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IGI 2: Covert Strike: Difference between revisions
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(Some additions. Also, the stun grenade's link has expired) |
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The [[Colt Anaconda]] is only available in multiplayer; it is referred to as "Magnum". | The [[Colt Anaconda]] is only available in multiplayer; it is referred to as "Magnum". | ||
[[File:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda - .44 Magnum]] | [[File:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda - .44 Magnum]] | ||
[[File:Igi2 Colt Anaconda.jpg|thumb|none|550px|Colt Anaconda in multiplayer.]] | [[File:Igi2 Colt Anaconda.jpg|thumb|none|550px|The Colt Anaconda in multiplayer.]] | ||
==Desert Eagle Mark XIX== | ==Desert Eagle Mark XIX== | ||
The [[Desert Eagle Mark XIX]] appears in the game, referred to as "D-Eagle", and used by Zaleb Said and his guards in the Libyan missions. It is one of the most powerful | The [[Desert Eagle Mark XIX]] appears in the game, referred to as "D-Eagle", and used by Zaleb Said and his guards in the Libyan missions. It is one of the most powerful handguns in the game. | ||
[[File:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE.]] | [[File:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE.]] | ||
[[File:Igi2 desert eagle holding.jpg|thumb|none|550px| | [[File:Igi2 desert eagle holding.jpg|thumb|none|550px|David Jones holding a Desert Eagle. Note that hammer is not in cocked position, which would be required in order to fire since it is a single-action pistol.]] | ||
[[File:Igi2 desert eagle reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 desert eagle reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
[[File:Igi2 desert eagle reloading 2.jpg|thumb|none|550px| | [[File:Igi2 desert eagle reloading 2.jpg|thumb|none|550px|Pulling the slide.]] | ||
[[File:Igi2 desert eaglemele.jpg|thumb|none|550px|Stock attack.]] | [[File:Igi2 desert eaglemele.jpg|thumb|none|550px|Stock attack.]] | ||
[[File:Igi2 desert eagle world.jpg|thumb|none|550px| | [[File:Igi2 desert eagle world.jpg|thumb|none|550px|The Desert Eagle in third person.]] | ||
==Glock 17== | ==Glock 17== | ||
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[[File:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 - 9x19mm.]] | [[File:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 - 9x19mm.]] | ||
[[File:Igi2 Glock 17 SD holding.jpg|thumb|none|550px|The suppressed Glock 17 being held.]] | [[File:Igi2 Glock 17 SD holding.jpg|thumb|none|550px|The suppressed Glock 17 being held.]] | ||
[[File:Igi2 Glock 17 SD reloading 1.jpg|thumb|none|550px| | [[File:Igi2 Glock 17 SD reloading 1.jpg|thumb|none|550px|Ejecting the magazine.]] | ||
[[File:Igi2 Glock 17 SD reloading 2.jpg|thumb|none|550px|Cocking the Glock 17.]] | [[File:Igi2 Glock 17 SD reloading 2.jpg|thumb|none|550px|Cocking the Glock 17.]] | ||
[[File:Igi2 Glock 17 SD mele.jpg|thumb|none|550px|Stock attack.]] | [[File:Igi2 Glock 17 SD mele.jpg|thumb|none|550px|Stock attack.]] | ||
[[File:Igi2 Glock 17 SD world.jpg|thumb|none|550px| | [[File:Igi2 Glock 17 SD world.jpg|thumb|none|550px|The Glock 17 in third person.]] | ||
==Heckler & Koch Mk 23 Mod 0== | ==Heckler & Koch Mk 23 Mod 0== | ||
The [[Heckler & Koch Mk 23 Mod 0]] is referred in-game as the "Socom" and comes with a suppressor and a usable LAM unit. It provides suppressed but effective shots and is used by David in the Libyan mission. Anya holds one in the last cutscene of the game. | The [[Heckler & Koch Mk 23 Mod 0]] is referred in-game as the "Socom" and comes with a suppressor and a usable LAM unit. It provides suppressed but effective shots and is used by David in the Libyan mission. Anya holds one in the last cutscene of the game. | ||
[[File:SOCOM.jpg|thumb|none|350px|'''Airsoft''' Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]] | [[File:SOCOM.jpg|thumb|none|350px|'''Airsoft''' Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]] | ||
