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Counter-Strike: Global Offensive: Difference between revisions

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m (→‎MAG-7: Deleting an unnecessary period. This means that I put more effort into this summary than the actual edit. So... yeah.)
m (→‎Model 7290 Flashbang: Adding the image, and changing the ID.)
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==Model 7290 Flashbang==
==Model 7290 Flashbang==
Prior to a patch, decoy grenades instead resembled rather undersized [[Model 7290 flashbang grenade]]s.
Prior to a patch, decoy grenades instead resembled [[Model 7290 flashbang grenade|Model 7290M min-flashbang]]s.
[[Image:Countergo_(44).jpg|thumb|none|450px|The older Model 7290 look of decoy grenades.]]
[[File:CTS Model 7290M Mini Bang.jpg|thumb|none|200px|Model 7290M Mini Bang flashbang grenade]]
[[Image:Countergo_(44).jpg|thumb|none|450px|The older Model 7290M look of decoy grenades.]]


==Model 5210 Smoke Grenade==
==Model 5210 Smoke Grenade==

Revision as of 19:45, 4 August 2017


Counter-Strike: Global Offensive
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Official Box Art
Release Date: 2012
Developer: Valve Corporation
Hidden Path Entertainment
Publisher: Valve Corporation
Series: Counter-Strike
Platforms: Microsoft Windows

Mac OS X
PlayStation 3
Xbox 360

Genre: First-person shooter


Counter-Strike: Global Offensive (also known as CS:GO) is the latest installment of the Counter-Strike series, released in 2012. The game was developed by Valve Software and Hidden Path Entertainment for the PC, Xbox 360, PlayStation 3 and Mac OS X. The most notable changes from Counter-Strike: Source include the new weapons and that all of the weapons are now modeled correctly for right-handed use.

The following weapons appear in Counter-Strike: Global Offensive:


Handguns

Beretta 92FS

In one of the menus, a terrorist is seen holding a Beretta 92FS.

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Beretta 92FS - 9x19mm
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A screen shown when connecting to a server features the Beretta prominently.

Heckler & Koch P2000

The Heckler & Koch P2000 replaces the H&K USP Tactical of the previous games' and is the starting pistol exclusive for Counter-Terrorists. Unlike in the original Counter-Strike, this variant does not come with a suppressor. Called "hkp2000" in game files. The P2000 costs $200.

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Heckler & Koch P2000 - 9x19mm
File:Csgo hkp2000 1.jpg
The player character holding a P2000.
File:Csgo hkp2000 2.jpg
The player character reloading a P2000. Note that the "HK" logo in the grip has been replaced with a stylized "P"

Glock 26

A Glock 26 with semi-auto and incorrect 3-round burst firemodes appears in the game as the "Glock-18" (which it clearly isn't, given the lack of a selector switch, among other things). It is the starting pistol exclusive for Terrorists, though prior to January 23, 2013, it could be bought by both teams. The Glock is somewhat similar in appearance to the "G18" (a converted G17) in Modern Warfare 2, which had an OD frame, while CS:GO's has a tan frame. It seems to be an updated Left 4 Dead 2 pistol model as it's the same subcompact Glock with a Glock 17-length slide and frame. It has an incorrect 20-round capacity, despite its grip and magazine length. The Glock costs $200.

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Glock 26 subcompact Pistol - 9x19mm
File:Csgo glock 1.jpg
The player character holding a Glock.
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The player character reloading a Glock. Note the similarities to the Left 4 Dead 2 model, like the short grip and rounded end of the slide. Note also the absence of rounds on top of the magazine despite being textured in round indicator holes.

Full-sized second-generation Glocks appear during the credits.

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2nd Generation Glock 17 - 9x19mm.
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A pair of full-size 2nd-gen Glocks appearing during the credits.

SIG-Sauer P250 Compact

The SIG-Sauer P228 has been replaced with the (now early model) P250 Compact, chambered in .357 SIG with a 13 round magazine capacity. Available to both teams and costs $300, the P250 is capable of killing a helmeted enemy player in one headshot.

