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Talk:Max Payne (video game): Difference between revisions

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=Moved From Main Page/Other=
__TOC__<br clear="all">
 
=Additional Weapons=
==Molotov Cocktails==
==Molotov Cocktails==
An incendiary weapon used by all sides. For some reason no one using them is ever shown to ignite the rag, but it explodes in a flaming pool on impact anyway.
An incendiary weapon used by all sides. For some reason no one using them is ever shown to ignite the rag, but it explodes in a flaming pool on impact anyway.
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[[Image:MP1_-_PC_-_Molotov_Cocktail_(Burning).jpg|thumb|none|600px|Some mobsters in Jack Lupino's hotel pay a hot price for being caught unaware.]]
[[Image:MP1_-_PC_-_Molotov_Cocktail_(Burning).jpg|thumb|none|600px|Some mobsters in Jack Lupino's hotel pay a hot price for being caught unaware.]]


==In Memoriam==
=In Memoriam=
For a game centreing around a personal tragedy and the lengths one will go to remedy (get it?) it, I think it was more than a coincidence that the audio adjust screen features this as the background.
For a game centreing around a personal tragedy and the lengths one will go to remedy (get it?) it, I think it was more than a coincidence that the audio adjust screen features this as the background.
[[Image:MP1_-_PC_-_In_Memoriam.jpg|thumb|none|650px|'''Max Payne:''' ''"There are only personal apocalypses. Nothing's a cliche when it's happening to you."''<br>Not long after the game's release in July 2001, there were 3000+ more personal apocalypses in Noir York city.]]
[[Image:MP1_-_PC_-_In_Memoriam.jpg|thumb|none|650px|'''Max Payne:''' ''"There are only personal apocalypses. Nothing's a cliche when it's happening to you."''<br>Not long after the game's release in July 2001, there were 3000+ more personal apocalypses in Noir York city.]]
In any case, this game and its sequel is now available on Steam for paid download and anyone looking forward to Max Payne 3 should experience them at least once. The first game's atmosphere and raw energy is one of a kind, even after so many years. Furthermore, it has no compunctions about challenging its players--no mollycoddling features such as bullet time that recharges on its own without having to kill enemies, and Max's movements and bullets don't speed up faster and faster as he kills more enemies in bullet time. Even its easiest difficulty can be challenging to people used to the "casual" era of gaming. --[[User:Mazryonh|Mazryonh]] 08:10, 26 September 2011 (CDT)
In any case, this game and its sequel is now available on Steam for paid download and anyone looking forward to Max Payne 3 should experience them at least once. The first game's atmosphere and raw energy is one of a kind, even after so many years. Furthermore, it has no compunctions about challenging its players--no mollycoddling features such as bullet time that recharges on its own without having to kill enemies, and Max's movements and bullets don't speed up faster and faster as he kills more enemies in bullet time. Even its easiest difficulty can be challenging to people used to the "casual" era of gaming. --[[User:Mazryonh|Mazryonh]] 08:10, 26 September 2011 (CDT)
:Well said, both on your tribute and in regards to the game. I remember playing through it the first time something like a dozen years ago and on the easiest mode it was indeed still quite daunting and just plain piss-me-off-hard at times - Granted I was more of a spring-chicken in regards to gaming back then but I doubt I'd fare too much better today. Anyway, it is one of your more challenging and potentially unforgiving games in terms of play, I agree. I also agree totally about the mood and atmosphere of the game, made for a fulfilling experience even when I was getting pissed off, really was and still is quite something. The music alone puts this game on a slightly higher level for me. I bought a download copy of [[Max Payne 2]] a couple years back from Amazon on a sale (like four bucks or something), it was pretty much just as good as this one as well. I too recommend these, for pretty much the same reasons - I find these right up there with other great classics one would boot back up here and there, like Medal of Honor, Half-Life, and so forth. Again, well said, and good tribute. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:05, 25 January 2015 (EST)
Wow, I never though someone would actually notice this corner of the wiki, especially since Max Payne 1 was a best-seller in its time and how revenge stories are still popular in media (just go look at [[Harry Brown]] or the [[Taken]] film series), and given how oddly fitting this unintentional(?) tribute was. Games back then were not much in the mainstream, so they could afford to be very challenging for an audience that was more familiar with the ins-and-outs and were willing to wade through more than a 5-minute tutorial to adapt themselves to a game's challenges. As for the atmosphere, you definitely don't want to live in the "Noir York" portrayed in this game (though you might like the music while you're there, as did I), but if you beat the game's hardest difficulty level and its final challenge, you can actually see some of the photos they took as references for the game's levels.
[[Max Payne 2]] has some problems, such as the easier gameplay and some thematic changes (I'm supposed to believe right out of the gate that Max "wanted to be punished for what he had done" after spending all of the last game being a wisecracking "shoot-all-the-bad-guys-and-ask-questions-almost-never" type of character?), but I think it was a good sequel.
Max Payne 1 is actually not the only such title to make this kind of inadvertent tribute from games of its time. But given the context of the game, it really is quite chilling. Perhaps after the wave of "personal apocalypses," there were many more Max-Paynes-in-spirit walking through Noir York city . . . --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 05:40, 28 January 2015 (EST)
:: I do agree that the second game seemed a good bit easier, but it was still done fairly well, it kept much of the first's spirit and atmosphere, which was nice. Anyway, this was and still is an awesome game, which is why I appreciated your words - Like I said, I find this a good tribute. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:07, 28 January 2015 (EST)


