Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Warface: Difference between revisions
Orca1 9904 (talk | contribs) |
|||
(662 intermediate revisions by 23 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Incomplete}} | ||
{{ | {{Infobox Video Game|{{PAGENAME}} | ||
|name = Warface | |||
'''''Warface''''' is | |picture = WF 000.jpg | ||
|caption = PC Boxart | |||
|date= 2012 | |||
|developer= | |||
Crytek Kiev (2012-2019)<br> | |||
Blackwood Games (2019-present) | |||
|platforms=PC | |||
|publisher= | |||
Mail.Ru (Russia)<br> | |||
My.com (United States)<br> | |||
Nexon (South Korea)<br> | |||
Tencent (China) | |||
|genre=Online first-person shooter | |||
}} | |||
'''''Warface''''' is a free-to-play PC first-person shooter developed by Crytek. | |||
'''The following weapons appear in the video game ''Warface'':''' | '''The following weapons appear in the video game ''Warface'':''' | ||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
= | =Overview= | ||
''Warface'' features a large and constantly updated selection of weapons. Almost everything in this game can be obtained with three types of currency: Warface Dollars (the main in-game currency), Kredits (bought with real money) and Crowns (obtained through completing PvE missions). Some weapons, equipment and attachments require unlocking through the Vendors system. They are divided into 4 types of rarity: Common, Rare, Ultra Rare, and Legendary. Legendary weapons, in general, have stats, comparable to Kredit weapons, and also come with a variety of different unique attachments that are unlocked with the weapon and aren't available on any other weapon. As of March 17, 2022, the vendor system has been removed from the game; weapons are now acquired from the shop via direct purchase or loot box gambling with the aforementioned currencies, leveling up in the game (though only a select handful of weapons can be attained this way), or through the games' battle pass. | |||
Weapons also uses the weapon repair system of monetization; weapons will lose durability over time, and eventually become unusable. The player needs to repair them to continue playing with them. Golden weapon variations were formerly exempt from repairs until some point after Warface's acquisiton by my.com in 2017; gold weapons acquired before this point remain exempt from repairs, but any gold weapons acquired after that point will require repair costs. | |||
There are totally five classes in the game, each using different categories of weapons. Rifleman uses Assault Rifles and Machine Guns, Medic uses Shotguns, Engineer uses SMGs, and Sniper uses Sniper Rifles. The SED class added post-launch has access to heavy machine guns and the CZ 805 G1 grenade launcher. All classes, bar the SED, also have access to a variety of pistols, melee weapons, grenades and other equipment. All new players have access only to a Rifleman and a Sniper, but progressing through game unlocks a Medic and a Engineer for use later. | |||
Much like other Cry Engine games, the weapons can be customized on the fly. | |||
A note on weapon names: as an online game, there are many different regional versions of the game. In general, most currently serviced regions (including the major regions of Eastern Europe, Western Europe, and the United States) feature real weapon names, at times even including the company names (inaccurate identifications notwithstanding). Some regions, such as Warface Turkey, use a set of "alternate" fictional weapon names. The Western version formerly used the alternate fictional weapon names, but have switched over to the real names as of June 5th, 2018. A list of in-game weapon names, both real and fictional versions, can be found [http://warface.wikia.com/wiki/Weapon_Name_Differences here]. The fictional names will be noted on this page as "alternate" names. | |||
Like the weapon names, in-game weapon descriptions also have alternate fictional versions. These will be occasionally noted on this page. | |||
=Pistols= | |||
==Beretta 93R== | |||
The [[Beretta 93R]] appears as the "M93R". It is the only Rare sidearm in the Vendor system. M93R is basically an inferior version of the later Calico M950. Like Calico, it shoots in 3-round bursts, but it also has overall worse stats compared to its Ultra Rare counterpart. | |||
[[file:Beretta M93.jpg|thumb|none|350px|Beretta 93R - 9x19mm]] | |||
[[file:Warface Beretta 93R holding.jpg|thumb|none|600px|The player character holds the Beretta M93R.]] | |||
[[file:Warface Beretta 93R aim.jpg|thumb|none|600px|Aiming down the sights.]] | |||
[[file:Warface Beretta 93R reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Beretta 93R reloading 2.jpg|thumb|none|600px|Racking the slide.]] | |||
[[file:Warface Beretta 93R custom.jpg|thumb|none|600px|Customizing the gun.]] | |||
[[file:Warface Beretta 93R lobby.jpg|thumb|none|300px|Beretta 93R in lobby.]] | |||
==Beretta M9== | ==Beretta M9== | ||
[[ | The [[Beretta M9]] appears as the "MD9". Like Daewoo K5, M9 is available for purchase from the start of the game for in-game currency. It is more expensive compared to K5 and offers slightly more firepower at the cost of slightly lower rate of fire. | ||
[[ | [[file:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]] | ||
[[file:Warface Beretta M9 holding.jpg|thumb|none|600px|Holding the the Beretta M9.]] | |||
[[file:Warface Beretta M9 aim.jpg|thumb|none|600px|Aiming down the iron sights.]] | |||
[[file:Warface Beretta M9 reloading 1.jpg|thumb|none|600px|Changing magazines. Note the unusable underbarrel rail.]] | |||
[[file:Warface Beretta M9 reloading 2.jpg|thumb|none|600px|Pulling the slide.]] | |||
[[file:Warface Beretta M9 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Beretta M9 lobby.jpg|thumb|none|300px|Beretta M9 in lobby.]] | |||
==Browning Hi-Power Mark III== | ==Browning Hi-Power Mark III== | ||
The [[ | The [[Browning Hi-Power Mark III]] appears as the "Browning High Power", alternately named "High Power Pistol". The alternate weapon description states that it was developed by "John <strike>Brown</strike> '''Red'''ling". It is a starting sidearm for all classes and, as such, doesn't require purchase nor repair, but have rather unimpressive stats overall. The model was reworked in 2020. The pistol now has a custom tan frame. | ||
[[ | [[file:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm.]] | ||
[[ | [[file:Warface Browning Hi-Power Mark III holding.jpg|thumb|none|600px|The Browning Hi-Power in first person.]] | ||
[[ | [[file:Warface Browning Hi-Power Mark III aim.jpg|thumb|none|600px|Iron sights.]] | ||
[[file:Warface Browning Hi-Power Mark III reloading 1.jpg|thumb|none|600px|The reload animation is pretty bizarre. The player character starts by pulling back the slide, then manually engages the slide release before swapping mags and dropping the slide.]] | |||
[[file:Warface Browning Hi-Power Mark III reloading 2.jpg|thumb|none|600px|Swapping the magazines. A reminder that this comes after pulling back the slide.]] | |||
[[file:Warface Browning Hi-Power Mark III custom.jpg|thumb|none|600px|Customization menu; note the target sights.]] | |||
[[file:Warface Browning Hi-Power Mark III lobby.jpg|thumb|none|300px|Browning Hi-Power Mark III in lobby.]] | |||
== | ==CAA Tactical RONI-G2== | ||
[[ | A [[Glock]] converted to full-auto and mounted in a [[CAA Tactical RONI-G2]] carbine conversion kit was added to the submachine guns class, under the name "Micro-Roni CAA". | ||
[[ | [[File:CAA RONI G2.jpg|thumb|none|400px|Glock 19 (9x19mm) mounted in a CAA Tactical RONI-G2]] | ||
==CZ 75 Automatic== | |||
The [[CZ 75 Automatic]] appears in the game, alternately named "WX-86". | |||
[[file:Cz75fa.jpg|thumb|none|350px|CZ 75 Automatic - 9x19mm]] | |||
==CZ 75 TS Czechmate Parrot== | |||
The [[CZ 75|CZ 75 Czechmate Parrot]] appears in the game as Kredit weapon available only through Warbox system. It comes with the C-More sight by default that can be removed through customization menu. | |||
[[File:CZ 75 TS Czechmate Parrot.jpg|thumb|none|400px|CZ 75 TS Czechmate Parrot - 9x19mm]] | |||
==Daewoo K5== | ==Daewoo K5== | ||
The [[ | The [[Daewoo K5]] appears as the "GU5". According to the in-game description, it is made by "Global Universe Precision Industries" of South Korea. Like M9, K5 is available for purchase from the very beginning and require the least amount of War money in order to do so. It offers slightly better stats compared to the starting pistol. | ||
[[ | [[file:DaewooDP51.jpg|thumb|none|350px|Daewoo K5 - 9x19mm.]] | ||
[[ | [[file:Warface Daewoo K5 hd holding.jpg|thumb|none|600px|Holding the Daewoo K5.]] | ||
[[ | [[file:Warface Daewoo K5 hd aim.jpg|thumb|none|600px|Aiming down the sights.]] | ||
[[ | [[file:Warface Daewoo K5 hd reloading 1.jpg|thumb|none|600px|Reloading.]] | ||
[[ | [[file:Warface Daewoo K5 hd reloading 2.jpg|thumb|none|600px|Chambering the weapon.]] | ||
[[file:Warface Daewoo K5 hd custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Daewoo K5 hd lobby.jpg|thumb|none|300px|Daewoo K5 in lobby.]] | |||
==Desert Eagle Mark XIX== | ==Desert Eagle Mark XIX== | ||
The [[Desert Eagle Mark XIX]] with under-barrel accessory rail and compensator cuts on the barrel appears | The [[Desert Eagle Mark XIX]] with under-barrel accessory rail and compensator cuts on the barrel appears as the "Eagle Eye". Bizarrely, the weapon is depicted incorrectly as being DAO; considering the similarly SAO Browning is ''not'' this seems especially odd. Just like the USP and Python, Desert Eagle have an ability to mount shared weapon sights. | ||
[[ | [[file:BCFDE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50AE]] | ||
[[Image: | [[file:Warface Desert Eagle Mark XIX holding.jpg|thumb|none|600px|The Desert Eagle in first person. This particular one has a paint job applied.]] | ||
[[Image: | [[file:Warface Desert Eagle Mark XIX aim.jpg|thumb|none|600px|Iron sights.]] | ||
[[ | [[file:Warface Desert Eagle Mark XIX reloading 1.jpg|thumb|none|600px|Reloading the weapon.]] | ||
[[file:Warface Desert Eagle Mark XIX reloading 2.jpg|thumb|none|600px|Pulling the slide back.]] | |||
[[file:Warface Desert Eagle Mark XIX custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Desert Eagle Mark XIX lobby.jpg|thumb|none|300px|Desert Eagle Mark XIX in lobby.]] | |||
==FN Five-seveN USG== | |||
The [[FN Five-seveN USG]] appears as the "P-57". | |||
[[file:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]] | |||
[[file:Warface FN Five-seveN USG lobby.jpg|thumb|none|300px|FN Five-seveN USG in lobby.]] | |||
==Glock 18C== | |||
The [[Glock 18C]] appears as the "S18G", "a variation of the S17G" as described by the weapon description. | |||
[[file:Glock 18C.jpg|thumb|none|350px|Glock 18C - 9x19mm]] | |||
[[file:Warface Glock 18 holding.jpg|thumb|none|600px|Holding a Glock 18C with a cosmetic finish.]] | |||
[[file:Warface Glock 18 aim.jpg|thumb|none|600px|Taking aim.]] | |||
[[file:Warface Glock 18 reloading 1.jpg|thumb|none|600px|Reloading the Glock.]] | |||
[[file:Warface Glock 18 reloading 2.jpg|thumb|none|600px|Pulling the slide.]] | |||
[[file:Warface Glock 18 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Glock 18 lobby.jpg|thumb|none|300px|Glock 18 in lobby.]] | |||
==Heckler & Koch P30== | |||
The [[Heckler & Koch P30]] with sight and Match compensator was added as the "H&K P30". | |||
[[file:HK-P30.jpg|thumb|none|300px|Heckler & Koch P30 - 9x19mm]] | |||
==Heckler & Koch USP== | |||
The [[Heckler & Koch USP]] is purchasable from the Warface shop. It is alternate named "ZX84 USP"; rather confusingly, the "ZX84" name is applied to a lot of other H&K guns in the game, be it SMGs, machine guns, assault rifles, or sniper rifles, all called "ZX84" as if H&K became an edgy cyberpunk megacorporation with numbers in its name. It has a 13-round magazine, meaning it is the .40 S&W version, and a custom optic mount that is so ridiculously low to the slide that it's barely visible while aiming. The rear sights are blank and the front sight has a green tritium dot. The mount grants usage of 2 optics for primary weapons. In addition, the full array of "Muzzle" attachments for secondaries is available. | |||
[[file:H&KUSP40.jpg|thumb|none|300px|Heckler & Koch USP - .40 S&W]] | |||
[[file:Warface Heckler & Koch USP holding.jpg|thumb|none|600px|The USP in first person.]] | |||
[[file:Warface Heckler & Koch USP aim.jpg|thumb|none|600px|Aiming down the USP's iron sights.]] | |||
[[file:Warface Heckler & Koch USP reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Heckler & Koch USP reloading 2.jpg|thumb|none|600px|Pulling the slide.]] | |||
[[file:Warface Heckler & Koch USP custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Heckler & Koch USP lobby.jpg|thumb|none|300px|Heckler & Koch USP in lobby.]] | |||
==Heckler & Koch VP9 Match== | |||
The tan colored [[Heckler & Koch VP9 Match]] with sight was added as the "H&K VP9 Match". | |||
[[file:Heckler & Koch VP9 Match.jpg|thumb|none|300px|Heckler & Koch VP9 Match - 9x19mm]] | |||
==Intratec TEC-9 == | |||
The [[Intratec TEC-9]]. | |||
[[File:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]] | |||
==Laugo Alien== | |||
The [[Laugo Alien]] appears in the game, alternately named "Reaper". | |||
[[Image:Laugo Alien Pistol.jpg|thumb|none|300px|Laugo Alien - 9x19mm]] | |||
==Luger P08== | |||
The [[Luger P08]] appears as simply "Luger". It is alternately known as the "Bellum", one word from the phrase "Si vis pacem, para bellum" from which the 9x19mm Parabellum got its name. | |||
[[file:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]] | |||
==Makarov PM== | |||
The [[Makarov PM]] was added to the game. | |||
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]] | |||
==Magnum Research Micro Eagle== | |||
A pink [[Magnum Research Micro Eagle]] appears in the game, named "Pinkie-Micro Desert Eagle", alternately named "Pink Micro Eagle Eye". It is available only through Kredit Warboxes and comes with two unique attachments, but can't use any generic pistol attachments. | |||
[[File:MicroDE.jpg|thumb|none|300px|Magnum Research Micro Eagle - .380 ACP]] | |||
==MasterPiece Arms MPA930DMG== | |||
The [[MasterPiece Arms MPA930DMG]] appears in the game, alternately named "WPA 039 GMD". As a Legendary weapon, it features a unique suppressor that isn't available on any other sidearm. | |||
[[File:MPA930DMG.jpg|thumb|none|350px|MasterPiece Arms MPA930DMG - 9x19mm]] | |||
==MP-443 Grach== | |||
[[MP-443 Grach]] appears in this game under its full name in most versions of the game except for Russian, where it appears under its alternate name "PYa "Grach"" (ПЯ "Грач") instead. It comes equipped with unusable Zenit B-8 accessory rail and is capable of mounting all standard "Muzzle" attachments. | |||
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]] | |||
[[file:Warface MP443 idle.jpg|thumb|none|601px|Holding.]] | |||
[[file:Warface MP443 sights.jpg|thumb|none|601px|Aiming.]] | |||
[[file:Warface MP443 reload start.jpg|thumb|none|601px|Reloading animation of this pistol is rather similar to the one of Browning Hi-Power. Just like with the latter, player character starts the reloading procedure by pulling back the slide and engaging the slide release.]] | |||
[[file:Warface MP443 reload.jpg|thumb|none|601px|Swaps magazines and then diengages it. Note that despite all the similarities, these animations are actually different.]] | |||
[[file:Warface MP443 mods.jpg|thumb|none|600px|Customization menu. Note that hammer is cocked and safety is engaged. For some reason, MP-443 has a unique set of animations for entering and exiting customization menu where player character will engage/disengage the safety lever and cock/uncock the hammer respectively.]] | |||
[[file:Warface MP443 lobby.jpg|thumb|none|300px|MP443 in lobby.]] | |||
==Norinco QSZ-92== | |||
The [[Norinco QSZ-92]]. Alternately known as "Q-92". | |||
[[File:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92 - 9x19mm]] | |||
==Ruger 22/45 Lite== | |||
The [[Ruger 22/45 Lite]] appears in the game. | |||
[[File:Mk IV 22-45 Lite.jpg|thumb|none|350px|Ruger 22/45 Lite - .22 LR]] | |||
==SIG-Sauer P226R== | |||
A [[SIG-Sauer P226R]] coming with extended magazine, suppressor and weapon sight by default appears as the "AY 226". | |||
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]] | |||
[[file:Warface SIGSauerP226R Idle.jpg|thumb|none|600px|Holding a P226R from the "Icebreaker" series.]] | |||
[[file:Warface SIGSauerP226R ADS.jpg|thumb|none|600px|Aiming down the sights. The orange dots on the front and rear sights don't actually glow in the dark.]] | |||
[[file:Warface SIGSauerP226R Customize.jpg|thumb|none|600px|Customizing the P226R; a nice touch is the use of the decocker when opening the customization menu, although the trigger always remains in the uncocked position. The slide has extra front slide serrations that aren't present on the real P226R, more closely resembling the slide of the P226 Elite; however the P226 Elite has six serrations as opposed to the five found on the pistol here. The P226R has the option of equipping a SilencerCo Osprey 9 sound suppresor (referred to in-game as the "Custom Tactical Silencer" and a Trijicon RMR reflex sight (called "Trijicon RMR Adjustable LED").]] | |||
[[file:Warface SIGSauerP226R CustomizeOut.jpg|thumb|none|600px|The hammer is then recocked when exiting the customization menu.]] | |||
[[file:Warface SIGSauerP226R Magout.jpg|thumb|none|600px|The reload animation starts with pressing the magazine release with the left hand, which somehow also uncocks the hammer at the same time.]] | |||
[[file:Warface SIGSauerP226R Magin.jpg|thumb|none|600px|In with a new magazine...]] | |||
[[file:Warface SIGSauerP226R Charge.jpg|thumb|none|600px|...and racking the slide.]] | |||
[[file:Warface SIGSauerP226R Melee.jpg|thumb|none|600px|Rather awkwardly meleeing with the pistol.]] | |||
==Springfield Armory Loaded 1911== | |||
The [[Springfield Armory Loaded]] appears as"M1911A1", alternately named "R1911D1". | |||
[[file:SA_loaded_m1911.jpg|thumb|none|350px|Springfield Armory Loaded - .45 ACP]] | |||
[[file:Warface Smith & Wesson SW1911 holding.jpg|thumb|none|600px|Holding the SW1911.]] | |||
[[file:Warface Smith & Wesson SW1911 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface Smith & Wesson SW1911 reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Smith & Wesson SW1911 reloading 2.jpg|thumb|none|600px|Chambering the weapon.]] | |||
[[file:Warface Smith & Wesson SW1911 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Smith & Wesson SW1911 lobby.jpg|thumb|none|300px|Smith & Wesson SW1911 in lobby.]] | |||
== SilencerCo Maxim 9== | |||
The [[SilencerCo Maxim 9]]. | |||
[[File:Maxim9.jpg|thumb|none|350px|SilencerCo Maxim 9 - 9x19mm]] | |||
==Stechkin APS== | |||
The [[Stechkin APS]] appears, with the alternate name "STCC". | |||
[[file:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov.]] | |||
[[file:Warface APSholding.jpg|thumb|none|600px|Holding the weapon.]] | |||
[[file:Warface APS aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface APS reloading 1.jpg|thumb|none|600px|Reloading the APS.]] | |||
[[file:Warface APS reloading 2.jpg|thumb|none|600px|Pulling the slide.]] | |||
[[file:Warface APS custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface APS lobby.jpg|thumb|none|300px|Stechkin APS in lobby.]] | |||
==Steyr M9-A1== | |||
The [[Steyr M9-A1]] appears. Its alternate name is rather simply "M9A1". | |||
[[file:SteyrM9A1.jpg|thumb|none|350px|Steyr M9-A1 - 9x19mm]] | |||
[[file:Warface Steyr M9A1 holding.jpg|thumb|none|600px|Holding the M9-A1.]] | |||
[[file:Warface Steyr M9A1 aim.jpg|thumb|none|600px|Aiming the weapon.]] | |||
[[file:Warface Steyr M9A1 reloading 1.jpg|thumb|none|600px|Swapping magazines.]] | |||
[[file:Warface Steyr M9A1 reloading 2.jpg|thumb|none|600px|Pulling the slide to chamber a round.]] | |||
[[file:Warface Steyr M9A1 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Steyr M9A1 lobby.jpg|thumb|none|300px|Steyr M9-A1 in lobby.]] | |||
==Walther P99== | |||
The [[Walther P99]] appears as the "Otto W77". | |||
[[file:Walther-P99-Pistol.jpg|thumb|none|350px|Walther P99 - 9x19mm]] | |||
[[file:Warface Walther P99 holding.jpg|thumb|none|600px|The player character holds the Walther P99.]] | |||
[[file:Warface Walther P99 aim.jpg|thumb|none|600px|Aiming down the sights.]] | |||
[[file:Warface Walther P99 reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Walther P99 reloading 2.jpg|thumb|none|600px|Chambering the weapon.]] | |||
[[file:Warface Walther P99 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Walther P99 lobby.jpg|thumb|none|300px|Walther P99 in lobby.]] | |||
=Revolvers= | |||
==Chiappa Rhino 60DS== | |||
The [[Chiappa Rhino 60DS]] appears as the "Abada 266mm". | |||
[[file:Chiappa Rhino 6".jpg|thumb|none|350px|Chiappa Rhino 60DS (6" barrel version) - .357 Magnum]] | |||
[[file:Warcafe Mateba Model 6 Unica holding.jpg|thumb|none|600px|Holding the Chiappa Rhino 60DS.]] | |||
[[file:Warcafe Mateba Model 6 Unica aim.jpg|thumb|none|600px|The iron sights.]] | |||
[[file:Warcafe Mateba Model 6 Unica reloading 1.jpg|thumb|none|600px|Dumping out the rounds during reloading.]] | |||
[[file:Warcafe Mateba Model 6 Unica reloading 2.jpg|thumb|none|600px|New rounds are loaded individually.]] | |||
[[file:Warcafe Mateba Model 6Unica custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Chiappa Rhino 60DS lobby.jpg|thumb|none|300px|Chiappa Rhino 60DS in lobby.]] | |||
==Colt Python Elite== | |||
The [[Colt Python Elite]] appears as the Ultra Rare handgun available through the Vendor system. All new players can also gain access to it for a limited time after completing Engineer training course. It has a mounted accessory rail at the to of the barrel and can mount a variety of shared weapon sights thanks to it. | |||
[[file:Colt python elite.jpg|thumb|none|350px|Colt Python Elite with 6 inch barrel - .357 Magnum]] | |||
[[file:Warface Colt Python lobby.jpg|thumb|none|300px|Colt Python Elite in lobby.]] | |||
==Mateba Model 6 Unica== | |||
A [[Mateba Model 6 Unica]] with a 6 inch barrel and a muzzle brake appears. Its alternate name is "HEX Autorevolver", with "HEX" referring to its hexagonal cylinder according to the in-game description. | |||
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6" barrel - .357 Magnum]] | |||
[[file:Warface Mateba 6 Unica holding.jpg|thumb|none|600px|Holding the Mateba Autorevolver.]] | |||
[[file:Warface Mateba 6 Unica aim.jpg|thumb|none|600px|Aiming down the iron sights.]] | |||
[[file:Warface Mateba 6 Unica reloading 1.jpg|thumb|none|600px|Ejecting the rounds.]] | |||
[[file:Warface Mateba 6 Unica reloading 2.jpg|thumb|none|600px|Loading new rounds.]] | |||
[[file:Warface Mateba 6 Unica custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Mateba 6 Unica lobby.jpg|thumb|none|300px|Mateba Model 6 Unica in lobby.]] | |||
==Nagant M1895== | |||
The [[Nagant M1895]]. Its alternate name is simply "M1895". It comes with one unique suppressor. | |||
[[File:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38N]] | |||
== Smith & Wesson Model 327 R8== | |||
The [[Smith & Wesson Model 327 Performance Center R8]] appears as the "S&W M&P R8". It has the largest magazine among revolvers and features a unique Leupold DeltaPoint red dot sight. | |||
[[File:S&WModel327.jpg|thumb|none|350px|Smith & Wesson Model 327 Performance Center M&P R8 - .357 Magnum]] | |||
== | ==Taurus Judge== | ||
