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Payday 2: Difference between revisions

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The [[Glock 18|Glock 18C]] is unlocked at reputation level 29 and, similarly to the first game, is known as the "STRYK 18c." It still features a high rate of fire, decent damage, and low accuracy. It comes with a slightly incorrect 20-round magazine (actual model would hold 19; interestingly, in return its Extended Mag holds one ''fewer'' bullet than the real thing without any skills to increase capacity), and a tan frame and slide.  Notably, it is one of three non-LMG guns in the game that cannot equip modifications to lock it in one firing mode, and one of the two among them that is capable of selective fire.
The [[Glock 18|Glock 18C]] is unlocked at reputation level 29 and, similarly to the first game, is known as the "STRYK 18c." It still features a high rate of fire, decent damage, and low accuracy. It comes with a slightly incorrect 20-round magazine (actual model would hold 19; interestingly, in return its Extended Mag holds one ''fewer'' bullet than the real thing without any skills to increase capacity), and a tan frame and slide.  Notably, it is one of three non-LMG guns in the game that cannot equip modifications to lock it in one firing mode, and one of the two among them that is capable of selective fire.
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 1.jpg|thumb|none|600px|Inventory preview of the STRYK 18c, right side. Interestingly, as befitting a game where the player characters commit crimes on a daily basis, a tan finish is only officially available on semi-auto Glocks in reality; full-auto-capable models must be in matte or anodized black.]]
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 1.jpg|thumb|none|600px|Inventory preview of the Glock 18C, right side. Interestingly, as befitting a game where the player characters commit crimes on a daily basis, a tan finish is only officially available on semi-auto Glocks in reality; the full-auto-capable Glock 18 only comes in black from the factory.]]
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 2.jpg|thumb|none|600px|Left side. The selector switch is readily visible, denoting this as an actual Glock 18 and not a converted semi-auto model.]]
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 2.jpg|thumb|none|600px|Left side. The selector switch is readily visible, denoting this as an actual Glock 18 and not a converted semi-auto model.]]
[[file:Payday2 Glock 18C Generation 3 -hd1- holding.jpg|thumb|none|600px|Hoxton holds the Glock 18C.]]
[[file:Payday2 Glock 18C Generation 3 -hd1- holding.jpg|thumb|none|600px|Hoxton holds the Glock 18C.]]
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[[file:Payday2 Glock 18C Generation 3 -hd1- mele.jpg|thumb|none|600px|Pistol whipping with the Glock 18C, giving a good view of the cut-outs for the ported barrel, denoting this as a "C" model.]]
[[file:Payday2 Glock 18C Generation 3 -hd1- mele.jpg|thumb|none|600px|Pistol whipping with the Glock 18C, giving a good view of the cut-outs for the ported barrel, denoting this as a "C" model.]]
'''Modified Version.'''
'''Modified Version.'''
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 1.jpg|thumb|none|600px|An extensively-modified Glock 18C, featuring a pistol red dot sight, an extended compensator, a micro laser aiming module, a wrap-around ergonomic grip, a FAB Defense GLR-440 stock, and an extended magazine.]]
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 1.jpg|thumb|none|600px|An extensively-modified Glock 18C, featuring a Trijicon RMR pistol red dot sight, an IPSC compensator, a micro laser aiming module, a wrap-around rubber grip, a FAB Defense GLR-440 stock, and an extended 33-round magazine (That holds 32 rounds).]]
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 2.jpg|thumb|none|600px|Another modified Glock 18C; alongside the sight, stock and magazine, this one has a bright silver suppressor (which would do little in reality for a weapon with compensator cuts in the barrel), and both a Crimson Trace grip-mounted laser and a larger underbarrel LAM.]]
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 2.jpg|thumb|none|600px|Another modified Glock 18C; alongside the sight, stock and magazine, this one has a bright silver suppressor (which would do little in reality for a weapon with compensator cuts in the barrel), and both a Crimson Trace grip-mounted laser and a slightly larger underbarrel laser sight.]]


==IMI Desert Eagle Mark XIX==
==IMI Desert Eagle Mark XIX==

Revision as of 03:08, 29 August 2016

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Payday 2 for current discussions. Content is subject to change.



Payday 2.
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PC Boxart
Release Date: 2013
Developer: Overkill Software
Publisher: 505 Games
Series: Payday
Platforms: PC, PS3, X360, PS4, Xbox One
Genre: First-person shooter


Payday 2 is the sequel to Payday: The Heist. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the five trees (the Mastermind, Enforcer, Technician, Ghost, and Fugitive) focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's "Offshore Account" (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.

Entries marked with (*) are weapons obtained for free (although they still need to be bought with in-game money) by joining the official Payday 2 steam group. Entries marked with (**) are DLC (downloadable content) weapons.

The following weapons appear in the video game Payday 2


Overview

The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault and battle rifles, shotguns, sniper rifles, machine guns, and dual-wielded weapons. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala SWAT 4 and other such tactical shooters.

Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again require money, with the exception of certain items that have no cost to add

In addition to this, the Gage Weapon Pack #01 DLC introduced select-fire to weapons, and DLC owners unlock access to special addons that enable locking a weapon permanently in one fire mode, along with frag grenades. The later Gage Weapon Pack #02 DLC introduced machine guns and knives to the game. Owners of the Gage Mod Courier DLC are able to unlock a special set of free modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles. In addition, every weapon DLC pack since (and a few heist DLCs) have had even more new guns and melee weapons, and some lock weapon addons to specific achievements rather than random drops. The Gage Sniper Pack introduced armor-piercing sniper rifles to the game. Finally, a noteworthy addition from the Gage Shotgun Pack DLC is the option to use different shell types for any of the game's shotguns. All firearms in Payday 2 are capable of performing a "tactical reload" (i.e. reload when the magazine isn't emptied) in addition to the "dry" animation, though as is common with most contemporary non-tactical shooters, none of them retain the round currently in battery, meaning there is no "one round in the chamber".

As a final addition, the October 22, 2014 patch introduced akimbo weapons, which are wielded as primary weapons but are mostly identical to their single-wielded versions (aside to obvious penalties to their accuracy and recoil control). This list of weapons has expanded over time to include seven sets of pistols and three sets of sub-machine guns. Formerly, only players that had the Hitman perk deck or the Akimbo skill were able to use these weapons, though as of Update 100 (June 2, 2016) any player may use them without any skill investment at all

As of Update #65 (The first person animation update) All base game guns (except for the Taurus Raging Bull aka Bronco .44) and some DLC weapons have received new first person animations, most notably new reloading animations. Also with this update magazines now actually have fully modeled bullets in them, on top of that, it's is possible to see the bullets in the transparent magazines of weapons such as the JP36 (G36K), Commando 553 (SG 552-2), Kobus 90 (P90) etc.

Handguns

Glock 17

The first weapon the new players can use (alongside the Colt Model 733) is a Glock 17. It is given to the player for free as soon as they start the game. It goes by the name "Chimano 88" in-game (the 88 possibly being a reference to Pistol 88, the Swedish army's designation for the Glock 17, which is their service weapon) In the early days of Payday 2, it could only use one of three suppressors, though additional mods compatible with it has since been added. The mod selection for the Glock 17 is strangely limited. It can't, for example, use the extended magazine the Glock 18 and 22 can use for whatever reason.

It has damage and accuracy stats very slightly below most 9mm pistols in the game but it boasts a huge ammo pool and top notch concealment. The pistol has a 17 round magazine capacity which would be correct if it weren't for the extended base plate that should add two more rounds, but it doesn't. It is one of seven pistols that can be dual-wielded.

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Glock 17 (Generation 3) - 9x19mm
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Note extended +2 magazine base plate that's not factored into the weapons capacity. Also note that the pistol doesn't have any markings whatsoever on the slide.
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#14 is scribbled just below the extractor.
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Iron sights.
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Reloading. Dumping the dry mag...
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...inserting a full one...
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...and hitting the slide release.
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A regular Police Officer with a Glock 17. Note the attached (and low quality) Streamlight TLR 1 weaponlight, they never actually use it. These types of cops are also occasionally seen with the Taurus Raging Bull.
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A shield cop with his Glock 17, neither they ever use the weaponlight. This is also great view of the higher quality NPC Streamlight TLR 1 weaponlight model only provided in some of Overkill's renders.

Springfield Armory 1911 Lightweight Operator

The Springfield Armory 1911 Lightweight Operator is unlocked at reputation level 2, and is much more customizable than the starting Glock 17. It is named the "Crosskill" as it was in the first game and has an incorrect 10-round magazine instead of 7 or 8 as in reality, it's Extended Mag modification gives it the model of a Kimber 10-round magazine but it holds 16 rounds. It is one of the seven pistols that can be dual-wielded. It is also seen in the background in several menus.

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Springfield Armory 1911 Lightweight Operator - .45 ACP.
File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 1.jpg
File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 2.jpg
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Iron sights.
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Reloading. Dropping the "dry" magazine that has bullets textured inside in it.
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Reloading. Inserting a mag. Note the clipping.
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Speaking of clipping, when taking a look at the right side of the pistol, there's clipping galore! The trigger discipline is excellent however.

Modified Version

File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- variant 1.jpg
Modified Version of the Springfield Armory 1911 Lightweight Operator.
File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- variant 2.jpg
Modified Version of the Springfield Armory 1911 Lightweight Operator.

Springfield Armory 1911 Lightweight Operator Akimbo

File:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- menu 1.jpg
File:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- holding.jpg
The player holds the Akimbo Lightweight Operators.
File:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- reloading 2.jpg
The player reloads the Akimbo Lightweight Operators.

Modified Version.

File:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- variant 1.jpg
Modified Version of the Akimbo Lightweight Operators.
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The LO on a loading screen.

Beretta 92FS Centurion

The Beretta 92FS Centurion appears as the "Bernetti 9" and is unlocked at reputation level 6, and has an incorrect 14-round capacity instead of 15. Presently, it is one of the seven pistols that can be dual-wielded. The name "B9-S" is visible on the slide, as a nod to the pistol's name from the first Payday

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Beretta 92FS Centurion - 9x19mm
File:Payday2 Beretta 92FS Centurion -hd1- menu 1.jpg
File:Payday2 Beretta 92FS Centurion -hd1- menu 2.jpg
Note that for some reason it's modeled with Beretta Model 92S grip panels meant for a heel-magazine release.
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Iron sights.
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Reloading. About to insert a fresh mag...
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...hitting the slide release.

Akimbo

File:Payday2 Beretta 92FS Centurion akimbo -hd1- menu 1.jpg
File:Payday2 Beretta 92FS Centurion akimbo -hd1- holding.jpg
The player holds Akimbo 92FS Centurions.
File:Payday2 Beretta 92FS Centurion akimbo -hd1- reloading 2.jpg
The player reloads Akimbo 92FS Centurions.

Modified Version

File:Payday2 Beretta 92FS Centurion akimbo -hd1- variant 1.jpg
Modified Version of the Akimbo 92FS Centurions.

Taurus Raging Bull

The Taurus Raging Bull returns from the first Payday, again known as the "Bronco .44" but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of Update 13, street cops can use this devastating weapon. It is also notably used by the female FBI Agent enemies in the Hoxton Breakout heist and some mobsters in the Hotline Miami heist. The hammer is always shown cocked after every shot despite none of the characters ever cocking the hammer.

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Taurus Raging Bull - .44 Magnum
File:Payday2 Taurus Raging Bull -hd1- menu 1.jpg
File:Payday2 Taurus Raging Bull -hd1- menu 2.jpg
File:Payday2 Taurus Raging Bull -hd1- holding.jpg
The player holds the Taurus Raging Bull.
File:Payday2 Taurus Raging Bull -hd1- aim.jpg
The player aims the Taurus Raging Bull.
File:Payday2 Taurus Raging Bull -hd1- reloading 1.jpg
The player reloads the Taurus Raging Bull.
File:Payday2 Taurus Raging Bull -hd1- reloading 2.jpg
The player somehow reloads all six rounds at the same time without using a speed-loader.
File:Payday2 Taurus Raging Bull -hd1- mele.jpg
Pistol whipping with the Taurus Raging Bull.

Modified Version.

File:Payday2 Taurus Raging Bull -hd1- variant 1.jpg
Modified Version of the Taurus Raging Bull.
File:Payday2 Taurus Raging Bull -hd1- variant 2.jpg
Modified Version of the Taurus Raging Bull.

Glock 18C

The Glock 18C is unlocked at reputation level 29 and, similarly to the first game, is known as the "STRYK 18c." It still features a high rate of fire, decent damage, and low accuracy. It comes with a slightly incorrect 20-round magazine (actual model would hold 19; interestingly, in return its Extended Mag holds one fewer bullet than the real thing without any skills to increase capacity), and a tan frame and slide. Notably, it is one of three non-LMG guns in the game that cannot equip modifications to lock it in one firing mode, and one of the two among them that is capable of selective fire.

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Glock 18C (3rd Generation) - 9x19mm
File:Payday2 Glock 18C Generation 3 -hd1- menu 1.jpg
Inventory preview of the Glock 18C, right side. Interestingly, as befitting a game where the player characters commit crimes on a daily basis, a tan finish is only officially available on semi-auto Glocks in reality; the full-auto-capable Glock 18 only comes in black from the factory.
File:Payday2 Glock 18C Generation 3 -hd1- menu 2.jpg
Left side. The selector switch is readily visible, denoting this as an actual Glock 18 and not a converted semi-auto model.
File:Payday2 Glock 18C Generation 3 -hd1- holding.jpg
Hoxton holds the Glock 18C.
File:Payday2 Glock 18C Generation 3 -hd1- aim.jpg
Aiming the Glock 18C.
File:Payday2 Glock 18C Generation 3 -hd1- reloading 1.jpg
Tactical reload.
File:Payday2 Glock 18C Generation 3 -hd1- reloading 2.jpg
Finishing an empty reload, the slide already halfway back into battery.
File:Payday2 Glock 18C Generation 3 -hd1- mele.jpg
Pistol whipping with the Glock 18C, giving a good view of the cut-outs for the ported barrel, denoting this as a "C" model.

Modified Version.

File:Payday2 Glock 18C Generation 3 -hd1- variant 1.jpg
An extensively-modified Glock 18C, featuring a Trijicon RMR pistol red dot sight, an IPSC compensator, a micro laser aiming module, a wrap-around rubber grip, a FAB Defense GLR-440 stock, and an extended 33-round magazine (That holds 32 rounds).
File:Payday2 Glock 18C Generation 3 -hd1- variant 2.jpg
Another modified Glock 18C; alongside the sight, stock and magazine, this one has a bright silver suppressor (which would do little in reality for a weapon with compensator cuts in the barrel), and both a Crimson Trace grip-mounted laser and a slightly larger underbarrel laser sight.

IMI Desert Eagle Mark XIX

The IMI Desert Eagle Mark XIX goes by the everlasting nickname Deagle in-game. It holds an incorrect 10 rounds in its 7-round magazine. While it's possible to squeeze ten rounds into the .357 Magnum version of a Desert Eagle (nine in the mag and a round in the chamber) the Desert Eagle in-game is clearly the .50 AE version since it has a non-fluted barrel.

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IMI Desert Eagle Mark XIX - .50 AE
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Like the Glock 17, the Desert Eagle has no markings on the slide.
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Note the scratched out serial number just above the grip.
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Dallas admires some graffiti with his Eagle. Note that it is possible to see a bullet inside the gun if you take a close look at the back end of it.
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Iron sights.
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The slide cycling as the gun is fired.
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Reloading. Inserting a new magazine filled with bullets...
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...and then really racking the slide. There must be some malfunction with the slide release as the slide doesn't lock back once the gun is dry.
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The Desert Eagle modified into a ridiculous mall ninja's dream gun. Note that the can at the end of the barrel is a makeshift oil filter suppressor.

