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Rogue Warrior: Difference between revisions

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=Handguns=
=Handguns=
==Beretta 92FS ==
==Beretta 92FS==
 
The "SAP9" (presumably "semi-automatic pistol 9") is for the most part a [[Beretta 92FS]], but the model features a rather odd slide which has had most of the 92FS's open-topped slide filled in, and now has a more "traditional" style of pistol ejection port. The weapon is Marcinko's starting gun in every mission, and comes with a suppressor and infinite reserve ammunition.
The "SAP9" is for the most part a [[Beretta_92#Beretta_92F.2FFS|Beretta 92FS]], but the player model features a rather odd slide the front and top of which are more reminiscent of a short [[M1911]]. The weapon is Marcinko's starting gun in every mission, and comes with a suppressor and infinite ammunition.
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]]
 
[[Image:Rogue Warrior Beretta 92 render.jpg|thumb|none|600px|Menu render of the "SAP9." This version is just a standard Beretta 92FS.]]
[[Image:Beretta92F LeftSide.jpg|thumb|none|350px|Beretta 92FS - 9x19mm NATO]]
[[Image:Rogue Warrior Beretta 92 holding.jpg|thumb|none|600px|Richard Marcinko holds his "SAP9".]]
[[Image:Pix1807193937-1-.jpg‎|thumb|350px|none|Colt Compact M1991A1 - .45 ACP]]
[[Image:Rogue Warrior Beretta 92 aim.jpg|thumb|none|600px|Iron sights of the "SAP9".]]
[[Image:Rogue Warrior Beretta 92 render.jpg|thumb|none|500px|Menu render of the "SAP9." This version is just a standard Beretta 92FS.]]
[[Image:Rogue Warrior Beretta 92 reloaded.jpg|thumb|none|600px|Reloading the "SAP9" gives a good view of the extremely strange slide. The same magazine model is used on both the Beretta and the Tokarev, though it appears to have been based on a Tokarev's.]]
[[Image:Rogue Warrior Beretta 92 holding.jpg|thumb|none|500px|Richard Marcinko holds his "SAP9."]]
[[Image:Rogue Warrior Beretta 92 world.jpg|thumb|none|600px|A "SAP9" on the ground, showing off the strange ejection port.]]
[[Image:Rogue Warrior Beretta 92 aim.jpg|thumb|none|500px|Iron sights of the "SAP9."]]
[[Image:Rogue Warrior Beretta 92 reloaded.jpg|thumb|none|500px|Reloading the "SAP9" gives a good view of the player model's extremely strange slide.]]
[[Image:Rogue Warrior Beretta 92 world.jpg|thumb|none|500px|Dropping the "SAP9" magically turns it into a normal Beretta.]]


==Tokarev TT-33==
==Tokarev TT-33==
 
The [[Tokarev TT-33]] appears as the "TT-33." A relatively rare sight, it has infinite ammunition just like the "SAP9" but does not have a suppressor, making it somewhat less useful. The model in-game has a totally immobile hammer which the slide simply clips through when it cycles, and duplicates the right side of the magazine release on the left of the weapon, meaning it would be impossible to use.
The [[Tokarev TT-33 Pistol|Tokarev TT-33]] appears as the "TT-33." A relatively rare sight, it has infinite ammunition just like the "SAP9" but does not have a suppressor, making it somewhat less useful. The model in-game has a totally immobile hammer which the slide simply clips through when it cycles.
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]
 
[[Image:Rogue Warrior TT-33 render.jpg|thumb|none|600px|Menu render of the Tokarev TT-33. Note the double-right-sided magazine release and extractor.]]
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]
[[Image:Rogue Warrior TT-33 holding.jpg|thumb|none|600px|Marcinko holds a Tokarev TT-33 as he hides from the aggressively dreadful snow effect outside.]]
[[Image:Rogue Warrior TT-33 render.jpg|thumb|none|500px|Menu render of the Tokarev TT-33.]]
[[Image:Rogue Warrior TT-33 aim.jpg|thumb|none|600px|Iron sights of the TT-33]]
[[Image:Rogue Warrior TT-33 holding.jpg|thumb|none|500px|Marcinko holds a Tokarev TT-33 as he hides from the aggressively dreadful snow effect outside.]]
[[Image:Rogue Warrior TT-33 reloaded.jpg|thumb|none|600px|Marcinko reloads his TT-33.]]
[[Image:Rogue Warrior TT-33 aim.jpg|thumb|none|500px|Iron sights of the TT-33]]
[[Image:Rogue Warrior TT-33 world.jpg|thumb|none|600px|World Model of the TT-33.]]
[[Image:Rogue Warrior TT-33 reloaded.jpg|thumb|none|500px|Marcinko reloads his TT-33; note the magazine is the same one used by the 9mm Beretta, which would not fit in a 7.62mm Tokarev.]]
[[Image:Rogue Warrior TT-33 world.jpg|thumb|none|500px|World Model of the TT-33.]]


=Submachine Guns=
=Submachine Guns=
==Heckler & Koch MP5A2==
==Heckler & Koch MP5A2==
 
The "SM5" is a [[Heckler & Koch MP5A2]], and serves as Marcinko's other starting weapon in singleplayer. The version shown has an S-E-F trigger group set to semi-auto even though the weapon is fullauto only, and a strange additional flash hider.
The "SM5" is a [[MP5#Heckler_.26_Koch_MP5A2|Heckler & Koch MP5A2]], and serves as Marcinko's other starting weapon in singleplayer. The version shown has an S-E-F trigger group set to semi-auto even though the weapon is fullauto only, and a strange additional flash hider.
[[Image:H&KMP5A2WideForearm.jpg|thumb|none|450px|Heckler & Koch MP5A2 with "tropical" wide handguard - 9x19mm Parabellum]]
 
