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History Channel: Civil War - Secret Missions: Difference between revisions
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{{ | {{Infobox Video Game|History Channel Civil War: Secret Missions | ||
|name = ''History Channel Civil War: Secret Missions'' | |||
|picture = CWSM_cover.jpg | |||
|caption = ''Official Global Box Art'' | |||
|series= [[History Channel (disambiguation)|History Channel]] | |||
|date= 2008 | |||
|developer=Cauldron Ltd | |||
|platforms=Microsoft Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox 360 | |||
|publisher= Activision Value | |||
|genre= First-person shooter | |||
}} | |||
''History Channel Civil War: Secret Missions'' is the sequel to '' | '''''History Channel Civil War: Secret Missions''''' is the sequel to ''[[History Channel: Civil War - A Nation Divided]]'', it introduces a few new weapons, but shorter missions. In this game you can only carry two weapons at a time as opposed to all of them. | ||
The PS2 version is notably missing weapons, such as all of the sidearms. | |||
{{VG Title}} | |||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=Sidearms= | |||
==Allen & Thurber Pepperbox== | |||
The [[Allen & Thurber Pepperbox]] was the precursor to the common day revolver, instead of one cylinder with multiple chambers, it has a cluster of barrels with multiple caps and loads. It was very dangerous, as it had a defect similar to the Colt 1855 Revolving rifle, where firing one barrel could cause a chain reaction and cook off every barrel at once. It is a new weapon in the game, known as "Pepperbox revolver", and is not very common. It is shown as being reloaded by inaccurately pulling the barrel of and swapping it with a new preloaded barrel one. Like all the guns in the series, the percussion caps are never replaced. While correctly depicted as double-action, the hammer does not move while firing. | |||
[[file:Allen&ThurberPepperbox.jpg|thumb|none|350px|Allen & Thurber Pepperbox revolver.]] | |||
[[file:Cw2 Allen & Thurber Pepperbox hold.jpg|thumb|none|600px|Holding an Allen & Thurber Pepperbox.]] | |||
[[file:Cw2 Allen & Thurber Pepperbox aim.jpg|thumb|none|600px|"Aiming" the Pepperbox, not that it has any sights.]] | |||
[[file:Cw2 Allen & Thurber Pepperbox rel 1.jpg|thumb|none|600px|Reloading the Pepperbox begins by yanking out the used cluster of barrels...]] | |||
[[file:Cw2 Allen & Thurber Pepperbox rel 2.jpg|thumb|none|600px|...and slapping a new one in place.]] | |||
==Colt Army Model 1860== | ==Colt Army Model 1860== | ||
The [[Colt 1860 Army|Colt Army Model 1860]] returns from the first game and is virtually unchanged, | The [[Colt 1860 Army|Colt Army Model 1860]] returns from the first game as the "Colt revolver" and is virtually unchanged. Unlike the first game, however, the player character no longer fans the hammer with his off-hand while hipfiring, instead cocking the hammer with his thumb when not using the iron sights. | ||
[[ | [[file:1860Army.jpg|thumb|none|350px|Colt 1860 Army - .44 caliber]] | ||
[[file:Cw2 Colt Army Model 1860 hold.jpg|thumb|none|600px|Holding a Colt Army Model 1860.]] | |||
[[file:Cw2 Colt Army Model 1860 aim.jpg|thumb|none|600px|Aiming the Model 1860 shows that the sights are misaligned, with only the front sight used while the rear sight located on the hammer is ignored.]] | |||