[[File:Igi2 socom holding.jpg|thumb|none|550px|The Heckler & Koch Mk 23 Mod 0 being held.]] | [[File:Igi2 socom holding.jpg|thumb|none|550px|The Heckler & Koch Mk 23 Mod 0 being held. The hammer is never in cocked position, even though after firing the first shot it should be.]] | ||
[[File:Igi2 socom reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 socom reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
[[File:Igi2 socom reloading 2.jpg|thumb|none|550px| | [[File:Igi2 socom reloading 2.jpg|thumb|none|550px|Pulling the slide.]] | ||
[[File:Igi2 socom world.jpg|thumb|none|550px| | [[File:Igi2 socom world.jpg|thumb|none|550px|The Mk 23 in third person.]] | ||
==Makarov PM== | ==Makarov PM== | ||
The [[Makarov PM]] is used by Russian guards, and also by Russian and Chinese scientists as a backup weapon. Wu Xing uses one in the intro cuscene of the | The [[Makarov PM]] is used by Russian guards, and also by Russian and Chinese scientists as a backup weapon. Wu Xing uses one in the intro cuscene of the "Secret Weapons Lab" mission, where it uses the Desert Eagle's firing sound, likely due to the more dramatic sound of the Desert Eagle. | ||
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]] | [[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]] | ||
[[File:Igi2 makarov holding.jpg|thumb|none|550px| | [[File:Igi2 makarov holding.jpg|thumb|none|550px|Jones holding a Makarov PM in an underground mine. Like with the Mk 23 Mod 0, the hammer is never in cocked position, despite the fact it should be fully cocked after firing the first shot.]] | ||
[[File:Igi2 makarov reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 makarov reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
[[File:Igi2 makarov reloading 2.jpg|thumb|none|550px|Cocking the Makarov.]] | [[File:Igi2 makarov reloading 2.jpg|thumb|none|550px|Cocking the Makarov.]] | ||
[[File:Igi2 makarov mele.jpg|thumb|none|550px|Stock attack.]] | [[File:Igi2 makarov mele.jpg|thumb|none|550px|Stock attack.]] | ||
[[File:Igi2 makarov world.jpg|thumb|none|550px| | [[File:Igi2 makarov world.jpg|thumb|none|550px|The Makarov PM in third person.]] | ||
=Submachine Guns= | =Submachine Guns= | ||
==Heckler & Koch MP5A3== | ==Heckler & Koch MP5A3== | ||
The player starts the game with the [[Heckler & Koch MP5A3]]. It incorrectly offers a 3-round burst option, which | The player starts the game with the [[Heckler & Koch MP5A3]]. It incorrectly offers a 3-round burst option, which would be the case for other variants like the MP5A5. | ||
[[File:H&KMP5A3slimforearm.jpg|thumb|none|350px|Heckler & Koch MP5A3 - 9x19mm]] | [[File:H&KMP5A3slimforearm.jpg|thumb|none|350px|Heckler & Koch MP5A3 - 9x19mm]] | ||
[[File:Igi2 mp5a3 holding.jpg|thumb|none|550px|The Heckler & Koch MP5A3 being held.]] | [[File:Igi2 mp5a3 holding.jpg|thumb|none|550px|The Heckler & Koch MP5A3 being held.]] | ||
[[File:Igi2 mp5a3 reloading 1.jpg|thumb|none|550px|Reloading; note that the selector is on safe.]] | [[File:Igi2 mp5a3 reloading 1.jpg|thumb|none|550px|Reloading; note that the selector is on safe.]] | ||
[[File:Igi2 mp5a3 reloading 2.jpg|thumb|none|550px|Cocking the MP5A3.]] | [[File:Igi2 mp5a3 reloading 2.jpg|thumb|none|550px|Cocking the MP5A3.]] | ||
[[File:Igi2 mp5a3 world.jpg|thumb|none|550px| | [[File:Igi2 mp5a3 world.jpg|thumb|none|550px|The MP5A3 in third person.]] | ||
==Heckler & Koch SMG II== | ==Heckler & Koch SMG II== | ||
The [[Heckler & Koch SMG|Heckler & Koch SMG II]], a canceled MP5 program, is available in the game with a suppressor. It is used by David Jones in the Chinese missions. | The [[Heckler & Koch SMG|Heckler & Koch SMG II]], a canceled MP5 program, is available in the game with a suppressor. It is used by David Jones in the Chinese missions. | ||
[[File:HK SMG 2.gif|thumb|none|350px|Heckler & Koch SMG II - 9x19mm]] | [[File:HK SMG 2.gif|thumb|none|350px|Heckler & Koch SMG II - 9x19mm]] | ||
[[File:Igi2 smg2 holding.jpg|thumb|none|550px|The Heckler & Koch SMG II being held.]] | [[File:Igi2 smg2 holding.jpg|thumb|none|550px|The suppressed Heckler & Koch SMG II being held.]] | ||
