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Talk:Payday 2: Difference between revisions
Mutant1988 (talk | contribs) (Bringing attention to the release of DLC and the addition of more firearms) |
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The DLC to be released will include a FN SCAR-H, a HK MP7 and a handgun I can't identify. | The DLC to be released will include a FN SCAR-H, a HK MP7 and a handgun I can't identify. | ||
http://www.overkillsoftware.com/gageweaponpack01/ | http://www.overkillsoftware.com/gageweaponpack01/ | ||
- [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) | |||
The unidentified handgun seems to be a Sig Sauer P226. | |||
I've started uploading screenshots of the weapons in the first DLC. Won't be uploading any for the second pack, as I have no intent of buying it right now. Would appreciate it if someone wrote some | |||
descriptions and correctly identify the Sig Sauer model. - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) | |||
I got both DLCs so I'll upload the screencap a when I get the chance. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 11:46, 28 December 2013 (EST) | |||
The most recent update (Death Wish) added a new difficulty and in that difficulty, we have two more weapons featured in the hands of NPCs (The guns are currently unavailable to players). The guns being the HK UMP and the Benelli M4 (Which seems to be based on the H2O model, but with a solid instead of a telescoping stock). Both seen featured here: | |||
http://www.youtube.com/watch?v=e8CMPB03-pw&feature=player_detailpage#t=45 - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) | |||
Another DLC pack incoming - 3 sniper rifles to add to the arsenal, all featured in this video: | |||
https://www.youtube.com/watch?v=sNs9yQcc5ew | |||
Pictures and in-game names are scheduled to be revealed tomorrow. So far though, I've identified one of them as a Barret M95. [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) | |||
:Looks like the other two are the Blaser R93 LRS2 and a Remington 700 with verious chassis mods (wooden M40A5 and MSR, it looks like). Barret seems weirdly semi auto.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:24, 6 May 2014 (EDT) | |||
"Barret seems weirdly semi auto.". Well, it is a video game bolt action rifle. I think the limited FOV cuts off the actual bolt operation animation. If you look closely, you can see that the right hand isn't holding the grip after shooting (At about 26,5s in the video). --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 20:53, 6 May 2014 (EDT) | |||
I am very lazy. I apologize for that. Anyway, I uploaded inventory screenshots of the shotguns from the "Gage Shotgun Pack" DLC. --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 03:13, 4 September 2014 (EDT) | |||
== MP5A2/A3/KN? == | |||
Now, correct me if I'm wrong, but wouldn't the presence of a burst fire option in the selector make them MP5A4, A5, SD5, SD6 and KA4 respectively? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 15:15, 8 June 2014 (EDT) | |||
:Actually the texture is kinda goofed, the selector has no Safe option, it doesn't have a crossed out white bullet pictogram, instead it has a white Semi pictogram, so technically it has no Safe mode, it just has Semi/Burst/Auto. :\ [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:24, 4 July 2014 (EDT) | |||
[[File:PAYDAY2 weird MP5 fire selector.jpg|thumb|none|400px]] | |||
== Missed lots of guns, MP7, and FAL's pic, three new shotguns DLC which include Benelli M4 , STRIKER12, and KSG, anyone wants to work with me? == | |||
I m newbie, so don't know too much about it..... | |||
== FN FNC == | |||
The "Belgian Heat" handguard changes the AK5 to a FNC. Could someone in possession of the mod add it on please? | |||
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 22:14, 21 August 2014 (EDT) | |||
== PSG-1 from Modded G3? == | |||
I have noticed that modding Gewehr 3 with DMR Kit, Precision foregrip, grip and stock will create a gun that heavily resembles H&K PSG-1, should it be included in the list? | |||
and if so, under what category should it be in?, since the ridle is not a proper sniper rifle in game so to speak | |||
Here's the said rifle: | |||
[[File:2014-10-05 00001.jpg|800px|thumb|none|alt text]] | |||
--[[User:Pyronite|Pyronite]] ([[User talk:Pyronite|talk]]) 00:50, 5 October 2014 (EDT) | |||
It looks like [[Heckler & Koch SR9TC]]. | |||
[[File:HKSR9TC.jpg|600px|thumb|none|H&K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm. The TC version has the PSG buttstock as well as the trigger pack.]] | |||
--[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 10:40, 5 October 2014 (EDT) | |||
It actually uses the original PSG-1 parts so it's not a SR9TC, even though, I'd say it's more a hybrid than other. --[[User:James Dalcan|James Dalcan]] | |||
:That gun is a total mongrel, it is no real G3 variant. Firstly, there is a paddle mag release which rules out the SR9 and PSG-1. The combination of a front sight post and the PSG style handguard might suggest an MSG90A1, however it has a plain barrel, the trigger pack is the original metal type rather than the polymer Navy type used on the MSG90, and the rear sight is a normal diopter rather than the one used on the MSG90. Technically, I would say that it is a G3 fitted with a PSG-1 handguard, butt and trigger shoe, and a plain heavy barrel (it is not the normal PSG-1 one though, it is too short). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:27, 5 October 2014 (EDT) | |||
::That is exactly what it is in game, it's essentially G3 modded with PSG-1 parts (possible in reality or not aside), now the question is that is it worth mentioning somewhere in the main article or not, even as Modded variant and another gun itself. --[[User:Pyronite|Pyronite]] ([[User talk:Pyronite|talk]]) 21:27, 5 October 2014 (EDT) | |||
== John Wick DLC == | |||
OVERKILL released a new DLC based on [[John Wick]], which added John as a playable character, a Glock 26, three new accessories for the pistols, two new grips for the Glocks, and the ability the dual wield the Glock 26, the Operator, the Beretta 92 (a shout-out to Matrix, perhaps?) and the Desert Eagle. | |||
They added another weapon, a SPAS 12, with it's own sets of mods and all. | |||
== Gage Historic Pack DLC == | |||
OVERKILL is making a new weapon pack full of WWII era weapons. The weapons are, at least by my guess, to be a MG42, a Mauser C96, either a Sten gun or a Sterling, and a sniper version of the Mosin-Nagant. So apparently with the purchase of the pack, you get to murder cops with an 100 year old handgun. ([[User:PaperCake|PaperCake]]) | |||
: http://overkillsoftware.com/gagehistoricalpack/ [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:18, 11 November 2014 (EST) | |||
Well, I was close, the weapons in it are an MG42, named the Buzzsaw 42, a Sterling, named the Pratchett L2A1, the C96 is named the Broomstick, and the Mosin 91/30 is named the Mosin-Nagant. Even so, you get to murder cops with WWII-era weaponry. ([[User:PaperCake|PaperCake]]) | |||
== Chicago Typewriter == | |||
A M1928 was added the game to celebrate two million people joining the PAYDAY Steam Group. | |||
http://www.overkillsoftware.com/2million/ | |||
Still haven't unlocked any mods since they're dropped in the Payday instead of being unlocked via achievements, but still, it's pretty neat. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 21:22, 4 December 2014 (EST) | |||
== L85 is upcoming , in Clover Character Dlc == | |||
http://www.overkillsoftware.com/games/thediamond/ | |||
== The Bomb Heists DLC Weapons == | |||
The HS Produkt VHS-2 and HS Produkt HS2000 40SW model is added on The Bomb Heists DLC. Its named "Lion’s Roar rifle" and "LEO pistol". --[[User:Seganamcofan|Seganamcofan]] | |||
It's an Springfield Armory XD<sup>M</sup>, actually. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 03:22, 26 January 2015 (EST) | |||
== XDM/HS2000 == | |||
I'm a bit perplexed by the XDM, since it has the serrations of a XDM, and yet they still went out of their way to label it HS. It appears that Springfield just markets the HS2000 in the US, everything is still manufactured in Croatia. Is there an international version of the XDM that HS sells? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:03, 1 February 2015 (EST) | |||
== Why do the images have the weapons' actual names in quotes? == | |||
It seems kind of weird having image descriptions that state things like; 'The player holds the "Brügger & Thomet TP9-US".' despite the fact that those are the actual names of the weapons. Wouldn't it be more fitting to say; 'The player holds the "CMP".', or at least remove the quotes? The way that it's set up just really bothers me. | |||
--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 00:38, 2 February 2015 (EST) | |||
:It's standard practice to include the name of the actual weapon, and there's nothing wrong with having the alias in quotes. I see nothing wrong here. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:11, 2 February 2015 (EST) | |||
:: Well, I gotta admit seeing the quoted weapon name on almost every in-game thumbnail does look a bit annoying, not to mention a wee bit redundant perhaps. But as said, there's nothing actually wrong with it. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:04, 2 February 2015 (EST) | |||
::Oh, you mean in the captions. Yes, that's a bit annoying. I wouldn't object if someone took them out. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:44, 2 February 2015 (EST) | |||
:::I think it's an artifact of Mateogala not really speaking English, he puts the in-game weapon name in quotes I guess because he saw a page where that was done with a fictional or hybrid weapon. If anyone's doing a find / replace for that, could they also swap "player" for "player character?" That one always bugs me, the player isn't the guy in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:55, 2 February 2015 (EST) | |||
::::Yeah, I was referring to the captions, should've been a bit more concise. There's nothing inherently wrong with it, it's just ever so slightly bothersome to me personally. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 22:18, 3 February 2015 (EST) | |||
== We are getting a Minigun and AT4 == | |||
https://www.youtube.com/watch?v=EWpeEe6qxHc But one thing confuse me is in the video, it shows an AT4, but in store page, the introduction says it's RPG. | |||
== We are going to get a MAC 11 == | |||
http://media.overkillsoftware.com/2015/02/hlm2_jacket_gun_screen.png | |||
Unlock it through purchase Hotline Miami 2 digital pack on March 10. | |||
It's a MAC 11, right? | |||
Looks more like a Cobray M11/9. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 18:07, 25 February 2015 (EST) | |||
== OVERKILL DLC == | |||
The weapons have been announced for the DLC. They are a handheld M134 Minigun and an RPG-7. This is gonna be fun. [[User:PaperCake|PaperCake]] 12:29, 6 March 2015 (EST) | |||
== M134 Barrels == | |||
The article mentions that they don't move, but they actually do, at least with the short and Vulcan-esque barrels. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 09:21, 7 March 2015 (EST) | |||
Okay, I just checked, the default and Aerial Assault barrel definitely move, but I'm still not sure about the short ones, I have no money in game at the moment, so I can't check right now. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 09:40, 7 March 2015 (EST) | |||
I just read a lot of people saying they didn't spin on the forums and reddit, I didn't actually check myself. I just watched a video and they were spinning in first person, so maybe they just don't spin in 3rd person or maybe those people were wrong. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 14:25, 7 March 2015 (EST) | |||
After some testing, I managed to find out that if your game is running at 30, 60 or 120 FPS the barrels appear to not rotate due to the monitor not being able to actually register the spin before it refreshes. In 45, 50, 75, and 135 the barrel jumps around, but some rotation can be seen. So in conclusion, yeah, they do spin. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:01, 8 March 2015 (EST) | |||
Do you know if the 3rd person model spins as well? [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 14:44, 8 March 2015 (EDT) | |||
https://www.youtube.com/watch?v=_hS6h4NTd3w&feature=youtu.be --[[User:Mateogala|Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr]] ([[User talk:Mateogala|talk]]) 17:26, 8 March 2015 (EDT) | |||
:I have a feeling this might be the same optical illusion that causes car wheels to stop spinning or rotate backwards: if the barrels are in the same position every time the screen refreshes, the minigun will appear to not be turning even though it actually is. The reason it appears to be totally stopped is the lack of motion blur on them, I think. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:33, 8 March 2015 (EDT) | |||
:: If I knew how to record at around 600-1200 FPS (Which can be done) I could make a video showing the barrels rotating. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:00, 9 March 2015 (EDT) | |||
I've seen videos of first person showing them spinning (I don't have enough to buy the weapon myself yet.) What I'm asking is if the 3rd person model spins as well. Payday 2 (like lots of games) has separate models for first person and 3rd person, the 3rd person models are significantly lower quality and the animations for them are less precise (look at this mod that replaced the 3rd person models with the 1st person ones to see https://steamcommunity.com/app/218620/discussions/15/558754900072790886). The only person I saw using the minigun ingame only had it for a few seconds and I didn't get a chance to see if the barrels spun in 3rd person. Regardless I removed the part about them not spinning, but may add a note if they don't spin in 3rd person. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 13:16, 9 March 2015 (EDT) | |||
==P30L?== | |||
I'm thinking of buying this game since it's on sale on Steam (along with it's ludicrous amount of DLC). BUT, didn't Overkill really add H&K P30Ls with the John Wick update? I was kinda hoping I'd see them in the game. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 08:10, 10 March 2015 (EDT) | |||
They added a Glock 26 (Chimano Compact) with John Wick as his signature gun. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 10:03, 10 March 2015 (EDT) | |||
There isn't a P30L in the game, but there are pistols in the game that you can mod to look similar to it, like the USP (Interceptor .45 in game) with either the Facepunch Compensator or the Match slide, the Signature .40 (SIG P226) modified with the Facepunch compensator also looks similar, then the Chimano Custom (Glock 22C) kinda sorta but not really looks like it with the Facepunch again. But your best bet would be the Interceptor .45[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 22:34, 12 March 2015 (EDT) | |||
:I got the game a couple of days ago. I'm fine with the USP Expert, but they are not the same as P30Ls. Oh, and I've never been a fan of modifying my weapons in games, and I haven't modified the Expert yet. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 04:53, 13 March 2015 (EDT) | |||
::Modifying most of your guns to be useful is a pretty key feature in PayDay 2. Most of the weapons are not at their highest capability stock, and some of them are even detrimental as so. It does suck at times, because you often have to make your gun look ridiculously stupid in order for it to be useful, but that's just the way the game works. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 06:49, 13 March 2015 (EDT) | |||
:::I know, right. I've played the first one, which honestly felt a bit frustrating at times (partially because every enemy took almost 15+ rounds to kill depending on the weapon), and the Payday 2 beta. This one is less frustrating. I'm currently using the SCAR-H and the Expert, or the 1911, 'cause they take only a couple of shots to kill the enemies (well, cops, let's be honest) even without any modifications. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 07:31, 13 March 2015 (EDT) | |||
== New Over-Under Shotgun == | |||
[[File:PD2-OU-Side.jpg|thumb|500px|none|]] | |||
[[File:PD2-OU-Front.jpg|thumb|500px|none]] | |||
Introduced with (free) Bonnie character pack March 13th. A 12 Gauge Over-Under. Anyone know what kind? I think a Beretta, but not sure.[[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 20:28, 16 March 2015 (EDT) | |||
:Beretta 682 Gold E. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 20:53, 16 March 2015 (EDT) | |||
Looks like a Beretta S3 O/U and CZ Redhead Deluxe O/U hybrid so I added it as such. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 01:39, 19 March 2015 (EDT) | |||
== Butcher Mod pack == | |||
There's new mods for most of the old weapons (And a stealth mod for the saw, thank God), the new lower reciever for the AUG turns it into a EF88, the CQC barrel for the Ak 5 turns it to an Ak 5c and I haven't bought them yet, but there's mods for both the MP5 (An straight magazine that rechambers it to 10mm), and a barrel jacket and suppressor for the P90. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 18:04, 19 March 2015 (EDT) | |||
<gallery widths="300px" heights="169px"> | |||
File:Payday_2_EF88_left.jpg|Left side. | |||
File:Payday_2_EF88_right.jpg|Right side. | |||
</gallery> | |||
Oh, and Big Boss' M1911's suppressor for Metal Gear Solid 3 was added. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 18:16, 19 March 2015 (EDT) | |||
== AA12, M32 grenade launcher is coming soon == | |||
http://www.overkillsoftware.com/games/bbq/ | |||
Don't know what the Flamethrower is, looks cool | |||
In the very articulate words of Hiimdaisy's rendition of Yosuke from Persona 4: "Dude, dude, dude, duuude[...]" Also, the flamethrower is a prop made by the special effects artist of the studio where Overkill recorded this and the Overkill Pack trailer. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:17, 27 March 2015 (EDT) | |||
== Animation update == | |||
Not only did they add new animations for practically everything, the P90, G36, AUG and the Expert Mag have bullets that are removed when you fire them. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 18:52, 16 April 2015 (EDT) | |||
== Butchers Western Pack & Butchers BBQ Pack == | |||
