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Talk:Battlefield 4: Difference between revisions

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= Attachments =
== Optics ==
=== Aimpoint 3XMag ===
The Aimpoint 3XMag magnifier appears as the "Magnifier". It can be equipped alongside all of the unmagnified optical attachments, and the player can toggle the magnifier on and off at will. It is not available to weapons under the "PDW" category.
=== AN/PAS-13D V1 ===
The AN/PAS-13D V1 thermal scope returns from BF3 as the "IRNV". Unlike in BF3, there is only one version of the AN/PAS-13D; it has 1x magnification and a reticle that is universal for all weapons it can be equipped on. It also now boasts an integrated range finder.
=== ATN ThOR-320 ===
The ATN ThOR-320 thermal scope appears as the "FLIR" and is only unlockable by opening battlepacks. This sight differs from the existing AN/PAS-13D V1 sight through its use of black & white (cold & hot, respectively) imaging versus the latter's green & yellow imaging, as well as its 2x magnification. It has an integrated range finder.
=== JH-406/Yagnob HD 106 ===
A reflex sight based on either the Chinese JH-406 or Russian Yagnob HD 106 appears as the "Coyote" and acts as the Chinese counterpart to the RX01 and the EKP-8-18.
=== Delta Titanium 3-24x56 ===
The Delta Titanium 3-24x56 appears as the "Hunter". It is exclusive to sniper rifles, and is only unlocked through battlepacks.
=== BelOMO PK-AS-W ===
The BelOMO PK-AS-W returns from BF3 as the "PKA-S", once again being erroneously treated as a holographic sight. Early release builds of BF4 showed the PK-AS reticle as a red dot with a red outer ring much like in BF3, but this was corrected post-launch to use a black outer ring.
=== BelOMO PK-AW ===
The BelOMO PK-AW returns from BF3 once again as the "PK-A", once again incorrectly depicted as a magnified optic and counterpart to the M145 and the SIGTAC CP1. While BF3 used an incorrect chevron reticle, BF4 takes it to the next level by replacing the chevron with a segmented EOTech-esque reticle bordered with black lines in various vertical and horizontal arrangements; the PK-A should be using a simple dot reticle.
=== ELCAN M145 MGO ===
The ELCAN M145 MGO appears as the "M145". The M145 is once depicted with the M4 ballistic reticle instead of the more common M240/249 reticle.
=== EOTech 552 ===
The EOTech 552 appears as the "HOLO", as the counterpart to the PK-AS-W and the Truglo Tru-Brite. Interestingly, the EOTech 552 uses a drop-compensating reticle.
The EOTech 552 model appears to be an updated version of the one seen in [[Medal of Honor (2010)|2010's Medal of Honor]].
=== Ghost Ring Sights ===
Ghost Ring Sights appear as an attachment for handguns and the Serbu Super Shorty.
=== JGBG M7 ===
The JGBG M7 appears as the "JGM-4" and acts as the Chinese counterpart to the TA31 ACOG and the PSO-1.
=== Kobra EKP-8-18 ===
The Kobra EKP-8-18 returns from BF3 as the "Kobra", once again as a counterpart to the RX01 and the Coyote sights.
=== Leupold Deltapoint ===
The Leupold Deltapoint appears as the "Delta" and is exclusive to handguns and the Serbu Super Shorty. In early release builds of the game, the Deltapoint used a triangle reticle; this has since been replaced with a simple red dot.
=== NPZ/Izhmash PSO-1 ===
The PSO-1 returns from BF3, once agian depicted with a Weaver/Picatinny rail mounting bracket the likes of the game's PK-A sight. The PSO-1 acts as a counterpart to the TA31 ACOG and the JGBG M7.
The chopped PSO-1-based optics mount for AK-type rifles also returns; it appears when optics are equipped on the AEK-971, AN-94, AS Val, RPK, M59/66, and Saiga-12K.
=== PKS-07 ===
The PKS-07 returns from BF3, with a similarly inaccurate model. The PKS-07 appears as the default scope for the JNG-90 and SV-98.
=== SIGTAC CP1 Prismatic ===
The SIGTAC CP1 Prismatic appears as the "PRISMA", and acts as the Chinese counterpart to the M145 and the PK-AW.
=== Surefire Rapid Transition Sights ===
The Surefire RTS appear as the "Canted Ironsights". The Surefire RTS model was ported from Medal of Honor: Warfighter. Canted iron sights can be equipped alongside any optical attachment. Unlike the Aimpoint 3XMag, players are able to transition from optics to the canted sights without having to stop aiming down sights; the canted sights are also usable on weapons under the "PDW" category.
Before a patch, players were able to equip the Surefire RTS on weapons with iron sights equipped. On certain weapons like the FAMAS Valorisé, it would result in the sight picture of the iron sights being completely blocked by the mount for the canted iron sights. After the patch, players must equip an optical attachment to equip the canted sights.
=== Trijicon RMR ===
The Trijicon RMR appears as the "Mini" and is exclusive to handguns and the Serbu Super Shorty.
=== Trijicon RX01 ===
The Trijicon RX01 appears as the "Reflex" and acts as a counterpart to the Kobra and Coyote sights.
=== Trijicon ACOG ===
==== Trijicon ACOG TA31 ====
The Trijicon ACOG TA31 appears as the "ACOG". It acts as a counterpart to the PSO-1 and JGBG M7.
==== Trijicon ACOG TA648-308 ====
The Trijicon ACOG TA648-308 appears as the "CL6X". The TA648 model is a modified version of the TA648 in Medal of Honor: Warfighter. It rather bizarrely acts as the default scope for the Chinese sniper rifles.
=== Truglo Tru-Brite ===
The Truglo Tru-Brite appears as the "HD-33", erroneously treated as a holographic sight; likewise, it rather bizarrely acts as the Chinese counterpart to the EOTech 552 and PK-AS-W.
=== Troy Battle Sights ===
The Troy Battle Sights appear as the default iron sights for multiple weapons with multiple variations.
*Troy Battle Sights with the "HK-style" front post appear as the default sights for the CZ-805, CS/LR3, M40A5, JNG-90, L115A3, GOL Sniper Magnum, CS5, RFB Hunter.
*Troy Battle Sights with the M4/M16 profile front post appear as the default sight for the SRSS Bulldog, CS/LR4, Steyr Elite, DT SRS, M98B, FD338, ACR, SR-25.
*Troy Battle Sights with only the rear sight appear as the default sight for the IWI X95.
=== US Optics SN-8 1-8x ===
The US Optics SN-8 1-8x appears as the "Rifle Scope". The model as been ported from Medal of Honor: Warfighter, and is identical to Warfighter's model except for some extra details baked into the normal map such as the blue stripe near the rear end of the scope. It is the default scope for the western sniper rifles.
Numerous attempts have been made in what appears to be a shoddy attempt at mocking up the optic to look like the VisionKing VS1.5-5x30QZ riflescope. For starters, every reference to the asset within the game engine refers to it as the "Visionking", which is the name of the manufacturers of the aforementioned optic. The blue stripe towards the rear end of the scope is likely attempting to replicate the [https://sc02.alicdn.com/kf/HTB1t.39FpXXXXajbpXXq6xXFXXXe/200573057/HTB1t.39FpXXXXajbpXXq6xXFXXXe.jpg_.webp manufacturer's logo] found on the real deal; likewise, the same case is applicable for [https://sc02.alicdn.com/kf/HTB1Q6gRFXXXXXXAcVXXq6xXFXXXl/200573057/HTB1Q6gRFXXXXXXAcVXXq6xXFXXXl.jpg the markings on the scope adjustment knobs]. Finally, the textures refer to the optic as the "Visionzone 1.5-5x". Almost every informative source on Battlefield 4 has misidentified the optic as the VisionKing VS1.5-5x30QZ at some point, including IMFDB.
=== Schmidt & Bender/Premier Reticles 3-12x50 USMC M8541 ===
The Schmidt & Bender/Premier Reticles 3-12x50 USMC M8541 appears in game as the "Ballistic Scope". It is unlocked through battlepacks, and is exclusive to the sniper rifles and the Marlin Model 1894.
== Foregrips ==
=== Command Arms FVG5 ===
The CAA FVG5 appears as the "Folding Grip". The grip is statically identical to the Magpul AFG. It can only be unlocked through battlepacks.
=== FAB Defense REG ===
The FAB Defense REG appears as the "Ergo Grip".
The effects of the Ergo Grip (and by extension, the Vertical Grip) attachment are automatically applied to the "DAO-12" shotgun and the SR-2M submachine gun.
=== FAB Defense MIKI ===
The FAB Defense MIKI appears as the "Potato Grip". It is modified and has the flashlight mounting section removed (though the rear open hole is still present). The grip statistically identical to the KAC-esque Stubby Grip. It can only be unlocked through battlepacks.
=== Magpul AFG ===
The Magpul AFG appears as the "Angled Grip".
=== KAC Forward Pistol Grip ===
What appears to be a stubbier version of the KAC Forward Pistol Grip appears as the "Stubby Grip".
=== Tango Down Vertical Foregrip ===
The Tango Down Vertical Foregrip appears as the "Vertical Grip". The grip is statistically identical to the FAB Defense REG. It can only be unlocked through battlepacks.
The grip is also permanently attached to the MGL Mk 1S grenade launcher.
== Bipod ==
=== Harris Bipod ===
The Harris Bipod returns from BF3 as the universal bipod model for most primary weapons.
Some weapons, such as the FAMAS Valorisé, Steyr Elite, and most machine guns have their own unique bipod models
== Laser Sights & Flashlights ==
=== AN/PEQ-2 ITPIAL ===
The AN/PEQ-2 appears as the "Laser Sight" for the majority of primary weapons. It functions as a generic visible laser emitter, contrary to the real PEQ-2 which does not have a visible laser output.
=== AN/PEQ-11 ===
An AN/PEQ-11 with a fictional rear display appears as the "Range Finder". It is exclusive to the sniper rifles.
=== AN/PEQ-14 ILWLP ===
The AN/PEQ-14 appears as the "Green Laser Sight" for the majority of primary weapons.
=== AN/PEQ-15 ATPIAL ===
The AN/PEQ-15 appears as the "Laser/Light Combo" for the majority of primary weapons.
=== Generic Tubular Laser Sight ===
A generic tubular micro laser sight appears as the "Laser Sight" and "Green Laser Sight" for handguns.
=== Surefire X300 ===
The Surefire X300 flashlight erroneously appears as the "Tri-Beam Laser" attachment for pistols.
=== SureFire X400 ===
The SureFire X400 Ultra WeaponLight appears as the "Laser/Light Combo" for the handguns.
=== PentagonLight MS3R-X-SR ===
The PentagonLight MS3R-X-SR weaponlight is featured as the "Flash Light" and appears to reuse the same model from ''[[Battlefield 3]]'' and ''[[Medal of Honor (2010)|Medal of Honor]]''. Available to every primary weapon.
=== Tactical Light ===
Make/model unknown. Available to every primary weapon. Battlepack unlock only. Differs from the traditional flashlight in its operation; the Tactical Light only turns on when the player aims down sights.
= Discussion =
== Leaks ==
== Leaks ==


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:Saved for later because it's really long, but thanks for sharing :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 20 November 2013 (EST)
:Saved for later because it's really long, but thanks for sharing :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 20 November 2013 (EST)
::MAR89TUM made two more videos, one for China Rising and another for Second Assault.
::China Rising: http://www.youtube.com/watch?v=SyygTCsJ9T8
::Second Assault: http://www.youtube.com/watch?v=0KCT7bslmZI
::[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 8:43, 19 February 2014 (EST)
:::Now he has a Naval Strike video... I can't unsee that SR-2 animation fail...
:::https://www.youtube.com/watch?v=b0twxGCNfHk
:::[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 6:55, 20 April 2014 (EST)
::::He made a Dragon's Teeth one already.
::::https://www.youtube.com/watch?v=y52nHieZrAc
::::[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 11:23, 20 July 2014 (EST)


== FN F2000 ==
== FN F2000 ==
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Far Cry 2 and 3 got it right with the 'AR16' and FAMAS respectively, and I know 007 Nightfire on the Gamecube had plenty of burst weapons capable that could be single shot if you tapped the trigger gently. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:34, 1 December 2013 (EST)
Far Cry 2 and 3 got it right with the 'AR16' and FAMAS respectively, and I know 007 Nightfire on the Gamecube had plenty of burst weapons capable that could be single shot if you tapped the trigger gently. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:34, 1 December 2013 (EST)
''Resident Evil 5'' has the burst-fire Raffica, which will fire up to three rounds; the "Triple Shot" in ''Resident Evil 6'' does the same. ''Halo'' and the BR-55 series rifles have always gotten this right. I seem to recall ''Call of Duty'' also getting this right. --[[User:Godzillafan93|That's the Way It's Done]] ([[User talk:Godzillafan93|talk]]) 17:15, 26 January 2015 (EST)


== Missing Second Assault weapons ==
== Missing Second Assault weapons ==
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::But alternating makes the reload slower. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:06, 30 December 2013 (EST)
::But alternating makes the reload slower. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:06, 30 December 2013 (EST)
:::It could be something to do with how the reload animations work, as in if it is just a cycle that can be aborted at any point this may be simpler than having to do a specific number of shells in one tube and then the same in the other. This does however lead to the bizarre situation where the guy is opening and closing the loading port covers for every shell, as opposed to just once per tube. Regardless, it is actually really difficult to reload a UTS-15 with a partial magazine (I would imagine near impossible with gloves like the player model is wearing), so any kind of speedy reload is inaccurate. The thing with the UTS-15 tubes is that they only really hold six, with the seventh being placed behind the loading door, which when closed allows the follower/shells to advance into the loading port in effect making the tube longer that it is. This means that when you open the door to top up a partial tube, you would be presented with the front half of the rear round and the back half of the second. You would first need to push the second round forward until it was latched in the tube, and then wiggle the rear round to get it out of the rear of the loading port to the point where you could then put it into the tube, and then you can load as normal. As you would need to do this for both tubes, you are looking at a total of somewhere between 5 and 10 seconds of fiddling time without even loading any new rounds. To me it would seem like the easier way would be to just open the top cover and load both tubes direct without fannying about with the loading door covers or the bizarre follower arrangement, but as I haven't handled one of these myself and can find no mention online of people doing it this way, perhaps there is a reason this wouldn't work (aside from wearing out the detent on the top cover making it pop open even more regularly than it already does). To me this gun falls into the same category of the SPAS-12, in that it looks great in games and films/TV, but it is actually a total POS in real life. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 30 December 2013 (EST)
:::It could be something to do with how the reload animations work, as in if it is just a cycle that can be aborted at any point this may be simpler than having to do a specific number of shells in one tube and then the same in the other. This does however lead to the bizarre situation where the guy is opening and closing the loading port covers for every shell, as opposed to just once per tube. Regardless, it is actually really difficult to reload a UTS-15 with a partial magazine (I would imagine near impossible with gloves like the player model is wearing), so any kind of speedy reload is inaccurate. The thing with the UTS-15 tubes is that they only really hold six, with the seventh being placed behind the loading door, which when closed allows the follower/shells to advance into the loading port in effect making the tube longer that it is. This means that when you open the door to top up a partial tube, you would be presented with the front half of the rear round and the back half of the second. You would first need to push the second round forward until it was latched in the tube, and then wiggle the rear round to get it out of the rear of the loading port to the point where you could then put it into the tube, and then you can load as normal. As you would need to do this for both tubes, you are looking at a total of somewhere between 5 and 10 seconds of fiddling time without even loading any new rounds. To me it would seem like the easier way would be to just open the top cover and load both tubes direct without fannying about with the loading door covers or the bizarre follower arrangement, but as I haven't handled one of these myself and can find no mention online of people doing it this way, perhaps there is a reason this wouldn't work (aside from wearing out the detent on the top cover making it pop open even more regularly than it already does). To me this gun falls into the same category of the SPAS-12, in that it looks great in games and films/TV, but it is actually a total POS in real life. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 30 December 2013 (EST)
::::So I've noticed that, rather alarmingly, the chamber loading animation has the shell inserted ''backwards.'' [[File:BF4 UTSreload.jpg|thumb|none|600px]] --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:56, 20 April 2016 (EDT)
:::::Dafuq... Nice catch btw, but why not add the info to the page itself? I took care of it anyway. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:12, 26 July 2016 (EDT)


== Major Updates to LMG Section ==
== Major Updates to LMG Section ==
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Finished updating LMG section and will bring other sections to this standard in the near future. Also plan on updating customization screenshots (will take longer for this). Major changes in LMG section:
Finished updating LMG section and will bring other sections to this standard in the near future. Also plan on updating customization screenshots (will take longer for this). Major changes in LMG section:


1. Added intro section with in-game characteristics of LMGs
*Added intro section with in-game characteristics of LMGs
2. Mk 46 changed to M249 with explanation
*Mk 46 changed to M249 with explanation
3. RPK-74M changed to RPK with explanation
*RPK-74M changed to RPK with explanation
4. Brief background info on all weapons
*Brief background info on all weapons
5. Noted minor errors for some weapons (like +1 on the open bolt Ultimax)
*Noted minor errors for some weapons (like +1 on the open bolt Ultimax)
*Removed all comments related to pre-release, such as "the dogtag appears in Battlelog"
 
The M249 has it's carry handle in gameplay, though it seems to have been missing the pre-release screen shots.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:41, 6 January 2014 (EST)
*Fixed, thanks. I think it's just the third person model that is missing the handle.
 
== Benelli M3 ==
 
The promo image for Player appreciation month seems to have a tactical M3.
Link http://gyazo.com/b649794667495511898e614c2b1f3b75.png
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:22, 6 February 2014 (EST)
 
:Yep, but that's an older promo image they just apparently wanted to use. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 04:18, 7 February 2014 (EST)
 
::It's an airsoft M3 (it's pretty much the most common airsoft shotgun), like the other "real" guns are, and it's been used in quite a few different places, including in-game somewhere in the Premium menu. I think it's worth noting, as we noted Recker's G17 on the cover. Also, the G18 in-game is actually a 17 with the selector pasted on to it, you can tell because sometimes you can see through between the slide and switch, and because the cocking serrations don't stop around the switch. Also, as a 17, it's the campaign pistol prop, being used every time there's a pistol except Dunn's REX in the first mission and M9s used by the US scouts that you encounter later. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:33, 7 February 2014 (EST)
 
== Second Assault Release Date & Naval Strike Weapons ==
 
Given that Second Assault will finally be coming February 18th the addition of the Second Assault Weapons will be added these include:
 
* F2000
* AS VAL
* M60-E4
* GOL Magnum
* DAO-12 (Armsel Striker)
* Mk.19 GMG (mounted on the returning DPV vehicle in replacement of the M2 .50 CAL)
 
Additionally EA and DICE have mentioned Naval Strike being released in late March. It also states an additional 5 new weapons, 2 new gadgets, an "amphibious attack hovercraft" and 4 new maps Lost Islands, Nansha Strike, Wave Breaker and Operator Mortar.
Two of the gadgets stated for Naval Strike include a new grenade launcher attachment for the Assault called the 3GL (which leads many theories on it being the Metal Storm 3GL semi-auto grenade launcher) and a anti-helicopter projectile type mine used by the Engineer Kit.
 