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Early Model SIG-Sauer P250 Compact - 9x19mm. Note more heavily cut dust cover, front and back checkering on the grip, and different thumb relief and mag-well design
File:Csgo sig.jpg
The player character holding a P250. The hammer used to be cocked during idle, this has been fixed to correctly reflect the P250's DAO mode.
File:Csgo p250 2.jpg
The player reloading the P250. Note that, even though this image was taken before the above error was fixed, the hammer moved to the uncocked position for this animation.

Smith & Wesson Model 327 R8

The Smith & Wesson Model 327 R8 added in 2015 Winter Update. It is labeled as the "R8 Revolver". It can be fired in both DA and SA mode with rather unrealistic properties, the latter being much faster then the former but also less accurate, as the weapon has an incredibly long trigger pull in DA (it takes .42 seconds to fire), and the hammer is fanned in SA. It is the most expensive pistol in the game at $850. It was also, prior to being patched, insanely powerful for a .357 Magnum revolver, capable of one-shot kills to anywhere on the body at up to ludicrous ranges, something that the .50AE Desert Eagle is incapable of - even stranger is that the game files claim the R8 is firing the same rounds as the Desert Eagle. The weapon has seen been patched such that its base damage has been lowered (115 -> 75).

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Smith & Wesson Model 327 Performance Center R8 - .357 Magnum. This is one of the few revolvers in the world sold with rails.
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The R8 has two draw animations; the most common one has the player character, as natural for a video game revolver, spinning the weapon around his trigger finger before flicking the cylinder closed.
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Holding the R8.
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Primary fire has the character operate his R8 in double action, requiring the player to hold the mouse button down. The hammer cocks back and cylinder rotates before firing; this allows for greater accuracy than normal, in return for slowing the player down while the hammer is pulled back.
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Secondary fire has the character rapidly cock and shoot his R8, with decreased accuracy and still firing slower than the Desert Eagle can manage. Note that the hammer has yet to strike the firing pin, yet the weapon is already in full recoil.
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Inspection, again befitting a revolver in a video game, has the player twirl it once, admire the left then right sides, before twirling it again. Note the underbarrel rail mounted under the underbarrel rail under the barrel.
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Reloading has the character correctly operate the extractor to dump the never fired rounds. Despite everything else, at this point he actually uses a speedloader to load new rounds and then pushes the cylinder back into place with his off hand.

FN Five-seveN

A current model FN Five-seveN with adjustable target sights is featured in-game. It has low damage, but high accuracy and capacity, working well against armored enemies. Prior to January 23, 2013, the Five-seveN was usable by both teams, but once again is CT-exclusive. It now costs $500. Despite being one of the weakest pistols in prior games, the Five-seveN in CS:GO is rather powerful and can kill a helmeted enemy in a single headshot, whereas before it couldn't kill in one hit even if the target had no helmet.

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FN Five-seveN USG - 5.7x28mm
File:Csgo fiveseven 1.jpg
The player character holds the Five-seveN in-game.
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The player character reloading the Five-seveN in-game.
File:CSGO Five-SeveN Inspect.jpg
A test subject is admiring his Five-seveN. Or pretending to be a gangsta.

IMI Desert Eagle Mark XIX

A Desert Eagle Mark XIX is included in CS:GO, as the most powerful and accurate sidearm available, but with a low capacity and heavy recoil. Like the Glock, its model is also taken from Left 4 Dead 2. The hammer is correctly cocked while in use, but oddly, is uncocked while reloading. The Desert Eagle costs $700, making it the second most expensive pistol after the S&W R8 introduced in the Winter 2015 update.

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IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE
File:Csgo deagle 1.jpg
Having decided to forsake all sensible armament, this particular terrorist brandishes a Desert Eagle Mark XIX. It has a dry fire animation, despite the reloading animation always being the same, like in Counter-Strike: Source.
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The terrorist reloading a Desert Eagle Mark XIX. Note the underbarrel rail, used to attach a flashlight in Left 4 Dead 2 and the "StatTrak" counter here. This is an old skin, before the Arms Deal update changed it.
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A Desert Eagle appearing during the credits.

Beretta M9A1

Dual Beretta M9A1 Inox handguns with wood grips, referred to as "Dual Berettas", are a popular buyable sidearm choice, with moderate accuracy and power and a high 30-round capacity. Notably, the hammers are always in half-cocked position. Unlike previous Counter-Strike installments, the dual pistols are no longer exclusive to Terrorists. Still called "elite" in game files. The Dual M9A1s cost $500.