"Make your bullets count with the Peacemaker .45 Revolver where six bullets is enough to see six helmets fly. For those who need a few bullets more there is the Repeater 1874 Sniper Rifle. The Plainsrider Bow if you need no bullets at all. An arrow kills and doesn't make a sound. Unless you attach a pack of dynamite to it, which you can. The dynamite also comes as a throwable so you don't need to go through the potential hassle of having a bow. Ride off into the sunset with four new masks, patterns and achievements. Giddy up!" | |||
The revolver appears to be the Colt Single Action Army and the lever action rifle appears to be based on the Winchester Model 1894. | |||
"• Piglet Grenade Launcher, 12G Steakout Shotgun | |||
• Did we mention the Flamethrower Mk.1" | |||
The Piglet Grenade Launcher is the M32 MGL, the Steakout 12G is the AA-12 (though the Ithica Stakeout would have been more suitable, no?) and the | |||
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:30, 9 May 2015 (EDT) | |||
--flamethrower is entirely fictional. Based off of the prop used in the BBQ Pack trailer. And the rifle is actually based on the [[Winchester Model 1873]]. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 18:00, 9 May 2015 (EDT) | |||
== Alesso heist == | |||
So far, there's only one weapon added, a Mateba 2006 which, probably intentionally, is called Matever, like in the English translation of Ghost in the Shell. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 22:37, 20 May 2015 (EDT) | |||
== My word this is a huge article == | |||
There's room to pack it down. Given the unholy assload of guns and variants and combinations that's not going to get any shorter, I think it'd be a good idea to arrange the guns not in absolute alphabetical order, but rather ordered, bunched and combined according to the game's own lists - the article for [[Far Cry 2]] already shows it works. The screenshots can also show off and tell much more with a way smaller amount of images, not to mention cutting out the HUD crap and bringing them up to date with the animation overhaul. | |||
I've redone the AMCAR (Colt Model 733) and AK5 (Bofors Ak 5, FN Herstal FNC) sections in the way I mean, although I'd still double-stack all those thumbnails. Let me know if this doesn't fly. --[[User:AVK|AVK]] ([[User talk:AVK|talk]]) 16:38, 16 June 2015 (EDT) | |||
:While a change like that would be drastic, maybe removing all those screenshots and sub-articles about guns (like how the Mosin-Nagant can be modified into the carbine and sniper version) and just have "here is gun X" a few screenshots of that gun, and then some text saying "Gun X can be modified into gun Y and Z" Doing that would save a lot of space and time. | |||
::I think you're right, blowing up the main index can wait and see. I don't know how austere you're aiming for with the subtypes, though. There's tons of trivia and other stuff to tell and the subtypes/showcase of minor mods can all be packed into the screenshots showing off the unique stuff like reloads and sight pictures. The AK5 pileup is a good indicator of what I'm going for (and I mean to stay the course for now), but that can always be stripped down further if it's still too heavy a read. --[[User:AVK|AVK]] | |||
::: I also think we should remove the "modified versions of {gun modified to look like a variant of the gun)", because, Jesus Christ, it's already modified. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 14:24, 17 June 2015 (EDT) | |||
::::What you did with the Ak5 was really good AVK. Maybe the entire article should be restructured in that style? I'm not the one to decided but it would be a good idea. | |||
:::::I don't really see why having a long page is that big of an issue if there indeed that many guns in the game. Unless users are having issues loading the page, and AFAIK no one is, then there's no point worrying about it. And why would the FNC be under the Ak5? Isn't the Ak5 a variant of the FNC and not the other way around? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:55, 17 June 2015 (EDT) | |||
:::::: The Ak5 is the base weapon unlocked in game, which can be modified into a suedoFNC with attachments. I think the page should be cleaned up in the above manner.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:12, 17 June 2015 (EDT) | |||
::::::: If I can put my two cents into this, I like the way that AVK has structured the AK5 and AMCAR sections, it is both nice to read, injects some humor into the page and is much more nicer than having ten pictures per entry detailing everything about the weapon. I say restructure the article. --[[User:PaperCake|PaperCake]] 19:48, 17 June 2015 (EST) | |||
::::::::Lose the right justification on the weapon image. We don't have that anywhere else on the site, and there's no reason to start now. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:02, 17 June 2015 (EDT) | |||
:::::::::It's an exception, but so is the bizarre imaginary halfbreed end result itself - hence it being listed after all the relevant Ak 5 stuff. The placement follows the game's logic and considering the spiritual status of the gun (major role in Heat), it doesn't deserve to be smooshed down into a sidenote in the captions either. It may be a breach of order, but I think that's the way it makes the most sense. --[[User:AVK|AVK]] ([[User talk:AVK|talk]]) 13:53, 18 June 2015 (EDT) | |||
:::::::::Wait no you were talking about the formatting. Works for me. --[[User:AVK|AVK]] | |||
== New guns in yet another DLC pack. == | |||
Alright, two new DLC'ssss came out yesterday (date: 25-6-15) The gold grin casino heist adds this new gun called the Cavity 9mm (referencing The Dentist contractor in game) | |||
<gallery widths="300px" heights="169px"> | |||
File:Cavity 9mm payday2.jpeg | |||
File:Cavity 9mm ditto payday2.jpg | |||
</gallery> | |||
So what is this gun based of? I think it might be a Kel-Tec weapon but im not sure. | |||
Also the AS Val (i think, correct me if im wrong) was added with the Sokol character DLC. Sokol is some russian hockey dude. Really, the gun is what im hear for. It is possible to modify the gun with a wooden stock similar to the sniper variant of the weapon. | |||
<gallery widths="300px" heights="169px"> | |||
File:AS val rightside PD2.jpg | |||
File:AS Val leftside PD2.jpg | |||
</gallery> | |||
Give me the proper names for the guns and i'll put it up on the PD2 article. | |||
:It's Kel-tec Sub2000, and another user already added it yesterday. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:50, 26 June 2015 (EDT) | |||
::Well that was quick. But the other gun, is it a AS val? | |||
:::Yes, it is an AS Val, can be modded to resemble the VSS Vintorez. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 17:02, 26 June 2015 (EDT) | |||
::::Alright.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:11, 26 June 2015 (EDT) | |||
== Reformatting == | |||
This page REALLY needs someone to reformat it. It has around 3 different formatting styles on it as well as an abundance of links and some empty entries. As I said earlier with this topic, I think we should let AVK reformat and redo this page. His additions are really good, rather funny and would cut the size of the article down by quite a substantial bit as it would eliminate all the seperate sections for guns that only exist if you mod one of the base weapons. (The Mosin Nagant section is a prime example of that). I know my word doesn't mean much in the eyes of the higher-ups, but I'm being real here, this page NEEDS reformatting. --[[User:PaperCake|PaperCake]] 02:07, 7 July 2015 (EST) | |||
:I agree, excuse my language here but this page is a real clusterf**k. As you mentioned with the Nagant, sure you can modify the weapon so it looks like some other variant of it, but it is still the same weapon with slightly different stats. Someone (i assume AVK) reformatted the CAR-4 page so instead of having a billion entries, it now just shows the basic M4A1, which is much better. | |||
:What we should do here is either just have a few pictures of the basic gun, and then point out in text and not additional sections or even more pictures, it should something like "X gun can be modified to look like the X1A4 version" Either that or just have something like 4 pictures (one form the menu, in game idle and 2 for reloading) and with each picture have the gun in a different setup, kinda like how the AK5 entry is like now. | |||
:I personally think we should straight up delete some entries that are superfluous. Also, one last note, a few entries here are outdated, im going to delete some pictures here and there (beginning with the Socom 16) and replace the pictures with the up to date ones--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:57, 19 August 2015 (EDT) | |||
== Gage Ninja Pack == | |||
Now that everyone's favorite money hoarding gun launderer is back, Overkill added a new weapon pack to the game, titled the Ninja Pack. | |||
http://www.overkillsoftware.com/games/ninjapack/ | |||
Obviously, it's based on melee, poisonous and throwing weapons, but there's already three projectile weapons confirmed, a crossbow, an TDI Vector, and a WA-2000, which I'm assuming it's a reference to Hitman 2, where the ninja snipers used customized versions of it. | |||
Also, a semiautomatic sniper rifle, freaking finally. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 17:15, 14 July 2015 (EDT) | |||
:Unless they decide to portray it as a bolt-action rifle for consistency. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 18:24, 14 July 2015 (EDT) | |||
::The trailer made it seem like it was semiauto, albeit firing ''very'' slowly, although faster than the other sniper rifles. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:56, 14 July 2015 (EDT) | |||
I finally got the DLC, and to be honest? I think it's bugged. The Crossbow has two arm options that do exactly the same thing, and two grip options, where one is inherently better than the other because one gives you +1 concelament, and the other, well, doesn't. The WA-2000 has three grips, (One ivory, one ebony, and one walnut), but the ivory and walnut one do the exact same thing, which is giving a +3 in stability, but a -3 in concealment. Maybe OVERKILL wanted to make the players be able to choose between those, I'm not sure. | |||
The KRISS, however, is pretty much a sidegrade to Jacket's Piece, a bit more damage and accuracy for lower stability. It even has exclusive attachments that do the exact same thing as JP's ones do. | |||
Overall, though, a very fun addition to the game. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:48, 18 July 2015 (EDT) | |||
== Deleting unnecessary entries == | |||
As anyone who visited this page now, it has a ''ton'' of entries, many of which are just superfluous. For example, the MP5 in the game can indeed be modified to look like a bunch of different MP5's, but it's still the same gun but with different stats, so the additional entries are just excessive. So what im proposing is that someone (me, for example) delete all these additional entries for guns that have way to many of em', like the MP5, FAL, P90, AA-12 etc. Then i will just have one entry for each gun and within that entry showing the different versions with pictures or mentioning them in text. | |||
Although before i start doing any of this, i must ask if i can just straight up delete entries. Can i just do that or will the ban hammer fall?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:47, 20 August 2015 (EDT) | |||
:Bear in mind, that we catalogue the appearances of different guns. It is irrelevant whether in the game universe it is simply a "Compact-5" fitted with a "Ninja Foregrip" and the "Adjustable Stock", in actuality the game model is that of an MP5SD6 so in my opinion it should be listed as such. I think there is an argument to be made for collecting together the firearms that are built from the same gun, like the AK5 section currently is, but I think that any real gun that is built by modifying a base gun should be properly listed. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:41, 20 August 2015 (EDT) | |||
::That's is what im proposing however, collect the entries into one instead of having a whole slew of different ones, delete the additional entries and mash em' all together.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:04, 21 August 2015 (EDT) | |||
== More DLC means more guns == | |||
So a new character pack was just announced (here's the trailer https://www.youtube.com/watch?v=0A1Zb_HX-6g) Gun wise we're gonna get a Micro Uzi. So that's cool. No pictures of it yet however, but if the outline of it in the trailer is to be believed then it has the stock unfolded it seems--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:04, 20 August 2015 (EDT) | |||
== SWAT van turret == | |||
[[File:SWAT van turret PD2.jpg|thumb|none|600px]] | |||
Anyone know what this gun is? Looks like some type of Browning thing.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:01, 2 September 2015 (EDT) | |||
:M2 Browning. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 20:17, 2 September 2015 (EDT) | |||
::Deep--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:55, 3 September 2015 (EDT) | |||
:::Added an entry and used that screenshot. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:13, 1 April 2016 (EDT) | |||
== New machine gun (M240?) == | |||
So on Crimefest day 5 they added a new machine gun (for free!) called the KSP 58. Now, it seems to be a M240, but the name and the stampings made me wonder if it is actually the machine gun used by the swedish army (which is still an M240 but :/) The name KSP might be a short for Kulspruta (machinegun in swedish) and i recognize that 58 designation from somewhere. | |||
[[File:PD2 M240 left.jpg|thumb|none|600px|]] | |||
[[File:PD2 M240 right.jpg|thumb|none|600px|]] | |||
[[File:PD2 M240 stampings.jpg|thumb|none|600px|]] | |||
If you look closely at the markings one of them says Svea Rike (a fancier way of saying sweden in swedish) Mind you, stampings aren't always true to life in Payday 2, as evident on this very weapon where it says it was manufactured by Snusk (filth) manufacturing. | |||
Anyhow, what i wonder is what this weapon is called by the swedish military.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:14, 20 October 2015 (EDT) | |||
:It is called the "Ksp 58" by the Swedish military, google it. The original Belgian designation is FN MAG58,too.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:24, 20 October 2015 (EDT) | |||
::Alright then, too bad i don't use google :/--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:51, 20 October 2015 (EDT) | |||
: I believe it's an M240 with an FN MAG stock, as it has a picatinny rail on the receiver, a feature (to my knowledge) that is not on the FN MAG. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 19:14, 22 October 2015 (EDT) | |||
::It seems to be a mix between an M240, FN MAG and the KSP58. But im not to sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:40, 23 October 2015 (EDT) | |||
== Point break heist (!) == | |||
Apparently Overkill is gonna promote the Point Break remake nobody asked for with a new heist in Payday 2. (Here's the [http://www.overkillsoftware.com/games/pointbreak/ minisite] and [https://www.youtube.com/watch?v=_rCtAFwx5ak trailer]) | |||
Along with it comes this new gun (and some sniper rifle with the new character, can be a Remington 700 but it's hard to tell) | |||
[[File:PD2 newgun.jpg|thumb|none|600px|]] | |||
What's the name of that gun? Isn't it some modernized CZ? | |||
And to answer the question you didn't ask, i'll buy all of it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:28, 1 December 2015 (EST) | |||
:Looks like a modern Jericho 941 variant --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 17:29, 1 December 2015 (EST) | |||
::I looked it up and it actually seems to be just that!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:48, 1 December 2015 (EST) | |||
:::Interestingly I got a chance to shoot that same Jericho in .45 not that long ago. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:30, 1 December 2015 (EST) | |||
[[File:PD2 newgun sniper.jpg|thumb|none|600px|]] | |||
Here's the new rifle they're adding with the free character pack. No idea what it's supposed to look like. Here's the [https://www.youtube.com/watch?v=tKo8fFv7x5E trailer]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:09, 2 December 2015 (EST) | |||
:Going by the name and the shape of the front of the foregrip, I want to say it's a [[Winchester Model 70]], but with the trigger guard and magazine slightly projecting from the bottom like that I'm not so sure. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 18:08, 2 December 2015 (EST) | |||
::Here's a real fancy [https://sketchfab.com/models/d7872f33b73d42239b55569f9a5c1ab1 render] of it. --[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:24, 2 December 2015 (EST) | |||
:::Anyhow, it might be a M70, since that gun was in Point Break, albeit briefly.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:25, 2 December 2015 (EST) | |||
:::Yeah, I don't know a whole lot about bolt-action rifles beyond the history of use for a handful of models, but after getting a good look at that render and noticing the safety lever behind the bolt handle, I'm convinced it's a Model 70 with FN's [http://www.midwayusa.com/product/932445/fnh-tbm-trigger-guard-and-detachable-box-magazine-fn-spr-pbr-tsr-winchester-model-70-short-action-with-5-round-and-10-round-magazine Tactical Box Magazine adapter]. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 19:38, 2 December 2015 (EST) | |||
:Tacticool for all operators...Anyhow, thanks for the help!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:49, 2 December 2015 (EST) | |||
::I wouldn't really say a detachable box magazine is tacicool, but yeah it is a Winchester Model 70 with a FN Tactical Box Magazine adapter. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:42, 2 December 2015 (EST) | |||
:::It has tactical in its name so it has to be!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:49, 2 December 2015 (EST) | |||
== About the 1911 LO's 10 round mag == | |||
Mind you, im no expert on this, but according to the page, the 10 round capacity is wrong, however, the magazine clearly has an extended base plate, would that allow for 10 rounds? Additionally the extended magazine mode for the weapon, is called 12rnd mag although its in-game capacity is 16 rounds, but according to the page the actual capacity of that mag is 10 rounds, is that true?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:01, 28 December 2015 (EST) | |||
== Organizing == | |||