In a side note I'm also excited for the return for "Carrier Assault" which is DICE's re-imagined version of Battlefield 2142 Titan Mode. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:35, 13 February 2014 (EST)
 
== Potential Scar-H goof? ==
I don't have the image to show it and I don't know much about the AAC 51T MITER, but I don't think a comp can be attached to the MITER. I noticed that the other day when I was customizing my Scar-H in the game. Can anyone can anyone confirm?
[[User:DarksamuraiX1999|DarksamuraiX1999]] ([[User talk:DarksamuraiX1999|talk]]) 2040, 17 February 2014 (PST)
 
== Naval Strike ==
[http://blogscdn.battlefield.com/wp-content/uploads/2014/02/Battlefield-4-Naval-Strike-Hovercraft_WM1.png ARX-160 confirmed] as Naval Strike's AR. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 28 February 2014 (EST)
 
Dat posture. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:52, 1 March 2014 (EST)
 
:Yeah, why is the character gripping the magazine and the foregrip instead of the rear pistol grip and the foregrip? Weird. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 01:35, 1 March 2014 (EST)
 
Added it in. [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 01:00, 1 March 2014 (EST)
 
The entirety of the NS content was added yesterday, guns, assignments, camos, etc. The ARX-160 appears as the "AR160", the PDW is the SR-2M as the "SR-2" (likely an oversight rather than intentionally different), the MG is the Shrike AAR as the "AWS", I nor any of the community on the forums could nail down the sniper rifle, which is a semi auto .338 called the "SR338" (not helpful), and finally the Rhino revolver appears as the "SW40" as the fifth weapon. Also, in the patch along with loads of balance changes and fixes, the ones relevant to this page are that the L85's rate of fire was reduced from 800 to 750 and burst mode was removed, and the QSZ-92 now correctly holds 20+1. [http://www.youtube.com/watch?v=I5-8Mnq_nNw NS stuff video.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:00, 5 March 2014 (EST)
 
the SR338 appears to be this http://www.onlylongrange.com/badnews.asp --[[User:Anarchy66660|Anarchy66660]] ([[User talk:Anarchy66660|talk]]) 19:07, 5 March 2014 (EST)
 
:That was suggested, and it's definitely close, but it doesn't quite look right to me. Then again we're just going by the outline picture at the moment. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:34, 5 March 2014 (EST)
 
::I think it is supposedly an F&D Defense FD338. It is hard to confirm from just the outline, but looks like it could be a match to me.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:53, 5 March 2014 (EST)
 
:::That's definitely it, nice find! The "SR338" name even makes sense now. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:04, 6 March 2014 (EST)
 
== New pics ==
 
So I just added a whole bunch of screenhots for guns in this section that didn't have any in-game shots, they are all in 1080p, enjoy, maybe, up to you guys/gals.
[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:57, 11 March 2014 (EDT)
 
I'm also trying to unlock all of the Naval Strike weapons so i can add them to this page, you can help by friending me on battlelog and joining me on a near empty server so we can get those assignments done. My in-game name is Bob_Juan_Santos. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 06:01, 11 March 2014 (EDT)
 
:Personally I wouldn't mind if all the screenshots were updated to this configuration. The load out/first person/sights in high resolution is a nice way to go. Good work on the page man! --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:31, 11 March 2014 (EDT)
 
::I agree, it's a good setup and it looks great. I would love to help with screenshots, but I'm not even on next-gen yet, let alone PC. Some good shots of trademarks would be nice, I know the FN guns all have proper trades, and the HK guns do not (KH G36C, PO45C, etc), however the MP7 actually does have real trades. Also, you usually only see the left side of guns in the class selection and in first person, a bunch of guns don't have proper trades on the left, but do on the right side, like the P226, which has the correct SIG Arms trades on the right front of the frame. A lot of the DLC maps have strange default angles in the class selection, so if you went there we could see them from the right. Another thing worth noting is that while the U-100, which is in reality open bolt, uses the closed bolt mag system with +1, the model actually is open bolt if you look on the right side, and the reload animation implies it is as well, with the firm, loud pull back, but a softer, quieter push forward, as if there's no return spring for the charging handle and the player is simply pushing only the handle forward. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:02, 11 March 2014 (EDT)
 
::: Yeah, love to take shot of guns on the other sides, except the game won't let you rotate that far, kinda sucks, and i'm kind too lazy to extra shots with the soldier holding it in loadout menu, which will rotate all the way to the other side. maybe when i get more sleep. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 18:52, 11 March 2014 (EDT)
 
::::What I was saying was that they ''are'' rotated around to the other side on most DLC maps. The view is from the right, or in some cases, the front-ish. Also, you can zoom in on the models instead of just rotating them, I'm not sure of the button on PC, but for console it's clicking the right stick. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:51, 11 March 2014 (EDT)
 
:::::You mean you have to be loaded on certain maps to do it? Huh, i've been doing them all in the training map. I'll check it out.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 20:17, 11 March 2014 (EDT)
 
== Almost there ==
So, I got a whole lots of pictures on the page but there are still weapons missing, since my knowledge with guns aren't that great as other people on this site, I was wondering if I could get some help. There are weapons in the game that I have no idea what their names are. They are the following:
:Chinese MG on their buggy and tank
:Chinese IFV main gun
:Chinese Attack chopper's nose cannon
:The weapon on the Chinese stationary and mobile AA
:Cannon on the Russian mobile/stationary AA
:The MG on the Russian T-90 tank, I don't think it's a KORD, but I could be wrong
:The stationary rocket launchers for all 3 factions
:Weapons on the AC-130
I just need someone to make an entry (perferably with a real life picture) about these weapons so I can add in the in-game pics later, or, if you don't have the game but can ID the weapons, i can upload the in-game pics somewhere so you can ID them base on those. Your choice. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 15:17, 16 March 2014 (EDT)
 
:The MG on the Chinese buggy is a QJZ-89, it actually says the name right on the gun. The rest I'm checking the BF Wiki for, it should be noted that they're very good about getting their weapons right, so these should be correct. The Coax HMG on the Type-99 MBT is also a QJZ-89, but the turret on top is fitted with a Type-85 HMG. Not sure what the Chinese IFV cannon is, nor the Helo nose gun, though the latter is listed as 23mm. The Chinese MAA has four Type-87 25mm cannons, while the Base AA has a single seven-barreled 30mm gun with a rate of fire of 5800 RPM, I don't think Wikipedia even has a name for it IIRC, Chinese weapons can be very hard to find into on. Both Russian AAs (same turret) have a pair of 2A38M 30mm cannons. I'm pretty sure both the turret and Coax HMG on the T90 are Kords, but I could be wrong. The stationary launchers are the American M220 launcher (BGM-71 TOW is the missile, not the launcher), Russian 9K123 missile system (9M133 Kornet is just the missile), and Chinese HJ-8 missile system. It should be noted that in the Chinese IFV is equipped with missiles as secondary, an HJ-8 missile is added to each side of the turret, but the missiles are just mounted on rails, no tubes. The AC-130's weapons are the GAU-12/U, L/60, and M102, one of each. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:20, 16 March 2014 (EDT)
 
::Thanks dude, i'll get to work later. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 16:30, 16 March 2014 (EDT)
 
:::Honestly, I haven't played the game yet, however judging by the description of the stationary CIWS system for the Chinese forces, could it be a Type 730, or it's more modern and (just merely) well known mobile derivative, the [http://pvo.guns.ru/images/other/china/ld2000/p3.jpg LD-2000]? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 10:08, 17 March 2014 (EDT)
 
::::Oh right, it ''is'' named LD-2000 in-game and looks just like that, however because it's AI-controlled you never see the name in game, but I know it's somewhere on Battlelog. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:12, 17 March 2014 (EDT)
:::::Is it just me, or does that thing look suspiciously similar to the [[Media:Goalkeeper CIWS Type 22 Campbeltown.jpg|Goalkeeper CIWS]]?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:15, 17 March 2014 (EDT)
 
== To Do List ==
Ok, so as of right now the page is pretty much complete, with the exception of the Chinese attack chopper nose gun and the SR-2M. I still have to unlock the SR2-M, but once i get it the pic and entry will be added. If you guys have any request for pictures for the game, gimme a shout here. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:17, 23 March 2014 (EDT)
 
:the Chiappa Rhino, Gol Magnum, M60E4, and SR338 need to be added as well.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 07:17, 25 March 2014 (EDT)
:: oh right, those.... thanks for reminding me.... damn. Well, can't do rhino and SR338 until I unlock them, more than welcome to help me unlock those though. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 04:51, 26 March 2014 (EDT)
:::no, sorry, my disc doesn't work on my Xbox... And even if it did, I have none of the DLC on my game, so... Sorry.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:54, 26 March 2014 (EDT)
::OK, so the Rhino, m60, and GOL are in there, still missing are SR-2M and the FD338(SR338) because i don't have them unlocked, am i missing anything else? [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 02:08, 27 March 2014 (EDT)
::Sr-2m is in the article too now. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 04:15, 2 April 2014 (EDT)
::Sr338 has also been added.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:00, 8 April 2014 (EDT)
 
== Single Player ==
 
I understand that a lot of people play the multiplayer for this game. I am not a multiplayer person unless it is split-screen. But the Single-Player aspect of video games should not be ignored for this site. The campaign still has its fans. Just my two cents. - [[User:1morey]] April 6, 2014 7:20 PM (EST)
 
:Yes, there are still "dinosaurs" out there who appreciate good singleplayer games. But when it comes to this wiki, it's not much of a consideration. All something like that needs is a note on each entry saying "this weapon is only available in singleplayer" or "this weapon is only available in multiplayer" for each weapon of interest. Or did you have something else in mind? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:59, 7 April 2014 (EDT)
 
::That's about what I meant. Granted with a bit more detail. But yeah. - [[User:1morey]] April 7, 2014 9:17 AM (EST)
 
:::Some sreencaps outside of the training island would be nice, kinda like how the Rising Storm page has all the Marine weapons shown at the same place, which is no bueno.
::::what's wrong with the test range? It's the best place to show the guns in clear detail because it has bright lighting and light environment.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 23:34, 7 April 2014 (EDT)
::::also it's alot easier to load into than finding a server with a specific map.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 23:36, 7 April 2014 (EDT)
 
I'm one of those "dinosaurs" that Mazryonh is talking about who prefers SP, but I don't have the game (I refuse to play it because they cancelled MoH) nor any means to screencap from my PS3 even if I did. And besides, I don't play anything except RTS games on PC. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:07, 7 April 2014 (EDT)
 
:Don't worry, I didn't mean to use the term in a derogatory fashion. Anyone who looks over my user page and reads the list of video game pages I've created and/or significantly contributed to will see that I like single-player-centric games. Anyway, I would still move that it become "standard procedure" for video game pages to feature screenshots of firearms taken in a variety of different ingame locations/situations if at all possible. Having them all taken from one location and/or situation is very boring to look at on a wiki page here.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:31, 9 April 2014 (EDT)
 
All the guns in single player are available in multiplayer, and a good amount of the guns in multiplayer is available in the single player. is there any specific gun you want me to make an entry of? [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 23:31, 7 April 2014 (EDT)
 
A screenshot of each character with their main weapon would be nice, or some notable gun featuring moments in the campaign, like the REX handoff, Pac around the corner with his Glock 17 (it ''is'' a 17 in campaign), or the Marine that drags Recker inside holding an M9, stuff like that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:26, 8 April 2014 (EDT)
 
::I think i can get some of those request done but i'm just curious, what does this have to do with which guns are present in the game? since i can just take pics of those in the test range. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:38, 8 April 2014 (EDT)
 
For the purposes of this site, all we need are guns, it doesn't really matter if in multi or single player, or which stage, unless it's something exclusive to one or another. Bob Juan, you've done a great job, and we really appreciate it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 00:55, 8 April 2014 (EDT)
::no problem. just wanna make this page as complete as possible, still got a few guns left to be put in there. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:58, 8 April 2014 (EDT)
 
== To do list part 2 ==
 
Just an update on what else needs to be done, here is a list of stuff that needs entries.
:Chinese IFV main cannon on the turret.
:Chinese attack chopper nose cannon.
:Guns that are attached to jets
:The main gun that is used on the US attack boat (possible a bushmaster m242) and the Rus/Chinese attack boat.
:Any future DLC weapons.
Help out with these if you can.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:01, 8 April 2014 (EDT)
 
== Chiappa Rhino ==
 
The fact that there is no animation for the hammer traveling back on the Rhino in-game is not incorrect. The real Rhino has an internal hammer. The exposed hammer is actually just a lever to activate single action and it snaps back into place after it is thumbed back. The outer "hammer" does not move when firing therefore BF4 depicts the operation correctly. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 16:51, 22 April 2014 (EDT)
:You learn something new everyday! I assumed it was missing because the gun lacks the delay the other two revolvers have, and thus couldn't have one, thanks for the info!. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:54, 22 April 2014 (EDT)
::No problem, always happy to share some knowledge! --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 23:19, 22 April 2014 (EDT)
:::Oooh, didn't know that. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 14:06, 23 April 2014 (EDT)
 
== Refreshing the page ==
 
Hey, so I'm kinda bored right now and I was thinking of redoing most of the pics on this page in glorious 1080p resolution. I'll be keeping what the picture is intending to show such as reloading or pulling out the weapon, but it's all gonna be set in the test range and the weapons are gonna be the stock weapons. If anyone has suggestions/objections, please let me know. Thank guys/gals. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 01:19, 27 April 2014 (EDT)
: done [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 23:10, 29 April 2014 (EDT)
 
== News/Rumors about Dragon's Teeth  ==
 
So here's an article about the upcoming expansion:
:http://mp1st.com/2014/05/09/battlefield-4-dragons-teeth-dlc-weapons/#.U21Rwa1dUmM
From the looks of it these might be featured in the next DLC:
: M-14 converted to a bullpup.
: Mateba autorevolver.
: .44 Desert eagle.
: MscMillan CS5
: SIG MPX, probably in .40 SW
: Engineer's might get remote controlled bits with guns and grenade launchers
: Support class gets a riot shield.
Personally, I'm not too crazy about the Desert eagle or the Mateba since I feel there are way too many high caliber handguns in the game already, but variety is nice I guess. Also not too crazy about bots with guns either.  [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 01:16, 10 May 2014 (EDT)
:I've been keeping up with this on the Symthic forums, that bullpup M14 is the SRSS Bulldog and it's full auto, the SIG MPX is indeed in .40 but the variant isn't known yet, the CS5 has its own proper suppressor, the Mateba is a .357, and the Desert Eagle is a .44 in black. Recon's new gadget is the MAARS Bot, fitted with an M240 and four M203s, straight from Medal Of Honor: Warfighter. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:20, 10 May 2014 (EDT)
::I think the bot is gonna be in the engineer's arsenal, though I don't know how they are gonna balance it in terms of game play. unless they make it a battle pickup like the Barret .50 [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:59, 10 May 2014 (EDT)
:::The files seemed to say Recon, but they can be rather confusing, so I'd say it's still up in the air for now; it could very well be Engy or something placed on the maps like BC2's UAV. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:19, 10 May 2014 (EDT)
 
https://www.youtube.com/watch?v=0kZZAtMTGD4 --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 13:46, 16 May 2014 (EDT)
 
::::Oh God, please no Desert Eagle... And that bot sounds WAY over powered... [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 21:25, 16 May 2014 (EDT)
:::::Now confirmed: the shield is a Support gadget and the RAWR Bot is an on-map pickup. And the Desert Eagle is probably going to be my most used weapon :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:07, 17 May 2014 (EDT)
:::::: can you cite the official source of the confirmation? thanks. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 13:45, 17 May 2014 (EDT)
 
Weapons in the game is to have a caliber .44 Magnum. It has to be comparable to the Taurus Model 44 revolver,. It has to be the same rate but a larger magazine because it has 9 rounds.--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 06:38, 17 May 2014 (EDT)
:8+1 hopefully, not 9+1? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:05, 17 May 2014 (EDT)
::It has the correct 8+1, as well as fluting on the barrel, and does the exact same damage as the Taurus. On the technical side of things, guns really are given damage based on caliber, DICE creates a damage model and names it that caliber, then applies that caliber to all the relevant weapons. If, for some crazy reason, they changed the 5.56mm AR damage model to do 100 base damage, that would automatically apply to all 5.56mm ARs. The damage of the same caliber differs slightly per weapon class, however; a 7.62mm Carbine, AR, and MG will do the same base damage, but the Carbine will drop to the lowest damage at range, and the MG will have the most. DMRs have a higher damage model, and Sniper Rifles even more, but this basically represents the shooter's own precision, and thus increased lethality, and also makes them useful for gameplay. Just like there's the lower intermediate round damage model and higher full power round damage model for normal guns (ARs, Carbines, MGs), this also applies to DMRs and Sniper Rifles. The QBU-88 and SKS for DMRs and Elite and FY-JS for Sniper Rifles are the ones that use this lower model, as they should. Well then, this was a bit of a tangent... [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:14, 17 May 2014 (EDT)
 
== Off topic ==
 
So some of you might have noticed on the nets that Battlefield hardline has been announced following leaks of images that included weapon and vehicle icons as well as the title art. What is the policy here about starting a new article about a recently announced game? Because just based on some of the battlelog images, I can tell there's gonna be certain weapons in the game. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 22:21, 27 May 2014 (EDT)
 
https://pbs.twimg.com/media/BophjO4IUAAYFc6.png:large [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 22:25, 27 May 2014 (EDT)
 
https://pbs.twimg.com/media/Bopda38IgAA1hK7.png [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 22:26, 27 May 2014 (EDT)
:So the next ''Battlefield'' is ... ''Payday''? They said the big unveil is at E3, so you might as well wait until then. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 03:36, 28 May 2014 (EDT)
::We'll wait for the official reveal, since it's not that far away. The file names for the guns was leaked to, for example the G3 is actually a PTR-91 (as PTI-91), I'll try to find that list again but I can't seem to right now. Also, given the low amount of guns here, like one or two per category, this is likely the Beta build weapon set, with more in final. What the heck is that launcher next to the M2HB? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:53, 28 May 2014 (EDT)
:::It looks like it is a [[SA-14 Gremlin]] but without the fire control module and with some kind of mounting bracket on top for fitting it to either a fixed launcher or vehicle. I have never seen a mount like this in real life though, it looks like it is for fitting to aircraft but the only aircraft I have seen with them are helicopters that have them mounted on quad racks with a different attachment system. To me it seems like this image is all vehicle mounted items, like the pod on the right hand side which is an FN HMP-250 containing an M3M.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:51, 28 May 2014 (EDT)
 
Here's a recently leaked video of the game, codenamed Omaha. http://vimeo.com/96688347 , looks kinda fun. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 14:47, 28 May 2014 (EDT)
 
== Hardline ==
 
Just started the page, I'm waiting for the beta to drop for me so i can get some pics and gun info in there, for now the articles contain guns i've seen from trailers. http://www.imfdb.org/wiki/Battlefield_Hardline [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:41, 10 June 2014 (EDT)
 
== Dragon's Teeth ==
 
Alrighty, got all the pics up for the dragon's teeth DLC weapons:
 
Mateba auto revolver
 
Desert eagle
 
SIG MPX
 
M-14 Bulldog
 
McMillan CS5
 
M203 on the RAWR
 
[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:55, 18 July 2014 (EDT)
 
== P90 rail? ==
 
Did anyone else notice, at least on the PS3 version, that when a laser or flashlight is added to the P90, it doesn't mount the accesory on the side, it extends the top rail and mounts it in front of the sight. What's up with that?-Gunner5
 
:Uh, yeah, I don't know :/ A lot of guns do weird things with rails, but the P90 is definitely the weirdest. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:42, 20 July 2014 (EDT)
 
== MTAR-21 ==
According to the game files, which pay a lot of attention to ammo types, this fires the 5.56x30mm MINSAS round (the file name is quite literally "556x30mmMINSAS"), making this the Indian-made Zittara. It's the only gun in the game to use the round, and it was added specifically for this gun. Yes, the listed ammo type is wrong, but it was wrong anyway since it looks like it should be the 5.45mm version. The only thing I can't find any pictures or info on is if the magazines are the same as 5.56x45mm, or if they're shorter lengthwise. Anyone know? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:51, 20 July 2014 (EDT)
 
== 3GL ==
 
Is it confirmed that the "3GL" in-game is a simple M320 with a 3-rd capacity? Otherwise, the [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] should be added to the main page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:35, 27 August 2014 (EDT)
:[https://www.youtube.com/watch?v=06FiX8F0Mao Here] is a video that shows both the M320 and the M320 3GL, and to me it looks like they share exactly the same model.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:26, 27 August 2014 (EDT)
::Alright, thanks man. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:49, 27 August 2014 (EDT)
:::It's a Metal Storm 3GL in all but the reused M320 model. At the very least, the real 3GL should be mentioned on the page in the M320 section. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:00, 28 August 2014 (EDT)
::::I'm gonna add it. If anyone has good screenshots and it turns out to be same model then he can simply remove it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:36, 28 August 2014 (EDT)
:::::That video above clearly shows that it is just the same model as the standard M320. It is even reloaded in the same way, by opening the barrel to the side (the 3GL barrel slides forward to reload), removing an empty case (which the 3GL doesn't leave behind), and inserting a single round (as opposed to the 3 rounds of the 3GL). The real 3GL can be mentioned and pictured in the article, but should only be in the M320 section as a reference for how it '''isn't''' actually a 3GL.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:48, 28 August 2014 (EDT)
 
== Final Stand Metal Storm turret ==
 
Not sure if this is mentionable or not, but the "SC-42" stationary emplacement in Final Stand is very similar to the 36 barreled Metal Storm prototype and fires 40mm ammunition like the RWS.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:09, 27 September 2014 (EDT)
 
:I don't know much about Metal Storm stuff, but I do think all the weapons in Final Stand should be on the page. Just in case anyone would be opposed, we have plenty of articles here with near-future and/or prototype firearms, like the Crysis series and various animes like Ghost In The Shell. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:32, 28 September 2014 (EDT)
::Except nearly all the new weapons in Final Stand has no analogue to real life guns, or else I'd have put it in already. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 17:10, 29 September 2014 (EDT)
::New weapons, as far as I can tell, Rail gun, Metal Storm variant, Multiple Kill Vehicle with a three barrel rotary cannon.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 17:12, 29 September 2014 (EDT)
:::I'm pretty sure the MKV's gun is the Viper's M197 nose cannon, though functionally it's an M134. Given that the Railgun is the only one left out, I think it should be mentioned. If we had a whole bunch of completely fiction weapons maybe not, but one should be fine, and it still works very firearm-like. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:26, 30 September 2014 (EDT)
::::well then, I take a picture and all that when the DLC comes out, right now I have no access to CTE. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:07, 1 October 2014 (EDT)
 
== Seems to be it for now ==
 
Unless I missed something, I think this page can be officially labelled as complete, unless DICE decides to release more weapons in any future DLC. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 10:14, 25 December 2014 (EST)
 
== PS90 ==
 
I've noticed in some pics that attaching the heavy barrel on the P90 it will turn to the PS90 [[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]])
:But it's still has full-auto, so it's just a P90 with a 16" barrel. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:08, 13 January 2015 (EST)
::Just because it's full-auto doesn't make it a P90, considering that several weapons in gaming have a different fire mode from their real life counterpart. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:30, 14 January 2015 (EST)
:::I believe the PS90 in Payday 2 has an entry as a heavy barreled mod of the P90 in that game.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:59, 14 January 2015 (EST)
::::In Payday 2 you can actually use the semi auto block so it can actually have the real only semi-auto of the PS90, but still, I think it should be added though, It's like saying the SG556 is a SG553 because it shoots in full auto (*Cough* CS:GO *cough*) [[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 08:47, 19 January 2015 (EST)
:::::It's a standard P90 with a PS90 barrel fitted. Both UMPs and the Mx4 also get longer barrels with the Heavy Barrel attachment. Along with these, the Unica and Desert Eagle have unique Compensators, PDR mounts lights and lasers into the gun, UTS-15 uses its built-in light and laser as well, CS5 has its unique Suppressor, F2000 has its optic, and (outside the MG and Sniper Rifle categories) FAMAS, QBZ-95, QBZ-95B, QBB-95, and QBU-88 have unique Bipods. The M1911, M44, and Unica also all use unique scope mounts for the 3x Scope (and all optics for the Unica). I believe that's all the unique attachments. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 04:24, 21 January 2015 (EST)
 
==Handguns==
 
I don't know why, but the handgun stance bothers me. Does it bother anyone else? It looks as though you're pointing slightly down and to the left with every weapon. Also, the Desert Eagle seems to be quite a bit longer than it should be. I have an airsoft 1:1 scale replica of the .50 AE version and I've handled the .44 version; either the gun is too long or every player character has really small hands.
:If anything, the same reload animations with a magic slide release bother me a lot more (sans the handcannons).[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:11, 26 January 2015 (EST)
::I hadn't noticed the slides, mainly because my computer can't run either this or BF3; I also forgot to sign that last post.--[[User:Godzillafan93|That's the Way It's Done]] ([[User talk:Godzillafan93|talk]]) 22:31, 29 January 2015 (EST)
 
