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Project IGI: I'm Going In: Difference between revisions
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==Colt Anaconda== | ==Colt Anaconda== | ||
The [[Colt Anaconda]] | The [[Colt Anaconda]] can be found in a hidden spot in the last level of the game. | ||
[[file:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda with 6" barrel - .44 Magnum]] | [[file:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda with 6" barrel - .44 Magnum]] | ||
[[file:Igi1-colt anaconda.jpg|thumb|none|550px| | [[file:Igi1-colt anaconda.jpg|thumb|none|550px|David Jones holding a Colt Anaconda.]] | ||
[[file:Igi1-colt anaconda ikona.jpg|thumb|none|550px| | [[file:Igi1-colt anaconda ikona.jpg|thumb|none|550px|HUD icon of the Colt.]] | ||
==Desert Eagle Mark XIX== | ==Desert Eagle Mark XIX== | ||
The [[Desert Eagle Mark XIX]] in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and a 9-round magazine, the weapon model is actually that of the .50 AE variant, as evidenced by the lack of a fluted barrel. | The [[Desert Eagle Mark XIX]] is available in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and a 9-round magazine, the weapon model is actually that of the .50 AE variant, as evidenced by the lack of a fluted barrel. | ||
[[file:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE]] | [[file:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE]] | ||
[[file:Igi1-Desert Eagle holding.jpg|thumb|none|550px|The | [[file:Igi1-Desert Eagle holding.jpg|thumb|none|550px|The Desert Eagle in first person. Note how the hammer is not cocked, which it needs to be since it is a single-action pistol.]] | ||
[[file:Igi1-Desert Eagle reloaded.jpg|thumb|none|550px| | [[file:Igi1-Desert Eagle reloaded.jpg|thumb|none|550px|Reloading.]] | ||
[[file:Igi1-Desert Eagle world.jpg|thumb|none|550px| | [[file:Igi1-Desert Eagle world.jpg|thumb|none|550px|HUD icon and third-person view of the Desert Eagle.]] | ||
==Glock 17== | ==Glock 17== | ||
The [[Glock 17]] appears in the game. | The [[Glock 17]] appears in the game, available as a starting weapon in several missions. | ||
[[file:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 - 9x19mm | [[file:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 - 9x19mm]] | ||
[[file:Glock 17 holding.jpg|thumb|none|550px|The | [[file:Glock 17 holding.jpg|thumb|none|550px|The Glock 17 being held in the first level of the game.]] | ||
[[file:Glock 17 reloaded.jpg|thumb|none|550px| | [[file:Glock 17 reloaded.jpg|thumb|none|550px|Ejecting the magazine.]] | ||
[[file:Glock 17 world.jpg|thumb|none|550px| | [[file:Glock 17 world.jpg|thumb|none|550px|HUD icon and third-person view of the Glock.]] | ||
=Submachine Guns= | =Submachine Guns= | ||
==Heckler & Koch MP5SD3== | ==Heckler & Koch MP5SD3== | ||
The [[Heckler & Koch MP5SD|H&K MP5SD3]] appears with an | The [[Heckler & Koch MP5SD|H&K MP5SD3]] appears with an overloaded 32-round capacity (which, in reality, would make reloading more difficult). | ||
[[File:MP5SD3.jpg|thumb|none|350px|Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]] | [[File:MP5SD3.jpg|thumb|none|350px|Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]] | ||
[[file:Mp5 SD3 holding.jpg|thumb|none|550px|The | [[file:Mp5 SD3 holding.jpg|thumb|none|550px|The MP5SD3 in first person.]] | ||
[[file:Mp5 SD3 reloaded.jpg|thumb|none|550px| | [[file:Mp5 SD3 reloaded.jpg|thumb|none|550px|Reloading. Note the safety, which is clearly on.]] | ||
[[file:Mp5 SD3 world.jpg|thumb|none|550px| | [[file:Mp5 SD3 world.jpg|thumb|none|550px|HUD icon and third-person view of the MP5SD3.]] | ||
==IMI Uzi== | ==IMI Uzi== | ||
The [[Uzi]] appears in | The [[Uzi]] commonly appears in enemy hands; a dual-wielded version can be found as well. It has a much higher rate of fire than an actual Uzi, at 900 RPM (close the Mini Uzi variant's 950 RPM fire rate) versus the real 600. | ||