Unless anyone objects, im planning on reorganizing this page so weapons are shown more in order, for example, the entry for the sniper riles is a bit of a mess, showing the last unlocked sniper first and the nagant in the middle and so forth. | |||
Also they added a full size ithaca 37 shotgun in the latest DLC, screens incoming.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:07, 14 January 2016 (EST) | |||
:It's already in alphabetical order, so I personally don't think it should be reorganizing. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 07:14, 15 January 2016 (EST) | |||
::Should it be in alphabetical order or in order of appearance?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:01, 15 January 2016 (EST) | |||
::: I've always preferred ordering by appearance/prominence; alphabetical listings seem rather arbitrary unless the weapons have all relatively equal showcasing. That said, a bigger thing for me would be condensing and splitting some sections, mainly splitting the handguns into pistols and revolvers and the combined rifles section into separate Assault Rifles/Carbines and other (Battle) rifles sections. Also need to check where some weapons are listed - The TEC-9 is in the handguns section but really should be in the SMG section (we generally categorize machine pistols with SMGs on pages, even semiautomatic-only ones that fit the 'legal' definition of a pistol - we don't regard that in terms of classification). Likewise also put the minigun in the machine gun section (should omit 'light' from it, since that's a bit too specific and some of the MGs in there may not be considered 'light' MGs, it's argumentative, better to be more general and inclusive in that regard). [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:06, 15 January 2016 (EST) | |||
::::Sounds like a good idea, should i start doing sections like that? Or will the admins just undo it?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:24, 15 January 2016 (EST) | |||
== Wolf Pack == | |||
The ride never ends with DLC. The Wolf Pack has been announced and is gonna be released on 2/11. Free for whoever bought the original Wolf Pack for PAYDAY: The Heist. It has two new "Classic" heists, which are remakes of "Counterfeit" and "Undercover". Also is a new grenade launcher, which is a China Lake, as if the Piglet wasn't enough. --[[User:PaperCake|PaperCake]], 9 February 2016 (EST) | |||
:More DLC for me to buy, yey.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:30, 9 February 2016 (EST) | |||
== Revenge of the Reformatting 4: Return of the Reloaded Resurrection == | |||
Alright, so I've been doing some thinking on how to reformat this damn page. There has been a whole lot of words but a lack of action, so here's what I'm purposing. | |||
'''First:''' Split the categorizes so we have individual sections for AR's and BR's to give the page more breathing room. | |||
'''Second:''' Put the guns in order of the level you unlock them at. With the pistols for example, the section should begin with the Glock 17, the first pistol unlocked, and end with the last pistol unlocked. the Desert Eagle. Then after the base game guns, we go with the community weapons in the order they were added. Lastly we go with the (paid) DLC pistols in the order they were added. | |||
'''Third:''' Mark the community weapons with this (*) and the DLC weapons with (**). The other way around could work too. | |||
Unless someone objects and think we should have the page in the clustertruck state it is in right now, I'll go ahead and start changing it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:19, 12 February 2016 (EST) | |||
:Go nuts. I would attempt to update this page, but it's so elaborate and convoluted it makes my eye hurts. It took me around 1-2 hours to sort out Darkest of Days and that was only text editing. So this is just a project to end all projects. That's what we get for having 4-5 different editing styles on one page. --[[User:PaperCake|PaperCake]] 13:16, 12 February 2016 (EST) | |||
::Alright, I'll get to it. Probably gonna start with the pistols.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:57, 12 February 2016 (EST) | |||
== About adding screenshots of modified versions == | |||
I have dropped that habit and i recommend to any future contributors that aren't me to NOT add pics of modified versions either. | |||
However, if it is possible to mod a weapon into some different variant of the same weapon, like how it is possible to make the AKMS an AKM, the FAL an DSA SA58, the USP Tactical an USP Match etc etc, then i recommend adding pics of said additional variants. But don't fill up this page with even more screenshots than necessary of some mallninja abomination. | |||
:Hear, hear, please continue with your work here.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:18, 18 March 2016 (EDT) | |||
::I will, don't worry. There's a LOT to do but I'm working on it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:36, 18 March 2016 (EDT) | |||
== Another movie DLC collaboration == | |||
...and this time it's for the movie Hardcore Henry. Here's the [http://www.overkillsoftware.com/games/hardcorehenry-trailer/ site] with the stuff. The guns added this time looks like those SR-2 Veresk subguns. They can be dual wielded. | |||
Also, Sharlto Copley is voice acting his character, which is cool, unlike the John Wick DLC.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:25, 30 March 2016 (EDT) | |||
:FOOKIN' P̶R̶A̶W̶N̶S̶ PIGS. Also, apparently "Heather" is what Veresk translates to in English.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:50, 30 March 2016 (EDT) | |||
::Part 2 was released today and they added the Kalashnikov Concern PL-14 Lebedev prototype pistol. Gonna add a rough draft on the page. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:30, 31 March 2016 (EDT) | |||
:::Nice work Wolf, leave the screenshots to me if you don't mind. Also, the copy and paste stats could possibliy be placeholder stats, we'll see.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:58, 31 March 2016 (EDT) | |||
::::Regardless, it's a badass, almost sci-fi looking Russian pistol. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:31, 31 March 2016 (EDT) | |||
:::::It's cool alright. Nice to see the russians are developing more modern weapons.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:34, 1 April 2016 (EDT) | |||
::::::It looks kind of ridiculous when you're using the Prototype Barrel and a muzzle brake, though, since you have a compensator on top of another compensator. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:20, 2 June 2016 (EDT) | |||
== New Stuff == | |||
So now that OVERKILL has freed PAYDAY away from 505, they've released Update 100 in an attempt to appease the angry masses. Besides changes to the safe system, they added a free version of the M67 known as the HEF Grenade. It's the same as the standard model, except it's painted black with generic grenade text and their logo stuck on the pin. They also updated the sentry guns, so now instead of a MP5K briefcase with a bunch of generic technical junk in it, it's now a FN P90 in a more home-made looking set up. They even added suppressed versions for some reason. --[[User:PaperCake|PaperCake]] 13:44. 3 June 2016 (EST) | |||
:Yeah i saw that stuff yesterday. The suppressed turret has a smaller chance to be targeted by enemies, making it less likely to be exploded.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:08, 3 June 2016 (EDT) | |||
== DLC, DLC never changes. == | |||
MOAR GUNS!! We got a M1887 and some CZ 805 BREN variant incoming. | |||
Here's the [https://www.youtube.com/watch?v=HvJaX70QwzM trailer] for the new guns. Ron Pearlman in it for some reason.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:41, 12 June 2016 (EDT) | |||
:Can anyone identify this exact 805 model?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:04, 15 June 2016 (EDT) | |||
[[File:PD2 CZ805 misc1.jpg|thumb|400px|none|It's categorized as an SMG for some reason.]] | |||
::Ron Perlman apparently voices the Biker character, since he was Clay Morrow and all... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 17:08, 15 June 2016 (EDT) | |||
:::It was a joke. Back to the point, the rifle, which model?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:29, 16 June 2016 (EDT) | |||
::::If I were to hazard a guess, it looks like the CZ 805 BREN A2 model. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:57, 16 June 2016 (EDT) | |||
:::::Do anyone have any good pics of the A2 model lying around? I can't find any. (yes i know there's a pic of the A2 model here on the site but that's the carbine version)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:05, 16 June 2016 (EDT) | |||
::::::That should be a base 805, the A2 refers to the carbine version. There is a newer CZ807 if that is what you're thinking (it has a waffle patter magwell and different stock.)--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:56, 17 June 2016 (EDT) | |||
So they don't have different "generations" of the 805, glock style?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:08, 17 June 2016 (EDT) | |||
:It's just this but with CZ's STANAG compatible magwell. [[File:CZ805BRENA1 adjustablestock.jpg|none|500px|thumb|CZ 805 BREN A1 with newer adjustable stock - 5.56x45mm NATO]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 03:42, 20 June 2016 (EDT) | |||
:That model lacks the mag release buttons however.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:38, 20 June 2016 (EDT) | |||
::It's still the same gun, it just doesn't have a STANAG magwell installed. I couldn't find a image that matched that configuration. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:55, 21 June 2016 (EDT) | |||
::This image has the magwell, but the finish and flash hider are wrong. http://www.armadninoviny.cz/domains/0023-armadninoviny_cz/useruploads/files/c4.jpg [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 01:05, 21 June 2016 (EDT) | |||
== New Safehouse == | |||
Looks like Chains might be [http://i.imgur.com/fno7IQX.jpg thinking of getting the gang a new shotgun]. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 22:37, 8 October 2016 (EDT) | |||
:It's a [[Pancor Jackhammer]], I really hope we're not getting the shotgun that was produced in more numbers in video games than the two that were ever made in real life again. What is this Overkill? The early 2000's? (I could say the same about DICE and the "DAO-12" in BF3.) [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 08:53, 9 October 2016 (EDT) | |||
::Maybe the Payday Gang has a mission where they kidnap Ian McCollum to get access to "forgotten weapons."--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:11, 9 October 2016 (EDT) | |||
:::Maybe they 3D print all those rare-ass guns with that thing from KF2.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:15, 9 October 2016 (EDT) | |||
Either I wasn't paying very much attention over the last two weeks, or [http://i.imgur.com/AbZmFYa.jpg Chains put up another new blueprint after the party ended]. Looks like a COP .357 Derringer, specifically an image from the patent filing available on Wikipedia, same as the one for the Jackhammer above. Dunno if that's saying anything about what we could get in the future, considering we saw the Jackhammer picture then ended up with a Six12 - and, as mentioned, I have no idea when the COP blueprint actually showed up in the safehouse. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 22:27, 23 October 2016 (EDT) | |||
:[[File:Payday2derringer.jpg|thumb|none|600px]] Here's a screen of it, I uploaded this before I read through this thread again, ah well.... | |||
:also, anyone else notice the rear MBUIS looks really wonky?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:05, 4 November 2016 (EDT) | |||
::Might be cuz you use mods, or maybe not...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:43, 4 November 2016 (EDT) | |||
:::It's like that too on the KSG.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:54, 5 November 2016 (EDT) | |||
== John Wick Weapon Pack DLC == | |||
Latest Weapons DLC got [https://www.youtube.com/watch?v=w7qssrNuMOs released]. From the trailer, I noticed a SRS-A1, a pistol of sorts (Might be a .45, but I'm thinking a USP), and the UMP-45.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:29, 18 October 2016 (EDT) | |||
:It's his compensated P30, which actually is already in the game (Wick can be seen shooting it in the new shooting range).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:02, 18 October 2016 (EDT) | |||
::The weapons included were apparently leaked some time ago, and yeah, the pack is going to include the SRS, P30L, and UMP45. Personally, I'm really happy to finally have a UMP. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 23:18, 18 October 2016 (EDT) | |||
:::Same. Now lets see how long it'll take for them to bring this update to Xbox One and PS4 *chuckles* --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:22, 18 October 2016 (EDT) | |||
Imma buy it with funds i've gotten from selling those retarded safes.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:45, 19 October 2016 (EDT) | |||
:Alright shits, here's the [http://www.overkillsoftware.com/games/jwweaponpack/ website] showing of the guns in more detail.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:24, 19 October 2016 (EDT) | |||
::Nice sexy guns, only gripe is that the UMP45 doesn't hold 25 but eh, at least the P30 holds 15 and isn't another Desert Eagle clone. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:21, 19 October 2016 (EDT) | |||
Can't say im a big fan of the low ammo pools. You're gonna go through the ammo on that UMP in a sec. Still, gotta say that the weapon models (atleast for later guns) in this game are really slick.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:18, 19 October 2016 (EDT) | |||
:::On another note, police snipers have also been updated to use a scoped G3 that looks like it's trying to be a MSG90.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:14, 19 October 2016 (EDT) | |||
Gonna take a closer look at that, thanks for the heads up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:06, 19 October 2016 (EDT) | |||
:[http://i.imgur.com/4zIGw0J.jpg I grabbed my own shot a couple days ago]. I figure one of you are going to get your own picture for it, though - are NPC weapons supposed to be that low-detail? [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 22:27, 23 October 2016 (EDT) | |||
::Your screenshot is pretty good so we might as well use it. And yes, NPC weapons are that low res, no way to change it, aside from mods perhaps...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 03:01, 24 October 2016 (EDT) | |||
:::Another heads up with snipers, the snipers in Boiling point carry SVDs, and one can be found in Chains' armory. --[[User:Revolverman|Revolverman]] ([[User talk:Revolverman|talk]]) 21:24, 27 October 2016 (EDT) | |||
Yeah, i've seen that, gotta get some screens.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:31, 28 October 2016 (EDT) | |||
== FAL question == | |||
Is the config of the FAL below just some random custom thing using various aftermarket parts or is it something sold as a finished product? I only managed to find one image of a real FAL in a similar configuration.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:03, 3 November 2016 (EDT) | |||
[[File:PD2 FAL misc1.jpg|thumb|600px|none|]] | |||
[[File:FAL whatisthis.jpg|thumb|600px|none|]] | |||
:I think DSA made a FAL that looked like that, called a "Precision FAL" or something like that (the handguard definitely looks like a DSA free-float tube). It is slightly different though, DSA made Precision FALs that I have seen tend to have the adjustable rear sight and a heavy barrel with no muzzle device, whereas the game gun has the flip rear sight and a flash hider. My guess is that they were going for a Precision FAL, but these parts are left over from the fact they just modified the standard model rather than building one from scratch. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:28, 3 November 2016 (EDT) | |||
::Thanks for the info!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:03, 3 November 2016 (EDT) | |||
== Gage Spec Ops Pack DLC == | |||
Ah, more [http://www.overkillsoftware.com/games/specops/ DLC]. Shockingly, it only comes with one new weapon: The Arbiter which appears to be the Heckler & Koch XM-25 that's missing its scope.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 19:23, 24 November 2016 (EST) | |||
:Guess who's buying more DLC.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:42, 25 November 2016 (EST) | |||
::Just got me mits on it. It's kinda cool. Haven't gotten the XM25 yet, requires you to hunt for stuff.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:24, 25 November 2016 (EST) | |||
:::Speed pull mag is causing some waves, as for most, its a pure upgrade with no downsides, with only the quadstacks being worth to take besides them, also there still isn't a free GL, which kinda sucks. --[[User:Revolverman|Revolverman]] ([[User talk:Revolverman|talk]]) 23:29, 25 November 2016 (EST) | |||
:::EDIT: Oh, big change, cop flashbangs are now actually objects and not just a effect. I think they are just the concussion grenades but I can't really tell, got to run on lowest setting to get decent frames so its a blur. --[[User:Revolverman|Revolverman]] ([[User talk:Revolverman|talk]]) 23:33, 25 November 2016 (EST) | |||
I can't say i ever pay any attention to the PD2 community, im just here to shoot things mindlessly for an hour or two then leave. And yes, i've seen those new grenades. The model is the same as the player usable flashbang.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:29, 26 November 2016 (EST) | |||
== Scarface DLC == | |||
More [https://www.youtube.com/watch?v=kRBvuUDPtS8 DLC] on the way, this time called Scarface. From the description, looks like we are getting a Chainsaw, a Rocket Launcher called the Commando 101 (I'm thinking this will be the M202 Flash), a new character and his signature weapon, the 'Little Friend' which will probably be the Colt AR-15. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 18:13, 13 December 2016 (EST) | |||
:Fucking hell, more DLC to buy...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:21, 13 December 2016 (EST) | |||
::At least it's not as bad as Train Simulator 2017 ($6,000 worth). --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 18:27, 13 December 2016 (EST) | |||