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Beretta M9A1- 9x19mm. The pistols seen in-game are Inox models with wood grips, but are otherwise the same as seen here.
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Beretta 92FS with wood grips (US made gun with black controls), for comparison.
File:CSGO Dual Berettas Idle.jpg
A separatist holds the M9A1 in-game. There are animations for emptying pistols, too.
File:CSGO Dual Berettas Reload.jpg
While reloading, the separatist puts two fingers inside the trigger guard, behind the trigger.
File:CSGO Dual Berettas Inspect.jpg
Being bored, he admires his Berettas, makes them kiss each other twice and twirls them, possibly as a nod to the flashy animations of the Dual Elites from the earlier games.

Advanced Taser M26

A Taser based on the Advanced Taser M26 is available as the Zeus X27, and is used in-game for an close-range instant takedown. It costs $200 (formerly $400) and is usable by either team, but prior to a patch it could not be bought in Competitive Mode.

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Advanced Taser M26.
File:Csgo taser.jpg
The Zeus X27 in-game.

Intratec TEC-9

The TEC-9 is included in-game, firing in semi-automatic, it is the Terrorist's counterpart to the Counter-Terrorist's Five-seveN and boasts a generous 24 round magazine. The Tec-9 costs $500.

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Intratec TEC-9 - 9x19mm
File:Csgo tec9 1.jpg
A terrorist holds the TEC-9 in the game. Note that the HUD displays a 32-round capacity; this was later dropped to 24 in a patch, which also reduced the downright absurd accuracy while moving.
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Reloading the TEC-9. The magazine top is not textured, appearing completely black. This has already been fixed.

Heckler & Koch USP Tactical

The Heckler & Koch USP Tactical was added in the August 14, 2013 patch as the "USP-S" and is an optional replacement for the P2000. It features its twelve-round magazine from previous games and reuses its firing sounds from Counter-Strike: Source. The ammunition reserve is only two spare magazines, however. All players receive this in their inventory. Using the alternate fire key will remove the suppressor or attach it if it is removed. This time around, it has a black finish, like in Counter-Strike: Condition Zero Deleted Scenes. The USP-S costs $200.

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Heckler & Koch USP Tactical - .45 ACP
File:CSGO USP-S Idle.jpg
A GSG-9 operative holds his USP Tactical in Deathmatch mode. Note the uncocked hammer, despite the 3rd-person model always being shown cocked.
File:CSGO USP-S Reload.jpg
He later finds a peaceful corner to reload.
File:Csgo usp.jpg
Removing the suppressor. The older model didn't have the protruding, threaded barrel; this has since been fixed.

CZ 75 Automatic

The CZ 75 Automatic was added in a patch in February 2014. It is a full-auto machine pistol that optionally replaces the Five-seveN for the Counter-Terrorists or the TEC-9 for the Terrorists. It costs $500 and holds 12 rounds with only a single spare magazine, being intended as a "high risk, high reward" weapon. Notably, its draw animation shows the character attaching the magazine to the underside before cocking it (this was done to extend the draw for balancing reasons). It's also the only weapon other than the Arctic Warfare to get a lower reward for killing enemies, at only $100 per kill.

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CZ 75 Automatic - 9x19mm
File:CSGO-CZ75.jpg
The player character holds the CZ75-Auto.
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Reloading the CZ75-Auto. Notice that the player character will actually use the foregrip-magazine to replace the initial one, although until another patch later on this resulted in a new one materializing on the attachment point if the weapon was reloaded early.

Submachine Guns

Unlike previous games, most submachine guns will award bonus money upon killing enemies (2x the reward for all of them except the P90).

Ingram MAC-10

A MAC-10 is featured in the game. The model is from Left 4 Dead 2 (sans suppressor with zip-tied flashlight). The MAC-10's advantages are its high firing rate and subsequent close-range damage, while sacrificing effective range and accuracy. The MAC-10 costs $1,050.

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Ingram MAC-10 - .45 ACP

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A terrorist holds the MAC-10 in the game. Unlike the player characters of L4D2, the ones in this game actually make use of the forward strap as a makeshift foregrip.
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The player character reloading the MAC-10. This magazine actually has bullets, like the L4D2 model. Note also that the strap is actually affected by gravity, unlike the completely unmoving one in L4D2.