[[file:Cw2 Colt Army Model 1860 rel 1.jpg|thumb|none|600px|Reloading the Colt 1860 involves pouring gunpowder into the chambers and then feeding in .44 caliber balls (without using the loading lever to seat them) quickly enough to make [[Red Dead Redemption II|Arthur Morgan]] jealous. The player character appears to only load two or three chambers regardless of the amount of rounds fired.]] | |||
[[file:Cw2 Colt Army Model 1860 rel 2.jpg|thumb|none|600px|Cocking the hammer.]] | |||
==Remington Model 1858== | ==Remington Model 1858== | ||
The [[Remington 1858 New Army|Remington Model 1858]] is the same as it was in the first game no changes. | The [[Remington 1858 New Army|Remington Model 1858]] is the same as it was in the first game no changes, referred to as simply "Remington revolver". | ||
[[ | [[file:Remington1858-1.jpg|thumb|none|350px|Remington 1858 - .44 caliber]] | ||
[[file:Cw2 Remington Model 1858 hold.jpg|thumb|none|600px|A Confederate private holds a Remington Model 1858.]] | |||
[[file:Cw2 Remington Model 1858 aim.jpg|thumb|none|600px|Aiming the Remington Model 1858 at a nearby farmhouse and questioning it about the whereabouts of the damn Yankees.]] | |||
[[file:Cw2 Remington Model 1858 rel 1.jpg|thumb|none|600px|Taking a cue from [[Pale_Rider#Remington_1858_New_Army|Preacher]], the Model 1858 is reloaded by removing the entire cylinder and swapping it for a pre-loaded one.]] | |||
[[file:Cw2 Remington Model 1858 rel 2.jpg|thumb|none|600px|Slotting a fresh cylinder in place.]] | |||
== | =Shotguns= | ||
The [[ | ==Percussion Shotgun== | ||
[[ | The [[Percussion Shotgun]] appears in the game as the "Double-barrel shotgun". When fired, only the right hammer moves and shortly after cocks on its own accord. | ||
[[ | [[file:PercussionDBS.jpg|thumb|none|450px|Double Barreled Percussion Shotgun - 10 Gauge]] | ||
[[file:Cw2 Percussion Shotgun hold.jpg|thumb|none|600px|Holding a Percussion Shotgun. Like other the percussion long guns, it completely lacks percussion caps on its model.]] | |||
[[file:Cw2 Percussion Shotgun aim.jpg|thumb|none|600px|Aiming the front bead at the local watering hole.]] | |||
[[file:Cw2 Percussion Shotgun rel 1.jpg|thumb|none|600px|Reloading begins by inserting two paper cartridges into the barrels...]] | |||
[[file:Cw2 Percussion Shotgun rel 2.jpg|thumb|none|600px|...and giving them a quick tamping with the ramrod without bothering to re-cock the hammers.]] | |||
== | =Rifles= | ||
==Colt Model 1855== | |||
[[ | The [[Colt Model 1855]] Revolving Rifle returns and is basically the same as it was in the first game, though it is more accurate this time. Appears as "Colt rifle". Thankfully, the in-game Model 1855 does not run the risk of chain-firing that precluded widespread use of the real rifle. | ||
[[file:Coltrevrifle503.jpg|thumb|none|450px|Colt 1855 Revolving Rifle - 44 caliber]] | |||
[[file:Cw2 Colt Model 1855 hold.jpg|thumb|none|600px|Holding a Colt Model 1855.]] | |||
[[file:Cw2 Colt Model 1855 aim.jpg|thumb|none|600px|Aiming at the path ahead.]] | |||
[[file:Cw2 Colt Model 1855 rel 1.jpg|thumb|none|600px|Working the hammer after thanking the Lord above, it did not chain-fire as well.]] | |||
[[file:Cw2 Colt Model 1855 rel 2.jpg|thumb|none|600px|Reloading the Colt Model 1855 reuses the animation from the first game, where the old cylinder is swapped and replaced for a new one.]] | |||
