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Cry of Fear: Difference between revisions
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Cry of Fear is more of a survival horror game than a straight up shooter. The player has limited inventory space, must use morphine to regenerate health, can only save via a tape recorder (on Nightmare difficulty one must have a tape that can only be used five times in order to save, somewhat similar to the use of typewriters and ink ribbons in the earlier [[Resident Evil]] games). Ammo and firearms are also fairly rare, and the player will probably end up using more melee weapons than firearms throughout the story, similar to the [[Silent Hill]] games. | Cry of Fear is more of a survival horror game than a straight up shooter. The player has limited inventory space, must use morphine to regenerate health, can only save via a tape recorder (on Nightmare difficulty one must have a tape that can only be used five times in order to save, somewhat similar to the use of typewriters and ink ribbons in the earlier [[Resident Evil]] games). Ammo and firearms are also fairly rare, and the player will probably end up using more melee weapons than firearms throughout the story, similar to the [[Silent Hill]] games. | ||
A small but interesting detail is how the game handles ammo. When reloading a firearm with a removable magazine that still has ammo in it, those rounds will be lost instead of magically added to the players reserve ammo pool as in most video games. This means that one must consider potentially wasting ammo in favor of a faster reload | A small but interesting detail is how the game handles ammo. When reloading a firearm with a removable magazine that still has ammo in it, those rounds will be lost instead of magically added to the players reserve ammo pool as in most video games. Weapons with internal magazines that are reloaded one round at a time, however, will also usually lose all the ammo currently loaded. This means that one must consider potentially wasting ammo in favor of a faster reload and ensuring one won't run out early into a fight. | ||
=Handguns= | =Handguns= | ||
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==Taurus Model 605== | ==Taurus Model 605== | ||
The [[Taurus Model 605]] fitted with rubber grips is carried by the | The [[Taurus Model 605]] fitted with rubber grips is carried by the Doctor in the story mode and the unlockable "Doctor's Story" mode. He will use it against Simon if he doesn't give the Doctor the P345 in the mental hospital. Simon can however procure it himself if he ''does'' give the Doctor the P345. Doctor's Story has him start with one in his inventory, with 25 rounds in reserve. | ||
It is very powerful, being able to take down most smaller enemies with just one shot. It can't however be dual-wielded with any other item, limiting its use. It also only holds five rounds, has very strong recoil and a long reload time. | It is very powerful, being able to take down most smaller enemies with just one shot. It can't however be dual-wielded with any other item, limiting its use. It also only holds five rounds, has very strong recoil and a long reload time. Additionally, reloading will cause Simon to drop every round loaded into the weapon, without attempting to retain any unfired rounds, then reload them one at a time - although the second half can be interrupted after any number of bullets have been loaded if the situation requires it. | ||
[[Image:Taurus605stainless.jpg|thumb|none|350px|Taurus Model 605 - .357 Magnum]] | [[Image:Taurus605stainless.jpg|thumb|none|350px|Taurus Model 605 - .357 Magnum]] | ||
[[File:CoF Revolver misc1.jpg|thumb|600px|none|]] | [[File:CoF Revolver misc1.jpg|thumb|600px|none|]] | ||
[[File:CoF Revolver misc2.jpg|thumb|600px|none|The markings on the right side of the 605. These can't be seen during normal gameplay.]] | [[File:CoF Revolver misc2.jpg|thumb|600px|none|The markings on the right side of the 605. These can't be seen during normal gameplay. The serial number is one from the similar [[Taurus Model 85]], a similar revolver chambered for the weaker .38 Special.]] | ||
==Browning Hi-Power Mark III== | ==Browning Hi-Power Mark III== | ||
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==Lee-Enfield No. 1 Mk.III* (HT)== | ==Lee-Enfield No. 1 Mk.III* (HT)== | ||
The [[Lee-Enfield No.1 Mk.III|Lee-Enfield No. 1 Mk.III* (HT)]], the sniper variant of the No. 1 Mk.III*, is the only firearm in the game with some sort of optic/scope. While it's powerful, it has limited use as most of the combat in the game takes place at close ranges. Its 10-round magazine is always loaded with only 5 rounds. | The [[Lee-Enfield No.1 Mk.III|Lee-Enfield No. 1 Mk.III* (HT)]], the sniper variant of the No. 1 Mk.III*, is the only firearm in the game with some sort of optic/scope. While it's powerful, it has limited use as most of the combat in the game takes place at close ranges. Its 10-round magazine is always loaded with only 5 rounds, and for some reason triggering a reload will make any rounds left in the magazine disappear as if Simon is detaching and replacing the magazine like the other weapons. | ||
[[Image:No1MK3.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk.III* (HT) - .303 British]] | [[Image:No1MK3.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk.III* (HT) - .303 British]] | ||
[[File:CoF SMLE misc1.jpg|thumb|600px|none|Simon is definitely okay now that he has found a scoped SMLE.]] | [[File:CoF SMLE misc1.jpg|thumb|600px|none|Simon is definitely okay now that he has found a scoped SMLE.]] |
Revision as of 21:57, 22 July 2016
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Cry of Fear for current discussions. Content is subject to change. |
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Cry of Fear is a stand-alone mod built of the GoldSrc (or GoldSource), the same engine that powers the first Half-Life. Development for the game started in 2008 and after four years of development, it had its first release in 2012 on the popular modding site moddb. After successfully being voted for releases through Steam Greenlight, it hit Steam in 2013.
