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Chernobyl Terrorist Attack: Difference between revisions
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== Glock 18 == | == Glock 18 == | ||
The [[Glock 18]] appears as the standard sidearm of Captain Yuri throughout the whole game. It can only fire in semi-automatic mode and holds 12 rounds, which is not a valid capacity for the G18 but for the Subcompact [[Glock 26|G26]] and [[Glock 28|G28]]. The reloading animation is very fast, in fact because Cpt. Yuri only pulls the slide but doesn't change the magazines at all. | The [[Glock 18]] appears as the standard sidearm of Captain Yuri throughout the whole game. It can only fire in semi-automatic mode and holds 12 rounds, which is not a valid capacity for the G18 but for the Subcompact [[Glock 26|G26]] and [[Glock 28|G28]]. The reloading animation is very fast, in fact because Cpt. Yuri only pulls the slide but doesn't change the magazines at all. | ||
[[ | [[File:Glock18 Gen3.jpg|thumb|350px|none|Glock 18 - 9x19mm]] | ||
[[Image:CHERNOBYL-GLOCK-1.jpg|thumb|600px|none|Cpt. Yuri holds his Glock 18. The only real giveaway is the selector switch on the frame.]] | [[Image:CHERNOBYL-GLOCK-1.jpg|thumb|600px|none|Cpt. Yuri holds his Glock 18. The only real giveaway is the selector switch on the frame.]] | ||
[[Image:CHERNOBYL-GLOCK-2.jpg|thumb|600px|none|Tritium illuminated sights of the G18. Note that the selector is set to full-auto.]] | [[Image:CHERNOBYL-GLOCK-2.jpg|thumb|600px|none|Tritium illuminated sights of the G18. Note that the selector is set to full-auto.]] | ||
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[[Image:CHERNOBYL-MP5A2-3.jpg|thumb|600px|none|He always pulls the charging handle even if there was a bullet in the chamber. That one round will not make a difference.]] | [[Image:CHERNOBYL-MP5A2-3.jpg|thumb|600px|none|He always pulls the charging handle even if there was a bullet in the chamber. That one round will not make a difference.]] | ||
== | == AK-47 == | ||
The most common automatic firearm in the game. Appears without stock. About 99 percent of the terrorists (that means approximately 1,564,784 armed men) use the [[AK-47]] as his weapon of choice. This is the gun that can be found in every bush, so running low on ammo shouldn't be a problem.<br> | The most common automatic firearm in the game. Appears without stock. About 99 percent of the terrorists (that means approximately 1,564,784 armed men) use the [[AK-47]] as his weapon of choice. This is the gun that can be found in every bush, so running low on ammo shouldn't be a problem.<br> | ||
Lieutenant General Mikhail Timofeyevich Kalashnikov will be shocked if he finds out that his masterpiece is portrayed as a weak air rifle in this game. About six shots to the neck and a few more to the head will kill a terrorist. It is the seventh best weapon in the game after the [[Glock 18|G18]], [[H&K MP5|MP5A2]], [[Franchi SPAS-12|SPAS-12]],... well after everything else. | Lieutenant General Mikhail Timofeyevich Kalashnikov will be shocked if he finds out that his masterpiece is portrayed as a weak air rifle in this game. About six shots to the neck and a few more to the head will kill a terrorist. It is the seventh best weapon in the game after the [[Glock 18|G18]], [[H&K MP5|MP5A2]], [[Franchi SPAS-12|SPAS-12]],... well after everything else. | ||
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The last weapon that can be found in the game is the [[MGL-140|MGL Mk 1L (MGL-140)]]. First used in the "Rough Ride" mission to defend the train from the incoming terrorists. Very effective for taking out large groups of enemies but finding ammo for it can be a huge problem in some levels.<br> | The last weapon that can be found in the game is the [[MGL-140|MGL Mk 1L (MGL-140)]]. First used in the "Rough Ride" mission to defend the train from the incoming terrorists. Very effective for taking out large groups of enemies but finding ammo for it can be a huge problem in some levels.<br> | ||
The in-game model lacks the rails. That would make mounting a grip onto the launcher really difficult in real life. It must be also mentioned that the cylinder somehow forgets to rotate after the shots. | The in-game model lacks the rails. That would make mounting a grip onto the launcher really difficult in real life. It must be also mentioned that the cylinder somehow forgets to rotate after the shots. | ||
