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Talk:XIII (video game): Difference between revisions
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Stainless [[Taurus PT911]] appears as '''"9mm Pistol."''' The most frequently encountered handgun in the game. | Stainless [[Taurus PT911]] appears as '''"9mm Pistol."''' The most frequently encountered handgun in the game. | ||
It comes with a supressor for Missions that have major stealth segments. | It comes with a supressor for Missions that have major stealth segments. | ||
The gun is accessable on missions 02-10, 13-14, 17-23 and 26-33. | |||
People seem to mistake this gun for a Glock pistol. It is not a Glock, because it has the Beretta 92-style frame. Also it can't be a Beretta Model 92 because the in-game model does not have the distinct Beretta open slide design. | People seem to mistake this gun for a Glock pistol. It is not a Glock, because it has the Beretta 92-style frame. Also it can't be a Beretta Model 92 because the in-game model does not have the distinct Beretta open slide design. | ||
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== Colt Anaconda == | == Colt Anaconda == | ||
[[Colt Anaconda]] with 8" barrel appears as '''".44 Special."''' It's very strong and appears notably accurate, as it is very easy to make headshots with this thing. It's secondary mode of fire allows fanning - to fire it like an automatic. | [[Colt Anaconda]] with 8" barrel appears as '''".44 Special."''' It's very strong and appears notably accurate, as it is very easy to make headshots with this thing. It's secondary mode of fire allows fanning - to fire it like an automatic. | ||
The gun is accessable on missions 02-05, 11-12, 14-16 and 24-25. | |||
[[Image:Colt Anaconda 8 inch plain.jpg|thumb|400px|none|Colt Anaconda with 8" barrel - .44 Magnum]] | [[Image:Colt Anaconda 8 inch plain.jpg|thumb|400px|none|Colt Anaconda with 8" barrel - .44 Magnum]] | ||
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== Remington 870 == | == Remington 870 == | ||
[[Remington 870 Marine Magnum]] appears as '''"Shotgun."''' | [[Remington 870 Marine Magnum]] appears as '''"Shotgun."''' | ||
This gun is accessable on missions 03-16, 25 and 31-33 | |||
Remington 870 is used by the 1st Mission 25 Boss, Winslow. | |||
[[Image:Remington870MarineMagnum.jpg |thumb|none|400px|Remington 870 Marine Magnum - 12 gauge]] | [[Image:Remington870MarineMagnum.jpg |thumb|none|400px|Remington 870 Marine Magnum - 12 gauge]] | ||
== Unknown 12 Gauge Double Barreled Shotgun == | == Unknown 12 Gauge Double Barreled Shotgun == | ||
Unknown blued [[12 Gauge Double Barreled Shotgun]] with with Stainless Receiver appears as '''"Hunting Gun."''' It only appears in Kellownee Lake missions (Missions 11 & 12) | Unknown blued [[12 Gauge Double Barreled Shotgun]] with with Stainless Receiver appears as '''"Hunting Gun."''' | ||
It only appears in Kellownee Lake missions (Missions 11 & 12) | |||
[[Image:Blued stainlessreceiver.jpg|thumb|none|400px|Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge]] | [[Image:Blued stainlessreceiver.jpg|thumb|none|400px|Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge]] | ||
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[[Mini Uzi]] appears under the erroneous title '''"MiniGun."''' Holds 32 rounds and is dual-wieldable. | [[Mini Uzi]] appears under the erroneous title '''"MiniGun."''' Holds 32 rounds and is dual-wieldable. | ||
Late game gun, this gun is accessable on missions 22 and 25-33. | |||
This is used by The Captain, the boss of Mission 22 | |||
Also the final boss - Mongoose - wields two Mini Uzis in the final gunfight (Mission 33/SSH-1 Military Base - Abortion.) | |||
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi with stock folded - 9x19mm]] | [[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi with stock folded - 9x19mm]] | ||
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== Norinco Type 56 == | == Norinco Type 56 == | ||
[[Norinco Type 56]] appears as '''"Kalash."''' Even though the game implies the gun to be a Russian AK-47, the in-game model has hooded front sight - that of an Chinese Type 56. | [[Norinco Type 56]] appears as '''"Kalash."''' Even though the game implies the gun to be a Russian AK-47, the in-game model has hooded front sight - that of an Chinese Type 56. | ||
This gun is accessable on missions 02, 15-16 and 25-29. | |||
Type 56 is used by the 2nd Mission 25 Boss, Willard. | |||
[[File:M22.jpg|thumb|none|400px|Norinco Type 56, milled receiver without the under-folding ("pig sticker") bayonet - 7.62x39mm. This is the "sanitized" (''M22''-code) exportversion made with no factory markings and the selector markings in the latin alphabet (L for full-auto and D for semi-auto).]] | [[File:M22.jpg|thumb|none|400px|Norinco Type 56, milled receiver without the under-folding ("pig sticker") bayonet - 7.62x39mm. This is the "sanitized" (''M22''-code) exportversion made with no factory markings and the selector markings in the latin alphabet (L for full-auto and D for semi-auto).]] | ||
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== M16 + M203 Combo == | == M16 + M203 Combo == | ||