[[Image:Rogue Warrior mp5 render.jpg|thumb|none|600px|Menu render of the Heckler & Koch MP5A2; note that here it is shown with a suppressor.]]
[[Image:H&KMP5A2WideForearm.jpg|thumb|none|350px|Heckler & Koch MP5A2 with "tropical" wide handguard - 9x19mm]]
[[Image:Rogue Warrior mp5 holding.jpg|thumb|none|600px|Marcinko holds his MP5A2.]]
[[Image:Rogue Warrior mp5 render.jpg|thumb|none|500px|Menu render of the Heckler & Koch MP5A2; note that here it is shown with a suppressor.]]
[[Image:Rogue Warrior mp5 aim.jpg|thumb|none|600px|Iron sights of the MP5A2; note the front sight is rather too small. The game has only one left hand position for two-handed weapons, which usually places Marcinko's fingers much too far up the right-hand side of the weapon.]]
[[Image:Rogue Warrior mp5 holding.jpg|thumb|none|500px|Marcinko holds his MP5A2.]]
[[Image:Rogue Warrior mp5 reloaded.jpg|thumb|none|600px|Reloading the MP5A2; rather than the standard "HK slap" reload, Marcinko just pulls out the magazine and inserts a new one.]]
[[Image:Rogue Warrior mp5 aim.jpg|thumb|none|500px|Iron sights of the MP5A2; note the front sight is rather too small. The game has only one left hand position for two-handed weapons, which usually places Marcinko's fingers much too far up the right-hand side of the weapon.]]
[[Image:Rogue Warrior mp5 world.jpg|thumb|none|600px|In-world model of the MP5; note the strange flash hider and cut-short stock.]]
[[Image:Rogue Warrior mp5 reloaded.jpg|thumb|none|500px|Reloading the MP5A2; rather than the standard "HK slap" reload, Marcinko just pulls out the magazine and inserts a new one.]]
[[Image:Rogue Warrior mp5 world.jpg|thumb|none|500px|In-world model of the MP5; note the strange flash hider and cut-short stock.]]


==OTs-02 Kiparis==
==OTs-02 Kiparis==
 
The [[OTs-02 Kiparis]], called the "OTS-02," is the standard SMG of North Korean and Soviet troops; it is techically anachronistic since the game is set in the 80s, but the OTs-02 was not adopted in Russian service until 1991, and its use by then North Korea is highly unlikely, at best; the [[Sa vz. 61 Skorpion]] would've been a more appopriate choice. The model has no ejection port, with spent casings just coming out of a random point on the right of the receiver.
The [[OTs-02 Kiparis]], called the "OTS-02," is the standard SMG of North Korean and Soviet troops; it is anachronistic since the game is set in the 80s but the OTs-02 was not adopted by Russia until 1991. The model has no ejection port, with spent casings just coming out of a random point on the right of the receiver.
[[Image:Kiparis.jpg|thumb|none|450px|KBP OTs-02 "Kiparis" - 9x18mm Makarov]]
 
[[Image:Rogue Warrior OTs-02 Kiparis render.jpg|thumb|none|600px|Menu render of the OTs-02 Kiparis; note that the magazine is incorrectly shown inserted in front of rather than into the magazine well. It is also shown with a suppressor that the in-game weapon lacks, and its description references a red-dot sight which neither this render nor the actual in-game weapon have.]]
[[Image:Kiparis1.jpg|thumb|none|350px|OTs-02 Kiparis - 9x18mm Makarov]]
[[Image:Rogue Warrior OTs-02 Kiparis holding.jpg|thumb|none|600px|Marcinko holds an OTs-02; the model in game is horrendously inaccurate, with the front sight the wrong shape, the rear sight too small, the upper receiver turned into a featureless rectangle and the ejection port (which should be halfway along the top of the weapon) completely missing.]]
[[Image:Rogue Warrior OTs-02 Kiparis render.jpg|thumb|none|500px|Menu render of the OTs-02 Kiparis; note that the magazine is incorrectly shown inserted in front of rather than into the magazine well.]]
[[Image:Rogue Warrior OTs-02 Kiparis aim.jpg|thumb|none|600px|Iron sights of the OTs-02.]]
[[Image:Rogue Warrior OTs-02 Kiparis holding.jpg|thumb|none|500px|Marcinko holds an OTs-02; the model in game is horrendously inaccurate, with the front sight the wrong shape, the rear sight too small, the upper receiver turned into a featureless rectangle and the ejection port (which should be halfway along the top of the weapon) completely missing.]]
[[Image:Rogue Warrior OTs-02 Kiparis reloaded.jpg|thumb|none|600px|Reloading the OTs-02; note the fire selector has no markings or stop notches. Marcinko apparently doesn't trust gravity during this reload, since after removing the old magazine he throws it forward at the ground rather than letting it drop. Note the weird angular projection near the front of the receiver; this appears to be a modelling error.]]
[[Image:Rogue Warrior OTs-02 Kiparis aim.jpg|thumb|none|500px|Iron sights of the OTs-02.]]
[[Image:Rogue Warrior OTs-02 Kiparis world.jpg|thumb|none|600px|In-world Model of the OTs-02; note that in addition to the mislocated magazine, the stock is much too small and would not be able to fold over the weapon.]]
[[Image:Rogue Warrior OTs-02 Kiparis reloaded.jpg|thumb|none|500px|Reloading the OTs-02; note the fire selector has no markings or stop notches. Marcinko apparently doesn't trust gravity during this reload, since after removing the old magazine he throws it forward at the ground rather than letting it drop. Note the weird angular projection near the front of the receiver; this appears to be a modelling error.]]
[[Image:Rogue Warrior OTs-02 Kiparis world.jpg|thumb|none|500px|In-world Model of the OTs-02; note that in addition to the mislocated magazine, the stock is much too small and would not be able to fold over the weapon.]]