IMI Desert Eagle Mark XIX Akimbo

File:Payday2 Desert Eagle Mark XIX akimbo -hd1- menu 1.jpg
File:Payday2 Desert Eagle Mark XIX akimbo -hd1- holding.jpg
The player holds Akimbo Desert Eagles.
File:Payday2 Desert Eagle Mark XIX akimbo -hd1- reloading 2.jpg
The player reloads Akimbo Desert Eagles.

Modified Version.

File:Payday2 Desert Eagle Mark XIX akimbo -hd1- variant 1.jpg
Modified Version of the Akimbo Desert Eagles.

Heckler & Koch USP45 Tactical(*)

The Heckler & Koch USP45 Tactical appears as the Interceptor .45 and is automatically unlocked for purchase by joining the official Payday Steam Group. It's quite powerful and uses a 13-round magazine (one more than it holds in real life for the .45 ACP version). It is one of seven pistols that can be dual-wielded (along with all variants below). It is incorrectly shown fitted with a Heckler & Koch Jet-Funnel mag-well extension and extended magazines that were only designed for and fit the 9mm and .40 S&W versions of the USP.

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Heckler & Koch USP45 Tactical - .45 ACP
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note Jet-Funnel mag-well extension
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Iron sights.
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Reloading. Inserting a mag...
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...then the slide release is hit. Here the slide is just a blink away from locking into battery.
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Heckler & Koch USP Expert - .40 S&W. The Jet-Funnel mag-well extension is proper for the USP in this caliber.
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The UPS Tactical becomes a USP Expert if fitted with the "Expert Slide".
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Heckler & Koch USP Match - 9x19mm
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It can also be turned into an USP Match with the "Match Slide". Fitting this mod on the pistol will give the slide a stainless finish.

Glock 22C(*)

The Glock 22C appears as a new gun added in the Election Day update (3/20/2014) and is named the "Chimano Custom", with the website render marking it as a .40 S&W model. It has a default magazine of 16 rounds (actually 15 in real life or 17 with the +2 base-plate shown in-game) and can be modified in most of the same ways as the Glock 18C. It has a unique red fiber-optic front sight, a flared magazine well, and an OD green frame. The Custom becomes a Glock 35 if equipped with the "Long Slide" modification. This is one of the seven pistols that can be dual-wielded

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Glock 22 (Generation 3) - .40 S&W
File:Payday2 Glock 22C Generation 3 -hd1- menu 1.jpg
File:Payday2 Glock 22C Generation 3 -hd1- menu 2.jpg
File:Payday2 Glock 22C Generation 3 -hd1- holding.jpg
The player holds the Custom Glock 22C.
File:Payday2 Glock 22C Generation 3 -hd1- aim.jpg
The player aims the Custom Glock 22C.
File:Payday2 Glock 22C Generation 3 -hd1- reloading 1.jpg
The player reloads the Custom Glock 22C.
File:Payday2 Glock 22C Generation 3 -hd1- reloading 2.jpg
The player reloads the Custom Glock 22C.
File:Payday2 Glock 22C Generation 3 -hd1- mele.jpg
Pistol whipping with the the Custom Glock 22C. Note the slide cut-outs for the ported barrel, denoting this as a "C" model.

Modified Version

File:Payday2 Glock 22C Generation 3 -hd1- variant 1.jpg
Modified Version of the Custom Glock 22C.
File:Payday2 Glock 22C Generation 3 -hd1- variant 2.jpg
Modified Version of the Custom Glock 22C.

Glock 26(*)

On the seventh day of the Crimefest release parade (October 22nd 2014), John Wick himself jumped aboard and brought his trusted Glock 26 along for the ride. Called the Chimano Compact, it tries to fill the same "high-capacity 9x19mm" role as the Beretta 92. It can stand up to it in terms of damage output and has a trivial recoil advantage, but otherwise lags a little behind on all fronts, especially so with the "high-capacity" bit. Unlocked at level 36, the $605,000 price tag is a little hard to swallow for what it is. It's also the first of the seven pistols which have separate akimbo variants classed as primary weapons.

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Glock 26 subcompact - 9x19mm
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Wick's unsullied Glock 26. Overkill correctly set it to carry 10 rounds at a time, but didn't account for the potential extra two bullets the molded Pearce Grips magazine extension adds.
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Given the worrying accuracy numbers Glocks have in this game, John is relieved to see that the Chimano Compact stands on the same adequate level as the Signature .40 and Crosskill. It can reliably put a round into a SWAT helmet around 10 meters (demonstrated by the poor bastard under the bead) without help and up to 20 when upgraded - which is about as far as the sights can comfortably handle, anyway.
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The unique Striking upgrades (body kit, slide, magazine) turn the gun into a "Tier 1" custom version from Salient Arms International. It even appears to have some of the optional extras listed in the brochure, namely the grip stippling and eye-searing Cerakote finish. The end result is a welcome upgrade to both damage and accuracy, but the gaudy look lowers its top-notch stealth rating to the level of a common .44 revolver.
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Looks like this tactical custom was devised at an in-house "Chimano Custom Shop" instead. The gadget options are the same limited set as with the starter Glock, but it gets a free set of Striking components from the get-go. Note the relatively massive attachment rail and low-profile laser which don't hurt concealability in any way. The stock slide also has a small stamp on top of the bolt with the letters "AT" and the Overkill bomb logo - perhaps a modeler's signature.
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Dallas rallies his burly crew during an armored car ambush. When the slide locks back, the upgraded barrel is revealed to have heat-dissipating baffles all the way around it - another optional SAI custom order. Additionally, the colors of the Cerakote coating have a much closer resemblance to the real-life options under daylight.
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The grip-mounted laser module not only increases accuracy in itself, but its beam is completely unobtrusive when the sights are used. Note the cute US flag on the upgraded slide.
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John Wick whips up a rampage inside a gangster stronghold. A rather weak option in the akimbo category, the Chimano Compacts suffer dearly from being stuck at a shallow 10-round magazine capacity. That said, they're still the least bad akimbo pistols to reach the maximum of 30 concealment - extremely important for Fugitives, whose combat performance is directly derived from stealthiness.
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Chambers full? Check.
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Revenge administered? Check!

Walther PPK(**)

The Walther PPK is available for purchase with the Armored Transport DLC and is known as the "Gruber Kurz" pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds instead of 6 (.380 ACP) or 7 (.32 ACP) rounds. It was the first handgun in the game to be able to use a laser without needing anything in the gadget slot, having a unique grip with a built-in laser. This was later followed by the Glock series' own laser grip

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Walther PPK - .32 ACP
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Iron sights.
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Reloading. Inserting a new magazine.
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Reloading. Tugging the slide to release it.

Walther PP

Modifying a Walther PPK with the "Long Slide" turns it into a Walther PP.

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Walther PP - .32 ACP
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Iron sights.

SIG-Sauer P226R(**)

The SIG-Sauer P226R in .40 S&W appears as the Signature .40 and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill (Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill. By default, the P226 holds 12 rounds (one less than the real .40 version) and its extended magazine unusually has no concealment penalty (unlike those for most weapons)

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SIG-Sauer P226R - 9x19mm. The one in-game is a .40 S&W model.
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Iron sights.
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Reloading. Dropping the dry magazine. If you take a closer look right under the gun you can see the magzine. It has some very strange-looking bullets modeled in it.
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Not concerned about the strange bullets, Dallas inserts a new mag and is just frames away from hitting the slide release.
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The P226 fitted with a Equinox two-tone slide, Osprey silencer, and micro LAM.

Taurus 4510PLYFS(*)

The Taurus 4510PLYFS was added to the game as a Crimefest community milestone reward, for having 1 million members in the Payday 2 Steam group. It shoots the .410 Bore and holds 5 shells, and is classed by the game as a shotgun, so handgun skills have no effects on it. It is depicted as being ridiculously power, even more so than most of the 12 gauge shotguns, despite it's .410 chambering, much like the similar Taurus Judge in the Max Payne movie. Thanks to sharing its accessories with the other shotguns, it can accept the Silent Killer suppressor, which logically wouldn't work due to the gap between the barrel and cylinder.

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Taurus 4510PLYFS - .410 Bore/.45 Long Colt
File:Payday2 Taurus 4510PLYFS -hd1- menu 1.jpg
Note that the shells are too long and clip through the front of the gun.
File:Payday2 Taurus 4510PLYFS -hd1- menu 2.jpg
File:Payday2 Taurus 4510PLYFS -hd1- holding.jpg
The player holds the Taurus 4510PLYFS.
File:Payday2 Taurus 4510PLYFS -hd1- aim.jpg
The player aims the Taurus 4510PLYFS. The hole on the hammer is in fact the keyhole of Taurus' patented Revolver Security System.
File:Payday2 Taurus 4510PLYFS -hd1- reloading 1.jpg
The player reloads the Taurus 4510PLYFS.
File:Payday2 Taurus 4510PLYFS -hd1- reloading 2.jpg
The player reloads the Taurus 4510PLYFS.
File:Payday2 Taurus 4510PLYFS -hd1- mele.jpg
Pistol whipping with the Taurus 4510PLYFS.

Modified Version.

File:Payday2 Taurus 4510PLYFS -hd1- variant 1.jpg
Modified Version of the Taurus 4510PLYFS.
File:Payday2 Taurus 4510PLYFS -hd1- variant 2.jpg
Modified Version of the Taurus 4510PLYFS.

Mauser C96 "Broomhandle"(**)

The Mauser C96 "Broomhandle" appears as the "Broomstick" and is unlocked for purchase at reputation level 23 by buying the Gage Historical Pack DLC. It has rather high damage (equivalent to the 92FS Centurion or PPK), but is hindered by its 10-round magazine and a somewhat slower reload.

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Mauser C96 "Broomhandle" - 7.63x25mm Mauser
File:Payday2 Mauser C96 -hd1- menu 1.jpg
Preview of the C96, right side.
File:Payday2 Mauser C96 -hd1- menu 2.jpg
Left side.
File:Payday2 Mauser C96 -hd1 holding.jpg
Hoxton holding the Mauser C96.
File:Payday2 Mauser C96 aim.jpg
Aiming the Mauser C96.
File:Payday2 Mauser C96 -hd1- reloading 1.jpg
Reloading the Mauser C96. Owing to how the weapon operates in reality, its bolt is a magic one that locks back on its own upon pressing the reload button in typical video game fashion.
File:Payday2 Mauser C96 -hd1- reloading 2.jpg
An empty reload has the player character remove the stripper clip by pulling and releasing the bolt. In reality, this would not safely eject the clip so much as it would shatter it and likely cause a horrific jam. The tactical reload animation, where the bolt releases back into battery on its own upon removal of the clip, is more correct.
File:Payday2 Mauser C96 -hd1-mele.jpg
Pistol whipping with the Mauser C96.

Modified Version

File:Payday2 Mauser C96 -hd1- variant 1.jpg
Modified version of the Mauser C96, with a pistol red dot sight, a micro laser aiming module on a side-mounted rail, a 20-round removable magazine from the M712 "Schnellfeuer" variant, and a "Damper.L 44 Nozzle" to give it the barrel of the DL-44 Heavy Blaster Pistol from Star Wars.
File:Payday2 Mauser C96 -hd1- variant 2.jpg
Modified version of the Mauser C96, this time with a suppressor and a scope. Like the nozzle, this scope, the "Barrel Sight 44", is based on that of the DL-44 blaster from Star Wars.

Mauser C96 carbine \ Mauser C96 "Broomhandle" Hybrid

The Mauser C96 carbine appears if the "Broomstick" is modified with the "Precision Barrel" and "Holster Stock".

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Mauser C96 carbine - 7.63x25mm Mauser
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Mauser C96 with detachable holster/stock - 7.63x25mm Mauser
File:Payday2 Mauser C96 carbine -hd1- menu 1.jpg
Preview of the C96 carbine, right side.
File:Payday2 Mauser C96 carbine -hd1- menu 2.jpg
Left side.
File:Payday2 Mauser C96 carbine -hd1- holding.jpg
Hoxton holds a Mauser C96 carbine. Note that both hands are still on the pistol grip.
File:Payday2 Mauser C96 carbine -hd1- aim.jpg
Aiming the C96 carbine.
File:Payday2 Mauser C96 carbine -hd1- reloading 1.jpg
Reloading the C96 carbine. Being just the standard Broomstick with a specific set of attachments, it obviously has the same reloading animation.
File:Payday2 Mauser C96 carbine -hd1- reloading 2.jpg
This includes the incorrect empty-reload. Incidentally, magazine attachments cannot change a weapon's animations, either, so reloading the detachable, 20-round "Schnellfeuer" magazine would still involve inserting ten rounds from the top via a clip.
File:Payday2 Mauser C96 carbine -hd1- mele.jpg
Melee attack of the Mauser C96 carbine.

Modified Version

File:Payday2 Mauser C96 carbine -hd1- variant 1.jpg
A Mauser C96 carbine, modified with the two DL-44-based attachments, a laser aiming module underneath the scope, and a 20-round magazine.
File:Payday2 Mauser C96 carbine -hd1- variant 2.jpg
Another modified C96 carbine, with a pistol red dot sight, a suppressor, and a flashlight.

Springfield Armory XDM(**)

The Springfield Armory XDM appears as the "LEO Pistol" as part of the Butcher DLC along with the VHS-D2 rifle. Initially a Croatian design (as the HS2000), it has an 19-round magazine, which is correct for the 9mm version. The markings are inconsistent however, showing on the slide that the chambering is .40 S&W, but the ejection port markings show that is chambered for .45 ACP.

The pistol comes with an olive drab frame and has two slide mods, the "Custom Slide" and "Long Slide". The Custom Slide oddly adds a ported 4" original XD model slide and the Long Slide adds a stainless steel XDM 5.25 Competition series slide which despite its name is the same length as the standard slide (which seems to be a fictional 5" version). Both the mod slides have "5.25" marked on the sides despite nether of the slides/barrels actually being 5.25 inches.

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Springfield Armory XDM with 4.5 inch barrel - .45 ACP
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Springfield Armory XDM 5.25 with two-tone finish – .40 S&W. To show the 5.25 slide.
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Springfield Armory XD-9 V10 with 4 inch barrel - 9x19mm. To show the 4" ported XD slide.
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The XDM is erroneously shown with an ambidextrous slide release and takedown lever(!)
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Chains with his XDM
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Iron sights.
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Reloading. Releasing the empty mag.
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Shoving in a new one. While there is a bullet modeled nicely on top the magazine, the peep windows show that the rest of the mag is empty.
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Chambering a round.
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The XDM fitted with the "Long Slide", it's not actually as long as a real 5.25 slide.
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The XDM fitted with the "Custom Slide". Note "5.25" on the the 4" XD slide.

Single Action Army(**)

A Single Action Army with wooden grips appears as the "Peacemaker .45" and is part of the Butcher's Western Pack DLC. By default it is the 7.5" "Cavalry" model, but the "Shootout Barrel" and "Precision Barrel" modifications turn it into the 5.5" "Artillery" and 12" "Buntline Special" models respectively. When firing the weapon, the player character will fan the hammer. The Single Action Army cannot be modified with other modifications, limited only to the two barrels stated above, a stock, and a pistol grip modification.

The in-game revolver operates in strange and bizarre ways not seen on the real Single Action Army. The weapon is absurdly powerful for an antique revolver of this caliber, massively dwarfing the Bronco .44 and Deagle in stopping power despite both of them faring the other way around in reality. The extractor rod on the Peacemaker is also never used to remove spent cartridges, the player character simply opens the loading gate and puts in fresh rounds, the fired casings falling out on their own.