[[File:Igi2 smg2 reloading 1.jpg|thumb|none|550px|Reloading the | [[File:Igi2 smg2 reloading 1.jpg|thumb|none|550px|Reloading the SMG II; note the selector on safe.]] | ||
[[File:Igi2 smg2 reloading 2.jpg|thumb|none|550px|Hitting the bolt release.]] | [[File:Igi2 smg2 reloading 2.jpg|thumb|none|550px|Hitting the bolt release.]] | ||
[[File:Igi2 smg2 world.jpg|thumb|none|550px| | [[File:Igi2 smg2 world.jpg|thumb|none|550px|The SMG II on the ground.]] | ||
==IMI Uzi== | ==IMI Uzi== | ||
The [[IMI Uzi]] is used by Libyan guards. Dual-wielded Uzis can only be found in the multiplayer. | The [[IMI Uzi]] is used by Libyan guards. Dual-wielded Uzis can only be found in the multiplayer. | ||
[[File:Uzi Stock Removed.jpg|thumb|none|350px|IMI Uzi with stock removed - 9x19mm]] | [[File:Uzi Stock Removed.jpg|thumb|none|350px|IMI Uzi with stock removed - 9x19mm]] | ||
[[File:Igi2 uzi holding.jpg|thumb|none|550px|The | [[File:Igi2 uzi holding.jpg|thumb|none|550px|Like in the prequel, the first-person view depicts the player character as using the Uzi one-handed...]] | ||
[[File:IGI2-Uzi-NPC.jpg|thumb|none|550px|...while in third-person view it is shown as used with two hands. The same applies to the MAC-10.]] | |||
[[File:Igi2 uzi reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 uzi reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
[[File:Igi2 uzi reloading 2.jpg|thumb|none|550px|Cocking the Uzi, incorrectly depicting it as a closed bolt weapon.]] | [[File:Igi2 uzi reloading 2.jpg|thumb|none|550px|Cocking the Uzi, incorrectly depicting it as a closed bolt weapon.]] | ||
[[File:Igi2 uzi mele.jpg|thumb|none|550px|Stock attack.]] | [[File:Igi2 uzi mele.jpg|thumb|none|550px|Stock attack.]] | ||
[[File:Igi2 uzi world.jpg|thumb|none|550px| | [[File:Igi2 uzi world.jpg|thumb|none|550px|An Uzi on the ground.]] | ||
[[File:IGI2DWUzi.jpg|none|thumb|550px|Dual-wielded Uzis in multiplayer.]] | [[File:IGI2DWUzi.jpg|none|thumb|550px|Dual-wielded Uzis in multiplayer.]] | ||
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The [[MAC-10|Ingram MAC-10]] is used by Russian guards. | The [[MAC-10|Ingram MAC-10]] is used by Russian guards. | ||
[[File:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 - .45 ACP]] | [[File:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 - .45 ACP]] | ||
[[File:Igi2 MAC-10 holding.jpg|thumb|none|550px|The | [[File:Igi2 MAC-10 holding.jpg|thumb|none|550px|The MAC-10 being held.]] | ||
[[File:Igi2 MAC-10 reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 MAC-10 reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
[[File:Igi2 MAC-10 reloading 2.jpg|thumb|none|550px|Cocking the MAC-10.]] | [[File:Igi2 MAC-10 reloading 2.jpg|thumb|none|550px|Cocking the MAC-10, also treated incorrectly as a closed bolt weapon.]] | ||
[[File:Igi2 MAC-10 mele.jpg|thumb|none|550px|Stock attack.]] | [[File:Igi2 MAC-10 mele.jpg|thumb|none|550px|Stock attack.]] | ||
[[File:Igi2 MAC-10 world.jpg|thumb|none|550px| | [[File:Igi2 MAC-10 world.jpg|thumb|none|550px|The MAC-10 in third person.]] | ||
==Norinco Type 64== | ==Norinco Type 64== | ||
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[[File:Igi2 type 64 holding.jpg|thumb|none|550px|The Norinco Type 64 being held.]] | [[File:Igi2 type 64 holding.jpg|thumb|none|550px|The Norinco Type 64 being held.]] | ||
[[File:Igi2 type 64 reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 type 64 reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
[[File:Igi2 type 64 reloading 2.jpg|thumb|none|550px| | [[File:Igi2 type 64 reloading 2.jpg|thumb|none|550px|Pulling the charging handle.]] | ||
[[File:Igi2 type 64 world.jpg|thumb|none|550px| | [[File:Igi2 type 64 world.jpg|thumb|none|550px|The Norinco Type 64 in third person.]] | ||
=Assault Rifles= | =Assault Rifles= | ||
==Colt M16A2== | ==Colt M16A2== | ||