=Shotguns=
=Shotguns=
==Hawk type 97-2==
==Hawk Type 97-2==
 
The [[Hawk_shotgun_series#Hawk Type 97-2|Hawk 97-2]] appears as the "TYPE 97-1" (which is actually a [[Hawk_shotgun_series#Hawk Type 97-1|different shotgun]]). It is the most common shotgun in the game and is used by Korean and Soviet soldiers. There is no third-person animation for operating the action, with the forend simply operating itself when the weapon is fired from cover. It is highly anachronistic and inappropriate, since the Type 97-2 was not available until the 2007. A more correct choice would be the [[KS-23]].
The [[Hawk_shotgun_series#Hawk_97-2_(Hawk_Pump_Tactical)|Hawk 97-2]] appears as the "TYPE 97-1." It is the most common shotgun in the game and is used by Korean and Soviet soldiers. There is no third-person animation for operating the action, with the forend simply operating itself when the weapon is fired from cover.
[[Image:Hawkpump.jpg|thumb|none|450px|Hawk type 97-2 - 12 gauge]]
 
[[Image:Rogue Warrior Type 97-1 render.jpg|thumb|none|600px|Menu render of the Hawk; note that the barrel is too long, and the magazine is too small (seemingly being a 5.56mm STANAG rather than anything the Hawk could conceivably use).]]
[[Image:Hawkpump.jpg|thumb|none|350px|Hawk type 97-2 - 12 gauge]]
[[Image:Rogue Warrior Type 97-1 holding.jpg|thumb|none|600px|Marcinko holds a Hawk.]]
[[Image:Rogue Warrior Type 97-1 render.jpg|thumb|none|500px|Menu render of the Hawk; note that the barrel is too long.]]
[[Image:Rogue Warrior Type 97-1 aim.jpg|thumb|none|600px|The iron sights of the Hawk shotgun.]]
[[Image:Rogue Warrior Type 97-1 holding.jpg|thumb|none|500px|Marcinko holds a Hawk.]]
[[Image:Rogue Warrior Type 97-1 reloaded.jpg|thumb|none|600px|Reloading the Hawk; as with the OTs-02, Marcinko dramatically pitches the old magazine forward at the ground during this animation.]]
[[Image:Rogue Warrior Type 97-1 aim.jpg|thumb|none|500px|Iron sights of the Hawk shotgun.]]
[[Image:Rogue Warrior Type 97-1 world.jpg|thumb|none|600px|The in-world model of the Hawk.]]
[[Image:Rogue Warrior Type 97-1 reloaded.jpg|thumb|none|500px|Reloading the Hawk; as with the OTs-02, Marcinko dramatically pitches the old magazine forward at the ground during this animation.]]
[[Image:Rogue Warrior Type 97-1 world.jpg|thumb|none|500px|In-world model of the Hawk.]]
 
==SPAS-12==


==Franchi SPAS-12==
The [[Franchi SPAS-12]] appears as the "SPAS-12," shown with a completely incorrect detachable box magazine in order to share reloading animations with the Hawk. It is pump-action only, and like the Hawk does not have a third-person animation for operating the action; when Marcinko uses the weapon while in cover, the action is shown locked open and the forend operates itself, ejecting a spent casing through the stuck-open ejection port.
The [[Franchi SPAS-12]] appears as the "SPAS-12," shown with a completely incorrect detachable box magazine in order to share reloading animations with the Hawk. It is pump-action only, and like the Hawk does not have a third-person animation for operating the action; when Marcinko uses the weapon while in cover, the action is shown locked open and the forend operates itself, ejecting a spent casing through the stuck-open ejection port.
 
[[Image:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]
[[Image:Franchi-SPAS12.jpg|thumb|none|350px|SPAS-12 - 12 gauge]]
[[Image:Rogue Warrior Spas-12 render.jpg|thumb|none|600px|Selection render of the SPAS-12. Note that the render shows it with a folded stock which the in-game model does not have, most of the vent holes missing, the forend not fully forward, and what appears to be a 10-round 7.62mm NATO magazine inserted backwards.]]
[[Image:Rogue Warrior Spas-12 render.jpg|thumb|none|500px|Selection render of the SPAS-12. Note that the render shows it with a folded stock which the in-game model does not have, most of the vent holes missing, the forend not fully forward, and what appears to be a 10-round 7.62mm STANAG magazine inserted backwards.]]
[[Image:Rogue Warrior Spas-12 holding.jpg|thumb|none|600px|Marcinko holds a SPAS-12.]]
[[Image:Rogue Warrior Spas-12 holding.jpg|thumb|none|500px|Marcinko holds a SPAS-12.]]
[[Image:Rogue Warrior Spas-12 aim.jpg|thumb|none|600px|Iron sights of the SPAS; this angle shows the result of using one generic hand position, with Marcinko's fingers resting on the side of the heat shield; seemingly he operates the action with his palm and thumb as the only points of grip.]]
[[Image:Rogue Warrior Spas-12 aim.jpg|thumb|none|500px|Iron sights of the SPAS; this angle shows the result of using one generic hand position, with Marcinko's fingers resting on the side of the heat shield; seemingly he operates the action with his palm and thumb as the only points of grip.]]
[[Image:Rogue Warrior Spas-12 reloaded.jpg|thumb|none|600px|Marcinko reloads the SPAS; note the ridiculously deep grooves in the magazine and Marcinko's hand clipping through the pistol grip.]]
[[Image:Rogue Warrior Spas-12 reloaded.jpg|thumb|none|500px|Marcinko reloads the SPAS; note the ridiculously deep grooves in the magazine and Marcinko's hand clipping through the pistol grip.]]
[[Image:Rogue Warrior Spas-12 world.jpg|thumb|none|600px|In-world model of the SPAS; note the incorrect box magazine and uselessly tiny stock.]]
[[Image:Rogue Warrior Spas-12 world.jpg|thumb|none|500px|In-world model of the SPAS; note the incorrect box magazine and uselessly tiny stock.]]