:::Little Friend is suspected to be the M203 Underslung GL. Code for it has been dug up a while ago. I'd also find it really redundant to add the AR-15, when the M16 is one of the van ilia guns in the game. --[[User:Revolverman|Revolverman]] ([[User talk:Revolverman|talk]]) 20:17, 13 December 2016 (EST) | |||
And there's two packs, goddamn. Well, i'll buy it as always. Wish imfdb was paying me for wasting my time on this.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 04:13, 14 December 2016 (EST) | |||
:One of the new guns is the [https://sketchfab.com/models/0b5eb195d58a48878315e458099f2d0b "Little Friend 7.62 Rifle"]. Looks like it's an HK417 with a fixed stock and an attached M203. Considering what I've read regarding limitations in the engine regarding animations and attachments, I guess that's going to be exclusive to this one gun for now. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 17:07, 14 December 2016 (EST) | |||
::Whoa, that looks sick! Actually looking forward to this now.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:37, 14 December 2016 (EST) | |||
:::Well, assuming its stats are on par with the SCAR-H, thats going to be a beast of a rifle. --[[User:Revolverman|Revolverman]] ([[User talk:Revolverman|talk]]) 20:07, 14 December 2016 (EST) | |||
::::You're right, the stats given on the site are pretty close matches for the SCAR-H. Main difference is twice the damage in return for only two full mags' worth of ammo and slightly lesser concealment (although I'm expecting it to take CAR/AMR attachments that can boost that higher than the SCAR can). [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 20:29, 14 December 2016 (EST) | |||
::::You've really gotta appreciate the detail they give these things - the thing's even got finger print marks visible over the dust on the receiver. Do have to wonder why they picked a fixed M16 stock as the default for the gun, though. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 06:44, 15 December 2016 (EST) | |||
I assume it has that stock to give it more of an M16 appearance. And yeah, the detail on the weapon is really good, Overkill has gotten better and better at making weapon models and animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:00, 15 December 2016 (EST) | |||
:The Commando weapon is indeed the Flash. I'll get to adding entries and screenshots in a couple of hours...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:08, 16 December 2016 (EST) | |||
::Doing superb work AAAK. --[[User:Revolverman|Revolverman]] ([[User talk:Revolverman|talk]]) 07:57, 16 December 2016 (EST) | |||
== John Wick heists DLC == | |||
Here's the [http://www.overkillsoftware.com/games/johnwickheists/ website]. The new rifle is some kind of AR-10, looks like it's styled similarly to the Taran Tactical rifle in the movie.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:19, 7 February 2017 (EST) | |||
[[File:PD2 AR10thingithink.jpg|thumb|600px|none|Here's the rifle.]] | |||
Soooo, what could this rifle be?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:54, 8 February 2017 (EST) | |||
:My best guess so far is a [https://www.smith-wesson.com/firearms/mp-10-308-win-optic-ready Smith & Wesson M&P10]. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 05:25, 9 February 2017 (EST) | |||
::This gun has a VLTOR MUR upper, which I do not believe exists for AR-10 type rifles, so my guess is that this is just a TTI TR-1 that has had the lower bubba'd to turn it into a sort of .308. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:50, 9 February 2017 (EST) | |||
:::So it's some sort of frankengun? Alright.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:09, 9 February 2017 (EST) | |||
::::Quite a strange idea to name the rifle, as [[Smith & Wesson Model 10|more famous revolver]]. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 07:31, 9 February 2017 (EST) | |||
:::::First image I saw of a TR-1 looked almost exactly like the in-game weapon, and the "CL-3" written on the receiver in that sketchfab preview does look like it could be a fake name for a TR-1, so I'd have to agree they probably based it on that. Just to note, though, another look around did show me [http://i216.photobucket.com/albums/cc137/addax/AddaxSPR20.jpg~original a custom .308 AR with a VLTOR MUR upper] (combined with a JD Machine lower, even has the exact sort of curve to the bottom of the trigger guard), so I suppose it's at least possible that they could have based the weapon on an actual .308 AR rather than just taking a .223 one and shoving a .308 mag into it. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 17:59, 10 February 2017 (EST) | |||
::::::That rifle is a .223, not a .308. To quote from [http://www.calguns.net/calgunforum/showthread.php?t=518252 the source] it is a "Custom Addax 20" 5.56 Upper with Fluted Addax-BHW Polygonal 1:8 twist barrel, VLTOR MUR Upper receiver, mounted to a customers JD Machine Lower." Also, just to add the trigger guard is a removable changeable part on most lowers so that can't really be used for an ID. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:40, 10 February 2017 (EST) | |||
:::::::Weird, I could have sworn it said that one was a .308 when I found it. Guess that's what I get for expecting Google to show me results with the words I looked for being anywhere near each other for once in its damned life. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 18:52, 10 February 2017 (EST) | |||
Does anyone know what that AFG thing is called? Also, not sure where to put the entry for this rifle, should it be under sniper rifles or ARs?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:00, 9 February 2017 (EST) | |||
:The AFG looks like a Strike Industries Cobra grip.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:13, 10 February 2017 (EST) | |||
::It lacks the wings that wrap up the side, so to me it is closer to an Extreme Arms Tactical or a Veriforce angled grip. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:15, 10 February 2017 (EST) | |||
This might help you guys out: https://sketchfab.com/models/14ba40fe71474270ae08d9ec4bd7a963 --[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 00:22, 10 February 2017 (EST) | |||
:That's a dead link for me. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:15, 10 February 2017 (EST) | |||
::It was due to his signature not being separated from the link; I fixed it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:34, 10 February 2017 (EST) | |||
:::Kind of late, but I looked at the now not-dead link and zoomed in on the rounds in the magazine, which revealed 2 things: they have struck primers, and they're marked "7.62X39 WINCHESTNUT", which, aside from showing the wrong caliber marking, has got to be one of the most hilarious copyright dodges I've heard in a while. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:05, 12 April 2018 (EDT) | |||
== Holy f***ing s**t! == | |||
Yet another DLC pack is out that has the latest variant of the AK 12, an SVD and that wonky AK SMG thing--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:27, 23 March 2017 (EDT) | |||
:Mostly liking the idea of it, but I'll have to check what attachments are available for them before I make any solid decision (especially since I've got friends who want me to get ''[[Day of Infamy]]'' instead). PP-19 and especially an SVD would be fun to play with regardless, but unless it gets a decent selection of unique mods and/or can be concealed better than the others, I'm not seeing much point to another AK variant when we've already got three or four that can be modified for just about any situation. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 23:25, 23 March 2017 (EDT) | |||
== New revolver == | |||
Looks like there's yet another new Heister, Sangres, who comes with dual Dan Wesson PPCs. Thankfully, this one is supposed to be free.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:55, 4 May 2017 (EDT) | |||
:Nice to have a Model 29, it's surprisingly rare in video games considering its fame. Really fun to use here, too, although I do wish it had a few more unique attachments. Maybe a Competitor barrel from the 629; not that Overkill particularly cared about redundancy considering both grip options for it cost the same and do the same thing, but maybe that could have had a lesser accuracy bonus in favor of boosting stability a bit more. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:15, 6 May 2017 (EDT) | |||
== Another WWII weapon pack == | |||
Seems we've got a set of side jobs to progressively unlock a new set of weapons, in recognition of the RAID: World War II closed beta or something to that effect. Ten kills with new punch-daggers everybody gets unlocks a Luger, fifty kills with that unlocks an MP40, and a hundred kills with ''that'' finishes off with a Garand. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 16:58, 31 August 2017 (EDT) | |||
== Locke and Load new weaponry == | |||
The new update that came out today added a Saiga-12 on a Center Balanced Systems bullpup chassis as a secondary weapon, and an akimbo version as a primary. | |||
http://www.overkillsoftware.com/games/lockeandload/ | |||
It's pretty damn good, but you need to invest on the shotgun damage perks, as it only does 18 damage. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 20:36, 23 October 2017 (EDT) | |||
*And now they added what seems like a Springfield EMP. I say "seems like", because it has the same damage as the PPK, it's DAO, and has a 17 round magazine. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 17:00, 25 October 2017 (EDT) | |||
== about the new gun == | |||
wow can't believe overkill made this mistake on a 1911! DOA? Really? | |||
*It may have been a Para-Ordnance at some point, but they either got lazy, or couldn't get it too look different enough for them not to get a cease and desist. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 00:50, 26 October 2017 (EDT) | |||
**It's a Colt Defender. If the name hasn't been big enough of a giveaway, the flat-faced slide and large "flush" barrel bushing should be clear indicators. The DAO hammer was a modeling mistake and was fixed in the latest patch.[[User:Shiro Okami|Shiro Okami]] ([[User talk:Shiro Okami|talk]]) 15:23, 26 October 2017 (EDT) | |||
==MP5== | |||
Due to the fact that some months ago (in January-February, I believe) MP5's texture was updated, isn't it technically an MP5A2 and its derivatives with Navy-style trigger group now? (Strangely colored semi-auto setting was replaced by a proper though now incorrectly placed safe setting. Similarly, burst setting is now a proper though incorrectly placed semi-auto setting) [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 20:30, 12 April 2018 (EDT) | |||
== Page too cluttered == | |||
There are way too many pictures and the "akimbo" sections add nothing. The page is full enough due to the extensive list of firearms, IMO it needs a serious clean up --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 17:06, 30 April 2018 (EDT) | |||
== Real world counterparts of attachments == | |||
hey Everyone, this is my first topic at IMFDB and id like to ask the real world counterpart of the following attachments, as im helping with a ''real weapons names'' mod | |||
Jungle Ninja Suppressor | |||
Standart Suppressor | |||
IPSC Compensator | |||
asepsis suppressor | |||
the bigger the better suppressor | |||
id appreciate any help | |||
:They all just look generic to me, not necessarily based on anything real. The IPSC is a real shooting organisation however so I imagine that probably is the real name, might be a specific model though. Also remember to sign your posts by pressing the pen icon in the top left of this box. Sorry I couldn't be more descriptive --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 22:12, 8 July 2018 (EDT) | |||
:Jungle Ninja suppressor is based on the suppressor for custom M1911 from Metal Gear Solid 3. I don't think it is based on anything real. I don't know anything about others, sorry. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 22:55, 8 July 2018 (EDT) | |||
== New weapon. == | |||
So, a new weapon was added recently. The old fictional flamethrower had its name changed to the "Mk. 1 Flamethrower", and a second, nearly-identical-but-free weapon called the "MA-17 Flamethrower" was added. The "MA-17", manufactured by the "Modestly Awesome" company, is rather obviously based on the Boring Company's Not A Flamethrower - the update page is even titled "Definitely A Flamethrower". My question is: should we include it? We generally include flamethrowers if they're real, but this is an odd case, in that it's a real flamethrower, made by a real company, that's also explicitly referred to as not being a flamethrower, and is less a flamethrower and more an oversized propane torch. Any ideas? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:34, 20 July 2018 (EDT) | |||
== New machine pistols == | |||
Suddenly, more DLC. Most important for our purposes, of course, is the Federales Weapon Pack, which looks to add a Beretta 93R (including Auto 9 parts as an attachment, from what I can see), some variety of CZ 75 Auto (looks like it's at least got the frame of the P-09), and a Stechkin. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 13:40, 27 February 2020 (EST) | |||
:I've laid the groundwork. Just bought the DLC, I'll be taking and uploading the screenshots tonight or sometime tomorrow, but feel free to do it instead if you have them.[[User:Shiro Okami|Shiro Okami]] ([[User talk:Shiro Okami|talk]]) 07:51, 28 February 2020 (EST) | |||
==Real world attachment section?== | |||
There are many attachments, or mods, in the game. It will be worthwhile to add a section dedicated to ID those attachments here, especially mods that are shared among different weapons, like optics, muzzle attachment, AR15 magazines, AK magazine. | |||
A good starting point will be the Payday 2 fandom page. There people have identified quite a lot of real world counterparts of those mods. | |||
There is also an outdated game mod by DeadMansChest on GitHub https://github.com/DeadMansChest/Real-Weapon-Mod-Names/blob/master/mods/Real%20Weapon%20Mod%20Names/lua/post/realnames.lua | |||
It has ID a huge amount of weapon mod. You need to look at those LUA code though. | |||
:It could make a neat talk-page section, like what's been done for the MW19 page. | |||
==McShay DLC== | |||
Looks like yet more DLC [https://www.youtube.com/watch?v=2qWucnb8cu4 awaits.] Seems like we're getting a [[Vollmer HK51-B]], a [[Metal Storm 3GL]], a [[Steyr Scout]], and a "Viper" gas grenade that appears to be fictional, but might be based on something. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 09:46, 11 May 2022 (EDT) | |||
== A fun detail about Saiga == | |||
It's not just most of an AKMS receiver, it literally is an AKMSU receiver (doesn't have a rear sight block) fitted with AKMS dust cover, with the only unique parts being a barrel (front trunnion bulging parts are part of a barrel model), handguard and magazine. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 04:19, 1 February 2023 (UTC) | |||
==It's finally over== | |||
With the Crude Awakening Heist, the game's DLC support is finally over. This page had quite the run, can't believe I'd see the day the game gets its final DLC. I just wanted to say thanks to everyone who updated the page, this is a really big and extensive page and it's nice to see it finally complete. --[[User:Dnkakusei|Dnkakusei]] ([[User talk:Dnkakusei|talk]]) 07:44, 31 August 2023 (UTC) |
Latest revision as of 07:44, 31 August 2023
Getting Started
Well I'm not the best at coding but I just wanted to get this page started. Anyone is free to help. --eelikay 10:23, 2 August 2013 (CDT)
- Gimmie some time, I can get default screenshots for most every beta game. --Dannysaysnoo 00:34, 3 August 2013 (GMT)
Not a Heat reference
Just because the game has a 733, doesn't mean it's a reference to Heat. Also it isn't even using the curved 30 round magazine. It's like a badly rendered stretched 20 round mag like in COD Black Ops. Also Payday 2's 733 also has a modern M4 3rd gen stock and A2 rear sight while the 733 in Heat had a gen 2 stock and an A1 rear sight. Excalibur01 (talk) 00:17, 3 August 2013 (EDT)
- I guess they add the 20 round mag as a balancing thing. The stock and sight differences are odd, would that change the model? Also, I can't show you it yet, as the beta hasn't opened up that far, but it also seems like the game has the FN FNC, if menu art is anything to go by. That is most certainly a Heat reference, and the developers have already stated it was an influence on the game. Dannysaysnoo 11:27, 3 August 2013 (GMT)
- It's really moot point since we're just robbing banks in a modern setting, so I'd use a more contemporary weapon than a design that's a bit dated. Excalibur01 (talk) 11:28, 3 August 2013 (EDT)
The AUG is MASR STG ?
AUG's Magazine is not original. Do This Made MASR ? Assuming this is MASR made AUG ? - KINKI'boy (talk) 13:46, 3 August 2013 (JST)
- Looks like a Magpul PMAG, as for the rifle, it's not uncommon for game devs to model their guns off of airsoft or civilian versions of guns. So it could be a MASR STG instead of a true AUG, I don't know how to tell.--Crazycrankle (talk) 09:46, 3 August 2013 (EDT)
- Also the foregrip is the KAC vertical grip instead of the folding grip Excalibur01 (talk) 11:29, 3 August 2013 (EDT)
All beta weapons added
That's every single weapon from the beta capped, and added. Dannysaysnoo 17:27, 3 August 2013 (GMT)
- You can't access the P90 or HK416 in the beta? There are silhouettes for them on the second pages of primary and secondary weapons.Temp89 (talk) 17:28, 4 August 2013 (EDT)
- No, you can't. The level cap is 30. The only weapons not on the page are the FN FNC, at 33, the M16A2, at 39, A double barrel shotgun at 39, the P90 at 36, and the Deagle at 36. (Those are just guesses as to what they are. They might be slightly different once I see the 3D models. Dannysaysnoo 01:40, 4 August 2013 (GMT)
Screenshots
I think we should use view mode for the majority of the screen shots. The models have more detail than thirdperson and you can see more of it than in first person ex: http://imageshack.us/a/img203/7945/0tfc.jpg (This is just a photo since I can't screenshot on a PS3 and don't have a computer version of the game)
Kona (talk) 17:31, 21 August 2013 (EDT)
Weapon Variants
So I was thinking the gun customization in this game means a lot of guns have different variants that are worthy of article mention- here's what I've found:
CAR-4 (M4A1- furniture mods can turn it into a LR300.