[[File:Uzi Stock Removed.jpg|thumb|none|350px|IMI Uzi with stock removed - 9x19mm]] | [[File:Uzi Stock Removed.jpg|thumb|none|350px|IMI Uzi with stock removed - 9x19mm]] | ||
[[file:Uzi holding.jpg|thumb|none|550px| | [[file:Uzi holding.jpg|thumb|none|550px|A single Uzi in first person.]] | ||
[[file:Igi1-uzi akimbo.jpg|thumb|none|550px| | [[file:Igi1-uzi akimbo.jpg|thumb|none|550px|Dual Uzis being held.]] | ||
[[file:Uzi reloaded.jpg|thumb|none|550px| | [[file:Uzi reloaded.jpg|thumb|none|550px|Reloading.]] | ||
[[file:Uzi world.jpg|thumb|none| | [[file:Uzi world.jpg|thumb|none|200px|HUD icon and third-person view of the Uzi.]] | ||
=Shotguns= | =Shotguns= | ||
==Franchi SPAS-12== | |||
The [[Franchi SPAS-12]] can be found in enemy hands; it is only used in pump-action mode. | |||
[[file:Franchi-SPAS12.jpg|thumb|none|350px|Franchi SPAS-12 - 12 gauge]] | |||
[[file:Igi1-spas 12 holding.jpg|thumb|none|550px|Jones with a SPAS-12.]] | |||
[[file:Igi1-spas 12 reloaded.jpg|thumb|none|550px|Reloading.]] | |||
[[file:Igi1-spas 12 world.jpg|thumb|none|550px|HUD icon and third-person view of the SPAS-12.]] | |||
==Pancor Jackhammer== | ==Pancor Jackhammer== | ||
The [[Pancor Jackhammer]] | The [[Pancor Jackhammer]] can be found in the game (unrealistic, seeing as only two full-auto prototypes were ever made), with an incorrect 12-round cylinder instead of 10. | ||
[[file:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer | [[file:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer - 12 gauge]] | ||
[[file:Igi1-Jackhammer holding.jpg|thumb|none|550px|The player holding a Pancor Jackhammer.]] | [[file:Igi1-Jackhammer holding.jpg|thumb|none|550px|The player holding a Pancor Jackhammer.]] | ||
[[file:Igi1-Jackhammer reloaded.jpg|thumb|none|550px| | [[file:Igi1-Jackhammer reloaded.jpg|thumb|none|550px|Replacing the ammo cassette.]] | ||
[[file:Igi1-Jackhammer world.jpg|thumb|none|550px| | [[file:Igi1-Jackhammer world.jpg|thumb|none|550px|HUD icon and third-person view of the Jackhammer.]] | ||
=Assault Rifles= | =Assault Rifles= | ||
==Colt XM177E2== | ==Colt XM177E2== | ||
The "M16A2" in the game is actually a [[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt XM177E2]] with an M16-style stock; it is equipped with an [[M203 grenade launcher]]. It fires fully-automatically, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality. | The "M16A2" in the game is actually a [[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt XM177E2]] with an M16-style stock; it is equipped with an [[M203 grenade launcher]]. It fires fully-automatically, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality. | ||
[[file:ColtM177E2.jpg|thumb|none|350px|XM177E2 Carbine aka Colt Model 629 - 5.56x45mm]] | [[file:ColtM177E2.jpg|thumb|none|350px|XM177E2 Carbine aka Colt Model 629 - 5.56x45mm]] | ||
[[file:1294085967664064692.jpg|thumb|none|350px|G&P '''Airsoft''' Colt XM177E2/M203 - 5.56x45mm/40mm]] | [[file:1294085967664064692.jpg|thumb|none|350px|G&P '''Airsoft''' Colt XM177E2/M203 - 5.56x45mm/40mm]] | ||
[[file:Igi1-M16 A2 holding.jpg|thumb|none|550px| | [[file:Igi1-M16 A2 holding.jpg|thumb|none|550px|First-person view of the Colt XM177E2 with the M203.]] | ||
[[file:M16 A2 reloaded M16.jpg|thumb|none|550px| | [[file:M16 A2 reloaded M16.jpg|thumb|none|550px|Switching magazines.]] | ||
[[file:M16 A2 world.jpg|thumb|none|550px| | [[file:M16 A2 world.jpg|thumb|none|550px|HUD icon and third-person view of the XM177/M203 combo.]] | ||
==Norinco Type 56== | |||
The [[Norinco Type 56]] is the most commonly found weapon in the game, erroneously referred to as the original AK-47. It has an incorrect 32-round magazine instead of 30, and is modeled with a left-handed charging handle. | |||
[[file:Type56Standard.jpg|thumb|none|350px|Norinco Type 56 - 7.62x39mm.]] | |||
[[file:Igi1-AK-47 holding.jpg|thumb|none|550px|Jones holding a Norinco Type 56 after a poor attempt of target practicing at an indestructible lamp.]] | |||
[[file:igi1-AK-47 reloaded.jpg|thumb|none|550px|Reloading.]] | |||