== The Chinese APC and Helicopter auto-cannons? ==
 
Are we still unclear on those? [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 15:09, 19 February 2015 (EST)
 
== New weapon pack ==
 
From jjju's Twitter, [https://pbs.twimg.com/media/CA0GycVUwAA_RiP.png:large AN-94 confirmed] (lower right), and [https://pbs.twimg.com/media/CA5x2bRXEAICZK7.png:large a shotgun] I can't ID. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:49, 24 March 2015 (EDT)
 
Levelcap's got a video of the guns [https://www.youtube.com/watch?v=Q_-yaIJw8_c here].  Also, it's not a shotgun, but a chopped lever-action rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 09:22, 2 April 2015 (EDT)
 
:Yeah I've been all over the new weapon stuff for the last week or so, and it's [http://www.grizzlycustom.com/pagephotos_old/grizzly_custom_guns_tactical_marlin_1894_package_picatinny_rail_forend_scout_2.jpg this], but short barrel/stock, in .44 Magnum, and 5+1. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:40, 2 April 2015 (EDT)
 
::Roughly a month until the next retail patch, which if you haven't been following is absolutely filled to the brim with weapon rebalances and fixes; we'll save the changes for when it goes live, but I'll share some of the relevant fixes here. Shrike AAR and CZ-75 got their missing round, ACE 23 35+1, Steyr Elite 10+1, QBB-95 75+1, M40 5+1, CS/LR4 5+1, Glock 18 17+1, "93R" 15+1, MPX 30+1, U-100 30+1 (and the new L86 is also going to be 30+1), "RPK-74M" corrected to RPK with 7.62x39mm and 40+1, "L96A1" corrected to .338 and 5+1 because it's really an L115A3, RPK-12 and QBB burst mode, LSAT semi-auto, no burst on MTAR, G36C/UMP9/UMP45/CZ-805 2-round burst. Oh and also the new bullet flight model where instead of spawning from the centre of your camera like most FPSs, '''they spawn below it at barrel-height and travel slightly upward, and are zeroed with the second zero point.''' Be excited! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:14, 25 April 2015 (EDT)
 
:::These Fix are really nice! --[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 23:44, 25 April 2015 (EDT)
:::::: I just hope they fix the AR-160 to where it isn't shrunken. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 18:30, 10 May 2015 (EDT)
::::There better be some downside added the Ace 23 if it gets 5 more rounds.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:13, 26 April 2015 (EDT)
 
:::::Yep, the ACE has a higher first shot recoil multiplier and slightly more horizontal recoil, along with correcting the reload timer to better line up with the animation (which makes it a bit longer). I'll link the patch notes whenever it's all compiled into one list, but there are a ''lot'' of recoil/spread/spread increase/FSM/muzzle velocity/etc changes along with this, I just don't want to clutter the IMFDB page with gameplay elements. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:20, 26 April 2015 (EDT)
::::::This sounds awesome, my gun OCD can be at a bit more rest now. :o Where can I see these notes? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]])
:::::::[http://forum.symthic.com/battlefield-4-technical-discussion/9057-updated-26-4-current-main-bf4-vs-cte-spring-patch-3-changelog/ Here] (and an [http://forum.symthic.com/battlefield-4-technical-discussion/9057-updated-26-4-current-main-bf4-vs-cte-spring-patch-3-changelog/index2.html#post289932 easier to read version]). This does not include the damage model changes, info on the bullet spawn system, and some others, but I'm pretty sure it's everything else and up to date with the Spring Patch content. There will definitely be an all-inclusive list done when the patch goes live, and I'll link it then. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:04, 11 May 2015 (EDT)
 
== Some little details I noticed ==
 
I might add more later depending on what I find. Also in regards to that recent weapon update, they finally canted the An-94's mag!
 
http://imgur.com/a/sdMGh
 
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 21:37, 28 April 2015 (EDT)
 
:The Upcoming Weapon Crate weapons are beautifully modelled, textured, and animated. In fact, for the first couple weeks the Groza-1 reused the Groza-4's 9x39mm 20-round mag, but because it was wrong they actually redid the model, reload animations, and lineart for it. The dedication to the weapons and authenticity isn't surprising when these are the same guys that did the two recent Medal Of Honor games. Also, a significant amount of weapons have interesting trademarks and similar on the less-seen right side; the P226 comes to mind. Some maps, I think mainly the China Rising ones, actually have your customize camera on the right side, which is helpful. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:44, 29 April 2015 (EDT)
 
::Oh sweet. Well, I think I'm gonna try to get 3rd person shots of all the weapons if I have time since I have a way to get them. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:55, 7 May 2015 (EDT)
 
== Spring 2015 Patch guns ==
 
The picture of the 5 new weapons are in, go nuts ladies and gents. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 21:58, 18 June 2015 (EDT)
 
== PSO-1 Scope ==
 
This is something I been meaning to ask for a while but forgot to. Is there a such thing as a PSO-1 scope that can mount directly to a picatinny rail like the one in BF3/4? I tried searching around but couldn't find anything. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 01:24, 23 June 2015 (EDT)
:I did some googling myself, but I didn't find anything suggesting that PSO-1 scope could be directly attached onto rails. It could be an airsoft thing or just made up. In pretty much every picture I found it was always attached to the scope mount on AK's and SVD's. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 06:00, 23 June 2015 (EDT)
 
== L85A2/L86A2 charging handle slap. ==
 
As can be seen here at 0:44 https://www.youtube.com/watch?v=SyygTCsJ9T8&list=PLe3QFmVFd9xKvci9UwzSmzFsIyIWJ_Iac&index=6 and here at 01:37 https://www.youtube.com/watch?v=RYdEIjyXWP0 (sorry but i still don't know how to embed links) when you're done reloading the guns, you give the charging handle a karate slap. Is there any point to that or is it just there for the sake of it? Seems kinda unnecessary--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:31, 24 June 2015 (EDT)
:That is the standard procedure for the SA80 weapons, it is a "forward assist" and it makes sure the bolt is fully in battery. It serves the same purpose as the forward assist plunger on the AR-15, which needs a special button due to the non-reciprocating charging handle (hitting it forward would do nothing). It isn't really necessary with the A2 guns, it is a hold over from the A1 series but it is still in the manual so it is still done. However, the animation has the player releasing the bolt by pulling it back slightly which is not the proper way. There is a bolt release catch on the left side of the gun behind the magazine well, so the thumb of the hand inserting the mag just needs to reach back and flick it down to release the bolt. With this method the forward assist would be pretty much pointless, as the bolt is being release under full spring pressure as opposed to possibly being ridden forward slightly if done by hand like in the animation. I can understand why the did it this way by working the bolt though as using the catch wouldn't really be visible due to being too far back and low. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:29, 24 June 2015 (EDT)
::As for embedding links, you just use single square brackets with a space between the URL and the desired text, so for example this code:
::<nowiki>"As can be seen [https://www.youtube.com/watch?v=SyygTCsJ9T8&list=PLe3QFmVFd9xKvci9UwzSmzFsIyIWJ_Iac&index=6 here] at 0:44 and [https://www.youtube.com/watch?v=RYdEIjyXWP0 here] at 01:37</nowiki>
::Will give you this:
::"As can be seen [https://www.youtube.com/watch?v=SyygTCsJ9T8&list=PLe3QFmVFd9xKvci9UwzSmzFsIyIWJ_Iac&index=6 here] at 0:44 and [https://www.youtube.com/watch?v=RYdEIjyXWP0 here] at 01:37
::You can also make it so that the URL link to the Youtube video will start at a specific time if you want. To do this, pause the video where you want it to start and click the share tab under the video and there will be a little tick box which says "Start at:whatever time", and if you tick this then it will modify the URL in the box above so that when you click on the link it takes you to the right point in the video.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:37, 24 June 2015 (EDT)
---Thanks for the answer and help with links!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:58, 25 June 2015 (EDT)
 
::There's a bolt catch by the mag well? I thought it was the little green lever on the right side, just below and behind the ejection port. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:27, 25 June 2015 (EDT)
:::That is the bolt hold open latch, which you push downwards when holding the bolt back to manually hold the action open (for example during an NSP). The way you are meant to use that is the retract the bolt with your left hand by reaching over and push the catch down with your left thumb. It is a lot more awkward with the straight pull bolt action L98A1 cadet rifle though, for that you have the pull back the bolt with your right hand, jam the rifle into your shoulder and reach under the gun with your left hand to reach it. The bolt release catch is a separate switch located on the left side of the gun slightly above and ahead of the selector switch. It is can only be used to release the bolt, not hold it open (thinking about it, it just occured to me that I have never tried releasing the bolt by pushing the hold open catch on the right side of the gun upwards, but that would probably work as well), either at the end of an NSP, making ready after a stoppage drill, or after a reload where the bolt was held open on an empty mag. If you look at the picture below you will notice that there is a very subtle cutout in the bottom edge of the cheek rest about 1/3 of the way back, this is for the bolt release which is the little square switch directly beneath it:[[File:L85A1 left side.jpg|thumb|400px|none]]On the topic, this is one of the ways that you can tell a real gun from some replicas, for example this L86:[[File:Image-SA80-L86A2.jpg|thumb|400px|none]] Notice that the position that the bolt release should be just has an empty hole, and the switch had been relocated father back with a corresponding different position of the cutout in the cheek rest. I have no idea why, but some airsoft replicas do this for some reason. The other way that you can tell that this is a replica is that you can see some random gubbins through the cooling slots in the receiver, whereas on a real gun this is just clear space above the barrel so you should see through to the other side ([[media:SA80-L86A1.jpg|example]]).--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:30, 25 June 2015 (EDT)
 
:That's... really strange. Definitely won't be able to un-see that issue on the airsoft ones though. BF4's reloads do exactly what just occurred to you: pushing up on the bolt hold open latch. The combination of no civilian SA80 series firearms (that I'm aware of, it seems unlikely) with the airsoft ones not understanding that the bolt release exists means the idea that the bolt hold open is also the bolt catch isn't a terribly unreasonable one, and it seems even the well-informed-on-firearms DICE LA guys think so as well. What's interesting is when I asked AnimationMerc, their weapon animator, about the L86's different style (reaching under), he said he had fairly recently been informed this is the taught method, and even linked a couple videos of them being reloaded like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:14, 26 June 2015 (EDT)
::In what way does the player "reach under" with the L86A2? In [https://youtu.be/RYdEIjyXWP0?t=1m36s this] video it looks like they do it totally correctly, using the bolt release on the left side whilst reaching over for a forward assist (it is still taught to do a forward assist after releasing the bolt despite being pointless, assuming the gun is cycling normally). As for the strangeness of having the bolt hold open and release being separate, it actually makes sense on a bullpup of this design. The bolt hold open must be within reach of the bolt handle when retracted in order to use it (assuming you are doing it reaching over with the left hand keeping your right on the pistol grip at all times), whereas it is much quicker to release the bolt during a full reload if it is on the left side of the gun (and you can keep it into your shoulder the whole time looking down the sights if you so desire, as opposed to having to take it out of your shoulder and tip it over).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:55, 26 June 2015 (EDT)
:::Oh, and as for the no civillian thing, there actually was one, although it was very limited I believe. A company called Prexis I think made a kit for a semi-auto version called the PL-85. It is basically identical with the exception of having a different, shorter flash hider which wouldn't accept a bayonet. I believe that this is another case where one of our stock images is slightly wrong, with this one for the L85A1 actually being a PL-85:[[File:Sa80-l85a1.jpg|thumb|400px|none|]]The basic rule seems to be that if you ever see an image of an SA80 series gun with iron sights, you should be suspicious of it as the majority of the images of real ones will have a SUSAT. L85s are sometimes used with just irons (never L86s or L85s with UBGLs though) but they tend to be less common out in the world. These days they are only really used only by non-coms, or historically sometimes by Royal Navy and Royal Marine board and search teams due to concerns about spray and condensation inside the optics (this doesn't seem to be the case any more though as they tend to favour the L22A2 which can only use a SUSAT along with standard SUSAT'ed L85A2s).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:12, 26 June 2015 (EDT)
::::Speaking of L85's. In some games i've noticed that the charging handle is a round knob instead of the almost-half-moon shaped handle on the A2's. Is that round knob on the older variants of the SA80's or what? Also, from what i understood of what you wrote here, there is no reason to pull the charging handle on an SA80 rifle? One should always use the button thing?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:22, 26 June 2015 (EDT)
:::::If the charging handle is knob and not the comma shape, it is actually an A1 derivative.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:34, 26 June 2015 (EDT)
::::::99.999% of the time that is true, although I did once see an A2 rifle that had all of the A2 features (and was stamped A2 on the receiver), but for some reason it was fitted with the old round bolt handle. I don;t know if this was a replacement part from old stock or it was somehow forgotten about by H&K on that particular rifle, but either way I have seen a least one like this. Unless a game is such that the player cocks a weapon when it is first drawn or picked up, there should be no reason that you would ever see the cocking handle being used in a video game scenario. IRL you use the charging handle to lock the bolt back to check the weapon is clear either during an unload or an NSP, to load an empty weapon, or during a stoppage drill. During a full reload the bolt will hold open on an empty mag so just needs to be released with the bolt release catch without touching the charging handle.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:27, 26 June 2015 (EDT)
:::::::Alright, although what does NSP mean?
::::::::British military jargon, short for "Normal Safety Procedure". It is what you do when first picking up a weapon to know whether it is loaded or not, and what you do if you are giving the weapon to somebody else. You check the safety is on, pull back the cocking handle and lock it back with the bolt hold open, check the action is clear, let the bolt go forward by pressing the bolt release, disengage the safety, pull trigger, reapply safety, check selector is set to "R" (for "repetition", means semi-automatic), close dust cover.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:08, 26 June 2015 (EDT)
:That is odd, cause in BF3 they just used the bolt release. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 21:51, 26 June 2015 (EDT)
 
== M60E4 ULT ==
 
With the release of the community map update, the Battle pickup variant of the M60E4, ULT variant has been added to the game. The only difference with the base game M60 and the ULT is that the ULT carries a max 150 rounds, cannot reload, and fires frag rounds with higher damage than the base game M60, and that that you cannot ads the M60 ULT.
:Holy dicks does that sound amazing! Now all we need is an AA-12 with frag rounds, fuck that USAS.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:09, 8 November 2015 (EST)
:Pictures are uploaded by the way. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 00:56, 11 November 2015 (EST)
 
== Guns with permanent camo are now fixed ==
 
Because I don't want to tediously copy-paste all the links, you can see them, with pictures, [https://www.reddit.com/r/Battlefield_4_CTE/comments/3rymal/you_can_now_remove_the_default_paint_from_the/ here]. Feel free to use my screenshots if you guys want, though waiting for this to hit retail in the Winter Patch will let you take screenshots that don't have the CTE watermark. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:39, 23 November 2015 (EST)
:Never really thought that those skins counted as, well ''skins''. Cool i guess.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:50, 23 November 2015 (EST)
::Cool. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:16, 23 November 2015 (EST)
 
== Galil ACE ==
 
Aren't all the Galil ACE rifles used in this game actually the ACE N variants? (N 21, N 23, etc.) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:59, 16 December 2015 (EST)
:It's uncertain at the most as ACE N lower receiver has an AR15 type magwell, whereas the ingame models appear to be genuine Galil ACEs with STANAG magazines shoved inside of them. IMO it's like the FAMAS from Far Cry 3.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:28, 16 December 2015 (EST)
::Eh, you're right, I didn't know about the magwell (the full-length picatinny rail on top was the main element that could possibly make it an ACE N). In this case then, I will fix the info in the BF Hardline page, which states that the "CAR-556" is an ACE N 21, even though it has a genuine ACE magwell. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:11, 16 December 2015 (EST)
:::I realized this leads to some weirdness as the original (Colombian?) style ACEs that feed from the earlier Galil magazines don't appear to have magazine BHO functionality, but then again the 5.56 ACEs in these games do feed from STANAGS.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:42, 12 August 2020 (EDT)
 
== Why Colt? ==
 
Both the M4 and M16A4 are listed as "Colt M16A4" and "Colt M4". Given that Colt hasn't been making M16A4s or M4s for the US military for a LONG time, shouldn't we rename them to "FN M16A4", and "FN M4"?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 08:59, 21 March 2016 (EDT)
:A long time being [http://gearscout.militarytimes.com/2012/04/20/us-army-places-order-for-24000-m4-carbines-with-remington/ four years]? Seeing how we have no idea if the game devs used a Colt or Remington M4, or maybe even an M4gery, as their model, I'm okay with just listing is as "M4 Carbine". --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:11, 21 March 2016 (EDT)
::Okay, never mind. For some reason I thought I'd heard, at least with the M16A4s for the marines, that FN had been producing them. Maybe it was different between the army and marines, (The only pictures of legitimate M16A3s I've ever seen have had FN markings on them.). Either way, I just thought constantly adding "Colt" to the name was a bit redundant.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:55, 21 March 2016 (EDT)
:::I don't really have a problem with colloquially referring to them as Colts, as they were the people who originally designed the weapon. Having said this, there is no real need to explicitly say Colt, particularly as we don't label other guns with the manufacturer like "Springfield Armory M14" or "AAI M203". As for who else has made them, it wasn't until 2012 that others started making the M4A1, but M16A3s and A4s had previously been made by other companies such as FN and Sabre Defence. In fact companies other than Colt have been making M16s for the military since the 60s, GM made about 500,000 M16A1s during Vietnam and H&R made about 250,000. Also, I doubt that it would ever by correct to refer to a rifle as an "FN M16A4" as it is highly unlikely that the person who is modelling the gun is actually basing it off of a current newly produced service rifle. Even if something has stock footage of soldiers with real military rifles, without the markings being visible there is no way that you would know for sure if they were FNs as rifles from all different manufacturers are still used. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:28, 21 March 2016 (EDT)
::::Commando, you seem to know everything, are you some type of human wikipedia?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:51, 21 March 2016 (EDT)
:::::With that in mind, should we list the M16A3/A4 in the [[FN Herstal]] page? I guess yes, we have the M16A4 in the [[U.S. Ordnance]] page after all. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:53, 8 December 2016 (EST)
 
== Clean-up, reformatting, adding screens yada yada ==
 
Alright, If i find the time in my moderately busy schedule I'm considering doing a clean up of this page. Basically doing what I did with the Payday 2 page, adding proper screens (this page is really lacking in that area) reformatting the page so the weapons are in the order they're unlocked and not whatever order they are in now and fixing and improving various other things. If somebody could lend a hand in this little event , would be nice, since there are a lot (as in A LOT) of guns to cover.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:40, 1 August 2016 (EDT)
:It's in alphabetical order, as per site standards. It works better for a lot of guns that don't appear in a set order, plus there's the guns you unlock from the singleplayer and DLC you just get that have no unlock order. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 02:43, 2 August 2016 (EDT)
::Well, in the game i've played for 130 hours all the guns are ordered in a list in the loadout menu in the multiplayer. That goes for the SP unlockable weapons and the DLC guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 03:28, 2 August 2016 (EDT)
:::I'm not against improving the page, and while sometimes in-game orders can work well, I don't think this is an example of that. The in-game order is very arbitrary, there's no real sense of logic to it. However, splitting up the ARs and BRs would be nice, given that half the weapons on the page are in one giant list. Also, if someone is redoing screencaps (which I cannot), please use the camo-less camo on those dozen guns that have a preset camo by default. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:22, 3 August 2016 (EDT)
::::Just curious but what platform do you play on, Snow?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:45, 7 August 2016 (EDT)
:::::Xbox One. I mean, I can technically screencap, but it's a pain to save a large number, and the PC ones would look better anyway. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:57, 8 August 2016 (EDT)
::::::I play on both actually, it's not really any more difficult to get screenshots from your profile on Xbox.com and post them here; I've done that for GTA, Red Dead Redemption, and the Type 73 pic on this page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:00, 9 August 2016 (EDT)
:::::::This is true, I'm certainly up for grabbing a few if someone wants help with specific things. And on a more general note, I have every single weapon's base attachments unlocked, and a ton of other-faction scopes for most of them as well. Also, you can remove the emblem from weapons entirely by making your emblem a single transparent layer, that's how mine are right now. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:21, 13 August 2016 (EDT)
720p hruhurhur--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:46, 8 August 2016 (EDT)
Alright, we'll stick to the order it is in right now. I can get to splitting up ARs and BRs (should we get a carbine section?) As for the camo thing, i checked the CS/LR4 in the loadout menu (which had that permanent camo thing going on) and i couldn't see any option to change it to a not-camo finish.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:46, 3 August 2016 (EDT)
:Bottom of the Miscellaneous section for [https://www.reddit.com/r/Battlefield_4_CTE/comments/3rymal/you_can_now_remove_the_default_paint_from_the/ these 12 guns]. I bothered DICE LA's weapons guy about this for a couple months, or rather I brought it up and he kept trying to find the time to do it, and actually did, so it would be nice if somewhere like here that exists to show off the guns made use of it. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:43, 3 August 2016 (EDT)
::That's some power right there. Can you bother them again so they can get around to animated the guns for Battlefield One instead of Visreal or Visrael or can't-animated-at-all studios?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:48, 3 August 2016 (EDT)
:::DICE Sweden and LA are doing BF1, and I'm not sure what you mean about the animations, they all look great to me, certainly all correct in a technical sense. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:31, 3 August 2016 (EDT)
In a technical sense sure, but they're crap in a sense that they look very strange. The way characters move their hands and arms during a reload make it seem like you're playing a character with bones made of noodles. Can't really describe it, it's the uncanny valley of FPS animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:56, 4 August 2016 (EDT)
:Well, except for the C96 and Luger slides locking back in all the animations, and rather weirdly at that. Just look at it, seems really janky. https://www.youtube.com/watch?v=byl8Nou3nxs --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:42, 4 August 2016 (EDT)
::That's what i was going for, they look so weird. BF4 didn't have the best animations ever at all times (in the vanilla game that is) but they did what they had to do and looked alright. In BF1 the anims look they were made by the Hardline studio, janky jank deluxe.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:09, 5 August 2016 (EDT)
 
