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Counter-Strike: Difference between revisions

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== Benelli M3 Super 90 ==
== Benelli M3 Super 90 ==


Dubbed the "Leone 12 Gauge Super" ingame.
Dubbed the "Leone 12 Gauge Super", The [[Benelli M3 Super 90]] in-game is fitted with a fictional dedicated weaponlight fore-end and heat-shield. It somehow holds 8 rounds in its short 5-round tube magazine.


[[Image:Benelli M3 pistol grip.jpg|thumb|none|500px|Benelli M3 Super 90 - 12 gauge]]
[[Image:Benelli M3 pistol grip.jpg|thumb|none|500px|Benelli M3 Super 90 - 12 gauge]]
[[Image:Cs M3.jpg|thumb|none|600px|The [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] in the player's hand on de_cbble.]]
[[Image:Cs M3.jpg|thumb|none|600px|A Benelli M3 in the hands of a CT on de_cbble. Note that the rear sight is mounted backwards.]]
[[Image:Cs1.6 Shot 2.jpg|thumb|none|600px|Close-up of the pump action. Sadly, this cool flashlight dedicated handguard does not exist IRL. Nor does a heat shield.]]
[[Image:Cs1.6 Shot 2.jpg|thumb|none|600px|Close-up of the pump-action. Sadly, this cool dedicated weaponlight fore-end does not exist in real life for Benelli M3s nor does the heat shield.]]


== Benelli M4 Super 90 ==
== Benelli M4 Super 90 ==

Revision as of 07:43, 23 July 2016


Counter-Strike
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Official Box Art
Release Date: 1999
Developer: Valve Corporation
Publisher: Valve Corporation
Series: Counter-Strike
Platforms: Microsoft Windows (PC) / Xbox
Genre: First-person shooter


The following weapons appear in the video game Counter-Strike:

Pistols

Glock 17C

Called the "9x19mm Sidearm" in-game. 2nd Gen Glock 17C's are the starting weapon for the Terrorist faction. It has semi-automatic and (incorrect) 3-round burst firing modes, and an incorrect 20-round magazine capacity.

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Glock 17 (2nd Generation) - 9x19mm
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A Terrorist holding a Glock 17C on cs_militia. It is identified as C model by the two compensator cuts on the slide near the front sight.
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Reloading the Glock 17C.

Heckler & Koch USP45 Tactical

Called the "K&M 45 Tactical Pistol" in-game. The Heckler & Koch USP45 Tactical possesses a stainless steel slide and odd overall blue tint. It serves as the starting weapon of the Counter-Terrorists. It comes with a detachable sound suppressor.

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Heckler & Koch USP45 Tactical - .45 ACP
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The Heckler & Koch USP45 Tactical in a Counter-Terrorist's hands.
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Firing the USP45 Tactical.
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Reloading the suppressed USP45 Tactical.

SIG-Sauer P228

Called the "228 Compact" in-game. It is a SIG-Sauer P228 incorrectly chambered in .357 SIG. The P228 was never designed to handle the hotter .357 SIG round do to its lighter weight cast slide that could only take the higher pressure rounds if an overly heavy spring were installed. The .357 SIG round was first introduced with the SIG-Sauer P229 which had a different heavier CNC machined steel slide that could take the high velocity return with a standard spring and not damage the pistol. It also holds 13 rounds as if it's still in the proper 9x19mm chambering even though it should hold 12 rounds if it was actually chambered in .357 SIG.

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SIG-Sauer P228 - 9x19mm
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Holding a SIG-Sauer P228 on cs_militia.
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Wielding a P228 in conjunction with the tactical shield on de_inferno. Note that the hammer is now down for some reason.
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Reloading the P228.

IMI Desert Eagle Mark XIX

Named the "Nighthawk .50 C" in-game. It can be identified as the Mark XIX version of the Desert Eagle because of the weaver rail over the barrel and the taller cocking serrations on the slide. It correctly holds 7 rounds of .50 Action Express. Counter-Stike is the game that coined the ever popular nickname "Deagle" for the Desert Eagle.

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IMI Desert Eagle Mark XIX with chrome finish - .50 AE
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Holding the Desert Eagle on cs_militia. Note the rear target sight and the backwards slide release and front sight.
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Reloading the Desert Eagle. Here you can see an eagle head on the barrel and that the backwards slide release is raised way too far up when the slide locks back.

FN Five-seveN

Named the "ES Five-Seven" in-game. The FN Five-seveN is exclusive to the Counter-Terrorists.

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FN Five-seveN - FN 5.7x28mm
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The FN Five-seveN on de_ccble.
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A Counter-Terrorist racks the slide during the draw animation.
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The Five-seveN being reloaded.

Beretta 92G Elite II

The Beretta 92G Elite II is the only dual-wielded weapon in the game and incorrectly has an all-black finish. Called the ".40 Dual Elite", it is a Terrorist exclusive weapon(s). Although its name would imply it's a 96G Elite II model chambered in .40 S&W, each pistol holds 15 rounds like the 92G Elite II in 9x19mm for a total of 30 rounds, as where the .40 S&W model would hold 11 rounds in the standard magazines shown for a total of 22 rounds.

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Beretta 92G Elite II - 9x19mm
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Holding the dual Beretta 92G Elite IIs on de_dust2.
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Reloading the Beretta 92G Elite IIs.

Shotguns

Benelli M3 Super 90

Dubbed the "Leone 12 Gauge Super", The Benelli M3 Super 90 in-game is fitted with a fictional dedicated weaponlight fore-end and heat-shield. It somehow holds 8 rounds in its short 5-round tube magazine.

