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Battlefield 2: Difference between revisions

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'''The following guns are used in the video game ''Battlefield 2'':'''
'''The following weapons are used in the video game ''Battlefield 2'':'''
[[Image:BF2.jpg|thumb|225px|right|''Battlefield 2'' (2005)]]
[[Image:BF2.jpg|thumb|300px|right|''Battlefield 2'' (2005)]]


== Handguns ==
== Beretta M9 ==
=== Beretta M9 ===


The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the Marines in the game, a silenced version is used by the USMC's Sniper class and the Spec Ops class.
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the Marines in the game, a silenced version is used by the USMC's Sniper class and the Spec Ops class. It is listed in-game as the "92FS", instead of the military "M9" designation.


[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 9x19mm]]
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 9x19mm]]
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[[Image:BF2BerettaSilenced.JPG|thumb|none|400px|A silenced M9 Beretta in ''Battlefield 2'']]
[[Image:BF2BerettaSilenced.JPG|thumb|none|400px|A silenced M9 Beretta in ''Battlefield 2'']]


=== Norinco QSZ-92 ===
== Norinco QSZ-92 ==


The [[QSZ-92]] is the sidearm of all Chinese classes in the game, the Chinese Spec Ops class and Sniper class use it with a silencer.
The [[QSZ-92]] is the sidearm of all Chinese classes in the game, the Chinese Spec Ops class and Sniper class use it with a silencer.
[[Image:QSZ-92.jpg|thumb|none|300px|Norinco QSZ-92 9x19mm]]


=== MR-444 Baghira ===
[[Image:QSZ-92.jpg|thumb|none|300px|Norinco QSZ-92 9x19mm with magazine removed and unfired rounds]]
 
== MR-444 Baghira ==


The [[MR-444 Baghira]] pistol is the main sidearm for all MEC (Middle Eastern Coaliton) forces. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. A silenced version is used by the MEC Spec-Ops class and the MEC Sniper Class.
The [[MR-444 Baghira]] pistol is the main sidearm for all MEC (Middle Eastern Coaliton) forces. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. A silenced version is used by the MEC Spec-Ops class and the MEC Sniper Class.
[[Image:Mp444.jpg|thumb|none|300px|Izhmazh MR-444 Baghira .380 ACP, 9x18mm Makarov and 9x19mm]]


== SubMachineguns ==
[[Image:Mp444.jpg|thumb|none|300px|Izhmazh MR-444 Baghira 9x19mm with magazine removed]]
=== Heckler & Koch MP5A3 ===
 
== Heckler & Koch MP5A3 ==


The [[Heckler & Koch MP5#Heckler & Koch MP5A3|Heckler & Koch MP5A3]] is the main weapon of the USMC Anti-Tank class. Accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy.
The [[Heckler & Koch MP5#Heckler & Koch MP5A3|Heckler & Koch MP5A3]] is the main weapon of the USMC Anti-Tank class. Accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy.
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[[Image:BF2MP5.JPG|thumb|none|400px|A Heckler & Koch MP5A3 in ''Battlefield 2'']]
[[Image:BF2MP5.JPG|thumb|none|400px|A Heckler & Koch MP5A3 in ''Battlefield 2'']]


=== Norinco Type 85 ===
== Norinco Type 85 ==


The [[Type 85]] is the main weapon of the Chinese Anti-Tank class.  
The [[Type 85]] is the main weapon of the Chinese Anti-Tank class.  
[[Image:Type85smg1.jpg|thumb|400px|none|Norinco Type 85, 7.62x25 TT]]
[[Image:Type85smg1.jpg|thumb|400px|none|Norinco Type 85, 7.62x25 TT]]


=== Izhmash PP-19 Bizon ===
== PP-19 Bizon ==


The [[PP-19 Bizon]] is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. Almost has the same stats with the USMC Anti-tank's MP5, but incorrectly with a 45 round magazine.
The [[PP-19 Bizon]] is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. Almost has the same stats with the USMC Anti-tank's MP5, but incorrectly with a 45 round magazine.


:The Bizon features a 45 round helical magazine when chambered for 7.62x25 Tokarev ~ Bob_Marley
:The Bizon features a 45 round helical magazine when chambered for 7.62x25 Tokarev ~ Bob_Marley
[[Image:Bizon1.jpg|thumb|none|400px|Izhmazh PP-19 Bizon, 9x18 Makarov]]
[[Image:Bizon1.jpg|thumb|none|350px|PP-19 Bizon 9x18mm Makarov]]


=== [[Heckler & Koch MP7A1]] ===
== Heckler & Koch MP7A1 ==


The [[Heckler & Koch MP7A1]] is the main weapon for the British SAS Engineer class. is the second upgrade weapon for the Engineer class from the Special Forces expansion. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds, the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often. It is rarely seen, as most players rather not want to spend their hard-earned unlock points on the MK3A1.
The [[Heckler & Koch MP7A1]] is the main weapon for the British SAS Engineer class. is the second upgrade weapon for the Engineer class from the Special Forces expansion. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds, the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often. It is rarely seen, as most players rather not want to spend their hard-earned unlock points on the MK3A1.


[[Image:Mp7a1.jpg|thumb|none|350px|Heckler & Koch MP7A1, 4.6x30mm]]
[[Image:Mp7a1.jpg|thumb|none|350px|Heckler & Koch MP7A1 4.6x30mm]]


=== [[FN P90|Fabrique Nationale P90]] ===
== FN P90 ==


The [[FN P90]] is the EU Anti-tank class's main weapon is the second upgraded weapon for the Anti-Tank class. Its stats are somewhat the same has the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent. The P90 is actually from the Euro Forces booster pack, but it is not needed to get the P90, the only thing required is a [[DAO-12 "Street Sweeper"|DAO-12]] shotgun.
The [[FN P90]] is the EU Anti-tank class's main weapon is the second upgraded weapon for the Anti-Tank class. Its stats are somewhat the same has the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent. The P90 is actually from the Euro Forces booster pack, but it is not needed to get the P90, the only thing required is a [[DAO-12 "Street Sweeper"|DAO-12]] shotgun.


[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 with empty magazine, 5.7x28mm]]
[[Image:FNP90.jpg|thumb|none|350px|FN P90 5.7x28mm]]


==Assault Rifles==
== M16A2 Rifle ==
=== M16A2 Rifle ===


The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] is the main weapon for the USMC Assault class and the USMC Medic class, the Assault class's M16A2 comes equipped with a [[M203 grenade launcher]]. Excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range.
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] is the main weapon for the USMC Assault class and the USMC Medic class, the Assault class's M16A2 comes equipped with an M203 grenade launcher, as described below. Excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range.


[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]
[[Image:BF2M16.JPG|thumb|none|400px|An M16A2 in ''Battlefield 2'']]
[[Image:BF2M16.JPG|thumb|none|400px|An M16A2 in ''Battlefield 2'']]
[[Image:M16A2 M203.jpg|thumb|none|500px|M16A2 5.56mm with [[M203 grenade launcher]] - 40mm]]


=== M4A1 Carbine ===
== M4A1 Carbine ==
 
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] is the main weapon of the Spec Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The M4A1 in the game is fitted with an M68 Aimpoint red dot scope and a flip-up rear sight which is only present for aesthetic purposes.