== Are they really M16s/M4s? ==
 
So I've looked closer at the model for the mentioned firearms and I've noticed that both rifles have safe/fire selectors instead of safe/semi/burst. I also noticed that neither of the rifles have bayonet lugs and the M4 lacks that cut on the barrel. Doesn't this mean that they are modeled after some civilian AR? And if that is the case, which AR would that be?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:43, 26 August 2016 (EDT)
:Most likely forgot about the selectors and the bayonet lugs. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:13, 26 August 2016 (EDT)
::That seems really dumb, but i guess it's not unlikely.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:09, 26 August 2016 (EDT)
:::I guess you'll have to ask whoever modeled these things back in 2011 for BF3.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:15, 26 August 2016 (EDT)
::::Well the DICE office is actually not that far from my apartment, it's slightly less than 1 km. Maybe i should visit?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:20, 26 August 2016 (EDT)
:::::Also, I'm pretty sure that the model for both weapons had actually been modeled for MOH(2010), and were just retextured for BF3(albeit with a cloth wrap on the stock) and BF4. Also, do note that the M16 lacks the M203 attachment cutouts at the front of the handguard, which are present on the [https://upload.wikimedia.org/wikipedia/commons/b/b4/USMC_M16A4_Rifle.JPG M5 RAS] currently issued to the USMC (Why do I think that those cutouts make the handguard look so cool?), so maybe it was based on a civilian AR with a [http://i142.photobucket.com/albums/r89/cmdebate/91519ca4.jpg~original MI drop in RAS?](Pic isn't mine)--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 20:00, 16 October 2016 (EDT)
[[File:BF4 M16 left.jpg|thumb|600px|none|Also note those disgusting finger grooves. (You mean the Ergo pistol grips?) <they're about as "ergonomic" as finger grooves.]]
[[File:BF4 M4 left.jpg|thumb|600px|none|]]
 
== Flare gun ==
 
So there's also this mystery flare pistol that Garrison give Pac in the Singapore chapter of the campaign, any ideas on what it could be?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:17, 27 August 2016 (EDT)
[[File:BF4flaregun.jpg|thumb|none|600px]]
:It's the MP-412 REX with a tube covering the barrel and cylinder. I knew it was an altered REX the moment I first saw it in the cutscene. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:26, 27 August 2016 (EDT)
::BTW Gumby, do you have all weapons unlocked? If that's the case, could you add new screens for the SR-2?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 27 August 2016 (EDT)
:::Yep, beat me to it, Mr. Wolf. I was always pretty confident it was a REX. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:39, 27 August 2016 (EDT)
::::Not on the PC version unfortunately, I don't have much time now that I'm back in school. If you want, shoot me a Battlelog friend request, it's "AgentGummby" with an extra "m", and we could unlock it in an empty server probably.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:42, 30 August 2016 (EDT)
Since you live in america finding a good time to play might be tricky, but i'll figure it out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:07, 31 August 2016 (EDT)
 
== Revolver reloads ==
 
I've noticed that the Taurus Model 44's reload animation uses the "stressfire" technique. That's pretty neat, as it's the only game I've ever seen where that technique appears. It appears that the Chiappa Rhino's reload resembles the stressfire more than it does the FBI technique, with the Mateba reload being a lot closer to the real FBI reload.
 
On another note, I notice that the Desert Eagle entry mentions that the thumbs-forward grip "isn't the best grip since the size of the pistol means that most of the lower grip isn't held at all.". I really don't think that's the case, as there's a reason that a high grip is always recommended when shooting a handgun. That, and the thumbs-forward grip is just about one of, if not ''the'' best grip you can use for a handgun, although that's subjective for some people. --[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 18:17, 3 May 2019 (EDT)
:Yeah, they also used the stressfire technique on the Taurus in BF3 and Hardline, as well as on the Smith & Wesson 327 R8 in Hardline. Now the technique that I haven't seen in a video game yet is the "universal" revolver reload. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:47, 3 May 2019 (EDT)
::EDIT: Now I saw it in Modern Warfare (2019). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:37, 19 July 2019 (EDT)
 
== RFB barrel length ==
 
I did a size comparison between the preview image of the RFB and our image of the real RFB Target, and while I didn't get the body and everything to line up absolutely, 100% perfectly, I got them close enough that I can say without a doubt that the in-game weapon's barrel is ''not'' long enough to be the Target. If anything, it would have to be a 24-inch barrel from the Sporter/Hunter/whatever they call it these days, since I also did a comparison of a menu preview image from the wiki and a 24" RFB from Kel-Tec's site, and [https://i.imgur.com/BiWTNOM.png they lined up almost perfectly]. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:09, 17 November 2019 (EST)
 
== The "Visionking" scope hybrid ==
Is there actually a comprehensive breakdown proving that this is actually a Visionking scope hybrid? The game files call it 'Visionking', but the exact same model appears in Medal of Honor Warfighter as the US Optics SN-8. And by "exact same", [https://imgur.com/a/RaFDSAm I mean it is literally unchanged from MOHW besides the textures, right down to the highpoly and the UV layout]. [https://guns.allzip.org/topic/10/1081423.html The model itself is fairly close to the SN-8 as well]. --[[User:Fine cuisine|Fine cuisine]] ([[User talk:Fine cuisine|talk]]) 20:15, 3 December 2020 (EST)
:Go ahead and change it, that info is a few years dated anyway. Did you extract those models?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:50, 3 December 2020 (EST)
::Gotcha. And yeah, the models I ripped myself. --[[User:Fine cuisine|Fine cuisine]] ([[User talk:Fine cuisine|talk]]) 02:11, 4 December 2020 (EST)
:::Cool. Also, I've been looking into the Russian scope rail and I think it's actually from the PK-AV judging the by the throw lever and overall shape rather than the PSO.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:33, 4 December 2020 (EST)


Thanks!
==Old Cannon==
Can we mention the old cannon on Operation Mortar? --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 16:38, 2 August 2021 (EDT)

Latest revision as of 08:56, 17 April 2023

Attachments

Optics

Aimpoint 3XMag

The Aimpoint 3XMag magnifier appears as the "Magnifier". It can be equipped alongside all of the unmagnified optical attachments, and the player can toggle the magnifier on and off at will. It is not available to weapons under the "PDW" category.

AN/PAS-13D V1

The AN/PAS-13D V1 thermal scope returns from BF3 as the "IRNV". Unlike in BF3, there is only one version of the AN/PAS-13D; it has 1x magnification and a reticle that is universal for all weapons it can be equipped on. It also now boasts an integrated range finder.

ATN ThOR-320

The ATN ThOR-320 thermal scope appears as the "FLIR" and is only unlockable by opening battlepacks. This sight differs from the existing AN/PAS-13D V1 sight through its use of black & white (cold & hot, respectively) imaging versus the latter's green & yellow imaging, as well as its 2x magnification. It has an integrated range finder.

JH-406/Yagnob HD 106

A reflex sight based on either the Chinese JH-406 or Russian Yagnob HD 106 appears as the "Coyote" and acts as the Chinese counterpart to the RX01 and the EKP-8-18.

Delta Titanium 3-24x56

The Delta Titanium 3-24x56 appears as the "Hunter". It is exclusive to sniper rifles, and is only unlocked through battlepacks.

BelOMO PK-AS-W

The BelOMO PK-AS-W returns from BF3 as the "PKA-S", once again being erroneously treated as a holographic sight. Early release builds of BF4 showed the PK-AS reticle as a red dot with a red outer ring much like in BF3, but this was corrected post-launch to use a black outer ring.

BelOMO PK-AW

The BelOMO PK-AW returns from BF3 once again as the "PK-A", once again incorrectly depicted as a magnified optic and counterpart to the M145 and the SIGTAC CP1. While BF3 used an incorrect chevron reticle, BF4 takes it to the next level by replacing the chevron with a segmented EOTech-esque reticle bordered with black lines in various vertical and horizontal arrangements; the PK-A should be using a simple dot reticle.

ELCAN M145 MGO

The ELCAN M145 MGO appears as the "M145". The M145 is once depicted with the M4 ballistic reticle instead of the more common M240/249 reticle.

EOTech 552

The EOTech 552 appears as the "HOLO", as the counterpart to the PK-AS-W and the Truglo Tru-Brite. Interestingly, the EOTech 552 uses a drop-compensating reticle.

The EOTech 552 model appears to be an updated version of the one seen in 2010's Medal of Honor.

Ghost Ring Sights

Ghost Ring Sights appear as an attachment for handguns and the Serbu Super Shorty.

JGBG M7

The JGBG M7 appears as the "JGM-4" and acts as the Chinese counterpart to the TA31 ACOG and the PSO-1.

Kobra EKP-8-18

The Kobra EKP-8-18 returns from BF3 as the "Kobra", once again as a counterpart to the RX01 and the Coyote sights.

Leupold Deltapoint

The Leupold Deltapoint appears as the "Delta" and is exclusive to handguns and the Serbu Super Shorty. In early release builds of the game, the Deltapoint used a triangle reticle; this has since been replaced with a simple red dot.

NPZ/Izhmash PSO-1

The PSO-1 returns from BF3, once agian depicted with a Weaver/Picatinny rail mounting bracket the likes of the game's PK-A sight. The PSO-1 acts as a counterpart to the TA31 ACOG and the JGBG M7.

The chopped PSO-1-based optics mount for AK-type rifles also returns; it appears when optics are equipped on the AEK-971, AN-94, AS Val, RPK, M59/66, and Saiga-12K.

PKS-07

The PKS-07 returns from BF3, with a similarly inaccurate model. The PKS-07 appears as the default scope for the JNG-90 and SV-98.

SIGTAC CP1 Prismatic

The SIGTAC CP1 Prismatic appears as the "PRISMA", and acts as the Chinese counterpart to the M145 and the PK-AW.

Surefire Rapid Transition Sights

The Surefire RTS appear as the "Canted Ironsights". The Surefire RTS model was ported from Medal of Honor: Warfighter. Canted iron sights can be equipped alongside any optical attachment. Unlike the Aimpoint 3XMag, players are able to transition from optics to the canted sights without having to stop aiming down sights; the canted sights are also usable on weapons under the "PDW" category.

Before a patch, players were able to equip the Surefire RTS on weapons with iron sights equipped. On certain weapons like the FAMAS Valorisé, it would result in the sight picture of the iron sights being completely blocked by the mount for the canted iron sights. After the patch, players must equip an optical attachment to equip the canted sights.

Trijicon RMR

The Trijicon RMR appears as the "Mini" and is exclusive to handguns and the Serbu Super Shorty.

Trijicon RX01

The Trijicon RX01 appears as the "Reflex" and acts as a counterpart to the Kobra and Coyote sights.

Trijicon ACOG

Trijicon ACOG TA31

The Trijicon ACOG TA31 appears as the "ACOG". It acts as a counterpart to the PSO-1 and JGBG M7.

Trijicon ACOG TA648-308

The Trijicon ACOG TA648-308 appears as the "CL6X". The TA648 model is a modified version of the TA648 in Medal of Honor: Warfighter. It rather bizarrely acts as the default scope for the Chinese sniper rifles.

Truglo Tru-Brite

The Truglo Tru-Brite appears as the "HD-33", erroneously treated as a holographic sight; likewise, it rather bizarrely acts as the Chinese counterpart to the EOTech 552 and PK-AS-W.

Troy Battle Sights

The Troy Battle Sights appear as the default iron sights for multiple weapons with multiple variations.

  • Troy Battle Sights with the "HK-style" front post appear as the default sights for the CZ-805, CS/LR3, M40A5, JNG-90, L115A3, GOL Sniper Magnum, CS5, RFB Hunter.
  • Troy Battle Sights with the M4/M16 profile front post appear as the default sight for the SRSS Bulldog, CS/LR4, Steyr Elite, DT SRS, M98B, FD338, ACR, SR-25.
  • Troy Battle Sights with only the rear sight appear as the default sight for the IWI X95.

US Optics SN-8 1-8x

The US Optics SN-8 1-8x appears as the "Rifle Scope". The model as been ported from Medal of Honor: Warfighter, and is identical to Warfighter's model except for some extra details baked into the normal map such as the blue stripe near the rear end of the scope. It is the default scope for the western sniper rifles.

Numerous attempts have been made in what appears to be a shoddy attempt at mocking up the optic to look like the VisionKing VS1.5-5x30QZ riflescope. For starters, every reference to the asset within the game engine refers to it as the "Visionking", which is the name of the manufacturers of the aforementioned optic. The blue stripe towards the rear end of the scope is likely attempting to replicate the manufacturer's logo found on the real deal; likewise, the same case is applicable for the markings on the scope adjustment knobs. Finally, the textures refer to the optic as the "Visionzone 1.5-5x". Almost every informative source on Battlefield 4 has misidentified the optic as the VisionKing VS1.5-5x30QZ at some point, including IMFDB.

Schmidt & Bender/Premier Reticles 3-12x50 USMC M8541

The Schmidt & Bender/Premier Reticles 3-12x50 USMC M8541 appears in game as the "Ballistic Scope". It is unlocked through battlepacks, and is exclusive to the sniper rifles and the Marlin Model 1894.

Foregrips

Command Arms FVG5

The CAA FVG5 appears as the "Folding Grip". The grip is statically identical to the Magpul AFG. It can only be unlocked through battlepacks.

FAB Defense REG

The FAB Defense REG appears as the "Ergo Grip".

The effects of the Ergo Grip (and by extension, the Vertical Grip) attachment are automatically applied to the "DAO-12" shotgun and the SR-2M submachine gun.

FAB Defense MIKI

The FAB Defense MIKI appears as the "Potato Grip". It is modified and has the flashlight mounting section removed (though the rear open hole is still present). The grip statistically identical to the KAC-esque Stubby Grip. It can only be unlocked through battlepacks.

Magpul AFG

The Magpul AFG appears as the "Angled Grip".

KAC Forward Pistol Grip

What appears to be a stubbier version of the KAC Forward Pistol Grip appears as the "Stubby Grip".

Tango Down Vertical Foregrip

The Tango Down Vertical Foregrip appears as the "Vertical Grip". The grip is statistically identical to the FAB Defense REG. It can only be unlocked through battlepacks.

The grip is also permanently attached to the MGL Mk 1S grenade launcher.

Bipod

Harris Bipod

The Harris Bipod returns from BF3 as the universal bipod model for most primary weapons.

Some weapons, such as the FAMAS Valorisé, Steyr Elite, and most machine guns have their own unique bipod models

Laser Sights & Flashlights

AN/PEQ-2 ITPIAL

The AN/PEQ-2 appears as the "Laser Sight" for the majority of primary weapons. It functions as a generic visible laser emitter, contrary to the real PEQ-2 which does not have a visible laser output.

AN/PEQ-11

An AN/PEQ-11 with a fictional rear display appears as the "Range Finder". It is exclusive to the sniper rifles.

AN/PEQ-14 ILWLP

The AN/PEQ-14 appears as the "Green Laser Sight" for the majority of primary weapons.

AN/PEQ-15 ATPIAL

The AN/PEQ-15 appears as the "Laser/Light Combo" for the majority of primary weapons.

Generic Tubular Laser Sight

A generic tubular micro laser sight appears as the "Laser Sight" and "Green Laser Sight" for handguns.

Surefire X300

The Surefire X300 flashlight erroneously appears as the "Tri-Beam Laser" attachment for pistols.

SureFire X400

The SureFire X400 Ultra WeaponLight appears as the "Laser/Light Combo" for the handguns.

PentagonLight MS3R-X-SR

The PentagonLight MS3R-X-SR weaponlight is featured as the "Flash Light" and appears to reuse the same model from Battlefield 3 and Medal of Honor. Available to every primary weapon.

Tactical Light

Make/model unknown. Available to every primary weapon. Battlepack unlock only. Differs from the traditional flashlight in its operation; the Tactical Light only turns on when the player aims down sights.

Discussion

Leaks

http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens Looks like M249E3 and M4(?) with MoH:WF influence. AgentGumby (talk) 22:44, 26 March 2013 (EDT)

17-minute gameplay

The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. Santos (talk) 10:26, 27 March 2013 (EDT)
http://www.youtube.com/watch?v=U8HVQXkeU8U

Shorty shotgun

The shorty shotgun could also be the same breacher-configured 870 MCS from Warfighter. Spartan198 (talk) 19:03, 27 March 2013 (EDT)

M249E3 Para SAW / Mk 46 Mod 0 Hybrid

Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. Santos (talk) 09:17, 29 March 2013 (EDT)

Error creating thumbnail: File missing
It has a conventional M249 barrel and carry handle, both things lacked by the MK46. The Wierd It (talk) 12:13, 29 March 2013 (EDT)
The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. Spartan198 (talk) 08:13, 30 March 2013 (EDT)
Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --Gr3gory (talk) 03:29, 4 April 2013 (EDT)

Vehicle Mounted HMG

At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka? I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --Ritch (talk) 05:47, 30 March 2013 (EDT)

It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--AK-74Fan (talk) 12:01, 30 March 2013 (EDT)

   Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --Ritch (talk) 10:52, 31 March 2013 (EDT)

Have they learned their lessons from Battlefield 3?

Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --Mazryonh (talk) 14:24, 30 March 2013 (EDT)

This could be because I'm SP-centric (and BF3 has been shelved since Warfighter came out), but the only weapon-related "shortcoming" I felt BF3 had was the use of M240Bs and so-called "M16A3s" (which I still have yet to see convincing proof is a flat top receiver when all the official sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. Spartan198 (talk) 21:04, 30 March 2013 (EDT)

This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: M16A3 --SmithandWesson36 (talk) 11:08, 31 March 2013 (EDT)
I've seen that one before. Changing a major component like that makes it not an M16A3 because it doesn't adhere to the military's A3 specification, though. Spartan198 (talk) 09:33, 3 April 2013 (EDT)
Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind >.>), and I'm sure DICE will bring at least some of that back into BF4. --Wahsahbi (talk) 20:45, 11 June 2013 (EDT)

More weapons shown

Some new pics show the weapon loadout screens but they're watermarked to hell and back.

http://i.imgur.com/Ef1eymph.jpg http://i.imgur.com/m6NUETrh.jpg

CZ-805

Beretta M9

Scorpion EVO A3

Magpul PDR-C

QBZ-95

Type 88 LMG

QSZ-92

SV-98

QBU-88


Scout Elite

Ultimax 100 Mk5 Temp89 (talk) 06:00, 9 June 2013 (EDT)


The Czechnology seems to be getting around.But oh great, 4 classes...again. AgentGumby (talk) 12:24, 9 June 2013 (EDT)

I don't know about you, but I think it would be hard to snipe with no arms. --SmithandWesson36 (talk) 21:59, 9 June 2013 (EDT)

The Ak5c and the Saiga can be added to the page right now. They are seen in the new "Angry Sea" video. I also caught a fleeting glimpse of what looked to be the H&K XM25 launcher during the E3 live stream. GLOCK10mm (talk) 17:15, 10 June 2013 (EDT)

I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--TW6464 (talk) 12:50, 12 June 2013 (EDT)

E3 footage

Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. Santos (talk) 15:26, 13 June 2013 (EDT)


Singleplayer
http://www.youtube.com/watch?v=IEZhbV9s1Ag


Multiplayer
http://www.youtube.com/watch?v=3nJY7n8KaOY
http://www.youtube.com/watch?v=ZjSykcTGrNc
http://www.youtube.com/watch?v=dgZTeVnM5Sw


Saw this on the BF wiki, during the counter knife sequence, "Press F to pickup P90" can be seen. http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png AgentGumby (talk) 10:07, 11 June 2013 (EDT)

Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --BeloglaviSup (talk) 17:08, 11 June 2013 (EDT)

Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png AgentGumby (talk) 15:45, 12 June 2013 (EDT)

Kel Tec RFB

http://www.youtube.com/watch?v=O-cJhOCd7GY

Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND Kona (talk) 14:04, 13 June 2013 (EDT)


YES! FINALLY! I've been waiting for a RFB, and in battlefield no less!GLOCK10mm (talk) 23:08, 13 June 2013 (EDT)

That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. Alex T Snow (talk) 03:18, 17 June 2013 (EDT)

40mm vs. Havoc in Baku

"Gee, I really wish I had a 40mm before that helicopter blew everything up. Oh, wait, I did."--Animalmenace (talk) 08:35, 16 June 2013 (EDT)

Wrecker was a little busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new "HELLHOUND" grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy can stop rifle rounds, guess he figured he was okay.) Atypicaloracle (talk) 06:42, 22 June 2013 (EDT)

Alpha Code Leak

Here's the link: http://pastebin.com/MX9mBuzJ I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a "visionking", even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as "ugl", which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x & 14x, or 14x & 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. Alex T Snow (talk) 16:14, 4 July 2013 (EDT)

I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.AgentGumby (talk) 18:17, 4 July 2013 (EDT)

The Barrett should be a stationary weapon, not something you can run around all willy-nilly with. Spartan198 (talk) 20:23, 4 July 2013 (EDT)

Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. Alex T Snow (talk) 22:00, 4 July 2013 (EDT)

Battlelog inventory screen

http://s22.postimg.org/unc6vxf1t/bf4.jpg

The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.Temp89 (talk) 16:55, 25 July 2013 (EDT)

Hm, I didn't know the FAMAS looked like a SCAR. --PyramidHead (talk) 13:27, 25 July 2013 (EDT)

SAR-21? Cool! Alex T Snow (talk) 14:09, 25 July 2013 (EDT)
@Pyramid, they've been using placeholder icons since the alpha.Temp89 (talk) 16:55, 25 July 2013 (EDT)

I hope to God the M16 isn't the A3 in final, also in the trailer we see an "M14A3", possible typo?AgentGumby (talk) 08:39, 28 July 2013 (EDT)