=Rifles=
=Rifles=
==AK-47==
==AK-47==
 
The "AK74" in the game is actually an [[AK-47]] with a ribbed AKM receiver cover, having neither the correct curve to its box magazine or any of the other distinctive features of the 5.45mm model. It is the most common weapon in the game, being used by both North Korean and Soviet soldiers.
The "AK74" in the game is actually an [[AK-47#AK-47|AK-47]] with a ribbed AKM receiver cover, having neither the correct curve to its box magazine or any of the other distinctive features of the 5.45mm model. It is the most common weapon in the game, being used by both North Korean and Soviet soldiers.
[[Image:TypeIII AK47.jpg|thumb|none|450px|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]
 
[[Image:Rogue Warrior AK-47 render.jpg|thumb|none|600px|Menu render of the AK-47.]]
[[Image:TypeIII AK47.jpg|thumb|none|350px|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]
[[Image:Rogue Warrior AK-47 holding.jpg|thumb|none|600px|Marcinko holds an AK-47.]]
[[Image:Rogue Warrior AK-47 render.jpg|thumb|none|500px|Menu render of the AK-47.]]
[[Image:Rogue Warrior AK-47 aim.jpg|thumb|none|600px|Iron sights of the AK; note the slider is much too large, and either the rear sight notch has been carved out or the barrel has spontaneously become seven feet long to allow the entire front sight to be visible through the rear one. This actually happens because the camera is shifted to directly behind the rear sight, which would only be possible in real life if the AK had been sawed in half.]]
[[Image:Rogue Warrior AK-47 holding.jpg|thumb|none|500px|Marcinko holds an AK-47.]]
[[Image:Rogue Warrior AK-47 reloaded.jpg|thumb|none|600px|Reloading the AK; Macinko does not rock the magazine into place as he should, instead simply inserting it straight into the magazine well. Note the weapon appears to be based on a cheap plastic replica since the sling attachment point is clearly moulded to the side of the receiver.]]
[[Image:Rogue Warrior AK-47 aim.jpg|thumb|none|500px|Iron sights of the AK; note the slider is much too large, and either the rear sight notch has been carved out or the barrel has spontaneously become seven feet long to allow the entire front sight to be visible through the rear one.]]
[[Image:Rogue Warrior AK-47 world.jpg|thumb|none|600px|The in-world model of the AK show a rather badly-aligned receiver texture and has the magazine too far forward.]]
[[Image:Rogue Warrior AK-47 reloaded.jpg|thumb|none|500px|Reloading the AK; Macinko does not rock the magazine into place as he should, instead simply inserting it straight into the magazine well. Note the weapon appears to be based on a cheap plastic replica since the sling attachment point is clearly moulded to the side of the receiver.]]
[[Image:Rogue Warrior AK-47 world.jpg|thumb|none|500px|The in-world model of the AK show a rather badly-aligned receiver texture and has the magazine too far forward.]]


==Colt Model 733==
==Colt Model 733==
 
The "AR4" in the game appears to be a rather deformed [[Colt Model 733]]; it seems an attempt was made to model it as a [[Colt Model 933]], anachronistic for the time period, since it has an M4-style stock, but the screws indicating a removable carry handle are just haphazardly added on to a model with a non-removable carry handle. The weapon is essentially a better version of the AK, with greater accuracy and more damage, but ammunition is limited.
The "AR4" in the game appears to be a rather deformed [[M16_rifle_series#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 733]]. The weapon is essentially a better version of the AK, with greater accuracy and more damage, but ammunition is limited.
[[Image:Colt Model 733.jpg|thumb|none|450px|Colt Model 733 - 5.56x45mm NATO]]
 
[[Image:Rogue Warrior m16 render.jpg|thumb|none|600px|Menu render of the Colt Model 733. Close inspection shows the markings on the fire selector are backwards, with "Auto" where "Safe" should be.]]
[[Image:Colt Model 733.jpg|thumb|none|350px|Colt Model 733 - 5.56x45mm]]
[[Image:Rogue Warrior m16 holding.jpg|thumb|none|600px|Marcinko holds his Model 733; note that, as in the menu render, the safety is on. The forward assist is also shown in the fully depressed position, meaning firing it would still be a bad idea even if the safety was off.]]
[[Image:Rogue Warrior m16 render.jpg|thumb|none|500px|Menu render of the Colt Model 733. Close inspection shows the markings on the fire selector are backwards, with "Auto" where "Safe" should be.]]
[[Image:Rogue Warrior m16 aim.jpg|thumb|none|600px|Using the iron sights once again shows a badly-rendered rear sight and either severely screwy perspective or a barrel that spontaneously becomes incredibly long.]]
[[Image:Rogue Warrior m16 holding.jpg|thumb|none|500px|Marcinko holds his Model 733; note that, as in the menu render, the safety is on.]]
[[Image:Rogue Warrior m16 reloaded.jpg|thumb|none|600px|Reloading the Model 733; note that the magazine release is modelled as if it is just a seam in the lower receiver, the trigger pin is too far forward, and the lower part of the bolt release paddle is missing.]]
[[Image:Rogue Warrior m16 aim.jpg|thumb|none|500px|Using the iron sights once again shows a badly-rendered rear sight and either severely screwy perspective or a barrel that spontaneously becomes incredibly long.]]
[[Image:Rogue Warrior m16 world.jpg|thumb|none|600px|In-world model; note the oversized flash hider, severely undersized stock and generally poor proportions.]]
[[Image:Rogue Warrior m16 reloaded.jpg|thumb|none|500px|Reloading the Model 733; note that the magazine release is modelled as if it is just a seam in the lower receiver.]]
[[Image:Rogue Warrior m16 world.jpg|thumb|none|500px|In-world model; note the oversized flash hider, severely undersized stock and generally poor proportions.]]


=Sniper Rifles=
=Sniper Rifles=
==SVD Dragunov / PSL hybrid==
==SVD Dragunov/PSL hybrid==
 
A hybrid of the [[SVD Dragunov]] and [[PSL Sniper Rifle]] appears as the "DRAGUNOV." It is the only sniper rifle in the game, the only scoped weapon in the game, and the only weapon which uses its normal sight in cover. The model is shown with the safety on and only has holes in one side of the handguard.
A hybrid of the [[Dragunov#SVD_Dragunov|SVD Dragunov]] and [[FPK / PSL Sniper Rifle]] appears as the "DRAGUNOV." It is the only sniper rifle in the game, the only scoped weapon in the game, and the only weapon which uses its normal sight in cover. The model is shown with the safety on and only has holes in one side of the handguard.
[[Image:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]
 
[[Image:Romanian-FPK-PSL.jpg|thumb|none|450px|PSL - 7.62x54mm R]]
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54mm R]]
[[Image:Rogue Warrior Dragunov render.jpg|thumb|none|600px|Original render of the hybrid rifle. Note the PSL magazine and magazine release on the front of the trigger guard, even though the magazine itself is mounted where it should be on an SVD.]]
[[Image:Romanian-FPK-PSL.jpg|thumb|none|350px|Romanian FPK/PSL sniper rifle - 7.62x54mm R]]
[[Image:Rogue Warrior Dragunov holding.jpg|thumb|none|600px|Richard Marcinko holds the hybrid rifle. Note the visible reticle in the scope...]]
[[Image:Rogue Warrior Dragunov render.jpg|thumb|none|500px|Original render of the hybrid rifle. Note the PSL magazine and magazine release on the front of the trigger guard, even though the magazine itself is mounted where it should be on an SVD.]]
[[Image:Rogue Warrior Dragunov aim.jpg|thumb|none|600px|...which does not match the reticle actually used, which is scope_overlay_M40A3 from ''Call of Duty 4''.]]
[[Image:Rogue Warrior Dragunov holding.jpg|thumb|none|500px|Richard Marcinko holds the hybrid rifle. Note the visible reticle in the scope...]]
[[Image:Rogue Warrior Dragunov reloaded.jpg|thumb|none|600px|Marcinko reloads his mutant SVD, demonstrating poor trigger discipline and pointedly refusing to acknowledge the existence of the trigger guard.]]
[[Image:Rogue Warrior Dragunov aim.jpg|thumb|none|500px|...which does not match the reticle actually used, which is scope_overlay_M40A3 from ''Call of Duty 4''.]]
[[Image:Rogue Warrior Dragunov world.jpg|thumb|none|600px|The world model of the hybrid rifle is even closer to a PSL; note that in addition to the PSL magazine, there is also no gap between the trigger and the magazine.]]
[[Image:Rogue Warrior Dragunov reloaded.jpg|thumb|none|500px|Marcinko reloads his mutant SVD.]]
[[Image:Rogue Warrior Dragunov world.jpg|thumb|none|500px|The world model of the hybrid rifle is even closer to a PSL; note that in addition to the PSL magazine, there is also no gap between the trigger and the magazine.]]


=Machine guns=
=Machine guns=
==PKP Pecheneg==
==PKP Pecheneg Machine Gun==
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] appears as the "PECHENEG," and is commonly used by heavy enemies; for some reason the version in game has wooden furnishings, along with a severely misshapen carrying handle. The weapon correctly feeds from the right but incorrectly also ''ejects'' to the right in first person, and has no belt animations whatsoever; in third person the belt does not move when the weapon is fired, and when reloading Marcinko swaps out belt boxes without bothering to mount the new belt.
The [[PKP Pecheneg]] appears as the "PECHENEG," and is commonly used by heavy enemies; it retains the wooden furnishings of a normal PKM. It is, like several of the game's weapons, anachronistic (having only been adopted in 2001); the PKM from which the in-game PKP takes its furnishings would've been more appropriate. The weapon correctly feeds from the right but incorrectly also ''ejects'' to the right in first person, and has no belt animations whatsoever; in third person the belt does not move when the weapon is fired, and when reloading Marcinko swaps out belt boxes without bothering to mount the new belt.
 
[[Image:PKP Pecheneg-2.jpg|thumb|450px|none|PKP Pecheneg - 7.62x54mmR]]
[[Image:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg - 7.62x54mm R]]
[[Image:Rogue Warrior Pecheneg render.jpg|thumb|none|600px|Menu render of the PKP. Note the missing flash hider, optic rail, and trigger, badly rendered gas rod, too-short barrel, incorrect slab-sided receiver, incorrect carry handle and trigger guard shapes, incorrect furnishings for a Pecheneg, and incorrectly located pistol grip and belt box. It's something of a challenge to find something about this model which ''isn't'' wrong.]]
[[Image:Rogue Warrior Pecheneg render.jpg|thumb|none|500px|Menu render of the PKP Pecheneg. Note the missing flash hider, badly rendered gas rod, too-short barrel, incorrect slab-sided receiver, incorrect carry handle and trigger guard shapes, incorrect furnishings, and incorrectly located pistol grip and belt box. It's something of a challenge to find something about this model which ''isn't'' wrong.]]
[[Image:Rogue Warrior Pecheneg holding.jpg|thumb|none|600px|Richard Marcinko holds a PKP.]]
[[Image:Rogue Warrior Pecheneg holding.jpg|thumb|none|500px|Richard Marcinko holds a PKP Pecheneg.]]
[[Image:Rogue Warrior Pecheneg aim.jpg|thumb|none|600px|The PKP's iron sights; as one might expect, these are misaligned.]]
[[Image:Rogue Warrior Pecheneg aim.jpg|thumb|none|500px|Iron sights of the PKP.]]
[[Image:Rogue Warrior Pecheneg reloaded.jpg|thumb|none|600px|Marcinko reloads his PKP; note the completely static belt which is always shown as if it is loaded. The belt box is inserted vertically as if it is a detachable magazine, rather than slid in sideways as it should be. It is also too small; it should be mounted to the bottom of the weapon by its midpoint, but instead mounts on its left-hand edge.]]
[[Image:Rogue Warrior Pecheneg reloaded.jpg|thumb|none|500px|Marcinko reloads his PKP; note the completely static belt which is always shown as if it is loaded. The belt box is inserted vertically as if it is a detachable magazine, rather than slid in sideways as it should be. It is also too small; it should be mounted to the bottom of the weapon by its midpoint, but instead mounts on its left-hand edge.]]
[[Image:Rogue Warrior Pecheneg world.jpg|thumb|none|600px|In-world model of the PKP. Note the incorrect everything.]]
[[Image:Rogue Warrior Pecheneg world.jpg|thumb|none|500px|In-world model of the PKP. Note the incorrect everything.]]