==Henry 1860== | |||
The [[Henry 1860]] returns once again as the "Henry rifle" much the same as the first game. When loading, it uses the same animation of loading three rounds into the rifle no matter how many rounds were actually fired. | |||
[[file:Henry.jpg|thumb|none|450px|Henry 1860 brass-frame - .44 Rimfire (RF)]] | |||
[[file:Cw2 Henry 1860 hold.jpg|thumb|none|600px|Holding a Henry 1860.]] | |||
[[file:Cw2 Henry 1860 aim.jpg|thumb|none|600px|Aiming reveals small and tight iron sights, perfect for unleashing some 1860s rapid fire firepower.]] | |||
[[file:Cw2 Henry 1860 rel 1.jpg|thumb|none|600px|Working the lever of the Henry.]] | |||
[[file:Cw2 Henry 1860 rel 2.jpg|thumb|none|600px|Loading three rounds into the Henry.]] | |||
==Sharps 1859== | |||
Both the scoped [[Sharps Rifle|Sharps 1859]] sniper model and irons and bayonet-equipped field model return from the first game. The infantry variant is referred to as the "Sharps field rifle". | |||
[[file:berdan sharps.jpg|thumb|none|450px|Sharps 1859 rifle - .54 caliber]] | |||
[[file:Cw2 Sharps 1859 hold.jpg|thumb|none|600px|Holding a Sharps 1859.]] | |||
[[file:Cw2 Sharps 1859 aim.jpg|thumb|none|600px|Aiming with the help of the rear ladder sight.]] | |||
[[file:Cw2 Sharps 1859 rel 1.jpg|thumb|none|600px|Sliding in a new paper cartridge into the breech.]] | |||
[[file:Cw2 Sharps 1859 rel 2.jpg|thumb|none|600px|Pulling back the hammer.]] | |||
== | ===Sharps 1859 with Malcolm scope=== | ||
The [[ | The scoped Sharps gets the designation of "Sharps sniper rifle". | ||
[[ | [[file:Sharps scoped.jpg|thumb|none|450px|Sharps 1859 rifle equipped with early Malcolm scope - .54 caliber]] | ||
[[ | [[file:Cw2 Sharps 1859 sniper hold.jpg|thumb|none|600px|Holding a scoped Sharps 1859.]] | ||
[[file:Cw2 Sharps 1859 sniper aim.jpg|thumb|none|600px|Aiming using a simple duplex reticle.]] | |||
[[file:Cw2 Sharps 1859 sniper rel 1.jpg|thumb|none|600px|Reloading the scoped Sharps is an identical process to its un-scoped brother.]] | |||
[[file:Cw2 Sharps 1859 sniper rel 2.jpg|thumb|none|600px|Ditto.]] | |||
==Spencer 1860 Carbine== | |||
The [[Spencer 1860 Carbine]] returns from the first game, incorrectly named the "Spencer rifle" when it is the shorter carbine variant. | |||
[[file:Spencer 1860 Carbine.jpg|thumb|none|450px|Spencer 1860 Carbine - .56-56 RF]] | |||
[[file:Cw2 Spencer 1860 Carbine hold.jpg|thumb|none|600px|A Confederate raider acquaints himself with the original assault rifle.]] | |||
[[file:Cw2 Spencer 1860 Carbine aim.jpg|thumb|none|600px|Aiming the Spencer 1860 also uses a ladder sight.]] | |||
[[file:Cw2 Spencer 1860 Carbine rel 1.jpg|thumb|none|600px|Cycling the rifle. The lever is worked first and then the player character cocks the hammer.]] | |||
[[file:Cw2 Spencer 1860 Carbine rel 2.jpg|thumb|none|600px|Reloading the Spencer through the use of a Blakeslee tube.]] | |||
==Springfield M1861== | |||
A [[Springfield 1861]] appears as a hidden weapon in the game. It can first be seen in the mission "Doctor Gatling's Secret Weapon", located in some bushes near the wagon just outside the farm where the Gatling Gun is stationed. It uses the same reload animations as the Whitworth Sniper Rifle, and has a bayonet attached which can be used for melee. It is referred to as "Springfield musket", a rather nebulous designation. | |||