[[ | The [[Taurus Judge]]. It is unique among other sidearms due to its use of .410 shotgun shells instead of standard pistol ammunition. Unlike other shotguns, however, it can be used by all the classes and not only Medic. | ||
[[ | [[file:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45 Long Long Colt/.410 Bore]] | ||
== | ==Taurus Raging Hunter== | ||
[[ | The [[Taurus Raging Hunter]] was added to the game. | ||
[[ | [[File:Taurus Raging Hunter.jpg|thumb|none|350px|Taurus Raging Hunter - .44 Magnum]] | ||
=Submachine Guns= | =Submachine Guns= | ||
==Beretta Mx4 Storm== | |||
The [[Beretta Mx4 Storm]] appears under its real name. For some reason, it has another Picatinny rail mounted on the standard one. | |||
[[file:Beretta Mx4 Storm.jpg|thumb|none|350px|Beretta Mx4 Storm - 9x19mm]] | |||
[[file:Warface Beretta Mx4 Storm holding.jpg|thumb|none|600px|Holding the Mx4 Storm.]] | |||
[[file:Warface Beretta Mx4 Storm aim.jpg|thumb|none|600px|Aiming down the iron sights.]] | |||
[[file:Warface Beretta Mx4 Storm reloading 1.jpg|thumb|none|600px|Loading in a new mag of 9x19mm.]] | |||
[[file:Warface Beretta Mx4 Storm reloading 2.jpg|thumb|none|600px|Racking the charging handle.]] | |||
[[file:Warface Beretta Mx4 Storm custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Beretta Mx4 Storm lobby.jpg|thumb|none|300px|Beretta Mx4 Storm in lobby.]] | |||
==Beretta PMX== | |||
The [[Beretta PMX]] was added to the game. | |||
[[File:Beretta pmx-smg-1.jpg|thumb|none|350px|Beretta PMX - 9x19mm]] | |||
==Brügger & Thomet KH9== | |||
The [[Brügger & Thomet KH9]] was added to the game. | |||
[[File:BT KH9.jpg|thumb|none|350px|Brügger & Thomet KH9 - 9x19mm]] | |||
==Brügger & Thomet MP9== | |||
The [[Brügger & Thomet MP9]] appears as the "B&T MP9". | |||
[[file:Mp9tmp.jpg|thumb|none|350px|Brügger & Thomet MP9 - 9x19mm]] | |||
[[file:Warface Brügger & Thomet MP9 holding.jpg|thumb|none|600px|Holding the MP9.]] | |||
[[file:Warface Brügger & Thomet MP9 aim.jpg|thumb|none|600px|The iron sights.]] | |||
[[file:Warface Brügger & Thomet MP9 reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Brügger & Thomet MP9 reloading 2.jpg|thumb|none|600px|Charging the weapon.]] | |||
[[file:Warface Brügger & Thomet MP9 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Brügger & Thomet MP9 lobby.jpg|thumb|none|300px|Brügger & Thomet MP9 in lobby.]] | |||
== Calico Liberty 100 == | |||
The [[Calico Liberty 100]] appears in the game and is incorrectly referred to as "Calico M951S", despite the fact that it lacks M951's unique compensator (or any compensator at all, for that matter) and foregrip and has a fixed stock rather than a telescopic one. It is incorrectly depicted in the game as a fully automatic weapon. | |||
[[File:Liberty100.jpg|thumb|none|350px|Calico Liberty 100 with fixed stock - 9x19mm]] | |||
==Calico M950== | ==Calico M950== | ||
The [[Calico M950]] appears in the game under its full name. It incorrectly fires in 3-round bursts. | |||
[[ | [[file:CalicoM950.jpg|thumb|none|350px|Calico M950 - 9x19mm]] | ||
[[ | [[file:Warface Calico M950 lobby.jpg|thumb|none|300px|Calico M950 in lobby.]] | ||
==Calico M955A== | ==Calico M955A== | ||
The [[ | The [[Calico M955A]] with a brown coloration appears as the "Calico M955A", and is a Rifleman primary weapon. Its in-game description says that it is a semi-automatic rifle despite the fact that it is fully automatic in the game. | ||
[[ | [[file:CalicoM955A.jpg|thumb|none|350px|Calico M955A - 9x19mm]] | ||
[[ | [[file:Warface Calico M955A holding.jpg|thumb|none|600px|Holding the Calico M955A. Note the 50-round capacity in a 100-round modeled magazine.]] | ||
[[ | [[file:Warface Calico M955A aim.jpg|thumb|none|600px|Aiming down the iron sights.]] | ||
[[file:Warface Calico M955A reloading 1.jpg|thumb|none|600px|Swapping mags.]] | |||
[[file:Warface Calico M955A reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]] | |||
[[file:Warface Calico M955A custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Calico M955A lobby.jpg|thumb|none|300px|Calico M955A in lobby.]] | |||
==Calico M960A== | ==Calico M960A== | ||
[[ | The [[Calico M960A]] is available in this game under its full name. | ||
[[ | [[file:Calico960a.jpg|thumb|none|350px|Calico M960A - 9x19mm]] | ||
[[file:Warface Calico M960A lobby.jpg|thumb|none|300px|Calico M960A in lobby.]] | |||
==CZ Scorpion Evo 3 A1== | |||
The [[CZ Scorpion Evo 3 A1]] is an available weapon. The weapon has all A1 parts with the exception of the receiver itself which is an A type. Most likely the model is based off of an inacurate replica or an earlier model S1 with extra selector markings added. | |||
[[File:Evo 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A1 - 9x19mm]] | |||
==Daewoo K7== | |||
A rail-equipped [[Daewoo K7]] appears in the game under its full name. | |||
[[File:Daewoo K7 red dot scope.jpg|thumb|none|350px|Daewoo K7 with picatinny rail and C-More Railway Series red dot sight - 9x19mm]] | |||
[[file:Warface Daewoo K7 holding.jpg|thumb|none|600px|The K7 in the firing range.]] | |||
[[file:Warface Daewoo K7 aim.jpg|thumb|none|600px|Ironsights.]] | |||
[[file:Warface Daewoo K7reloading 1.jpg|thumb|none|600px|Reloading the K7.]] | |||
[[file:Warface Daewoo K7 reloading 2.jpg|thumb|none|600px|Chambering a new round.]] | |||
[[file:Warface Daewoo K7 custom.jpg|thumb|none|600px|Holding the K7 with the customization menu hidden.]] | |||
[[file:Warface Daewoo K7 lobby.jpg|thumb|none|300px|The K7 in the hands of the player's character.]] | |||
==FN P90 Tactical== | ==FN P90 Tactical== | ||
[[ | The [[FN P90 Tactical]] is a submachine gun in ''Warface'', named simply as the "FN P90". | ||
[[ | [[file:P90 tact d 500px.jpg|thumb|none|350px|FN P90 Tactical - 5.7x28mm]] | ||
[[file:Warface FN P90TR Lobby.jpg|thumb|none|300px|FN P90 Tactical in lobby.]] | |||
==Grand Power Stribog SP9 A1== | |||
The [[Grand Power Stribog series|Grand Power Stribog SP9 A1]] appears, incorrectly referred to as the longer-barreled SR9 A2 variant. It fires in fully-automatic mode like AP9 and AC9 variants. | |||
[[File:Stribog SP9 A1 SBT.jpg|thumb|none|350px|Grand Power Stribog SP9 A1 with HBI SBT brace - 9x19mm]] | |||
==Heckler & Koch MP5A3== | |||
A heavily customized [[Heckler & Koch MP5A3]] incorrectly appears as the "H&K MP5'''A5''' Custom". It features a color scheme similar to the [[MP5 MLI]]'s RAL8000, custom flash hider and top rail, Spuhr railed forend, aftermarket charging handle and AR-15 stock adapter with installed Strike Industries Viper Mod-1 stock. | |||
[[File:Hk-mp5n.jpg|thumb|none|350px|Heckler & Koch MP5A3 with Navy trigger group - 9x19mm]] | |||
==Heckler & Koch MP5A5== | ==Heckler & Koch MP5A5== | ||
An actual [[Heckler & Koch MP5A5]] appears as the "H&K MP5". The in-game model features a Choate side-folding stock and railed forend. It is the default weapon for the Engineer Class. | |||
[[ | [[file:MP5KAC.jpg|thumb|none|350px|Heckler & Koch MP5A5 with PDW stock and KAC railed forend - 9x19mm]] | ||
[[ | [[file:Warface Heckler & Koch MP5A5 holding.jpg|thumb|none|600px|Idle with the MP5A5.]] | ||
[[ | [[file:Warface Heckler & Koch MP5A5 aim.jpg|thumb|none|600px|Aiming down sights.]] | ||
[[ | [[file:Warface Heckler & Koch MP5A5 reloading 1.jpg|thumb|none|600px|Reloading the MP5.]] | ||
[[file:Warface Heckler & Koch MP5A5 reloading 2.jpg|thumb|none|600px|Pulling the charging handle. Note that the animation appears to be glitched, and so the player character is stroking the 9 o'clock rail rather than pulling the charging lever.]] | |||
The | [[file:Warface Heckler & Koch MP5A5 custom.jpg|thumb|none|600px|Customization menu.]] | ||
[[ | [[file:Warface Heckler & Koch MP5A5 lobby.jpg|thumb|none|300px|Heckler & Koch MP5A5 in lobby.]] | ||
==Heckler & Koch MP7A1== | |||
The [[Heckler & Koch MP7A1]] appears under the simplified name "H&K MP7". It incorrectly holds 30 rounds in the short 20-round magazine. | |||
[[file:H&K MP71A1.jpg|thumb|none|350px|Heckler & Koch MP7A1 - 4.6x30mm.]] | |||
[[file:Warface Heckler & Koch MP7A1 holding.jpg|thumb|none|600px|Holding the MP7A1.]] | |||
[[file:Warface Heckler & Koch MP7A1 aim.jpg|thumb|none|600px|Aiming down the flipped down iron sights.]] | |||
[[file:Warface Heckler & Koch MP7A1 reloading 1.jpg|thumb|none|600px|Replacing the magazine...]] | |||
[[file:Warface Heckler & Koch MP7A1 reloading 2.jpg|thumb|none|600px|...And pulling the charging handle.]] | |||
[[file:Warface Heckler & Koch MP7A1 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Heckler & Koch MP7A1 lobby.jpg|thumb|none|300px|Heckler & Koch MP7A1 in lobby.]] | |||
==Heckler & Koch UMP45== | |||
The [[Heckler & Koch UMP45]] appears as the "H&L UMP". | |||
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler & Koch UMP45 - .45 ACP]] | |||
[[file:Warface Heckler & Koch UMP45 holding.jpg|thumb|none|600px|Holding a UMP45 with a skin.]] | |||
[[file:Warface Heckler & Koch UMP45 aim.jpg|thumb|none|600px|Aiming down sights.]] | |||
[[file:Warface Heckler & Koch UMP45 reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Heckler & Koch UMP45 reloading 2.jpg|thumb|none|600px|And charging.]] | |||
[[file:Warface Heckler & Koch UMP45 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Heckler & Koch UMP45 lobby.jpg|thumb|none|300px|Heckler & Koch UMP45 in lobby.]] | |||
==Heckler & Koch USC== | |||
A [[Heckler & Koch USC]] depicted with a UMP's full-auto fire control group appears as the "H&K UMP Custom". | |||
[[File:USC RIS.jpg|thumb|none|350px|Heckler & Koch USC - .45 ACP]] | |||
==IMI Mini Uzi== | |||
The [[Mini Uzi]] is an available weapon. It is alternately named "Micro Oren" (Oren being a Jewish name just like Uziel), and described to be "the smaller variant of the Oren SMG". | |||
[[file:Imi-mini-uzi.jpg|thumb|none|350px|IMI Mini UZI - 9x19mm]] | |||
[[file:Warface IMI Micro UZI lobby.jpg|thumb|none|300px|IMI Mini UZI in lobby.]] | |||
==IWI Uzi Pro== | |||
The [[Uzi Pro]] is an available weapon. The model is a hybrid, as it has the safety of the prototype version of the Uzi Pro SMG (as well as the SMG's accessories), but with the lower receiver of the production model of the Uzi Pro Pistol, along with "Uzi Pro Pistol" markings on the upper receiver. | |||
[[File:Uzi Pro early.jpg|thumb|none|350px|IWI Uzi Pro, prototype model - 9x19mm]] | |||
[[File:Uzi Pro Pistol.jpg|thumb|none|275px|IWI Uzi Pro Pistol - 9x19mm]] | |||
==Jianshe 9mm== | |||
The [[JS 9mm]] is an available weapon. Its alternate name is "Ch 9mm". Its alternate weapon description states that it is made by "Saluen Group Corporation" as an export version of the "CCW-05." | |||
It is modeled with a right-handed only charging handle (as in the left side is completely flat with no slit as a charging handle option), which is the feature of an early prototype version of the weapon showcased by Jianshe. More weirdly though, it has ambidextrous selector switches, which no version of the JS 9mm has. | |||
[[file:JS05.jpg|thumb|none|350px|Jianshe 9mm - 9x19mm]] | |||
[[file:Warface Jian She Type-05 holding.jpg|thumb|none|600px|The player character holds the Jianshe 9mm.]] | |||
[[file:Warface Jian She Type-05 aim.jpg|thumb|none|600px|Aiming down the sights.]] | |||
[[file:Warface Jian She Type-05 reloading 1.jpg|thumb|none|600px|Swapping mags.]] | |||
[[file:Warface Jian She Type-05 reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]] | |||
[[file:Warface Jian She Type-05 custom.jpg|thumb|none|600px|Customization menu. Note the textures saying "Jian She DAP92-9"]] | |||
[[file:Warface Jian She Type-05 lobby.jpg|thumb|none|300px|Jianshe 9mm in lobby. Here you can see that the charging handle on the right is modeled flat on the gun, and there is no ejection port.]] | |||
==LWRC SMG-45== | |||
The [[LWRC SMG-45]] is available in the game. | |||
[[File:LWRC SMG-45 2016.jpg|thumb|none|400px|LWRC SMG-45, 2016 prototype - .45 ACP]] | |||
==Magpul FMG-9== | |||
The [[Magpul FMG-9]] is available under its full name. | |||
[[file:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]] | |||
[[file:Warface FMG9 idle.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface FMG9 sights.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface FMG9 reload1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface FMG9 reload2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface FMG9 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface FMG9 lobby.jpg|thumb|none|300px|FMG-9 in the Engineer's hands.]] | |||
==MasterPiece Arms MPA10SST-X== | |||
The .380 ACP version of the [[MasterPiece Arms MPA10SST]], the MPA10SST-X, appears in the game under the latter name. Its alternate name is far more simple, being "MP .38". | |||
[[File:Mpa10sst.jpg|thumb|none|300px|MPA10SST for reference - .45 ACP]] | |||
[[file:Warface MAC-11 holding.jpg|thumb|none|600px|Holding the "MP .38".]] | |||
[[file:Warface MAC-11 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface MAC-11 reloading 1.jpg|thumb|none|600px|Bringing up a new magazine and removing the old one.]] | |||
[[file:Warface MAC-11 reloading 2.jpg|thumb|none|600px|Pulling the left-sided charging handle.]] | |||
[[file:Warface MAC-11 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface MAC-11 lobby.jpg|thumb|none|300px|Holding the weapon in lobby.]] | |||
==PM-98== | |||
The [[PM-98]] is known in the game as the older "PM-84 Glauberyt Custom". It fires in 4-round bursts, which is incorrect, as the real PM-98 fires in semi-auto/full-auto. | |||
[[File:PM 98.jpg|thumb|none|350px|PM-98 - 9x19mm]] | |||
[[file:Warface PM98 idle.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface PM98 sights.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface PM98 reload1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface PM98 reload2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface PM98 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface PM98 lobby.jpg|thumb|none|300px|PM98 in lobby.]] | |||
==PP-19 Bizon-2== | |||
The [[PP-19 Bizon-2]] with custom side-mounted rails appears as the "Smg-19 Wisent", wisent being a name for European bison. | |||
[[file:Izhmashpp19bizon.jpg|thumb|none|350px|PP-19 Bizon-2 - 9x18mm Makarov]] | |||
[[file:Warface Izhmash PP-19 Bizon holding.jpg|thumb|none|600px|The player character holds the "Smg-19 Wisent".]] | |||
[[file:Warface Izhmash PP-19 Bizon aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface Izhmash PP-19 Bizon reloading 1.jpg|thumb|none|600px|Reloading the helical magazine.]] | |||
[[file:Warface Izhmash PP-19 Bizon reloading 2.jpg|thumb|none|600px|Charging the weapon with the dominant hand.]] | |||
[[file:Warface Izhmash PP-19 Bizon custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Izhmash PP-19 Bizon lobby.jpg|thumb|none|300px|PP-19 Bizon-2 in lobby.]] | |||
==PP-19-01 Vityaz== | |||
The [[PP-19-01 Vityaz]] appears with Zenit accessories. | |||
[[file:VityazsnOSN.jpg|thumb|none|350px|PP-19-01 "Vityaz-SN" with Zenit accessories - 9x19mm]] | |||
==PP-2000== | |||
The [[PP-2000]] appears as the "TT-3000". | |||
[[file:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm]] | |||
[[file:Warface KBP PP-2000 lobby.jpg|thumb|none|300px|PP-2000 in lobby.]] | |||
==PP-2011 Kedr-Para== | |||
The [[PP-2011 Kedr-Para]] was added in 2023. | |||
[[File:PP-2011 Kedr-Para.jpg|thumb|none|350px|PP-2011 Kedr-Para - 9x19mm]] | |||
==PPSh-41== | |||
The [[PPSh-41]] appears as the "Shpagin PPSh-41" in most versions except Russian, where it appears simply as the "PPSh-41". | |||
[[file:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]] | |||
[[file:Warface PPSH idle.jpg|thumb|none|600px|Holding the PPSh-41.]] | |||
[[file:Warface PPSH sights.jpg|thumb|none|600px|Aiming the PPSh-41.]] | |||
[[file:Warface PPSH reload1.jpg|thumb|none|600px|Reloading the weapon.]] | |||
[[file:Warface PPSH reload2.jpg|thumb|none|600px|Pulling the charging handle.]] | |||
[[file:Warface PPSH lobby.jpg|thumb|none|300px|PPSH-41 in lobby.]] | |||
==Quarter Circle 10 Custom Pistol == | |||
The AR-9 pistol manufactured by Quarter Circle 10 is an available weapon. | |||
[[file:Quarter Circle 10 9mm Pistol.jpg|thumb|none|350px|Quarter Circle 10 Ranger (GSF) Rear Charging 9MM AR Pistol - 9x19mm]] | |||
==SAR 109T== | |||
The [[SAR 109T]] was added as the "SAR 109T Specs". | |||
[[file:SAR 109T.jpg|thumb|none|350px|SAR 109T - 9x19mm]] | |||
==Sa. Vz. 83 Skorpion== | |||
The [[Sa. Vz. 83 Skorpion]]. Its alternate name is "Metasoma 83", Metasoma is the tail of the scorpion. | |||
[[file:Vz83.jpg|thumb|none|350px|Sa. Vz. 83 Skorpion - .380 ACP]] | |||
==SIG-Sauer MPX== | |||
The [[SIG-Sauer MPX|SIG-Sauer MPX SBR]] (evidenced by the two-position selector switch) was added as the "SIG MPX SBR Custom". It fires in 4-round bursts, which is incorrect for any MPX variant: the real MPX SBR is semi-automatic, while the MPX SMG fires in semi-auto/full-auto. | |||
[[File:MPX Gen1.jpg|thumb|none|350px|SIG-Sauer MPX SBR, Gen 1 - 9x19mm]] | |||
==SIG-Sauer MPX Copperhead== | |||
The [[SIG-Sauer MPX Copperhead]] was added to the game in 2022. | |||
[[File:MPX Copperhead.jpg|thumb|none|350px|SIG-Sauer MPX Copperhead - 9x19mm]] | |||
== | ==SR-2M Veresk== | ||
[[ | The [[SR-2M Veresk]] is an available weapon. Its alternate name is "SN-5G Sarosk". | ||
[[ | [[file:SR-2Veresk.jpg|thumb|none|350px|SR-2M Veresk - 9x21mm]] | ||
[[file:Warface SR-2M Veresk lobby.jpg|thumb|none|300px|SR-2M Veresk in lobby.]] | |||
== | ==Sten Mk II(S)== | ||
[[ | The [[Sten Mk II(S)]] is an available weapon. Its alternate name is "Sten MK IIS". | ||
[[ | [[file:StenMKIISilenced.jpg|thumb|none|350px|Sten Mk II(S) (Canadian) - 9x19mm]] | ||
==Steyr AUG A3 9mm XS== | ==Steyr AUG A3 9mm XS== | ||
The [[ | The [[Steyr AUG A3 9mm XS]] appears as the "AUG A3 9mm XS", and alternately named "A3 9mm XS". The alternate description states that it is "a variant of the original A3-210 assault rifle", which is the alternate name of the AUG A3. | ||
[[ | [[file:AUG A3 9mm XS.jpg|thumb|none|350px|Steyr AUG A3 9mm XS - 9x19mm]] | ||
[[ | [[file:Warface Steyr AUG A3 9mm XS holding.jpg|thumb|none|600px|Holding the AUG SMG.]] | ||
[[ | [[file:Warface Steyr AUG A3 9mm XS aim.jpg|thumb|none|600px|Aiming the AUG A3 9mm XS.]] | ||
[[file:Warface Steyr AUG A3 9mm XS reloading 1.jpg|thumb|none|600px|Reloading the weapon.]] | |||
[[file:Warface Steyr AUG A3 9mm XS reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]] | |||
[[file:Warface Steyr AUG A3 9mm XS custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Steyr AUG A3 9mm XS lobby.jpg|thumb|none|300px|Steyr AUG A3 9mm XS in lobby.]] | |||
==M1928 Thompson== | |||
The [[M1928 Thompson]] is an available weapon. | |||
[[file:M1928.jpg|thumb|none|350px|M1928 Thompson with 50-round drum magazine - .45 ACP]] | |||
==Taurus CT9 G2== | |||
The [[Taurus CT9 G2]] was added to the game. | |||
[[File:Taurus CT9 G2.jpg|thumb|none|350px|Taurus CT9 G2 - 9x19mm]] | |||
==TDI Vector== | ==TDI Vector== | ||
[[ | There are currently two variants of [[TDI Vector]] available in the game. | ||
[[ | |||
=== "Kriss super V" === | |||
[[file:KrissSuperV.jpg|thumb|none|350px|TDI / KRISS USA Gen I Vector - .45 ACP]] | |||
[[file:Warface TDI Vector holding.jpg|thumb|none|600px|The player character holds the Vector.]] | |||
[[file:Warface TDI Vector aim.jpg|thumb|none|600px|Aiming down the iron sights.]] | |||
[[file:Warface TDI Vector reloading 1.jpg|thumb|none|600px|Reloading. Note the unusable SureFire flashlight above the barrel.]] | |||
[[file:Warface TDI Vector reloading 2.jpg|thumb|none|600px|Charging the weapon.]] | |||
[[file:Warface TDI Vector custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface TDI Vector lobby.jpg|thumb|none|300px|The Vector SMG in lobby.]] | |||
=== "Kriss Super V Custom" === | |||
This version of the Vector was added during the "K.I.W.I." event and was available as one of the rewards. Unlike its earlier, non-Custom version, this Vector is a Gen II model, though it is still modeled with a Gen I safety. Additionally, it doesn't have a Surefire flashlight installed, and features a stock adaptor with installed Magpul UBR stock. It also features a unique muzzle attachment, based on KRISS Vector CRB Enhanced barrel shroud, that incorrectly acts as a suppressor in-game. | |||
[[File:Vector CRB II Enhanced.jpg|thumb|none|350px|KRISS USA Gen II Vector CRB Enhanced - .45 ACP / 9x19mm Parabellum]] | |||
==Vigilance Rifles A-M20== | |||
The [[Vigilance Rifles A-M20]] was added in 2022. | |||
[[File:Vigilance Rifles A-M20.jpg|thumb|none|350px|Vigilance Rifles A-M20 - 9x19mm]] | |||
=Shotguns= | =Shotguns= | ||
== Daewoo USAS-12 == | ==AA-12 CQB== | ||
The [[USAS-12]] | The [[AA-12|AA-12 CQB]] appears with the alternate name "FAS-12". | ||
[[ | [[file:AA-12 CQB.jpg|thumb|none|350px|AA-12 CQB - 12 gauge]] | ||
[[ | |||
[[ | ==Baikal MP-155 Ultima== | ||
The [[Baikal MP-155 Ultima]] was added to the game. | |||
[[File:MP-155 Ultima.jpg|thumb|none|350px|Baikal MP-155 Ultima smart shotgun, first model - 12 gauge]] | |||
==Benelli M2 SP== | |||
The [[Benelli M2|Benelli M2 SP]] was added to the game. | |||
[[file:Benelli M2 SP.jpg|thumb|none|350px|Benelli M2 SP - 12 gauge]] | |||
==Benelli M4 Super 90== | |||
The [[Benelli M4 Super 90]] is alternately known as "Richmond M4 Super 90". Richmond is a name that you will see a few more times on this page, being applied to other weapons from different real life manufacturers. | |||
[[file:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 gauge]] | |||
[[file:Warface Benelli M4 Super 90 lobby.jpg|thumb|none|300px|Benelli M4 Super 90 in lobby.]] | |||
==Benelli Super Black Eagle 3== | |||
The [[Benelli Super Black Eagle 3]] was added to the game. | |||
[[file:Benelli Super Black Eagle 3.jpg|thumb|none|350px|Benelli Super Black Eagle 3 - 12 gauge]] | |||
==Benelli Supernova Tactical== | |||
Just like the M4 Super 90, the [[Benelli Supernova Tactical]] appears with the alternate name "Richmond Nova Tactical". | |||
[[file:Benelli Supernova Tactical.jpg|thumb|none|350px|Benelli Supernova Tactical with telescopic stock - 12 gauge]] | |||
[[file:Warface Benelli Super Nova Tactical holding.jpg|thumb|none|600px|Holding the Supernova Tactical.]] | |||
[[file:Warface Benelli Super Nova Tactical aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface Benelli Super Nova Tactical reloading 1.jpg|thumb|none|600px|Pumping the handle.]] | |||
[[file:Warface Benelli Super Nova Tactical reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Benelli Super Nova Tactical custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Benelli Super Nova Tactical lobby.jpg|thumb|none|300px|A Supernova in the lobby.]] | |||
==Charles Daly Honcho Triple-Barrel== | |||
The [[Chiappa Triple Threat|Charles Daly Honcho Triple-Barrel]] appears in game, apparently attempting to masquerade as the Chiappa Triple Threat. | |||
[[file:Charles Daly Honcho Triple-Barrel.jpg|thumb|none|350px|Charles Daly Honcho Triple-Barrel - 12 gauge]] | |||
[[File:Warface_TripleThreat_Customize.jpg|thumb|none|600px|The customization menu of the faux Triple Threat. Its only unique attachment is the muzzle device, which is basically identical to the standard muzzle device available for most other shotguns in the game. Also note the (largely illegible in the screenshot) markings on the barrel, which are trying very hard to convince the user that this is totally a legit Triple Threat.]] | |||
[[File:Warface_TripleThreat_Pewpew.jpg|thumb|none|600px|Unloading some 12 gauge on the holograms in the killhouse.]] | |||