[[file:Igi1-AK-47 world.jpg|thumb|none|200ox|HUD icon and third-person view of the Type 56.]] | |||
=Sniper Rifles= | =Sniper Rifles= | ||
==Hybrid | ==Hybrid SVD Dragunov / FPK/PSL== | ||
The Dragunov in-game is actually a hybrid of the [[SVD Dragunov]] and the Romanian [[FPK / PSL Sniper Rifle|FPK/PSL]]. | The Dragunov in-game is actually a hybrid of the [[SVD Dragunov]] and the Romanian [[FPK / PSL Sniper Rifle|FPK/PSL]]. The weapon is silenced in-game, despite the model not featuring a suppressor visually. | ||
[[file:SVD Rifle.jpg|thumb|none|350px|Izhmash SVD - 7.62x54mm R]] | [[file:SVD Rifle.jpg|thumb|none|350px|Izhmash SVD - 7.62x54mm R]] | ||
[[file:Romanian-FPK-PSL.jpg|thumb|none|350px|Romanian FPK/PSL - 7.62x54mm R]] | [[file:Romanian-FPK-PSL.jpg|thumb|none|350px|Romanian FPK/PSL - 7.62x54mm R]] | ||
[[file:Igi1-Dragunov holding.jpg|thumb|none|550px| | [[file:Igi1-Dragunov holding.jpg|thumb|none|550px|Jones holding the sniper rifle.]] | ||
[[file:Igi1-Dragunov reloaded.jpg|thumb|none|550px| | [[file:Igi1-Dragunov reloaded.jpg|thumb|none|550px|Reloading.]] | ||
[[file:Igi1-Dragunov world.jpg|thumb|none| | [[file:Igi1-Dragunov world.jpg|thumb|none|200px|HUD icon and third-person view of the "Dragunov".]] | ||
=Machine guns= | =Machine guns= |
Revision as of 15:57, 1 October 2017
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The following weapons were used in the videogame Project IGI: I'm Going In:
Handguns
Colt Anaconda
The Colt Anaconda can be found in a hidden spot in the last level of the game.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX is available in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and a 9-round magazine, the weapon model is actually that of the .50 AE variant, as evidenced by the lack of a fluted barrel.
Glock 17
The Glock 17 appears in the game, available as a starting weapon in several missions.
Submachine Guns
Heckler & Koch MP5SD3
The H&K MP5SD3 appears with an overloaded 32-round capacity (which, in reality, would make reloading more difficult).
IMI Uzi
The Uzi commonly appears in enemy hands; a dual-wielded version can be found as well. It has a much higher rate of fire than an actual Uzi, at 900 RPM (close the Mini Uzi variant's 950 RPM fire rate) versus the real 600.
Shotguns
Franchi SPAS-12
The Franchi SPAS-12 can be found in enemy hands; it is only used in pump-action mode.
Pancor Jackhammer
The Pancor Jackhammer can be found in the game (unrealistic, seeing as only two full-auto prototypes were ever made), with an incorrect 12-round cylinder instead of 10.
Assault Rifles
Colt XM177E2
The "M16A2" in the game is actually a Colt XM177E2 with an M16-style stock; it is equipped with an M203 grenade launcher. It fires fully-automatically, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality.
Norinco Type 56
The Norinco Type 56 is the most commonly found weapon in the game, erroneously referred to as the original AK-47. It has an incorrect 32-round magazine instead of 30, and is modeled with a left-handed charging handle.
Sniper Rifles
Hybrid SVD Dragunov / FPK/PSL
The Dragunov in-game is actually a hybrid of the SVD Dragunov and the Romanian FPK/PSL. The weapon is silenced in-game, despite the model not featuring a suppressor visually.
Machine guns
Browning M2HB
The Browning M2HB is mounted in several places in the game.
FN Minimi
The FN Minimi appears in the game with a 100-round belt box.
Launchers
LAW 80
The LAW 80 appears in the game, and is incorrectly treated as reloadable. The player can hold a total of two rockets for it, and after being fired it is somewhat suddenly reloaded and ready to fire again.
M203
The M203 grenade launcher is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.
Grenades
ALS T-470 Stun Grenade
The in-game "flashbang" is an ALS T-470 Stun Grenade.
C4
C4 explosives are used at scripted times, not as a standard weapon.
L2A2 Hand Grenade
The L2A2 Hand Grenade appears in the game.
Proximity Mine
Unknown proximity mines appear in the game