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Talk:Call of Duty: Black Ops II: Difference between revisions
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''' | ==Miscellaneous== | ||
===Ballistic Knife=== | |||
The Soviet ballistic knife returns from ''Black Ops''. It is available in the campaign and this time it is called "Spring Knife". | |||
''' | ===M1942 Machete=== | ||
The same M1942 Machete model reused from ''Black Ops'' is featured in the campaign. It is used extensively by the MPLA and can be used by various playable characters. | |||
===Emerson Karambit Fixed Blade=== | |||
The same Emerson Karambit Fixed Blade from ''Black Ops'' is used by Woods to torture Kravchenko in "Old Wounds". It is still anachronistic as Emerson Knives was founded in 1996. | |||
==Weapons only found in game files== | |||
=== AR-57 === | |||
The [[AR-57]] was scheduled to appear in this game, but it was cut during development, as it was replaced by a fictional, "futurized" form of a [[FN P90 TR]]. Both share the same designation, "PDW-57". It shares a similar animation set with the P90 TR in the ''Modern Warfare'' games, but with the cocking animation done using the right hand instead of the left. The AR-57 would only make its later appearance in ''Modern Warfare II'' in 2022, albeit in a somewhat stylized form. | |||
[[File:AR-57.jpg|thumb|none|500px|AR-57 - 5.7x28mm]] | |||
=== M4A1 === | |||
An [[M4A1]] was going to be in Black Ops II, presumably as a 2025 weapon, but it was cut in the final game. In the game files, it is referred to as 'M4'. The weapon HUD appears to be the same HUD as the Commando. The back-up sight was modified from the "TND-16" from Treyarch's previous title ''[[007: Quantum of Solace (VG)]]''. It is fitted with a Magpul UBR stock, Magpul BAD lever, Colt gas block flip-up front sight, custom muzzle, some kind of a RIS handguard with rail covers, custom charging handle latch and a custom trigger guard. | |||
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]] | |||
[[File:M4 BO2.jpeg|thumb|400px|none|The unfinished and untextured "large" M4 menu icon found in the game files. There is also a "small" version which is probably a placeholder HUD icon.]] | |||
[[File:M4FP BO2.jpg|thumb|none|600px|The M4 in view in first person.]] | |||
[[File:M4sightsBO2.jpg|thumb|none|600px|Aiming the carrying handle sights.]] | |||
[[File:IMG 3299.jpg|thumb|none|600px|Reloading the cut M4. It reuses the same animations as with the M4 (as well as the M16 in MW2 afterwards) in previous titles, including the dive-to-prone animation for the M16/Commando.]] | |||
[[File:M4 Dive.jpg|thumb|none|600px|Diving to prone.]] | |||
===Beretta Rx4 Storm=== | |||
An [[Beretta Rx4 Storm]] was going to be in Black Ops II, but it was cut in the final game. It uses similar animations to the AK47 in previous games, and it functions similarly to the [[DSA SA58 OSW|DSA SA58 Para Elite Compact]] in the final game. | |||
[[File:Beretta-RX4-Storm-07.jpg|thumb|none|400px|Beretta RX4 Storm - 5.56x45mm NATO]] | |||
[[File:RX4BO2.jpg|thumb|none|600px|View of the RX4 Storm]] | |||
===NeoStead 2000=== | |||
A [[NeoStead 2000]] was planned to appear in Black Ops II as the "NS2000" (most likely a 2025 weapon), but it was ultimately cut in the retail game. It holds only 2 shots in the magazine and both of them fire explosive rounds; while bizarre on its own, both of them are the multiplayer characteristics of the [[China Lake Launcher]] featured in the previous game, even its animations are shared from it. | |||
[[Image:Neostead.jpg|thumb|none|400px|NeoStead 2000 - 12 gauge]] | |||
===Desert Tactical Arms Stealth Recon Scout=== | |||
A [[Desert Tactical Arms Stealth Recon Scout]] (shortened to "Desert Tactical" in-game) was going to appear in Black Ops II, but it was cut. It was likely replaced (given its role and shared caliber, but with one less round in the magazine) by the [[FN Ballista]], or possibly the similar bullpup [[DSR-50]], in the retail release. | |||
[[Image:DTASRS.jpg|thumb|none|450px|Earlier model DTA Stealth Recon Scout with quad-rail handguard and Harris bipod - .338 Lapua Magnum]] | |||
===Gepard GM6 Lynx=== | |||
A [[Gepard GM6 Lynx]] was going to be in Black Ops II, but it was cut in the final game. Its role was ultimately fulfilled by the fictional "XPR-50" in its release. The Lynx later appeared in ''Ghosts'', ''Advanced Warfare'' and ''Modern Warfare II''. | |||
[[File:GepardM6.jpg|thumb|none|400px|Gepard GM6 Lynx - .50 BMG]] | |||
[[File:BO2Lynx.jpg|thumb|none|600px|View of the Gepard GM6 Lynx]] | |||
===XM25=== | |||
An [[XM25]] was going to be in Black Ops II as a 2025 weapon, but it was cut in the final game. It appears to be the Modern Warfare 3 model. The weapon was replaced by the War Machine. | |||
[[File:ATKXM25.jpg|thumb|none|400px|XM25 pre-2015 model - 25mm]] | |||
[[File:XM25 BO2.jpg|thumb|600px|none|View of the cut XM-25 in first person]] | |||
==Attachments== | |||
===Reflex Sight=== | |||
The Swedish '''Aimpoint Electronic''', also known as the '''Aimpoint MarkII''', returns from ''Black Ops''. It can be attached to the western weapons in the 1980s missions. Unlike in the first game, its appearance is not anachronistic, since it was invented in 1974 and launched in 1975. | |||
The fictionalized Russian '''Kobra red dot sight''' returns from ''Black Ops''. It can be fitted onto the Soviet weapons in the 1980s missions. Its appearance is still anachronistic, as it was introduced in 1996 in reality. | |||
The "Reflex Sight" used on long guns in the 2025 segments is based on the Adco SOLO Sight System or some of its numerous copies like the Sure Shot reflex sight. | |||
The ones on the 2025 handguns is a fictionalized depiction of Docter-style red dots, with a battery compartment similar to the Burris Fastfire 3. | |||
===ACOG Scope=== | |||
The '''Trijicon ACOG 6x48 Machine Gun Scope''' appears in the 2025 segments as the "ACOG". | |||
The '''Colt scope''' returns from ''Black Ops''. It can be equipped to the western weapons and the RPD in the 1980s missions. | |||
The Russian '''PK-AV''' returns from ''Black Ops''. It can be equipped to the Soviet weapons in the 1980s missions. Its appearance is still anachronistic as it was developed in the 1990s or 2000s in reality. | |||
===EOTech Sight=== | |||
The "EOTech Sight" is a hybrid. It has the frame and battery compartment of EOTech EXPS2 or EOTech EXPS3 combined with a control panel from earlier models like Eotech 551 or 552. Its battery compartment is inaccurately reversed and the adjustment knobs are depicted on the left side. It also has a fictional control panel on the right side which includes additional settings like "IR" which presumably stands for infrared mode, a mode which is not supported by real holographic sights. It is attached via a quick detach lever. | |||
===Hybrid Optic=== | |||
The '''Leupold Mark 4 High Accuracy Multi-Range HAMR scope''' appears as the "Hybrid Optic". | |||
===Millimeter Scanner=== | |||
The "Millimeter Scanner" is essentially a fictional futuristic miniaturized '''millimeter wave scanner'''. It's actually based on the Heartbeat Sensor from the Modern Warfare series, based on the M314 Motion Tracker from the Alien franchise. | |||
===Dual Band Scope=== | |||
The "Dual Band Scope" is some kind of a thermal scope. It is incorrectly depicted with a pseudo Abrams tank reticle. | |||
===Ballistics CPU=== | |||
The "Ballistics CPU" is inspired by the '''Barrett Optical Ranging System'''. | |||
===Laser Sight=== | |||
The '''AN/PEQ-15''' appears in the 2025 segments as the "Laser Sight" for submachine guns, shotguns, assault rifles and machine guns. | |||
An unidentified laser module appears in the 2025 segments as the "Laser Sight" for handguns. | |||
==Live Action Trailers== | |||
==="Surprise" Trailer=== | |||
====Taurus Judge==== | |||
[[File:TaurusJudge.jpg|thumb|none|400px|Taurus Judge - .45 Long Colt/.410 Bore]] | |||
[[File:CODBO2LiveActComTaurusJudge.jpg|thumb|none|600px|The [[Taurus Judge]] stuffed in a "player's" vest. This appears to be standing in for the [[Taurus Raging Judge]] seen in-game.]] | |||
====Remington 870==== | |||
[[File:Model870P MAXlg.jpg|thumb|none|400px|Remington 870 Police with a Surefire dedicated forend weaponlight - 12 gauge]] | |||
[[File:CODBO2LiveActComRemington870.jpg|thumb|none|600px|"''Zombies? Groovy''". A "player" is about to take on a zombie horde with a [[Remington 870]] equipped with a M4 style stock and a pump mounted tac light. Judging by this set up the regular Remington 870 seen here in standing in for the MCS version seen in-game.]] | |||
====AK-103==== | |||
[[File:AK103.jpg|thumb|none|400px|AK-103 with cleaning rod removed - 7.62x39mm]] | |||
[[File:CODBO2LiveActComAK103.jpg|thumb|none|600px|Another "player" in the background with an [[AK-103]], identifiable due to the indent on the stock. This appears to be standing in for the [[AN-94]] seen in-game.]] | |||
====AKU-94==== | |||
[[File:AKU-94.jpg|thumb|none|400px|AK variant in AKU-94 bullpup kit with polymer magazine - 7.62x39mm]] | |||
[[File:CODBO2LiveActComAKU94.jpg|thumb|none|600px|The [[AKU-94]] seen in the hands of the "player" on the left. This appears to be standing for the QBZ-95 seen in-game.]] | |||
====M14==== | |||
[[File:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]] | |||
[[File:CODBO2LiveActComMGLMK1&M134CLAW.jpg|thumb|none|600px|Look in the bottom left corner; see that? Its the chalk outline for the [[M14]] in zombies mode.]] | |||
====M14 variant with Bulldog 762 Bullpup chassis ==== | |||
[[File:BullDog762.JPG|thumb|none|400px|M1A Scout action in Bulldog 762 bullpup chassis with TA11 ACOG scope, vertical foregrip and bipod - .308 Winchester / 7.62x51mm NATO ]] | |||
[[File:CODBO2LiveActComUnknownSniperRifle.jpg|thumb|none|600px|"''Hey buddy.''"]] | |||
[[File:CODBO2LiveActComUnknownSniperRifleFront.jpg|thumb|none|600px|The view along the rifle. This appears to be standing in for the "SMR" rifle seen in the game which is visually similar, though the SMR is not a sniper rifle and cannot mount a sniper scope or the "ballistic computer" add-on seen here. The only other option is the M14 variant is acting as a ''very'' poor stand-in for a DSR-50.]] | |||
[[File:CODBO2LiveActComUnknownSniperRifleScope.jpg|thumb|none|600px|The scope.]] | |||
====Heckler & Koch XM8 (Prop)==== | |||
[[Image:Black Ops II props.JPG|thumb|none|400px|Props used in the live action trailers, the "M8A1" on top.]] | |||
[[File:CODBO2LiveActComLikelyXM8Prop.jpg|thumb|none|600px|A futurized [[Heckler & Koch XM8]] with the fictional "MMS" optic. This is the custom "M8A1" prop shown above.]] | |||
====Milkor MGL Mk 1S==== | |||
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]] | |||
[[File:CODBO2LiveActComMGLMK1&M134CLAW.jpg|thumb|none|600px|Miniguns on the sides, a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] in the center. Oh you're screwed.]] | |||
====GE M134==== | |||
[[File:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]] | |||
[[File:CODBO2LiveActComMGLMK1&M134CLAW.jpg|thumb|none|600px|CGI rendered [[M134]]s on CLAW AI vehicles.]] | |||
====Semtex==== | |||
[[File:CODBO2LiveActComSemtex.jpg|thumb|none|600px|The Semtex ready to blow while the guy in the back gives us an epic "oh crap" face.]] | |||
===LG Cinema Trailer=== | |||
====AK Type Rifle==== | |||
[[File:CODBO2LGLiveActComAKRifle.jpg|thumb|none|600px|An AK type rifle in the background. Its possible its the [[AK-74M]] listed above.]] | |||
:For some reason, it gives me Vz. 58 vibes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:04, 23 November 2012 (EST) | |||
====M4A1 Carbine==== | |||
[[File:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]] | |||
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|The player on the left is armed with an [[M4A1 carbine]] equipped with an EOTech XPS holosight and vertical foregrip. Possibly standing for the HK416]] | |||
====Heckler & Koch XM8 (prop)==== | |||
The fictional "M8A1" prop based on the [[Heckler & Koch XM8]] rifle appears in the trailer being wielded by a player. It is the same prop from the ''Surprise'' trailer. | |||
[[Image:Black Ops II props.JPG|thumb|none|400px|Props used in the live action trailers, the "M8A1" on top.]] | |||
[[File:CODBO2LGLiveActComGM134CLAW&XM8Prop.jpg|thumb|none|600px|The player firing his [[Heckler & Koch XM8]]. Even though the muzzle flash looks real enough to not be CG, it's definitely CG considering that it is the same hollow "M8A1" prop used in the ''Surprise'' trailer.]] | |||
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|A close up of the "M8A1" prop.]] | |||
====GE M134==== | |||
[[File:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]] | |||
[[File:CODBO2LGLiveActComGM134CLAW.jpg|thumb|none|600px|An [[M134]] mounted on the CLAW.]] | |||
[[File:CODBO2LGLiveActComGM134CLAW&XM8Prop.jpg|thumb|none|600px|A closeup.]] | |||
=Discussion= | |||
== Button mashing == | == Button mashing == | ||
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST) | Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST) | ||
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I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :( --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT) | I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :( --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT) | ||
If IW/Treyarch put as much effort into SP as they do MP these days, we ''might'' actually get an SP game as epic, or better than, CoD4's. Even today with my negative opinion of the CoD franchise, I ''still'' consider CoD4 to be one of the most epic games I've ever played. This is why I like Battlefield and MoH over CoD, because the devs actually put some effort into SP to make it believable and entertaining instead of just putting millions of random enemies with random guns in front of you in a random location and calling it a story. Maybe the plots of those games weren't as dramatic as Russian paras suddenly falling on suburban USA (if I want to see that, I'll put my ''[[Red Dawn (1984)|Red Dawn]]'' Blu-Ray in), but at least they were believable as events that could ''actually'' happen in the real world, especially so with them taking place in more or less the present day. While that may not matter to others, it ''does'' to me and if I can't accept something happening in reality, I can't get engrossed in it in the game. I call it the "Barney Principle". [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:02, 23 November 2012 (EST) | |||
== XM8? == | == XM8? == | ||
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No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST) | No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST) | ||
Don't know about it being based on the M41A (come on, it's ''clearly'' based on the minigun in ''Predator'' [/joke]), but I think given a beefier stock, Treyarch's incarnation would actually look ''good''. Its lines do certainly look more pleasing to me than the current version, and I'm probably one of the biggest XM8 critics on this site. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:12, 23 November 2012 (EST) | |||
I was just now watching the Cinema commercial on YouTube (hey, if there's one thing IW and Treyarch can do right, it's advertise their games) and caught this. | |||
[[File:XM8 Blops 2.jpg|thumb|none|300px]] | |||
This "prop" is ejecting a spent casing, which looks legit enough, and the muzzle flash doesn't look like CGI, either (CGI muzzle flashes tend to be quite distinguishable from the real thing, from my TV viewing experience). In addition, you can very faintly make out what looks like a hinge where the stock and receiver connect. Could it be a dressed up G36 rather than a prop? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:59, 26 November 2012 (EST) | |||
:Yeah, I think that bulky carry handle is there to cover up a real G36 carry handle underneath, and the magwell looks right for a G36 and wrong for an XM8. Though, um...Unless the bottom of the trigger guard is missing, how can he pull the trigger with his finger there? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:07, 26 November 2012 (EST) | |||
::Another G36 indicator is that the stock is side folding. On the XM8 it is only collapsible. A more accurate XM8 mock up based on a G36 can be seen in [[XXX:_State_of_the_Union#.28Fake.29_Heckler_.26_Koch_XM8|XXX: State of the Union]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:35, 26 November 2012 (EST) | |||
:::Interestingly the in-game weapon also has a G36-style magwell. Might have used the dressed-up prop as a reference, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:07, 26 November 2012 (EST) | |||
:::Strike what I typed previously in this space, I misread Commando's comment and thought he was citing a ''lack'' of a folding stock on the M8A1 mock up. My bad. Since there seems to be a consensus, I'm going to change the XM8 prop entry for the Cinema trailer to state that it's a G36 (probably a K, judging by the barrel length and exposed gas block) dressed up as an XM8. The one used in the ''Surprise'' trailer looks more like the in-game model, so I'm inclined to say that one ''is'' a prop. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:23, 26 November 2012 (EST) | |||
== Future Warfare == | == Future Warfare == | ||
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Could B23-R stand for " Beretta 2023 Raffica"? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT) | Could B23-R stand for " Beretta 2023 Raffica"? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT) | ||
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game. | :I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game. | ||
I know this section's pretty old, but there's a mobile game based on ''BOII'' called ''Call of Duty: Strike Team'', which also features the B23R and now calls it the "Beretta 23R". I think Gonzaga was right after all. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 22:58, 11 December 2013 (EST) | |||
== M249 SAW and MK48 are the same == | == M249 SAW and MK48 are the same == | ||
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I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. | I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. | ||
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT) | [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT) | ||
== FN HAMR == | == FN HAMR == | ||
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"The previous game" should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST) | "The previous game" should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST) | ||
:By that standard, "the first game" would mean Call of Duty 1, so I would say just use the full name of the game in question. [[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) | |||
== STORM PSR Sniper Rifle == | == STORM PSR Sniper Rifle == | ||
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the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game. | the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game. | ||
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST) | :As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST) | ||
Did anyone else notice that it says either 7.62 SX15 or 7.62 5X15 right below where it says Metalstorm Multishot Rifle? This may be a reference to its caliber, though I have a hard time imagining that 5 7.62mm bullets would penetrate 8 meters of any solid structure. That might just be video game physics, though. [[User:Supercavitation|Supercavitation]] ([[User talk:Supercavitation|talk]]) 19:26, 15 January 2013 (EST) | |||
:Eh, most "solid" structures only really have solid outer walls and loadbearing members, the rest doesn't offer all that much resistance, so it would depend what you were shooting at. I'm fairly sure if you built something like this it might be able to drill through light plate or cause local failure by repeatedly stressing the same place, but since the game doesn't seem to care about materials it can get a little silly. | |||
:Of course you'd be better off just firing one big bullet rather than a lot of little ones since momentum = haet when it comes to penetrating armour. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:26, 18 January 2013 (EST) | |||
==New Screenshots== | ==New Screenshots== | ||
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I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST) | I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST) | ||
:It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the ''World at War'' page...Well, "less awful" would be a start, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 20 November 2012 (EST) | :It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the ''World at War'' page...Well, "less awful" would be a start, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 20 November 2012 (EST) | ||
:::I have recently acquired a physical copy of ''World at War'' so I'll see what I can do about in game screenshots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:04, 25 November 2012 (EST) | |||
::Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:32, 20 November 2012 (EST) | ::Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:32, 20 November 2012 (EST) | ||
:::You shouldn't really need FRAPs, if you're running it through Steam it has its own screenshot key and even if you're not there should be a "take screenshot" command in the control settings. Though as said, I've got this one covered so we don't really need anyone else getting caps for it anyway. Thanks for the effort, though. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:37, 20 November 2012 (EST) | :::You shouldn't really need FRAPs, if you're running it through Steam it has its own screenshot key and even if you're not there should be a "take screenshot" command in the control settings. Though as said, I've got this one covered so we don't really need anyone else getting caps for it anyway. Thanks for the effort, though. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:37, 20 November 2012 (EST) | ||
::::I use FRAPS because I can save the images as .PNGs because I take a lot of game screenshots for my blog, and as far as I know Steam only does .JPGs. But Yeah, I'll keep an eye out next time I'm grabbing screenshots so I don't step on any toes. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 11:04, 22 November 2012 (EST) | |||
== Fun with old models == | |||
So, the Kurzer 8 cm Granatwerfer 42 model is seven years old. For those wondering if this is some kind of record, it's got a long way to go; I believe the record for officially recycled art assets is ''Castlevania'', which got a Medusa Head sprite in ''Rondo of Blood'' in 1993 and recycled it until ''Order of Ecclesia'' in 2008. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:13, 22 November 2012 (EST) | |||
== Could someone explain this if possible? == | |||
I don't have the game, so forgive me if i am missing something obvious, but i have noticed several confusing things in the various gameplay videos. | |||