That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the "A3" designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. Alex T Snow (talk) 16:37, 28 July 2013 (EDT)
The "M16A3" is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --commando552 (talk) 09:13, 30 July 2013 (EDT)
Found some proof that a flat top M16A3 exists in this photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver. --commando552 (talk) 09:37, 30 July 2013 (EDT)
Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. Spartan198 (talk) 15:12, 30 July 2013 (EDT)
Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. Here is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --commando552 (talk) 15:50, 30 July 2013 (EDT)
To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. Alex T Snow (talk) 17:29, 30 July 2013 (EDT)
I don't know why they're still buying rifles in that configuration, but they are. I can swap out the upper receiver group and buttstock on an M4 to give it a 24" barrel and a PRS buttstock, would that make you think "new" M4s are being procured as DMRs instead of carbines? Spartan198 (talk) 15:35, 5 August 2013 (EDT)
A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --commando552 (talk) 16:37, 5 August 2013 (EDT)
SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.AgentGumby (talk) 23:11, 28 July 2013 (EDT)

MGL Reload

Someone added that you only reload three shells, but I think they were being loaded two at a time. Alex T Snow (talk) 22:08, 26 July 2013 (EDT)

Character Model Images

I had heard a rumour that the P226 was going to be in, but this confirms it. About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. Alex T Snow (talk) 19:12, 29 July 2013 (EDT)

It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. Spartan198 (talk) 15:00, 30 July 2013 (EDT)

The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. I found the sources. Alex T Snow (talk) 17:27, 30 July 2013 (EDT)
Here's a leaked screenshot of the M82 from the Alpha. Alex T Snow (talk) 17:28, 1 August 2013 (EDT)

I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --DeltaOne (talk) 06:15, 2 August 2013 (EDT)

QBZ-95(-1?) and RPG-7 confirmed

Video from the Wintergore's channel (also shows the RPG-7): http://www.youtube.com/watch?v=ZzdSfV3e-VI

Video from the Levelcap's channel: http://www.youtube.com/watch?v=q2F6B4Gtnhc

These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it "QBZ-95-1", but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 (Lone Soldier) 9:36, 5 August 2013 (EDT)

Here's a thread on Battlelog that's compiled all of these clips that have been given to the community. Alex T Snow (talk) 14:11, 5 August 2013 (EDT)

New Weapons

Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added Proof: http://images.wikia.com/battlefield/images/f/fe/Battlefield_4_American_Character_Models.jpg http://images.wikia.com/battlefield/images/b/b2/Battlefield_4_Russian_Character_Models.jpg http://images.wikia.com/battlefield/images/3/31/Battlefield_4_Chinese_Character_Models.jpg ---TW6464 (talk) 08:53, 16 August 2013 (EDT)

  • ok, so apparently I'm EXTREMELY tardy to the party.... My bad. --TW6464 (talk) 12:46, 16 August 2013 (EDT)
It's a QBZ-95-1 (QBZ-95G alternatively) for sure. PLA engineer also sports a QBS-09 semi automatic shotgun. However, as refreshing that is to see, I wag my finger in disappointment at the Russian medic who forgot to pack up appropriate VOG-25 grenades for his trip. --BeloglaviSup (talk) 08:21, 17 August 2013 (EDT)
ok, so there are some new things in there, right? I didn't just waste everyone's time?--TW6464 (talk) 09:35, 17 August 2013 (EDT)
I'm pretty sure QBS-09 was never seen before in any official or unofficial Battlefield 4 material. Haven't really been following it around, but any news around that are desirable. Thanks for posting these photos. There's also the rocket/missile launcher on the PLA engineers back. I'm pretty sure that's new, considering Alpha footage assigned good ol' RPG-7 to the Chinese. It could just be a Strela again or it's Chinese derivative. --BeloglaviSup (talk) 15:28, 17 August 2013 (EDT)

PK Pecheneg is new. US assault has a Glock (17?) in his chest again. AgentGumby (talk) 10:09, 17 August 2013 (EDT)

I don't know. I'm pretty sure PKP appeared in the installment beforehand, just not as a starting weapon for the class/kit in question. I think it will be interesting seeing three faction and how they play off each other, even if they'll probably end up being just reskined versions of each other in terms of vehicles and starting weapons. Can anybody ID the shotgun US soldier is carrying. I was inclined to think it's Remington 870MCS just like in previous few installments and based on the over all shape, however the other two factions lug semi automatic shotguns. --BeloglaviSup (talk) 15:28, 17 August 2013 (EDT)
I'd never even heard of the QBS-09 before, so thanks for the links :) Alex T Snow (talk) 20:51, 17 August 2013 (EDT)

Same about the QBS, neat. I'm positive thats an 870MCS as in the previous installments, perhaps its a place holder though. Interesting if they have it both with the Serbu 870.AgentGumby (talk) 01:02, 18 August 2013 (EDT)

I'm pretty sure QBS-09 wasn't seen anywhere outside of the few official press releases. This is definitely the first appearance in entertainment media. Not even sure if it was adopted besides for a few selected units and possibly pushed for police service. It's refreshing to see a rarity like this crop up. --BeloglaviSup (talk) 07:45, 18 August 2013 (EDT)
oh... So, I didn't waste everyone's time?--TW6464 (talk) 11:08, 18 August 2013 (EDT)

Paracel Storm Trailer

HOLY CRAP. aside from the new guns (ACE 21, etc.) Did anyone else see the boat hit the shore and land in that building? So awesome...--TW6464 (talk) 12:45, 20 August 2013 (EDT)

That was an awesome trailer, I didn't see any guns you missed. Here's the P226 in the Premium trailer, at 0:51, and the UTS-15 in the Levolution trailer, at 0:42. Here's a screenshot revealing there's an M200. Alex T Snow (talk) 14:20, 20 August 2013 (EDT)

Think there was a modern AK12 derived Saiga in the base trailer, when the camera follows the soldier walking up a catwalk and gunning down his foe.AgentGumby (talk) 00:54, 21 August 2013 (EDT)

It looked like an AK-12 firing shotgun rounds, which was weird, so that makes sense to me. The "MSMC" looks to actually be a CBJ-MS. Alex T Snow (talk) 02:04, 21 August 2013 (EDT)

Every weapon in Battlefield 4

So somebody at Gamespot managed to get a recording of the class customisation menu. They went through every weapon subset and a few of the attachment menus. Pretty much reveals everything except vehicle weaponry. I'm not sure if this can be added to the page (does it count as a leak?), but it's still interesting and it couldn't hurt to have it here anyway. Some of the guns have made up names (or are too obscure to be found in a quick google search) but there are four Ak-12 variants, the SAR-21 and a good amount of chinese weapons. Nikonov (talk) 13:21, 21 August 2013 (EDT)

Video is here

To be honest, I'm disappointed with the selection. Most of the weapons are same (and look like re-used models as well) as in Battlefield 3, with very few additions. Then, again, they covered quite a lot of firearms there, so some were bound to re-appear. Hope the time and resources were put into making more maps and tools that are fun to play around with. There's also no designated launcher for the Chinese faction, so I assume Russians and Chinese will both share RPG-7V2. --BeloglaviSup (talk) 14:14, 21 August 2013 (EDT)

No MP7 but two UMP's and the SPAS 12 makes me a bit dissapoint, although they'll likely add more weapons. Also, didn't the Chinese engineer have his own launcher in the hi def faction screens. Also, the AK12 Saiga is the OBV 12, interesting.AgentGumby (talk) 16:19, 21 August 2013 (EDT)

Youtube link if needed.

https://www.youtube.com/watch?v=JLzYLTPN6Mw&feature=youtube_gdata_player Temp89 (talk) 18:34, 21 August 2013 (EDT)

There's no way that's the final build, there's too much missing, like no Chinese launchers or G17 even though we saw them, no M1911 would just be silly, I could go on. I bet this is most of the weapons, say 2/3 or 3/4, but not all of them. Note that there is other stuff missing from the build too, like the F-22 (US is using the PAK-FA). The "SRR-61" is the M200 Intervention, as the that's in the build but not on the list, and the "SRR-61" says it has 7 rounds of .408. The "338-Recon" could be a lot of things. The "Compact 45" is likely an HK45C, BF doesn't use HK names after all, and they couldn't name it "M45C", as the M1911 variant in BF3 (and likely this one) is the M45. While the "Compact 45" is listed as having 15 round, that would be ridiculous, and is likely an oversight in the stats. The Galil ACEs are listed as 30 rounds, but do in fact have 35, as seen in the trailer, so some are wrong. Also, the HK45C takes 8 round magazines, which means they could have the M1911 along side it with no balance issues. I believe the rest of the guns are named properly. Alex T Snow (talk) 02:11, 22 August 2013 (EDT)
The SVD-12 is likely an AK-12 DMR variant, rather than an actual SVD variant. If we're getting whole families of rifles like this (5 AK-12s, 4 Galils, the Q series) I hope we get the rest of the G36-series lineup in DLC. Alex T Snow (talk) 15:43, 22 August 2013 (EDT)
Not sure if this clip in this video is from a longer one, but it shows that when you put a Heavy Barrel on a P90 it becomes a full auto PS90. HK45, not the C, as the "Compact 45" confirmed. Alex T Snow (talk) 19:07, 23 August 2013 (EDT)

Some more weapon images

http://i.imgur.com/eqfdwoZ.jpg

Kona (talk) 03:03, 22 August 2013 (EDT)

Article needs updating

People need to start looking for GamesCom multiplayer footage of the various new confirmed guns and put screencaps of them on this page. Come on, people, this article needs to be updated! Markunator (talk) 10:29, 28 August 2013 (EDT)

You do know that you can do it yourself, instead of asking someone ELSE to do it. Maybe you should have a look at the rules again... --Warejaws (talk) 10:52, 28 August 2013 (EDT)
That's the thing: no, I can't. I don't know how to do. Also, how have I committed vandalism, exactly? Markunator (talk) 13:00, 28 August 2013 (EDT)
If you want something screencapped but don't know how to do it, the correct thing to do would be to ask for advice on how to do it, rather than badger other people to do it for you. I suggest you read the IMFDB Screencapping Guide. Assuming the video you are talking about is on youtube, you can even do it as simply as just pausing it, print screening and cropping in paint. --commando552 (talk) 13:19, 28 August 2013 (EDT)
The screencapping guide contains a link to Fast Stone Image Viewer, which is free and far superior to MS Paint. The guide also details how to take screen captures with Fast Stone Image Viewer. --Funkychinaman (talk) 13:25, 28 August 2013 (EDT)
How do I put the images on the site once I've captured them? Markunator (talk) 13:39, 15 September 2013 (EDT)
Go to the panel on the left and look under "Toolbox" and click on "Upload file." Browse to the file you want to upload (or drag and drop onto that box,) then tag the image in the summary box below (for example, [[Category: Screenshot]] for screenshots,) and then click on upload. --Funkychinaman (talk) 14:16, 15 September 2013 (EDT)
How do I delete an uploaded file that's named wrong? Or just change the name of it? Markunator (talk) 09:55, 16 September 2013 (EDT)
You can either use the move tool or you can tag it for deletion with {{nuke}} and reupload. --Funkychinaman (talk) 10:49, 16 September 2013 (EDT)
How do I do that? Where do I find the move tool and how do I tag it with {{nuke}}? Markunator (talk) 10:51, 16 September 2013 (EDT)
Actually, I just figured out how to do the latter. Still would like to know how to do the former, though! :) Markunator (talk) 11:28, 16 September 2013 (EDT)
If you click on an image, look at the tabs at the top of the page, and you'll see a tab for move. --Funkychinaman (talk) 11:46, 16 September 2013 (EDT)
The article needs updating again. It's not going to stay like this forever, is it? Am I going to have to do this by myself again, or are someone else going to pitch in? Because I did pretty much all of the updating after GamesCom! Markunator (talk) 17:25, 7 November 2013 (EST)

Another 93R

Not sure if this is a correct model but another incarnation of the 93R is seen here: http://m.youtube.com/watch?v=0H9lXzp6MmM&feature=relmfu

Kona (talk) 02:17, 1 September 2013 (EDT)

No M16A3 for BF4 multiplayer

The M16A3 is removed from BF4 multiplayer. the M16 model seen on recent gameplay is actually mislabeled and is now corrected as the three round burst M16A4.

You can read about this here: http://pixelenemy.com/m16a3-removed-from-battlefield-4-multiplayer-dice-confirms/

Dangerman1973 (talk) 02:09, 12 September 2013 (EDT)

FUCK.YES (pardon the french)AgentGumby (talk) 09:16, 12 September 2013 (EDT)

What the heck, was the M16A3 really so annoying? Me and my friends, we have never even heard of this "controversy", and we play on multiple paltforms... --Warejaws (talk) 10:14, 12 September 2013 (EDT)
yeah, same here, I don't recall it having really low recoil... I couldn't kill anyone with the M16A3. I just used the a4.--TW6464 (talk) 09:09, 13 September 2013 (EDT)

From the looks of things in a few recent videos the M4A1 is out and the M4 is replacing it too, so it will be the dedicated burst/semi Carbine. 5t3v0 (talk) 14:49, 18 September 2013 (EDT)

Fire selectors?

Does anyone know if BF4 will feature correct fire selectors that visibly change on the weapon model depending on current fire mode? I was hoping to see this. Z008MJ (talk) 17:55, 12 September 2013 (EDT)

GP-30 Confirmed

And a brief glimpse of the Five-seveN in this video, second halfish. Alex T Snow (talk) 19:58, 24 September 2013 (EDT)

Cocking the RPG-7's hammer?

Ok, guys, I got the beta, and while using the RPG, I've noticed that after loading the rocket, you cock the hammer on the grip (a detail that I've not seen any game include so far). Just something I thought was interesting. Jeddostotle7 (talk) 01:05, 4 October 2013 (EDT)

I thought that was the safety lever.AgentGumby (talk) 21:37, 4 October 2013 (EDT)
Nope, it was the hammer. Jeddostotle7 (talk) 12:20, 5 October 2013 (EDT)

Bullpups less accurate than other assault rifles

I have noticed that the stats for the bullpups in-game have an accuracy of 45 while other assault rifles have 50. Which brings me to a question, what is the logic behind that? Because in reality, bullpups are supposed to be shorter in overall length while retaining standard barrels to retain the accuracy.

The SAR 21 and AUG A3 has a barrel length of 508mm, the FAMAS 488mm, and the QBZ 95 463mm. However, the HK416 has a barrel length of 409mm, or 505mm at best, the SCAR H, 400mm barrel, the AEK 971 420mm and the AK12 415mm.

As a matter of fact, all the bullpup rifles has longer barrels than it's counterpart (with the exception of M16A4). How in the world can DICE allow the bullpups to have lower ADS accuracy than the others? It would have been the total opposite in real life.

If any, they should make reloading bullpups longer due to the magazine behind the trigger.--ZuluSix (talk) 12:16, 1 November 2013 (EDT)

I've heard (never having fired one myself) that bullpups tend to have crappy triggers, which might affect accuracy. --Funkychinaman (talk) 12:21, 1 November 2013 (EDT)
In BF3 all bullpups had better hipfire accuracy, so this is likely a balance to that. Alex T Snow (talk) 02:27, 4 November 2013 (EST)
But why hipfire? Hipfiring is so damn inaccurate anyway so I don't consider that a form of balance. Having fired the SAR 21 and the M16, I don't find much difference in the trigger pull, but the SAR 21 definitely has a very good CG, it rests perfectly balanced on the master hand so I don't see how that is not a plus to the accuracy. ZuluSix (talk) 03:30, 10 November 2013 (EST)

By virtue of locating the trigger further from the ammunition (and thus the firing pin) than a conventional rifle (or even one that loads in the pistol grip), the trigger pull on bullpup-configuration firearms is less "user-friendly" than on conventional firearms (because the trigger has to move a longer mechanism to activate the firing pin on a bullpup rather than a conventional rifle). If we ever switch to electronically-fired weapons or man-portable directed-energy weapons, their layout (relative to where the trigger and the ammunition is located) will become moot with regards to trigger pull because they will no longer require mechanical firing pins. By the way, I've read user complaints about how many bullpup firearms don't have adjustable buttstocks (the magazine gets in the way), which makes them less comfortable to reload and less user-friendly when used with body armour, but that's not likely going to be changed anytime soon or be reflected in the game itself.--Mazryonh (talk) 05:07, 10 November 2013 (EST)

You do still get bullpups with a perfectly fine trigger pull, it is only really particularly a problem with bullpups that are modified version of standard layout weapons as these tend to have a sub-optimal trigger linkage. On these these the linkage is quite often a piece of stiff wire with bends in it so there is a lot of potential for it to flex, on better design the linkage is a straight flat steel bar that has no flex so the trigger pull is similar to that of a normal rifle (possibly slightly heavier, but without the long sloppy travel of the typical bullpup conversions). If anything bullpups should be more accurate than their comparable contemporaries as they have a longer barrel which should be more accurate and give you more muzzle velocity. For example the SA80 series is very accurate, so much so that when it was introduced the marksman tests had to be revised as it was consistently out shooting the L1A1 SLR to the point where everyone was getting top marks (part of this was due to the SUSAT, but even without it is still a very accurate weapon). If they have a worse trigger pull, it really doesn't effect accuracy much in the situations where assault rifles are used anyway. There is the possibility that bullpups will have more muzzle climb in automatic though due to the centre of gravity being further back so there is less weight keeping the muzzle down. However this balances out with the fact that by necessity bullpups need to have a straight through design with the barrel in line with the shoulder, and personally I actually liked the weight being far back as I find it keeps it seated nicely in my shoulder and is more manoeuvrable, but that is more a personal preference thing. --commando552 (talk) 07:37, 10 November 2013 (EST)

The barrel length of a bullpup depends on the specific model being discussed. Sure, the L85A2 has a 20.4-inch barrel, a little more than an M16. The FN F2000 has a 16-inch barrel, and the Micro-Tavor (the new standard-issue weapon for the IDF) has only a 13-inch barrel, the Israelis apparently satisfied with something possessing less barrel length than the M4 carbine. And accuracy is more than just a factor of barrel length; assuming the same cartridge loading, a firearm with a longer barrel should (up to the point before barrel friction starts overpowering the force of the expanding propellant gas) impart a flatter trajectory to a bullet than a shorter one does, but there are other factors, such as the kind of cartridge (why else do they sell "match-grade ammo"?) and the kind of sights. The fact that no bullpup I've seen comes with an adjustable buttstock could be a factor for "user-friendliness" (not to mention the shorter overall length means you often can't find the room for a foregrip that really fits you), but that's not something that you can really model in a game.

It's too bad that the BF series (aside from the Project Reality mod) doesn't emulate bayonets. That would be a definite advantage conventional rifles would have over bullpups, due to their greater overall length. Project Reality even lets you smack around opposing player characters with Tavor buttstrokes, too--something I would think must be easier with longer conventional rifles. --Mazryonh (talk) 15:13, 23 November 2013 (EST)

China Rising & Second Assault

Figured you guys might like to know, but I recently found some additional information for weapons for the DLC packs China Rising in this video: https://www.youtube.com/watch?v=Ox3g_8WF67s as well as info on Second Assault which are below:

China Rising:

  • L85
  • L96
  • MTAR
  • RPK
  • MP7

Second Assault:

  • AS VAL
  • F2000

Draco122 (talk) 15:04, 14 November 2013 (EST)

The M60E4 was seen in a trailer too, so it's likely in Second Assault. Alex T Snow (talk) 00:07, 17 November 2013 (EST)

As a sort of strange aside, the orange presumably "placeholder camo" on all the China Rising weapons as of now gives the impression that the RPK is an original RPK-74 rather than an M model. Why is it, exactly, that we would require the RPK-12 and RPK-74 if they would presumably fill the same function, unless this RPK is an original model firing 7.62x39mm cartridges? --Dirty Harold (talk) 12:47, 19 November 2013 (EST)

There was an update for BF4 on PC, where all of the China Rising weapons are available. The RPK is the RPK-74, with the awesome wood furniture on it. So, apparently they wanted to make the RPK-12 and RPK-74 extremely similar. But I do like the new RPK, and all of the guns are fun to use. I hope they add some more guns in Second Assault, like an actual AK47 with wood furniture, and other fun things. DeadpoolDeadcool (talk) 19:05, 21 November 2013 (EST)

All Battlefield 4 Weapons video

A guy on YouTube named "MAR89TUM" does videos showcasing all weapons in a video game, and he just completed his Battlefield 4 video a few hours ago. I thought I'd share it with you guys.

http://www.youtube.com/watch?v=A86pF20anB8

Mance1462 (talk) 12:30, 20 November 2013 (EDT)

Saved for later because it's really long, but thanks for sharing :) Alex T Snow (talk) 17:27, 20 November 2013 (EST)
MAR89TUM made two more videos, one for China Rising and another for Second Assault.
China Rising: http://www.youtube.com/watch?v=SyygTCsJ9T8
Second Assault: http://www.youtube.com/watch?v=0KCT7bslmZI
Mance1462 (talk) 8:43, 19 February 2014 (EST)
Now he has a Naval Strike video... I can't unsee that SR-2 animation fail...
https://www.youtube.com/watch?v=b0twxGCNfHk
Mance1462 (talk) 6:55, 20 April 2014 (EST)
He made a Dragon's Teeth one already.
https://www.youtube.com/watch?v=y52nHieZrAc
Mance1462 (talk) 11:23, 20 July 2014 (EST)

FN F2000

www.youtube.com/watch?v=_4qVx3Pvfu4

I'm assuming the F2000 Tactical is also going to be in there.

Kona (talk) 13:44, 20 November 2013 (EST)

Gameplay with the scope, yay! I bet the scope is the F2000's iron sights, and if you attach any other optic it becomes the Tactical. Alex T Snow (talk) 17:25, 20 November 2013 (EST)
I don't have Battlefield 4 yet, but from research I've done I've found that it is a F2000 Tactical, but there is a optic attachment unique to the weapon called "F2000 (x1.6)" and attaching it to the F2000 Tactical transforms it into the original F2000. Attaching any other optic or leaving it as iron sights keeps it as the Tactical. Mance1462 (talk) 1:23, 6 December 2013 (EST)

JS2

I've figured out what's up with the JS2. Okay, first, part of the problem is that IMFDB's entry for the variant is wrong, it's "JS 9mm" (or "Jian She JS 9mm" if you want to include the company name), that's the name; "Type-05" is not a thing, that doesn't exist. Second, the description is also wrong, the JS isn't just a QCW-05 in 9mm. It's based on it, but it's smaller, along with having a flattop and built-in foregrip. It's part of the same family, but not the same gun. So the JS is its own gun, smaller and with a flattop and foregrip. With that out of the way we can talk about what the JS2 is. The JS2 is a fictional future variant of the JS (thus the name) chambered in 5.8mm that fires from a closed bolt, with the charging handle on the left side, and with the suppressor removed. Also, I just happened across a bunch of pictures and a video of Chinese police with JSs without suppressors, so I'm not sure lack of a suppressor is that notable. Alex T Snow (talk) 04:37, 21 November 2013 (EST)

Burst Fire - Why do so many games get it so WRONG?

As I understand it, burst firing weapons (like the M16A2 or MP5A4 for instance) were first introduced to *save* ammo, rather than waste it. I just can't figure out why game designers would decide that making the gun fire a *minimum* of three rounds per trigger pull would be a better idea than allowing any number up to three? I know that HK weapons with burst fire don't act like this in real life, or M16A2/A4s/M4s - Is there such a thing as a real world firearm that does not allow its wielder to fire less than three shots when set to burst fire? Stickie (talk) 07:02, 1 December 2013 (EST)

Far Cry 2 and 3 got it right with the 'AR16' and FAMAS respectively, and I know 007 Nightfire on the Gamecube had plenty of burst weapons capable that could be single shot if you tapped the trigger gently. AgentGumby (talk) 12:34, 1 December 2013 (EST)

Resident Evil 5 has the burst-fire Raffica, which will fire up to three rounds; the "Triple Shot" in Resident Evil 6 does the same. Halo and the BR-55 series rifles have always gotten this right. I seem to recall Call of Duty also getting this right. --That's the Way It's Done (talk) 17:15, 26 January 2015 (EST)

Missing Second Assault weapons

Hello, everyone. As I'm sure most of you know, the Second Assault DLC has been out for a while now. There were 5 weapons that got added in this DLC

  • DAO-12 (apologies, I've kinda forgotten what shotgun it's based on)
  • Gol Magnum
  • M60E3
  • F2000
  • AS VAL

If anyone can help me get some images for these weapons, I would really appreciate it --TW6464 (talk) 09:47, 4 December 2013 (EST)

I think the main reason the Second Assault weapons haven't been added, this is just a thought, but it hasn't been released on PC yet. The biggest BF4 audience is on PC, and we got screwed. China Rising weapons have been available on PC for about 3 weeks, so those should be here soon. DeadpoolDeadcool (talk) 17:45, 4 December 2013 (EST)

ah, alright then. I'll be patient...--TW6464 (talk) 11:08, 5 December 2013 (EST)
I assume all our screenshots come from PC, mostly because of how much easier it is to do that, but also for the best resolution. If I played on PC I'd do lots of screencapping, but I can't :( Alex T Snow (talk) 18:58, 5 December 2013 (EST)

Reloads

I find it strange that some of the guns that have ambidextrous charging handles use the right side only. I first noticed this with the AK-12, where the reload animation uses the left hand to go under the gun and chamber a round from the right side. It is odd for the devs to put in the ambi charging handles, and then act as if they're not there. But they could use an animation from a previous game, who knows. DeadpoolDeadcool (talk) 22:27, 7 December 2013 (EST)

Assault Rifle Stats

As some people have pointed out, the stats for the assault rifles seem as though they were not thought out. The bullpups have less accuracy, but theoretically have the same barrel length as a rifle chambered for the same round. For example, the SAR-21 has an accuracy rating of 45, while the HK416 has a rating of 50. And the L85A2 has an accuray rating of 35, which is less than most of the carbines. The M16A4 has less stability than most other rifles, most likely due to the 20 inch barrel, but it gains nothing in accuracy. Speaking of stability, the AK-12 is tied with the QBZ-95-1 for second best stability (rating of 70), only being beaten by the SAR-21. Why does the AK-12 have more stability that the HK416(I mainly ask because I love that rifle)? The AK-12 has a 16 inch barrel, while the HK416 utilizes the 14.5 inch barrel in this game, so I don't understand that. The ACE 23 is a super-gun in the game. It has a great rate of fire, awesome accuracy, and almost no recoil. I hate the ACE 23. DeadpoolDeadcool (talk) 22:41, 7 December 2013 (EST)

Most video game designers, like most Hollywood writers don't actually know anything about firearms.--Crazycrankle (talk) 00:37, 8 December 2013 (EST)
A few things. Those stat bars, like in almost every game, are half wrong, don't trust them. The reduced accuracy of bullpups is because it's a trade off for their better hipfire accuracy, it highlights their good performance in CQB due to their shorter length. In terms of stability, recoil is directly proportional and opposite to rate of fire, the visual appearance of the gun doesn't factor in. Since gameplay balance has to exist, it's far better to play with less obvious traits like accuracy, hipfire, recoil, muzzle velocity, reload time, and such rather than the more important things like mag capacity, rate of fire, and damage, the three most important things, as those three are what ties the gun to actually representing its real counterpart. The ACE 23 isn't godly, but it is the single most all-round gun in the game, with the natural advantages and disadvantages that come with being the most jack-of-all-trades. Alex T Snow (talk) 14:29, 8 December 2013 (EST)

CZ-75

The CZ in the game is not a PHANTOM, but the steel framed SP-01 Tactical. I'm not going to change it yet as we do not have a picture of the SP-01 Tac yet, and the two models are remarkably similar in looks. But I might change the entry and description here shortly. GLOCK10mm (talk) 14:51, 9 December 2013 (EST)

Actually its not a Tactical. Its a CZ SP-01 Shadow. Tactical denotes it is a decocker model. The in game render clearly shows the extended shadow safety. Furious Oyster (talk) 19:57, 9 December 2013 (EST)FuriousOyster

Beat me by literally a couple seconds. The Shadow is seen here and here.----JazzBlackBelt-- (talk) 20:01, 9 December 2013 (EST)

Well Gentlemen, I stand corrected. That's another reason I didn't change the entry; I know almost nothing about CZ handguns. I simply looked at CZ's current lineup, and found the Tac looks nearly identical to the one in game. GLOCK10mm (talk) 15:43, 10 December 2013 (EST)

I think CZ discontinued it because it's no longer on their website, but I'm also not a CZ guy.----JazzBlackBelt-- (talk) 22:29, 10 December 2013 (EST)
Quote from the first link up there: "The Shadow is available only through CZ Custom, which is the factory custom shop for CZ products in the States." That's likely why it's not on the website. Alex T Snow (talk) 14:00, 11 December 2013 (EST)

Yep, here they are: http://czcustom.com/CZ75_SP01_SHADOW_CustomShop.aspx Though I can't find a version chambered in .40, it's a custom pistol to begin with. GLOCK10mm (talk) 14:40, 11 December 2013 (EST)

Missing stuff

Hello again. I've noticed a couple things missing from the page. Namely, the RGO grenade, the Type 85 HMG, and the chain gun on the ZBD-09

That's all I needed to say.--TW6464 (talk) 14:04, 12 December 2013 (EST)

Rifle Scopes

The 8x "Rifle Scope" is very distinctive an has a distinctive mount, but I don't know what it is. It's marked with "Visionzone" and "1.5-5x". The 20x "Hunter", which is the same scope as BF3's 6x/8x "Rifle Scope", is marked only with "Delta Corp", and I'm not sure what it is either. The 40x "Ballistic" is actually a Schmidt & Bender/Premier Reticles M8541, which is 3-12x50. "Schmidt & Bender" (misspelled as "Schmitd"), "Premier Reticles", "M8541", and "3-12x50" can all be seen on it in-game. It's the standard scope for the USMC's M40s. Anyone else know anything about these? Also, while not at all BF4 related, does anyone know what this scope made by Tokyo Marui is based on? It would be helpful for a different article (and for me) :) Alex T Snow (talk) 14:31, 23 December 2013 (EST)

UTS-15

Isn't it considered strange how the UTS-15 is reloaded (one shell in the left tube, one in the right, one left, one right, etc.) rather than loading 7 shells in one tube first then 7 in the other? Or was this done on purpose considering the real weapon's functionality? --Ultimate94ninja (talk) 12:54, 30 December 2013 (EST)

I'm pretty sure they could have done it either way, but alternating looks more interesting ;) Alex T Snow (talk) 14:11, 30 December 2013 (EST)
But alternating makes the reload slower. --Ultimate94ninja (talk) 16:06, 30 December 2013 (EST)
It could be something to do with how the reload animations work, as in if it is just a cycle that can be aborted at any point this may be simpler than having to do a specific number of shells in one tube and then the same in the other. This does however lead to the bizarre situation where the guy is opening and closing the loading port covers for every shell, as opposed to just once per tube. Regardless, it is actually really difficult to reload a UTS-15 with a partial magazine (I would imagine near impossible with gloves like the player model is wearing), so any kind of speedy reload is inaccurate. The thing with the UTS-15 tubes is that they only really hold six, with the seventh being placed behind the loading door, which when closed allows the follower/shells to advance into the loading port in effect making the tube longer that it is. This means that when you open the door to top up a partial tube, you would be presented with the front half of the rear round and the back half of the second. You would first need to push the second round forward until it was latched in the tube, and then wiggle the rear round to get it out of the rear of the loading port to the point where you could then put it into the tube, and then you can load as normal. As you would need to do this for both tubes, you are looking at a total of somewhere between 5 and 10 seconds of fiddling time without even loading any new rounds. To me it would seem like the easier way would be to just open the top cover and load both tubes direct without fannying about with the loading door covers or the bizarre follower arrangement, but as I haven't handled one of these myself and can find no mention online of people doing it this way, perhaps there is a reason this wouldn't work (aside from wearing out the detent on the top cover making it pop open even more regularly than it already does). To me this gun falls into the same category of the SPAS-12, in that it looks great in games and films/TV, but it is actually a total POS in real life. --commando552 (talk) 18:57, 30 December 2013 (EST)
So I've noticed that, rather alarmingly, the chamber loading animation has the shell inserted backwards.
Error creating thumbnail: File missing
--AgentGumby (talk) 19:56, 20 April 2016 (EDT)
Dafuq... Nice catch btw, but why not add the info to the page itself? I took care of it anyway. --Ultimate94ninja (talk) 18:12, 26 July 2016 (EDT)

Major Updates to LMG Section

Finished updating LMG section and will bring other sections to this standard in the near future. Also plan on updating customization screenshots (will take longer for this). Major changes in LMG section:

  • Added intro section with in-game characteristics of LMGs
  • Mk 46 changed to M249 with explanation
  • RPK-74M changed to RPK with explanation
  • Brief background info on all weapons
  • Noted minor errors for some weapons (like +1 on the open bolt Ultimax)
  • Removed all comments related to pre-release, such as "the dogtag appears in Battlelog"

The M249 has it's carry handle in gameplay, though it seems to have been missing the pre-release screen shots.AgentGumby (talk) 10:41, 6 January 2014 (EST)

  • Fixed, thanks. I think it's just the third person model that is missing the handle.

Benelli M3

The promo image for Player appreciation month seems to have a tactical M3. Link http://gyazo.com/b649794667495511898e614c2b1f3b75.png AgentGumby (talk) 17:22, 6 February 2014 (EST)

Yep, but that's an older promo image they just apparently wanted to use. --Warejaws (talk) 04:18, 7 February 2014 (EST)
It's an airsoft M3 (it's pretty much the most common airsoft shotgun), like the other "real" guns are, and it's been used in quite a few different places, including in-game somewhere in the Premium menu. I think it's worth noting, as we noted Recker's G17 on the cover. Also, the G18 in-game is actually a 17 with the selector pasted on to it, you can tell because sometimes you can see through between the slide and switch, and because the cocking serrations don't stop around the switch. Also, as a 17, it's the campaign pistol prop, being used every time there's a pistol except Dunn's REX in the first mission and M9s used by the US scouts that you encounter later. Alex T Snow (talk) 18:33, 7 February 2014 (EST)

Second Assault Release Date & Naval Strike Weapons

Given that Second Assault will finally be coming February 18th the addition of the Second Assault Weapons will be added these include:

  • F2000
  • AS VAL
  • M60-E4
  • GOL Magnum
  • DAO-12 (Armsel Striker)
  • Mk.19 GMG (mounted on the returning DPV vehicle in replacement of the M2 .50 CAL)

Additionally EA and DICE have mentioned Naval Strike being released in late March. It also states an additional 5 new weapons, 2 new gadgets, an "amphibious attack hovercraft" and 4 new maps Lost Islands, Nansha Strike, Wave Breaker and Operator Mortar. Two of the gadgets stated for Naval Strike include a new grenade launcher attachment for the Assault called the 3GL (which leads many theories on it being the Metal Storm 3GL semi-auto grenade launcher) and a anti-helicopter projectile type mine used by the Engineer Kit.

In a side note I'm also excited for the return for "Carrier Assault" which is DICE's re-imagined version of Battlefield 2142 Titan Mode. Draco122 (talk) 16:35, 13 February 2014 (EST)

Potential Scar-H goof?

I don't have the image to show it and I don't know much about the AAC 51T MITER, but I don't think a comp can be attached to the MITER. I noticed that the other day when I was customizing my Scar-H in the game. Can anyone can anyone confirm? DarksamuraiX1999 (talk) 2040, 17 February 2014 (PST)

Naval Strike

ARX-160 confirmed as Naval Strike's AR. Alex T Snow (talk) 20:09, 28 February 2014 (EST)

Dat posture. AgentGumby (talk) 00:52, 1 March 2014 (EST)

Yeah, why is the character gripping the magazine and the foregrip instead of the rear pistol grip and the foregrip? Weird. --Warejaws (talk) 01:35, 1 March 2014 (EST)

Added it in. Mance1462 (talk) 01:00, 1 March 2014 (EST)

The entirety of the NS content was added yesterday, guns, assignments, camos, etc. The ARX-160 appears as the "AR160", the PDW is the SR-2M as the "SR-2" (likely an oversight rather than intentionally different), the MG is the Shrike AAR as the "AWS", I nor any of the community on the forums could nail down the sniper rifle, which is a semi auto .338 called the "SR338" (not helpful), and finally the Rhino revolver appears as the "SW40" as the fifth weapon. Also, in the patch along with loads of balance changes and fixes, the ones relevant to this page are that the L85's rate of fire was reduced from 800 to 750 and burst mode was removed, and the QSZ-92 now correctly holds 20+1. NS stuff video. Alex T Snow (talk) 16:00, 5 March 2014 (EST)

the SR338 appears to be this http://www.onlylongrange.com/badnews.asp --Anarchy66660 (talk) 19:07, 5 March 2014 (EST)

That was suggested, and it's definitely close, but it doesn't quite look right to me. Then again we're just going by the outline picture at the moment. Alex T Snow (talk) 19:34, 5 March 2014 (EST)
I think it is supposedly an F&D Defense FD338. It is hard to confirm from just the outline, but looks like it could be a match to me. --commando552 (talk) 19:53, 5 March 2014 (EST)
That's definitely it, nice find! The "SR338" name even makes sense now. Alex T Snow (talk) 17:04, 6 March 2014 (EST)

New pics

So I just added a whole bunch of screenhots for guns in this section that didn't have any in-game shots, they are all in 1080p, enjoy, maybe, up to you guys/gals. Bob juan santos (talk) 05:57, 11 March 2014 (EDT)

I'm also trying to unlock all of the Naval Strike weapons so i can add them to this page, you can help by friending me on battlelog and joining me on a near empty server so we can get those assignments done. My in-game name is Bob_Juan_Santos. Bob juan santos (talk) 06:01, 11 March 2014 (EDT)

Personally I wouldn't mind if all the screenshots were updated to this configuration. The load out/first person/sights in high resolution is a nice way to go. Good work on the page man! --BeloglaviSup (talk) 13:31, 11 March 2014 (EDT)
I agree, it's a good setup and it looks great. I would love to help with screenshots, but I'm not even on next-gen yet, let alone PC. Some good shots of trademarks would be nice, I know the FN guns all have proper trades, and the HK guns do not (KH G36C, PO45C, etc), however the MP7 actually does have real trades. Also, you usually only see the left side of guns in the class selection and in first person, a bunch of guns don't have proper trades on the left, but do on the right side, like the P226, which has the correct SIG Arms trades on the right front of the frame. A lot of the DLC maps have strange default angles in the class selection, so if you went there we could see them from the right. Another thing worth noting is that while the U-100, which is in reality open bolt, uses the closed bolt mag system with +1, the model actually is open bolt if you look on the right side, and the reload animation implies it is as well, with the firm, loud pull back, but a softer, quieter push forward, as if there's no return spring for the charging handle and the player is simply pushing only the handle forward. Alex T Snow (talk) 18:02, 11 March 2014 (EDT)
Yeah, love to take shot of guns on the other sides, except the game won't let you rotate that far, kinda sucks, and i'm kind too lazy to extra shots with the soldier holding it in loadout menu, which will rotate all the way to the other side. maybe when i get more sleep. Bob juan santos (talk) 18:52, 11 March 2014 (EDT)
What I was saying was that they are rotated around to the other side on most DLC maps. The view is from the right, or in some cases, the front-ish. Also, you can zoom in on the models instead of just rotating them, I'm not sure of the button on PC, but for console it's clicking the right stick. Alex T Snow (talk) 19:51, 11 March 2014 (EDT)
You mean you have to be loaded on certain maps to do it? Huh, i've been doing them all in the training map. I'll check it out.Bob juan santos (talk) 20:17, 11 March 2014 (EDT)

Almost there

So, I got a whole lots of pictures on the page but there are still weapons missing, since my knowledge with guns aren't that great as other people on this site, I was wondering if I could get some help. There are weapons in the game that I have no idea what their names are. They are the following:

Chinese MG on their buggy and tank
Chinese IFV main gun
Chinese Attack chopper's nose cannon
The weapon on the Chinese stationary and mobile AA
Cannon on the Russian mobile/stationary AA
The MG on the Russian T-90 tank, I don't think it's a KORD, but I could be wrong
The stationary rocket launchers for all 3 factions
Weapons on the AC-130

I just need someone to make an entry (perferably with a real life picture) about these weapons so I can add in the in-game pics later, or, if you don't have the game but can ID the weapons, i can upload the in-game pics somewhere so you can ID them base on those. Your choice. Bob juan santos (talk) 15:17, 16 March 2014 (EDT)

The MG on the Chinese buggy is a QJZ-89, it actually says the name right on the gun. The rest I'm checking the BF Wiki for, it should be noted that they're very good about getting their weapons right, so these should be correct. The Coax HMG on the Type-99 MBT is also a QJZ-89, but the turret on top is fitted with a Type-85 HMG. Not sure what the Chinese IFV cannon is, nor the Helo nose gun, though the latter is listed as 23mm. The Chinese MAA has four Type-87 25mm cannons, while the Base AA has a single seven-barreled 30mm gun with a rate of fire of 5800 RPM, I don't think Wikipedia even has a name for it IIRC, Chinese weapons can be very hard to find into on. Both Russian AAs (same turret) have a pair of 2A38M 30mm cannons. I'm pretty sure both the turret and Coax HMG on the T90 are Kords, but I could be wrong. The stationary launchers are the American M220 launcher (BGM-71 TOW is the missile, not the launcher), Russian 9K123 missile system (9M133 Kornet is just the missile), and Chinese HJ-8 missile system. It should be noted that in the Chinese IFV is equipped with missiles as secondary, an HJ-8 missile is added to each side of the turret, but the missiles are just mounted on rails, no tubes. The AC-130's weapons are the GAU-12/U, L/60, and M102, one of each. Alex T Snow (talk) 16:20, 16 March 2014 (EDT)
Thanks dude, i'll get to work later. Bob juan santos (talk) 16:30, 16 March 2014 (EDT)
Honestly, I haven't played the game yet, however judging by the description of the stationary CIWS system for the Chinese forces, could it be a Type 730, or it's more modern and (just merely) well known mobile derivative, the LD-2000? --BeloglaviSup (talk) 10:08, 17 March 2014 (EDT)
Oh right, it is named LD-2000 in-game and looks just like that, however because it's AI-controlled you never see the name in game, but I know it's somewhere on Battlelog. Alex T Snow (talk) 16:12, 17 March 2014 (EDT)
Is it just me, or does that thing look suspiciously similar to the Goalkeeper CIWS? --commando552 (talk) 19:15, 17 March 2014 (EDT)

To Do List

Ok, so as of right now the page is pretty much complete, with the exception of the Chinese attack chopper nose gun and the SR-2M. I still have to unlock the SR2-M, but once i get it the pic and entry will be added. If you guys have any request for pictures for the game, gimme a shout here. Bob juan santos (talk) 03:17, 23 March 2014 (EDT)

the Chiappa Rhino, Gol Magnum, M60E4, and SR338 need to be added as well.--TW6464 (talk) 07:17, 25 March 2014 (EDT)
oh right, those.... thanks for reminding me.... damn. Well, can't do rhino and SR338 until I unlock them, more than welcome to help me unlock those though. Bob juan santos (talk) 04:51, 26 March 2014 (EDT)
no, sorry, my disc doesn't work on my Xbox... And even if it did, I have none of the DLC on my game, so... Sorry.--TW6464 (talk) 11:54, 26 March 2014 (EDT)
OK, so the Rhino, m60, and GOL are in there, still missing are SR-2M and the FD338(SR338) because i don't have them unlocked, am i missing anything else? Bob juan santos (talk) 02:08, 27 March 2014 (EDT)
Sr-2m is in the article too now. Bob juan santos (talk) 04:15, 2 April 2014 (EDT)
Sr338 has also been added.Bob juan santos (talk) 03:00, 8 April 2014 (EDT)

Single Player

I understand that a lot of people play the multiplayer for this game. I am not a multiplayer person unless it is split-screen. But the Single-Player aspect of video games should not be ignored for this site. The campaign still has its fans. Just my two cents. - User:1morey April 6, 2014 7:20 PM (EST)

Yes, there are still "dinosaurs" out there who appreciate good singleplayer games. But when it comes to this wiki, it's not much of a consideration. All something like that needs is a note on each entry saying "this weapon is only available in singleplayer" or "this weapon is only available in multiplayer" for each weapon of interest. Or did you have something else in mind? --Mazryonh (talk) 00:59, 7 April 2014 (EDT)
That's about what I meant. Granted with a bit more detail. But yeah. - User:1morey April 7, 2014 9:17 AM (EST)
Some sreencaps outside of the training island would be nice, kinda like how the Rising Storm page has all the Marine weapons shown at the same place, which is no bueno.
what's wrong with the test range? It's the best place to show the guns in clear detail because it has bright lighting and light environment.Bob juan santos (talk) 23:34, 7 April 2014 (EDT)
also it's alot easier to load into than finding a server with a specific map.Bob juan santos (talk) 23:36, 7 April 2014 (EDT)

I'm one of those "dinosaurs" that Mazryonh is talking about who prefers SP, but I don't have the game (I refuse to play it because they cancelled MoH) nor any means to screencap from my PS3 even if I did. And besides, I don't play anything except RTS games on PC. Spartan198 (talk) 22:07, 7 April 2014 (EDT)

Don't worry, I didn't mean to use the term in a derogatory fashion. Anyone who looks over my user page and reads the list of video game pages I've created and/or significantly contributed to will see that I like single-player-centric games. Anyway, I would still move that it become "standard procedure" for video game pages to feature screenshots of firearms taken in a variety of different ingame locations/situations if at all possible. Having them all taken from one location and/or situation is very boring to look at on a wiki page here.--Mazryonh (talk) 00:31, 9 April 2014 (EDT)

All the guns in single player are available in multiplayer, and a good amount of the guns in multiplayer is available in the single player. is there any specific gun you want me to make an entry of? Bob juan santos (talk) 23:31, 7 April 2014 (EDT)

A screenshot of each character with their main weapon would be nice, or some notable gun featuring moments in the campaign, like the REX handoff, Pac around the corner with his Glock 17 (it is a 17 in campaign), or the Marine that drags Recker inside holding an M9, stuff like that. Alex T Snow (talk) 00:26, 8 April 2014 (EDT)

I think i can get some of those request done but i'm just curious, what does this have to do with which guns are present in the game? since i can just take pics of those in the test range. Bob juan santos (talk) 00:38, 8 April 2014 (EDT)

For the purposes of this site, all we need are guns, it doesn't really matter if in multi or single player, or which stage, unless it's something exclusive to one or another. Bob Juan, you've done a great job, and we really appreciate it. --Funkychinaman (talk) 00:55, 8 April 2014 (EDT)

no problem. just wanna make this page as complete as possible, still got a few guns left to be put in there. Bob juan santos (talk) 00:58, 8 April 2014 (EDT)

To do list part 2

Just an update on what else needs to be done, here is a list of stuff that needs entries.

Chinese IFV main cannon on the turret.
Chinese attack chopper nose cannon.
Guns that are attached to jets
The main gun that is used on the US attack boat (possible a bushmaster m242) and the Rus/Chinese attack boat.
Any future DLC weapons.

Help out with these if you can.Bob juan santos (talk) 03:01, 8 April 2014 (EDT)

Chiappa Rhino

The fact that there is no animation for the hammer traveling back on the Rhino in-game is not incorrect. The real Rhino has an internal hammer. The exposed hammer is actually just a lever to activate single action and it snaps back into place after it is thumbed back. The outer "hammer" does not move when firing therefore BF4 depicts the operation correctly. --SmithandWesson36 (talk) 16:51, 22 April 2014 (EDT)

You learn something new everyday! I assumed it was missing because the gun lacks the delay the other two revolvers have, and thus couldn't have one, thanks for the info!. Alex T Snow (talk) 17:54, 22 April 2014 (EDT)
No problem, always happy to share some knowledge! --SmithandWesson36 (talk) 23:19, 22 April 2014 (EDT)
Oooh, didn't know that. Mr. Wolf (talk) 14:06, 23 April 2014 (EDT)

Refreshing the page

Hey, so I'm kinda bored right now and I was thinking of redoing most of the pics on this page in glorious 1080p resolution. I'll be keeping what the picture is intending to show such as reloading or pulling out the weapon, but it's all gonna be set in the test range and the weapons are gonna be the stock weapons. If anyone has suggestions/objections, please let me know. Thank guys/gals. Bob juan santos (talk) 01:19, 27 April 2014 (EDT)

done Bob juan santos (talk) 23:10, 29 April 2014 (EDT)

News/Rumors about Dragon's Teeth

So here's an article about the upcoming expansion:

http://mp1st.com/2014/05/09/battlefield-4-dragons-teeth-dlc-weapons/#.U21Rwa1dUmM

From the looks of it these might be featured in the next DLC:

M-14 converted to a bullpup.
Mateba autorevolver.
.44 Desert eagle.
MscMillan CS5
SIG MPX, probably in .40 SW
Engineer's might get remote controlled bits with guns and grenade launchers
Support class gets a riot shield.

Personally, I'm not too crazy about the Desert eagle or the Mateba since I feel there are way too many high caliber handguns in the game already, but variety is nice I guess. Also not too crazy about bots with guns either. Bob juan santos (talk) 01:16, 10 May 2014 (EDT)

I've been keeping up with this on the Symthic forums, that bullpup M14 is the SRSS Bulldog and it's full auto, the SIG MPX is indeed in .40 but the variant isn't known yet, the CS5 has its own proper suppressor, the Mateba is a .357, and the Desert Eagle is a .44 in black. Recon's new gadget is the MAARS Bot, fitted with an M240 and four M203s, straight from Medal Of Honor: Warfighter. Alex T Snow (talk) 02:20, 10 May 2014 (EDT)
I think the bot is gonna be in the engineer's arsenal, though I don't know how they are gonna balance it in terms of game play. unless they make it a battle pickup like the Barret .50 Bob juan santos (talk) 03:59, 10 May 2014 (EDT)
The files seemed to say Recon, but they can be rather confusing, so I'd say it's still up in the air for now; it could very well be Engy or something placed on the maps like BC2's UAV. Alex T Snow (talk) 16:19, 10 May 2014 (EDT)

https://www.youtube.com/watch?v=0kZZAtMTGD4 --MTOOO (talk) 13:46, 16 May 2014 (EDT)

Oh God, please no Desert Eagle... And that bot sounds WAY over powered... Mr. Wolf (talk) 21:25, 16 May 2014 (EDT)
Now confirmed: the shield is a Support gadget and the RAWR Bot is an on-map pickup. And the Desert Eagle is probably going to be my most used weapon :D Alex T Snow (talk) 02:07, 17 May 2014 (EDT)
can you cite the official source of the confirmation? thanks. Bob juan santos (talk) 13:45, 17 May 2014 (EDT)

Weapons in the game is to have a caliber .44 Magnum. It has to be comparable to the Taurus Model 44 revolver,. It has to be the same rate but a larger magazine because it has 9 rounds.--MTOOO (talk) 06:38, 17 May 2014 (EDT)

8+1 hopefully, not 9+1? Mr. Wolf (talk) 15:05, 17 May 2014 (EDT)
It has the correct 8+1, as well as fluting on the barrel, and does the exact same damage as the Taurus. On the technical side of things, guns really are given damage based on caliber, DICE creates a damage model and names it that caliber, then applies that caliber to all the relevant weapons. If, for some crazy reason, they changed the 5.56mm AR damage model to do 100 base damage, that would automatically apply to all 5.56mm ARs. The damage of the same caliber differs slightly per weapon class, however; a 7.62mm Carbine, AR, and MG will do the same base damage, but the Carbine will drop to the lowest damage at range, and the MG will have the most. DMRs have a higher damage model, and Sniper Rifles even more, but this basically represents the shooter's own precision, and thus increased lethality, and also makes them useful for gameplay. Just like there's the lower intermediate round damage model and higher full power round damage model for normal guns (ARs, Carbines, MGs), this also applies to DMRs and Sniper Rifles. The QBU-88 and SKS for DMRs and Elite and FY-JS for Sniper Rifles are the ones that use this lower model, as they should. Well then, this was a bit of a tangent... Alex T Snow (talk) 18:14, 17 May 2014 (EDT)

Off topic

So some of you might have noticed on the nets that Battlefield hardline has been announced following leaks of images that included weapon and vehicle icons as well as the title art. What is the policy here about starting a new article about a recently announced game? Because just based on some of the battlelog images, I can tell there's gonna be certain weapons in the game. Bob juan santos (talk) 22:21, 27 May 2014 (EDT)

https://pbs.twimg.com/media/BophjO4IUAAYFc6.png:large Bob juan santos (talk) 22:25, 27 May 2014 (EDT)

https://pbs.twimg.com/media/Bopda38IgAA1hK7.png Bob juan santos (talk) 22:26, 27 May 2014 (EDT)

So the next Battlefield is ... Payday? They said the big unveil is at E3, so you might as well wait until then. --Funkychinaman (talk) 03:36, 28 May 2014 (EDT)
We'll wait for the official reveal, since it's not that far away. The file names for the guns was leaked to, for example the G3 is actually a PTR-91 (as PTI-91), I'll try to find that list again but I can't seem to right now. Also, given the low amount of guns here, like one or two per category, this is likely the Beta build weapon set, with more in final. What the heck is that launcher next to the M2HB? Alex T Snow (talk) 05:53, 28 May 2014 (EDT)
It looks like it is a SA-14 Gremlin but without the fire control module and with some kind of mounting bracket on top for fitting it to either a fixed launcher or vehicle. I have never seen a mount like this in real life though, it looks like it is for fitting to aircraft but the only aircraft I have seen with them are helicopters that have them mounted on quad racks with a different attachment system. To me it seems like this image is all vehicle mounted items, like the pod on the right hand side which is an FN HMP-250 containing an M3M. --commando552 (talk) 07:51, 28 May 2014 (EDT)

Here's a recently leaked video of the game, codenamed Omaha. http://vimeo.com/96688347 , looks kinda fun. Bob juan santos (talk) 14:47, 28 May 2014 (EDT)

Hardline

Just started the page, I'm waiting for the beta to drop for me so i can get some pics and gun info in there, for now the articles contain guns i've seen from trailers. http://www.imfdb.org/wiki/Battlefield_Hardline Bob juan santos (talk) 00:41, 10 June 2014 (EDT)

Dragon's Teeth

Alrighty, got all the pics up for the dragon's teeth DLC weapons:

Mateba auto revolver

Desert eagle

SIG MPX

M-14 Bulldog

McMillan CS5

M203 on the RAWR

Bob juan santos (talk) 00:55, 18 July 2014 (EDT)

P90 rail?

Did anyone else notice, at least on the PS3 version, that when a laser or flashlight is added to the P90, it doesn't mount the accesory on the side, it extends the top rail and mounts it in front of the sight. What's up with that?-Gunner5

Uh, yeah, I don't know :/ A lot of guns do weird things with rails, but the P90 is definitely the weirdest. Alex T Snow (talk) 13:42, 20 July 2014 (EDT)

MTAR-21

According to the game files, which pay a lot of attention to ammo types, this fires the 5.56x30mm MINSAS round (the file name is quite literally "556x30mmMINSAS"), making this the Indian-made Zittara. It's the only gun in the game to use the round, and it was added specifically for this gun. Yes, the listed ammo type is wrong, but it was wrong anyway since it looks like it should be the 5.45mm version. The only thing I can't find any pictures or info on is if the magazines are the same as 5.56x45mm, or if they're shorter lengthwise. Anyone know? Alex T Snow (talk) 22:51, 20 July 2014 (EDT)

3GL

Is it confirmed that the "3GL" in-game is a simple M320 with a 3-rd capacity? Otherwise, the Metal Storm 3GL should be added to the main page. --Ultimate94ninja (talk) 16:35, 27 August 2014 (EDT)

Here is a video that shows both the M320 and the M320 3GL, and to me it looks like they share exactly the same model. --commando552 (talk) 18:26, 27 August 2014 (EDT)
Alright, thanks man. --Ultimate94ninja (talk) 18:49, 27 August 2014 (EDT)
It's a Metal Storm 3GL in all but the reused M320 model. At the very least, the real 3GL should be mentioned on the page in the M320 section. Alex T Snow (talk) 00:00, 28 August 2014 (EDT)
I'm gonna add it. If anyone has good screenshots and it turns out to be same model then he can simply remove it. --Ultimate94ninja (talk) 05:36, 28 August 2014 (EDT)
That video above clearly shows that it is just the same model as the standard M320. It is even reloaded in the same way, by opening the barrel to the side (the 3GL barrel slides forward to reload), removing an empty case (which the 3GL doesn't leave behind), and inserting a single round (as opposed to the 3 rounds of the 3GL). The real 3GL can be mentioned and pictured in the article, but should only be in the M320 section as a reference for how it isn't actually a 3GL. --commando552 (talk) 05:48, 28 August 2014 (EDT)

Final Stand Metal Storm turret

Not sure if this is mentionable or not, but the "SC-42" stationary emplacement in Final Stand is very similar to the 36 barreled Metal Storm prototype and fires 40mm ammunition like the RWS.AgentGumby (talk) 21:09, 27 September 2014 (EDT)

I don't know much about Metal Storm stuff, but I do think all the weapons in Final Stand should be on the page. Just in case anyone would be opposed, we have plenty of articles here with near-future and/or prototype firearms, like the Crysis series and various animes like Ghost In The Shell. Alex T Snow (talk) 15:32, 28 September 2014 (EDT)
Except nearly all the new weapons in Final Stand has no analogue to real life guns, or else I'd have put it in already. Bob juan santos (talk) 17:10, 29 September 2014 (EDT)
New weapons, as far as I can tell, Rail gun, Metal Storm variant, Multiple Kill Vehicle with a three barrel rotary cannon.Bob juan santos (talk) 17:12, 29 September 2014 (EDT)
I'm pretty sure the MKV's gun is the Viper's M197 nose cannon, though functionally it's an M134. Given that the Railgun is the only one left out, I think it should be mentioned. If we had a whole bunch of completely fiction weapons maybe not, but one should be fine, and it still works very firearm-like. Alex T Snow (talk) 14:26, 30 September 2014 (EDT)
well then, I take a picture and all that when the DLC comes out, right now I have no access to CTE. Bob juan santos (talk) 03:07, 1 October 2014 (EDT)

Seems to be it for now

Unless I missed something, I think this page can be officially labelled as complete, unless DICE decides to release more weapons in any future DLC. Bob juan santos (talk) 10:14, 25 December 2014 (EST)

PS90

I've noticed in some pics that attaching the heavy barrel on the P90 it will turn to the PS90 James Dalcan (talk)

But it's still has full-auto, so it's just a P90 with a 16" barrel. Mr. Wolf (talk) 22:08, 13 January 2015 (EST)
Just because it's full-auto doesn't make it a P90, considering that several weapons in gaming have a different fire mode from their real life counterpart. --Ultimate94ninja (talk) 09:30, 14 January 2015 (EST)
I believe the PS90 in Payday 2 has an entry as a heavy barreled mod of the P90 in that game.AgentGumby (talk) 16:59, 14 January 2015 (EST)
In Payday 2 you can actually use the semi auto block so it can actually have the real only semi-auto of the PS90, but still, I think it should be added though, It's like saying the SG556 is a SG553 because it shoots in full auto (*Cough* CS:GO *cough*) James Dalcan (talk) 08:47, 19 January 2015 (EST)
It's a standard P90 with a PS90 barrel fitted. Both UMPs and the Mx4 also get longer barrels with the Heavy Barrel attachment. Along with these, the Unica and Desert Eagle have unique Compensators, PDR mounts lights and lasers into the gun, UTS-15 uses its built-in light and laser as well, CS5 has its unique Suppressor, F2000 has its optic, and (outside the MG and Sniper Rifle categories) FAMAS, QBZ-95, QBZ-95B, QBB-95, and QBU-88 have unique Bipods. The M1911, M44, and Unica also all use unique scope mounts for the 3x Scope (and all optics for the Unica). I believe that's all the unique attachments. Alex T Snow (talk) 04:24, 21 January 2015 (EST)

Handguns

I don't know why, but the handgun stance bothers me. Does it bother anyone else? It looks as though you're pointing slightly down and to the left with every weapon. Also, the Desert Eagle seems to be quite a bit longer than it should be. I have an airsoft 1:1 scale replica of the .50 AE version and I've handled the .44 version; either the gun is too long or every player character has really small hands.

If anything, the same reload animations with a magic slide release bother me a lot more (sans the handcannons).AgentGumby (talk) 18:11, 26 January 2015 (EST)
I hadn't noticed the slides, mainly because my computer can't run either this or BF3; I also forgot to sign that last post.--That's the Way It's Done (talk) 22:31, 29 January 2015 (EST)

The Chinese APC and Helicopter auto-cannons?

Are we still unclear on those? Kona (talk) 15:09, 19 February 2015 (EST)

New weapon pack

From jjju's Twitter, AN-94 confirmed (lower right), and a shotgun I can't ID. Alex T Snow (talk) 21:49, 24 March 2015 (EDT)

Levelcap's got a video of the guns here. Also, it's not a shotgun, but a chopped lever-action rifle. --HashiriyaR32 (talk) 09:22, 2 April 2015 (EDT)

Yeah I've been all over the new weapon stuff for the last week or so, and it's this, but short barrel/stock, in .44 Magnum, and 5+1. Alex T Snow (talk) 20:40, 2 April 2015 (EDT)
Roughly a month until the next retail patch, which if you haven't been following is absolutely filled to the brim with weapon rebalances and fixes; we'll save the changes for when it goes live, but I'll share some of the relevant fixes here. Shrike AAR and CZ-75 got their missing round, ACE 23 35+1, Steyr Elite 10+1, QBB-95 75+1, M40 5+1, CS/LR4 5+1, Glock 18 17+1, "93R" 15+1, MPX 30+1, U-100 30+1 (and the new L86 is also going to be 30+1), "RPK-74M" corrected to RPK with 7.62x39mm and 40+1, "L96A1" corrected to .338 and 5+1 because it's really an L115A3, RPK-12 and QBB burst mode, LSAT semi-auto, no burst on MTAR, G36C/UMP9/UMP45/CZ-805 2-round burst. Oh and also the new bullet flight model where instead of spawning from the centre of your camera like most FPSs, they spawn below it at barrel-height and travel slightly upward, and are zeroed with the second zero point. Be excited! Alex T Snow (talk) 20:14, 25 April 2015 (EDT)
These Fix are really nice! --Seganamcofan (talk) 23:44, 25 April 2015 (EDT)
I just hope they fix the AR-160 to where it isn't shrunken. Majorcamo (talk) 18:30, 10 May 2015 (EDT)
There better be some downside added the Ace 23 if it gets 5 more rounds.AgentGumby (talk) 01:13, 26 April 2015 (EDT)
Yep, the ACE has a higher first shot recoil multiplier and slightly more horizontal recoil, along with correcting the reload timer to better line up with the animation (which makes it a bit longer). I'll link the patch notes whenever it's all compiled into one list, but there are a lot of recoil/spread/spread increase/FSM/muzzle velocity/etc changes along with this, I just don't want to clutter the IMFDB page with gameplay elements. Alex T Snow (talk) 14:20, 26 April 2015 (EDT)
This sounds awesome, my gun OCD can be at a bit more rest now. :o Where can I see these notes? Mr. Wolf (talk)
Here (and an easier to read version). This does not include the damage model changes, info on the bullet spawn system, and some others, but I'm pretty sure it's everything else and up to date with the Spring Patch content. There will definitely be an all-inclusive list done when the patch goes live, and I'll link it then. :) Alex T Snow (talk) 15:04, 11 May 2015 (EDT)

Some little details I noticed

I might add more later depending on what I find. Also in regards to that recent weapon update, they finally canted the An-94's mag!

http://imgur.com/a/sdMGh

Kona (talk) 21:37, 28 April 2015 (EDT)

The Upcoming Weapon Crate weapons are beautifully modelled, textured, and animated. In fact, for the first couple weeks the Groza-1 reused the Groza-4's 9x39mm 20-round mag, but because it was wrong they actually redid the model, reload animations, and lineart for it. The dedication to the weapons and authenticity isn't surprising when these are the same guys that did the two recent Medal Of Honor games. Also, a significant amount of weapons have interesting trademarks and similar on the less-seen right side; the P226 comes to mind. Some maps, I think mainly the China Rising ones, actually have your customize camera on the right side, which is helpful. Alex T Snow (talk) 16:44, 29 April 2015 (EDT)
Oh sweet. Well, I think I'm gonna try to get 3rd person shots of all the weapons if I have time since I have a way to get them. Kona (talk) 03:55, 7 May 2015 (EDT)

Spring 2015 Patch guns

The picture of the 5 new weapons are in, go nuts ladies and gents. Bob juan santos (talk) 21:58, 18 June 2015 (EDT)

PSO-1 Scope

This is something I been meaning to ask for a while but forgot to. Is there a such thing as a PSO-1 scope that can mount directly to a picatinny rail like the one in BF3/4? I tried searching around but couldn't find anything. Mr. Wolf (talk) 01:24, 23 June 2015 (EDT)

I did some googling myself, but I didn't find anything suggesting that PSO-1 scope could be directly attached onto rails. It could be an airsoft thing or just made up. In pretty much every picture I found it was always attached to the scope mount on AK's and SVD's. --CnC Fin (talk) 06:00, 23 June 2015 (EDT)

L85A2/L86A2 charging handle slap.