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Colt Single Action Army with 7.5" barrel known as the "Cavalry" model. - .45 Long Colt
File:2015-05-08 00006.jpg
Right side of the 7.5" Single Action Army
File:2015-05-08 00007.jpg
Left side of the 7.5" Single Action Army
File:2015-05-07 00027.jpg
Drawing the Single Action Army
File:2015-05-07 00029.jpg
"Cavalry" Single Action Army in idle
File:2015-05-07 00031.jpg
Iron sights
File:2015-05-07 00033.jpg
Opening the loading gate
File:2015-05-07 00036.jpg
Loading a round in, note how the player character never seem to remove the spent cartridges with the extractor rod, they just pop out of the chamber on their own and fresh bullets are then loaded. Also note the hammer in fully cocked a.k.a. "ready-to-fire" position, which is not a very safe thing considering the activity in question.
File:2015-05-07 00038.jpg
Snapping the loading gate closed, yeah I winced too.
File:2015-05-07 00054.jpg
Pistol whipping with the Single Action Army
File:2015-05-09 00030.jpg
A Modified "Cavalry" Single Action Army
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Single Action Army with 5.5" barrel aka "Artillery" model with wooden grips - .45 Long Colt
File:PAYDAY2SingleActionArmyArtilleryPreview.jpeg
Right side of the 5.5" Single Action Army
File:2015-05-08 00010.jpg
Left side of the 5.5" Single Action Army
File:2015-05-07 00057.jpg
Idle
File:2015-05-07 00058.jpg
Reloading
File:2015-05-09 00024.jpg
A Modified "Artillery" Single Action Army
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Colt Single Action Army with 12" barrel known as the "Buntline Special" - .45 Long Colt
File:2015-05-08 00011.jpg
Right side of the 12" Single Action Army
File:2015-05-08 00012.jpg
Left side of the 12" Single Action Army
File:2015-05-07 00066.jpg
Idle
File:2015-05-07 00067.jpg
Reloading
File:2015-05-09 00023.jpg
A Modified "Buntline Special" Single Action Army

Mateba 2006M(**)

The Mateba 2006M was added into the game with the Alesso Heist DLC. It's called "Matever .357" in game, a reference to the butchering of the manufacturer's name in the English dub of Ghost in the Shell. It's chambered in .357 Magnum and holds a correct 6 rounds.

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Mateba 2006M - .357 Magnum
File:Mateba 2006M PD2.jpg
File:Mateba 2006M ingame PD2.jpg
The Player holding the Mateba 2006M
File:Mateba 2006M reload PD2.jpg
Reloading the Mateba. Notice the unusual cylinder placement of the 2006M

IWI Jericho 941 PL(**)

The IWI Jericho 941 PL was be added in the Point Break heists DLC. It's called "Baby Deagle" in game, referencing Magnum Research marketing of the Jericho as a "Baby Eagle". The weapon has the ejection port marked as 9x19 (9 Parabellum), however it has a magazine capacity of 12 rounds, indicating a .40 caliber variant. The standard 9mm variant has a capacity of 15 rounds. Additionally, the Jericho has the silver guide rod of the 941's chambered in .41 AE, if the intention was to have the Jericho chambered in that caliber, it would explain its whooping 150 damage per shot, very close to the Desert Eagle in game. The PL can be modified with the "Spike kit" which makes it resemble the older steel framed Jericho 941 F, on top of that it can be modified with the "Spike grip" which gives it a very similar appearance as the Jericho 941 R used by Spike Spiegel in Cowboy Bebop

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IWI Jericho 941 PL, current production polymer framed model - 9x19mm
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Bohdi reloads his 941 in the trailer.
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The Jericho 941 PL seen in the Point Break heist trailer, note the threaded extended barrel. It is notably a model with a decocker lever, Bohdi is shown decocking the pistol before holstering it in the trailer.
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The new character Bohdi about to flick the decocker.
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9x19 is stamped on the ejection port.
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Iron sights.
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Reloading.

Modified Version

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Stainless IMI Jericho 941 F (note decocker on frame) - 9x19mm
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The 941 modified into a Jericho 941 F with the "Spike kit"
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File:PD2 Jericho 941 F misc1.1.jpg
File:PD2 Jericho 941 F misc1.2.jpg
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A Non-firing replica of Spike Spiegel's Jericho 941 R by Japanese model company 'Poseidon' with laser sight and custom grips.
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Adding the "Spike grip" to the former will make it look like Spike Spiegel's 941 R from Cowboy bebop. It is not the exact model as the decocker is mounted on the frame and not the slide as on the 941 R.
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File:PD2 Jericho 941 F misc2.1.jpg
File:PD2 Jericho 941 F misc2.2.jpg

Kalashnikov Concern PL-14 Lebedev

The Russian PL-14 Lebedev prototype pistol is another weapon added for free with the Hardcore Henry Packs DLC and is called the "White Streak Pistol" in-game. It is incorrectly depicted with a 12-round magazine capacity instead the real life 15-round capacity, even with its "Extended Magazine" mod it only brings it to 14 rounds. Judging from its ridiculously high Desert Eagle level damage it seems to be chambered in a caliber far larger than 9x19mm (which is the only caliber available), the capacity and high damage show that its stats are a copy-and-paste of the Jericho 941 RPL's stats.

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PL-14 Lebedev - 9x19mm
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Iron sights.
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Reloading. Inserting a magazine with no bullets, classic...
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...and then hitting the slide release.
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The PL-14 with its two unique mods, an extended magazine and a "prototype" barrel.

Submachine Guns

Ingram MAC-11

The "Mark 10" is actually based on a Ingram MAC-11 and a cheap Double Eagle airsoft one at that. It is unlocked at reputation level 2. It holds an incorrect 40 rounds in a short 16-round MAC-11 magazine and the Extended Magazine attachment gives it a 32-round magazine that increases the capacity to 48.

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RPB Industries M11A1 - .380 ACP
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It comes standard with the sliding stock fully extended but there's no mod that actually allows you to retract the stock or even remove it. The only other option is the Skeletal Stock, which adds an even bulkier stock.
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Iron sights.
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Peeking in on the right side of the weapon clearly shows that the bolt is closed, which is incorrect as MAC-11s fire from a open bolt, even though the charging handle is correctly in the rear position.
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Reloading. Dropping out the magazine as if the gun had a thumb mag-release, despite the fact that the MAC-11 has a heel mag-release.
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In with a new mag.
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And at last pulling the charging handle in a rather strange manner.
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The extended 32-round magazine for the MAC-11 which only adds a measly 8 rounds.
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The MAC-11 used by various gangsters in-game. Note that it has a unique flashlight attached to it that is never seen used. Also note the tape on the grip.

Heckler & Koch MP5

The Heckler & Koch MP5 returns from Payday: The Heist, again known as the "Compact-5" and still in use by some SWAT units. It is unlocked at reputation level 13 and starts out as an MP5A4 but can be changed, via the combination of different mods, into a MP5A5, MP5/10, MP5SD5, MP5SD6, or MP5KA4. The Cloaker enemy has a cut down pseudo MP5/40 with an A3 stock and various mods that only they can use, as of update 61 however, it's possible to use the MP5 with 10mm ammo. The actual weapon is not converted into an actual MP5/10 however, as it lacks the bolt release.

As of update 97.4, it's possible to dual wield MP5s. These dual-wielded MP5s lack stocks and it is not possible to attach them.

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Heckler & Koch MP5A4 - 9x19mm
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MP5A4. Note the odd depiction of the HK fire mode pictograms, There seems to be no safe setting and the semi-auto setting is white like the safe setting instead of being red like the other fire modes. Compare this to the above picture.
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Heckler & Koch MP5A5 - 9x19mm
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The "Adjustable Stock" turns the in-game weapon into an MP5A5.
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Heckler & Koch MP5/40 - .40 S&W
File:Payday2 Cloaker'sMP540.jpg
The unique MP5/40 wielded by the Cloaker enemy. Didn't help him much...
It lacks the bolt release of a true MP5/40.
File:Payday2 CloakersMP540 3.jpg
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Heckler & Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto
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The "Straight Magazine" turns it into a mostly-accurate MP5/10; like the Cloaker's version it lacks the bolt release.
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Heckler & Koch MP5SD5 - 9x19mm
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The "Ninja Barrel" takes the form of the MP5SD's integral suppressor; an otherwise-unmodified Compact-5 with it most closely resembles the SD5.
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Heckler & Koch MP5SD6 - 9x19mm
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Combining the Ninja Barrel with the Adjustable Stock instead produces an MP5SD6.
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Heckler & Koch MP5KA4 - 9x19mm
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The "Sehr Kurze Barrel" and the "Bare Essentials Stock" produce something similar to the MP5KA4, missing only the classic integrated "K" vertical foregrip.
File:MP5A4 PD2 idle.jpg
Holding the MP5A4.
File:MP5A5 PD2 Iron sights.jpg
Iron sights of the MP5A5.
File:MP5SD6 PD2 reloading.jpg
Reloading the MP5SD6.
File:MP5.10 PD2 reloading.jpg
Reloading the MP5/10.
File:MP5KA4 PD2 reloading.jpg
Reloading the MP5KA4. Sokol resorts to gently pushing down the bolt instead of going for the ubiquitous slap.
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A Hostage Rescue team member with an MP5A3. This MP5 model is used across several enemy types. It has a Safe/Single/Auto trigger group as opposed to the Safe/Single/Burst/Auto trigger group used by the player available MP5s, making it an A3 model.

Akimbo

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Preview of Akimbo Compact-5s. Other than stocks, twin MP5s have access to the same pool of attachments as a single one.
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Dallas with his two MP5s.
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Aiming the MP5s produces the expected results. At least it's better than nothing...?
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Reloading. Somehow dropping the magazines with both hands full.
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Reloading. In classic video game fashion, Dallas pulls the guns off-screen and a bunch of noises gives us an idea of the guns are being reloaded, somehow.
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Running with twin MP5s (and the AKMSU) gives us this rather different animation, both guns are held up in a reckless fashion.
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John Wick brandishes his two MP5KA4s as he's about to rob a bank, remembering the good ol' days. Note the lack of an ambidextrous fire-selector, something that would have been very handy when dual-wielding any gun.

Brügger & Thomet MP9

The B&T MP9 appears as the "CMP" and is unlocked at reputation level 19, in reference to the Steyr TMP lookalike in the Nintendo 64 title Perfect Dark. It has an unfortunate niche in the stat rankings where it's not able to muster enough brawn to plug heavier SWAT in single headshots, but isn't quite small enough to pocket for stealth tasks either. What makes it such a hidden gem are the terrific accuracy and stability for its fire rate, which mean that it can put three rounds into a helmet where other SMGs could only place one before jumping off mark. The quick reload, deep ammo pool and agreeable hipfire performance are just further perks.

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Brügger & Thomet MP9 - 9x19mm. Fixed foregrip variant shown.
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A farm-fresh CMP. It looks uncannily like the current MP9-NA3 - N for NATO (9x19mm) and A3 for folding stock with gripless rail. The only crimp is the missing fire selection dial. It'd normally sit near the magazine release in thumb's reach, but this one uses the older double-stage trigger contraption.
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These accessories are all official B&T extras, excluding the TangoDown vertical foregrip. The "Solid Stock" comes standard in the MP9N-A4 model, the 30-round "Extended Magazine" is an option, the Aimpoint Micro TL a.k.a. "Professional's Sight" is officially endorsed by B&T and the massive proprietary "Tactical Suppressor" is a reminder that Brügger & Thomet started out in the business of making silencers. The last one in the bunch come along only recently in the Butcher's Mod Pack.
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The typical kinds of extras. The laser light gadgets sit on the left and upside down on the CMP, making the yellow laser module's label much more legible than usual.
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Ever the tactical one, Houston kicks off the night raid from atop an optional vantage point. As can be expected for such a low-profile machine pistol, the sights aren't too fast to use over a distance. The aiming modules clamped on the side are much more obtrusive using the irons than with an optical sights, which sit much higher on top of the gun.
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Although its new animations are much less showy, even the CMP magazines got their shiny chrome bullets. As usual, the magazine sizes are all over the place, fitting 30 and 42 rounds in the 15-round stub and the 30-round option respectively.
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Armed with only an MP5 and a shotgun from the trunk, a trio of beat cops attempt to evacuate a bystander from the mall chaos. Houston gets ready to finish his interruption.
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Coming from below and to the left, the laser sight beam on the CMP disrupts the sight picture much less than with most other guns.
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A tased Shield unit helplessly unloads his MP9 against metal. The big tan TangoDown foregrip on the CMP wasn't there from the start - it was added in a patch during the first few months after release, held before that with a tight two-hand grip like the Mark 10 is. The sidearms carried by FBI Heavy Response Shields didn't have to conform to that change.


FN P90 TR

The FN P90 TR appears as the "Kobus 90" and is unlocked at reputation level 36. It has the highest magazine size of any secondary, but only comes with a total of three mags. If the Long Barrel mod is put on the gun, it will resemble the PS90 TR, the civilian carbine version. As of the First Person Animations Update, the P90's magazine is now translucent and visibly empties as the gun is fired

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FN P90 TR - 5.7x28mm
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In-game.
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Iron sights.
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Reloading.
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Reloading.
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FN PS90 - 5.7x28mm
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The P90 fitted with the long barrel. It's not quite the same length as the PS90 and it has a standard P90 flash hider.

Thompson M1928(*)

The Thompson M1928 with a 50-round "L" drum magazine was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. Along with the P90, it has the highest magazine size of any SMG in the game, but its accuracy and damage are rather low without modifications. It is one of 3 select-fire guns (one of two secondaries, alongside the Glock 18) that does not get the fire-mode locking mods.

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M1928 Thompson - .45 ACP
File:Payday2 M1928 -hd1- menu 1.jpg
File:Payday2 M1928 -hd1- menu 2.jpg
File:Payday2 M1928 -hd1- holding.jpg
The player holds the Thompson M1928.
File:Payday2 M1928 -hd1- aim.jpg
The player aims the Thompson M1928.
File:Payday2 M1928 -hd1- reloading 1.jpg
The player reloads the Thompson M1928. Note how the charging handle isn't locked back when the reload is started, which in reality would make the "L" drum unable to be removed.
File:Payday2 M1928 -hd1-reloading 2.jpg
The player reloads the Thompson M1928.
File:Payday2 M1928 -hd1- mele.jpg
Melee attack of the Thompson M1928.

Modified Version

File:Payday2 M1928 -hd1- variant 1.jpg
Modified Version of the Thompson M1928.
File:Payday2 M1928 -hd1- variant 2.jpg
Modified Version of the Thompson M1928.

Carl Gustav M/45(**)

The Carl Gustav M/45 is named the "Swedish K SMG" in game and incorrectly holds 40 rounds in the magazine instead of 36, though it is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC. The in-game weapon is based on the military version of the M/45, as evident by the lack of a fire selector.

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Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎
File:Payday2 Carl Gustav M45 -hd1- menu 1.jpg
File:Payday2 Carl Gustav M45 -hd1- menu 2.jpg
File:Payday2 Carl Gustav M45 -hd1- holding.jpg
The player holds the Carl Gustav M/45.
File:Payday2 Carl Gustav M45 -hd1- aim.jpg
The player aims the Carl Gustav M/45.
File:Payday2 Carl Gustav M45 -hd1- reloading 1.jpg
The player reloads the Carl Gustav M/45.
File:Payday2 Carl Gustav M45 -hd1- reloading 2.jpg
The player reloads the Carl Gustav M/45.
File:Payday2 Carl Gustav M45 -hd1- mele.jpg
Melee attack of the Carl Gustav M/45.

Modified Version

File:Payday2 Carl Gustav M45 -hd1- variant 1.jpg
Modified Version of the Carl Gustav M/45.
File:Payday2 Carl Gustav M45 -hd1- variant 2.jpg
Modified Version of the Carl Gustav M/45.