The game follows Simon as he wakes up in an alley in an unnamed city (that bears very strong resemblance to Sweden's capital, Stockholm)
The following weapons appear in the video game Cry of Fear:
Overview
Cry of Fear is more of a survival horror game than a straight up shooter. The player has limited inventory space, must use morphine to regenerate health, can only save via a tape recorder (on Nightmare difficulty one must have a tape that can only be used five times in order to save, somewhat similar to the use of typewriters and ink ribbons in the earlier Resident Evil games). Ammo and firearms are also fairly rare, and the player will probably end up using more melee weapons than firearms throughout the story, similar to the Silent Hill games.
A small but interesting detail is how the game handles ammo. When reloading a firearm with a removable magazine that still has ammo in it, those rounds will be lost instead of magically added to the players reserve ammo pool as in most video games. Weapons with internal magazines that are reloaded one round at a time, however, will also usually lose all the ammo currently loaded. This means that one must consider potentially wasting ammo in favor of a faster reload and ensuring one won't run out early into a fight.
Handguns
Glock 17
The Glock 17 is the most common firearm in the game, being the very first gun Simon gets his hands on. It's incorrectly labeled as a Glock 19 in-game (it even has Glock 19 markings). It can however be identified as a Glock 17 due to its size. It holds 15 rounds, which would be correct for a Glock 19 magazine, but is 2 rounds less than a Glock 17 mag.
The Glock 17 is used by the "Suicider" enemy, making it the only enemy to use firearms sans bosses.
Heckler & Koch VP70M
The Heckler & Koch VP70M with its distinctive stock is a fairly rare weapon in-game. Due to the fact that it can't be dual-wielded with a light source, is locked to fire in three-round bursts (leading to strong recoil) and its ammo being somewhat rare, makes it a rather impractical weapon.
Ruger P345
The Ruger P345 is first seen in the hands of the mysterious Doctor. Fairly late into the game, depending on what one chooses to do, it is possible to acquire a P345 for use by the player. While it has more stopping power than the Glock 17, it's overall a worse weapon, having a slower reload, smaller magazine capacity, rarer ammo, and more recoil.
Taurus Model 605
The Taurus Model 605 fitted with rubber grips is carried by the Doctor in the story mode and the unlockable "Doctor's Story" mode. He will use it against Simon if he doesn't give the Doctor the P345 in the mental hospital. Simon can however procure it himself if he does give the Doctor the P345. Doctor's Story has him start with one in his inventory, with 25 rounds in reserve.
It is very powerful, being able to take down most smaller enemies with just one shot. It can't however be dual-wielded with any other item, limiting its use. It also only holds five rounds, has very strong recoil and a long reload time. Additionally, reloading will cause Simon to drop every round loaded into the weapon, without attempting to retain any unfired rounds, then reload them one at a time - although the second half can be interrupted after any number of bullets have been loaded if the situation requires it.
Browning Hi-Power Mark III
A Browning Hi-Power Mark III makes a brief appearance in some of the endings to the game.
Submachine Guns
Brügger & Thomet MP9
The B&T MP9, incorrectly called a TMP in-game, is only available to people who donated money to the game's development.
Shotguns
Remington Model 870
The Remington Model 870 is the only shotgun in the game. While its ammo is fairly rare, its power more than makes up for it. Its ability to reload at any time without having to lose ammo (thanks to its tubular magazine) is also very helpful.
Rifles
M16A2
The M16A2 is a powerful weapon, being able to switch between semi-auto and 3-round burst fire. Albeit one should stick to semi-auto unless they got a damn good reason. It is loaded with 20-round magazines that correctly hold 20 rounds.
Lee-Enfield No. 1 Mk.III* (HT)
The Lee-Enfield No. 1 Mk.III* (HT), the sniper variant of the No. 1 Mk.III*, is the only firearm in the game with some sort of optic/scope. While it's powerful, it has limited use as most of the combat in the game takes place at close ranges. Its 10-round magazine is always loaded with only 5 rounds, and for some reason triggering a reload will make any rounds left in the magazine disappear as if Simon is detaching and replacing the magazine like the other weapons.
FAMAS G2
The FAMAS G2 is only available to players who have completed the game on Nightmare difficulty, which is no easy feet. It has infinite ammo.
Gewehr 43
The Gewehr 43 is only available in the co-op mode.