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=Miscellaneous= | |||
==MTech MX-8054== | |||
The Combat Knife appears to be [https://www.bladeforums.com/threads/embarrassed-to-ask-this-what-knife-is-featured-in-cod-ghosts.1123008/ based] on the MTech MX-8054, a copy of the Dialex HECK (Hazardous Environment Combat Knife). | |||
=Attachments= | |||
==Red Dot Sight== | |||
The Red Dot Sight is based on the [https://reddotcompactriflescope.wordpress.com/2014/01/24/instapark-multi-reticle-cqb-compact-reflex-green-red-dot-sight/ Instapark compact multi reticle reflex sight] which itself appears to be a copy of the Osprey red dot sight/compact multi reticle reflex sight. | |||
==ACOG Scope== | |||
The Trijicon 4x32 ACOG appears as the "ACOG Scope". | |||
[[Image:ta31f.jpg|thumb|400px|none|Trijicon ACOG TA31F.]] | |||
==Holographic Sight== | |||
The EOLAD-1V laser appears as the "Holographic Sight". Two variations of the sight exists in the game, the one that appears in multiplayer replaces the laser with a fictional rangefinder. | |||
==VMR Sight== | |||
The VMR Sight is unidentified/fictional. | |||
==Thermal Scope/Thermal Hybrid Scope== | |||
The FLIR T-60 appears as the "Thermal Scope" and "Thermal Hybrid Scope". | |||
==Tracker Sight== | |||
The Tracker Sight is a fictional sight inspired by the sight used on the AKM in ''[[Elysium]]''. | |||
[[Image:ElysiumAKM-11.jpg|thumb|none|601px|Max takes aim at a security droid.]] | |||
=Live Action Commercials= | |||
=="Epic Night Out" Commercial== | |||
===AAC Honey Badger (mockup)=== | |||
[[File:Honey B CoDG mockup.jpg|thumb|none|400px|A rifle mocked up to resemble an AAC Honey Badger, built by ISS (Independent Studio Services) for the commercial.]] | |||
[[File:CODGhostNightOutAACHoneyBadger.jpg|thumb|600px|none|A player with his [[AAC Honey Badger]] mockup. Note the player emblems on the weapon, something not yet seen in a Call of Duty game made by IW.]] | |||
[[File:CODGhostNightOutAACHoneyBadgerFire.jpg|thumb|600px|none|A player fires his rifle at offscreen Federation forces. Presumably his eyes are shut due to an unexpected muzzle flash somehow coming out of his silencer.]] | |||
===Bushmaster ACR=== | |||
[[File:CODGhostNightOutBushmasterACR.jpg|thumb|600px|none|The player character on the far right with his [[Bushmaster ACR]]. It is presumably standing in for the [[Remington R5 RGP]] in game.]] | |||
===Carl Gustav M3=== | |||
[[File:CODGhostNightOutCarlGustavM3.jpg|thumb|600px|none|A player character getting ready to watch a rocket from his [[Carl Gustav M3]] destroy an Mi-24 Hind.]] | |||
===Colt M1911A1=== | |||
[[File:CODGhostNightOutColt1911A1.jpg|thumb|600px|none|A player firing his nickel [[Colt M1911A1]].]] | |||
[[File:CODGhostNightOutColt1911A1(2).jpg|thumb|600px|none|A player dual wielding M1911s.]] | |||
===Dillon Aero M134 Minigun=== | |||
[[File:CODGhostNightOutGAU17A.jpg|thumb|600px|none|A player firing a [[Dillon Aero M134 Minigun]] at Federation soldiers.]] | |||
===General Electric GAU-8/A Avenger=== | |||
[[File:CODGhostNightOutGAU8AAvenger.jpg|thumb|600px|none|As of there wasn't enough testosterone fueled action, a A-10 Thunderbolt prepares to do a flyby gunrun with its mounted [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] at nothing in particular.]] | |||
===Kimber 1911=== | |||
[[File:CODGhostNightOutKimber1911.jpg|thumb|600px|none|A player firing his [[M1911|Kimber 1911]]. The only thing identifying it as a Kimber model is that the rear sights are mostly seen on Kimber 1911s.]] | |||
[[File:CODGhostNightOutKimber1911(2).jpg|thumb|600px|none|[[Megan Fox]] fires a similar 1911 with a mounted flashlight and a silencer, at an enemy drone. (Megan Fox is probably not an accurate representative of female COD players.)]] | |||
===M40A5=== | |||
[[File:CODGhostNightOutMcMillanTAC308.jpg|thumb|600px|none|Megan Fox turns away from her [[M40A5]], which seems to have a forward night vision mount. It appears to be standing in for the [[Remington 700|Remington 700 USR]] seen in game.]] | |||
===Milkor Mark 14=== | |||
[[File:CODGhostNightOutMilkorMark14.jpg|thumb|600px|none|A player charges into a room with his [[Milkor_MGL#Mark_14_.2F_M32A1|Milkor Mark 14]]. There are so many ways that could have gone wrong. Anyways, the Mark 14 appears to be standing in for the similar [[Milkor MGL Mk 1L]] seen in game.]] | |||
[[File:CODGhostNightOutMilkorMark14Aim.jpg|thumb|600px|none|The player aims his Mark 14.]] | |||
[[File:CODGhostNightOutMilkorMark14SemtexRound.jpg|thumb|600px|none|The fired round gets stuck into a wall only to explode five seconds later. Understandable since the Milkor launcher in the game fires "semtex" rounds.]] | |||
===Mk 14 Mod 0 EBR=== | |||
[[File:CODGhostNightOutMk14Mod0EBR.jpg|thumb|600px|none|A player provides cover fire with his [[M14#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]].]] | |||
===Taurus Raging Bull=== | |||
[[File:CODGhostNightOutTaurusRagingBull.jpg|thumb|600px|none|A player fires what appears to be a [[Taurus Raging Bull]] at oncoming enemies.]] | |||
===Unknown Rifle=== | |||
[[File:CODGhostNightOutUnknownRifle.jpg|thumb|600px|none|A player with his Unknown Rifle, as he wonders how he ended up in space marine training. It appears that the armorers for the commercial hoped that the rule of cool would hide the fact that it is acting has a very poor stand in for the [[IWI X95 Flattop]] seen in the space part of the game.]] | |||
[[File:CODGhostNightOutUnknownRifle2.jpg|thumb|600px|none|I'd tell you you're wasting ammo, but you're in space so you'd miss anyway.]] | |||
:Looks to be a custom M4 with Magpul UBR stock, RIS Raiser, Magpul MBUS flip-up sigths, CAA Handguard, integral supressor and short 10.5 barrel . --[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 10:31, 26 December 2013 (EST) | |||
===Yakushev-Borzov Yak-B=== | |||
[[File:CODGhostNightOutYakB.jpg|thumb|600px|none|An enemy Hind prepares to fire on the players with its [[Yakushev-Borzov Yak-B]].]] | |||
=Discussion= | |||
'''MAIN PAGE CONTENT NOTE: Only officially released images will be permitted. Leaked images, even if publicised elsewhere, are not permitted. This rule is not negotiable.''' | '''MAIN PAGE CONTENT NOTE: Only officially released images will be permitted. Leaked images, even if publicised elsewhere, are not permitted. This rule is not negotiable.''' | ||
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For now, anyway. I know now that someone will probably add that statement to all the pages just to annoy me. And I am aware of the "statement" on Black Ops II's page. Are we allowed to delete topics? [[User:Gunmaster2011|Gunmaster2011]] 14.41, 7th July 2013 | For now, anyway. I know now that someone will probably add that statement to all the pages just to annoy me. And I am aware of the "statement" on Black Ops II's page. Are we allowed to delete topics? [[User:Gunmaster2011|Gunmaster2011]] 14.41, 7th July 2013 | ||
:Funnily enough, I never left any such comments on the BlOps II page. Anyhow, you liking CoD is perfectly okay and I have nothing against it, but I'm not going to censor my own views of it because you're annoyed by them. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:09, 5 November 2013 (EST) | |||
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From what I can see: Second row is GP-25/30 standalone, I think a metal storm series GL beneath it, an MP-443 Grach at the bottom and not an OTS-33, next row over "generic drum mag AR" seems to be an M27 with a C-Mag, the marksman rifle could maybe be a Robinson XCR in DMR config, one beneath seems to be a Daewoo K7, next row second from top is a CBJ-MS PDW, shotgun further down seems to be maybe a Benelli Supernova, Possible G28 beneath it, Gepard GM-6 Lynx on the bottom, and I have no idea what's above the TDI, apart from the fact it seems to be an underwater firearm, really stumped on that one. Feel free to correct, have barely woken up yet so I could be off on a few. [[User:Recon42|Recon42]] ([[User talk:Recon42|talk]]) 07:17, 15 August 2013 (EDT) | From what I can see: Second row is GP-25/30 standalone, I think a metal storm series GL beneath it, an MP-443 Grach at the bottom and not an OTS-33, next row over "generic drum mag AR" seems to be an M27 with a C-Mag, the marksman rifle could maybe be a Robinson XCR in DMR config, one beneath seems to be a Daewoo K7, next row second from top is a CBJ-MS PDW, shotgun further down seems to be maybe a Benelli Supernova, Possible G28 beneath it, Gepard GM-6 Lynx on the bottom, and I have no idea what's above the TDI, apart from the fact it seems to be an underwater firearm, really stumped on that one. Feel free to correct, have barely woken up yet so I could be off on a few. [[User:Recon42|Recon42]] ([[User talk:Recon42|talk]]) 07:17, 15 August 2013 (EDT) | ||
:In the trailer there was a Remington R5 RGP that I think is missing from that diagram. Also, the marksman rifle is | :In the trailer there was a Remington R5 RGP that I think is missing from that diagram. Also, the marksman rifle is definitely a FAL variant fitted with a Magpul PRS FAL stock. I don't know the handguard though, not sure if it is a production gun or a custom hodge-podge (could be a IMBEL IA2). The 417 marksman variant is a G28 in the patrol configuration. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:02, 15 August 2013 (EDT) | ||
