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IGI 2: Covert Strike: Difference between revisions
(Cleanup, including the removal of some spoilers. I'll continue later.) |
(That "psg1sd aim" image is unnecessary, it's the same scope overlay as the non-suppressed weapon. Also, does the real H&K SMG II have a bolt release as depicted btw?) |
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==Colt Anaconda== | ==Colt Anaconda== | ||
The [[Colt Anaconda]] is only available in multiplayer; it is referred to as "Magnum. | The [[Colt Anaconda]] is only available in multiplayer; it is referred to as "Magnum". | ||
[[File:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda - .44 Magnum]] | [[File:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda - .44 Magnum]] | ||
[[File:Igi2 Colt Anaconda.jpg|thumb|none|600px|Colt Anaconda in multiplayer.]] | [[File:Igi2 Colt Anaconda.jpg|thumb|none|600px|Colt Anaconda in multiplayer.]] | ||
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==Makarov PM== | ==Makarov PM== | ||
The [[Makarov PM]] is used by Russian guards, and also by Russian and Chinese scientists as a backup weapon. Wu Xing uses one in the intro cuscene of ' | The [[Makarov PM]] is used by Russian guards, and also by Russian and Chinese scientists as a backup weapon. Wu Xing uses one in the intro cuscene of the 'Secret Weapons Lab' mission, where it uses the Desert Eagle's firing sound, likely due to the more dramatic sound of the Desert Eagle. | ||
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]] | [[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]] | ||
[[File:Igi2 makarov holding.jpg|thumb|none|600px|The Makarov PM being held.]] | [[File:Igi2 makarov holding.jpg|thumb|none|600px|The Makarov PM being held.]] | ||
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==Colt M16A2== | ==Colt M16A2== | ||
The [[ | The [[Colt M16A2]] is a starting weapon in the Russian missions, equipped with an [[M203]] grenade launcher. It is used by the IGI special forces in the last level of the game. It incorrectly fires in fully-automatic mode instead of three-round burst. | ||
[[ | [[File:M16A2 M203.jpg|thumb|none|350px|Colt M16A2 - 5.56x45mm with M203 grenade launcher - 40mm]] | ||
[[ | [[File:Igi2 m16a2 holding.jpg|thumb|none|600px|The M16A2 being held.]] | ||
[[ | [[File:Igi2 m16a2 reloading 1.jpg|thumb|none|600px|Reloading.]] | ||
[[ | [[File:Igi2 m16a2 reloading 2.jpg|thumb|none|600px|Hitting the bolt release.]] | ||
[[ | [[File:Igi2 m16 m203 world.jpg|thumb|none|600px|World model of the M16A2.]] | ||
==Heckler & Koch G11 K2== | ==Heckler & Koch G11 K2== | ||
The [[Heckler & Koch G11|Heckler & Koch G11 K2]] | The [[Heckler & Koch G11|Heckler & Koch G11 K2]] is used by General Wu Xing in the 'Secret Weapons Lab' mission, and is available to the player afterwards. It only fires in fast 3-round burst mode, and it offers a scoped view. | ||
[[ | [[File:HK G11_caseless_Rifle.jpg|thumb|none|350px|Heckler & Koch G11 K2 - 4.73x33mm]] | ||
[[ | [[File:Igi2 g11 holding.jpg|thumb|none|600px|The Heckler & Koch G11 K2 being held.]] | ||
[[ | [[File:Igi2 g11 aim.jpg|thumb|none|600px|Scoped view of the G11.]] | ||