Heckler & Koch MP7A2(**)

The Heckler & Koch MP7A2 appears as the "Spec-Ops SMG" and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. It comes with its 20-round magazine by default and the Extended Mag mod gives it a 40-round magazine that only holds 32 rounds.

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Heckler & Koch MP7A2 - 4.6x30mm
File:Payday2 Heckler & Koch MP7A2 -hd1- menu 1.jpg
Note the underbarrel rail slightly differs in shape from the real deal, as the "Spec-Ops" was released in December 2013, which predates the actual MP7A2.
File:Payday2 Heckler & Koch MP7A2 -hd1- menu 2.jpg
File:Payday2 Heckler & Koch MP7A2 -hd1- holding.jpg
The player holds the MP7A2.
File:Payday2 Heckler & Koch MP7A2 -hd1- aim.jpg
The player aims the MP7A2.
File:Payday2 Heckler & Koch MP7A2 -hd1- reloading 1.jpg
The player reloads the MP7A2.
File:Payday2 Heckler & Koch MP7A2 -hd1- reloading 2.jpg
The player reloads the MP7A2.
File:Payday2 Heckler & Koch MP7A2 -hd1- mele.jpg
Melee attack of the the MP7A2.

Modified Version

File:Payday2 Heckler & Koch MP7A2 -hd1- variant 1.jpg
Modified Version of the Heckler & Koch MP7A2. The player has to pay up in order to extend the stock for some strange reason.
File:Payday2 Heckler & Koch MP7A2 -hd1- variant 2.jpg
Modified Version of the Heckler & Koch MP7A2.
File:PD2 MP7A2 reload.jpg
Reloading the MP7A2 with several mods, including it's unique suppressor, extended magazine, laser, and Trijicon sight. The animation has surprisingly remained unchanged unlike most other weapons.

Sa. Vz.61 Skorpion(**)

The Sa. Vz.61 Skorpion appears as the "Cobra" and is unlocked for purchase by buying the Hotline Miami DLC. Its "Extended Magazine" modification is odd, increasing the magazine size from 20 to 40 rounds despite simply being a second magazine clamped to the side of the one in the gun, somehow it feeds from both at the same time.

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Sa. Vz.61 Skorpion - .32 ACP
File:Payday2 Sa. Vz.61 Skorpion -hd1- menu 1.jpg
File:Payday2 Sa. Vz.61 Skorpion -hd1- menu 2.jpg
File:Payday2 Sa. Vz.61 Skorpion -hd1- holding.jpg
The player holds the Vz.61 Skorpion.
File:Payday2 Sa. Vz.61 Skorpion -hd1- aim.jpg
The player aims the Vz.61 Skorpion.
File:Payday2 Sa. Vz.61 Skorpion -hd1- reloading 1.jpg
The player reloads the Vz.61 Skorpion.
File:Payday2 Sa. Vz.61 Skorpion -hd1- reloading 2.jpg
The player reloads the Vz.61 Skorpion.
File:Payday2 Sa. Vz.61 Skorpion -hd1- mele.jpg
Melee attack of the Vz.61 Skorpion.

Modified Version

File:Payday2 Sa. Vz.61 Skorpion -hd1- variant 1.jpg
Modified Version of the Vz.61 Skorpion.
File:Payday2 Sa. Vz.61 Skorpion -hd1- variant 2.jpg
Modified Version of the Vz.61 Skorpion. Note the clamped together magazines of the "Extended Magazine" modification.

Intratec TEC-9(**)

An Intratec TEC-9 modified to allow for fully-automatic firing appears as the "Blaster 9mm" and is unlocked for purchase by buying the Hotline Miami DLC. It holds 20 rounds by default and it's Extended Magazine modification gives it a correct 32 rounds.

In-game, it operates in strange ways uncharacteristic of the real TEC-9, the weapon fires from a closed bolt, meaning that it could be based on the US-import KG-9 model. The KG-9 was forced to be converted to a closed-bolt firearm by the Bureau of Alcohol, Tobacco and Firearms and Explosives (ATF) before the weapon could be marketed in the United States. The closed bolt would make the full automatic conversion unfeasible, which is an intended feature of the forced redesign as to discourage users from illegally modifying their TEC-9s. It is also capable of selective-firing, which is a highly unusual trait, that few illegal gunsmiths would implement into a weapon when converting from semi to fully-automatic. This also suggest that the Blaster could be partially based on the Interdynamic MP9, the parent design of the TEC-9.

However, Payday 2 depicts several open-bolt firearms (the MAC-10, Uzi, AA-12, M/45) as firing from a closed bolt, so the TEC-9 having a closed-bolt in-game could (and probably is) simply a mistake made by whoever modeled the weapon. As for the select-fire capability, once again, either a mistake or the devs decided to add it for gameplay reasons and didn't care that it doesn't make sense, which would be feasible considering how little sense the game makes overall.

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Intratec TEC-9 - 9x19mm
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Iron sights
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Reloading. Inserting a twenty round magazine.
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Reloading. Continuing the debate above, a rather curious detail with the TEC-9 is that, in the reload animation, once the charging handle is pulled, the bolt doesn't move at all. This is probably a mistake. However, in the original reload animation, the character holds the TEC-9 at an angle when pulling the charging handle that makes this mistake rather obvious. This "mistake" was not fixed in the new animation for the weapon, despite it still being held at an angle that makes this mistake very obvious.

Intratec AB-10

The Intratec AB-10 is used if the TEC-9 is equipped with the "Short Barrel" modification.

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Intratec AB-10 pistol in factory Black Finish - 9x19mm. Note the absence of barrel threads.
File:Payday2 Intratec AB-10 -hd1- menu 1.jpg
File:Payday2 Intratec AB-10 -hd1- menu 2.jpg

IMI Uzi(**)

The IMI Uzi appears as the "Uzi" and is unlocked for purchase by buying the Hotline Miami DLC. It holds 30 rounds instead of 32 and comes equipped with the distinctive "K" foregrip by default.

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IMI Uzi with buttstock collapsed - 9x19mm
File:Payday2 IMI Uzi -hd1- menu 1.jpg
File:Payday2 IMI Uzi -hd1- menu 2.jpg
File:Payday2 IMI Uzi -hd1- holding.jpg
The player holds the Uzi.
File:Payday2 IMI Uzi -hd1- aim.jpg
The player aims the Uzi.
File:Payday2 IMI Uzi -hd1- reloading 1.jpg
The player reloads the Uzi.
File:Payday2 IMI Uzi -hd1- reloading 2.jpg
The player reloads the Uzi.
File:Payday2 IMI Uzi -hd1- mele.jpg
Melee attack of the the Uzi.

Modified Version

File:Payday2 IMI Uzi -hd1- variant 1.jpg
Modified Version of the IMI Uzi.
File:Payday2 IMI Uzi -hd1- variant 2.jpg
Modified Version of the IMI Uzi.

Sterling L2A3(**)

The Sterling L2A3 appears as the "Patchett L2A1" and is unlocked for purchase by buying the Gage Historical Pack DLC. It also holds an incorrect 20 bullets in the standard 34-round magazine. The name "Patchett" refers to the weapon's designer, George William Patchett, and the name of the weapon in its early development.

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Sterling L2A3 (Mk.4) - 9x19mm
File:Payday2 Sterling L2A1 -hd1- menu 1.jpg
File:Payday2 Sterling L2A1 -hd1- menu 2.jpg
File:Payday2 Sterling L2A1 -hd1- holding.jpg
The player holds the Sterling L2A3.
File:Payday2 Sterling L2A1 -hd1- aim.jpg
The player aims the Sterling L2A3.
File:Payday2 Sterling L2A1 -hd1- reloading 1.jpg
The player reloads the Sterling L2A3.
File:Payday2 Sterling L2A1 -hd1- reloading 2.jpg
The player reloads the Sterling L2A3.
File:Payday2 Sterling L2A1 -hd1- mele.jpg
Melee attack of the Sterling L2A3.

Modified Version

File:Payday2 Sterling L2A1 -hd1- variant 1.jpg
Modified Version of the Sterling L2A3.
File:Payday2 Sterling L2A1 -hd1- variant 2.jpg
Modified Version of the Sterling L2A3.
File:Payday2 Sterling L2A1 -hd1- variant 3.jpg
Modified Version of the Sterling L2A3. Note the foregrip based on the E-11 Blasters from Star Wars.

Sterling L34A1(**)

The Sterling L34A1 is used if the Sterling L2A3 is equipped with the "Suppressed Barrel" modification. Like the Sterling L2A3, it incorrectly holds 20 rounds which can be modified to 30, closer to the correct 34.

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Sterling L34A1 (Mk.5) - 9x19mm
File:Payday2 Sterling L34A1 -hd1- menu 1.jpg
File:Payday2 Sterling L34A1 -hd1- menu 2.jpg
File:Payday2 Sterling L34A1 -hd1- holding.jpg
The player holds the Sterling L34A1.
File:Payday2 Sterling L34A1 -hd1- aim.jpg
The player aims the Sterling L34A1.
File:Payday2 Sterling L34A1 -hd1- reloading 1.jpg
The player reloads the Sterling L34A1.
File:Payday2 Sterling L34A1 -hd1- reloading 2.jpg
The player reloads the Sterling L34A1.
File:Payday2 Sterling L34A1 -hd1- mele.jpg
Melee attack of the Sterling L34A1.

Modified Version

File:Payday2 Sterling L34A1 -hd1- variant 1.jpg
Modified Version of the Sterling L34A1.
File:Payday2 Sterling L34A1 -hd1- variant 2.jpg
Modified Version of the Sterling L34A1.

Cobray M11/9(**)

The Cobray M11/9 appears as "Jacket's Piece" and is unlocked for purchase by buying the Jacket Character Pack. It holds a correct 32 rounds and has a after-market vertical foregrip in place of the barrel nut.

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SWD/Cobray M11/9 with folding stock - 9x19mm
File:Payday2 -hd1- Cobray M119 menu 1.jpg
File:Payday2 -hd1- Cobray M119 menu 2.jpg
File:Payday2 -hd1- Cobray M119 holding.jpg
The player holds the Cobray M11/9.
File:Payday2 -hd1- Cobray M119 aim.jpg
The player aims the Cobray M11/9.
File:Payday2 -hd1- Cobray M119 reloading 1.jpg
The player reloads the Cobray M11/9.
File:Payday2 -hd1- Cobray M119 reloading 2.jpg
The player reloads the Cobray M11/9.
File:Payday2 -hd1- Cobray M119 mele.jpg
Melee attack of the Cobray M11/9.

Modified Version

File:Payday2 -hd1- Cobray M119 variant 1.jpg
Modified Version of the Cobray M11/9. The unique skin modification (called the "80s Calling" in game) shows some coloration and images from the Hotline Miami games, as well as the face of those games' character Richard.
File:Payday2 -hd1- Cobray M119 variant 2.jpg
Modified Version of the Cobray M11/9. The markings denote the weapon as a "Jacket's Piece", which seems somewhat odd for an official name. They also seem to state the caliber incorrectly as "6mm", and state its manufacturer to be "Hotline Improving Corpses" in Miami, FL.

KRISS Vector(**)

The KRISS Vector was added with the Gage Ninja Pack DLC. It's called "Kross Vertex" in-game. It can be modified with a long barrel to make it resemble the Vector CRB, which is the civilian semi-auto only variant. The weapon also has its own unique suppressor. The weapon holds 30 rounds in the "25+"-round magazines.

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KRISS Vector - .45 ACP
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Iron Sights, which appear to be based on Daniel Defense A1 BUIS.
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Reloading.
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Reloading. Note that the actual bolt release isn't pressed, instead the surface underneath is.
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Sydney reloading her Vector. Note that it no longer has a foregrip, it's still held as it has one however. Whether this is a bug or intentional hasn't been confirmed.

IMI Micro Uzi(**)

The IMI Micro Uzi appears as the "Micro Uzi" and is unlocked for purchase by buying the Yakuza Character Pack.

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IMI Micro Uzi with bent trigger guard - 9x19mm
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Iron sights. Note how the gun is held at an angle.
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Reloading.
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Reloading. Note how there is no bullet in the chamber.
File:Micro Uzi PD2 left modified.jpg
Modified.
File:Micro Uzi PD2 right modified.jpg
Modified.

TsNIITochMash SR-2M Veresk

The SR-2M Veresk was added along with the Jimmy character from the free Hardcore Henry Packs DLC, with his voice and likeness given by Sharlto Copley from the movie Hardcore Henry. The weapon is called "Heather" ingame, which is Veresk translated to English. It's notably the first subgun that can be dual-wielded. It has a slightly incorrect magazine capacity of 32 rounds instead of the real-world 30, likely because the stats are a copy-and-paste (sans the rate of fire and stability) of the Cobray M11/9 (Jacket's Piece)

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SR-2M - 9x21mm
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Here you can see the fire-selector is set to full-auto...
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...and the safety is set to fire!
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Iron sights.
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Reloading. Removing the dry mag...
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...inserting a new one...
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...and pulling the charging handle. Note the coke stains on Jimmy's suit.
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The SR-2 with its two unique mods, an extended stock (that mod has to be unlocked, it is however free to install once the player has one) and the Tishina suppressor. Tishina means silence in russain, an apt name. It might look like it's clipping into the gun but it's actually supposed to fit that way.

Akimbo

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Reloading. Since the Veresk has an ambi mag-release, this is atleast somewhat conceivable.

Heckler & Koch UMP45

The Heckler & Koch UMP45 is used only by some NPCs, namely the GenSec Elite SWAT and the Murkywater PMC enemies. It is unavailable for player use at the present time.

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Heckler & Koch UMP45 - .45 ACP
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The GenSec Elite SWAT officer closest to the right side of the door holds a UMP45.
File:PD2 UMP45 misc.jpg
A dropped UMP45.

Carbines / Assault Rifles / Battle Rifles

The K23 and AKMSU count as SMG's in-game, but are actually carbines, therefor their entries will appear here.

Colt Model 733

The Colt Model 733, fitted with an A2-style receiver and 6-position stock, appears as the AMCAR, the very first primary weapon. Originally, its damage output was outright miserable compared to every other long arm and little could be done to fix it. Dumped as soon as possible, but kept by few as a voluntary handicap. After the big 2015 Crimefest weapon balance update, it now has higher damage output, on par with the G36K (JP36), which has a bit lower than average damage for an assault rifle in the game. Given the influence of Heat on the production, the highly specific choice of model probably isn't a coincidence.

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Colt Model 733 - 5.56x45mm. Note, the Model 733 does not appear to have a set specification from Colt, and could be found with either an A1, A1E1 or A2 upper receiver, A1 or A2 lower receiver, and a coated aluminum or fiberlite stock. This particular rifle has an A2 lower, an A1E1 upper (forward assist and case deflector with A1 sights as found on Canadian Colts), and a coated aluminium stock.
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Unmodified Model 733, aside from the "Mil-Spec" magazine. The 20-round straight box comes by default.
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"Crosskill Tactical", US-made. In spite of the markings, its original dismal damage put the Model 733 closer to a 9mm SMG than a short 5.56x45mm rifle.
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Nigh unmodifiable by default, some DLC components have eventually leaked into the Model 733's reach. Note the missing carry handle - it doesn't detach from the real-life Model 733.
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Chains catches a guard off-guard. The sight picture is clear, if cramped on the sides.
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Knocking out a camera warrants a fresh magazine.
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Empty box out.
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Full box in.
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And a civilized bolt release. Back in action.

Izhmash AKS-74

The Izhmash AKS-74 is the second primary weapon unlocked, at reputation level 1. It's simply called AK Rifle and holds 30 rounds. It can become a regular AK-74 if the "Classic Stock" from The Butcher's AK/CAR Mod Pack is equipped.