[[M16]] with M203 40mm grenade launcher appears as '''"AR."''' Full-automatic weapon with 30 rounds, it's secondary mode of fire is it's underbarrel grenade launcher. | [[M16]] with M203 40mm grenade launcher appears as '''"AR."''' Full-automatic weapon with 30 rounds, it's secondary mode of fire is it's underbarrel grenade launcher. | ||
M16 is very connected to antagonistic SPADS, with the gun appearing mainly in chapters where SPADS are involved. Majority of SPADS grunts wield M16 as their main weapon. | |||
This gun accessable on missions 06-10, 17-24 and 30-33. | |||
It is shown as a older Vietnam-Era M16 with 20-round magazine, despite in-game gun having 30 round capacity. Not only that, but it seems to have the M203 attached straight to the older style M16 handguard. | It is shown as a older Vietnam-Era M16 with 20-round magazine, despite in-game gun having 30 round capacity. Not only that, but it seems to have the M203 attached straight to the older style M16 handguard. | ||
[[Image:M16-SP1.jpg|thumb|none|400px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. It would later be replaced by the upgraded M16A1 - 5.56x45mm]] | [[Image:M16-SP1.jpg|thumb|none|400px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. It would later be replaced by the upgraded M16A1 - 5.56x45mm]] | ||
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[[M60]] appears by it's own name. One of the strongest weapons in the game. It does big damage and holds 200 rounds. However, it has quite a recoil and player's movement slows down when it's out. | [[M60]] appears by it's own name. One of the strongest weapons in the game. It does big damage and holds 200 rounds. However, it has quite a recoil and player's movement slows down when it's out. | ||
This gun is accessable on missions 12, 19-20, 24 and 31-33. | |||
M60 is used by two bosses of the game; Colonel McCall (Mission 19) and General Standwell (Mission 31) | |||
[[Image:M60GPMG.jpg|thumb|none|400px|M60 machine gun with bipod folded - 7.62x51mm NATO]] | [[Image:M60GPMG.jpg|thumb|none|400px|M60 machine gun with bipod folded - 7.62x51mm NATO]] | ||
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== SVD Dragunov == | == SVD Dragunov == | ||
[[SVD Dragunov]] appears as '''"Sniper Rifle."''' True to it's nature, it's ideal for taking out enemies from the distance, and it's powerful enough to kill enemies in mere few hits. It's secondary mode is the scope. | [[SVD Dragunov]] appears as '''"Sniper Rifle."''' True to it's nature, it's ideal for taking out enemies from the distance, and it's powerful enough to kill enemies in mere few hits. It's secondary mode is the scope. | ||
This gun is accessable on missions 05, 09-10 and 13-16. | |||
Precariously, '''''the game claims that the SVD is chambered in .50 BMG''''', which is absurd. As of 2017, there is no known mass-production SVD Dragunov variant that can fire a .50 BMG/12.7×99mm bullet. Heaviest chambering for a mass-production Dragunov-type sniper rifle so far has been SVDK's 9.3×64mm 7N33/Brenneke. | Precariously, '''''the game claims that the SVD is chambered in .50 BMG''''', which is absurd. As of 2017, there is no known mass-production SVD Dragunov variant that can fire a .50 BMG/12.7×99mm bullet. Heaviest chambering for a mass-production Dragunov-type sniper rifle so far has been SVDK's 9.3×64mm 7N33/Brenneke. | ||
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[[Panzerfaust 3]] appears as '''Bazooka.''' It is shown to reloadable launcher like [[RPG-7]]. In reality, Panzerfaust 3 is a single-use anti-tank weapon and cannot be reloaded with a new warhead on field. | [[Panzerfaust 3]] appears as '''Bazooka.''' It is shown to reloadable launcher like [[RPG-7]]. In reality, Panzerfaust 3 is a single-use anti-tank weapon and cannot be reloaded with a new warhead on field. | ||
In Mission 24 | This gun only appears on missions 15, 16 and 24. | ||
In Mission 24, it is the only way to defeat the Helicopter boss at the end of the stage. | |||
[[Image:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]] | [[Image:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]] | ||
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== Mk2 Grenade == | == Mk2 Grenade == | ||
[[Mk 2 hand grenade]] appears as '''Grenade.''' | [[Mk 2 hand grenade]] appears as '''Grenade.''' | ||
Grenades are accessable on missions 05, 08-10, 13-16, 19-24, 26-29 and 31-33. | |||
[[Image:MK2 grenade DoD.jpg|thumb|none|250px|Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]] | [[Image:MK2 grenade DoD.jpg|thumb|none|250px|Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]] |
Revision as of 08:37, 26 February 2017
Wait a minute. Need to get them pictures and some other things. TrickShotFinn (talk) 10:02, 25 February 2017 (EST)
Work In Progress This article is still under construction. It may contain factual errors. See Talk:XIII (video game) for current discussions. Content is subject to change. |
XIII is a 2003 first-person shooter video game developed by Ubisoft Paris and published by Ubisoft. It is based off the 1984 Belgian graphic novel of the same name, written by written by Jean Van Hamme and William Vance, and is loosely based off the events of the first five volumes of the series. The game is known for it's stylistic comic book-like visuals, utilizing cel-shaded graphics very nicely for it's time.