First of all, why does some guns not eject casings? I know guns can eject downwards but no casings are left on the floor. This seems to apply to all Chinese weapons, the MTAR-21, SMR and PDW-57. I know it could be a mistake on the developer's part but it seems so obvious, am i missing anything? | |||
Secondly, regarding the PDW-57, the above could potentially make sense as the casings are left in the magazine even when it has been fired empty. But it seems impractical, and why are they all in the same place no matter how many shots have been fired? Do they move in a circle around the inside of the magazine? | |||
Thirdly, how does Fast Mag work on Shotguns with tube magazines? | |||
Also, can 1980's weapons, when used in the future levels after completing the game, use futuristic attachments? | |||
Finally, why does some videos decipt the KSG reloading one shell at a time and others two shells at a time? | |||
Thanks in advance. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 18:54, 24 November 2012 (EST) | |||
Fast mag for the tube-magged shotguns makes it so that you reload two shells at a time. 1980s weapons cannot use futuristic attachments even in the 2025 missions. They have their own set of attachments.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:01, 24 November 2012 (EST) | |||
:The bullpup weapons have the ejection port where it generally isn't even on-screen when the weapon is shouldered, so there's no way you'd see ejected brass. PDW-57 is probably supposed to eject down like the P90. They probably just didn't bother with a brass effect you'd hardly ever see, and it's not like the series is exactly big on getting brass right (see also every revolver reload ever). | |||
:PDW-57 just isn't animated, game P90s almost never are and in general a transparent magazine will just show a fixed number of rounds inside it. While you can cycle rounds back into a magazine after firing (aircraft cannons sometimes do it) it would be impractical in a weapon that wasn't belt fed because you'd have to have the weapon basically eject spent casings back into its own magazine. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:22, 25 November 2012 (EST) | |||
::It is very rare in games to see a P90 cartridge cycle. The one that I am known to is the Rainbow Six Vegas series. More games should have this feature and take away the ammo counter on screen, use visual cues. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:52, 26 November 2012 (EST) | |||
:::MGS4 does it, too. But the ammo counter is mainly there because your character is supposed to be a soldier, and so he'd have some sense of the weight of his weapon and be more focused on how many rounds he's fired than the player. It's like, say, a minimap is supposed to substitute for your character's knowledge of the area they're in; it's much easier to have the character pass their knowledge to the player rather than expecting the player to BE the character. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 27 November 2012 (EST) | |||
Thanks for the answers, both of you. Very much appreciated. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 15:02, 25 November 2012 (EST) | |||
== Overall thoughts on the game... == | |||
So I managed to pick up a copy of the game, and I played it several times through, and well... it was pretty impressive to say in the least. | |||
The strong points of the game are pretty much as follows: the pre-mission weapon customization, being able to drive/command vehicles, the developers making an attempt at providing more details on the weapons, players getting the opportunity to use every weapon on any mission (even if it doesn't fit the time period), a pretty damn good musical soundtrack, giving the protagonists and antagonists better personalities and character depth rather than just presenting them as wooden beings who follow orders or one-track objectives, and finally, presenting a story that can end in a different number of ways depending on your choices, was understandable for the most part, and how such a story could possibly one day happen in real life (Cause let's be honest here folks, there are people out there in the world like Raul Menendez who wish to create chaos and anarchy (for whatever purpose suits them), and yet they claim to 'fight for the oppressed', and are viewed and praised as 'heroes', 'revolutionaries' and 'saints' by the people that are often called 'the 99%' in today's fast-changing society of ours... [interesting Occupy Movement reference there, Treyarch]). | |||
Call of Duty: Black Ops II definitely qualifies to be on the list of "Top X best games of 2012", and perhaps the better Call of Duty game that not only ranks up there along with Call of Duty (2003) and Call of Duty 4: Modern Warfare (at least I think so, feel free to disagree), but also the better Call of Duty game that Activision has made in the past 5 years. I hope that the next batch of Call of Duty games are just as good as this one was. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 04:45, 28 November 2012 (EST) | |||
Aside from Menendez's back story and his organization, the story was pretty good. I need the game to explain what the villain is apart of and what they represent [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:04, 28 November 2012 (EST) | |||
== Why is the SCAR-H model listed as being too thin? == | |||
I don't find the in-game model to be thinner than it really should. What are we going by? The top parts of both the SCAR-H and the SCAR-L have the same width due to both of them having the same Picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 02:39, 1 December 2012 (EST) | |||
I looked at it too. I've handled a SCAR-17S and it isn't "bulky" really [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:57, 1 December 2012 (EST) | |||
I suggest removing that line, as I don't find the rifle to be too thin at all. I think the illusion came from the fact that the Picatinny rails have more slots in them than in previous games. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 08:11, 12 December 2012 (EST) | |||
== Reloadings are incorrectly described .... == | |||
Both the USAF M16 and MP5A3 sections states the magazines are empty/solid when reloading, while after lenthy examination, i have found all weapons to feature bullets in their inserted magazines. It also seems that the previous magazine visibly features bullets when reloading from non-empty and no bullets when reloading from empty. This includes the M16 and MP5. It does however seem like this was overlooked on Fast Mags. Can whoever took the MP5 images specify if he was using Fast Mag in the image thet claims it is solid? | |||
Otherwise this should be pointed out somewhere on the page instead. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 20:18, 6 December 2012 (EST) | |||
:Fast mag on the M16 but I don't think so on the MP5 (edit: checked, it's a fast mag there too), I'll have to go in and check again next time I'm off work (that'll be sunday). Caption for the M16 does specify that the magazines in the screenshot are empty, it doesn't say they always are. Incidentally if you're wondering why there's a lot of shots from "Old Wounds," it's the one where they give you guns the fastest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:59, 7 December 2012 (EST) | |||
While it doesn't say it is always empty, it does give that impression. I thought so until i checked myself. Maybe just pointing out somewhere that Fast Mag lacks detail could perhaps be useful. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 07:55, 7 December 2012 (EST) | |||
:I'll get some extra shots on sunday for it. It's pretty hard with the MP5 because the mag's not actually on screen for very long (same with Far Cry 3 and finding SPAS reloads where there's a cartridge on-screen, it seems) but I have a stupid mouse with one button set to screenshot so I will stupid at the game until it loses. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:43, 7 December 2012 (EST) | |||
== Learned some things == | |||
Drift0r's BO2 vids have taught me something that we could probably add to the main article. | |||
I mentioned, correctly, that Select Fire alters handling characteristics, and full-auto is usually slower than burst (we already know of one case that isn't true). What I just found out is that a select-fire Vector has identical burst and full-auto ROFs, and its burst mode is a 2-round burst, like the AN-94, and unlike all the other SF-enabled burst modes of other full-auto weapons. Also, I managed to find a more recent version of the BO2 weapon chart, and the mentioning of the SIG 556's damage profile being altered in full-auto mode (via SF) is no longer true. It now has identical max-min damages (40-24) in both burst and full-auto. What is still true is that it still suffers a reduction in its 3 and 4 hit kill ranges.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:19, 9 December 2012 (EST) | |||
Again, why is the SCAR-H being listed as too thin? I've handled a SCAR-17S before, and it's upper and lower receivers are really not that wide or bulky. The in-game model may seem a little thin compared to, say, MW2's SCAR-H because the picatinny rail on top has more notches. Besides, the top part of the SCAR-L and the SCAR-H is the same width because they both have the picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 17:13, 27 December 2012 (EST) | |||
:It's not, I removed that the other day. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 28 December 2012 (EST) | |||
== Basis of in-game Saiga? == | |||
Guys, I think I may have found the the Saiga Treyarch based in the in-game model off of: | |||
[http://www.redjacketfirearms.com/index.php?page=shop.product_details&flypage=flypage.tpl&product_id=25&category_id=2&option=com_virtuemart&Itemid=3 Link to page on Red Jacket website] | |||
(I don't know how to "safely" place a link onto IMFDB from an iPad, which is currently my only form of Internet access, so it would be much appreciated if someone could tell me how so I could up date it later). If anyone asks why I was on the website of the atrocious Red Jacket Firearms, I was Googling "AK Shotguns" to see if there were anymore I didn't know about, and their website came up. [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 03:00, 25 December 2012 (EST) | |||
== Some Stuff To Add On The Main Page == | |||
*The TDI Kard used by the LAPD in Cordis Die is fires semi auto only and the officers pulls a non existing slide when reloading. | |||
*The Uzi is used by the Dignity Battalion in Suffer with Me. | |||
*The fast SPAS 12 reload Menendez can do in Time And Fate only works with the SPAS 12 he takes from Noriega. Meaning if he picks up another one he will reload normally. | |||
*The KSG reloads two shells at a time only if fast mags is chosen. | |||
*The AKS-74U is incorrectly used by Soviets on the front lines rather than tank crews. | |||
*The M1216 is used by Navy Sailors in the USS Obama. | |||
*Wouldn't the SVD-M be anachronistic to the 1980s missions? | |||
*The RPD is incorrectly used by the Soviets in Afghanistan rather than the RPK-74. | |||
*The FHJ-18 AA is used in singleplayer by Menendez and his troops. | |||
*There is some kind of revolver seen on the model of some Dignity Battalion and Menendez Cartel members. | |||
*[http://images.wikia.com/callofduty/images/a/ac/Wielding_MP7_BOII.png Is that a USP in his holster?] | |||
*'''(Added)''' [http://images.wikia.com/callofduty/images/d/d6/Viet_Cong_Kill_BOII.png There is an M16 variant in the cutscene that plays after the first mission]. | |||
*M2 Brownings are mounted on the SOC-Ts in Fallen Angel. | |||
*An AH-64 variant can be seen in the startup cutscene. | |||
*M16A2s can be seen on the creates that can be unlock by the Access Kit in the 2025 missions. | |||
*M2 Brownings in Cordis Die have a source of ammo via ammo bags. | |||
*The DShK can be seen in Judgement Day. | |||
*92SBs can also be seen on Army Rangers in Judgement Day. This is best seen during the explosion after Raul's webcast. | |||
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 11:41, 26 December 2012 (EST) | |||
: According to the Call of Duty wiki, the M16 Woods is using in that cutscene is the [[M16A4]] model from [[Call of Duty: Modern Warfare 3]]. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:54, 12 January 2013 (EST) | |||
::They're wrong, it's [http://www.imfdb.org/images/9/9b/COD4M4A1-2.jpg this model] from CoD4. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:42, 14 April 2013 (EDT) | |||
I'll be adding all this later today, going to be playing Dead Space 3 with a friend shortly but I'm going to be getting rid of that in progress tag by the time I'm finished. Got all the shots, Peacekeeper included. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:46, 15 April 2013 (EDT) | |||
== Peacekeeper == | |||
So, first DLC is going to include a new weapon, a weirdy compact carbine most likely misclassified as an SMG called the "Peacekeeper." Looks like a Frankengun AR. With the safety on. | |||
[[Image:Peacekeeper.jpg|thumb|none|600px|"Peacekeeper" compact carbine.]] | |||
[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:50, 9 January 2013 (EST) | |||
:This is precisely why we can't have nice things. It looks like pure evil. Even saying it's supposed to be an AR platform is a bit of a stretch. The hand guard and flash hider at the very least seem familiar, although I can't put my finger on it. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:37, 9 January 2013 (EST) | |||
::I'm kind of curious as to how it's even supposed to work; I assume that's a hinge in front of the trigger guard rather than a pin, which means the gun strips by splitting diagonally along the middle of the receiver like it's a FAL, only it can't actually do that because the trigger guard is in the way. And it seems that the only possible component that could be holding the two halves of the reciever together other than that single pin is, um, the bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:17, 9 January 2013 (EST) | |||
:::I'm under a terrible premonition that clever chaps who were at helm when it came to designing the thing had no idea that a firearm should have such a function. Instead, they tried to meagerly deceive us with arbitrary dents and recesses so we would be more susceptible to accepting that this is indeed a future weapon created by future technological achievements in order to further achieve future tasks. Just look at that tiny stock and ridiculous vertical forehand, ye Mighty, and despair. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:34, 10 January 2013 (EST) | |||
::::The front thing is ''basically'' just a Magpul AFG with no rear support (which would make breaking an issue), but it's too far forward to actually use since you'd have to rest your thumb on either the flash hider or in front of the front sight where it would easily slip onto the hider anyway. It looks like something built in Pimp My Gun by someone who wasn't really thinking about how anyone would actually use it. | |||
::::Bit of a shame, some of their other designs like the SMR are actually pretty neat looking. Still, it's not going to out-ugly the Peacekeeper Carbine from ''Bulletstorm'' anytime soon (see my user page, bring sickbag). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:03, 11 January 2013 (EST) | |||
:::::A plague o' both your houses, Evil Tim! I am sped. What a terrible machination ''Epic Games'' has on their hands. But at least that can somewhat be looked over considering it is ''Bulletstorm'' of all things. ''Black Ops II: The Black Opsening'' had a pretty solid and down to earth art direction considering it is set in a brave new world of the near future. Setting that could have very easily been exploited by the developers to just chug a few liters of liqueur and go all out on the weapon selection, spilling what ever silly idea they harbored in their noggins. | |||
:::::But this 'Peacekeeper' business is bound to make me assume the very name is cursed by some ancient and mercifully forgotten anathema and every fictional firearm that bears it's label is forever cursed to be mocked and ridiculed in public. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:52, 11 January 2013 (EST) | |||
:I'm sort of wondering if it isn't supposed to be a futured-up AAC Honey Badger: | |||
:[[Image:AAC honey badger.jpg|thumb|none|600px|Honey Badger with magazine removed - 7.62x35mm]] | |||
:[[Image:Peacekeeper.jpg|thumb|none|600px|"Peacekeeper" compact carbine]] | |||
:They've messed around with it a lot, but the outline is basically the same and you can see how that tiny, stupid stock came to be. It's also kind of funny that the Peacekeeper still seems to have the pin which should be at the front of the lower receiver under the rear of the handguard, even though the front of the lower isn't there anymore. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:28, 14 January 2013 (EST) | |||
::I have to wonder why they didn't just use the Honey Badger then. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:37, 14 January 2013 (EST) | |||
:::That's a very good point. Perhaps they posses a crippling phobia of large weasels and did not want to associate their product with them. I personally find it hilarious how they didn't quite get around to the idea of a retractable stock, those clever beasts. Surely the fact that this is a downright ridiculous configuration had to come up when they started animating it with first person and third person models. Even so, should we add this to main page when the time comes (The Titus and that three barreled marksman rifle are already there and the latter is basically based on just a very shoddy concept) even if it might be a ''completely'' fictive rifle? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:44, 14 January 2013 (EST) | |||
::::Yeah, it's going on. Especially with a game where a lot of the players don't know anything about guns at all, it's kind of important to point out which guns aren't real if there's a mix of real and real-enough-to-the-layman. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:10, 14 January 2013 (EST) | |||
:::::Maybe it has a weird sci-fi feature like the Storm or the Titus. Does Activision have to pay licensing fees to the manufacturers to use these weapons? Maybe they wanted to save a buck. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:55, 14 January 2013 (EST) | |||
:Latest leaked images of the Peacekeeper shows that the AFG isn't as flimsy as we had once thought. | |||
:[[Image:Fullscreen_capture_1282013_005259.jpg|thumb|none|600px|New Peacekeeper screenshot from latest leaked videos]] | |||
::Well, it's not that it isn't as flimsy, it's that they've actually changed it to be less so. Also moved that hinge so you could actually split the rifle along it without destroying the trigger guard, I notice. Can't use that image, though, since leaks aren't allowed; have to wait for something official. Also wow, it has like five degrees of motion for three fire selector settings there, how are you supposed to tell if it's on the middle one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:19, 28 January 2013 (EST) | |||
In my opinion, the Peacekeeper highly resembles the 3D printer concept 5.7 AR. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:12, 28 January 2013 (EST) | |||
:That 5.7mm AR used an off-the-shelf AR-57 upper with a printed generic AR-15 lower. This looks nothing like it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:35, 28 January 2013 (EST) | |||
::As the DLC is available on the Xbox, is it about time the page gets updated with valid info and pictures? Also, I bargain that it IS an SMG, and is not misclassified. There are marking on the gun that state it as firing the 5.7x28mm cartridge. The decals also give insight into its manufacturer, the fictional "Arbiter". --<span style="Color:BLUE"><BIG>''-Chris'''</BIG></span><BIG><font color="RED">'''J-''</font></BIG> [[Special:Contributions/Chris_Jeremic|<small><font color="PURPLE">''' CONTRIBUTIONS'''</font></small>]] 18:40, 8 February 2013 (EST) | |||
:::The FN 5.7 cartridge works toward it being called a submachine gun; Stu (XboxAhoy) offered some insight toward this situation in [http://www.youtube.com/watch?v=e3YdcvdfORo his review of the weapon]. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 06:48, 9 February 2013 (EST) | |||
::::Exactly where I got my info from :) --<span style="Color:BLUE"><BIG>''-Chris'''</BIG></span><BIG><font color="RED">'''J-''</font></BIG> [[Special:Contributions/Chris_Jeremic|<small><font color="PURPLE">''' CONTRIBUTIONS'''</font></small>]] 21:48, 9 February 2013 (EST) | |||
:::: Since stuart ("xboxahoy" and "ahoyxbox" in youtube) has had contact with call of duty people (remember some insight about this some time ago in his videos, and I think he gets from them some guns special info taken from the game's code, like rpm and others) this should be considered fairly legit--[[User:Thebarry1394|TheBarry1394]] ([[User talk:Thebarry1394|talk]]) 22:35, 9 February 2013 (EST) | |||
I've dropped the requisite notes for the DLC season pass, but I think it's XBox exclusive for a while yet, so barring someone coming up with a decent (read: 16:9 uncropped) image of it, we'll have to wait until it's out on PC. Meantime I'm going to get back to work on finishing this page. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:19, 11 February 2013 (EST) | |||
== AKS-74U misclassified as an SMG? == | |||
I have seen many sources with legitimate and proper authority claim compact assault rifles can be classified as submachine guns, the most recent i read being Jane's Infantry Weapons 1992-1993, which considers the AKS-74U a submachine gun while still acknowledging it is firing 5.45x39mm ammunition and being developed from the AK-74. They clearly classified it as an SMG. | |||
So are they wrong, or do opinions simply differ and IMFDB has weapon guidelines based on their opnions on the matter? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 09:48, 18 January 2013 (EST) | |||
:This has been [[Talk:Call_of_Duty:_Black_Ops/Archive_1#AKS74U_a_RIFLE.2C_not_a_SMG.21.21.21.21|kicked around]] since ''Black Ops 1''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:36, 18 January 2013 (EST) | |||
We also have books that were made during the early 2000's and the 90's and each one says the AKS-74U is a sub machine. I remember having these books way before COD 4.--[[User:Commandoninja137|Commandoninja137]] ([[User talk:Commandoninja137|talk]]) 12:05, 18 January 2013 (EST) | |||
:Yeah they can classify it as whatever the hell they want, but it'll still officially be a shortened carbine assault rifle, IMO the only time they can legitimately call the AKS-74u an SMG would be when they make a gun that looks exactly like it that fires pistol rounds like an actual SMG. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 14:48, 18 January 2013 (EST) | |||
::According to the BO1 post above, IMFDB classifies it as an assault rifle. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:52, 18 January 2013 (EST) | |||