[[ | [[File:Igi2 g11 reloading 1.jpg|thumb|none|600px|Reloading.]] | ||
[[ | [[File:Igi2 g11 reloading 2.jpg|thumb|none|600px|Inserting a new magazine.]] | ||
[[ | [[File:Igi2 g11 world.jpg|thumb|none|600px|World model of the G11 K2.]] | ||
==Heckler & Koch G36E== | ==Heckler & Koch G36E== | ||
The [[ | The [[Heckler & Koch G36E]] is only used by David in the Libyan missions. It incorrectly offers a 3-round burst option instead of the real 2-round burst. | ||
[[ | [[File:G36.jpg|thumb|none|350px|Heckler & Koch G36E - 5.56x45mm]] | ||
[[ | [[File:Igi2 g36 holding.jpg|thumb|none|600px|The Heckler & Koch G36E being held.]] | ||
[[ | [[File:Igi2 g36 reloading 1.jpg|thumb|none|600px|Reloading.]] | ||
[[ | [[File:Igi2 g36 reloading 2.jpg|thumb|none|600px|Cocking the G36E.]] | ||
[[ | [[File:Igi2 g36 world.jpg|thumb|none|600px|World model of the G36E.]] | ||
== | ==Norinco Type 56-1== | ||
The [[ | The [[Norinco Type 56-1]] appears, wrongly referred in the game as the AK-47. It is used by Russian and Chinese guards and Libyan special forces. | ||
[[File:297 (Type56-1).JPG|thumb|none|350px| | [[File:297 (Type56-1).JPG|thumb|none|350px|Norinco Type 56-1 - 7.62x39mm]] | ||
[[ | [[File:Igi2 AK-47 holding.jpg|thumb|none|600px|The Norinco Type 56-1 being held]] | ||
[[ | [[File:Igi2 AK-47 reloading 1.jpg|thumb|none|600px|Reloading.]] | ||
[[ | [[File:Igi2 AK-47 reloading 2.jpg|thumb|none|600px|Cocking the Type 56-1.]] | ||
[[ | [[File:Igi2 AK-47 mele.jpg|thumb|none|600px|Stock attack..]] | ||
[[ | [[File:Igi2 AK-47 world.jpg|thumb|none|600px|World model of the Type 56-1.]] | ||
==Steyr AUG A1== | ==Steyr AUG A1== | ||
The [[ | The [[Steyr AUG A1]] is available at the start of the Chinese missions. | ||
[[ | [[File:Steyr-AUG.jpg|thumb|none|350px|Steyr AUG A1 - 5.56x45mm]] | ||
[[ | [[File:Igi2 aug holding.jpg|thumb|none|600px|The Steyr AUG A1 being held.]] | ||
[[ | [[File:Igi2 aug aim.jpg|thumb|none|600px|Scoped view of the AUG.]] | ||
[[ | [[File:Igi2 aug reloading 1.jpg|thumb|none|600px|Reloading.]] | ||
[[ | [[File:Igi2 aug reloading 2.jpg|thumb|none|600px|Pushing the bolt forward.]] | ||
[[ | [[File:Igi2 aug world.jpg|thumb|none|600px|World model of the AUG A1.]] | ||
=Shotguns= | =Shotguns= | ||
==Benelli M4 Super 90== | ==Benelli M4 Super 90== | ||
The [[ | The [[Benelli M4 Super 90]] is used by Libyan and Chinese special forces. | ||
[[ | [[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]] | ||
[[ | [[File:Igi2 m1014 holding.jpg|thumb|none|600px|The Benelli M4 Super 90 being held.]] | ||
[[ | [[File:Igi2 m1014 reloading 1.jpg|thumb|none|600px|The player about to reload.]] | ||
[[ | [[File:Igi2 m1014 reloading 2.jpg|thumb|none|600px|Loading a shell.]] | ||
[[ | [[File:Igi2 m1014 mele.jpg|thumb|none|600px|Stock attack of the Benelli.]] | ||
[[ | [[File:Igi2 m1014 world.jpg|thumb|none|600px|World model of the Benelli M4.]] | ||
==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
The [[Franchi SPAS-12]] | The [[Franchi SPAS-12]] is used by Russian special forces. | ||
[[ | [[File:Franchi-SPAS12.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]] | ||
[[ | [[File:Igi2 spas12 holding.jpg|thumb|none|600px|The Franchi SPAS-12 being held.]] | ||