Brügger & Thomet MP-9

A Brügger & Thomet MP-9 is one of the available submachine guns in-game, distinguished by its rails and folding stock. Unlike Counter-Strike, this variant does not come with a suppressor and instead behaves simply as the counter-terrorist equivalent to the MAC-10. The MP9 costs $1,250.

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Brügger & Thomet MP9 with stock extended - 9x19mm
File:Csgo mp9 1.jpg
The MP-9 in-game.
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Reloading the MP-9.

Izhmash PP-19 Bizon-2

An Izhmash PP-19 Bizon-2 chambered in 9x18mm Makarov is an available SMG, with low damage, high ROF, controllable recoil, and a very high 64-round capacity. The game refers to it as the "PP-Bizon". It costs $1,400.

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PP-19 Bizon-2 - 9x18mm Makarov
File:Csgo bizon 1.jpg
Sadly, two Bizons does not a herd make.
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Reloading the Bizon. Note the completely black, untextured bolt (save for the charging handle).

Heckler & Koch UMP45

A Heckler & Koch UMP45 is featured in-game, with a 25-round capacity, and an overall moderate balance of stopping power, rate of fire, and recoil. The in-game menus show this to be equipped with an EOTech sight but this is not found in-game. The UMP45 costs $1,200.

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Heckler & Koch UMP45 - .45 ACP
File:Csgo ump45 1.jpg
The player character holds the UMP45. Note the foregrip, which is always attached.
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Reloading the UMP45. Note the selector is pointing BEYOND full-auto, and the lack of bullets on top of the magazine, although the window on its side shows it being completely full.
File:CSGO UMP-45 Inspect.jpg
An IDF operative pretends to shoot the dead terrorist in the crotch while noticing the safety at this side being VERY on.
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A UMP45 with an EOTech sight, tactical light and vertical grip is featured prominently in menu/credits backgrounds. This particular shot appears to be mirrored.

FN P90 TR

The FN P90 TR (Triple Rail) appears in the game as the "P90", with rail-mounted iron sights (despite the fact that the P90 TR's top rail includes iron sights, and the fact that the irons aren't usable in-game anyways). It is the only submachine gun not to award extra money for kills and is the most expensive, costing $2,350. Due to its high armor penetration value (69%), high capacity, and high rate of fire, the weapon has gained a great deal of notoriety in the CS:GO community, commonly being associated with lower-skilled players.

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FN P90 TR - 5.7x28mm
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The player character holds the P90 TR. Crouching shows a bigger portion of the weapon model, but slightly tilts it.
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Reloading the P90 TR.
File:CSGO P90 Inspect.jpg
The test subject looks at his sleeve clipping into his P90.

The original P90 with the classic red dot sight appears in the menu background as well as in the team selection screen.

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FN P90 - 5.7x28mm
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A P90 in the background.
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A GIGN operative with a P90 in the team selection screen.

Heckler & Koch MP7A1

The MP7A1 appears in the game as the "MP7". It is a decently powerful and accurate weapon, with low recoil, a moderately high firerate, and a 40-round magazine that holds only 30 bullets. It fills the same role as the previous games' H&K MP5, even recycling the same weapon's firing sound used in previous games. It costs $1,700.

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Heckler & Koch MP7A1 with 40-round magazine - 4.6x30mm
File:Csgo mp7 1.jpg
The MP7A1 being held by a terrorist, with another laying on the ground.
File:Csgo mp7 2.jpg
Reloading the MP7A1. This animation is the same as that used by the MP-9.
File:CSGO MP7 Inspect.jpg
Having earlier emptied a magazine into a target, the GO trainee checks if the bolt catch works correctly. Apparently it doesn't, and this could be the reason he always pulls the bolt handle after reloading (apart from recycling the MP-9's reload animations).

Assault Rifles

Mk. 18 Mod 0

A Mk. 18 Mod 0 fitted with an ARMS#40 flip-up rear iron sight and KAC free-float RAS handguard appears as the "M4A4". Prior to a patch, the kill icon incorrectly showed the M4A1 with carry handle from Counter-Strike: Source. Unlike previous Counter-Strike games, it does not include a detachable suppressor. The "M4A4" costs $3,100.