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Benelli M3 Super 90 - 12 gauge
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A Benelli M3 in the hands of a CT on de_cbble. Note that the rear sight is mounted backwards.
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Close-up of the pump-action. Sadly, this cool dedicated weaponlight fore-end does not exist in real life for Benelli M3s nor does the heat shield.

Benelli M4 Super 90

Appears as the "Leone YG1264 Auto Shotgun". Also named the "XM1014".

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Benelli M4 Super 90 - 12 gauge
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Holding the Benelli M4 Super 90 on cs_assault.
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Inserting fresh shells.

Sub-Machine Guns

Steyr TMP

Called the "Schmidt Machine Pistol". Available to the counter-terrorists only. Comes with a non-detachable suppressor.

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Steyr TMP - 9x19 mm
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The Steyr TMP on de_cbble.
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Inserting a new magazine into the TMP.

Ingram Mac-10

The MAC-10 retains its name because the company holding the rights to the name went bankrupt. Exclusive to the terrorist faction. The model erroneously shown it as a closed-bolt weapon.

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MAC-10 - .45 ACP
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The player holding the MAC-10 on cs_militia.
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Reloading the MAC-10.

Heckler & Koch MP5A5

The Heckler & Koch MP5A5 appears as the "K&M Submachine Gun" ingame.

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Heckler & Koch MP5A5 - 9x19 mm
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Holding the Heckler & Koch MP5A5.
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Pulling the bolt. Note how the hand clips right through the forearm.

Heckler & Koch UMP

The Heckler & Koch UMP appears as the "KM UMP45" in the game. The charging handle incorrectly locks back on its own before reloading.

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Heckler & Koch UMP - .45 ACP
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The Heckler & Koch UMP on de_dust2.
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Inserting a new magazine into the Heckler & Koch UMP. Note the closed bolt despite the bolt handle is in the locked position, a trait shared with all (averted with Global Offensive) games in the series.

FN P90

Named "ES C90" ingame.

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FN P90 PDW - 5.7x28 mm
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The FN P90 PDW on de_cbble.
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Pulling the bolt on the FN P90.

Assault Rifles

FAMAS F1

Dubbed the "Clarion 5.56". A exclusive primary weapon for the counter-terrorists.

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FAMAS F1 - 5.56x45 mm NATO
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Holding the FAMAS F1 shortly before the round begins.
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Reloading the FAMAS.

IMI Galil ARM

It appears as the "IDF Defender" in-game, and is only available to the terrorists. It is modeled after the 7.62x51mm version, but has the 35-round capacity of the 5.56x45mm variant.

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The IMI Galil 7.62x51mm NATO variant. Note the thicker, straight box magazine
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The Galil on de_dust2.
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Pulling the bolt handle during reload.

Colt M4A1 Carbine

Named the "Maverick M4A1 Carbine" ingame. It comes with a a detachable suppressor. Note: the ejection port, forward assist, and brass deflector is on the wrong side of the reciever. Moreover, the user will chambers it by pulling the forward assist instead of the charging handle.

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Colt M4A1 Carbine - 5.56x45 mm
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The Colt M4A1 Carbine with it´s silencer attached.
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The player attaching the M4´s silencer on cs_office.
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Reloading the M4.

AK-47

Called the "CV-47".

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AK-47 - 7.62x39mm
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Holding the AK-47 on cs_militia.
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The AK-47 being reloaded.

Steyr AUG A1

Simply named the "Bullpup". Like the USP, it has an odd blue tint. Only available to the counter-terrorists.

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Steyr AUG - 5.56x45 mm NATO
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The Steyr AUG on cs_assault.
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The player inserts a new magazine during reload.

SIG SG552 Commando

Named the "Krieg 552" in the game. The SG 552 is an exclusive primary weapon for the terrorists.

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SIG SG 552 Commando - 5.56x45mm
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Holding a SIG SG 552 Commando on de_nuke.
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Reloading the SG 552.

Sniper Rifles

Steyr Scout

Called the "Schmidt Scout" ingame.

Steyr Scout - 7.62x51 mm NATO
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A Steyr Scout in the player´s hands on cs_assault.
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The Scout without a magazine inserted during reload.

Accuracy International Arctic Warfare Magnum

The Arctic Warfare Magnum appears as the "Magnum Sniper Rifle". Holds 10 rounds. In reality, both the AWM and AWSM have a 5-shot capacity.

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Accuracy International AWSM - .338 Lapua Magnum
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Holding a Accuracy International AWM on the counter-terrorist spawnpoint on de_nuke.
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Inserting a new magazine into the AWM.

SIG SG550 Sniper

Only available to the counter-terrorists and named the "Krieg 550 Commando".

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SIG SG 550 Sniper - 5.56x45mm
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Holding the SIG SG 550 Sniper on de_nuke.
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Smacking a new magazine into the SG 550.

Heckler & Koch G3SG/1

Referred to as the "D3/AU-1" by the game. Can only be bought by the terrorist faction.

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Heckler & Koch G3SG/1 - 7.62x51 mm NATO
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Wielding the Heckler & Koch G3SG/1 on de_train.
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Reloading the Heckler & Koch G3SG/1.

Light Machine Guns

FN M249 Para

The M249 retains its name. It is the only available machine gun and among the most expensive weapons in the game. It fires unrealistically slowly, and for some reason it uses a tiny feed cover that opens to the right.

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FN M249 PARA SAW - 5.56x45mm NATO
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A FN M249 PARA SAW on cs_assault.
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Closing the feed tray cover.

See Also

Counter Strike (disambiguation)

Video Games: