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{{Infobox Video Game|{{PAGENAME}} | |||
|name = IGI 2: Covert Strike | |||
|picture = ProjectIGI2frontcover.jpg | |||
|caption = ''Offical Boxart'' | |||
|series= Project IGI | |||
|date= 2003 | |||
|developer=Innerloop Studios | |||
|platforms=PC / MAC OS | |||
|publisher=Codemasters | |||
|genre=First-Person Shooter / Stealth action | |||
}} | |||
{{VG Title}} | |||
__TOC__<br clear=all> | |||
=Handguns= | |||
==Colt Anaconda== | |||
The [[Colt Anaconda]] is only available in multiplayer. It is referred to as "Magnum", which is contradicted by the buying menu stating that it is chambered in .45 Long Colt. | |||
[[File:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda - .44 Magnum]] | |||
[[File:Igi2 Colt Anaconda.jpg|thumb|none|550px|The Colt Anaconda in multiplayer.]] | |||
[[File:IGI2-ColtAnaconda-Reload1.jpg|thumb|none|550px|Reloading; the casings still have bullets in them. Note also how the weapon model lacks the ejector rod required to remove the rounds.]] | |||
[[File:IGI2-ColtAnaconda-Melee.jpg|thumb|none|550px|Melee attack.]] | |||
[[File:IGI2-ColtAnaconda-thirdperson.jpg|thumb|none|550px|In third person, an ejector rod is appropriately present.]] | |||
==Desert Eagle Mark XIX== | |||
The [[Desert Eagle Mark XIX]] appears in the game, referred to as "D-Eagle", and used by Zaleb Said and his guards in the Libyan missions. It is one of the most powerful handguns in the game. | |||
[[File:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE]] | |||
[[File:Igi2 desert eagle holding.jpg|thumb|none|550px|David Jones holds a Desert Eagle after having gotten rid of its previous owner. Note that the hammer is not in cocked position, even though it would be required in order to fire since it is a single-action pistol.]] | |||
[[File:Igi2 desert eagle reloading 1.jpg|thumb|none|550px|Reloading.]] | |||
[[File:Igi2 desert eagle reloading 2.jpg|thumb|none|550px|Pulling the slide.]] | |||
[[File:Igi2 desert eaglemele.jpg|thumb|none|550px|Pistol-whipping.]] | |||
[[File:Igi2 desert eagle world.jpg|thumb|none|550px|The Desert Eagle in third person.]] | |||
==Glock 17== | |||
The [[Glock 17]] is the starting pistol in the Russian levels and comes with a suppressor; it is referred to as the "G-17 SD". It provides accurate but weak firepower. | |||
[[File:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 - 9x19mm]] | |||
[[File:Igi2 Glock 17 SD holding.jpg|thumb|none|550px|The suppressed Glock 17 being held.]] | |||
[[File:Igi2 Glock 17 SD reloading 1.jpg|thumb|none|550px|Ejecting the magazine.]] | |||
[[File:Igi2 Glock 17 SD reloading 2.jpg|thumb|none|550px|Racking the slide.]] | |||
[[File:Igi2 Glock 17 SD mele.jpg|thumb|none|550px|Melee attack.]] | |||
[[File:Igi2 Glock 17 SD world.jpg|thumb|none|550px|A Glock 17 on the ground.]] | |||
==Heckler & Koch Mk 23 Mod 0== | |||
The [[Heckler & Koch Mk 23 Mod 0]] is referred in-game to as the "Socom" and comes with a suppressor and a usable LAM unit. It provides suppressed but effective shots; it is used by David in the Libyan mission, and Anya holds one in the last cutscene of the game. In multiplayer, it is erroneously stated to be chambered in 9x19mm Parabellum. | |||
[[File:SOCOM.jpg|thumb|none|350px|'''Airsoft''' Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]] | |||
[[File:Igi2 socom holding.jpg|thumb|none|550px|The Heckler & Koch Mk 23 Mod 0 being held. The hammer is never in cocked position, even though after firing the first shot it should be.]] | |||
[[File:Igi2 socom reloading 1.jpg|thumb|none|550px|Reloading gives a good view of the left side. The presence of an extractor on this side, combined with the lack of a slide-release or decocking lever, would indicate that the whole weapon has been mirrored...]] | |||
[[File:Igi2 socom reloading 2.jpg|thumb|none|550px|...except getting a look at the right side, as when racking the slide after a reload, shows that it still looks like it should, meaning the texture artists prioritized the side of the gun we're ''not'' supposed to get a good look at.]] | |||
[[File:Igi2 socom world.jpg|thumb|none|550px|Third-person view of the Mk 23.]] | |||
==Makarov PM== | |||
The [[Makarov PM]] is used by Russian guards, and also by Russian and Chinese scientists as a backup weapon. Despite firing the 9x18mm round, it is attributed with a higher damage than the Glock 17. Wu Xing uses a Makarov PM (presumably standing in for the Type 59 Chinese copy) in the intro cuscene of the "Secret Weapons Lab" mission, where it uses the Desert Eagle's firing sound, likely due to the more dramatic sound of the Desert Eagle. | |||
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]] | |||
[[File:Igi2 makarov holding.jpg|thumb|none|550px|Jones holding a Makarov PM in an underground mine. Like with the Mk 23 Mod 0, the hammer is never in cocked position, despite the fact it should be fully cocked after firing the first shot.]] | |||
[[File:Igi2 makarov reloading 1.jpg|thumb|none|550px|Reloading.]] | |||
[[File:Igi2 makarov reloading 2.jpg|thumb|none|550px|Pulling the slide.]] | |||
[[File:Igi2 makarov mele.jpg|thumb|none|550px|Pistol-whipping.]] | |||
[[File:Igi2 makarov world.jpg|thumb|none|550px|World model of the Makarov PM.]] | |||
=Submachine Guns= | |||
==Heckler & Koch MP5A3== | |||
The player starts the game with the [[Heckler & Koch MP5A3]]. It incorrectly offers a 3-round burst option, which would be the case for other variants like the MP5A5. | |||
[[File:H&KMP5A3slimforearm.jpg|thumb|none|400px|Heckler & Koch MP5A3 - 9x19mm]] | |||
[[File:Igi2 mp5a3 holding.jpg|thumb|none|550px|The Heckler & Koch MP5A3 being held.]] | |||
[[File:Igi2 mp5a3 reloading 1.jpg|thumb|none|550px|Reloading; note that the selector is on safe.]] | |||
[[File:Igi2 mp5a3 reloading 2.jpg|thumb|none|550px|Cocking the MP5A3.]] | |||
[[File:Igi2 mp5a3 world.jpg|thumb|none|550px|The MP5A3 in third person.]] | |||
==Heckler & Koch SMG II== | |||
The [[Heckler & Koch SMG|Heckler & Koch SMG II]], a canceled MP5 program, is available in the game with its integrated suppressor. It is David Jones' secondary weapon in the missions set in China. | |||
[[File:HK SMG II.jpg|thumb|none|350px|Heckler & Koch SMG II - 9x19mm]] | |||
[[File:Igi2 smg2 holding.jpg|thumb|none|550px|The suppressed Heckler & Koch SMG II being held.]] | |||
[[File:Igi2 smg2 reloading 1.jpg|thumb|none|550px|Reloading the SMG II; note the selector on safe.]] | |||
[[File:Igi2 smg2 reloading 2.jpg|thumb|none|550px|Hitting the bolt release.]] | |||
[[File:Igi2 smg2 world.jpg|thumb|none|550px|The SMG II on the ground.]] | |||
==IMI Uzi== | |||
The [[IMI Uzi]] is used by Libyan guards. Dual-wielded Uzis can only be found in multiplayer. | |||
[[File:Uzi Stock Removed.jpg|thumb|none|350px|IMI Uzi with stock removed - 9x19mm]] | |||
[[File:Igi2 uzi holding.jpg|thumb|none|550px|Like in the first game, the Uzi is incorrectly shown as a closed bolt weapon, and the first-person view depicts the player character as using it one-handed...]] | |||
[[File:IGI2-Uzi-NPC.jpg|thumb|none|550px|...while in third-person view, it is seen used with two hands. The same applies to the MAC-10.]] | |||
[[File:Igi2 uzi reloading 1.jpg|thumb|none|550px|Reloading.]] | |||
[[File:Igi2 uzi reloading 2.jpg|thumb|none|550px|Cocking the Uzi.]] | |||
[[File:Igi2 uzi mele.jpg|thumb|none|550px|Melee attack.]] | |||
[[File:Igi2 uzi world.jpg|thumb|none|550px|An Uzi on the ground.]] | |||
[[File:IGI2DWUzi.jpg|none|thumb|550px|Twin Uzis in multiplayer.]] | |||
[[File:IGI2-DualUzi-Reload1.jpg|none|thumb|550px|Ejecting the two magazines.]] | |||
[[File:IGI2-DualUzi-Reload2.jpg|none|thumb|550px|Inserting a fresh mag into the left Uzi.]] | |||
==Ingram MAC-10== | |||
The [[MAC-10|Ingram MAC-10]] is used by Russian guards. In multiplayer, the buying menu states that it is chambered in .45 ACP, which contradicts the 32-round magazine used in-game. | |||
[[File:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 - .45 ACP]] | |||
[[File:Igi2 MAC-10 holding.jpg|thumb|none|550px|Jones holding his newly acquired MAC-10 in the first level of the game.]] | |||
[[File:Igi2 MAC-10 reloading 1.jpg|thumb|none|550px|Reloading. The ejection port is erroneously on the left side, and shows that the weapon is incorrectly treated as a closed bolt weapon.]] | |||
[[File:Igi2 MAC-10 reloading 2.jpg|thumb|none|550px|Cocking the MAC-10.]] | |||
[[File:Igi2 MAC-10 mele.jpg|thumb|none|550px|Melee attack.]] | |||
[[File:Igi2 MAC-10 world.jpg|thumb|none|550px|The MAC-10 in third person.]] | |||
==Type 64== | |||
The integrally suppressed [[Type 64 submachine gun|Type 64 SMG]] is used by Chinese special forces. | |||
[[File:Type64SMG.jpg|thumb|none|400px|Type 64 - 7.62x25mm Tokarev]] | |||
[[File:Igi2 type 64 holding.jpg|thumb|none|550px|The Type 64 being used in "The Ancient Temple".]] | |||
[[File:Igi2 type 64 reloading 1.jpg|thumb|none|550px|Reloading.]] | |||
[[File:Igi2 type 64 reloading 2.jpg|thumb|none|550px|Pulling the charging handle.]] | |||
[[File:Igi2 type 64 world.jpg|thumb|none|550px|The Type 64 in third person.]] | |||
=Assault Rifles= | |||
==Colt M16A2== | |||
The [[Colt M16A2]] is a starting weapon in the Russian missions, equipped with an [[M203]] grenade launcher. It is used by the IGI special forces in the last cutscene of the game. It incorrectly fires in fully-automatic mode (like an M16A3) instead of three-round burst. | |||
[[File:M16A2 M203.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm with M203 grenade launcher - 40mm]] | |||
[[File:Igi2 m16a2 holding.jpg|thumb|none|550px|The M16A2 in first person.]] | |||
[[File:Igi2 m16a2 reloading 1.jpg|thumb|none|550px|Reloading.]] | |||
[[File:Igi2 m16a2 reloading 2.jpg|thumb|none|550px|Hitting the bolt release.]] | |||
[[File:Igi2 m16 m203 world.jpg|thumb|none|550px|The M16A2 in third person. The longer barrel and adjustable rear sight can be easily seen, showing that it's a genuine M16A2 rather than an XM177 with a fixed stock to sort-of pass as one.]] | |||
==Heckler & Koch G11 K2== | |||
The [[Heckler & Koch G11|Heckler & Koch G11 K2]] is used by General Wu Xing in the "Secret Weapons Lab" mission, and is available to the player afterwards. It only fires in fast 3-round bursts, and it offers a scoped view. | |||
[[File:G11K2 left.jpg|thumb|none|400px|Heckler & Koch G11 K2 - 4.73x33mm]] | |||
[[File:Igi2 g11 holding.jpg|thumb|none|550px|Jones ignores his timed mission and goes to the opposite way, Heckler & Koch G11 K2 in hand.]] | |||
[[File:Igi2 g11 aim.jpg|thumb|none|550px|Scoped view of the G11.]] | |||
[[File:Igi2 g11 reloading 1.jpg|thumb|none|550px|Removing the old magazine.]] | |||
[[File:Igi2 g11 reloading 2.jpg|thumb|none|550px|Inserting a fresh mag.]] | |||
[[File:Igi2 g11 world.jpg|thumb|none|550px|World model of the G11 K2.]] | |||
== | ==Heckler & Koch G36E== | ||
The [[Heckler & Koch G36E]] is only used by David in the Libyan missions. It incorrectly offers a 3-round burst option; the optional burst setting on real G36 variants is 2-round burst, nevermind the fact that the in-game weapon is modeled with an S-E-F trigger group, which lacks the burst function. | |||
[[File:G36.jpg|thumb|none|450px|Heckler & Koch G36E - 5.56x45mm]] | |||
[[File:Igi2 g36 holding.jpg|thumb|none|550px|The Heckler & Koch G36E being held.]] | |||
[[File:Igi2 g36 reloading 1.jpg|thumb|none|550px|Reloading; note the selector being on safe.]] | |||
[[File:Igi2 g36 reloading 2.jpg|thumb|none|550px|Cocking the G36E.]] | |||
[[File:Igi2 g36 world.jpg|thumb|none|550px|The G36E in third person.]] | |||
==Steyr AUG A1== | |||
The [[Steyr AUG A1]] is available at the start of the Chinese missions. | |||
[[File:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG A1 - 5.56x45mm]] | |||
[[File:Igi2 aug holding.jpg|thumb|none|550px|First-person view of the Steyr AUG A1.]] | |||
[[File:Igi2 aug aim.jpg|thumb|none|550px|Scoped view of the AUG.]] | |||
[[File:Igi2 aug reloading 1.jpg|thumb|none|550px|Reloading.]] | |||
[[File:Igi2 aug reloading 2.jpg|thumb|none|550px|Jones about to push the bolt forward.]] | |||
[[File:Igi2 aug world.jpg|thumb|none|550px|The AUG A1 in third person.]] | |||
==Type 56-1== | |||
The [[Type 56-1]] appears; like the Zastava M70B1 from the first game, it is wrongly referred to as an AK-47. It is used by Russian and Chinese guards and Libyan special forces. In multiplayer, it is incorrectly listed as being chambered in 5.45x39mm. | |||
[[File:297 (Type56-1).JPG|thumb|none|450px|Type 56-1 - 7.62x39mm]] | |||
[[File:Igi2 AK-47 holding.jpg|thumb|none|550px|Holding a Type 56-1.]] | |||
[[File:Igi2 AK-47 reloading 1.jpg|thumb|none|550px|Reloading.]] | |||
[[File:Igi2 AK-47 reloading 2.jpg|thumb|none|550px|Pulling the charging handle.]] | |||
[[File:Igi2 AK-47 mele.jpg|thumb|none|550px|Melee attack.]] | |||
[[File:Igi2 AK-47 world.jpg|thumb|none|550px|Third-person view of the Type 56-1.]] | |||
=Shotguns= | |||
==Benelli M4 Super 90== | |||
The [[Benelli M4 Super 90]] appears under the US nomenclature "M1014" (even though US forces don't even appear in the game), and is used by Libyan and Chinese special forces. | |||
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]] | |||
[[File:Igi2 m1014 holding.jpg|thumb|none|550px|The Benelli M4 Super 90 being held.]] | |||
[[File:Igi2 m1014 reloading 1.jpg|thumb|none|550px|Jones is about to reload.]] | |||
[[File:Igi2 m1014 reloading 2.jpg|thumb|none|550px|The shell is erroneously inserted backwards.]] | |||
[[File:Igi2 m1014 mele.jpg|thumb|none|550px|Meleeing with the pistol grip.]] | |||
[[File:Igi2 m1014 world.jpg|thumb|none|550px|The Benelli M4 in third person.]] | |||
==Franchi SPAS-12== | |||
The [[Franchi SPAS-12]] is used by Russian special forces. | |||
[[File:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]] | |||
[[File:Igi2 spas12 holding.jpg|thumb|none|550px|The Franchi SPAS-12 being held.]] | |||
[[File:Igi2 spas12 reloading 1.jpg|thumb|none|550px|Reloading; like in the first game, the shells are inserted backwards (although not visible in this screenshot).]] | |||
[[File:Igi2 spas12 reloading 2.jpg|thumb|none|550px|Racking the pump handle.]] | |||
[[File:Igi2 spas12mele.jpg|thumb|none|550px|Melee attack of the SPAS-12.]] | |||
[[File:Igi2 spas12 world.jpg|thumb|none|550px|Third-person view.]] | |||
==Pancor Jackhammer== | |||
The [[Pancor Jackhammer]] returns from the previous game, its appearance again being incorrect since the real Jackhammer never entered production. It can be found in the Libyan missions, and is also used by Priboi and Zaleb. Once again it has an erroneous cylinder capacity of 12 rounds instead of 10. | |||
[[File:Jackhammer.jpg|thumb|none|400px|Pancor Jackhammer - 12 gauge]] | |||
[[File:Igi2 jackhammer holding.jpg|thumb|none|550px|The Pancor Jackhammer being held.]] | |||
[[File:Igi2 jackhammer reloading 1.jpg|thumb|none|550px|Jones about to remove the ammunition cylinder.]] | |||
[[File:Igi2 jackhammer reloading 2.jpg|thumb|none|550px|Reloading.]] | |||
[[File:Igi2 jackhammer mele.jpg|thumb|none|550px|Stock attack.]] | |||
[[File:Igi2 jackhammer world.jpg|thumb|none|550px|Third-person view of the Jackhammer.]] | |||
=Sniper Rifles= | |||
==Barrett M82A1== | |||
The [[Barrett M82A1]] is used by Chinese special forces. A version with a thermal vision scope is also available as the "M82A1-T" in "The Ancient Temple" mission. | |||
[[File:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]] | |||
[[File:Igi2 m82a1 holding.jpg|thumb|none|550px|The Barrett M82A1 being held.]] | |||
[[File:Igi2 m82a1 aim 1.jpg|thumb|none|550px|Scoped view of the Barrett.]] | |||
[[File:Igi2 m82a1 aim 2.jpg|thumb|none|550px|Aiming the thermal scope variant.]] | |||
[[File:Igi2 m82a1 reloading 1.jpg|thumb|none|550px|Reloading.]] | |||
[[File:Igi2 m82a1 reloading 2.jpg|thumb|none|550px|Pulling the charging handle.]] | |||
[[File:Igi2 m82a1 world.jpg|thumb|none|550px|The Barrett M82A1 in third person.]] | |||
== | ==Heckler & Koch PSG-1== | ||
The [[Heckler & Koch PSG-1]] is used by Libyan forces. A suppressed version is also available in singleplayer as the "PSG-1SD". | |||
[[File:H&KPSG01.jpg|thumb|none|450px|Heckler & Koch PSG-1 - 7.62x51mm NATO]] | |||
[[File:Igi2 psg1 holding.jpg|thumb|none|550px|Third-person view of the Heckler & Koch PSG-1.]] | |||
[[File:Igi2 psg1 aim.jpg|thumb|none|550px|Scoped view.]] | |||
[[File:Igi2 psg1 reloading 1.jpg|thumb|none|550px|Replacing the magazine.]] | |||
[[File:Igi2 psg1 reloading 2.jpg|thumb|none|550px|Cocking the PSG-1.]] | |||
[[File:Igi2 psg1 world.jpg|thumb|none|550px|Third-person view of the PSG-1.]] | |||
[[File:Igi2 psg1sd holding.jpg|thumb|none|550px|The suppressed variant being held.]] | |||
[[File:Igi2 psg1sd reloading 1.jpg|thumb|none|550px|Reloading the suppressed sniper rifle.]] | |||
[[File:Igi2 psg1sd reloading 2.jpg|thumb|none|550px|Pulling the charging handle.]] | |||
[[File:Igi2 psg1sd world.jpg|thumb|none|550px|World model of the suppressed PSG-1.]] | |||
==Hybrid SVD Dragunov / PSL== | |||
Like in the first game, the "SVD Dragunov" (as referred to in the text when picking up the weapon) is a hybrid of the [[SVD Dragunov]] and the Romanian [[PSL Sniper Rifle]]. | |||
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]] | |||
[[File:Romanian-FPK-PSL.jpg|thumb|none|450px|PSL - 7.62x54mm R]] | |||
[[File:Igi2 svd holding.jpg|thumb|none|550px|Jones holding the weapon.]] | |||
[[File:Igi2 svd aim.jpg|thumb|none|550px|Scoped view.]] | |||
[[File:Igi2 svd reloading 1.jpg|thumb|none|550px|Reloading.]] | |||
[[File:Igi2 svd reloading 2.jpg|thumb|none|550px|Pulling the charging handle.]] | |||
[[File:Igi2 svd world.jpg|thumb|none|550px|Third-person view of the "Dragunov".]] | |||
=Machine Guns= | |||
==Browning M2HB== | |||
The [[Browning M2HB]] is available mounted on various platforms. | |||
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|450px|Browning M2HB on M3 tripod - .50 BMG.]] | |||
[[File:Igi2 m2hb 1.jpg|thumb|none|550px|Left side view of the M2HB.]] | |||
[[File:Igi2 m2hb 2.jpg|thumb|none|550px|Right side view.]] | |||
[[File:Igi2 m2hb 3.jpg|thumb|none|550px|The Browning M2HB in use.]] | |||
[[File:IGI2-SentryGun.jpg|thumb|none|550px|Sentry guns also consist of M2HBs, as opposed to the rotary guns used in the first game.]] | |||
==FN Minimi== | |||
The [[FN Minimi]] is used by Chinese guards, and can also be found in Libyan missions. Like in the previous game, it is simply reloaded by changing the belt box without actually inserting the belt into the feed tray. | |||
[[File:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|450px|FN Minimi - 5.56x45mm]] | |||
[[File:Igi2 minimi holding.jpg|thumb|none|550px|The FN Minimi being held.]] | |||
[[File:Igi2 minimi reloading 1.jpg|thumb|none|550px|The belt box about to be removed.]] | |||
[[File:Igi2 minimi reloading 2.jpg|thumb|none|550px|Reloading.]] | |||
[[File:Igi2 minimi world.jpg|thumb|none|550px|Jones drops his Minimi in favor a lighter Type 56-1 rifle.]] | |||
= | =Launchers= | ||
'''[[ | ==M203== | ||
The [[M203 grenade launcher]] is attached to the M16A2. Contrary to most the rest of the returning weapons from the first ''Project IGI'', in this game the M203 is reanimated to properly depict it as a single-shot, break-open weapon that must be reloaded after every shot, rather than some sort of shotgun pump attachment that launches grenades so long as the user has any on their person. | |||
[[File:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm]] | |||
[[File:Igi2 m203 reloading 1.jpg|thumb|none|550px|Ejecting a spent casing. Here we can see that the M16's fire selector is on safe.]] | |||
[[File:Igi2 m203 reloading 2.jpg|thumb|none|550px|Inserting a fresh grenade.]] | |||
[[File:Igi2 m16 m203 world.jpg|thumb|none|550px|Third-person view of the M16A2/M203 combo.]] | |||
==LAW 80== | |||
The [[LAW 80]] is only available in multiplayer. | |||
[[File:Law94mm.jpg|thumb|none|450px|LAW 80 - 94mm]] | |||
[[File:IGI2Law80.jpg|thumb|none|550px|The launcher being held.]] | |||
[[File:IGI2-LAW80-thirdperson.jpg|thumb|none|550px|A LAW 80 on the ground.]] | |||
==RPG-7== | |||
The [[RPG-7]] is available in the game with a PGO-7 scope. It is first seen in the mission "Ambush", where David Jones takes one from a Russian convoy to destroy an APC. The RPG is also used by Libyan special forces and Chinese guards. | |||
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7]] | |||
[[File:Igi2 rpg7 holding.jpg|thumb|none|550px|First-person view of the RPG-7.]] | |||
[[File:Igi2 rpg7 aim.jpg|thumb|none|550px|Scoped view.]] | |||
[[File:Igi2 rpg7 reloading 1.jpg|thumb|none|550px|The RPG about to be reloaded.]] | |||
[[File:Igi2 rpg7 reloading 2.jpg|thumb|none|550px|Inserting a rocket.]] | |||
[[File:Igi2 rpg7 world.jpg|thumb|none|550px|Third person-view.]] | |||
[[File:IGI2-RPG7-Empty-Third.jpg|thumb|none|550px|Empty RPG-7s in IGI 2 appropriately lack the rocket model in third person, unlike in multiple other video games.]] | |||
= | =Grenades & Explosives = | ||
' | ==C4== | ||
C4 explosives are used during certain objectives of the game. | |||
[[File:IGI2-C4-Timer.jpg|thumb|none|550px|Holding the C4's timer in first person. This can only be seen in multiplayer, since in singleplayer the C4 arming process is seen from a third-person view.]] | |||
[[File:IGI2-C4-Placing.jpg|thumb|none|550px|A C4 pack about to be placed.]] | |||
