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|genre = First-Person Shooter
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[[Image:FEAR-Extraction-Point-Cover.jpg|300px|thumb|right|F.E.A.R.: Extraction Point (2006) Expansion Pack]]
[[Image:FEAR-Extraction-Point-Cover.jpg|300px|thumb|right|''F.E.A.R.: Extraction Point'' (2006)]]
[[Image:FEAR-Perseus-Mandate-Cover.jpg|300px|thumb|right|''F.E.A.R.: Perseus Mandate'' (2007)]]


[[Image:FEAR-Perseus-Mandate-Cover.jpg|300px|thumb|right|F.E.A.R.: Perseus Mandate (2007) Stand-Alone Expansion Pack]]
'''''F.E.A.R. (First Encounter Assault Recon)''''' is a horror-themed first-person shooter developed by Monolith and published by Vivendi/Sierra in 2005. Two expansions, ''Extraction Point'' and ''Perseus Mandate'', were released on 2006 and 2007 respectively. A sequel followed in 2009, titled ''[[F.E.A.R. 2: Project Origin]]''. The player assumes the role of the Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story revolves around Paxton Fettel, who has taken control of a battalion of clone super-soldiers called "Replica" soldiers. The members of F.E.A.R., in conjunction with 1st SFOD-D (Delta Force) must try to stop Fettel before it is too late.
 
'''''F.E.A.R. (First Encounter Assault Recon)''''' is a horror-themed first-person shooter developed by Monolith and published by Vivendi/Sierra in 2005. The player assumes the role of Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story evolves around Paxton Fettel, who has taken control of a team of clone supersoldiers, called "Replica soldiers". The members of F.E.A.R. in conjunction with SFOD-D (Delta Force) must try to stop Fettel before it is too late.


'''The following weapons are featured in the video game ''F.E.A.R.'' and its expansions:'''
'''The following weapons are featured in the video game ''F.E.A.R.'' and its expansions:'''
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= Handguns =
=Handguns=
== Rakow AT-14 ==
==Heckler & Koch USP==
The Rakow AT-14 is the primary featured handgun, modeled after the [[Heckler & Koch USP|Heckler & Koch USP40]], and can be dual wielded. It is incorrectly depicted as having a magazine capacity of 18 rounds instead of 13 or 16 like the real USP40, only the 9mm "Jet-funnel" compatible magazines can hold 18 rounds. Another oddity is that it's modeled with a tall target front sight and the standard height rear sight. Finally, the textures of the weapon are modeled after a USP45, but pre-release media indicates they are, indeed, chambered for .40 S&W.
The [[Heckler & Koch USP]] appears as the "Rakow AT-14", and can be dual wielded. While it is stated in pre-release media as being chambered in .40 S&W, it is actually modelled after the .45 ACP version. It is incorrectly depicted as having a magazine capacity of 18 rounds instead of 13 like the real USP40 or 12 for the .45 version; only the 9mm "Jet-funnel" compatible magazines can hold 18 rounds. Another oddity is that it's modeled with a tall target front sight and the standard height rear sight. Even more strangely, when wielding two, the player appears to release the magazines by pressing down on the slide releases or safeties, suggesting Monolith thought these were magazine releases.
 
[[File:HK-USP.jpg|thumb|none|300px|Heckler & Koch USP - .45 ACP]]
[[Image:H%26KUSP40.jpg|thumb|none|300px|Heckler & Koch USP - .40 S&W]]
[[Image:AT-14_pistol.jpg|600px|thumb|none|The USP as seen in ''F.E.A.R.'']]
 
[[Image:FEAR-USP-1.jpg|600px|thumb|none|The Point Man holding the USP. The slide appears to have been turned into a strange thin sheet that covers the top of the frame.]]
[[Image:AT-14_pistol.jpg|600px|thumb|none|AT-14 as seen in F.E.A.R.]]
[[Image:FEAR-USP-2.jpg|600px|thumb|none|Reloading the dual pistols in the game; note the placement of the Point Man's thumbs. While faint, the markings on the slide can be made out at full size; they read "HK USP .45 Auto", putting paid to any claim the game makes about this being a Rakow AT-14 chambered in .40 S&W.]]
 
[[Image:FEAR-USP-1.jpg|600px|thumb|none|The player holding the AT-14 (USP).]]
 
[[Image:FEAR-USP-2.jpg|600px|thumb|none|Reloading the dual pistols in the game.]]
 