=Launchers=
=Launchers=
==GM-94==
==GM-94==
 
The [[GM-94 grenade launcher]] appears as the "GM-94," and is the only grenade launcher in the game. It is shown with the front sight missing, the rear ladder sight missing and a notch added to its mounting bracket instead, is not pumped to operate the action, and is incorrectly reloaded by opening the action and inserting a single round into the barrel as if it is an [[M203]], rather than opening the top cover and inserting three into the magazine tube. This is another anachronism, as the GM-94 was not available until 1993. A more accurate choice for the time period of the game could have been the Device "D" noiseless grenade launcher / pistol combo (that could be equipped with several attachments like a suppressor and a shoulder stock).
The [[GM-94 grenade launcher]] appears as the "GM-94," and is the only grenade launcher in the game. It is shown with the front sight missing, the rear ladder sight missing and a notch added to its mounting bracket instead, is not pumped to operate the action, and is incorrectly reloaded by opening the action and inserting a single round into the barrel as if it is an [[M203]], rather than opening the top cover and inserting three into the magazine tube.
[[Image:Gm94.jpg|thumb|none|450px|GM-94 - 43mm]]
 
[[Image:Rogue Warrior GM-94 render.jpg|thumb|none|600px|Menu render of the GM-94. Note that the entire area around the pistol grip is the wrong shape.]]
[[Image:Gm94.jpg|thumb|none|350px|GM-94 - 43mm]]
[[Image:Rogue Warrior GM-94 holding.jpg|thumb|none|600px|Marcinko holds a GM-94; note the missing sights and the reticle changing to range lines.]]
[[Image:Rogue Warrior GM-94 render.jpg|thumb|none|500px|Menu render of the GM-94. Note that the entire area around the pistol grip is the wrong shape.]]
[[Image:Rogue Warrior GM-94 aim.jpg|thumb|none|600px|Aiming down the sights; since there is no indirect fire sight and the weapon fires indirectly, doing this is basically pointless.]]
[[Image:Rogue Warrior GM-94 holding.jpg|thumb|none|500px|Marcinko holds a GM-94; note the missing sights and the reticle changing to range lines.]]
[[Image:Rogue Warrior GM-94 reloaded.jpg|thumb|none|600px|Reloading the GM-94; Marcinko opens the action (which is supposed to be done to eject spent casings) and loads one round into the barrel, no matter how many have been fired.]]
[[Image:Rogue Warrior GM-94 aim.jpg|thumb|none|500px|Aiming down the sights; since there is no indirect fire sight and the weapon fires indirectly, doing this is basically pointless.]]
[[Image:Rogue Warrior GM-94 world.jpg|thumb|none|600px|For once, the in-world model's stock is roughly the shape it should be.]]
[[Image:Rogue Warrior GM-94 reloaded.jpg|thumb|none|500px|Reloading the GM-94; Marcinko opens the action (which is supposed to be done to eject spent casings) and loads one round into the barrel, no matter how many have been fired.]]
[[Image:Rogue Warrior GM-94 world.jpg|thumb|none|500px|For once, the in-world model's stock is roughly the shape it should be.]]


=Grenades=
=Grenades=
==M26 hand grenade==
==M26 hand grenade==
The [[M26 hand grenade]] is the standard throwing weapon in the game, used by both Marcinko and his enemies. The throw animation has Marcinko toss the grenade using his left hand, with no attempt to show how he manages to pull the pin. He apparently doesn't, since the thrown grenade model is the same as the in-world pickup model.
The [[M26 hand grenade]] is the standard throwing weapon in the game, used by both Marcinko and his enemies. The throw animation has Marcinko toss the grenade using his left hand, with no attempt to show how he manages to pull the pin. He apparently doesn't, since the thrown grenade model is the same as the in-world pickup model.
[[Image:200px-M-67handgrenade.jpg|thumb|none|300px|M26 High-Explosive Fragmentation hand grenade]]
[[Image:200px-M-67handgrenade.jpg|thumb|none|300px|M26 High-Explosive Fragmentation hand grenade]]
[[Image:Rogue Warrior Granat.jpg|thumb|none|500px|In-world of the M26 hand grenade. This same model is used for a thrown grenade.]]
[[Image:Rogue Warrior Granat.jpg|thumb|none|600px|In-world of the M26 hand grenade. This same model is used for a thrown grenade.]]


==Model 7290 flashbang grenade==
==Model 7290 flashbang grenade==
One of the two teammates with Marcinko at the start of the game has a [[Model 7290 flashbang grenade]] attached to his chest rig. He never uses it, since he is killed off before he can actually do anything.
One of the two teammates with Marcinko at the start of the game has a [[Model 7290 flashbang grenade]] attached to his chest rig. He never uses it, since he is killed off before he can actually do anything.
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]



Latest revision as of 18:45, 15 August 2022


Rogue Warrior
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Official Box Art
Release Date: 2009
Developer: Rebellion Developments (early work by Zombie Studios)
Publisher: Bethesda Softworks
Platforms: PC, Xbox 360, PS3
Genre: First-Person Shooter


Rogue Warrior is a 2009 first person shooter with third-person cover mechanics developed by Rebellion Developments and published by Bethesda Softworks for PC, PS3 and Xbox 360. Initially developed as Rogue Warrior: Black Razor by Zombie Studios, the original plan was for a squad-based tactical shooter based around a team of elite US soldiers led by real-life former SEAL Richard "Demo Dick" Marcinko infiltrating modern-day North Korea to sabotage an advanced ballistic missile program, to be released in 2007. This version was scrapped by Bethesda and development transferred to Rebellion, who reworked the game as a more standard shooter with both the planned AI teammates being killed before even having any lines, and the setting changed to the 1980s, with Marcinko uncovering a Soviet plan to supply North Korea with advanced weapons. In the final game, Marcinko is voiced by Mickey Rourke.