MTs-255 (Shotgun) | |||
GP25/GP30? (Grenade Launcher) | |||
SC-2010 (FAL variant) (Rifle) | |||
SVU (Sniper Rifle) | |||
Remington 700 variant (Sniper Rifle) | |||
[http://www.cbrps.com/SKSrear3_op_554x282.jpg SKS Bullpup?] Vepr Bullpup (Assault Rifle) | |||
FAD (Assault Rifle) | |||
Metal Storm MAUL (Shotgun) | |||
KAC Chain SAW (LMG) | |||
Honey Badger (Assault Rifle) | |||
CBJ-MS (SMG) | |||
AK-12 (Assault Rifle) | |||
Panzerfaust (Launcher) | |||
MTAR-21 (Assault Rifle) | |||
LSAT? (LMG) | |||
Imbel IA2 (Rifle) | |||
SIG P226 (Pistol) | |||
MG3 (LMG) | |||
VBR-Belgium PDW (Machine Pistol) | |||
MK14 (Rifle) | |||
M27 IAR (LMG) | |||
Daewoo K7 (SMG) | |||
FABARM FP6? (Shotgun) | |||
ARX-160 (Assault Rifle) | |||
PP-19 Bizon (SMG) | |||
MGL-140 (Grenade Launcher) | |||
L115/Arctic Warfare Magnum (Sniper Rifle) | |||
Beretta M9A1 (Pistol) | |||
HK G28 (HK417 variant) (Sniper Rifle) | |||
Underbarrel/pistol MAUL? (Shotgun) | |||
MSBS Radon (Assault Rifle) | |||
MP443 (Pistol) | |||
Colt Anaconda (.44 Magnum)? (Revolver) | |||
CZ-805 (Assault Rifle) | |||
GM6 Lynx (Sniper Rifle) | |||
Kriss K10 (SMG) | |||
Tell me how I did. (I cheated and looked at the main page for the ones I didn't know.) Of note - the shotgun next to the ARX-160 looks like a FABARM FP6. Vector appears to be the K10 variant. LMG next to the MTAR-21 looks like the LSAT. [[User:Phale|Phale]] ([[User talk:Phale|talk]]) 10:32, 15 August 2013 (EDT) | |||
:The Vector probably isn't a K10 because it has the standard Vector side-folding stock, the K10 looks to have a sliding stock. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:57, 16 August 2013 (EDT) | |||
Oh and by the way, sniper rifles actually only zoom in the scope now, the outside of the scope is just blurred. That's actually a pretty unique achievement graphically, the only other games that I know of that do this are Red Orchestra, Arma, and Killing Floor. [[User:Phale|Phale]] ([[User talk:Phale|talk]]) 12:37, 15 August 2013 (EDT) | |||
Looks to me like your peripheral vision is at 6x/8x but it's hard to tell.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 16 August 2013 (EDT) | |||
:No he is right, they do not zoom the peripheral. easiest times to tell is during the transition, such as at the end when the knife Juggernaut is head-shotted. By the way, I'm guessing that this guy is gonna be totally f'ing broken. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:47, 15 August 2013 (EDT) | |||
== CETME Ameli == | |||
I dunno about anyone else, but the barrel jacket on that gun looked a lot more MG3/MG42-ish to me really. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 11:46, 15 August 2013 (EDT) | |||
:The jacket has the perforation pattern of an MG3, but the actual shape of the jacket along with the muzzle and the iron sight suggest it is more based on the 5.56 Ameli. It is probably on oversight on the part of whomever made the texture. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:47, 15 August 2013 (EDT) | |||
== Unknown Pump Action Shotgun == | |||
Can anyone identify this shotgun? [http://i.imgur.com/HpKs4q1.png Screenshot 1] [http://i.imgur.com/vJsWfuN.png Screenshot 2] | |||
[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 18:48, 21 August 2013 (EDT) | |||
:Not much to go on, but I get a [[Heckler & Koch FABARM FP6]] vibe from it. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:20, 21 August 2013 (EDT) | |||
Yeah that seems pretty likely, thanks for your help. [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 19:30, 21 August 2013 (EDT) | |||
== .44 Magnum Revolver == | |||
[[File:44 Magnum COD Ghosts.jpg|thumb|600px|none|]] | |||
I think the Revolver is a [[Taurus Raging Bull]] instead of [[Colt Anaconda]]. - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 0:12, 23 August 2013 (JST) | |||
== Chainsaw? == | |||
*sigh* what is this monstrosity? Did the developers really put a chainsaw grip on a Mk. 46? And a flare launcher? And a suppressor? You can't use your sights, and/or put a optic on it, so do they think gunners just run around like Rambo/Somalians with PKMs? I understand using cool looking weapons, even if they're just terrible prototypes, like the XM8 or the FAD, but this is taking video game stupidity to a whole new level.... [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 13:49, 2 September 2013 (EDT) | |||
You're rather wrong, the KAC ChainSAW is a real kit of the KAC LMG (Stoner 96). Perhaps ridiculous, but don't call them stupid if they didn't create the idea first.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:36, 2 September 2013 (EDT) | |||
:Ghostdigga, the picture of the ChainSAW on the page isn't a screenshot from the game, it's a real picture of the actual weapon made by KAC. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:25, 3 September 2013 (EDT) | |||
::To be fair though this thing was just made for fun by KAC, it was never intended as a useful weapon to be put into production. Although the devs didn't create this you can still blame them for taking a gun that was pretty much made as a joke and portraying it as a useful military weapon. Using cable ties I once attached a Glock to the underside of a G36C to the underside of a PSG-1. That was a "real" configuration, it doesn't mean it isn't ridiculous though if somebody sees that picture and puts it in a game as a killstreak reward or whatever. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:18, 3 September 2013 (EDT) | |||
::: Well it appears that I was pretty wrong, I don't know why I thought that was a screenshot and not the real thing. I still don't understand the decision though, but I guess I'll get it when I see everyone sprinting at each other, firing 100 rounds from the hip and then launching flares at each other's faces. Wish they could've just given us a regular Stoner at this point.... [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 10:21, 5 September 2013 (EDT) | |||
::::Eh, it's probably a killstreak to replace the minigun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:42, 6 September 2013 (EDT) | |||
But then why does it have a Create-a-class icon? I was hoping the same thing at first.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:46, 6 September 2013 (EDT) | |||
:If it isn't a killstreak weapon it is odd that it seems to have a grenade launcher by default (I assume they will just have it firing HE grenades rather than flares). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:52, 7 September 2013 (EDT) | |||
::They made many default functions and attachments of firearms unavailable, like laser sights on MW2 FAMAS and Intervention, Javelin's direct attack mode...chainsaw's launcher will be the same. | |||
:::Eh, Javelin direct attack isn't as "direct" as you'd think, it just doesn't climb as high as the indirect profile (50m in direct, 150 in top attack). If you IRL'd it up with minimum range you probably wouldn't be able to hit anything on a CoD map anyway since the minimum range in direct attack mode is 65 metres. I suppose they could give you something fun with it like a proper UBGL with 40mm buckshot rounds. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:16, 30 September 2013 (EDT) | |||
::::Nah, minimum 50m high is for top attack mode, direct mode has 20m or less minimum climb height(even though it has falling angle restriction so in real it can't be landed into horizontally 65m far or less...see this https://rdl.train.army.mil/catalog/view/100.ATSC/15C4E89E-E582-4B6A-9B0D-5E1FD5D776F1-1274394170503/3-21.11/appa.htm) But height is not essentially what I wanna say, it's about lack of functions. However I know it, console FPS should be simple because gamepad could be easily mis-pushed buttons, so seemed minor and complex functions must be deleted. Even variable zoom sights are very great revolution for COD I think(but I can't understand why that function collided with UB weapons...)[[User:Fax|Fax]] ([[User talk:Fax|talk]]) 07:34, 1 October 2013 (EDT) | |||
:::::Omitting functions like attack modes on launchers or burst settings on rifles is kind of a different thing to having another weapon uselessly hanging off of the bottom. The direct attack mode is an integral part of the Javelin and you can't make the launcher without it, as opposed to the chainsaw where it is just a launcher bolted onto a rail and it is up to the devs whether they want to include it or not. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 1 October 2013 (EDT) | |||
:::::That link gives me an untrusted connection warning. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:19, 3 October 2013 (EDT) | |||
::::::Well, turns out that it does nothing, but you can give it a grenade launcher. Which, um, replaces the launcher already there with a 40GL :s [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:52, 5 November 2013 (EST) | |||
== CZ 805 == | |||
