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Talk:Far Cry 4: Difference between revisions
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=Attachments= | |||
==Reflex Sight== | |||
The Reflex Sight is a fictionalized C-More red dot sight. | |||
=Discussion= | |||
==New Game Play footage== | ==New Game Play footage== | ||
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:Basically it's a coin toss on what the fullauto TEC and M950 are and we've decided to say they're SMGs consistently in the past. So we're going to keep doing that. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:35, 31 December 2014 (EST) | :Basically it's a coin toss on what the fullauto TEC and M950 are and we've decided to say they're SMGs consistently in the past. So we're going to keep doing that. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:35, 31 December 2014 (EST) | ||
::: Tim said it - We've used the SMG classification to include machine pistols, both select and non-select fire, for some time now. We do it because, as he said, those weapons fall closer to SMGs than standard semiauto pistols/handguns, both technically as well as how we define and list them on pages. It's the same as putting short-barrel rifle-caliber carbines and such under 'Rifle' sections even though they're actually 'carbines' (And sometimes also even classified as 'SMGs', incidentally). Most of those weapons are made semi-only and called 'pistols' as a legal dodge more than anything else, that doesn't really make them the same as what we classify as pistols, however. Now to be fair, I've seen pages where the section heading was 'Submachine Guns & Machine Pistols', making it more accurate and inclusive (I myself have been marking some category headings as 'Rifles / Carbines' for the same reason) but generally we just categorize and group such similar weapons under the same category - I concur with Tim - We've done that consistently and for a while at this point, and I also see no real reason to change that going forward. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:34, 31 December 2014 (EST) | ::: Tim said it - We've used the SMG classification to include machine pistols, both select and non-select fire, for some time now. We do it because, as he said, those weapons fall closer to SMGs than standard semiauto pistols/handguns, both technically as well as how we define and list them on pages. It's the same as putting short-barrel rifle-caliber carbines and such under 'Rifle' sections even though they're actually 'carbines' (And sometimes also even classified as 'SMGs', incidentally). Most of those weapons are made semi-only and called 'pistols' as a legal dodge more than anything else, that doesn't really make them the same as what we classify as pistols, however. Now to be fair, I've seen pages where the section heading was 'Submachine Guns & Machine Pistols', making it more accurate and inclusive (I myself have been marking some category headings as 'Rifles / Carbines' for the same reason) but generally we just categorize and group such similar weapons under the same category - I concur with Tim - We've done that consistently and for a while at this point, and I also see no real reason to change that going forward. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:34, 31 December 2014 (EST) | ||
::::Things like Glock 18s and Beretta 93Rs still get put in pistols, though, there's a bit of "we know it when we see it" because gun categories aren't particularly well-defined and manufacturers keep ignoring them for marketing reasons when they are. In general if it looks like something that was originally a pistol it's a pistol, if it looks like something that started out an SMG (as with the TEC and the MP-9) it's an SMG if it's fullauto. And if it's "the BATFE says this semi-automatic carbine rifle is a pistol because of nonsense" then bleah. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:39, 31 December 2014 (EST) | |||
:::::I'd like to point it out that technically the Developers made the TEC-9 take ammo from the Pistol Ammo pool in FC4, hence why it has such a small ammunition reserve compared to the Scorpion, which is an SMG. I too don't really get why the TEC-9 isn't included as a pistol, despite it being converted. After all we see movies and even some games than feature Converted Glock 17's, 19's and any other pistol. But I digress, if it's simply done out of simplicities sake than so be it, it's not THAT much of an issue. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 13:55, 31 December 2014 (EST) | |||
::::::The main reason I pointed that out as odd is that if they were going to call the TEC-9 a pistol, there's no possible method of categorisation by which they could then say the Skorpion was an SMG (it also frequently gets called a machine pistol, has the same overall layout, etc). I know it's actually because they needed to give the Skorpion some kind of gameplay advantage, but it makes no sense from the perspective of categories. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:05, 31 December 2014 (EST) | |||