UAR (AUG A2)- A3 forend mod.
M308 (M14)- Jae 100 chassis, the EBR chassis is already shown in the article.
Ak5- FNC handguard and Ak5C stock + forend, no ability to give it a proper "C" carbine barrel though.
AMR-16 (M16A4)- can get the A1 handguard.
Compact 5 (MP5)- the MP5K can be unlocked for use in addition to being used in the Sentry gun. AgentGumby (talk) 13:53, 13 September 2013 (EDT)
This ist LR 300 ??
--MTOOO (talk) 14:17, 13 September 2013 (EDT)
- I agree with mentioning this in the main article. I have also found that the Colt Model 733 is turned into a Colt Model 933 if attaching an optical sight. --RaNgeR (talk) 14:37, 13 September 2013 (EDT)
Finish
Article finished. Make any other screenshots? --MTOOO (talk) 11:01, 15 September 2013 (EDT)
Anyone know what rifle this is?
This is the picture from the sniper asset you can buy on Watchdogs day 2. Anyone know what rifle he's carrying? Looks like a Remington 700 variant, but I'm having trouble identifying the specific model.--Lynx (talk) 12:09, 12 October 2013 (EDT)
DLC weapons
A DLC has been released including 3 new guns and in two days another DLC will release adding yet another 3 new guns. So if anyone feels inclined to properly identify the real life models and add screenshots, I would appreciate it. I would do so myself but having played the game all my guns are heavily customized at this point.
Armored Transport DLC includes a SIG 551-A1 SBR (From what I can tell, might be a different model), a Walther PPK and a Carl Gustav M/45 sub machine gun (Which is erroneously stated to be .45 cal on the DLC page).
http://www.overkillsoftware.com/armoredtransport/
The DLC to be released will include a FN SCAR-H, a HK MP7 and a handgun I can't identify.
http://www.overkillsoftware.com/gageweaponpack01/
- Mutant1988 (talk)
The unidentified handgun seems to be a Sig Sauer P226.
I've started uploading screenshots of the weapons in the first DLC. Won't be uploading any for the second pack, as I have no intent of buying it right now. Would appreciate it if someone wrote some descriptions and correctly identify the Sig Sauer model. - Mutant1988 (talk)
I got both DLCs so I'll upload the screencap a when I get the chance. Kona (talk) 11:46, 28 December 2013 (EST)
The most recent update (Death Wish) added a new difficulty and in that difficulty, we have two more weapons featured in the hands of NPCs (The guns are currently unavailable to players). The guns being the HK UMP and the Benelli M4 (Which seems to be based on the H2O model, but with a solid instead of a telescoping stock). Both seen featured here:
http://www.youtube.com/watch?v=e8CMPB03-pw&feature=player_detailpage#t=45 - Mutant1988 (talk)
Another DLC pack incoming - 3 sniper rifles to add to the arsenal, all featured in this video:
https://www.youtube.com/watch?v=sNs9yQcc5ew
Pictures and in-game names are scheduled to be revealed tomorrow. So far though, I've identified one of them as a Barret M95. Mutant1988 (talk)
- Looks like the other two are the Blaser R93 LRS2 and a Remington 700 with verious chassis mods (wooden M40A5 and MSR, it looks like). Barret seems weirdly semi auto.AgentGumby (talk) 17:24, 6 May 2014 (EDT)
"Barret seems weirdly semi auto.". Well, it is a video game bolt action rifle. I think the limited FOV cuts off the actual bolt operation animation. If you look closely, you can see that the right hand isn't holding the grip after shooting (At about 26,5s in the video). --Mutant1988 (talk) 20:53, 6 May 2014 (EDT)
I am very lazy. I apologize for that. Anyway, I uploaded inventory screenshots of the shotguns from the "Gage Shotgun Pack" DLC. --Mutant1988 (talk) 03:13, 4 September 2014 (EDT)
MP5A2/A3/KN?
Now, correct me if I'm wrong, but wouldn't the presence of a burst fire option in the selector make them MP5A4, A5, SD5, SD6 and KA4 respectively? --yocapo32 (talk) 15:15, 8 June 2014 (EDT)
- Actually the texture is kinda goofed, the selector has no Safe option, it doesn't have a crossed out white bullet pictogram, instead it has a white Semi pictogram, so technically it has no Safe mode, it just has Semi/Burst/Auto. :\ Mr. Wolf (talk) 00:24, 4 July 2014 (EDT)
Missed lots of guns, MP7, and FAL's pic, three new shotguns DLC which include Benelli M4 , STRIKER12, and KSG, anyone wants to work with me?
I m newbie, so don't know too much about it.....
FN FNC
The "Belgian Heat" handguard changes the AK5 to a FNC. Could someone in possession of the mod add it on please?
Kona (talk) 22:14, 21 August 2014 (EDT)
PSG-1 from Modded G3?
I have noticed that modding Gewehr 3 with DMR Kit, Precision foregrip, grip and stock will create a gun that heavily resembles H&K PSG-1, should it be included in the list? and if so, under what category should it be in?, since the ridle is not a proper sniper rifle in game so to speak
Here's the said rifle:
--Pyronite (talk) 00:50, 5 October 2014 (EDT)
It looks like Heckler & Koch SR9TC.
--Seganamcofan (talk) 10:40, 5 October 2014 (EDT)
It actually uses the original PSG-1 parts so it's not a SR9TC, even though, I'd say it's more a hybrid than other. --James Dalcan
- That gun is a total mongrel, it is no real G3 variant. Firstly, there is a paddle mag release which rules out the SR9 and PSG-1. The combination of a front sight post and the PSG style handguard might suggest an MSG90A1, however it has a plain barrel, the trigger pack is the original metal type rather than the polymer Navy type used on the MSG90, and the rear sight is a normal diopter rather than the one used on the MSG90. Technically, I would say that it is a G3 fitted with a PSG-1 handguard, butt and trigger shoe, and a plain heavy barrel (it is not the normal PSG-1 one though, it is too short). --commando552 (talk) 20:27, 5 October 2014 (EDT)
John Wick DLC
OVERKILL released a new DLC based on John Wick, which added John as a playable character, a Glock 26, three new accessories for the pistols, two new grips for the Glocks, and the ability the dual wield the Glock 26, the Operator, the Beretta 92 (a shout-out to Matrix, perhaps?) and the Desert Eagle.
They added another weapon, a SPAS 12, with it's own sets of mods and all.
Gage Historic Pack DLC
OVERKILL is making a new weapon pack full of WWII era weapons. The weapons are, at least by my guess, to be a MG42, a Mauser C96, either a Sten gun or a Sterling, and a sniper version of the Mosin-Nagant. So apparently with the purchase of the pack, you get to murder cops with an 100 year old handgun. (PaperCake)
- http://overkillsoftware.com/gagehistoricalpack/ AgentGumby (talk) 19:18, 11 November 2014 (EST)
Well, I was close, the weapons in it are an MG42, named the Buzzsaw 42, a Sterling, named the Pratchett L2A1, the C96 is named the Broomstick, and the Mosin 91/30 is named the Mosin-Nagant. Even so, you get to murder cops with WWII-era weaponry. (PaperCake)
Chicago Typewriter
A M1928 was added the game to celebrate two million people joining the PAYDAY Steam Group.
http://www.overkillsoftware.com/2million/
Still haven't unlocked any mods since they're dropped in the Payday instead of being unlocked via achievements, but still, it's pretty neat. --yocapo32 (talk) 21:22, 4 December 2014 (EST)
L85 is upcoming , in Clover Character Dlc
http://www.overkillsoftware.com/games/thediamond/
The Bomb Heists DLC Weapons
The HS Produkt VHS-2 and HS Produkt HS2000 40SW model is added on The Bomb Heists DLC. Its named "Lion’s Roar rifle" and "LEO pistol". --Seganamcofan
It's an Springfield Armory XDM, actually. --yocapo32 (talk) 03:22, 26 January 2015 (EST)
XDM/HS2000
I'm a bit perplexed by the XDM, since it has the serrations of a XDM, and yet they still went out of their way to label it HS. It appears that Springfield just markets the HS2000 in the US, everything is still manufactured in Croatia. Is there an international version of the XDM that HS sells? --Funkychinaman (talk) 23:03, 1 February 2015 (EST)
Why do the images have the weapons' actual names in quotes?
It seems kind of weird having image descriptions that state things like; 'The player holds the "Brügger & Thomet TP9-US".' despite the fact that those are the actual names of the weapons. Wouldn't it be more fitting to say; 'The player holds the "CMP".', or at least remove the quotes? The way that it's set up just really bothers me. --Sergeant Simpleton (talk) 00:38, 2 February 2015 (EST)
- It's standard practice to include the name of the actual weapon, and there's nothing wrong with having the alias in quotes. I see nothing wrong here. --Funkychinaman (talk) 07:11, 2 February 2015 (EST)
- Well, I gotta admit seeing the quoted weapon name on almost every in-game thumbnail does look a bit annoying, not to mention a wee bit redundant perhaps. But as said, there's nothing actually wrong with it. StanTheMan (talk) 13:04, 2 February 2015 (EST)
- Oh, you mean in the captions. Yes, that's a bit annoying. I wouldn't object if someone took them out. --Funkychinaman (talk) 13:44, 2 February 2015 (EST)
- I think it's an artifact of Mateogala not really speaking English, he puts the in-game weapon name in quotes I guess because he saw a page where that was done with a fictional or hybrid weapon. If anyone's doing a find / replace for that, could they also swap "player" for "player character?" That one always bugs me, the player isn't the guy in the game. Evil Tim (talk) 17:55, 2 February 2015 (EST)
- Yeah, I was referring to the captions, should've been a bit more concise. There's nothing inherently wrong with it, it's just ever so slightly bothersome to me personally. --Sergeant Simpleton (talk) 22:18, 3 February 2015 (EST)
- I think it's an artifact of Mateogala not really speaking English, he puts the in-game weapon name in quotes I guess because he saw a page where that was done with a fictional or hybrid weapon. If anyone's doing a find / replace for that, could they also swap "player" for "player character?" That one always bugs me, the player isn't the guy in the game. Evil Tim (talk) 17:55, 2 February 2015 (EST)
We are getting a Minigun and AT4
https://www.youtube.com/watch?v=EWpeEe6qxHc But one thing confuse me is in the video, it shows an AT4, but in store page, the introduction says it's RPG.
We are going to get a MAC 11
http://media.overkillsoftware.com/2015/02/hlm2_jacket_gun_screen.png
Unlock it through purchase Hotline Miami 2 digital pack on March 10.
It's a MAC 11, right?
Looks more like a Cobray M11/9. Hi, My Name Is GameZone (talk) 18:07, 25 February 2015 (EST)
OVERKILL DLC
The weapons have been announced for the DLC. They are a handheld M134 Minigun and an RPG-7. This is gonna be fun. PaperCake 12:29, 6 March 2015 (EST)
M134 Barrels
The article mentions that they don't move, but they actually do, at least with the short and Vulcan-esque barrels. --yocapo32 (talk) 09:21, 7 March 2015 (EST)
Okay, I just checked, the default and Aerial Assault barrel definitely move, but I'm still not sure about the short ones, I have no money in game at the moment, so I can't check right now. --yocapo32 (talk) 09:40, 7 March 2015 (EST)
I just read a lot of people saying they didn't spin on the forums and reddit, I didn't actually check myself. I just watched a video and they were spinning in first person, so maybe they just don't spin in 3rd person or maybe those people were wrong. S3anyBoy (talk) 14:25, 7 March 2015 (EST)
After some testing, I managed to find out that if your game is running at 30, 60 or 120 FPS the barrels appear to not rotate due to the monitor not being able to actually register the spin before it refreshes. In 45, 50, 75, and 135 the barrel jumps around, but some rotation can be seen. So in conclusion, yeah, they do spin. --yocapo32 (talk) 01:01, 8 March 2015 (EST)
Do you know if the 3rd person model spins as well? S3anyBoy (talk) 14:44, 8 March 2015 (EDT)
https://www.youtube.com/watch?v=_hS6h4NTd3w&feature=youtu.be --Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr (talk) 17:26, 8 March 2015 (EDT)
- I have a feeling this might be the same optical illusion that causes car wheels to stop spinning or rotate backwards: if the barrels are in the same position every time the screen refreshes, the minigun will appear to not be turning even though it actually is. The reason it appears to be totally stopped is the lack of motion blur on them, I think. Evil Tim (talk) 17:33, 8 March 2015 (EDT)
I've seen videos of first person showing them spinning (I don't have enough to buy the weapon myself yet.) What I'm asking is if the 3rd person model spins as well. Payday 2 (like lots of games) has separate models for first person and 3rd person, the 3rd person models are significantly lower quality and the animations for them are less precise (look at this mod that replaced the 3rd person models with the 1st person ones to see https://steamcommunity.com/app/218620/discussions/15/558754900072790886). The only person I saw using the minigun ingame only had it for a few seconds and I didn't get a chance to see if the barrels spun in 3rd person. Regardless I removed the part about them not spinning, but may add a note if they don't spin in 3rd person. S3anyBoy (talk) 13:16, 9 March 2015 (EDT)
P30L?
I'm thinking of buying this game since it's on sale on Steam (along with it's ludicrous amount of DLC). BUT, didn't Overkill really add H&K P30Ls with the John Wick update? I was kinda hoping I'd see them in the game. --Warejaws (talk) 08:10, 10 March 2015 (EDT)
They added a Glock 26 (Chimano Compact) with John Wick as his signature gun. S3anyBoy (talk) 10:03, 10 March 2015 (EDT)
There isn't a P30L in the game, but there are pistols in the game that you can mod to look similar to it, like the USP (Interceptor .45 in game) with either the Facepunch Compensator or the Match slide, the Signature .40 (SIG P226) modified with the Facepunch compensator also looks similar, then the Chimano Custom (Glock 22C) kinda sorta but not really looks like it with the Facepunch again. But your best bet would be the Interceptor .45Kornflakes89 (talk) 22:34, 12 March 2015 (EDT)
- I got the game a couple of days ago. I'm fine with the USP Expert, but they are not the same as P30Ls. Oh, and I've never been a fan of modifying my weapons in games, and I haven't modified the Expert yet. --Warejaws (talk) 04:53, 13 March 2015 (EDT)
- Modifying most of your guns to be useful is a pretty key feature in PayDay 2. Most of the weapons are not at their highest capability stock, and some of them are even detrimental as so. It does suck at times, because you often have to make your gun look ridiculously stupid in order for it to be useful, but that's just the way the game works. --Sergeant Simpleton (talk) 06:49, 13 March 2015 (EDT)
- I know, right. I've played the first one, which honestly felt a bit frustrating at times (partially because every enemy took almost 15+ rounds to kill depending on the weapon), and the Payday 2 beta. This one is less frustrating. I'm currently using the SCAR-H and the Expert, or the 1911, 'cause they take only a couple of shots to kill the enemies (well, cops, let's be honest) even without any modifications. --Warejaws (talk) 07:31, 13 March 2015 (EDT)
New Over-Under Shotgun
Introduced with (free) Bonnie character pack March 13th. A 12 Gauge Over-Under. Anyone know what kind? I think a Beretta, but not sure.S3anyBoy (talk) 20:28, 16 March 2015 (EDT)
- Beretta 682 Gold E. Hi, My Name Is GameZone (talk) 20:53, 16 March 2015 (EDT)
Looks like a Beretta S3 O/U and CZ Redhead Deluxe O/U hybrid so I added it as such. Kona (talk) 01:39, 19 March 2015 (EDT)
Butcher Mod pack
There's new mods for most of the old weapons (And a stealth mod for the saw, thank God), the new lower reciever for the AUG turns it into a EF88, the CQC barrel for the Ak 5 turns it to an Ak 5c and I haven't bought them yet, but there's mods for both the MP5 (An straight magazine that rechambers it to 10mm), and a barrel jacket and suppressor for the P90. --yocapo32 (talk) 18:04, 19 March 2015 (EDT)
-
Left side.
-
Right side.
Oh, and Big Boss' M1911's suppressor for Metal Gear Solid 3 was added. --yocapo32 (talk) 18:16, 19 March 2015 (EDT)
AA12, M32 grenade launcher is coming soon
http://www.overkillsoftware.com/games/bbq/
Don't know what the Flamethrower is, looks cool
In the very articulate words of Hiimdaisy's rendition of Yosuke from Persona 4: "Dude, dude, dude, duuude[...]" Also, the flamethrower is a prop made by the special effects artist of the studio where Overkill recorded this and the Overkill Pack trailer. --yocapo32 (talk) 01:17, 27 March 2015 (EDT)
Animation update
Not only did they add new animations for practically everything, the P90, G36, AUG and the Expert Mag have bullets that are removed when you fire them. --yocapo32 (talk) 18:52, 16 April 2015 (EDT)
Butchers Western Pack & Butchers BBQ Pack
"Make your bullets count with the Peacemaker .45 Revolver where six bullets is enough to see six helmets fly. For those who need a few bullets more there is the Repeater 1874 Sniper Rifle. The Plainsrider Bow if you need no bullets at all. An arrow kills and doesn't make a sound. Unless you attach a pack of dynamite to it, which you can. The dynamite also comes as a throwable so you don't need to go through the potential hassle of having a bow. Ride off into the sunset with four new masks, patterns and achievements. Giddy up!"
The revolver appears to be the Colt Single Action Army and the lever action rifle appears to be based on the Winchester Model 1894.
"• Piglet Grenade Launcher, 12G Steakout Shotgun
• Did we mention the Flamethrower Mk.1"
The Piglet Grenade Launcher is the M32 MGL, the Steakout 12G is the AA-12 (though the Ithica Stakeout would have been more suitable, no?) and the
Kona (talk) 03:30, 9 May 2015 (EDT)
--flamethrower is entirely fictional. Based off of the prop used in the BBQ Pack trailer. And the rifle is actually based on the Winchester Model 1873. Hi, My Name Is GameZone (talk) 18:00, 9 May 2015 (EDT)
Alesso heist
So far, there's only one weapon added, a Mateba 2006 which, probably intentionally, is called Matever, like in the English translation of Ghost in the Shell. --yocapo32 (talk) 22:37, 20 May 2015 (EDT)
My word this is a huge article
There's room to pack it down. Given the unholy assload of guns and variants and combinations that's not going to get any shorter, I think it'd be a good idea to arrange the guns not in absolute alphabetical order, but rather ordered, bunched and combined according to the game's own lists - the article for Far Cry 2 already shows it works. The screenshots can also show off and tell much more with a way smaller amount of images, not to mention cutting out the HUD crap and bringing them up to date with the animation overhaul.
I've redone the AMCAR (Colt Model 733) and AK5 (Bofors Ak 5, FN Herstal FNC) sections in the way I mean, although I'd still double-stack all those thumbnails. Let me know if this doesn't fly. --AVK (talk) 16:38, 16 June 2015 (EDT)
- While a change like that would be drastic, maybe removing all those screenshots and sub-articles about guns (like how the Mosin-Nagant can be modified into the carbine and sniper version) and just have "here is gun X" a few screenshots of that gun, and then some text saying "Gun X can be modified into gun Y and Z" Doing that would save a lot of space and time.
- I think you're right, blowing up the main index can wait and see. I don't know how austere you're aiming for with the subtypes, though. There's tons of trivia and other stuff to tell and the subtypes/showcase of minor mods can all be packed into the screenshots showing off the unique stuff like reloads and sight pictures. The AK5 pileup is a good indicator of what I'm going for (and I mean to stay the course for now), but that can always be stripped down further if it's still too heavy a read. --AVK
- I also think we should remove the "modified versions of {gun modified to look like a variant of the gun)", because, Jesus Christ, it's already modified. Hi, My Name Is GameZone (talk) 14:24, 17 June 2015 (EDT)
- What you did with the Ak5 was really good AVK. Maybe the entire article should be restructured in that style? I'm not the one to decided but it would be a good idea.
- I don't really see why having a long page is that big of an issue if there indeed that many guns in the game. Unless users are having issues loading the page, and AFAIK no one is, then there's no point worrying about it. And why would the FNC be under the Ak5? Isn't the Ak5 a variant of the FNC and not the other way around? --Funkychinaman (talk) 17:55, 17 June 2015 (EDT)
- The Ak5 is the base weapon unlocked in game, which can be modified into a suedoFNC with attachments. I think the page should be cleaned up in the above manner.AgentGumby (talk) 19:12, 17 June 2015 (EDT)
- If I can put my two cents into this, I like the way that AVK has structured the AK5 and AMCAR sections, it is both nice to read, injects some humor into the page and is much more nicer than having ten pictures per entry detailing everything about the weapon. I say restructure the article. --PaperCake 19:48, 17 June 2015 (EST)
- Lose the right justification on the weapon image. We don't have that anywhere else on the site, and there's no reason to start now. --Funkychinaman (talk) 20:02, 17 June 2015 (EDT)
- It's an exception, but so is the bizarre imaginary halfbreed end result itself - hence it being listed after all the relevant Ak 5 stuff. The placement follows the game's logic and considering the spiritual status of the gun (major role in Heat), it doesn't deserve to be smooshed down into a sidenote in the captions either. It may be a breach of order, but I think that's the way it makes the most sense. --AVK (talk) 13:53, 18 June 2015 (EDT)
- Wait no you were talking about the formatting. Works for me. --AVK
- Lose the right justification on the weapon image. We don't have that anywhere else on the site, and there's no reason to start now. --Funkychinaman (talk) 20:02, 17 June 2015 (EDT)
- If I can put my two cents into this, I like the way that AVK has structured the AK5 and AMCAR sections, it is both nice to read, injects some humor into the page and is much more nicer than having ten pictures per entry detailing everything about the weapon. I say restructure the article. --PaperCake 19:48, 17 June 2015 (EST)
- The Ak5 is the base weapon unlocked in game, which can be modified into a suedoFNC with attachments. I think the page should be cleaned up in the above manner.AgentGumby (talk) 19:12, 17 June 2015 (EDT)
- I don't really see why having a long page is that big of an issue if there indeed that many guns in the game. Unless users are having issues loading the page, and AFAIK no one is, then there's no point worrying about it. And why would the FNC be under the Ak5? Isn't the Ak5 a variant of the FNC and not the other way around? --Funkychinaman (talk) 17:55, 17 June 2015 (EDT)
- What you did with the Ak5 was really good AVK. Maybe the entire article should be restructured in that style? I'm not the one to decided but it would be a good idea.
New guns in yet another DLC pack.
Alright, two new DLC'ssss came out yesterday (date: 25-6-15) The gold grin casino heist adds this new gun called the Cavity 9mm (referencing The Dentist contractor in game)
So what is this gun based of? I think it might be a Kel-Tec weapon but im not sure.
Also the AS Val (i think, correct me if im wrong) was added with the Sokol character DLC. Sokol is some russian hockey dude. Really, the gun is what im hear for. It is possible to modify the gun with a wooden stock similar to the sniper variant of the weapon.
Give me the proper names for the guns and i'll put it up on the PD2 article.
- It's Kel-tec Sub2000, and another user already added it yesterday. --Funkychinaman (talk) 13:50, 26 June 2015 (EDT)
- Well that was quick. But the other gun, is it a AS val?
- Yes, it is an AS Val, can be modded to resemble the VSS Vintorez. Hi, My Name Is GameZone (talk) 17:02, 26 June 2015 (EDT)
- Alright.--AnActualAK47 (talk) 17:11, 26 June 2015 (EDT)
- Yes, it is an AS Val, can be modded to resemble the VSS Vintorez. Hi, My Name Is GameZone (talk) 17:02, 26 June 2015 (EDT)
- Well that was quick. But the other gun, is it a AS val?
Reformatting
This page REALLY needs someone to reformat it. It has around 3 different formatting styles on it as well as an abundance of links and some empty entries. As I said earlier with this topic, I think we should let AVK reformat and redo this page. His additions are really good, rather funny and would cut the size of the article down by quite a substantial bit as it would eliminate all the seperate sections for guns that only exist if you mod one of the base weapons. (The Mosin Nagant section is a prime example of that). I know my word doesn't mean much in the eyes of the higher-ups, but I'm being real here, this page NEEDS reformatting. --PaperCake 02:07, 7 July 2015 (EST)
- I agree, excuse my language here but this page is a real clusterf**k. As you mentioned with the Nagant, sure you can modify the weapon so it looks like some other variant of it, but it is still the same weapon with slightly different stats. Someone (i assume AVK) reformatted the CAR-4 page so instead of having a billion entries, it now just shows the basic M4A1, which is much better.
- What we should do here is either just have a few pictures of the basic gun, and then point out in text and not additional sections or even more pictures, it should something like "X gun can be modified to look like the X1A4 version" Either that or just have something like 4 pictures (one form the menu, in game idle and 2 for reloading) and with each picture have the gun in a different setup, kinda like how the AK5 entry is like now.
- I personally think we should straight up delete some entries that are superfluous. Also, one last note, a few entries here are outdated, im going to delete some pictures here and there (beginning with the Socom 16) and replace the pictures with the up to date ones--AnActualAK47 (talk) 12:57, 19 August 2015 (EDT)
Gage Ninja Pack
Now that everyone's favorite money hoarding gun launderer is back, Overkill added a new weapon pack to the game, titled the Ninja Pack. http://www.overkillsoftware.com/games/ninjapack/ Obviously, it's based on melee, poisonous and throwing weapons, but there's already three projectile weapons confirmed, a crossbow, an TDI Vector, and a WA-2000, which I'm assuming it's a reference to Hitman 2, where the ninja snipers used customized versions of it.
Also, a semiautomatic sniper rifle, freaking finally. --yocapo32 (talk) 17:15, 14 July 2015 (EDT)
- Unless they decide to portray it as a bolt-action rifle for consistency. Hi, My Name Is GameZone (talk) 18:24, 14 July 2015 (EDT)
I finally got the DLC, and to be honest? I think it's bugged. The Crossbow has two arm options that do exactly the same thing, and two grip options, where one is inherently better than the other because one gives you +1 concelament, and the other, well, doesn't. The WA-2000 has three grips, (One ivory, one ebony, and one walnut), but the ivory and walnut one do the exact same thing, which is giving a +3 in stability, but a -3 in concealment. Maybe OVERKILL wanted to make the players be able to choose between those, I'm not sure.
The KRISS, however, is pretty much a sidegrade to Jacket's Piece, a bit more damage and accuracy for lower stability. It even has exclusive attachments that do the exact same thing as JP's ones do.
Overall, though, a very fun addition to the game. --yocapo32 (talk) 01:48, 18 July 2015 (EDT)
Deleting unnecessary entries
As anyone who visited this page now, it has a ton of entries, many of which are just superfluous. For example, the MP5 in the game can indeed be modified to look like a bunch of different MP5's, but it's still the same gun but with different stats, so the additional entries are just excessive. So what im proposing is that someone (me, for example) delete all these additional entries for guns that have way to many of em', like the MP5, FAL, P90, AA-12 etc. Then i will just have one entry for each gun and within that entry showing the different versions with pictures or mentioning them in text.
Although before i start doing any of this, i must ask if i can just straight up delete entries. Can i just do that or will the ban hammer fall?--AnActualAK47 (talk) 09:47, 20 August 2015 (EDT)
- Bear in mind, that we catalogue the appearances of different guns. It is irrelevant whether in the game universe it is simply a "Compact-5" fitted with a "Ninja Foregrip" and the "Adjustable Stock", in actuality the game model is that of an MP5SD6 so in my opinion it should be listed as such. I think there is an argument to be made for collecting together the firearms that are built from the same gun, like the AK5 section currently is, but I think that any real gun that is built by modifying a base gun should be properly listed. --commando552 (talk) 13:41, 20 August 2015 (EDT)
- That's is what im proposing however, collect the entries into one instead of having a whole slew of different ones, delete the additional entries and mash em' all together.--AnActualAK47 (talk) 10:04, 21 August 2015 (EDT)
More DLC means more guns
So a new character pack was just announced (here's the trailer https://www.youtube.com/watch?v=0A1Zb_HX-6g) Gun wise we're gonna get a Micro Uzi. So that's cool. No pictures of it yet however, but if the outline of it in the trailer is to be believed then it has the stock unfolded it seems--AnActualAK47 (talk) 13:04, 20 August 2015 (EDT)
SWAT van turret
Anyone know what this gun is? Looks like some type of Browning thing.--AnActualAK47 (talk) 20:01, 2 September 2015 (EDT)
- M2 Browning. Hi, My Name Is GameZone (talk) 20:17, 2 September 2015 (EDT)
- Deep--AnActualAK47 (talk) 15:55, 3 September 2015 (EDT)
New machine gun (M240?)
So on Crimefest day 5 they added a new machine gun (for free!) called the KSP 58. Now, it seems to be a M240, but the name and the stampings made me wonder if it is actually the machine gun used by the swedish army (which is still an M240 but :/) The name KSP might be a short for Kulspruta (machinegun in swedish) and i recognize that 58 designation from somewhere.
If you look closely at the markings one of them says Svea Rike (a fancier way of saying sweden in swedish) Mind you, stampings aren't always true to life in Payday 2, as evident on this very weapon where it says it was manufactured by Snusk (filth) manufacturing.
Anyhow, what i wonder is what this weapon is called by the swedish military.--AnActualAK47 (talk) 12:14, 20 October 2015 (EDT)
- It is called the "Ksp 58" by the Swedish military, google it. The original Belgian designation is FN MAG58,too.AgentGumby (talk) 13:24, 20 October 2015 (EDT)
- Alright then, too bad i don't use google :/--AnActualAK47 (talk) 13:51, 20 October 2015 (EDT)
- I believe it's an M240 with an FN MAG stock, as it has a picatinny rail on the receiver, a feature (to my knowledge) that is not on the FN MAG. Majorcamo (talk) 19:14, 22 October 2015 (EDT)
- It seems to be a mix between an M240, FN MAG and the KSP58. But im not to sure.--AnActualAK47 (talk) 12:40, 23 October 2015 (EDT)
Point break heist (!)
Apparently Overkill is gonna promote the Point Break remake nobody asked for with a new heist in Payday 2. (Here's the minisite and trailer)
Along with it comes this new gun (and some sniper rifle with the new character, can be a Remington 700 but it's hard to tell)
What's the name of that gun? Isn't it some modernized CZ?
And to answer the question you didn't ask, i'll buy all of it.--AnActualAK47 (talk) 17:28, 1 December 2015 (EST)
- Looks like a modern Jericho 941 variant --Warejaws (talk) 17:29, 1 December 2015 (EST)
- I looked it up and it actually seems to be just that!--AnActualAK47 (talk) 17:48, 1 December 2015 (EST)
Here's the new rifle they're adding with the free character pack. No idea what it's supposed to look like. Here's the trailer--AnActualAK47 (talk) 16:09, 2 December 2015 (EST)
- Going by the name and the shape of the front of the foregrip, I want to say it's a Winchester Model 70, but with the trigger guard and magazine slightly projecting from the bottom like that I'm not so sure. Kadorhal (talk) 18:08, 2 December 2015 (EST)
- Here's a real fancy render of it. --AnActualAK47 (talk) 18:24, 2 December 2015 (EST)
- Anyhow, it might be a M70, since that gun was in Point Break, albeit briefly.--AnActualAK47 (talk) 18:25, 2 December 2015 (EST)
- Yeah, I don't know a whole lot about bolt-action rifles beyond the history of use for a handful of models, but after getting a good look at that render and noticing the safety lever behind the bolt handle, I'm convinced it's a Model 70 with FN's Tactical Box Magazine adapter. Kadorhal (talk) 19:38, 2 December 2015 (EST)
- Here's a real fancy render of it. --AnActualAK47 (talk) 18:24, 2 December 2015 (EST)
- Tacticool for all operators...Anyhow, thanks for the help!--AnActualAK47 (talk) 19:49, 2 December 2015 (EST)
- I wouldn't really say a detachable box magazine is tacicool, but yeah it is a Winchester Model 70 with a FN Tactical Box Magazine adapter. Mr. Wolf (talk) 20:42, 2 December 2015 (EST)
- It has tactical in its name so it has to be!--AnActualAK47 (talk) 20:49, 2 December 2015 (EST)
- I wouldn't really say a detachable box magazine is tacicool, but yeah it is a Winchester Model 70 with a FN Tactical Box Magazine adapter. Mr. Wolf (talk) 20:42, 2 December 2015 (EST)
About the 1911 LO's 10 round mag
Mind you, im no expert on this, but according to the page, the 10 round capacity is wrong, however, the magazine clearly has an extended base plate, would that allow for 10 rounds? Additionally the extended magazine mode for the weapon, is called 12rnd mag although its in-game capacity is 16 rounds, but according to the page the actual capacity of that mag is 10 rounds, is that true?--AnActualAK47 (talk) 14:01, 28 December 2015 (EST)
Organizing
Unless anyone objects, im planning on reorganizing this page so weapons are shown more in order, for example, the entry for the sniper riles is a bit of a mess, showing the last unlocked sniper first and the nagant in the middle and so forth.