:::IMO, it is an Short Barreled Rifle. An SMG is not a SMG because it is short, it is as such because it fires a pistol caliber round, the AK-74U, obviously, fires an intermediate cartridge. Therefore, it is a Assault Rifle, and just for that, can not be labelled as an SMG no matter how much they try to label it as such. --<span style="Color:BLUE"><BIG>''-Chris'''</BIG></span><BIG><font color="RED">'''J-''</font></BIG> [[Special:Contributions/Chris_Jeremic|<small><font color="PURPLE">''' CONTRIBUTIONS'''</font></small>]] 00:36, 19 January 2013 (EST) | |||
:Yeah, we should avoid using marketing or legal definitions to classify weapons on the site, since they tend to be confusing and contradictory, and should note when a weapon is type-classified in a way that isn't technically correct (eg the WW2 Japanese "heavy" machine guns which fire rifle rounds, or the compact "pistol" ARs which fire intermediate rounds). It's pretty obvious that the AKS-74U is in the SMG category because of the statistics it has in-game rather than because the gun itself is an SMG. An SMG which fires intermediate rounds is a compact assault rifle. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:00, 21 January 2013 (EST) | |||
== Batallón Dignidad's revovlers == | |||
The Batallón Dignidad (those crazy mofos who try to hit you with bats in "Suffer With Me") in-game have revolvers stuffed into their vests and rigs. The CoD wiki lists them as the Python, but they don't look like Pythons to me. Personally, I'm terrible at I.D'ing revolvers, but if I had to guess I'd guess its a M1917 .45acp, due to it's shape. I was wondering if one of you could take a look at it. --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 18:22, 5 February 2013 (EST) | |||
==Browning Hi-Power== | |||
<s>Seeing as the page is locked for admin-edits only, I have a photo for the Browning Hi-Power where Mason escapes the room just after a grenade goes off, in case you guys want to use it. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small> [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 17:46, 6 February 2013 (EST) | |||
</s> | |||
:Actually, scratch that, the site only takes .jpg and .jpeg photos. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small> [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 17:47, 6 February 2013 (EST) | |||
==Commentary on the Peacekeeper== | |||
If we base ourselves off of mere appearance, not empirical clues, the following could be inspirational in its development: | |||
*AAC Honey Badger | |||
*Colt 9 mm SMG | |||
*.300 AAC Blackout | |||
*C8 SFW | |||
*Diemaco C7A1 | |||
*DRD (Tactical) Paratus-16 | |||
*Robinson Armament XCR-M | |||
etc. | |||
YET: if we base ourselves on what the data existent hint at, another direction must be found. The developer-created photographic data indicate the Peacekeeper uses the "5.7x28" type of round. The 5.7x28 round is only, to my not inconsiderable knowledge, only seen in perhaps a few real-world guns: the FNH P and PS90, the FNH 5.7 pistol AND the NEW, perhaps "controversial" (?), unique assault rifle in developmental stage yet obtainable, intended for special forces very relevantly (Delta, etc.), the AR57 5.7X28/AR57A1 by, memory loss overshadows me, some real-world manufacturer... | |||
I believe some nice-writing, stylistic editor should definitely cite the matter and for sure cite the AR57 as, hypothetically, at least pertinent... | |||
This would indeed suggest the Peacekeeper is NOT a "real" gun in the sense of the others, where real-life counterparts are obvious and provided correctly... We should include yet the AR57 as possible inspirational prototype used in the mixture mongrel gun the Peacekeeper is, if we include the AAC Honey Badger, etc. Am I unreasonable? [[User:Uryzmaeg|Uryzmaeg]] ([[User talk:Uryzmaeg|talk]]) 01:03, 14 March 2013 (EDT)Uryzmaeg | |||
http://www.youtube.com/watch?v=e3YdcvdfORo Watch this [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 14 March 2013 (EDT) | |||
Thank you. No conflict of information or viewpoint is present here... I guess the brief reference to "FN Herstal" is believed sufficient to imply certain things, but to the "uninitiated", this is all very complex, you know?... | |||
I am not disputant of the relevance of Xboxahoy's perhaps "inside" knowledge, nor disputing we should include the reference to the AAC Honey Badger, or such-like things, but merely saying, why not refer to the AR-57?, and be truly technically inclusive and truly specialist in the offering of knowledge. [[User:Uryzmaeg|Uryzmaeg]] ([[User talk:Uryzmaeg|talk]]) 01:03, 14 March 2013 (EDT)Uryzmaeg | |||
:Because it doesn't look anything like the AR57. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:04, 15 April 2013 (EDT) | |||
::I second that. The AR-57 rather distinctively uses P90 magazines rather than a traditional box magazine like this gun if nothing else. Just because it has the same caliber printed on the side does not mean that it is any relation. Also, I have to dispute the idea that a gun that actually fired 5.7x28mm rounds would look like this gun anyway. From the size of the magazine and the look of the top round in the mag when reloading it looks more like a gun chambered for a larger cartridge more towards 5.56x45mm. Bear in mind that the 5.7x28mm round is suitable to fit inside the grip of a pistol, which this mag isn't. If you look at the concept art for the Peacekeeper it originally had a smaller more correctly sized mag, but for the final version they have decided to increase the size making the 5.7x28mm marking confusing and possibly wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:58, 15 April 2013 (EDT) | |||
:::I'll have to run through the reload animation a few more times to see if I can get a decent shot of the round at the top; I'm fairly sure it's the whole width of the magazine. In ''theory'' you could make a mag this size with 5.7mm rounds if the rounds didn't take up the whole width of it (say, if it was an extremely halfassed conversion to 5.7mm for a magazine designed for an intermediate round, using a divider and a new spring and follower) but I don't think the game depicts it that way. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:37, 15 April 2013 (EDT) | |||
== XPR-50 == | |||
In the game files, the XPR-50 is referred to as the [[AS50]]. Any idea for adding the similarity between these 2 weapons in the page?<br>Furthermore, some weapons that seem to be fictional are actually referred to as their possible real life counterparts (B23R as the "beretta93r", SMR as the "saritch", Type 25 as the "type95"; early gameplay footage actually showed that the "Type 95" (QBZ-95) was a placeholder name of the final "Type 25". --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:11, 21 March 2013 (EDT) | |||
== Urpising content pack: Thompson M1928 == | |||
In the trailer for the Urising content pack, the Thompson M1928 can be briefly seen. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]) 18:24, 07 April 2013 (EDT) | |||
[[Image:thompsonm1928bo2.jpg|thumb|none|600px]] | |||
== XM8 cyclic rates == | |||
Someone mind removing the comment about how the XM8 has a faster cyclic ROF in full-auto? I discovered that to be incorrect (burst rate is actually higher) based on XboxAhoy's review of the Select Fire attachment --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:58, 7 April 2013 (EDT) | |||
Another error I discovered today. The Chicom CQB's burst cyclic rate is actually 1250RPM and not 1080, putting it ahead of the SCORPION EVO 3. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 11:51, 17 May 2013 (EDT) | |||
== Young Menendez's revolver == | |||
We see a young Menendez with this in the intro to "Old Wounds," but you don't really get much of a look at it. | |||
[[Image:Blops2-Oldwoundsrevolver-1.jpg|thumb|none|600px]] | |||
[[Image:Blops2-Oldwoundsrevolver-2.jpg|thumb|none|600px]] | |||
Any ideas? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:04, 15 April 2013 (EDT) | |||
:For some reason I want to say a [[Colt Detective Special]].[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 09:16, 15 April 2013 (EDT) | |||
::I don't think it's a DS. If it was, you'd be able to see the cylinder release in the first cap. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:31, 15 April 2013 (EDT) | |||
:::[[Bruni Olympic 6]], perhaps? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:32, 15 April 2013 (EDT) | |||
== By the way == | |||
Check out this "C-130." | |||
[[Image:Blops2-TotallyAC130.jpg|thumb|none|600px]] | |||
I mean seriously, they couldn't have used the old AC-130 model instead of doing ''that''? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:18, 15 April 2013 (EDT) | |||
Whereas instead they took a C-17 and glued props to it. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 18:13, 17 April 2013 (EDT) | |||
== Low-detail revolver == | |||
This is used by cartel guys in Columbia and Dignity Battalion guys in Panama. Not much to distinguish it, but I think it's an M&P. It's not the in-world model for the Model 29 in ''World at War'', I went and checked that just in case. | |||
[[Image:S&W Model M&P.jpg|thumb|400px|none|Smith & Wesson Model M&P Revolver with 5" Barrel - .38 Special]] | |||
[[Image:Blops2-Revolver-1.jpg|thumb|none|600px]] | |||
[[Image:Blops2-Revolver-2.jpg|thumb|none|600px]] | |||
Thoughts? Also fairly sure that in the first pic the guy on the left has a [[Schermuly Training Grenade]] on his chest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:41, 22 April 2013 (EDT) | |||
:Unfortunately, almost all the features that we could use for making an ID are obscured. All we have is barrel length. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:37, 23 April 2013 (EDT) | |||
::They bothered to put in grommets in the belt, but not a trigger on the gun? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:39, 23 April 2013 (EDT) | |||
:::I think it must be from one of the older games, a ''lot'' of old shooters have guns with no triggers. Utter guesswork, but it might be a physics thing; games tend to have mechanics designed to stop objects being caught inside each other that lead to exploits like [https://www.youtube.com/watch?v=S36d_ybIsmM this], and it's possible having a trigger would cause a dying enemy to shoot their gun into the air or through the floor as it tries to get its trigger out of their finger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:39, 28 April 2013 (EDT) | |||
== Remington New Army and unusable paintball markers == | |||
http://callofduty.wikia.com/wiki/Remington_New_Model_Army | |||
http://images1.wikia.nocookie.net/callofduty/images/thumb/1/1f/Rush_Paintball_Guns_BOII.png/640px-Rush_Paintball_Guns_BOII.png | |||
Some of the markers resemble the SL8.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:00, 5 July 2013 (EDT) | |||
:Looks like a Tippman X7 with G36 upgrade aprts, like [http://www.cozmopaintball.com/Tippmann-X7-G36-X36-orderby0-p-1-c-150.html this]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:11, 5 July 2013 (EDT) | |||
::This is the new DLC, right? I'll get some pics up when I get home from work tomorrow. Still got to sort though the caps for this and finish it, been slacking recently. >.> [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:10, 6 July 2013 (EDT) | |||
== Some Stuff To Add On The Main Page (2) == | |||
In the topic about B23R would be desirable to add these two photos so you can evaluate the similarity with the Beretta 93R and Strayer Voigt Infinity pistols: | |||
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]] | |||
[[Image:Icon selection for B23R.jpeg|thumb|none|500px|]] | |||
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 00:00 30 July 2013 (MSK) | |||
== Hmmm... == | |||
Any reason this page is still locked to prevent editing? All the DLC packs have been released and there's a lot more to add. Why is it still locked down? -[[User:Gunmaster2011|Gunmaster2011]] 23:54, 2nd November 2013 (UTC) | |||
:Because before the page was locked down, others were adding low quality screenshots, so an admin locked it and has been working on it, as for why it is not finished yet, sometimes real life gets in the way.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 22:16, 3 November 2013 (EST) | |||
Fair enough. Any word on when it will be unlocked? -[[User:Gunmaster2011|Gunmaster2011]] 00:37, 6th November 2013 (UTC) | |||
:If you just want to add guns from the DLC, just add it below and I'll add it to the main page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 21:10, 5 November 2013 (EST) | |||
::I've got the pics, just was having some IRL stuff and also the site kept not working when I was actually on. >:( [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:15, 6 November 2013 (EST) | |||
Well, when it IS unlocked, all this will need to be added: | |||
NEW WEAPONS: | |||
-Remington New Model Army (acts like the Python, but can reload entire magazine in one go). | |||
-MP-40/STG-44 (from Origins, hideously anachronistic and the MP-40 can come with the 'Adjustable Stock' attachment) | |||
-MG-08/15 (Can be used from standing position, uses bipod as a foregrip) | |||
OTHER: | |||
-SCAR-H seems to use a modified version of the SCAR-L model from MW3 with a longer stock. | |||
-Armageddon DLC with Zombies map Origins (takes place in 1918) | |||
-Might want to add at least one example of the pack-a-Punch forms from Zombies (one form then normal maps, one from Mob of the Dead and the one from Origins) -[[User:Gunmaster2011|Gunmaster2011]] 1:57 8/11/13 (UTC) | |||
== MK48? == | |||
I could be crazy, but isn't the MK48 model from this game just lifted from MW3's MK46? I haven't seen them side by side, but just from playing one and then the other, there doesn't seem to be any obvious differences. | |||
:Well: | |||
[[Image:MW3-M249-1.jpg|thumb|none|800px]] | |||
[[Image:Blops2-Mk48-1.jpg|thumb|none|800px]] | |||
:While they're as similar as you'd expect two weapons based on the same basic design to be, the ''Blops 2'' gun has a thicker loop at the back of the receiver, no STANAG well (the one in ''MW3'' isn't even a Mk 46, it's a Para SAW with a Mk 46 rail system), the correct lower-profile handguard for a Mod 1, and you can see the barrel, meaning it's the correct length for a Mk 48. There's also a lot of minor differences in the design of the rear sight. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:01, 6 November 2013 (EST) | |||
::Wow, I guess I should give Treyarch more credit. I figured with some of the repeats from MW3 (KSG, M60E3) that they were trying to pad their roster while introducing a "new" weapon. Thanks for the comparison shots, I guess I should have just paid more attention. [[User:Gau17|Gau17]] ([[User talk:Gau17|talk]]) 14:28, 6 November 2013 (EST) | |||
:::M60E3 is actually from ''Black Ops''. It's worth remembering that since the developers alternate years, there's one year of overlap when ''Modern Warfare 3'' wasn't finished and ''Black Ops 2'' was in development, which means some weapons won't have been made in time to be carried over. Hence, for example, Treyarch using their old SVD instead of the more correct one from ''MW3''. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:04, 6 November 2013 (EST) | |||
::::That makes sense. I would have assumed there was more collaboration between the two companies, but it makes sense that the year overlap might not be enough time. [[User:Gau17|Gau17]] ([[User talk:Gau17|talk]]) 15:36, 6 November 2013 (EST) | |||
== HK416 caption note == | |||
One of the captions for the HK416 mentions that a pair of unused rounds are ejected during the draw animation. This isn't ''quite'' correct, as far as I can tell - the first pull of the charging handle merely chambers a bullet from the magazine, and it's only the second pull that promptly ejects that bullet. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 19:14, 9 March 2014 (EDT) | |||
==Origins Guns== | |||
New DLC pack included 4 new guns to the game. The Mauser C96 pistol, MP40 SMG, StG 44 assault rifle, and MG08/15 machine gun. The Remington M1858 still needs to be added in as well from the Buried DLC. I also say remove the Ray Gun from the pistol section as well. --[[User:Bosoxboy521|Bosoxboy521]] ([[User talk:Bosoxboy521|talk]]) 11:07, 25 March 2014 (EDT) | |||
== Fast Mag cocking == | |||
When the Fast Mag is equipped on the HK416, SA58, SG556, Saritch 308, XM8, MP7, Vector and "PDW-57", the weapon is cocked by using the bolt release instead of the charging handle. I know that in real life the HK416, SG556, MP7 and Vector have bolt releases, but it is the case for the SA58, Saritch and XM8? (And by the way does the page still need to be indefinitely protected?) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:30, 5 July 2014 (EDT) | |||
:CoD pages have been protected in the past, but then again, this page isn't actually finished. Do we have any volunteers on finishing the page? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:36, 5 July 2014 (EDT) | |||
::Well... I'm one (unless you want admins). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:49, 5 July 2014 (EDT) | |||
:::The XM8 has a bolt catch release button inside the trigger guard. As far as I know, FAL variants have it next to the mag release. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:09, 5 July 2014 (EDT) | |||
::::Okay, thanks for the info. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:51, 5 July 2014 (EDT) | |||
:::::It really doesn't matter to me who does it as long as it's done well. I'll unlock it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:03, 5 July 2014 (EDT) | |||
::::::On the topic of the FAL reload, is the empty mag released by flicking it with the new mag? If so, It is probably worth pointing out that this is a physical impossibility. The magazine release catch is the knurled ring visible in the reloading cap, which is mounted on the far side of the well and although higher profile than on the original metric pattern FALs, it is clearly impossible to actually hit it with a magazine as it is totally shrouded by the trigger guard. As for the bolt release catch, this is the L shaped light grey thing between the magazine and trigger guard on the left hand side. In order to release a held back bolt you need to pull it downwards, which is pretty fidly due to the position (when the bolt is held back this moves upwards so there is less space), the fact that there is only a very slight lip to get a grip on, and it can be pretty stiff. Generally, it will be quicker just to pull the bolt handle back to release it, as this is on the left side of the receiver above the magazine anyway. While looking at the current caps of the FAL variants, I just noticed that the old school "FAL" is pretty odd, as there are some parts that suggest it is inch pattern (front sight wings, safety catch, magazine release), but there are other parts that are metric (handguard, bolt handle). Also, the butt stock is odd, with the triangular projection for the sling point giving the stock the shape of a polymer L1A1 one, but with a wood texture. As this variant has the wider magazine release, this probably would be possible to reload in the tacti-cool AK fashion, with the trade off that the bolt release is even less accessible and even smaller. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:12, 7 July 2014 (EDT) | |||
== Olympic Six == | |||
OK, I wish to challenge this weapon's inclusion in the page, for the very simple reason that from the two screenshots given it is almost impossible to ID the weapon as a specific revolver type, and even then I cannot see the exposed screws present in the file photo, suggesting that it isn't an Olympic. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 16:14, 8 November 2014 (EST) | |||
:First picture, look at the notches at the back of the cylinder and the shape of the grip. With the motion blur and lighting in that shot I wouldn't expect to see the screws (though there is a bright highlight that suggests the lower arc of the screw hole, if you look very closely). Plus the actor actually fires it directly at the other guy, which would suggest it's a reasonably safe weapon to do that with. Bear in mind that scene is live action, it's a real actor holding a real weapon. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:19, 8 November 2014 (EST) | |||
== Origins - anachronisms. == | |||
Do not you think that, in Origins almost all weapons - solid anachronisms? The same AK, STG-44, and many other types of weapons (except Mauser, Remington and MG-08). All this is very strange. | |||
:As I recall the weapon box is supposed to literally be magic. That does provide a substantial get out of jail free card for weapons to be magically present. Also this is the map with skyscraper sized robots stomping around a WW1 battlefield. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:42, 2 January 2015 (EST) | |||
::Also as I recall in the secret ending it turns out the whole of Zombies mode happens in the imagination of a couple of little kids playing with toys, so it's really under no obligation to make any sense at all. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:51, 2 January 2015 (EST) | |||
Question: do the [[Jian She Type-05|JS 9mm]] (as well as the original QCW-05) and the [[QBZ-95]] have a 3-round burst option in reality? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:44, 27 January 2015 (EST) | |||
:And regarding the M16, it's obviously wrong that the carrying handle is removed when optics are used, right? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:50, 3 February 2015 (EST) | |||
::Th QCW-05 and JS do not have a burst option, however googling it a lot of people seem to think it seem to think the selector positions are safe/semi/burst/auto. I'm fairly sure this is impossible though, as the selector can only physically capable of having 3 positions (I believe they are labelled numerically as in 0 for safe, 1 for semi, 2 for auto). Similarly, the QBZ-95 has a 3 position selector which does not have a burst option (I know that on these the order is actually 0/2/1 which is odd from a western perspective). I think there were some export variants that added a burst, but not the 95. Also, I just noticed that the selector on these is above the pistol grip which meant it is based on the improved QBZ-95-1 although the style of the trigger guard is form the original. As for the M16, yes that is wrong. I suppose it would be possible to machine off the carry handle and bolt/weld on a rail but this is not the case with the standard gun. They obviously just didn't want to deal with having to mount optics on the carry handle for whatever reason. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:29, 3 February 2015 (EST) | |||
:::I'd assume they were thinking of those early M16 scope mounts with the special upper that didn't have a carry handle, probably thought they could fluff it by fiddling with the old M16 model and removing the ridges from the rail and nobody would notice. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:09, 3 February 2015 (EST) | |||