== SM15 Machine Pistol ==
The SM15 Machine Pistol is the primary handgun (or machine pistol) for the Xbox 360 of the game, modeled after the [[Olympic Arms OA-93 Pistol]], but the handguard and rail along the top of the weapon bear a striking similarity to the [[Heckler & Koch HK416]]. The SM15's animations are identical to the Rakow AT-14. However, in '''''F.E.A.R. Files''''', the single-wield animations are very similar to that of the Penetrator, resulting in the weapon pointing directly to the left instead of forward, blocking the player's screen.
 
[[Image:Oa-93-full.jpg|thumb|none|300px|Olympic Arms OA-93 - 5.56x45mm NATO]]
 
[[Image:SM15 Machine Pistols.jpeg|thumb|none|400px|Akimbo SM15's in-game]]
 
= Submachine Guns =
== Sumak RPL ==
The Sumak RPL is the primary submachine gun of the game, modeled after the [[Heckler & Koch MP5A3]]. In-game it features an unusable mounted holographic sight and a dedicated forend weaponlight. In early stages of the game, the Sumak RPL was fitted with a usable scope rather than the holographic sight.
 
[[Image:MP002M-1.jpg|thumb|none|400px|Heckler & Koch MP5A3 with Surefire 628 dedicated forend weaponlight - 9x19mm]]


[[Image:RPL SMG.JPG|thumb|none|600px|The RPL on the ground. Note front sight assembly and trigger group indicate it is based on a MP5A3, but the game model is noticeably off compared to the real version (unlike the AT-14 pistol). ]]
=Submachine Guns=
==Heckler & Koch MP5A3==
A rather deformed [[Heckler & Koch MP5A3]] is featured in-game as the "Sumak RPL Sub-Machinegun". It features an unusable mounted holographic sight and an also unusable dedicated forend weaponlight. It fires in full-auto with a very fast rate of fire, but if the weapon is tap-fired it will fire a 3-round burst. In early stages of the game, the Sumak RPL was fitted with a usable scope rather than the holographic sight.
[[Image:MP002M-1.jpg|thumb|none|450px|Heckler & Koch MP5A3 with Surefire 628 dedicated forend weaponlight - 9x19mm Parabellum]]
[[Image:RPL SMG.JPG|thumb|none|600px|The RPL on the ground. Note the front sight assembly and trigger group indicate it is based on a MP5A3, but the game model is noticeably off compared to the real version (unlike the AT-14 pistol).]]
[[Image:FEAR-MP-1.jpg|600px|thumb|none|The Point Man holding the MP5 while assisting the Delta Force on a mission.]]
[[Image:FEAR-MP-2.jpg|600px|thumb|none|The MP5 during a melee attack.]]


[[Image:FEAR-MP-1.jpg|600px|thumb|none|The player holding the RPL while assisting the Delta Force on a mission.]]
=Rifles=
==Heckler & Koch SL8==
The "Rakow G2A2" is a heavily modified [[Heckler & Koch SL8]] and is featured the standard assault rifle. Similarly to the RPL, the Rakow G2A2 fires on full-auto, but can fire a 3-round burst when tap-fired. It is loaded with a (rather tiny) Beta-C magazine, but holds only 45 rounds instead of 100 rounds like the real Beta-C.
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|450px|Heckler & Koch SL8-1 Tactical Sniper Rifle - 5.56x45mm NATO]]
[[Image:G2A2_rifle.JPG‎|thumb|none|600px|The SL8 in the game. Note the ejection port is on the left side.]]
[[Image:FEAR-SL8-1.jpg|600px|thumb|none|Replica forces preparing for the assault in the opening cutscene, equipped with SL8s.]]
[[Image:FEAR-SL8-2.jpg|600px|thumb|none|The SL8 in the Point Man's hands.]]


[[Image:FEAR-MP-2.jpg|600px|thumb|none|The RPL during a melee attack.]]
==IMI Tavor TAR-21==
The [[IMI Tavor TAR-21]] is another assault rifle in-game, and is known as the "Baksha ASP". The weapon fires only in 3-round bursts (although the sound effect is of a 5-round burst), utilizing a 3x scope modeled after the JGBG M7 scope, and is identified in outside material as firing 7.62x51mm NATO, a round for which no TAR-21 variant would exist until 2018. In ''Perseus Mandate'', the ASP is the primary firearm of the FEAR team's Delta Force allies, likely to give them a better chance against more powerful Replica enemies.
[[image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm NATO]]
[[image:1155490-asp_large.jpg|thumb|none|600px|The Tavor on the ground. The weapon's charging handle has been moved to a point above the pistol grip; coincidentally, the Tavor 7, the real-world variant of the Tavor firing 7.62, has its charging handle in a similar location.]]
[[Image:FEAR-TAR.jpg|600px|thumb|none|The Point Man holding the Tavor.]]