Picture with caption "A soldier rappels down a skyscraper, armed with a CZ 805 Bren." looks like not with a CZ 805, probably it's IA-2. | |||
See full-sized picture, hand guard is very long and has many vents, and magazine shape is straight, and stock is not skeleton type. | |||
(This picture is also found in official page, codghosts->feature->singleplayer) | |||
http://icdn5.digitaltrends.com/image/call-of-duty-ghosts-federation-day-rappel-3-1500x844.jpg | |||
== Squads Trailer == | |||
I've watched the new trailer a few times, but can't really find anything new, if anyone wants to give it a watch here you go:http://www.youtube.com/watch?v=eLlxLx8FSuE [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 14:52, 4 October 2013 (EDT) | |||
== Thermal Sight Model? == | |||
Does anyone know what [http://images3.wikia.nocookie.net/__cb20131003183705/callofduty/images/thumb/9/98/Remington_R5_Thermal_Scope_CODG.png/640px-Remington_R5_Thermal_Scope_CODG.png this sight is] (assuming it actually exists)? [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 14:55, 4 October 2013 (EDT) is mounted backwards on the rifle | |||
:Looks a bit like a [http://www.secgru.com/Thermal-Weapon-Sight-ATWS22.html Trijicon ATWS22] but there are some differences. It appears to be a standlone sight with a larger higher eyepiece, and the body is a mirror image. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:20, 4 October 2013 (EDT) | |||
== Found a new shotgun == | |||
I found a UTS-15 on the back of a soldier in the Squad Mode trailer: http://i.imgur.com/ofatorG.png --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 05:21, 5 October 2013 (EDT) | |||
== "New" pistol in the squads trailer? Or the VBR? == | |||
You know that pistol that no one has seen before? It could be the VBR already shown off: http://callofduty.wikia.com/wiki/VBR?file=VBR_and_K7_dropped_CODG.png | |||
Here's that gun from the trailer: http://i.imgur.com/zC1PAQX.png | |||
Here's the menu icon for the VBR: http://images.wikia.com/callofduty/images/7/75/VBR_Menu_Icon_CoDG.png | |||
See the similarities? IRL, the VBR is a machine pistol, and I doubt they'd throw in a machine pistol into the SMG category. See on the iron sights, those two circle poles on the back sights? You can see them clearly on the menu icon and the Trailer pic. Those look almost identical, the model's probably been updated. Furthermore, the stock? It is the same shape. You can't clearly see it in any part of the trailer, but you can see the back. Whaddya know? It's the same shape! Finally, that part just below the glove in the trailer pic? Well, the VBR natively has a large magazine. While the model already shown has a smaller one, it wouldn't be visible so clearly in 1st person if it weren't longer now. So I'm thinking the mag's been upgraded to a 24 round mag (like the real life model uses generally IIRC) and the gun's either been thrown into the pistol category, or left in the SMG category, and that 5th pistol is still eluding us. | |||
Let me know what you guys think. TmarTn thinks it could be the 5th pistol that hasn't been revealed yet, but it could be the VBR still as an SMG. I'm almost positive, as the front foregrip style thing is the same if I'm seeing it right. | |||
:It most certainly is, or at least it's supposed to be, representing the VBR's PDW. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 11:23, 6 October 2013 (EDT) | |||
== Ironman Manpack Ammo == | |||
In this image, it appears the soldier has an Ironman manpack, possibly for the handheld Minigun that's been in the last few CODs or maybe a 240/MK48. Who knows. | |||
File:GhostsVector-1.jpg | |||
== Minimum specs == | |||
So NVidia has released some minimum specs for the PC version. They're, um, well... | |||
*OS: Windows 7 64-Bit / Windows 8 64-Bit | |||
*CPU: Intel Core 2 Duo E8200 2.66 GHZ / AMD Phenom X3 8750 2.4 GHZ or better | |||
*RAM: 6 GB RAM | |||
*HDD: 50 GB HD space | |||
*Video: NVIDIA GeForce GTX 550 Ti / ATI Radeon HD 5870 or better | |||
*Sound: DirectX Compatible Sound Card | |||
*DirectX: 11 | |||
I guess they're ditching scaleability to focus on 4K resolution, either that or this is going to be the worst optimised game in the history of the universe. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:23, 17 October 2013 (EDT) | |||
:Not bad actually, anyone with a decent gaming computer should surpass those specs. Only difference between that and Black Ops II's specs are GPU generation plus RAM and HDD requirements. HDD requirement is related to both next gen consoles having Bluray drives, a dual layer Bluray disc is 50GB. And RAM amount is lower than most would recommend for a mid level gaming PC (8GB).--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 05:12, 18 October 2013 (EDT) | |||
::Additional Info Regarding 4k Gaming + RAM Requirement: | |||
:::-Those specs for 4K gaming wouldn't get you anything near playable. My recommendation for 4K is an i7-4770k with Crossfired R9 290X's, SLI'd Titans or SLI'd GTX 780's and 16GB+ of RAM and an SSD. | |||
:::-The RAM requirement is a bullshit move on the dev/publishers part. It's a requirement coded [http://www.cinemablend.com/games/Call-Duty-Ghosts-6GB-RAM-Requirement-Fake-Modders-Offer-Patch-60336.html (Link)] into the game and it actually won't launch of your PC has less that 6GB of RAM installed (Also, it won't read your 6GB as 6GB if it's shared with an onboard GPU). There is a hack/mod/user-made-patch available online to remove this requirement.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 18:00, 11 November 2013 (EST) | |||
== Screenshots == | |||
I has them. Will get started on updating the page after I've had a few hours' rest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:50, 5 November 2013 (EST) | |||
== Freefall == | |||
Is it just me, or does this "dynamic map" not actually do anything? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:17, 8 November 2013 (EST) | |||
:It really isn't. Most of these "dynamic maps" are pretty damn static actually. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 09:57, 9 November 2013 (EST) | |||
== Organization == | |||
Just my 2 cents on this page, do we maybe want to organize the guns in the same categories that Multiplayer uses? I.E. Separating out the "Marksmanship Rifles" from the "Sniper Rifles"? Food for thought... --[[User:Zackmann08|Zackmann08]] <span style="color:green">''IMFDB Chief of Operations''</span> ([[User talk:Zackmann08|talk]]) 13:14, 9 November 2013 (EST) | |||
:Eeeh, wouldn't work because the SVD (which isn't useable and should technically be in mounted) would have to go in as a DMR, despite the game thinking it's a 50 cal. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:09, 9 November 2013 (EST) | |||
== Gepard GM6 Lynx == | |||
can someone explain what use is a cant indicator for a sniper rifle? --[[User:Sylent Viper|Sylent Viper]] ([[User talk:Sylent Viper|talk]]) 10:00, 19 November 2013 (EST). | |||
:A cant indicator tells you if the rifle is canted (tilted) and is used ensure shots are fired with the rifle level. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:14, 19 November 2013 (EST) | |||
== MP-443 Grach == | |||
I couldn't find the MP-443 Grach anywhere in the mission "Severed Ties". Is it that hard to find? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:53, 22 November 2013 (EST) | |||
:I think it pulls weapon drops randomly off a list of possibles for that level and enemy type, same as it does with attachments. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:11, 22 November 2013 (EST) | |||
::Right, I found it. The Federation soldiers draw it from their holsters after running out of ammo. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:45, 23 November 2013 (EST) | |||
:::Fairly sure it's going into Last Stand rather than running out of ammo. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:47, 25 November 2013 (EST) | |||
== MSBS == | |||
Apparently this thing manages the ultimate tacticool goal of having a rail attached to another rail. | |||
http://h3.abload.de/img/_msbs-556b_explanation5fcf.jpg | |||
Also, at the time this was made, the functional MSBS bullpup was the one at the top: | |||
http://h11.abload.de/img/_msbs-2012yqk3d.jpg | |||
Apparently the lower one was made with feedback from Polish commandos using a 3D rapid-prototyping process, it's plastic around a metal barrel with real accessories and a real magazine. Wonders of modern technology, huh? | |||
Incidentally the given name for this is 5,56B, but that's because some languages use commas as decimal points, so I figured there wasn't a problem in "translating" it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:56, 28 November 2013 (EST) | |||
Rail on Rail? I'm not seeing it. EDIT: woops nvm. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:26, 28 November 2013 (EST) | |||
== The G28 Charging Handle == | |||