[[File:Warface_TripleThreat_ADS.jpg|thumb|none|600px|Aiming down the 'sights' of the shotgun, giving the player a face full of the rail and the tiny illuminated front post]] | |||
[[File:Warface_TripleThreat_Reload1.jpg|thumb|none|600px|Now encountered with a target rich environment, our medic friend dumps the spent cartridges out during a reload.]] | |||
[[File:Warface_TripleThreat_Reload2.jpg|thumb|none|600px|Shoving in some fresh shells before flinging the barrel up, and we're back in action.]] | |||
[[File:Warface_TripleThreat_Melee.jpg|thumb|none|600px|Meleeing with the 'I swear it's a Triple Threat'; apparently the name did not account for the fourth threat of blunt force trauma.]] | |||
==Crye Precision SIX12== | |||
The 1st prototype of the [[Crye Precision SIX12]] appears simply as the "SIX12". | |||
[[file:Crye Precision SIX12 prototype.jpg|thumb|400px|none|Crye Precision SIX12 (1st prototype) - 12 gauge]] | |||
[[file:Warface Crye Precision Six12 holding.jpg|thumb|none|600px|Here's a SIX12 with a gaudy skin.]] | |||
[[file:Warface Crye Precision Six12 reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Crye Precision Six12 reloading 2.jpg|thumb|none|600px|Inserting the new magazine.]] | |||
[[file:Warface Crye Precision Six12 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface SIX12 lobby.jpg|thumb|none|300px|SIX12 in lobby.]] | |||
===Crye Precision SIX12 with SilencerCo Salvo 12=== | |||
The production version of the [[Crye Precision SIX12]] appears with an integral SilencerCo Salvo 12 suppressor, under the name "SIX12 AUTO-SD". | |||
[[File:Crye six12 suppressor 2016.jpg|thumb|none|400px|Crye Precision SIX12 (2016 production) with integral SilencerCo Salvo 12 shotgun suppressor - 12 gauge]] | |||
==Daewoo USAS-12== | |||
The [[USAS-12]] is known alternately as "US-12". | |||
[[file:Usas-12.jpg|thumb|none|350px|Daewoo USAS-12 - 12 gauge]] | |||
==Dagger SAP6== | |||
The [[Dagger SAP6]] is available in the game as a Legendary Shotgun under the simplified name "SAP6". | |||
[[File:SAP6.jpg|thumb|none|350px|Dagger SAP6 - 12 gauge]] | |||
[[file:Warface SAP6 lobby.jpg|thumb|none|300px|Dagger SAP6 in lobby.]] | |||
==Derya Anakon AK-100== | |||
The [[Derya Anakon Semi Automatic Shotgun|Derya Anakon AK-100]] appears as simply "Anakon", and alternately known as "Boas Semi-Automatic Shotgun", since Anakon sounds like Anaconda. | |||
[[file:Anakon-ak-100-avtufegi1.jpg|thumb|none|350px|Derya Anakon AK-100 - 12 gauge]] | |||
[[file:Warface Derya Anakon AK-100 holding.jpg|thumb|none|600px|The player character holds the Anakon.]] | |||
[[file:Warface Derya Anakon AK-100 aim.jpg|thumb|none|600px|Aiming down the sights.]] | |||
[[file:Warface Derya Anakon AK-100 reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Derya Anakon AK-100 reloading 2.jpg|thumb|none|600px|Inserting a shell.]] | |||
[[file:Warface Derya Anakon AK-100 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Derya Anakon AK-100 lobby.jpg|thumb|none|300px|Derya Anakon AK-100 in lobby.]] | |||
==Derya MK-10 VR 103== | |||
The [[Derya MK-10|Derya MK-10 VR 103]] is named "Derya MK-10 VR 102", with the alternate name "Anatolia RK-102". | |||
[[file:Derya MK-10 VR 103.jpg|thumb|none|350px|Derya MK-10 VR 103 - 12 gauge]] | |||
[[file:Derya MK-10 VR 102.jpg|thumb|none|350px|Derya MK-10 VR 102, for comparison - 12 gauge]] | |||
[[file:Warface Derya MK10 lobby.jpg|thumb|none|300px|Derya MK-10 VR 103 in lobby.]] | |||
==FABARM P.S.S.10== | |||
The [[FABARM P.S.S.10]] appears. | |||
[[File:Fabarm PSS10.jpg|thumb|none|350px|FABARM P.S.S.10 - 12 gauge]] | |||
[[file:Warface PSS10 lobby.jpg|thumb|none|300px|FABARM P.S.S.10 in lobby.]] | |||
==FABARM SAT 8 Pro Telescopic== | |||
The [[FABARM SAT 8|FABARM SAT 8 Pro Telescopic]] appears as the "Fabarm S.A.T.8 Pro". It is modified with the irremovable Fortis Shift vertical grip. | |||
[[file:FABARM SAT 8 PRO TELESCOPIC.jpg|thumb|none|350px|FABARM SAT 8 Pro Telescopic - 12 gauge]] | |||
[[file:Warface FABARMSAT8Pro Draw.jpg|thumb|none|600px|Racking the bolt on the SAT 8 Pro; although, "handle attached to the bolt" would be a better descriptor as the bolt itself never moves for some reason. This happens every time the player draws the SAT 8 Pro (as opposed to never, when reloading) so the player is technically losing 1 round every time they raise the weapon.]] | |||
[[file:Warface FABARMSAT8Pro Fire.jpg|thumb|none|600px|A medic blasts away at some targets with the SAT 8 Pro.]] | |||
[[file:Warface FABARMSAT8Pro ADS.jpg|thumb|none|600px|Lining up a shot on another hologram.]] | |||
[[file:Warface FABARMSAT8Pro Customize.jpg|thumb|none|600px|Despite very much being on the clock, the medic takes his time picking out attachments for his next engagement.]] | |||
[[file:Warface FABARMSAT8Pro Reload.jpg|thumb|none|600px|Having decided on the attachment choices of '''nothing''', he blasts away at the remaining targets and reloads. As mentioned previously, the action is never cycled at the end of empty reloads.]] | |||
[[file:Warface FABARMSAT8Pro Melee.jpg|thumb|none|600px|The medic then attempts to teach the hologram a thing or two about close quarters combat.]] | |||
[[file:Warface SAT8 lobby.jpg|thumb|none|300px|FABARM SAT8 Pro Telescopic in lobby.]] | |||
==FABARM STF 12 Compact== | |||
The [[FABARM STF 12|FABARM STF 12 Compact]] is renamed to "Fararm ATF 12" as its alternate name. | |||
[[file:Fabarm STF12 COMPACT.jpg|thumb|none|350px|FABARM STF 12 Compact - 12 gauge]] | |||
==FABARM STF 12 Short Initial== | |||
The [[FABARM STF 12|FABARM STF 12 Short Initial]] was added. | |||
[[file:FABARM STF 12 SHORT INITIAL.jpg|thumb|none|350px|FABARM STF 12 Short Initial - 12 gauge]] | |||
==FABARM XLR5 Velocity LR== | |||
The titanium silver left-handed version of the [[FABARM XLR5|FABARM XLR5 Velocity LR]] appears in the game as "Fabarm XLR5 Prestige". | |||
[[File:Fabarm XLR5 Velocity LR.jpg|thumb|none|350px|FABARM XLR5 Velocity LR - 12 gauge]] | |||
[[file:Warface FabarmXLR5 idle.jpg|thumb|none|600px|Player character holds her XLR5.]] | |||
[[file:Warface FabarmXLR5 sights.jpg|thumb|none|600px|Aiming using the mounted sight rail as an improvised rear sight.]] | |||
[[file:Warface Fabarm XLR5 reload.jpg|thumb|none|600px|Reloading. Like with many other shotguns in the game, the player character never operates the charging handle regardless of how many shells are left.]] | |||
[[file:Warface FabarmXLR5 mods.jpg|thumb|none|600px|Customization menu.]] | |||
==Fostech Origin-12== | |||
The [[Fostech Origin-12]] appears. | |||
[[File:Origin-12-short.jpg|thumb|none|350px|Fostech Origin-12 with short barrel - 12 gauge]] | |||
==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
The [[Franchi SPAS-12]] | The [[Franchi SPAS-12]] appear with the alternate name "PHS-12". It is used exclusively in pump-action mode. | ||
[[ | [[file:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 gauge]] | ||
[[ | [[file:Warface Franchi SPAS-12 holding.jpg|thumb|none|600px|Holding the SPAS-12.]] | ||
[[file:Warface Franchi SPAS-12 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface Franchi SPAS-12 reloading 1.jpg|thumb|none|600px|Regardless of how many shells remain, reloading the SPAS-12 is always done with a shotgun speedloader that apparently disappears into the gun.]] | |||
[[file:Warface Franchi SPAS-12 reloading 2.jpg|thumb|none|600px|After feeding the shotgun a tube of shotgun shells, the player pulls the charging handle.]] | |||
[[file:Warface Franchi SPAS-12 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Franchi SPAS-12 lobby.jpg|thumb|none|300px|Franchi SPAS-12 in lobby.]] | |||
==Franchi SPAS-15== | |||
The [[Franchi SPAS-15]], in the same vein as SPAS-12, is renamed to "PHS-15" as its alternate name. It is used exclusively in Pump-action. | |||
[[file:Franchi SPAS-15 folding stock.jpg|thumb|none|350px|Franchi SPAS-15 - 12 gauge]] | |||
[[file:Warface Franchi SPAS-15 holding.jpg|thumb|none|600px|Holding the SPAS-15.]] | |||
[[file:Warface Franchi SPAS-15 aim.jpg|thumb|none|600px|Aiming the weapon.]] | |||
[[file:Warface Franchi SPAS-15 reloading 1.jpg|thumb|none|600px|Pump-action.]] | |||
[[file:Warface Franchi SPAS-15 reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Franchi SPAS-15 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Franchi SPAS-15 lobby.jpg|thumb|none|300px|Franchi SPAS-15 in lobby.]] | |||
==GForce Arms Huckleberry== | |||
The [[GForce Arms Huckleberry]] was added to the game. | |||
[[file:GForce Arms Huckleberry.jpg|thumb|none|350px|GForce Arms LVR410 Huckleberry - .410 Gauge]] | |||
==Hawk 97-2== | ==Hawk 97-2== | ||
[[ | The [[Hawk 97-2]] appears as the "Kite Pump" as its alternate name. | ||
[[ | [[file:Hawkpump.jpg|thumb|none|350px|Hawk 97-2 - 12 gauge]] | ||
[[file:Warface Hawk 97-2 holding.jpg|thumb|none|600px|Holding the Hawk shotgun.]] | |||
[[file:Warface Hawk 97-2 aim.jpg|thumb|none|600px|Aiming the weapon.]] | |||
[[file:Warface Hawk 97-2 reloading 1.jpg|thumb|none|600px|Pumping the shotgun.]] | |||
[[file:Warface Hawk 97-2 reloading 2.jpg|thumb|none|600px|Loading new magazine.]] | |||
[[file:Warface Hawk 97-2 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Hawk 97-2 lobby.jpg|thumb|none|300px|Hawk 97-2 in lobby.]] | |||
==Hunt Group MH12== | |||
The [[Hunt Group MH12]] was added to the game. | |||
[[File:Hunt Group MH12.jpg|thumb|none|350px|Hunt Group MH12 - 12 gauge]] | |||
==Iron Horse Firearms Sentry 12== | |||
The [[Iron Horse Firearms Sentry 12]] was added to the game. | |||
[[file:Iron Horse Firearms Sentry 12.jpg|thumb|none|350px|Iron Horse Firearms Sentry 12 - 12 gauge]] | |||
==IWI Tavor TS12== | |||
The [[IWI Tavor TS12]] appears in the game as "Tavor TS12 Custom". It is incorrectly shown as having a three-round burst-fire mode that functions in a similar way to the in-game SRM 1216: after firing three rounds, player character will rotate the magazine, meaning that he can somehow get 5 3-round bursts from 3 5-round magazines. | |||
[[File:Tavor TS12.jpg|thumb|none|350px|IWI Tavor TS12 - 12 gauge]] | |||
[[file:Warface TS12 idle.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface TS12 sights.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface TS12 reload.jpg|thumb|none|600px|Reloading. Player character will always load only one magazine tube.]] | |||
[[file:Warface TS12 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface TS12 lobby.jpg|thumb|none|300px|Tavor TS12 in lobby.]] | |||
==Kel-Tec KSG== | ==Kel-Tec KSG== | ||
[[ | The [[Kel-Tec KSG]] appears as the "Kel-Tec Shotgun", and as with the alternate name "PEG-KT". The PEG name is also applied several other unrelated shotguns in the game for some unknown reason. | ||
[[ | [[file:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|350px|Kel-Tec KSG - 12 gauge]] | ||
[[file:Warface Kel-Tec KSG holding.jpg|thumb|none|600px|Holding the Kel-Tec KSG.]] | |||
[[file:Warface Kel-Tec KSG aim.jpg|thumb|none|600px|Aiming down sights.]] | |||
[[file:Warface Kel-Tec KSG reloading 1.jpg|thumb|none|600px|Pumping the shotgun.]] | |||
[[file:Warface Kel-Tec KSG reloading 2.jpg|thumb|none|600px|Loading shells into the weapon.]] | |||
[[file:Warface Kel-Tec KSG custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Kel-Tec KSG lobby.jpg|thumb|none|300px|Kel-Tec KSG in lobby.]] | |||
==Kel-Tec KS7== | |||
The [[Kel-Tec KS7]] was added to the game. | |||
[[File:Kel-Tec KS7.jpg|thumb|none|350px|Kel-Tec KS7 - 12 gauge]] | |||
==Komrad 12== | |||
The [[Komrad 12]] was added to the game. | |||
[[file:Komrad 12.jpg|thumb|none|350px|Komrad 12 - 12 gauge]] | |||
[[file:Kalashnikov USA KS-12.jpg|thumb|none|350px|Kalashnikov USA KS-12 - 12 gauge]] | |||
==Kalashnikov USA KHAOS== | |||
The [[Komrad 12|Kalashnikov USA KHAOS]] was added to the game. | |||
[[file:Kalashnikov USA KHAOS.jpg|thumb|none|400px|Kalashnikov USA KHAOS - 12 gauge]] | |||
==LSA Saiga 12 Signcutter CS-VLR== | |||
The [[Saiga 12|LSA Saiga 12 Signcutter CS-VLR]] appears as simply "Saiga", and alternate named "PEG". | |||
[[file:LSA Saiga 12 Signcutter cs-vlr.jpg|thumb|none|350px|LSA Saiga 12 Signcutter CS-VLR - 12 gauge]] | |||
[[file:Warface PEG holding.jpg|thumb|none|600px|Holding the Saiga shotgun.]] | |||
[[file:Warface PEG aim.jpg|thumb|none|600px|Aiming down sights.]] | |||
[[file:Warface PEG reloading 1.jpg|thumb|none|600px|Reloading the weapon.]] | |||
[[file:Warface PEG reloading 2.jpg|thumb|none|600px|Then a pull of the charging handle.]] | |||
[[file:Warface PEG custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface LSA Saiga 12 Signcutter CS-VLR lobby.jpg|thumb|none|300px|LSA Saiga 12 Signcutter CS-VLR in lobby.]] | |||
==MAG-7== | |||
The [[Techno Arms MAG-7]] appears in the game simply as "MAG-7". It is modified with the top-folding stock and TangoDown Stubby Grip that can't be removed. | |||
[[file:Mag7.jpg|thumb|none|350px|MAG-7 - 12 gauge]] | |||
[[file:Warface MAG-7 idle.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface MAG-7 reload drop.jpg|thumb|none|600px|Reloading]] | |||
[[file:Warface MAG-7 reload insert.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface MAG-7 mods.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface MAG-7 lobby.jpg|thumb|none|300px|MAG-7 in lobby.]] | |||
==Molot Vepr-12== | |||
The [[Vepr-12|Molot Vepr-12]] is known as "Vepr", and alternately known as "VIPER". Short barreled version with wooden handguard and stock was added to the game in 2022. | |||
[[file:Vepr-12.jpg|thumb|none|350px|Molot Vepr-12 - 12 gauge]] | |||
[[File:Vepr-12 wood stock.jpg|thumb|none|350px|Molot Vepr-12 with wooden stock - 12 gauge]] | |||
[[file:Warface VEPR idle.jpg|thumb|none|600px|Holding.]] | |||
[[File:Warface VEPR reload1.jpg|thumb|none|600px|Reloading.]] | |||
[[File:Warface VEPR reload2.jpg|thumb|none|600px|Reloading.]] | |||
[[File:Warface VEPR mods.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Molot Vepr-12 lobby.jpg|thumb|none|300px|Molot Vepr-12 in lobby.]] | |||
==Mossberg 500 (Customized)== | |||
[[Mossberg 500]], customized with various Magpul attachments, appears as "Mossberg 500 Custom". | |||
[[file:Mossberg 500 tactical.jpg|thumb|none|350px|Mossberg 500 - 12 gauge]] | |||
[[file:Warface M500 idle.jpg|thumb|none|600px|Holding the customized Mossberg.]] | |||
[[file:Warface M500 sights.jpg|thumb|none|600px|Aiming down the MBUS sights.]] | |||
[[File:Warface M500 reload.jpg|thumb|none|600px|Reloading.]] | |||
[[File:Warface M500 mods.jpg|thumb|none|600px|Customization menu.]] | |||
[[File:Warface M500 lobby.jpg|thumb|none|300px|Mossberg 500 in lobby.]] | |||
==Mossberg 590 with Sidewinder Venom kit== | |||
A [[Mossberg 590]] with a Sidewinder Venom kit and a special red dot sight attached by default appears as the "Sidewinder Venom", and is alternately known as "SX-41". | |||
[[file:Moss590A1.jpg|thumb|none|350px|Mossberg 590 - 12 gauge]] | |||
[[file:Mossberg Maverick 88 Sidewinder Venom.jpg|thumb|none|350px|Mossberg Maverick 88 with a Sidewinder Venom kit - 12 gauge]] | |||
[[file:Warface Mossberg 590 sidekit holding.jpg|thumb|none|600px|Holding the Sidewinder Venom with a grip on the foreend.]] | |||
[[file:Warface Mossberg 590 sidekit reloading 1.jpg|thumb|none|600px|Reloading the weapon.]] | |||
[[file:Warface Mossberg 590 sidekit reloading 2.jpg|thumb|none|600px|Chambering a shell.]] | |||
[[file:Warface Mossberg 590 sidekit custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Mossberg 590 sidekit lobby.jpg|thumb|none|300px|The weapon in lobby.]] | |||
==Mossberg 590== | |||
A [[Mossberg 590]] with a pistol grip, telescopic stock, RB7M rail, reflex sight, tactical grip and bayonet was added to the game. | |||
[[file:Moss590M4.jpg|thumb|none|350px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]] | |||
==MTs255 Tactical== | ==MTs255 Tactical== | ||
The [[MTs255|MTs255 Tactical]] appears as the "MC 255 12", both as its normal name and alternate name. | |||
[[ | [[file:MTs255 Tactical.jpg|thumb|none|350px|MTs255 Tactical - 12 gauge]] | ||
[[ | [[file:Warface MTs255 Tactical holding.jpg|thumb|none|600px|Holding the shotgun.]] | ||
[[file:Warface MTs255 Tactical aim.jpg|thumb|none|600px|Aiming the weapon.]] | |||
[[file:Warface MTs255 Tactical reloading 1.jpg|thumb|none|600px|Dumping the rounds CoD style, i.e. shaking them out.]] | |||
[[file:Warface MTs255 Tactical reloading 2.jpg|thumb|none|600px|Loading the new shells.]] | |||
[[file:Warface MTs255 Tactical custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface MTs255 Tactical lobby.jpg|thumb|none|300px|MTs255 Tactical in lobby.]] | |||
===MTs255=== | |||
A normal version with a sight was later added in 2022. | |||
[[file:MTs255.jpg|thumb|none|350px|MTs255 - 12 gauge]] | |||
==Pancor Jackhammer== | ==Pancor Jackhammer== | ||
[[ | The [[Pancor Jackhammer]] appears as the "Jackhammer", alternately named "Piledriver". | ||
[[ | [[file:Jackhammer.jpg|thumb|none|350px|Pre-production Pancor Jackhammer - proprietary 12 gauge]] | ||
[[file:Warface Pancor Jackhammer holding.jpg|thumb|none|600px|Holding the Jackhammer.]] | |||
[[file:Warface Pancor Jackhammer aim.jpg|thumb|none|600px|Aiming down sights.]] | |||
[[file:Warface Pancor Jackhammer reloading 1.jpg|thumb|none|600px|While the reload animation is animated somewhat poorly, the process is (mostly) correct. The player character first pushes the forearm forewards, allowing them to replace the casette.]] | |||
[[file:Warface Pancor Jackhammer reloading 2.jpg|thumb|none|600px|Replacing the casette. After this, the player pulls the forearm back in to lock it (because of animation quality, it's hard to tell if the release button on the trigger guard is pressed - most likely not).]] | |||
[[file:Warface Pancor Jackhammer lobby.jpg|thumb|none|300px|Pancor Jackhammer in lobby.]] | |||
==Remington 870== | ==Remington 870== | ||
The [[Remington 870]]. | The [[Remington 870]] appears under its full name. In its current iteration, it appears to be modified with XS Shotrail fitted with Ghost Ring rear sight. Remington 870 is a starting weapon for the Medic class. | ||
[[ | |||
[[ | [[file:Model870P MAXlg.jpg|thumb|none|350px|Remington 870 Police with a Surefire dedicated forend weaponlight - 12 gauge]] | ||
[[ | [[file:Warcafe Remington 870 holding.jpg|thumb|none|600px|The player character holds the Remington 870.]] | ||
[[file:Warcafe Remington 870 aim.jpg|thumb|none|600px|Aiming through the ghost rings.]] | |||
The [[ | [[file:Warcafe Remington 870 reloading 2.jpg|thumb|none|600px|Pumping the shotgun.]] | ||
[[ | [[file:Warcafe Remington 870 reloading 1.jpg|thumb|none|600px|Reloading the Remington.]] | ||
[[ | [[file:Warcafe Remington 870 custom.jpg|thumb|none|600px|Customization menu.]] | ||
[[file:Warface Remington 870 lobby.jpg|thumb|none|300px|Remington 870 in lobby.]] | |||
==="Remington 870 RAS"=== | |||
A heavily modified [[Remington 870]] appears in the game as "Remington 870 RAS". It is fitted with the KAC 870 RAS, Sage stock, custom railed forend and Trijicon RMR sight that can be replaced for any other sight. | |||
[[file:Warface Rem870RAS idle.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Rem870RAS sights.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface Rem870RAS reload.jpg|thumb|none|600px|Reloading the Remington.]] | |||
[[file:Warface Rem870RAS custom.jpg|thumb|none|600px|Customization menu.]] | |||
==Remington 870 Express Tactical== | |||
A further customized [[Remington 870|Remington 870 Express Tactical]] appears as the "Remington 870 CB", alternately named "Richmond 870 CB". | |||
[[file:Remington 870 Express Tactical.jpg|thumb|none|350px|Remington 870 Express Tactical - 12 gauge]] | |||
[[file:Warface Remington 870 Express Tactical holding.jpg|thumb|none|600px|Holding our tactical Remington.]] | |||
[[file:Warface Remington 870 Express Tactical aim.jpg|thumb|none|600px|Aiming through the rather tall iron sights.]] | |||
[[file:Warface Remington 870 Express Tactical reloading 1.jpg|thumb|none|600px|Pump-action.]] | |||
[[file:Warface Remington 870 Express Tactical reloading 2.jpg|thumb|none|600px|Reloading the shotgun.]] | |||
[[file:Warface Remington 870 Express Tactical custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Remington 870 Express Tactical lobby.jpg|thumb|none|300px|Remington 870 Express Tactical in lobby.]] | |||
==Remington V3 TAC-13== | |||
The [[Remington V3 TAC-13]] was added to the game. | |||
[[File:V3 TAC-13.jpg|thumb|none|350px|Remington V3 TAC-13 - 12 gauge]] | |||
==Saiga 12 in AKU-94 bullpup kit== | |||
The AKU-94 bullpup conversion kit of the [[Saiga 12]] appears as the "Saiga Bullpup". For some unknown reason, it is referred to as "Saiga-12S" in the Russian version of the game, even though it is unknown which version of the shotgun was used for conversion. | |||
[[file:Saiga-94 bullpup.jpg|thumb|none|350px|Saiga 12 in AKU-94 bullpup kit with EOTech sight - 12 gauge]] | |||
[[file:Warface SaigaAKU idle.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface SaigaAKU sights.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface SaigaAKU reload1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface SaigaAKU reload2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface SaigaAKU custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Saiga 12 in AKU-94 bullpup kit lobby.jpg|thumb|none|300px|Saiga 12 in AKU-94 bullpup kit in lobby.]] | |||
==Saiga 12 in CBRPS bullpup kit== | |||
The CBRPS bullpup conversion kit of the [[Saiga 12]] appears as the "Saiga Spike". In game, it is loaded with the slug rounds. | |||
[[File:Saiga-12 CBRPS.jpg|thumb|none|350px|Saiga 12 in CBRPS bullpup kit - 12 gauge]] | |||
[[file:Warface SaigaCBRPS idle.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Saiga CBRPS sights.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface SaigaCBRPS reload1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface SaigaCBRPS reload2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface SaigaCBRPS custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface SaigaCBRPS lobby.jpg|thumb|none|300px|"Saiga Spike" in lobby.]] | |||
==Saiga 12 (H.G.C. custom)== | |||
The [[Saiga 12]] customized by the H.G.C. is available in the game as the Legendary shotgun. | |||
[[File:HGC SBS 9 Silenced DE-1.JPG|thumb|none|450px|A heavily customized Saiga-12 by the Hatcher Gun Company (H.G.C.)]] | |||
[[file:Warface SaigaHGC idle.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface SaigaHGC sights.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface SaigaHGC reload1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface SaigaHGC reload2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface SaigaHGC reload3.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface SaigaHGC custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface SaigaHGC lobby.jpg|thumb|none|300px|"Saiga H.G.C. Custom" in lobby.]] | |||
==Sawed-Off Over-Under Shotgun== | |||
The Sawed-Off [[Over-Under Shotgun]] was added to the game. | |||
[[File:Sawed-off Browning O-U.jpg|thumb|none|350px|A Sawn-off Browning Over and Under shotgun - 12 gauge]] | |||
==SRM Arms Model 1216== | |||
The [[SRM Arms Model 1216]] appears with the alternate name "SHG M1217". | |||
[[file:SRM 1216.jpg|thumb|none|350px|SRM Arms Model 1216 - 12 gauge]] | |||
[[file:Warface SRM Arms Model 1216 lobby.jpg|thumb|none|300px|SRM Arms Model 1216 in lobby.]] | |||
==Sentinel Arms Striker-12== | |||
The [[Sentinel Arms Striker-12]] appears as the "Cobray Striker" (misapplying the Striker-12 name to Cobray), and its alternate name is rather simply "Striker". | |||
[[File:Striker12FullLength.jpg |thumb|none|500px|Sentinel Arms Striker-12 civilian-legal 18" barrel with top folding stock - 12 gauge]] | |||
[[file:Warface SWDCobray Street Sweeper holding.jpg|thumb|none|600px|Holding a Striker variant with a paint job.]] | |||
[[file:Warface SWDCobray Street Sweeper aim.jpg|thumb|none|600px|Aiming through the iron sights.]] | |||
[[file:Warface SWDCobray Street Sweeper reloading 1.jpg|thumb|none|600px|Loading a shell.]] | |||
[[file:Warface SWDCobray Street Sweeper reloading 2.jpg|thumb|none|600px|Pressing the thumb tab to advance the drum, a reload animation directly copied from ''[[Modern Warfare 2]]''.]] | |||
[[file:Warface SWDCobray Street Sweeper custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface SWD Cobray Street Sweeper lobby.jpg|thumb|none|300px|Striker in lobby.]] | |||
==Standard Manufacturing DP-12== | |||
The [[Standard Manufacturing DP-12]] appears. | |||
[[File:Standard Manufacturing DP-12.jpg|thumb|none|350px|Standard Manufacturing DP-12 - 12 gauge]] | |||
==Typhoon F12== | |||
The [[Typhoon F12]] was added to the game. | |||
[[File:Typhoon F12 Maxi.jpg|thumb|none|350px|Typhoon F12 Maxi - 12 gauge]] | |||
==UTAS UTS-15== | |||
The [[UTAS UTS-15]] appears with the alternate name "RST-14". | |||
[[file:UTS-15 Gen2.JPG|thumb|none|350px|UTAS UTS-15 - 12 gauge]] | |||
[[file:Warface UTAS UTS-15 holding.jpg|thumb|none|600px|Holding the UTS-15.]] | |||
[[file:Warface UTAS UTS-15 aim.jpg|thumb|none|600px|Aiming the UTS-15.]] | |||
[[file:Warface UTAS UTS-15 reloading 1.jpg|thumb|none|600px|Reloading the UTS-15 is done entirely through the right side.]] | |||
[[file:Warface UTAS UTS-15 reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface UTAS UTS-15 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface UTAS UTS-15 lobby.jpg|thumb|none|300px|UTAS UTS-15 in lobby.]] | |||
==Uzkon UNG-12== | |||
The [[Uzkon UNG-12]] is available in the game under its full name. It is incorrectly depicted as a slow-firing fully automatic shotgun instead of semi-automatic like it is in real life. | |||
[[File:UNG-12.jpg|thumb|none|350px|Uzkon UNG-12 - 12 gauge]] | |||
[[file:Warface Uzkon idle.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Uzkon sights.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface Uzkon reload1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Uzkon reload2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Uzkon custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Uzkon lobby.jpg|thumb|none|300px|Uzkon UNG-12 in lobby.]] | |||
==Winchester Model 1887== | |||
The [[Winchester Model 1887]]. | |||
[[file:M1887 Airsoft.jpg|thumb|none|350px|Airsoft replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard - 12 gauge]] | |||
==Winchester Model 1897 "Trench Gun"== | |||
The [[Winchester Model 1897 "Trench Gun"]] appears with the alternate name "Johnson 1957". | |||
[[file:Winchester1897 bayonet.jpg|thumb|none|350px|Winchester Model 1897 "Trench Gun" with bayonet - 12 gauge]] | |||
=Rifles / Carbines= | |||
==AAC Honey Badger== | |||
The [[AAC Honey Badger]] appears with the alternate name "CCR Honey Badger". It comes with an integrated suppressor by default. | |||
[[file:AAC honey badger.jpg|thumb|none|350px|AAC Honey Badger - 7.62x35mm]] | |||
[[file:Warface HBadger idle.jpg|thumb|none|600px|Aurora Squad's Engineer is holding her trusty Honey Badger.]] | |||
[[file:Warface HBadger sights.jpg|thumb|none|600px|Aiming down through the slightly changed Troy Industries iron sights.]] | |||
[[file:Warface HBadger reload start.jpg|thumb|none|600px|Starting the reload. First of all, engineer is carefully removing the used magazine while keeping the new one at the ready...]] | |||
[[file:Warface HBadger reload mid.jpg|thumb|none|600px|...then she carefully inserts it into the weapon...]] | |||
[[file:Warface HBadger reload end.jpg|thumb|none|600px|...and, finally, racks the charging handle.]] | |||
==AK-Alfa== | |||
The [[AK-Alfa]] appears as the "AK Alpha". It was available during the "Absolute Power" event. | |||
[[File:AK Alfa.jpg|thumb|none|350px|AK-Alfa - 7.62x39mm]] | |||
==AK-9== | |||
The [[AK-9]] appears as with the alternate name "FY-9". Unlike the other 9x39 assault rifle, the AS Val, the AK-9 is used by the Engineer rather than Rifleman. Interestingly enough, the "FY" name was also used in ''Crysis'' games for AK-type rifles. | |||
[[file:Ak-9.jpg|thumb|none|350px|AK-9 with suppressor - 9x39mm]] | |||
[[file:Warface AK-9 holding.jpg|thumb|none|600px|The player character holds the AK-9.]] | |||
[[file:Warface AK-9 aim.jpg|thumb|none|600px|Aiming the weapon.]] | |||
[[file:Warface AK-9 reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface AK-9 reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface AK-9 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Izhmash AK-9 lobby.jpg|thumb|none|300px|AK-9 in lobby.]] | |||
== | ==AK-12== | ||
[[ | The [[AK-12]] has been added to the game. | ||
[[ | [[File:AK-12.jpg|thumb|none|350px|AK-12 - 5.45x39mm]] | ||
[[ | [[File:Warface_AK12_Idle.jpg|thumb|none|600px|Holding a stock AK-12, which is missing its rear sight for some reason.]] | ||
[[File:Warface_AK12_ADS.jpg|thumb|none|600px|A look down the front sight post.]] | |||
[[File:Warface_AK12_Customize.jpg|thumb|none|600px|AK-12 in the customization menu. A number of unique attachments are available; by default it is equipped with the "AK-12 Special Suppressor" (AK-12's standard muzzle device in real life) with the option to equip a unique sound suppressor (called "AK-12 Special Silencer"), as well as a SIG-Sauer Romeo 4 red dot sight. It would also have a unique foregrip, the "AK-12 Special Grip" (KAC vertical grip in real life), which is not present here for some reason.]] | |||
[[File:Warface_AK12_Magin.jpg|thumb|none|600px|Rocking in a new magazine on a reload.]] | |||
[[File:Warface_AK12_Charge.jpg|thumb|none|600px|Which is then followed by an underhand bolt pull to chamber the rifle. It'd probably be more practical to cant the weapon to the right as the bolt is racked, instead of maintaining whatever pose is shown here.]] | |||
[[File:Warface_AK12_MaginAlt.jpg|thumb|none|600px|Swapping mags with a kitted out AK-12. As with a number of recent post-launch weapons, the AK-12 has an alternate reload; this reload involves everything being operated with the right hand.]] | |||
[[File:Warface_AK12_ChargeAlt2.jpg|thumb|none|600px|Racking the bolt again, but with the dominant hand this time. This reload animation would eventually be reused by the SVD.]][[File:Warface_AK12_Romeo4ADS.jpg|thumb|none|600px|Sighting in the Romeo 4 on who is presumably Warface's knockoff of GySgt. Hartman. The Romeo 4 incorrectly possesses 1.8x magnification; the real Romeo 4 is an unmagnified red dot sight. Presumably this generates far more than just 1.8x of image magnification when compounded with the significant loss of camera FOV, caused by the mere action of aiming down sights.]] | |||
[[File:Warface_AK12_Melee.jpg|thumb|none|600px|The rifleman proceeds to give Big Brother a Russian buttstroke.]] | |||
== | ==AK-15== | ||
An [[AK-15]] with various modified parts, such as Hexagon handguard, ''Kocherga'' stock, KGB MG-47 pistol grip, red dot sight, Hexagon suppressor, and tactical grip was added as the "AK-15 Custom". | |||
[[ | [[File:AK-15.jpg|thumb|none|350px|AK-15 - 7.62x39mm]] | ||
== | ==AK-103== | ||
[[ | The [[AK-103]] with an [[AKM]]-style flash hider appears as with the alternate name "FY-103". | ||
[[ | [[file:AK103.jpg|thumb|none|350px|AK-103 - 7.62x39mm]] | ||
[[file:Warface Izhmash AK-103 holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Izhmash AK-103 aim.jpg|thumb|none|600px|The player aims the weapon.]] | |||
[[file:Warface Izhmash AK-103 reloading 1.jpg|thumb|none|600px|Reloading. Note how it shares its reloading animation with Vepr-12, AK-9 and RPK.]] | |||
[[file:Warface Izhmash AK-103 reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Izhmash AK-103 Custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Izhmash AK-103 lobby.jpg|thumb|none|300px|AK-103 in lobby.]] | |||
==AKM== | ==AKM== | ||
The [[AKM]] | The [[AKM]] appears, incorrectly referred to as the AK-47. It appears to be modified with some kind of rail mount installed in the place of standard rear sight. | ||
[[ | [[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]] | ||
[[ | [[file:Warface AKM idle.jpg|thumb|none|601px|The player character holds the AKM.]] | ||
[[ | [[file:Warface AKM sights.jpg|thumb|none|600px|Aiming.]] | ||
[[file:Warface AKM reload1.jpg|thumb|none|601px|Warface operators have a rather unusual reload technique. First of all, they drop the used magazine by pressing the magazine release lever with their index finger.]] | |||
[[file:Warface AKM reload2.jpg|thumb|none|601px|Then they simply insert a new one.]] | |||
[[file:Warface AKM reload3.jpg|thumb|none|601px|And rack the charging handle. AKM uses a unique reloading animation compared to other AKs (namely, AK-9, AK-103 and RPK)]] | |||
[[file:Warface AKM mods.jpg|thumb|none|600px|Customization menu]] | |||
[[file:Warface AKM lobby.jpg|thumb|none|300px|AKM in lobby.]] | |||
==AKS-74U== | |||
The [[AKS-74U]] was added to the game. | |||
[[File:AKS74U.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]] | |||
==AM-17== | |||
The [[AM-17]] was added to the game. | |||
[[File:AM-17.jpg|thumb|none|350px|AM-17, 2017 prototype - 5.45x39mm]] | |||
== | ==AMB-17== | ||
The [[ | The [[AMB-17]] was added in 2020. | ||
[[ | [[File:AMB-17.jpg|thumb|none|350px|AMB-17 - 9x39mm]] | ||
[[ | |||
==AN-94== | |||
The incorrectly 7.62x39 [[AN-94]] fitted with recoil pad, custom pistol grip, and tactical grip has been added to the game. | |||
[[File:An94-1.jpg|thumb|none|350px|AN-94 - 5.45x39mm]] | |||
==AS Val== | |||
The [[AS Val]] uses B-3 mount on the handguard and scope mount and appears with the alternate name "AR-"GAR"". | |||
[[file:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm]] | |||
[[file:Warface AS Val nowy holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface AS Val nowy aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface AS Val nowy reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface AS Val nowy reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface AS Val nowy custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface AS Val lobby.jpg|thumb|none|300px|AS Val in lobby.]] | |||
==Benelli MR1== | |||
The [[Benelli MR1]] has been added to the game. | |||
[[File:Benelli MR1.jpg|thumb|none|350px|Benelli MR1 - 5.56x45mm NATO]] | |||
==Beretta ARX-160== | |||
The [[Beretta ARX-160]] appears. | |||
[[File:Arx-160 CQB Coyote brown.jpg|thumb|none|350px|Beretta ARX-160 Coyote brown with 11.89" barrel - 5.56x45mm NATO]] | |||
==Bushmaster ACR== | |||
The [[Bushmaster ACR]] appears with the alternate name "CCR". | |||
[[file:Bushmaster-acr-carbine.jpg|thumb|none|350px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights & PMag magazine - 5.56x45mm NATO]] | |||
[[file:Warface Bushmaster ACR holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Bushmaster ACR aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface Bushmaster ACR reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Bushmaster ACR reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Bushmaster ACR custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Bushmaster ACR lobby.jpg|thumb|none|300px|Bushmaster ACR in lobby.]] | |||
==Cobalt Kinetics 27 Expert== | |||
The [[Cobalt Kinetics 27 Expert]] was added to the game, referred to as the "Cobalt Kinetics Twenty-Seven". | |||
[[File:Cobalt 27 Expert.jpg|thumb|none|350px|Cobalt Kinetics 27 Expert - .223 Wylde chamber (.223 Remington and 5.56x45mm compatible)]] | |||
[[file:Warface CobaltKinetic27 Idle.jpg|thumb|none|600px|Holding the Cobalt Kinetics 27 Expert.]] | |||
[[file:Warface CobaltKinetic27 Customize.jpg|thumb|none|600px|Opening the customization menu reveals many of the same attachment options as the other Cobalt Kinetics weapons, except the 27 Expert uses a different suppressor (OSS Elite) and the Holosun sight is indexed as the "Holosun MK4".]] | |||
[[file:Warface CobaltKinetic27 Magout.jpg|thumb|none|600px|Flinging out the old magazine.]] | |||
[[file:Warface CobaltKinetic27 Magin.jpg|thumb|none|600px|About to insert a new magazine...]] | |||
[[file:Warface CobaltKinetic27 Charge.jpg|thumb|none|600px|...and a pull of the charging handle to complete the reload.]] | |||
[[file:Warface CobaltKinetic27 Melee.jpg|thumb|none|600px|Meleeing with the rifle.]] | |||
== | ==Cobalt Kinetics Stealth== | ||
The [[ | The [[Cobalt Kinetics Stealth]] was added to the game. It is referred to as the pistol variant, which is incorrect, as the in-game model is fitted with a stock (specifically an MVB ARC collapsible stock), not a pistol stabilizer. | ||
[[ | [[File:Cobalt Kinetics Stealth.jpg|thumb|none|350px|Cobalt Kinetics Stealth - .300 Blackout]] | ||
[[ | [[File:Warface_CobaltKineticsStealth_Idle.jpg|thumb|none|600px|The Cobalt Kinetics Stealth in idle.]] | ||
[[ | [[File:Warface_CobaltKineticsStealth_Customize.jpg|thumb|none|600px|The Stealth in the customization menu. As with the majority of the other Cobalt Kinetics weapons in the game, its unique attachments involve two choices of foregrip, a custom sound suppressor, and a Holosun MK3 red dot sight.]] | ||
[[ | [[File:Warface_CobaltKineticsStealth_Magout.jpg|thumb|none|600px|Swapping magazines...]] | ||
[[ | [[File:Warface_CobaltKineticsStealth_Magin.jpg|thumb|none|600px|...in with a new magazine...]] | ||
[[File:Warface_CobaltKineticsStealth_Boltrelease.jpg|thumb|none|600px|...and using the forward assist to send the bolt home, accompanied with a rather lame sound effect.]] | |||
[[File:Warface_CobaltKineticsStealth_MagoutAlt_Flip.jpg|thumb|none|600px|The alternate reload starts with a very flamboyant magout.]] | |||
[[File:Warface_CobaltKineticsStealth_MaginAlt.jpg|thumb|none|600px|The new magazine is inserted at a different angle...]] | |||
[[File:Warface_CobaltKineticsStealth_BoltreleaseAlt.jpg|thumb|none|600px|...and the forward assist is operated with the right thumb as opposed to the left.]] | |||
[[File:Warface_CobaltKineticsStealth_Melee.jpg|thumb|none|600px|Meleeing with the Stealth.]] | |||
== | ==Cobalt Kinetics TEAM== | ||
The [[ | The [[Cobalt Kinetics TEAM]] was added to the game. It is referred to as the EDGE variant, which has some differences such as the muzzle brake, trigger and pistol grip. | ||
[[ | [[File:Cobalt Kinetics TEAM.jpg|thumb|none|350px|Cobalt Kinetics TEAM - .223 Wylde chamber]] | ||
== | ==CZ 805 BREN A2== | ||
The [[ | The [[CZ 805 BREN A2]] was added to the game. Despite being the 2nd generation model with a STANAG magwell, it bizarrely feeds from CZ's proprietary polymer magazines. | ||
[[ | [[File:CZBrenTan.jpg|thumb|none|350px|CZ 805 BREN A2 (2nd generation) - 5.56x45mm NATO]] | ||
==Daewoo K1== | ==Daewoo K1== | ||
The [[ | The [[Daewoo K1]] appears as the "GU1", and uses its Korean military classification as a Submachine Gun. | ||
[[ | [[file:Carbine Daewoo K1.jpg|thumb|none|350px|Daewoo K1 - 5.56x45mm NATO]] | ||
[[ | [[file:Warface Daewoo K1 holding.jpg|thumb|none|600px|Holding the Daewoo K1.]] | ||
[[ | [[file:Warface Daewoo K1 aim.jpg|thumb|none|600px|Aiming through the iron sights.]] | ||
[[file:Warface Daewoo K1 reloading 1.jpg|thumb|none|600px|Reloading the weapon.]] | |||
[[file:Warface Daewoo K1 reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]] | |||
[[file:Warface Daewoo K1 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Daewoo K1 lobby.jpg|thumb|none|300px|Daewoo K1 in lobby.]] | |||
==Daewoo K2== | ==Daewoo K2== | ||
The [[ | The [[Daewoo K2]]. It uses railed handguard,LMT SOPMOD stock and scope riser mount. | ||
[[ | |||
[[ | [[File:K2 rifle with scope mount and sling.jpg|thumb|none|400px|Daewoo K2 with sling, scope mount rail and DI Optical red dot scope - 5.56x45mm NATO]] | ||
[[ | [[file:Warface Daewoo K2 holding.jpg|thumb|none|600px|Holding.]] | ||
[[file:Warface Daewoo K2 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface Daewoo K2 reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Daewoo K2 reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Daewoo K2 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Daewoo K2 lobby.jpg|thumb|none|300px|Daewoo K2 in lobby.]] | |||
==Desert Tech MDR-C== | |||
The prototype version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech MDR-C]] appears in the game as an Engineer's weapon. | |||
[[file:Desert Tech MDR-C.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle Compact - 5.56x45mm NATO]] | |||
==Desert Tech MDRX== | |||
The [[Desert Tech Micro Dynamic Rifle|Desert Tech MDRX]] was added to the game. | |||
[[File:MDRX 556 FDE 20.jpg|thumb|none|350px|Desert Tech MDRX with 20" barrel - 5.56x45mm NATO]] | |||
==DSA SA58 OSW== | |||
The [[DSA SA58 OSW]]. | |||
[[file:DSA-SA-58-OSW.jpg|thumb|none|350px|DSA SA58 OSW Carbine - 7.62x51mm NATO]] | |||
==Enfield L85A2== | |||
The [[Enfield L85A2]]. | |||
[[file:L85A2 upgraded.jpg|thumb|none|350px|Enfield L85A2 - 5.56x45mm NATO]] | |||
==FAMAS F1== | |||
The [[FAMAS F1]]. | |||
[[file:FAMAS-F1.jpg|thumb|none|350px|FAMAS F1 - 5.56x45mm]] | |||
[[file:Warface FAMAS F1 holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface FAMAS F1 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface FAMAS F1 reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface FAMAS F1 reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface FAMAS F1 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface FAMAS F1 lobby.jpg|thumb|none|300px|FAMAS F1 in lobby.]] | |||
==FB MSBS-5.56B Radon== | |||
The prototype version of the [[FB MSBS Grot#FB MSBS Grot B|FB MSBS-5.56B Radon]] was added to the game as "MSBS Radon". The weapon model appears to be slightly oversized when compared to the magazine size. It is modified with a PWS CQB compensator, a Hera Arms H3 magazine and a set of iron sights by FAB Defense. | |||
[[file:Msbs-5.45B - 2014.JPG|thumb|none|350px|FB MSBS-5.56B Radon (2014-2015 model) - 5.56x45mm]] | |||
[[file:Warface MSBS idle.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface MSBS reload1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface MSBS reload2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface MSBS custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[File:Warface MSBS lobby.jpg|thumb|none|300px|"MSBS Radon" in the lobby.]] | |||
==FB MSBS Grot C== | |||
The production model of the [[FB MSBS Grot#FB MSBS Grot C|FB MSBS Grot C]] was added as the "FB MSBS Grot". | |||
[[File:MSBS GROT C16 FB-A0.jpg|thumb|none|350px|FB MSBS Grot C16 FB-A0 - 5.56x45mm]] | |||
==FN F2000 Tactical== | ==FN F2000 Tactical== | ||
[[ | The [[FN F2000 Tactical]]. | ||
[[ | [[file:FN F2000 TR rifle.jpg|thumb|none|350px|FN F2000 Tactical - 5.56x45mm]] | ||
[[file:Warface FN F2000 Tactical holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface FN F2000 Tactical aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface FN F2000 Tactical reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface FN F2000 Tactical reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface FN F2000 Tactical custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface FN F2000 Tactical lobby.jpg|thumb|none|300px|FN F2000 Tactical in lobby.]] | |||
== | ==FN SCAR PDW== | ||
The [[ | The [[FN SCAR PDW]] (previously the EXAR-L PDW in WF West) appears as a Kredit Box weapon and is classified as a submachine gun in-game. It is erroneously modeled with a standard SCAR stock instead of its special collapsing stock, and also features a Magpul MIAD pistol grip, PMAG, modified MBUS sights, and no gas block sight. It has an exclusive “Tactical Grip” attachment, taking the form of a magwell grip that aids in reload speed, accuracy, and sway reduction. | ||
[[file:FN SCAR PDW (old).jpg|thumb|none|350px|FN SCAR PDW - 5.56x45mm]] | |||
[[ | [[file:Warface FN SCAR PDW holding.jpg|thumb|none|600px|A gold “EXAR-L PDW” in a player’s hands. The gold version has higher damage than the base version and 5 extra rounds crammed into the magazine.]] | ||
[[ | |||
== | ==FN SCAR-H CQC== | ||
The [[FN SCAR-H CQC]]. | |||
[[ | [[File:SCAR-H CQC.jpg|thumb|none|400px|FN SCAR-H CQC - 7.62x51mm NATO.]] | ||
[[ | [[file:Warface FN SCAR-H CQC lobby.jpg|thumb|none|300px|FN SCAR-H CQC in lobby.]] | ||
==Heckler & Koch G36C== | ==Heckler & Koch G36C== | ||
The [[ | The stockless [[Heckler & Koch G36C]]. Appears as the "Z84". | ||
[[ | [[file:Hkg36c.jpg|thumb|none|350px|Heckler & Koch G36C - 5.56x45mm NATO]] | ||
[[ | [[file:Warface Heckler & Koch G36C holding.jpg|thumb|none|600px|Holding.]] | ||
[[ | [[file:Warface Heckler & Koch G36C aim.jpg|thumb|none|600px|Aiming.]] | ||
[[file:Warface Heckler & Koch G36C reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Heckler & Koch G36C reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[ | [[file:Warface Heckler & Koch G36C custom.jpg|thumb|none|600px|Customization menu.]] | ||
[[ | [[file:Warface Heckler & Koch G36C lobby.jpg|thumb|none|300px|Heckler & Koch G36C in lobby.]] | ||
==Heckler & Koch G36KV== | ==Heckler & Koch G36KV== | ||
The [[ | The [[Heckler & Koch G36KV]]. | ||
[[ | [[file:G36K-2.jpg|thumb|none|350px|Heckler & Koch G36KV with intermediate 15.4 inch "CQB" barrel, export compromise carry handle with folding sights, and retractable butt-stock - 5.56x45mm NATO]] | ||
[[ | [[file:Warface Heckler & Koch G36KVholding.jpg|thumb|none|600px|Holding.]] | ||
[[file:Warface Heckler & Koch G36KV aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface Heckler & Koch G36KV reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[ | [[file:Warface Heckler & Koch G36KV reloading 2.jpg|thumb|none|600px|Reloading.]] | ||
[[ | [[file:Warface Heckler & Koch G36KV custom.jpg|thumb|none|600px|Customization menu.]] | ||
[[file:Warface Heckler & Koch G36KV lobby.jpg|thumb|none|300px|Heckler & Koch G36KV in lobby.]] | |||
==Heckler & Koch HK433== | |||
The prototype version of the [[Heckler & Koch HK433]] was added in 2023. | |||
[[File:HK433 ver 4.jpg|thumb|none|350px|Heckler & Koch HK433, fourth prototype - 5.56x45mm NATO]] | |||
==Heckler & Koch XM8 Carbine== | ==Heckler & Koch XM8 Carbine== | ||
The [[Heckler & Koch XM8]] | The [[Heckler & Koch XM8 Carbine]]. | ||
[[ | [[file:Xm8 rightmed.jpg|thumb|none|350px|Older version of Heckler & Koch XM8 - 5.56x45mm]] | ||
[[ | [[file:Warface Heckler & Koch XM8 Carbine holding.jpg|thumb|none|600px|Holding.]] | ||
[[ | [[file:Warface Heckler & Koch XM8 Carbine aim.jpg|thumb|none|600px|Aiming.]] | ||
[[ | [[file:Warface Heckler & Koch XM8 Carbine reloading 1.jpg|thumb|none|600px|Reloading.]] | ||
[[file:Warface Heckler & Koch XM8 Carbine reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Heckler & Koch XM8 Carbine custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Heckler & Koch XM8 Carbine lobby.jpg|thumb|none|300px|Heckler & Koch XM8 Carbine in lobby.]] | |||
==Heckler & Koch XM8 Compact Carbine== | ==Heckler & Koch XM8 Compact Carbine== | ||
Mistakenly classified as a | The [[Heckler & Koch XM8 Compact Carbine]]. Mistakenly classified as a submachine gun. | ||
[[ | [[file:HK XM8 Compact.JPG|thumb|none|350px|Heckler & Koch XM8 Compact - 5.56x45mm]] | ||
[[ | |||
==Hera Arms CQR== | |||
The [[AR-15|Hera Arms CQR]] with a Magpul D60 drum magazine appears in the game. | |||
[[File:Hera Arms CQR.jpg|thumb|none|350px|Hera Arms CQR - 5.56x45mm]] | |||
==Howa Type 89== | |||