Thinking about it, I think the reason this happens is because there really isn't a proper term for a semi-automatic SMG, so they tend to either get called "pistol" or "carbine" neither of which is really an accurate description (carbines traditionally being rifles and not traditionally having much longer barrels than the parent firearm). But a chopped and converted HK94 is an SMG rather than still a carbine (and retaining the carbine label would logically turn it into an assault rifle, which it definitely isn't) and I'd say something like a converted SP89 is an SMG rather than still a pistol (and to be honest I don't think much of calling the SP89 a pistol, it just isn't anything else either). | |||
Moral here: where possible, be right. If there isn't a way to be right, be consistent. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:36, 3 January 2015 (EST) | |||
:By the way, don't the full-auto variants of the TEC-9 have a RoF of 1000 RPM in reality? Or is it only the case for those that are full-auto by default? (not converted) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:22, 31 December 2014 (EST) | :By the way, don't the full-auto variants of the TEC-9 have a RoF of 1000 RPM in reality? Or is it only the case for those that are full-auto by default? (not converted) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:22, 31 December 2014 (EST) | ||
::From what I could gather, the original MP-9 and converted open-bolt KG-9 are 1000rpm, but the closed-bolt ones run slower if you convert them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:27, 31 December 2014 (EST) | ::From what I could gather, the original MP-9 and converted open-bolt KG-9 are 1000rpm, but the closed-bolt ones run slower if you convert them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:27, 31 December 2014 (EST) | ||
== C4 note == | |||
In the description for C4, it's noted that charges are placed with the fire button and detonated with the aim button. Unless Evil Tim happens to use the mouse with his left hand (and that they switched things around between the third game and this one) that's actually backwards - [http://www.imfdb.org/wiki/File:FC4-C4-1.jpg the picture of it in use] in the article actually has the fire button labeled "Detonate C4", and the aim button "Plant C4". [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 20:53, 19 May 2016 (EDT) | |||
:Do you have the game yourself? In that case get a new screenshot and replace the one that's on the page.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:22, 20 May 2016 (EDT) | |||
:Huh, don't know how I made that mistake, other than it's how videogame C4 usually works I guess. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:51, 20 May 2016 (EDT) | |||
== Some additional notes == | |||
Just picked this up myself now that I have a computer that's not out of date by nearly a decade (now I've got one that's only out of date by two or three years! :D), and there's a few things I think we could mention on the page: | |||
* Since we're noting how every other Signature weapon is made available for purchase, we might as well note that the Bull is unlocked after doing two Bomb Defusal quests. | |||
* The MKG can apparently be unlocked early by doing Amita's version of the mission in the brick factory, after a hallucination sequence where your weapons are randomly rotated; maybe it changes per playthrough, but for my first one here I ended up switching between the flamethrower, GM-94 and MKG, and the latter two were promptly unlocked for free. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 17:31, 3 December 2016 (EST) | |||
== Noted somethings... == | |||
Well I started Far Cry 4 only yesterday but I soon noted this things : | |||
1)The AK-103 got Hindi writings = so is a Kirati AK-103 clone (in-game of course) | |||
2) M712 description say that is made in Belgium. A licensed copy?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:01, 7 December 2016 (EST) | |||
Forget to say thanks at [[HKgunlover]] for translations. Anyone know Hindi? | |||
== What guns Jesus would use ... == | |||
Hoping doesnt sound unproffessional but since this is a talk page, it doesnt break the rules, but for me Jesus would use a [[IMI Romat]]. Any other opinions? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:31, 4 December 2016 (EST) | |||
:This is more what the forum is for. Also Jesus would use an FN FAL, obviously. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:43, 4 December 2016 (EST) | |||
Well since Longinus say that in this game, i think would a good "game", and Romat is a [[FN FAL]] clone. :) --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:00, 4 December 2016 (EST) | |||
:I'd like to imagine he'd also have a sniper buddy with a custom Galatz or something that he referred to as the "Lance of Longinus". [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 16:19, 4 December 2016 (EST) | |||
Thinking now even a Uzi variant would fit. Older ones --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:45, 5 December 2016 (EST) | |||
This line of thought reminds me of the scene from Black Lagoon. Eda asked what would Jesus carry and Revy responded with the Jericho but Eda say he'd carry a Glock, to which Revy retort that because the man's Jewish, he'd carry as Israel gun. I tend to agree with Eda stating that Israel commandos carry Glocks, so why wouldn't the son of God? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:46, 6 December 2016 (EST) | |||