= Rifles =
=="SM15 Machine Pistol"==
== Rakow G2A2 ==
The "SM15 Machine Pistol" is a "handgun" (actually a stockless carbine) exclusive to the Xbox 360 version of the game, and is a stockless [[AR-15]] variant; it is the only weapon aside from the USP that can be dual-wielded. The SM15's animations are identical to the USP in the original release, though ''F.E.A.R. Files'' gives the single SM15 the same animations as the RPL which, due to odd placement of the model in the player character's hands, means that aiming the weapon causes the actual point of aim to be blocked off by part of the barrel.
The Rakow G2A2 is the main assault rifle of the game, modeled after a heavily modified [[G36#|SL8 sporting rifle]] and featuring an [[M14]]-style rear aperture sight. The Rakow G2A2 fires on full auto and loaded with a (rather tiny) Beta-C magazine, but holds only 45 rounds instead of 100 rounds like the real Beta-C.
[[File:NEA_15.jpg|thumb|none|450px|North Eastern Arms NEA-15 PDW - 5.56x45mm NATO. Somewhat similar to the in-game weapon.]]
 
[[Image:SM15 Machine Pistols.jpeg|thumb|none|600px|Akimbo SM15s in-game.]]
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|500px| SL8 Rifle 5.56x45mm NATO, this one has a black finish, while the one in-game appears to have a forest green handguard.]]
 
[[Image:G2A2_rifle.JPG‎|thumb|none|600px| The G2A2 in the game. Note the ejection port is on the left side.]]
 
[[Image:FEAR-SL8-1.jpg|600px|thumb|none|Replica forces preparing for the assault.]]
 
[[Image:FEAR-SL8-2.jpg|600px|thumb|none|The G2A2 in the player's hands.]]
 
== Baksha ASP Rifle ==
The Baksha ASP Rifle is another assault rifle available in the game, modeled after (and possibly) the prototype version of the [[IMI Tavor TAR-21]]. The weapon fires only on 3-round burst and utilizes a 3X scope.
 
[[image:Tavor-tar.jpg|thumb|none|500px|Tavor TAR-21 similar to the one in-game, this one fitted with a Red dot sight, while the one in-game has a 3x scope]]
 
[[image:1155490-asp_large.jpg|thumb|none|600px|The ASP Rifle on the ground.]]
 
[[Image:FEAR-TAR.jpg|600px|thumb|none|The player holding the ASP Rifle in F.E.A.R.]]
 
== Vector Engineering Systems V7 Advanced Rifle ==
The Vector Engineering Systems V7 Advanced Rifle was introduced with the expansion pack '''''Perseus Mandate''''', replacing the Rakow G2A2 as fully automatic rifle, also depict as standard issue rifle for the Nightcrawler Mercenary Army. The weapon is slightly modeled after the [[Heckler & Koch G36C]] (mainly in the top half of the foregrip, the upper receiver, and the carrying rail), utilizes a magnifying night-vision scope, and bears a magazine resembling the 20-round version of the AR-15's STANAG magazine, albeit flattened on the bottom. Like the Watson Autoshotgun, the V7 is never used by the Point Man.
 
[[Image:Hkg36c.jpg|500px|thumb|none|Heckler & Koch G36C - 5.56x45mm]]


=="Vector Engineering Systems V7 Advanced Rifle"==
The Vector Engineering Systems V7 Advanced Rifle is exclusive to the expansion pack ''Perseus Mandate'', taking over for the Rakow G2A2 as the basic fully-automatic rifle, depicted as standard issue rifle for the Nightcrawler mercenary army. The weapon appears to take some influence from the [[Heckler & Koch G36C]] (mainly in the top half of the foregrip, the upper receiver, and the carrying rail), utilizing a magnifying night-vision scope, and bears a magazine resembling the 20-round version of the AR-15's STANAG magazine, albeit flattened on the bottom.
[[Image:Hkg36c.jpg|450px|thumb|none|Heckler & Koch G36C - 5.56x45mm NATO]]
[[Image:VESV7 loading.jpg|600px|thumb|none|The Vector Engineering Systems V7 Advanced Rifle.]]
[[Image:VESV7 loading.jpg|600px|thumb|none|The Vector Engineering Systems V7 Advanced Rifle.]]
[[Image:FEARXP2-Demo 2011-05-08 16-45-27-92.jpg|600px|thumb|none|The F.E.A.R. Sergeant Holding the Vector V7.]]
[[Image:VESV7 in combat.jpg|600px|thumb|none|The VES V7 Advanced Rifle in combat.]]