The [[Colt M16A2]] is a starting weapon in the Russian missions, equipped with an [[M203]] grenade launcher. It is used by the IGI special forces in the last | The [[Colt M16A2]] is a starting weapon in the Russian missions, equipped with an [[M203]] grenade launcher. It is used by the IGI special forces in the last cutscene of the game. It incorrectly fires in fully-automatic mode (like the real M16A3) instead of three-round burst. | ||
[[File:M16A2 M203.jpg|thumb|none|350px|Colt M16A2 - 5.56x45mm with M203 grenade launcher - 40mm]] | [[File:M16A2 M203.jpg|thumb|none|350px|Colt M16A2 - 5.56x45mm with M203 grenade launcher - 40mm]] | ||
[[File:Igi2 m16a2 holding.jpg|thumb|none|550px|The M16A2 being held.]] | [[File:Igi2 m16a2 holding.jpg|thumb|none|550px|The M16A2 being held.]] | ||
[[File:Igi2 m16a2 reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 m16a2 reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
[[File:Igi2 m16a2 reloading 2.jpg|thumb|none|550px|Hitting the bolt release.]] | [[File:Igi2 m16a2 reloading 2.jpg|thumb|none|550px|Hitting the bolt release.]] | ||
[[File:Igi2 m16 m203 world.jpg|thumb|none|550px| | [[File:Igi2 m16 m203 world.jpg|thumb|none|550px|The M16A2 in third person.]] | ||
==Heckler & Koch G11 K2== | ==Heckler & Koch G11 K2== | ||
The [[Heckler & Koch G11|Heckler & Koch G11 K2]] is used by General Wu Xing in the | The [[Heckler & Koch G11|Heckler & Koch G11 K2]] is used by General Wu Xing in the "Secret Weapons Lab" mission, and is available to the player afterwards. It only fires in fast 3-round burst mode, and it offers a scoped view. | ||
[[File:HK G11_caseless_Rifle.jpg|thumb|none|350px|Heckler & Koch G11 K2 - 4.73x33mm]] | [[File:HK G11_caseless_Rifle.jpg|thumb|none|350px|Heckler & Koch G11 K2 - 4.73x33mm]] | ||
[[File:Igi2 g11 holding.jpg|thumb|none|550px|The Heckler & Koch G11 K2 being held.]] | [[File:Igi2 g11 holding.jpg|thumb|none|550px|The Heckler & Koch G11 K2 being held.]] | ||
[[File:Igi2 g11 aim.jpg|thumb|none|550px|Scoped view of the G11.]] | [[File:Igi2 g11 aim.jpg|thumb|none|550px|Scoped view of the G11.]] | ||
[[File:Igi2 g11 reloading 1.jpg|thumb|none|550px| | [[File:Igi2 g11 reloading 1.jpg|thumb|none|550px|Removing the old magazine.]] | ||
[[File:Igi2 g11 reloading 2.jpg|thumb|none|550px|Inserting a | [[File:Igi2 g11 reloading 2.jpg|thumb|none|550px|Inserting a fresh mag.]] | ||
[[File:Igi2 g11 world.jpg|thumb|none|550px|World model of the G11 K2.]] | [[File:Igi2 g11 world.jpg|thumb|none|550px|World model of the G11 K2.]] | ||
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[[File:Igi2 g36 reloading 1.jpg|thumb|none|550px|Reloading; note the selector being on safe.]] | [[File:Igi2 g36 reloading 1.jpg|thumb|none|550px|Reloading; note the selector being on safe.]] | ||
[[File:Igi2 g36 reloading 2.jpg|thumb|none|550px|Cocking the G36E.]] | [[File:Igi2 g36 reloading 2.jpg|thumb|none|550px|Cocking the G36E.]] | ||
[[File:Igi2 g36 world.jpg|thumb|none|550px| | [[File:Igi2 g36 world.jpg|thumb|none|550px|The G36E in third person.]] | ||
==Norinco Type 56-1== | ==Norinco Type 56-1== | ||
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[[File:Igi2 AK-47 holding.jpg|thumb|none|550px|The Norinco Type 56-1 being held]] | [[File:Igi2 AK-47 holding.jpg|thumb|none|550px|The Norinco Type 56-1 being held]] | ||
[[File:Igi2 AK-47 reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 AK-47 reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
[[File:Igi2 AK-47 reloading 2.jpg|thumb|none|550px| | [[File:Igi2 AK-47 reloading 2.jpg|thumb|none|550px|Pulling the charging handle.]] | ||
[[File:Igi2 AK-47 mele.jpg|thumb|none|550px|Stock attack | [[File:Igi2 AK-47 mele.jpg|thumb|none|550px|Stock attack.]] | ||
[[File:Igi2 AK-47 world.jpg|thumb|none|550px| | [[File:Igi2 AK-47 world.jpg|thumb|none|550px|The Type 56-1 in third person.]] | ||
==Steyr AUG A1== | ==Steyr AUG A1== | ||
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[[File:Igi2 aug aim.jpg|thumb|none|550px|Scoped view of the AUG.]] | [[File:Igi2 aug aim.jpg|thumb|none|550px|Scoped view of the AUG.]] | ||
[[File:Igi2 aug reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 aug reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
[[File:Igi2 aug reloading 2.jpg|thumb|none|550px| | [[File:Igi2 aug reloading 2.jpg|thumb|none|550px|The player character about to push the bolt forward.]] | ||
[[File:Igi2 aug world.jpg|thumb|none|550px| | [[File:Igi2 aug world.jpg|thumb|none|550px|The AUG A1 in third person.]] | ||
=Shotguns= | =Shotguns= | ||
==Benelli M4 Super 90== | ==Benelli M4 Super 90== | ||
The [[Benelli M4 Super 90]] is used by Libyan and Chinese special forces. | The [[Benelli M4 Super 90]] appears under the U.S. nomenclature "M1014". It is used by Libyan and Chinese special forces. | ||
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]] | [[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]] | ||
[[File:Igi2 m1014 holding.jpg|thumb|none|550px|The Benelli M4 Super 90 being held.]] | [[File:Igi2 m1014 holding.jpg|thumb|none|550px|The Benelli M4 Super 90 being held.]] | ||
[[File:Igi2 m1014 reloading 1.jpg|thumb|none|550px|The player about to reload.]] | [[File:Igi2 m1014 reloading 1.jpg|thumb|none|550px|The player character about to reload.]] | ||
[[File:Igi2 m1014 reloading 2.jpg|thumb|none|550px| | [[File:Igi2 m1014 reloading 2.jpg|thumb|none|550px|Inserting a shell.]] | ||
[[File:Igi2 m1014 mele.jpg|thumb|none|550px|Stock attack of the Benelli.]] | [[File:Igi2 m1014 mele.jpg|thumb|none|550px|Stock attack of the Benelli.]] | ||
[[File:Igi2 m1014 world.jpg|thumb|none|550px| | [[File:Igi2 m1014 world.jpg|thumb|none|550px|The Benelli M4 in third person.]] | ||
==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
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[[File:Igi2 spas12 reloading 2.jpg|thumb|none|550px|Pumping the shotgun.]] | [[File:Igi2 spas12 reloading 2.jpg|thumb|none|550px|Pumping the shotgun.]] | ||
[[File:Igi2 spas12mele.jpg|thumb|none|550px|Stock attack of the SPAS-12.]] | [[File:Igi2 spas12mele.jpg|thumb|none|550px|Stock attack of the SPAS-12.]] | ||
[[File:Igi2 spas12 world.jpg|thumb|none|550px| | [[File:Igi2 spas12 world.jpg|thumb|none|550px|Third-person view.]] | ||
==Pancor Jackhammer== | ==Pancor Jackhammer== | ||
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[[File:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer - 12 Gauge]] | [[File:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer - 12 Gauge]] | ||
[[File:Igi2 jackhammer holding.jpg|thumb|none|550px|The Pancor Jackhammer being held.]] | [[File:Igi2 jackhammer holding.jpg|thumb|none|550px|The Pancor Jackhammer being held.]] | ||
[[File:Igi2 jackhammer reloading 1.jpg|thumb|none|550px|The player about to remove the ammunition cylinder.]] | [[File:Igi2 jackhammer reloading 1.jpg|thumb|none|550px|The player character about to remove the ammunition cylinder.]] | ||
[[File:Igi2 jackhammer reloading 2.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 jackhammer reloading 2.jpg|thumb|none|550px|Reloading.]] | ||
[[File:Igi2 jackhammer mele.jpg|thumb|none|550px|Stock attack.]] | [[File:Igi2 jackhammer mele.jpg|thumb|none|550px|Stock attack.]] | ||
[[File:Igi2 jackhammer world.jpg|thumb|none|550px| | [[File:Igi2 jackhammer world.jpg|thumb|none|550px|Third-person view of the Jackhammer.]] | ||
=Sniper Rifles= | =Sniper Rifles= | ||
==Barrett M82A1== | ==Barrett M82A1== | ||
The [[Barrett M82A1]] is used by Chinese special forces. A version with a thermal vision scope is also available as the "M82A1-T" in | The [[Barrett M82A1]] is used by Chinese special forces. A version with a thermal vision scope is also available as the "M82A1-T" in "The Ancient Temple" mission. | ||
[[File:M82a1.jpg|thumb|none|350px|Barrett M82A1 - .50 BMG]] | [[File:M82a1.jpg|thumb|none|350px|Barrett M82A1 - .50 BMG]] | ||
[[File:Igi2 m82a1 holding.jpg|thumb|none|550px|The Barrett M82A1 being held.]] | [[File:Igi2 m82a1 holding.jpg|thumb|none|550px|The Barrett M82A1 being held.]] | ||
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[[File:Igi2 m82a1 aim 2.jpg|thumb|none|550px|Scoped view of the thermal scope variant.]] | [[File:Igi2 m82a1 aim 2.jpg|thumb|none|550px|Scoped view of the thermal scope variant.]] | ||
[[File:Igi2 m82a1 reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 m82a1 reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
[[File:Igi2 m82a1 reloading 2.jpg|thumb|none|550px| | [[File:Igi2 m82a1 reloading 2.jpg|thumb|none|550px|Pulling the charging handle.]] | ||
[[File:Igi2 m82a1 world.jpg|thumb|none|550px| | [[File:Igi2 m82a1 world.jpg|thumb|none|550px|The Barrett M82A1 in third person.]] | ||
==Heckler & Koch PSG-1== | ==Heckler & Koch PSG-1== | ||
The [[Heckler & Koch PSG-1]] is used by | The [[Heckler & Koch PSG-1]] is used by Libyan forces. A suppressed version is also available as the "PSG-1SD". | ||
[[File:H&KPSG01.jpg|thumb|none|350px|Heckler & Koch PSG-1 - 7.62x51mm NATO]] | [[File:H&KPSG01.jpg|thumb|none|350px|Heckler & Koch PSG-1 - 7.62x51mm NATO]] | ||
[[File:Igi2 psg1 holding.jpg|thumb|none|550px|The Heckler & Koch PSG-1 being held.]] | [[File:Igi2 psg1 holding.jpg|thumb|none|550px|The Heckler & Koch PSG-1 being held.]] | ||
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[[File:Igi2 psg1 reloading 2.jpg|thumb|none|550px|Cocking the PSG-1.]] | [[File:Igi2 psg1 reloading 2.jpg|thumb|none|550px|Cocking the PSG-1.]] | ||
[[File:Igi2 psg1sd reloading 2.jpg|thumb|none|550px|Cocking the silenced variant.]] | [[File:Igi2 psg1sd reloading 2.jpg|thumb|none|550px|Cocking the silenced variant.]] | ||
[[File:Igi2 psg1 world.jpg|thumb|none|550px| | [[File:Igi2 psg1 world.jpg|thumb|none|550px|Third-person view of the PSG-1.]] | ||
[[File:Igi2 psg1sd world.jpg|thumb|none|550px| | [[File:Igi2 psg1sd world.jpg|thumb|none|550px|The silenced variant in third person.]] | ||
==Hybrid Izhmash SVD Dragunov / Romanian FPK/PSL== | ==Hybrid Izhmash SVD Dragunov / Romanian FPK/PSL== | ||
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[[File:Igi2 svd aim.jpg|thumb|none|550px|Scoped view.]] | [[File:Igi2 svd aim.jpg|thumb|none|550px|Scoped view.]] | ||
[[File:Igi2 svd reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 svd reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
[[File:Igi2 svd reloading 2.jpg|thumb|none|550px| | [[File:Igi2 svd reloading 2.jpg|thumb|none|550px|Pulling the charging handle.]] | ||
[[File:Igi2 svd world.jpg|thumb|none|550px| | [[File:Igi2 svd world.jpg|thumb|none|550px|Third-person view of the "Dragunov".]] | ||
=Machine Guns= | =Machine Guns= | ||
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==FN Minimi== | ==FN Minimi== | ||
The [[FN Minimi]] is used by Chinese guards, and can also be found in the | The [[FN Minimi]] is used by Chinese guards, and can also be found in the Libyan mission. Like in the prequel, it is simply reloaded by changing the belt box without actually inserting the belt into the feed tray. | ||
[[File:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|350px|FN Minimi - 5.56x45mm]] | [[File:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|350px|FN Minimi - 5.56x45mm]] | ||
[[File:Igi2 minimi holding.jpg|thumb|none|550px|The FN Minimi being held.]] | [[File:Igi2 minimi holding.jpg|thumb|none|550px|The FN Minimi being held.]] | ||
[[File:Igi2 minimi reloading 1.jpg|thumb|none|550px|The belt box about to be removed.]] | [[File:Igi2 minimi reloading 1.jpg|thumb|none|550px|The belt box about to be removed.]] | ||
[[File:Igi2 minimi reloading 2.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 minimi reloading 2.jpg|thumb|none|550px|Reloading.]] | ||
[[File:Igi2 minimi world.jpg|thumb|none|550px| | [[File:Igi2 minimi world.jpg|thumb|none|550px|The Minimi in third person.]] | ||
=Launchers= | =Launchers= | ||
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[[File:M203.jpg|thumb|none|300px|M203 grenade launcher - 40x46mm]] | [[File:M203.jpg|thumb|none|300px|M203 grenade launcher - 40x46mm]] | ||
[[File:Igi2 m203 reloading 1.jpg|thumb|none|550px|Ejecting a spent casing.]] | [[File:Igi2 m203 reloading 1.jpg|thumb|none|550px|Ejecting a spent casing.]] | ||