The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] is the main weapon of the Spec Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The Spec Ops' M4A1 is fitted with an Aimpoint CompM2 red-dot sight
[[Image:ColtM4.jpg|thumb|none|350px|M4A1 carbine 5.56x45mm with M68 Aimpoint scope and RIS foregrip]]
[[Image:ColtM4.jpg|thumb|none|350px|M4A1 carbine 5.56x45mm with M68 Aimpoint scope and RIS foregrip]]
[[Image:BF2M4A1.JPG|thumb|none|400px|An M4A1 carbine in ''Battlefield 2'']]
[[Image:BF2M4A1.JPG|thumb|none|400px|An M4A1 carbine in ''Battlefield 2'']]


=== [[AK-47|Kalashnikov AK-47]] ===
== AK-47 ==
The [[AK-47]] is the main weapon of the Chinese Assault and Medic classes. The Assault class' AK-47 is fitted with a [[GP-25 Kostyer]] grenade launcher. In real-life, the standard issue weapon for Chinese forces would be the [[QBZ-95/97]].
 
[[Image:AK-47.jpg|thumb|450px|none|Kalashnikov AK-47, 7.62x39mm]]
The [[AK-47]] is the main weapon of the Chinese Assault and Medic classes. The Assault class' AK-47 is fitted with a GP-25 grenade launcher as described below. The AK-47 is anachronistic for the real-life Chinese military, as the standard issue weapon for Chinese forces is the QBZ-95/97 described below.
 
[[Image:AK-47.jpg|thumb|350px|none|Kalashnikov AK-47, 7.62x39mm]]


=== [[QBZ-95/97|Norinco QBZ-97]] ===
== Norinco QBZ-97 ==


The [[QBZ-95/97|Norinco QBZ-97]] is the main weapon for the Chinese Spec-Ops class. Extremly accurate and above average damage. It is considered the carbine version of the [[QBZ-95]].
The [[QBZ-95/97|Norinco QBZ-97]] is the main weapon for the Chinese Spec-Ops class. Extremly accurate and above average damage. It is considered the carbine version of the [[QBZ-95]].
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-97, 5.8x42 Chinese]]


=== Kalashnikov AK-101 ===
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-97 5.8x42 Chinese]]
 
== AK-101 ==
 
The [[AK-47#AK-101|AK-101]] is the main weapon of the MEC Assault class and the MEC Medic class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. The AK-101 in-game has a GP-30 Grenade launcher and two magazines taped together "jungle style".


The [[AK-101]] is the main weapon of the MEC Assault class and the MEC Medic class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. The AK-101 ingame has a GP-30 Grenade launcher and two magazines taped together "jungle style".
[[Image:RUS AK-101.jpg|thumb|none|400px|Kalashnikov AK-101, 5.56x45mm NATO]]
[[Image:RUS AK-101.jpg|thumb|none|400px|Kalashnikov AK-101, 5.56x45mm NATO]]


=== [[AK-74#AKS-74U|Kalashnikov AKS-74U]] ===
== AKS-74U ==


The [[AK-74#AKS-74U|AKS-74U]] is the main weapon for the MEC Spec Ops class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Spec Ops class from the Special Forces pack. Mostly has the same stats as it's USMC M4A1 counterpart. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Trijicon holographic sight. It is incorrectly labeled as the AK-74U in-game.
The [[AK-74#AKS-74U|AKS-74U]] is the main weapon for the MEC Spec Ops class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Spec Ops class from the Special Forces pack. Mostly has the same stats as it's USMC M4A1 counterpart. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Trijicon holographic sight. It is incorrectly labeled as the AK-74U in-game.
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|Kalashnikov AKS-74U, 5.45x39mm]]
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|Kalashnikov AKS-74U, 5.45x39mm]]
[[Image:Aksu1so6.jpg|thumb|none|400px|Soldier with an suppressed Kalashnikov AKS-74U - Again, this is from the US Intervention mod and is not the model used ingame]]
[[Image:Aksu1so6.jpg|thumb|none|400px|Soldier with an suppressed Kalashnikov AKS-74U - Again, this is from the US Intervention mod and is not the model used ingame]]


=== [[Heckler & Koch G36#Heckler & Koch G36C|Heckler & Koch G36C]] ===
== Heckler & Koch G36C ==


The [[Heckler & Koch G36#Heckler & Koch G36C|Heckler & Koch G36C]] is the first upgrade weapon for the Spec-Ops class. Has a somewhat average damage, but it's low recoil and high accuracy on both single and full automatic fire makes it a quite popular weapon on most game servers.
The [[Heckler & Koch G36#Heckler & Koch G36C|Heckler & Koch G36C]] is the first upgrade weapon for the Spec-Ops class. It has a somewhat average damage, but it's low recoil and high accuracy on both single and full automatic fire makes it a quite popular weapon on most game servers.


[[Image:Hkg36c.jpg|thumb|350px|none|Heckler & Koch G36C 5.56x45mm NATO]]
[[Image:Hkg36c.jpg|thumb|350px|none|Heckler & Koch G36C 5.56x45mm]]
[[Image:G36CBF2.jpg|thumb|400px|none|Heckler & Koch G36C in-game, US Marine teammate with M4A1 Carbine]]
[[Image:G36CBF2.jpg|thumb|400px|none|Heckler & Koch G36C in-game, US Marine teammate with M4A1 Carbine]]


=== [[Heckler & Koch G3|Heckler & Koch G3A3]] ===
== Heckler & Koch G3A3 ==


The [[Heckler & Koch G3|Heckler & Koch G3A3]] is the first upgrade weapon for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat.
The [[Heckler & Koch G3|Heckler & Koch G3A3]] is the first upgrade weapon for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat.
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler & Koch G3A3 7.62x51mm NATO]]


=== [[SA80|Enfield L85A1]] ===
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler & Koch G3A3 7.62x51mm NATO]]


The [[SA80|Enfield L85A1]] is the first upgrade weapon for the Medic class. It is a quite popular weapon because of it's damage and accuracy, but is becoming overshadowed by the G36E. Single shot is recommended for medium-long range use. It's full automatic option can be annoying in long ranges, only use it in close quarters combat and to a lesser extent, on short-medium ranges. Comes equipped with it's usually common SUSAT 4x scope.
== SA80 ==
[[Image:Sal8.jpg|thumb|none|400px|Enfield L85A1, 5.56x45mm NATO]]


=== [[H&K G36|Heckler & Koch G36V]] ===
The SA80 is the first upgrade weapon for the Medic class. It is a quite popular weapon because of it's damage and accuracy, but is becoming overshadowed by the G36E. Single shot is recommended for medium-long range use. It's full automatic option can be annoying in long ranges, only use it in close quarters combat and to a lesser extent, on short-medium ranges. Comes equipped with it's usually common SUSAT 4x scope.
 
[[Image:Sal8.jpg|thumb|none|350px|Enfield L85A1, 5.56x45mm NATO]]
 
== Heckler & Koch G36V ==


The [[H&K G36|Heckler & Koch G36V]] is the British SAS Medic class's main weapon is the second upgraded weapon for the Medic class from the Special Forces expansion. Unlike in real life, it can only fire three round bursts and in semi-automatic mode. In the game, it has a G36C esque rail sight and a foregrip. It is extremely powerful and accurate in the burst mode, making it the most popular weapon in the game. In-game it is known as the G36E, but Heckler and Hoch changed their designation for export versions to "V."
The [[H&K G36|Heckler & Koch G36V]] is the British SAS Medic class's main weapon is the second upgraded weapon for the Medic class from the Special Forces expansion. Unlike in real life, it can only fire three round bursts and in semi-automatic mode. In the game, it has a G36C esque rail sight and a foregrip. It is extremely powerful and accurate in the burst mode, making it the most popular weapon in the game. In-game it is known as the G36E, but Heckler and Hoch changed their designation for export versions to "V."