Also they added a full size ithaca 37 shotgun in the latest DLC, screens incoming.--AnActualAK47 (talk) 17:07, 14 January 2016 (EST)
- It's already in alphabetical order, so I personally don't think it should be reorganizing. Mr. Wolf (talk) 07:14, 15 January 2016 (EST)
- Should it be in alphabetical order or in order of appearance?--AnActualAK47 (talk) 12:01, 15 January 2016 (EST)
- I've always preferred ordering by appearance/prominence; alphabetical listings seem rather arbitrary unless the weapons have all relatively equal showcasing. That said, a bigger thing for me would be condensing and splitting some sections, mainly splitting the handguns into pistols and revolvers and the combined rifles section into separate Assault Rifles/Carbines and other (Battle) rifles sections. Also need to check where some weapons are listed - The TEC-9 is in the handguns section but really should be in the SMG section (we generally categorize machine pistols with SMGs on pages, even semiautomatic-only ones that fit the 'legal' definition of a pistol - we don't regard that in terms of classification). Likewise also put the minigun in the machine gun section (should omit 'light' from it, since that's a bit too specific and some of the MGs in there may not be considered 'light' MGs, it's argumentative, better to be more general and inclusive in that regard). StanTheMan (talk) 14:06, 15 January 2016 (EST)
- Sounds like a good idea, should i start doing sections like that? Or will the admins just undo it?--AnActualAK47 (talk) 14:24, 15 January 2016 (EST)
- I've always preferred ordering by appearance/prominence; alphabetical listings seem rather arbitrary unless the weapons have all relatively equal showcasing. That said, a bigger thing for me would be condensing and splitting some sections, mainly splitting the handguns into pistols and revolvers and the combined rifles section into separate Assault Rifles/Carbines and other (Battle) rifles sections. Also need to check where some weapons are listed - The TEC-9 is in the handguns section but really should be in the SMG section (we generally categorize machine pistols with SMGs on pages, even semiautomatic-only ones that fit the 'legal' definition of a pistol - we don't regard that in terms of classification). Likewise also put the minigun in the machine gun section (should omit 'light' from it, since that's a bit too specific and some of the MGs in there may not be considered 'light' MGs, it's argumentative, better to be more general and inclusive in that regard). StanTheMan (talk) 14:06, 15 January 2016 (EST)
- Should it be in alphabetical order or in order of appearance?--AnActualAK47 (talk) 12:01, 15 January 2016 (EST)
Wolf Pack
The ride never ends with DLC. The Wolf Pack has been announced and is gonna be released on 2/11. Free for whoever bought the original Wolf Pack for PAYDAY: The Heist. It has two new "Classic" heists, which are remakes of "Counterfeit" and "Undercover". Also is a new grenade launcher, which is a China Lake, as if the Piglet wasn't enough. --PaperCake, 9 February 2016 (EST)
- More DLC for me to buy, yey.--AnActualAK47 (talk) 13:30, 9 February 2016 (EST)
Revenge of the Reformatting 4: Return of the Reloaded Resurrection
Alright, so I've been doing some thinking on how to reformat this damn page. There has been a whole lot of words but a lack of action, so here's what I'm purposing.
First: Split the categorizes so we have individual sections for AR's and BR's to give the page more breathing room.
Second: Put the guns in order of the level you unlock them at. With the pistols for example, the section should begin with the Glock 17, the first pistol unlocked, and end with the last pistol unlocked. the Desert Eagle. Then after the base game guns, we go with the community weapons in the order they were added. Lastly we go with the (paid) DLC pistols in the order they were added.
Third: Mark the community weapons with this (*) and the DLC weapons with (**). The other way around could work too.
Unless someone objects and think we should have the page in the clustertruck state it is in right now, I'll go ahead and start changing it.--AnActualAK47 (talk) 11:19, 12 February 2016 (EST)
- Go nuts. I would attempt to update this page, but it's so elaborate and convoluted it makes my eye hurts. It took me around 1-2 hours to sort out Darkest of Days and that was only text editing. So this is just a project to end all projects. That's what we get for having 4-5 different editing styles on one page. --PaperCake 13:16, 12 February 2016 (EST)
- Alright, I'll get to it. Probably gonna start with the pistols.--AnActualAK47 (talk) 13:57, 12 February 2016 (EST)
About adding screenshots of modified versions
I have dropped that habit and i recommend to any future contributors that aren't me to NOT add pics of modified versions either.
However, if it is possible to mod a weapon into some different variant of the same weapon, like how it is possible to make the AKMS an AKM, the FAL an DSA SA58, the USP Tactical an USP Match etc etc, then i recommend adding pics of said additional variants. But don't fill up this page with even more screenshots than necessary of some mallninja abomination.
- Hear, hear, please continue with your work here.--AgentGumby (talk) 19:18, 18 March 2016 (EDT)
- I will, don't worry. There's a LOT to do but I'm working on it.--AnActualAK47 (talk) 19:36, 18 March 2016 (EDT)
Another movie DLC collaboration
...and this time it's for the movie Hardcore Henry. Here's the site with the stuff. The guns added this time looks like those SR-2 Veresk subguns. They can be dual wielded.
Also, Sharlto Copley is voice acting his character, which is cool, unlike the John Wick DLC.--AnActualAK47 (talk) 12:25, 30 March 2016 (EDT)
- FOOKIN' P̶R̶A̶W̶N̶S̶ PIGS. Also, apparently "Heather" is what Veresk translates to in English.--AgentGumby (talk) 17:50, 30 March 2016 (EDT)
- Part 2 was released today and they added the Kalashnikov Concern PL-14 Lebedev prototype pistol. Gonna add a rough draft on the page. Mr. Wolf (talk) 15:30, 31 March 2016 (EDT)
- Nice work Wolf, leave the screenshots to me if you don't mind. Also, the copy and paste stats could possibliy be placeholder stats, we'll see.--AnActualAK47 (talk) 17:58, 31 March 2016 (EDT)
- Regardless, it's a badass, almost sci-fi looking Russian pistol. Mr. Wolf (talk) 23:31, 31 March 2016 (EDT)
- It's cool alright. Nice to see the russians are developing more modern weapons.--AnActualAK47 (talk) 12:34, 1 April 2016 (EDT)
- Regardless, it's a badass, almost sci-fi looking Russian pistol. Mr. Wolf (talk) 23:31, 31 March 2016 (EDT)
- Nice work Wolf, leave the screenshots to me if you don't mind. Also, the copy and paste stats could possibliy be placeholder stats, we'll see.--AnActualAK47 (talk) 17:58, 31 March 2016 (EDT)
- Part 2 was released today and they added the Kalashnikov Concern PL-14 Lebedev prototype pistol. Gonna add a rough draft on the page. Mr. Wolf (talk) 15:30, 31 March 2016 (EDT)
New Stuff
So now that OVERKILL has freed PAYDAY away from 505, they've released Update 100 in an attempt to appease the angry masses. Besides changes to the safe system, they added a free version of the M67 known as the HEF Grenade. It's the same as the standard model, except it's painted black with generic grenade text and their logo stuck on the pin. They also updated the sentry guns, so now instead of a MP5K briefcase with a bunch of generic technical junk in it, it's now a FN P90 in a more home-made looking set up. They even added suppressed versions for some reason. --PaperCake 13:44. 3 June 2016 (EST)
- Yeah i saw that stuff yesterday. The suppressed turret has a smaller chance to be targeted by enemies, making it less likely to be exploded.--AnActualAK47 (talk) 14:08, 3 June 2016 (EDT)
DLC, DLC never changes.
MOAR GUNS!! We got a M1887 and some CZ 805 BREN variant incoming.
Here's the trailer for the new guns. Ron Pearlman in it for some reason.--AnActualAK47 (talk) 21:41, 12 June 2016 (EDT)
- Can anyone identify this exact 805 model?--AnActualAK47 (talk) 17:04, 15 June 2016 (EDT)
- Ron Perlman apparently voices the Biker character, since he was Clay Morrow and all... --Warejaws (talk) 17:08, 15 June 2016 (EDT)
- It was a joke. Back to the point, the rifle, which model?--AnActualAK47 (talk) 09:29, 16 June 2016 (EDT)
- If I were to hazard a guess, it looks like the CZ 805 BREN A2 model. --SeanWolf (talk) 13:57, 16 June 2016 (EDT)
- Do anyone have any good pics of the A2 model lying around? I can't find any. (yes i know there's a pic of the A2 model here on the site but that's the carbine version)--AnActualAK47 (talk) 18:05, 16 June 2016 (EDT)
- That should be a base 805, the A2 refers to the carbine version. There is a newer CZ807 if that is what you're thinking (it has a waffle patter magwell and different stock.)--AgentGumby (talk) 01:56, 17 June 2016 (EDT)
- Do anyone have any good pics of the A2 model lying around? I can't find any. (yes i know there's a pic of the A2 model here on the site but that's the carbine version)--AnActualAK47 (talk) 18:05, 16 June 2016 (EDT)
- If I were to hazard a guess, it looks like the CZ 805 BREN A2 model. --SeanWolf (talk) 13:57, 16 June 2016 (EDT)
- It was a joke. Back to the point, the rifle, which model?--AnActualAK47 (talk) 09:29, 16 June 2016 (EDT)
- Ron Perlman apparently voices the Biker character, since he was Clay Morrow and all... --Warejaws (talk) 17:08, 15 June 2016 (EDT)
So they don't have different "generations" of the 805, glock style?--AnActualAK47 (talk) 08:08, 17 June 2016 (EDT)
- It's just this but with CZ's STANAG compatible magwell. Mr. Wolf (talk) 03:42, 20 June 2016 (EDT)
- That model lacks the mag release buttons however.--AnActualAK47 (talk) 09:38, 20 June 2016 (EDT)
- It's still the same gun, it just doesn't have a STANAG magwell installed. I couldn't find a image that matched that configuration. Mr. Wolf (talk) 00:55, 21 June 2016 (EDT)
- This image has the magwell, but the finish and flash hider are wrong. http://www.armadninoviny.cz/domains/0023-armadninoviny_cz/useruploads/files/c4.jpg Mr. Wolf (talk) 01:05, 21 June 2016 (EDT)
New Safehouse
Looks like Chains might be thinking of getting the gang a new shotgun. Kadorhal (talk) 22:37, 8 October 2016 (EDT)
- It's a Pancor Jackhammer, I really hope we're not getting the shotgun that was produced in more numbers in video games than the two that were ever made in real life again. What is this Overkill? The early 2000's? (I could say the same about DICE and the "DAO-12" in BF3.) Mr. Wolf (talk) 08:53, 9 October 2016 (EDT)
- Maybe the Payday Gang has a mission where they kidnap Ian McCollum to get access to "forgotten weapons."--AgentGumby (talk) 09:11, 9 October 2016 (EDT)
- Maybe they 3D print all those rare-ass guns with that thing from KF2.--AnActualAK47 (talk) 09:15, 9 October 2016 (EDT)
- Maybe the Payday Gang has a mission where they kidnap Ian McCollum to get access to "forgotten weapons."--AgentGumby (talk) 09:11, 9 October 2016 (EDT)
Either I wasn't paying very much attention over the last two weeks, or Chains put up another new blueprint after the party ended. Looks like a COP .357 Derringer, specifically an image from the patent filing available on Wikipedia, same as the one for the Jackhammer above. Dunno if that's saying anything about what we could get in the future, considering we saw the Jackhammer picture then ended up with a Six12 - and, as mentioned, I have no idea when the COP blueprint actually showed up in the safehouse. Kadorhal (talk) 22:27, 23 October 2016 (EDT)
- Here's a screen of it, I uploaded this before I read through this thread again, ah well....
