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Resident Evil 5: Difference between revisions

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Used in Hummer driving chapter, is operated by Chris and is used to take out the giant, Ndesu.
Used in Hummer driving chapter, is operated by Chris and is used to take out the giant, Ndesu.


== [[GAU-17]] ==
== GAU-17 ==


In the same trailer as above Chris is seen using a GAU-17 mingun against enemies in what looks like an oil drilling platform. Sheva is shown firing this weapon mounted on a tripod on the trunk section of a military Hummer. It is unlocked when the skorpion is fully upgraded.
In the same trailer as above Chris is seen using a [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]] mingun against enemies in what looks like an oil drilling platform. Sheva is shown firing this weapon mounted on a tripod on the trunk section of a military Hummer. It is unlocked when the skorpion is fully upgraded.


== GAU-19/A ==
== GAU-19/A ==

Revision as of 21:14, 3 April 2009


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H&K USP

Chris uses a HK USP in the teaser trailer. It's been confirmed this weapon is in the final game but is labelled the H&K P8(The P8 is used by the the German Army which is actually a USP with small differences such as the safety). It appears to be fitted with a custom compensator in the trailer but is not equipped with one in-game.

The weapon is very much similar to the "Punisher" in Resident Evil 4, in that the weapon has a piercing ability able to penetrate 2 or 3 enemies at a time and flawlessly penetrate wooden shields. The weapon, like most handguns is fitted with under barrel laser sight and can be upgraded to hold more ammo than is realistically possible.

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Chris with his custom H&K USP at the ready.

Beretta 92FS

The Beretta 92FS's are Chris's and Sheva's handguns. It's also used by Irving in a few cut scenes and Wesker wields a custom version called the "Samurai Edge". Jill also wields one in a cut scene during the raid on the Spencer mansion estate.

It can be upgraded to hold an impossible number of rounds for the real firearm, close to 100 bullets a magazine! The weapon in-game has the ability to perform critical hit headshots which deal alot more damage than usual.


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Beretta 92FS - 9mm.
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Chris with a Beretta 92FS.
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Sheva with her Beretta 92FS with an accessory rail mounted laser.
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Chris with his Beretta 92FS
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Sheva reloads her 92FS.

Beretta M93R

This weapon is only seen on user generated content on youtube but has been confirmed by the Resident Evil Wiki and Wikicheats. [1][2]

It's similar to Resident Evil 4's "Matilda" which is a burst firing pistol but can be bought like any other weapon. A stock is featured on it, however, unlike the Red 9 where it had to be purchased separately it comes with the gun. According to cheatcc.com it is unlocked when the Beretta 92FS is fully upgraded.

Beretta PX4

This weapon is given to Jill when she wears her S.T.A.R.S. Outfit in the Mercenaries game. This weapon is available only in the Mercenaries game.

SIG-Sauer P226

The SIG P226 is labelled as the most powerful handgun with the exception of the magnum's. It is perhaps the most realistic weapon available when fully upgraded as the maximum ammunition it can hold is 16 rounds.

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SIG-Sauer P226 9mm

Samurai Edge

This weapon is wielded exclusively by Albert Wesker which he kept presumably after the events of Resident Evil (2002). It is used primarily in the cut scenes during the main game but can be used in the "Mercenaries" mode by equipping Wesker with the S.T.A.R.S. Outfit. This weapon cannot be unlocked and used in the Main game, however this weapon functions nearly identical to the standard 92FS but with a meatier firing sound and more damage with each shot, it's also got a 90% increased criticals available for headshots. Unlike the previous S.T.A.R.S. Samurai Edge pistols, Wesker's features a two chrome finish with Black and Inox Finish.

S&W M29

The Smith & Wesson M29 Revolver is a .44 Magnum calibre weapon and is found in Chapter 3-1 on a corpse of a BSAA member in a hut. It can later be purchased for 3000 gold.

Desert Eagle

The Desert Eagle appears in the game marked under the name Light Hawk. Calibre is unknown. It can be found in a stone tomb during the battle with Wesker.

S&W M500

Another confirmed magnum.

Similar to the "Handcannon" of Resident Evil 4. Only this one is available for purchase after the S&W M29 is fully upgraded.

Ithaca 37 shotgun

Chris has been shown with this weapon. It has an Ithaca magazine tube cap but features a Mossberg 500 tang safety, making it a video game combo gun.

The second picture seems to indicate that this is an Ithaca 37- the "tang safety" looks like a sling attachment point from that angle.

Yes, it most certainly is. I downloaded the demo for this game on my PS3 and since you fire from an over the shoulder view, it is clearly visible as a sling swivel. If you check your inventory ingame, it even calls it an Ithaca M37 shotgun.