The Heckler and Koch G28 has a custom charging handle, true? Last week, Phase 5 Tactical, a small arms component manufacture noticed how the G28's charging handle had a pretty striking resemblance to their [http://www.phase5tactical.com/products/ar15-m16/ablcha-ambi-batlle-latch-charging-handle-assembly- Ambi Battle Latch charging handle.] If anyone follows them on Instagram (@phase5weaponsystems), you would know that they pretty damn upset. I would be too. Infinity Ward never gave a heads up to Phase 5 telling them their product would appear in the game, and even went out of their way to put a fictional company's name on the it. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 10:54, 30 November 2013 (EST) | |||
== UTS-15 == | |||
One thing that really gets me about this gun model is how much it looks like the old [http://static2.wikia.nocookie.net/__cb20101010094213/battlefield/images/8/8b/SCAR_11_HUD.jpg SCAR-11] from ''Battlefield 2142'' in first person. Clearly DICE were onto something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:06, 1 December 2013 (EST) | |||
== Finishing == | |||
I'll be finishing this one up over the weekend, got all the shots, I've just been busy learning to use a new drawing tablet. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:00, 6 December 2013 (EST) | |||
== Weapon DLC == | |||
So weapon DLC has been teased in the new trailer for the season pass, and at the end of the trailer we see [http://www.charlieintel.com/wp-content/uploads/2013/12/Screen-Shot-2013-12-19-at-1.20.36-PM-620x350.png this.] Looks like they're back to making fictional weapons that 8 year olds make out of legos again. Any idea what it could be though? --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 14:37, 19 December 2013 (EST) | |||
:I feel dirty just looking at it. My first reaction after gagging is that this is one very misguided attempt at making a vaguely FAL-ish rifle. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:02, 19 December 2013 (EST) | |||
::I always wondered what it would look like if you took an StG-44 and gave it FAL bits and leprosy. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:23, 20 December 2013 (EST) | |||
:::What is that travesty? I thought this was Call of Duty, not Borderlands. And I have to agree, it's like a modded FAL with some sort of horrific flesh eating skin disease --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:07, 20 December 2013 (EST) | |||
== Strange M-27 IAR == | |||
The upper receiver looks like to be a VLTOR MUR-1 (with A2 forward assist), and top RIS is not raised up (for the gas piston mechanism), the handguard looks like to be a Vector Optics handguard for M4, the barrel lenght is more like a 14.5". | |||
The marking on the lower isn't look to be of H&K, because they use pictograms and not "Safe-Fire-Auto", the lower marking is not white and aren't the same to the M27 or HK-416. | |||
I think this is just a customised AR-15. [[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 10:43, 25 December 2013 (EST) | |||
== Heckler & Koch FABARM FP6 == | |||
I found an image that fits much more for the FP6: http://img26.imageshack.us/img26/3695/dsc03952cc.jpg | |||
<br>Is it alright to upload it here? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:32, 13 January 2014 (EST) | |||
What's wrong with the one already there? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:30, 13 January 2014 (EST) | |||
:It's another version; note the different stock and pistol grip. Here's an image of the FP6 in-game:<br> | |||
:[[File:CoDGhosts-FP6-Create-a-Soldier.jpg]]<br> | |||
:--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:18, 13 January 2014 (EST) | |||
::I added a new image to the main page, though the stock is slightly different from the one in-game and the one in the aforementioned link. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:25, 7 February 2014 (EST) | |||
== "Maverick" weapons from DLC == | |||
[[File:CoDGhosts-Maverick.jpg|thumb|600px|none|"Maverick" assault rifle]] | |||
[[File:CoDGhosts-Maverick-A2.jpg|thumb|600px|none|"Maverick-A2" sniper rifle]] | |||
These are the two weapons from the "Onslaught" DLC. They are surely fictional, but maybe we can associate them to weapons with similar designs, such as [[AK-74|AK variants]] or the [[VSS Vintorez]] (this one for the Maverick-A2). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:44, 31 January 2014 (EST) | |||
:Looks like customisez FAL G version. --[[User:ArmaLite15|ArmaLite15|]] ([[User talk:ArmaLite15|talk]]) 18:32, 2 February 2014 (EST) | |||
:I don't see any resemblance between these and an AK, Vintorez, or FAL. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 2 February 2014 (EST) | |||
::It is actually fairly closely based on a FAL variant if you look at the receiver:[[File:Fal para-1-.jpg|thumb|500px|none|]] It is basically just an inch pattern FAL receiver with a railed top cover with a couple of tweaks, like the extended wing over the left side of the magazine well (an of course the 5.56 mag), the trigger guard being larger and the omission of several bits like the takedown latch and rear sights. It even still has that distinctive cut at the front of the receiver for the FAL carry handle. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:25, 3 February 2014 (EST) | |||
:::From seeing this weapon in action, the damage stats and recoil pattern remind me of a 7.62mm weapon despite the 5.56mm mag. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:36, 3 February 2014 (EST) | |||
[http://marmosetco.tumblr.com/post/93805475848 I found a post by Marmoset viewer] (some kind of 3D render tool or something) showing the 3D renders of the Mavericks by the weapon artist Sean Byer, including one with some uh, "lore" of the gun. I guess it's worth sharing. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:39, 11 December 2018 (EST) | |||
[https://www.google.com/imgres?imgurl=https%3A%2F%2Fwww.marathigazal.com%2Fwp-content%2Fuploads%2F2018%2F02%2Ffal-rifle-with-custom-wood-thumb-hole-stock-furniture-photos.jpg&imgrefurl=https%3A%2F%2Fwww.marathigazal.com%2F2018%2F02%2F16%2Ffal-wood-furniture%2Farmslist-for-sale-fn-fal-308-l1a1-wood-stock-and-furniture-set%2F&docid=rg5rXMrCUltcyM&tbnid=y2EgRxlARsO1pM%3A&vet=10ahUKEwjB3oGB7pjfAhULiKYKHdSKAKQQMwhEKAgwCA..i&w=640&h=381&bih=609&biw=1366&q=fn%20fal%20wooden%20thumbhole%20stock&ved=0ahUKEwjB3oGB7pjfAhULiKYKHdSKAKQQMwhEKAgwCA&iact=mrc&uact=8 Here] is some strange custom FAL build which appears to have possibly influenced the design. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:00, 11 December 2018 (EST) | |||
:When I bought the game I actually got the DLC for this gun, I can get screens if y’all want.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:26, 11 December 2018 (EST) | |||
== Arctic Warfare Magnum == | |||
Why is it stated that the "L115" in-game uses a left handed action? The bolt is clearly operated with the right hand. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:13, 1 March 2014 (EST) | |||
:I'm thinking that whoever wrote "action" there meant "ejection port". [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 20:54, 2 March 2014 (EST) | |||
::I wrote that, and and what it says is that the rifle combines a left handed action with a right handed bolt. The action is another term for the receiver, and AI sells rifles with either a left or right handed action which swaps the ejection port and bolt handle to the other side. As the ejection port on this gun is on the left and the bolt handle in on the right, this means that it impossibly combine a left handed action with a right handed bolt for some reason. I'll change "action" to "receiver" to make it clearer though. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:42, 3 March 2014 (EST) | |||
== "Ripper" weapon from Devastation DLC == | |||
[[File:CoDGhosts-Ripper.jpg|500px|thumb|none]] | |||
Another fictional weapon, now a SMG/AR Hybrid. (''Extra info: the weapon is referred to as "EvoPro III" in the game files; this designation is similar to the CZ Scorpion Evo 3, although the Ripper is obviously not this weapon)'' --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:40, 6 March 2014 (EST) | |||
:Actually reminds me of [http://www.pascaleggert.de/ThorA1.html this thing] a little, for some reason. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:36, 3 November 2014 (EST) | |||
== RPG == | |||
The inclusion of the RPG is easy to prove or disprove given that there is an achievement involved and there are dozens of videos of it on youtube. And I have to be honest, given the distance, I can't really tell. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:23, 18 May 2014 (EDT) | |||
[[Image: CODG_RPG_01.jpg|thumb|none|600px]] | |||
:The loaded rocket's appearance is one of the aspects that show that it's an RPG-7. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:07, 27 May 2014 (EDT) | |||
::From this distance, it can also be the Panzerfaust 3. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:29, 27 May 2014 (EDT) | |||
:::Check it very closely, and you might see that it's an RPG-7. For example, the Panzerfaust 3's warhead is much bulkier (with a very thin front however). See the in-game differences [http://callofduty.wikia.com/wiki/File:Panzerfaust_model_CoDG.png here] and [http://callofduty.wikia.com/wiki/File:RPG-7_model_CoDG.png here]. You might also want to check the RPG seen in "The Ghost Killer"; this one is easier to see, since the distance is shorter and the breaching sequence happens in slow motion. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:54, 27 May 2014 (EDT) | |||
