Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Talk:Grand Theft Auto V: Difference between revisions
(→R5?) |
|||
(205 intermediate revisions by 36 users not shown) | |||
Line 1: | Line 1: | ||
=Attachments= | |||
==Magpul AFG2== | |||
The "Grip" attachment is based on a Magpul AFG. | |||
==AimPoint Micro T1== | |||
Called "Scope" used on Uzi,MP5A3, Type 56-2. | |||
==ELCAN SpecterDR== | |||
Called "Scope", depicted as simple red dot, used on the AR15 and G36C. | |||
==AimPoint M2== | |||
Called "Scope", used on CTAR-21. | |||
==Unidentified flashlight== | |||
Six unidentified variants. | |||
==SureFire flashlight== | |||
Called "Flashlight", used on the AR15. | |||
==KAC 556QDSS-NT4== | |||
Called "Suppressor", used on the AR15. | |||
==PBS-1== | |||
Called "Suppressor" used on Type 56-2. | |||
==Unidentified suppressor== | |||
Six unidentified variants . | |||
==Magpul D60== | |||
Drum magazine used on the SIG-Sauer MPX. | |||
==Beta C-Mag== | |||
Drum mag used on MP5A3 and G36C. | |||
==Unidentified Holographic Sight== | |||
==Unidentified Thermal Scope== | |||
==Unidentified Pistol Red Dot Sight== | |||
==Unidentified Muzzle Breaks== | |||
Ten unidentified variants. | |||
==Unidentified Compensators== | |||
Three unidentified variants. | |||
=Miscellaneous= | |||
==UC-RB1 Survival Knife== | |||
The game's basic knife, like its ''[[Grand Theft Auto IV]]'' predecessor, is based on the UC-RB1 survival knife, made for and featured in the film ''[[First Blood]]''. The GTA V rendition features a slightly different design to the serrations to the GTA IV version, however. | |||
[[Image:Rambo1Knife.jpg|thumb|none|300px|Reproduction UC-RB1 survival knife.]] | |||
[[File:GTA5-Knife.jpg|thumb|none|600px|The Knife.]] | |||
==US Civil War D-Guard Dagger== | |||
A US Civil War period D-Guard dagger appears as the "Antique Cavalry Dagger". | |||
[[File:GTA5-Knife.jpg|thumb|none|600px|The Antique Cavalry Dagger below the Knife.]] | |||
=Weapons only found in game files= | |||
==FN P90== | |||
In beta versions of the game the "Assault SMG" was more closely modeled on the [[FN P90]]. However, that model had an incorrect "traditional" bullpup layout with a standard magazine; such a setup is close to that of the Airsoft FN P90 "Predator". | |||
[[File:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]] | |||
[[File:P90pred.jpg|thumb|none|400px|'''Airsoft''' FN P90 "Predator" - (fake) 5.7x28mm. Note the STANAG magazine adaptor, something only possible on an Airsoft gun.]] | |||
[[File:AssaultSMG-GTAVbeta.jpg|thumb|none|400px|Beta model showing an FN P90. The incorrect bullpup configuration appears to be based on the [[FN F2000]].]] | |||
==Heckler & Koch HK21== | |||
The [[Heckler & Koch HK21]] was going to appears as the "Assault MG" with a [[Galil]] folding stock. | |||
[[File:HK21MachineGun.jpg|thumb|none|400px|Heckler & Koch HK21 - 7.62x51mm NATO]] | |||
[[File:GTAVAssaultMG.jpg|thumb|none|255px|Render of the cut HK21.]] | |||
==Heckler & Koch XM25== | |||
The [[Heckler & Koch XM25]] was going to appear as the "Programmable AR", presumably standing for "Airburst Round". Tutorial messages left in the game files show it was intended to include airburst functionality; when aiming, the first press of the trigger would have set the detonation distance, with subsequent presses firing grenades. Presumably, the player would have to stop aiming the weapon to set a new detonation range. | |||
[[File:ATKXM25.jpg|thumb|none|400px|Heckler & Koch XM25 - 25mm]] | |||
[[File:GTAVProgrammableAR.jpg|thumb|none|248px|Render of the cut XM25.]] | |||
[[File:GTAVProgrammableAR-HUD.jpg|thumb|none|248px|HUD icon.]] | |||
==M249E2 SAW== | |||
The beta "Combat MG" was an [[M249-E2 SAW]] with a para-length barrel, RIS receiver cover and an incorrect rail on top of the heat shield. | |||
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic stock, equipped with a 200 round ammo drum - 5.56x45mm]] | |||
[[File:GTAV-CombatMG-Beta.jpg|thumb|none|400px|Beta M249-E2.]] | |||
=Discussion= | |||
== new page and type 56-2 == | == new page and type 56-2 == | ||
Line 568: | Line 653: | ||
Could the heavy pistol be an Enterprise Arms Wide Body 1911? | Could the heavy pistol be an Enterprise Arms Wide Body 1911? | ||
[[File: | [[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|]] | ||
The slide is very flat like the heavy pistol, they both have the full dust cover rail, wide rear cocking serrations, and lack of front cocking. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:14, 8 March 2014 (EST) | The slide is very flat like the heavy pistol, they both have the full dust cover rail, wide rear cocking serrations, and lack of front cocking. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:14, 8 March 2014 (EST) | ||
Line 601: | Line 686: | ||
::The page is locked again, for one week this time. Like I said, work it out here. Present your arguments and your evidence. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:10, 27 May 2014 (EDT) | ::The page is locked again, for one week this time. Like I said, work it out here. Present your arguments and your evidence. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:10, 27 May 2014 (EDT) | ||
:::Another week and no discussion. Very well. If this edit warring continues, bans will be issued. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:44, 3 June 2014 (EDT) | :::Another week and no discussion. Very well. If this edit warring continues, bans will be issued. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:44, 3 June 2014 (EDT) | ||
::::I think the recipe for this thing is: | |||
::::*Take a TDI KARD | |||
::::*Think the thing under the barrel which is actually the action is a LAM and take it off because your game doesn't have LAMs | |||
::::*Think the charging handle is a cocking serration and turn it into the back of a slide | |||
::::You now have the AP pistol. SCAMP seems way obscure for a positive ID and it doesn't really look like one anyway. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:30, 17 April 2015 (EDT) | |||
== Love all the vehicles and weapons as free DLC, I really do, but... == | == Love all the vehicles and weapons as free DLC, I really do, but... == | ||
It would be nice if we got something other than just pistols and assault rifles. There's already more of those than any other weapon type. I wish they'd add some of the cut weapons detailed a few sections up (M110-style sniper rifle, XM25-style grenade launcher, etc.) in addition to new stuff. Would love an MP7A1 and a Carl Gustav rocket launcher, for example. Maybe add some new weapon attachments like laser sights and different optics. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:06, 13 May 2014 (EDT) | It would be nice if we got something other than just pistols and assault rifles. There's already more of those than any other weapon type. I wish they'd add some of the cut weapons detailed a few sections up (M110-style sniper rifle, XM25-style grenade launcher, etc.) in addition to new stuff. Would love an MP7A1 and a Carl Gustav rocket launcher, for example. Maybe add some new weapon attachments like laser sights and different optics. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:06, 13 May 2014 (EDT) | ||
Line 619: | Line 710: | ||
== Snipers rifles == | == Snipers rifles == | ||
Some changes should be made to the sniper rifles on the page, (The page is now indefinitely protected due to edit warring in which I was involved, but I won't change that edit again. Can someone of the admins remove the protection?) | Some changes should be made to the sniper rifles on the page, (The page is now indefinitely protected due to edit warring in which I was involved, but I won't change that edit again. Can someone of the admins remove the protection?) I think the bolt-action sniper rifle in-game is an AWM, not a standard AW, since the weapon model shows a folding stock (although in this case the 10-round mag would be incorrect). As for the "Heavy Sniper", I think that it's an M82, since the weapon's appearance in-game doesn't seem to match the rail system seen on the M107. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:30, 7 June 2014 (EDT) | ||
:I've unlocked it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:48, 7 June 2014 (EDT) | :I've unlocked it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:48, 7 June 2014 (EDT) | ||
::As with the vast majority of the guns on this page, it is not a perfect match for any particular AI rifle. However, I would say that it is more accurate to call it a standard AW as opposed to an AWM. If you look at the ejection port it appears to be the shorter one which is on the AW as the recess in the stock beneath is notably larger, as opposed to on the AWM where the port is almost the same size as the recess. Also, just because it has a folding stock does not make it an AWM, they make AWs with folding stocks such as [[Media:Arctic Warfare Folding Stock.jpg|this]], just like they make AWM with fixed stocks like [[Media:AWSM fixed.jpg|this]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:30, 7 June 2014 (EDT) | ::As with the vast majority of the guns on this page, it is not a perfect match for any particular AI rifle. However, I would say that it is more accurate to call it a standard AW as opposed to an AWM. If you look at the ejection port it appears to be the shorter one which is on the AW as the recess in the stock beneath is notably larger, as opposed to on the AWM where the port is almost the same size as the recess. Also, just because it has a folding stock does not make it an AWM, they make AWs with folding stocks such as [[Media:Arctic Warfare Folding Stock.jpg|this]], just like they make AWM with fixed stocks like [[Media:AWSM fixed.jpg|this]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:30, 7 June 2014 (EDT) | ||
Line 625: | Line 716: | ||
:::Isn't it more accurate to put the Barrett M82 instead of the M107? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:42, 10 June 2014 (EDT) | :::Isn't it more accurate to put the Barrett M82 instead of the M107? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:42, 10 June 2014 (EDT) | ||
::::Not really, as the main difference between the two is the sight rail and the rail used on this matched neither (M82A1 is short raised, M107 is long low). The other difference would be the rear grip on the butt, but as this model is horrifically inaccurate and omits this whole area that doesn't really help. You could say that it is slightly closer to an M82A1 (not M82, that it is the original version which is noticeably different) as the riser for the rail is slotted, but you could also argue that it is closer to an M82A3 as it has a raised rail stopping a couple of inches short of the front of the handguard. I would either just identify it as a "Barrett M82 Series" rifle or (more preferably in my opinion) just call it the "Heavy Sniper" and say that it is based on an M82 series rifle with a number of differences (presence of a cheek rest, lack of a grip on the butt, wrong magazine which looks more like a giant M14 one, different scope rail, odd handguard that looks like it can accept side rails like some AR-15 handguards/monolithic uppers, different muzzle brake, unfluted barrel, etc.). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:18, 10 June 2014 (EDT) | ::::Not really, as the main difference between the two is the sight rail and the rail used on this matched neither (M82A1 is short raised, M107 is long low). The other difference would be the rear grip on the butt, but as this model is horrifically inaccurate and omits this whole area that doesn't really help. You could say that it is slightly closer to an M82A1 (not M82, that it is the original version which is noticeably different) as the riser for the rail is slotted, but you could also argue that it is closer to an M82A3 as it has a raised rail stopping a couple of inches short of the front of the handguard. I would either just identify it as a "Barrett M82 Series" rifle or (more preferably in my opinion) just call it the "Heavy Sniper" and say that it is based on an M82 series rifle with a number of differences (presence of a cheek rest, lack of a grip on the butt, wrong magazine which looks more like a giant M14 one, different scope rail, odd handguard that looks like it can accept side rails like some AR-15 handguards/monolithic uppers, different muzzle brake, unfluted barrel, etc.). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:18, 10 June 2014 (EDT) | ||
== Piece of advice == | == Piece of advice == | ||
Line 642: | Line 727: | ||
:I think it's supposed to be the same approach that they take with cars, really. I appreciate the customization and more detailed reloads though.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:26, 14 August 2014 (EDT) | :I think it's supposed to be the same approach that they take with cars, really. I appreciate the customization and more detailed reloads though.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:26, 14 August 2014 (EDT) | ||
I have no problem with their looks, as it makes sense from an in-universe perspective to have frankenguns just like they have frankencars, I just wish they'd go all the way and give them less generic names. There are already a few firearm manufacturers named in the game. The MP5, PT92, Combat Pistol, and KSG are made by "Hawk and Little", and the Carbine Rifle and M82 are made by "Vom Feuer", for example. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:14, 6 November 2014 (EST) | |||
== New screenshot for Xbox One, Playstation 4 and PC == | == New screenshot for Xbox One, Playstation 4 and PC == | ||
Line 663: | Line 750: | ||
Huh. Is it just me, or are the weapon models in this game amazingly ''ugly''? Not Dead Island levels of atrocious, but just kind of...off. --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 23:28, 27 October 2014 (EDT) | Huh. Is it just me, or are the weapon models in this game amazingly ''ugly''? Not Dead Island levels of atrocious, but just kind of...off. --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 23:28, 27 October 2014 (EDT) | ||
== | == Rail Gun == | ||
It's one of the current gen exclusives. | |||
[[File:GTAV-RailGun.jpg|thumb|none|400px]] | |||
What section on the page should it go on? Launchers? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:24, 28 October 2014 (EDT) | |||
== First Person Mode == | |||
So the weapons look far more detailed in the new version: | |||
http://www.ign.com/articles/2014/11/04/grand-theft-auto-v-a-new-perspective | |||
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:09, 4 November 2014 (EST) | |||
:New PC is seeming a better idea every day. Hope it supports SLI properly rather than using some horribly gimped engine like Wolfenstein did. Also hope there's more heist missions in single this time around. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:25, 4 November 2014 (EST) | |||
::PC version will require 65 gigs of HD space o_O [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:54, 15 January 2015 (EST) | |||
== Carbine Rifle (Next Gen) == | |||
See more detailed, appear in the trailer for PS4 and Xbox One). You can see "5.56mm" and others. They are visible, while the previous version (Xbox 360 and PS3) did not like this. | |||
Puts 0:43 min https://www.youtube.com/watch?v=kFhkHFSytVU&feature=youtu.be | |||
[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 00:24, November 2014 (VST) | |||
:And first-person model [http://gta.wikia.com/File:VomFreuer-GTAV-reload.jpg here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:26, 11 November 2014 (EST) | |||
== GRAND THEFT AUTO 5 ONLINE HEISTS (FINALLY) REVEALED == | |||
Here's news from IGN, the incredible video, more weapons, screenshot and others. [http://www.ign.com/articles/2014/12/16/grand-theft-auto-5-online-heists-finally-revealed?watch=&utm_campaign=fbposts&utm_source=facebook here]. | |||
[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 11:33, 16 December 2014 (VST) | |||
:So how many more years do you think it'll be before they actually release it? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:09, 16 December 2014 (EST) | |||
::Only I mean weapons are usable as Browning M2, the Russian DShK. [[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 12:05, 16 December 2014 (VST) | |||
:::I would imagine the miniguns on the Lynx-like helo are as well. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:28, 16 December 2014 (EST) | |||
You're right. It took a long time by R*.[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 12:10, 16 December 2014 (VST) | |||
:Well, in their defense, the programming side of it was probably a ''lot'' harder than the interview lets on. Most gamers are an inconsiderate bunch who don't understand how difficult it really is to make these games. There are millions, possibly ''billions'', of lines of code running in the background and even so much as a single misplaced punctuation mark or simple misspelling can cause the game to crash. I personally would rather have heists ''working correctly'' instead of quick. It's messed up how people out there can decry a game's development process "taking too long", then complain when they end up with a bug-riddled game. You can either have quick or quality and I prefer the latter. Just to clarify, I'm not targeting anyone here as being like this, I'm just saying. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:28, 16 December 2014 (EST) | |||
::Naw, that doesn't happen anymore, code's a lot more robust than old systems like BASIC and a lot of the error checking is automated. It's more like your body these days; it's not too hard to get it so it isn't doing quite what it's supposed to, but it takes some effort to outright kill it. And the biggest headaches are PC related because you have to deal with thousands of arbitrary configurations of hardware, drivers and software. Getting a new mode running for a game you spent, what, four years working on and based on an existing engine shouldn't take a year, most likely a lot of resources got eaten up by the next-gen version and heist mode for the last-gens got put on the back burner. | |||
::Really it's not so much that it's taking too long as that they've spent a year saying it's coming soon. It would have been better if they'd just said it's ''not'' coming soon. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:39, 17 December 2014 (EST) | |||
Also, '''AIRCRAFT CARRIER'''?! I really hope ''that'' gets stuck off shore somewhere in story mode, though I somehow doubt it :(. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) | |||
:Eh, given how much ocean there is, for all we know it could be there now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:10, 17 December 2014 (EST) | |||
Are we going to mention the Dillon Aero M134s (with anti-aircraft sights) fitted to the Huey seen in the trailer and screenshots. It also looks to be chin-mounted with a four-barreled variant of the M197 Vulcan, though seeing as how such a variant doesn't exist, I don't know if we just refer to it as a generic autocannon. Cheers, [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]]) 14:34, 3 March 2015 (EST) | |||
== Thomspon M1928A1 == | |||
Maybe it earlier M1921AC Thompson, only with horizontal foregrip? | |||
:An M1921AC with a horizontal foregrip basically ''is'' an M1928A1, aside from internal differences which a videogame gun doesn't have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:31, 26 December 2014 (EST) | |||
== Airsoft replica? == | |||
http://image.noelshack.com/fichiers/2015/02/1420575808-player-exclusive.jpg | |||
When I was navigating on my statistic page in the social club website, I clicked on the link to have more information about the account transferring (old gen -> current gen) and I saw this drawing. | |||
As you can see, the bottom looks like a high cap airsoft M16 USGI magazine, and the top doesn't have lips, and looks to be the top portion of an airsoft mag. | |||
Maybe some guns in the game were rendered with airsoft model, like the Milkor MGL. | |||
[[User:ArmaLite15|Armalite15]] 21:31, 6 January 2015 (CET) | |||
:A lot of games use airsoft guns as models to render in-game weapons, so it's incredibly likely that Rockstar did this. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 01:26, 7 January 2015 (EST) | |||
== Revolver on billboard == | |||
Found this. Colt Anaconda? | |||
[[File:GTAV-Revolver.jpg|thumb|none|600px]] | |||
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:40, 22 February 2015 (EST) | |||
: Well, while the frame and cylinder look a bit large, the gun seems to be blued, which, if you want to be technically accurate anyway, would make it a [[Colt Python]]. Anacondas are stainless-steel only. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:47, 22 February 2015 (EST) | |||
::There's also two Colt SAA's is also present on the San Andreas Park Ranger logo | |||
:: http://img1.wikia.nocookie.net/__cb20131102155716/gtawiki/images/d/dc/Los-Santos-County-Seal.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:20, 22 February 2015 (EST) | |||
:::Where's this billboard, BTW? Need to find it to replace the shot. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:53, 23 April 2015 (EDT) | |||
::::I found one on the south side of the Gentry Manor Hotel in West Vinewood, at the intersection of Gentry Lane and Eclipse Boulevard. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:44, 25 April 2015 (EDT) | |||
== Heists Update == | |||
As of now, everything except for the ability to put a military jeep in your garage is exclusive to GTA Online. Very stupid decision on Rockstar's part, if you ask me. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:25, 11 March 2015 (EDT) | |||
The onscreen prompt in SP says new vehicles have been added to your properties, so I'm guessing it's just a bug that will get sorted out in the near future. I'd imagine Rockstar's main focus right now is rightly getting their servers sorted out to handle the high volume of traffic, because millions and millions of players getting on all at the same time is almost guaranteed to cause such problems. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:26, 12 March 2015 (EDT) | |||
== Aircraft Carrier == | |||
Since the Heist update, we can go into the new aircraft carrier during a mission (and also in freeroam with some exploit but it has been now patched). I saw a lot of missiles, but I can't identify them. There is also a CIWS Pahalanx at the rear part of the landing deck.[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 19:46, 30 March 2015 (CET) | |||
:I don't think the missiles need to be ID'd, however, the "Savage" and "Valkyrie" helicopters both have Yak 12.7mm nose guns.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:13, 1 April 2015 (EDT) | |||
::I'd imagine RIM-116 or one of the Sea Sparrow family, ID it in the background if you can get a shot of the box launcher. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:50, 3 April 2015 (EDT) | |||
== Page inaccuracies. == | |||
First, I'm incredibly certain that the "Makarov PM" in Righeous Slaughter 7 is just a Walther PPK, second, the Colt 1851 Navy's on the Patriot Beer logos are just standard cap-firing LeMat revolvers. [[User:PaperCake|PaperCake]] 16,57 , 17 April 2015 (EST) | |||
What's with the point about the suppressor being removed when drive-by shooting from cars? I remember testing on the Xbox 360, and it wasn't the case. Could it be a bug on the enhanced next-gen version? (at least in FPS view?) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:52, 20 April 2015 (EDT) | |||
:In first-person when you're shooting from a car, it has no suppressor and it makes the sound of unsuppressed gunfire, I'm fairly sure it's also unsuppressed in third person though I'd have to go back and check to be certain. It's most likely so they don't have to have two sets of animations for using the gun in the car to stop the suppressor clipping through things, or that stopping the suppressor clipping through things required holding the gun model so close you couldn't see it properly. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:24, 20 April 2015 (EDT) | |||
::Yep, guns fired from cars make their no-suppressor sound in third person too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:09, 21 April 2015 (EDT) | |||
== QBZ-95-1 really a Type 86S == | |||
The Bullpup Rifle/ QBZ-95-1 is really a Type 86S AK Bullpup configuration made in China. You can see the similarities in the stock, the other features are from some other guns, such as the AR15/M16 front sight. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 23:32, 20 April 2015 (EDT) | |||
I think it's based on the LAPA FA03 for the cooling vent and the front sight (but they preferred to recycle the sight of the carbine in GTA IV), the Type 86 for the rear portion and the QBZ 95 for the middle and front low portion of the rifle. | |||
[[User: ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) | |||
08:08, 23 April 2015 (CET) | |||
==Last edit (which was an undo of another edit) regarding 'full-auto fire'== | |||
Though the summary didn't get all of my statement, the reason I changed it back is because A) it sounds like a notable difference between the stated/printed documentation for the game and what is actually in there, and we generally note differences of that sort on pages and B) If you hold down the trigger (or in this case, the mouse/controller button) and you get more than one round fired at a time in any remotely rapid succession it's by definition fully-automatic - The rate of fire being slower is irrelevant; We have noted guns that fire that slowly on the site as fully-automatic because that's what they are. If there's a substantial pause between shots (I'd say a second or so) that's one thing, but if it's just not as fast as most other full-auto guns that's again irrelevant. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:34, 17 June 2015 (EDT) | |||
:Just because you hold down the button to fire multiple shots doesn't make the weapon fully-automatic. Look at most other weapons in the GTA series that share this characteristic, yet are still noted to be semi-auto. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:15, 17 June 2015 (EDT) | |||
::It's probably worth noting it fires continuously if you hold down the button but is slow enough to be semi-auto, that covers all bases. A lot of games will re-fire semi-automatic weapons after a while if you hold the button down (I think it's something GoldenEye started, the deal there was you could fire pistols much faster by tapping the button than holding it) and this could be reasoned to be the player character pulling the trigger again rather than holding it down. I mean some games will do the button-holding thing with manually operated weapons, and when you have the player character operating a bolt on-screen you can't possibly say it's a fully automatic weapon. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:24, 17 June 2015 (EDT) | |||
::: ^ Indeed, and that's fine. I'm just saying, a slow-fire rate does not equal ''not'' full-auto, it is just what it is - slow. That said, as I stated, if there is a decent pause between shots, that's different - that can be inferred as semi-auto fire. It just didn't sound like that was the case. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:34, 17 June 2015 (EDT) | |||
== Just made a Slow Motion video with all details. == | |||
https://www.youtube.com/watch?v=04h10L9eMNY&feature=youtu.be (watch in 1080p for the details), be free to do the same thing or to post use it as you want. | |||
Using the Rockstar Editor is very nice to see details of firearms in the game. Also we can see that every hammer fired pistols are DAO. --[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 23:44, 22 June 2015 (CET) | |||
Good video, here's an equivalent in first person (not my video) https://www.youtube.com/watch?v=f3wBvrNTdNA | |||
--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:36, 16 October 2015 (EDT) | |||
== Lowriders trailer == | |||
A new update coming soon, and there's at least one new weapon, which looks like TEC-9, but the barrel shield is a bit different. Trailer here https://www.youtube.com/watch?v=E9oOnUNJkBE --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 10:19, 16 October 2015 (EDT) | |||
[[File:GTAVTEC9-1.jpg|400px|thumb|none|]] | |||
:Might be they bulked up the shroud to look better with a suppressor, I guess. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:17, 17 October 2015 (EDT) | |||
:Yeah, I'm inclined to say beefed up barrel shroud, too. But yay, we get a classic street thug SMG! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 17 October 2015 (EDT) | |||
::I rather see a Mac-10 but oh well. Never liked the look of the Tec-9. (also i did not the Tec-9 was actually from sweden to begin with, that feels weird)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:12, 17 October 2015 (EDT) | |||
:::It resembles the original [[TEC-9]] is '''very distantly''': [http://gta.wikia.com/wiki/File:MachinePistol-GTAV.png]. I would even say that this "TEC-9" with the original nothing in common except the ''name''. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 22:04, 07 November 2015 (UTC+2) | |||
::::If anything, that gun looks more like a Calico, based on the grip design. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:47, 25 January 2017 (EST) | |||
== Heavy Revolver...only in GTA Online? == | |||
So they finally add a revolver to the game...and restrict it to GTA Online? What the @$%*, Rockstar?! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:56, 25 January 2016 (EST) | |||
:Yeah it's lame, but then again, the revolver's pretty lame too. BTW if you're playing this on PC you can just a use a trainer in order to give yerself the revolver. If you're on console, then you're fucked.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:15, 26 January 2016 (EST) | |||
::Yeah, I'm on console. The only thing I can play on PC with any amount of success are RTS games like Total War. I just can't get the hang of keyboard controls. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:32, 26 January 2016 (EST) | |||
:::Honestly I think the Thompson Contender pistol shoots as fast as the revolver does. Maybe you could use it in the Rockstar Editor/map maker.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:32, 26 January 2016 (EST) | |||
::::360 and PS4 controllers work on PC and GTA V has full controller support--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:37, 26 January 2016 (EST) | |||
==Double Barrel Shotgun== | |||
Sorry for the crappy picture- I had more pics that got eaten somehow. What are yall's opinion on this gun? | |||
[[File:GTA_5_Double_Barrel_Shotgun.jpeg|500px|thumb|none|This Stalker needs to get out of here- this is GTA!]] | |||
[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 21:09, 15 March 2016 (EDT) | |||
=="Compact Rifle"== | |||
Here are a few reference pics for the new rifle. I don't ever feel comfortable trying to figure out Kalashnikovs and their clones, so I'll let the experts handle this one. | |||
[[File:GTA_5_Compact_Rifle.jpg|500px|thumb|none|first person]] | |||
[[File:GTA_5_Compact_Rifle2.jpg|500px|thumb|none|Now a Metro ranger!]] | |||
[[File:GTA_V_Compact_Rifle.jpg|500px|thumb|none|and just a vanity pic with alt gas mask at this point. If I had framed the shot better it would look like he had a halo. Or at least an idea. ]] | |||
[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 21:27, 15 March 2016 (EDT) | |||
:How did you get the gas mask/helmet combo? Gun looks like an AKMSU with no stock.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:29, 15 March 2016 (EDT) | |||
::I thought so, but was afraid to ask. Also, for the mask/helmet combo, watch this vid: https://www.youtube.com/watch?v=8IgvMnn1gx4 [[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 21:42, 15 March 2016 (EDT) | |||
And story mode gets nothing from the new update YET AGAIN. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:33, 15 March 2016 (EDT) | |||
:Don't bet on any Single player DLC anytime [http://kotaku.com/no-wonder-gta-v-hasnt-gotten-any-single-player-dlc-yet-1757189298 soon.]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:27, 16 March 2016 (EDT) | |||
::I'm not talking about a complete expansion like GTA IV and RDR got, I'm talking about simply making new weapons and vehicles available for use in story mode. I seriously doubt it would take all that much effort or cost to do so and it at least gives the ''illusion'' that those who prefer story mode might still matter a little bit. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:42, 16 March 2016 (EDT) | |||
:::I agree that it is lame that they have stopped adding guns to the single player. I'm not surprised however, since that gun wall is full now. Although if you are playing on PC you can use a trainer to just give yourself these new guns for free.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:35, 16 March 2016 (EDT) | |||
::::Actually the Ammu Nation wall has been rearranged in both single and multiplayer so there's several slots still left.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:09, 16 March 2016 (EDT) | |||
== Heavy revolver= air gun? == | |||
The heavy revolver heavily resembles the ASG Dan wesson air pistol. The barrel, grips and even the location of the logo on the grip are almost identical. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 13:00, 8 June 2016 (EDT) | |||
:I think you are right about the frame and grip, though the barrel definitely matches the Taurus a lot more (note the number of vent holes and compensation cuts.)--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:49, 22 July 2016 (EDT) | |||
::You're definitely right about the vents etc but to me it looks like the barrel profile is a lot slimmer than the Taurus and closer to the ASG, though they could've simply stretched a Taurus barrel to make it longer without adjusting the proportions. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 08:09, 7 August 2016 (EDT) | |||
==Regarding the AP pistol== | |||
Obviously it's a frankengun like other weapons in the game and doesn't have a real counterpart, but still... Doesn't it have some slight resemblance to the [[Arsenal Strike One]]? Thing is we need to have a compromise on this, since apparently a lot of users disagree about the resemblance with the Colt SCAMP currently stated in the page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:49, 22 July 2016 (EDT) | |||
:Not really other than both have a square slide with the serrations in roughly the same place. I think it's safest to put it down as a TDI Kard that some goof thought worked like a typical handgun with a slide, mated on top of a 1911 style frame and grip (though the grip angle is very reminiscent of a Colt Woodsman), the resulting abomination does kinda bear some resemblence to the Scamp overall coincidentally. On another related note, I have played the IAA building retrieval mission on both X360 and Xbone and don't ever recall the pistol firing in bursts.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:49, 22 July 2016 (EDT) | |||
::Same here, played it on PS3 and 4, can't remember it firing in bursts.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:25, 22 July 2016 (EDT) | |||
:::Yes it does; by playing the rappelling part you should notice a delay between every three shots (it's even more noticeable when using Michael's slow-mo special ability). Thing is you need to hold down the firing button in order to fire full bursts (which is a more realistic representation of burst firing mode, aside from the fact that here you fire successive bursts by holding down the button), unlike usual video games where one trigger pull automatically fires three shots. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 02:47, 23 July 2016 (EDT) | |||
::::Ah, I tried it and does indeed fire in bursts, the RPM is incredibly slow though so I guess it's hard to tell unless you're trying to spray all the IAA goons down at once.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:56, 26 July 2016 (EDT) | |||
::::::It's not '''that''' slow actually (though it's much slower than real burst-firing pistols). To test it, all you have to do is <s>follow the damn train, CJ</s> kill all the IAA agents except one, and then freely fire your weapon in the air while hanging from the rope (works better if you have extended mag on it). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:15, 2 November 2016 (EDT) | |||
:::::::Don't forget to order two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:37, 2 November 2016 (EDT) | |||
::::::::"Hey, I'm just finishing my fries!" --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:56, 2 November 2016 (EDT) | |||
:::::Could the AP Pistol on some level be based on this? Its a Kalashnikov Concern PL-14 "Lebedev". [[File: PL-14 Lebedev.jpg|none|250px|thumb]] [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 17:28, 3 September 2016 (EDT) | |||
::::::Doubt it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:28, 3 September 2016 (EDT) | |||
:::::::Not at all; the slide, serrations, pistol grip and trigger guard are all different. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:03, 4 September 2016 (EDT) | |||
::::::::I think this game also predates that pistol by a couple of years doesn't it? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:02, 4 September 2016 (EDT) | |||
:::::::::Yeah, the GTA V pistol predates the Lebedev by at least a year.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:02, 4 September 2016 (EDT) | |||
:::::::::: What about the crosman marksman 10/10? The slide is almsot identical, minus the rails. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 04:32, 14 December 2016 (EST) | |||
== Colt Junior == | |||
Am I missing something or does the SNS pistol have absolutely nothing in common with the Colt, other than them both being of a similar size. I can see the P7 link, it's almost identical apart from the hammer and trigger guard, just can't see any similarities with the colt. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:03, 13 December 2016 (EST) | |||
:I left it that way from when it was indexed as a Colt Junior and AMT Backup mix (it had very little resemblance to the latter). The extractor and ejection port match the Junior a bit more than the P7. | |||
:: Extractors and ports are hardly unique, you could find thousands of guns that match the extractor and ejection port. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 10:02, 14 December 2016 (EST) | |||
== JB 700 guns == | |||
Someone could ID them? The game is avaiable since 2013 and nobody had add them. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:51, 15 December 2016 (EST) | |||
:Well, they're just kind of generic machine guns, they don't look like anything in particular. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:48, 15 December 2016 (EST) | |||
Well they still be firearms. Also somebody can ID Proximity Mines? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:45, 15 December 2016 (EST) | |||
== Question about Homing Missile == | |||
Would be possible to made the ingame Homing Missile in real life? Muzzle loaded, and so on... --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:55, 9 January 2017 (EST) | |||
:Not really. A typical MANPADS is almost the entire length of the launcher, and little fat muzzleloading RPG-7-style rocket with no fins wouldn't really be able to steer itself. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:20, 9 January 2017 (EST) | |||
== Firework Launcher question == | |||
How can I build one in RL?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:53, 25 January 2017 (EST) | |||
:Step Number One: Don't.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:18, 25 January 2017 (EST) | |||
Would use the same mechanism as RPG-7, I think. And is legal.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:20, 25 January 2017 (EST) | |||
:By all means, please try and tell us what happens when you try to imitate something from Grand Theft Auto.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:42, 25 January 2017 (EST) | |||
A theory of mine, think that I would end wasted.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:03, 26 January 2017 (EST) | |||
:You have Rammstein [http://youtu.be/98RYXRN8GTM?t=183 using a firework-launching crossbow] during one of their concerts... and then there's [http://youtu.be/JcFh177fqu0 this guy] :D --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:45, 21 March 2018 (EDT) | |||
== Attachments == | |||
Someone known the Real Life Brand of the various accessories and scopes mounted on sniper rifles in this game? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:16, 16 February 2017 (EST) | |||
:I don't actually play the game, but I know that an ELCAN Spectre and Magpul AFG can be mounted on the AR15.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 14:24, 16 February 2017 (EST) | |||
== Re: Carbine Rifle belt box == | |||
The use of a belt box for the Carbine Rifle isn't that ridiculous seeing as how there are belt-feed conversion kits available for AR-15/M16 pattern rifles in real life. | |||
:Firstly, when posting something on a discussion page remember to sign and timestamp it by typing <nowiki>~~~~</nowiki> at the end of your post, or by just clicking the "Signature and timestamp" button at the top of the edit window. As for the question, it is still kind of ridiculous if you are fitting a belt box onto a gun with a regular upper that isn't set up to take a belt. Either way, I think that what they modelled it on actually isn't a belt box per se, but rather one of those super high capacity Airsoft hopper magazines like [http://cdn1.evike.com/images/large/mag-ak-m4-5000-2.jpg this one]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:10, 19 April 2017 (EDT) | |||
Why would a real steel version of that be ridiculous? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:58, 20 April 2017 (EDT) | |||
:Do you mean a real steel version of the Airsoft hopper magazine I linked to above? If so, it is pretty much impossible to make a design that looks like this work practically for a real gun, as there is no logical way that it could actually store the rounds and feed them. Drum magazine are round because they have a spindle that rotates to push the rounds up a feed chute, a square magazine that looked like this would would only work if it was just a drum on the inside with wasted dead space in the corners. The especially nonsensical part is the thin section on the left that goes up the side of the magazine well, which only makes sense on the Airsoft magazine as it is jsut a gravity fed hopper with a motorised gadget at the bottom that gathers the loose BBs. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:15, 20 April 2017 (EDT) | |||
And if worked with a stacked magazine-like mechanism?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:45, 20 April 2017 (EDT) | |||
:Whatever the internal arrangement the bullets would still have to feed into the magazine well, so everything above the bottom of the magazine well would be very difficult (impossible most likely) to actually use. The whole thing is about the width of 5 regular magazines, so that would make a magazine like this something like a 10 to 12 stack mag. The most that anybody has ever done that I am aware of is a quad stack magazine, and anything more than this would be incredibly difficult to make work due to the complexity of the internal geometry and the follower/followers you would need. I doubt that there is a way that you could feasibly get 10 different columns of rounds to narrow down to two in a standard STANAG mag well and have it be even remotely reliable. If it has 8 stacks, you would have to do something like start with 4 double stack columns, then merge them in pairs down to 2 double stacks, and then merge them again to a single double stack that would fit in a magazine well. The problem with this is that the followers would need to made of chains of dummy rounds that would be horrendously complicated and most likely jam prone, and I also doubt that you would be able to load them reliable with the rounds actually going into the columns you want them to in order to fill it to capacity. Regardless, if you could do it would end up being a bizarre triangular thing rather than the square box shown here. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:45, 20 April 2017 (EDT) | |||
Thanks. | |||
== Finally a gun-based DLC! == | |||
It will come in June, a BTR-esque APC and a heavily modded Type 56-2 (or maybe a different model) are shown.Finally, after all the idiotic updates! Even released in my birthday! Kurwa, yeah![[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:11, 27 May 2017 | |||
Too bad I won't ever get to touch them since they apparently gave a middle finger to story mode players some time back. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:45, 27 May 2017 (EDT) | |||
And dont forget the gave another to players who are too poor (like me) to afford to change the consoles from 7th to 8th gen...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:49, 27 May 2017 (EDT) | |||
:Rockstar has stated that they can't do anymore updates to the 7th gen version of the game without compromising stability[https://www.vg247.com/2015/09/10/gta-online-updates-stopped-ps3-xbox-360/]. At least you've gotten an explanation for why they stopped. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:28, 27 May 2017 (EDT) | |||
I knew that since the I Gotten Gains 2 update, but since I spent 60€ I found it a bit dishonest since I would spend +300€ circa just to play a game that doesnt update Story anymore... anyway... seems that weapons could be a Rockstar-style version of the [[AK-12]] or a modded Type 56-2(?)...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:47, 4 June 2017 (EDT) | |||
FLASH NEWS! The update seems to just add accessories, (new stocks,open red dots and muzzle brakes for sure),so is a Type 56-2 and I saw a M60 variant (the handguard is too long for the Minimi hybrid...)--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:47, 4 June 2017 (EDT) | |||
Will be released in 13 June.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:08, 8 June 2017 (EDT) | |||
== Mounted DLC Flak Cannon ID... == | |||
There is a trailer that come in 2 variants : SAM missiles launcher and Quad Machine Gun mount. | |||
I would guess the machine guns are M2s but they look to thin... anyone know what they are?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:30, 13 June 2017 (EDT) | |||
My bad, the trailer come in 3 variant. There's a M2 version, I just misID the flaks... somebody can ID them? I m very bad IDing artillery and cannons...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:06, 14 June 2017 (EDT) | |||
:Would you mind linking and/or posting a picture, please? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:39, 14 June 2017 (EDT) | |||
::There's some videos by GTASeries on it, but I can tell what the cannons are. The main dual flak guns are Oerlikon 20mm's in a dual mount like you would see on WWII-era battleships, except it's fitted with a gunshield and anti-air sight. The other "Quad 20mm" is actually another WWII weapon, a M51 Quad AA mount, although with a much simpler gun sight. The other mounted weapons seem to be based off of in-game player guns like the PKM and the Minigun, although I'm just sad Rockstar didn't give us the ultimate Redneck car: An El Camino with a mounted .50. --[[User:PaperCake|PaperCake]] 12:02, 14 June 2017 (EST) | |||
Thank you, PaperCake! I dont have the next-gen version of the game, so I can't provide pics. Well if you think that dont add a El Camino is sad, thing that they add a AWESOME Dartz Kombat (which I dont understood if is Russian/Estonian/Latvian/Whateverian)... | |||
...just for use it in one mission only 😐. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:03, 15 June 2017 (EDT) | |||
A friend gave me pic of the Mk.2 guns.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:34, 15 June 2017 (EDT) | |||
== Pistol Mk2 ID == | |||
I dont think is a PT92AF anymore. Is too different. Look likes one of these new pistols. Any idea of what is it?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:46, 17 June 2017 (EDT) | |||
==Please help ID== | |||
[[File:GTAV-Trevor-sniper.jpg|thumb|none|600px]] | |||
[[File:GTAV-Trevor-sniper-2.jpg|thumb|none|300px]] | |||
--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:06, 16 September 2017 (EDT) | |||
:Well, it started out with an LE-stocked AR-15-type rifle, with a fully-fenced lower and an upper with no case deflector and what looks as though it once had a forward assist that was later removed, but the front end just seems like it's from something else; it kinda gives me Arctic Warfare vibes, but there's not enough visible detail to be certain. Well, at least Trevor's got good trigger discipline (although, considering he's a mentally unstable drug addict, that actually seems a bit out of character for him). Any other ideas? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:33, 16 September 2017 (EDT) | |||
::The front of the weapon did remind me of the AW at first. The rest of the weapon could have some elements in common with the M110 SASS that was cut from the game... except that some things like the handguard are completely different. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:43, 19 September 2017 (EDT) | |||
:::The artist probably started drawing a Mark 18 like the ones seen in the other art works, then tried to turn it into the AWM that Trevor uses in the mission. Obviously this isn't a real rifle.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:27, 19 September 2017 (EDT) | |||
::::Well this horrible frankenrifle in this _not_ art-work is a bolt action.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 01:31, 21 September 2017 (EDT) | |||
== Loading screen guns == | |||
We see trevor with a standard 1911 and a modified l85a2 (note the comma shaped charging handle) in these 2 images. [https://www.google.co.uk/search?q=gta+v+loading+screen&client=tablet-android-samsung&prmd=ivn&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjB1-q5sMbYAhWS_qQKHXF8ARUQ_AUIESgB&biw=600&bih=1024#imgrc=Rd7ffoE2NAgunM: L85] [https://www.google.co.uk/search?q=trevor+loading+screen&client=tablet-android-samsung&prmd=ivn&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiN0Me0r8bYAhWML1AKHd84C3YQ_AUIESgB&biw=600&bih=1024#imgrc=PC_UYE4MrU8KDM: 1911]. Should these be added? If we're including something as obscure as a logo on a box of ammo then surely a loading screen counts? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:37, 7 January 2018 (EST) | |||
:I'd say that they qualify for inclusion, but I'd like to see the L85 image, because clicking on that link just sends me to the Google search for "GTA V loading screen". Also, I'm pretty sure that one of the loading screens includes a full-sized Glock. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:17, 7 January 2018 (EST) | |||
::The L85 is already on this page. Scroll up to the “Bullpup Rifle” discussion. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:40, 7 January 2018 (EST) | |||
:::Not sure why that isn't working, I tested both links before adding the topic. But as Gumby said,the pic is already on here so it doesn't really matter --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 22:56, 7 January 2018 (EST) | |||
==Type 56-2== | |||
The weapon's front sight is really weird. By looking [http://gta.wikia.com/wiki/File:AssaultRifle-GTAV.png here], you can notice that it looks like an AKM's narrower front sight, except that it's hooded like that of the Type 56, while [http://gta.wikia.com/wiki/File:AssaultRifleMkII-GTAV.png the Mk II version] has a non-circled front sight (making it resemble even more the AKM's sight), but the bayonet lug position of both versions still match that of the Type 56-2 and the AK-47. What kind of compromise are we gonna make for this? (On another note, the Mk II version also the AKM's ribbed receiver cover and a pistol grip sorta similar to it, but still retains the Type 56's gas tube & block). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:42, 22 January 2018 (EST) | |||
:I'd just leave it as is and make a note of the AK47-like components on the Mark II entry.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:29, 22 January 2018 (EST) | |||
== Everything Ejects .223 Casings(?) == | |||
About a week ago, I was just casually playing GTA V in first person, I got into a gunfight and used the "Pistol" to end it, but as I fired it, I noticed something very weird.. The spent casings being ejected from the gun looked as if they belonged to a .223, not a 9mm. Soon after, I checked to see if this was the same for every other handgun, the "Combat Pistol" ejected .223, so did the Desert Eagle, the "SNS Pistol", "Vintage Pistol", "Heavy Pistol", and "AP Pistol" too! I checked all the Machineguns, Submachine-Guns, and Rifles too. The Thompson, MP5, TEC-9, Minimi, PKM, everything spat out .223 cases. The Norinco and that "Bullpup Rifle" both spat .223 as well. I found that only the guns in the Sniper Rifle and Shotgun categories weren't ejecting .223. Has anyone else noticed this in their games? I can't have been the first one to see it. | |||
[[Image:.2239mm.jpg|800px]] | |||
Is because Rockstar thought that is better recicle the model and use it for all,made a lot of case models. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:50, 5 May 2018 (EDT) | |||
== Regarding the Glock "23" == | |||
https://youtu.be/5of6KrLNRnE?t=2m14s | |||
Timestamped but TL;DR. The Glock Model removed from the holster is stated as a Glock 38, anyone want to back this lead and revise the article? | |||
: TBH mate, think this page is a bit dead. I found a really close match to the AP pistol, no reply. I asked about including the guns from the loading screens and people said they should be included, still no update on that though. I wouldn't hold my breath if I were you --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 18:33, 21 December 2018 (EST) | |||
::I've been playing this (Story Mode, at least) a lot lately, I can keep my eye out for missing guns, including loading screen guns (I've already added Trevor's 1911), and get screencaps. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:19, 11 August 2019 (EDT) | |||
:This is very, VERY old, but I think it's about time it was revised (then again, it's about time the whole page was revised. It's laden with errors.). The assumption that that Glock is in .40 S&W just because security agencies use it in real life is purely conjectural and unreliable. --[[User:Dan San|Dan San]] ([[User talk:Dan San|talk]]) 16:47, 4 August 2020 (EDT) | |||
== Unidentified Pistol == | |||
Looks like a 1911 variant to me, but I can't find anything that matches the trigger guard and that oddly shaped hammer --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 23:50, 8 December 2018 (EST) | |||
==Unusable guns== | |||
Should unusable guns really be mixed up with actual in-game guns? To me it just looks weird and distracting to list a drawing of a revolver in a beer box or a MP40 used on an in-game cartoon literally inbetween guns the game actually features. They should be put in a separate section or the talk page. --[[User:Dan San|Dan San]] ([[User talk:Dan San|talk]]) 08:11, 4 August 2020 (EDT) | |||
:You could put them into another section if you'd like; it's not an uncommon practice on other pages, though some still integrate them into the usable weapons instead. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:28, 4 August 2020 (EDT) | |||
::I've done this on some other pages, its a bit of a leftover Evil Tim-ism. I agree that cutscene-only or decal/icon guns should go in a section at the bottom.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:45, 4 August 2020 (EDT) | |||
::: I'm busy at the moment but I'll do the relocation in a bit. --[[User:Dan San|Dan San]] ([[User talk:Dan San|talk]]) 13:02, 4 August 2020 (EDT) | |||
==SCAMP== | |||
I have to wonder who thought the "AP Pistol" resembled the [[Talk:Colt SCAMP|SCAMP]]. It looks almost nothing like it to me, instead resembling the [[TDI Kard]] instead, which is mentioned in the description of the weapon. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 06:07, 3 September 2021 (EDT) | |||
== Official Artworks from Rockstar & Possible Additional Entries for Unusable Firearms == | |||
So, there's the [https://www.rockstargames.com/V/downloads official artwork page from Rockstar] for downloading official artworks of GTA V & GTA Online which I think would be great entries for the main page (Especially for providing comparisons between artworks & in-game models). However, the original GTA V artworks have the ratio in 16:10 in mostly either 1600p / 1800p while most GTA Online artworks have the ratio in 16:9 while having 4K resolution instead (The size of both GTA V & GTA Online artworks for desktops exceed 1 MB which means that they've to be scaled down). Also, I noticed that there're some unusable firearms from TV shows & commercials like [https://youtu.be/J-bLIF476E8 Jack Howitzer] (A reality show hosted by the titular character on Weazel), [https://youtu.be/khdIfqn6ygk Nogo Vodka ads] & [https://youtu.be/nJxsa1aTD8c Ammu-Nation ads] which haven't been seen in the main page yet. If that's the case, am I allowed to replace cropped artworks taken from magazines into the ones from the official artwork page from Rockstar instead while adding additional entries for firearms while providing screenshots from TV shows & commercials? I've GTA V from Epic Games Store which I got during its free promo last year, but I'm not sure how to conveniently take screenshots in there due to Epic Games Launcher lacks option to immediately take in-game screenshots unlike Steam. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 23:51, 15 September 2021 (EDT) | |||
:Not sure what you mean by "cropped artworks take from magazines;" I'm pretty sure all the images on the page are from in-game or online sources. But if you can get higher-quality images, go for it. You don't need to ask for permission. I wouldn't worry about image aspect ratios with art images, as long as they don't look too glaringly off when formatted on the page. Also, if you have an Nvidia card you can use its overlay to take screenshots, or use Microsoft's Windows 10 Xbox overlay, or any other screen cap method. GTA V on PC probably has built-in tools as well. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:48, 6 October 2021 (EDT) | |||
:Oh and lastly, keep in mind that some of those animations might be a bit too generic; keep in mind if they meet IMFDB criteria for actual animations, otherwise just skip them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:50, 6 October 2021 (EDT) | |||
::Regarding those taken from magazines, one of them is this one below which seems smaller compare to the original artwork (Likely due to being meant for magazine cover). Also, I think that I'd skip firearms from animations like those in Nogo Vodka ads & such due to most likely not meeting IMFDB criteria for animations due to the firearms are looking too generic which'd make identification impossible. Right now my laptop's being brought to service for repair until undetermined date, but once it's fixed I'd be able to take screenshots from TV shows & commercials which met IMFDB criteria (At the time of writing this I'm borrowing my parents' laptop). In the meantime allow me to download all of the artworks (Including those from Online) & then I'll drop them here for identification, considering I'd like to hear people's inputs regarding them for clarification / such. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 05:26, 21 October 2021 (EDT) | |||
[[Image:GTA5 AR2.jpg|thumb|none|500px|In a cover image for ''Game Informer'' magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk 18 Mod 0. Note the short barrel.]] | |||
==GTA Online standalone== | |||
: | Now that GTA Online has a standalone release, should we consider breaking all Online-specific content onto its own page? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:46, 10 August 2022 (EDT) | ||
:: | :Agreeing with Spartan198. I'm willing to volunteer in case no one wants to/can't do it. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 15:36, 15 December 2023 (UTC) | ||
::I don't think it's really necessary, as there's a lot of overlap in both games, which could make it harder for visitors to find information. [[User:Pustelga7|Pustelga7]] ([[User talk:Pustelga7|talk]]) 15:58, 15 December 2023 (UTC) | |||
:::I second that notion - we have some precedent for this sort of thing, with ''Warzone'' technically being a standalone game but its weapons being shown on the ''CoD'' pages that they come from instead. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:25, 15 December 2023 (UTC) | |||
::::Wouldn't a separate section help? Like, a separate section for depicting weapons in both games and another section for depicting weapons that exclusively appear in GTA Online. Yes, there can be overlaps with the likes of usable content vs unusuable/cut content (the heavy rifle/scar) comes to mind, but I think we can for something like that. see the MWR page. [[User:XSlayer300|XSlayer300]] ([[User talk:XSlayer300|talk]]) 16:34, 15 December 2023 (UTC) | |||
:::::Isn't that how the page already is? [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 16:46, 15 December 2023 (UTC) |
Latest revision as of 19:02, 21 December 2023
Attachments
Magpul AFG2
The "Grip" attachment is based on a Magpul AFG.
AimPoint Micro T1
Called "Scope" used on Uzi,MP5A3, Type 56-2.
ELCAN SpecterDR
Called "Scope", depicted as simple red dot, used on the AR15 and G36C.
AimPoint M2
Called "Scope", used on CTAR-21.
Unidentified flashlight
Six unidentified variants.
SureFire flashlight
Called "Flashlight", used on the AR15.
KAC 556QDSS-NT4
Called "Suppressor", used on the AR15.
PBS-1
Called "Suppressor" used on Type 56-2.
Unidentified suppressor
Six unidentified variants .
Magpul D60
Drum magazine used on the SIG-Sauer MPX.
Beta C-Mag
Drum mag used on MP5A3 and G36C.
Unidentified Holographic Sight
Unidentified Thermal Scope
Unidentified Pistol Red Dot Sight
Unidentified Muzzle Breaks
Ten unidentified variants.
Unidentified Compensators
Three unidentified variants.
Miscellaneous
UC-RB1 Survival Knife
The game's basic knife, like its Grand Theft Auto IV predecessor, is based on the UC-RB1 survival knife, made for and featured in the film First Blood. The GTA V rendition features a slightly different design to the serrations to the GTA IV version, however.
US Civil War D-Guard Dagger
A US Civil War period D-Guard dagger appears as the "Antique Cavalry Dagger".
Weapons only found in game files
FN P90
In beta versions of the game the "Assault SMG" was more closely modeled on the FN P90. However, that model had an incorrect "traditional" bullpup layout with a standard magazine; such a setup is close to that of the Airsoft FN P90 "Predator".
Heckler & Koch HK21
The Heckler & Koch HK21 was going to appears as the "Assault MG" with a Galil folding stock.
Heckler & Koch XM25
The Heckler & Koch XM25 was going to appear as the "Programmable AR", presumably standing for "Airburst Round". Tutorial messages left in the game files show it was intended to include airburst functionality; when aiming, the first press of the trigger would have set the detonation distance, with subsequent presses firing grenades. Presumably, the player would have to stop aiming the weapon to set a new detonation range.
M249E2 SAW
The beta "Combat MG" was an M249-E2 SAW with a para-length barrel, RIS receiver cover and an incorrect rail on top of the heat shield.
Discussion
new page and type 56-2
Hi! I made this kinda quick. Didn't have a lot of time to check errors. I'm relatively new to the editing in this site. So if any veteran around with more knowledge could help improve the article would be indeed great. When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock looks like the one in a Type 56-2. Otherwise correct if I'm wrong. Also one of the guys seems to have a laser sight. Don't know which sort though Santos 17:08, 2 November 2011 (CDT)
The rifles seem to have some sort of rail system on them... which I think is a shame--Gran28 10:55, 3 November 2011 (CDT)
- Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg
One of the screenshots mentions "excellent" trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --cool-breeze 14:42, 1 December 2011 (CST)
- To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it) we should save the bad trigger discipline arguments for movies.Kornflakes89 16:26, 8 March 2012 (CST)
M4?
Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. Pawelm (talk) 13:55, 10 November 2012 (EST)
I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed Mk. 18 Mod 0. --SmithandWesson36 (talk) 14:21, 10 November 2012 (EST)
Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. Spartan198 (talk) 21:10, 10 November 2012 (EST)
- If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --SmithandWesson36 (talk) 22:24, 10 November 2012 (EST)
looks like it has the older CAR-15 style stock Excalibur01 (talk) 00:38, 11 November 2012 (EST)
- What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen here. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen here. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --commando552 (talk) 19:03, 11 November 2012 (EST)
- What I think he meant was this is the 3rd Gen stock, the four-position plastic, not the newer six-position.--Sangheili1155 (talk) 02:43, 12 November 2012 (EST)
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --DeltaOne (talk) 01:12, 11 November 2012 (EST)
I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.--A single bullet can change history (talk) 20:05, 11 November 2012 (EST)
- Check the Grand Theft Auto IV page and you'll notice we include loading screen weapons on it. Spartan198 (talk) 01:16, 12 November 2012 (EST)
- If a weapon is in the game and can be identified, then it should be identified. This includes artwork, loading screens, stock footage, in-game posters, whatever; if it's a clear and identifiable shot it's included. Weapons only seen in previews can also be included as long as the image is from a legitimate source and not leaked. Evil Tim (talk) 05:52, 20 November 2012 (EST)
Cover for the latest Game Informer magazine. You can see the suppressor is missing but the muzzle and the barrel is missing Excalibur01 (talk) 14:03, 28 November 2012 (EST)
Weapon Selection hope
So I don't know about most of you, but one of the worst aspects to these games is the frank lack of weapons for which you to use. I am not saying that the game doesn't need 100 different firearms, but there is no need to use the low level weapons once the higher tier weapons are unlocked (compare the Glock and Desert Eagle in GTA IV, how often do you use the Glock after unlocking). If nothing else I hope that this game has at least 3-4 variations in firearm. There are tons of vehicles to choose from, but you dont spend most of your time offing people with cars. Having to use the same repetitive weapon again and again bores me. What are your thoughts?--A single bullet can change history (talk) 20:09, 11 November 2012 (EST)
Four or five options of each type sound good to me. I'm hoping we get a silenced pistol again this time. Spartan198 (talk) 01:21, 12 November 2012 (EST)
- @Spartan198, exactly! The way I have seen it (for example), in the pistol category there should be a standard (Glock), Hi standard (1911), Burst (Beretta 93R), Special (Silenced [if no ability to customize]), and Magnum (Desert Eagle/Equivilant). Now this is a very basic look, but I think you can catch my drift. Same thing for shotguns where there should be a Double Barrell (For range and/or sawed off), Pump (Mossberg), Semi Auto (Benelli M4), and Automatic (USAS-12/AA-12). You can make any adjustments for which weapons are in which category does not matter. But the differences. --A single bullet can change history (talk) 12:45, 12 November 2012 (EST)
Seeing the silenced 56-2s in the reveal; its likely.Mr.Ice (talk) 01:25, 12 November 2012 (EST)
I'm really hoping to see an Ithaca 37 in this like in San Andreas, being that this is taking place in the same fictional Los Angeles. --QueenSasha24 (talk) 04:01, 12 November 2012 (EST)
I'm really hoping for a SIG P226 myself this time around, but with the 92FS, that's looking unlikely. I like Valiant's system of classification, though. Using that system, I'd like to see assault rifles classified like this: an AKMS without a stock (low accuracy, short range), the Type 56 (medium accuracy, short range), the AR-15 variant (high accuracy, medium range), TAR-21 (high accuracy, long range). A grenade launcher attachment (if the weapons are customizable) would be nice, too. Spartan198 (talk) 07:38, 19 April 2013 (EDT)
Trailer 2
http://www.youtube.com/watch?v=Vzue74y7A84
The only new weapon I see looks to be an M4 type at 1:15. Chitoryu12 (talk) 18:05, 14 November 2012 (EST)
Aaaargh! Why won't videos stream for me? It's been like this for the past 3 days! Spartan198 (talk) 02:34, 15 November 2012 (EST)
Trailer #2 Screenshots
The rifle on the 3rd screencap looks like a HK416 variant (handguard with these thin vents). Also the rifle in 1st and 2nd screenshot seems to be different than the one in the 3rd. It has a black magazine, in games a gun rarely can have a mag swapped out. :D --Gr3gory (talk) 10:06, 15 November 2012 (EST)
PS sorry for the black bars guys :\ --Gr3gory (talk) 10:08, 15 November 2012 (EST)
- I'm guessing it is the same rifle in all 3 caps. Also, in the first screencap you can see the distinctive forward assist/brass deflector that is used on VLTOR VIS and MUR upper receivers (here is a picture of a Noveske Diplomat with a VIS upper showing the forward assist). Although these uppers are used on Noveske rifles, I don't think this is one as the handguard is wrong. --commando552 (talk) 12:22, 15 November 2012 (EST)
It looks like more an AAC Honey Badger (look at the stock and the bolt) than an HK416 or AR-15-like rifle for the 3rd picture. --bonshomme (talk)
- Several reasons why I don't think it is a Honey Badger: firstly, the stock on the Honey Badger extend on rails on the side of the receiver like an MP5, as opposed to this where it extends along the buffer tube in typical Colt Carbine fashion; secondly it appears that it has a VLTOR VIS/MUR upper receiver based on the design of the combined forward assist and brass deflector which the Honey Badger doesn't; lastly, even if you disagree that it is a VLTOR upper it definitely has a forward assist, which the Honey Badger does not just having a normal brass deflector. In what way do you think the bolt makes it a Honey Badger they are pretty much the same on a typical AR-15 and a Honey Badger aren't they? (with the exception of the FA serrations, but from these screenshots you cannot tell whether they are there or not.) --commando552 (talk) 19:30, 29 March 2013 (EDT)
Very usefull thing i found
Hey guys i think this thread has everything about Weapons for GTA V, GTA Fans are really great at spotting things http://www.gtaforums.com/index.php?showtopic=532181&st=0 --Faizanali (talk) 03:38, 20 November 2012 (EST)
- As a member of GTA Forums, I can reliably say that anything you see there should be taken with the biggest dose of salt in history. Like, something from Big Bone Lick State Park. Chitoryu12 (talk) 04:06, 20 November 2012 (EST)
1911 and Glock
A new artwork was revealed, and it has a 1911 and a glock variant. We should put on the main page?--Flavio (talk) 15:16, 4 January 2013 (EST)
New trailers
There's new guns found in the trailer of GTA V. bonshomme (talk) 18:06, 30 April 2013 (EST)
I got some better images of the weapons that I'll be adding to the article. Here's a better shot of the unknown rifle; it looks kinda like a SCAR-H, but there's bits that aren't right.
Looks more like a weird FAL--Iceman (talk) 15:42, 30 April 2013 (EDT)
Chitoryu12 (talk) 12:41, 30 April 2013 (EDT)
Also, here's a shot of the pistol used by Michael in the rappelling scene. I can't identify it, but it almost looks to have an orange tip like an airsoft gun and no hammer. Chitoryu12 (talk) 12:58, 30 April 2013 (EDT)
[[1]] Not sure if it's a Hi-Power or 1911, on Michael's TV. AgentGumby (talk) 22:11, 30 April 2013 (EDT)
Yeah, I'm also thinking some kind of short-barreled FAL for the new AR, judging by the magazine and shape of the mag well. It and the Tavor are certainly new and different choices considering GTA's past being dominated by the combo of an AK and M16 variants, which is a good thing. That's four assault rifles altogether now so far (five if the CQBR on concept art shown above is included in the game), so let's hope the other weapon categories have as diverse a selection. And considering how big the weapon selection in RDR was, I'm feeling pretty confident about it. Maybe my wish for a P226 could still come to pass after all? Spartan198 (talk) 01:10, 1 May 2013 (EDT)
Here's a higher resolution cropped image of the mystery rifle.