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Izhmash AKS-74 - 5.45x39mm
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Iron sights.
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Reloading. Rocking in a new mag...
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...then pulling the charging handle. One can make out a round in the chamber.
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Unusable solid stocked AK-74s with wood pistol grips and metal magazines can be found as loot called "Assault Rifles" They always come in twos and the models are noticeably higher quality than the in-game model.

Colt M4A1

The Colt M4A1 appears as the "CAR-4" and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up iron sights, KAC-style free-float railed foregrip, and a railed low-profile gasblock. It is frequently used by law enforcers and holds 30 rounds. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a laser unit mounted on top of the railed handguard, instead of the side like on the player available M4A1. As in the first Payday, this weapon is still used by SWAT Snipers, despite there being more appropriate weapon models available, though the FBI Files claims them to be chambered in higher-caliber rounds than the normal weapon (presumably something along the lines of .50 Beowulf or .458 SOCOM).

The M4A1 has a ridiculous amount of modifications available (albeit most of them are locked behind DLC) which means it can be modified to fit many different roles. These modifications, if put together correctly, can make the M4A1 resemble a whole host of different real world AR variants.

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Colt M4A1 without carrying handle - 5.56x45mm
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The markings on the side of the M4A1. They read: AR15 OVERKILL TACTICAL 5.56x45mm NATO MADE IN USA.
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Unlike a lot of shooters, the M4A1 in Payday 2 has the fire selector set to full-auto instead of semi-auto, safe, or "look, I broke the fire selector".
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Iron sights.
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Reloading. Before mashing in the new mag, Dallas peeks into it, discovering it's only loaded with two bullets! (unless a magazine is completely empty, they will always been shown with two bullets in them.
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Not worried about this shortcoming, he loads the gun with the magazine anyway...
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...and then chambers one of the two bullets with the bolt release.
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The Z-M LR 300ML - 5.56x45mm
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Fitting a M4A1 with a Aftermarket Special Handguard, Folding Stock, Short Barrel, Straight Grip and Exotique (upper) Receiver makes it resemble the Z-M LR 300ML. It's not a complete copy however, more like an approximation.
File:SalientArmsTier1 AR.jpg
Salient Arms International GRY rifle - 5.56x45mm
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Salient Arms International Tier One AR-15 - 5.56x45mm
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Fitting the M4A1 with a Short Barrel, OVAL Foregrip, Straight Grip, THRUST lower and upper receiver and Wide Stock turns it into a mix between the Salient Arms GRY (pronounced grey) rifle and their other Tier-One (operator) AR's. The THRUST upper adds the distinctive titanium nitride coated bolt carrier group while the THRUST lower adds a Magpul BAD lever, albeit it's not actually used, which is too bad.
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An FBI...
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...SWAT...
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...and higher level FBI member with their M4A1's. Note that this particular image is from a trailer, the model is higher quality than the actual in-game NPC used one. Also note how the iron sights are flipped down instead of removed like usual. This HD model more clearly shows its fitted with an Exotique (upper) Receiver and a EOTech 553 sight.
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A Taser with his M4A1.
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And finally the snipers with theirs, note the laser.

Steyr AUG A2

The Steyr AUG A2 is at reputation level 8 and is named the "UAR" (presumably short for Universal Army Rifle, the English translation of Armee Universal Gewehr, or AUG). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3. Oddly, instead of its build-in folding foregrip it has a section of rail added to the hinge and an aftermarket vertical grip attached to said rail. Upon launch, the rifle can be seen using a Magpul PMAG, which suggests it was not based entirely on an authentic AUG. After the animation update, however, it gains the AUG's proprietary magazine. As of update 61, the Raptor polymer body was added as a mod for the weapon, this mod will give the weapon the appearance of the Thales F90.

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Steyr AUG A2 (Military Version) - 5.56x45mm
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Thales F90 is a future replacement for the Australian F88 Austeyr - 5.56x45mm
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Iron sights.
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Reloading.
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Reloading. Note the bullets are actually modeled inside the magazine!

Modified Version

File:AUG A2 PD2 modified left.jpg
Modified Version. Here the weapon has been modified with the Raptor polymer body, making the weapon resemble the Thales F90, it lacks the bolt release however.
File:AUG A2 PD2 modified right.jpg
Modified Version.

Izhmash AKMS

The Izhmash AKMS appears as the AK.762 and is unlocked at reputation level 16.It holds 30 rounds and has less total ammunition than the AKS-74. A golden version of this weapon with diamond plating on the wooden handguard was released as a community reward, though is more expensive and has a lower concealment stat with no other differences. It can become a AKM if the "Classic Stock" from The Butcher's AK/CAR Mod Pack is equipped.

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AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm
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Iron sights.
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Reloading. Rocking in a new magazine.
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Reloading. A round can be seen in the chamber as the charging handle is pulled.
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The Gold AKMS in all its fugly glory.
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AKM - 7.62x39mm
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The Russian mercs in the Boiling Point heist use AKMs with solid stocks as their weapon. They are the only enemies so far to do so.
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Ditto.

Heckler & Koch G36KV

The Heckler & Koch G36KV makes an appearance as the "JP36", unlocked as early as level 16. The damage output stays mediocre no matter what, but its main draws are easy recoil, solid accuracy, and a deep 240 round ammo pool.

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Heckler & Koch G36KV - 5.56x45mm
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The standard issue JP36. G36K and G36KV are all but indistinguishable these days, but the Navy style fire selector shows that this JP is a KV. The proportions are a little off and the barrel is a different length, hinting that it might've been modeled from an airsoft cousin.
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Festooned with toys. The option of installing a "Sniper Stock" from a civilian SR8 is an odd choice and makes the right-hand side fire selector vanish, but increases accuracy nonetheless. The side-mounting gadgets don't actually clip on the basic foregrip as intended, but rather bring their own screw-on rails if the originals weren't there.
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The performance-increasing "Polizei Special Foregrip" is based on a Knight's Armament quad rail system. Note the combination retractable-folding HK stock, the fake vent holes on the foregrip texture, and the optic lens cover clipping through the front sight.
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Houston breaks a shop display along with his ammunition. This completely unique melee attack is a weak knock with the most fragile part of the rifle, punctuated by totally absent trigger discipline.
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As a bank robbery goes bad, Houston stuffs a hastily scavenged mag into his drained JP36. Fortunately, the massive ammo pool also means a very quick resupply rate.
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20 extra bullets (count them!) certainly warrant sending the magazine home with a hearty smack. The precise number of rounds going into the rifle or going with the previous mag are strictly observed.
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Then he racks the lever...
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...just in time to save himself from a beat cop gone bad.
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A GenSec Elite with a G36KV. Note the unique digital camo. It is fitted with a EOTech XPS red dot sight with a EOTech G33 3x magnifier mounted behind it, along with a Streamlight TLR 1 weaponlight on the handguard.
File:PD2 G36C cops1.jpg
A GenSec Elite's G36KV laying on the ground, showing it is fitted with a HK 4-position combination retractable-folding G36 stock.

Heckler & Koch G36C

Installing the "Compact Foregrip" turns the gun into a convincing G36C.

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Heckler & Koch G36C - 5.56x45mm
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The stamp names the rifle as a "PJ G36". The stubby nose helps concealment with only minor drawbacks, but even the potential maximum is too poor to really make a difference when stealth counts.
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A downtown ambush kicks off. The iron sights would be good and serviceable if the rear sight wasn't always flipped to the long-range setting. Optics are all but mandatory.

Olympic Arms K23

The Para SMG is unlocked at reputation level 19. A very competent and modifiable gun, it can easily cover whatever a gimmick primary weapon might lack - like a pocket CAR-4, albeit with worse concealability potential. It is a confusing mix of half-dozen different ultra-short AR-15 pistols and carbines, but since the game assets label it as "olympia", that's the headline.

Olympic Arms K23B

The basic look of the gun is closest to the OA K23B ultrashort carbine. However, the removable carry handle and RIS are featured only in its sister OA K23B Tactical, the emergency wire stock is taken from an M231 FPW and the original aluminium foregrip has been extended over the gas block to make it a dead ringer with a round-front type La France M16K. The name itself may be a dim reference to the fact that most of the involved guns have 9x19mm variants as well, but that's reaching.

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Olympic Arms K23B - 5.56x45mm
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Olympic Arms K23B Tactical - 5.56x45mm. The Para gets different rails and no vertical foregrip.
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The Para in its basic state. There's more than one model that could claim to be the basis.

Attaching a Milspec Magazine and a Standard Stock bring the Olympic Arms K23B closest to its retail shape.

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The older Para was a rather average SMG without being able to excel in any one area, but the 1st person animation update granted it a new lease of life by way of a lightning-fast reload.

Olympic Arms K23P

Buying a Bare Essentials Stock for extra concealment removes the wire stock and leaves only the buffer tube behind. This combined with the old A2 flash hider out it as the Olympic Arms K23P, a semiauto pistol version of the same caliber.

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The wire stock secretly improves recoil control by +1. The in-game stat screens say that the stripped tube stock has no drawbacks, but memory hacking reveals otherwise. Note the further concealing Straight Grip.

M4 CQBR / Mk 18 Mod 0

Attaching a Medium Barrel for extra accuracy and replacing the basic handguard with something else makes the Para finally look like an actual assault rifle. However, the barrel's rather specific ~10" length (falls just short of the 11.5" AMCAR) makes the most American option the Mk. 18 Mod 0, ignoring the lack of a gas block/front sight and the too short foregrip.

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Mk. 18 Mod 0 with Navy markings and special accessories - 5.56x45mm
File:Payday2 K23B Mk48.jpg
The tan Tactical attachments have been in the game from the start and are less popular in the face of DLC stuff. The grip is Command Arms, the rest are faithful Magpul recreations.
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Dallas tugs the charging handle of a reloaded Para - none of the other AR-15 pattern rifles reload like this (As of update 65, the AMR-16 has received a similar animation). Note the Butcher's recent Aftermarket Shorty foregrip and the bullets showing through the fresh Expert Magazine.
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The sight picture is the same as the AMCAR, but it works well at ranges this short. Using a flashlight to make enemies pop out of a slightly dim background helps even during day heists.

Springfield Armory M14

A Springfield Armory M14 with a McMillan M2A stock and a short 16" barrel appears as the "M308" as in the first Payday. It is set to semi-auto by default but can be switched to full-auto and holds 10 rounds. Prior to the first Gage Weapon Pack release, it was semi-automatic only, making it the only assault rifle to have the mode; as of then, it is now the only weapon with multiple fire modes that defaults to semi-auto. The weapon can be modified with a JAE 100 G3 stock or a SAGE EBR Chassis, the later makes it resemble a Mk 14 Mod 0 EBR.

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Springfield Armory M14 Designated Marksman Rifle in a McMillan M2A stock - 7.62x51mm NATO
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Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO. A real Mk 14 has a 18" barrel as opposed to the 16" one in-game.
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Note fire-selector below the rear sight.
File:Springfield Armory M1A SOCOM 16 PD2 idle.jpg
File:Springfield Armory M1A SOCOM 16 PD2 iron sights.jpg
Iron Sights.
File:Springfield M1A SOPMOD PD2 reloading1.jpg
Reloading. Here the weapon has been modified with a SAGE EBR Chassis to resemble a Mk 14 Mod 0 EBR.
File:Springfield M1A SOPMOD PD2 reloading2.jpg
Reloading. Payday 2 could be one of the first games where the bolt release is used to chamber a new round on an M14-type rifle instead of giving the charging handle a pull.

Modified Version

File:Springfield M1A SOPMOD PD2 right.jpg
Modified Version of the M14 DMR in a SAGE EBR Chassis.
File:Payday2 M1A Socom variant 2.jpg
Modified Version of the M14 DMR in a JAE 100 G3 stock.

Izhmash AKMSU

A variant on the Izhmash AKMSU is unlocked at reputation level 29 and is named the "Krinkov," the nickname of the AKS-74U. It holds 30 rounds and is a secondary weapon, rather than a primary like the other three Kalashnikov rifles.

As of update 97.4, it's possible to dual wield AKMSUs. These dual-wielded AKMSUs lack stocks and it is not possible to attach any

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Izhmash AKMSU - 7.62x39mm
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Dallas admiring his huge stack of cash that he sadly can not spend on guns.
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Iron sights.
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Reloading. About to karate-chop the magazine out of the gun...
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...off it goes!
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Chains about to insert a quad stack magazine...
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...and finally racking the charging handle.
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Russian "light" mercs and (formerly) the Cloaker's Russian cousin in the Boiling Point heist use AKMSUs with a PBS-1 suppressor, railed handguard, an Aimpoint T1 Micro sight, no stock, and bakelite magazines. One might assume they use AKS-74Us due to the bakelite mags, but the curvature of the magazine indicates that it's chambered in 7.62x39mm. This could mean that the magazines are simply retextured AKMSU magazines that are supposed to make the gun look like an AKS-74U.

Akimbo

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This is a bad idea.
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...but Dallas don't care.
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Reloading. Somehow reloading two AKMSUs is faster than reloading any of the akimbo pistols in-game. Magic innit?

Romanian AIMR

Attaching the "AK Slavic Dragon Barrel" to the Izhmash AKMS allows it to impersonate the Romanian AIMR (although the AKMS stock remains the same).

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AIMR - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 90 cu țeavă scurtă (short barreled).
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A presumable AIMR heavily dressed in new furniture with a nice PBS-1 suppressor.

Bofors Ak 5

The whole Bofors Ak 5 family appears as the "AK5", all packed inside one gun's upgrade selection. Its accuracy and recoil are solid from the start, but the low damage needs help to reach its best. Unlocked at level 33.

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Bofors Ak 5 - 5.56x45mm.
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The stock model.

Ak 5B

Sticking on the "Bertil Stock" from the designated marksman model turns the AK5 into an ersatz Bofors Ak 5B.

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This DMR stock is enough to boost shot accuracy. The stock foregrip doesn't get rails, the components just sort of clamp on.

Ak 5C

The modernized Bofors Ak 5C comes together by replacing almost everything that comes off the receiver.

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Bofors Ak 5 - 5.56x45mm.
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The true form of the rifle gains a leap to all important stats with the addition of the "Cesar" stock, "Karbin Ceres" foregrip and the recently introduced "CQB Barrel". Decorated here with a yellow laser module and a Lancer L5 magazine.
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The sight picture is the western type, but the extra lateral vision is a welcome change from the AR-15 fashion.
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More targets means more bullets. The real-life foregrip's venting holes are nowhere to be seen.
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The first-person animation update introduced this baffling maneuver - Chains here is strong enough to tug back the charging handle, with one finger, even when he's twisting his left arm through the gap between the stock and his right hand.
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The reload animation has since been updated to be more conventional.
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Chambering a round.

FN FNC

The "Belgian Heat" handguard is cribbed straight off the FN Herstal FNC in a direct reference to Lt. Vincent Hanna (Al Pacino) from the movie Heat.

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FN FNC - 5.56x45mm
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This unusual upgrade is a shunned choice. It helps less than the 5C handguard in every way.
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The ghetto-FNC showing off a modeling bug. The Tactical and Expert magazines are misaligned and oversized for the magazine well, clipping through the front.
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Looks like he's seen the film. The front sight is more reminiscent of the AR-15 types, very legible.
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An empty magazine coming off the Bofors FNC. The voided barcode sticker is numbered "1KTG40885".
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Another shot of the Ak 5's cocking acrobatics, showing off the clashing difference between the black handguard and the Swedish green lacquer.

Colt M16A4

The Colt M16A4 with a short barrel appears as the "AMR-16" and is unlocked at reputation level 39. It is shown with a safe/semi/auto selective fire capability, meaning it was based on the export International Model R0901, and incorrectly holds 30 rounds in a 20-round magazine. It can be equipped with an M16A1 handguard with the Blast From The Past modification. Unlike the other AR-15 type rifles, the M16's gas block and front sight disappear when using optics.