A heavily customized [[Howa Type 89]] has been added to the game. | |||
[[File:HowaType89FullStock.jpg|thumb|none|350px|Howa Type 89 with integral bipod - 5.56x45mm. ]] | |||
==HS Produkt VHS-D2== | |||
The [[HS Produkt VHS-D2]] appears in the game as a Legendary assault rifle under the simplified name "VHS-2". It uses its built-in 3x scope by default, but Picatinny rail on top of it allows you to install any other unlockable sight. It also features a unique underbarrel grenade launcher in the form of the [[HS Produkt VHS-BG]]. | |||
[[File:VHS-D2 GL.jpg|thumb|none|350px|HS Produkt VHS-D2 w/ VHS-BG underbarrel grenade launcher - 5.56x45mm NATO & 40x46mm]] | |||
[[file:Warface VHS idle.jpg|thumb|none|600px|First person view at the VHS-D2.]] | |||
[[file:Warface VHS scope.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface VHS left reload1.jpg|thumb|none|600px|Reloading. For whatever reason, VHS-2 has 2 different reload animations with their only difference being the way how player character holds the weapon during the whole procedure.]] | |||
[[file:Warface VHS left reload2.jpg|thumb|none|600px|Instead of using a charging handle, player chracter uses a bolt catch release.]] | |||
[[file:Warface VHS rightreload1.jpg|thumb|none|600px|And other possible reload animation. In this case, the whole procedure will be performed using the right hand.]] | |||
[[file:Warface VHS right reload2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface VHS mods.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface VHS lobby.jpg|thumb|none|300px|"VHS-2" in lobby.]] | |||
==IMBEL IA2 (5.56mm)== | |||
The [[IMBEL IA2]] chambered in 5.56x45mm appears as the "IMBEL IA2". | |||
[[file:Imbel ia2.jpg|thumb|none|350px|IMBEL IA2 (early version) - 5.56x45mm NATO]] | |||
[[file:Warface IMBEL IA2 lobby.jpg|thumb|none|300px|IMBEL IA2 in lobby.]] | |||
==IMBEL IA2 (7.62mm)== | |||
The 7.62x51mm version of the [[IMBEL IA2]] was later added under the name "IMBEL IA2 Assault", fitted with an underbarrel grenade launcher. It is a hybrid of the prototype and production models, as it has a receiver based on the production model, but is depicted with the stock and the front sight of the prototype version. Additionally, it has the charging handle's length of the 5.56mm model and the early version of the 7.62mm model. | |||
[[File:IMBEL-IA2-7.62.jpg|thumb|none|350px|IMBEL IA2 - 7.62x51mm NATO]] | |||
[[File:Imbel-IA2-556.jpg|thumb|none|350px|IMBEL IA2 prototype - 5.56x45mm NATO]] | |||
==IMI Galil 7.62== | |||
The [[Galil 7.62|IMI Galil 7.62]]. | |||
[[file:Galilarm-05.jpg|thumb|none|350px|IMI Galil 7.62 - 7.62x51mm NATO]] | |||
[[file:Warface Galil 7.62 holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Galil 7.62 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface Galil 7.62 reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Galil 7.62 reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Galil 7.62 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Galil ARM lobby.jpg|thumb|none|300px|IMI Galil 7.62 in lobby.]] | |||
==IWI Galil ACE 23== | |||
The [[IWI Galil ACE 23]] was added to the game. | |||
[[File:IMI Galil ACE 23.jpg|thumb|none|350px|IWI Galil ACE 23 - 5.56x45mm NATO]] | |||
==IWI US Galil ACE GAR37== | |||
The [[IWI Galil ACE|IWI US Galil ACE GAR37]] was added to the game. | |||
[[File:ACE Gen II GAR37.jpg|thumb|none|350px|IWI US Galil ACE Gen II GAR37 - 7.62x39mm]] | |||
==IMI Tavor CTAR-21== | |||
The [[CTAR-21|IMI Tavor CTAR-21]] appears as the "Karkom SMG". It is incorrectly classified as a submachine gun by the game and, as such, is available to Engineer rather than Rifleman. | |||
[[file:IMI CTAR-21 Tavor.jpg|thumb|none|350px|IMI Tavor CTAR-21 - 5.56x45mm]] | |||
==IMI Tavor TAR-21== | |||
The [[IMI Tavor TAR-21]] appears as the "Tavor TAR-21", alternate name "Karkom". | |||
[[file:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]] | |||
[[file:Warface IMI Tavor TAR-21 holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface IMI Tavor TAR-21 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface IMI Tavor TAR-21 reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface IMI Tavor TAR-21 reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface IMI Tavor TAR-21 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface IMI Tavor TAR-21 lobby.jpg|thumb|none|300px|IMI Tavor TAR-21 in lobby.]] | |||
==IWI Carmel== | |||
The [[IWI Carmel]] appears in the game. | |||
[[File:IWI Carmel.jpg|thumb|none|350px|IWI Carmel - 5.56x45mm]] | |||
==K&M Arms M17S== | |||
The [[Bushmaster M17S|K&M Arms M17S]] appears in the game. | |||
[[File:KM M17S556.jpg|thumb|none|350px|K&M Arms M17S - 5.56x45mm NATO]] | |||
==Kel-Tec RDB-C== | |||
The [[Kel-Tec RDB|Kel-Tec RDB-C]] was added to the game. | |||
[[File:Kel-Tec RDB-C.jpg|thumb|none|350px|Kel-Tec RDB-C - 5.56x45mm NATO]] | |||
==Kel-Tec SUB-2000== | |||
The [[Kel-Tec SUB-2000]] appears in the game. | |||
[[File:Kel-Tec SUB-2000 Gen 2.jpg|thumb|none|350px|Kel-Tec SUB-2000 Gen2 - 9x19mm]] | |||
==Knight's Armament PDW== | |||
The [[Knight's Armament PDW]] was added to the game. | |||
[[File:KAC PDW 8in.jpg|thumb|none|350px|KAC PDW with 8" barrel - 6x35mm]] | |||
==Lone Star Arms TX-15== | |||
The [[TX-15|Lone Star Arms TX-15]] was added to the game. | |||
[[File:TX-15.jpg|thumb|none|350px|Lone Star Arms TX-15 MPC - 5.56x45mm NATO]] | |||
==M4A1== | |||
The [[M4A1]] in the SOPMOD Block I configuration appears as "M4A1". Namely, it uses KAC handguard and LMT SOPMOD stock and is also modified with A2 rear sight, Magpul mag pull and scope riser mount. | |||
M4A1 is a starting weapon, available for Rifleman. | |||
[[file:M4A1EOT.jpg|thumb|none|350px|M4A1 with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm NATO]] | |||
[[file:Warface Colt M4A1 holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Colt M4A1 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface Colt M4A1 reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Colt M4A1 reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Colt M4A1 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Colt M4A1 lobby.jpg|thumb|none|300px|M4A1 in lobby.]] | |||
==M16A4== | |||
The [[M16A4]] appears in this game as "M16A3 Custom". Due to the fact that it is depicted as being a fully automatic weapon, it can be presumed that it is based on the export International Colt RO901 rather than a standard M16A4. | |||
[[file:M16A4withANPEQ&ACOG.jpg|thumb|none|350px|M16A4 - 5.56x45mm NATO]] | |||
[[file:Warface M16 idle.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface M16 reload1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface M16 reload2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface M16 reload3.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface M16 mods.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface M16 lobby.jpg|thumb|none|300px|"M16A3 Custom" in lobby]] | |||
==Norinco QBZ-97== | |||
The [[Norinco QBZ-97]] appears as the "Type 97". | |||
[[file:QBZ97A.jpg|thumb|none|350px|Norinco QBZ-97A - 5.56x45mm]] | |||
[[file:Warface Type97 idle.jpg|thumb|none|600px|Holding.]] | |||
[[File:Warface Type97 sights.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface Type97 reload start.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Type97 reload mid.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Type97 reload end.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Type97 mods.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Norinco QBZ-95 lobby.jpg|thumb|none|300px|Norinco QBZ-97 in lobby.]] | |||
==Norinco QBZ-97B== | |||
The [[Norinco QBZ-97B]]. | |||
[[file:QBZ97B.jpg|thumb|none|350px|Norinco QBZ-97B - 5.56x45mm]] | |||
==Ohio Ordnance HCAR== | |||
The [[Ohio Ordnance HCAR]] appears. | |||
[[File:HCAR.jpg|thumb|none|350px|Ohio Ordnance HCAR - .30-06 Springfield]] | |||
==Olympic Arms K23B Tactical== | |||
What appears to be an [[Olympic Arms K23B Tactical]] with a free-floating handguard appears in the game as the "M4 CQB". It is fitted with an LMT SOPMOD stock and a set of A2 style iron sights. | |||
It is one of the few weapons that are available for purchase from the start of the game. | |||
[[File:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical with RIS foregrip - 5.56x45mm]] | |||
[[file:Warface Colt Mk. 18 Mod 0 holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Colt Mk. 18 Mod 0 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface Colt Mk. 18 Mod 0 reloading 1.jpg|thumb|none|600px|Reloading. Being one of the release weapons that didn't get any major model reworks, it uses exactly the same reload animation as the "M16 SPR". The M4A1 also used this animation prior to a certain update, when all starting weapons' models and animations were reworked.]] | |||
[[file:Warface Colt Mk. 18 Mod 0 reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Colt Mk. 18 Mod 0 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Colt Mk. 18 Mod 0 lobby.jpg|thumb|none|300px|"M4 CQB" in lobby.]] | |||
==Remington ACR== | ==OTs-14 Groza== | ||
The [[Remington ACR]] is | The [[OTs-14 Groza]] has been added to the game. | ||
[[ | [[File:OTS-14.jpg|thumb|none|350px|OTs-14-4A-01 Groza - 9x39mm]] | ||
[[ | |||
[[ | ==Remington ACR PDW== | ||
[[ | The [[Remington ACR|Remington ACR PDW]]. | ||
[[file:Remington_ACR_PDW_rifle.jpg|thumb|none|350px|Remington ACR PDW - 5.56x45mm NATO]] | |||
[[file:Warface ACR-C idle.jpg|thumb|none|600px|The so-called "ACR CQB" in the game.]] | |||
[[file:Warface ACR-C sights.jpg|thumb|none|600px|Aiming down. Like its bigger brother, compact ACR uses Magpul MBUS sights.]] | |||
[[file:Warface ACR-C reload start.jpg|thumb|none|600px|ACR CQB's reload animation is somewhat similar to Honey Badger's. First of all, Engineer carefully removes used magazine from the weapon while holding the new one in the other hand...]] | |||
[[file:Warface ACR-C reload mid.jpg|thumb|none|600px|...then, as with the Honey Badger, she inserts the new one into the weapon. Note how her hand clips through the magazine.]] | |||
[[File:Warface ACR-C reload end.jpg|thumb|none|600px|And, finally, she racks the charging handle. Again, note how she doesn't actually hold the handle during the whole process.]] | |||
[[File:Warface ACR-C mods.jpg|thumb|none|600px|Customization menu.]] | |||
==="ACR CQB Custom"=== | |||
A customized version of the ACR PDW was added to the game as the "ACR CQB Custom". This customized ACR uses a 50-round drum magazine (visually a Magpul D-60 drum magazine) and comes stock with a custom sound suppressor, Fortis Shift vertical foregrip (referred to as "ACR CQB Custom Tactical Grip") and a Vortex Razor HD Gen III 1-10x24 rifle scope, with the option of equipping a SIG-Sauer Romeo 3V2 red dot sight. | |||
[[File:Warface_ACRCQBCustom_Idle.jpg|thumb|none|600px|A tacticooled ACR PDW from the "Heat" series.]] | |||
[[File:Warface_ACRCQBCustom_Customize.jpg|thumb|none|600px|Customization menu.]] | |||
[[File:Warface_ACRCQBCustom_ADS.jpg|thumb|none|600px|Aiming through the LPVO. Note that the Razor HD Gen III only has a zoom factor of 3x as opposed to the 1x or 10x of the real optic.]] | |||
[[File:Warface_ACRCQBCustom_Magout.jpg|thumb|none|600px|Changing magazines.]] | |||
[[File:Warface_ACRCQBCustom_Magin.jpg|thumb|none|600px|Inserting a new magazine...]] | |||
[[File:Warface_ACRCQBCustom_Charge.jpg|thumb|none|600px|...and pulling the charging handle]] | |||
[[File:Warface_ACRCQBCustom_Melee.jpg|thumb|none|600px|Meleeing with the carbine.]] | |||
==Salient Arms International GRY SBR== | |||
The [[Salient Arms International GRY|Salient Arms International GRY SBR]] appears as the SAI GRY AR-15 (alternate name "WAI GRAY RG-15"), fitted with an extended 40 round magazine. | |||
[[File:SAI GRY SBR.jpg|thumb|none|350px|Salient Arms International GRY SBR - 5.56x45mm]] | |||
[[file:Warface SAIGRYSBR Draw1.jpg|thumb|none|600px|Ths operator, having decided that he wants to run the killhouse in reverse, flicks the safety off of his Salient Arms AR. This is one of the two possible draw animations for the rifle.]] | |||
[[file:Warface SAIGRYSBR Draw2.jpg|thumb|none|600px|The other animation being a quick tug of the charging handle.]] | |||
[[file:Warface SAIGRYSBR Customize.jpg|thumb|none|600px|Sliding through a corridor while taking a peek at the rifles' attachment options.]] | |||
[[file:Warface SAIGRYSBR Magout.jpg|thumb|none|600px|Smacking the magazine release on a reload. As opposed to simply pressing the magazine release, the former method seems rather inefficient and would most likely drop the bolt release instead. Having said that, the bolt release never moves on the rifle.]] | |||
[[file:Warface SAIGRYSBR Magin.jpg|thumb|none|600px|Inserting a new PMAG; here we get a better look at the controls of the SAI GRY SBR, including the fire selector actually set to full auto ''and'' an auto sear pin. Real SAI GRY SBRs do not have auto sear pins, but airsoft replicas of the GRY SBR do. Alternatively, the owner of this rifle committed a felony.]] | |||
[[file:Warface SAIGRYSBR Charge.jpg|thumb|none|600px|Tugging the Raptor charging handle.]] | |||
==SIG SG 551== | ==SIG SG 551== | ||
The [[SIG SG 551]]. | |||
[[ | [[file:Sig-551.jpg|thumb|none|350px|SIG SG 551 - 5.56x45mm]] | ||
[[ | [[file:Warface SIG SG 551 holding.jpg|thumb|none|600px|Holding.]] | ||
[[file:Warface SIG SG 551 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface SIG SG 551 reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface SIG SG 551 reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface SIG SG 551 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface SIG SG 551 lobby.jpg|thumb|none|300px|SIG SG 551 in lobby.]] | |||
==SIG SG 552== | ==SIG SG 552== | ||
The [[SIG SG 552]] | |||
[[ | [[file:SIG SG552.jpg|thumb|none|350px|SIG SG 552 - 5.56x45mm]] | ||
[[ | [[file:Warface SIG SG 552 holding.jpg|thumb|none|600px|Holding.]] | ||
[[file:Warface SIG SG 552 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface SIG SG 552 reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface SIG SG 552 reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface SIG SG 552 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface SIG SG 552 lobby.jpg|thumb|none|300px|SIG SG 552 in lobby.]] | |||
==Silver Shadow Gilboa Snake== | |||
The [[Silver Shadow Gilboa Snake]] appears in game. | |||
[[file:Gilboa snake.jpg|thumb|none|350px|Gilboa Snake - 5.56x45mm]] | |||
==Springfield Armory Hellion== | |||
The [[HS Produkt VHS|Springfield Armory Hellion]] was added to the game. | |||
[[File:SA Hellion right side.jpg|thumb|none|350px|Springfield Armory Hellion - 5.56x45mm]] | |||
==Springfield Armory M1A SOCOM 16== | |||
The [[Springfield Armory M1A SOCOM 16]] appears, fitted with a JAE-100 G3 chassis. It is under the sniper rifles category, and is referred to as the "M14 Crazy Horse"; this name comes from a M14 derivative built by Smith Enterprise Inc., though the in-game weapon lacks the distinctive extended bolt stop of the real M14SE "Crazy Horse". | |||
[[File:M1A JAE-100.jpg|thumb|none|350px|M1A with JAE-100 G3 chassis - .308 Winchester]] | |||
==Steyr AUG A3== | ==Steyr AUG A3== | ||
[[Image: | The [[Steyr AUG A3]]. | ||
[[Image: | [[Image:STEYR AUG A3 16.jpg|thumb|none|350px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]] | ||
[[file:Warface Steyr AUG A3 holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Steyr AUG A3 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface Steyr AUG A3 reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Steyr AUG A3 reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Steyr AUG A3 Custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Steyr AUG A3 lobby.jpg|thumb|none|300px|Steyr AUG A3 in lobby.]] | |||
==Steyr AUG A3 with HBAR barrel== | |||
The [[Steyr AUG A3]] appears with a long HBAR-style barrel as the "AUG A3 HBAR". | |||
[[Image:STEYR AUG A3 16.jpg|thumb|none|350px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]] | |||
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]] | |||
[[file:Warface Steyr AUG HBAR holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Steyr AUG HBAR aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface Steyr AUG HBAR reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Steyr AUG HBAR reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Steyr AUG HBAR custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Steyr AUG HBAR lobby.jpg|thumb|none|300px|The AUG in lobby.]] | |||
==STK CMCR== | |||
The [[STK CMCR]] was added to the game. | |||
[[File:STK CMCR.jpg|thumb|none|350px|STK CMCR - 5.56x45mm]] | |||
==Sturmgewehr 44== | |||
The [[Sturmgewehr 44]]. | |||
[[file:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm]] | |||
[[file:Warface Sturmgewehr 44 holding 1.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Sturmgewehr 44 holding 2.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Sturmgewehr 44 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface Sturmgewehr 44 reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Sturmgewehr 44reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Sturmgewehr 44 custom 1.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Sturmgewehr 44 custom 2.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Sturmgewehr 44 lobby.jpg|thumb|none|300px|Sturmgewehr 44 in lobby.]] | |||
= | ==Thales F90== | ||
The [[Thales F90]] appears as the "F90MBR" and incorrectly uses 30-round Magpul PMAG magazines. In-game model lacks the magazine well of an actual MBR version and thus isn't compatible with STANAG magazines like it is shown in the game. | |||
[[File:F90.jpg|thumb|none|350px|Thales F90 - 5.56x45mm NATO]] | |||
[[File:F90 MBR.jpg|thumb|none|350px|An actual F90 MBR, for comparison - 5.56x45mm]] | |||
=Machine Guns= | |||
==Colt Model 950 LMG== | ==Colt Model 950 LMG== | ||
The [[ | The [[Diemaco/Colt Canada C7/C7A1 LSW|Colt Model 950 LMG]]. Appears as the "M16A2 LMG". | ||
[[ | [[file:Model 950 C7A1 LSW.jpg|thumb|none|350px|Diemaco C7A1 LSW/Colt Model 950 LMG - 5.56x45mm NATO]] | ||
[[ | [[file:Warface Colt Model 950 LMG holding.jpg|thumb|none|600px|Holding.]] | ||
[[ | [[file:Warface Colt Model 950 LMG aim.jpg|thumb|none|600px|Aiming.]] | ||
[[ | [[file:Warface Colt Model 950 LMG reloading 1.jpg|thumb|none|600px|Reloading.]] | ||
[[file:Warface Colt Model 950 LMG reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Colt Model 950 LMG custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Colt Model 950 LMG lobby.jpg|thumb|none|300px|Colt Model 950 LMG in lobby.]] | |||
==Daewoo K3== | ==Daewoo K3== | ||
The [[Daewoo K3]] | The [[Daewoo K3]] appears with the alternate name "GU3", consistent with the (re)naming of other Daewoo weapons. | ||
[[ | [[File:Daewoo K3.jpg|thumb|none|350px|Daewoo K3 - 5.56x45mm NATO]] | ||
[[ | [[file:Warface Daewoo K3 holding.jpg|thumb|none|600px|Holding the "GU3".]] | ||
[[ | [[file:Warface Daewoo K3 aim.jpg|thumb|none|600px|Aiming the weapon.]] | ||
[[file:Warface Daewoo K3 reloading 1.jpg|thumb|none|600px|Reloading the Daewoo K3.]] | |||
[[file:Warface Daewoo K3 reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]] | |||
[[file:Warface Daewoo K3 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Daewoo K3 lobby.jpg|thumb|none|300px|Daewoo K3 in lobby.]] | |||
==DP-28== | |||
The [[DP-28]] appears in this game as the "DP-27". It is modified with the Picatinny rail installed in place of its standard rear sight. | |||
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 - 7.62x54mm R]] | |||
[[file:Warface DP27 idle.jpg|thumb|none|600px|Holding the DP-28. Notice a very unusual way to hold this weapon using bipod as an improvised vertical grip.]] | |||
[[file:Warface DP27 sights.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface DP27 reload1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface DP27 reload2.jpg|thumb|none|600px|Pulling the charging handle.]] | |||
[[file:Warface DP27 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface DP27 lobby.jpg|thumb|none|300px|DP28 in lobby.]] | |||
==DS Arms RPD== | |||
The DS Arms version of [[RPD]] is available in the game as the "RPD Custom". | |||
[[File:DS Arms RPD.jpg|thumb|none|500px|DS Arms RPD - 7.62x39mm]] | |||
[[file:Warface RPD lobby.jpg|thumb|none|300px|DS Arms RPD in lobby.]] | |||
==FN M240B== | ==FN M240B== | ||
[[ | The FN [[M240B]] appears simply as the "M240B". In the past, it was the only weapon to not have a normal version, instead being available only as an Elite weapon. Now it is exclusive to the Battle Royale gamemode. | ||
[[ | [[file:M240-1.jpg|thumb|none|350px|FN M240B - 7.62x51mm NATO]] | ||
==FN M249 PARA== | |||
The [[M249|FN M249 PARA]] appears simply as the "M249 Para". | |||
[[file:Fn mg m249para11-1-.jpg|thumb|none|350px|FN M249 PARA - 5.56x45mm NATO]] | |||
[[file:Warface FN M249 PARA holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface FN M249 PARA aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface FN M249 PARA custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface M249 lobby.jpg|thumb|none|300px|M249 Para in lobby.]] | |||
==Heckler & Koch MG4KE== | ==Heckler & Koch MG4KE== | ||
[[ | The [[Heckler & Koch MG4|Heckler & Koch MG4KE]]. | ||
[[Image: | [[file:MG4KE.jpg|thumb|none|350px|Heckler & Koch MG4KE - 5.56x45mm NATO]] | ||
[[file:Warface Heckler & Koch MG4 holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Heckler & Koch MG4 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface Heckler & Koch MG4 reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Heckler & Koch MG4 reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Heckler & Koch MG4 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Heckler & Koch MG4 lobby.jpg|thumb|none|300px|Heckler & Koch MG4KE in lobby.]] | |||
==Heckler & Koch MG5 A2== | |||
The [[Heckler & Koch MG5|Heckler & Koch MG5 A2]] was added to the game. | |||
[[File:HK MG5 A2.jpg|thumb|none|350px|Heckler & Koch MG5 A2 - 7.62x51mm NATO]] | |||
==Heckler & Koch G36 ("MG36")== | |||
A hybrid of the [[Heckler & Koch G36]] with the [[Heckler & Koch G36C|G36C]] carrying handle and a C-Mag is misnamed "H&K MG36". The MG36 was an abandoned variant of the G36, a fact even mentioned in its item description, and had an old-school carrying handle scope. The depicted weapon has the carrying handle from the later G36C, meaning that it is not a genuine MG36. The alternate name just calls it a "ZX84 MG", circumventing the whole "portraying real weapons with real names" mess. | |||
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called "MG36;" actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]] | |||
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C - 5.56x45mm]] | |||
[[file:Warface Heckler & Koch MG36 holding.jpg|thumb|none|600px|Holding the 100-round G36.]] | |||
[[file:Warface Heckler & Koch MG36 aim.jpg|thumb|none|600px|Aiming through the sights.]] | |||
[[file:Warface Heckler & Koch MG36 reloading 1.jpg|thumb|none|600px|Reloading a new C-Mag.]] | |||
[[file:Warface Heckler & Koch MG36 reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]] | |||
[[file:Warface Heckler & Koch MG36 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Heckler & Koch MG36 lobby.jpg|thumb|none|300px|"Heckler & Koch MG36" in lobby.]] | |||
==Heckler & Koch XM8 Automatic Rifle== | ==Heckler & Koch XM8 Automatic Rifle== | ||
[[ | The [[Heckler & Koch XM8 Automatic Rifle]] appears as a vendor weapon for the Rifleman class as the "XM8 LMG". It primarily differs from the standard XM8 through its use of 100-round Beta C-Mags as well as having different iron sights (Troy front sight/MaTech BUIS combo versus the Daniel Defense sights on the XM8). | ||