It has the heat shield, gas block, and front sight of an M249, the magazine looks more like a belt bag, and the stock looks derived from the fixed stock of the Masada/ACR. The optic is an out-of-scale Elcan SpecterDR and it has a Magpul AFG2 foregrip. The receiver area lacks details, but I'm going to hazard a guess that it's some kind of M249-based machine gun. Spartan198 (talk) 04:15, 1 May 2013 (EDT)
Now that you said that I start to see it, but my first bet was FAL, in the end it could just be a butchered MG, the stock doesn't somehow look m249ish to me and the heat shield seems tiny.--Iceman (talk) 11:13, 1 May 2013 (EDT)
- After re-watching the trailer, I'm pretty sure it's supposed to be a light machine gun. The ammo pouch gets a bit more obvious in motion and it's certainly an ammo pouch, not a 20 round 7.62 magazine. --BeloglaviSup (talk) 04:05, 2 May 2013 (EDT)
- That horrified me for a moment, but I'll sleep soundly tonight knowing that LSAT is tucked a bit further away then the pool of common firearms that appear in GTA. It will be some monstrosity of the natural order regardless. -BeloglaviSup (talk) 14:57, 7 May 2013 (EDT)
Seems to be a new pistol, but I can't ID it.[2]] Spartan198 (talk) 21:52, 2 May 2013 (EDT)
Could be a beretta. Weird pouch like a 50 rounder or something, but yeah now its definitely an butchered mg. --Iceman (talk) 06:35, 3 May 2013 (EDT)
- Underside of the trigger guard is straight, all Beretta models are rounded downward. Spartan198 (talk) 15:25, 3 May 2013 (EDT)
DRD Tactical Paratus? Thomas (talk) 10:33, 3 May 2013 (EDT)
You mean the one to the left (its more likely an M4 would make sense for a game not centered around gun pron to have a generic well known firearm rather than some obscure one) if you mean the MG probably even more unlikely to me for now its seems like a franke-gun or at least a horribly scaled one. On a side note look at the one in the case the sight seems to be open http://media.edge-online.com/wp-content/uploads/edgeonline/2013/05/GTA-V-Heists.jpg and definetely a glock held by the guy in the picture little way above http://assets.vr-zone.net/19885/GTA_V_MFT.png -Iceman (talk) 17:00, 3 May 2013 (EDT)
- Spartan, gun models in video games can differ from their real life counterparts. It looks like a Beretta to me. --SmithandWesson36 (talk) 18:47, 3 May 2013 (EDT)
- Which gun are you talking about, the one pictured immediately above named "File:GTA5 Mystery Gun.jpg"? If so you need to look at this image again, as it clearly shows that what looks like a mag from the side is actually a belt bag. Also you have the fact that the front sight and gas block are a match for a Minimi, and what can be seen of the receier in this grainy image is also pretty close. The only obvious differences are the furniture with the stock and handguard being different, and that the scaling is off. --commando552 (talk) 20:13, 3 May 2013 (EDT)
- Commando, I was actually talking about this pistol: [3]] --SmithandWesson36 (talk) 20:28, 3 May 2013 (EDT)
- Which gun are you talking about, the one pictured immediately above named "File:GTA5 Mystery Gun.jpg"? If so you need to look at this image again, as it clearly shows that what looks like a mag from the side is actually a belt bag. Also you have the fact that the front sight and gas block are a match for a Minimi, and what can be seen of the receier in this grainy image is also pretty close. The only obvious differences are the furniture with the stock and handguard being different, and that the scaling is off. --commando552 (talk) 20:13, 3 May 2013 (EDT)
Thats what I already said, since the game obviously has one in it, it's probably a beretta. --Iceman (talk) 05:59, 4 May 2013 (EDT)
- I know, I was agreeing with you because Spartan said that it couldn't be a Beretta with the squared trigger guard. --SmithandWesson36 (talk) 09:57, 4 May 2013 (EDT)
Sorry came of a bit rude , I meant to accentuate the fact that beretta is probably what everyone will think it is in the first place since it is confirmed to be in the game and beretta's have that distinct look of the slide,besides there's no reason to believe its some other gun since GTA's have tried to bring multiple weapons (AK's,AR's), instead of doing the COD thing and putting in several AR based ones, since they usually have a limited pool (like 3 in a category I believe) --Iceman (talk) 13:09, 4 May 2013 (EDT)
- I was almost going to say it looked like a SIG552, but the straight-edge magazine (rather than curved) says otherwise. Laqueesha (talk) 02:32, 17 May 2013 (EDT)
http://media1.gameinformer.com/imagefeed/screenshots/GrandTheftAutoV/1280%20(1).jpg Looks like a 1911 or Hi-Power in Michael's hand. AgentGumby (talk) 22:42, 13 June 2013 (EDT)
I can almost guaranty that the handgun above is another Beretta. If you look closely you can see the exposed barrel from the cutaway slide and you can barely make out the step in at the end of the barrel which a characteristic shared among all 92-series handguns.--One shot is all it takes. (talk) 16:02, 15 June 2013 (EDT)
New pictures
New pictures of guns in GTA V. bonshomme (talk
does anyone notice that Franklins Beretta has a Glock trigger guard? --Policerlhpd (talk) 03:57, 8 June 2013 (EDT)
Yup camera 99% (since there is the same one in the SUV), seems that this game will sport gun customization at least color, the green Tavor,the green mini, and now the green shotty. --Iceman (talk) 09:26, 4 May 2013 (EDT)
I see a lot of influence from Heat. --DeltaOne (talk) 03:20, 8 May 2013 (EDT)
Yeah probably, but that is the trend in general with GTA's they put in references to movies and pop culture all the time. --Iceman (talk) 05:04, 8 May 2013 (EDT)
O yea, I know. This isn't my first GTA game by far. --DeltaOne (talk) 06:53, 9 May 2013 (EDT)
It's even right in the game, this time. According to an in-depth preview I watched on YouTube, Michael takes his ideas for heists directly from the game universe's versions of such movies. Spartan198 (talk) 07:30, 8 May 2013 (EDT)
So is rockstar going to release the preview cause, all I have found right now is people talking for an hour about it .--Iceman (talk) 04:50, 11 May 2013 (EDT)
- They haven't released any public gameplay demos, no. At least none that I've seen yet. Spartan198 (talk) 06:20, 11 May 2013 (EDT)
Here's a clearer picture of the pistol Franklin is holding in a previous screenshot.
Looks like some kind of cross between a Beretta and a Desert Eagle. It might be the "pistol .50" being offered as preorder DLC. Spartan198 (talk) 11:25, 13 June 2013 (EDT)
Seems like a different gun from the one in the above, I mean this probably is just a horrible DE, maybe work in progress, although GTA was never on top in weapons department. --Iceman (talk) 06:33, 14 June 2013 (EDT
http://www.gtav.net/screenshots/ - collection of official screenshots, might contain some weapons not already talked about. Sandymon (talk)
Gameplay Video
http://blog.us.playstation.com/2013/07/09/first-grand-theft-auto-v-gameplay-video/
Go ahead and spot 'em. AgentGumby (talk) 11:58, 9 July 2013 (EDT)
Dammit, Rockstar, take my money already! At 3:15, I can see an AW-type sniper rifle, a multi-shot grenade launcher (it looks similar to the hybrid grenade launcher in Resident Evil Remake), and a roll of dynamite in the weapon wheel. Spartan198 (talk) 20:12, 9 July 2013 (EDT)
http://gyazo.com/946b75dda4df617e58df36a566d7812a.png Got a screencap of Franklin with a tan M82A1M.AgentGumby (talk) 17:01, 11 July 2013 (EDT)
Article on GTA V Gunplay
Found this article about the evolution of GTA V's gunplay on GTA Place. [4] Spartan198 (talk) 22:39, 9 July 2013 (EDT)
New picture.
Bonshomme 14:00, 10 July 2013 (CDT)
Is that seriously a rail on the side of the slide? DeltaOne (talk) 05:27, 11 July 2013 (EDT)
- Okay, I'm definitely not getting this game! Rockstar has always failed with the guns department (except in Max Payne 3), and that thing looks absolutely hideous. I'm done with the GTA series... Maybe when someone makes a skin mod for the guns, I'll get a copy... -.- --Warejaws (talk) 08:50, 11 July 2013 (EDT)
- Good. That leaves a copy for me. Chitoryu12 (talk) 15:01, 11 July 2013 (EDT)
- While you are certainly entitled to your opinion and I always consider gun accuracy a +1 for me, incorrect weapon details isn't really much of a reason to not buy a game IMO (hell, I still got my copy of BO1). Again you are entitled to your opinion.Mr.Ice (talk) 11:06, 11 July 2013 (EDT)
- While I'm glad you won't be playing the game so as to avoid running into some joyless bother online, it seems to me more likely that the gun is a supposed to be some manner of TDI Kard, than whatever 1911/glock designed solely to offend your sensibilities you think it is. --Toadvine (talk) 17:18, 11 July 2013 (EDT)
- You have been playing too much Black Ops 2 if you think there is anything about that remotely resembling a Kard. It obviously has a conventional pistol layout with a slide, and the frame and general outline suggests a 1911. --commando552 (talk) 17:25, 11 July 2013 (EDT)
- Well, you know what they say: opinions are like assholes, everybody's got one. I'm just sayin' you can't deny the fact that that... THING looks like a fugly frankengun, that should never see the light of day. I'm still hopin Rockstar has upped their gunplay from previous GTA titles, and made the gunplay (and the guns themselves) in this one a bit more realistic. You know, since they seem to be makin' this game another ground-breakin' masterpiece... Plus, I don't play with naive fanboys... --Warejaws (talk) 18:42, 11 July 2013 (EDT)
- If you would take the time to look at the trailer and use your words rather than skip to some nonsense about Black Ops 2, a game I haven't played not that it even matters, you might notice that Franklin uses the same pistol later in the trailer, his is fitted with an extended magazine and is seemingly firing on full auto, so, my suggestion that it's TDI Kard, I thought, might make a bit more sense than just losing your mind and writing off a whole title based on the appearance of a single handgun in the game. I can see how that might read as naivete though, I've had the wool pulled over my eyes and have been tricked into accepting a game in spite of the massive flaws it's exhibited in the design of one of it's firearms in a few seconds of footage and a screenshot or two, right?--Toadvine (talk) 12:27, 12 July 2013 (EDT)
- Yes. Btw, are you directing that comment to me or Commando552? --Warejaws (talk) 16:45, 12 July 2013 (EDT)
- At least some of it was directed at me so will address that part first. If your only evidance for it being a Kard is that it fires on full auto, then you should know that there are many other production pistols that are capable of full auto fire, not to mention the fact that it is possible to convert pistols to full automatic. Regardless of this, it is a game where they can give a gun whatever characteristics they choose so whether or not it is depicted as firing in full auto means nothing in real terms. Secondly, I have to say again it looks absolutely nothing like a Kard. If you can't see this then there is nothing that I can say to change your mind, but when I look at it I see absolutely nothing about the gun that suggests they based anything off of the Kard. If you put a gun to my head and made me take a guess at what it is meant to be I would probably say I highly customised (or very poorly modeled) full auto Glock, or maybe something like an Arsenal Strike One (which is available in FA/burst versions) but the shape is not really anything like one, it is just reminiscent of one if the "rail" on the front of the slide was actually the front slide serrations. In general can everyone chill out a bit about this game, we could do without the GTA talk pages degrading into a bitch fest like the COD ones historically have. --commando552 (talk) 19:51, 12 July 2013 (EDT)
- I have to agree with Commando on the fact that it looks nothing like a Kard. Maybe a fuse of a badly-rendered Glock and a I9II... I also have to agree with Commando on the latter; regardless of my opinion on the possible depiction of guns/gunlay, there's no doubt that GTA V is going to be a great game (knowing Rockstar). Altough I still stand by my comment about not acquiring the game in the future, I realize that I shouldn't have been so outspoken about it, especially here, on the IMFDB. --Warejaws (talk) 22:25, 12 July 2013 (EDT)
- At least some of it was directed at me so will address that part first. If your only evidance for it being a Kard is that it fires on full auto, then you should know that there are many other production pistols that are capable of full auto fire, not to mention the fact that it is possible to convert pistols to full automatic. Regardless of this, it is a game where they can give a gun whatever characteristics they choose so whether or not it is depicted as firing in full auto means nothing in real terms. Secondly, I have to say again it looks absolutely nothing like a Kard. If you can't see this then there is nothing that I can say to change your mind, but when I look at it I see absolutely nothing about the gun that suggests they based anything off of the Kard. If you put a gun to my head and made me take a guess at what it is meant to be I would probably say I highly customised (or very poorly modeled) full auto Glock, or maybe something like an Arsenal Strike One (which is available in FA/burst versions) but the shape is not really anything like one, it is just reminiscent of one if the "rail" on the front of the slide was actually the front slide serrations. In general can everyone chill out a bit about this game, we could do without the GTA talk pages degrading into a bitch fest like the COD ones historically have. --commando552 (talk) 19:51, 12 July 2013 (EDT)
- Yes. Btw, are you directing that comment to me or Commando552? --Warejaws (talk) 16:45, 12 July 2013 (EDT)
- If you would take the time to look at the trailer and use your words rather than skip to some nonsense about Black Ops 2, a game I haven't played not that it even matters, you might notice that Franklin uses the same pistol later in the trailer, his is fitted with an extended magazine and is seemingly firing on full auto, so, my suggestion that it's TDI Kard, I thought, might make a bit more sense than just losing your mind and writing off a whole title based on the appearance of a single handgun in the game. I can see how that might read as naivete though, I've had the wool pulled over my eyes and have been tricked into accepting a game in spite of the massive flaws it's exhibited in the design of one of it's firearms in a few seconds of footage and a screenshot or two, right?--Toadvine (talk) 12:27, 12 July 2013 (EDT)
- While I'm glad you won't be playing the game so as to avoid running into some joyless bother online, it seems to me more likely that the gun is a supposed to be some manner of TDI Kard, than whatever 1911/glock designed solely to offend your sensibilities you think it is. --Toadvine (talk) 17:18, 11 July 2013 (EDT)
- Okay, I'm definitely not getting this game! Rockstar has always failed with the guns department (except in Max Payne 3), and that thing looks absolutely hideous. I'm done with the GTA series... Maybe when someone makes a skin mod for the guns, I'll get a copy... -.- --Warejaws (talk) 08:50, 11 July 2013 (EDT)
Well, look at MoH:WF, a game with accurate gun play but pretty mediocre everywhere else. Your opinion is yours, but what about Read Dead Redemption?AgentGumby (talk) 11:38, 11 July 2013 (EDT)
- Well don't get me wrong. I care about other elements besides gunplay such as gameplay and story. And as for RDR it was pretty accurate aside from a few minor mistakes.Mr.Ice (talk) 12:05, 11 July 2013 (EDT)
Speaking of rails on the slide, it's been confirmed that we get weapon AND car customization to a pretty nice degree. Chitoryu12 (talk) 15:19, 11 July 2013 (EDT)
- Don't get me wrong, I always enjoy the stories and the messages Rockstar provides in their games. But I've never been a fan of the GTA-gunplay. I'll be going for Saints Row IV this fall, instead of this. At least they don't even TRY to make the game realistic, so the gunplay is WAAAAY over the top. But that just makes it fun. PS. I enjoyed MOH:W... well, to a certain degree.--Warejaws (talk) 15:56, 11 July 2013 (EDT)
- Well, the gunplay that we've seen in the trailer (and confirmed in interviews) actually comes much more from Max Payne 3. You can run and gun without needing to aim and slow your movement, as well as switch between hard lock, soft lock, and full free aim in the options to suit your play style. You've still got the cover shooting and blindfiring, but you can actually be mobile in gunfights. There's also new options like being able to get in and out of a car while staying low to take cover behind it, as well as entering and exiting a car already shooting. Chitoryu12 (talk) 18:33, 16 July 2013 (EDT)
- Don't get me wrong, I always enjoy the stories and the messages Rockstar provides in their games. But I've never been a fan of the GTA-gunplay. I'll be going for Saints Row IV this fall, instead of this. At least they don't even TRY to make the game realistic, so the gunplay is WAAAAY over the top. But that just makes it fun. PS. I enjoyed MOH:W... well, to a certain degree.--Warejaws (talk) 15:56, 11 July 2013 (EDT)
Has anyone considered that the pistol above could be a placeholder for something more real.--One shot is all it takes. (talk) 15:40, 11 July 2013 (EDT)
- Its a possibility but given how we're two months away from release its unlikely.Mr.Ice (talk) 16:18, 11 July 2013 (EDT)
I don't think it is a placeholder, but I think there is a possibility that it is a bug where the wrong texture is on the model or it is using the low detail distance model or something, as there are several inconsistencies that make not sense. Firstly you have the fact that there is what appears to be a rail (which is scaled way too small) on the side of the slide. Then you have those weird horizontal black lines at the front of the slide and frame. Assuming that the black square at the back is meant to be the slide serrations, they span across both the slide and the top of the frame, which I have never seen on a real pistol. There are generally also lines all over the place on both the slide and frame which have no business being there on either a real gun, or a gun that is suggested by the silhouette of this. To top it off it also looks like it is ejecting rifle sized brass, but this is really the least of its problems. To me this gun looks so bad that it must be an error or something. It isn't just low detailed or simplified, or with random parts switched out for aesthetics, it actually appears deliberately FUBAR'd for no apparent reason. --commando552 (talk) 17:17, 11 July 2013 (EDT)
I'm inclined to agree with Commando. All the guns on the page are designed relatively accurately except this one, which makes me think it's a texture bug. Spartan198 (talk) 22:22, 11 July 2013 (EDT)
The Pistol is This ? Houge 1911 Avenger System - KINKI'boy (talk) 22:48, 6 August 2013 (JST)
AR 15 reloading
Did anyone notice in the new gameplay video that when Franklin pulls the charging handle of his AR15, a empty shell falls ?
Does that means that his gun jammed, or Rockstar Games made a shell fall each time the charging handle is pulled ? Zebracherub (talk) 10 July 2013 (GMT)
- Probably the latter. And sign your posts by typing four tildes after them. Spartan198 (talk) 00:32, 11 July 2013 (EDT)
- It seems like they're doing the same thing as Metal Gear Solid 4, where Snake always racks the charging handle (ejecting an unfired round if it's a mid-mag reload) to chamber a fresh round after inserting the new magazine. This lets them stay realistically detailed while avoiding the +1 confusing that more casual players would have; keep it simple. Chitoryu12 (talk) 16:23, 20 July 2013 (EDT)
- It really is kinda stupid and kinda lazy for animating a reload. Instead of programing someone doing nothing when you do a mid mag reload, they just left the reload animation program run, and I think the extra round coming out is really for the Hollywood effect. Excalibur01 (talk) 00:02, 21 July 2013 (EDT)
- It's easier and less resource intensive to add a simple model of a cartridge flying out and use the same animation every time. Chitoryu12 (talk) 18:01, 31 July 2013 (EDT)
Didn't he pull the charging handle a bit too far? Gr3gory (talk) 16:20, 17 July 2013 (EDT)
- Looks pretty normal to me Excalibur01 (talk) 17:06, 17 July 2013 (EDT)
Wouldn't also be more confortable to just hit the bolt release ? If doing a mid mag reload, nothing to do because a round is chambered, but it seems more natural to me to just hit the bolt release than racking the charging handle. Zbracherub (talk) 06:05, 28 July 2013 (GMT)
- It would, but this is GTA, where any random joe can hop in and know how to pilot a fighter plane or kill hundreds of people at a time without Homeland Security (or NOOSE, as they're called in-game) locking the city down like Guantanamo Bay NS, so it's not that big a deal IMO. Besides, I'd say this is just Rockstar showing off and proving they're still the pimps of the gaming industry. Aaargh! Why won't September 17th get here sooner?! Spartan198 (talk) 03:08, 29 July 2013 (EDT)
Theres lots of screen shots on the official site, some with weapons (an MP5 being fired by a SWAT member from an SUV). As for the flying part I thought they confirmed only Trevor is good at flying, it is possible there are missions the others learn to do that, SA had them, and we don't really know Niko didn't have any background in flying, Vercetti had little background at all and he was pretty old. As for the killing part most games have that I mean look at shooters even if we ignore the regeneration its quite improbable that one men can take out 20 in open shootout. --Iceman (talk) 12:32, 29 July 2013 (EDT)
- Nope, all three characters can operate any vehicle in the game, each one is just going to be better in one area than the others. This was confirmed by Rockstar in a Q&A posted on TGTAP forums. Spartan198 (talk) 17:46, 29 July 2013 (EDT)
CTAR-21
I only noticed after editing the G11 to a CTAR-21, but does nayone know if this is meant to be the same gun just in different builds?
From the fact that it is someone using the gun firing from a helicopter, at another helicopter, I would assume that this is the same piece of gameplay just with altered models. The confusing thing though is that the picture with the better correctly looking CTAR-21 is from November last year, as opposed to the crappy modded for no reason Tavor which is from a recent gameplay trailer. This would suggest that either the recent gameplay trailers used a very out of date build, or they deliberately messed with the weapons to make them less correct at some point during development, I would guess for legal reasons. --commando552 (talk) 08:05, 6 August 2013 (EDT)
- It's fully possible that they altered the models to make them look different purely because they liked it better that way. They're making entertainment that looks good, not real-life gun porn. Aesthetic considerations are important. Chitoryu12 (talk) 15:43, 15 August 2013 (EDT)
This is from the multiplayer trailer. It's definitely not in the TAR-21 family.