The following weapons appear in the video game Rogue Warrior:


Handguns

Beretta 92FS

The "SAP9" (presumably "semi-automatic pistol 9") is for the most part a Beretta 92FS, but the model features a rather odd slide which has had most of the 92FS's open-topped slide filled in, and now has a more "traditional" style of pistol ejection port. The weapon is Marcinko's starting gun in every mission, and comes with a suppressor and infinite reserve ammunition.

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Beretta 92FS - 9x19mm Parabellum
Menu render of the "SAP9." This version is just a standard Beretta 92FS.
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Richard Marcinko holds his "SAP9".
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Iron sights of the "SAP9".
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Reloading the "SAP9" gives a good view of the extremely strange slide. The same magazine model is used on both the Beretta and the Tokarev, though it appears to have been based on a Tokarev's.
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A "SAP9" on the ground, showing off the strange ejection port.

Tokarev TT-33

The Tokarev TT-33 appears as the "TT-33." A relatively rare sight, it has infinite ammunition just like the "SAP9" but does not have a suppressor, making it somewhat less useful. The model in-game has a totally immobile hammer which the slide simply clips through when it cycles, and duplicates the right side of the magazine release on the left of the weapon, meaning it would be impossible to use.

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Tokarev TT-33 - 7.62x25mm Tokarev
Menu render of the Tokarev TT-33. Note the double-right-sided magazine release and extractor.
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Marcinko holds a Tokarev TT-33 as he hides from the aggressively dreadful snow effect outside.
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Iron sights of the TT-33
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Marcinko reloads his TT-33.
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World Model of the TT-33.

Submachine Guns

Heckler & Koch MP5A2

The "SM5" is a Heckler & Koch MP5A2, and serves as Marcinko's other starting weapon in singleplayer. The version shown has an S-E-F trigger group set to semi-auto even though the weapon is fullauto only, and a strange additional flash hider.

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Heckler & Koch MP5A2 with "tropical" wide handguard - 9x19mm Parabellum
Menu render of the Heckler & Koch MP5A2; note that here it is shown with a suppressor.
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Marcinko holds his MP5A2.
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Iron sights of the MP5A2; note the front sight is rather too small. The game has only one left hand position for two-handed weapons, which usually places Marcinko's fingers much too far up the right-hand side of the weapon.
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Reloading the MP5A2; rather than the standard "HK slap" reload, Marcinko just pulls out the magazine and inserts a new one.
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In-world model of the MP5; note the strange flash hider and cut-short stock.

OTs-02 Kiparis

The OTs-02 Kiparis, called the "OTS-02," is the standard SMG of North Korean and Soviet troops; it is techically anachronistic since the game is set in the 80s, but the OTs-02 was not adopted in Russian service until 1991, and its use by then North Korea is highly unlikely, at best; the Sa vz. 61 Skorpion would've been a more appopriate choice. The model has no ejection port, with spent casings just coming out of a random point on the right of the receiver.

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KBP OTs-02 "Kiparis" - 9x18mm Makarov
Menu render of the OTs-02 Kiparis; note that the magazine is incorrectly shown inserted in front of rather than into the magazine well. It is also shown with a suppressor that the in-game weapon lacks, and its description references a red-dot sight which neither this render nor the actual in-game weapon have.
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Marcinko holds an OTs-02; the model in game is horrendously inaccurate, with the front sight the wrong shape, the rear sight too small, the upper receiver turned into a featureless rectangle and the ejection port (which should be halfway along the top of the weapon) completely missing.
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Iron sights of the OTs-02.
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Reloading the OTs-02; note the fire selector has no markings or stop notches. Marcinko apparently doesn't trust gravity during this reload, since after removing the old magazine he throws it forward at the ground rather than letting it drop. Note the weird angular projection near the front of the receiver; this appears to be a modelling error.
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In-world Model of the OTs-02; note that in addition to the mislocated magazine, the stock is much too small and would not be able to fold over the weapon.

Shotguns

Hawk Type 97-2

The Hawk 97-2 appears as the "TYPE 97-1" (which is actually a different shotgun). It is the most common shotgun in the game and is used by Korean and Soviet soldiers. There is no third-person animation for operating the action, with the forend simply operating itself when the weapon is fired from cover. It is highly anachronistic and inappropriate, since the Type 97-2 was not available until the 2007. A more correct choice would be the KS-23.

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Hawk type 97-2 - 12 gauge
Menu render of the Hawk; note that the barrel is too long, and the magazine is too small (seemingly being a 5.56mm STANAG rather than anything the Hawk could conceivably use).
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Marcinko holds a Hawk.
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The iron sights of the Hawk shotgun.
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Reloading the Hawk; as with the OTs-02, Marcinko dramatically pitches the old magazine forward at the ground during this animation.
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The in-world model of the Hawk.

Franchi SPAS-12

The Franchi SPAS-12 appears as the "SPAS-12," shown with a completely incorrect detachable box magazine in order to share reloading animations with the Hawk. It is pump-action only, and like the Hawk does not have a third-person animation for operating the action; when Marcinko uses the weapon while in cover, the action is shown locked open and the forend operates itself, ejecting a spent casing through the stuck-open ejection port.

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Franchi SPAS-12 - 12 gauge
Selection render of the SPAS-12. Note that the render shows it with a folded stock which the in-game model does not have, most of the vent holes missing, the forend not fully forward, and what appears to be a 10-round 7.62mm NATO magazine inserted backwards.
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Marcinko holds a SPAS-12.
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Iron sights of the SPAS; this angle shows the result of using one generic hand position, with Marcinko's fingers resting on the side of the heat shield; seemingly he operates the action with his palm and thumb as the only points of grip.
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Marcinko reloads the SPAS; note the ridiculously deep grooves in the magazine and Marcinko's hand clipping through the pistol grip.
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In-world model of the SPAS; note the incorrect box magazine and uselessly tiny stock.

Rifles

AK-47

The "AK74" in the game is actually an AK-47 with a ribbed AKM receiver cover, having neither the correct curve to its box magazine or any of the other distinctive features of the 5.45mm model. It is the most common weapon in the game, being used by both North Korean and Soviet soldiers.

