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Perfect Dark Zero: Difference between revisions

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=== RCP-90 ===
=== RCP-90 ===


Another SMG with a fast ROF, based on the [[FN P90]]. Secondary and tertiary functions are Threat Detector and Reprogram. Unlike the real P90, the RCP-90 holds only 40 rounds.
Another SMG with a fast ROF, based on the [[FN P90]]. Secondary and tertiary functions are Threat Detector and Reprogram. Unlike the real P90, the RCP-90 holds only 40 rounds. It's animated as if it is an open-bolt weapon, with the charging handle at the rear position normally, visibly sliding forward and then back between shots, and pushing forward when the trigger is pulled after emptying the magazine (also dutifully locking itself back on its own during the reload animation, since outside of the animation for equipping the weapon for the first time Joanna never feels the need to touch that handle). On the other hand, it's also correctly modeled with translucent magazines that properly empty as the player fires the weaon.


[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]

Revision as of 07:53, 12 October 2017

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Nice, but where's the trigger?

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Perfect Dark Zero (2005)


The following firearms appear in the game Perfect Dark Zero.

Pistols

P9P

The standard pistol is a Walther P99 with a mounted rail for attachments, which includes a 4x scope on the top and a tactical light on the bottom, as well as a detachable suppressor that reduces damage to give pinpoint accuracy. In cutscenes that feature it, it has no attachments. It holds 9 rounds and can be dual-wielded.

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Original model Walther P99 - 9x19mm
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Joanna Dark with her unmodified P9P in a cutscene.
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Joanna with a very tricked out P9P in the background.
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Tricked out P9P, alongside an M67-like grenade.

Falcon

Resembles a Glock 17L with an unusable attached LAM. Holds double the capacity of the P9P, and has slightly better accuracy but lower damage per shot. The secondary fire uses the 18 round magazine as an improvised grenade.

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Glock 17L - 9x19mm
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The Falcon in combat.

DY357 Magnum

The only revolver in the game, it is a Colt Python with minor visual differences. Two variants appear in the game: the regular one in gameplay is used by Zhang Li's elite guards. A second one shows up in cutscenes, where it is Jack's weapon of choice, featuring synthetic grips and a laser attached to the frame just below the barrel. Strangely, while Jack can be seen firing the weapon in double-action mode, Joanna will only fire it in single-action (including fanning the hammer when the weapon is fired at the fastest rate possible), except when the chambers are all empty.

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Colt Python with nickel finish, wood grip, and 6" barrel - .357 Magnum
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The DY357 Magnum in idle.

Magsec 4

A pistol holding 9 rounds. It bears a strong resemblance to the Auto 9, of Robocop fame.

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Beretta 93R "Auto 9" - 9x19mm
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The Magsec 4 while in cover, looking a little M1911-ish.


Psychosis Gun

Small pistol used to "negate the target's distinction between friends and foes". Capacity is 6 rounds.

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The psychosis gun in-game.

Submachine Guns

DW-P5

A nearly-unmodified H&K MP5A3, featuring a detachable suppressor, red dot scope, and tactical light - for all intents and purposes it is a straight upgrade to the starting P9P. Holds 24 rounds.

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Heckler & Koch MP5A3 with Surefire 628 dedicated forend weaponlight - 9x19mm
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DW-P5 in-game. Note attached suppressor.

UGL Liberator

An IMI Uzi-based submachine gun. Capacity is 24 rounds. Secondary function is booby trap, turning the gun into an improvised proximity mine. It can be dual-wielded.

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IMI Uzi with stock folded - 9x19mm
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The Liberator.

CMP-150

A fast-firing SMG based on the Steyr TMP, holding 24 rounds and featuring a "hologram projector". Dual-wieldable.

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Steyr TMP - 9x19mm
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CMP-150 during co-op.