The protagonist is a amnesic man with roman numeral XIII on right shoulder. Found stranded on a beach by a lifeguard, he is soon identified as Steve Rowland and is apparently the perpitrator of the recent assassination of the US President. To find out the truth, XIII embarks on a quest to recover his memory by tracing his steps. However, he is targetted by his former employers - a elusive conspiracy group aiming to overthrow the US goverment. His undertaking is complicated by hitmen - lead by a man known as The Mongoose - as well as Steve Rowland's old army unit - SPADS.
English version contains voice talent of David Duchovny, Eve and Adam West
Much like Perfect Dark, weapons have primary mode of firing, as well as a secondary mode (such as firing the underbarrel grenade launcher, revolver fanning, smacking with rifle butt etc.)
Error creating thumbnail: File missing WARNING! THIS PAGE CONTAINS SPOILERS!
Taurus PT911
Stainless Taurus PT911 appears as "9mm Pistol." The most frequently encountered handgun in the game. It comes with a supressor for Missions that have major stealth segments.
The gun is accessable on missions 02-10, 13-14, 17-23 and 26-33.
People seem to mistake this gun for a Glock pistol. It is not a Glock, because it has the Beretta 92-style frame. Also it can't be a Beretta Model 92 because the in-game model does not have the distinct Beretta open slide design.
Colt Anaconda
Colt Anaconda with 8" barrel appears as ".44 Special." It's very strong and appears notably accurate, as it is very easy to make headshots with this thing. It's secondary mode of fire allows fanning - to fire it like an automatic.
The gun is accessable on missions 02-05, 11-12, 14-16 and 24-25.
Remington 870
Remington 870 Marine Magnum appears as "Shotgun."
This gun is accessable on missions 03-16, 25 and 31-33
Remington 870 is used by the 1st Mission 25 Boss, Winslow.
Unknown 12 Gauge Double Barreled Shotgun
Unknown blued 12 Gauge Double Barreled Shotgun with with Stainless Receiver appears as "Hunting Gun."
It only appears in Kellownee Lake missions (Missions 11 & 12)
Mini Uzi
Mini Uzi appears under the erroneous title "MiniGun." Holds 32 rounds and is dual-wieldable.
Late game gun, this gun is accessable on missions 22 and 25-33.
This is used by The Captain, the boss of Mission 22 Also the final boss - Mongoose - wields two Mini Uzis in the final gunfight (Mission 33/SSH-1 Military Base - Abortion.)
Norinco Type 56
Norinco Type 56 appears as "Kalash." Even though the game implies the gun to be a Russian AK-47, the in-game model has hooded front sight - that of an Chinese Type 56.
This gun is accessable on missions 02, 15-16 and 25-29.
Type 56 is used by the 2nd Mission 25 Boss, Willard.
M16 + M203 Combo
M16 with M203 40mm grenade launcher appears as "AR." Full-automatic weapon with 30 rounds, it's secondary mode of fire is it's underbarrel grenade launcher.
M16 is very connected to antagonistic SPADS, with the gun appearing mainly in chapters where SPADS are involved. Majority of SPADS grunts wield M16 as their main weapon. This gun accessable on missions 06-10, 17-24 and 30-33.
It is shown as a older Vietnam-Era M16 with 20-round magazine, despite in-game gun having 30 round capacity. Not only that, but it seems to have the M203 attached straight to the older style M16 handguard.
M60
M60 appears by it's own name. One of the strongest weapons in the game. It does big damage and holds 200 rounds. However, it has quite a recoil and player's movement slows down when it's out.
This gun is accessable on missions 12, 19-20, 24 and 31-33.
M60 is used by two bosses of the game; Colonel McCall (Mission 19) and General Standwell (Mission 31)
SVD Dragunov
SVD Dragunov appears as "Sniper Rifle." True to it's nature, it's ideal for taking out enemies from the distance, and it's powerful enough to kill enemies in mere few hits. It's secondary mode is the scope.
This gun is accessable on missions 05, 09-10 and 13-16.
Precariously, the game claims that the SVD is chambered in .50 BMG, which is absurd. As of 2017, there is no known mass-production SVD Dragunov variant that can fire a .50 BMG/12.7×99mm bullet. Heaviest chambering for a mass-production Dragunov-type sniper rifle so far has been SVDK's 9.3×64mm 7N33/Brenneke.
Panzerfaust 3
Panzerfaust 3 appears as Bazooka. It is shown to reloadable launcher like RPG-7. In reality, Panzerfaust 3 is a single-use anti-tank weapon and cannot be reloaded with a new warhead on field.
This gun only appears on missions 15, 16 and 24. In Mission 24, it is the only way to defeat the Helicopter boss at the end of the stage.
Mk2 Grenade
Mk 2 hand grenade appears as Grenade.
Grenades are accessable on missions 05, 08-10, 13-16, 19-24, 26-29 and 31-33.