[[File:Igi2 m203 reloading 2.jpg|thumb|none|550px| | [[File:Igi2 m203 reloading 2.jpg|thumb|none|550px|Inserting a fresh grenade.]] | ||
[[File:Igi2 m16 m203 world.jpg|thumb|none|550px| | [[File:Igi2 m16 m203 world.jpg|thumb|none|550px|Third-person view of the M16A2/M203 combo.]] | ||
==LAW 80== | ==LAW 80== | ||
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==RPG-7== | ==RPG-7== | ||
The [[RPG-7]] is available in the game with a PGO-7 scope. It is first seen in the mission "Ambush", where David Jones takes one from a Russian convoy to destroy an APC. The RPG is also used by Libyan special forces and Chinese guards. | |||
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7]] | [[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7]] | ||
[[File:Igi2 rpg7 holding.jpg|thumb|none|550px|The RPG-7 being held.]] | [[File:Igi2 rpg7 holding.jpg|thumb|none|550px|The RPG-7 being held.]] | ||
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[[File:Igi2 rpg7 reloading 1.jpg|thumb|none|550px|The RPG about to be reloaded.]] | [[File:Igi2 rpg7 reloading 1.jpg|thumb|none|550px|The RPG about to be reloaded.]] | ||
[[File:Igi2 rpg7 reloading 2.jpg|thumb|none|550px|Inserting a rocket.]] | [[File:Igi2 rpg7 reloading 2.jpg|thumb|none|550px|Inserting a rocket.]] | ||
[[File:Igi2 rpg7 world.jpg|thumb|none|550px| | [[File:Igi2 rpg7 world.jpg|thumb|none|550px|Third person-view.]] | ||
[[File:IGI2-RPG7-Empty-Third.jpg|thumb|none|550px|Unlike multiple video games, the empty RPG-7 appropriately lacks the rocket model in third person.]] | |||
=Grenades & Explosives = | =Grenades & Explosives = | ||
==ALS T-470 Stun Grenade== | ==ALS T-470 Stun Grenade== | ||
The game's flashbang appears to be an | The game's flashbang appears to be an ALS T-470 Stun Grenade. It used by Russian, Libyan and Chinese special forces in singleplayer, but for the player it is only available in multiplayer. | ||
[[File:IGI2 Flashbang.jpg|thumb|none|550px| | [[File:IGI2 Flashbang.jpg|thumb|none|550px|A stun grenade in multiplayer.]] | ||
[[File:IGI2 Flashbang Close.jpg|thumb|none|550px| | [[File:IGI2 Flashbang Close.jpg|thumb|none|550px|Looking at a stun grenade through binoculars. Note the inscription "Sound and Flash with Teargas CN. STD = 9.83".]] | ||
==C4== | ==C4== | ||
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[[File:Igi2 l2a2 holding.jpg|thumb|none|550px|An L2A2 hand grenade being held.]] | [[File:Igi2 l2a2 holding.jpg|thumb|none|550px|An L2A2 hand grenade being held.]] | ||
[[File:Igi2 l2a2 attack.jpg|thumb|none|550px|Pulling the pin.]] | [[File:Igi2 l2a2 attack.jpg|thumb|none|550px|Pulling the pin.]] | ||
[[File:Igi2 l2a2 world.jpg|thumb|none|550px| | [[File:Igi2 l2a2 world.jpg|thumb|none|550px|Two L2A2 grenades on a rack.]] | ||
==M18 Smoke Grenade== | ==M18 Smoke Grenade== | ||
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[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]] | [[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]] | ||
[[File:IGI2 M18.jpg|thumb|none|550px|M18 smoke grenade in multiplayer.]] | [[File:IGI2 M18.jpg|thumb|none|550px|M18 smoke grenade in multiplayer.]] | ||
[[File:IGI2 M18 Close.jpg|thumb|none|550px| | [[File:IGI2 M18 Close.jpg|thumb|none|550px|Looking at an M18 smoke grenade through binoculars.]] | ||
==Proximity Mine== | ==Proximity Mine== | ||
Proximity mines are available in the game | Proximity mines are available for use in the game | ||
[[File:Igi2 proximitymine 1.jpg|thumb|none|550px| | [[File:Igi2 proximitymine 1.jpg|thumb|none|550px|Holding a proximity mine.]] | ||
[[File:Igi2 proximity mine 2.jpg|thumb|none|550px|Two proximity mines placed.]] | [[File:Igi2 proximity mine 2.jpg|thumb|none|550px|Two proximity mines placed on a military truck.]] | ||
[[Category:Video Game]] | [[Category:Video Game]] |
Revision as of 12:31, 30 September 2017
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The following guns can be found in the game Project IGI 2: Covert Strike:
Handguns
Colt Anaconda
The Colt Anaconda is only available in multiplayer; it is referred to as "Magnum".