RCP-90

Another SMG with a fast ROF, based on the FN P90. Secondary and tertiary functions are Threat Detector and Reprogram. Unlike the real P90, the RCP-90 holds only 40 rounds. It's animated as if it is an open-bolt weapon, with the charging handle at the rear position normally, visibly sliding forward and then back between shots, and pushing forward when the trigger is pulled after emptying the magazine (also dutifully locking itself back on its own during the reload animation, since outside of the animation for equipping the weapon for the first time Joanna never feels the need to touch that handle). On the other hand, it's also correctly modeled with translucent magazines that properly empty as the player fires the weaon.

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FN P90 - 5.7x28mm
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The RCP-90 in idle.

Assault Rifles

Plasma Rifle

No sci-fi shooter is complete without a Plasma Rifle, and in this game it's a barely-disguised FAMAS G2. The gun has unlimited ammo, recharging up to 200 units at a time and using 5 per shot. Secondary fire is Cloak, spending ammo to make the user invisible.

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FAMAS G2 with STANAG magazine for comparison - 5.56x45mm
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The Plasma Rifle in action.

KSI-74

A Kalashnikov-style assault rifle - despite its name suggesting it is an AK-74, it has the overall appearance of a standard AK-47, fitted with the straight stock of an AKM. It holds 30 rounds per magazine, and features a Soviet ballistic knife as a bayonet, which can only hold a single knife at a time.

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Type III AK-47 - 7.62x39mm
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AKM - 7.62x39mm. The KSI's stock is based on the AKM's, but is otherwise a straight-up AK-47.
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The KSI-74 in idle. Note the reversed ejection port; unlike the first game's insistence on making everyone use left-handed guns in their right hand and vice-versa at every conceivable opportunity, this is the only weapon in Zero with a reversed model.

FAC-16

An assault rifle based on the Colt Model 727, with an ACOG mounted on the carrying handle and what appears to be an M203 grenade launcher underneath the barrel. Can use a suppressor, making it the second and final straight upgrade in the P9P to DW-P5 chain. Holds 30 rounds per magazine, alongside up to six grenades for the launcher.

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Colt Model 727 with attached M203 - 5.56x45mm NATO & 40x46mm
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Reloading the M203.
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Joanna with the FAC-16 in the background.

Superdragon

An assault rifle resembling an H&K G36K with a mounted magazine-fed, semi-auto grenade launcher resembling the Heckler & Koch AG36 or M320. Rather appropriately, it is the predecessor to the original Perfect Dark's SuperDragon, which was a more-extensively-dressed-up XM8. It holds 20 rounds while the launcher holds 6. Features Night Vision as the secondary function. The animations suggest the weapon is an open-bolt design.

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Heckler & Koch G36K with AG36 - 5.56x45mm NATO & 40x46mm
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The Superdragon as viewed through its night-vision function.

Laptop Gun

A fake laptop able to transform into an assault rifle with the appearance of a non-bullpup FAMAS, holding 30 rounds per magazine. It can also be deployed as a sentry turret.

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4 gigs of RAM is nice. 30 rounds of ammo is better.

Unique/Heavy Weapons

DEF-12 Shotgun

Based on a shortened, stockless Franchi SPAS-12 with a left-mounted shell rack. Holds 6 rounds with radar sweep and mimic as secondary and tertiary functions.

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Franchi SPAS-12 with stock removed - 12 gauge
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The DEF-12 in idle.

Jackal

A bolt-action sniper rifle, vaguely resembling an Accuracy International Arctic Warfare series rifle with what appears to be a non-functional suppressor. Rather than being magazine-fed, the gun loads a single round at a time, with thirty extra rounds held in reserve.

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Accuracy International Arctic Warfare Police - 7.62x51mm NATO
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The Jackal in idle.

M60

The only gun to actually feature its real-life name, the M60 is an LMG with an 80-round capacity (despite the actual model only having a belt of maybe seven or eight rounds, which never decreases even when the weapon is emptied). Secondary fire uses four bullets to place a caltrop, injuring players that run over them.

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M60 machine gun with bipod extended - 7.62x51mm NATO
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The enemy, gettin' some.

Rocket Launcher

A fictional rocket launcher holding 4 rockets and a secondary function called fly-by-wire where the rockets can be guided with a "flip-out target finder".