::::Thanks for clarifying. Lol so even the [http://world.guns.ru/smg/ch/type-05-e.html Modern Firearms] page wrongly states that the QCW-05 has a burst mode. And regarding the QBZ, is it the QBZ-97 that has 3-rd burst mode? Or only some variants like the QBZ-97A? Also, nice catch regarding the QBZ-95-1 selector; I've added this to the article. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 3 February 2015 (EST) | |||
== Next game announced, and... == | |||
It's Blops 3. | |||
Yessssss. Now to finish this page. Where exactly is the New Model Army in the zombies map? I never did manage to find it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:49, 10 April 2015 (EDT) | |||
Its found in the Mystery Box and IIRC, a Python put into storage on any other map becomes a New Model Army.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) | |||
:I thought there was a spawn on a wall somewhere in Buried? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:33, 10 April 2015 (EDT) | |||
::Eh, like Mr.Ice said, it's in the Mystery Box in Buried. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:46, 10 April 2015 (EDT) | |||
== SOPMOD IN BLACK OPS 2 == | |||
There is an HK416, and a SCAR-H SOPMOD. You need: | |||
OPTICAL | |||
-EOTech | |||
-ACOG | |||
ATTACHMENT | |||
-Laser Sight | |||
-M302 Noob Tube | |||
-Force Grip | |||
:Um...what? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:03, 27 November 2015 (EST) | |||
[[User:Treliazz777|Treliazz]], this is the second post you've done without signing it. Learn to sign your posts and stop this shit. What attachments the weapons have isn't required for an entry. Also it's an M320 or M203 Grenade Launcher. [[User:PaperCake|PaperCake]] 18:02, 27 November 2015 (EST) | |||
== B23R inspiration? == | |||
The B23R appears to be based on the "Hi-CAPA 5.1 Dragon A" made by airsoft company WE Tech. --[[User:B0nked|B0nked]] ([[User talk:B0nked|talk]]) 17:02, 20 March 2016 (EDT) | |||
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|500px|WE Tech "Hi-CAPA 5.1 Dragon A"]] | |||
[[Image:Blops2-B23R-Model.jpg|thumb|none|500px|The in-game B23R model.]] | |||
== G36 in Black Ops 2 == | |||
In the multiplayer map Rush, there some paintball G36 and some pistols--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 00:08, 18 June 2016 (EDT) | |||
== Holster Stuffers. == | |||
From what I've seen, I can say with reasonable confidence that some of the character models have chest-holstered USPs that don't serve any function. Can anybody confirm, and preferably screenshot this? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:12, 27 July 2016 (EDT) | |||
:Can confirm, enemy mercs have thigh-holstered USP45s (easily seen in "Odysseus"); their model lacks the cocking hammer and rear sight, though. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:21, 9 July 2017 (EDT) | |||
== Question == | |||
Is possible to silence revolvers like that in game? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:20, 22 January 2017 (EST) | |||
Generally, as far as I know, revolvers aren't good suppressor hosts because of the gap between the cylinder and frame. This leads to the rather loud escape of gas. The Russian Nagant revolver is an exception because the cylinder moves forward to create a gas seal when operated.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 10:50, 22 January 2017 (EST)H3nry8adger1982 | |||
So if the gap would be filled?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:26, 22 January 2017 (EST) | |||
Yeah it still wouldn't work. Revolvers tend to blow out gas, lead and more through the gap between the cylinder and the barrel, no matter how close the two are. The Nagant only worked due to the fact that there was a special gas sealing mechanism within the revolver movement, so that as soon as the gun fired, the cylinder would move forward and make a seal. This was doubled by the fact 7.63 Nagant ammo has a bullet within the case rather than forward, meaning it would also work with the seal. This concept is finicky to manufacture and only exists on the Nagant series and a few other specialized Russian revolvers. | |||
As for your everyday revolvers, you're pretty much screwed if you thread a suppressor on them. Besides the fact that making the threading for the suppressor to fit would be some interesting gunsmithery, you'd also still have all of the gas blowing from the gap in the cylinder rather than running through the barrel to a suppressor. Blocking the gap wouldn't fix it either, as the gas would still vent out due to the lack of a true seal between the cylinder and the barrel. Also any real modification to make such a seal on a gun without it | |||
would be more machining than it's worth. But given Treyarch's less than scrupulous track record with accurate weapon portrayment, it doesn't surprise me that they think just threading a suppressor onto any gun would work. --[[User:PaperCake|PaperCake]] 12:01, 22 January 2017 (EST) | |||
:There is one revolver that I can think of off of the top of my head which has a silencer with a traditional non-sealing style of cylinder, and that is the German [https://oda141teamroom.files.wordpress.com/2011/11/psdr-3.jpg SEK PSDR 3]. This is a .45 ACP S&W 625 that has been massively modified with an integral suppressor. Due to the whole problem of having a cylinder gap it has a clamshell extension on the rear of the suppressor which envelopes the whole cylinder to catch the escaping gas. Another thing to bear in mind with suppressing a revolver is that the blast from the cylinder gap would be substantially increased from the normal amount due to back-pressure from the suppressor, perhaps to the point where it is dangerous to shoot. I should mention, that there is an example of a military trying to attach a suppressor to a conventional revolver, and that is the US Army who included a suppressed .38 revolver firing light loads in a [http://www.thefirearmblog.com/blog/wp-content/uploads/2016/06/image-87.jpeg "Tunnel Rat Kit"]. It was quickly abandoned though, in part due to the fact it still created a big blast from the cylinder gap. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:32, 22 January 2017 (EST) | |||
::That Crye shotgun can be suppressed and it's more-or-less a revolver isn't it?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:34, 22 January 2017 (EST) | |||
:::Yes, but that is because it doesn't have a cylinder gap as there is a sleeve that comes backwards and engages with the front of the cylinder when the shotgun fires. This means it can be suppressed, but this was not the main reason for doing so, more importantly it is because the cylinder gap would be right next to your face. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:05, 22 January 2017 (EST) | |||
::::That's good to know, at least. I'd never heard of that thing before they added it to Payday 2 a few months back, and I know one of my first thoughts on seeing it was "even if I could afford one of these, I would ''not'' fire one in real life". [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 19:41, 22 January 2017 (EST) | |||
What is that "thing" (English not my 1st language,sorry), between barrel and cylinder on that PSDR3?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:48, 22 January 2017 (EST) | |||
:Are you talking about the things sticking out to either side of the gun? If so, these are what I was talking about above that enclose the cylinder to catch the gas coming out of the cylinder gap. When the gun is loaded they fold against the frame of the gun, as seen [http://img.photobucket.com/albums/v712/DenCQB/Firearms%20and%20training/silentrevolver-copyright.jpg here]. And in case you were going to ask, the thing in that guys hand is the baffle from the inside of the suppressor, which is the part that actually slows down the muzzle gasses and quiets the shot. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:10, 22 January 2017 (EST) | |||
2 & 1 version of this revolver exist? Like the question I done on Skorpion Evo 3 talk page.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:16, 23 January 2017 (EST) | |||
== M4 in BO2 == | |||
The M4 was going to be in Black Ops II, but it was cut in the final game, and it was replaced by the HK416, however in game the HK416 have the same animation, damage, fire rate, and sound as the M4, so basically it like the M4 with an HK416 skin. I don't know what kind of M4 was Black Ops II has, but it looks similar to the Magpul with Carry Handel. | |||
[[File:M4 BO2.jpeg|thumb|none|400px]] | |||
This is the M4 in BO2. I don't know how to edit the size, sorry about that --[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 18:25, 27 July 2017 (EDT) | |||
:There's also the Beretta RX4 and Desert Tech SRS that were cut from the game, why didn't you mention those?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:54, 27 July 2017 (EDT) | |||
::Because The M4 in the game is a Custom M4, so I don't know if this is a Magpul M4, I will add the Beretta RX4, DTSRS, XM25, and the Commando in the page.--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 23:21, 27 July 2017 (EDT) | |||
== AN-94 with a tacticool AK handguard == | |||
In addition to a Picatinny rail mount and Arsenal-style magazine, the Nikonov is also fitted with a Mission First Tactical AK handguard. https://media.midwayusa.com/productimages/880x660/Primary/738/738404.jpg [[User:DJ von CAHEK|DJ_von_CAHEK]] ([[User talk:DJ von CAHEK|talk]]) 03:42, 8 March 2018 (EST) | |||
== "HAMR" drum mag == | |||
So from what I can tell, the X-Products drum mags were actually introduced at least a year or two after the game's release, which rules them out as being an official reference. Also, the X-25 only works with an SR-25 mag-friendly lower for the SCAR-17/H. Some sources: http://www.thefirearmblog.com/blog/2013/01/22/x-products-high-capacity-magazines/ and https://www.youtube.com/watch?v=_7fB2-S7sC0 --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:17, 13 June 2018 (EDT) | |||
:"A year or two after the game's release"... [http://www.youtube.com/watch?v=So8wX8otzJU ahem]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:07, 13 June 2018 (EDT) | |||
== Let's Talk About Cut Weapons == | |||
We'll settle the discussion here. The primary reason why I think they don't belong on the main page is that '''they do not appear in-game.''' Yes they're assault rifles. Yes they're guns. But no, they did not appear in-game. Should we list modded weapons because they can somehow be accessed in a version of the video game? No. They are not weapons that appear in-game. At the very least, I think they should be distinguished from the weapons that do appear in-game with a special cut weapons section that could be placed either on the main page or on the talk page. I prefer the talk page, but I placed them on the main page as a compromise for some of the pages. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 01:27, 8 August 2018 (EDT) | |||
:They are still ''part'' of the game, though (while modded-in weapons are not), and I think it's important with trailer-only weapons to say on the main page that they appeared in promotional images but are not in the final game. I don't really think we should be distinguishing between them because we're listing the weapons by what type they are, and the table of contents isn't really supposed to function as a list of what weapons can and cannot be used by the player in a game. If you do that, let's say someone comes here because they saw a pistol in a trailer and want to know what it is. With your layout they would have to ''already know'' it doesn't appear in the final game to find out what it was, and either go to the cut weapons section or the talk page. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:38, 8 August 2018 (EDT) | |||
::I see your point. I personally would not format it as such, but I won't change them anymore if I see them elsewhere on the site. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 01:56, 8 August 2018 (EDT) | |||
:::If I may add my two cents, it's one thing when the weapons were featured in official trailers/promotional images, but it's another when they're just discreetly found in the game files. I'm fine with listing the former (we've always done that with movies pages as well), but I'm not in for the latter. I mean, there are many games that have a shitload of weapons (often poorly textured) merely found in the game files (and sometimes being recycled from prequels); heck, BO2 not only has the M4, but also weapons like the Desert Tech SRS, Beretta Rx4 Storm, and XM25. IMO such things should either be mentioned in their own section or on talk pages, or else we'll end up with really messed up pages. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:19, 8 August 2018 (EDT) | |||
::::Yeah, to be honest I was always a little meh about this specific one (we all know it's this specific one rather than any of those others because of Treliazz's M4 fetish :P), especially since there's apparently also an icon for a Flak 88 or something lurking around in the game files. Ok, I'll knock this one to talk because it was never seen in trailers either, but for others I'm still holding to what I said above. So we'll say cut weapons that have appeared in trailers or something and so people might have reason to believe are still in the game go on main page, cut weapons that we only know of from datamining go on talk if they go anywhere? (this ruling would also affect the cut weapons section of GTA V, except those Mk 18 Mod 0s in the artwork since I think at least one of those appears in the actual game as a loading screen) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:46, 8 August 2018 (EDT) | |||
:::::Yep, if we're gonna list the gamefiles-only weapons, it's best on the talk page. I was gonna bring up not only GTA V on that subject, but Vice City as well. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:28, 8 August 2018 (EDT) | |||
== Trivia about the Executioner speedloader == | |||
The speedloader model is not a generic round speedloader; it appears to be based on the unusually-shaped speedloaders made by [https://www.5starfirearms.com/J5-410-45-Speed-Loader-p/tf41005000.htm 5 Star Firearms], some of which work for the .410 bore Taurus Judge revolvers. Treyarch likely sized up the 5 Star .410 bore speedloader up to 28 gauge and used it for the Executioner. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 15:34, 2 February 2019 (EST) | |||
== More Cut Weapons with Sources (Link in the top of the topic) == | |||
https://www.youtube.com/watch?v=K-QLHaLxiJg&t=1679s | |||
In this video, the weapon we seen is: | |||
AN94 old model | |||
M4A1 MW3 model (Would eventually become the M27, and I know some people are already calling me M4 fetish, but it’s actually true. The M27 was based on the MW3 M4) | |||
Desert Tactical | |||
Five Seven (MW3 Model) | |||
KSG (MW3 Model) | |||
LSAT | |||
Mk 48 | |||
MP7 | |||
PDW57 (This might confirmed that the P90 wasn’t going to be in BO2) | |||
Type 05 SMG | |||
RX4 Storm | |||
SCAR-H (MW2 Model) | |||
SG556 | |||
M1216 | |||
SVU-AS | |||
TAR-21 (MW2 Model) | |||
Stairch | |||
Type 95 | |||
Vector (MW2 Model) | |||
XM8 | |||
Ballistic Shield | |||
Ballistic Knife | |||
Beretta M93 Raffica | |||
Crossbow | |||
Deathmachine | |||
Default Weapon | |||
KARD | |||
Lynx | |||
HK416C (Not the same model as the M27, using M16 for testing) | |||
M4 (This is a different model, which confirms that the M27 is not based on this M4, although this would have been the best looking M4 in the entire COD series.) | |||
M61 Valcon | |||
M72 LAW | |||
INSAS (Uzi for testing) | |||
NS2000 | |||
QBB-LSW (Using HK21 for testing) | |||
R870 MCS (Using Stakeout for testing) | |||
Taurus Ranging Judge | |||
RPG | |||
Sagia 12 | |||
Scorpion EVO | |||
Storm PSR | |||
Strela-3 | |||
XM25 | |||
--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 23:43, 30 November 2019 (EST) | |||
== Gaill Empty Reload with Optics == | |||
The empty reload animation for a Galil with no attachments in BO2 shows the user flipping the gun over and racking the charging handle with their left hand. What happens when an optic is equipped on the Galil? Will the hand go through the optic? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 03:39, 10 November 2020 (EST) | |||
:Yeah, it [https://youtu.be/fovOgLWYwKE?t=39 appears to use the same overhand animation] though it looks like the scope doesn't interfere with the hand. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:32, 10 November 2020 (EST) |
Latest revision as of 19:53, 29 July 2023
Miscellaneous
Ballistic Knife
The Soviet ballistic knife returns from Black Ops. It is available in the campaign and this time it is called "Spring Knife".
M1942 Machete
The same M1942 Machete model reused from Black Ops is featured in the campaign. It is used extensively by the MPLA and can be used by various playable characters.
Emerson Karambit Fixed Blade
The same Emerson Karambit Fixed Blade from Black Ops is used by Woods to torture Kravchenko in "Old Wounds". It is still anachronistic as Emerson Knives was founded in 1996.
Weapons only found in game files
AR-57
The AR-57 was scheduled to appear in this game, but it was cut during development, as it was replaced by a fictional, "futurized" form of a FN P90 TR. Both share the same designation, "PDW-57". It shares a similar animation set with the P90 TR in the Modern Warfare games, but with the cocking animation done using the right hand instead of the left. The AR-57 would only make its later appearance in Modern Warfare II in 2022, albeit in a somewhat stylized form.
M4A1
An M4A1 was going to be in Black Ops II, presumably as a 2025 weapon, but it was cut in the final game. In the game files, it is referred to as 'M4'. The weapon HUD appears to be the same HUD as the Commando. The back-up sight was modified from the "TND-16" from Treyarch's previous title 007: Quantum of Solace (VG). It is fitted with a Magpul UBR stock, Magpul BAD lever, Colt gas block flip-up front sight, custom muzzle, some kind of a RIS handguard with rail covers, custom charging handle latch and a custom trigger guard.
Beretta Rx4 Storm
An Beretta Rx4 Storm was going to be in Black Ops II, but it was cut in the final game. It uses similar animations to the AK47 in previous games, and it functions similarly to the DSA SA58 Para Elite Compact in the final game.
NeoStead 2000
A NeoStead 2000 was planned to appear in Black Ops II as the "NS2000" (most likely a 2025 weapon), but it was ultimately cut in the retail game. It holds only 2 shots in the magazine and both of them fire explosive rounds; while bizarre on its own, both of them are the multiplayer characteristics of the China Lake Launcher featured in the previous game, even its animations are shared from it.
Desert Tactical Arms Stealth Recon Scout
A Desert Tactical Arms Stealth Recon Scout (shortened to "Desert Tactical" in-game) was going to appear in Black Ops II, but it was cut. It was likely replaced (given its role and shared caliber, but with one less round in the magazine) by the FN Ballista, or possibly the similar bullpup DSR-50, in the retail release.
Gepard GM6 Lynx
A Gepard GM6 Lynx was going to be in Black Ops II, but it was cut in the final game. Its role was ultimately fulfilled by the fictional "XPR-50" in its release. The Lynx later appeared in Ghosts, Advanced Warfare and Modern Warfare II.
XM25
An XM25 was going to be in Black Ops II as a 2025 weapon, but it was cut in the final game. It appears to be the Modern Warfare 3 model. The weapon was replaced by the War Machine.
Attachments
Reflex Sight
The Swedish Aimpoint Electronic, also known as the Aimpoint MarkII, returns from Black Ops. It can be attached to the western weapons in the 1980s missions. Unlike in the first game, its appearance is not anachronistic, since it was invented in 1974 and launched in 1975.
The fictionalized Russian Kobra red dot sight returns from Black Ops. It can be fitted onto the Soviet weapons in the 1980s missions. Its appearance is still anachronistic, as it was introduced in 1996 in reality.
The "Reflex Sight" used on long guns in the 2025 segments is based on the Adco SOLO Sight System or some of its numerous copies like the Sure Shot reflex sight.
The ones on the 2025 handguns is a fictionalized depiction of Docter-style red dots, with a battery compartment similar to the Burris Fastfire 3.
ACOG Scope
The Trijicon ACOG 6x48 Machine Gun Scope appears in the 2025 segments as the "ACOG".
The Colt scope returns from Black Ops. It can be equipped to the western weapons and the RPD in the 1980s missions.
The Russian PK-AV returns from Black Ops. It can be equipped to the Soviet weapons in the 1980s missions. Its appearance is still anachronistic as it was developed in the 1990s or 2000s in reality.
EOTech Sight
The "EOTech Sight" is a hybrid. It has the frame and battery compartment of EOTech EXPS2 or EOTech EXPS3 combined with a control panel from earlier models like Eotech 551 or 552. Its battery compartment is inaccurately reversed and the adjustment knobs are depicted on the left side. It also has a fictional control panel on the right side which includes additional settings like "IR" which presumably stands for infrared mode, a mode which is not supported by real holographic sights. It is attached via a quick detach lever.
Hybrid Optic
The Leupold Mark 4 High Accuracy Multi-Range HAMR scope appears as the "Hybrid Optic".
Millimeter Scanner
The "Millimeter Scanner" is essentially a fictional futuristic miniaturized millimeter wave scanner. It's actually based on the Heartbeat Sensor from the Modern Warfare series, based on the M314 Motion Tracker from the Alien franchise.
Dual Band Scope
The "Dual Band Scope" is some kind of a thermal scope. It is incorrectly depicted with a pseudo Abrams tank reticle.
Ballistics CPU
The "Ballistics CPU" is inspired by the Barrett Optical Ranging System.
Laser Sight
The AN/PEQ-15 appears in the 2025 segments as the "Laser Sight" for submachine guns, shotguns, assault rifles and machine guns.
An unidentified laser module appears in the 2025 segments as the "Laser Sight" for handguns.
Live Action Trailers
"Surprise" Trailer
Taurus Judge
Remington 870
AK-103
AKU-94
M14
M14 variant with Bulldog 762 Bullpup chassis
Heckler & Koch XM8 (Prop)
Milkor MGL Mk 1S
GE M134
Semtex
LG Cinema Trailer
AK Type Rifle
- For some reason, it gives me Vz. 58 vibes. Spartan198 (talk) 17:04, 23 November 2012 (EST)
M4A1 Carbine
Heckler & Koch XM8 (prop)
The fictional "M8A1" prop based on the Heckler & Koch XM8 rifle appears in the trailer being wielded by a player. It is the same prop from the Surprise trailer.
GE M134
Discussion
Button mashing
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --Iceman (talk) 11:52, 14 November 2012 (EST)
Urmmm... And how's that relevant to this page? You're just raging at the game xD --Alisha161Fishy (talk) 17:00, 14 November 2012 (EST)
You're not supposed to mash for that particular section. You need to hold the triggers/mouse buttons to successfully clear that segment. --HashiriyaR32 (talk) 18:05, 15 November 2012 (EST)
The Newest Joke?
