reality). Pyr0m4n14c (talk) 17:45, 3 January 2017 (EST)
I mean the mod has now been given a spot within the Insurgency's quick match system, and it does have some fairly major changes to the base game like customizable characters. It's sitting in a bit of a grey area that Day of Infamy was in, it's a mod fairly distant from the original, but relies on the original engine and play style. I'll leave it up to the admins, but I think it deserves a page. --PaperCake 00:47, 22 January 2017 (EST)
I think we could make a test section here on the discussion page actually now that it seems like a lot of progress has been made on the mod.--AgentGumby (talk) 23:09, 26 February 2017 (EST)
Moved the DoI stuff to this page, hope it still meets the standards.-- -- SSgt LuLZ 14:17, 3 March 2017 (GMT)
Page name
Why this page is called "Insurgency 2" and mod page is called "Insurgency" while STEAM makes it clear for both titles? The standalone game is called "Insurgency" with no "2" and the mod was always titled "Insurgency: Modern Infantry Combat". The number is confusing (making it look like a sequel), even "Insurgency (2014)" would be a better title and more fitting (reboot, mod-to-game, etc.). New World Interactive don't use numbers in titles for their games (for now). They use subtitles (next game being subtitled "Insurgency: Sandstorm"). Terramax (talk) 10:38, 27 March 2017 (EDT)
Hey, SeptemberJack. Thanks for renaming pages! One small gripe: "(2014)" part bothers me a bit, but I'm the one to blame for that suggestion. When I said "'Insurgency (2014)' would be a better title and more fitting" in my previous message I meant it by comparison to old page name with number "2", so sorry for confusion. I feel like it's unnecessary part to add since there's no other video game titled "Insurgency" (the mod has subtitle to differ itself) imo. Thanks again. Terramax (talk) 08:46, 28 March 2017 (EDT)
To be honest I really only added the "(2014)" because the page for "Insurgency" redirects to the first page and not this one. I went for the sans-2014 option but it didn't let me do that because of the reason mentioned. I would fix it, but I don't know how. Might wanna ask someone else for help in that respect. -SeptemberJack (talk) 19:17, 28 March 2017 (EDT)
That should do it. The move involved deleting redirects, which required an admin. --Funkychinaman (talk) 19:58, 28 March 2017 (EDT)