::::Get me a screenshot and I might. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:36, 27 May 2014 (EDT) | |||
:::::You say you have proof. Provide it. Don't make others prove your arguments for you. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:40, 27 May 2014 (EDT) | |||
::::::The problem is that I don't have the game on PC; thus, I can't take screenshots for now, and you might surely not want me to take a pic off the TV. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:59, 27 May 2014 (EDT) | |||
::::::I don't either. But there are thousands of gameplay videos on Youtube. That's where I got the above screenshot. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:02, 27 May 2014 (EDT) | |||
== "MTAR-X" == | |||
It seems that the X95 in-game is the 5.45x39mm variant seen at the bottom of [http://www.thefirearmblog.com/blog/wp-content/uploads/2013/01/tavor_1-tfb.jpeg this image]. Any ideas? Is it a standard X95? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:54, 27 September 2014 (EDT) | |||
== Fictional Claymore not so fictional... == | |||
Can be the "fictional Claymore variant" a Taser Shockwave? Ghost Recon Future Soldier page have it...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:08, 2 December 2016 (EST) | |||
My bad, Shockwave Claymore, sorry I dont play the game from much time... | |||
== MSBS == | |||
The 3 round burst isnt incorrect. I post a link of FB website on the Radon page. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:09, 14 December 2016 (EST) | |||
:If you bothered to read the whole entry, it says that the fire selector is modeled pointing to full-auto. It is not saying that burst fire is incorrect for the MSBS in general.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:04, 14 December 2016 (EST) | |||
::No, I just changed it, it did say that the 3-round burst mode was incorrect before. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:31, 14 December 2016 (EST) | |||
:::Changed it back, since it's actually incorrect (see [[Talk:FB MSBS Grot#Call of Duty's MSBS|this discussion]]). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:42, 5 February 2022 (EST) | |||
== Found something interesting == | |||
https://www.youtube.com/watch?v=5XjseQX8N6c <BR> | |||
This is the YouTube channel of the guy who did some animation work in this game.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:55, 7 November 2017 (EST) | |||
== Random question == | |||
[[File:CODG VSSK (4).jpg|thumb|none|600px|]] | |||
What kind of gloves are these?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:15, 28 February 2018 (EST) | |||
== Minigun small edit == | |||
Made a small edit to the Minigun section discussing the fictional barrel clamp assembly. | |||
Looks to be a combination of this M61 barrel clamp: https://news.guns.com/wp-content/uploads/2019/04/02-2.jpg | |||
And this Airsoft Minigun barrel clamp (the panels joining pairs of barrels that appear to be tightened by Allen wrenches): http://1.bp.blogspot.com/-nkfz5wH6H_8/To09s5NIp4I/AAAAAAAASlA/d-MdJdFIiPM/s1600/Minigun+%25282%2529.jpg | |||
--[[User:Gau17|Gau17]] ([[User talk:Gau17|talk]]) 17:45, 11 June 2020 (EDT) |
Latest revision as of 01:29, 13 September 2023
Miscellaneous
MTech MX-8054
The Combat Knife appears to be based on the MTech MX-8054, a copy of the Dialex HECK (Hazardous Environment Combat Knife).
Attachments
Red Dot Sight
The Red Dot Sight is based on the Instapark compact multi reticle reflex sight which itself appears to be a copy of the Osprey red dot sight/compact multi reticle reflex sight.
ACOG Scope
The Trijicon 4x32 ACOG appears as the "ACOG Scope".
Holographic Sight
The EOLAD-1V laser appears as the "Holographic Sight". Two variations of the sight exists in the game, the one that appears in multiplayer replaces the laser with a fictional rangefinder.
VMR Sight
The VMR Sight is unidentified/fictional.
Thermal Scope/Thermal Hybrid Scope
The FLIR T-60 appears as the "Thermal Scope" and "Thermal Hybrid Scope".
Tracker Sight
The Tracker Sight is a fictional sight inspired by the sight used on the AKM in Elysium.
Live Action Commercials
"Epic Night Out" Commercial
AAC Honey Badger (mockup)
Bushmaster ACR
Carl Gustav M3
Colt M1911A1
Dillon Aero M134 Minigun
General Electric GAU-8/A Avenger
Kimber 1911
M40A5
Milkor Mark 14
Mk 14 Mod 0 EBR
Taurus Raging Bull
Unknown Rifle
- Looks to be a custom M4 with Magpul UBR stock, RIS Raiser, Magpul MBUS flip-up sigths, CAA Handguard, integral supressor and short 10.5 barrel . --ArmaLite15 (talk) 10:31, 26 December 2013 (EST)
Yakushev-Borzov Yak-B
Discussion
MAIN PAGE CONTENT NOTE: Only officially released images will be permitted. Leaked images, even if publicised elsewhere, are not permitted. This rule is not negotiable.
TALK PAGE CONTENT NOTE: Do not post lists of weapons you hope to see in the game. They will be deleted.
Um...Gun images? Screenshots? Evil Tim (talk) 14:44, 21 May 2013 (EDT)
- Sorry bout that...wanted to get the layout finished, and then I added the images. That way, I can get the images into the page faster. - User:1morey May 21, 2013 3:19 PM (EST)
A new CoD? *Yawns and goes back to more relevant business* Spartan198 (talk) 22:48, 23 May 2013 (EDIT)
- Does that REALLY have to be on every single COD page on this site? Gunmaster2011 18.15, 26th June 2013
- At least it's not an anon asking why we even have the page in the first place, like some random person's opinion on a series is the sole determining factor in whether the site as a whole will acknowledge its existence. Really, we've lucked out on this one so far. Kadorhal (talk) 23:30, 28 June 2013 (EDT)
- Do me a favor and search through talk page archives for every CoD game on this site and you'll see this is the only one I've made such a comment on. Spartan198 (talk) 00:55, 29 June 2013 (EDT)
For now, anyway. I know now that someone will probably add that statement to all the pages just to annoy me. And I am aware of the "statement" on Black Ops II's page. Are we allowed to delete topics? Gunmaster2011 14.41, 7th July 2013
- Funnily enough, I never left any such comments on the BlOps II page. Anyhow, you liking CoD is perfectly okay and I have nothing against it, but I'm not going to censor my own views of it because you're annoyed by them. Spartan198 (talk) 17:09, 5 November 2013 (EST)
ARX-160 and developer peek weapons
http://gyazo.com/1c90b0083948c5c03bd198c852e1f0fa.png
Looks to have an EGLM under it, there are also previous M4 appearances and the Vector with a AFG. Also saw a Galil/AK looking gun outside the chopper scene. AgentGumby (talk) 17:58, 24 May 2013 (EDT) Dev video here: http://callofduty.wikia.com/wiki/User_blog:N7/Call_of_Duty:_Ghosts_Worldwide_Premiere
- I'm fairly sure in the dev video in the Xbox1 reveal they had either the MW3 or Blops2 MP7, as well, though it might have just been a placeholder. Though MW3 proves placeholder doesn't necessarily mean it won't turn up in the actual game. Evil Tim (talk) 02:28, 23 May 2013 (EDT)
There also appears to be the Ukraine 5.45 X95/MTAR. AgentGumby (talk) 17:58, 24 May 2013 (EDT)
"Unknown Rifle"
My guess is that this is just another Honey Badger. It has a MP5 style sliding stock connected to a rearward extension from the receiver, just like on the Honey Badger. --commando552 (talk) 15:04, 22 May 2013 (EDT)
Unknown shotgun
Though I can't be sure since we don't see it closely enough, the associated dialog makes me wonder if it isn't supposed to be something like a Daisy Model 25 rather than a real weapon. Evil Tim (talk) 22:19, 10 June 2013 (EDT)
Multiplayer Reveal Weapons
My apologies, I would add the ones I know if I were any good at editing pages, but check this out. Ghostdigga (talk) 04:51, 15 August 2013 (EDT)
From what I can see: Second row is GP-25/30 standalone, I think a metal storm series GL beneath it, an MP-443 Grach at the bottom and not an OTS-33, next row over "generic drum mag AR" seems to be an M27 with a C-Mag, the marksman rifle could maybe be a Robinson XCR in DMR config, one beneath seems to be a Daewoo K7, next row second from top is a CBJ-MS PDW, shotgun further down seems to be maybe a Benelli Supernova, Possible G28 beneath it, Gepard GM-6 Lynx on the bottom, and I have no idea what's above the TDI, apart from the fact it seems to be an underwater firearm, really stumped on that one. Feel free to correct, have barely woken up yet so I could be off on a few. Recon42 (talk) 07:17, 15 August 2013 (EDT)
- In the trailer there was a Remington R5 RGP that I think is missing from that diagram. Also, the marksman rifle is definitely a FAL variant fitted with a Magpul PRS FAL stock. I don't know the handguard though, not sure if it is a production gun or a custom hodge-podge (could be a IMBEL IA2). The 417 marksman variant is a G28 in the patrol configuration. --commando552 (talk) 08:02, 15 August 2013 (EDT)