- also, anyone else notice the rear MBUIS looks really wonky?--AgentGumby (talk) 00:05, 4 November 2016 (EDT)
- Might be cuz you use mods, or maybe not...--AnActualAK47 (talk) 14:43, 4 November 2016 (EDT)
- It's like that too on the KSG.--AgentGumby (talk) 16:54, 5 November 2016 (EDT)
- Might be cuz you use mods, or maybe not...--AnActualAK47 (talk) 14:43, 4 November 2016 (EDT)
John Wick Weapon Pack DLC
Latest Weapons DLC got released. From the trailer, I noticed a SRS-A1, a pistol of sorts (Might be a .45, but I'm thinking a USP), and the UMP-45.--SeanWolf (talk) 14:29, 18 October 2016 (EDT)
- It's his compensated P30, which actually is already in the game (Wick can be seen shooting it in the new shooting range).--AgentGumby (talk) 16:02, 18 October 2016 (EDT)
Imma buy it with funds i've gotten from selling those retarded safes.--AnActualAK47 (talk) 05:45, 19 October 2016 (EDT)
- Alright shits, here's the website showing of the guns in more detail.--AnActualAK47 (talk) 12:24, 19 October 2016 (EDT)
Can't say im a big fan of the low ammo pools. You're gonna go through the ammo on that UMP in a sec. Still, gotta say that the weapon models (atleast for later guns) in this game are really slick.--AnActualAK47 (talk) 16:18, 19 October 2016 (EDT)
- On another note, police snipers have also been updated to use a scoped G3 that looks like it's trying to be a MSG90.--AgentGumby (talk) 17:14, 19 October 2016 (EDT)
Gonna take a closer look at that, thanks for the heads up.--AnActualAK47 (talk) 18:06, 19 October 2016 (EDT)
- I grabbed my own shot a couple days ago. I figure one of you are going to get your own picture for it, though - are NPC weapons supposed to be that low-detail? Kadorhal (talk) 22:27, 23 October 2016 (EDT)
- Your screenshot is pretty good so we might as well use it. And yes, NPC weapons are that low res, no way to change it, aside from mods perhaps...--AnActualAK47 (talk) 03:01, 24 October 2016 (EDT)
- Another heads up with snipers, the snipers in Boiling point carry SVDs, and one can be found in Chains' armory. --Revolverman (talk) 21:24, 27 October 2016 (EDT)
Yeah, i've seen that, gotta get some screens.--AnActualAK47 (talk) 11:31, 28 October 2016 (EDT)
FAL question
Is the config of the FAL below just some random custom thing using various aftermarket parts or is it something sold as a finished product? I only managed to find one image of a real FAL in a similar configuration.--AnActualAK47 (talk) 13:03, 3 November 2016 (EDT)
- I think DSA made a FAL that looked like that, called a "Precision FAL" or something like that (the handguard definitely looks like a DSA free-float tube). It is slightly different though, DSA made Precision FALs that I have seen tend to have the adjustable rear sight and a heavy barrel with no muzzle device, whereas the game gun has the flip rear sight and a flash hider. My guess is that they were going for a Precision FAL, but these parts are left over from the fact they just modified the standard model rather than building one from scratch. --commando552 (talk) 14:28, 3 November 2016 (EDT)
- Thanks for the info!--AnActualAK47 (talk) 15:03, 3 November 2016 (EDT)
Gage Spec Ops Pack DLC
Ah, more DLC. Shockingly, it only comes with one new weapon: The Arbiter which appears to be the Heckler & Koch XM-25 that's missing its scope.--SeanWolf (talk) 19:23, 24 November 2016 (EST)
- Guess who's buying more DLC.--AnActualAK47 (talk) 05:42, 25 November 2016 (EST)
- Just got me mits on it. It's kinda cool. Haven't gotten the XM25 yet, requires you to hunt for stuff.--AnActualAK47 (talk) 10:24, 25 November 2016 (EST)
- Speed pull mag is causing some waves, as for most, its a pure upgrade with no downsides, with only the quadstacks being worth to take besides them, also there still isn't a free GL, which kinda sucks. --Revolverman (talk) 23:29, 25 November 2016 (EST)
- EDIT: Oh, big change, cop flashbangs are now actually objects and not just a effect. I think they are just the concussion grenades but I can't really tell, got to run on lowest setting to get decent frames so its a blur. --Revolverman (talk) 23:33, 25 November 2016 (EST)
- Just got me mits on it. It's kinda cool. Haven't gotten the XM25 yet, requires you to hunt for stuff.--AnActualAK47 (talk) 10:24, 25 November 2016 (EST)
I can't say i ever pay any attention to the PD2 community, im just here to shoot things mindlessly for an hour or two then leave. And yes, i've seen those new grenades. The model is the same as the player usable flashbang.--AnActualAK47 (talk) 09:29, 26 November 2016 (EST)
Scarface DLC
More DLC on the way, this time called Scarface. From the description, looks like we are getting a Chainsaw, a Rocket Launcher called the Commando 101 (I'm thinking this will be the M202 Flash), a new character and his signature weapon, the 'Little Friend' which will probably be the Colt AR-15. --SeanWolf (talk) 18:13, 13 December 2016 (EST)
- Fucking hell, more DLC to buy...--AnActualAK47 (talk) 18:21, 13 December 2016 (EST)
- At least it's not as bad as Train Simulator 2017 ($6,000 worth). --SeanWolf (talk) 18:27, 13 December 2016 (EST)
- Little Friend is suspected to be the M203 Underslung GL. Code for it has been dug up a while ago. I'd also find it really redundant to add the AR-15, when the M16 is one of the van ilia guns in the game. --Revolverman (talk) 20:17, 13 December 2016 (EST)
- At least it's not as bad as Train Simulator 2017 ($6,000 worth). --SeanWolf (talk) 18:27, 13 December 2016 (EST)
And there's two packs, goddamn. Well, i'll buy it as always. Wish imfdb was paying me for wasting my time on this.--AnActualAK47 (talk) 04:13, 14 December 2016 (EST)
- One of the new guns is the "Little Friend 7.62 Rifle". Looks like it's an HK417 with a fixed stock and an attached M203. Considering what I've read regarding limitations in the engine regarding animations and attachments, I guess that's going to be exclusive to this one gun for now. Kadorhal (talk) 17:07, 14 December 2016 (EST)
- Whoa, that looks sick! Actually looking forward to this now.--AnActualAK47 (talk) 17:37, 14 December 2016 (EST)
- Well, assuming its stats are on par with the SCAR-H, thats going to be a beast of a rifle. --Revolverman (talk) 20:07, 14 December 2016 (EST)
- You're right, the stats given on the site are pretty close matches for the SCAR-H. Main difference is twice the damage in return for only two full mags' worth of ammo and slightly lesser concealment (although I'm expecting it to take CAR/AMR attachments that can boost that higher than the SCAR can). Kadorhal (talk) 20:29, 14 December 2016 (EST)
- You've really gotta appreciate the detail they give these things - the thing's even got finger print marks visible over the dust on the receiver. Do have to wonder why they picked a fixed M16 stock as the default for the gun, though. --Sergeant Simpleton (talk) 06:44, 15 December 2016 (EST)
- Well, assuming its stats are on par with the SCAR-H, thats going to be a beast of a rifle. --Revolverman (talk) 20:07, 14 December 2016 (EST)
- Whoa, that looks sick! Actually looking forward to this now.--AnActualAK47 (talk) 17:37, 14 December 2016 (EST)
I assume it has that stock to give it more of an M16 appearance. And yeah, the detail on the weapon is really good, Overkill has gotten better and better at making weapon models and animations.--AnActualAK47 (talk) 08:00, 15 December 2016 (EST)
- The Commando weapon is indeed the Flash. I'll get to adding entries and screenshots in a couple of hours...--AnActualAK47 (talk) 06:08, 16 December 2016 (EST)
- Doing superb work AAAK. --Revolverman (talk) 07:57, 16 December 2016 (EST)
John Wick heists DLC
Here's the website. The new rifle is some kind of AR-10, looks like it's styled similarly to the Taran Tactical rifle in the movie.--AnActualAK47 (talk) 17:19, 7 February 2017 (EST)
Soooo, what could this rifle be?--AnActualAK47 (talk) 18:54, 8 February 2017 (EST)
- My best guess so far is a Smith & Wesson M&P10. Kadorhal (talk) 05:25, 9 February 2017 (EST)
- This gun has a VLTOR MUR upper, which I do not believe exists for AR-10 type rifles, so my guess is that this is just a TTI TR-1 that has had the lower bubba'd to turn it into a sort of .308. --commando552 (talk) 05:50, 9 February 2017 (EST)
- So it's some sort of frankengun? Alright.--AnActualAK47 (talk) 06:09, 9 February 2017 (EST)
- Quite a strange idea to name the rifle, as more famous revolver. --Slon95 (talk) 07:31, 9 February 2017 (EST)
- First image I saw of a TR-1 looked almost exactly like the in-game weapon, and the "CL-3" written on the receiver in that sketchfab preview does look like it could be a fake name for a TR-1, so I'd have to agree they probably based it on that. Just to note, though, another look around did show me a custom .308 AR with a VLTOR MUR upper (combined with a JD Machine lower, even has the exact sort of curve to the bottom of the trigger guard), so I suppose it's at least possible that they could have based the weapon on an actual .308 AR rather than just taking a .223 one and shoving a .308 mag into it. Kadorhal (talk) 17:59, 10 February 2017 (EST)
- That rifle is a .223, not a .308. To quote from the source it is a "Custom Addax 20" 5.56 Upper with Fluted Addax-BHW Polygonal 1:8 twist barrel, VLTOR MUR Upper receiver, mounted to a customers JD Machine Lower." Also, just to add the trigger guard is a removable changeable part on most lowers so that can't really be used for an ID. --commando552 (talk) 18:40, 10 February 2017 (EST)
- First image I saw of a TR-1 looked almost exactly like the in-game weapon, and the "CL-3" written on the receiver in that sketchfab preview does look like it could be a fake name for a TR-1, so I'd have to agree they probably based it on that. Just to note, though, another look around did show me a custom .308 AR with a VLTOR MUR upper (combined with a JD Machine lower, even has the exact sort of curve to the bottom of the trigger guard), so I suppose it's at least possible that they could have based the weapon on an actual .308 AR rather than just taking a .223 one and shoving a .308 mag into it. Kadorhal (talk) 17:59, 10 February 2017 (EST)
- Quite a strange idea to name the rifle, as more famous revolver. --Slon95 (talk) 07:31, 9 February 2017 (EST)
- So it's some sort of frankengun? Alright.--AnActualAK47 (talk) 06:09, 9 February 2017 (EST)
- This gun has a VLTOR MUR upper, which I do not believe exists for AR-10 type rifles, so my guess is that this is just a TTI TR-1 that has had the lower bubba'd to turn it into a sort of .308. --commando552 (talk) 05:50, 9 February 2017 (EST)
Does anyone know what that AFG thing is called? Also, not sure where to put the entry for this rifle, should it be under sniper rifles or ARs?--AnActualAK47 (talk) 08:00, 9 February 2017 (EST)
- The AFG looks like a Strike Industries Cobra grip.--Aidoru (talk) 00:13, 10 February 2017 (EST)
- It lacks the wings that wrap up the side, so to me it is closer to an Extreme Arms Tactical or a Veriforce angled grip. --commando552 (talk) 05:15, 10 February 2017 (EST)
This might help you guys out: https://sketchfab.com/models/14ba40fe71474270ae08d9ec4bd7a963 --BlackHawk510 (talk) 00:22, 10 February 2017 (EST)
- That's a dead link for me. --commando552 (talk) 05:15, 10 February 2017 (EST)
- It was due to his signature not being separated from the link; I fixed it. --Ultimate94ninja (talk) 06:34, 10 February 2017 (EST)
- Kind of late, but I looked at the now not-dead link and zoomed in on the rounds in the magazine, which revealed 2 things: they have struck primers, and they're marked "7.62X39 WINCHESTNUT", which, aside from showing the wrong caliber marking, has got to be one of the most hilarious copyright dodges I've heard in a while. Pyr0m4n14c (talk) 21:05, 12 April 2018 (EDT)
- It was due to his signature not being separated from the link; I fixed it. --Ultimate94ninja (talk) 06:34, 10 February 2017 (EST)
Holy f***ing s**t!
Yet another DLC pack is out that has the latest variant of the AK 12, an SVD and that wonky AK SMG thing--AnActualAK47 (talk) 13:27, 23 March 2017 (EDT)
- Mostly liking the idea of it, but I'll have to check what attachments are available for them before I make any solid decision (especially since I've got friends who want me to get Day of Infamy instead). PP-19 and especially an SVD would be fun to play with regardless, but unless it gets a decent selection of unique mods and/or can be concealed better than the others, I'm not seeing much point to another AK variant when we've already got three or four that can be modified for just about any situation. Kadorhal (talk) 23:25, 23 March 2017 (EDT)
New revolver
Looks like there's yet another new Heister, Sangres, who comes with dual Dan Wesson PPCs. Thankfully, this one is supposed to be free.--AgentGumby (talk) 13:55, 4 May 2017 (EDT)
- Nice to have a Model 29, it's surprisingly rare in video games considering its fame. Really fun to use here, too, although I do wish it had a few more unique attachments. Maybe a Competitor barrel from the 629; not that Overkill particularly cared about redundancy considering both grip options for it cost the same and do the same thing, but maybe that could have had a lesser accuracy bonus in favor of boosting stability a bit more. Kadorhal (talk) 21:15, 6 May 2017 (EDT)
Another WWII weapon pack
Seems we've got a set of side jobs to progressively unlock a new set of weapons, in recognition of the RAID: World War II closed beta or something to that effect. Ten kills with new punch-daggers everybody gets unlocks a Luger, fifty kills with that unlocks an MP40, and a hundred kills with that finishes off with a Garand. Kadorhal (talk) 16:58, 31 August 2017 (EDT)
Locke and Load new weaponry
The new update that came out today added a Saiga-12 on a Center Balanced Systems bullpup chassis as a secondary weapon, and an akimbo version as a primary. http://www.overkillsoftware.com/games/lockeandload/ It's pretty damn good, but you need to invest on the shotgun damage perks, as it only does 18 damage. --yocapo32 (talk) 20:36, 23 October 2017 (EDT)
- And now they added what seems like a Springfield EMP. I say "seems like", because it has the same damage as the PPK, it's DAO, and has a 17 round magazine. --yocapo32 (talk) 17:00, 25 October 2017 (EDT)
about the new gun
wow can't believe overkill made this mistake on a 1911! DOA? Really?
- It may have been a Para-Ordnance at some point, but they either got lazy, or couldn't get it too look different enough for them not to get a cease and desist. --yocapo32 (talk) 00:50, 26 October 2017 (EDT)
- It's a Colt Defender. If the name hasn't been big enough of a giveaway, the flat-faced slide and large "flush" barrel bushing should be clear indicators. The DAO hammer was a modeling mistake and was fixed in the latest patch.Shiro Okami (talk) 15:23, 26 October 2017 (EDT)
MP5
Due to the fact that some months ago (in January-February, I believe) MP5's texture was updated, isn't it technically an MP5A2 and its derivatives with Navy-style trigger group now? (Strangely colored semi-auto setting was replaced by a proper though now incorrectly placed safe setting. Similarly, burst setting is now a proper though incorrectly placed semi-auto setting) Lunar Watcher (talk) 20:30, 12 April 2018 (EDT)
Page too cluttered
There are way too many pictures and the "akimbo" sections add nothing. The page is full enough due to the extensive list of firearms, IMO it needs a serious clean up --Slemke1998 (talk) 17:06, 30 April 2018 (EDT)
Real world counterparts of attachments
hey Everyone, this is my first topic at IMFDB and id like to ask the real world counterpart of the following attachments, as im helping with a real weapons names mod
Jungle Ninja Suppressor Standart Suppressor IPSC Compensator asepsis suppressor the bigger the better suppressor
id appreciate any help
- They all just look generic to me, not necessarily based on anything real. The IPSC is a real shooting organisation however so I imagine that probably is the real name, might be a specific model though. Also remember to sign your posts by pressing the pen icon in the top left of this box. Sorry I couldn't be more descriptive --Slemke1998 (talk) 22:12, 8 July 2018 (EDT)
- Jungle Ninja suppressor is based on the suppressor for custom M1911 from Metal Gear Solid 3. I don't think it is based on anything real. I don't know anything about others, sorry. Lunar Watcher (talk) 22:55, 8 July 2018 (EDT)
New weapon.
So, a new weapon was added recently. The old fictional flamethrower had its name changed to the "Mk. 1 Flamethrower", and a second, nearly-identical-but-free weapon called the "MA-17 Flamethrower" was added. The "MA-17", manufactured by the "Modestly Awesome" company, is rather obviously based on the Boring Company's Not A Flamethrower - the update page is even titled "Definitely A Flamethrower". My question is: should we include it? We generally include flamethrowers if they're real, but this is an odd case, in that it's a real flamethrower, made by a real company, that's also explicitly referred to as not being a flamethrower, and is less a flamethrower and more an oversized propane torch. Any ideas? Pyr0m4n14c (talk) 19:34, 20 July 2018 (EDT)
New machine pistols
Suddenly, more DLC. Most important for our purposes, of course, is the Federales Weapon Pack, which looks to add a Beretta 93R (including Auto 9 parts as an attachment, from what I can see), some variety of CZ 75 Auto (looks like it's at least got the frame of the P-09), and a Stechkin. Kadorhal (talk) 13:40, 27 February 2020 (EST)
- I've laid the groundwork. Just bought the DLC, I'll be taking and uploading the screenshots tonight or sometime tomorrow, but feel free to do it instead if you have them.Shiro Okami (talk) 07:51, 28 February 2020 (EST)
Real world attachment section?
There are many attachments, or mods, in the game. It will be worthwhile to add a section dedicated to ID those attachments here, especially mods that are shared among different weapons, like optics, muzzle attachment, AR15 magazines, AK magazine.
A good starting point will be the Payday 2 fandom page. There people have identified quite a lot of real world counterparts of those mods.
There is also an outdated game mod by DeadMansChest on GitHub https://github.com/DeadMansChest/Real-Weapon-Mod-Names/blob/master/mods/Real%20Weapon%20Mod%20Names/lua/post/realnames.lua
It has ID a huge amount of weapon mod. You need to look at those LUA code though.
- It could make a neat talk-page section, like what's been done for the MW19 page.
McShay DLC
Looks like yet more DLC awaits. Seems like we're getting a Vollmer HK51-B, a Metal Storm 3GL, a Steyr Scout, and a "Viper" gas grenade that appears to be fictional, but might be based on something. Pyr0m4n14c (talk) 09:46, 11 May 2022 (EDT)
A fun detail about Saiga
It's not just most of an AKMS receiver, it literally is an AKMSU receiver (doesn't have a rear sight block) fitted with AKMS dust cover, with the only unique parts being a barrel (front trunnion bulging parts are part of a barrel model), handguard and magazine. Lunar Watcher (talk) 04:19, 1 February 2023 (UTC)
It's finally over
With the Crude Awakening Heist, the game's DLC support is finally over. This page had quite the run, can't believe I'd see the day the game gets its final DLC. I just wanted to say thanks to everyone who updated the page, this is a really big and extensive page and it's nice to see it finally complete. --Dnkakusei (talk) 07:44, 31 August 2023 (UTC)