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The Darkness II: Difference between revisions
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[[Image:Win1300Defender.jpg|thumb|none|500px|New Version Winchester Model 1300 Defender - 12 gauge]] | [[Image:Win1300Defender.jpg|thumb|none|500px|New Version Winchester Model 1300 Defender - 12 gauge]] | ||
[[File:Darkness_II_870.jpg|600px|thumb|none|Jackie racks the pump on a | [[File:Darkness_II_870.jpg|600px|thumb|none|Jackie racks the pump on a Winchester 1300 Defender before a car hits him.]] | ||
==Remington 870 MCS Masterkey== | ==Remington 870 MCS Masterkey== |
Revision as of 06:36, 17 August 2016
The Darkness II is the sequel to the wildly popular 2007 video game, The Darkness. It again features anti-hero Jackie Estacado as he becomes the Don of the Franchetti Family and battles keeping 'The Darkness' bottled inside him. The game features the original's impressive normal mapping technology along with a noire-inspired cell shade.
The following weapons appear so far in The Darkness II:
Handguns
Colt MK IV Series 70
The first weapons in the game are heavily engraved Colt MK IV Series 70s. Despite it being the default pistols it appears even up until the final levels. It's a Series 70 judging by the medallions on the wood grips. It should be noted that these can be mixed and matched with other pistols and SMGs when dual wielding as they are a one handed class weapon. Almost identical engraved guns were used in the previous game, but were depicted as Jackie's personal handguns; the sequel makes these engraved pistols the standard handgun for everyone.
Colt King Cobra
Named the "Cobra" in-game the Colt King Cobra is the game's only revolver and like the Colt MK IV Series 70 can be dual wielded with any one handed weapon.
IMI Desert Eagle Mark XIX
The Desert Eagle appears later in the game and like the other pistols can be mixed and matched while dual wielding with any other one handed weapon. The Desert Eagle has the same amount of power as the Colt King Cobra, but with faster reloading times and a higher capacity. Because of this it can be assumed that this is the .357 Magnum version, though it is modeled after the .50 AE version. Also incorrectly depicted as DAO.
Submachine Guns
IMI Micro Uzi
The Micro Uzi is the first submachine gun you come across in the game and like the pistols can be dual wielded any way you choose. Called by its real name in-game.
Heckler & Koch UMP45
Heckler & Koch UMP45s are called by their real world name in-game and are common all the way up until the final levels. The weapon can be dual wielded with other one handed weapons and has a greater stopping power than the Micro Uzi.
Heckler & Koch MP7A1
Heckler & Koch MP7A1s with small EOTech-based red-dot sights are also called by their real world name in-game. Like the pistols and other SMGs they can be dual wielded. They have the highest capacity of all the SMGs but the stopping power is less than the UMP45. They are rarer than most weapons but appear in abundance in later levels. This appearance of the MP7A1 is also one of a few games where the draw animation when using it alone is of him deploying the folding foregrip.
Shotguns
The Darkness II is the only game to have come out in which pressing the (PS3 Controls) L1 Button immediately after firing the shotgun allows the user to quickly rack the shotguns pump, enabling the user to pump successively round after round. One of the upgrades enables each quick pump to tighten the spread of the shotgun pellets, giving the user the power of a shotgun with the accuracy of a rifle.
Winchester Model 1300 Defender
The first shotgun in the game is a Winchester Model 1300 Defender called the Defender. It has a moderate capacity and a good stopping power. It is available in the early levels but rarely appears later in the game. The receiver is mirrored with the ejection port on the left side.
Remington 870 MCS Masterkey
The Remington 870 MCS Masterkey with a shell rack attached to the receiver is called the "Sawn off" in-game. A rarity for games these days is the shell carrier is not just there for show and is actually used once Jackie gets down to the last six rounds of shotgun ammo.
Winchester Model 1887
The Winchester Model 1887 is called the "M1887" and does not appear until very late in the game. The gun is not carried by enemies and only appears once. It is the most powerful shotgun in the game so it is possibly based on the 10 gauge version.
Assault Rifles
AKS-74U
The AKS-74U appears as "Kalashnikov". Surprisingly for a common assault rifle in real life it does not appear much in the game.
M4 Carbine
The M4 Carbine appears in game as the "Carbine". More common than the AKS-74U but only appears more in later levels. The stopping power is not much different between the two assault rifles but it fires in a 3-round burst mode only.
Kel-Tec RFB
The Kel-Tec RFB appears in the game as the "Striker". It is a semi-automatic rifle with the same very small EOTech-based red-dot sight used on the MP7A1 and is the closest thing to a sniper rifle that this game has. The RFB is the most powerful rifle in the game and is very common in later levels.