[[Image:FEARXP2-Demo 2011-05-08 16-45-27-92.jpg|600px|thumb|none|Holding the Vector V7.]]
=Shotguns=
 
==Franchi SPAS-12==
[[Image:VESV7 in combat.jpg|600px|thumb|none|The VES Advanced Rifle in combat.]]
The [[Franchi SPAS-12]] is the standard shotgun in the game, and is referred to as the "Vollmer VK-12", used exclusively in pump-action mode. The weapon is loaded with 12 shells instead of 8 shells like the real SPAS-12. Fans of the gibbing system will find this gun to their liking, as close-range shots are almost guaranteed to mangle an enemy.
 
[[image:Franchi-SPAS12.jpg‎ |thumb|none|450px|Franchi SPAS-12 - 12 gauge]]
= Shotguns =
[[image:VK-12.jpg‎ |thumb|none|500px|The SPAS-12 shotgun on the ground.]]
== Vollmer VK-12 ==
[[Image:FEAR-SPAS-1.jpg|600px|thumb|none|Holding the SPAS-12. Note the stock, which has been specially cut so the shotgun can be aimed with it folded, even though the game's mechanics mean the player never actually directly looks down the sights.]]
The Vollmer VK-12 is the primary shotgun in the game, modeled after the [[Franchi SPAS-12]]. The weapon is loaded with 12 shells instead of 8 shells like the real SPAS-12. Fans of the Gibbing system will find this gun to their likes.
 
[[image:Franchi-SPAS12.jpg‎ |thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]
 
[[image:VK-12.jpg‎ |thumb|none|500px|The shotgun on the ground.]]
 
[[Image:FEAR-SPAS-1.jpg|600px|thumb|none|The VK-12 in F.E.A.R. Note the stock, which has been specially cut so the shotgun can be aimed with it folded. The same modification can be seen in ''Call of Duty: Black Ops''.]]
 
== Watson Autoshotgun ==
The Watson Autoshotgun is introduced in the PS3 version of '''''F.E.A.R.''''', as well as the Xbox 360 version of '''''F.E.A.R. Files''''', and modeled after a heavily modified [[Armsel Protecta]], featuring a removable drum substituting the integrated one, an AR-15-style telescoping stock, and some strange rear-sight assembly. It is also one of only two weapons here never used by the Point Man (Both ''Perseus Mandate'' and the PS3 bonus mission are not from the Point Man's perspective, and the instant action maps are, technically, non-canon).
 
[[image:Protecta.jpg |thumb|none|350px|The Armsel Protecta]]


=="Watson Autoshotgun"==
The Watson Autoshotgun, also referred to as the Watson SAS 12, is exclusive to the PS3 version of ''F.E.A.R.'' and the Xbox 360 version of ''F.E.A.R. Files'', modeled after a heavily modified [[Armsel Striker]] variant, featuring a removable drum substituting the integrated one, a large laser sight, and aesthetic elements similar to the [[Milkor MGL]].
[[image:Protecta.jpg|thumb|none|450px|Armsel Protecta - 12 gauge]]
[[File:MGL32.jpg|thumb|none|450px|Mikor MGL Mk. 1S - 40x46mm grenade]]
[[Image:FEAR-ASG.jpg|600px|thumb|none|The Delta Operative reloads the "Watson Autoshotgun" in the PS3 Bonus Delta Force Mission.]]
[[Image:FEAR-ASG.jpg|600px|thumb|none|The Delta Operative reloads the "Watson Autoshotgun" in the PS3 Bonus Delta Force Mission.]]


= Mounted Weapons =
=Mounted Weapons=
== Dillon Aero M134 Minigun ==
==Dillon Aero M134 Minigun==
Few of the UH-60 Black Hawk helicopters used by the 1st SFOD-D are seen armed with [[Dillon Aero M134 Minigun]]s. It should be note that the only time the Miniguns were seen in action, was during the E3 2004 demo mission, used by Lieutenant Spencer "Spen" Jankowski and a SFOD-D operator.
Some of the UH-60 Black Hawk helicopters used by the 1st SFOD-D are seen armed with [[Dillon Aero M134 Minigun]]s; it also appears to be incorrectly mounted on Replica Mil Mi-24s in place of the proper [[Yakushev-Borzov Yak-B]]. It should be noted that the only time the Miniguns were seen in action was during the E3 2004 demo mission, used by Lieutenant Spencer "Spen" Jankowski and a SFOD-D operator. In the expansions it is mostly replaced by the fictional man-portable TG-2A.
[[image:Minigun.jpg|thumb|none|450px|Dillon Aero M134 Minigun with flash suppressor - 7.62x51mm NATO]]
[[Image:FEARHind1.jpg|600px|thumb|none|A Replica Hind with an incorrect Minigun.]]