A new screenshot was released showing a closer shot of the Tavor and it seems to have a P90-style fore-end.
Spartan198 (talk) 00:06, 7 September 2013 (EDT)
New Pictures
Two new photos have been released of a sniper rifle and that AP Pistol. Chitoryu12 (talk) 15:49, 15 August 2013 (EDT)
Also, I need to work at getting some caps from the new multiplayer trailer. But the apparent CTAR-21 (known in-game as the Advanced Rifle) actually doesn't really look like said gun in the final game except in the barest sense.
New SMG
Thanks to iNero from GTA Forums for the picture. Chitoryu12 (talk) 16:40, 22 August 2013 (EDT)
- Looks like an oversized MP5A3.Mr.Ice (talk) 18:16, 22 August 2013 (EDT)
- Highly doubt that. The only part of the shape that really matches an MP5A3 is the stock, and it has a short, straight magazine. Chitoryu12 (talk) 15:03, 23 August 2013 (EDT)
- Well as for the short mag, Rockstar said that weapon customization is going to be featured. So maybe the 10 round (civilian legal?) magazines is going to be an option. Also straight MP5 mags do exist. Mr.Ice (talk) 16:47, 23 August 2013 (EDT)
- Straight MP5 magazines are older ones, and that doesn't match the pattern. The magwell is also too large for the magazine and it's sticking out at an awkward angle. And again, there's absolutely nothing that actually resembles an MP5 except for maybe the stock. Chitoryu12 (talk) 17:25, 23 August 2013 (EDT)
- Looking at the SMGs currently documented on the site, I think it now looks similar to a FAMAE SAF
- Highly doubt that. The only part of the shape that really matches an MP5A3 is the stock, and it has a short, straight magazine. Chitoryu12 (talk) 15:03, 23 August 2013 (EDT)
Mr.Ice (talk) 17:33, 23 August 2013 (EDT)
Who labeled it a CZ Scorpion EVO 3? Looks a little like in the lower receiver/trigger guard area, but the rest is more MP5/SAF.AgentGumby (talk) 14:23, 25 September 2013 (EDT)
- It looks like an MP5 with a sort of super-short G3 handguard. There's a closeup of it on one of the loading screens. Evil Tim (talk) 05:00, 26 September 2013 (EDT)
M82?
Is it just me, or does the rifle in the first picture of the "Unknown Sniper Rifle" section (the one Franklin is holding on the roof) look a lot like an M82 variant? it has the muzzle brake and what we see of the body has the general shape. I don't have the pic now, but a recently released photo shows the sniper rifle on the weapon wheel photo and it's NOT the same gun. It actually looks closer to an Accuracy International rifle. Chitoryu12 (talk) 03:39, 26 August 2013 (EDT)
It's a Barrett all right, check this screencap. http://gyazo.com/946b75dda4df617e58df36a566d7812a.png AgentGumby (talk) 17:38, 26 August 2013 (EDT)
GTA Online Rifle
Found this over on Grand Theft Wiki.
They have it identified as a SCAR-L, but it's hard to make out. General shape is right for a SCAR, though. Spartan198 (talk) 19:58, 2 September 2013 (EDT)
MK18 artwork
I separated it from the LR300 section since they clearly aren't the same weapon. Spartan198 (talk) 14:55, 3 September 2013 (EDT)
Smith and Wesson M&P or Springfield XD? Can't identify.
A person on another forum posted this pic of Michael holding a nickle plated handgun but the view is only from the top. I don't think it's a Glock because of the way the ejection port looks but I might be wrong. I can't see an exposed hammer. Any help?
http://media.gtanet.com/gallery/gta-5-screenshots/fullsize/344.jpg
It could be a colored "AP Pistol". Paint jobs are among the weapon customization options. Spartan198 (talk) 01:39, 10 September 2013 (EDT)
- I don't think so. The side rails on the slide are so thick that they would be visible in this image. On GTA Forums there are suggestions that it's a S&W semi-auto. Chitoryu12 (talk) 07:59, 10 September 2013 (EDT)
- The side rails on the AP pistol are just on the texture and not on the model aren't they? With a new skin the AP pistol could look totally different. Either way there isn't enough to go on from that shot to determine what it is. --commando552 (talk) 08:17, 10 September 2013 (EDT)
- It's difficult to tell. One other thing that makes me less convinced that it's the AP Pistol is that this gun has noticeable sights (The AP Pistol distinctly lacks them in all screenshots), and it seems to have a shorter barrel. It's almost definitely a separate gun, unless the customization options are more in-depth than we thought. Another suggestion might be a Taurus 24/7 or similar, as that gun is striker-fired, definitely comes in that finish, and has a similar sight profile from the top. Chitoryu12 (talk) 22:03, 10 September 2013 (EDT)
Side thought - is the AR that Franklin is holding missing the end of the buttstock or is that texture clipping? --DeltaOne (talk) 15:10, 10 September 2013 (EDT)
- Pretty sure that's just clipping. Chitoryu12 (talk) 22:03, 10 September 2013 (EDT)
Game Guide leak
Pics of the official game guide are turning up online. http://imgur.com/a/ov4Rc#ZQjg5L3 http://imgur.com/a/vnbVM
No pics of the SMG or LMG sections yet. If you search for GTA V ammunation on youtube you'll find offscreen footage of a guy walking around the gun shop. You can see some sort of RPK clone on the wall.Temp89 (talk) 11:53, 12 September 2013 (EDT)
- No RPK, but the early game machine gun (the "MG") is pretty much just a PKM. Virtually all of the weapons in the game are already on the page. There's also an Assault Shotgun (which some say looks like a UTS 15 with a box magazine to resemble an AA-12), a sawed-off pump-action that may also be based on a Mossberg 500/590, the Combat Pistol (silver pistol held by Michael in the recently released trio pic, which reminds me of a Taurus PT 24/7 or Ruger P-series like the P97 with a stainless slide), and a Taser. The "unknown pistol" in the article is the PT92, which is apparently chambered in .45 ACP with a standard 12 round magazine. Chitoryu12 (talk) 00:05, 15 September 2013 (EDT)
New SMG
This is an exclusive unlock for joining the Rockstar social club.
Not sure what it is myself. Spartan198 (talk) 15:31, 13 September 2013 (EDT)
As far as I can see, it's 100% fictional. Chitoryu12 (talk) 05:06, 14 September 2013 (EDT)
- I see a birdcage flash hider, and the rest looks like the Halo 2/3 Battle Rifle. --DeltaOne (talk) 00:11, 17 September 2013 (EDT)
- Now that you mentioned that, I looked up what Halo battle rifle looks like, and I think this submachine gun might have also borrowed some design decisions from Halo's submachine gun. --BeloglaviSup (talk) 02:09, 17 September 2013 (EDT)
- It also has a resemblance to the RCP-120 from Perfect Dark. RadiumMetal (talk) 17:21, 22 September 2013 (EDT)
Barrett M-107 A1?
The muzzle brake and the right side of the gun, and also the color is very similar to the M-107 A1 than the AS50, is it real?
Check out the Gyazo link in my posts above. If you pause at the right moment, the rifle is a Barrett with a raised full length rail.AgentGumby (talk) 17:36, 16 September 2013 (EDT)
Combat Pistol
After unlocking the Combat Pistol in the game and using it quite a bit I'm thinking that it resembles some sort of HK pistol. Initially I thought it was like a USP Compact but I've thought it might be more like a HK45 or HK45c. I'm not sure though as at first I thought it was a Px4. Anyone else have any ideas what it could be? --cool-breeze (talk) 10:39, 20 September 2013 (EDT)
- The GTA Wiki lists the combat pistol as the Taurus (well, they say Beretta but we know what they mean), or is that not the case in the final game? Also, that page has a picture of the assault shotgun, which appears to be an UTAS UTS-15 which has been slightly messed with and had a box mag stuck on the bottom. --commando552 (talk) 11:51, 20 September 2013 (EDT)
- The basic pistol is the Taurus not the combat pistol. They list the basic pistol as a P99 so it could be that the combat pistol is a P99. --cool-breeze (talk) 15:53, 20 September 2013 (EDT)
- I concur, the Combat Pistol definitely looks like a P99 to me. Glad they didn't rehash the 1911 or Glock again for the umpteenth time (not that I don't love 1911s and Glocks, I very much do ;D ). Spartan198 (talk) 01:38, 21 September 2013 (EDT)
- Having got a decent look at it today I don't think it's a P99. It's got an exposed hammer and the general shape it more like a Beretta Px4 having taken a much closer look at it. --cool-breeze (talk) 18:45, 21 September 2013 (EDT)
- I'm only going by a tiny thumbnail (don't have the game) but it looks a bit like a CZ-G2000 with a less sever angles around the trigger. This is pretty similar to the PX4, but I think it is a closer match as it has a square trigger guard and doesn't have an ambi safety (thumbnail I've seen is of the right side which lacks a safety). The profiling of the slide is also closer and the serrations look the same design (although there is one less band at both the front and back). --commando552 (talk) 20:37, 25 September 2013 (EDT)
- I'd rather say a Px4 at this point. I've seen it up close (I DO have the game) and it looks a lot more like it was based on the Px4. Chitoryu12 (talk) 13:06, 26 September 2013 (EDT)
- I'm going to say having spend about half an hour moving the camera around trying to get really close shots of it that it is a Px4 more than anything else. The slide profile matches, the frame matches, the back of it matches. The only thing that doesn't match is the width of the slide serrations but that could just be a texture choice. --cool-breeze (talk) 12:53, 28 September 2013 (EDT)
- I'm going to venture a guess and say it's a combo of a Px4 and a P99, with the Px4 traits shining out the most. --PyramidHead (talk) 22:05, 28 September 2013 (EDT)
- I don't know who it was who put the combat pistol as the H&K P2000 but it looks nothing like that. If it looks like any H&K pistol it's either the HK45c or the P30. I'm still leaning towards the Beretta Px4 though. --cool-breeze (talk) 08:30, 29 September 2013 (EDT)
- I'm going to venture a guess and say it's a combo of a Px4 and a P99, with the Px4 traits shining out the most. --PyramidHead (talk) 22:05, 28 September 2013 (EDT)
- I'm going to say having spend about half an hour moving the camera around trying to get really close shots of it that it is a Px4 more than anything else. The slide profile matches, the frame matches, the back of it matches. The only thing that doesn't match is the width of the slide serrations but that could just be a texture choice. --cool-breeze (talk) 12:53, 28 September 2013 (EDT)
- Having got a decent look at it today I don't think it's a P99. It's got an exposed hammer and the general shape it more like a Beretta Px4 having taken a much closer look at it. --cool-breeze (talk) 18:45, 21 September 2013 (EDT)
Picked up the guide yesterday evening while I was out and the "Combat Pistol" shown in it matches the general shape of the P2000, actually. Spartan198 (talk) 11:20, 29 September 2013 (EDT)
- No one else sees a bit of the PT-909 in it?
Remember no gun will be an exact match. They're all tweaked.Temp89 (talk) 18:10, 29 September 2013 (EDT)
http://gyazo.com/4758e01a97e67d85191a02b267d98a60.png The trigger guard and rail look P2000, but the rest resembles the Px4 to me.AgentGumby (talk) 14:13, 20 October 2013 (EDT)
Combat MG
It's not a Stoner, but rather an M60/M249 hybrid. Basically the stock of an M60, while everything in front of is is M249. Making appropriate changes. Spartan198 (talk) 01:38, 21 September 2013 (EDT)
Guns on the TV programs
Killed a bit of time as Michael and watched the TV at his house. One of the channels was a FIB program called 'The Underbelly of Paradise'. One of the highlights was a few weapons on a table and one of the guns was a SIG P220-series pistol. --DeltaOne (talk) 21:57, 21 September 2013 (EDT)
There's also a brief shot of an M1911A1 cycling on an old-style crime show/movie and if you watch Jimmy playing Righteous Slaughter (a CoD/MoH/BF parody) in his room, the game character uses an XCR and a stainless steel Desert Eagle wielded tandem with a knife in the Harris stance. Spartan198 (talk) 11:08, 29 September 2013 (EDT)
And the preview for the in-game movie The Simian, which I saw while hanging out with Jimmy at a movie theater, has several shots of Hunter attack helicopters and at least one clear shot of the M230 chain gun on one of them. Spartan198 (talk) 16:25, 29 September 2013 (EDT)
What's up with the Carbine Rifle changes?
Uhhh... Guys? The new Carbine really looks like the LR-300 and I thought it was agreed on. I don't know why we needed the change. --PyramidHead (talk) 20:03, 24 September 2013 (EDT)
- I wasn't the one who changed it, but I 100% agree with the change. First off, it isn't an LR-300 as the overriding unique feature about the LR-300 is that it doesn't have a buffer tube. This gun has a buffer tube. That is before we even get into the fact that the game gun has different furniture and a VLTOR MUR receiver rather than the unique LR-300 one. As with most of the weapons in the game this appears to be a hybrid gun at best, so it can't really be given a proper ID other than a custom AR-15. --commando552 (talk) 20:12, 24 September 2013 (EDT)
- The assault rifle looks like a Hecker & Koch HK416 to me. -User:1morey September 25, 2013 8:43 AM (EST)
- It isn't, as far as I can tell there is not a single part on this that matches the HK416: the upper has the brass deflector built into the front of the forward assist like on a VLTOR MUR; the magazine fence on an HK416 is rounded whereas on this it is flat making it look more like one of the many different billet lowers that are available from various manufacturers; the stock is an ACE stocj which appears to be incorrectly depicted as extendable; the handguard is possibly a Daniel Defence MFR, but if not is definitely isn't a piston HK416 one. None of these parts are really perfect matches, but seeing the quality of the models on the other guns this isn't really to be expected. --commando552 (talk) 09:36, 25 September 2013 (EDT)
- Hmm...after looking through the M16 gallery, and the Colt AR-15 identification guide, and doing some googling, It seems like it COULD POSSIBLY be a hybrid of a Daniel Defense MFR and ZM LR-300, while trying to look like a HK416 (beefy handguard and short barrel), I can't shake it, to me it screams Franken-HK416, don't know why. -User:1morey September 25, 2013 1:02 PM (EST)
- Look at the forwards assist and brass deflector area of this gun:Note how the forward assist is a large flat faced wedge with the plunger coming out the bottom half of it, with a brass deflector attached at the top front corner. Now compare that to the below image:Notice they are a match. This is a unique thing that is only found on VLTOR MUR and VIS upper receivers (one pictured above is a VIS, MUR is the version without a monolithic handguard) and is due to the forward assist being able to be removed and replaced with a blanking plate fitted only with a brass deflector. Both the HK416 and the Z-M variants used different upper receiver designs to this, so it isn't either of them. I doubt that this is any factory gun in particular, it could be that the modellers just picked and chose various parts and stuck them together to make a gun they liked the look of, or it could be modelled off of a real custom gun that somebody has made. I don't get why people seem to think this is a HK416 (not just you, have seen people all over the place call it that) if the only thing they are going on is the fact it has a short barrel and a chunky handguard, there are a hell of a lot of guns that fit this description and are a closer match than an HK416, like this Patriot Ordnance Factory P416 for example. --commando552 (talk) 13:27, 25 September 2013 (EDT)
- Hmm...after looking through the M16 gallery, and the Colt AR-15 identification guide, and doing some googling, It seems like it COULD POSSIBLY be a hybrid of a Daniel Defense MFR and ZM LR-300, while trying to look like a HK416 (beefy handguard and short barrel), I can't shake it, to me it screams Franken-HK416, don't know why. -User:1morey September 25, 2013 1:02 PM (EST)
- It isn't, as far as I can tell there is not a single part on this that matches the HK416: the upper has the brass deflector built into the front of the forward assist like on a VLTOR MUR; the magazine fence on an HK416 is rounded whereas on this it is flat making it look more like one of the many different billet lowers that are available from various manufacturers; the stock is an ACE stocj which appears to be incorrectly depicted as extendable; the handguard is possibly a Daniel Defence MFR, but if not is definitely isn't a piston HK416 one. None of these parts are really perfect matches, but seeing the quality of the models on the other guns this isn't really to be expected. --commando552 (talk) 09:36, 25 September 2013 (EDT)
- All the guns are hybrids, and the game's artists won't be familiar with the internals so I would go with the gun that is most similar in look, even if the similarities are all on the cosmetic parts and the dissimilarities affect the internals. Also the Combat SMG is an MP5 hybrid, not a Scorpion.Temp89 (talk) 11:15, 26 September 2013 (EDT)
pics of all guns except special edition weapons
I went and got the game guide. Here are pics of all the guns.
http://s13.postimg.org/5humxnsfr/gta_Weap.png
Temp89 (talk) 15:23, 26 September 2013 (EDT)
ANALYSIS: Daniel Defense MFR 9.0 (Airsoft)
I've identified the firearm "Carbine Rifle", I analyzed it done here
Ace skeleton stock:
Reference: http://jagprecision.com/daniel-defense-m4-mfr-series-from-socom-gear/
PaulD21x (talk) 08:27, 27 September 2013 (VE)
Nailed it, nice.AgentGumby (talk) 10:58, 28 September 2013 (EDT)
- Not really, look a couple of sections above. The handguard is a Daniel Defence MUR (or at least a close approximation of one), but the upper receiver appears to be a VLTOR and the lower is not a DD one. Also you have the fact that the stock appears to be an Ace ARFX-E "Entry" stock which is the short one but this is fixed and not retractable, whereas this is extended out on the buffer tube like a regular AR-15 carbine style stock (I assume this is more due to ignorance rather than it being based on something else). --commando552 (talk) 13:43, 28 September 2013 (EDT)
- I think it is a customized gun with a Daniel Defense MFR handguard, VLTOR MUR upper, Brownells 3 pongs flash hidder, the lower looks to be a NorthTech Billet receiver (with de fix trigger guard), the front BUIS is like a Troy Front sight and the rear a A2 type but simplified (or an unknow model), Hogue pistol grip (or any other model) and the ACE stock (but we can see they are nothing to move it because it is a fix stock and not a telescopic, an error). But it is not a basic model for me. --armalite15 (talk)
"Combat Pistol"
Me again, noting that you guys missed a pistol.
Of course, this pistol is simply called the "Combat Pistol" and resembles the Beretta PX4 Storm Subcompact in a way. I have no way of getting screens and I haven't seen any so far. I haven't progressed far enough into the game to unlock it, but it can be viewed at the Ammunation stores if anyone had the game and wants to look. --PyramidHead (talk) 22:12, 27 September 2013 (EDT)
- No, we haven't missed it. Read a couple discussions above, we're still trying to come to a consensus on what it is. Spartan198 (talk) 07:51, 28 September 2013 (EDT)
Ah, I see sorry. I missed that discussion. --PyramidHead (talk) 22:03, 28 September 2013 (EDT)
Phone shots
So I hear you could take snaps using the in-game smart phone. Would it be possible to get some screenshots that way? --Funkychinaman (talk) 13:37, 30 September 2013 (EDT)
- Not sure, you have to sign up to Rockstar Social Network to do it, and I bet it watermarks them. Evil Tim (talk) 13:45, 30 September 2013 (EDT)
I don't think you can take phone pictures while armed, although you might get some from cops or security guards with guns, and take photos in the Ammu-Nation.AgentGumby (talk) 21:30, 30 September 2013 (EDT)
In case you're wondering...
Cleetus' second hunting mission is bugged (hopefully forever) and when he tells you to hunt the last Elk it lets you wander the entire map with no possibility of triggering a police alert, meaning you can wander around in the military base to your hearts' content. You can keep anything you take by just causing an explosion (anywhere on the map, but the jet's missiles don't count) which will spook the elk and let you quit out of the mission. I can't find anywhere to store the tank that Trevor can own, though. Evil Tim (talk) 13:49, 30 September 2013 (EDT)
I'm gonna have to exploit that. I've tried constantly to get a Titan, but I can never get it off the ground before a tank blows me up. Spartan198 (talk) 18:54, 30 September 2013 (EDT)
Can we just settle on the "Carbine Rifle" by describing the components that it's constructed from?
It's obvious that it's not any named product (like the DDM4 it's currently IDed as but clearly is not), so can we just call it a custom AR-15 (like we do other franken ARs), ID it by its individual components, then be done with it? Spartan198 (talk) 18:30, 3 November 2013 (EST)
Moving these here for now, since I've changed the Carbine Rifle entry to reflect that it is not a DDM4.
Spartan198 (talk) 18:53, 19 November 2013 (EST)
Beach Bum pistol
A new handgun will be added in the next update/free DLC, called the "SNS"
http://s.pro-gmedia.com/videogamer/media/images/xbox360/gta5/screens/gta5_269_605x.jpg
Probably a movie reference, perhaps it's a Walther PP of some form.AgentGumby (talk) 17:49, 13 November 2013 (EST)
Beach Bum pack is out, the SNS pistol looks like a Heckler & Koch P7 M13 fitted with wood grips and a round trigger guard.Zebracherub (talk) 20:01, 19 November 2013 (GMT)
Gun pic on Social Club
Close view of the most used gun can be seen in the Social Club.