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears in the game, referred to as "D-Eagle", and used by Zaleb Said and his guards in the Libyan missions. It is one of the most powerful handguns in the game.
Glock 17
The Glock 17 is the starting pistol in the Russian levels and comes with a suppressor; it is referred to as the "G-17 SD". It provides accurate but weak firepower.
Heckler & Koch Mk 23 Mod 0
The Heckler & Koch Mk 23 Mod 0 is referred in-game as the "Socom" and comes with a suppressor and a usable LAM unit. It provides suppressed but effective shots and is used by David in the Libyan mission. Anya holds one in the last cutscene of the game.
Makarov PM
The Makarov PM is used by Russian guards, and also by Russian and Chinese scientists as a backup weapon. Wu Xing uses one in the intro cuscene of the "Secret Weapons Lab" mission, where it uses the Desert Eagle's firing sound, likely due to the more dramatic sound of the Desert Eagle.
Submachine Guns
Heckler & Koch MP5A3
The player starts the game with the Heckler & Koch MP5A3. It incorrectly offers a 3-round burst option, which would be the case for other variants like the MP5A5.
Heckler & Koch SMG II
The Heckler & Koch SMG II, a canceled MP5 program, is available in the game with a suppressor. It is used by David Jones in the Chinese missions.
IMI Uzi
The IMI Uzi is used by Libyan guards. Dual-wielded Uzis can only be found in the multiplayer.
Ingram MAC-10
The Ingram MAC-10 is used by Russian guards.
Norinco Type 64
The integrally suppressed Norinco Type 64 SMG is used by Chinese special forces.
Assault Rifles
Colt M16A2
The Colt M16A2 is a starting weapon in the Russian missions, equipped with an M203 grenade launcher. It is used by the IGI special forces in the last cutscene of the game. It incorrectly fires in fully-automatic mode (like the real M16A3) instead of three-round burst.
Heckler & Koch G11 K2
The Heckler & Koch G11 K2 is used by General Wu Xing in the "Secret Weapons Lab" mission, and is available to the player afterwards. It only fires in fast 3-round burst mode, and it offers a scoped view.
Heckler & Koch G36E
The Heckler & Koch G36E is only used by David in the Libyan missions. It incorrectly offers a 3-round burst option instead of the real 2-round burst.
Norinco Type 56-1
The Norinco Type 56-1 appears, wrongly referred in the game as the AK-47. It is used by Russian and Chinese guards and Libyan special forces.
Steyr AUG A1
The Steyr AUG A1 is available at the start of the Chinese missions.
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 appears under the U.S. nomenclature "M1014". It is used by Libyan and Chinese special forces.
Franchi SPAS-12
The Franchi SPAS-12 is used by Russian special forces.
Pancor Jackhammer
The Pancor Jackhammer returns from the prequel, its appearance being again incorrect since the real Jackhammer never entered production. It can be found in the Libyan missions, and is also used by Priboi and Zaleb. Once again it has an erroneous cylinder capacity of 12 rounds instead of 10.
Sniper Rifles
Barrett M82A1
The Barrett M82A1 is used by Chinese special forces. A version with a thermal vision scope is also available as the "M82A1-T" in "The Ancient Temple" mission.
Heckler & Koch PSG-1
The Heckler & Koch PSG-1 is used by Libyan forces. A suppressed version is also available as the "PSG-1SD".
Hybrid Izhmash SVD Dragunov / Romanian FPK/PSL
Like in the prequel, the "SVD Dragunov" (as referred in the text when picking up the weapon) is a hybrid of the SVD Dragunov and the Romanian FPK / PSL.
Machine Guns
Browning M2HB
The Browning M2HB is available mounted on various platforms.
FN Minimi
The FN Minimi is used by Chinese guards, and can also be found in the Libyan mission. Like in the prequel, it is simply reloaded by changing the belt box without actually inserting the belt into the feed tray.
Launchers
M203
The M203 grenade launcher is attached to the M16A2.
LAW 80
The LAW 80 is only available in multiplayer.
RPG-7
The RPG-7 is available in the game with a PGO-7 scope. It is first seen in the mission "Ambush", where David Jones takes one from a Russian convoy to destroy an APC. The RPG is also used by Libyan special forces and Chinese guards.
Grenades & Explosives
ALS T-470 Stun Grenade
The game's flashbang appears to be an ALS T-470 Stun Grenade. It used by Russian, Libyan and Chinese special forces in singleplayer, but for the player it is only available in multiplayer.
C4
C4 explosives are used during certain objectives of the game.
L2A2 Hand Grenade
The main type of grenade in the game is the L2A2 hand grenade, the British version of the American M26 hand grenade.
M18 Smoke Grenade
The M18 smoke grenade is only available in multiplayer.
Proximity Mine
Proximity mines are available for use in the game