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - User:1morey May 6, 2012 8:58 AM (EST)
Because we hate you, that's why. Chitoryu12 17:44, 22 May 2012 (CDT)
- And he sucks and we hate him. :P Spartan198 18:30, 9 June 2012 (CDT)
Sorry 1morey, but you are not the only "biotic organism" who buy CoD only for the SP campaign XD Lone Soldier
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :( --Ultimagameboy 19:12, 5 July 2012 (CDT)
If IW/Treyarch put as much effort into SP as they do MP these days, we might actually get an SP game as epic, or better than, CoD4's. Even today with my negative opinion of the CoD franchise, I still consider CoD4 to be one of the most epic games I've ever played. This is why I like Battlefield and MoH over CoD, because the devs actually put some effort into SP to make it believable and entertaining instead of just putting millions of random enemies with random guns in front of you in a random location and calling it a story. Maybe the plots of those games weren't as dramatic as Russian paras suddenly falling on suburban USA (if I want to see that, I'll put my Red Dawn Blu-Ray in), but at least they were believable as events that could actually happen in the real world, especially so with them taking place in more or less the present day. While that may not matter to others, it does to me and if I can't accept something happening in reality, I can't get engrossed in it in the game. I call it the "Barney Principle". Spartan198 (talk) 17:02, 23 November 2012 (EST)
XM8?
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg
Weapon in the pic looks like a modified XM8 Gonzaga 15:28, 1 May 2012 (CDT)
Looks like the hybrid ACR from RE6 --DeltaOne 15:31, 1 May 2012 (CDT)
Looks to just be like a space gun... It "resembles" a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. Halorocka888 16:40, 1 May 2012 (CDT)
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.Ziess 22:41, 1 May 2012 (CDT)
In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? Excalibur01 21:52, 5 July 2012 (CDT)
No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? Excalibur01 (talk) 18:34, 14 November 2012 (EST)
Don't know about it being based on the M41A (come on, it's clearly based on the minigun in Predator [/joke]), but I think given a beefier stock, Treyarch's incarnation would actually look good. Its lines do certainly look more pleasing to me than the current version, and I'm probably one of the biggest XM8 critics on this site. Spartan198 (talk) 17:12, 23 November 2012 (EST)
I was just now watching the Cinema commercial on YouTube (hey, if there's one thing IW and Treyarch can do right, it's advertise their games) and caught this.
This "prop" is ejecting a spent casing, which looks legit enough, and the muzzle flash doesn't look like CGI, either (CGI muzzle flashes tend to be quite distinguishable from the real thing, from my TV viewing experience). In addition, you can very faintly make out what looks like a hinge where the stock and receiver connect. Could it be a dressed up G36 rather than a prop? Spartan198 (talk) 07:59, 26 November 2012 (EST)
- Yeah, I think that bulky carry handle is there to cover up a real G36 carry handle underneath, and the magwell looks right for a G36 and wrong for an XM8. Though, um...Unless the bottom of the trigger guard is missing, how can he pull the trigger with his finger there? Evil Tim (talk) 08:07, 26 November 2012 (EST)
- Another G36 indicator is that the stock is side folding. On the XM8 it is only collapsible. A more accurate XM8 mock up based on a G36 can be seen in XXX: State of the Union. --commando552 (talk) 09:35, 26 November 2012 (EST)
- Strike what I typed previously in this space, I misread Commando's comment and thought he was citing a lack of a folding stock on the M8A1 mock up. My bad. Since there seems to be a consensus, I'm going to change the XM8 prop entry for the Cinema trailer to state that it's a G36 (probably a K, judging by the barrel length and exposed gas block) dressed up as an XM8. The one used in the Surprise trailer looks more like the in-game model, so I'm inclined to say that one is a prop. Spartan198 (talk) 18:23, 26 November 2012 (EST)
Future Warfare
- http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg
- http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg
- http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg
- http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg
The game is set in near future, rumours say it's in 2027. Gonzaga 15:28, 1 May 2012 (CDT)
That's what we've been needing. More future crap. ~ACE
Call Of Recon: Ghost Ops --DeltaOne 15:35, 1 May 2012 (CDT)
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.The Wierd It 16:03, 1 May 2012 (CDT)
- Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. Evil Tim 22:10, 1 May 2012 (CDT)
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be includedZiess 22:28, 1 May 2012 (CDT)
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE
- I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. Resistance: Fall of Man had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they didn't have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like STALKER where enemies were either alive or dead and wouldn't acknowledge any state in between (which in Clear Sky where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).
- In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this right it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. Evil Tim 14:04, 2 May 2012 (CDT)
- Dual wielding Javelins. ~ACE
Come On
There is NOTHING warranting a page for this yet. All of you fanboys need to drop your cocks and have a little patience. Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures? No way; this whole thing strikes me as ridiculous. If there's nothing concrete worth putting on the main page, stick to the Treyarch forums. It's insane how quickly the COD community jumped onto it on IMFDB. It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET. Please, fanboys, calm down, and don't get ahead of yourselves. --ZeoRanger5 16:38, 1 May 2012 (CDT)
Finally someone who agrees with me. --Mr.Ice
I can't disagree Bristow8411 17:18, 1 May 2012 (CDT)
The game has been officially announced, there are several pictures on CallofDuty.com --Pistolpete 17:47, 1 May 2012 (CDT)
Plus, a trailer is coming out today Gonzaga 18:29, 1 May 2012 (CDT)
Trailer released, and I can already see inclusions in the form of the M249. --Jusuchin 19:21, 1 May 2012 (CDT)
Trailer Weapon Spots
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --DaiTaNam 21:03, 1 May 2012 (CDT)
- I have an intuition that the M16 might (and I have empathize this, might) be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is definitely an AN-94. At least in aesthetic terms.--BeloglaviSup 01:03, 2 May 2012 (CDT)
- Isn't it "Kriss USA" instead of "TDI" now?Temp89 08:04, 2 May 2012 (CDT)
- Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. Evil Tim 14:22, 2 May 2012 (CDT)
- Isn't it "Kriss USA" instead of "TDI" now?Temp89 08:04, 2 May 2012 (CDT)
Designated Arguing/Complaining Area
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.----JazzBlackBelt-- 22:51, 1 May 2012 (CDT)
What is this going to be like
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--Coltmth 21:58, 4 May 2012 (CDT)
Wow...
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.----JazzBlackBelt-- 22:51, 1 May 2012 (CDT)
I've lost respect for the Call of Duty franchise after Infinity Ward broke up Excalibur01 23:35, 1 May 2012 (CDT)
After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, failed (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--BeloglaviSup 01:09, 2 May 2012 (CDT)
- Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. Evil Tim 01:11, 2 May 2012 (CDT)
I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--Z008MJ 05:46, 2 May 2012 (CDT)
What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. Fixer
- What made you so sure that Price was going to be in this game?The Wierd It 08:45, 2 May 2012 (CDT)
- Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. Chitoryu12 22:22, 2 May 2012 (CDT)
- From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--Gran28 09:51, 2 May 2012 (CDT)
- @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price Spanner
- I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --Funkychinaman 10:47, 2 May 2012 (CDT)
- I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to "this is obviously meant to be Price". The Wierd It 15:36, 2 May 2012 (CDT)
- Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. "I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!" Evil Tim 15:59, 2 May 2012 (CDT)
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --K 19:51, 2 May 2012 (CDT)
I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day "realistic" shooters. Chitoryu12 22:22, 2 May 2012 (CDT)
@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, ("promising SAS solider named Jonathan" also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? Fixer
- I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' story is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons actually make sense. Alex T Snow 21:23, 4 May 2012 (CDT)
It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D Lurker McNasty 22:12, 7 May 2012 (CDT)
My two cents on the matter
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix?
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole "The Vault" name?)
- A video game uses the word "Vault" to refer to a location. Must have been stolen from Fallout, since they invented....the English language? Chitoryu12 17:51, 22 May 2012 (CDT)
As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?
it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement. also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--Pistolpete 02:48, 3 May 2012 (CDT)
In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. DJCDavisDubstep 16:25, 10 July 2012 (PDT)
Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --ThatoneguyJosh 22:20, 2 May 2012 (CDT)
Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak... --Mikethepanda 01:44, 3 May 2012 (CDT)
I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. Chitoryu12 17:51, 22 May 2012 (CDT)
M16A1?
Link to image
(403 error)
also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg
The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay & Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST
Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns
I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself. --commando552 07:32, 3 May 2012 (CDT)
All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 Excalibur01 23:51, 4 May 2012 (CDT)
- Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... Alex T Snow 02:43, 5 May 2012 (CDT)
Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. Excalibur01 (talk) 18:33, 14 November 2012 (EST)
I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game Excalibur01 (talk) 18:39, 15 November 2012 (EST)
Rename
Shouldn't the page be renamed to "Call of Duty: Black Ops II". With the Roman numerals, because that's what all official material lists it as. - User:1morey May 5, 2012 8:59 AM (EST)
- Naw, since that would put it out of order when they inevitably make Black Ops 3. Evil Tim 08:08, 6 May 2012 (CDT)
- A note could be made in the first paragraph though. Alex T Snow 16:36, 7 May 2012 (CDT)
- Or the page could simply be named correctly. Who care if the games aren't listed in order of release. Spartan198 (talk) 14:17, 1 October 2012 (EDT)
AK variant during horse scene
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS: http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg
- Ha, that's the most obvious airsoft horse I've ever seen. Evil Tim 18:40, 21 May 2012 (CDT)
Bulldog Assault Rifle
Trailer from BO2
http://www.youtube.com/watch?v=gr0Z3RsOmlo
looks like the assault rifle from distric 9 use by the bad guys
- Looks like a futuristic QB rifle variant to me.--BeloglaviSup 06:34, 22 May 2012 (CDT)
- The name "Type 25" has been mentioned. Could that be it?
- Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --BeloglaviSup 05:46, 12 June 2012 (CDT)
Preview
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens. http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html
Well hopefully it's the real Type 95 and not the Type 97 misnamed Excalibur01 07:20, 6 June 2012 (CDT)
Black Ops 2 Behind the Scenes E3 trailer
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18 Link to trailer: http://youtu(dot)be/GElKpJLvKLc
- 2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher Temp89 05:37, 6 June 2012 (CDT)
In another behind the scenes trailer, there's a KRISS Vector.--Mikethepanda 15:03, 6 June 2012 (CDT)
There's a reason the Vector is called a K10
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10. Here's the source:
It does look slightly different from the Vector, though:
- http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg
- http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg
--Jeddostotle7-- 9:45, 6 July 2012 (PST)
LAPD Shotgun
I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --SmithandWesson36 11:02, 6 July 2012 (CDT)
- Yeah, that's what I was thinking. --Jeddostotle7-- 9:48, 6 July 2012 (PST)
- Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved Excalibur01 18:22, 10 July 2012 (CDT)
- Yeah, it would probably be even more likely to be in use since the game takes place in the future. --Jeddostotle7-- 4:25, 10 July 2012 (PST)
The Unknown Shotgun
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --Ghostdigga 21:20, 6 July 2012 (CDT)
Gameplay footage
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [1] --ThatoneguyJosh 18:44, 20 July 2012 (CDT)
AN-94 in segment taking place in the 80's?
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game. I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not. Anyone else thinking the same? --Jeddostotle7-- 2:57, 10 July 2012 (PST)
- You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.Mr.Ice
- That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been some kind of future technology. --Jeddostotle7-- 3:14, 10 July 2012 (PST)
Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--Z008MJ 18:28, 10 July 2012 (CDT)
- Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts. I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting. --Jeddostotle7-- 4:41, 10 July 2012 (PST)
- I did not see it, are you talking about the fictional Type 25, or did i miss it?--Z008MJ 18:46, 10 July 2012 (CDT)
- Go on the page, there'll be a QBZ-97, and then it'll say "Type 25" somewhere else on the page. --Jeddostotle7-- 5:24, 10 July 2012 (PST)
SCAR-L :)
http://k31.kn3.net/D8EA00866.png
Video
http://www.youtube.com/watch?v=0QP3_8y8uzk
- I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --BeloglaviSup 13:05, 18 July 2012 (CDT)
IMFDB's Fault
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, "We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!" --SmithandWesson36 12:46, 18 July 2012 (CDT)
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.Mr.Ice 12:52, 18 July 2012 (CDT)
I don't know why it's such a big deal to everyone, just treat the "game" as a "game" and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH --Pistolpete 16:52, 18 July 2012 (CDT)
To be fair you do know where you are right? Mr.Ice 17:12, 18 July 2012 (CDT)
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --ThatoneguyJosh 18:44, 20 July 2012 (CDT)
You do realize that I meant this as a joke, right? --SmithandWesson36 18:07, 21 July 2012 (CDT)
"But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that."
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game. I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said "Ph hey, this 1morey guy wants to see these weapons, let's answer his request." That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as "inspiration". Another user had wanted a Steyr AUG A3. That was a cut weapon.
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - User:1morey August 7, 2012 3:10 PM (EST) I mean if this isn't a coincidence, I don't know what is.
Multiplayer Reveal Trailer
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12
http://www.youtube.com/watch?v=HrOpWYsp3L8&feature=g-u-u
- Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --BeloglaviSup 14:28, 7 August 2012 (CDT)
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots more. :~P --Pistolpete 17:04, 7 August 2012 (CDT)
This game is going to be worse than Crysis for people coming up with contrived "hybrid" explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --commando552 18:25, 7 August 2012 (CDT)
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action.
--Pistolpete 23:30, 7 August 2012 (CDT)
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner]
-LSAT LMG
-AN-94
-QCW-05 known as "Chicom QCB"
-Kriss K-10
-H&K XM8 is known as the "M8A1", this is very clearly seen in screencap 17.
-"Ballista" bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's MKEK JNG-90
-FN Mk.48
-"PDW-5.7" in screencap 12, quite likely a P90 variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person.
-M1216 Shotgun
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap.
-Unknown in screencap 20
-Screencap 25 is possibly also the "Ballista"? Looks similar but too small.
ArrowTwoActual 13:13, 8 August 2012 (CDT)
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--Recon42 13:37, 8 August 2012 (CDT)
- Using steel torsion bar action and firing a 7.62mm log? Evil Tim 13:51, 8 August 2012 (CDT)
- Thanks Recon42, I hadn't heard of the FN Ballista before. ArrowTwoActual 16:15, 8 August 2012 (CDT)
- For future reference: FNH USA's page on the Ballista.The Wierd It 12:36, 9 August 2012 (CDT)
- Image uploaded and ready for use. The Wierd It 12:43, 9 August 2012 (CDT)
- Thanks Recon42, I hadn't heard of the FN Ballista before. ArrowTwoActual 16:15, 8 August 2012 (CDT)
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--Z008MJ 11:49, 9 August 2012 (CDT)
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --SmithandWesson36 14:40, 9 August 2012 (CDT)
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --Pistolpete 15:18, 9 August 2012 (CDT)
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , "BF is better than COD, because BF is original." The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --SmithandWesson36 21:09, 9 August 2012 (CDT)
Raging Judge model
I think the Raging Judge that they are basing their model on based on is this one:
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material. --commando552 15:42, 13 August 2012 (CDT)
- So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. Evil Tim 16:24, 13 August 2012 (CDT)
- "A Taurus Raging Judge, identifiable by the red stripe along the handle..." Doesn't the Taurus Raging Bull have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --Funkychinaman 18:08, 13 August 2012 (CDT)
- It does also say "Raging Judge" in the bottom right corner of the HUD. --commando552 18:21, 13 August 2012 (CDT)
- Well, that would do it then. --Funkychinaman 18:24, 13 August 2012 (CDT)
- It does also say "Raging Judge" in the bottom right corner of the HUD. --commando552 18:21, 13 August 2012 (CDT)
- "A Taurus Raging Judge, identifiable by the red stripe along the handle..." Doesn't the Taurus Raging Bull have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --Funkychinaman 18:08, 13 August 2012 (CDT)
Weapons once the game is released
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just "futuristic" versions of the weapon. Anyone get what I'm saying.
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - User:1morey August 14, 2012 12:03 PM (EST)
Weapon selection video
http://www.youtube.com/watch?v=_Fuba3mPotE
DSR-50 | SVU | Ballista
fictional M1216 | Saiga 12 | Remington M870 RCS
LSAT | QBB-95 | Mk48
Skorpion EVO A3
KARD | FNP-45 Tactical | Taurus | futurised M93R
M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94
Milkor MGL | futurised Stinger | handheld GAU-19/A
A-10 | Commanche Temp89 04:53, 15 August 2012 (CDT)
B23-R Nomenclature
Could B23-R stand for " Beretta 2023 Raffica"? It's very similar to other Beretta pistols, so I guess that's a reasonable guess Gonzaga 18:42, 15 August 2012 (CDT)
- I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.
I know this section's pretty old, but there's a mobile game based on BOII called Call of Duty: Strike Team, which also features the B23R and now calls it the "Beretta 23R". I think Gonzaga was right after all. Kadorhal (talk) 22:58, 11 December 2013 (EST)
M249 SAW and MK48 are the same
Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - bozitojugg3rn4ut 17:17, 16 August 2012 (CDT)
Can we PLEASE change it?
Could we please get rid of the two ejection ports bullshit from the B23-R section of the page? Jeddostotle7 17:45, 16 August 2012 (CDT)
- If you want to change it, then change it. I doubt anyone is going to argue with you. --SmithandWesson36 17:59, 16 August 2012 (CDT)
- Hm, looks like someone already did. Jeddostotle7 18:37, 16 August 2012 (CDT)
AN-94
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --SmithandWesson36 12:51, 4 September 2012 (CDT)
- It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--BeloglaviSup 13:52, 4 September 2012 (CDT)
- Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --SmithandWesson36 14:43, 4 September 2012 (CDT)
- To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--BeloglaviSup 15:00, 4 September 2012 (CDT)
- Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.
- To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--BeloglaviSup 15:00, 4 September 2012 (CDT)
- Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --SmithandWesson36 14:43, 4 September 2012 (CDT)
ArrowTwoActual (talk) 15:54, 1 October 2012 (EDT)
Beta leak
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, here's a video of them. --Ghostdigga (talk) 21:20, 18 September 2012 (EDT)
Ahh, the return of select-fire. Missed it from the original COD and the United Offensive expansion. --HashiriyaR32 (talk) 07:52, 19 September 2012 (EDT)
Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image. --commando552 (talk) 04:38, 19 September 2012 (EDT)
m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic:
look at the solider on the left
http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg --Pistolpete (talk) 09:47, 22 September 2012 (EDT)
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg
H&K m27
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--Blueboy1600 (talk) 18:45, 25 September 2012 (EDT)
- Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). Evil Tim (talk) 08:00, 25 September 2012 (EDT)
- Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is. Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name. Jeddostotle7 (talk) 10:18, 25 September 2012 (EDT)
- Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --Blueboy1600 (talk) 18:45, 25 September 2012 (EDT)
- New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --Blueboy1600 (talk) 20:25, 26 September 2012 (EDT)
- Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --Blueboy1600 (talk) 18:45, 25 September 2012 (EDT)
- Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is. Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name. Jeddostotle7 (talk) 10:18, 25 September 2012 (EDT)
- The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be "denoted" to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... bozitojugg3rn4ut (talk) 05:29, 27 September 2012 (EDT)
- The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to not call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. Evil Tim (talk) 05:56, 27 September 2012 (EDT)
- You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11" long rather than 9" which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR. --commando552 (talk) 06:28, 27 September 2012 (EDT)
- The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to not call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. Evil Tim (talk) 05:56, 27 September 2012 (EDT)
- Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. bozitojugg3rn4ut (talk) 07:07, 27 September 2012 (EDT)
- Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9" handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5" rifles, but in terms of length it looks like it is a 16.5" barrel which should be straight. --commando552 (talk) 08:20, 27 September 2012 (EDT)
What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class Gonzaga (talk) 19:34, 29 September 2012 (EDT)
I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. ArrowTwoActual (talk) 15:50, 1 October 2012 (EDT)
FN HAMR
Along the same lines as the M27, I think the "FN HAMR" is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is? --commando552 (talk) 06:56, 1 October 2012 (EDT)
- Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. bozitojugg3rn4ut (talk) 07:57, 1 October 2012 (EDT)
Pointless weapon stats
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of "blocks" than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--A single bullet can change history (talk) 18:44, 1 October 2012 (EDT)
The weapon stats have an alarming tendency of being BLATANT LIES. Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4. The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4. This is untrue. Both guns have the same 30max-20min damage values.) --HashiriyaR32 (talk) 20:10, 1 October 2012 (EDT)
@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--A single bullet can change history (talk) 15:26, 30 October 2012 (EDT)
- While "damage" can never be perfectly done in games, Battlefield 3's weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. Alex T Snow (talk) 15:31, 30 October 2012 (EDT)
- @Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more "realistic" with its weapons.--A single bullet can change history (talk) 16:09, 30 October 2012 (EDT)
- Just FYI, an M9 should cause less "damage" than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct. --commando552 (talk) 16:40, 30 October 2012 (EDT)
Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --A single bullet can change history (talk) 15:17, 5 November 2012 (EST)
- That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks. --commando552 (talk) 15:32, 5 November 2012 (EST)
- @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--A single bullet can change history (talk) 16:37, 5 November 2012 (EST)
If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image. It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --HashiriyaR32 (talk) 20:32, 18 November 2012 (EST)
- I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. Evil Tim (talk) 04:31, 19 November 2012 (EST)
They are. The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --HashiriyaR32 (talk) 10:09, 19 November 2012 (EST)
Unknown Assault Rifle
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot SeanWolf
- That is a Saiga 12 shotgun (according to the game). - bozitojugg3rn4ut (talk) 17:32, 16 October 2012 (EDT)
- Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --Doom-generation (talk) 20:43, 16 October 2012 (EDT)
- And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--BeloglaviSup (talk) 02:30, 17 October 2012 (EDT)
- Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. Gonzaga (talk) 21:09, 1 November 2012 (EDT)
- Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --BeloglaviSup (talk) 08:16, 5 November 2012 (EST)
- Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though. Example: M4 style stock --Ghostdigga (talk) 17:51, 5 November 2012 (EST)
Live action trailer just released
So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:
http://www.youtube.com/watch?v=4wIZp_E2CxQ
- Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21
SPOILERS: Full walkthrough leaked
As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a Hawk MM1 grenade launcher, a full size MP5, and the FAL is back and has a select fire option. http://www.gameanyone.com/video/505480 Chitoryu12 (talk) 18:36, 6 November 2012 (EST)
- Rifles Fal | Galil | M16A1 | "AK47" (AKM?)
- SMGs MP5A3 | AK74U | Uzi
- Shotties Olympia over and under | SPAS 12
- LMGs RPD | M60 | Minigun (same one as Vorkuta)
- Snipers M82A1 | SVD Dragunov
- Pistols 1911 | Makarov PM | Browning HP
- Launchers RPG7 | Stinger | MM1
I believe there is no Type 97 and only the fictional Type 25 in the game.Temp89 (talk) 18:11, 7 November 2012 (EST)
- There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new "Death Machine" that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the Aliens pulse rifle. Chitoryu12 (talk) 18:36, 7 November 2012 (EST)
No optics
It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight Excalibur01 (talk) 23:18, 13 November 2012 (EST)
- It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. ArrowTwoActual (talk) 13:00, 14 November 2012 (EST)
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys Excalibur01 (talk) 18:30, 14 November 2012 (EST)
Realism
I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--Gr3gory (talk) 15:29, 15 November 2012 (EST)
- Of all the things that is kinda weird and stupid in this game, you pointed this out? Excalibur01 (talk) 16:25, 15 November 2012 (EST)
Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --Commander Lukas (talk) 17:14, 15 November 2012 (EST)
Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was "fast mag" but "extended clip." Why did they have to get it right and wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. Evil Tim (talk) 08:14, 16 November 2012 (EST)
- Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. Evil Tim (talk) 04:38, 17 November 2012 (EST)
AN94 missing magazines
At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. Excalibur01 (talk) 18:51, 15 November 2012 (EST)
- They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. Chitoryu12 (talk) 03:17, 16 November 2012 (EST)
- Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. Evil Tim (talk) 08:32, 16 November 2012 (EST)
- Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles Excalibur01 (talk) 12:23, 16 November 2012 (EST)
- Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. Chitoryu12 (talk) 03:26, 17 November 2012 (EST)
- Yeah, but again, they aim rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as "low priority" even in the likely case that the QA team spotted it. Evil Tim (talk) 04:39, 17 November 2012 (EST)
- Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P Nikonov (talk) 09:05, 20 November 2012 (EST)
- Yeah, but again, they aim rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as "low priority" even in the likely case that the QA team spotted it. Evil Tim (talk) 04:39, 17 November 2012 (EST)
- Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. Chitoryu12 (talk) 03:26, 17 November 2012 (EST)
Terminology note
"The first game" = World at War, not Black Ops.
"The previous game" should not be used, since it's confusing as to whether that's MW3 or Black Ops. Evil Tim (talk) 08:48, 18 November 2012 (EST)
- By that standard, "the first game" would mean Call of Duty 1, so I would say just use the full name of the game in question. Animalmenace (talk)
STORM PSR Sniper Rifle
is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser? the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.
- As I recall this actually was something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like not exploding because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. Evil Tim (talk) 04:54, 20 November 2012 (EST)
Did anyone else notice that it says either 7.62 SX15 or 7.62 5X15 right below where it says Metalstorm Multishot Rifle? This may be a reference to its caliber, though I have a hard time imagining that 5 7.62mm bullets would penetrate 8 meters of any solid structure. That might just be video game physics, though. Supercavitation (talk) 19:26, 15 January 2013 (EST)
- Eh, most "solid" structures only really have solid outer walls and loadbearing members, the rest doesn't offer all that much resistance, so it would depend what you were shooting at. I'm fairly sure if you built something like this it might be able to drill through light plate or cause local failure by repeatedly stressing the same place, but since the game doesn't seem to care about materials it can get a little silly.
- Of course you'd be better off just firing one big bullet rather than a lot of little ones since momentum = haet when it comes to penetrating armour. Evil Tim (talk) 03:26, 18 January 2013 (EST)
New Screenshots
I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. Nikonov (talk) 10:33, 20 November 2012 (EST)
- It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the World at War page...Well, "less awful" would be a start, even. Evil Tim (talk) 12:55, 20 November 2012 (EST)
- I have recently acquired a physical copy of World at War so I'll see what I can do about in game screenshots. --BeloglaviSup (talk) 09:04, 25 November 2012 (EST)
- Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P Nikonov (talk) 13:32, 20 November 2012 (EST)
- You shouldn't really need FRAPs, if you're running it through Steam it has its own screenshot key and even if you're not there should be a "take screenshot" command in the control settings. Though as said, I've got this one covered so we don't really need anyone else getting caps for it anyway. Thanks for the effort, though. :) Evil Tim (talk) 13:37, 20 November 2012 (EST)
Fun with old models
So, the Kurzer 8 cm Granatwerfer 42 model is seven years old. For those wondering if this is some kind of record, it's got a long way to go; I believe the record for officially recycled art assets is Castlevania, which got a Medusa Head sprite in Rondo of Blood in 1993 and recycled it until Order of Ecclesia in 2008. Evil Tim (talk) 08:13, 22 November 2012 (EST)
Could someone explain this if possible?
I don't have the game, so forgive me if i am missing something obvious, but i have noticed several confusing things in the various gameplay videos.
First of all, why does some guns not eject casings? I know guns can eject downwards but no casings are left on the floor. This seems to apply to all Chinese weapons, the MTAR-21, SMR and PDW-57. I know it could be a mistake on the developer's part but it seems so obvious, am i missing anything?
Secondly, regarding the PDW-57, the above could potentially make sense as the casings are left in the magazine even when it has been fired empty. But it seems impractical, and why are they all in the same place no matter how many shots have been fired? Do they move in a circle around the inside of the magazine?
Thirdly, how does Fast Mag work on Shotguns with tube magazines?
Also, can 1980's weapons, when used in the future levels after completing the game, use futuristic attachments?
Finally, why does some videos decipt the KSG reloading one shell at a time and others two shells at a time?
Thanks in advance. Z008MJ (talk) 18:54, 24 November 2012 (EST)
Fast mag for the tube-magged shotguns makes it so that you reload two shells at a time. 1980s weapons cannot use futuristic attachments even in the 2025 missions. They have their own set of attachments.--HashiriyaR32 (talk) 19:01, 24 November 2012 (EST)
- The bullpup weapons have the ejection port where it generally isn't even on-screen when the weapon is shouldered, so there's no way you'd see ejected brass. PDW-57 is probably supposed to eject down like the P90. They probably just didn't bother with a brass effect you'd hardly ever see, and it's not like the series is exactly big on getting brass right (see also every revolver reload ever).
- PDW-57 just isn't animated, game P90s almost never are and in general a transparent magazine will just show a fixed number of rounds inside it. While you can cycle rounds back into a magazine after firing (aircraft cannons sometimes do it) it would be impractical in a weapon that wasn't belt fed because you'd have to have the weapon basically eject spent casings back into its own magazine. Evil Tim (talk) 05:22, 25 November 2012 (EST)
- It is very rare in games to see a P90 cartridge cycle. The one that I am known to is the Rainbow Six Vegas series. More games should have this feature and take away the ammo counter on screen, use visual cues. --A single bullet can change history (talk) 17:52, 26 November 2012 (EST)
- MGS4 does it, too. But the ammo counter is mainly there because your character is supposed to be a soldier, and so he'd have some sense of the weight of his weapon and be more focused on how many rounds he's fired than the player. It's like, say, a minimap is supposed to substitute for your character's knowledge of the area they're in; it's much easier to have the character pass their knowledge to the player rather than expecting the player to BE the character. Evil Tim (talk) 03:06, 27 November 2012 (EST)
Thanks for the answers, both of you. Very much appreciated. Z008MJ (talk) 15:02, 25 November 2012 (EST)
Overall thoughts on the game...
So I managed to pick up a copy of the game, and I played it several times through, and well... it was pretty impressive to say in the least.
The strong points of the game are pretty much as follows: the pre-mission weapon customization, being able to drive/command vehicles, the developers making an attempt at providing more details on the weapons, players getting the opportunity to use every weapon on any mission (even if it doesn't fit the time period), a pretty damn good musical soundtrack, giving the protagonists and antagonists better personalities and character depth rather than just presenting them as wooden beings who follow orders or one-track objectives, and finally, presenting a story that can end in a different number of ways depending on your choices, was understandable for the most part, and how such a story could possibly one day happen in real life (Cause let's be honest here folks, there are people out there in the world like Raul Menendez who wish to create chaos and anarchy (for whatever purpose suits them), and yet they claim to 'fight for the oppressed', and are viewed and praised as 'heroes', 'revolutionaries' and 'saints' by the people that are often called 'the 99%' in today's fast-changing society of ours... [interesting Occupy Movement reference there, Treyarch]).
Call of Duty: Black Ops II definitely qualifies to be on the list of "Top X best games of 2012", and perhaps the better Call of Duty game that not only ranks up there along with Call of Duty (2003) and Call of Duty 4: Modern Warfare (at least I think so, feel free to disagree), but also the better Call of Duty game that Activision has made in the past 5 years. I hope that the next batch of Call of Duty games are just as good as this one was. --ThatoneguyJosh (talk) 04:45, 28 November 2012 (EST)
Aside from Menendez's back story and his organization, the story was pretty good. I need the game to explain what the villain is apart of and what they represent Excalibur01 (talk) 14:04, 28 November 2012 (EST)
Why is the SCAR-H model listed as being too thin?
I don't find the in-game model to be thinner than it really should. What are we going by? The top parts of both the SCAR-H and the SCAR-L have the same width due to both of them having the same Picatinny rail on top. RadicalDisconnect (talk) 02:39, 1 December 2012 (EST)
I looked at it too. I've handled a SCAR-17S and it isn't "bulky" really Excalibur01 (talk) 20:57, 1 December 2012 (EST)
I suggest removing that line, as I don't find the rifle to be too thin at all. I think the illusion came from the fact that the Picatinny rails have more slots in them than in previous games. RadicalDisconnect (talk) 08:11, 12 December 2012 (EST)
Reloadings are incorrectly described ....
Both the USAF M16 and MP5A3 sections states the magazines are empty/solid when reloading, while after lenthy examination, i have found all weapons to feature bullets in their inserted magazines. It also seems that the previous magazine visibly features bullets when reloading from non-empty and no bullets when reloading from empty. This includes the M16 and MP5. It does however seem like this was overlooked on Fast Mags. Can whoever took the MP5 images specify if he was using Fast Mag in the image thet claims it is solid?
Otherwise this should be pointed out somewhere on the page instead. Z008MJ (talk) 20:18, 6 December 2012 (EST)
- Fast mag on the M16 but I don't think so on the MP5 (edit: checked, it's a fast mag there too), I'll have to go in and check again next time I'm off work (that'll be sunday). Caption for the M16 does specify that the magazines in the screenshot are empty, it doesn't say they always are. Incidentally if you're wondering why there's a lot of shots from "Old Wounds," it's the one where they give you guns the fastest. Evil Tim (talk) 03:59, 7 December 2012 (EST)
While it doesn't say it is always empty, it does give that impression. I thought so until i checked myself. Maybe just pointing out somewhere that Fast Mag lacks detail could perhaps be useful. Z008MJ (talk) 07:55, 7 December 2012 (EST)
- I'll get some extra shots on sunday for it. It's pretty hard with the MP5 because the mag's not actually on screen for very long (same with Far Cry 3 and finding SPAS reloads where there's a cartridge on-screen, it seems) but I have a stupid mouse with one button set to screenshot so I will stupid at the game until it loses. Evil Tim (talk) 08:43, 7 December 2012 (EST)
Learned some things
Drift0r's BO2 vids have taught me something that we could probably add to the main article. I mentioned, correctly, that Select Fire alters handling characteristics, and full-auto is usually slower than burst (we already know of one case that isn't true). What I just found out is that a select-fire Vector has identical burst and full-auto ROFs, and its burst mode is a 2-round burst, like the AN-94, and unlike all the other SF-enabled burst modes of other full-auto weapons. Also, I managed to find a more recent version of the BO2 weapon chart, and the mentioning of the SIG 556's damage profile being altered in full-auto mode (via SF) is no longer true. It now has identical max-min damages (40-24) in both burst and full-auto. What is still true is that it still suffers a reduction in its 3 and 4 hit kill ranges.--HashiriyaR32 (talk) 23:19, 9 December 2012 (EST)
Again, why is the SCAR-H being listed as too thin? I've handled a SCAR-17S before, and it's upper and lower receivers are really not that wide or bulky. The in-game model may seem a little thin compared to, say, MW2's SCAR-H because the picatinny rail on top has more notches. Besides, the top part of the SCAR-L and the SCAR-H is the same width because they both have the picatinny rail on top. RadicalDisconnect (talk) 17:13, 27 December 2012 (EST)
Basis of in-game Saiga?
Guys, I think I may have found the the Saiga Treyarch based in the in-game model off of: Link to page on Red Jacket website (I don't know how to "safely" place a link onto IMFDB from an iPad, which is currently my only form of Internet access, so it would be much appreciated if someone could tell me how so I could up date it later). If anyone asks why I was on the website of the atrocious Red Jacket Firearms, I was Googling "AK Shotguns" to see if there were anymore I didn't know about, and their website came up. Jeddostotle7 (talk) 03:00, 25 December 2012 (EST)
Some Stuff To Add On The Main Page
- The TDI Kard used by the LAPD in Cordis Die is fires semi auto only and the officers pulls a non existing slide when reloading.
- The Uzi is used by the Dignity Battalion in Suffer with Me.
- The fast SPAS 12 reload Menendez can do in Time And Fate only works with the SPAS 12 he takes from Noriega. Meaning if he picks up another one he will reload normally.
- The KSG reloads two shells at a time only if fast mags is chosen.
- The AKS-74U is incorrectly used by Soviets on the front lines rather than tank crews.
- The M1216 is used by Navy Sailors in the USS Obama.
- Wouldn't the SVD-M be anachronistic to the 1980s missions?
- The RPD is incorrectly used by the Soviets in Afghanistan rather than the RPK-74.
- The FHJ-18 AA is used in singleplayer by Menendez and his troops.
- There is some kind of revolver seen on the model of some Dignity Battalion and Menendez Cartel members.
- Is that a USP in his holster?
- (Added) There is an M16 variant in the cutscene that plays after the first mission.
- M2 Brownings are mounted on the SOC-Ts in Fallen Angel.
- An AH-64 variant can be seen in the startup cutscene.
- M16A2s can be seen on the creates that can be unlock by the Access Kit in the 2025 missions.
- M2 Brownings in Cordis Die have a source of ammo via ammo bags.
- The DShK can be seen in Judgement Day.
- 92SBs can also be seen on Army Rangers in Judgement Day. This is best seen during the explosion after Raul's webcast.
Mr.Ice (talk) 11:41, 26 December 2012 (EST)
- According to the Call of Duty wiki, the M16 Woods is using in that cutscene is the M16A4 model from Call of Duty: Modern Warfare 3. Chitoryu12 (talk) 22:54, 12 January 2013 (EST)
- They're wrong, it's this model from CoD4. Evil Tim (talk) 10:42, 14 April 2013 (EDT)
I'll be adding all this later today, going to be playing Dead Space 3 with a friend shortly but I'm going to be getting rid of that in progress tag by the time I'm finished. Got all the shots, Peacekeeper included. Evil Tim (talk) 09:46, 15 April 2013 (EDT)
Peacekeeper
So, first DLC is going to include a new weapon, a weirdy compact carbine most likely misclassified as an SMG called the "Peacekeeper." Looks like a Frankengun AR. With the safety on.
Evil Tim (talk) 02:50, 9 January 2013 (EST)
- This is precisely why we can't have nice things. It looks like pure evil. Even saying it's supposed to be an AR platform is a bit of a stretch. The hand guard and flash hider at the very least seem familiar, although I can't put my finger on it. --BeloglaviSup (talk) 05:37, 9 January 2013 (EST)
- I'm kind of curious as to how it's even supposed to work; I assume that's a hinge in front of the trigger guard rather than a pin, which means the gun strips by splitting diagonally along the middle of the receiver like it's a FAL, only it can't actually do that because the trigger guard is in the way. And it seems that the only possible component that could be holding the two halves of the reciever together other than that single pin is, um, the bolt release. Evil Tim (talk) 06:17, 9 January 2013 (EST)
- I'm under a terrible premonition that clever chaps who were at helm when it came to designing the thing had no idea that a firearm should have such a function. Instead, they tried to meagerly deceive us with arbitrary dents and recesses so we would be more susceptible to accepting that this is indeed a future weapon created by future technological achievements in order to further achieve future tasks. Just look at that tiny stock and ridiculous vertical forehand, ye Mighty, and despair. --BeloglaviSup (talk) 13:34, 10 January 2013 (EST)
- The front thing is basically just a Magpul AFG with no rear support (which would make breaking an issue), but it's too far forward to actually use since you'd have to rest your thumb on either the flash hider or in front of the front sight where it would easily slip onto the hider anyway. It looks like something built in Pimp My Gun by someone who wasn't really thinking about how anyone would actually use it.
- A plague o' both your houses, Evil Tim! I am sped. What a terrible machination Epic Games has on their hands. But at least that can somewhat be looked over considering it is Bulletstorm of all things. Black Ops II: The Black Opsening had a pretty solid and down to earth art direction considering it is set in a brave new world of the near future. Setting that could have very easily been exploited by the developers to just chug a few liters of liqueur and go all out on the weapon selection, spilling what ever silly idea they harbored in their noggins.