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Colt M16A4 - 5.56x45mm
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The magazine is modeled after a 20 round mag but somehow it holds 30 rounds. Putting an actual 30 round mag in gun gives it 38 rounds.
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Iron sights.
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Reloading. Inserting a new magazine.
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Reloading. Pulling the charging handle.

Modified Version

File:Payday2 Colt M16A4 -hd1- variant 1.jpg
Modified Version of the Colt M16A4.
File:Payday2 Colt M16A4 -hd1- variant 2.jpg
Modified Version of the Colt M16A4.

SIG SG 552-2(**)

The SIG SG 552-2 appears as the "Commando 553" (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail, the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series, and the proprietary SG 552 exclusive bolt handle. As of the First Person Animations Update, the weapon's magazine is translucent and visibly empties when firing, rather than being solid brown

File:SIG SG 553-2.jpg
SIG SG 552-2, version with permanent scope rail and ACOG scope - 5.56x45mm. The in-game rifle has a factory handguard, although the pictured handguard can be put on the weapon.
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Note that the magazine has actual bullets modeled in it.
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Iron sights.
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Reloading. Note the empty, translucent magazine.
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Reloading. Note that the magazine is not only full but also has the appropriated amount of ammo in it!
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Reloading. Hitting the bolt release.

Modified Version

File:SIG 552-2 PD2 modified left.jpg
Modified version. Notice the railed handguard.
File:SIG 552-2 PD2 modified right.jpg
Modified version.

FN SCAR-H(**)

The FN SCAR-H appears as the "Eagle Heavy Rifle" and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon. A version with a FN SSR stock is used by some Murkywater PMC enemies.

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FN SCAR-H - 7.62x51mm NATO
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Note the Magpul AFG, it is on the weapon by default and cannot be removed.
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Iron sights.
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Reloading. Inserting a magazine.
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Reloading. For some reason the charging handle doesn't lock back, so instead it's pulled to chamber a new round. In the original animation the bolt release was used instead.
File:PD2 SCAR-H misc1.jpg
After receiving some buckshot, a former Murkywater PMC drops his SCAR-H. Note the AN/PEQ-15 IR designator on top of the front-rail.
File:PD2 SCAR-H misc2.jpg
Ditto.

Modified Version

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Modified version with FN SSR stock, EOTech XPS, Command Arms pistol grip, and AN/PEQ-15 IR designator. Note that the rail extension is for an AR-15 and not the SCAR platform.
File:SCAR-H PD2 modified right.jpg
Modified version.

FN FAL(**)

The FN FAL appears as the "Falcon Rifle" and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon. Notably, the FAL was the first weapon to have its accessories linked to DLC achievements rather than random drops. It notably has a DSA railed upper-receiver.

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FN FAL 50.00 - 7.62x51mm NATO
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Note the DSA upper-receiver.
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Iron sights.
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Reloading. Rocking in a new magazine...
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...then finishes by racking the charging handle.

DSA SA58 OSW

The FAL can become a DSA SA58 OSW with the "CQB Foregrip", "Tactical Grip", and "CQB Stock" modifications.

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DSA SA58 OSW - 7.62x51mm NATO
File:FalconRifle4.jpg
Version of the FN FAL modified into a DSA SA58 OSW.

IMI Romat

Attaching the "Retro Foregrip" and "Wooden Stock" to the FAL allows it to impersonate the IMI Romat (although the FAL rear sight, DSA upper-receiver, and barrel remain the same).

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Israeli FAL "Romat" with Wooden Furniture - 7.62x51mm NATO.
File:Payday2 RomatstyleFAL.jpg.jpg
File:Payday2 RomatstyleFAL 2.jpg.jpg

FAMAS F1(**)

The FAMAS F1 appears as the "Clarion Rifle" and is unlocked for purchase by buying the Gage Assault Pack DLC. It incorrectly holds 30 rounds instead of 25.

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FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.
File:Payday2 FAMAS F1 -hd1- menu 1.jpg
I
File:Payday2 FAMAS F1 -hd1- menu 2.jpg
File:Payday2 FAMAS F1 -hd1- holding.jpg
The player holds the FAMAS F1.
File:Payday2 FAMAS F1 -hd1- aim.jpg
The player aims the FAMAS F1.
File:Payday2 FAMAS F1 -hd1- reloading 1.jpg
The player reloads the FAMAS F1.
File:Payday2 FAMAS F1 -hd1- reloading 2.jpg
The player reloads the FAMAS F1.
File:Payday2 FAMAS F1 -hd1- mele.jpg
Melee attack of the FAMAS F1.

Modified Version

File:Payday2 FAMAS F1 -hd1- variant 1.jpg
Modified Version of the FAMAS F1.
File:Payday2 FAMAS F1 -hd1- variant 2.jpg
Modified Version of the FAMAS F1.

FAMAS G1

The FAMAS G1 is used if the "G2 Grip" is equipped on the FAMAS F1 (Before Update #37, "G2 Grip" was called "Retro Grip" although the FAMAS G1 is newer model of FAMAS F1). Like the FAMAS F1, It still incorrectly holds 30 rounds.

File:FAMAS F2.jpg
FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from the FAMAS F1.
File:Payday2 -hd1- FAMAS G1 menu 1.jpg
File:Payday2 -hd1- FAMAS G1 menu 2.jpg

Modified Version

File:Payday2 -hd1- FAMAS G1 variant 1.jpg
Modified Version of the FAMAS G1.
File:Payday2 -hd1- FAMAS G1 variant 2.jpg
Modified Version of the FAMAS G1.

IMI Galil ARM 7.62(**)

The 7.62mm variants of IMI Galil ARM appears as the "Gecko 7.62" rifle and is available to purchase for owners of the Gage Assault Pack DLC. It incorrectly holds 30 rounds instead of 25, a higher than real life ROF, and is shown with an unusable bipod extended

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IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.
File:Payday2 galil 2.jpg
File:Payday2 galil.jpg
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Iron sights.
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Reloading. Removing the magazine, since it's not dry there's still bullets in it, or rather, a bullet, even though there was more than one left...
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Reloading. Rocking in a new mag.... with one bullet.

IMI Galil MAR/Galil 7.62 Hybrid

A IMI Galil MAR/Galil 7.62 Hybrid is created if the Galil ARM is equipped with the "CQB Foregrip" and "Skeletal Stock" modification. Like the Galil ARM, It still incorrectly holds 30 rounds.

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IMI Galil MAR - 5.56x45mm NATO
File:Payday2 galilmar.jpg
File:Payday2 galilmar 2.jpg

IMI Galil Sniper Rifle

The IMI Galil Sniper Rifle is used if the Galil ARM is equipped with the "Sniper Foregrip" and "Sniper Stock" modification. Like the Galil ARM, It still incorrectly holds 30 rounds.

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Galil Sniper - 7.62x51mm NATO
File:Payday2 galilsniper.jpg
File:Payday2 galilsniper 2.jpg

Heckler & Koch G3A3(**)

The Heckler & Koch G3A3 with a Heckler & Koch HK21 machine gun's stock appears as the "Gewehr 3 Rifle" and is available to purchase for owners of the Gage Assault Pack DLC. It holds 20 rounds, has quite a bit of recoil and stopping power. It can be mocked up as a PSG-1 lookalike with the Precision stock, grip, foregrip, and the DMR kit, the latter giving the gun the PSG-like barrel, trigger, and 10 round magazine.

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Heckler & Koch G3A3 with Navy trigger-group - 7.62x51mm NATO
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Iron sights.
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Reloading. Removing the empty mag...
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...about to insert a full one...
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...chambering a round.

Modified Version

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Heckler & Koch PSG-1 - 7.62x51mm NATO
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The G3 modified to look like a PSG-1.
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It's not quite a PSG-1 however...
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Unlike a real PSG-1, this gun has S-E-F fire selector, a PSG is semi-auto only and has a 0-1 selector. The PSG doesn't have any paddle magazine release or iron sights either.
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Additionally, the fire selector on a PSG isn't ambidextrous and it does have a forward assist, something not present on this mock-up.
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The gun is more of a strange hybrid between the the SG-1...(S-E-F fire-selector, paddle magazine release, iron sights)
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...SR9(TC)...(grip, trigger, stock)
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...and MSG90A1(ambidextrous fire-selector, forward assist, handguard)

Enfield L85A2(**)

The Enfield L85A2 was added alongside the Clover Character Pack as the "Queen's Wrath". Notably, it is the only select-fire capable primary (and one of three select-fire guns available in the entire game) that does not get the fire-mode locking mods. By default it holds 30 rounds and has a Grippod vertical grip.

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Enfield L85A2 - 5.56x45mm NATO
File:Payday2 Enfield L85A2 -hd1- menu 1.jpg
File:Payday2 Enfield L85A2 -hd1- menu 2.jpg
File:Payday2 Enfield L85A2 -hd1- holding.jpg
The player holds the L85A2.
File:Payday2 Enfield L85A2 -hd1- aim.jpg
The player aims the L85A2.
File:Payday2 Enfield L85A2 -hd1- reloading 1.jpg
The player reloads the L85A2.
File:Payday2 Enfield L85A2 -hd1- reloading 2.jpg
The player reloads the L85A2.
File:Payday2 Enfield L85A2 -hd1- mele.jpg
Melee attack of the L85A2.

Modified Version

File:Payday2 Enfield L85A2 -hd1- variant 1.jpg
Modified Version of the Enfield L85A2.
File:Payday2 Enfield L85A2 -hd1- variant 2.jpg
Modified Version of the Enfield L85A2.

HS Produkt VHS-D2(**)

The HS Produkt VHS-D2 was released as part of the Dragan Character Pack DLC, much like the L85A2 was part of Clover's DLC. It is known internally as the "Lion's Roar", has a high rate of fire and overall good stats, though it has a long reload time and if unmodified, high recoil.

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HS Produkt VHS-D2 - 5.56x45mm
File:Payday2 HS Produkt VHS-2 menu 1.jpg
File:Payday2 HS Produkt VHS-2 menu 2.jpg
File:Payday2 HS Produkt VHS-2 holding.jpg
The player holds the VHS-D2.
File:Payday2 HS Produkt VHS-2 aim.jpg
The player aims the VHS-D2.
File:Payday2 HS Produkt VHS-2 reloading 1.jpg
The player reloads the VHS-D2.
File:Payday2 HS Produkt VHS-2 reloading 2.jpg
The player reloads the VHS-D2.
File:Payday2 HS Produkt VHS-2 mele.jpg
Melee attack of the VHS-D2.

Modified Version

File:Payday2 HS Produkt VHS-2 variant 1.jpg
Modified Version of the HS Produkt VHS-D2.
File:Payday2 HS Produkt VHS-2 variant 2.jpg
Modified Version of the HS Produkt VHS-D2.

HS Produkt VHS-K2

The Lion's Roar becomes the HS Produkt VHS-K2 when equipped with the "Short Barrel".

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HS Produkt VHS-K2 - 5.56x45mm NATO

TsNIITochMash AS Val(**)

The AS Val was added with the Sokol Character Pack. It can be modified into the VSS Vintorez if the "Solid Stock" is applied.

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AS Val - 9x39mm
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File:AS Val PD2 idle.jpg
File:AS Val PD2 reloading1.jpg
Reloading the AS Val. Note the bullets in the magazine
File:AS Val PD2 reloding2.jpg
Reloading. Pulling the charging handle
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The VSS Vintorez used by the Russian cloakers in the Boiling Point heist. At the time of the heist's release, they used AKMSUs.

Kel-Tec SUB-2000(**)

Introduced in the Golden Grin update as a farewell gift from the Dentist, the Kel-Tec SUB-2000 appears as the "Cavity 9mm". A unique weapon to put it in gentle terms, it is a pistol caliber carbine primary weapon that achieves the damage level of a light sniper rifle using 9x19mm rounds. It fires exclusively in semi-auto as it does in real life and correctly holds 33-rounds in the extended Glock magazine with a +2 base-plate it uses. For some reason it is modeled without the red plastic blade in the front sight.

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Kel-Tec SUB-2000 with 33-round Glock magazine - 9x19mm
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The Cavity, straight from the gift wrappings. There are some small markings on the gun, but most are completely illegible.
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The gun comes complete with its own exclusive components. This Delabarre handguard reduces recoil at the expense of a lot of concealability. An alternate sight comes highly recommended.
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Flipping open the SUB-2000. Explains the extreme concealment rating, fails to account for the aftermarket sights. Not much slower than any other weapon draw, oddly enough.
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His peripheral sense tuned more towards sudden drawing motions, the guard fails to notice Hoxton pulling a carbine from his sleeve. Lifespan measured in seconds.
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The second GenSec employee taking five to center mass. A surprise considering the gun's abysmal hipfire performance.
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Hoxton's reign of terror takes a short pause. Note the LionGameLion maker's mark under the iron sight, right where the Kel-Tec logo is supposed to go.
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The surprising stopping power might have something to do with the strange red tips in the 9x19mm that's crammed into the carbine. Chambering rare overpressure rounds would logically go with the low ammunition reserve, too.

SUB-2000 Gen 2

Slapping on the "Appalachian Foregrip" transforms the first-run gun into a current Gen 2 model.

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Kel-Tec SUB-2000 Gen 2 - 9x19mm
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The slimmer foregrip hikes concealment to brilliant levels, but stomps controllability to such a state where it genuinely starts competing in the class of actual sniper rifles. Note the stock, which also changed into that of the newer model.
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The "Tooth Fairy Suppressor" foregrip option also puts the rest of the furniture into Gen2 shape. It seems to be an interpretation of a Red Lion Precision rail combo, but instead of concealing the suppressor inside the rails, a short rail was used as a base for an enormous mystery suppressor.
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The sight picture of the SUB-2000, viewed against a distant mercenary's upper body. The weapon is missing the red plastic blade in its front ring sight, making precise shooting a bit difficult. In real life the front sight blade is notorious for falling out or breaking off easily.

Heckler & Koch HK416C(**)

The Heckler & Koch HK416C was added with the Sydney character pack. It actually goes by two names in-universe. The rifle is called SG416C but Sydney renamed it "Bootleg Rifle" after apparently buying from a blackmarket arms trader behind a gas station in Australia. Sydney also has a tattoo of the carbine on her left arm. It is permanently fitted with a 100-round Beta C-Mag and a Magpul RVG vertical foregrip.

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Heckler & Koch HK416C carbine with 9" barrel - 5.56x45mm NATO
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The Beta C-Mag is attached by default and can't be switched to anything else. It correctly holds 100 rounds.
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Note the bullets modeled inside the drum. Also note the Magpul RVG that is fitted by default and can't be removed.
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Iron sights.
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Reloading. Dumping the empty drum...
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...inserting a new one... (Here you can see "SG 416 C" on the mag-well.)
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...and hitting the bolt release.

CZ 805 BREN A1(**)

The CZ 805 BREN A1 was added with the Biker Heist Packs and called the "CR 805B" in-game. It's strangely categorized as an SMG and is therefor a secondary weapon. It's fitted with a non-removable Magpul MVG foregrip. It has a factory gray and black two-tone finish and is fitted with a STANAG magwell (which can also be a factory option). It can be given a shorter barrel that turns the rifle into an A2 model.

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CZ 805 BREN A1 - 5.56x45mm NATO
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CZ 805 BREN A1 with tan upper receiver - 5.56x45mm NATO, To show the CZ made STANAG magwell.
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Iron sights.
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The reload animation for the 805 BREN is very dramatic. Jiro begins with checking the chamber, which is empty.
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Flicks out the magazine in a very dramatic way before inserting a new one...
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...and then takes his sweet time to chamber a round.