You know, I smell an idea for a ''really'' cheesy action movie in this... (it actually reminds me of a joke trailer for a "Djesus Uncrossed"). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:35, 6 December 2016 (EST) | |||
== Royal Army equipment == | |||
Considering is based on Nepali Army, the equipment doesnt match. For example they dont use MP-133, SVD,Agram 2000,PKM,RPG-7. The Special Forces (Royal Guards in-game) don't use the MP-5 (which is already in game but the PP-19(!), same thing with Galil. Also Nepali Air Force doesnt have any Blackhawks. Also the camo is wrong as Nepal got DPMs while in-game have a silly red ERDL camo. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:57, 8 December 2016 (EST) | |||
:I think most of this is a side-effect of the game being much more heavily based on its predecessor than any previous games in the series have been, much the same way ''[[Metal Gear Solid: Peace Walker]]'' seems more interested in calling back to guns that were available in previous games than accurately portraying what anyone in that time period would be using. All of these weapons were in use with the pirates on the Rook Islands because they imported them, ergo they're all in use with the Kyrati Royal Army as well because... uh... look, more animals to gang up on you specifically at inconvenient times! [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 16:23, 11 December 2016 (EST) | |||
::Most of the soldiers in FC4 are quite literally just reskinned pirates/mercs with new voice lines, the one major exception being the elite bow warrior units that are new. As fun as Far Cry and many other Ubisoft games are, they really do seem to set new levels of lazy every time they make a new game. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 20:49, 11 December 2016 (EST) | |||
Yeah i also noted that with pirates/mercs. On the lazy front there are articles/YouTube videos proving the far cry 4 and primal maps are pretty much the same with the sandbox and setting (obviously) being different --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:30, 12 December 2016 (EST) | |||
:I never liked Primal, before Primal was a thing they did some Survey on what a FC spin-off/main game should be and I believe highest one was Mercs surving against Dinosaurs now THAT would be awesome for a new Far Cry [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 13:26, 2 May 2017 (EDT) | |||
Primal sucks. Is set in stone age so no guns and is just a copy of Far Cry 4. But for Far Cry 5,East Europe or Alaska would be great. But new Far Cry NEED to have guns. New ones would be great. And REAL ones, not frankenguns. Just one gun wish : MSBS.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:38, 2 May 2017 (EDT) | |||
Far Cry 5 is coming soon. Is set to be in Midwest US.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:47, 29 May 2017 (EDT) | |||
== The Chinese on the Skorpion == | |||
The Chinese characters on the side of the weapon are not literally saying "full-auto" or "semi-auto". The characters are 连 and 单, written together as though they were a single word. (it should be noted that 连单 is not a word) When used individually, 连 literally translates as "continuous" or "connected", while 单 literally translates as "singular". They don't literally say "full-auto" or "semi-auto". However, they are used in Chinese words for full-auto and semi-auto, in the words 连发 and 单发. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 07:18, 25 November 2017 (EST) | |||
== No link to M79 Osa == | |||
There is no link to the [[M79 Osa]] page in the M79 Osa section. Can admins please either unlock the page so we can add it in or can admins please add the link? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 10:48, 22 July 2018 (EDT) | |||
== MP34 == | |||
The MP34 is incorrectly depicted as closed-bolt. I added this information to the FC5 page some time ago, but as the FC4 page is locked, I can't add it here. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 19:14, 12 April 2019 (EDT) | |||
== LK-1018 == | |||
On the topic of things that we'd like to add but can't, it might be worth pointing out that the "LK-1018" has the trigger group from an [[RPG-29]]. In fact, it could be a straight-up hybrid between the 29 and the Osa, though it probably leans more heavily towards the latter. | |||
[[FIle:RPG-29.jpg|thumb|none|450px|RPG-29 "Vampir" - 105mm]] | |||
[[FIle:FC4-LK1018-1.jpg|thumb|none|600px|The "LK-1018", for comparison.]] | |||
== Kyrat Flag AKs == | |||
The flag of Kyrat in-game features two criss-crossed AKs. Now, while there is an image of the flag on the Far Cry wiki, I'm unsure if it's a player-made replica or an actual piece of in-game texture/graphics element. Can anyone provide a screenshot of the Kyrat flag as it appears in-game? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 09:17, 13 December 2022 (UTC) |
Latest revision as of 09:17, 13 December 2022
Attachments
Reflex Sight
The Reflex Sight is a fictionalized C-More red dot sight.
Discussion
New Game Play footage
I've discovered some new gameplay footage on Youtube, and it looks like an all around improvement of the previous game:
https://www.youtube.com/watch?v=77bBClRdGLE
From this footage I gather the following:
- Sawn Off Shotgun or could possibly be a Howdah Pistol given the somewhat (is it gold or Satin Nickel) finish
- Some kind of high caliber double rifle or Elephant Gun
- QLZ-87 Grenade Launcher, appears to use a 12 round Drum
- P416 (appears as the same model from Far Cry 3 but with a new camo pattern
- Don't know about the Sniper, maybe the Gepard GM6 Lynx
- M79 Grenade Launcher
- TEC-9
Draco122 (talk) 15:14, 25 June 2014 (EDT)
- I think the high caliber double rifle is just a double barreled shotgun. --Swordfish941 (talk) 17:18, 25 June 2014 (EDT)
- I say its a double rifle because it has rifle sights, fires brass cased shells and it doesn't necessarily seem to behave like a shotgun (the first 2 shots he fires completely miss and those that do hit send enemies flying). Granted it could be a 8 Gauge Double Barrel shotgun firing brass cased slugs but I can't help but to think it's actually a high caliber double rifle, I mean you look at a .470 Nitro Express or larger and you'll have similar shells to what you see here. Draco122 (talk) 14:14, 26 June 2014 (EDT)
New Weapon
What seems to be a MP34 (Note the receiver and the round charging handle) is held by the player character in this screenshot: - https://store.sonyentertainmentnetwork.com/store/api/chihiro/00_09_000/container/US/en/18/UP0001-NPUB31470_00-FC4GAMEPS3000001/nsx/8193/1080679628
What is this - ID help
Appeared a mortar in the trailer. anyone know it?
Help identifying
This revolver was seen in one of the latest gameplay videos, It is a break action revolver, I was thinking some sort of Webley. Any ideas?!?
User:RedRobinAlpha (talk) 01:07, 30 October 2014 (GMT)
From the looks of it, it looks like a Webley Mk VI. --Swordfish941 (talk) 21:37, 29 October 2014 (EDT)
I think it's a Mark IV. --John Ryder (talk) 02:05, 18 November 2014 (EST)
It's some sort of Webley, but it seems to be single action only in the game. --PyramidHead (talk) 18:20, 18 November 2014 (EST)
- It's called the Mark IV in game and it's not got a 6-inch barrel, but the "sixer" version at least has Mark VI front sight and grips, I don't have an inventory shot of the standard one but if it's the same then it's a Mark VI with the wrong barrel length. Evil Tim (talk) 18:30, 18 November 2014 (EST)
Fantastic PC preorder bonus!
You get a version of the game that won't work with any Logitech device plugged in! Which is all of mine! Yaaaaay! <facepalm> Evil Tim (talk) 20:06, 17 November 2014 (EST)
Sorry to hear that. Ubisoft are notorious when it comes to PC games.--John Ryder (talk) 02:00, 18 November 2014 (EST)
On a side note, I can't wait to see the captions for this game. --DeltaOne (talk) 07:29, 18 November 2014 (EST)
- Turns out disabling the joystick on my G13 gameboard makes it run, so I've been getting caps for the last few hours. Looks like they're holding over all the really good weapons for the second area as usual. Most disappointing thing so far is that they accidentally allowed realism into the hunting system and so exploding bears leaves only a damaged pelt and exploding most animals doesn't leave anything. On the plus side, you still get to explode the animal, which many would consider reward enough. Also hand grenades and explosive arrows don't seem to count as exploding them, only mines, C4 and the RPG.
- Also finally after just three entire games we can shoot guns in vehicles again! Only one-handed weapons unless you're driving the elephant. Yes, you can shoot an RPG-7 while riding an elephant why do you not own this game already Evil Tim (talk) 18:15, 18 November 2014 (EST)
Incidentally the reason I'm siding with Sabal on this run is his missions are to blow stuff up and Amita's are to not blow stuff up, and as a Far Cry protagonist I know all of those words but not in that order. Evil Tim (talk) 13:06, 22 November 2014 (EST)
Laziness
People say recycling weapons is lazy, but I understand why they'd have to do that given dev times and the need to update the engine. This, on the other hand, is lazy.
I guess they just figured nobody would have time to read it, but even so. If you're not familiar, this is "lorem ipsum" typesetter's filler text. Evil Tim (talk) 23:00, 21 November 2014 (EST)
- That IS lazy. They could've at least used the rand function in Word for a little variety. --Funkychinaman (talk) 09:17, 22 November 2014 (EST)
This one was neat, though
I hope they let in the guy from Cobrastan. Evil Tim (talk) 12:54, 23 November 2014 (EST)
- Just as a note, I'll have the rest of the shots for this up in the next few days. Had some computer troubles resulting in having to basically format my entire PC, I just need to pull them off the storage drive once I've got Photoshop reinstalled to change them from 5 meg bitmaps. I have a feeling my old laptop (with the awe-inspiring power of a, um, 2 GHz Semperon running mighty VISTA HOME BASIC!) would cry if I tried doing that on it. Evil Tim (talk) 05:21, 2 December 2014 (EST)
- Am I the only one who thinks that this game is a 60 dollar stand-alone DLC for FC3? I got really bored after like two hours. - bozitojugg3rn4ut (talk) 06:15, 2 December 2014 (EST)
Well, seems it was my old storage HDD causing all the problems, so there go my dreams of 6 TB of storage. Ah well. In memory of this grave act of silliness the remaining three drives are now called Dragovich, Kravchenko and Steiner. Evil Tim (talk) 01:00, 8 December 2014 (EST)
- Now I'm comparing the stat lines directly, good grief did they do a number on the SOCOM 16. Evil Tim (talk) 00:46, 15 December 2014 (EST)
Weird to see that they used the TEC-9's 72-round drum model for a capacity of only 40 rounds. Oh and by the way we can probably mention that a Desert Eagle w/ 10 rounds would only be possible in .357 Magnum with a round chambered. --Ultimate94ninja (talk) 09:19, 31 December 2014 (EST)
- Is it even an actual TEC-9 drum? It looks more like a 75-round AK drum. Evil Tim (talk) 10:52, 31 December 2014 (EST)
TEC-9
This happens quite a while. I know, the TEC-9 ingame is converted to full auto, BUT, the TEC-9 is a PISTOL not a SMG, like the Calico M950 being confused as a SMG when converted to full auto when actually it's a pistol.
- As a fully automatic weapon which fires a pistol cartridge from a detachable magazine, an auto-converted TEC-9 is an SMG. The fact that the TEC-9 is a semi-auto version of a full-auto weapon restored to full-auto (as opposed to a full-auto version of an originally semi-auto weapon as with things like the M712 and Glock 18) makes it much less appropriate to call it a pistol. I certainly can't think of any way to define "SMG" that would fit a Skorpion but not a fullauto TEC-9.
- Basically it's a coin toss on what the fullauto TEC and M950 are and we've decided to say they're SMGs consistently in the past. So we're going to keep doing that. Evil Tim (talk) 12:35, 31 December 2014 (EST)
- Tim said it - We've used the SMG classification to include machine pistols, both select and non-select fire, for some time now. We do it because, as he said, those weapons fall closer to SMGs than standard semiauto pistols/handguns, both technically as well as how we define and list them on pages. It's the same as putting short-barrel rifle-caliber carbines and such under 'Rifle' sections even though they're actually 'carbines' (And sometimes also even classified as 'SMGs', incidentally). Most of those weapons are made semi-only and called 'pistols' as a legal dodge more than anything else, that doesn't really make them the same as what we classify as pistols, however. Now to be fair, I've seen pages where the section heading was 'Submachine Guns & Machine Pistols', making it more accurate and inclusive (I myself have been marking some category headings as 'Rifles / Carbines' for the same reason) but generally we just categorize and group such similar weapons under the same category - I concur with Tim - We've done that consistently and for a while at this point, and I also see no real reason to change that going forward. StanTheMan (talk) 13:34, 31 December 2014 (EST)
- Things like Glock 18s and Beretta 93Rs still get put in pistols, though, there's a bit of "we know it when we see it" because gun categories aren't particularly well-defined and manufacturers keep ignoring them for marketing reasons when they are. In general if it looks like something that was originally a pistol it's a pistol, if it looks like something that started out an SMG (as with the TEC and the MP-9) it's an SMG if it's fullauto. And if it's "the BATFE says this semi-automatic carbine rifle is a pistol because of nonsense" then bleah. Evil Tim (talk) 13:39, 31 December 2014 (EST)
- I'd like to point it out that technically the Developers made the TEC-9 take ammo from the Pistol Ammo pool in FC4, hence why it has such a small ammunition reserve compared to the Scorpion, which is an SMG. I too don't really get why the TEC-9 isn't included as a pistol, despite it being converted. After all we see movies and even some games than feature Converted Glock 17's, 19's and any other pistol. But I digress, if it's simply done out of simplicities sake than so be it, it's not THAT much of an issue. Draco122 (talk) 13:55, 31 December 2014 (EST)
- The main reason I pointed that out as odd is that if they were going to call the TEC-9 a pistol, there's no possible method of categorisation by which they could then say the Skorpion was an SMG (it also frequently gets called a machine pistol, has the same overall layout, etc). I know it's actually because they needed to give the Skorpion some kind of gameplay advantage, but it makes no sense from the perspective of categories. Evil Tim (talk) 14:05, 31 December 2014 (EST)
- I'd like to point it out that technically the Developers made the TEC-9 take ammo from the Pistol Ammo pool in FC4, hence why it has such a small ammunition reserve compared to the Scorpion, which is an SMG. I too don't really get why the TEC-9 isn't included as a pistol, despite it being converted. After all we see movies and even some games than feature Converted Glock 17's, 19's and any other pistol. But I digress, if it's simply done out of simplicities sake than so be it, it's not THAT much of an issue. Draco122 (talk) 13:55, 31 December 2014 (EST)
- Things like Glock 18s and Beretta 93Rs still get put in pistols, though, there's a bit of "we know it when we see it" because gun categories aren't particularly well-defined and manufacturers keep ignoring them for marketing reasons when they are. In general if it looks like something that was originally a pistol it's a pistol, if it looks like something that started out an SMG (as with the TEC and the MP-9) it's an SMG if it's fullauto. And if it's "the BATFE says this semi-automatic carbine rifle is a pistol because of nonsense" then bleah. Evil Tim (talk) 13:39, 31 December 2014 (EST)
- Tim said it - We've used the SMG classification to include machine pistols, both select and non-select fire, for some time now. We do it because, as he said, those weapons fall closer to SMGs than standard semiauto pistols/handguns, both technically as well as how we define and list them on pages. It's the same as putting short-barrel rifle-caliber carbines and such under 'Rifle' sections even though they're actually 'carbines' (And sometimes also even classified as 'SMGs', incidentally). Most of those weapons are made semi-only and called 'pistols' as a legal dodge more than anything else, that doesn't really make them the same as what we classify as pistols, however. Now to be fair, I've seen pages where the section heading was 'Submachine Guns & Machine Pistols', making it more accurate and inclusive (I myself have been marking some category headings as 'Rifles / Carbines' for the same reason) but generally we just categorize and group such similar weapons under the same category - I concur with Tim - We've done that consistently and for a while at this point, and I also see no real reason to change that going forward. StanTheMan (talk) 13:34, 31 December 2014 (EST)
Thinking about it, I think the reason this happens is because there really isn't a proper term for a semi-automatic SMG, so they tend to either get called "pistol" or "carbine" neither of which is really an accurate description (carbines traditionally being rifles and not traditionally having much longer barrels than the parent firearm). But a chopped and converted HK94 is an SMG rather than still a carbine (and retaining the carbine label would logically turn it into an assault rifle, which it definitely isn't) and I'd say something like a converted SP89 is an SMG rather than still a pistol (and to be honest I don't think much of calling the SP89 a pistol, it just isn't anything else either).
Moral here: where possible, be right. If there isn't a way to be right, be consistent. Evil Tim (talk) 03:36, 3 January 2015 (EST)
- By the way, don't the full-auto variants of the TEC-9 have a RoF of 1000 RPM in reality? Or is it only the case for those that are full-auto by default? (not converted) --Ultimate94ninja (talk) 13:22, 31 December 2014 (EST)
C4 note
In the description for C4, it's noted that charges are placed with the fire button and detonated with the aim button. Unless Evil Tim happens to use the mouse with his left hand (and that they switched things around between the third game and this one) that's actually backwards - the picture of it in use in the article actually has the fire button labeled "Detonate C4", and the aim button "Plant C4". Kadorhal (talk) 20:53, 19 May 2016 (EDT)
- Do you have the game yourself? In that case get a new screenshot and replace the one that's on the page.--AnActualAK47 (talk) 09:22, 20 May 2016 (EDT)
- Huh, don't know how I made that mistake, other than it's how videogame C4 usually works I guess. Evil Tim (talk) 10:51, 20 May 2016 (EDT)
Some additional notes
Just picked this up myself now that I have a computer that's not out of date by nearly a decade (now I've got one that's only out of date by two or three years! :D), and there's a few things I think we could mention on the page:
- Since we're noting how every other Signature weapon is made available for purchase, we might as well note that the Bull is unlocked after doing two Bomb Defusal quests.
- The MKG can apparently be unlocked early by doing Amita's version of the mission in the brick factory, after a hallucination sequence where your weapons are randomly rotated; maybe it changes per playthrough, but for my first one here I ended up switching between the flamethrower, GM-94 and MKG, and the latter two were promptly unlocked for free. Kadorhal (talk) 17:31, 3 December 2016 (EST)
Noted somethings...
Well I started Far Cry 4 only yesterday but I soon noted this things : 1)The AK-103 got Hindi writings = so is a Kirati AK-103 clone (in-game of course)
2) M712 description say that is made in Belgium. A licensed copy?--Dannyguns (talk) 10:01, 7 December 2016 (EST)
Forget to say thanks at HKgunlover for translations. Anyone know Hindi?
What guns Jesus would use ...
Hoping doesnt sound unproffessional but since this is a talk page, it doesnt break the rules, but for me Jesus would use a IMI Romat. Any other opinions? --Dannyguns (talk) 11:31, 4 December 2016 (EST)
- This is more what the forum is for. Also Jesus would use an FN FAL, obviously. :P Evil Tim (talk) 11:43, 4 December 2016 (EST)
Well since Longinus say that in this game, i think would a good "game", and Romat is a FN FAL clone. :) --Dannyguns (talk) 12:00, 4 December 2016 (EST)
- I'd like to imagine he'd also have a sniper buddy with a custom Galatz or something that he referred to as the "Lance of Longinus". Kadorhal (talk) 16:19, 4 December 2016 (EST)
Thinking now even a Uzi variant would fit. Older ones --Dannyguns (talk) 10:45, 5 December 2016 (EST)
This line of thought reminds me of the scene from Black Lagoon. Eda asked what would Jesus carry and Revy responded with the Jericho but Eda say he'd carry a Glock, to which Revy retort that because the man's Jewish, he'd carry as Israel gun. I tend to agree with Eda stating that Israel commandos carry Glocks, so why wouldn't the son of God? Excalibur01 (talk) 09:46, 6 December 2016 (EST)
You know, I smell an idea for a really cheesy action movie in this... (it actually reminds me of a joke trailer for a "Djesus Uncrossed"). Pyr0m4n14c (talk) 18:35, 6 December 2016 (EST)
Royal Army equipment
Considering is based on Nepali Army, the equipment doesnt match. For example they dont use MP-133, SVD,Agram 2000,PKM,RPG-7. The Special Forces (Royal Guards in-game) don't use the MP-5 (which is already in game but the PP-19(!), same thing with Galil. Also Nepali Air Force doesnt have any Blackhawks. Also the camo is wrong as Nepal got DPMs while in-game have a silly red ERDL camo. --Dannyguns (talk) 03:57, 8 December 2016 (EST)
- I think most of this is a side-effect of the game being much more heavily based on its predecessor than any previous games in the series have been, much the same way Metal Gear Solid: Peace Walker seems more interested in calling back to guns that were available in previous games than accurately portraying what anyone in that time period would be using. All of these weapons were in use with the pirates on the Rook Islands because they imported them, ergo they're all in use with the Kyrati Royal Army as well because... uh... look, more animals to gang up on you specifically at inconvenient times! Kadorhal (talk) 16:23, 11 December 2016 (EST)
- Most of the soldiers in FC4 are quite literally just reskinned pirates/mercs with new voice lines, the one major exception being the elite bow warrior units that are new. As fun as Far Cry and many other Ubisoft games are, they really do seem to set new levels of lazy every time they make a new game. --Sergeant Simpleton (talk) 20:49, 11 December 2016 (EST)
Yeah i also noted that with pirates/mercs. On the lazy front there are articles/YouTube videos proving the far cry 4 and primal maps are pretty much the same with the sandbox and setting (obviously) being different --Forrest1985 (talk) 13:30, 12 December 2016 (EST)
- I never liked Primal, before Primal was a thing they did some Survey on what a FC spin-off/main game should be and I believe highest one was Mercs surving against Dinosaurs now THAT would be awesome for a new Far Cry Draco122 (talk) 13:26, 2 May 2017 (EDT)
Primal sucks. Is set in stone age so no guns and is just a copy of Far Cry 4. But for Far Cry 5,East Europe or Alaska would be great. But new Far Cry NEED to have guns. New ones would be great. And REAL ones, not frankenguns. Just one gun wish : MSBS.--Dannyguns (talk) 13:38, 2 May 2017 (EDT)
Far Cry 5 is coming soon. Is set to be in Midwest US.--Dannyguns (talk) 03:47, 29 May 2017 (EDT)
The Chinese on the Skorpion
The Chinese characters on the side of the weapon are not literally saying "full-auto" or "semi-auto". The characters are 连 and 单, written together as though they were a single word. (it should be noted that 连单 is not a word) When used individually, 连 literally translates as "continuous" or "connected", while 单 literally translates as "singular". They don't literally say "full-auto" or "semi-auto". However, they are used in Chinese words for full-auto and semi-auto, in the words 连发 and 单发. --Wuzh (talk) 07:18, 25 November 2017 (EST)
No link to M79 Osa
There is no link to the M79 Osa page in the M79 Osa section. Can admins please either unlock the page so we can add it in or can admins please add the link? --Wuzh (talk) 10:48, 22 July 2018 (EDT)
MP34
The MP34 is incorrectly depicted as closed-bolt. I added this information to the FC5 page some time ago, but as the FC4 page is locked, I can't add it here. --Tamarin88 (talk) 19:14, 12 April 2019 (EDT)
LK-1018
On the topic of things that we'd like to add but can't, it might be worth pointing out that the "LK-1018" has the trigger group from an RPG-29. In fact, it could be a straight-up hybrid between the 29 and the Osa, though it probably leans more heavily towards the latter.
Kyrat Flag AKs
The flag of Kyrat in-game features two criss-crossed AKs. Now, while there is an image of the flag on the Far Cry wiki, I'm unsure if it's a player-made replica or an actual piece of in-game texture/graphics element. Can anyone provide a screenshot of the Kyrat flag as it appears in-game? --Wuzh (talk) 09:17, 13 December 2022 (UTC)