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Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm
Menu render of the AK-47.
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Marcinko holds an AK-47.
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Iron sights of the AK; note the slider is much too large, and either the rear sight notch has been carved out or the barrel has spontaneously become seven feet long to allow the entire front sight to be visible through the rear one. This actually happens because the camera is shifted to directly behind the rear sight, which would only be possible in real life if the AK had been sawed in half.
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Reloading the AK; Macinko does not rock the magazine into place as he should, instead simply inserting it straight into the magazine well. Note the weapon appears to be based on a cheap plastic replica since the sling attachment point is clearly moulded to the side of the receiver.
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The in-world model of the AK show a rather badly-aligned receiver texture and has the magazine too far forward.

Colt Model 733

The "AR4" in the game appears to be a rather deformed Colt Model 733; it seems an attempt was made to model it as a Colt Model 933, anachronistic for the time period, since it has an M4-style stock, but the screws indicating a removable carry handle are just haphazardly added on to a model with a non-removable carry handle. The weapon is essentially a better version of the AK, with greater accuracy and more damage, but ammunition is limited.

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Colt Model 733 - 5.56x45mm NATO
Menu render of the Colt Model 733. Close inspection shows the markings on the fire selector are backwards, with "Auto" where "Safe" should be.
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Marcinko holds his Model 733; note that, as in the menu render, the safety is on. The forward assist is also shown in the fully depressed position, meaning firing it would still be a bad idea even if the safety was off.
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Using the iron sights once again shows a badly-rendered rear sight and either severely screwy perspective or a barrel that spontaneously becomes incredibly long.
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Reloading the Model 733; note that the magazine release is modelled as if it is just a seam in the lower receiver, the trigger pin is too far forward, and the lower part of the bolt release paddle is missing.
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In-world model; note the oversized flash hider, severely undersized stock and generally poor proportions.

Sniper Rifles

SVD Dragunov/PSL hybrid

A hybrid of the SVD Dragunov and PSL Sniper Rifle appears as the "DRAGUNOV." It is the only sniper rifle in the game, the only scoped weapon in the game, and the only weapon which uses its normal sight in cover. The model is shown with the safety on and only has holes in one side of the handguard.

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SVD Dragunov - 7.62x54mm R
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PSL - 7.62x54mm R
Original render of the hybrid rifle. Note the PSL magazine and magazine release on the front of the trigger guard, even though the magazine itself is mounted where it should be on an SVD.
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Richard Marcinko holds the hybrid rifle. Note the visible reticle in the scope...
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...which does not match the reticle actually used, which is scope_overlay_M40A3 from Call of Duty 4.
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Marcinko reloads his mutant SVD, demonstrating poor trigger discipline and pointedly refusing to acknowledge the existence of the trigger guard.
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The world model of the hybrid rifle is even closer to a PSL; note that in addition to the PSL magazine, there is also no gap between the trigger and the magazine.

Machine guns

PKP Pecheneg Machine Gun

The PKP Pecheneg appears as the "PECHENEG," and is commonly used by heavy enemies; it retains the wooden furnishings of a normal PKM. It is, like several of the game's weapons, anachronistic (having only been adopted in 2001); the PKM from which the in-game PKP takes its furnishings would've been more appropriate. The weapon correctly feeds from the right but incorrectly also ejects to the right in first person, and has no belt animations whatsoever; in third person the belt does not move when the weapon is fired, and when reloading Marcinko swaps out belt boxes without bothering to mount the new belt.

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PKP Pecheneg - 7.62x54mmR
Menu render of the PKP. Note the missing flash hider, optic rail, and trigger, badly rendered gas rod, too-short barrel, incorrect slab-sided receiver, incorrect carry handle and trigger guard shapes, incorrect furnishings for a Pecheneg, and incorrectly located pistol grip and belt box. It's something of a challenge to find something about this model which isn't wrong.
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Richard Marcinko holds a PKP.
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The PKP's iron sights; as one might expect, these are misaligned.
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Marcinko reloads his PKP; note the completely static belt which is always shown as if it is loaded. The belt box is inserted vertically as if it is a detachable magazine, rather than slid in sideways as it should be. It is also too small; it should be mounted to the bottom of the weapon by its midpoint, but instead mounts on its left-hand edge.
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In-world model of the PKP. Note the incorrect everything.

Launchers

GM-94

The GM-94 grenade launcher appears as the "GM-94," and is the only grenade launcher in the game. It is shown with the front sight missing, the rear ladder sight missing and a notch added to its mounting bracket instead, is not pumped to operate the action, and is incorrectly reloaded by opening the action and inserting a single round into the barrel as if it is an M203, rather than opening the top cover and inserting three into the magazine tube. This is another anachronism, as the GM-94 was not available until 1993. A more accurate choice for the time period of the game could have been the Device "D" noiseless grenade launcher / pistol combo (that could be equipped with several attachments like a suppressor and a shoulder stock).

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GM-94 - 43mm
Menu render of the GM-94. Note that the entire area around the pistol grip is the wrong shape.
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Marcinko holds a GM-94; note the missing sights and the reticle changing to range lines.
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Aiming down the sights; since there is no indirect fire sight and the weapon fires indirectly, doing this is basically pointless.
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Reloading the GM-94; Marcinko opens the action (which is supposed to be done to eject spent casings) and loads one round into the barrel, no matter how many have been fired.
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For once, the in-world model's stock is roughly the shape it should be.

Grenades

M26 hand grenade

The M26 hand grenade is the standard throwing weapon in the game, used by both Marcinko and his enemies. The throw animation has Marcinko toss the grenade using his left hand, with no attempt to show how he manages to pull the pin. He apparently doesn't, since the thrown grenade model is the same as the in-world pickup model.

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M26 High-Explosive Fragmentation hand grenade
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In-world of the M26 hand grenade. This same model is used for a thrown grenade.

Model 7290 flashbang grenade

One of the two teammates with Marcinko at the start of the game has a Model 7290 flashbang grenade attached to his chest rig. He never uses it, since he is killed off before he can actually do anything.

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Model 7290 flashbang grenade