[[File:Igi2 c4.jpg|thumb|none|550px|Deployed C4 in singleplayer.]] | |||
'''[[ | ==L2A2 Hand Grenade== | ||
The main type of grenade in the game is the [[M26 hand grenade#L2A2 Hand Grenade|L2A2 hand grenade]], the British version of the American M26 hand grenade. | |||
[[File:L2A2.jpg|thumb|none|150px|L2A2 HE fragmentation grenade]] | |||
[[File:Igi2 l2a2 holding.jpg|thumb|none|550px|An L2A2 hand grenade being held.]] | |||
[[File:Igi2 l2a2 attack.jpg|thumb|none|550px|Pulling the pin.]] | |||
[[File:Igi2 l2a2 world.jpg|thumb|none|551px|View of an L2A2 grenade through binoculars.]] | |||
==M18 Smoke Grenade== | |||
The [[M18 smoke grenade]] is only available in multiplayer. | |||
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]] | |||
[[File:IGI2 M18.jpg|thumb|none|550px|An M18 smoke grenade in multiplayer.]] | |||
[[File:IGI2 M18 Close.jpg|thumb|none|550px|Looking at an M18 smoke grenade with binoculars.]] | |||
==Proximity Mine== | |||
Proximity mines are available for use in the game | |||
[[File:Igi2 proximitymine 1.jpg|thumb|none|550px|Holding a proximity mine.]] | |||
[[File:Igi2 proximity mine 2.jpg|thumb|none|550px|Two proximity mines placed on a military truck.]] | |||
==Stun Grenade== | |||
Stun grenades (referred to as Flashbangs in-game) are used by Russian, Libyan and Chinese special forces in singleplayer, but are only available to the player in multiplayer. | |||
[[File:IGI2 Flashbang.jpg|thumb|none|550px|A stun grenade in multiplayer.]] | |||
[[File:IGI2 Flashbang Close.jpg|thumb|none|550px|Looking at a stun grenade through binoculars. Note the inscription "Sound and Flash with Teargas CN. STD = 9.83".]] | |||
=See Also= | |||
*''[[Project IGI: I'm Going In]]'' | |||
*''[[IGI: Origins]]'' | |||
[[Category:Video Game]] | |||
[[Category:Covert-ops]] | |||
[[Category:First-Person Shooter]] |
Latest revision as of 22:48, 26 November 2023
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The following weapons appear in the video game IGI 2: Covert Strike:
Handguns
Colt Anaconda
The Colt Anaconda is only available in multiplayer. It is referred to as "Magnum", which is contradicted by the buying menu stating that it is chambered in .45 Long Colt.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears in the game, referred to as "D-Eagle", and used by Zaleb Said and his guards in the Libyan missions. It is one of the most powerful handguns in the game.
Glock 17
The Glock 17 is the starting pistol in the Russian levels and comes with a suppressor; it is referred to as the "G-17 SD". It provides accurate but weak firepower.
Heckler & Koch Mk 23 Mod 0
The Heckler & Koch Mk 23 Mod 0 is referred in-game to as the "Socom" and comes with a suppressor and a usable LAM unit. It provides suppressed but effective shots; it is used by David in the Libyan mission, and Anya holds one in the last cutscene of the game. In multiplayer, it is erroneously stated to be chambered in 9x19mm Parabellum.
Makarov PM
The Makarov PM is used by Russian guards, and also by Russian and Chinese scientists as a backup weapon. Despite firing the 9x18mm round, it is attributed with a higher damage than the Glock 17. Wu Xing uses a Makarov PM (presumably standing in for the Type 59 Chinese copy) in the intro cuscene of the "Secret Weapons Lab" mission, where it uses the Desert Eagle's firing sound, likely due to the more dramatic sound of the Desert Eagle.
Submachine Guns
Heckler & Koch MP5A3
The player starts the game with the Heckler & Koch MP5A3. It incorrectly offers a 3-round burst option, which would be the case for other variants like the MP5A5.