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L grenade launcher fitted with Armson OEG reflex sight - 40x46mm]] | [[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L grenade launcher fitted with Armson OEG reflex sight - 40x46mm]] | ||
[[Image:CHERNOBYL-MGL140-2.jpg|thumb|600px|none|The MGL Mk 1L waiting for Cpt. Yuri. Note that the world model lacks the trigger (!).]] | [[Image:CHERNOBYL-MGL140-2.jpg|thumb|600px|none|The MGL Mk 1L waiting for Cpt. Yuri. Note that the world model lacks the trigger (!).]] | ||
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[[Image:CHERNOBYL-RPG7.jpg|thumb|600px|none|After killing the 10,000th terrorist Cpt. Yuri stops to think about why can't he pick up that RPG-7.]] | [[Image:CHERNOBYL-RPG7.jpg|thumb|600px|none|After killing the 10,000th terrorist Cpt. Yuri stops to think about why can't he pick up that RPG-7.]] | ||
== M26 | == M26 Frag grenade == | ||
[[M26 hand grenade]]s appear in the game and are frequently used by the terrorists. Cpt. Yuri can carry up to six grenades. | [[M26 hand grenade]]s appear in the game and are frequently used by the terrorists. Cpt. Yuri can carry up to six grenades. | ||
[[Image:200px-M-67handgrenade.jpg|thumb|none|120px|M26 | [[Image:200px-M-67handgrenade.jpg|thumb|none|120px|M26 Frag hand grenade]] | ||
[[Image:CHERNOBYL-FRAG.jpg|thumb|600px|none|Two frag grenades on the ground. What a peaceful image.]] | [[Image:CHERNOBYL-FRAG.jpg|thumb|600px|none|Two frag grenades on the ground. What a peaceful image.]] | ||
Latest revision as of 13:45, 6 October 2019
Chernobyl Terrorist Attack (called simply Chernobyl in some countries) is a low-budget first-person shooter video game. It is a mixture of S.T.A.L.K.E.R.: Shadow of Chernobyl and Soldier of Fortune spiced with the "killanythingthatmovestowardsyou" philosophy. The story is very simple: when terrorists take over Pripyat, only one man can save the world from the evil: Captain Yuri.
The following weapons appear in the video game Chernobyl Terrorist Attack:
Glock 18
The Glock 18 appears as the standard sidearm of Captain Yuri throughout the whole game. It can only fire in semi-automatic mode and holds 12 rounds, which is not a valid capacity for the G18 but for the Subcompact G26 and G28. The reloading animation is very fast, in fact because Cpt. Yuri only pulls the slide but doesn't change the magazines at all.
Heckler & Koch MP5A2
The Heckler & Koch MP5A2 is the weapon Cpt. Yuri brings with himself to Pripyat. The red dot scope on the gun can be used for some sniping. Some of the "spec ops" terrorists use this weapon. The world model lacks the trigger and trigger guard.
AK-47
The most common automatic firearm in the game. Appears without stock. About 99 percent of the terrorists (that means approximately 1,564,784 armed men) use the AK-47 as his weapon of choice. This is the gun that can be found in every bush, so running low on ammo shouldn't be a problem.
Lieutenant General Mikhail Timofeyevich Kalashnikov will be shocked if he finds out that his masterpiece is portrayed as a weak air rifle in this game. About six shots to the neck and a few more to the head will kill a terrorist. It is the seventh best weapon in the game after the G18, MP5A2, SPAS-12,... well after everything else.
Franchi SPAS-12
The Franchi SPAS-12 is the only available shotgun in the game. It correctly holds 8 rounds but it is used in pump-action mode only, although terrorists use it in semi-auto mode. During a reload Cpt. Yuri always inserts eight shells into the tube even if there were some unfired ones.
Desert Tactical Arms Stealth Recon Scout
The Desert Tactical Arms Stealth Recon Scout appears as ".338LM Sniper Rifle" in the game. It can be found on a roof next to a dead sniper. Holds 5 rounds and is probably the only one-shot one-kill weapon in the game.
Milkor MGL Mk 1L
The last weapon that can be found in the game is the MGL Mk 1L (MGL-140). First used in the "Rough Ride" mission to defend the train from the incoming terrorists. Very effective for taking out large groups of enemies but finding ammo for it can be a huge problem in some levels.
The in-game model lacks the rails. That would make mounting a grip onto the launcher really difficult in real life. It must be also mentioned that the cylinder somehow forgets to rotate after the shots.
RPG-7
The RPG-7 is used by a few terrorists in Pripyat. They almost always commit suicide with it instead of killing Cpt. Yuri.
M26 Frag grenade
M26 hand grenades appear in the game and are frequently used by the terrorists. Cpt. Yuri can carry up to six grenades.