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Mk. 18 Mod 0 - 5.56x45mm NATO
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A terrorist holds the Mk. 18 in the game.
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Reloading the Mk. 18 in the game. An empty mag is dropped, a full one is inserted, and the bolt release is slapped.
File:CSGO M4A4 Inspect.jpg
A trainee checks if his weapon is correctly set to full-auto, while the game provides an incredibly useful hint.

Colt Model 723

A late model Colt Model 723 was added in the August 14, 2013 update as the "M4A1-S" as an optional replacement for the above M4A4. It holds 20 rounds instead of the M4A4's 30, despite being modeled with a 30-round magazine, and costs $3,100. It comes with two spare magazines and a suppressor attached by default that can be removed or re-attached by using the alternate fire button. This weapon is automatically given to players. As with the USP-S, it did not receive new sounds, taking its own directly from Counter-Strike: Source.

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Colt Model 723 "M16A2 carbine", late model with "M4" profile barrel - 5.56x45mm NATO. This configuration was available from 1987, and used the barrel from the Colt Model 720 (a prototype rifle which was part of the XM4 program).
File:CSGO M4A1-S Idle.jpg
An FBI HRT operative holds his Model 723.
File:CSGO M4A1-S Silencer.jpg
The operative unscrews the suppressor from the weapon's threaded flash hider. He was surprised by how painfully slow the process is compared to previous Counter-Strike iterations.
File:CSGO M4A1-S Reload.jpg
After eliminating the last terrorist, he reloads his weapon. Unlike the "M4A4", the magazine is never shown with any kind of ammunition. Note that something also seems to block the bolt catch. This thing has been removed, but the strip is still in the texture.
File:CSGO M4A1-S Inspect.jpg
The operative escorts a hostage with his Model 723. Note that it lacks a safety lever. It has been added to the model later.

AKM

The "AK-47" in the game is actually an AKM, with plastic 30-round magazines. It has very high stopping power, but has high recoil and is somewhat heavy. This model is notably ported from Left 4 Dead 2 with slight alterations like detail on the stock and a smaller spring lock. The AK costs $2,700.

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AKM - 7.62x39mm
File:CSGO AK-47 Idle.jpg
A Balkan terrorist shoots SAS operatives with an AKM. Note the ribbed receiver cover and the side rails indicating an AKMN (night) model.
File:CSGO AK-47 Reload.jpg
He's soon reloading with an empty magazine. Note the detail on the mag, and incorrect "7.62x30".

The team selection screen, however, shows a terrorist holding an older AK.

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Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm
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A terrorist holding an AK in the team selecting screen.

Steyr AUG A3

Replacing the Steyr AUG A1 is the more recent A3 variant, with a Trijicon ACOG providing a low zoom level and allowing for precise shots. The rifle's in-game model visibly has a 42-round magazine, despite it only having a 30-round capacity gameplay wise. The AUG costs $3,300.

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Steyr AUG A3 - 5.56x45mm NATO
File:Csgo aug 1.jpg
The AUG A3 in-game.
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Reloading the AUG A3. Note the 42-round magazine, which is incorrectly solid rather than translucent.
File:CSGO-AUGAim.jpg
Aiming through the AUG A3's ACOG. Prior to a February 2014 patch, the ACOG's on the AUG and SG-553 functioned simply by zooming in the player's view like in the older Counter-Strikes. Note the barely-visible green dot; this changes color based on the player's selected crosshair color, making it green by default.

FAMAS G1

A FAMAS G1 is featured in-game, but incorrectly uses 30-round STANAG magazines in its F1 mag-well instead of the proper 25-round straight magazines; despite this, it still holds 25 rounds per magazine. The FAMAS costs $2,250. A FAMAS F1 is used as the in-game icon for the FAMAS G1.

File:FAMAS F2.jpg
FAMAS G1 - 5.56x45mm NATO. Older intermediate version of the G2 with magazine and magazine release system from the FAMAS F1.
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FAMAS F1 - 5.56x45mm NATO
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The FAMAS G1 in-game. Note the F1 HUD icon.
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Reloading the FAMAS G1; note the F1 mag-well.

A FAMAS F1 is used as the in-game icon for the FAMAS G1.