MTs-255 (Shotgun) GP25/GP30? (Grenade Launcher) SC-2010 (FAL variant) (Rifle) SVU (Sniper Rifle) Remington 700 variant (Sniper Rifle) SKS Bullpup? Vepr Bullpup (Assault Rifle)
FAD (Assault Rifle) Metal Storm MAUL (Shotgun) KAC Chain SAW (LMG) Honey Badger (Assault Rifle) CBJ-MS (SMG) AK-12 (Assault Rifle)
Panzerfaust (Launcher) MTAR-21 (Assault Rifle) LSAT? (LMG) Imbel IA2 (Rifle) SIG P226 (Pistol) MG3 (LMG)
VBR-Belgium PDW (Machine Pistol) MK14 (Rifle) M27 IAR (LMG) Daewoo K7 (SMG) FABARM FP6? (Shotgun) ARX-160 (Assault Rifle)
PP-19 Bizon (SMG) MGL-140 (Grenade Launcher) L115/Arctic Warfare Magnum (Sniper Rifle) Beretta M9A1 (Pistol) HK G28 (HK417 variant) (Sniper Rifle) Underbarrel/pistol MAUL? (Shotgun)
MSBS Radon (Assault Rifle) MP443 (Pistol) Colt Anaconda (.44 Magnum)? (Revolver) CZ-805 (Assault Rifle) GM6 Lynx (Sniper Rifle) Kriss K10 (SMG)
Tell me how I did. (I cheated and looked at the main page for the ones I didn't know.) Of note - the shotgun next to the ARX-160 looks like a FABARM FP6. Vector appears to be the K10 variant. LMG next to the MTAR-21 looks like the LSAT. Phale (talk) 10:32, 15 August 2013 (EDT)
- The Vector probably isn't a K10 because it has the standard Vector side-folding stock, the K10 looks to have a sliding stock. Evil Tim (talk) 10:57, 16 August 2013 (EDT)
Oh and by the way, sniper rifles actually only zoom in the scope now, the outside of the scope is just blurred. That's actually a pretty unique achievement graphically, the only other games that I know of that do this are Red Orchestra, Arma, and Killing Floor. Phale (talk) 12:37, 15 August 2013 (EDT)
Looks to me like your peripheral vision is at 6x/8x but it's hard to tell.AgentGumby (talk) 10:07, 16 August 2013 (EDT)
- No he is right, they do not zoom the peripheral. easiest times to tell is during the transition, such as at the end when the knife Juggernaut is head-shotted. By the way, I'm guessing that this guy is gonna be totally f'ing broken. --commando552 (talk) 16:47, 15 August 2013 (EDT)
CETME Ameli
I dunno about anyone else, but the barrel jacket on that gun looked a lot more MG3/MG42-ish to me really. The Wierd It (talk) 11:46, 15 August 2013 (EDT)
- The jacket has the perforation pattern of an MG3, but the actual shape of the jacket along with the muzzle and the iron sight suggest it is more based on the 5.56 Ameli. It is probably on oversight on the part of whomever made the texture. --commando552 (talk) 16:47, 15 August 2013 (EDT)
Unknown Pump Action Shotgun
Can anyone identify this shotgun? Screenshot 1 Screenshot 2 Ghostdigga (talk) 18:48, 21 August 2013 (EDT)
- Not much to go on, but I get a Heckler & Koch FABARM FP6 vibe from it. --commando552 (talk) 19:20, 21 August 2013 (EDT)
Yeah that seems pretty likely, thanks for your help. Ghostdigga (talk) 19:30, 21 August 2013 (EDT)
.44 Magnum Revolver
I think the Revolver is a Taurus Raging Bull instead of Colt Anaconda. - KINKI'boy (talk) 0:12, 23 August 2013 (JST)
Chainsaw?
- sigh* what is this monstrosity? Did the developers really put a chainsaw grip on a Mk. 46? And a flare launcher? And a suppressor? You can't use your sights, and/or put a optic on it, so do they think gunners just run around like Rambo/Somalians with PKMs? I understand using cool looking weapons, even if they're just terrible prototypes, like the XM8 or the FAD, but this is taking video game stupidity to a whole new level.... Ghostdigga (talk) 13:49, 2 September 2013 (EDT)
You're rather wrong, the KAC ChainSAW is a real kit of the KAC LMG (Stoner 96). Perhaps ridiculous, but don't call them stupid if they didn't create the idea first.AgentGumby (talk) 22:36, 2 September 2013 (EDT)
- Ghostdigga, the picture of the ChainSAW on the page isn't a screenshot from the game, it's a real picture of the actual weapon made by KAC. --SmithandWesson36 (talk) 12:25, 3 September 2013 (EDT)
- To be fair though this thing was just made for fun by KAC, it was never intended as a useful weapon to be put into production. Although the devs didn't create this you can still blame them for taking a gun that was pretty much made as a joke and portraying it as a useful military weapon. Using cable ties I once attached a Glock to the underside of a G36C to the underside of a PSG-1. That was a "real" configuration, it doesn't mean it isn't ridiculous though if somebody sees that picture and puts it in a game as a killstreak reward or whatever. --commando552 (talk) 13:18, 3 September 2013 (EDT)
- Well it appears that I was pretty wrong, I don't know why I thought that was a screenshot and not the real thing. I still don't understand the decision though, but I guess I'll get it when I see everyone sprinting at each other, firing 100 rounds from the hip and then launching flares at each other's faces. Wish they could've just given us a regular Stoner at this point.... Ghostdigga (talk) 10:21, 5 September 2013 (EDT)
- To be fair though this thing was just made for fun by KAC, it was never intended as a useful weapon to be put into production. Although the devs didn't create this you can still blame them for taking a gun that was pretty much made as a joke and portraying it as a useful military weapon. Using cable ties I once attached a Glock to the underside of a G36C to the underside of a PSG-1. That was a "real" configuration, it doesn't mean it isn't ridiculous though if somebody sees that picture and puts it in a game as a killstreak reward or whatever. --commando552 (talk) 13:18, 3 September 2013 (EDT)
But then why does it have a Create-a-class icon? I was hoping the same thing at first.AgentGumby (talk) 23:46, 6 September 2013 (EDT)
- If it isn't a killstreak weapon it is odd that it seems to have a grenade launcher by default (I assume they will just have it firing HE grenades rather than flares). --commando552 (talk) 06:52, 7 September 2013 (EDT)
- They made many default functions and attachments of firearms unavailable, like laser sights on MW2 FAMAS and Intervention, Javelin's direct attack mode...chainsaw's launcher will be the same.
- Eh, Javelin direct attack isn't as "direct" as you'd think, it just doesn't climb as high as the indirect profile (50m in direct, 150 in top attack). If you IRL'd it up with minimum range you probably wouldn't be able to hit anything on a CoD map anyway since the minimum range in direct attack mode is 65 metres. I suppose they could give you something fun with it like a proper UBGL with 40mm buckshot rounds. Evil Tim (talk) 14:16, 30 September 2013 (EDT)
- Nah, minimum 50m high is for top attack mode, direct mode has 20m or less minimum climb height(even though it has falling angle restriction so in real it can't be landed into horizontally 65m far or less...see this https://rdl.train.army.mil/catalog/view/100.ATSC/15C4E89E-E582-4B6A-9B0D-5E1FD5D776F1-1274394170503/3-21.11/appa.htm) But height is not essentially what I wanna say, it's about lack of functions. However I know it, console FPS should be simple because gamepad could be easily mis-pushed buttons, so seemed minor and complex functions must be deleted. Even variable zoom sights are very great revolution for COD I think(but I can't understand why that function collided with UB weapons...)Fax (talk) 07:34, 1 October 2013 (EDT)
- Omitting functions like attack modes on launchers or burst settings on rifles is kind of a different thing to having another weapon uselessly hanging off of the bottom. The direct attack mode is an integral part of the Javelin and you can't make the launcher without it, as opposed to the chainsaw where it is just a launcher bolted onto a rail and it is up to the devs whether they want to include it or not. --commando552 (talk) 07:50, 1 October 2013 (EDT)
- That link gives me an untrusted connection warning. Evil Tim (talk) 02:19, 3 October 2013 (EDT)
- Nah, minimum 50m high is for top attack mode, direct mode has 20m or less minimum climb height(even though it has falling angle restriction so in real it can't be landed into horizontally 65m far or less...see this https://rdl.train.army.mil/catalog/view/100.ATSC/15C4E89E-E582-4B6A-9B0D-5E1FD5D776F1-1274394170503/3-21.11/appa.htm) But height is not essentially what I wanna say, it's about lack of functions. However I know it, console FPS should be simple because gamepad could be easily mis-pushed buttons, so seemed minor and complex functions must be deleted. Even variable zoom sights are very great revolution for COD I think(but I can't understand why that function collided with UB weapons...)Fax (talk) 07:34, 1 October 2013 (EDT)
- Eh, Javelin direct attack isn't as "direct" as you'd think, it just doesn't climb as high as the indirect profile (50m in direct, 150 in top attack). If you IRL'd it up with minimum range you probably wouldn't be able to hit anything on a CoD map anyway since the minimum range in direct attack mode is 65 metres. I suppose they could give you something fun with it like a proper UBGL with 40mm buckshot rounds. Evil Tim (talk) 14:16, 30 September 2013 (EDT)
- They made many default functions and attachments of firearms unavailable, like laser sights on MW2 FAMAS and Intervention, Javelin's direct attack mode...chainsaw's launcher will be the same.