This is a Northtech Billet lower, VLTOR Upper, A2 type "simplified" rear sight, ergonomical pistol grip but the upper is strange, it is raised up like the HK-416. And the handguard is very close to the Daniel Defense MFR 9.0..ArmaLite15 (talk) 19:43, 17 November 2013
"Carbine Rifle" mounting an image
Since I edited the image from Photoshop, is a mixture: that's to HK-416 - Northtech Billet lower, A2 type "simplified" rear sight, ergonomical pistol grip, Brownells 3 pongs flash hidder, Ace Skeleton Stock And the handguard is the Daniel Defense MFR 9.0
PaulD21x (talk) 21:23, 21 November 2013
Is that a Pimpmygun pistol grip? AgentGumby (talk) 23:06, 21 November 2013 (EST)
No, I'm pretty sure he just Shopped in the grip from the Social Club image above. Also, if you wanted to create a composite, you could have just done an image search for the actual lower receiver used (I found plenty on Bing), because as has been previously stated, not a single component on this gun corresponds to the HK416. Spartan198 (talk) 10:39, 22 November 2013 (EST)
- There is possibly part of an HK416 potentially in there, as in the social club image you can see that the shape of the top rail at the rear steps down ahead of the charging handle like an HK416, which is not the case with a VLTOR MUR which the rest of the receiver is. This composite photoshop just uses a vanilla HK416 upper though which is not correct for the game gun. --commando552 (talk) 13:15, 22 November 2013 (EST)
It's all moot now, because I've solved the image problem. Found this during a Bing search for "gta v carbine rifle".
Spartan198 (talk) 13:23, 22 November 2013 (EST)
- On seeing that, it looks like it has an HK416 gas block as well. --commando552 (talk) 13:27, 22 November 2013 (EST)
I think the rifle may just have an HK416 upper receiver, Daniel Defense has started to make rails for it in the same style as the MFR and it fits on any standard AR lower, so that simplifies the whole description of it being a mishmash of parts. Recon42 (talk) 14:11, 7 June 2014 (EDT)
- Well ok but the image is too old and is not very bad does not seem like a rifle in game, then I'll ride currently photoshop to enhance the pieces, the rest of the firearm. PaulD21x (talk) 17:41, 06 September 2014 (VST)
Combat MG ID and non-player weapons
This is a response to Ultimate94 recently changing the MK46 Mod 0 ID back to Mod 1. The Mod 1 lacks a 12 o'clock Picatinny, using the M249 heat shield instead. This was done, AFAIK, to facilitate the re-inclusion of the carry handle. The Combat MG has a Picatinny rail in this position (albeit a low profile one), which would therefor make it a Mod 0. The weapon render linked to on the GTA Wiki is far too small to discern any details from, so doesn't prove anything.
Why were the non-player weapons added back to the main categories? Every other GTA game on IMFDb is formatted with non-player weapons in a separate "Other" category. What's the objection to this page being the same?
The artwork of Michael holding the MK18 doesn't appear in the game as a loading screen (unlike the Type 56 artwork), so it should be deleted from the page. Spartan198 (talk) 18:42, 30 December 2013 (EST)
- It's been five months now and no one has responded, so I'm moving the non-player weapons to their own category and marking the MK18 artwork for deletion. Spartan198 (talk) 06:49, 15 May 2014 (EDT)
Valentines Day M1928 Thompson
So there's going to be a free Chicago Typewriter coming up. http://socialclub.rockstargames.com/news/article/52186/Coming-this-Friday-The-GTA-Online-Valentine-s-Day-MassacrAgentGumby (talk) 23:23, 11 February 2014 (EST)
It's classed as an LMG in-game, with superior stats compared to the PKM (except for mag capacity), making it a good choice for anyone who hasn't unlocked the PKM, or someone who can live without the extra ammo capacity or aim-down-sight zoom (Tommy Gun doesn't get an optic) until they unlock the M249/M60 hybrid --HashiriyaR32 (talk) 03:33, 15 February 2014 (EST)
You can acquire a PKM in a few places right at the start of the game if you know where to look, though. Inside the gate at the Vagos' compound in East LS, for example (as long as you aren't wearing Families colors, you'll have plenty of time to get in and out before their threats turn into gunfire... usually). You just can't buy any mods for it yet. Quite a few weapons are ripe for the picking if you know where to look, actually. Type 56, MP5, MGL, AW, Minigun (extremely hard to get as it's inside Fort Zancudo, though), Super Shorty, RPG, Assault Shotgun (another hard one to get, as it's pretty deep inside the Altruists' mountain compound), grenades, Jerry can, and Molotov cocktails. The Mossberg Cruiser can be acquired quite easily from police as long as you escape your wanted level quick, or if you happen upon a chase and follow until it erupts into a shootout (the criminals usually win LOL). A Carbine Rifle can also be effortlessly acquired from an isolated Merryweather mercenary at their LS Port "turf" if one is careful (I wouldn't advise trying to get one from the LSPD officers lingering around LS International, though). I like having the Thompson in the game, don't get me wrong, but it's largely a gimmick weapon. Spartan198 (talk) 05:44, 8 March 2014 (EST)
Removing images
I'm in favor of keeping the PKM image on the page, but only because this page is currently incomplete and it's the only screenshot available. I expect a better image will be available when more screencaps are available and the page is completed. --Funkychinaman (talk) 18:49, 25 February 2014 (EST)
Cut weapons
So I just found this, worthy of mention in the discussion page at least: http://gtaforums.com/topic/678397-the-gta-v-beta-hunt/page-6
In addition to several melee weapons, there are some icons for the XM25, a DMR variant of the AR-15 (seems to be referred to as M14), a HK21, and a SCAR-H.AgentGumby (talk) 19:44, 26 February 2014 (EST)
A poster there states they weren't cut, but rather just aren't enabled for player use. So maybe Rockstar is holding them back as future DLC? I'd love to have that AR-15 sniper rifle (which resembles an M110A1, which, AFAIK, is an M110 with the fixed stock replaced with a collapsible one). I always felt the next upgrade from the bolt action should have been a semi-auto .308, with the Barrett placed in the slot with the MGL, RPG, and Minigun, and made to do more damage to vehicles. The stock on the SCAR's in-game render looks like it was taken from the LSAT machine gun, though. Spartan198 (talk) 20:29, 26 February 2014 (EST)
New upcoming DLC
The "Heavy Pistol" and "Special Carbine" will be released next week.
The carbine is clearly a G36K, but the pistol seems to be a 1911 of some kind. Spartan198 (talk) 16:23, 27 February 2014 (EST)
From looking at the gun itself and at the Social Club page, I think the pistol looks a lot more like a 1911 than an FNX-45, or maybe some sort of Kimber-esque thing. The grip and grip panels look far more 1911 than FN. Cheers, Sandymon (talk)
- EDIT: here's a link that shows the Social Club image, and shows how it more resembles either a regular 1911 or some sort of Kimber-style tactical model: http://gta.wikia.com/Heavy_Pistol Sandymon (talk)
It most resembles a Springfield TRP Operator with the slide derived from the OTs-33 to me. Spartan198 (talk) 20:44, 4 March 2014 (EST)
definitely looks like a Springfield TRP operator with mabye some cz97 http://www.lipseys.net/images/CZ01411.jpg?maxwidth=520--Anarchy66660 (talk) 22:03, 4 March 2014 (EST)
That's definitely a TRP Operator frame, the new pistol doesn't resemble an FNP very much. The slide looks like a flatter version of a normal 1911.AgentGumby (talk) 23:43, 4 March 2014 (EST)
Heavy Pistol
Could the heavy pistol be an Enterprise Arms Wide Body 1911?
The slide is very flat like the heavy pistol, they both have the full dust cover rail, wide rear cocking serrations, and lack of front cocking. --SmithandWesson36 (talk) 12:14, 8 March 2014 (EST)
I think you got it, looks dead on to me. Spartan198 (talk) 19:01, 8 March 2014 (EST)
- It is pretty close, but I think that is just coincidence. There are a number of differences that suggest it is not based on this gun such as the fibre optic sights, different numbers of slide serrations, lack of a beavertail (or in fact a grip safety at all by the look of it), a seemingly changeable curved backstrap, slanted rather than vertical trigger guard front, different grips, and most definitively the fact that it has a single rather than double stack frame. --commando552 (talk) 19:29, 8 March 2014 (EST)
- None of the guns in the game are exactly modeled after anything. The Taurus has a different number of slide serrations, a different hammer, etc. Hell, look at the "Desert Eagle." The Heavy Pistol is at least a lot closer to this gun, than the Operator. --SmithandWesson36 (talk) 12:12, 9 March 2014 (EDT)
- To me it seems much more likely that the guy who made it simply messed around with a standard 1911 rather than modelling it after a relatively obscure custom gun though. To be honest a lot of the gun IDs on this page are pretty far fetched, in particular the so-called "OTs-33 Pernach" which looks absolutely nothing like one (to me this gun actually looks like it is the bottom half of a 2nd series Colt Woodsman with some tactical crap slapped on the top). Weapons which appear to be fictional but bear a vague (possibly coincidental) resemblance to something real should not be definitely listed as this (such as saying that "The Enterprise Arms Wide Body 1911, released with the "Business Update" DLC, appears as the Heavy Pistol." which is not really the case). For most of these guns the proper thing to do would be to have the heading for the section be, for example, "Heavy Pistol" and state underneath that it is a 1911 type pistol bearing some similarities to the Enterprise Arms Wide Body 1911 but with several notably differences. Similarly for the "Special Carbine", not a single part of that is actually taken from a real Heckler & Koch G36C, it is just a random collection of different parts (some of them real, like the FAB Defense AG-43 AR-15 pistol grip) which have been assembled into the vague shape of a G36C--commando552 (talk) 14:17, 9 March 2014 (EDT)
- I think the SpeCarbine has G36K resemblence in the upper receiver/ handguard and top rail, just a lot more flat than the real thing. The AP pistol definitely has a Woodsman grip, the slide was probably incorrectly based on a Kriss KARD. The frame of the SNS pistol resembles the HK P7M10, too.AgentGumby (talk) 19:23, 2 April 2014 (EDT)
- To me it seems much more likely that the guy who made it simply messed around with a standard 1911 rather than modelling it after a relatively obscure custom gun though. To be honest a lot of the gun IDs on this page are pretty far fetched, in particular the so-called "OTs-33 Pernach" which looks absolutely nothing like one (to me this gun actually looks like it is the bottom half of a 2nd series Colt Woodsman with some tactical crap slapped on the top). Weapons which appear to be fictional but bear a vague (possibly coincidental) resemblance to something real should not be definitely listed as this (such as saying that "The Enterprise Arms Wide Body 1911, released with the "Business Update" DLC, appears as the Heavy Pistol." which is not really the case). For most of these guns the proper thing to do would be to have the heading for the section be, for example, "Heavy Pistol" and state underneath that it is a 1911 type pistol bearing some similarities to the Enterprise Arms Wide Body 1911 but with several notably differences. Similarly for the "Special Carbine", not a single part of that is actually taken from a real Heckler & Koch G36C, it is just a random collection of different parts (some of them real, like the FAB Defense AG-43 AR-15 pistol grip) which have been assembled into the vague shape of a G36C--commando552 (talk) 14:17, 9 March 2014 (EDT)
- None of the guns in the game are exactly modeled after anything. The Taurus has a different number of slide serrations, a different hammer, etc. Hell, look at the "Desert Eagle." The Heavy Pistol is at least a lot closer to this gun, than the Operator. --SmithandWesson36 (talk) 12:12, 9 March 2014 (EDT)
Bullpup Rifle
It looks like it has a 7.62x39mm AK magazine, so shouldn't it go in the rifles category despite it being classified as an SMG in-game? Same goes for the "Assault SMG", which clearly has a 20-round AR-15 mag. Spartan198 (talk) 21:18, 2 April 2014 (EDT)
- I think it was put in the SMG category by accident, "Bullpup Rifle" clearly indicates it is going to be classified as an assault rifle. Looks like a hybrid of the QBZ-95 and it's B carbine.AgentGumby (talk) 23:48, 2 April 2014 (EDT)
- I think that it's a shame that it's a QBZ at all and not the L85 it looked like in one piece of concept art (below) Sandymon (talk)
http://www.forgottenweapons.com/wp-content/uploads/2013/06/fa03-right.jpg
I think it's a FA 03 (LAPA FA-03).
ArmaLite15 (talk) 15:18, 23 June 2014 (EDT)
It was probably meant to be an amalgamation, as most of these guns are, as the magazine, handguard, barrel length and rear sight were clearly L85, whereas the front sight and carry handle were FA 03. Sandymon (talk) 09:28, 18 August 2014 (EDT)
AP Pistol
I just saw this on Modern Firearms. http://world.guns.ru/smg/usa/scamp-e.html Does anyone else think the AP Pistol looks more like the Colt SCAMP than the OTs-33 Pernach? Rockinthecasbah (talk) 18:35, 10 April 2014 (EDT)
Can't see any resemblance myself, not that it looks like a Pernach either, but it really, really doesn't look like the SCAMP Sandymon (talk)
There are a few similarities in shape and layout to the SCAMP. The squared slide/frame, the ejection port, the central alignment of the barrel. It's not perfect, but all the guns in this game have had creative licenses taken by the designers. There are no specific similarities between the AP Pistol and the OTs-33. Rockinthecasbah (talk) 16:37, 15 May 2014 (EDT)
- Rather than rolling back edits without explanation, work it out here. --Funkychinaman (talk) 23:51, 16 May 2014 (EDT)
- The page is locked again, for one week this time. Like I said, work it out here. Present your arguments and your evidence. --Funkychinaman (talk) 02:10, 27 May 2014 (EDT)
- Another week and no discussion. Very well. If this edit warring continues, bans will be issued. --Funkychinaman (talk) 02:44, 3 June 2014 (EDT)
- I think the recipe for this thing is:
- Take a TDI KARD
- Think the thing under the barrel which is actually the action is a LAM and take it off because your game doesn't have LAMs
- Think the charging handle is a cocking serration and turn it into the back of a slide
- You now have the AP pistol. SCAMP seems way obscure for a positive ID and it doesn't really look like one anyway. Evil Tim (talk) 08:30, 17 April 2015 (EDT)
- I think the recipe for this thing is:
- Another week and no discussion. Very well. If this edit warring continues, bans will be issued. --Funkychinaman (talk) 02:44, 3 June 2014 (EDT)
- The page is locked again, for one week this time. Like I said, work it out here. Present your arguments and your evidence. --Funkychinaman (talk) 02:10, 27 May 2014 (EDT)
Love all the vehicles and weapons as free DLC, I really do, but...
It would be nice if we got something other than just pistols and assault rifles. There's already more of those than any other weapon type. I wish they'd add some of the cut weapons detailed a few sections up (M110-style sniper rifle, XM25-style grenade launcher, etc.) in addition to new stuff. Would love an MP7A1 and a Carl Gustav rocket launcher, for example. Maybe add some new weapon attachments like laser sights and different optics. Spartan198 (talk) 10:06, 13 May 2014 (EDT)
New weapons leaked?
Hey I found this surfing web: http://www.se7ensins.com/forums/threads/leaked-future-dlc-weapons.1141769/
There is a picture showing some icons for weapons that already have been added and some that we will probably see in future.
http://i.imgur.com/S5amZ8I.png - icons
http://i.imgur.com/F8T96mT.png - textures for weapons
New weapons include: HK21 MG, SCAR-H, pistol and a knife --Gr3gory (talk) 02:22, 29 May 2014 (EDT)
- See my post on the cut weapons above, although it's entirely possible the HK21 and SCAR are being re-added from cut content. The pistol looks new, too. AgentGumby (talk) 09:34, 29 May 2014 (EDT)
Snipers rifles
Some changes should be made to the sniper rifles on the page, (The page is now indefinitely protected due to edit warring in which I was involved, but I won't change that edit again. Can someone of the admins remove the protection?) I think the bolt-action sniper rifle in-game is an AWM, not a standard AW, since the weapon model shows a folding stock (although in this case the 10-round mag would be incorrect). As for the "Heavy Sniper", I think that it's an M82, since the weapon's appearance in-game doesn't seem to match the rail system seen on the M107. --Ultimate94ninja (talk) 08:30, 7 June 2014 (EDT)
- I've unlocked it. --Funkychinaman (talk) 11:48, 7 June 2014 (EDT)
- As with the vast majority of the guns on this page, it is not a perfect match for any particular AI rifle. However, I would say that it is more accurate to call it a standard AW as opposed to an AWM. If you look at the ejection port it appears to be the shorter one which is on the AW as the recess in the stock beneath is notably larger, as opposed to on the AWM where the port is almost the same size as the recess. Also, just because it has a folding stock does not make it an AWM, they make AWs with folding stocks such as this, just like they make AWM with fixed stocks like this. --commando552 (talk) 12:30, 7 June 2014 (EDT)
- Mmm... I understand. And what about the Barrett? (And a question: is it always the case for an AW to have a 10-rd mag and for an AWM to have a 5-rd one? Or can these capacities vary?) --Ultimate94ninja (talk) 04:36, 8 June 2014 (EDT)
- Isn't it more accurate to put the Barrett M82 instead of the M107? --Ultimate94ninja (talk) 14:42, 10 June 2014 (EDT)
- Not really, as the main difference between the two is the sight rail and the rail used on this matched neither (M82A1 is short raised, M107 is long low). The other difference would be the rear grip on the butt, but as this model is horrifically inaccurate and omits this whole area that doesn't really help. You could say that it is slightly closer to an M82A1 (not M82, that it is the original version which is noticeably different) as the riser for the rail is slotted, but you could also argue that it is closer to an M82A3 as it has a raised rail stopping a couple of inches short of the front of the handguard. I would either just identify it as a "Barrett M82 Series" rifle or (more preferably in my opinion) just call it the "Heavy Sniper" and say that it is based on an M82 series rifle with a number of differences (presence of a cheek rest, lack of a grip on the butt, wrong magazine which looks more like a giant M14 one, different scope rail, odd handguard that looks like it can accept side rails like some AR-15 handguards/monolithic uppers, different muzzle brake, unfluted barrel, etc.). --commando552 (talk) 17:18, 10 June 2014 (EDT)
- As with the vast majority of the guns on this page, it is not a perfect match for any particular AI rifle. However, I would say that it is more accurate to call it a standard AW as opposed to an AWM. If you look at the ejection port it appears to be the shorter one which is on the AW as the recess in the stock beneath is notably larger, as opposed to on the AWM where the port is almost the same size as the recess. Also, just because it has a folding stock does not make it an AWM, they make AWs with folding stocks such as this, just like they make AWM with fixed stocks like this. --commando552 (talk) 12:30, 7 June 2014 (EDT)
Piece of advice
If you've bought the Collector's or Special Edition of this game and Rockstar Support suggests you uninstall and reinstall the patches/DLC in response to any problems you're having, don't do it. I did this after the monster truck, motorcycle, and firework launcher from the Independence Day DLC disappeared from my game and now all my Special Edition bonuses (Desert Eagle, KSG, blimp, and extra weapon tints) are gone and (so far) unrecoverable. :( They gave me $500K GTA bucks for use in GTA Online as compensation (which I'm happy with), but I'm still saddened by the loss of my SE stuff. Spartan198 (talk) 21:05, 9 July 2014 (EDT)
These guns
I can give some leeway to games set in the near future (Black Ops II, Advanced Warfare, Titanfall, Ghost Recon Future Soldier, Homefront, etc.), but these guns look so hideous looking. How can you botch these up so badly? I can understand if Rockstar was trying to make "generic" guns, but they did a good job with GTA IV, RDR, and Max Payne 3, and suddenly they make guns that look like generic rip-offs. - User:1morey August 14, 2014 7:21 PM (EST)
Gotta agree. I expected better from R*. At least there are still reconizable ones such as the RPG-7 and the Type 56-2.Mr.Ice (talk) 19:36, 14 August 2014 (EDT)
- I think it's supposed to be the same approach that they take with cars, really. I appreciate the customization and more detailed reloads though.AgentGumby (talk) 22:26, 14 August 2014 (EDT)
I have no problem with their looks, as it makes sense from an in-universe perspective to have frankenguns just like they have frankencars, I just wish they'd go all the way and give them less generic names. There are already a few firearm manufacturers named in the game. The MP5, PT92, Combat Pistol, and KSG are made by "Hawk and Little", and the Carbine Rifle and M82 are made by "Vom Feuer", for example. Spartan198 (talk) 22:14, 6 November 2014 (EST)
New screenshot for Xbox One, Playstation 4 and PC
New screenshots revealed by Rockstar Games for Xbox One, PS4 and PC.
PaulD21x (talk) 21:23, 16 September 2014 (VST)
Marksman Rifle
Although the barrel assembly matches the M14, I think the "Marksman Rifle" has some resemblance to a Ruger Mini-30 in the Clyde Armory SCAR stock http://clydearmory.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/c/l/clyde_armory_scar_stock_mini30.jpg
AgentGumby (talk) 09:08, 3 October 2014 (EDT)
- I personally believe that it was probably modeled off a picture of a Mini-14 with a barrel stabilizer, giving it the look of an M14 gas tube. --SmithandWesson36 (talk) 21:32, 3 October 2014 (EDT)
Eww
Huh. Is it just me, or are the weapon models in this game amazingly ugly? Not Dead Island levels of atrocious, but just kind of...off. --Gunmaster2011 (talk) 23:28, 27 October 2014 (EDT)
Rail Gun
It's one of the current gen exclusives.