I've found that some of the Armed Majini in Chapter 5 also wield the Ithaca 37 Shotgun, but in limited numbers as I've only seen a few of them at a time armed with this.

File:RE5-6.jpg
Chris fires a fictional shotgun while Sheva fires her 92FS.
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Sako M75

A screenshot featured in a magazine shows Sheva holding this rifle, .223 calibre.

- Depending on the version of this M75 it's hard to say what calibre it is, it's most likely .223 Remington sticking to the theme of Resident Evil 4, as the Springfield, originally chambered in .30-06 Springfield was featured as firing .223 calibre rounds. It's also difficult to tell what model variation it is without knowing the ammunition used. It is likely a M75 Model I but other existing models include II, III, SM, IV and V models which dictate the ammunition used.

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Sheva with a Remington 700 rifle.

Benelli M3 Super 90

You can purchase this shotgun later in the game

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Sheva armed with a Benelli M3 shotgun.
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Striker

Found in the tanker and can be bought later in the game. Called the 'Jail Breaker' in the game

Sawed off shotgun "Mad Max" Style

A Secret Weapon. Called the 'Hydra' in game, it is a triple barrel Sawed off shotgun that is unlocked when the M37 is fully upgraded.

Vz 61 Skorpion SA

Found very early in the game with a 30 round magazine capacity for starters and like all the other guns, it can be "upgraded" to hold a larger capacity and firepower.

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Skorpion SA Vz 61 - .32 ACP

Heckler & Koch MP5A3

Found early in the game and can be bought after that. It like all the other "machine gun" type weapons fire their own set of ammo for the sake of balanced gameplay. In the game, the "ammo" of the MP5 is the same for the AK and the SIG 556. It is seen with a red dot sight that serves no function, flashlight attachment, though never turned on even in dark places and of course a laser pointer.


Heckler & Koch MP5A3 with Surefire 628 dedicated forend weaponlight and Navy trigger group 9x19mm


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AK-74

The AK-74 is one of the available automatic weapons that can be found in Chapter 5-1, and can later be bought for $4000.

It's also equipped by some of the Armed Majini in Chapter 5, which they use it against you equipped with green laser sights.


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AK-74 5.45x39mm


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SIG SG 556

B.S.A.A. agents are seen with this as their primary weapon. You can find one later on and also buy one. It is equiped with an EOtech style sight that has no function in-game.


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SVD Dragunov

The first semi-auto sniper rifle found in the game. Like all the weapons in the game, the ammo capacity can be upgraded beyond the real one.


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SVD Dragunov Sniper Rifle 7.62x54mm
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Heckler & Koch PSG-1

Found later in the game on the tanker and can be bought after you find it. Starts out with 5 round capacity, but it can be upgraded beyond the capacity of the real rifle.


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Heckler & Koch PSG-1 7.62x51mm NATO

Milkor MGL

A grenade launcher has been confirmed as the MGL, can fire conventional explosive rounds, incendiary and flash bangs. Can also fire an assortment of Resident Evil staple rounds like acid, liquid nitrogen freezing rounds and electric rounds. These rounds are created for Resident Evil and are of course, not real.


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M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight
File:RE5MGL32.jpg
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Grenades

Flash, Explosive, Flame grenades have been confirmed.

PKM Machine gun

Used in Hummer driving chapter, is operated by Chris and is used to take out the giant, Ndesu.

GAU-17

In the same trailer as above Chris is seen using a GAU-17 mingun against enemies in what looks like an oil drilling platform. Sheva is shown firing this weapon mounted on a tripod on the trunk section of a military Hummer. It is unlocked when the skorpion is fully upgraded.

GAU-19/A

The GAU-19/A is seen in a naval mounting on the back of the patrol boat in the chapter 3 bossfight.

RPG-7V

A terrorist is seen using one to shoot down a helicopter in the trailer. It is also used by a BSAA grunt in a helicopter. One is found later in Chapter 6 and is equipped with a nightvision scope.


Mercworx Goliath

Chris Redfield uses a Mercworx Goliath as his combat knife. This knife is easily recognizable by it's length and the unique "chili" handle exclusive to the mercworx line of knives.


Longbow

Unlocked exclusively for the character Sheva, awarded when the Sako S75 Rifle is fully upgraded.

Proximity Mine

A Proximity Land Mine is featured in the game as a weapon and is mostly used against one of the bosses encountered.

- I'm having trouble finding out what kind of Landmine this is, I think it resembles the Russian TMN-46 Anti-Tank mine but the one in-game is mostly used in an anti-personnel role, not anti-tank.