[[Image:G36E vertical handgrip.JPG|thumb|none|430px|Heckler & Koch G36E with foregrip, 5.56x45mm NATO]]
[[Image:G36E vertical handgrip.JPG|thumb|none|350px|Heckler & Koch G36E with foregrip, 5.56x45mm]]




=== Enfield L85A2 ===
== Enfield L85A2 ==


An upgraded version of the SA80, or L85A1, used by the EU Assault class. Has higher accuracy capabilities on full automatic than its predecesor, and somewhat higher damage. Comes equipped in-game without a SUSAT scope, instead, has open iron sights, and an underslung grenade launcher. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
An upgraded version of the SA80, or L85A1, used by the EU Assault class. Has higher accuracy capabilities on full automatic than its predecesor, and somewhat higher damage. Comes equipped in-game without a SUSAT scope, instead, has open iron sights, and an underslung grenade launcher. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.


[[Image:L17A2UGL.jpg|thumb|none|400px|L85A2 rifles equipped with L17A2 Underslung Grenade Launchers]]
[[Image:L17A2UGL.jpg|thumb|none|300px|L85A2 rifles equipped with L17A2 Underslung Grenade Launchers]]




=== [[Heckler & Koch G36#Heckler & Koch G36K|Heckler & Koch G36K]] ===
== Heckler & Koch G36K ==


Another G36 variant in the game. This version is the carbine version of the G36 family, which is used by the British SAS Spec Ops class. Basically has the same stats as the G36E, but has a full auto capability than the G36E's 3 round burst. Although it is included in the Special Forces Expansion pack, it is currently unlockable for use in different other factions. It has a rail top instead of the standard scope on normal G36Ks.
Another G36 variant in the game is the [[Heckler & Koch G36#Heckler & Koch G36K|Heckler & Koch G36K]]. This version is the carbine version of the G36 family, which is used by the British SAS Spec Ops class. Basically has the same stats as the G36E, but has a full auto capability than the G36E's 3 round burst. Although it is included in the Special Forces Expansion pack, it is currently unlockable for use in different other factions. It has a rail top instead of the standard scope on normal G36Ks.


[[Image:HKG36KR.jpg|thumb|none|475px|Heckler & Koch G36K with Rail top - 5.56mm]]
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler & Koch G36K with rail top 5.56x45mm]]


=== [[FN SCAR#FN SCAR-L|FN SCAR-L]] ===
== FN SCAR-L ==


The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the main weapon for the US Navy SEAL Spec Ops class. It is the second upgraded weapon for the Spec-Ops class if the player has the Special Forces expansion pack. The FN SCAR-L in the game is fitted with an Aimpoint CompM2 red-dot sight and a Grippod foregrip. The player doesn't need the Special Forces pack to get the weapon.  
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the main weapon for the US Navy SEAL Spec Ops class. It is the second upgraded weapon for the Spec-Ops class if the player has the Special Forces expansion pack. The FN SCAR-L in the game is fitted with an Aimpoint CompM2 red-dot sight and a Grippod foregrip. The player doesn't need the Special Forces pack to get the weapon.  


[[Image:Scar l-1.jpg|thumb|400px|none|FN SCAR-L 5.56mm with Aimpoint CompM2 scope and Grippod foregrip]]
[[Image:Scar l-1.jpg|thumb|350px|none|FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip]]


=== [[FN SCAR#FN SCAR-H|Fabrique Nationale SCAR-H]]===
== FN SCAR-H ==


The heavier calibered version of the SCAR-L is used by the US Navy SEAL Assault class as its main weapon. Has similiar stats to its lighter calibered version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.55x45mm, it has more stopping power. Comes configured in the game with an Aimpoint CompM2 red-dot sight, Grippod forgrip, and a shorter barrel. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
The heavier calibered version of the SCAR-L, the [[FN SCAR#FN SCAR-H|FN SCAR-H]] is used by the US Navy SEAL Assault class as its main weapon. It has similiar stats to its lighter calibered version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.55x45mm, it has more stopping power. Comes configured in the game with an Aimpoint CompM2 red-dot sight, Grippod forgrip, and a shorter barrel. There are currently no ways to unlock the weapon and spawn with it while playing different factions.


[[Image:FN_SCAR_-1-.jpg‎|thumb|400px|none|FN SCAR-H 7.62x51mm NATO with Aimpoint CompM2 scope and Grippod foregrip]]
[[Image:FN_SCAR_-1-.jpg‎|thumb|400px|none|FN SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip]]


=== [[FN F2000|Fabrique Nationale F2000]] ===
== FN F2000 ==


The [[FN F2000]] is used by the British SAS(Special Air Service) Assault class as the main weapon. It is the second upgraded weapon for the Assault class from the Special Forces expansion. Excellent accuracy and damage. Has a somewhat annoying recoil, but it can be used to the player's advantage on standing targets. It comes equiped with the FN EGLM grenade launcher and it's standard configuration scope.
The [[FN F2000]] is used by the British SAS (Special Air Service) Assault class as the main weapon. It is the second upgraded weapon for the Assault class from the Special Forces expansion. Excellent accuracy and damage. Has a somewhat annoying recoil, but it can be used to the player's advantage on standing targets. It comes equiped with the FN EGLM grenade launcher and it's standard configuration scope.


[[Image:Fn f2000 3.jpg|thumb|none|400px|Fabrique Nationale F2000, 5.56x45mm NATO with [[FN EGLM]] grenade launcher, 40mm]]
[[Image:Fn f2000 3.jpg|thumb|none|400px|Fabrique Nationale F2000, 5.56x45mm NATO with [[FN EGLM]] grenade launcher, 40mm]]
[[Image:F2000BF2.jpg|thumb|none|400px|The FN F2000 in-game, US Marine teammate with a MK3A1 Jackhammer]]
[[Image:F2000BF2.jpg|thumb|none|400px|The FN F2000 in-game, US Marine teammate with a MK3A1 Jackhammer]]


=== [[FAMAS|FAMAS F1]] ===
== FAMAS ==


Assault rifle mainly used by the EU Medic class. Has above average damage, high accuracy and fire rate. It's magazine incorrectly holds 30 rounds, when the F1 version only holds 25. Equipped in-game with a scope. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
The assault rifle mainly used by the EU Medic class is the [[FAMAS]]. It has above average damage, high accuracy, and fire rate. It's magazine incorrectly holds 30 rounds, when the F1 version only holds 25. Equipped in-game with a scope. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.


[[Image:Famas.jpg|thumb|none|400px|GIAT FAMAS F1, 5.56x45mm NATO]]
[[Image:Famas.jpg|thumb|none|350px|FAMAS 5.56x45mm]]


=== Heckler & Koch 53A3 ===
== Heckler & Koch 53A3 ==


Compact carbine used by the EU Spec Ops class. In-game it is equipped with a 40 round magazine and has single and 3-round burst capabilities. Has high damage and accuracy and average rate of fire. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
Compact carbine used by the EU Spec Ops class. In-game it is equipped with a 40 round magazine and has single and 3-round burst capabilities. Has high damage and accuracy and average rate of fire. There are currently no ways to unlock the weapon and spawn with it while playing different factions.