Shotguns

Remington Model 870 Field Gun

A Remington Model 870 Field Gun is called the "Reinfeld 880" and is unlocked at reputation level 8, it has synthetic furniture instead of wood and it has a pistol gripped stock. It's the first unlockable shotgun. It holds 6 shells and is used by law enforcers, Hotline Miami mobsters, Russian mercs, and the basic green Bulldozer.

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Remington Model 870 Field Gun - 12 gauge
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Iron sights.
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Reloading. Loading up with some 12 gauge shells...
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...and chambering said 12 gauge shell.
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A LEO with his 870. Note that it has a wooden pump in this particular picture, in-game they are decked out with a unique Surefire dedicated forend weaponlight.
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The green dozer's 870.

Remington Model 870 Short-Barreled

A stubby variant of the Remington Model 870 Field Gun is unlocked at reputation level 13 and is called the "Locomotive 12G". It holds 6 shells in what appears to be a 3-round tube and was the only secondary shotgun prior to DLC and patches. It is overall similar to its full-sized counterpart, but has slightly higher damage and a higher rate of fire but shorter range and lower accuracy.

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Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge
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Iron sights.
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Reloading. Loading some shells...
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...and pumping it.
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Remington 870 shotgun with AR-15 stock and pistol grip adapter and full-length picatinny rail system - 12 gauge
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Putting an AR stock on the Shorty 870 makes it similar to the shotgun above.
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A tacticooled Shorty 870. Payday 2 marks the first appearance of the SilencerCo Salvo 12 shotgun suppressor in a video game, and possibly, fictional media.

Izhmash Saiga-12K

The Izhmash Saiga-12K appears as the ninth primary weapon, and is shown as being fully-automatic with select fire available. Prior to the Gage Shotgun Pack DLC, it was the only semi-auto shotgun in the game. The model is not an actual Saiga-12K, but is rather a hybrid taking several components from the AKMS. Firstly it features a standard ribbed AKM top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga-12 style front trunion (lacking the corresponding rivets however). It is called the "IZHMA 12G" and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant called the "Killdozer" that wears black armor. His model of Saiga-12K uniquely has an unobtainable black solid stock, and before it was removed in a patch, a drum magazine. The Saiga-12K is also used by the FBI informant that sold out the gang in the Hoxton Revenge heist, if the informant's panic room is opened after the heist has gone loud.

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Izhmash Saiga-12K - 12 gauge
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Iron sights.
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Reloading a customized Saiga-12K, note the magazine is now properly loaded.
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It is now charged underhand, with regard keeping the optic stable.
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The black dozers step up their shotgun game with a Saiga-12K.

Double Barreled Shotgun

A Double Barreled Shotgun appears as the "Mosconi 12G" and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. It has only two modifications, "Road Warrior" and "Gangsta Special," both of which saw down the barrels and stock respectively

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Stoeger/IGA Coach imported side by side shotgun - 12 gauge
File:Payday2 double barrel shotgun previu 1.jpg
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The player holds the Double Barreled Shotgun.
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The player aims the Double Barreled Shotgun.
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The player reloads the Double Barreled Shotgun.
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The player reloads the Double Barreled Shotgun.
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Melee attack of the Double Barreled Shotgun.

Modified Version.

File:Payday2 double barrel variant 1.jpg
Modified Version of the Double Barreled Shotgun.

Sawn-Off Double Barreled Shotgun

The Sawed Off Shotgun is used when the Mosconi 12G is modified. The "Road Warrior" barrel saws the barrels down, while the "Gangsta Special" saws off the stock.

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The player holds the Sawn-Off Shotgun.
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The player aims the Sawn-Off Shotgun.
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The player reloads the Sawn-Off Shotgun.
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The player reloads the Sawn-Off Shotgun.
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Melee attack of the Sawn-Off Shotgun.

Modified Version.

File:Payday2 Sawed off variant 1.jpg
Sawn-Off Shotgun with stock untouched.

Franchi SPAS-12(*)

The Franchi SPAS-12 was added during Crimefest 2014 and is called the Predator 12G. It fires in semi auto and holds 6 rounds in the default short tube, the "Extended Magazine" gives it the more standard length tube but it holds an incorrect 10 rounds instead of the correct 8. It can be bought regardless of level and is unlocked by being a member of the Payday 2 Steam group.

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Franchi SPAS-12 with butt hook attached to stock - 12 gauge
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Iron sights.
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Melee animation. The stock can be folded, removed, or replaced with the solid Franchi stock.
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Loading up the SPAS-12 with some shells.
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After doing so, Dallas flips over the SPAS-12 and racks the charging handle, or rather, he performs the motion of doing so, the actual charging handle doesn't move. It should be noted that this particular part of the reload animation wasn't changed in the weapon animation update.
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The various stock configurations of the SPAS-12. Here with no stock, which strangely is the most expensive "attachment".
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Franchi SPAS-12 with fixed stock - 12 gauge
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Solid stock...
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Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge
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...and lastly the SPAS-12 with the stock folded.

Beretta S3/CZ Redhead Deluxe Hybrid(*)

This Over and Under Shotgun was introduced with the Bonnie Character Update in March 13th appears to be a hybrid of the Beretta S3 O/U and CZ Redhead Deluxe O/U. Named the "Joceline O/U 12G" in-game.

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Beretta S3 O/U - 12 gauge
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CZ Redhead Deluxe O/U - 12 gauge
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Iron sights.
File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading1.jpg
Reloading. Unlike the other double-barreled shotgun in the game, the Joceline actually has a different animation for reloading when only one shell has been fired.
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Reloading.
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Reloading. Note the unstuck primers.
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Reloading. Two shells, one hand.

Modified Version.

File:Beretta S3.CZ Redhead Deluxe hybrid PD2 modified left.jpg
Modified version. The barrels has been sawed-off...
File:Beretta S3.CZ Redhead Deluxe hybrid PD2 modified right.jpg
..and a fancy shell holder has been put on the stock.

Benelli M4 Super 90(**)

The Benelli M4 Super 90 appears as the "M1014" in-game, the US Military designation of the shotgun. First introduced in the Death Wish Update in the hands of some GenSec Elite SWATs, though with a fixed stock. A player-usable version was finally added in the Gage Shotgun Pack DLC. It holds 8 shells in the tube by default (as opposed to its real life counterpart's 7).

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Benelli M4 Super 90 - 12 gauge
File:Payday2 Benelli M4 Super 90 -hd1- menu 1.jpg
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The player holds the Benelli M4.
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The player aims the Benelli M4.
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The player reloads the Benelli M4.
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The player reloads the Benelli M4.
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Melee attack of the Benelli M4.

Modified Version.

File:Payday2 Benelli M4 Super 90 -hd1- variant 1.jpg
Modified Version of the Benelli M4 Super 90.

Benelli M4 Tactical

The Benelli M4 Tactical is used if the M1014 is equipped with the "Solid Stock"

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Benelli M4 Tactical - 12 gauge

Benelli M4 NFA

The Benelli M4 NFA is used when the M1014 is equipped with the "Short Barrel".

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Benelli M4 NFA - 12 gauge
File:Payday2 Benelli M4 NFA -hd1- menu 1.jpg
File:Payday2 Benelli M4 NFA -hd1- menu 2.jpg

Benelli M4 NFA Tactical

The Benelli M4 NFA Tactical is used if the M1014 is equipped with the "Short Barrel" and "Solid Stock"

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Benelli M4 NFA Tactical - 12 gauge

Kel-tec KSG(**)

The Kel-Tec KSG, called the "Raven" in-game. As in most games, there is no tube switching or selection shown and the shotgun's magazine is treated as a single tube. Notably it is one of the most concealable shotguns in the game and has the highest capacity of any of them. Holds 14 shells and was added in the Gage Shotgun Pack DLC.

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Kel-Tec KSG with Magpul RVG foregrip - 12 gauge
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Iron sights. Which are Daniel Defense A1 BUIS sights.
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The KSG is the only non-pistol in Payday 2 that has two different sets of iron sights. These are Magpul MBUS sights.
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The main difference between these and the BUIS is the additional +2 concealment the MBUS adds and the overall clearer sight picture.
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Pumping the KSG.
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Reloading. Inserting 14 shells in the left magazine tube. Is the TARDIS hiding in there?
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Reloading. Chambering some gauge. It's interesting to note that the reload animation has been changed twice. The original animation is similar to the one that's in use right now, but that animation was changed to one were the KSG was held in such a way to that it wasn't possible to see the shells being loaded into the single tube, presumably to hide that fact. In a later update however, it was changed AGAIN to what we have now.

Sentinel Arms Striker-12(**)

The humble fixed-drum Striker-12 appears by the family's most prestigious name; the Street Sweeper. In Overkill's usual fashion, it's a mix of all of the different versions mooshed together in a highly educated, equal measure. Unlocked at level 33, it's very capable of terminating an entire room of FBI SWAT in one 12-shot sweep, but the low damage needs specialization help to cope with Maximum Response teams. It was the only secondary-class shotgun introduced by Gage's Shotgun Pack.

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Cobray Street Sweeper - 12 gauge
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The right side of a crisp Street Sweeper. The rails come with their own familiar clip-on irons, and the system itself appears to have come from Modern Warfare 3.
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Note the different features: the drum advance level of the Armsel Striker, the shell deflector of the Protecta, the thin wind-up key of the Cobray Street Sweeper (actually visible in the above image) and the Sentinel Arms magazine's spring-loaded thumb tab actually used to advance the drum during reloads. The big tube on the end is an exclusive integral suppressor to further drive the gun into fantasy land.
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The flag on the sling contrasts with the distinctly un-American manufacturer peeking out from underneath. The modern magazine action instead of the Cobray trigger-based one is a relief, considering that the safety lever in the corner of the trigger guard appears to have been sawed off into a nub.
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T-minus one second to Hoxton's liberation, Chains tops off the magazine. Shell, tab, carry on the downward motion to the ammo pouch for another shell, repeat. A smooth cycle, but the Enforcer's reload speed upgrade is still rather necessary.
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T-plus three seconds, minus three prison guards. The flashlight is arguably better than the laser, since the light cone not only indicates the rough shot spread, but a lit-up target also means they're inside the shotgun's effective range.

MPS AA-12 CQB(**)

Added with the release of The Butcher's BBQ Pack was an MPS AA-12 CQB as evident by its short barrel, known internally as the "Steakout 12G". Comes default with a 8-round box magazine and an entirely fictional semi/auto selective fire capability as all extant AA-12 models are capable of fully automatic fire only. Its in-game rate of fire of 300 matches that of the real weapon. Optional enhancements includes a 20-round drum, a long barrel, and custom integral suppressor. When any optics are mounted it gains a railed mount with a useless shell rack on the left side, replacing the whole rear sight.

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The MPS AA-12 CQB without its magazine - 12 gauge
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In-game preview of the AA-12 CQB.
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Player holding the AA-12 CQB.
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Stock ironsights of the AA-12 CQB.
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Player reloading the AA-12 CQB.
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Melee attack of the AA-12 CQB.

MPS AA-12

The "Steakout 12G" becomes a regular AA-12 when fitted with the "Long Barrel" modification.

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The MPS AA-12 - 12 gauge
File:2015-04-22 00018.jpg
In-game preview of the the now regular AA-12.

Ithaca 37(**)

Along with the Goat Simulator DLC (where do they get these ideas?) a full-size Ithaca 37 was added, oddly as a secondary weapon. Called GSPS 12G in-game. It incorrectly holds 7 rounds in the standard 4-round tube magazine.

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Ithaca Model 37 riot version - 12 gauge
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Iron sights.
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Reloading. The magazine tube takes 7 shells in a 4 round magazine tube.
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Reloading. Chambering a shell.
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The Ithaca with the Riot barrel and Riot grip. The grip isn't actually an riot configuration but rather just a sawed-off variant.
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No Ithaca for old men.

Winchester Model 1887(**)

The Winchester Model 1887 was added with the Biker Character Packs and is called the "Breaker 12G" in-game. It starts out in a sawn-off form, but can be modified to have its full stock restored and be fitted with ether a long barrel or have the barrel and mag tube cut down significantly with the short barrel option. It incorrectly holds 7 rounds in its 5-round tube magazine. Though Model 1887s can actually hold 5+2 by placing a shell in the chamber than placing a second shell on the loading ramp in the receiver, this action is not done when reloading the in-game Model 1887, the player characters simply loading seven shells into the tube magazine.

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Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge
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Rust (voice acted by Ron Perlman) holding his recently washed Model 1887.
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Iron sights.
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Cycling the action after firing, note the new shell being chambered.
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Cycling the lever after the last round been fired reveals that the chamber is empty. Nice attention to detail.
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Reloading. Inserting a new shell.
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Loading up on more shells, note that the magazine tube is loaded.
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Then after feeding his 1887, Rust decide to snap his fingers with a spin-cock. Trying to pull a spin-cock with a normal-sized lever is a bad idea.
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The Model 1887 cut down to a short barrel...
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...and an 1887 with a long barrel, treated receiver (adding a case-hardened finish, which somehow increases accuracy and stability) and a full stock. Note that cutting down the barrel or extending it will also cut down and extend the magazine tube respectively, doing so though does not change the weapons tube mag capacity however, it always holds seven shells.

Machine Guns

The "Gage Weapon Pack #02" downloadable content pack introduced three light machine guns to the players' arsenal. The "Gage Historical Pack" introduced the MG-42 and The "Crimefest 2015" introduced the Ksp 58. The weapons can only be hip-fired and are very inaccurate. The bipods cannot be unfolded without the Lion Bipod attachment, introduced during CrimeFest 2015, which greatly stabilizes the weapon but immobilizes the player and restricts their field of fire to a roughly ninety-degree arc.

While they are all categorized as LMG's in game, the MG42 and FN M240 are actually GPMG (General Purpose Machine Guns)

Izhmash RPK(**)

The RPK appears as the "RPK" and is immediately unlocked at the start, on reputation level 0. It incorrectly holds 100 rounds in a 75-round drum magazine. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated birdcage-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical grip.

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RPK light machine gun with 75-round drum magazine - 7.62x39mm
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Reloading. Inserting a new drum.
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Reloading. Chambering a new round.

Modified Version.

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For some reason, putting a synthetic handguard with a plastic foregrip onto the RPK decreases both accuracy and stability but increases damage.
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There is an unused RPK-74M type magazine hidden in the game files that can be used as a reskin of the default drum mag via mod tools.

FN M249 Para(**)

The M249 Para appears as the "KSP" and is unlocked at reputation level 45. It has a 200-round detachable ammo drum. It is also the weapon of choice for the Skulldozer special enemy and the Commissar, the target of the Hotline Miami DLC heist.

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FN M249 SAW Paratrooper version with 200-round ammo drum - 5.56x45mm
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"Aiming" the weapon (or any machine gun for that matter) will simply zoom in the perspective like this. Laser sights are recommend.
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Blasting away with the M249, note the brass and disintegrating belt links.
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Reloading. Note the strange presence of an empty belt, meaning the box mag was loaded with some extra belt with no rounds in them for some reason.
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Reloading. About to fit in some more bullets.
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The Commissar in a tasteful suit, holding on to his M249. Screenshot courtesy of the Payday wiki
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A skull dozer ready to tear up some heisters with his M249.

FN M249-E2 SAW

The "Soild Stock" and "Long Barrel" attachments can make a M249 Para into a M249-E2 SAW.

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FN M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200-round ammo drum - 5.56x45mm
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FN Mk 46 Mod 0

The "Railed Foregrip" and "Soild Stock" attachments can make a M249 Para that resembles the Mk 46 Mod 0, though the M249 keeps its STANAG mag well.