[[ | [[file:XM8LMG.jpg|thumb|none|350px|Heckler & Koch XM8 Automatic Rifle - 5.56x45mm NATO]] | ||
[[file:Warface XM8LMG Idle.jpg|thumb|none|600px|An operator wielding an XM8 Automatic Rifle is stared down by a hologram.]] | |||
[[file:Warface XM8LMG Customize.jpg|thumb|none|600px|Opening the customization menu reveals the usual set of available attachments.]] | |||
[[file:Warface XM8LMG ADS.jpg|thumb|none|600px|''"I've got you in my sights"''.]] | |||
[[file:Warface XM8LMG Magin.jpg|thumb|none|600px|After smoking the hologram with no more than 5 rounds, the operator inserts a fresh C-Mag into the weapon...]] | |||
[[file:Warface XM8LMG Charge.jpg|thumb|none|600px|...and tugs on the charging handle with a rather loose grip to chamber a new round. The bolt doesn't lock back on any of the XM8 variants depicted in the game.]] | |||
[[file:Warface XM8LMG Melee.jpg|thumb|none|600px|Thumping a traffic cone with the XM8; note the clipping of the sleeves with the C-Mag.]] | |||
[[file:Warface Heckler & Koch XM8 Automatic Rifle lobby.jpg|thumb|none|300px|Heckler & Koch XM8 Automatic Rifle in lobby.]] | |||
==KAC Stoner LMG A1== | |||
The [[Knight's Armament Stoner LMG A1]] has been added to the game. | |||
[[File:LMG A1.jpg|thumb|none|350px|KAC Stoner LMG A1 - 5.56x45mm NATO]] | |||
==MG3== | === KAC ChainSAW === | ||
[[ | The [[KAC ChainSAW]] appears in the game as "KAC Chainsaw". It is the starting weapon for the SED class. Being a SED's primary weapon, KAC ChainSAW doesn't require reloading, but you also can't aim down sights nor modify it. | ||
[[ | [[File:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and [[Spike's Tactical Havoc Launcher|Spike's Tactical 37mm “Havoc” flare launcher]] - 5.56x45mm NATO / 37mm]] | ||
[[file:Warface KAC Chainsaw idle.jpg|thumb|none|600px|Holding the KAC ChainSAW.]] | |||
[[file:Warface KAC ChainSAW lobby.jpg|thumb|none|300px|KAC ChainSAW in lobby.]] | |||
==M134 Minigun/GAU-19B Hybrid== | |||
A hybrid of the [[M134 Minigun]] with the [[General Dynamics GAU-19/A|GAU-19/B]] is available in the game. | |||
[[File:GAU19.jpg|thumb|none|350px|General Dynamics GAU-19/A - .50 BMG.]] | |||
[[File:M134.JPG|thumb|none|350px|General Electric M134 - 7.62x51mm NATO]] | |||
==Mk 43 Mod 1== | |||
The [[Mk 43 Mod 1]] appears in the game as the "M60E4". It is fitted with non-standard iron sights to facilitate the use of the optics mount on the feed cover. | |||
[[file:M60E4-mk43.jpg|thumb|none|350px|Mk 43 Mod 1 with RIS foregrip - 7.62x51mm NATO]] | |||
[[File:Warface M60E4MK43 Idle.jpg|thumb|none|600px|Holding the Mk 43 Mod 1 while inside the killhouse.]] | |||
[[File:Warface M60E4MK43 ADS.jpg|thumb|none|600px|Aiming with the non-standard iron sights.]] | |||
[[File:Warface M60E4MK43 Customize.jpg|thumb|none|600px|Customizing the Mk 43.]] | |||
[[File:Warface M60E4MK43 CoverOpen.jpg|thumb|none|600px|Opening the feed cover. The internals of the feed cover aren't actually modeled and are haphazardly textured onto the inside of it.]] | |||
[[File:Warface M60E4MK43 BeltFiddle.jpg|thumb|none|600px|Moving a new belt into position...]] | |||
[[File:Warface M60E4MK43 Charge.jpg|thumb|none|600px|...and with the feed cover down, working the action. The charging handle is incorrectly depicted as spring loaded.]] | |||
[[File:Warface M60E4MK43 Melee.jpg|thumb|none|600px|Utilizing the Mk 43 as a potentially fragile $6000 battering ram.]] | |||
[[file:Warface M60E4 lobby.jpg|thumb|none|300px|The "M60E4" in lobby.]] | |||
==PKM Machine Gun== | |||
The [[PKM Machine Gun]] with Zenith furniture was added to the game. | |||
[[File:HungarianPKM.jpg|thumb|none|350px|PKM with latest version of flash hider - 7.62x54mm R]] | |||
==PKP Pecheneg== | |||
The [[PKP Pecheneg]]. | |||
[[file:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg - 7.62x54mm R]] | |||
[[file:Warface PKP lobby.jpg|thumb|none|300px|PKP Pecheneg in lobby.]] | |||
==Rheinmetall MG3== | |||
The [[Rheinmetall MG3]]. | |||
[[file:MG 3.jpg|thumb|none|350px|Rheinmetall MG3 - 7.62x51mm NATO]] | |||
[[file:Warface MG3 lobby.jpg|thumb|none|300px|MG3 in lobby.]] | |||
==RPK== | ==RPK== | ||
[[ | The [[RPK]], referred to as such in-game (but previously as the "FY LMG" in the West), appears as a vendor weapon. It uses 75-round drums, and features a permanently-mounted optic rail on its left-side dovetail mount. It also features a rail at the 6 o’clock position, allowing for mounting of foregrips in-game in addition to using the pre-deployed bipod. It is also perhaps the only MG-type weapon to allow mounting of a bayonet. | ||
[[ | [[file:Rpk_01_drum.jpg|thumb|none|350px|RPK - 7.62x39mm]] | ||
[[file:Warface Izhmash RPK holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Izhmash RPK aim.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface Izhmash RPK reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Izhmash RPK reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Izhmash RPK custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Izhmash RPK lobby.jpg|thumb|none|300px|RPK in lobby.]] | |||
== | ==SureFire MGX== | ||
The [[ | The [[SureFire MGX]] was added to the game. | ||
[[ | [[File:SureFire MGX.jpg|thumb|none|350px|SureFire MGX - 5.56x45mm NATO]] | ||
[[ | |||
== XM556 Microgun == | |||
The [[XM556 Microgun]] appears under its full name as one of the available weapons for the SED class. | |||
[[File:XM556.jpg|thumb|none|450px|XM556 Microgun prototype - 5.56x45mm NATO. Since the manufacturer's website lists barrel life and system life as "to be determined," this is probably a non-firing mockup.]] | |||
[[file:Warface XM556 lobby.jpg|thumb|none|300px|The XM556 Microgun in the lobby.]] | |||
=Sniper Rifles= | =Sniper Rifles= | ||
==Accuracy International Arctic Warfare Magnum== | |||
The [[Accuracy International Arctic Warfare Magnum]]. | |||
[[file:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]] | |||
[[file:Warface AWM holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface AWM reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface AWM reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface AWM custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface AWM lobby.jpg|thumb|none|300px|Accuracy International Arctic Warfare Magnum in lobby.]] | |||
==Accuracy International Arctic Warfare Police== | |||
The [[Accuracy International Arctic Warfare Police]] was added. | |||
[[file:AI AWP.jpg|thumb|none|350px|Accuracy International AWP - 7.62x51mm NATO]] | |||
==Accuracy International AS50== | ==Accuracy International AS50== | ||
The [[Accuracy International AS50]]. | |||
[[Image: | [[file:As50sr.jpg|thumb|none|350px|Accuracy International AS50 - .50 BMG]] | ||
[[ | [[file:Warface Accuracy International AS50 holding.jpg|thumb|none|600px|Holding.]] | ||
[[ | [[file:Warface Accuracy International AS50 reloading 1.jpg|thumb|none|600px|Reloading.]] | ||
[[file:Warface Accuracy International AS50 reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Accuracy International AS50 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Accuracy International AS50 lobby.jpg|thumb|none|300px|Accuracy International AS50 in lobby.]] | |||
==Accuracy International AT308== | |||
The [[Accuracy International AT308]]. | |||
[[file:AI AT-308.jpg|thumb|none|350px|Accuracy International AT-308 - 7.62x51mm NATO]] | |||
==Accuracy International AX308== | |||
The [[Accuracy International AX308]]. | |||
[[file:AI AX.jpg|thumb|none|350px|Accuracy International AX308 - 7.62x51mm NATO]] | |||
[[file:Warface AX308 idle.jpg|thumb|none|600px|The player character holds her AX308 rifle. Note the unique scope.]] | |||
[[file:Warface AX308 scope.jpg|thumb|none|600px|Aiming down through the unique scope.]] | |||
[[file:Warface AX308 reload start.jpg|thumb|none|600px|Sniper starts the reloading procedure by pulling back the charging handle...]] | |||
[[file:Warface AX308 reload mid1.jpg|thumb|none|600px|...then she gently pushes the magazine release lever to remove the old magazine while holding the new one...]] | |||
[[file:Warface AX308 reload mid2.jpg|thumb|none|600px|...inserts the new magazine...]] | |||
[[file:Warface AX308 reload end.jpg|thumb|none|600px|...and chambers new round into the weapon.]] | |||
[[file:Warface AX308 mods.jpg|thumb|none|600px|Customization menu.]] | |||
==Barrett Model 98 Bravo== | |||
The [[Barrett Model 98 Bravo]]. | |||
[[Image:Barrett M98B.jpg|thumb|none|500px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]] | |||
[[file:Warface Barrett M98 Bravo holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Barrett M98 Bravo reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Barrett M98 Bravo reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Barrett M98 Bravo custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Barrett M98 Bravo lobby.jpg|thumb|none|300px|Barrett M98 Bravo in lobby.]] | |||
==Barrett M82A1== | |||
The tan colored suppressed [[Barrett M82A1]] was added. | |||
[[file:M82a1.jpg|thumb|none|350px|Barrett M82A1 - .50 BMG]] | |||
==Barrett MRAD MK22== | |||
The [[Barrett MRAD MK22]]. | |||
[[file:Mrad-mk.jpg|thumb|none|350px|Barrett MRAD MK22 - .338 Norma Magnum]] | |||
==Bushmaster BA50== | |||
The [[Bushmaster BA50]] was added to the game. | |||
[[File:BushBA50.jpg|thumb|none|350px|Bushmaster BA50 - .50 BMG]] | |||
==Cadex Defence CDX-MC KRAKEN== | |||
The [[Cadex Defence CDX-MC KRAKEN]]. | |||
[[file:CDX-MC KRAKEN.jpg|thumb|none|350px|Cadex Defence CDX-MC KRAKEN - .308 Winchester]] | |||
==Cheyenne Tactical M-200 Intervention== | ==Cheyenne Tactical M-200 Intervention== | ||
[[ | The [[Cheyenne Tactical M-200 Intervention]]. | ||
[[ | [[file:M200-tan.jpg|thumb|none|350px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]] | ||
[[file:Warface Cheyenne Tactical M-200 Intervention holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Cheyenne Tactical M-200 Intervention reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Cheyenne Tactical M-200 Intervention reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Cheyenne Tactical M-200 Intervention custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Cheyenne Tactical M-200 Intervention lobby.jpg|thumb|none|300px|Cheyenne Tactical M-200 Intervention in lobby.]] | |||
==Chukavin SVCh== | |||
The [[Chukavin SVCh]] was added. | |||
[[file:Svch762.jpg|thumb|none|350px|Chukavin SVCh - 7.62x54mm R]] | |||
==DSA SA58 Special Purpose Rifle== | |||
The [[DSA SA58 Special Purpose Rifle]]. | |||
[[file:DSA SA58 SPR.jpg|thumb|none|350px|DSA SA58 Special Purpose Rifle - 7.62x51mm NATO]] | |||
==DSR-Precision DSR-1== | |||
The [[DSR-Precision DSR-1]]. It is one of three bolt-action sniper rifles available through vendor system. Unlike its fellow rifle TPG-1, DSR-1 has higher damage per shot, but much lower rate of fire. | |||
[[file:Dsr1.jpg|thumb|none|350px|DSR-Precision DSR-1 - 7.62x51mm NATO]] | |||
[[File:Warface DSR-1 idle.jpg|thumb|none|600px|The player character holds her highly decorated DSR-1.]] | |||
[[File:Warface DSR-1 reload start.jpg|thumb|none|600px|When she was bored enough to simply hold it, she decided to do some tricks. At first, she pulled back the charging handle...]] | |||
[[File:Warface DSR-1 reload mid1.jpg|thumb|none|600px|...then she removed the old bullet holder...]] | |||
[[File:Warface DSR-1 reload mid2.jpg|thumb|none|600px|...inserted a new one...]] | |||
[[File:Warface DSR-1 reload end.jpg|thumb|none|600px|...and pushed the handle back to its place. Voilah! The bullets are back, Christmas is saved and everyone is happy.]] | |||
[[File:Warface DSR-1 mods.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface DSR-Precision DSR-1 lobby.jpg|thumb|none|300px|DSR-Precision DSR-1 in lobby.]] | |||
==DVL-10 M2 "URBANA"== | |||
The [[DVL-10 M2 "URBANA"]]. | |||
[[file:DVL-10 M2 Urbana.jpg|thumb|none|350px|DVL-10 M2 "URBANA" - 7.62×51mm NATO]] | |||
==Gepard GM6 Lynx== | |||
The [[Gepard GM6 Lynx]]. | |||
[[file:GepardM6.jpg|thumb|none|350px|Gepard M6 Lynx - .50 BMG]] | |||
==Heckler & Koch G28== | |||
The [[Heckler & Koch G28|Heckler & Koch G28 E2]] is available in the game as the "HK G28". | |||
[[File:G28 standard.jpg|thumb|none|400px|Heckler & Koch G28 E2, standard version with RIS foregrip, Harris bipod, and weaponlight - 7.62x51mm NATO]] | |||
==Heckler & Koch SL8-6== | |||
The [[Heckler & Koch SL8-6]]. | |||
[[file:SL8-1 newModel.jpg|thumb|none|350px|Heckler & Koch SL8-6 Commercial rifle - 5.56x45mm.]] | |||
[[file:Warface Heckler & Koch SL8-4 holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Heckler & Koch SL8-4 reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Heckler & Koch SL8-4 reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Heckler & Koch SL8-4 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Heckler & Koch SL8-6 lobby.jpg|thumb|none|300px|Heckler & Koch SL8-6 in lobby.]] | |||
==Heckler & Koch XM8 Sharpshooter Rifle== | ==Heckler & Koch XM8 Sharpshooter Rifle== | ||
The [[ | The [[Heckler & Koch XM8 Sharpshooter Rifle]]. Appears as the "AC7 SNR". | ||
[[ | [[file:XM8 Sharpshooter.PNG|thumb|none|350px|Heckler & Koch XM8 Sharpshooter Rifle - 5.56x45mm NATO.]] | ||
[[ | [[file:Warface Heckler & Koch XM8 Sharpshooter Rifle holding.jpg|thumb|none|600px|Holding.]] | ||
[[ | [[file:Warface Heckler & Koch XM8 Sharpshooter Rifle reloading 1.jpg|thumb|none|600px|Reloading.]] | ||
[[file:Warface Heckler & Koch XM8 Sharpshooter Rifle reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Heckler & Koch XM8 Sharpshooter Rifle custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Heckler & Koch XM8 Sharpshooter Rifle lobby.jpg|thumb|none|300px|Heckler & Koch XM8 Sharpshooter Rifle in lobby.]] | |||
==IMI Sniper Tavor STAR-21== | |||
The [[IMI Tavor STAR-21]] appears in the game as "Karkom SNR Navy Blue". It is a semi-auto only sniper rifle with surprisingly big magazine size and decent damage, but with high recoil. This rifle is available through vendor system. There also was a fully automatic version of this rifle named simply as "Karkom SNR". Unlike its semi-automatic counterpart, Karkom SNR had a black finish and was available for real-world currency only. | |||
[[file:Tavorstar.jpg|thumb|none|350px|IMI Sniper Tavor STAR-21 - 5.56x45mm]] | |||
[[file:Warface IMI Sniper Tavor STAR-21 lobby.jpg|thumb|none|300px|IMI Sniper Tavor STAR-21 in lobby.]] | |||
==Karabiner 98k== | |||
The [[Karabiner 98k]] with customized chassis was added to the game. | |||
[[File:Mauser K98 Sniper.jpg|thumb|none|350px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]] | |||
==M39 Enhanced Marksman Rifle== | |||
The [[M39 Enhanced Marksman Rifle]]. | |||
[[file:M-39EMR.jpg|thumb|none|350px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]] | |||
[[file:Warface M39 Enhanced Marksman Rifle lobby.jpg|thumb|none|300px|M39 Enhanced Marksman Rifle in lobby.]] | |||
==M40A5 Sniper Rifle== | |||
The [[M40A5 Sniper Rifle]]. | |||
[[file:M40A5.jpg|thumb|none|350px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]] | |||
[[file:Warface Remington M40A3 holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Remington M40A3 reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Remington M40A3 reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Remington M40A3 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Remington M40A3 lobby.jpg|thumb|none|300px|M40A5 in lobby.]] | |||
==Magpul Masada SPR== | ==Magpul Masada SPR== | ||
[[ | The [[Magpul Masada|Magpul Masada SPR]]. | ||
[[ | [[file:Masada-3.jpg|thumb|none|350px|Magpul Masada SPR - 5.56x45mm NATO]] | ||
[[file:Warface Magpul Masada SPR holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Magpul Masada SPR reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Magpul Masada SPR reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Magpul Masada SPR custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Magpul Masada SPR lobby.jpg|thumb|none|300px|Magpul Masada SPR in lobby.]] | |||
==Marlin Model 1894== | |||
A heavily customized [[Marlin Model 1894]] has been added to the game. | |||
[[File:04 Marlin Modelo 1894.jpg|thumb|none|350px|Modern Marlin Model 1894 - .44 Magnum.]] | |||
==McMillan CS5== | |||
The [[McMillan CS5]] appears in this game under its full name. Its in-game model is fitted with the 20-round 7.62x51 PMAG magazine that is loaded only with 10 rounds. | |||
[[file:CS5.jpg|thumb|none|350px|McMillan CS5 - .308 Winchester]] | |||
[[file:Warface CS5 idle.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface CS5 reload start.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface CS5 reload mid1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface CS5 reload mid2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface CS5 reload end.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface CS5 mods.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface CS5 lobby.jpg|thumb|none|300px|McMillan CS5 in lobby.]] | |||
==Mosin Nagant M91/30 Sniper Rifle== | |||
The [[Mosin Nagant M91/30 Sniper Rifle]] appears in game. | |||
[[file:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin Nagant M91/30 Sniper Rifle with PU 3.5x sniper scope - 7.62x54mm R]] | |||
=="M16 SPR Custom"== | |||
A custom rifle known as the "M16 SPR Custom" appears in the game. It is a semi automatic rifle assembled from [[Mk 12 Special Purpose Rifle]] lower and upper receivers with custom trigger guard, [[M16A2]] fixed stock and [[JP Enterprises LRP-07]] handguard. Also rifle has a PSG-1 style pistol grip and optic sight. | |||
[[file:Mk12Mod0.jpg|thumb|none|350px|Colt Mk. 12 Mod 0 SPR - 5.56x45mm NATO.]] | |||
[[file:JPE LRP 07.jpg|thumb|none|350px|JP Enterprises LRP-07, 18" barrel - .308 Win.]] | |||
[[file:Warface Colt Mk. 12 Mod 0 SPR holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Colt Mk. 12 Mod 0 SPR reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Colt Mk. 12 Mod 0 SPR reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Colt Mk. 12 Mod 0 SPR custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Colt Mk. 12 Mod 0 SPR lobby.jpg|thumb|none|300px|Colt Mk. 12 Mod 0 SPR in lobby.]] | |||
==Norinco QBU-88== | |||
The [[Norinco QBU-88]]. | |||
[[file:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 - 5.8x42mm]] | |||
[[file:Warface Norinco QBU-88 holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Norinco QBU-88 reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Norinco QBU-88 reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Norinco QBU-88 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Norinco QBU-88 lobby.jpg|thumb|none|300px|Norinco QBU-88 in lobby.]] | |||
==ORSIS T-5000== | |||
The [[ORSIS T-5000]]. | |||
[[File:ORSIS T-5000.jpg|thumb|none|350px|ORSIS T-5000 - .308 Winchester]] | |||
[[file:Warface ORholdingSIS T-5000.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface ORSIS T-5000 reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface ORSIS T-5000 reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface ORSIS T-5000 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface ORSIS T-5000 lobby.jpg|thumb|none|300px|ORSIS T-5000 in lobby.]] | |||
==OTs-48K== | |||
The [[Mosin Nagant|OTs-48K]] was added. | |||
[[file:OTs-48K.jpg|thumb|none|350px|OTs-48K - 7.62x54mm R]] | |||
==Pattern 1914 Enfield== | |||
The [[Pattern 1914 Enfield]]. | |||
[[file:Pattern1914scoped.jpg|thumb|none|350px|Pattern M1914 (P 14) Enfield No. 3. Mk I* (T) sniper variant - .303 UK]] | |||
==Remington MSR== | |||
The [[Remington MSR]]. | |||
[[file:RemingtonMSR.jpg|thumb|none|350px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]] | |||
==Remington RSASS== | |||
The [[Remington RSASS]]. | |||
[[file:RSASS alt.jpg|thumb|none|350px|Remington RSASS - 7.62x51mm NATO]] | |||
[[file:Warface RSASS Idle.jpg|thumb|none|600px|Holding the RSASS.]] | |||
[[file:Warface RSASS Customize.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface RSASS Magout.jpg|thumb|none|600px|About the remove the magazine; the bolt release is incorrectly animated as if it were the magazine release, for some reason.]] | |||
[[file:Warface RSASS Magin.jpg|thumb|none|600px|Inserting a fresh magazine...]] | |||
[[file:Warface RSASS Charge.jpg|thumb|none|600px|...and working the action.]] | |||
[[file:Warface RSASS Melee.jpg|thumb|none|600px|Meleeing with the RSASS provides a good view of the rather low-polygon Magpul PRS Gen 2 stock.]] | |||
==Sabatti ST-18== | |||
The [[Sabatti ST-18]] was added, incorrectly referred to as the Sabatti STR. | |||
[[File:Sabatti ST-18.jpg|thumb|none|350px|Sabatti ST-18 - .308 Winchester]] | |||
==SIG SG 550 SR== | ==SIG SG 550 SR== | ||
[[ | The [[SIG SG 550 SR]]. | ||
[[Image: | [[file:550sniper.jpg|thumb|none|350px|SIG SG 550 SR - 5.56x45mm NATO]] | ||
[[file:Warface SIG SG 550 SR holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface SIG SG 550 SR reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface SIG SG 550 SR reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface SIG SG 550 SR custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface SIG SG 550 SR lobby.jpg|thumb|none|300px|SIG SG 550 SR in lobby.]] | |||
==Steyr Scout== | |||
The [[Steyr Scout]]. | |||
[[file:Scout.jpg|thumb|none|350px|Steyr Scout - 7.62x51mm NATO]] | |||
== SV-98 == | |||
The [[SV-98]] is available in this game. | |||
[[Image:SV98.jpg|thumb|none|450px|Izhmash SV-98 - 7.62x54mmR]] | |||
[[file:Warface SV98 idle.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface SV98 scope.jpg|thumb|none|600px|Aiming.]] | |||
[[file:Warface SV98 reload1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface SV98 reload2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface SV98 reload3.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface SV98 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface SV98 lobby.jpg|thumb|none|300px|SV-98 in lobby.]] | |||
==SVD Dragunov== | ==SVD Dragunov== | ||
The [[ | The [[SVD Dragunov]] is a starting weapon for the Sniper class. Its alternate name is "SVK". | ||
[[ | [[file:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54mm R]] | ||
[[ | [[file:Warface SVD Dragunov holding.jpg|thumb|none|600px|The player character holds the SVD.]] | ||
[[ | [[file:Warface SVD Dragunov reloading 1.jpg|thumb|none|600px|The player character reloads SVD.]] | ||
[[ | [[file:Warface SVD Dragunov reloading 2.jpg|thumb|none|600px|The player character reloads SVD.]] | ||
[[Image:Warface | [[file:Warface SVD Dragunov custom.jpg|thumb|none|600px|Customization menu.]] | ||
[[file:Warface Warface SVD Dragunov lobby.jpg|thumb|none|300px|SVD in lobby.]] | |||
==SVU-AS Dragunov== | |||
The [[SVU Dragunov|SVU-AS]] is referred to as such in-game. True to its name, it is has a full-auto firing mode. Unlike most of other sniper rifles, it doesn't have support for generic sniper rifle bipods, but instead has an ability to fold and unfold its own built-in one. It also isn't possible to replace its standard muzzle device. Basic version incorrectly holds 15 rounds (and golden version holds even more incorrect 20 rounds) in the standard 10-round magazine. | |||
[[file:SVU-AS.jpg|thumb|none|350px|SVU-AS - 7.62x54mm R]] | |||
[[File:Warface SVU idle.jpg|thumb|none|600px|The player character holds the SVU-AS. Note the incorrect magazine capacity.]] | |||
[[File:Warface SVU reload1.jpg|thumb|none|600px|In order to reload her weapon, Aurora's sniper removes the used magazine at first...]] | |||
[[file:Warface SVU reload2.jpg|thumb|none|600px|...then she rather awkwardly checks the new magazine before inserting it into her rifle...]] | |||
[[file:Warface SVU reload3.jpg|thumb|none|600px|...and, finally, cocks the charging handle in a rather tacticool manner.]] | |||
[[File:Warface SVU mods.jpg|thumb|none|600px|Customization menu.]] | |||
[[File:Warface SVU lobby.jpg|thumb|none|300px|SVU-AS in lobby.]] | |||
==Truvelo CMS 20x42mm== | |||
The [[Truvelo CMS|Truvelo CMS 20x42mm]] appears in this game under its full name. | |||
[[Image:Truvelo CMS 20x42mm.jpg|thumb|none|350px|Truvelo CMS Sniper Rifle - 20x42mm]] | |||
[[file:Warface Truvelo idle.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Truvelo reload1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Truvelo reload2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Truvelo reload3.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Truvelo custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Truvelo lobby.jpg|thumb|none|300px|Truvelo CMS 20x42mm in lobby.]] | |||
==Unique Alpine TPG-1== | ==Unique Alpine TPG-1== | ||
The [[Unique Alpine TPG-1]]. | |||
[[ | [[file:TPG1.jpg|thumb|none|350px|Unique Alpine TPG-1 - .338 Lapua Magnum]] | ||
[[ | [[file:Warface Unique Alpine TPG-1 holding.jpg|thumb|none|600px|Holding.]] | ||
[[file:Warface Unique Alpine TPG-1 reloading 1.jpg|thumb|none|600px| Reloading.]] | |||
[[file:Warface Unique Alpine TPG-1 reloading 2.jpg|thumb|none|600px| Reloading.]] | |||
[[file:Warface Unique Alpine TPG-1 custom.jpg|thumb|none|600px| Customization menu.]] | |||
[[file:Warface Unique Alpine TPG-1 lobby.jpg|thumb|none|300px|Unique Alpine TPG-1 in lobby.]] | |||
==VSS Vintorez== | ==VSS Vintorez== | ||
[[ | The [[VSS Vintorez]]. | ||
[[ | [[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]] | ||
[[file:Warface VSS Vintorez holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface VSS Vintorez reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface VSS Vintorez reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface VSS Vintorez custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface VSS Vintorez lobby.jpg|thumb|none|300px|VSS Vintorez in lobby.]] | |||
==VSSK Vykhlop== | |||
The [[VSSK Vykhlop]]. | |||
[[file:Vssk 1.jpg|thumb|none|350px|VSSK Vykhlop - 12.7x55mm]] | |||
==Walther WA 2000== | |||
The [[Walther WA 2000]]. | |||
[[file:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000 - .300 Winchester]] | |||
[[file:Warface Walther WA 2000 holding.jpg|thumb|none|600px|Holding.]] | |||
[[file:Warface Walther WA 2000 reloading 1.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Walther WA 2000 reloading 2.jpg|thumb|none|600px|Reloading.]] | |||
[[file:Warface Walther WA 2000 custom.jpg|thumb|none|600px|Customization menu.]] | |||
[[file:Warface Walther WA 2000 lobby.jpg|thumb|none|300px|Walther WA 2000 in lobby.]] | |||
=Launchers= | |||
== CZ 805 G1 == | |||
The [[CZ 805 G1]] in the standalone configuration appears in the game under its full name. It is available as an optional secondary weapon for the SED class. | |||
[[File:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 - 40x46mm]] | |||
[[file:Warface CZ805G1 lobby.jpg|thumb|300px|none|CZ 805 G1 in the hands of a SED android.]] | |||
==FN EGLM== | |||
The [[FN EGLM]] apppears as a grenade launcher attachment for some assault rifles. It is incorrectly depicted as muzzle-loaded. | |||
[[file:Mk13.jpg|thumb|none|350px|FN EGLM - 40mm]] | |||
[[file:Warface FN EGLM.jpg|thumb|600px|none|FN EGLM in game.]] | |||
== HS Produkt VHS-BG == | |||
The [[HS Produkt VHS-BG]] appears in this game as an optional grenade launcher attachment exclusive to the VHS-D2 rifle. Just like FN EGLM, it is incorrectly depicted as being a muzzle-loaded grenade launcher. | |||
[[File:VHS-D2 GL.jpg|thumb|none|450px|HS Produkt VHS-BG mounted on an HS Produkt VHS-D2 - 5.56x45mm NATO & 40x46mm]] | |||
[[file:Warface VHS mods UBGL.jpg|thumb|600px|none|VHS-BG mouned on an in-game VSH-D2.]] | |||
==SA-18 Grouse== | ==SA-18 Grouse== | ||
The [[SA-18 Grouse]] appears in the game. It is incorrectly referred to as the SA-16 (actually a later version despite what the NATO reporting name would suggest) however that features a conical seeker cover, as oppsoed to the cylindrical SA-18 cover used on the game model. | The [[SA-18 Grouse]] appears in the game's PVE missions. It is incorrectly referred to as the SA-16 (actually a later version despite what the NATO reporting name would suggest) however that features a conical seeker cover, as oppsoed to the cylindrical SA-18 cover used on the game model. | ||
[[ | |||
The SA-18 model has since been replaced with the model of the games' fictional "RLGS-1000" launcher with a green finish to differentiate the two weapons, however it is still referred to as the SA-16 in-game. | |||
[[file:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]] | |||
[[file:Warface SA-18 Grouse 1.jpg|thumb|600px|none|SA-18 Grouse in game.]] | |||
[[file:Warface SA-18 Grouse 2.jpg|thumb|600px|none|SA-18 Grouse in game.]] | |||
[[file:Warface SA-18 Grouse 3.jpg|thumb|600px|none|SA-18 Grouse in game.]] | |||
=Grenades= | =Grenades & Explosives= | ||
==Anti-personnel mine== | |||
[[file:Warface mine 1.jpg|thumb|none|600px|Anti-personnel mine in game.]] | |||
[[file:Warface mine 2.jpg|thumb|none|600px|Anti-personnel mine in game.]] | |||
==Flashbang grenade== | |||
[[file:Warface flashbang 1.jpg|thumb|none|600px|Flashbang grenade in game.]] | |||
[[file:Warface flashbang 2.jpg|thumb|none|600px|Flashbang grenade in game.]] | |||
==M18 smoke grenade== | |||
Four types of [[M18 smoke grenade]] can be found in-game. White, Blue, Red, and Yellow. | |||
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]] | |||
[[file:Warface M18 smoke grenade 1.jpg|thumb|600px|none|Yellow M18 smoke grenade in game.]] | |||
[[file:Warface M18 smoke grenade 2.jpg|thumb|600px|none|Blue M18 smoke grenade in game.]] | |||
[[file:Warface M18 smoke grenade 3.jpg|thumb|600px|none|Throwing a blue smoke grenade.]] | |||
==M18A1 Claymore== | |||
The "M18 Claymore" (alternately named "R18 Claymore", referred as "R18A1 Claymore" in its alternate description, also referred as simply "Directional Mine" in some places) is actually an [[M18A1 Claymore]] due to its scissor-legs. It is triggered by lasers. | |||
[[file:M18a1 07.jpg|thumb|none|150px|M18A1 Claymore anti-personnel mine]] | |||
[[file:Warface M18A1 Claymoree 1.jpg|thumb|none|600px|Holding a Claymore in game.]] | |||
[[file:Warface M18A1 Claymoree 2.jpg|thumb|none|600px|A planted Claymore.]] | |||
==M26 hand grenade== | ==M26 hand grenade== | ||
The [[M26 hand grenade]] | The [[M26 hand grenade]]. | ||
[[ | [[file:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade.]] | ||
[[ | [[file:Warface M26 hand grenade 1.jpg|thumb|none|600px|M26 hand grenade in game.]] | ||
[[file:Warface M26 hand grenade 2.jpg|thumb|none|600px|M26 hand grenade in game.]] | |||
==M84 stun grenade== | |||
The [[M84 stun grenade]]. | |||
[[file:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade.]] | |||
=="FG4 hand grenade"== | |||
A hybrid of the [[Type 97 hand grenade]] and [[DM51 hand grenade]] is available in the game. | |||
[[file:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation hand grenade.]] | |||
[[file:DM51.jpg|thumb|none|150px|DM51 High-Explosive Fragmentation hand grenade.]] | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] | ||
Latest revision as of 19:47, 27 December 2023
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
|
Warface is a free-to-play PC first-person shooter developed by Crytek.
The following weapons appear in the video game Warface:
Overview
Warface features a large and constantly updated selection of weapons. Almost everything in this game can be obtained with three types of currency: Warface Dollars (the main in-game currency), Kredits (bought with real money) and Crowns (obtained through completing PvE missions). Some weapons, equipment and attachments require unlocking through the Vendors system. They are divided into 4 types of rarity: Common, Rare, Ultra Rare, and Legendary. Legendary weapons, in general, have stats, comparable to Kredit weapons, and also come with a variety of different unique attachments that are unlocked with the weapon and aren't available on any other weapon. As of March 17, 2022, the vendor system has been removed from the game; weapons are now acquired from the shop via direct purchase or loot box gambling with the aforementioned currencies, leveling up in the game (though only a select handful of weapons can be attained this way), or through the games' battle pass.
Weapons also uses the weapon repair system of monetization; weapons will lose durability over time, and eventually become unusable. The player needs to repair them to continue playing with them. Golden weapon variations were formerly exempt from repairs until some point after Warface's acquisiton by my.com in 2017; gold weapons acquired before this point remain exempt from repairs, but any gold weapons acquired after that point will require repair costs.
There are totally five classes in the game, each using different categories of weapons. Rifleman uses Assault Rifles and Machine Guns, Medic uses Shotguns, Engineer uses SMGs, and Sniper uses Sniper Rifles. The SED class added post-launch has access to heavy machine guns and the CZ 805 G1 grenade launcher. All classes, bar the SED, also have access to a variety of pistols, melee weapons, grenades and other equipment. All new players have access only to a Rifleman and a Sniper, but progressing through game unlocks a Medic and a Engineer for use later.
Much like other Cry Engine games, the weapons can be customized on the fly.
A note on weapon names: as an online game, there are many different regional versions of the game. In general, most currently serviced regions (including the major regions of Eastern Europe, Western Europe, and the United States) feature real weapon names, at times even including the company names (inaccurate identifications notwithstanding). Some regions, such as Warface Turkey, use a set of "alternate" fictional weapon names. The Western version formerly used the alternate fictional weapon names, but have switched over to the real names as of June 5th, 2018. A list of in-game weapon names, both real and fictional versions, can be found here. The fictional names will be noted on this page as "alternate" names.
Like the weapon names, in-game weapon descriptions also have alternate fictional versions. These will be occasionally noted on this page.
Pistols
Beretta 93R
The Beretta 93R appears as the "M93R". It is the only Rare sidearm in the Vendor system. M93R is basically an inferior version of the later Calico M950. Like Calico, it shoots in 3-round bursts, but it also has overall worse stats compared to its Ultra Rare counterpart.
Beretta M9
The Beretta M9 appears as the "MD9". Like Daewoo K5, M9 is available for purchase from the start of the game for in-game currency. It is more expensive compared to K5 and offers slightly more firepower at the cost of slightly lower rate of fire.
Browning Hi-Power Mark III
The Browning Hi-Power Mark III appears as the "Browning High Power", alternately named "High Power Pistol". The alternate weapon description states that it was developed by "John Brown Redling". It is a starting sidearm for all classes and, as such, doesn't require purchase nor repair, but have rather unimpressive stats overall. The model was reworked in 2020. The pistol now has a custom tan frame.
CAA Tactical RONI-G2
A Glock converted to full-auto and mounted in a CAA Tactical RONI-G2 carbine conversion kit was added to the submachine guns class, under the name "Micro-Roni CAA".
CZ 75 Automatic
The CZ 75 Automatic appears in the game, alternately named "WX-86".
CZ 75 TS Czechmate Parrot
The CZ 75 Czechmate Parrot appears in the game as Kredit weapon available only through Warbox system. It comes with the C-More sight by default that can be removed through customization menu.
Daewoo K5
The Daewoo K5 appears as the "GU5". According to the in-game description, it is made by "Global Universe Precision Industries" of South Korea. Like M9, K5 is available for purchase from the very beginning and require the least amount of War money in order to do so. It offers slightly better stats compared to the starting pistol.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX with under-barrel accessory rail and compensator cuts on the barrel appears as the "Eagle Eye". Bizarrely, the weapon is depicted incorrectly as being DAO; considering the similarly SAO Browning is not this seems especially odd. Just like the USP and Python, Desert Eagle have an ability to mount shared weapon sights.
FN Five-seveN USG
The FN Five-seveN USG appears as the "P-57".
Glock 18C
The Glock 18C appears as the "S18G", "a variation of the S17G" as described by the weapon description.
Heckler & Koch P30
The Heckler & Koch P30 with sight and Match compensator was added as the "H&K P30".
Heckler & Koch USP
The Heckler & Koch USP is purchasable from the Warface shop. It is alternate named "ZX84 USP"; rather confusingly, the "ZX84" name is applied to a lot of other H&K guns in the game, be it SMGs, machine guns, assault rifles, or sniper rifles, all called "ZX84" as if H&K became an edgy cyberpunk megacorporation with numbers in its name. It has a 13-round magazine, meaning it is the .40 S&W version, and a custom optic mount that is so ridiculously low to the slide that it's barely visible while aiming. The rear sights are blank and the front sight has a green tritium dot. The mount grants usage of 2 optics for primary weapons. In addition, the full array of "Muzzle" attachments for secondaries is available.
Heckler & Koch VP9 Match
The tan colored Heckler & Koch VP9 Match with sight was added as the "H&K VP9 Match".
Intratec TEC-9
The Intratec TEC-9.
Laugo Alien
The Laugo Alien appears in the game, alternately named "Reaper".
Luger P08
The Luger P08 appears as simply "Luger". It is alternately known as the "Bellum", one word from the phrase "Si vis pacem, para bellum" from which the 9x19mm Parabellum got its name.
Makarov PM
The Makarov PM was added to the game.
Magnum Research Micro Eagle
A pink Magnum Research Micro Eagle appears in the game, named "Pinkie-Micro Desert Eagle", alternately named "Pink Micro Eagle Eye". It is available only through Kredit Warboxes and comes with two unique attachments, but can't use any generic pistol attachments.
MasterPiece Arms MPA930DMG
The MasterPiece Arms MPA930DMG appears in the game, alternately named "WPA 039 GMD". As a Legendary weapon, it features a unique suppressor that isn't available on any other sidearm.
MP-443 Grach
MP-443 Grach appears in this game under its full name in most versions of the game except for Russian, where it appears under its alternate name "PYa "Grach"" (ПЯ "Грач") instead. It comes equipped with unusable Zenit B-8 accessory rail and is capable of mounting all standard "Muzzle" attachments.
Norinco QSZ-92
The Norinco QSZ-92. Alternately known as "Q-92".
Ruger 22/45 Lite
The Ruger 22/45 Lite appears in the game.
SIG-Sauer P226R
A SIG-Sauer P226R coming with extended magazine, suppressor and weapon sight by default appears as the "AY 226".
Springfield Armory Loaded 1911
The Springfield Armory Loaded appears as"M1911A1", alternately named "R1911D1".
SilencerCo Maxim 9
The SilencerCo Maxim 9.
Stechkin APS
The Stechkin APS appears, with the alternate name "STCC".
Steyr M9-A1
The Steyr M9-A1 appears. Its alternate name is rather simply "M9A1".
Walther P99
The Walther P99 appears as the "Otto W77".
Revolvers
Chiappa Rhino 60DS
The Chiappa Rhino 60DS appears as the "Abada 266mm".
Colt Python Elite
The Colt Python Elite appears as the Ultra Rare handgun available through the Vendor system. All new players can also gain access to it for a limited time after completing Engineer training course. It has a mounted accessory rail at the to of the barrel and can mount a variety of shared weapon sights thanks to it.
Mateba Model 6 Unica
A Mateba Model 6 Unica with a 6 inch barrel and a muzzle brake appears. Its alternate name is "HEX Autorevolver", with "HEX" referring to its hexagonal cylinder according to the in-game description.
Nagant M1895
The Nagant M1895. Its alternate name is simply "M1895". It comes with one unique suppressor.
Smith & Wesson Model 327 R8
The Smith & Wesson Model 327 Performance Center R8 appears as the "S&W M&P R8". It has the largest magazine among revolvers and features a unique Leupold DeltaPoint red dot sight.
Taurus Judge
The Taurus Judge. It is unique among other sidearms due to its use of .410 shotgun shells instead of standard pistol ammunition. Unlike other shotguns, however, it can be used by all the classes and not only Medic.
Taurus Raging Hunter
The Taurus Raging Hunter was added to the game.
Submachine Guns
Beretta Mx4 Storm
The Beretta Mx4 Storm appears under its real name. For some reason, it has another Picatinny rail mounted on the standard one.
Beretta PMX
The Beretta PMX was added to the game.
Brügger & Thomet KH9
The Brügger & Thomet KH9 was added to the game.
Brügger & Thomet MP9
The Brügger & Thomet MP9 appears as the "B&T MP9".
Calico Liberty 100
The Calico Liberty 100 appears in the game and is incorrectly referred to as "Calico M951S", despite the fact that it lacks M951's unique compensator (or any compensator at all, for that matter) and foregrip and has a fixed stock rather than a telescopic one. It is incorrectly depicted in the game as a fully automatic weapon.
Calico M950
The Calico M950 appears in the game under its full name. It incorrectly fires in 3-round bursts.
Calico M955A
The Calico M955A with a brown coloration appears as the "Calico M955A", and is a Rifleman primary weapon. Its in-game description says that it is a semi-automatic rifle despite the fact that it is fully automatic in the game.
Calico M960A
The Calico M960A is available in this game under its full name.
CZ Scorpion Evo 3 A1
The CZ Scorpion Evo 3 A1 is an available weapon. The weapon has all A1 parts with the exception of the receiver itself which is an A type. Most likely the model is based off of an inacurate replica or an earlier model S1 with extra selector markings added.
Daewoo K7
A rail-equipped Daewoo K7 appears in the game under its full name.
FN P90 Tactical
The FN P90 Tactical is a submachine gun in Warface, named simply as the "FN P90".
Grand Power Stribog SP9 A1
The Grand Power Stribog SP9 A1 appears, incorrectly referred to as the longer-barreled SR9 A2 variant. It fires in fully-automatic mode like AP9 and AC9 variants.
Heckler & Koch MP5A3
A heavily customized Heckler & Koch MP5A3 incorrectly appears as the "H&K MP5A5 Custom". It features a color scheme similar to the MP5 MLI's RAL8000, custom flash hider and top rail, Spuhr railed forend, aftermarket charging handle and AR-15 stock adapter with installed Strike Industries Viper Mod-1 stock.
Heckler & Koch MP5A5
An actual Heckler & Koch MP5A5 appears as the "H&K MP5". The in-game model features a Choate side-folding stock and railed forend. It is the default weapon for the Engineer Class.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 appears under the simplified name "H&K MP7". It incorrectly holds 30 rounds in the short 20-round magazine.
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears as the "H&L UMP".
Heckler & Koch USC
A Heckler & Koch USC depicted with a UMP's full-auto fire control group appears as the "H&K UMP Custom".
IMI Mini Uzi
The Mini Uzi is an available weapon. It is alternately named "Micro Oren" (Oren being a Jewish name just like Uziel), and described to be "the smaller variant of the Oren SMG".
IWI Uzi Pro
The Uzi Pro is an available weapon. The model is a hybrid, as it has the safety of the prototype version of the Uzi Pro SMG (as well as the SMG's accessories), but with the lower receiver of the production model of the Uzi Pro Pistol, along with "Uzi Pro Pistol" markings on the upper receiver.
Jianshe 9mm
The JS 9mm is an available weapon. Its alternate name is "Ch 9mm". Its alternate weapon description states that it is made by "Saluen Group Corporation" as an export version of the "CCW-05."
It is modeled with a right-handed only charging handle (as in the left side is completely flat with no slit as a charging handle option), which is the feature of an early prototype version of the weapon showcased by Jianshe. More weirdly though, it has ambidextrous selector switches, which no version of the JS 9mm has.
LWRC SMG-45
The LWRC SMG-45 is available in the game.
Magpul FMG-9
The Magpul FMG-9 is available under its full name.
MasterPiece Arms MPA10SST-X
The .380 ACP version of the MasterPiece Arms MPA10SST, the MPA10SST-X, appears in the game under the latter name. Its alternate name is far more simple, being "MP .38".
PM-98
The PM-98 is known in the game as the older "PM-84 Glauberyt Custom". It fires in 4-round bursts, which is incorrect, as the real PM-98 fires in semi-auto/full-auto.
PP-19 Bizon-2
The PP-19 Bizon-2 with custom side-mounted rails appears as the "Smg-19 Wisent", wisent being a name for European bison.
PP-19-01 Vityaz
The PP-19-01 Vityaz appears with Zenit accessories.
PP-2000
The PP-2000 appears as the "TT-3000".
PP-2011 Kedr-Para
The PP-2011 Kedr-Para was added in 2023.
PPSh-41
The PPSh-41 appears as the "Shpagin PPSh-41" in most versions except Russian, where it appears simply as the "PPSh-41".
Quarter Circle 10 Custom Pistol
The AR-9 pistol manufactured by Quarter Circle 10 is an available weapon.
SAR 109T
The SAR 109T was added as the "SAR 109T Specs".
Sa. Vz. 83 Skorpion
The Sa. Vz. 83 Skorpion. Its alternate name is "Metasoma 83", Metasoma is the tail of the scorpion.
SIG-Sauer MPX
The SIG-Sauer MPX SBR (evidenced by the two-position selector switch) was added as the "SIG MPX SBR Custom". It fires in 4-round bursts, which is incorrect for any MPX variant: the real MPX SBR is semi-automatic, while the MPX SMG fires in semi-auto/full-auto.
SIG-Sauer MPX Copperhead
The SIG-Sauer MPX Copperhead was added to the game in 2022.
SR-2M Veresk
The SR-2M Veresk is an available weapon. Its alternate name is "SN-5G Sarosk".
Sten Mk II(S)
The Sten Mk II(S) is an available weapon. Its alternate name is "Sten MK IIS".
Steyr AUG A3 9mm XS
The Steyr AUG A3 9mm XS appears as the "AUG A3 9mm XS", and alternately named "A3 9mm XS". The alternate description states that it is "a variant of the original A3-210 assault rifle", which is the alternate name of the AUG A3.
M1928 Thompson
The M1928 Thompson is an available weapon.
Taurus CT9 G2
The Taurus CT9 G2 was added to the game.
TDI Vector
There are currently two variants of TDI Vector available in the game.
"Kriss super V"
"Kriss Super V Custom"
This version of the Vector was added during the "K.I.W.I." event and was available as one of the rewards. Unlike its earlier, non-Custom version, this Vector is a Gen II model, though it is still modeled with a Gen I safety. Additionally, it doesn't have a Surefire flashlight installed, and features a stock adaptor with installed Magpul UBR stock. It also features a unique muzzle attachment, based on KRISS Vector CRB Enhanced barrel shroud, that incorrectly acts as a suppressor in-game.
Vigilance Rifles A-M20
The Vigilance Rifles A-M20 was added in 2022.
Shotguns
AA-12 CQB
The AA-12 CQB appears with the alternate name "FAS-12".
Baikal MP-155 Ultima
The Baikal MP-155 Ultima was added to the game.
Benelli M2 SP
The Benelli M2 SP was added to the game.
Benelli M4 Super 90
The Benelli M4 Super 90 is alternately known as "Richmond M4 Super 90". Richmond is a name that you will see a few more times on this page, being applied to other weapons from different real life manufacturers.
Benelli Super Black Eagle 3
The Benelli Super Black Eagle 3 was added to the game.
Benelli Supernova Tactical
Just like the M4 Super 90, the Benelli Supernova Tactical appears with the alternate name "Richmond Nova Tactical".
Charles Daly Honcho Triple-Barrel
The Charles Daly Honcho Triple-Barrel appears in game, apparently attempting to masquerade as the Chiappa Triple Threat.
Crye Precision SIX12
The 1st prototype of the Crye Precision SIX12 appears simply as the "SIX12".
Crye Precision SIX12 with SilencerCo Salvo 12
The production version of the Crye Precision SIX12 appears with an integral SilencerCo Salvo 12 suppressor, under the name "SIX12 AUTO-SD".
Daewoo USAS-12
The USAS-12 is known alternately as "US-12".
Dagger SAP6
The Dagger SAP6 is available in the game as a Legendary Shotgun under the simplified name "SAP6".
Derya Anakon AK-100
The Derya Anakon AK-100 appears as simply "Anakon", and alternately known as "Boas Semi-Automatic Shotgun", since Anakon sounds like Anaconda.
Derya MK-10 VR 103
The Derya MK-10 VR 103 is named "Derya MK-10 VR 102", with the alternate name "Anatolia RK-102".
FABARM P.S.S.10
The FABARM P.S.S.10 appears.
FABARM SAT 8 Pro Telescopic
The FABARM SAT 8 Pro Telescopic appears as the "Fabarm S.A.T.8 Pro". It is modified with the irremovable Fortis Shift vertical grip.
FABARM STF 12 Compact
The FABARM STF 12 Compact is renamed to "Fararm ATF 12" as its alternate name.
FABARM STF 12 Short Initial
The FABARM STF 12 Short Initial was added.
FABARM XLR5 Velocity LR
The titanium silver left-handed version of the FABARM XLR5 Velocity LR appears in the game as "Fabarm XLR5 Prestige".
Fostech Origin-12
The Fostech Origin-12 appears.
Franchi SPAS-12
The Franchi SPAS-12 appear with the alternate name "PHS-12". It is used exclusively in pump-action mode.
Franchi SPAS-15
The Franchi SPAS-15, in the same vein as SPAS-12, is renamed to "PHS-15" as its alternate name. It is used exclusively in Pump-action.
GForce Arms Huckleberry
The GForce Arms Huckleberry was added to the game.
Hawk 97-2
The Hawk 97-2 appears as the "Kite Pump" as its alternate name.
Hunt Group MH12
The Hunt Group MH12 was added to the game.
Iron Horse Firearms Sentry 12
The Iron Horse Firearms Sentry 12 was added to the game.
IWI Tavor TS12
The IWI Tavor TS12 appears in the game as "Tavor TS12 Custom". It is incorrectly shown as having a three-round burst-fire mode that functions in a similar way to the in-game SRM 1216: after firing three rounds, player character will rotate the magazine, meaning that he can somehow get 5 3-round bursts from 3 5-round magazines.
Kel-Tec KSG
The Kel-Tec KSG appears as the "Kel-Tec Shotgun", and as with the alternate name "PEG-KT". The PEG name is also applied several other unrelated shotguns in the game for some unknown reason.
Kel-Tec KS7
The Kel-Tec KS7 was added to the game.
Komrad 12
The Komrad 12 was added to the game.
Kalashnikov USA KHAOS
The Kalashnikov USA KHAOS was added to the game.
LSA Saiga 12 Signcutter CS-VLR
The LSA Saiga 12 Signcutter CS-VLR appears as simply "Saiga", and alternate named "PEG".
MAG-7
The Techno Arms MAG-7 appears in the game simply as "MAG-7". It is modified with the top-folding stock and TangoDown Stubby Grip that can't be removed.
Molot Vepr-12
The Molot Vepr-12 is known as "Vepr", and alternately known as "VIPER". Short barreled version with wooden handguard and stock was added to the game in 2022.
Mossberg 500 (Customized)
Mossberg 500, customized with various Magpul attachments, appears as "Mossberg 500 Custom".
Mossberg 590 with Sidewinder Venom kit
A Mossberg 590 with a Sidewinder Venom kit and a special red dot sight attached by default appears as the "Sidewinder Venom", and is alternately known as "SX-41".
Mossberg 590
A Mossberg 590 with a pistol grip, telescopic stock, RB7M rail, reflex sight, tactical grip and bayonet was added to the game.
MTs255 Tactical
The MTs255 Tactical appears as the "MC 255 12", both as its normal name and alternate name.
MTs255
A normal version with a sight was later added in 2022.
Pancor Jackhammer
The Pancor Jackhammer appears as the "Jackhammer", alternately named "Piledriver".
Remington 870
The Remington 870 appears under its full name. In its current iteration, it appears to be modified with XS Shotrail fitted with Ghost Ring rear sight. Remington 870 is a starting weapon for the Medic class.
"Remington 870 RAS"
A heavily modified Remington 870 appears in the game as "Remington 870 RAS". It is fitted with the KAC 870 RAS, Sage stock, custom railed forend and Trijicon RMR sight that can be replaced for any other sight.
Remington 870 Express Tactical
A further customized Remington 870 Express Tactical appears as the "Remington 870 CB", alternately named "Richmond 870 CB".
Remington V3 TAC-13
The Remington V3 TAC-13 was added to the game.
Saiga 12 in AKU-94 bullpup kit
The AKU-94 bullpup conversion kit of the Saiga 12 appears as the "Saiga Bullpup". For some unknown reason, it is referred to as "Saiga-12S" in the Russian version of the game, even though it is unknown which version of the shotgun was used for conversion.
Saiga 12 in CBRPS bullpup kit
The CBRPS bullpup conversion kit of the Saiga 12 appears as the "Saiga Spike". In game, it is loaded with the slug rounds.
Saiga 12 (H.G.C. custom)
The Saiga 12 customized by the H.G.C. is available in the game as the Legendary shotgun.
Sawed-Off Over-Under Shotgun
The Sawed-Off Over-Under Shotgun was added to the game.
SRM Arms Model 1216
The SRM Arms Model 1216 appears with the alternate name "SHG M1217".
Sentinel Arms Striker-12
The Sentinel Arms Striker-12 appears as the "Cobray Striker" (misapplying the Striker-12 name to Cobray), and its alternate name is rather simply "Striker".
Standard Manufacturing DP-12
The Standard Manufacturing DP-12 appears.
Typhoon F12
The Typhoon F12 was added to the game.
UTAS UTS-15
The UTAS UTS-15 appears with the alternate name "RST-14".
Uzkon UNG-12
The Uzkon UNG-12 is available in the game under its full name. It is incorrectly depicted as a slow-firing fully automatic shotgun instead of semi-automatic like it is in real life.
Winchester Model 1887
Winchester Model 1897 "Trench Gun"
The Winchester Model 1897 "Trench Gun" appears with the alternate name "Johnson 1957".
Rifles / Carbines
AAC Honey Badger
The AAC Honey Badger appears with the alternate name "CCR Honey Badger". It comes with an integrated suppressor by default.
AK-Alfa
The AK-Alfa appears as the "AK Alpha". It was available during the "Absolute Power" event.
AK-9
The AK-9 appears as with the alternate name "FY-9". Unlike the other 9x39 assault rifle, the AS Val, the AK-9 is used by the Engineer rather than Rifleman. Interestingly enough, the "FY" name was also used in Crysis games for AK-type rifles.
AK-12
The AK-12 has been added to the game.
AK-15
An AK-15 with various modified parts, such as Hexagon handguard, Kocherga stock, KGB MG-47 pistol grip, red dot sight, Hexagon suppressor, and tactical grip was added as the "AK-15 Custom".
AK-103
The AK-103 with an AKM-style flash hider appears as with the alternate name "FY-103".
AKM
The AKM appears, incorrectly referred to as the AK-47. It appears to be modified with some kind of rail mount installed in the place of standard rear sight.
AKS-74U
The AKS-74U was added to the game.
AM-17
The AM-17 was added to the game.
AMB-17
The AMB-17 was added in 2020.
AN-94
The incorrectly 7.62x39 AN-94 fitted with recoil pad, custom pistol grip, and tactical grip has been added to the game.
AS Val
The AS Val uses B-3 mount on the handguard and scope mount and appears with the alternate name "AR-"GAR"".
Benelli MR1
The Benelli MR1 has been added to the game.
Beretta ARX-160
The Beretta ARX-160 appears.
Bushmaster ACR
The Bushmaster ACR appears with the alternate name "CCR".
Cobalt Kinetics 27 Expert
The Cobalt Kinetics 27 Expert was added to the game, referred to as the "Cobalt Kinetics Twenty-Seven".
Cobalt Kinetics Stealth
The Cobalt Kinetics Stealth was added to the game. It is referred to as the pistol variant, which is incorrect, as the in-game model is fitted with a stock (specifically an MVB ARC collapsible stock), not a pistol stabilizer.
Cobalt Kinetics TEAM
The Cobalt Kinetics TEAM was added to the game. It is referred to as the EDGE variant, which has some differences such as the muzzle brake, trigger and pistol grip.
CZ 805 BREN A2
The CZ 805 BREN A2 was added to the game. Despite being the 2nd generation model with a STANAG magwell, it bizarrely feeds from CZ's proprietary polymer magazines.
Daewoo K1
The Daewoo K1 appears as the "GU1", and uses its Korean military classification as a Submachine Gun.
Daewoo K2
The Daewoo K2. It uses railed handguard,LMT SOPMOD stock and scope riser mount.
Desert Tech MDR-C
The prototype version of the Desert Tech MDR-C appears in the game as an Engineer's weapon.
Desert Tech MDRX
The Desert Tech MDRX was added to the game.
DSA SA58 OSW
The DSA SA58 OSW.
Enfield L85A2
The Enfield L85A2.
FAMAS F1
The FAMAS F1.
FB MSBS-5.56B Radon
The prototype version of the FB MSBS-5.56B Radon was added to the game as "MSBS Radon". The weapon model appears to be slightly oversized when compared to the magazine size. It is modified with a PWS CQB compensator, a Hera Arms H3 magazine and a set of iron sights by FAB Defense.
FB MSBS Grot C
The production model of the FB MSBS Grot C was added as the "FB MSBS Grot".
FN F2000 Tactical
The FN F2000 Tactical.
FN SCAR PDW
The FN SCAR PDW (previously the EXAR-L PDW in WF West) appears as a Kredit Box weapon and is classified as a submachine gun in-game. It is erroneously modeled with a standard SCAR stock instead of its special collapsing stock, and also features a Magpul MIAD pistol grip, PMAG, modified MBUS sights, and no gas block sight. It has an exclusive “Tactical Grip” attachment, taking the form of a magwell grip that aids in reload speed, accuracy, and sway reduction.
FN SCAR-H CQC
The FN SCAR-H CQC.
Heckler & Koch G36C
The stockless Heckler & Koch G36C. Appears as the "Z84".
Heckler & Koch G36KV
The Heckler & Koch G36KV.
Heckler & Koch HK433
The prototype version of the Heckler & Koch HK433 was added in 2023.
Heckler & Koch XM8 Carbine
The Heckler & Koch XM8 Carbine.
Heckler & Koch XM8 Compact Carbine
The Heckler & Koch XM8 Compact Carbine. Mistakenly classified as a submachine gun.
Hera Arms CQR
The Hera Arms CQR with a Magpul D60 drum magazine appears in the game.
Howa Type 89
A heavily customized Howa Type 89 has been added to the game.
HS Produkt VHS-D2
The HS Produkt VHS-D2 appears in the game as a Legendary assault rifle under the simplified name "VHS-2". It uses its built-in 3x scope by default, but Picatinny rail on top of it allows you to install any other unlockable sight. It also features a unique underbarrel grenade launcher in the form of the HS Produkt VHS-BG.
IMBEL IA2 (5.56mm)
The IMBEL IA2 chambered in 5.56x45mm appears as the "IMBEL IA2".
IMBEL IA2 (7.62mm)
The 7.62x51mm version of the IMBEL IA2 was later added under the name "IMBEL IA2 Assault", fitted with an underbarrel grenade launcher. It is a hybrid of the prototype and production models, as it has a receiver based on the production model, but is depicted with the stock and the front sight of the prototype version. Additionally, it has the charging handle's length of the 5.56mm model and the early version of the 7.62mm model.
IMI Galil 7.62
The IMI Galil 7.62.
IWI Galil ACE 23
The IWI Galil ACE 23 was added to the game.
IWI US Galil ACE GAR37
The IWI US Galil ACE GAR37 was added to the game.
IMI Tavor CTAR-21
The IMI Tavor CTAR-21 appears as the "Karkom SMG". It is incorrectly classified as a submachine gun by the game and, as such, is available to Engineer rather than Rifleman.
IMI Tavor TAR-21
The IMI Tavor TAR-21 appears as the "Tavor TAR-21", alternate name "Karkom".
IWI Carmel
The IWI Carmel appears in the game.
K&M Arms M17S
The K&M Arms M17S appears in the game.
Kel-Tec RDB-C
The Kel-Tec RDB-C was added to the game.
Kel-Tec SUB-2000
The Kel-Tec SUB-2000 appears in the game.
Knight's Armament PDW
The Knight's Armament PDW was added to the game.
Lone Star Arms TX-15
The Lone Star Arms TX-15 was added to the game.
M4A1
The M4A1 in the SOPMOD Block I configuration appears as "M4A1". Namely, it uses KAC handguard and LMT SOPMOD stock and is also modified with A2 rear sight, Magpul mag pull and scope riser mount.
M4A1 is a starting weapon, available for Rifleman.
M16A4
The M16A4 appears in this game as "M16A3 Custom". Due to the fact that it is depicted as being a fully automatic weapon, it can be presumed that it is based on the export International Colt RO901 rather than a standard M16A4.
Norinco QBZ-97
The Norinco QBZ-97 appears as the "Type 97".
Norinco QBZ-97B
The Norinco QBZ-97B.
Ohio Ordnance HCAR
The Ohio Ordnance HCAR appears.
Olympic Arms K23B Tactical
What appears to be an Olympic Arms K23B Tactical with a free-floating handguard appears in the game as the "M4 CQB". It is fitted with an LMT SOPMOD stock and a set of A2 style iron sights.
It is one of the few weapons that are available for purchase from the start of the game.
OTs-14 Groza
The OTs-14 Groza has been added to the game.
Remington ACR PDW
The Remington ACR PDW.
"ACR CQB Custom"
A customized version of the ACR PDW was added to the game as the "ACR CQB Custom". This customized ACR uses a 50-round drum magazine (visually a Magpul D-60 drum magazine) and comes stock with a custom sound suppressor, Fortis Shift vertical foregrip (referred to as "ACR CQB Custom Tactical Grip") and a Vortex Razor HD Gen III 1-10x24 rifle scope, with the option of equipping a SIG-Sauer Romeo 3V2 red dot sight.
Salient Arms International GRY SBR
The Salient Arms International GRY SBR appears as the SAI GRY AR-15 (alternate name "WAI GRAY RG-15"), fitted with an extended 40 round magazine.
SIG SG 551
The SIG SG 551.
SIG SG 552
The SIG SG 552
Silver Shadow Gilboa Snake
The Silver Shadow Gilboa Snake appears in game.
Springfield Armory Hellion
The Springfield Armory Hellion was added to the game.
Springfield Armory M1A SOCOM 16
The Springfield Armory M1A SOCOM 16 appears, fitted with a JAE-100 G3 chassis. It is under the sniper rifles category, and is referred to as the "M14 Crazy Horse"; this name comes from a M14 derivative built by Smith Enterprise Inc., though the in-game weapon lacks the distinctive extended bolt stop of the real M14SE "Crazy Horse".
Steyr AUG A3
The Steyr AUG A3.
Steyr AUG A3 with HBAR barrel
The Steyr AUG A3 appears with a long HBAR-style barrel as the "AUG A3 HBAR".
STK CMCR
The STK CMCR was added to the game.
Sturmgewehr 44
The Sturmgewehr 44.
Thales F90
The Thales F90 appears as the "F90MBR" and incorrectly uses 30-round Magpul PMAG magazines. In-game model lacks the magazine well of an actual MBR version and thus isn't compatible with STANAG magazines like it is shown in the game.
Machine Guns
Colt Model 950 LMG
The Colt Model 950 LMG. Appears as the "M16A2 LMG".
Daewoo K3
The Daewoo K3 appears with the alternate name "GU3", consistent with the (re)naming of other Daewoo weapons.
DP-28
The DP-28 appears in this game as the "DP-27". It is modified with the Picatinny rail installed in place of its standard rear sight.
DS Arms RPD
The DS Arms version of RPD is available in the game as the "RPD Custom".
FN M240B
The FN M240B appears simply as the "M240B". In the past, it was the only weapon to not have a normal version, instead being available only as an Elite weapon. Now it is exclusive to the Battle Royale gamemode.
FN M249 PARA
The FN M249 PARA appears simply as the "M249 Para".
Heckler & Koch MG4KE
The Heckler & Koch MG4KE.
Heckler & Koch MG5 A2
The Heckler & Koch MG5 A2 was added to the game.
Heckler & Koch G36 ("MG36")
A hybrid of the Heckler & Koch G36 with the G36C carrying handle and a C-Mag is misnamed "H&K MG36". The MG36 was an abandoned variant of the G36, a fact even mentioned in its item description, and had an old-school carrying handle scope. The depicted weapon has the carrying handle from the later G36C, meaning that it is not a genuine MG36. The alternate name just calls it a "ZX84 MG", circumventing the whole "portraying real weapons with real names" mess.
Heckler & Koch XM8 Automatic Rifle
The Heckler & Koch XM8 Automatic Rifle appears as a vendor weapon for the Rifleman class as the "XM8 LMG". It primarily differs from the standard XM8 through its use of 100-round Beta C-Mags as well as having different iron sights (Troy front sight/MaTech BUIS combo versus the Daniel Defense sights on the XM8).
KAC Stoner LMG A1
The Knight's Armament Stoner LMG A1 has been added to the game.
KAC ChainSAW
The KAC ChainSAW appears in the game as "KAC Chainsaw". It is the starting weapon for the SED class. Being a SED's primary weapon, KAC ChainSAW doesn't require reloading, but you also can't aim down sights nor modify it.
M134 Minigun/GAU-19B Hybrid
A hybrid of the M134 Minigun with the GAU-19/B is available in the game.
Mk 43 Mod 1
The Mk 43 Mod 1 appears in the game as the "M60E4". It is fitted with non-standard iron sights to facilitate the use of the optics mount on the feed cover.
PKM Machine Gun
The PKM Machine Gun with Zenith furniture was added to the game.
PKP Pecheneg
The PKP Pecheneg.
Rheinmetall MG3
The Rheinmetall MG3.
RPK
The RPK, referred to as such in-game (but previously as the "FY LMG" in the West), appears as a vendor weapon. It uses 75-round drums, and features a permanently-mounted optic rail on its left-side dovetail mount. It also features a rail at the 6 o’clock position, allowing for mounting of foregrips in-game in addition to using the pre-deployed bipod. It is also perhaps the only MG-type weapon to allow mounting of a bayonet.
SureFire MGX
The SureFire MGX was added to the game.
XM556 Microgun
The XM556 Microgun appears under its full name as one of the available weapons for the SED class.
Sniper Rifles
Accuracy International Arctic Warfare Magnum
The Accuracy International Arctic Warfare Magnum.
Accuracy International Arctic Warfare Police
The Accuracy International Arctic Warfare Police was added.
Accuracy International AS50
The Accuracy International AS50.
Accuracy International AT308
The Accuracy International AT308.
Accuracy International AX308
The Accuracy International AX308.
Barrett Model 98 Bravo
Barrett M82A1
The tan colored suppressed Barrett M82A1 was added.
Barrett MRAD MK22
The Barrett MRAD MK22.
Bushmaster BA50
The Bushmaster BA50 was added to the game.
Cadex Defence CDX-MC KRAKEN
The Cadex Defence CDX-MC KRAKEN.
Cheyenne Tactical M-200 Intervention
The Cheyenne Tactical M-200 Intervention.
Chukavin SVCh
The Chukavin SVCh was added.
DSA SA58 Special Purpose Rifle
The DSA SA58 Special Purpose Rifle.
DSR-Precision DSR-1
The DSR-Precision DSR-1. It is one of three bolt-action sniper rifles available through vendor system. Unlike its fellow rifle TPG-1, DSR-1 has higher damage per shot, but much lower rate of fire.
DVL-10 M2 "URBANA"
The DVL-10 M2 "URBANA".
Gepard GM6 Lynx
The Gepard GM6 Lynx.
Heckler & Koch G28
The Heckler & Koch G28 E2 is available in the game as the "HK G28".
Heckler & Koch SL8-6
The Heckler & Koch SL8-6.
Heckler & Koch XM8 Sharpshooter Rifle
The Heckler & Koch XM8 Sharpshooter Rifle. Appears as the "AC7 SNR".
IMI Sniper Tavor STAR-21
The IMI Tavor STAR-21 appears in the game as "Karkom SNR Navy Blue". It is a semi-auto only sniper rifle with surprisingly big magazine size and decent damage, but with high recoil. This rifle is available through vendor system. There also was a fully automatic version of this rifle named simply as "Karkom SNR". Unlike its semi-automatic counterpart, Karkom SNR had a black finish and was available for real-world currency only.
Karabiner 98k
The Karabiner 98k with customized chassis was added to the game.
M39 Enhanced Marksman Rifle
The M39 Enhanced Marksman Rifle.
M40A5 Sniper Rifle
The M40A5 Sniper Rifle.
Magpul Masada SPR
The Magpul Masada SPR.
Marlin Model 1894
A heavily customized Marlin Model 1894 has been added to the game.
McMillan CS5
The McMillan CS5 appears in this game under its full name. Its in-game model is fitted with the 20-round 7.62x51 PMAG magazine that is loaded only with 10 rounds.
Mosin Nagant M91/30 Sniper Rifle
The Mosin Nagant M91/30 Sniper Rifle appears in game.
"M16 SPR Custom"
A custom rifle known as the "M16 SPR Custom" appears in the game. It is a semi automatic rifle assembled from Mk 12 Special Purpose Rifle lower and upper receivers with custom trigger guard, M16A2 fixed stock and JP Enterprises LRP-07 handguard. Also rifle has a PSG-1 style pistol grip and optic sight.
Norinco QBU-88
The Norinco QBU-88.
ORSIS T-5000
The ORSIS T-5000.
OTs-48K
The OTs-48K was added.
Pattern 1914 Enfield
The Pattern 1914 Enfield.
Remington MSR
The Remington MSR.
Remington RSASS
The Remington RSASS.
Sabatti ST-18
The Sabatti ST-18 was added, incorrectly referred to as the Sabatti STR.
SIG SG 550 SR
The SIG SG 550 SR.
Steyr Scout
The Steyr Scout.
SV-98
The SV-98 is available in this game.
SVD Dragunov
The SVD Dragunov is a starting weapon for the Sniper class. Its alternate name is "SVK".
SVU-AS Dragunov
The SVU-AS is referred to as such in-game. True to its name, it is has a full-auto firing mode. Unlike most of other sniper rifles, it doesn't have support for generic sniper rifle bipods, but instead has an ability to fold and unfold its own built-in one. It also isn't possible to replace its standard muzzle device. Basic version incorrectly holds 15 rounds (and golden version holds even more incorrect 20 rounds) in the standard 10-round magazine.
Truvelo CMS 20x42mm
The Truvelo CMS 20x42mm appears in this game under its full name.
Unique Alpine TPG-1
The Unique Alpine TPG-1.
VSS Vintorez
The VSS Vintorez.
VSSK Vykhlop
The VSSK Vykhlop.
Walther WA 2000
The Walther WA 2000.
Launchers
CZ 805 G1
The CZ 805 G1 in the standalone configuration appears in the game under its full name. It is available as an optional secondary weapon for the SED class.
FN EGLM
The FN EGLM apppears as a grenade launcher attachment for some assault rifles. It is incorrectly depicted as muzzle-loaded.
HS Produkt VHS-BG
The HS Produkt VHS-BG appears in this game as an optional grenade launcher attachment exclusive to the VHS-D2 rifle. Just like FN EGLM, it is incorrectly depicted as being a muzzle-loaded grenade launcher.
SA-18 Grouse
The SA-18 Grouse appears in the game's PVE missions. It is incorrectly referred to as the SA-16 (actually a later version despite what the NATO reporting name would suggest) however that features a conical seeker cover, as oppsoed to the cylindrical SA-18 cover used on the game model.
The SA-18 model has since been replaced with the model of the games' fictional "RLGS-1000" launcher with a green finish to differentiate the two weapons, however it is still referred to as the SA-16 in-game.
Grenades & Explosives
Anti-personnel mine
Flashbang grenade
M18 smoke grenade
Four types of M18 smoke grenade can be found in-game. White, Blue, Red, and Yellow.
M18A1 Claymore
The "M18 Claymore" (alternately named "R18 Claymore", referred as "R18A1 Claymore" in its alternate description, also referred as simply "Directional Mine" in some places) is actually an M18A1 Claymore due to its scissor-legs. It is triggered by lasers.
M26 hand grenade
The M26 hand grenade.
M84 stun grenade
The M84 stun grenade.
"FG4 hand grenade"
A hybrid of the Type 97 hand grenade and DM51 hand grenade is available in the game.