[[Image:HK53A3left.jpg‎|thumb|none|400px|H&K53A3, 5.56x45mm NATO]]
[[Image:HK53A3left.jpg‎|thumb|none|350px|H&K53A3, 5.56x45mm]]


==Shotguns==
== Remington 870 ==
=== [[Remington 870]] ===


The [[Remington 870]] shotgun is the main weapon for the USMC Engineer class. Very accurate and powerful at close ranges. Due to its pump-action, it is relatively slow.   
The [[Remington 870 Shotgun|Remington 870]] shotgun is the main weapon for the USMC Engineer class and is fitted with ghost-ring sights and spare shotshell holders on the left side of the reciever. Very accurate and powerful at close ranges, although relatively slow to fire and reload.   


[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 New Model with Black Synthetic Furniture - 12 gauge]]
[[Image:Remington870NewModel.jpg‎ |thumb|none|350px|Remington 870 12 gauge]]


== Norinco 982 ==


=== Norinco 982 ===
The [[Norinco 982]] shotgun is the main weapon of the Chinese Engineer. The Norinco 982 is a Chinese clone of the Remington 870 shotgun.
The [[Norinco 982]] shotgun is the main weapon of the Chinese Engineer. The Norinco 982 is a Chinese clone of the [[Remington 870]] shotgun.
[[Image:Norinco 982.jpg|thumb|none|400px|Norinco 982, 12 Gauge]]
=== Saiga 12 ===


The [[Izhmash Saiga-12]] semi-automatic shotgun is the main weapon of the MEC engineer. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Engineer class from the Special Forces pack. Relativly weaker than it's USMC counterpart, the 11-87, but has a semi automatic capability, making it faster to fire, has somewhat longer range and accuracy,
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 12 Gauge]]
[[Image:Saiga12p.jpg|thumb|none|400px|Saiga 12, 12 Gauge]]


=== [[Pancor Jackhammer|Pancor Jackhammer MK3A1]] ===
== Saiga 12 ==


The [[Jackhammer]] is the first upgrade weapon for the Engineer class. It is rarely seen on online servers as most players choose more convinient and useful weapons like the G36C or L85A1.
The [[Saiga-12 shotgun|Saiga-12]] semi-automatic shotgun is the main weapon of the MEC engineer. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Engineer class from the Special Forces pack. Relativly weaker than it's USMC counterpart, the 11-87, but has a semi automatic capability, making it faster to fire, has somewhat longer range and accuracy.
[[Image:Jackhammer.jpg|thumb|none|400px|Pancor Jackhammer MK3A1, 12 Gauge ]]
[[Image:Saiga12p.jpg|thumb|none|350px|Saiga 12 12 Gauge]]


== Pancor Jackhammer MK3A1 ==


=== [[Armsel_Striker_and_variants| Armsel Protecta]] ===
The [[Pancor Jackhammer]] shotgun is the first upgrade weapon for the Engineer class. It is rarely seen on online servers as most players choose more convinient and useful weapons like the G36C or SA80.


Called the DAO-12 shotgun in game it is the first upgrade weapon for the Anti-Tank class. Has a 12 round drum magazine, but because of it's big magazine capacity, it has a relativly weaker damage, compared to other shotguns, and has a time consuming reload process. Using the whole drum, the player can take down a helicopter if it is close enough.
[[Image:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer MK3A1 12 Gauge ]]
[[Image:Protecta.jpg|thumb|none|400px|Protecta, 12 Gauge]]


=== [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] ===
== Armsel Protecta ==


Semi-automatic shotgun mainly used by the EU Engineer class. Has a high damage, low range, average accuracy, and 7 round capacity. It's performance may be similiar to that of the Saiga 12. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
Called the "DAO-12" shotgun in game, the [[Armsel Striker and variants|Armsel Protecta]] is the first upgrade weapon for the Anti-Tank class. It has a 12-round drum magazine, but because of it's big magazine capacity, it has a relativly weaker damage compared to other shotguns, and has a time consuming reload process. Using the whole drum, the player can take down a helicopter if it is close enough.


[[Image:Benelli m4 2.jpg|thumb|none|400px|Benelli M4 Super 90 12 gauge]]
[[Image:Protecta.jpg|thumb|none|350px|Protecta 12 Gauge]]


== Sniper Rifles ==
== Benelli M4 Super 90 ==
=== M24 Sniper Weapon System ===


The [[M24 SWS]] is the main weapon for the USMC Sniper class. Mostly overshadowed by other sniper rifles like the M95.
The [[Benelli M-series Super 90 shotgun#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the EU Engineer class. It has high damage, low range, average accuracy, and 7 round capacity. It's performance may be similiar to that of the Saiga 12. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
[[Image:M24.jpg|thumb|none|400px|Remington M24 SWS, 7.62x51mm NATO]]


=== Norinco QBU-88 ===
[[Image:Benelli m4 2.jpg|thumb|none|350px|Benelli M4 Super 90 12 gauge]]
 
== M24 Sniper Weapon System ==
 
The [[Remington 700#M24 Sniper Rifle|M24 SWS]] is the main weapon for the USMC Sniper class, equipped with a Harris bipod and heavy custom camo (despite the real-life Marine Corps using the [[Remington 700#M40 Sniper Rifle|M40 sniper rifle]] and the M24 being used by the U.S. Army). Mostly overshadowed by other sniper rifles like the M95. It is also inaccurately shown as having a removable box magazine.
 
[[Image:M24.jpg|thumb|none|350px|M24 sniper rifle 7.62x51mm NATO]]
 
== Norinco QBU-88 ==


The [[Norinco QBU-88]] is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD. In the hands of a skilled gamer, it can have close quarters combat capabilites.
The [[Norinco QBU-88]] is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD. In the hands of a skilled gamer, it can have close quarters combat capabilites.
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88, 5.8x42 Chinese]]


=== [[SVD Dragunov]] ===
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 5.8x42 Chinese]]
 
== SVD Dragunov ==


The [[SVD Dragunov]] is the main weapon for the MEC Sniper. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. One of the weaker of the sniper rifles in the game, but it's semi automatic option compensates against other bolt action weapons. In the hands of a skilled gamer, it can have close quarters combat capabilites.
The [[SVD Dragunov]] is the main weapon for the MEC Sniper. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. One of the weaker of the sniper rifles in the game, but it's semi automatic option compensates against other bolt action weapons. In the hands of a skilled gamer, it can have close quarters combat capabilites.
[[Image:SVD Rifle.jpg‎|thumb|420px|none|Dragunov SVD 7.62x54mm R]]


=== [[Barrett M95]] ===
[[Image:SVD Rifle.jpg‎|thumb|350px|none|Dragunov SVD 7.62x54mm R]]


The [[Barrett M95]] is the first upgrade weapon for the Sniper class. Required if the player wanted to unlock the L96A1. Has a high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather(fog, etc). It may not the most accurate rifle, but it is definatly the weapon with the longest range.
== Barrett M95 ==
[[Image:Barrett m95 1.jpg|thumb|400px|none|Barrett M95, .50 BMG]]


=== [[Accuracy International L96A1]] ===
The [[Barrett M95]] is the first upgrade weapon for the Sniper class. Required if the player wants to unlock the L96A1. It has high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather(fog, etc). It may not the most accurate rifle, but it is definatly the weapon with the longest range.
 