File:Mk46.jpg
FN Mk 46 Mod 0 - 5.56x45mm
File:PD2 M249 misc2.jpg

Heckler & Koch HK21E(**)

Returning from the previous installment, the Heckler & Koch HK21E appears as the "Brenner 21" and is unlocked at reputation level 75. It has a 150-round detachable belt box magazine. It has a MP5-style rear-sight rather than the 21E's real rear sight. It has a front grip that's tilted to the left in order to making it easier to hold.

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Heckler & Koch HK21E - 7.62x51mm NATO
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Reloading. A little button is pressed in order to release the box mag.
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Reloading. Inserting a new box.

MG 42(**)

The MG 42 appears as the "Buzzsaw 42" and is unlocked for purchase by buying the Gage Historical Pack DLC. It incorrectly holds 150 rounds in a 50-round drum magazine and has the highest rate of fire of the LMGs.

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MG 42 - 7.92x57mm Mauser
File:Payday2 MG42 -hd1- menu 1.jpg
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The player holds the MG 42.
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The player aims the MG 42.
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The player reloads the MG 42.
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The player reloads the MG 42.
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Melee attack of the MG 42.

Modified Version.

File:Payday2 MG42 -hd1- variant 1.jpg
Modified version of the MG 42.
File:Payday2 MG42 -hd1- variant 2.jpg
Modified version of the MG 42 with a barrel based on the DLT-19 Heavy Blaster Rifle from Star Wars, with was actually made from a MG34.

FN M240

Although it's called "Ksp 58" in-game, after the Swedish version of the FN MAG 58 and even has the distinctive Swedish green lacquer finish, it is actually modeled after the M240, denoted by the short flash-hider, carry handle design, sights, the railed feed tray cover of the B model, and the stock design (both the default wood stock and the plastic stock use the same model). It was added on day 5 of "Crimefest 2015" and along with it the ability to use a bipod with Machine Guns.

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FN M240B - 7.62x51mm NATO
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Carl Gustaf Ksp 58 B - 7.62x51mm NATO. For comparison
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The "Ksp 58".
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"Aiming"
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Reloading. It should be noted that the belt is shown as still having bullets in it even after apparently going through the whole box.
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Reloading. Inserting a new ammo box.
File:PD2 M240 modified left.jpg
Modified version with a short barrel, bipod, plastic Stock and...
File:PD2 M240 modified right.jpg
...an AN/PEQ-15 IR designator.

Sniper Rifles

The 'Gage Sniper Pack' downloadable content introduced 3 new weapons to the players' arsenal. All 3 weapons (the Remington MSR, Blaser R93 LRS2, and Barrett M95) are slow-firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a 45-degree offset iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. This also applies to the Mosin-Nagant and Winchester Model 1873, which were released later. Along with the Point Break heists update, the character Bodhi and a Winchester Model 70 was added for free to anyone who downloaded the update.

Remington MSR (**)

The Remington MSR appears as the "Rattlesnake" and is unlocked at reputation level 15. It is featured either with a default and non-standard wooden body or the optional and proper aluminium alloy body. It uses a 10 round magazine.

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Remington MSR - .338 Lapua Magnum
File:Payday 2 Rattlesnake Right Wooden.jpg
Wooden body.
File:Payday 2 Rattlesnake Left Wooden.jpg
Wooden body.
File:Payday 2 Rattlesnake Right.jpg
Tactical Aluminium Alloy body.
File:Payday 2 Rattlesnake Left.jpg
Tactical Aluminium Alloy body.
File:Remington MSR PD2 boltcycle.jpg
Cycling the bolt. Here the weapon has been modified with its own unique suppressor. The Suppressor is actually based of the MSR's real world equivalent
File:Remington MSR PD2 reloading1.jpg
Reloading. Inserting a new magazine. Note the backup iron sights.
File:PD2 MSR reloading2.5.jpg
Reloading. The new magazine is inserted and the bolt is cycled to chamber the round. Notice the actual bullet in the chamber.

Blaser R93 LRS2 (**)

The Blaser R93 LRS2 Precision Sniper Rifle appears as the "R93" and is unlocked at reputation level 35. It is featured either with a default polymer or optional wooden body. It uses a 6-round magazine (one more than it holds real life).

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Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum
File:Payday 2 R93 Right.jpg
Standard body.
File:Payday 2 R93 Left.jpg
Standard body.
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Wooden body.
File:Payday 2 R93 Left Wooden.jpg
Wooden body.
File:R93 PD2 boltcycle.jpg
Cycling the bolt.
File:R93 PD2 reloading1.jpg
Reloading. How the top most bullet stays in place is a mystery.
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Reloading. The new magazine is in and a round is chambered.

Barrett M95 (**)

The Barrett M95 appears as the "Thanatos" and is unlocked at reputation level 65. It uses a 5 round magazine. Notably, it was the strongest weapon in the entire game upon its release, and the second most powerful one so far, having an astounding damage stat of 2900, second only to the RPG-7 included with the OVERKILL Pack, which deals a solid 10000 damage per shot.

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Barrett M95 - .50 BMG
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A closer look at the markings.
File:PD2 M95 scope rectile.jpg
The rectile of the default scope. This scope can't be chosen as an attachment but is placed on a weapon by default when no other optic is chosen. Unlike the other optical sights, there is no way to change the rectile shape or color on this scope.
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Cycling the bolt which produces a rather odd sound effect.
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Reloading. Removing the empty mag...
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...and inserting a new one.

Modified Version

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Mosin Nagant M1907 Carbine (**)

The Mosin Nagant M1907 Carbine is seen as the "Mosin-Nagant" and is part of the Gage Historical Pack DLC. Unlike the first three sniper rifles of the game, it can use ironsights, a trait shared with the Winchester 1873 and Model 70.

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Mosin Nagant M1907 Carbine - 7.62x54mmR
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Iron sights. These aren't used by default, but rather has to be bought in order to be used, despite already being on the weapon!
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Dallas cycles the bolt on his Mosin Nagant M1907 Carbine as he tries his hand on some hip-shooting.
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Reloading. Pressing in a clip with some 7.62x54R...
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...and then chambering a round.
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The Mosin Nagant is the first and so far the only weapon that can be used with a bayonet.
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Mosin Nagant M38 Carbine - 7.62x54mmR
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The Mosin Nagant can be modified with a M38 carbine length barrel...
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Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR
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...and a full length M91/30 one.

Walther WA 2000 (**)

The Walther WA 2000 was added with the Gage Ninja Pack DLC. It's called "Lebensauger .308" in game, which can roughly be translated from German to "life-sucker". The actual WA 2000 is chambered in .300 Winchester or 7.5x55mm Swiss, so the .308 in the name wrongly suggest the weapon is chambered in .308. The magazine in game holds 10 rounds even though it's modeled after the standard 6-round magazine.

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Walther WA 2000 - .300 Win Mag
File:WA2000 PD2 rightside.jpg
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The WA 2000 in game.
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Reloading. Inserting a new magazine.
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Pulling the charging handle.
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Gage handles an unscoped WA 2000 in the pack's trailer whilst doing his best Agent 47 impression.

Winchester Model 1873 (**)

The Winchester Model 1873 appears in the game as the "Repeater 1874" and is part of the "Butchers Western Pack" DLC. Oddly enough, despite being chambered entirely for pistol-grade ammunition types, it is classified as a sniper rifle, and thus can penetrate thin walls and shields. Like the Mosin-Nagant it can use, and starts out with, iron sights. It can be modified with a long barrel, suppressed barrel, and a unique magnified scope. However, it can not be customized with modern modifications like lasers and sights besides the one unique to it.

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Winchester Model 1873 with octagon barrel - .44-40 caliber
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Right side of the Winchester Model 1873.
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Left side of the Winchester Model 1873.
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The Winchester Model 1873 in-game.
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Iron-sights.
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Loading a round in.
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Cocking the lever.
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Melee attack.
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A modified Winchester Model 1873
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Another modified Winchester Model 1873

Winchester Model 70

The Winchester Model 70 was added along for free with the character Bodhi from the Point Break remake. The rifle uses FN's Tactical Box Magazine adapter.

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Modern update of classic Winchester Model 70 with open sights - .30-06
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Bodhi holding on to his Model 70.
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Iron sights.
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Cycling the bolt. Note the round in the chamber.
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Bodhi about to have some brass fly into his face. Note that once the last round is fired and the bolt is cycled, the magazine is visibly empty.
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Reloading. Removing the empty mag...
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...and then inserting a full one.

Launchers

M79 Grenade Launcher (**)

The M79 was added in the Gage Assault pack DLC. It's called the GL40 in-game, same as the first Payday. It is possible to hurt or kill one's own team members with it, so it pays to be careful when using it. Additionally, the grenades have no arming distance and can be shoot out of the air by gunfire from police. This can be especially dangerous as the grenade can be shot and detonated the split-second it's fired, leading to the user getting hurt.

All the grenade launchers deal the same damage, 340.

The front leaf sight on the M79 model acts as a built-in gadget, and pressing the enable gadget key (default "G"), allows the player to fire grenades at a much higher arc than usual.

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M79 grenade launcher - 40x46mm
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Iron sights.
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M79 with the leaf sight flipped up using what might be the same nameless force as with the M79 in Far Cry 4.
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Looking down the leaf sights.
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Reloading. Dropping out the spent casing. Note the terrible trigger discipline.
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Reloading. Inserting a new one to do some thumping.

Milkor MGL Mk 1L (**)

The Butcher's BBQ Pack added a Milkor MGL Mk 1L to the game, called Piglet in-game. Unlike the other grenade launchers, the Mk 1 can be modified with sights, gadgets and more then one different stock.

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Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
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"Iron sights"
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Reloading. About the swing out the cylinder.
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Reloading the Mk 1L can take as long as 15 seconds(!) if the user has gone through the whole cylinder. This is because each fired grenade is pulled out and subsequently replaced with a new one. Here a new grenade is loaded.
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Reloading. Closing the cylinder.
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As Dallas takes a look at his Mk 1L, he showcases his terrible trigger discipline.

RPG-7 (**)

The RPG-7 was added in the Overkill Pack. It has the highest damage of any weapon in the game at an astounding 10000, but the player can only carry 4 rockets in total and ammo pickups are disabled, meaning more rockets can only be obtained from ammo bags. The weapon can easily incapacitate the user and their whole team if fired recklessly and rockets can be detonated mid-flight if it's hit by enemy fire, something that happens a lot on more intense heists.

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RPG-7 - 40mm
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Iron sights.
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Reloading. The RPG is loaded with PG-7VL HEAT rockets.
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After inserting a new rocket, Wolf cocks the hammer, something very rarely shown in games.
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Melee attack

Modified Version.

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The only modifications the RPG can accept are sights.

China Lake Launcher (**)

The China Lake Launcher, known as the "China Puff" in game, was added in the Wolf Pack (the pack is free for anyone who bought the DLC back in the first Payday). Like the RPG, it's a secondary weapon.

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China Lake Launcher - 40x46mm
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Iron sights...
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...and the leaf sights. They are flipped up via some form of telepathy seemingly.
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Cycling the pump to chamber a new grenade.
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After the last grenade is fired the chamber is empty.
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Reloading.
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Dragan showing his (lack of) trigger discipline as he takes a look at the left side of the China Lake.

Explosives

C4

C4 could originally only be used with the right Technician skills. As of Update 100, any player can use C4 by equipping Laser Tripmines, which come with a separate set of C4 charges. Laser Tripmines are powerful explosives that detonate when an enemy crosses the laser beam, or they can be toggled to merely act as a sensor device and mark special enemies or security guards that pass by, along with an audio cue. They can also be upgraded to leave a wake of fire upon detonation. C4 charges are kept separate from Tripmines (in contrast to pre-Update 100, where a single charge used up a Tripmine) and are used to open doors and safes quickly. Some heists (such as The Bomb heists, Hotline Miami, and more) have a bag of C4 charges in the map to use for scripted objectives, these are treated as mission items rather that deployable equipment

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C4 In-Game.
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C4 In-Game.

M18 Smoke Grenade

The M18 smoke grenade is used by law enforcers at times. The Commissar in Hotline Miami also uses one when fought. The same model is also used for the flash bangs that law enforcers love to use all too frequently.

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M18 smoke grenade.
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M18 smoke grenade in game.

M67 Hand Grenade (**)

The M67 hand grenade is only usable by players with the first Gage Weapon Pack DLC, unless they buy the Grenade Case for their team during a heist. Grenades have a fairly wide blast radius that can go through walls, and they will stun enemies that aren't killed outright. Players can carry up to three and should be careful, as they can easily cause civilian kills or friendly fire if handled improperly. Notably, it's possible for enemies to shoot the grenades in mid-air, causing immediate detonation. All grenades are shown with the red Overkill bomb logo painted on the side.

Update 100 added another version of the grenade called the "HEF Grenade" that can be used by any player following the Steam group for Payday 2, and have identical stats to the DLC grenades. These grenades are visually distinct, having a black body with a yellow stripe and text, and a red Overkill bomb attached to the pin

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M67 hand grenade.
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M67 hand grenade in game. Note the Overkill logo.

Model 24 Stielhandgranate (**)

The Model 24 Stielhandgranate was added to the game in the Gage Historical Pack, and is referred to in game as the "Potato Masher". Unlike the M67, it is not used as a thrown explosive, but rather as a melee weapon, similar to the Demoman's "Ullapool Caber" from Team Fortress 2.

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Model 24 Stielhandgranate "Potato Masher" high-explosive fragmentation hand grenade
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In-game "Potato Masher".

Other

Hand Held M134 Minigun

A Hand Held M134 Minigun was added in the Overkill Pack DLC, and has the highest rate-of-fire of any weapon. It holds a total of 750 rounds, and has to be refilled via ammo bag deployables. Like LMGs, having the weapon equipped results in a movement speed penalty. As usual in video games and films, the weapon appears to have no power source.

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Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgment Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
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The player holds the Hand Held Minigun.
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The player aims the Hand Held Minigun.
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Melee attack of the Hand Held Minigun.

Modified Version.

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Modified Version of the Hand Held M134 Minigun.
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Modified Version of the Hand Held M134 Minigun.

Sentry Gun

The Heckler & Koch MP5K appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above. In Update 100, this model was replaced with a new Sentry Gun using a FN P90 as its base.

Heckler & Koch MP5K in trademark Heckler & Koch suitcase - 9x19mm
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Sentry Gun in game.
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FN P90 TR - 5.7x28mm
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The Sentry Gun was updated from a MP5K briefcase contraption to this P90 contraption. This is the standard version...
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and this is the suppressed version. The suppressed version will have a smaller chance of being targeted by enemies, prolonging its use.

Browning M2HB

A Browning M2HB machine gun is the main armament of the SWAT van turret weapons system. It is incorrectly depicted firing at almost twice its actual rate of fire at exactly 1000rpm, 600rpm is the max fire rate of a real Browning M2, and (thankfully for gameplay purposes) it does pitifully low damage for a .50 cal machine gun. It does however shred armor very quickly on higher difficulties. Though the rate of fire is befitting of the Browning M3 Aircraft, it is obviously modeled after an M2 and not the M3. The SWAT Van Turret itself appears to be a modified version of a C.R.O.W.S II RWS. The Browning M2HB is a very commonly used weapon for this kind of weapon system.

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Browning M2HB - .50 BMG
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The SWAT Van Turret as it appears when it deploys from the roof of the SWAT van.
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A destroyed SWAT van turret lays on the ground, showing it is indeed a Browning M2HB. Note the tiny drum magazine that couldn't possibly hold more than 30 rounds of .50 BMG.

Heckler & Koch HK416D

In the opening live-action title sequence, Chains wields an airsoft Heckler & Koch HK416D rifle.

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Heckler & Koch HK416D - 5.56x45mm NATO
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The airsoft HK416D from the game's introductory video.

See Also

Payday (disambiguation)

Payday: The Heist

Payday 2