[[image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 Minigun with flash suppressor - 7.62x51mm NATO]]
==Yakushev-Borzov Yak-B==
Replica Mil Mi-24 Hind-Ds can be seen with mounted [[Yakushev-Borzov Yak-B]]s.
[[Image:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]
[[Image:FEARHind1.jpg|600px|thumb|none|The Yak-B is mounted in the nose of the Hind-D.]]
[[Category:Video Game]]
[[Category:Video Game]]
[[Category:Horror]]
[[Category:Horror]]
[[Category:Science-Fiction]]
[[Category:Science-Fiction]]
[[Category:First-Person Shooter]]
[[Category:First-Person Shooter]]

Latest revision as of 09:12, 4 July 2022


F.E.A.R.
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General Boxart
Release Date: 2005
Developer: Monolith Productions
Publisher: Vivendi Universal
Platforms: PC
Xbox 360
Playstation 3
Genre: First-Person Shooter


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F.E.A.R.: Extraction Point (2006)
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F.E.A.R.: Perseus Mandate (2007)

F.E.A.R. (First Encounter Assault Recon) is a horror-themed first-person shooter developed by Monolith and published by Vivendi/Sierra in 2005. Two expansions, Extraction Point and Perseus Mandate, were released on 2006 and 2007 respectively. A sequel followed in 2009, titled F.E.A.R. 2: Project Origin. The player assumes the role of the Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story revolves around Paxton Fettel, who has taken control of a battalion of clone super-soldiers called "Replica" soldiers. The members of F.E.A.R., in conjunction with 1st SFOD-D (Delta Force) must try to stop Fettel before it is too late.

The following weapons are featured in the video game F.E.A.R. and its expansions:


Handguns

Heckler & Koch USP

The Heckler & Koch USP appears as the "Rakow AT-14", and can be dual wielded. While it is stated in pre-release media as being chambered in .40 S&W, it is actually modelled after the .45 ACP version. It is incorrectly depicted as having a magazine capacity of 18 rounds instead of 13 like the real USP40 or 12 for the .45 version; only the 9mm "Jet-funnel" compatible magazines can hold 18 rounds. Another oddity is that it's modeled with a tall target front sight and the standard height rear sight. Even more strangely, when wielding two, the player appears to release the magazines by pressing down on the slide releases or safeties, suggesting Monolith thought these were magazine releases.

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Heckler & Koch USP - .45 ACP
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The USP as seen in F.E.A.R.
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The Point Man holding the USP. The slide appears to have been turned into a strange thin sheet that covers the top of the frame.
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Reloading the dual pistols in the game; note the placement of the Point Man's thumbs. While faint, the markings on the slide can be made out at full size; they read "HK USP .45 Auto", putting paid to any claim the game makes about this being a Rakow AT-14 chambered in .40 S&W.

Submachine Guns

Heckler & Koch MP5A3

A rather deformed Heckler & Koch MP5A3 is featured in-game as the "Sumak RPL Sub-Machinegun". It features an unusable mounted holographic sight and an also unusable dedicated forend weaponlight. It fires in full-auto with a very fast rate of fire, but if the weapon is tap-fired it will fire a 3-round burst. In early stages of the game, the Sumak RPL was fitted with a usable scope rather than the holographic sight.

Heckler & Koch MP5A3 with Surefire 628 dedicated forend weaponlight - 9x19mm Parabellum
The RPL on the ground. Note the front sight assembly and trigger group indicate it is based on a MP5A3, but the game model is noticeably off compared to the real version (unlike the AT-14 pistol).
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The Point Man holding the MP5 while assisting the Delta Force on a mission.
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The MP5 during a melee attack.

Rifles

Heckler & Koch SL8

The "Rakow G2A2" is a heavily modified Heckler & Koch SL8 and is featured the standard assault rifle. Similarly to the RPL, the Rakow G2A2 fires on full-auto, but can fire a 3-round burst when tap-fired. It is loaded with a (rather tiny) Beta-C magazine, but holds only 45 rounds instead of 100 rounds like the real Beta-C.