[[Image:Barrett m95 1.jpg|thumb|400px|none|Barrett M95 .50 BMG with an unfired round]]
 
== Accuracy International L96A1 ==


The [[Accuracy International L96A1]] is used as the main weapon by the EU(European Union) Sniper. It is the second upgraded weapon for the Sniper class. To unlock the weapon, you only need the Barrett M95, even though the weapon is from the Euro Force booster pack. Its high damage and extremely high accuracy and clear scope makes it one of the most popular weapons in the whole game.
The [[Accuracy International L96A1]] is used as the main weapon by the EU(European Union) Sniper. It is the second upgraded weapon for the Sniper class. To unlock the weapon, you only need the Barrett M95, even though the weapon is from the Euro Force booster pack. Its high damage and extremely high accuracy and clear scope makes it one of the most popular weapons in the whole game.


[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International L96A1, 7.62x51mm NATO]]
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International L96A1 7.62x51mm NATO]]
 
== M249 SAW ==
 
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] is the main weapon of the USMC Support class. It can also be found as a stationary turret on some maps. Has an extreme rate of fire, good for close quarters combat, but unaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results. It is also mounted as a secondary weapon on the DPV (Desert Patrol Vehicle) and the Troop Boat. It is also shown with the straight carry handle of the original [[FN Minimi]] instead of the M249's angled carry handle
 
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|M249 SAW 5.56x45mm with 200-round ammo drum]]


==Machineguns==
== M240 Machine Gun ==
=== [[M249 SAW]] ===
The [[M249 SAW]] is the main weapons of the USMC Support class. Can be found as a stationary turret on some maps. Has an extreme rate of fire, good for close quarters combat, but unaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results. It is also mounted as a secondary weapon on the DPV (Desert Patrol Vehicle) and the Troop Boat.
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 SAW 5.56mm with 200 round ammo drum.]]


=== Norinco QBB-95 ===
In some maps, the player can control M1A2 Abrams tanks and LAV armored personnel carriers which use an [[FN MAG#M240 Machine Gun|M240 machine gun]] as a secondary weapon in a coaxial mounting parallel to the main gun, the M240 being highly accurate and powerful, though slightly less powerful than the Browning M2HB mentioned below.


The [[Norinco QBB-95]] is the main weapon for the Chinese Support class. Has average accuracy and damage. Can be found as a stationary turret on some maps. It is also mounted as a secondary weapon on some Chinese vehicles.
[[Image:fn mag g.jpg|thumb|none|350px|M240G machine gun 7.62x51mm NATO]]
[[Image:Type95lmg.jpg|thumb|none|400px|Norinco QBB-95, 5.8x42 Chinese]]


=== RPK-74 Light Machine Gun ===
== Norinco QBB-95 ==


The [[RPK light machine gun#RPK-74|RPK-74]] is the main weapon for the MEC Support class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Support class from the Special Forces pack. Can be found as a stationary turret on some maps. it is also mounted on some of the MEC vehicles. The RPK-74 in the game is inaccurately shown with an anachronistic 75-round drum magazine instead of a normal RPK-74's 45-round magazine. More accurate than the USMC's M249 SAW, but slightly less rate of fire.
The [[Norinco QBB-95]] is the main weapon for the Chinese Support class. Has average accuracy and damage. Can be found as a stationary turret on some maps, and as a secondary weapon on some Chinese vehicles.


[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 5.45x39mm]]
[[Image:Type95lmg.jpg|thumb|none|350px|Norinco QBB-95 5.8x42 Chinese]]


=== [[PK machine gun|PKM]] ===  
== RPK-74 Light Machine Gun ==


The [[PK machine gun|PKM]] machine gun is the first upgrade weapon for the Support class, it is accurate on long ranges, but its slow rate of fire reduces its ability in close quarters combat.
The [[RPK light machine gun#RPK-74|RPK-74]] is the main weapon for the MEC Support class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Support class from the Special Forces pack. Can be found as a stationary turret on some maps. it is also mounted on some of the MEC vehicles. The RPK-74 in the game is inaccurately shown with an anachronistic 75-round drum magazine instead of a normal RPK-74's 45-round box magazine. More accurate than the USMC's M249 SAW, but slightly less rate of fire.
[[Image:HungarianPKM.jpg|thumb|500px|none|Hungarian Version of the PKM - 7.62x54R]]


=== [[H&K G36#Heckler & Koch MG36|Heckler & Koch MG36]] ===
[[Image:Soviet RPK-74.jpg|thumb|none|350px|RPK-74 5.45x39mm]]


The [[H&K G36#Heckler & Koch MG36|Heckler & Koch MG36]] is the main weapon for the British SAS Support class. It is the second upgraded weapon for the Support from the Special Forces expansion. Can be considered a crossover of the M249 and the PKM, it has somewhat of the accuracy of the PKM and the fire rate of the M249. In the game, it can fire with either in full auto, or 3-round burst. The MG36 is fitted with a G36C esque rail sight. Requires the PKM to unlock.
== PK Machine Gun ==


[[Image:MG36.jpg|thumb|none|450px|Heckler & Koch MG36, 5.56x45mm NATO with Beta C-Mag drum magazine and Bundeswehr double sights]]
The [[PK machine gun]] is the first upgrade weapon for the Support class, it is accurate on long ranges, but its slow rate of fire reduces its ability in close quarters combat.


=== Heckler & Koch 21E ===
[[Image:HungarianPKM.jpg|thumb|350px|none|PK machine gun 7.62x54mm R]]


General purpose machine gun used by the EU Support class. Has high damage, range, and great accuracy with a 200 round box magazine. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
== Heckler & Koch MG36 ==


[[Image:HK21E.jpg|thumb|none|500px|Heckler & Koch HK21E, 7.62x51mm NATO]]
The [[Heckler & Koch G36#Heckler & Koch MG36|Heckler & Koch MG36]] is the main weapon for the British SAS Support class. It is the second upgraded weapon for the Support from the Special Forces expansion. Can be considered a crossover of the M249 and the PKM, it has somewhat of the accuracy of the PKM and the fire rate of the M249. In the game, it can fire with either in full auto, or 3-round burst. The MG36 is fitted with a G36C-esque rail sight. Requires the PKM to unlock.


=== [[Browning M2|Browning M2HB]] ===
[[Image:MG36.jpg|thumb|none|350px|Heckler & Koch MG36 5.56x45mm with Beta-C drum magazine]]


The [[Browning M2|Browning M2HB]] is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams and the Humvee.
== Heckler & Koch HK21E ==


[[Image:BrowningM2.jpg|thumb|none|430px|Browning M2, .50 BMG]]
The [[Heckler & Koch G3#H&K HK21 Machine Gun|Heckler & Koch HK21E]] is the general purpose machine gun used by the EU Support class. It has high damage, range, and great accuracy with a 200 round box magazine. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
[[Image:BrowningM2HB.jpg|thumb|none|430px|A driver and a soldier on the Browning M2]]


=== Kord Heavy Machine Gun ===
[[Image:HK21E.jpg|thumb|none|350px|Heckler & Koch HK21E 7.62x51mm NATO]]


The [[Kord heavy machine gun]] is mounted on all MEC and Chinese vehicles such as the T-90 tank, the NJ2046, FAV (Fast Attack Vehicle) and the Mi-17 Hip H.
== Browning M2HB Heavy Machine Gun ==


[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun 12.7x108mm]]
The [[Browning M2|Browning M2HB]] heavy machine gun is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams, and the Humvee, the Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire.


=== [[GE M134 Minigun]] ===
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB .50 BMG in vehicle mount]]
[[Image:BrowningM2HB.jpg|thumb|none|400px|A Marine mans the Browning M2HB on a Desert Patrol Vehicle]]


The [[GE M134 Minigun]] is mounted on USMC Black Hawk helicopters in the game.
== Kord Heavy Machine Gun ==


[[Image:Minigun.jpg|thumb|none|400px|GE M134 with flash suppressor - 7.62x51mm.]]
The [[Kord heavy machine gun]] is mounted on all MEC and Chinese vehicles such as the T-90 tank, the NJ2046, FAV (Fast Attack Vehicle) and the Mi-17 Hip-H helicopter.


==Rocket Launchers==
[[Image:Kord 02.jpg|thumb|350px|none|Kord heavy machine gun 12.7x108mm with ammo box]]


=== FGM-172A SRAW ===
== GE M134 Minigun ==
 
The [[GE M134 Minigun]] is mounted on USMC UH-60 Blackhawk helicopters in the game (another inaccuracy; the Marine Corps does not use any version of the Blackhawk).
 
[[Image:Minigun.jpg|thumb|none|350px|GE M134 Minigun with flash suppressor 7.62x51mm NATO]]
 
== FGM-172A SRAW ==


The [[FGM-172 SRAW]] is the main rocket launcher for the Anti-Tank class of the USMC, US Navy SEALs, British SAS, and EU. The missile can be steered towards the target by the player much better than the ERYX.
The [[FGM-172 SRAW]] is the main rocket launcher for the Anti-Tank class of the USMC, US Navy SEALs, British SAS, and EU. The missile can be steered towards the target by the player much better than the ERYX.
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[[Image:BF2SRAW.JPG|thumb|none|400px|An FGM-172 SRAW in ''Battlefield 2'']]
[[Image:BF2SRAW.JPG|thumb|none|400px|An FGM-172 SRAW in ''Battlefield 2'']]


=== ERYX ===
== ERYX ==
 
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class for the MEC, Russian Spetznaz, and Chinese Army. The missile can be steered torwards the target by the player, but does a terrible job. It is best in urban combat and takes out an M1A2 Abrams with 2 missiles.
 
[[Image:Eryx1.gif|thumb|none|300px|ERYX being fired by a French Soldier]]
 
== RPG-7 ==
 
The [[RPG-7]] appears being used by Russian Rebels and Insurgents from the Special Forces pack. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach the target.
 
[[Image:Rpg-7-1-.jpg‎|thumb|none|350px|RPG-7 40mm]]
 
== M203 Grenade Launcher ==
 
The [[M203 grenade launcher]] appears in the game mounted on the M16A2 as the main weapon for the USMC assault class. A direct hit can destroy a Fast Attack Vehicle in one shot and a truck in two shots.
 
[[Image:M16A2 M203.jpg|thumb|none|350px|M203 grenade launcher 40mm mounted on M16A2 5.56x45mm]]
[[Image:BF2M16M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A2 in ''Battlefield 2'']]
 
== GP-Series Grenade Launchers ==
 
Both the [[GP-series grenade launcher#GP-25|GP-25]] and [[GP-series grenade launcher#GP-30|GP-30]] grenade launchers appear in the game, the GP-25 being mounted on the AK-47 of the Chinese assault class and the GP-30 appearing on the MEC's AK-101.
 
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25 40mm mounted on [[AK-47#AKM|AKM]] 7.62x39mm]]
[[Image:ak101gp30.jpg|thumb|none|350px|GP-30 40mm mounted on AK-101 5.45x39mm]]
 
== M67 Hand Grenade ==
 
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade across almost all factions and can be used by several different classes.
 
[[Image:M67.jpg|thumb|none|300px|M67 High-Explosive Fragmentation hand grenade]]
[[Image:BF2M67.JPG|thumb|none|400px|An M67 hand grenade in ''Battlefield 2'']]
 
== M18 Smoke Grenade ==


The [[ERYX]] is the rocket launcher for the Anti-Tank class for the MEC, Russian Spetznaz, and Chinese Army. The missile can be steered torwards the target by the player, but does a terrible job. It is best in urban combat and takes out an M1A2 Abrams with 2 missiles.
Another grenade available in the game is the [[M18 smoke grenade]], though the player only gets one of these so must use it wisely. When thrown, it generates a thick cloud of black smoke.


[[Image:Eryx1.gif|thumb|none|370px|ERYX being fired by a French Soldier]]
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]
[[Image:BF2M18Smoke.JPG|thumb|none|400px|An M18 smoke grenade in ''Battlefield 2'']]


=== [[RPG-7]] ===
== M18A1 Claymore ==


Widely known anti-armor weapon used by Russian Rebels and Insurgents from the Special Forces pack. Unlike other anti-tank weapons like the ERYX or SRAW, its warhead cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach the target.
An alternate weapon of the Sniper class is the [[M18A1 Claymore]] anti-personnel mine. Unlike the real Claymore which operates via a detonator or tripwires, the in-game Claymore detonates whenever it senses movement in front of the mine, be it friend or foe.


[[Image:Rpg-7-1-.jpg‎|thumb|none|470px|RPG-7]]
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]


[[Category:Video Game]]
[[Category:Video Game]]
[[Category:War]]
[[Category:War]]

Revision as of 19:33, 20 April 2009

The following weapons are used in the video game Battlefield 2:

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Battlefield 2 (2005)

Beretta M9

The Beretta M9 is the main sidearm for the Marines in the game, a silenced version is used by the USMC's Sniper class and the Spec Ops class. It is listed in-game as the "92FS", instead of the military "M9" designation.

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Beretta M9 9x19mm
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An M9 Beretta in Battlefield 2
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A silenced M9 Beretta in Battlefield 2

Norinco QSZ-92

The QSZ-92 is the sidearm of all Chinese classes in the game, the Chinese Spec Ops class and Sniper class use it with a silencer.

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Norinco QSZ-92 9x19mm with magazine removed and unfired rounds

MR-444 Baghira

The MR-444 Baghira pistol is the main sidearm for all MEC (Middle Eastern Coaliton) forces. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. A silenced version is used by the MEC Spec-Ops class and the MEC Sniper Class.

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Izhmazh MR-444 Baghira 9x19mm with magazine removed

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 is the main weapon of the USMC Anti-Tank class. Accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy.

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Heckler & Koch MP5A3 9x19mm
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A Heckler & Koch MP5A3 in Battlefield 2

Norinco Type 85

The Type 85 is the main weapon of the Chinese Anti-Tank class.

File:Type85smg1.jpg
Norinco Type 85, 7.62x25 TT

PP-19 Bizon

The PP-19 Bizon is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. Almost has the same stats with the USMC Anti-tank's MP5, but incorrectly with a 45 round magazine.

The Bizon features a 45 round helical magazine when chambered for 7.62x25 Tokarev ~ Bob_Marley
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PP-19 Bizon 9x18mm Makarov

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 is the main weapon for the British SAS Engineer class. is the second upgrade weapon for the Engineer class from the Special Forces expansion. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds, the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often. It is rarely seen, as most players rather not want to spend their hard-earned unlock points on the MK3A1.

File:Mp7a1.jpg
Heckler & Koch MP7A1 4.6x30mm

FN P90

The FN P90 is the EU Anti-tank class's main weapon is the second upgraded weapon for the Anti-Tank class. Its stats are somewhat the same has the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent. The P90 is actually from the Euro Forces booster pack, but it is not needed to get the P90, the only thing required is a DAO-12 shotgun.

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FN P90 5.7x28mm

M16A2 Rifle

The M16A2 rifle is the main weapon for the USMC Assault class and the USMC Medic class, the Assault class's M16A2 comes equipped with an M203 grenade launcher, as described below. Excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range.