[[ | [[File:Igi2 spas12 reloading 1.jpg|thumb|none|600px|Reloading.]] | ||
[[ | [[File:Igi2 spas12 reloading 2.jpg|thumb|none|600px|Pumping the shotgun.]] | ||
[[ | [[File:Igi2 spas12mele.jpg|thumb|none|600px|Stock attack of the SPAS-12.]] | ||
[[ | [[File:Igi2 spas12 world.jpg|thumb|none|600px|World model of the SPAS-12.]] | ||
==Pancor Jackhammer== | ==Pancor Jackhammer== | ||
The [[Pancor Jackhammer]]. | The [[Pancor Jackhammer]] returns from the prequel, its appearance being again incorrect since the real Jackhammer never entered production. It can be found in the Libyan missions, and is also used by Priboi and Zaleb. Once again it has an erroneous cylinder capacity of 12 rounds instead of 10. | ||
[[ | [[File:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer - 12 Gauge]] | ||
[[ | [[File:Igi2 jackhammer holding.jpg|thumb|none|600px|The Pancor Jackhammer being held.]] | ||
[[ | [[File:Igi2 jackhammer reloading 1.jpg|thumb|none|600px|The player about to remove the ammunition cylinder.]] | ||
[[ | [[File:Igi2 jackhammer reloading 2.jpg|thumb|none|600px|Reloading.]] | ||
[[ | [[File:Igi2 jackhammer mele.jpg|thumb|none|600px|Stock attack.]] | ||
[[ | [[File:Igi2 jackhammer world.jpg|thumb|none|600px|World model of the Jackhammer.]] | ||
=Sniper Rifles= | =Sniper Rifles= | ||
==Barrett M82A1== | ==Barrett M82A1== | ||
The [[ | The [[Barrett M82A1]] is used by Chinese special forces. A version with a thermal vision scope is also available as the "M82A1-T" in 'The Ancient Temple' mission. | ||
[[File:M82a1.jpg|thumb|none|350px|Barrett M82A1 - .50 BMG]] | |||
[[ | [[File:Igi2 m82a1 holding.jpg|thumb|none|600px|The Barrett M82A1 being held.]] | ||
[[ | [[File:Igi2 m82a1 aim 1.jpg|thumb|none|600px|Scoped view of the Barrett.]] | ||
[[ | [[File:Igi2 m82a1 aim 2.jpg|thumb|none|600px|Scoped view of the thermal scope variant.]] | ||
[[ | [[File:Igi2 m82a1 reloading 1.jpg|thumb|none|600px|Reloading.]] | ||
[[ | [[File:Igi2 m82a1 reloading 2.jpg|thumb|none|600px|Cocking the Barrett]] | ||
[[ | [[File:Igi2 m82a1 world.jpg|thumb|none|600px|World model of the Barrett M82A1.]] | ||
[[ | |||
==Heckler & Koch PSG-1== | ==Heckler & Koch PSG-1== | ||
The [[ | The [[Heckler & Koch PSG-1]] is used by Lybian forces. A suppressed version is also available as the "PSG-1SD". | ||
[[File:H&KPSG01.jpg|thumb|none|350px|Heckler & Koch PSG-1 - 7.62x51mm NATO]] | |||
[[ | [[File:Igi2 psg1 holding.jpg|thumb|none|600px|The Heckler & Koch PSG-1 being held.]] | ||
[[ | [[File:Igi2 psg1sd holding.jpg|thumb|none|600px|The silenced variant.]] | ||
[[ | [[File:Igi2 psg1 aim.jpg|thumb|none|600px|Scoped view of the PSG-1.]] | ||
[[ | [[File:Igi2 psg1 reloading 1.jpg|thumb|none|600px|Reloading the PSG-1.]] | ||
[[ | [[File:Igi2 psg1sd reloading 1.jpg|thumb|none|600px|Reloading the silenced variant.]] | ||
[[File:Igi2 psg1 reloading 2.jpg|thumb|none|600px|Cocking the PSG-1.]] | |||
[[ | [[File:Igi2 psg1sd reloading 2.jpg|thumb|none|600px|Cocking the silenced variant.]] | ||
[[ | [[File:Igi2 psg1 world.jpg|thumb|none|600px|World model of the PSG-1.]] | ||
[[ | [[File:Igi2 psg1sd world.jpg|thumb|none|600px|World model of the silenced variant.]] | ||