=Discussion=
=Discussion=
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== AK variant ==
== AK variant ==
I think the AK variant is Type 56, as it seems to have the under-folding bayonet attached to it. [[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:06, 25 January 2015 (EST)
I think the AK variant is Type 56, as it seems to have the under-folding bayonet attached to it. [[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:06, 25 January 2015 (EST)
: Hard to tell with that image but I think you're right, it does appear to have the folding 'pig-sticker' bayonet of a Type 56. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:51, 25 January 2015 (EST)

Latest revision as of 19:07, 28 January 2015


Additional Weapons

Molotov Cocktails

An incendiary weapon used by all sides. For some reason no one using them is ever shown to ignite the rag, but it explodes in a flaming pool on impact anyway.

Error creating thumbnail: File missing
A Molotov Cocktail on a shelf in Jack Lupino's hotel.
Error creating thumbnail: File missing
Some mobsters in Jack Lupino's hotel pay a hot price for being caught unaware.

In Memoriam

For a game centreing around a personal tragedy and the lengths one will go to remedy (get it?) it, I think it was more than a coincidence that the audio adjust screen features this as the background.

Error creating thumbnail: File missing
Max Payne: "There are only personal apocalypses. Nothing's a cliche when it's happening to you."
Not long after the game's release in July 2001, there were 3000+ more personal apocalypses in Noir York city.

In any case, this game and its sequel is now available on Steam for paid download and anyone looking forward to Max Payne 3 should experience them at least once. The first game's atmosphere and raw energy is one of a kind, even after so many years. Furthermore, it has no compunctions about challenging its players--no mollycoddling features such as bullet time that recharges on its own without having to kill enemies, and Max's movements and bullets don't speed up faster and faster as he kills more enemies in bullet time. Even its easiest difficulty can be challenging to people used to the "casual" era of gaming. --Mazryonh 08:10, 26 September 2011 (CDT)

Well said, both on your tribute and in regards to the game. I remember playing through it the first time something like a dozen years ago and on the easiest mode it was indeed still quite daunting and just plain piss-me-off-hard at times - Granted I was more of a spring-chicken in regards to gaming back then but I doubt I'd fare too much better today. Anyway, it is one of your more challenging and potentially unforgiving games in terms of play, I agree. I also agree totally about the mood and atmosphere of the game, made for a fulfilling experience even when I was getting pissed off, really was and still is quite something. The music alone puts this game on a slightly higher level for me. I bought a download copy of Max Payne 2 a couple years back from Amazon on a sale (like four bucks or something), it was pretty much just as good as this one as well. I too recommend these, for pretty much the same reasons - I find these right up there with other great classics one would boot back up here and there, like Medal of Honor, Half-Life, and so forth. Again, well said, and good tribute. StanTheMan (talk) 17:05, 25 January 2015 (EST)

Wow, I never though someone would actually notice this corner of the wiki, especially since Max Payne 1 was a best-seller in its time and how revenge stories are still popular in media (just go look at Harry Brown or the Taken film series), and given how oddly fitting this unintentional(?) tribute was. Games back then were not much in the mainstream, so they could afford to be very challenging for an audience that was more familiar with the ins-and-outs and were willing to wade through more than a 5-minute tutorial to adapt themselves to a game's challenges. As for the atmosphere, you definitely don't want to live in the "Noir York" portrayed in this game (though you might like the music while you're there, as did I), but if you beat the game's hardest difficulty level and its final challenge, you can actually see some of the photos they took as references for the game's levels.

Max Payne 2 has some problems, such as the easier gameplay and some thematic changes (I'm supposed to believe right out of the gate that Max "wanted to be punished for what he had done" after spending all of the last game being a wisecracking "shoot-all-the-bad-guys-and-ask-questions-almost-never" type of character?), but I think it was a good sequel.

Max Payne 1 is actually not the only such title to make this kind of inadvertent tribute from games of its time. But given the context of the game, it really is quite chilling. Perhaps after the wave of "personal apocalypses," there were many more Max-Paynes-in-spirit walking through Noir York city . . . --Mazryonh (talk) 05:40, 28 January 2015 (EST)

I do agree that the second game seemed a good bit easier, but it was still done fairly well, it kept much of the first's spirit and atmosphere, which was nice. Anyway, this was and still is an awesome game, which is why I appreciated your words - Like I said, I find this a good tribute. StanTheMan (talk) 14:07, 28 January 2015 (EST)

Discussion

Some suggestions

There's actually an Uzi in the game. In one of the graphic novel cutscenes, a few guys are wielding full-size Uzis. Another suggestion is trimming down the spoilers. It's a game with a really good plot and it ruins the experience for some to spoil it. Great article though.

AK variant

I think the AK variant is Type 56, as it seems to have the under-folding bayonet attached to it. CnC Fin (talk) 16:06, 25 January 2015 (EST)

Hard to tell with that image but I think you're right, it does appear to have the folding 'pig-sticker' bayonet of a Type 56. StanTheMan (talk) 16:51, 25 January 2015 (EST)