CZ 805
Picture with caption "A soldier rappels down a skyscraper, armed with a CZ 805 Bren." looks like not with a CZ 805, probably it's IA-2. See full-sized picture, hand guard is very long and has many vents, and magazine shape is straight, and stock is not skeleton type. (This picture is also found in official page, codghosts->feature->singleplayer) http://icdn5.digitaltrends.com/image/call-of-duty-ghosts-federation-day-rappel-3-1500x844.jpg
Squads Trailer
I've watched the new trailer a few times, but can't really find anything new, if anyone wants to give it a watch here you go:http://www.youtube.com/watch?v=eLlxLx8FSuE Ghostdigga (talk) 14:52, 4 October 2013 (EDT)
Thermal Sight Model?
Does anyone know what this sight is (assuming it actually exists)? Ghostdigga (talk) 14:55, 4 October 2013 (EDT) is mounted backwards on the rifle
- Looks a bit like a Trijicon ATWS22 but there are some differences. It appears to be a standlone sight with a larger higher eyepiece, and the body is a mirror image. --commando552 (talk) 15:20, 4 October 2013 (EDT)
Found a new shotgun
I found a UTS-15 on the back of a soldier in the Squad Mode trailer: http://i.imgur.com/ofatorG.png --Ghostdigga (talk) 05:21, 5 October 2013 (EDT)
"New" pistol in the squads trailer? Or the VBR?
You know that pistol that no one has seen before? It could be the VBR already shown off: http://callofduty.wikia.com/wiki/VBR?file=VBR_and_K7_dropped_CODG.png
Here's that gun from the trailer: http://i.imgur.com/zC1PAQX.png
Here's the menu icon for the VBR: http://images.wikia.com/callofduty/images/7/75/VBR_Menu_Icon_CoDG.png
See the similarities? IRL, the VBR is a machine pistol, and I doubt they'd throw in a machine pistol into the SMG category. See on the iron sights, those two circle poles on the back sights? You can see them clearly on the menu icon and the Trailer pic. Those look almost identical, the model's probably been updated. Furthermore, the stock? It is the same shape. You can't clearly see it in any part of the trailer, but you can see the back. Whaddya know? It's the same shape! Finally, that part just below the glove in the trailer pic? Well, the VBR natively has a large magazine. While the model already shown has a smaller one, it wouldn't be visible so clearly in 1st person if it weren't longer now. So I'm thinking the mag's been upgraded to a 24 round mag (like the real life model uses generally IIRC) and the gun's either been thrown into the pistol category, or left in the SMG category, and that 5th pistol is still eluding us.
Let me know what you guys think. TmarTn thinks it could be the 5th pistol that hasn't been revealed yet, but it could be the VBR still as an SMG. I'm almost positive, as the front foregrip style thing is the same if I'm seeing it right.
- It most certainly is, or at least it's supposed to be, representing the VBR's PDW. --BeloglaviSup (talk) 11:23, 6 October 2013 (EDT)
Ironman Manpack Ammo
In this image, it appears the soldier has an Ironman manpack, possibly for the handheld Minigun that's been in the last few CODs or maybe a 240/MK48. Who knows.
File:GhostsVector-1.jpg
Minimum specs
So NVidia has released some minimum specs for the PC version. They're, um, well...
- OS: Windows 7 64-Bit / Windows 8 64-Bit
- CPU: Intel Core 2 Duo E8200 2.66 GHZ / AMD Phenom X3 8750 2.4 GHZ or better
- RAM: 6 GB RAM
- HDD: 50 GB HD space
- Video: NVIDIA GeForce GTX 550 Ti / ATI Radeon HD 5870 or better
- Sound: DirectX Compatible Sound Card
- DirectX: 11
I guess they're ditching scaleability to focus on 4K resolution, either that or this is going to be the worst optimised game in the history of the universe. Evil Tim (talk) 03:23, 17 October 2013 (EDT)
- Not bad actually, anyone with a decent gaming computer should surpass those specs. Only difference between that and Black Ops II's specs are GPU generation plus RAM and HDD requirements. HDD requirement is related to both next gen consoles having Bluray drives, a dual layer Bluray disc is 50GB. And RAM amount is lower than most would recommend for a mid level gaming PC (8GB).--Crazycrankle (talk) 05:12, 18 October 2013 (EDT)
- Additional Info Regarding 4k Gaming + RAM Requirement:
- -Those specs for 4K gaming wouldn't get you anything near playable. My recommendation for 4K is an i7-4770k with Crossfired R9 290X's, SLI'd Titans or SLI'd GTX 780's and 16GB+ of RAM and an SSD.
- -The RAM requirement is a bullshit move on the dev/publishers part. It's a requirement coded (Link) into the game and it actually won't launch of your PC has less that 6GB of RAM installed (Also, it won't read your 6GB as 6GB if it's shared with an onboard GPU). There is a hack/mod/user-made-patch available online to remove this requirement.--Crazycrankle (talk) 18:00, 11 November 2013 (EST)
- Additional Info Regarding 4k Gaming + RAM Requirement:
Screenshots
I has them. Will get started on updating the page after I've had a few hours' rest. Evil Tim (talk) 09:50, 5 November 2013 (EST)
Freefall
Is it just me, or does this "dynamic map" not actually do anything? Evil Tim (talk) 12:17, 8 November 2013 (EST)
- It really isn't. Most of these "dynamic maps" are pretty damn static actually. --PyramidHead (talk) 09:57, 9 November 2013 (EST)
Organization
Just my 2 cents on this page, do we maybe want to organize the guns in the same categories that Multiplayer uses? I.E. Separating out the "Marksmanship Rifles" from the "Sniper Rifles"? Food for thought... --Zackmann08 IMFDB Chief of Operations (talk) 13:14, 9 November 2013 (EST)
- Eeeh, wouldn't work because the SVD (which isn't useable and should technically be in mounted) would have to go in as a DMR, despite the game thinking it's a 50 cal. Evil Tim (talk) 14:09, 9 November 2013 (EST)
Gepard GM6 Lynx
can someone explain what use is a cant indicator for a sniper rifle? --Sylent Viper (talk) 10:00, 19 November 2013 (EST).
- A cant indicator tells you if the rifle is canted (tilted) and is used ensure shots are fired with the rifle level. Evil Tim (talk) 10:14, 19 November 2013 (EST)
MP-443 Grach
I couldn't find the MP-443 Grach anywhere in the mission "Severed Ties". Is it that hard to find? --Ultimate94ninja (talk) 09:53, 22 November 2013 (EST)
- I think it pulls weapon drops randomly off a list of possibles for that level and enemy type, same as it does with attachments. Evil Tim (talk) 10:11, 22 November 2013 (EST)
- Right, I found it. The Federation soldiers draw it from their holsters after running out of ammo. --Ultimate94ninja (talk) 15:45, 23 November 2013 (EST)
MSBS
Apparently this thing manages the ultimate tacticool goal of having a rail attached to another rail.
http://h3.abload.de/img/_msbs-556b_explanation5fcf.jpg
Also, at the time this was made, the functional MSBS bullpup was the one at the top:
http://h11.abload.de/img/_msbs-2012yqk3d.jpg
Apparently the lower one was made with feedback from Polish commandos using a 3D rapid-prototyping process, it's plastic around a metal barrel with real accessories and a real magazine. Wonders of modern technology, huh?
Incidentally the given name for this is 5,56B, but that's because some languages use commas as decimal points, so I figured there wasn't a problem in "translating" it. Evil Tim (talk) 15:56, 28 November 2013 (EST)
Rail on Rail? I'm not seeing it. EDIT: woops nvm. AgentGumby (talk) 22:26, 28 November 2013 (EST)
The G28 Charging Handle
The Heckler and Koch G28 has a custom charging handle, true? Last week, Phase 5 Tactical, a small arms component manufacture noticed how the G28's charging handle had a pretty striking resemblance to their Ambi Battle Latch charging handle. If anyone follows them on Instagram (@phase5weaponsystems), you would know that they pretty damn upset. I would be too. Infinity Ward never gave a heads up to Phase 5 telling them their product would appear in the game, and even went out of their way to put a fictional company's name on the it. --PyramidHead (talk) 10:54, 30 November 2013 (EST)
UTS-15
One thing that really gets me about this gun model is how much it looks like the old SCAR-11 from Battlefield 2142 in first person. Clearly DICE were onto something. Evil Tim (talk) 22:06, 1 December 2013 (EST)
Finishing
I'll be finishing this one up over the weekend, got all the shots, I've just been busy learning to use a new drawing tablet. Evil Tim (talk) 07:00, 6 December 2013 (EST)
Weapon DLC
So weapon DLC has been teased in the new trailer for the season pass, and at the end of the trailer we see this. Looks like they're back to making fictional weapons that 8 year olds make out of legos again. Any idea what it could be though? --Ghostdigga (talk) 14:37, 19 December 2013 (EST)
- I feel dirty just looking at it. My first reaction after gagging is that this is one very misguided attempt at making a vaguely FAL-ish rifle. --BeloglaviSup (talk) 17:02, 19 December 2013 (EST)
- What is that travesty? I thought this was Call of Duty, not Borderlands. And I have to agree, it's like a modded FAL with some sort of horrific flesh eating skin disease --PyramidHead (talk) 18:07, 20 December 2013 (EST)
Strange M-27 IAR
The upper receiver looks like to be a VLTOR MUR-1 (with A2 forward assist), and top RIS is not raised up (for the gas piston mechanism), the handguard looks like to be a Vector Optics handguard for M4, the barrel lenght is more like a 14.5". The marking on the lower isn't look to be of H&K, because they use pictograms and not "Safe-Fire-Auto", the lower marking is not white and aren't the same to the M27 or HK-416.