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FAMAS F1 - 5.56x45mm NATO

IWI Galil ACE 22

The Galil ARM is replaced by the new Galil ACE, specifically the 22, identified by its medium-length barrel. It is referred to as the "Galil AR" in-game. On the build used during the US vs Euro faceoff, the model featured a usable Meprolight red dot sight; in the final game, this weapon does not feature the sight. The Galil costs $2,000. The HUD image is a Galil SAR as noted by shorter barrel.

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Galil ACE 22 with Meprolight red dot sight, 4x magnifier, weaponlight, and CAA FVG5 folding foregrip - 5.56x45mm NATO
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IMI Galil SAR - 5.56x45mm NATO
File:Csgo galilar 1.jpg
The Galil ACE in-game. Note the SAR HUD icon.
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The player reloading the Galil ACE in the game.

SIG-Sauer SIG556 HOLO

A SIG-Sauer SIG556 HOLO with a usable Trijicon ACOG replaces the previous games' SG 552. It is incorrectly referred to as the "SG 553", despite being called the "sg556" in game files. It incorrectly fires in full-auto mode, while the real SIG556 is semi-auto only; being a terrorist-only weapon, it could be argued that this was instead an illegally-preformed full-auto conversion. It is modeled with a 30-round STANAG magazine, unlike what previous Counter-Strike installments had: 20-round magazine models which held 30 rounds for both the SG 552 Commando and SG 550 Sniper. The SIG556 costs $3,000.

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SIG-Sauer SIG556 HOLO with ACOG scope - 5.56x45mm NATO
File:Csgo sg556 1.jpg
The player holds the SIG556 HOLO in the game. Note the older "Classic" front sight. It is now folded after an update.
File:Csgo sg556 2.jpg
The player reloading the SIG556 HOLO in the game.

FN SCAR

The FN SCAR-L itself does not appear in the game but it might be worth noting it is the gun featured on CS:GO logo. Additionally, its heavier cousin, the FN SCAR-H, seems to have been dropped during the game's development, as the name "weapon_scar17" can be found in the game files, along with some CS:S weapon names (e.g. "weapon_mp5navy"). Despite this, the weapon cannot be used in any capacity in-game.

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Third Generation FN SCAR-H STD - 7.62x51mm NATO
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Third Generation FN SCAR-L - 5.56x45mm NATO
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The silhouette of a SCAR Mk.16 can be seen.


Sniper Rifles

Unlike Counter-Strike, players cannot quick scope easily and reliably. While using the scope there is a short amount of time in which the screen has to clear up, and whilst moving the scope will sway, making sniper rifles more stationary as planned.

Accuracy International Arctic Warfare

An Accuracy International Arctic Warfare is featured in-game, and true to its reputation, has very high accuracy and power. It is still incorrectly referred to as the "AWP". The Arctic Warfare awards 66% less money on a kill than other weapons, giving only $100 as opposed to the standard $300 ($50/$150 in Casual Mode). The AW costs $4,750.

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Accuracy International AW - 7.62x51mm NATO
File:Csgo awp 1.jpg
A terrorist points his AWP at another one, wondering what happens when an unstoppable force meets another unstoppable force. Note the lack of a hipfire crosshair; this trait is shared with other sniper rifles, and when combined with the inherently low accuracy of hipfiring sniper rifles, leads to a successful "no-scope" being all the more rare, and thus impressive.
File:Csgo awp 2.jpg
He then reloads it, after having decided not to test any potentially universe-destroying paradoxes.

Steyr SSG 08

A Steyr SSG 08 is included, replacing the Steyr Scout of the previous installments in the series. It holds 10 rounds and costs $1,700, making it the game's least expensive rifle.

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Steyr SSG 08 - 7.62x51mm NATO
File:Csgo ssg08 1.jpg
A terrorist "holds" the SSG 08; this loose handling is a result of the weapon re-using the AW's animations.
File:Csgo ssg08 2.jpg
Reloading the SSG 08.

Heckler & Koch G3SG/1

As in previous games, the G3SG/1 fills the role of the Terrorists' DMR, opposite the CTs' SSR. It has olive drab furniture and lacks a bipod. The G3SG/1 costs $5,000. Presumably for balance reasons, the weapon's full-auto fire rate is significantly reduced in-game, to the point where it seems like rapid semi-auto.