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Heckler & Koch SL8-1 Tactical Sniper Rifle - 5.56x45mm NATO
The SL8 in the game. Note the ejection port is on the left side.
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Replica forces preparing for the assault in the opening cutscene, equipped with SL8s.
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The SL8 in the Point Man's hands.

IMI Tavor TAR-21

The IMI Tavor TAR-21 is another assault rifle in-game, and is known as the "Baksha ASP". The weapon fires only in 3-round bursts (although the sound effect is of a 5-round burst), utilizing a 3x scope modeled after the JGBG M7 scope, and is identified in outside material as firing 7.62x51mm NATO, a round for which no TAR-21 variant would exist until 2018. In Perseus Mandate, the ASP is the primary firearm of the FEAR team's Delta Force allies, likely to give them a better chance against more powerful Replica enemies.

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IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm NATO
The Tavor on the ground. The weapon's charging handle has been moved to a point above the pistol grip; coincidentally, the Tavor 7, the real-world variant of the Tavor firing 7.62, has its charging handle in a similar location.
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The Point Man holding the Tavor.

"SM15 Machine Pistol"

The "SM15 Machine Pistol" is a "handgun" (actually a stockless carbine) exclusive to the Xbox 360 version of the game, and is a stockless AR-15 variant; it is the only weapon aside from the USP that can be dual-wielded. The SM15's animations are identical to the USP in the original release, though F.E.A.R. Files gives the single SM15 the same animations as the RPL which, due to odd placement of the model in the player character's hands, means that aiming the weapon causes the actual point of aim to be blocked off by part of the barrel.

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North Eastern Arms NEA-15 PDW - 5.56x45mm NATO. Somewhat similar to the in-game weapon.
Akimbo SM15s in-game.

"Vector Engineering Systems V7 Advanced Rifle"

The Vector Engineering Systems V7 Advanced Rifle is exclusive to the expansion pack Perseus Mandate, taking over for the Rakow G2A2 as the basic fully-automatic rifle, depicted as standard issue rifle for the Nightcrawler mercenary army. The weapon appears to take some influence from the Heckler & Koch G36C (mainly in the top half of the foregrip, the upper receiver, and the carrying rail), utilizing a magnifying night-vision scope, and bears a magazine resembling the 20-round version of the AR-15's STANAG magazine, albeit flattened on the bottom.

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Heckler & Koch G36C - 5.56x45mm NATO
The Vector Engineering Systems V7 Advanced Rifle.
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The F.E.A.R. Sergeant Holding the Vector V7.
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The VES V7 Advanced Rifle in combat.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 is the standard shotgun in the game, and is referred to as the "Vollmer VK-12", used exclusively in pump-action mode. The weapon is loaded with 12 shells instead of 8 shells like the real SPAS-12. Fans of the gibbing system will find this gun to their liking, as close-range shots are almost guaranteed to mangle an enemy.

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Franchi SPAS-12 - 12 gauge
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The SPAS-12 shotgun on the ground.
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Holding the SPAS-12. Note the stock, which has been specially cut so the shotgun can be aimed with it folded, even though the game's mechanics mean the player never actually directly looks down the sights.

"Watson Autoshotgun"

The Watson Autoshotgun, also referred to as the Watson SAS 12, is exclusive to the PS3 version of F.E.A.R. and the Xbox 360 version of F.E.A.R. Files, modeled after a heavily modified Armsel Striker variant, featuring a removable drum substituting the integrated one, a large laser sight, and aesthetic elements similar to the Milkor MGL.

Armsel Protecta - 12 gauge
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Mikor MGL Mk. 1S - 40x46mm grenade
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The Delta Operative reloads the "Watson Autoshotgun" in the PS3 Bonus Delta Force Mission.

Mounted Weapons

Dillon Aero M134 Minigun

Some of the UH-60 Black Hawk helicopters used by the 1st SFOD-D are seen armed with Dillon Aero M134 Miniguns; it also appears to be incorrectly mounted on Replica Mil Mi-24s in place of the proper Yakushev-Borzov Yak-B. It should be noted that the only time the Miniguns were seen in action was during the E3 2004 demo mission, used by Lieutenant Spencer "Spen" Jankowski and a SFOD-D operator. In the expansions it is mostly replaced by the fictional man-portable TG-2A.

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Dillon Aero M134 Minigun with flash suppressor - 7.62x51mm NATO
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A Replica Hind with an incorrect Minigun.