[[ | |||
[[ | |||
==Hybrid Izhmash SVD Dragunov / Romanian | ==Hybrid Izhmash SVD Dragunov / Romanian FPK/PSL== | ||
Like in the prequel, the "SVD Dragunov" (as referred in the text when picking up the weapon) is a hybrid of the [[SVD Dragunov]] and the Romanian [[FPK / PSL Sniper Rifle|FPK / PSL]]. | |||
[[ | [[File:SVD Rifle.jpg|thumb|none|350px|Izhmash SVD - 7.62x54mm R]] | ||
[[ | [[File:Romanian-FPK-PSL.jpg|thumb|none|350px|Romanian FPK/PSL - 7.62x54mm R]] | ||
[[ | [[File:Igi2 svd holding.jpg|thumb|none|600px|The weapon being held.]] | ||
[[ | [[File:Igi2 svd aim.jpg|thumb|none|600px|Scoped view.]] | ||
[[ | [[File:Igi2 svd reloading 1.jpg|thumb|none|600px|Reloading.]] | ||
[[ | [[File:Igi2 svd reloading 2.jpg|thumb|none|600px|Cocking.]] | ||
[[ | [[File:Igi2 svd world.jpg|thumb|none|600px|World model of the "Dragunov".]] | ||
=Machine Guns= | =Machine Guns= | ||
==Browning M2HB== | ==Browning M2HB== | ||
The [[ | The [[Browning M2HB]] is available mounted on various platforms. | ||
[[ | [[File:BrowningM2 plain.jpg|thumb|none|350px|Browning M2HB - .50 BMG]] | ||
[[ | [[File:Igi2 m2hb 1.jpg|600px|thumb|none|Left side view of the M2HB.]] | ||
[[ | [[File:Igi2 m2hb 2.jpg|600px|thumb|none|Right side view.]] | ||
[[ | [[File:Igi2 m2hb 3.jpg|600px|thumb|none|The Browning M2HB in use.]] | ||
==FN Minimi== | ==FN Minimi== | ||
The [[ | The [[FN Minimi]] is used by Chinese guards, and can also be found in the Lybian mission. Like in the prequel, it is simply reloaded by switching the belt box without actually inserting the belt into the feed tray. | ||
[[ | [[File:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|350px|FN Minimi - 5.56x45mm]] | ||
[[ | [[File:Igi2 minimi holding.jpg|thumb|none|600px|The FN Minimi being held.]] | ||
[[ | [[File:Igi2 minimi reloading 1.jpg|thumb|none|600px|The belt box about to be removed.]] | ||
[[ | [[File:Igi2 minimi reloading 2.jpg|thumb|none|600px|Reloading.]] | ||
[[ | [[File:Igi2 minimi world.jpg|thumb|none|600px|World model of the FN Minimi.]] | ||
=Launchers & Grenade Launchers= | =Launchers & Grenade Launchers= | ||
==M203== | ==M203== | ||
The [[M203 grenade launcher]]. | The [[M203 grenade launcher]] is attached to the M16A2. | ||
[[ | [[File:M203.jpg|thumb|right|300px|M203 grenade launcher - 40x46mm]] | ||
[[ | [[File:Igi2 m203 reloading 1.jpg|thumb|none|600px|Ejecting a spent casing.]] | ||
[[ | [[File:Igi2 m203 reloading 2.jpg|thumb|none|600px|Loading a new grenade.]] | ||
[[ | [[File:Igi2 m16 m203 world.jpg|thumb|none|600px|World model of the M16A2/M203 combo.]] | ||
==LAW 80== | |||
The [[LAW 80]] is only available in multiplayer. | |||
[[File:Law94mm.jpg|thumb|none|400px|LAW 80, 94mm]] | |||
[[File:IGI2Law80.jpg|thumb|600px|none|The LAW 80 being held.]] | |||
==RPG-7== | ==RPG-7== | ||
David Jones takes an [[RPG-7]] from a Russian convoy to destroy an APC. The RPG is also used by Lybian special forces and Chinese guards. | |||
[[ | [[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7]] | ||
[[ | [[File:Igi2 rpg7 holding.jpg|thumb|none|600px|The RPG-7 being held.]] | ||
[[ | [[File:Igi2 rpg7 aim.jpg|thumb|none|600px|Scoped view.]] | ||