What section on the page should it go on? Launchers? Spartan198 (talk) 22:24, 28 October 2014 (EDT)
First Person Mode
So the weapons look far more detailed in the new version: http://www.ign.com/articles/2014/11/04/grand-theft-auto-v-a-new-perspective AgentGumby (talk) 18:09, 4 November 2014 (EST)
- New PC is seeming a better idea every day. Hope it supports SLI properly rather than using some horribly gimped engine like Wolfenstein did. Also hope there's more heist missions in single this time around. Evil Tim (talk) 18:25, 4 November 2014 (EST)
Carbine Rifle (Next Gen)
See more detailed, appear in the trailer for PS4 and Xbox One). You can see "5.56mm" and others. They are visible, while the previous version (Xbox 360 and PS3) did not like this. Puts 0:43 min https://www.youtube.com/watch?v=kFhkHFSytVU&feature=youtu.be PaulD21x (talk) 00:24, November 2014 (VST)
- And first-person model here. --Ultimate94ninja (talk) 14:26, 11 November 2014 (EST)
GRAND THEFT AUTO 5 ONLINE HEISTS (FINALLY) REVEALED
Here's news from IGN, the incredible video, more weapons, screenshot and others. here. PaulD21x (talk) 11:33, 16 December 2014 (VST)
- So how many more years do you think it'll be before they actually release it? Evil Tim (talk) 11:09, 16 December 2014 (EST)
- Only I mean weapons are usable as Browning M2, the Russian DShK. PaulD21x (talk) 12:05, 16 December 2014 (VST)
- I would imagine the miniguns on the Lynx-like helo are as well. Spartan198 (talk) 23:28, 16 December 2014 (EST)
- Only I mean weapons are usable as Browning M2, the Russian DShK. PaulD21x (talk) 12:05, 16 December 2014 (VST)
You're right. It took a long time by R*.PaulD21x (talk) 12:10, 16 December 2014 (VST)
- Well, in their defense, the programming side of it was probably a lot harder than the interview lets on. Most gamers are an inconsiderate bunch who don't understand how difficult it really is to make these games. There are millions, possibly billions, of lines of code running in the background and even so much as a single misplaced punctuation mark or simple misspelling can cause the game to crash. I personally would rather have heists working correctly instead of quick. It's messed up how people out there can decry a game's development process "taking too long", then complain when they end up with a bug-riddled game. You can either have quick or quality and I prefer the latter. Just to clarify, I'm not targeting anyone here as being like this, I'm just saying. Spartan198 (talk) 23:28, 16 December 2014 (EST)
- Naw, that doesn't happen anymore, code's a lot more robust than old systems like BASIC and a lot of the error checking is automated. It's more like your body these days; it's not too hard to get it so it isn't doing quite what it's supposed to, but it takes some effort to outright kill it. And the biggest headaches are PC related because you have to deal with thousands of arbitrary configurations of hardware, drivers and software. Getting a new mode running for a game you spent, what, four years working on and based on an existing engine shouldn't take a year, most likely a lot of resources got eaten up by the next-gen version and heist mode for the last-gens got put on the back burner.
- Really it's not so much that it's taking too long as that they've spent a year saying it's coming soon. It would have been better if they'd just said it's not coming soon. Evil Tim (talk) 01:39, 17 December 2014 (EST)
Also, AIRCRAFT CARRIER?! I really hope that gets stuck off shore somewhere in story mode, though I somehow doubt it :(. Spartan198 (talk)
- Eh, given how much ocean there is, for all we know it could be there now. Evil Tim (talk) 06:10, 17 December 2014 (EST)
Are we going to mention the Dillon Aero M134s (with anti-aircraft sights) fitted to the Huey seen in the trailer and screenshots. It also looks to be chin-mounted with a four-barreled variant of the M197 Vulcan, though seeing as how such a variant doesn't exist, I don't know if we just refer to it as a generic autocannon. Cheers, Sandymon (talk) 14:34, 3 March 2015 (EST)
Thomspon M1928A1
Maybe it earlier M1921AC Thompson, only with horizontal foregrip?
- An M1921AC with a horizontal foregrip basically is an M1928A1, aside from internal differences which a videogame gun doesn't have. Evil Tim (talk) 13:31, 26 December 2014 (EST)
Airsoft replica?
http://image.noelshack.com/fichiers/2015/02/1420575808-player-exclusive.jpg
When I was navigating on my statistic page in the social club website, I clicked on the link to have more information about the account transferring (old gen -> current gen) and I saw this drawing.
As you can see, the bottom looks like a high cap airsoft M16 USGI magazine, and the top doesn't have lips, and looks to be the top portion of an airsoft mag.
Maybe some guns in the game were rendered with airsoft model, like the Milkor MGL.
Armalite15 21:31, 6 January 2015 (CET)
- A lot of games use airsoft guns as models to render in-game weapons, so it's incredibly likely that Rockstar did this. --SmithandWesson36 (talk) 01:26, 7 January 2015 (EST)
Revolver on billboard
Found this. Colt Anaconda?
Spartan198 (talk) 17:40, 22 February 2015 (EST)
- Well, while the frame and cylinder look a bit large, the gun seems to be blued, which, if you want to be technically accurate anyway, would make it a Colt Python. Anacondas are stainless-steel only. StanTheMan (talk) 17:47, 22 February 2015 (EST)
- There's also two Colt SAA's is also present on the San Andreas Park Ranger logo
- http://img1.wikia.nocookie.net/__cb20131102155716/gtawiki/images/d/dc/Los-Santos-County-Seal.png AgentGumby (talk) 23:20, 22 February 2015 (EST)
- Where's this billboard, BTW? Need to find it to replace the shot. Evil Tim (talk) 17:53, 23 April 2015 (EDT)
- I found one on the south side of the Gentry Manor Hotel in West Vinewood, at the intersection of Gentry Lane and Eclipse Boulevard. Spartan198 (talk) 02:44, 25 April 2015 (EDT)
- Where's this billboard, BTW? Need to find it to replace the shot. Evil Tim (talk) 17:53, 23 April 2015 (EDT)
Heists Update
As of now, everything except for the ability to put a military jeep in your garage is exclusive to GTA Online. Very stupid decision on Rockstar's part, if you ask me. --yocapo32 (talk) 23:25, 11 March 2015 (EDT)
The onscreen prompt in SP says new vehicles have been added to your properties, so I'm guessing it's just a bug that will get sorted out in the near future. I'd imagine Rockstar's main focus right now is rightly getting their servers sorted out to handle the high volume of traffic, because millions and millions of players getting on all at the same time is almost guaranteed to cause such problems. Spartan198 (talk) 02:26, 12 March 2015 (EDT)
Aircraft Carrier
Since the Heist update, we can go into the new aircraft carrier during a mission (and also in freeroam with some exploit but it has been now patched). I saw a lot of missiles, but I can't identify them. There is also a CIWS Pahalanx at the rear part of the landing deck.ArmaLite15 (talk) 19:46, 30 March 2015 (CET)
- I don't think the missiles need to be ID'd, however, the "Savage" and "Valkyrie" helicopters both have Yak 12.7mm nose guns.AgentGumby (talk) 13:13, 1 April 2015 (EDT)
Page inaccuracies.
First, I'm incredibly certain that the "Makarov PM" in Righeous Slaughter 7 is just a Walther PPK, second, the Colt 1851 Navy's on the Patriot Beer logos are just standard cap-firing LeMat revolvers. PaperCake 16,57 , 17 April 2015 (EST)
What's with the point about the suppressor being removed when drive-by shooting from cars? I remember testing on the Xbox 360, and it wasn't the case. Could it be a bug on the enhanced next-gen version? (at least in FPS view?) --Ultimate94ninja (talk) 16:52, 20 April 2015 (EDT)
- In first-person when you're shooting from a car, it has no suppressor and it makes the sound of unsuppressed gunfire, I'm fairly sure it's also unsuppressed in third person though I'd have to go back and check to be certain. It's most likely so they don't have to have two sets of animations for using the gun in the car to stop the suppressor clipping through things, or that stopping the suppressor clipping through things required holding the gun model so close you couldn't see it properly. Evil Tim (talk) 18:24, 20 April 2015 (EDT)
QBZ-95-1 really a Type 86S
The Bullpup Rifle/ QBZ-95-1 is really a Type 86S AK Bullpup configuration made in China. You can see the similarities in the stock, the other features are from some other guns, such as the AR15/M16 front sight. DeadpoolDeadcool (talk) 23:32, 20 April 2015 (EDT)
I think it's based on the LAPA FA03 for the cooling vent and the front sight (but they preferred to recycle the sight of the carbine in GTA IV), the Type 86 for the rear portion and the QBZ 95 for the middle and front low portion of the rifle.
ArmaLite15 (talk) 08:08, 23 April 2015 (CET)
Last edit (which was an undo of another edit) regarding 'full-auto fire'
Though the summary didn't get all of my statement, the reason I changed it back is because A) it sounds like a notable difference between the stated/printed documentation for the game and what is actually in there, and we generally note differences of that sort on pages and B) If you hold down the trigger (or in this case, the mouse/controller button) and you get more than one round fired at a time in any remotely rapid succession it's by definition fully-automatic - The rate of fire being slower is irrelevant; We have noted guns that fire that slowly on the site as fully-automatic because that's what they are. If there's a substantial pause between shots (I'd say a second or so) that's one thing, but if it's just not as fast as most other full-auto guns that's again irrelevant. StanTheMan (talk) 13:34, 17 June 2015 (EDT)
- Just because you hold down the button to fire multiple shots doesn't make the weapon fully-automatic. Look at most other weapons in the GTA series that share this characteristic, yet are still noted to be semi-auto. --Ultimate94ninja (talk) 15:15, 17 June 2015 (EDT)
- It's probably worth noting it fires continuously if you hold down the button but is slow enough to be semi-auto, that covers all bases. A lot of games will re-fire semi-automatic weapons after a while if you hold the button down (I think it's something GoldenEye started, the deal there was you could fire pistols much faster by tapping the button than holding it) and this could be reasoned to be the player character pulling the trigger again rather than holding it down. I mean some games will do the button-holding thing with manually operated weapons, and when you have the player character operating a bolt on-screen you can't possibly say it's a fully automatic weapon. Evil Tim (talk) 16:24, 17 June 2015 (EDT)
- ^ Indeed, and that's fine. I'm just saying, a slow-fire rate does not equal not full-auto, it is just what it is - slow. That said, as I stated, if there is a decent pause between shots, that's different - that can be inferred as semi-auto fire. It just didn't sound like that was the case. StanTheMan (talk) 22:34, 17 June 2015 (EDT)
- It's probably worth noting it fires continuously if you hold down the button but is slow enough to be semi-auto, that covers all bases. A lot of games will re-fire semi-automatic weapons after a while if you hold the button down (I think it's something GoldenEye started, the deal there was you could fire pistols much faster by tapping the button than holding it) and this could be reasoned to be the player character pulling the trigger again rather than holding it down. I mean some games will do the button-holding thing with manually operated weapons, and when you have the player character operating a bolt on-screen you can't possibly say it's a fully automatic weapon. Evil Tim (talk) 16:24, 17 June 2015 (EDT)
Just made a Slow Motion video with all details.
https://www.youtube.com/watch?v=04h10L9eMNY&feature=youtu.be (watch in 1080p for the details), be free to do the same thing or to post use it as you want.
Using the Rockstar Editor is very nice to see details of firearms in the game. Also we can see that every hammer fired pistols are DAO. --ArmaLite15 (talk) 23:44, 22 June 2015 (CET)
Good video, here's an equivalent in first person (not my video) https://www.youtube.com/watch?v=f3wBvrNTdNA --AnActualAK47 (talk) 10:36, 16 October 2015 (EDT)
Lowriders trailer
A new update coming soon, and there's at least one new weapon, which looks like TEC-9, but the barrel shield is a bit different. Trailer here https://www.youtube.com/watch?v=E9oOnUNJkBE --CnC Fin (talk) 10:19, 16 October 2015 (EDT)
- Might be they bulked up the shroud to look better with a suppressor, I guess. Evil Tim (talk) 00:17, 17 October 2015 (EDT)
- Yeah, I'm inclined to say beefed up barrel shroud, too. But yay, we get a classic street thug SMG! Spartan198 (talk) 07:28, 17 October 2015 (EDT)
- I rather see a Mac-10 but oh well. Never liked the look of the Tec-9. (also i did not the Tec-9 was actually from sweden to begin with, that feels weird)--AnActualAK47 (talk) 17:12, 17 October 2015 (EDT)
- It resembles the original TEC-9 is very distantly: [5]. I would even say that this "TEC-9" with the original nothing in common except the name. --Slon95 (talk) 22:04, 07 November 2015 (UTC+2)
- If anything, that gun looks more like a Calico, based on the grip design. Pyr0m4n14c (talk) 15:47, 25 January 2017 (EST)
- It resembles the original TEC-9 is very distantly: [5]. I would even say that this "TEC-9" with the original nothing in common except the name. --Slon95 (talk) 22:04, 07 November 2015 (UTC+2)
- I rather see a Mac-10 but oh well. Never liked the look of the Tec-9. (also i did not the Tec-9 was actually from sweden to begin with, that feels weird)--AnActualAK47 (talk) 17:12, 17 October 2015 (EDT)
Heavy Revolver...only in GTA Online?
So they finally add a revolver to the game...and restrict it to GTA Online? What the @$%*, Rockstar?! Spartan198 (talk) 22:56, 25 January 2016 (EST)
- Yeah it's lame, but then again, the revolver's pretty lame too. BTW if you're playing this on PC you can just a use a trainer in order to give yerself the revolver. If you're on console, then you're fucked.--AnActualAK47 (talk) 12:15, 26 January 2016 (EST)
- Yeah, I'm on console. The only thing I can play on PC with any amount of success are RTS games like Total War. I just can't get the hang of keyboard controls. Spartan198 (talk) 15:32, 26 January 2016 (EST)
- Honestly I think the Thompson Contender pistol shoots as fast as the revolver does. Maybe you could use it in the Rockstar Editor/map maker.AgentGumby (talk) 16:32, 26 January 2016 (EST)
- 360 and PS4 controllers work on PC and GTA V has full controller support--AnActualAK47 (talk) 17:37, 26 January 2016 (EST)
- Honestly I think the Thompson Contender pistol shoots as fast as the revolver does. Maybe you could use it in the Rockstar Editor/map maker.AgentGumby (talk) 16:32, 26 January 2016 (EST)
- Yeah, I'm on console. The only thing I can play on PC with any amount of success are RTS games like Total War. I just can't get the hang of keyboard controls. Spartan198 (talk) 15:32, 26 January 2016 (EST)
Double Barrel Shotgun
Sorry for the crappy picture- I had more pics that got eaten somehow. What are yall's opinion on this gun?
Fidget (talk) 21:09, 15 March 2016 (EDT)
"Compact Rifle"
Here are a few reference pics for the new rifle. I don't ever feel comfortable trying to figure out Kalashnikovs and their clones, so I'll let the experts handle this one.
Fidget (talk) 21:27, 15 March 2016 (EDT)
- How did you get the gas mask/helmet combo? Gun looks like an AKMSU with no stock.AgentGumby (talk) 21:29, 15 March 2016 (EDT)
- I thought so, but was afraid to ask. Also, for the mask/helmet combo, watch this vid: https://www.youtube.com/watch?v=8IgvMnn1gx4 Fidget (talk) 21:42, 15 March 2016 (EDT)
And story mode gets nothing from the new update YET AGAIN. Spartan198 (talk) 23:33, 15 March 2016 (EDT)
- Don't bet on any Single player DLC anytime soon.--AnActualAK47 (talk) 07:27, 16 March 2016 (EDT)
- I'm not talking about a complete expansion like GTA IV and RDR got, I'm talking about simply making new weapons and vehicles available for use in story mode. I seriously doubt it would take all that much effort or cost to do so and it at least gives the illusion that those who prefer story mode might still matter a little bit. Spartan198 (talk) 10:42, 16 March 2016 (EDT)
- I agree that it is lame that they have stopped adding guns to the single player. I'm not surprised however, since that gun wall is full now. Although if you are playing on PC you can use a trainer to just give yourself these new guns for free.--AnActualAK47 (talk) 12:35, 16 March 2016 (EDT)
- Actually the Ammu Nation wall has been rearranged in both single and multiplayer so there's several slots still left.AgentGumby (talk) 17:09, 16 March 2016 (EDT)
- I agree that it is lame that they have stopped adding guns to the single player. I'm not surprised however, since that gun wall is full now. Although if you are playing on PC you can use a trainer to just give yourself these new guns for free.--AnActualAK47 (talk) 12:35, 16 March 2016 (EDT)
- I'm not talking about a complete expansion like GTA IV and RDR got, I'm talking about simply making new weapons and vehicles available for use in story mode. I seriously doubt it would take all that much effort or cost to do so and it at least gives the illusion that those who prefer story mode might still matter a little bit. Spartan198 (talk) 10:42, 16 March 2016 (EDT)
Heavy revolver= air gun?
The heavy revolver heavily resembles the ASG Dan wesson air pistol. The barrel, grips and even the location of the logo on the grip are almost identical. --Slemke1998 (talk) 13:00, 8 June 2016 (EDT)
- I think you are right about the frame and grip, though the barrel definitely matches the Taurus a lot more (note the number of vent holes and compensation cuts.)--AgentGumby (talk) 19:49, 22 July 2016 (EDT)
- You're definitely right about the vents etc but to me it looks like the barrel profile is a lot slimmer than the Taurus and closer to the ASG, though they could've simply stretched a Taurus barrel to make it longer without adjusting the proportions. --Slemke1998 (talk) 08:09, 7 August 2016 (EDT)
Regarding the AP pistol
Obviously it's a frankengun like other weapons in the game and doesn't have a real counterpart, but still... Doesn't it have some slight resemblance to the Arsenal Strike One? Thing is we need to have a compromise on this, since apparently a lot of users disagree about the resemblance with the Colt SCAMP currently stated in the page. --Ultimate94ninja (talk) 16:49, 22 July 2016 (EDT)
- Not really other than both have a square slide with the serrations in roughly the same place. I think it's safest to put it down as a TDI Kard that some goof thought worked like a typical handgun with a slide, mated on top of a 1911 style frame and grip (though the grip angle is very reminiscent of a Colt Woodsman), the resulting abomination does kinda bear some resemblence to the Scamp overall coincidentally. On another related note, I have played the IAA building retrieval mission on both X360 and Xbone and don't ever recall the pistol firing in bursts.--AgentGumby (talk) 19:49, 22 July 2016 (EDT)
- Same here, played it on PS3 and 4, can't remember it firing in bursts.--AnActualAK47 (talk) 20:25, 22 July 2016 (EDT)
- Yes it does; by playing the rappelling part you should notice a delay between every three shots (it's even more noticeable when using Michael's slow-mo special ability). Thing is you need to hold down the firing button in order to fire full bursts (which is a more realistic representation of burst firing mode, aside from the fact that here you fire successive bursts by holding down the button), unlike usual video games where one trigger pull automatically fires three shots. --Ultimate94ninja (talk) 02:47, 23 July 2016 (EDT)
- Ah, I tried it and does indeed fire in bursts, the RPM is incredibly slow though so I guess it's hard to tell unless you're trying to spray all the IAA goons down at once.--AgentGumby (talk) 17:56, 26 July 2016 (EDT)
- It's not that slow actually (though it's much slower than real burst-firing pistols). To test it, all you have to do is
follow the damn train, CJkill all the IAA agents except one, and then freely fire your weapon in the air while hanging from the rope (works better if you have extended mag on it). --Ultimate94ninja (talk) 16:15, 2 November 2016 (EDT)- Don't forget to order two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.--AgentGumby (talk) 16:37, 2 November 2016 (EDT)
- "Hey, I'm just finishing my fries!" --Ultimate94ninja (talk) 19:56, 2 November 2016 (EDT)
- Don't forget to order two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.--AgentGumby (talk) 16:37, 2 November 2016 (EDT)
- It's not that slow actually (though it's much slower than real burst-firing pistols). To test it, all you have to do is
- Could the AP Pistol on some level be based on this? Its a Kalashnikov Concern PL-14 "Lebedev". Antediluvial (talk) 17:28, 3 September 2016 (EDT)
- Doubt it.--AnActualAK47 (talk) 18:28, 3 September 2016 (EDT)
- Not at all; the slide, serrations, pistol grip and trigger guard are all different. --Ultimate94ninja (talk) 06:03, 4 September 2016 (EDT)
- I think this game also predates that pistol by a couple of years doesn't it? --commando552 (talk) 09:02, 4 September 2016 (EDT)
- Yeah, the GTA V pistol predates the Lebedev by at least a year.--AgentGumby (talk) 12:02, 4 September 2016 (EDT)
- What about the crosman marksman 10/10? The slide is almsot identical, minus the rails. --Slemke1998 (talk) 04:32, 14 December 2016 (EST)
- Yeah, the GTA V pistol predates the Lebedev by at least a year.--AgentGumby (talk) 12:02, 4 September 2016 (EDT)
- I think this game also predates that pistol by a couple of years doesn't it? --commando552 (talk) 09:02, 4 September 2016 (EDT)
- Not at all; the slide, serrations, pistol grip and trigger guard are all different. --Ultimate94ninja (talk) 06:03, 4 September 2016 (EDT)
- Doubt it.--AnActualAK47 (talk) 18:28, 3 September 2016 (EDT)
- Ah, I tried it and does indeed fire in bursts, the RPM is incredibly slow though so I guess it's hard to tell unless you're trying to spray all the IAA goons down at once.--AgentGumby (talk) 17:56, 26 July 2016 (EDT)
- Yes it does; by playing the rappelling part you should notice a delay between every three shots (it's even more noticeable when using Michael's slow-mo special ability). Thing is you need to hold down the firing button in order to fire full bursts (which is a more realistic representation of burst firing mode, aside from the fact that here you fire successive bursts by holding down the button), unlike usual video games where one trigger pull automatically fires three shots. --Ultimate94ninja (talk) 02:47, 23 July 2016 (EDT)
- Same here, played it on PS3 and 4, can't remember it firing in bursts.--AnActualAK47 (talk) 20:25, 22 July 2016 (EDT)
Colt Junior
Am I missing something or does the SNS pistol have absolutely nothing in common with the Colt, other than them both being of a similar size. I can see the P7 link, it's almost identical apart from the hammer and trigger guard, just can't see any similarities with the colt. --Slemke1998 (talk) 12:03, 13 December 2016 (EST)
- I left it that way from when it was indexed as a Colt Junior and AMT Backup mix (it had very little resemblance to the latter). The extractor and ejection port match the Junior a bit more than the P7.
- Extractors and ports are hardly unique, you could find thousands of guns that match the extractor and ejection port. --Slemke1998 (talk) 10:02, 14 December 2016 (EST)
JB 700 guns
Someone could ID them? The game is avaiable since 2013 and nobody had add them. --Dannyguns (talk) 03:51, 15 December 2016 (EST)
- Well, they're just kind of generic machine guns, they don't look like anything in particular. Evil Tim (talk) 04:48, 15 December 2016 (EST)
Well they still be firearms. Also somebody can ID Proximity Mines? --Dannyguns (talk) 08:45, 15 December 2016 (EST)
Question about Homing Missile
Would be possible to made the ingame Homing Missile in real life? Muzzle loaded, and so on... --Dannyguns (talk) 11:55, 9 January 2017 (EST)
- Not really. A typical MANPADS is almost the entire length of the launcher, and little fat muzzleloading RPG-7-style rocket with no fins wouldn't really be able to steer itself. Evil Tim (talk) 13:20, 9 January 2017 (EST)
Firework Launcher question
How can I build one in RL?--Dannyguns (talk) 07:53, 25 January 2017 (EST)
- Step Number One: Don't.--AnActualAK47 (talk) 08:18, 25 January 2017 (EST)
Would use the same mechanism as RPG-7, I think. And is legal.--Dannyguns (talk) 12:20, 25 January 2017 (EST)
- By all means, please try and tell us what happens when you try to imitate something from Grand Theft Auto.--AgentGumby (talk) 15:42, 25 January 2017 (EST)
A theory of mine, think that I would end wasted.--Dannyguns (talk) 08:03, 26 January 2017 (EST)
- You have Rammstein using a firework-launching crossbow during one of their concerts... and then there's this guy :D --Ultimate94ninja (talk) 12:45, 21 March 2018 (EDT)
Attachments
Someone known the Real Life Brand of the various accessories and scopes mounted on sniper rifles in this game? --Dannyguns (talk) 09:16, 16 February 2017 (EST)
- I don't actually play the game, but I know that an ELCAN Spectre and Magpul AFG can be mounted on the AR15.--BlackHawk510 (talk) 14:24, 16 February 2017 (EST)
Re: Carbine Rifle belt box
The use of a belt box for the Carbine Rifle isn't that ridiculous seeing as how there are belt-feed conversion kits available for AR-15/M16 pattern rifles in real life.
- Firstly, when posting something on a discussion page remember to sign and timestamp it by typing ~~~~ at the end of your post, or by just clicking the "Signature and timestamp" button at the top of the edit window. As for the question, it is still kind of ridiculous if you are fitting a belt box onto a gun with a regular upper that isn't set up to take a belt. Either way, I think that what they modelled it on actually isn't a belt box per se, but rather one of those super high capacity Airsoft hopper magazines like this one. --commando552 (talk) 16:10, 19 April 2017 (EDT)
Why would a real steel version of that be ridiculous? --Dannyguns (talk) 08:58, 20 April 2017 (EDT)
- Do you mean a real steel version of the Airsoft hopper magazine I linked to above? If so, it is pretty much impossible to make a design that looks like this work practically for a real gun, as there is no logical way that it could actually store the rounds and feed them. Drum magazine are round because they have a spindle that rotates to push the rounds up a feed chute, a square magazine that looked like this would would only work if it was just a drum on the inside with wasted dead space in the corners. The especially nonsensical part is the thin section on the left that goes up the side of the magazine well, which only makes sense on the Airsoft magazine as it is jsut a gravity fed hopper with a motorised gadget at the bottom that gathers the loose BBs. --commando552 (talk) 12:15, 20 April 2017 (EDT)
And if worked with a stacked magazine-like mechanism?--Dannyguns (talk) 15:45, 20 April 2017 (EDT)
- Whatever the internal arrangement the bullets would still have to feed into the magazine well, so everything above the bottom of the magazine well would be very difficult (impossible most likely) to actually use. The whole thing is about the width of 5 regular magazines, so that would make a magazine like this something like a 10 to 12 stack mag. The most that anybody has ever done that I am aware of is a quad stack magazine, and anything more than this would be incredibly difficult to make work due to the complexity of the internal geometry and the follower/followers you would need. I doubt that there is a way that you could feasibly get 10 different columns of rounds to narrow down to two in a standard STANAG mag well and have it be even remotely reliable. If it has 8 stacks, you would have to do something like start with 4 double stack columns, then merge them in pairs down to 2 double stacks, and then merge them again to a single double stack that would fit in a magazine well. The problem with this is that the followers would need to made of chains of dummy rounds that would be horrendously complicated and most likely jam prone, and I also doubt that you would be able to load them reliable with the rounds actually going into the columns you want them to in order to fill it to capacity. Regardless, if you could do it would end up being a bizarre triangular thing rather than the square box shown here. --commando552 (talk) 16:45, 20 April 2017 (EDT)
Thanks.
Finally a gun-based DLC!
It will come in June, a BTR-esque APC and a heavily modded Type 56-2 (or maybe a different model) are shown.Finally, after all the idiotic updates! Even released in my birthday! Kurwa, yeah!Dannyguns (talk) 03:11, 27 May 2017
Too bad I won't ever get to touch them since they apparently gave a middle finger to story mode players some time back. Spartan198 (talk) 07:45, 27 May 2017 (EDT)
And dont forget the gave another to players who are too poor (like me) to afford to change the consoles from 7th to 8th gen...--Dannyguns (talk) 07:49, 27 May 2017 (EDT)
- Rockstar has stated that they can't do anymore updates to the 7th gen version of the game without compromising stability[6]. At least you've gotten an explanation for why they stopped. Spartan198 (talk) 21:28, 27 May 2017 (EDT)
I knew that since the I Gotten Gains 2 update, but since I spent 60€ I found it a bit dishonest since I would spend +300€ circa just to play a game that doesnt update Story anymore... anyway... seems that weapons could be a Rockstar-style version of the AK-12 or a modded Type 56-2(?)...--Dannyguns (talk) 15:47, 4 June 2017 (EDT)
FLASH NEWS! The update seems to just add accessories, (new stocks,open red dots and muzzle brakes for sure),so is a Type 56-2 and I saw a M60 variant (the handguard is too long for the Minimi hybrid...)--Dannyguns (talk) 15:47, 4 June 2017 (EDT)
Will be released in 13 June.--Dannyguns (talk) 12:08, 8 June 2017 (EDT)
Mounted DLC Flak Cannon ID...
There is a trailer that come in 2 variants : SAM missiles launcher and Quad Machine Gun mount. I would guess the machine guns are M2s but they look to thin... anyone know what they are?--Dannyguns (talk) 08:30, 13 June 2017 (EDT)
My bad, the trailer come in 3 variant. There's a M2 version, I just misID the flaks... somebody can ID them? I m very bad IDing artillery and cannons...--Dannyguns (talk) 04:06, 14 June 2017 (EDT)
- Would you mind linking and/or posting a picture, please? Pyr0m4n14c (talk) 11:39, 14 June 2017 (EDT)
- There's some videos by GTASeries on it, but I can tell what the cannons are. The main dual flak guns are Oerlikon 20mm's in a dual mount like you would see on WWII-era battleships, except it's fitted with a gunshield and anti-air sight. The other "Quad 20mm" is actually another WWII weapon, a M51 Quad AA mount, although with a much simpler gun sight. The other mounted weapons seem to be based off of in-game player guns like the PKM and the Minigun, although I'm just sad Rockstar didn't give us the ultimate Redneck car: An El Camino with a mounted .50. --PaperCake 12:02, 14 June 2017 (EST)
Thank you, PaperCake! I dont have the next-gen version of the game, so I can't provide pics. Well if you think that dont add a El Camino is sad, thing that they add a AWESOME Dartz Kombat (which I dont understood if is Russian/Estonian/Latvian/Whateverian)... ...just for use it in one mission only 😐. --Dannyguns (talk) 03:03, 15 June 2017 (EDT)
A friend gave me pic of the Mk.2 guns.--Dannyguns (talk) 05:34, 15 June 2017 (EDT)
Pistol Mk2 ID
I dont think is a PT92AF anymore. Is too different. Look likes one of these new pistols. Any idea of what is it?--Dannyguns (talk) 03:46, 17 June 2017 (EDT)
Please help ID
--Ultimate94ninja (talk) 16:06, 16 September 2017 (EDT)
- Well, it started out with an LE-stocked AR-15-type rifle, with a fully-fenced lower and an upper with no case deflector and what looks as though it once had a forward assist that was later removed, but the front end just seems like it's from something else; it kinda gives me Arctic Warfare vibes, but there's not enough visible detail to be certain. Well, at least Trevor's got good trigger discipline (although, considering he's a mentally unstable drug addict, that actually seems a bit out of character for him). Any other ideas? Pyr0m4n14c (talk) 17:33, 16 September 2017 (EDT)
- The front of the weapon did remind me of the AW at first. The rest of the weapon could have some elements in common with the M110 SASS that was cut from the game... except that some things like the handguard are completely different. --Ultimate94ninja (talk) 11:43, 19 September 2017 (EDT)
- The artist probably started drawing a Mark 18 like the ones seen in the other art works, then tried to turn it into the AWM that Trevor uses in the mission. Obviously this isn't a real rifle.--AgentGumby (talk) 12:27, 19 September 2017 (EDT)
- The front of the weapon did remind me of the AW at first. The rest of the weapon could have some elements in common with the M110 SASS that was cut from the game... except that some things like the handguard are completely different. --Ultimate94ninja (talk) 11:43, 19 September 2017 (EDT)
Loading screen guns
We see trevor with a standard 1911 and a modified l85a2 (note the comma shaped charging handle) in these 2 images. L85 1911. Should these be added? If we're including something as obscure as a logo on a box of ammo then surely a loading screen counts? --Slemke1998 (talk) 12:37, 7 January 2018 (EST)
- I'd say that they qualify for inclusion, but I'd like to see the L85 image, because clicking on that link just sends me to the Google search for "GTA V loading screen". Also, I'm pretty sure that one of the loading screens includes a full-sized Glock. Pyr0m4n14c (talk) 18:17, 7 January 2018 (EST)
- The L85 is already on this page. Scroll up to the “Bullpup Rifle” discussion. --AgentGumby (talk) 18:40, 7 January 2018 (EST)
- Not sure why that isn't working, I tested both links before adding the topic. But as Gumby said,the pic is already on here so it doesn't really matter --Slemke1998 (talk) 22:56, 7 January 2018 (EST)
- The L85 is already on this page. Scroll up to the “Bullpup Rifle” discussion. --AgentGumby (talk) 18:40, 7 January 2018 (EST)
Type 56-2
The weapon's front sight is really weird. By looking here, you can notice that it looks like an AKM's narrower front sight, except that it's hooded like that of the Type 56, while the Mk II version has a non-circled front sight (making it resemble even more the AKM's sight), but the bayonet lug position of both versions still match that of the Type 56-2 and the AK-47. What kind of compromise are we gonna make for this? (On another note, the Mk II version also the AKM's ribbed receiver cover and a pistol grip sorta similar to it, but still retains the Type 56's gas tube & block). --Ultimate94ninja (talk) 16:42, 22 January 2018 (EST)
- I'd just leave it as is and make a note of the AK47-like components on the Mark II entry.--AgentGumby (talk) 20:29, 22 January 2018 (EST)
Everything Ejects .223 Casings(?)
About a week ago, I was just casually playing GTA V in first person, I got into a gunfight and used the "Pistol" to end it, but as I fired it, I noticed something very weird.. The spent casings being ejected from the gun looked as if they belonged to a .223, not a 9mm. Soon after, I checked to see if this was the same for every other handgun, the "Combat Pistol" ejected .223, so did the Desert Eagle, the "SNS Pistol", "Vintage Pistol", "Heavy Pistol", and "AP Pistol" too! I checked all the Machineguns, Submachine-Guns, and Rifles too. The Thompson, MP5, TEC-9, Minimi, PKM, everything spat out .223 cases. The Norinco and that "Bullpup Rifle" both spat .223 as well. I found that only the guns in the Sniper Rifle and Shotgun categories weren't ejecting .223. Has anyone else noticed this in their games? I can't have been the first one to see it.
Error creating thumbnail: File missing
Is because Rockstar thought that is better recicle the model and use it for all,made a lot of case models. --Dannyguns (talk) 10:50, 5 May 2018 (EDT)
Regarding the Glock "23"
https://youtu.be/5of6KrLNRnE?t=2m14s Timestamped but TL;DR. The Glock Model removed from the holster is stated as a Glock 38, anyone want to back this lead and revise the article?
- TBH mate, think this page is a bit dead. I found a really close match to the AP pistol, no reply. I asked about including the guns from the loading screens and people said they should be included, still no update on that though. I wouldn't hold my breath if I were you --Slemke1998 (talk) 18:33, 21 December 2018 (EST)
- I've been playing this (Story Mode, at least) a lot lately, I can keep my eye out for missing guns, including loading screen guns (I've already added Trevor's 1911), and get screencaps. Spartan198 (talk) 13:19, 11 August 2019 (EDT)
- This is very, VERY old, but I think it's about time it was revised (then again, it's about time the whole page was revised. It's laden with errors.). The assumption that that Glock is in .40 S&W just because security agencies use it in real life is purely conjectural and unreliable. --Dan San (talk) 16:47, 4 August 2020 (EDT)
Unidentified Pistol
Looks like a 1911 variant to me, but I can't find anything that matches the trigger guard and that oddly shaped hammer --Slemke1998 (talk) 23:50, 8 December 2018 (EST)
Unusable guns
Should unusable guns really be mixed up with actual in-game guns? To me it just looks weird and distracting to list a drawing of a revolver in a beer box or a MP40 used on an in-game cartoon literally inbetween guns the game actually features. They should be put in a separate section or the talk page. --Dan San (talk) 08:11, 4 August 2020 (EDT)
- You could put them into another section if you'd like; it's not an uncommon practice on other pages, though some still integrate them into the usable weapons instead. Pyr0m4n14c (talk) 10:28, 4 August 2020 (EDT)
- I've done this on some other pages, its a bit of a leftover Evil Tim-ism. I agree that cutscene-only or decal/icon guns should go in a section at the bottom.--AgentGumby (talk) 10:45, 4 August 2020 (EDT)
SCAMP
I have to wonder who thought the "AP Pistol" resembled the SCAMP. It looks almost nothing like it to me, instead resembling the TDI Kard instead, which is mentioned in the description of the weapon. --JackalUnderscore (talk) 06:07, 3 September 2021 (EDT)
Official Artworks from Rockstar & Possible Additional Entries for Unusable Firearms
So, there's the official artwork page from Rockstar for downloading official artworks of GTA V & GTA Online which I think would be great entries for the main page (Especially for providing comparisons between artworks & in-game models). However, the original GTA V artworks have the ratio in 16:10 in mostly either 1600p / 1800p while most GTA Online artworks have the ratio in 16:9 while having 4K resolution instead (The size of both GTA V & GTA Online artworks for desktops exceed 1 MB which means that they've to be scaled down). Also, I noticed that there're some unusable firearms from TV shows & commercials like Jack Howitzer (A reality show hosted by the titular character on Weazel), Nogo Vodka ads & Ammu-Nation ads which haven't been seen in the main page yet. If that's the case, am I allowed to replace cropped artworks taken from magazines into the ones from the official artwork page from Rockstar instead while adding additional entries for firearms while providing screenshots from TV shows & commercials? I've GTA V from Epic Games Store which I got during its free promo last year, but I'm not sure how to conveniently take screenshots in there due to Epic Games Launcher lacks option to immediately take in-game screenshots unlike Steam. AgentHotel (talk) 23:51, 15 September 2021 (EDT)
- Not sure what you mean by "cropped artworks take from magazines;" I'm pretty sure all the images on the page are from in-game or online sources. But if you can get higher-quality images, go for it. You don't need to ask for permission. I wouldn't worry about image aspect ratios with art images, as long as they don't look too glaringly off when formatted on the page. Also, if you have an Nvidia card you can use its overlay to take screenshots, or use Microsoft's Windows 10 Xbox overlay, or any other screen cap method. GTA V on PC probably has built-in tools as well. --AgentGumby (talk) 22:48, 6 October 2021 (EDT)
- Oh and lastly, keep in mind that some of those animations might be a bit too generic; keep in mind if they meet IMFDB criteria for actual animations, otherwise just skip them.--AgentGumby (talk) 22:50, 6 October 2021 (EDT)
- Regarding those taken from magazines, one of them is this one below which seems smaller compare to the original artwork (Likely due to being meant for magazine cover). Also, I think that I'd skip firearms from animations like those in Nogo Vodka ads & such due to most likely not meeting IMFDB criteria for animations due to the firearms are looking too generic which'd make identification impossible. Right now my laptop's being brought to service for repair until undetermined date, but once it's fixed I'd be able to take screenshots from TV shows & commercials which met IMFDB criteria (At the time of writing this I'm borrowing my parents' laptop). In the meantime allow me to download all of the artworks (Including those from Online) & then I'll drop them here for identification, considering I'd like to hear people's inputs regarding them for clarification / such. AgentHotel (talk) 05:26, 21 October 2021 (EDT)
GTA Online standalone
Now that GTA Online has a standalone release, should we consider breaking all Online-specific content onto its own page? Spartan198 (talk) 07:46, 10 August 2022 (EDT)
- Agreeing with Spartan198. I'm willing to volunteer in case no one wants to/can't do it. Ominae (talk) 15:36, 15 December 2023 (UTC)
- I don't think it's really necessary, as there's a lot of overlap in both games, which could make it harder for visitors to find information. Pustelga7 (talk) 15:58, 15 December 2023 (UTC)
- I second that notion - we have some precedent for this sort of thing, with Warzone technically being a standalone game but its weapons being shown on the CoD pages that they come from instead. Pyr0m4n14c (talk) 16:25, 15 December 2023 (UTC)
- Wouldn't a separate section help? Like, a separate section for depicting weapons in both games and another section for depicting weapons that exclusively appear in GTA Online. Yes, there can be overlaps with the likes of usable content vs unusuable/cut content (the heavy rifle/scar) comes to mind, but I think we can for something like that. see the MWR page. XSlayer300 (talk) 16:34, 15 December 2023 (UTC)
- Isn't that how the page already is? TheExplodingBarrel (talk) 16:46, 15 December 2023 (UTC)
- Wouldn't a separate section help? Like, a separate section for depicting weapons in both games and another section for depicting weapons that exclusively appear in GTA Online. Yes, there can be overlaps with the likes of usable content vs unusuable/cut content (the heavy rifle/scar) comes to mind, but I think we can for something like that. see the MWR page. XSlayer300 (talk) 16:34, 15 December 2023 (UTC)
- I second that notion - we have some precedent for this sort of thing, with Warzone technically being a standalone game but its weapons being shown on the CoD pages that they come from instead. Pyr0m4n14c (talk) 16:25, 15 December 2023 (UTC)
- I don't think it's really necessary, as there's a lot of overlap in both games, which could make it harder for visitors to find information. Pustelga7 (talk) 15:58, 15 December 2023 (UTC)