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M16A2 5.56x45mm
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An M16A2 in Battlefield 2

M4A1 Carbine

The M4A1 carbine is the main weapon of the Spec Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The M4A1 in the game is fitted with an M68 Aimpoint red dot scope and a flip-up rear sight which is only present for aesthetic purposes.

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M4A1 carbine 5.56x45mm with M68 Aimpoint scope and RIS foregrip
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An M4A1 carbine in Battlefield 2

AK-47

The AK-47 is the main weapon of the Chinese Assault and Medic classes. The Assault class' AK-47 is fitted with a GP-25 grenade launcher as described below. The AK-47 is anachronistic for the real-life Chinese military, as the standard issue weapon for Chinese forces is the QBZ-95/97 described below.

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Kalashnikov AK-47, 7.62x39mm

Norinco QBZ-97

The Norinco QBZ-97 is the main weapon for the Chinese Spec-Ops class. Extremly accurate and above average damage. It is considered the carbine version of the QBZ-95.

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Norinco QBZ-97 5.8x42 Chinese

AK-101

The AK-101 is the main weapon of the MEC Assault class and the MEC Medic class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. The AK-101 in-game has a GP-30 Grenade launcher and two magazines taped together "jungle style".

File:RUS AK-101.jpg
Kalashnikov AK-101, 5.56x45mm NATO

AKS-74U

The AKS-74U is the main weapon for the MEC Spec Ops class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Spec Ops class from the Special Forces pack. Mostly has the same stats as it's USMC M4A1 counterpart. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Trijicon holographic sight. It is incorrectly labeled as the AK-74U in-game.

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Kalashnikov AKS-74U, 5.45x39mm
File:Aksu1so6.jpg
Soldier with an suppressed Kalashnikov AKS-74U - Again, this is from the US Intervention mod and is not the model used ingame

Heckler & Koch G36C

The Heckler & Koch G36C is the first upgrade weapon for the Spec-Ops class. It has a somewhat average damage, but it's low recoil and high accuracy on both single and full automatic fire makes it a quite popular weapon on most game servers.

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Heckler & Koch G36C 5.56x45mm
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Heckler & Koch G36C in-game, US Marine teammate with M4A1 Carbine

Heckler & Koch G3A3

The Heckler & Koch G3A3 is the first upgrade weapon for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat.

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Heckler & Koch G3A3 7.62x51mm NATO

SA80

The SA80 is the first upgrade weapon for the Medic class. It is a quite popular weapon because of it's damage and accuracy, but is becoming overshadowed by the G36E. Single shot is recommended for medium-long range use. It's full automatic option can be annoying in long ranges, only use it in close quarters combat and to a lesser extent, on short-medium ranges. Comes equipped with it's usually common SUSAT 4x scope.

File:Sal8.jpg
Enfield L85A1, 5.56x45mm NATO

Heckler & Koch G36V

The Heckler & Koch G36V is the British SAS Medic class's main weapon is the second upgraded weapon for the Medic class from the Special Forces expansion. Unlike in real life, it can only fire three round bursts and in semi-automatic mode. In the game, it has a G36C esque rail sight and a foregrip. It is extremely powerful and accurate in the burst mode, making it the most popular weapon in the game. In-game it is known as the G36E, but Heckler and Hoch changed their designation for export versions to "V."

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Heckler & Koch G36E with foregrip, 5.56x45mm


Enfield L85A2

An upgraded version of the SA80, or L85A1, used by the EU Assault class. Has higher accuracy capabilities on full automatic than its predecesor, and somewhat higher damage. Comes equipped in-game without a SUSAT scope, instead, has open iron sights, and an underslung grenade launcher. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.

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L85A2 rifles equipped with L17A2 Underslung Grenade Launchers


Heckler & Koch G36K

Another G36 variant in the game is the Heckler & Koch G36K. This version is the carbine version of the G36 family, which is used by the British SAS Spec Ops class. Basically has the same stats as the G36E, but has a full auto capability than the G36E's 3 round burst. Although it is included in the Special Forces Expansion pack, it is currently unlockable for use in different other factions. It has a rail top instead of the standard scope on normal G36Ks.

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Heckler & Koch G36K with rail top 5.56x45mm

FN SCAR-L

The FN SCAR-L is the main weapon for the US Navy SEAL Spec Ops class. It is the second upgraded weapon for the Spec-Ops class if the player has the Special Forces expansion pack. The FN SCAR-L in the game is fitted with an Aimpoint CompM2 red-dot sight and a Grippod foregrip. The player doesn't need the Special Forces pack to get the weapon.

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FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip

FN SCAR-H

The heavier calibered version of the SCAR-L, the FN SCAR-H is used by the US Navy SEAL Assault class as its main weapon. It has similiar stats to its lighter calibered version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.55x45mm, it has more stopping power. Comes configured in the game with an Aimpoint CompM2 red-dot sight, Grippod forgrip, and a shorter barrel. There are currently no ways to unlock the weapon and spawn with it while playing different factions.

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FN SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip

FN F2000

The FN F2000 is used by the British SAS (Special Air Service) Assault class as the main weapon. It is the second upgraded weapon for the Assault class from the Special Forces expansion. Excellent accuracy and damage. Has a somewhat annoying recoil, but it can be used to the player's advantage on standing targets. It comes equiped with the FN EGLM grenade launcher and it's standard configuration scope.

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Fabrique Nationale F2000, 5.56x45mm NATO with FN EGLM grenade launcher, 40mm
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The FN F2000 in-game, US Marine teammate with a MK3A1 Jackhammer

FAMAS

The assault rifle mainly used by the EU Medic class is the FAMAS. It has above average damage, high accuracy, and fire rate. It's magazine incorrectly holds 30 rounds, when the F1 version only holds 25. Equipped in-game with a scope. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.

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FAMAS 5.56x45mm

Heckler & Koch 53A3

Compact carbine used by the EU Spec Ops class. In-game it is equipped with a 40 round magazine and has single and 3-round burst capabilities. Has high damage and accuracy and average rate of fire. There are currently no ways to unlock the weapon and spawn with it while playing different factions.

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H&K53A3, 5.56x45mm

Remington 870

The Remington 870 shotgun is the main weapon for the USMC Engineer class and is fitted with ghost-ring sights and spare shotshell holders on the left side of the reciever. Very accurate and powerful at close ranges, although relatively slow to fire and reload.

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Remington 870 12 gauge

Norinco 982

The Norinco 982 shotgun is the main weapon of the Chinese Engineer. The Norinco 982 is a Chinese clone of the Remington 870 shotgun.

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Norinco 982 12 Gauge

Saiga 12

The Saiga-12 semi-automatic shotgun is the main weapon of the MEC engineer. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Engineer class from the Special Forces pack. Relativly weaker than it's USMC counterpart, the 11-87, but has a semi automatic capability, making it faster to fire, has somewhat longer range and accuracy.

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Saiga 12 12 Gauge

Pancor Jackhammer MK3A1

The Pancor Jackhammer shotgun is the first upgrade weapon for the Engineer class. It is rarely seen on online servers as most players choose more convinient and useful weapons like the G36C or SA80.

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Pancor Jackhammer MK3A1 12 Gauge

Armsel Protecta

Called the "DAO-12" shotgun in game, the Armsel Protecta is the first upgrade weapon for the Anti-Tank class. It has a 12-round drum magazine, but because of it's big magazine capacity, it has a relativly weaker damage compared to other shotguns, and has a time consuming reload process. Using the whole drum, the player can take down a helicopter if it is close enough.

