[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm. This is the USMC style set up.]]
[[Image:ArmA2 M16A4.jpg|thumb|none|500px|M-16A4 with a M203 grenade launcher, ACOG TA31 sight and AN/PEQ2 laser module- 5.56x45mm]]
[[Image:ArmA2 M16A4.jpg|thumb|none|500px|M-16A4 with a M203 grenade launcher, ACOG TA31 sight and AN/PEQ2 laser module- 5.56x45mm]]
===M4A1===
===M4A1===
[[Image:ArmA2 M4A1.jpg|thumb|none|500px|M4A1 carbine with a M68 Aimpoint sight- 5.56x45mm]]
[[Image:ArmA2 M4A1.jpg|thumb|none|500px|M4A1 carbine with a M68 Aimpoint sight- 5.56x45mm]]
Revision as of 04:26, 2 April 2009
ArmA II (or Armed Assault 2) is the sequel to ArmA: Combat Operations and the spiritual successor to Operation Flashpoint. The game will revolve around a war in the fictional ex-Soviet republic of Chenarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. The current list of weapons represents what has been shown in previews so far (with an eventual 81 weapon variants)
Error creating thumbnail: File missingHeckler & Koch MP5SD6 9mm with Stock Extended and 3-round trigger group. What is unusual is that most Airsoft versions of this gun don't have the fourth (3 rd burst) position whereas the real gun does.
Error creating thumbnail: File missingM16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm. This is the USMC style set up.Error creating thumbnail: File missingM-16A4 with a M203 grenade launcher, ACOG TA31 sight and AN/PEQ2 laser module- 5.56x45mm