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Heckler & Koch G3SG/1 - 7.62x51mm NATO
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The G3SG/1 in-game.
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Reloading the G3SG/1. Note the reversed F-E-S selector instead of the actual weapon's S-E-F. This was likely caused by the weapon being modeled with the safety on; rather than changing the model, Valve decided to change the texture, such that now what was formerly "safe" is now "auto".
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G3SG/1 in the intro.

FN SSR

The FN SSR (Sniper Support Rifle) is included as the Counter-Terrorists' automatic DMR, designated as the "SCAR-20" (a mixture of the SCAR family name, and the weapon's U.S. military designation of "Mk. 20 Mod. 0"). The SSR costs $5,000. Save for a slight difference in hip fire accuracy and a larger one in reload speed (the G3SG/1 being slightly more accurate when firing without aiming, but taking virtual millennia to reload), the SCAR and G3SG/1 are nearly statistically identical in-game.

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FN SSR - 7.62x51mm NATO
File:Csgo scar20 1.jpg
The SSR in-game.
File:Csgo scar20 2.jpg
Reloading the SSR, a process which uses the same animations as the Mk. 18 and Model 723. Valve's tendency to reverse selectors texture-wise instead of rotating their models to the correct position begins to annoy. The presence of a 3-position selector is also rather strange, as the SSR is normally not capable of fully-automatic fire (the one in-game is, however); this could be achieved by simply attaching a standard SCAR-H lower receiver to an SSR upper.

Shotguns

As above with the submachine guns, shotguns award extra money on kills, in this case giving out 3x the money ($900 in Competitive Mode and $450 in Casual Mode).

Benelli Nova Tactical

The Benelli Nova Tactical is an available pump-action shotgun, replacing the previous games' Benelli M3. Simply called the "Nova", it has the tightest spread of all the game's shotguns. Being the M3's successor, it holds 8 rounds, even though the model has a standard 4-round tube magazine. It costs $1,200.

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Benelli Nova Tactical - 12 gauge.
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The Nova Tactical in-game.
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Reloading the Nova. While the weapon's default skin makes it hard to see (certain optional skins make it easier to notice), the weapon is rather prominently marked with the false trademark "Benetti", an obvious play on the correct "Benelli".

Benelli M4 Super 90

The Benelli M4 Super 90 semi-automatic shotgun returns as the "XM1014". It costs $2,200. Rather than being semi-auto as it is in real life, the weapon in-game fires fully-automatically, albeit at a slow enough rate that a competent could match or exceed it with a semi-auto.

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Benelli M4 Super 90 with 7-shot tube - 12 gauge
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The terrorist prepares to commit shotgun fratricide.
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The dirty deed done, the terrorist reloads his M4. Note the shells in his hand; these are always present, regardless of how many are actually available and/or needed to load the gun. Additionally, as with the above Nova and the 870 below, the shells lack a rim, and have struck primers. To top it all off, the weapon is never cocked, even if it was emptied fully before reloading.

Remington 870

A sawed-off Remington 870 is the second pump-action shotgun featured in-game, available to the Terrorist faction(s). In-game, it is referred to simply as the "Sawed-Off". It offers an unrealistically high capacity for a sawed off shotgun (7 rounds instead of 4 for this length of tube) and fires at a fast rate, but its spread is much wider than any of the other shotguns, making it lethal in close quarters but ineffective at distance. It costs $1,200.

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Remington 870 with sawed off barrel and stock - 12 gauge
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The truncated Remington, as seen both in first- and third-person. Note that, unlike the image above, a portion of the stock is retained, forming a bell shape at the base of the grip.
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Loading the 870, wondering if its magazine tube contains a miniature TARDIS to hold the 3 extra shells.

MAG-7

The MAG-7 appears in-game as the counter-terrorist equivalent to the Sawed-Off; while its capacity is lower than the Sawed-Off's, it is magazine-fed, making the reload time shorter. The MAG-7 costs $1,800.

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MAG-7 - 12 gauge
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The SWAG-7 MAG-7 in-game.
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Loading some 12-gauge, 2.36-inch-long air into the shotgun.

Machine Guns

The LMGs in Counter-Strike: Global Offensive provide exceptional suppression due to their high ammo capacity of 100 or 150 rounds, but have high recoil and are highly uncontrollable during sustained fire. They also are hindered by their long reload times.