I think this is just a customised AR-15. ArmaLite15 (talk) 10:43, 25 December 2013 (EST)
Heckler & Koch FABARM FP6
I found an image that fits much more for the FP6: http://img26.imageshack.us/img26/3695/dsc03952cc.jpg
Is it alright to upload it here? --Ultimate94ninja (talk) 07:32, 13 January 2014 (EST)
What's wrong with the one already there? Spartan198 (talk) 12:30, 13 January 2014 (EST)
- It's another version; note the different stock and pistol grip. Here's an image of the FP6 in-game:
- --Ultimate94ninja (talk) 16:18, 13 January 2014 (EST)
- I added a new image to the main page, though the stock is slightly different from the one in-game and the one in the aforementioned link. --Ultimate94ninja (talk) 07:25, 7 February 2014 (EST)
"Maverick" weapons from DLC
These are the two weapons from the "Onslaught" DLC. They are surely fictional, but maybe we can associate them to weapons with similar designs, such as AK variants or the VSS Vintorez (this one for the Maverick-A2). --Ultimate94ninja (talk) 05:44, 31 January 2014 (EST)
- Looks like customisez FAL G version. --ArmaLite15| (talk) 18:32, 2 February 2014 (EST)
- I don't see any resemblance between these and an AK, Vintorez, or FAL. Spartan198 (talk) 22:35, 2 February 2014 (EST)
- It is actually fairly closely based on a FAL variant if you look at the receiver: It is basically just an inch pattern FAL receiver with a railed top cover with a couple of tweaks, like the extended wing over the left side of the magazine well (an of course the 5.56 mag), the trigger guard being larger and the omission of several bits like the takedown latch and rear sights. It even still has that distinctive cut at the front of the receiver for the FAL carry handle. --commando552 (talk) 07:25, 3 February 2014 (EST)
- From seeing this weapon in action, the damage stats and recoil pattern remind me of a 7.62mm weapon despite the 5.56mm mag. --PyramidHead (talk) 15:36, 3 February 2014 (EST)
I found a post by Marmoset viewer (some kind of 3D render tool or something) showing the 3D renders of the Mavericks by the weapon artist Sean Byer, including one with some uh, "lore" of the gun. I guess it's worth sharing. --Wuzh (talk) 13:39, 11 December 2018 (EST)
Here is some strange custom FAL build which appears to have possibly influenced the design. --Nanomat (talk) 18:00, 11 December 2018 (EST)
- When I bought the game I actually got the DLC for this gun, I can get screens if y’all want.--AgentGumby (talk) 18:26, 11 December 2018 (EST)
Arctic Warfare Magnum
Why is it stated that the "L115" in-game uses a left handed action? The bolt is clearly operated with the right hand. --Ultimate94ninja (talk) 06:13, 1 March 2014 (EST)
- I'm thinking that whoever wrote "action" there meant "ejection port". Kadorhal (talk) 20:54, 2 March 2014 (EST)
- I wrote that, and and what it says is that the rifle combines a left handed action with a right handed bolt. The action is another term for the receiver, and AI sells rifles with either a left or right handed action which swaps the ejection port and bolt handle to the other side. As the ejection port on this gun is on the left and the bolt handle in on the right, this means that it impossibly combine a left handed action with a right handed bolt for some reason. I'll change "action" to "receiver" to make it clearer though. --commando552 (talk) 04:42, 3 March 2014 (EST)
"Ripper" weapon from Devastation DLC
Another fictional weapon, now a SMG/AR Hybrid. (Extra info: the weapon is referred to as "EvoPro III" in the game files; this designation is similar to the CZ Scorpion Evo 3, although the Ripper is obviously not this weapon) --Ultimate94ninja (talk) 16:40, 6 March 2014 (EST)
- Actually reminds me of this thing a little, for some reason. Evil Tim (talk) 20:36, 3 November 2014 (EST)
RPG
The inclusion of the RPG is easy to prove or disprove given that there is an achievement involved and there are dozens of videos of it on youtube. And I have to be honest, given the distance, I can't really tell. --Funkychinaman (talk) 15:23, 18 May 2014 (EDT)
- The loaded rocket's appearance is one of the aspects that show that it's an RPG-7. --Ultimate94ninja (talk) 06:07, 27 May 2014 (EDT)
- From this distance, it can also be the Panzerfaust 3. --Funkychinaman (talk) 11:29, 27 May 2014 (EDT)
- Check it very closely, and you might see that it's an RPG-7. For example, the Panzerfaust 3's warhead is much bulkier (with a very thin front however). See the in-game differences here and here. You might also want to check the RPG seen in "The Ghost Killer"; this one is easier to see, since the distance is shorter and the breaching sequence happens in slow motion. --Ultimate94ninja (talk) 12:54, 27 May 2014 (EDT)
- Get me a screenshot and I might. --Funkychinaman (talk) 13:36, 27 May 2014 (EDT)
- You say you have proof. Provide it. Don't make others prove your arguments for you. --Funkychinaman (talk) 13:40, 27 May 2014 (EDT)
- The problem is that I don't have the game on PC; thus, I can't take screenshots for now, and you might surely not want me to take a pic off the TV. --Ultimate94ninja (talk) 13:59, 27 May 2014 (EDT)
- I don't either. But there are thousands of gameplay videos on Youtube. That's where I got the above screenshot. --Funkychinaman (talk) 14:02, 27 May 2014 (EDT)
- You say you have proof. Provide it. Don't make others prove your arguments for you. --Funkychinaman (talk) 13:40, 27 May 2014 (EDT)
- Get me a screenshot and I might. --Funkychinaman (talk) 13:36, 27 May 2014 (EDT)
- Check it very closely, and you might see that it's an RPG-7. For example, the Panzerfaust 3's warhead is much bulkier (with a very thin front however). See the in-game differences here and here. You might also want to check the RPG seen in "The Ghost Killer"; this one is easier to see, since the distance is shorter and the breaching sequence happens in slow motion. --Ultimate94ninja (talk) 12:54, 27 May 2014 (EDT)
- From this distance, it can also be the Panzerfaust 3. --Funkychinaman (talk) 11:29, 27 May 2014 (EDT)
"MTAR-X"
It seems that the X95 in-game is the 5.45x39mm variant seen at the bottom of this image. Any ideas? Is it a standard X95? --Ultimate94ninja (talk) 13:54, 27 September 2014 (EDT)
Fictional Claymore not so fictional...
Can be the "fictional Claymore variant" a Taser Shockwave? Ghost Recon Future Soldier page have it...--Dannyguns (talk) 15:08, 2 December 2016 (EST) My bad, Shockwave Claymore, sorry I dont play the game from much time...
MSBS
The 3 round burst isnt incorrect. I post a link of FB website on the Radon page. --Dannyguns (talk) 12:09, 14 December 2016 (EST)
- If you bothered to read the whole entry, it says that the fire selector is modeled pointing to full-auto. It is not saying that burst fire is incorrect for the MSBS in general.--AgentGumby (talk) 13:04, 14 December 2016 (EST)
- No, I just changed it, it did say that the 3-round burst mode was incorrect before. Evil Tim (talk) 13:31, 14 December 2016 (EST)
- Changed it back, since it's actually incorrect (see this discussion). --Ultimate94ninja (talk) 13:42, 5 February 2022 (EST)
- No, I just changed it, it did say that the 3-round burst mode was incorrect before. Evil Tim (talk) 13:31, 14 December 2016 (EST)
Found something interesting
https://www.youtube.com/watch?v=5XjseQX8N6c
This is the YouTube channel of the guy who did some animation work in this game.--AgentGumby (talk) 20:55, 7 November 2017 (EST)
Random question
What kind of gloves are these?--AgentGumby (talk) 22:15, 28 February 2018 (EST)
Minigun small edit
Made a small edit to the Minigun section discussing the fictional barrel clamp assembly.
Looks to be a combination of this M61 barrel clamp: https://news.guns.com/wp-content/uploads/2019/04/02-2.jpg And this Airsoft Minigun barrel clamp (the panels joining pairs of barrels that appear to be tightened by Allen wrenches): http://1.bp.blogspot.com/-nkfz5wH6H_8/To09s5NIp4I/AAAAAAAASlA/d-MdJdFIiPM/s1600/Minigun+%25282%2529.jpg --Gau17 (talk) 17:45, 11 June 2020 (EDT)