[[ | [[File:Igi2 rpg7 reloading 1.jpg|thumb|none|600px|The RPG about to be reloaded.]] | ||
[[ | [[File:Igi2 rpg7 reloading 2.jpg|thumb|none|600px|Inserting a rocket.]] | ||
[[ | [[File:Igi2 rpg7 world.jpg|thumb|none|600px|World model of the RPG-7.]] | ||
== | =Grenades & Explosives = | ||
= | ==ALS T-470 Stun Grenade== | ||
The game's flashbang appears to be an [http://www.iieexport.com/files/ALST470b.pdf ALS T-470 Stun Grenade]. It used by Russian, Libyan and Chinese special forces in singleplayer, but for the player it is only available in multiplayer. | |||
[[File:IGI2 Flashbang.jpg|thumb|none|600px|Stun grenade in multiplayer.]] | |||
[[File:IGI2 Flashbang Close.jpg|thumb|600px|none|Third-person view of a stun grenade. Note the inscription "Sound and Flash with Teargas CN. STD = 9.83".]] | |||
==C4== | ==C4== | ||
[[ | C4 explosives are used during certain objectives of the game. | ||
[[File:Igi2 c4.jpg|thumb|none|600px|C4-in game.]] | |||
==L2A2 Hand Grenade== | ==L2A2 Hand Grenade== | ||
The main | The main type of grenade in the game is the [[M26 hand grenade#L2A2 Hand Grenade|L2A2 hand grenade]], the British version of the American M26 hand grenade. | ||
[[ | [[File:L2A2.jpg|thumb|none|150px|L2A2 HE Frag hand grenade.]] | ||
[[ | [[File:Igi2 l2a2 holding.jpg|thumb|none|600px|An L2A2 hand grenade being held.]] | ||
[[ | [[File:Igi2 l2a2 attack.jpg|thumb|none|600px|Pulling the pin.]] | ||
[[ | [[File:Igi2 l2a2 world.jpg|thumb|none|600px|World model of two L2A2 grenades.]] | ||
==M18 Smoke Grenade== | ==M18 Smoke Grenade== | ||
The [[M18 smoke grenade]] | The [[M18 smoke grenade]] is only available in multiplayer. | ||
[[ | [[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]] | ||
[[ | [[File:IGI2 M18.jpg|thumb|none|600px|M18 smoke grenade in multiplayer.]] | ||
[[ | [[File:IGI2 M18 Close.jpg|thumb|none|600px|Third-person view of an M18 smoke grenade.]] | ||
==Proximity Mine== | ==Proximity Mine== | ||
[[ | Proximity mines are available in the game | ||
[[ | [[File:Igi2 proximitymine 1.jpg|thumb|none|600px|A proximity mine being held.]] | ||
[[File:Igi2 proximity mine 2.jpg|thumb|none|600px|Two proximity mines placed.]] | |||
[[Category:Video Game]] | [[Category:Video Game]] |
Revision as of 19:39, 18 January 2017
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The following guns can be found in the game Project IGI 2: Covert Strike:
Handguns
Colt Anaconda
The Colt Anaconda is only available in multiplayer; it is referred to as "Magnum".
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears in the game, referred to as "D-Eagle", and used by Zaleb Said and his guards in the Libyan missions. It is one of the most powerful pistols in the game.
Glock 17
The Glock 17 is the starting pistol in the Russian levels and comes with a suppressor; it is referred to as the "G-17 SD". It provides accurate but weak firepower.
Heckler & Koch Mk 23 Mod 0
The Heckler & Koch Mk 23 Mod 0 is referred in-game as the "Socom" and comes with a suppressor and a usable LAM unit. It provides suppressed but effective shots and is used by David in the Libyan mission. Anya holds one in the last cutscene of the game.