- But this 'Peacekeeper' business is bound to make me assume the very name is cursed by some ancient and mercifully forgotten anathema and every fictional firearm that bears it's label is forever cursed to be mocked and ridiculed in public. --BeloglaviSup (talk) 09:52, 11 January 2013 (EST)
- I'm sort of wondering if it isn't supposed to be a futured-up AAC Honey Badger:
- They've messed around with it a lot, but the outline is basically the same and you can see how that tiny, stupid stock came to be. It's also kind of funny that the Peacekeeper still seems to have the pin which should be at the front of the lower receiver under the rear of the handguard, even though the front of the lower isn't there anymore. Evil Tim (talk) 00:28, 14 January 2013 (EST)
- I have to wonder why they didn't just use the Honey Badger then. --Funkychinaman (talk) 01:37, 14 January 2013 (EST)
- That's a very good point. Perhaps they posses a crippling phobia of large weasels and did not want to associate their product with them. I personally find it hilarious how they didn't quite get around to the idea of a retractable stock, those clever beasts. Surely the fact that this is a downright ridiculous configuration had to come up when they started animating it with first person and third person models. Even so, should we add this to main page when the time comes (The Titus and that three barreled marksman rifle are already there and the latter is basically based on just a very shoddy concept) even if it might be a completely fictive rifle? --BeloglaviSup (talk) 04:44, 14 January 2013 (EST)
- Yeah, it's going on. Especially with a game where a lot of the players don't know anything about guns at all, it's kind of important to point out which guns aren't real if there's a mix of real and real-enough-to-the-layman. Evil Tim (talk) 05:10, 14 January 2013 (EST)
- Maybe it has a weird sci-fi feature like the Storm or the Titus. Does Activision have to pay licensing fees to the manufacturers to use these weapons? Maybe they wanted to save a buck. --Funkychinaman (talk) 10:55, 14 January 2013 (EST)
- Yeah, it's going on. Especially with a game where a lot of the players don't know anything about guns at all, it's kind of important to point out which guns aren't real if there's a mix of real and real-enough-to-the-layman. Evil Tim (talk) 05:10, 14 January 2013 (EST)
- That's a very good point. Perhaps they posses a crippling phobia of large weasels and did not want to associate their product with them. I personally find it hilarious how they didn't quite get around to the idea of a retractable stock, those clever beasts. Surely the fact that this is a downright ridiculous configuration had to come up when they started animating it with first person and third person models. Even so, should we add this to main page when the time comes (The Titus and that three barreled marksman rifle are already there and the latter is basically based on just a very shoddy concept) even if it might be a completely fictive rifle? --BeloglaviSup (talk) 04:44, 14 January 2013 (EST)
- I have to wonder why they didn't just use the Honey Badger then. --Funkychinaman (talk) 01:37, 14 January 2013 (EST)
- Latest leaked images of the Peacekeeper shows that the AFG isn't as flimsy as we had once thought.
- Well, it's not that it isn't as flimsy, it's that they've actually changed it to be less so. Also moved that hinge so you could actually split the rifle along it without destroying the trigger guard, I notice. Can't use that image, though, since leaks aren't allowed; have to wait for something official. Also wow, it has like five degrees of motion for three fire selector settings there, how are you supposed to tell if it's on the middle one? Evil Tim (talk) 04:19, 28 January 2013 (EST)
In my opinion, the Peacekeeper highly resembles the 3D printer concept 5.7 AR. AgentGumby (talk) 17:12, 28 January 2013 (EST)
- That 5.7mm AR used an off-the-shelf AR-57 upper with a printed generic AR-15 lower. This looks nothing like it. Evil Tim (talk) 17:35, 28 January 2013 (EST)
- As the DLC is available on the Xbox, is it about time the page gets updated with valid info and pictures? Also, I bargain that it IS an SMG, and is not misclassified. There are marking on the gun that state it as firing the 5.7x28mm cartridge. The decals also give insight into its manufacturer, the fictional "Arbiter". ---ChrisJ- CONTRIBUTIONS 18:40, 8 February 2013 (EST)
- The FN 5.7 cartridge works toward it being called a submachine gun; Stu (XboxAhoy) offered some insight toward this situation in his review of the weapon. --Dirty Harold (talk) 06:48, 9 February 2013 (EST)
- Exactly where I got my info from :) ---ChrisJ- CONTRIBUTIONS 21:48, 9 February 2013 (EST)
- Since stuart ("xboxahoy" and "ahoyxbox" in youtube) has had contact with call of duty people (remember some insight about this some time ago in his videos, and I think he gets from them some guns special info taken from the game's code, like rpm and others) this should be considered fairly legit--TheBarry1394 (talk) 22:35, 9 February 2013 (EST)
I've dropped the requisite notes for the DLC season pass, but I think it's XBox exclusive for a while yet, so barring someone coming up with a decent (read: 16:9 uncropped) image of it, we'll have to wait until it's out on PC. Meantime I'm going to get back to work on finishing this page. Evil Tim (talk) 14:19, 11 February 2013 (EST)
AKS-74U misclassified as an SMG?
I have seen many sources with legitimate and proper authority claim compact assault rifles can be classified as submachine guns, the most recent i read being Jane's Infantry Weapons 1992-1993, which considers the AKS-74U a submachine gun while still acknowledging it is firing 5.45x39mm ammunition and being developed from the AK-74. They clearly classified it as an SMG.
So are they wrong, or do opinions simply differ and IMFDB has weapon guidelines based on their opnions on the matter? Z008MJ (talk) 09:48, 18 January 2013 (EST)
- This has been kicked around since Black Ops 1. --Funkychinaman (talk) 10:36, 18 January 2013 (EST)
We also have books that were made during the early 2000's and the 90's and each one says the AKS-74U is a sub machine. I remember having these books way before COD 4.--Commandoninja137 (talk) 12:05, 18 January 2013 (EST)
- Yeah they can classify it as whatever the hell they want, but it'll still officially be a shortened carbine assault rifle, IMO the only time they can legitimately call the AKS-74u an SMG would be when they make a gun that looks exactly like it that fires pistol rounds like an actual SMG. Kornflakes89 (talk) 14:48, 18 January 2013 (EST)
- According to the BO1 post above, IMFDB classifies it as an assault rifle. --Funkychinaman (talk) 14:52, 18 January 2013 (EST)
- IMO, it is an Short Barreled Rifle. An SMG is not a SMG because it is short, it is as such because it fires a pistol caliber round, the AK-74U, obviously, fires an intermediate cartridge. Therefore, it is a Assault Rifle, and just for that, can not be labelled as an SMG no matter how much they try to label it as such. ---ChrisJ- CONTRIBUTIONS 00:36, 19 January 2013 (EST)
- According to the BO1 post above, IMFDB classifies it as an assault rifle. --Funkychinaman (talk) 14:52, 18 January 2013 (EST)
- Yeah, we should avoid using marketing or legal definitions to classify weapons on the site, since they tend to be confusing and contradictory, and should note when a weapon is type-classified in a way that isn't technically correct (eg the WW2 Japanese "heavy" machine guns which fire rifle rounds, or the compact "pistol" ARs which fire intermediate rounds). It's pretty obvious that the AKS-74U is in the SMG category because of the statistics it has in-game rather than because the gun itself is an SMG. An SMG which fires intermediate rounds is a compact assault rifle. Evil Tim (talk) 05:00, 21 January 2013 (EST)
Batallón Dignidad's revovlers
The Batallón Dignidad (those crazy mofos who try to hit you with bats in "Suffer With Me") in-game have revolvers stuffed into their vests and rigs. The CoD wiki lists them as the Python, but they don't look like Pythons to me. Personally, I'm terrible at I.D'ing revolvers, but if I had to guess I'd guess its a M1917 .45acp, due to it's shape. I was wondering if one of you could take a look at it. --Commander Lukas (talk) 18:22, 5 February 2013 (EST)
Browning Hi-Power
Seeing as the page is locked for admin-edits only, I have a photo for the Browning Hi-Power where Mason escapes the room just after a grenade goes off, in case you guys want to use it. --Blemo TALK • CONTRIBUTIONS • EMAIL • MESSAGE 17:46, 6 February 2013 (EST)
- Actually, scratch that, the site only takes .jpg and .jpeg photos. --Blemo TALK • CONTRIBUTIONS • EMAIL • MESSAGE 17:47, 6 February 2013 (EST)
Commentary on the Peacekeeper
If we base ourselves off of mere appearance, not empirical clues, the following could be inspirational in its development:
- AAC Honey Badger
- Colt 9 mm SMG
- .300 AAC Blackout
- C8 SFW
- Diemaco C7A1
- DRD (Tactical) Paratus-16
- Robinson Armament XCR-M
etc.
YET: if we base ourselves on what the data existent hint at, another direction must be found. The developer-created photographic data indicate the Peacekeeper uses the "5.7x28" type of round. The 5.7x28 round is only, to my not inconsiderable knowledge, only seen in perhaps a few real-world guns: the FNH P and PS90, the FNH 5.7 pistol AND the NEW, perhaps "controversial" (?), unique assault rifle in developmental stage yet obtainable, intended for special forces very relevantly (Delta, etc.), the AR57 5.7X28/AR57A1 by, memory loss overshadows me, some real-world manufacturer...
I believe some nice-writing, stylistic editor should definitely cite the matter and for sure cite the AR57 as, hypothetically, at least pertinent...
This would indeed suggest the Peacekeeper is NOT a "real" gun in the sense of the others, where real-life counterparts are obvious and provided correctly... We should include yet the AR57 as possible inspirational prototype used in the mixture mongrel gun the Peacekeeper is, if we include the AAC Honey Badger, etc. Am I unreasonable? Uryzmaeg (talk) 01:03, 14 March 2013 (EDT)Uryzmaeg
http://www.youtube.com/watch?v=e3YdcvdfORo Watch this Excalibur01 (talk) 00:17, 14 March 2013 (EDT)
Thank you. No conflict of information or viewpoint is present here... I guess the brief reference to "FN Herstal" is believed sufficient to imply certain things, but to the "uninitiated", this is all very complex, you know?...
I am not disputant of the relevance of Xboxahoy's perhaps "inside" knowledge, nor disputing we should include the reference to the AAC Honey Badger, or such-like things, but merely saying, why not refer to the AR-57?, and be truly technically inclusive and truly specialist in the offering of knowledge. Uryzmaeg (talk) 01:03, 14 March 2013 (EDT)Uryzmaeg
- I second that. The AR-57 rather distinctively uses P90 magazines rather than a traditional box magazine like this gun if nothing else. Just because it has the same caliber printed on the side does not mean that it is any relation. Also, I have to dispute the idea that a gun that actually fired 5.7x28mm rounds would look like this gun anyway. From the size of the magazine and the look of the top round in the mag when reloading it looks more like a gun chambered for a larger cartridge more towards 5.56x45mm. Bear in mind that the 5.7x28mm round is suitable to fit inside the grip of a pistol, which this mag isn't. If you look at the concept art for the Peacekeeper it originally had a smaller more correctly sized mag, but for the final version they have decided to increase the size making the 5.7x28mm marking confusing and possibly wrong. --commando552 (talk) 17:58, 15 April 2013 (EDT)
- I'll have to run through the reload animation a few more times to see if I can get a decent shot of the round at the top; I'm fairly sure it's the whole width of the magazine. In theory you could make a mag this size with 5.7mm rounds if the rounds didn't take up the whole width of it (say, if it was an extremely halfassed conversion to 5.7mm for a magazine designed for an intermediate round, using a divider and a new spring and follower) but I don't think the game depicts it that way. Evil Tim (talk) 18:37, 15 April 2013 (EDT)
XPR-50
In the game files, the XPR-50 is referred to as the AS50. Any idea for adding the similarity between these 2 weapons in the page?
Furthermore, some weapons that seem to be fictional are actually referred to as their possible real life counterparts (B23R as the "beretta93r", SMR as the "saritch", Type 25 as the "type95"; early gameplay footage actually showed that the "Type 95" (QBZ-95) was a placeholder name of the final "Type 25". --Ultimate94ninja (talk) 08:11, 21 March 2013 (EDT)
Urpising content pack: Thompson M1928
In the trailer for the Urising content pack, the Thompson M1928 can be briefly seen. bonshomme (talk) 18:24, 07 April 2013 (EDT)
XM8 cyclic rates
Someone mind removing the comment about how the XM8 has a faster cyclic ROF in full-auto? I discovered that to be incorrect (burst rate is actually higher) based on XboxAhoy's review of the Select Fire attachment --HashiriyaR32 (talk) 23:58, 7 April 2013 (EDT)
Another error I discovered today. The Chicom CQB's burst cyclic rate is actually 1250RPM and not 1080, putting it ahead of the SCORPION EVO 3. --HashiriyaR32 (talk) 11:51, 17 May 2013 (EDT)
Young Menendez's revolver
We see a young Menendez with this in the intro to "Old Wounds," but you don't really get much of a look at it.
Any ideas? Evil Tim (talk) 09:04, 15 April 2013 (EDT)
- For some reason I want to say a Colt Detective Special.Mr.Ice (talk) 09:16, 15 April 2013 (EDT)
- I don't think it's a DS. If it was, you'd be able to see the cylinder release in the first cap. --Funkychinaman (talk) 10:31, 15 April 2013 (EDT)
- Bruni Olympic 6, perhaps? Evil Tim (talk) 11:32, 15 April 2013 (EDT)
- I don't think it's a DS. If it was, you'd be able to see the cylinder release in the first cap. --Funkychinaman (talk) 10:31, 15 April 2013 (EDT)
By the way
Check out this "C-130."
I mean seriously, they couldn't have used the old AC-130 model instead of doing that? Evil Tim (talk) 11:18, 15 April 2013 (EDT)
Whereas instead they took a C-17 and glued props to it. The Wierd It (talk) 18:13, 17 April 2013 (EDT)
Low-detail revolver
This is used by cartel guys in Columbia and Dignity Battalion guys in Panama. Not much to distinguish it, but I think it's an M&P. It's not the in-world model for the Model 29 in World at War, I went and checked that just in case.
Thoughts? Also fairly sure that in the first pic the guy on the left has a Schermuly Training Grenade on his chest. Evil Tim (talk) 19:41, 22 April 2013 (EDT)
- Unfortunately, almost all the features that we could use for making an ID are obscured. All we have is barrel length. --Funkychinaman (talk) 12:37, 23 April 2013 (EDT)
- They bothered to put in grommets in the belt, but not a trigger on the gun? --Funkychinaman (talk) 12:39, 23 April 2013 (EDT)
- I think it must be from one of the older games, a lot of old shooters have guns with no triggers. Utter guesswork, but it might be a physics thing; games tend to have mechanics designed to stop objects being caught inside each other that lead to exploits like this, and it's possible having a trigger would cause a dying enemy to shoot their gun into the air or through the floor as it tries to get its trigger out of their finger. Evil Tim (talk) 17:39, 28 April 2013 (EDT)
- They bothered to put in grommets in the belt, but not a trigger on the gun? --Funkychinaman (talk) 12:39, 23 April 2013 (EDT)
Remington New Army and unusable paintball markers
http://callofduty.wikia.com/wiki/Remington_New_Model_Army http://images1.wikia.nocookie.net/callofduty/images/thumb/1/1f/Rush_Paintball_Guns_BOII.png/640px-Rush_Paintball_Guns_BOII.png Some of the markers resemble the SL8.AgentGumby (talk) 12:00, 5 July 2013 (EDT)
- Looks like a Tippman X7 with G36 upgrade aprts, like this. --commando552 (talk) 13:11, 5 July 2013 (EDT)
Some Stuff To Add On The Main Page (2)
In the topic about B23R would be desirable to add these two photos so you can evaluate the similarity with the Beretta 93R and Strayer Voigt Infinity pistols:
Andrey Karchikyan (talk) 00:00 30 July 2013 (MSK)
Hmmm...
Any reason this page is still locked to prevent editing? All the DLC packs have been released and there's a lot more to add. Why is it still locked down? -Gunmaster2011 23:54, 2nd November 2013 (UTC)
- Because before the page was locked down, others were adding low quality screenshots, so an admin locked it and has been working on it, as for why it is not finished yet, sometimes real life gets in the way.Mr.Ice (talk) 22:16, 3 November 2013 (EST)
Fair enough. Any word on when it will be unlocked? -Gunmaster2011 00:37, 6th November 2013 (UTC)
- If you just want to add guns from the DLC, just add it below and I'll add it to the main page. --Funkychinaman (talk) 21:10, 5 November 2013 (EST)
Well, when it IS unlocked, all this will need to be added: NEW WEAPONS: -Remington New Model Army (acts like the Python, but can reload entire magazine in one go). -MP-40/STG-44 (from Origins, hideously anachronistic and the MP-40 can come with the 'Adjustable Stock' attachment) -MG-08/15 (Can be used from standing position, uses bipod as a foregrip)
OTHER: -SCAR-H seems to use a modified version of the SCAR-L model from MW3 with a longer stock. -Armageddon DLC with Zombies map Origins (takes place in 1918) -Might want to add at least one example of the pack-a-Punch forms from Zombies (one form then normal maps, one from Mob of the Dead and the one from Origins) -Gunmaster2011 1:57 8/11/13 (UTC)
MK48?
I could be crazy, but isn't the MK48 model from this game just lifted from MW3's MK46? I haven't seen them side by side, but just from playing one and then the other, there doesn't seem to be any obvious differences.
- Well:
- While they're as similar as you'd expect two weapons based on the same basic design to be, the Blops 2 gun has a thicker loop at the back of the receiver, no STANAG well (the one in MW3 isn't even a Mk 46, it's a Para SAW with a Mk 46 rail system), the correct lower-profile handguard for a Mod 1, and you can see the barrel, meaning it's the correct length for a Mk 48. There's also a lot of minor differences in the design of the rear sight. Evil Tim (talk) 10:01, 6 November 2013 (EST)
- Wow, I guess I should give Treyarch more credit. I figured with some of the repeats from MW3 (KSG, M60E3) that they were trying to pad their roster while introducing a "new" weapon. Thanks for the comparison shots, I guess I should have just paid more attention. Gau17 (talk) 14:28, 6 November 2013 (EST)
- M60E3 is actually from Black Ops. It's worth remembering that since the developers alternate years, there's one year of overlap when Modern Warfare 3 wasn't finished and Black Ops 2 was in development, which means some weapons won't have been made in time to be carried over. Hence, for example, Treyarch using their old SVD instead of the more correct one from MW3. Evil Tim (talk) 15:04, 6 November 2013 (EST)
- Wow, I guess I should give Treyarch more credit. I figured with some of the repeats from MW3 (KSG, M60E3) that they were trying to pad their roster while introducing a "new" weapon. Thanks for the comparison shots, I guess I should have just paid more attention. Gau17 (talk) 14:28, 6 November 2013 (EST)
One of the captions for the HK416 mentions that a pair of unused rounds are ejected during the draw animation. This isn't quite correct, as far as I can tell - the first pull of the charging handle merely chambers a bullet from the magazine, and it's only the second pull that promptly ejects that bullet. Kadorhal (talk) 19:14, 9 March 2014 (EDT)
Origins Guns
New DLC pack included 4 new guns to the game. The Mauser C96 pistol, MP40 SMG, StG 44 assault rifle, and MG08/15 machine gun. The Remington M1858 still needs to be added in as well from the Buried DLC. I also say remove the Ray Gun from the pistol section as well. --Bosoxboy521 (talk) 11:07, 25 March 2014 (EDT)
Fast Mag cocking
When the Fast Mag is equipped on the HK416, SA58, SG556, Saritch 308, XM8, MP7, Vector and "PDW-57", the weapon is cocked by using the bolt release instead of the charging handle. I know that in real life the HK416, SG556, MP7 and Vector have bolt releases, but it is the case for the SA58, Saritch and XM8? (And by the way does the page still need to be indefinitely protected?) --Ultimate94ninja (talk) 16:30, 5 July 2014 (EDT)
- CoD pages have been protected in the past, but then again, this page isn't actually finished. Do we have any volunteers on finishing the page? --Funkychinaman (talk) 16:36, 5 July 2014 (EDT)
- Well... I'm one (unless you want admins). --Ultimate94ninja (talk) 16:49, 5 July 2014 (EDT)
- The XM8 has a bolt catch release button inside the trigger guard. As far as I know, FAL variants have it next to the mag release. bozitojugg3rn4ut (talk) 17:09, 5 July 2014 (EDT)
- Okay, thanks for the info. --Ultimate94ninja (talk) 18:51, 5 July 2014 (EDT)
- It really doesn't matter to me who does it as long as it's done well. I'll unlock it. --Funkychinaman (talk) 23:03, 5 July 2014 (EDT)
- On the topic of the FAL reload, is the empty mag released by flicking it with the new mag? If so, It is probably worth pointing out that this is a physical impossibility. The magazine release catch is the knurled ring visible in the reloading cap, which is mounted on the far side of the well and although higher profile than on the original metric pattern FALs, it is clearly impossible to actually hit it with a magazine as it is totally shrouded by the trigger guard. As for the bolt release catch, this is the L shaped light grey thing between the magazine and trigger guard on the left hand side. In order to release a held back bolt you need to pull it downwards, which is pretty fidly due to the position (when the bolt is held back this moves upwards so there is less space), the fact that there is only a very slight lip to get a grip on, and it can be pretty stiff. Generally, it will be quicker just to pull the bolt handle back to release it, as this is on the left side of the receiver above the magazine anyway. While looking at the current caps of the FAL variants, I just noticed that the old school "FAL" is pretty odd, as there are some parts that suggest it is inch pattern (front sight wings, safety catch, magazine release), but there are other parts that are metric (handguard, bolt handle). Also, the butt stock is odd, with the triangular projection for the sling point giving the stock the shape of a polymer L1A1 one, but with a wood texture. As this variant has the wider magazine release, this probably would be possible to reload in the tacti-cool AK fashion, with the trade off that the bolt release is even less accessible and even smaller. --commando552 (talk) 19:12, 7 July 2014 (EDT)
- It really doesn't matter to me who does it as long as it's done well. I'll unlock it. --Funkychinaman (talk) 23:03, 5 July 2014 (EDT)
- Okay, thanks for the info. --Ultimate94ninja (talk) 18:51, 5 July 2014 (EDT)
- The XM8 has a bolt catch release button inside the trigger guard. As far as I know, FAL variants have it next to the mag release. bozitojugg3rn4ut (talk) 17:09, 5 July 2014 (EDT)
- Well... I'm one (unless you want admins). --Ultimate94ninja (talk) 16:49, 5 July 2014 (EDT)
Olympic Six
OK, I wish to challenge this weapon's inclusion in the page, for the very simple reason that from the two screenshots given it is almost impossible to ID the weapon as a specific revolver type, and even then I cannot see the exposed screws present in the file photo, suggesting that it isn't an Olympic. The Wierd It (talk) 16:14, 8 November 2014 (EST)
- First picture, look at the notches at the back of the cylinder and the shape of the grip. With the motion blur and lighting in that shot I wouldn't expect to see the screws (though there is a bright highlight that suggests the lower arc of the screw hole, if you look very closely). Plus the actor actually fires it directly at the other guy, which would suggest it's a reasonably safe weapon to do that with. Bear in mind that scene is live action, it's a real actor holding a real weapon. Evil Tim (talk) 17:19, 8 November 2014 (EST)
Origins - anachronisms.