Heckler & Koch SMG II
The Heckler & Koch SMG II, a canceled MP5 program, is available in the game with its integrated suppressor. It is David Jones' secondary weapon in the missions set in China.
IMI Uzi
The IMI Uzi is used by Libyan guards. Dual-wielded Uzis can only be found in multiplayer.
Ingram MAC-10
The Ingram MAC-10 is used by Russian guards. In multiplayer, the buying menu states that it is chambered in .45 ACP, which contradicts the 32-round magazine used in-game.
Type 64
The integrally suppressed Type 64 SMG is used by Chinese special forces.
Assault Rifles
Colt M16A2
The Colt M16A2 is a starting weapon in the Russian missions, equipped with an M203 grenade launcher. It is used by the IGI special forces in the last cutscene of the game. It incorrectly fires in fully-automatic mode (like an M16A3) instead of three-round burst.
Heckler & Koch G11 K2
The Heckler & Koch G11 K2 is used by General Wu Xing in the "Secret Weapons Lab" mission, and is available to the player afterwards. It only fires in fast 3-round bursts, and it offers a scoped view.
Heckler & Koch G36E
The Heckler & Koch G36E is only used by David in the Libyan missions. It incorrectly offers a 3-round burst option; the optional burst setting on real G36 variants is 2-round burst, nevermind the fact that the in-game weapon is modeled with an S-E-F trigger group, which lacks the burst function.
Steyr AUG A1
The Steyr AUG A1 is available at the start of the Chinese missions.
Type 56-1
The Type 56-1 appears; like the Zastava M70B1 from the first game, it is wrongly referred to as an AK-47. It is used by Russian and Chinese guards and Libyan special forces. In multiplayer, it is incorrectly listed as being chambered in 5.45x39mm.
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 appears under the US nomenclature "M1014" (even though US forces don't even appear in the game), and is used by Libyan and Chinese special forces.
Franchi SPAS-12
The Franchi SPAS-12 is used by Russian special forces.
Pancor Jackhammer
The Pancor Jackhammer returns from the previous game, its appearance again being incorrect since the real Jackhammer never entered production. It can be found in the Libyan missions, and is also used by Priboi and Zaleb. Once again it has an erroneous cylinder capacity of 12 rounds instead of 10.
Sniper Rifles
Barrett M82A1
The Barrett M82A1 is used by Chinese special forces. A version with a thermal vision scope is also available as the "M82A1-T" in "The Ancient Temple" mission.
Heckler & Koch PSG-1
The Heckler & Koch PSG-1 is used by Libyan forces. A suppressed version is also available in singleplayer as the "PSG-1SD".
Hybrid SVD Dragunov / PSL
Like in the first game, the "SVD Dragunov" (as referred to in the text when picking up the weapon) is a hybrid of the SVD Dragunov and the Romanian PSL Sniper Rifle.
Machine Guns
Browning M2HB
The Browning M2HB is available mounted on various platforms.
FN Minimi
The FN Minimi is used by Chinese guards, and can also be found in Libyan missions. Like in the previous game, it is simply reloaded by changing the belt box without actually inserting the belt into the feed tray.
Launchers
M203
The M203 grenade launcher is attached to the M16A2. Contrary to most the rest of the returning weapons from the first Project IGI, in this game the M203 is reanimated to properly depict it as a single-shot, break-open weapon that must be reloaded after every shot, rather than some sort of shotgun pump attachment that launches grenades so long as the user has any on their person.
LAW 80
The LAW 80 is only available in multiplayer.
RPG-7
The RPG-7 is available in the game with a PGO-7 scope. It is first seen in the mission "Ambush", where David Jones takes one from a Russian convoy to destroy an APC. The RPG is also used by Libyan special forces and Chinese guards.
Grenades & Explosives
C4
C4 explosives are used during certain objectives of the game.
L2A2 Hand Grenade
The main type of grenade in the game is the L2A2 hand grenade, the British version of the American M26 hand grenade.
M18 Smoke Grenade
The M18 smoke grenade is only available in multiplayer.
Proximity Mine
Proximity mines are available for use in the game
Stun Grenade
Stun grenades (referred to as Flashbangs in-game) are used by Russian, Libyan and Chinese special forces in singleplayer, but are only available to the player in multiplayer.