Makarov PM
The Makarov PM is used by Russian guards, and also by Russian and Chinese scientists as a backup weapon. Wu Xing uses one in the intro cuscene of the 'Secret Weapons Lab' mission, where it uses the Desert Eagle's firing sound, likely due to the more dramatic sound of the Desert Eagle.
Submachine Guns
Heckler & Koch MP5A3
The player starts the game with the Heckler & Koch MP5A3. It incorrectly offers a 3-round burst option, which should be the case for the MP5A5 instead.
Heckler & Koch SMG II
The Heckler & Koch SMG II, a canceled MP5 program, is available in the game with a suppressor. It is used by David Jones in the Chinese missions.
IMI Uzi
The IMI Uzi is used by Libyan guards. Dual-wielded Uzis can only be found in the multiplayer.
Ingram MAC-10
The Ingram MAC-10 is used by Russian guards.
Norinco Type 64
The integrally suppressed Norinco Type 64 SMG is used by Chinese special forces.
Assault Rifles
Colt M16A2
The Colt M16A2 is a starting weapon in the Russian missions, equipped with an M203 grenade launcher. It is used by the IGI special forces in the last level of the game. It incorrectly fires in fully-automatic mode instead of three-round burst.
Heckler & Koch G11 K2
The Heckler & Koch G11 K2 is used by General Wu Xing in the 'Secret Weapons Lab' mission, and is available to the player afterwards. It only fires in fast 3-round burst mode, and it offers a scoped view.
Heckler & Koch G36E
The Heckler & Koch G36E is only used by David in the Libyan missions. It incorrectly offers a 3-round burst option instead of the real 2-round burst.
Norinco Type 56-1
The Norinco Type 56-1 appears, wrongly referred in the game as the AK-47. It is used by Russian and Chinese guards and Libyan special forces.
Steyr AUG A1
The Steyr AUG A1 is available at the start of the Chinese missions.
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 is used by Libyan and Chinese special forces.
Franchi SPAS-12
The Franchi SPAS-12 is used by Russian special forces.
Pancor Jackhammer
The Pancor Jackhammer returns from the prequel, its appearance being again incorrect since the real Jackhammer never entered production. It can be found in the Libyan missions, and is also used by Priboi and Zaleb. Once again it has an erroneous cylinder capacity of 12 rounds instead of 10.
Sniper Rifles
Barrett M82A1
The Barrett M82A1 is used by Chinese special forces. A version with a thermal vision scope is also available as the "M82A1-T" in 'The Ancient Temple' mission.
Heckler & Koch PSG-1
The Heckler & Koch PSG-1 is used by Lybian forces. A suppressed version is also available as the "PSG-1SD".
Hybrid Izhmash SVD Dragunov / Romanian FPK/PSL
Like in the prequel, the "SVD Dragunov" (as referred in the text when picking up the weapon) is a hybrid of the SVD Dragunov and the Romanian FPK / PSL.
Machine Guns
Browning M2HB
The Browning M2HB is available mounted on various platforms.
FN Minimi
The FN Minimi is used by Chinese guards, and can also be found in the Lybian mission. Like in the prequel, it is simply reloaded by switching the belt box without actually inserting the belt into the feed tray.
Launchers & Grenade Launchers
M203
The M203 grenade launcher is attached to the M16A2.
LAW 80
The LAW 80 is only available in multiplayer.
RPG-7
David Jones takes an RPG-7 from a Russian convoy to destroy an APC. The RPG is also used by Lybian special forces and Chinese guards.
Grenades & Explosives
ALS T-470 Stun Grenade
The game's flashbang appears to be an ALS T-470 Stun Grenade. It used by Russian, Libyan and Chinese special forces in singleplayer, but for the player it is only available in multiplayer.
C4
C4 explosives are used during certain objectives of the game.
L2A2 Hand Grenade
The main type of grenade in the game is the L2A2 hand grenade, the British version of the American M26 hand grenade.
M18 Smoke Grenade
The M18 smoke grenade is only available in multiplayer.
Proximity Mine
Proximity mines are available in the game