Do not you think that, in Origins almost all weapons - solid anachronisms? The same AK, STG-44, and many other types of weapons (except Mauser, Remington and MG-08). All this is very strange.
- As I recall the weapon box is supposed to literally be magic. That does provide a substantial get out of jail free card for weapons to be magically present. Also this is the map with skyscraper sized robots stomping around a WW1 battlefield. Evil Tim (talk) 17:42, 2 January 2015 (EST)
Question: do the JS 9mm (as well as the original QCW-05) and the QBZ-95 have a 3-round burst option in reality? --Ultimate94ninja (talk) 10:44, 27 January 2015 (EST)
- And regarding the M16, it's obviously wrong that the carrying handle is removed when optics are used, right? --Ultimate94ninja (talk) 06:50, 3 February 2015 (EST)
- Th QCW-05 and JS do not have a burst option, however googling it a lot of people seem to think it seem to think the selector positions are safe/semi/burst/auto. I'm fairly sure this is impossible though, as the selector can only physically capable of having 3 positions (I believe they are labelled numerically as in 0 for safe, 1 for semi, 2 for auto). Similarly, the QBZ-95 has a 3 position selector which does not have a burst option (I know that on these the order is actually 0/2/1 which is odd from a western perspective). I think there were some export variants that added a burst, but not the 95. Also, I just noticed that the selector on these is above the pistol grip which meant it is based on the improved QBZ-95-1 although the style of the trigger guard is form the original. As for the M16, yes that is wrong. I suppose it would be possible to machine off the carry handle and bolt/weld on a rail but this is not the case with the standard gun. They obviously just didn't want to deal with having to mount optics on the carry handle for whatever reason. --commando552 (talk) 08:29, 3 February 2015 (EST)
- I'd assume they were thinking of those early M16 scope mounts with the special upper that didn't have a carry handle, probably thought they could fluff it by fiddling with the old M16 model and removing the ridges from the rail and nobody would notice. Evil Tim (talk) 16:09, 3 February 2015 (EST)
- Thanks for clarifying. Lol so even the Modern Firearms page wrongly states that the QCW-05 has a burst mode. And regarding the QBZ, is it the QBZ-97 that has 3-rd burst mode? Or only some variants like the QBZ-97A? Also, nice catch regarding the QBZ-95-1 selector; I've added this to the article. --Ultimate94ninja (talk) 16:39, 3 February 2015 (EST)
- I'd assume they were thinking of those early M16 scope mounts with the special upper that didn't have a carry handle, probably thought they could fluff it by fiddling with the old M16 model and removing the ridges from the rail and nobody would notice. Evil Tim (talk) 16:09, 3 February 2015 (EST)
- Th QCW-05 and JS do not have a burst option, however googling it a lot of people seem to think it seem to think the selector positions are safe/semi/burst/auto. I'm fairly sure this is impossible though, as the selector can only physically capable of having 3 positions (I believe they are labelled numerically as in 0 for safe, 1 for semi, 2 for auto). Similarly, the QBZ-95 has a 3 position selector which does not have a burst option (I know that on these the order is actually 0/2/1 which is odd from a western perspective). I think there were some export variants that added a burst, but not the 95. Also, I just noticed that the selector on these is above the pistol grip which meant it is based on the improved QBZ-95-1 although the style of the trigger guard is form the original. As for the M16, yes that is wrong. I suppose it would be possible to machine off the carry handle and bolt/weld on a rail but this is not the case with the standard gun. They obviously just didn't want to deal with having to mount optics on the carry handle for whatever reason. --commando552 (talk) 08:29, 3 February 2015 (EST)
Next game announced, and...
It's Blops 3.
Yessssss. Now to finish this page. Where exactly is the New Model Army in the zombies map? I never did manage to find it. Evil Tim (talk) 08:49, 10 April 2015 (EDT)
Its found in the Mystery Box and IIRC, a Python put into storage on any other map becomes a New Model Army.Mr.Ice (talk)
- I thought there was a spawn on a wall somewhere in Buried? Evil Tim (talk) 18:33, 10 April 2015 (EDT)
- Eh, like Mr.Ice said, it's in the Mystery Box in Buried. --Ultimate94ninja (talk) 19:46, 10 April 2015 (EDT)
SOPMOD IN BLACK OPS 2
There is an HK416, and a SCAR-H SOPMOD. You need:
OPTICAL -EOTech -ACOG
ATTACHMENT -Laser Sight -M302 Noob Tube -Force Grip
Treliazz, this is the second post you've done without signing it. Learn to sign your posts and stop this shit. What attachments the weapons have isn't required for an entry. Also it's an M320 or M203 Grenade Launcher. PaperCake 18:02, 27 November 2015 (EST)
B23R inspiration?
The B23R appears to be based on the "Hi-CAPA 5.1 Dragon A" made by airsoft company WE Tech. --B0nked (talk) 17:02, 20 March 2016 (EDT)
G36 in Black Ops 2
In the multiplayer map Rush, there some paintball G36 and some pistols--Treliazz (talk) 00:08, 18 June 2016 (EDT)
Holster Stuffers.
From what I've seen, I can say with reasonable confidence that some of the character models have chest-holstered USPs that don't serve any function. Can anybody confirm, and preferably screenshot this? Pyr0m4n14c (talk) 00:12, 27 July 2016 (EDT)
- Can confirm, enemy mercs have thigh-holstered USP45s (easily seen in "Odysseus"); their model lacks the cocking hammer and rear sight, though. --Ultimate94ninja (talk) 09:21, 9 July 2017 (EDT)
Question
Is possible to silence revolvers like that in game? --Dannyguns (talk) 09:20, 22 January 2017 (EST)
Generally, as far as I know, revolvers aren't good suppressor hosts because of the gap between the cylinder and frame. This leads to the rather loud escape of gas. The Russian Nagant revolver is an exception because the cylinder moves forward to create a gas seal when operated.--H3nry8adger1982 (talk) 10:50, 22 January 2017 (EST)H3nry8adger1982
So if the gap would be filled?--Dannyguns (talk) 11:26, 22 January 2017 (EST)
Yeah it still wouldn't work. Revolvers tend to blow out gas, lead and more through the gap between the cylinder and the barrel, no matter how close the two are. The Nagant only worked due to the fact that there was a special gas sealing mechanism within the revolver movement, so that as soon as the gun fired, the cylinder would move forward and make a seal. This was doubled by the fact 7.63 Nagant ammo has a bullet within the case rather than forward, meaning it would also work with the seal. This concept is finicky to manufacture and only exists on the Nagant series and a few other specialized Russian revolvers.
As for your everyday revolvers, you're pretty much screwed if you thread a suppressor on them. Besides the fact that making the threading for the suppressor to fit would be some interesting gunsmithery, you'd also still have all of the gas blowing from the gap in the cylinder rather than running through the barrel to a suppressor. Blocking the gap wouldn't fix it either, as the gas would still vent out due to the lack of a true seal between the cylinder and the barrel. Also any real modification to make such a seal on a gun without it would be more machining than it's worth. But given Treyarch's less than scrupulous track record with accurate weapon portrayment, it doesn't surprise me that they think just threading a suppressor onto any gun would work. --PaperCake 12:01, 22 January 2017 (EST)
- There is one revolver that I can think of off of the top of my head which has a silencer with a traditional non-sealing style of cylinder, and that is the German SEK PSDR 3. This is a .45 ACP S&W 625 that has been massively modified with an integral suppressor. Due to the whole problem of having a cylinder gap it has a clamshell extension on the rear of the suppressor which envelopes the whole cylinder to catch the escaping gas. Another thing to bear in mind with suppressing a revolver is that the blast from the cylinder gap would be substantially increased from the normal amount due to back-pressure from the suppressor, perhaps to the point where it is dangerous to shoot. I should mention, that there is an example of a military trying to attach a suppressor to a conventional revolver, and that is the US Army who included a suppressed .38 revolver firing light loads in a "Tunnel Rat Kit". It was quickly abandoned though, in part due to the fact it still created a big blast from the cylinder gap. --commando552 (talk) 13:32, 22 January 2017 (EST)
- That Crye shotgun can be suppressed and it's more-or-less a revolver isn't it?--AnActualAK47 (talk) 13:34, 22 January 2017 (EST)
- Yes, but that is because it doesn't have a cylinder gap as there is a sleeve that comes backwards and engages with the front of the cylinder when the shotgun fires. This means it can be suppressed, but this was not the main reason for doing so, more importantly it is because the cylinder gap would be right next to your face. --commando552 (talk) 14:05, 22 January 2017 (EST)
- That Crye shotgun can be suppressed and it's more-or-less a revolver isn't it?--AnActualAK47 (talk) 13:34, 22 January 2017 (EST)
What is that "thing" (English not my 1st language,sorry), between barrel and cylinder on that PSDR3?--Dannyguns (talk) 14:48, 22 January 2017 (EST)
- Are you talking about the things sticking out to either side of the gun? If so, these are what I was talking about above that enclose the cylinder to catch the gas coming out of the cylinder gap. When the gun is loaded they fold against the frame of the gun, as seen here. And in case you were going to ask, the thing in that guys hand is the baffle from the inside of the suppressor, which is the part that actually slows down the muzzle gasses and quiets the shot. --commando552 (talk) 16:10, 22 January 2017 (EST)
2 & 1 version of this revolver exist? Like the question I done on Skorpion Evo 3 talk page.--Dannyguns (talk) 09:16, 23 January 2017 (EST)
M4 in BO2
The M4 was going to be in Black Ops II, but it was cut in the final game, and it was replaced by the HK416, however in game the HK416 have the same animation, damage, fire rate, and sound as the M4, so basically it like the M4 with an HK416 skin. I don't know what kind of M4 was Black Ops II has, but it looks similar to the Magpul with Carry Handel.
This is the M4 in BO2. I don't know how to edit the size, sorry about that --Treliazz777 (talk) 18:25, 27 July 2017 (EDT)
- There's also the Beretta RX4 and Desert Tech SRS that were cut from the game, why didn't you mention those?--AgentGumby (talk) 19:54, 27 July 2017 (EDT)
- Because The M4 in the game is a Custom M4, so I don't know if this is a Magpul M4, I will add the Beretta RX4, DTSRS, XM25, and the Commando in the page.--Treliazz777 (talk) 23:21, 27 July 2017 (EDT)
AN-94 with a tacticool AK handguard
In addition to a Picatinny rail mount and Arsenal-style magazine, the Nikonov is also fitted with a Mission First Tactical AK handguard. https://media.midwayusa.com/productimages/880x660/Primary/738/738404.jpg DJ_von_CAHEK (talk) 03:42, 8 March 2018 (EST)
"HAMR" drum mag
So from what I can tell, the X-Products drum mags were actually introduced at least a year or two after the game's release, which rules them out as being an official reference. Also, the X-25 only works with an SR-25 mag-friendly lower for the SCAR-17/H. Some sources: http://www.thefirearmblog.com/blog/2013/01/22/x-products-high-capacity-magazines/ and https://www.youtube.com/watch?v=_7fB2-S7sC0 --AgentGumby (talk) 11:17, 13 June 2018 (EDT)
- "A year or two after the game's release"... ahem. --Ultimate94ninja (talk) 13:07, 13 June 2018 (EDT)
Let's Talk About Cut Weapons
We'll settle the discussion here. The primary reason why I think they don't belong on the main page is that they do not appear in-game. Yes they're assault rifles. Yes they're guns. But no, they did not appear in-game. Should we list modded weapons because they can somehow be accessed in a version of the video game? No. They are not weapons that appear in-game. At the very least, I think they should be distinguished from the weapons that do appear in-game with a special cut weapons section that could be placed either on the main page or on the talk page. I prefer the talk page, but I placed them on the main page as a compromise for some of the pages. --Wuzh (talk) 01:27, 8 August 2018 (EDT)
- They are still part of the game, though (while modded-in weapons are not), and I think it's important with trailer-only weapons to say on the main page that they appeared in promotional images but are not in the final game. I don't really think we should be distinguishing between them because we're listing the weapons by what type they are, and the table of contents isn't really supposed to function as a list of what weapons can and cannot be used by the player in a game. If you do that, let's say someone comes here because they saw a pistol in a trailer and want to know what it is. With your layout they would have to already know it doesn't appear in the final game to find out what it was, and either go to the cut weapons section or the talk page. Evil Tim (talk) 01:38, 8 August 2018 (EDT)
- I see your point. I personally would not format it as such, but I won't change them anymore if I see them elsewhere on the site. --Wuzh (talk) 01:56, 8 August 2018 (EDT)
- If I may add my two cents, it's one thing when the weapons were featured in official trailers/promotional images, but it's another when they're just discreetly found in the game files. I'm fine with listing the former (we've always done that with movies pages as well), but I'm not in for the latter. I mean, there are many games that have a shitload of weapons (often poorly textured) merely found in the game files (and sometimes being recycled from prequels); heck, BO2 not only has the M4, but also weapons like the Desert Tech SRS, Beretta Rx4 Storm, and XM25. IMO such things should either be mentioned in their own section or on talk pages, or else we'll end up with really messed up pages. --Ultimate94ninja (talk) 07:19, 8 August 2018 (EDT)
- Yeah, to be honest I was always a little meh about this specific one (we all know it's this specific one rather than any of those others because of Treliazz's M4 fetish :P), especially since there's apparently also an icon for a Flak 88 or something lurking around in the game files. Ok, I'll knock this one to talk because it was never seen in trailers either, but for others I'm still holding to what I said above. So we'll say cut weapons that have appeared in trailers or something and so people might have reason to believe are still in the game go on main page, cut weapons that we only know of from datamining go on talk if they go anywhere? (this ruling would also affect the cut weapons section of GTA V, except those Mk 18 Mod 0s in the artwork since I think at least one of those appears in the actual game as a loading screen) Evil Tim (talk) 07:46, 8 August 2018 (EDT)
- Yep, if we're gonna list the gamefiles-only weapons, it's best on the talk page. I was gonna bring up not only GTA V on that subject, but Vice City as well. --Ultimate94ninja (talk) 11:28, 8 August 2018 (EDT)
- Yeah, to be honest I was always a little meh about this specific one (we all know it's this specific one rather than any of those others because of Treliazz's M4 fetish :P), especially since there's apparently also an icon for a Flak 88 or something lurking around in the game files. Ok, I'll knock this one to talk because it was never seen in trailers either, but for others I'm still holding to what I said above. So we'll say cut weapons that have appeared in trailers or something and so people might have reason to believe are still in the game go on main page, cut weapons that we only know of from datamining go on talk if they go anywhere? (this ruling would also affect the cut weapons section of GTA V, except those Mk 18 Mod 0s in the artwork since I think at least one of those appears in the actual game as a loading screen) Evil Tim (talk) 07:46, 8 August 2018 (EDT)
- If I may add my two cents, it's one thing when the weapons were featured in official trailers/promotional images, but it's another when they're just discreetly found in the game files. I'm fine with listing the former (we've always done that with movies pages as well), but I'm not in for the latter. I mean, there are many games that have a shitload of weapons (often poorly textured) merely found in the game files (and sometimes being recycled from prequels); heck, BO2 not only has the M4, but also weapons like the Desert Tech SRS, Beretta Rx4 Storm, and XM25. IMO such things should either be mentioned in their own section or on talk pages, or else we'll end up with really messed up pages. --Ultimate94ninja (talk) 07:19, 8 August 2018 (EDT)
- I see your point. I personally would not format it as such, but I won't change them anymore if I see them elsewhere on the site. --Wuzh (talk) 01:56, 8 August 2018 (EDT)
Trivia about the Executioner speedloader
The speedloader model is not a generic round speedloader; it appears to be based on the unusually-shaped speedloaders made by 5 Star Firearms, some of which work for the .410 bore Taurus Judge revolvers. Treyarch likely sized up the 5 Star .410 bore speedloader up to 28 gauge and used it for the Executioner. --Wuzh (talk) 15:34, 2 February 2019 (EST)
More Cut Weapons with Sources (Link in the top of the topic)
https://www.youtube.com/watch?v=K-QLHaLxiJg&t=1679s
In this video, the weapon we seen is:
AN94 old model
M4A1 MW3 model (Would eventually become the M27, and I know some people are already calling me M4 fetish, but it’s actually true. The M27 was based on the MW3 M4)
Desert Tactical
Five Seven (MW3 Model)
KSG (MW3 Model)
LSAT
Mk 48
MP7
PDW57 (This might confirmed that the P90 wasn’t going to be in BO2)
Type 05 SMG
RX4 Storm
SCAR-H (MW2 Model)
SG556
M1216
SVU-AS
TAR-21 (MW2 Model)
Stairch
Type 95
Vector (MW2 Model)
XM8
Ballistic Shield
Ballistic Knife
Beretta M93 Raffica
Crossbow
Deathmachine
Default Weapon
KARD
Lynx
HK416C (Not the same model as the M27, using M16 for testing)
M4 (This is a different model, which confirms that the M27 is not based on this M4, although this would have been the best looking M4 in the entire COD series.)
M61 Valcon
M72 LAW
INSAS (Uzi for testing)
NS2000
QBB-LSW (Using HK21 for testing)
R870 MCS (Using Stakeout for testing)
Taurus Ranging Judge
RPG
Sagia 12
Scorpion EVO
Storm PSR
Strela-3
XM25
--Treliazz (talk) 23:43, 30 November 2019 (EST)
Gaill Empty Reload with Optics
The empty reload animation for a Galil with no attachments in BO2 shows the user flipping the gun over and racking the charging handle with their left hand. What happens when an optic is equipped on the Galil? Will the hand go through the optic? --Wuzh (talk) 03:39, 10 November 2020 (EST)
- Yeah, it appears to use the same overhand animation though it looks like the scope doesn't interfere with the hand. --Nanomat (talk) 17:32, 10 November 2020 (EST)