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Protecta 12 Gauge

Benelli M4 Super 90

The Benelli M4 Super 90 semi-automatic shotgun appears in the game mainly used by the EU Engineer class. It has high damage, low range, average accuracy, and 7 round capacity. It's performance may be similiar to that of the Saiga 12. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.

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Benelli M4 Super 90 12 gauge

M24 Sniper Weapon System

The M24 SWS is the main weapon for the USMC Sniper class, equipped with a Harris bipod and heavy custom camo (despite the real-life Marine Corps using the M40 sniper rifle and the M24 being used by the U.S. Army). Mostly overshadowed by other sniper rifles like the M95. It is also inaccurately shown as having a removable box magazine.

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M24 sniper rifle 7.62x51mm NATO

Norinco QBU-88

The Norinco QBU-88 is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD. In the hands of a skilled gamer, it can have close quarters combat capabilites.

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Norinco QBU-88 5.8x42 Chinese

SVD Dragunov

The SVD Dragunov is the main weapon for the MEC Sniper. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. One of the weaker of the sniper rifles in the game, but it's semi automatic option compensates against other bolt action weapons. In the hands of a skilled gamer, it can have close quarters combat capabilites.

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Dragunov SVD 7.62x54mm R

Barrett M95

The Barrett M95 is the first upgrade weapon for the Sniper class. Required if the player wants to unlock the L96A1. It has high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather(fog, etc). It may not the most accurate rifle, but it is definatly the weapon with the longest range.

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Barrett M95 .50 BMG with an unfired round

Accuracy International L96A1

The Accuracy International L96A1 is used as the main weapon by the EU(European Union) Sniper. It is the second upgraded weapon for the Sniper class. To unlock the weapon, you only need the Barrett M95, even though the weapon is from the Euro Force booster pack. Its high damage and extremely high accuracy and clear scope makes it one of the most popular weapons in the whole game.

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Accuracy International L96A1 7.62x51mm NATO

M249 SAW

The M249 SAW is the main weapon of the USMC Support class. It can also be found as a stationary turret on some maps. Has an extreme rate of fire, good for close quarters combat, but unaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results. It is also mounted as a secondary weapon on the DPV (Desert Patrol Vehicle) and the Troop Boat. It is also shown with the straight carry handle of the original FN Minimi instead of the M249's angled carry handle

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M249 SAW 5.56x45mm with 200-round ammo drum

M240 Machine Gun

In some maps, the player can control M1A2 Abrams tanks and LAV armored personnel carriers which use an M240 machine gun as a secondary weapon in a coaxial mounting parallel to the main gun, the M240 being highly accurate and powerful, though slightly less powerful than the Browning M2HB mentioned below.

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M240G machine gun 7.62x51mm NATO

Norinco QBB-95

The Norinco QBB-95 is the main weapon for the Chinese Support class. Has average accuracy and damage. Can be found as a stationary turret on some maps, and as a secondary weapon on some Chinese vehicles.

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Norinco QBB-95 5.8x42 Chinese

RPK-74 Light Machine Gun

The RPK-74 is the main weapon for the MEC Support class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Support class from the Special Forces pack. Can be found as a stationary turret on some maps. it is also mounted on some of the MEC vehicles. The RPK-74 in the game is inaccurately shown with an anachronistic 75-round drum magazine instead of a normal RPK-74's 45-round box magazine. More accurate than the USMC's M249 SAW, but slightly less rate of fire.

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RPK-74 5.45x39mm

PK Machine Gun

The PK machine gun is the first upgrade weapon for the Support class, it is accurate on long ranges, but its slow rate of fire reduces its ability in close quarters combat.

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PK machine gun 7.62x54mm R

Heckler & Koch MG36

The Heckler & Koch MG36 is the main weapon for the British SAS Support class. It is the second upgraded weapon for the Support from the Special Forces expansion. Can be considered a crossover of the M249 and the PKM, it has somewhat of the accuracy of the PKM and the fire rate of the M249. In the game, it can fire with either in full auto, or 3-round burst. The MG36 is fitted with a G36C-esque rail sight. Requires the PKM to unlock.

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Heckler & Koch MG36 5.56x45mm with Beta-C drum magazine

Heckler & Koch HK21E

The Heckler & Koch HK21E is the general purpose machine gun used by the EU Support class. It has high damage, range, and great accuracy with a 200 round box magazine. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.

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Heckler & Koch HK21E 7.62x51mm NATO

Browning M2HB Heavy Machine Gun

The Browning M2HB heavy machine gun is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams, and the Humvee, the Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire.

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Browning M2HB .50 BMG in vehicle mount
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A Marine mans the Browning M2HB on a Desert Patrol Vehicle

Kord Heavy Machine Gun

The Kord heavy machine gun is mounted on all MEC and Chinese vehicles such as the T-90 tank, the NJ2046, FAV (Fast Attack Vehicle) and the Mi-17 Hip-H helicopter.

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Kord heavy machine gun 12.7x108mm with ammo box

GE M134 Minigun

The GE M134 Minigun is mounted on USMC UH-60 Blackhawk helicopters in the game (another inaccuracy; the Marine Corps does not use any version of the Blackhawk).

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GE M134 Minigun with flash suppressor 7.62x51mm NATO

FGM-172A SRAW

The FGM-172 SRAW is the main rocket launcher for the Anti-Tank class of the USMC, US Navy SEALs, British SAS, and EU. The missile can be steered towards the target by the player much better than the ERYX.

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FGM-172A SRAW
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An FGM-172 SRAW in Battlefield 2

ERYX

The ERYX is the man-portable missile launcher for the Anti-Tank class for the MEC, Russian Spetznaz, and Chinese Army. The missile can be steered torwards the target by the player, but does a terrible job. It is best in urban combat and takes out an M1A2 Abrams with 2 missiles.

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ERYX being fired by a French Soldier

RPG-7

The RPG-7 appears being used by Russian Rebels and Insurgents from the Special Forces pack. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach the target.

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RPG-7 40mm

M203 Grenade Launcher

The M203 grenade launcher appears in the game mounted on the M16A2 as the main weapon for the USMC assault class. A direct hit can destroy a Fast Attack Vehicle in one shot and a truck in two shots.

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M203 grenade launcher 40mm mounted on M16A2 5.56x45mm
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An M203 grenade launcher mounted on an M16A2 in Battlefield 2

GP-Series Grenade Launchers

Both the GP-25 and GP-30 grenade launchers appear in the game, the GP-25 being mounted on the AK-47 of the Chinese assault class and the GP-30 appearing on the MEC's AK-101.

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GP-25 40mm mounted on AKM 7.62x39mm
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GP-30 40mm mounted on AK-101 5.45x39mm

M67 Hand Grenade

The M67 hand grenade appears as the standard HE-Frag (High-Explosive Fragmentation) grenade across almost all factions and can be used by several different classes.

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M67 High-Explosive Fragmentation hand grenade
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An M67 hand grenade in Battlefield 2

M18 Smoke Grenade

Another grenade available in the game is the M18 smoke grenade, though the player only gets one of these so must use it wisely. When thrown, it generates a thick cloud of black smoke.

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M18 smoke grenade
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An M18 smoke grenade in Battlefield 2

M18A1 Claymore

An alternate weapon of the Sniper class is the M18A1 Claymore anti-personnel mine. Unlike the real Claymore which operates via a detonator or tripwires, the in-game Claymore detonates whenever it senses movement in front of the mine, be it friend or foe.

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M18A1 Claymore anti-personnel mine