FN M249-E2 SAW

The M249-E2 SAW is an available LMG. It has a slower ROF than the IMI Negev but does more damage and is more controllable. Despite these advantages, the M249 is one of the least frequently picked weapons in the game. When connecting to a server, a terrorist is seen wielding one customized with a foregrip, but this is not present in-game. The M249 costs $5,200.

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FN M249-E2 SAW with a 200 round ammo drum - 5.56x45mm NATO
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The M249 in-game. Unlike previous games in the series, it has a stock, although nobody has apparently notified the kill icon of this.
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Reloading the M249. Note that, despite having a 200-round belt box, it only holds 100 rounds.

IMI Negev Commando

The IMI Negev Commando is the second available LMG. It has a higher ROF than the M249 but does less damage and has larger spread. The Negev costs $2000, although it previously cost $5,700, making it the most expensive weapon in the game.

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IMI Negev Commando with 200-round cloth ammo bag and Meprolight red dot sight - 5.56x45mm
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An IDF operative holds his IMI Negev. Note that the belt shows correct amount of rounds left.
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Reloading the Negev.

Browning M2

The Browning M2 is seen mounted on APC's in Inferno, Milita, and Nuke.

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Browning M2HB on vehicle mount - .50 BMG
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An M2 mounted on an FBI Hostage Rescue Team's APC in Militia.

Grenades

As with previous games, players may only hold one grenade of each type (except Flashbangs, of which they can hold 2). In Casual Mode, players may hold three grenades, while in Competitive Mode they may hold four.

M67 Hand Grenade

The M67 hand grenade is present in the game, being referred to as the "HE Grenade", despite the actual M67 being a fragmentation grenade; this is supported by their in-game behavior, as they lack any sort of fragmentation effect, relying solely on the explosion itself to deal damage. Each grenade costs $300.

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M67 High-Explosive Fragmentation hand grenade
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An M67 Hand Grenade in a terrorist's right hand.

M84 Stun Grenade

Flashbangs in-game share their M84 stun grenade model with decoys, but use different textures. The Flashbang costs $200 each, and in Competitive Mode, up to two may be carried at once.

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M84 stun grenade.
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An M84 flashbang in-game.

Decoy Grenade

Decoy grenades are meant to trick the enemy team. When they are dropped they make the same sound as the flashbang, forcing nearby combatants to turn away, and then they proceed to create sparks and smoke whilst making the same firing sound as the most powerful weapon that the user had on their person at the time of their throwing it, before detonation a short while later, causing a great deal of noise for the extremely small explosion. A great tool when working as a team. Decoys cost $50 each.

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A decoy grenade in-game. Note the orange center band, compared to the blue-green one on the flashbang.

Model 7290 Flashbang

Prior to a patch, decoy grenades instead resembled Model 7290M min-flashbangs.

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Model 7290M Mini Bang flashbang grenade
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The older Model 7290M look of decoy grenades.

Model 5210 Smoke Grenade

Smoke grenades share their Model 5210 Smoke Grenade model with incendiaries, but use different textures. Smoke can extinguish flames and is released instantly. Smoke Grenades are a critical tool for blocking enemy lines of sight and hiding and moving undetected. Smoke Grenades cost $300 each.

Model 5210 White Smoke Grenade
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A couple of Model 5210 grenades in-game. Note that, despite being labeled as white smoke grenades, the smoke that they release in-game is gray.

Incendiary Grenade

Incendiary grenades provide incremental damage to the target whilst in the flame, but their biggest appeal is the ability to detour and even hold back the opposing team from approaching a certain area for about 10 seconds. When used in conjunction with the rest of one's team, it is possible to keep the opposing team from approaching a certain area for almost a minute. Incendiary Grenades cost $600, while the functionally-identical Molotovs used by the Terrorist team cost $400. Due to this functional identicality, the incendiary grenades oddly detonate on impact, and do so with a glass-breaking sound.

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2 incendiary grenades in-game. Note that while the labeling, which is partially obscured here, claims that the grenade is actually an AN/M14 incendiary grenade, this grenade is shaped differently than an AN/M14.

See Also

Counter Strike (disambiguation)

Video Games: