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Arma Tactics: Difference between revisions
Pyr0m4n14c (talk | contribs) (→M4A1 Carbine: Adding some info on the bursts.) |
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=Player Weapons= | =Player Weapons= | ||
==M4A1 Carbine== | ==M4A1 Carbine== | ||
The [[M4A1]] is an all-purpose weapon with balanced stats. The magazine holds enough bullets for 7 short bursts. It can be modified with an ACOG (+ accuracy) and extended magazine (+2 shots per mag). A suppressor attachment was added after release via a patch. | The [[M4A1]] is an all-purpose weapon with balanced stats. The magazine holds enough bullets for 7 short bursts; this is odd, given how it is modeled with a 20-round magazine, which would mean that every burst was exactly 2.857142 (repeating, of course) rounds. It can be modified with an ACOG (+ accuracy) and extended magazine (+2 shots per mag). A suppressor attachment was added after release via a patch. | ||
[[file:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 Carbine - 5.56x45mm NATO]] | [[file:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 Carbine - 5.56x45mm NATO]] | ||
[[file:ArmA Tactics M4A1 1.jpg|thumb|none|600px|Engineer Sergeant Derek "Boots" Masters armed with an M4A1 carbine.]] | [[file:ArmA Tactics M4A1 1.jpg|thumb|none|600px|Engineer Sergeant Derek "Boots" Masters armed with an M4A1 carbine.]] |
Revision as of 15:17, 15 April 2017
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Arma Tactics for current discussions. Content is subject to change. |
ArmA Tactics is a turn-based strategy game developed by BIS (Bohemia Interactive Studio) for the PC, Nvidia Shield, and android devices. The game follows the story of four Special Forces operatives; Weapons Sergeant Marco "Grim" Salazar, Medical Sergeant Stanley "Stanboy" Dodds, Engineer Sergeant Derek "Boots" Masters, and Communication Sergeant Ian "Bodie" Ellis.
The following weapons can be seen in the game ArmA Tactics:
Player Weapons
M4A1 Carbine
The M4A1 is an all-purpose weapon with balanced stats. The magazine holds enough bullets for 7 short bursts; this is odd, given how it is modeled with a 20-round magazine, which would mean that every burst was exactly 2.857142 (repeating, of course) rounds. It can be modified with an ACOG (+ accuracy) and extended magazine (+2 shots per mag). A suppressor attachment was added after release via a patch.
Benelli M4
The Benelli M4 is a close-range weapon with high damage and low range. It cannot be modified and holds 4 rounds.
M110 SASS
The M110 SASS can be fitted with an extended magazine (+2 shots), sniper scope (increased accuracy), and sound suppressor (added later in a patch). Holds only 4 rounds.
M249 Para
The FN M249 Paratrooper can be upgraded with an ACOG (+accuracy) and high capacity ammo bag (+2 shots). It holds enough bullets for 5 bursts by default.
M18 Smoke Grenade
The M18 smoke grenade can be used by the player's team.
M18A1 Claymore
Two versions of the M18A1 Claymore are present in the game; proximity-detonated and command-detonated.
M67 Frag Grenade
The M67 hand grenade can be used by the player's team. Referred to simply as "Frag Grenade".
M84 Stun Grenade
The M84 stun grenade can be used by the player's team. It blinds the enemies for several turns, resulting in an accuracy and range penalty for them.
Enemy Weapons
M1911
The M1911 pistol is used by some enemies and is misidentified as the "Tokarev TT-33".
AK-74
The AK-74 is a common assault rifle used by enemy soldiers.
AK-107
Some insurgents are armed with AK-107 assault rifles.
AKS-74U
The AKS-74U is also used by enemy troopers. It is correctly ID'd as an "AKS74U".
RPK
The RPK with a 75-round drum magazine is used by some enemy soldiers.
ZU-23-2 AA Gun
The ZU-23-2 anti-aircraft cannon appears in some missions.
See Also
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