As can be seen here at 0:44 https://www.youtube.com/watch?v=SyygTCsJ9T8&list=PLe3QFmVFd9xKvci9UwzSmzFsIyIWJ_Iac&index=6 and here at 01:37 https://www.youtube.com/watch?v=RYdEIjyXWP0 (sorry but i still don't know how to embed links) when you're done reloading the guns, you give the charging handle a karate slap. Is there any point to that or is it just there for the sake of it? Seems kinda unnecessary--AnActualAK47 (talk) 17:31, 24 June 2015 (EDT)

That is the standard procedure for the SA80 weapons, it is a "forward assist" and it makes sure the bolt is fully in battery. It serves the same purpose as the forward assist plunger on the AR-15, which needs a special button due to the non-reciprocating charging handle (hitting it forward would do nothing). It isn't really necessary with the A2 guns, it is a hold over from the A1 series but it is still in the manual so it is still done. However, the animation has the player releasing the bolt by pulling it back slightly which is not the proper way. There is a bolt release catch on the left side of the gun behind the magazine well, so the thumb of the hand inserting the mag just needs to reach back and flick it down to release the bolt. With this method the forward assist would be pretty much pointless, as the bolt is being release under full spring pressure as opposed to possibly being ridden forward slightly if done by hand like in the animation. I can understand why the did it this way by working the bolt though as using the catch wouldn't really be visible due to being too far back and low. --commando552 (talk) 19:29, 24 June 2015 (EDT)
As for embedding links, you just use single square brackets with a space between the URL and the desired text, so for example this code:
"As can be seen [https://www.youtube.com/watch?v=SyygTCsJ9T8&list=PLe3QFmVFd9xKvci9UwzSmzFsIyIWJ_Iac&index=6 here] at 0:44 and [https://www.youtube.com/watch?v=RYdEIjyXWP0 here] at 01:37
Will give you this:
"As can be seen here at 0:44 and here at 01:37
You can also make it so that the URL link to the Youtube video will start at a specific time if you want. To do this, pause the video where you want it to start and click the share tab under the video and there will be a little tick box which says "Start at:whatever time", and if you tick this then it will modify the URL in the box above so that when you click on the link it takes you to the right point in the video. --commando552 (talk) 19:37, 24 June 2015 (EDT)

---Thanks for the answer and help with links!--AnActualAK47 (talk) 08:58, 25 June 2015 (EDT)

There's a bolt catch by the mag well? I thought it was the little green lever on the right side, just below and behind the ejection port. Alex T Snow (talk) 15:27, 25 June 2015 (EDT)
That is the bolt hold open latch, which you push downwards when holding the bolt back to manually hold the action open (for example during an NSP). The way you are meant to use that is the retract the bolt with your left hand by reaching over and push the catch down with your left thumb. It is a lot more awkward with the straight pull bolt action L98A1 cadet rifle though, for that you have the pull back the bolt with your right hand, jam the rifle into your shoulder and reach under the gun with your left hand to reach it. The bolt release catch is a separate switch located on the left side of the gun slightly above and ahead of the selector switch. It is can only be used to release the bolt, not hold it open (thinking about it, it just occured to me that I have never tried releasing the bolt by pushing the hold open catch on the right side of the gun upwards, but that would probably work as well), either at the end of an NSP, making ready after a stoppage drill, or after a reload where the bolt was held open on an empty mag. If you look at the picture below you will notice that there is a very subtle cutout in the bottom edge of the cheek rest about 1/3 of the way back, this is for the bolt release which is the little square switch directly beneath it:
Error creating thumbnail: File missing
On the topic, this is one of the ways that you can tell a real gun from some replicas, for example this L86:
Error creating thumbnail: File missing
Notice that the position that the bolt release should be just has an empty hole, and the switch had been relocated father back with a corresponding different position of the cutout in the cheek rest. I have no idea why, but some airsoft replicas do this for some reason. The other way that you can tell that this is a replica is that you can see some random gubbins through the cooling slots in the receiver, whereas on a real gun this is just clear space above the barrel so you should see through to the other side (example).--commando552 (talk) 17:30, 25 June 2015 (EDT)
That's... really strange. Definitely won't be able to un-see that issue on the airsoft ones though. BF4's reloads do exactly what just occurred to you: pushing up on the bolt hold open latch. The combination of no civilian SA80 series firearms (that I'm aware of, it seems unlikely) with the airsoft ones not understanding that the bolt release exists means the idea that the bolt hold open is also the bolt catch isn't a terribly unreasonable one, and it seems even the well-informed-on-firearms DICE LA guys think so as well. What's interesting is when I asked AnimationMerc, their weapon animator, about the L86's different style (reaching under), he said he had fairly recently been informed this is the taught method, and even linked a couple videos of them being reloaded like this. Alex T Snow (talk) 01:14, 26 June 2015 (EDT)
In what way does the player "reach under" with the L86A2? In this video it looks like they do it totally correctly, using the bolt release on the left side whilst reaching over for a forward assist (it is still taught to do a forward assist after releasing the bolt despite being pointless, assuming the gun is cycling normally). As for the strangeness of having the bolt hold open and release being separate, it actually makes sense on a bullpup of this design. The bolt hold open must be within reach of the bolt handle when retracted in order to use it (assuming you are doing it reaching over with the left hand keeping your right on the pistol grip at all times), whereas it is much quicker to release the bolt during a full reload if it is on the left side of the gun (and you can keep it into your shoulder the whole time looking down the sights if you so desire, as opposed to having to take it out of your shoulder and tip it over). --commando552 (talk) 12:55, 26 June 2015 (EDT)
Oh, and as for the no civillian thing, there actually was one, although it was very limited I believe. A company called Prexis I think made a kit for a semi-auto version called the PL-85. It is basically identical with the exception of having a different, shorter flash hider which wouldn't accept a bayonet. I believe that this is another case where one of our stock images is slightly wrong, with this one for the L85A1 actually being a PL-85:
Error creating thumbnail: File missing
The basic rule seems to be that if you ever see an image of an SA80 series gun with iron sights, you should be suspicious of it as the majority of the images of real ones will have a SUSAT. L85s are sometimes used with just irons (never L86s or L85s with UBGLs though) but they tend to be less common out in the world. These days they are only really used only by non-coms, or historically sometimes by Royal Navy and Royal Marine board and search teams due to concerns about spray and condensation inside the optics (this doesn't seem to be the case any more though as they tend to favour the L22A2 which can only use a SUSAT along with standard SUSAT'ed L85A2s). --commando552 (talk) 13:12, 26 June 2015 (EDT)
Speaking of L85's. In some games i've noticed that the charging handle is a round knob instead of the almost-half-moon shaped handle on the A2's. Is that round knob on the older variants of the SA80's or what? Also, from what i understood of what you wrote here, there is no reason to pull the charging handle on an SA80 rifle? One should always use the button thing?--AnActualAK47 (talk) 13:22, 26 June 2015 (EDT)
If the charging handle is knob and not the comma shape, it is actually an A1 derivative.AgentGumby (talk) 13:34, 26 June 2015 (EDT)
99.999% of the time that is true, although I did once see an A2 rifle that had all of the A2 features (and was stamped A2 on the receiver), but for some reason it was fitted with the old round bolt handle. I don;t know if this was a replacement part from old stock or it was somehow forgotten about by H&K on that particular rifle, but either way I have seen a least one like this. Unless a game is such that the player cocks a weapon when it is first drawn or picked up, there should be no reason that you would ever see the cocking handle being used in a video game scenario. IRL you use the charging handle to lock the bolt back to check the weapon is clear either during an unload or an NSP, to load an empty weapon, or during a stoppage drill. During a full reload the bolt will hold open on an empty mag so just needs to be released with the bolt release catch without touching the charging handle. --commando552 (talk) 14:27, 26 June 2015 (EDT)
Alright, although what does NSP mean?
British military jargon, short for "Normal Safety Procedure". It is what you do when first picking up a weapon to know whether it is loaded or not, and what you do if you are giving the weapon to somebody else. You check the safety is on, pull back the cocking handle and lock it back with the bolt hold open, check the action is clear, let the bolt go forward by pressing the bolt release, disengage the safety, pull trigger, reapply safety, check selector is set to "R" (for "repetition", means semi-automatic), close dust cover. --commando552 (talk) 15:08, 26 June 2015 (EDT)
That is odd, cause in BF3 they just used the bolt release. Mr. Wolf (talk) 21:51, 26 June 2015 (EDT)

M60E4 ULT

With the release of the community map update, the Battle pickup variant of the M60E4, ULT variant has been added to the game. The only difference with the base game M60 and the ULT is that the ULT carries a max 150 rounds, cannot reload, and fires frag rounds with higher damage than the base game M60, and that that you cannot ads the M60 ULT.

Holy dicks does that sound amazing! Now all we need is an AA-12 with frag rounds, fuck that USAS.--AnActualAK47 (talk) 06:09, 8 November 2015 (EST)
Pictures are uploaded by the way. Bob juan santos (talk) 00:56, 11 November 2015 (EST)

Guns with permanent camo are now fixed

Because I don't want to tediously copy-paste all the links, you can see them, with pictures, here. Feel free to use my screenshots if you guys want, though waiting for this to hit retail in the Winter Patch will let you take screenshots that don't have the CTE watermark. Alex T Snow (talk) 18:39, 23 November 2015 (EST)

Never really thought that those skins counted as, well skins. Cool i guess.--AnActualAK47 (talk) 18:50, 23 November 2015 (EST)
Cool. Mr. Wolf (talk) 22:16, 23 November 2015 (EST)

Galil ACE

Aren't all the Galil ACE rifles used in this game actually the ACE N variants? (N 21, N 23, etc.) --Ultimate94ninja (talk) 06:59, 16 December 2015 (EST)

It's uncertain at the most as ACE N lower receiver has an AR15 type magwell, whereas the ingame models appear to be genuine Galil ACEs with STANAG magazines shoved inside of them. IMO it's like the FAMAS from Far Cry 3.AgentGumby (talk) 11:28, 16 December 2015 (EST)
Eh, you're right, I didn't know about the magwell (the full-length picatinny rail on top was the main element that could possibly make it an ACE N). In this case then, I will fix the info in the BF Hardline page, which states that the "CAR-556" is an ACE N 21, even though it has a genuine ACE magwell. --Ultimate94ninja (talk) 12:11, 16 December 2015 (EST)
I realized this leads to some weirdness as the original (Colombian?) style ACEs that feed from the earlier Galil magazines don't appear to have magazine BHO functionality, but then again the 5.56 ACEs in these games do feed from STANAGS.--AgentGumby (talk) 10:42, 12 August 2020 (EDT)

Why Colt?

Both the M4 and M16A4 are listed as "Colt M16A4" and "Colt M4". Given that Colt hasn't been making M16A4s or M4s for the US military for a LONG time, shouldn't we rename them to "FN M16A4", and "FN M4"?--BlackHawk510 (talk) 08:59, 21 March 2016 (EDT)

A long time being four years? Seeing how we have no idea if the game devs used a Colt or Remington M4, or maybe even an M4gery, as their model, I'm okay with just listing is as "M4 Carbine". --Funkychinaman (talk) 09:11, 21 March 2016 (EDT)
Okay, never mind. For some reason I thought I'd heard, at least with the M16A4s for the marines, that FN had been producing them. Maybe it was different between the army and marines, (The only pictures of legitimate M16A3s I've ever seen have had FN markings on them.). Either way, I just thought constantly adding "Colt" to the name was a bit redundant.--BlackHawk510 (talk) 11:55, 21 March 2016 (EDT)
I don't really have a problem with colloquially referring to them as Colts, as they were the people who originally designed the weapon. Having said this, there is no real need to explicitly say Colt, particularly as we don't label other guns with the manufacturer like "Springfield Armory M14" or "AAI M203". As for who else has made them, it wasn't until 2012 that others started making the M4A1, but M16A3s and A4s had previously been made by other companies such as FN and Sabre Defence. In fact companies other than Colt have been making M16s for the military since the 60s, GM made about 500,000 M16A1s during Vietnam and H&R made about 250,000. Also, I doubt that it would ever by correct to refer to a rifle as an "FN M16A4" as it is highly unlikely that the person who is modelling the gun is actually basing it off of a current newly produced service rifle. Even if something has stock footage of soldiers with real military rifles, without the markings being visible there is no way that you would know for sure if they were FNs as rifles from all different manufacturers are still used. --commando552 (talk) 13:28, 21 March 2016 (EDT)
Commando, you seem to know everything, are you some type of human wikipedia?--AnActualAK47 (talk) 13:51, 21 March 2016 (EDT)
With that in mind, should we list the M16A3/A4 in the FN Herstal page? I guess yes, we have the M16A4 in the U.S. Ordnance page after all. --Ultimate94ninja (talk) 11:53, 8 December 2016 (EST)

Clean-up, reformatting, adding screens yada yada

Alright, If i find the time in my moderately busy schedule I'm considering doing a clean up of this page. Basically doing what I did with the Payday 2 page, adding proper screens (this page is really lacking in that area) reformatting the page so the weapons are in the order they're unlocked and not whatever order they are in now and fixing and improving various other things. If somebody could lend a hand in this little event , would be nice, since there are a lot (as in A LOT) of guns to cover.--AnActualAK47 (talk) 15:40, 1 August 2016 (EDT)

It's in alphabetical order, as per site standards. It works better for a lot of guns that don't appear in a set order, plus there's the guns you unlock from the singleplayer and DLC you just get that have no unlock order. Mr. Wolf (talk) 02:43, 2 August 2016 (EDT)
Well, in the game i've played for 130 hours all the guns are ordered in a list in the loadout menu in the multiplayer. That goes for the SP unlockable weapons and the DLC guns.--AnActualAK47 (talk) 03:28, 2 August 2016 (EDT)
I'm not against improving the page, and while sometimes in-game orders can work well, I don't think this is an example of that. The in-game order is very arbitrary, there's no real sense of logic to it. However, splitting up the ARs and BRs would be nice, given that half the weapons on the page are in one giant list. Also, if someone is redoing screencaps (which I cannot), please use the camo-less camo on those dozen guns that have a preset camo by default. Alex T Snow (talk) 14:22, 3 August 2016 (EDT)
Just curious but what platform do you play on, Snow?--AgentGumby (talk) 14:45, 7 August 2016 (EDT)
Xbox One. I mean, I can technically screencap, but it's a pain to save a large number, and the PC ones would look better anyway. Alex T Snow (talk) 16:57, 8 August 2016 (EDT)
I play on both actually, it's not really any more difficult to get screenshots from your profile on Xbox.com and post them here; I've done that for GTA, Red Dead Redemption, and the Type 73 pic on this page.--AgentGumby (talk) 01:00, 9 August 2016 (EDT)
This is true, I'm certainly up for grabbing a few if someone wants help with specific things. And on a more general note, I have every single weapon's base attachments unlocked, and a ton of other-faction scopes for most of them as well. Also, you can remove the emblem from weapons entirely by making your emblem a single transparent layer, that's how mine are right now. Alex T Snow (talk) 20:21, 13 August 2016 (EDT)

720p hruhurhur--AnActualAK47 (talk) 17:46, 8 August 2016 (EDT) Alright, we'll stick to the order it is in right now. I can get to splitting up ARs and BRs (should we get a carbine section?) As for the camo thing, i checked the CS/LR4 in the loadout menu (which had that permanent camo thing going on) and i couldn't see any option to change it to a not-camo finish.--AnActualAK47 (talk) 15:46, 3 August 2016 (EDT)

Bottom of the Miscellaneous section for these 12 guns. I bothered DICE LA's weapons guy about this for a couple months, or rather I brought it up and he kept trying to find the time to do it, and actually did, so it would be nice if somewhere like here that exists to show off the guns made use of it. :) Alex T Snow (talk) 16:43, 3 August 2016 (EDT)
That's some power right there. Can you bother them again so they can get around to animated the guns for Battlefield One instead of Visreal or Visrael or can't-animated-at-all studios?--AnActualAK47 (talk) 18:48, 3 August 2016 (EDT)
DICE Sweden and LA are doing BF1, and I'm not sure what you mean about the animations, they all look great to me, certainly all correct in a technical sense. Alex T Snow (talk) 19:31, 3 August 2016 (EDT)

In a technical sense sure, but they're crap in a sense that they look very strange. The way characters move their hands and arms during a reload make it seem like you're playing a character with bones made of noodles. Can't really describe it, it's the uncanny valley of FPS animations.--AnActualAK47 (talk) 09:56, 4 August 2016 (EDT)

Well, except for the C96 and Luger slides locking back in all the animations, and rather weirdly at that. Just look at it, seems really janky. https://www.youtube.com/watch?v=byl8Nou3nxs --Aidoru (talk) 21:42, 4 August 2016 (EDT)
That's what i was going for, they look so weird. BF4 didn't have the best animations ever at all times (in the vanilla game that is) but they did what they had to do and looked alright. In BF1 the anims look they were made by the Hardline studio, janky jank deluxe.--AnActualAK47 (talk) 13:09, 5 August 2016 (EDT)

Are they really M16s/M4s?

So I've looked closer at the model for the mentioned firearms and I've noticed that both rifles have safe/fire selectors instead of safe/semi/burst. I also noticed that neither of the rifles have bayonet lugs and the M4 lacks that cut on the barrel. Doesn't this mean that they are modeled after some civilian AR? And if that is the case, which AR would that be?--AnActualAK47 (talk) 11:43, 26 August 2016 (EDT)

Most likely forgot about the selectors and the bayonet lugs. Excalibur01 (talk) 14:13, 26 August 2016 (EDT)
That seems really dumb, but i guess it's not unlikely.--AnActualAK47 (talk) 15:09, 26 August 2016 (EDT)
I guess you'll have to ask whoever modeled these things back in 2011 for BF3.--AgentGumby (talk) 17:15, 26 August 2016 (EDT)
Well the DICE office is actually not that far from my apartment, it's slightly less than 1 km. Maybe i should visit?--AnActualAK47 (talk) 18:20, 26 August 2016 (EDT)
Also, I'm pretty sure that the model for both weapons had actually been modeled for MOH(2010), and were just retextured for BF3(albeit with a cloth wrap on the stock) and BF4. Also, do note that the M16 lacks the M203 attachment cutouts at the front of the handguard, which are present on the M5 RAS currently issued to the USMC (Why do I think that those cutouts make the handguard look so cool?), so maybe it was based on a civilian AR with a MI drop in RAS?(Pic isn't mine)--BlackHawk510 (talk) 20:00, 16 October 2016 (EDT)
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Also note those disgusting finger grooves. (You mean the Ergo pistol grips?) <they're about as "ergonomic" as finger grooves.
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Flare gun

So there's also this mystery flare pistol that Garrison give Pac in the Singapore chapter of the campaign, any ideas on what it could be?--AgentGumby (talk) 17:17, 27 August 2016 (EDT)

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It's the MP-412 REX with a tube covering the barrel and cylinder. I knew it was an altered REX the moment I first saw it in the cutscene. Mr. Wolf (talk) 18:26, 27 August 2016 (EDT)
BTW Gumby, do you have all weapons unlocked? If that's the case, could you add new screens for the SR-2?--AnActualAK47 (talk) 19:04, 27 August 2016 (EDT)
Yep, beat me to it, Mr. Wolf. I was always pretty confident it was a REX. Alex T Snow (talk) 19:39, 27 August 2016 (EDT)
Not on the PC version unfortunately, I don't have much time now that I'm back in school. If you want, shoot me a Battlelog friend request, it's "AgentGummby" with an extra "m", and we could unlock it in an empty server probably.--AgentGumby (talk) 20:42, 30 August 2016 (EDT)

Since you live in america finding a good time to play might be tricky, but i'll figure it out.--AnActualAK47 (talk) 09:07, 31 August 2016 (EDT)

Revolver reloads

I've noticed that the Taurus Model 44's reload animation uses the "stressfire" technique. That's pretty neat, as it's the only game I've ever seen where that technique appears. It appears that the Chiappa Rhino's reload resembles the stressfire more than it does the FBI technique, with the Mateba reload being a lot closer to the real FBI reload.

On another note, I notice that the Desert Eagle entry mentions that the thumbs-forward grip "isn't the best grip since the size of the pistol means that most of the lower grip isn't held at all.". I really don't think that's the case, as there's a reason that a high grip is always recommended when shooting a handgun. That, and the thumbs-forward grip is just about one of, if not the best grip you can use for a handgun, although that's subjective for some people. --BlackHawk510 (talk) 18:17, 3 May 2019 (EDT)

Yeah, they also used the stressfire technique on the Taurus in BF3 and Hardline, as well as on the Smith & Wesson 327 R8 in Hardline. Now the technique that I haven't seen in a video game yet is the "universal" revolver reload. --Ultimate94ninja (talk) 19:47, 3 May 2019 (EDT)
EDIT: Now I saw it in Modern Warfare (2019). --Ultimate94ninja (talk) 15:37, 19 July 2019 (EDT)

RFB barrel length

I did a size comparison between the preview image of the RFB and our image of the real RFB Target, and while I didn't get the body and everything to line up absolutely, 100% perfectly, I got them close enough that I can say without a doubt that the in-game weapon's barrel is not long enough to be the Target. If anything, it would have to be a 24-inch barrel from the Sporter/Hunter/whatever they call it these days, since I also did a comparison of a menu preview image from the wiki and a 24" RFB from Kel-Tec's site, and they lined up almost perfectly. Kadorhal (talk) 21:09, 17 November 2019 (EST)

The "Visionking" scope hybrid

Is there actually a comprehensive breakdown proving that this is actually a Visionking scope hybrid? The game files call it 'Visionking', but the exact same model appears in Medal of Honor Warfighter as the US Optics SN-8. And by "exact same", I mean it is literally unchanged from MOHW besides the textures, right down to the highpoly and the UV layout. The model itself is fairly close to the SN-8 as well. --Fine cuisine (talk) 20:15, 3 December 2020 (EST)

Go ahead and change it, that info is a few years dated anyway. Did you extract those models?--AgentGumby (talk) 22:50, 3 December 2020 (EST)
Gotcha. And yeah, the models I ripped myself. --Fine cuisine (talk) 02:11, 4 December 2020 (EST)
Cool. Also, I've been looking into the Russian scope rail and I think it's actually from the PK-AV judging the by the throw lever and overall shape rather than the PSO.--AgentGumby (talk) 11:33, 4 December 2020 (EST)

Old Cannon

Can we mention the old cannon on Operation Mortar? --JackalUnderscore (talk) 16:38, 2 August 2021 (EDT)