[[file:Springfield1861.jpg|thumb|none|450px|Springfield M1861 - .58 caliber Minié ball]] | |||
[[file:Cw2 Springfield M1861 Musket hold.jpg|thumb|none|600px|Holding the Springfield M1861.]] | |||
[[file:Cw2 Springfield M1861 Musket aim.jpg|thumb|none|600px|Aiming at some threatening bushes.]] | |||
[[file:Cw2 Springfield M1861 Musket rel 1.jpg|thumb|none|600px|As expected, reloading involves some customary muzzleloading...]] | |||
[[file:Cw2 Springfield M1861 Musket rel 2.jpg|thumb|none|600px|...followed up by some ramrod'ing.]] | |||
== | ==Whitworth Rifle== | ||
The [[ | The [[Whitworth Rifle]] appears in the game as the "Whitworth sniper rifle". The [[Whitworth Rifle]] was one of the more popular and more accurate sniper rifles during the American Civil War, and like all other guns in the game, it is reloaded without placing a percussion cap. | ||
[[ | [[file:Whitworth.jpg|thumb|none|450px|Reproduction Whitworth military rifle - .451 percussion]] | ||
[[ | [[file:Cw2 Whitworth Rifle hold.jpg|thumb|none|600px|A Confederate marksman scans the battlefield with his Whitworth.]] | ||
[[ | [[file:Cw2 Whitworth Rifle aim.jpg|thumb|none|600px|Aiming shows off the same simple duplex as the scoped Sharps rifle.]] | ||
[[file:Cw2 Whitworth Rifle rel 1.jpg|thumb|none|600px|As mentioned above, the reloading animation is shared with the Springfield 1861.]] | |||
[[file:Cw2 Whitworth Rifle rel 2.jpg|thumb|none|600px|Seating a fresh cartridge.]] | |||
== | =Explosives= | ||
The [[ | ==Excelsior 1862 Grenade== | ||
The [[Excelsior Hand Grenade|Excelsior 1862 Grenade]] is the Union Army's hand grenade of choice. | |||
[[ | [[file:Excelsior 1862 Grenade.jpg|thumb|none|150px|Excelsior 1862 Grenade]] | ||
[[ | [[file:Cw2 Excelsior 1862 Grenade 1.jpg|thumb|none|600px|Excelsior 1862 Grenade in game.]] | ||
== | ==Ketchum Grenade== | ||
The [[Ketchum Grenade]] is used in Confederate missions. As in the first game, it does not actually need to land flat on its plunger to detonate and is simply lobbed like a conventional grenade. | |||
[[file:Ash.jpg|thumb|none|100px|Ketchum Grenade]] | |||
[[file:Cw2 Ketchum Grenade 1.jpg|thumb|none|600px|Ketchum Grenade in game.]] | |||
== | =Mounted weapons= | ||
==9 lb. Howitzer== | ==9 lb. Howitzer== | ||
The 9 lb. howitzer is the main artillery piece of the game and can be manned by the player in various levels. | The 9 lb. howitzer is the main artillery piece of the game and can be manned by the player in various levels. The gun can be fired, reloaded, and fired again very quickly by only one person when in reality, a whole crew would be needed. It does not have a reload animation. | ||
[[file:Cw2 9 lb. Howitzer 1.jpg|thumb|none|600px|The 9 lb. Howitzer in-game.]] | |||
[[file:Cw2 9 lb. Howitzer 2.jpg|thumb|none|600px|The 9 lb. Howitzer in-game.]] | |||
[[file:Cw2 9 lb. Howitzer 3.jpg|thumb|none|600px|Using a howitzer to bombard an unfortunate house.]] | |||
==Coffee Mill Gun== | ==Coffee Mill Gun== | ||
A Union "Coffee Mill Gun" appears during the mission | A Union "[[Coffee Mill Gun]]" appears during the mission "Captain Blazer's Scouts." It fires an infinite number of rounds, however it is governed by the typical video game "overheat" mechanic if too many rounds are rapidly fired, making it briefly unusable. | ||
[[file:Coffee Mill Gun.jpg|thumb|none|450px|Coffee Mill Gun]] | |||
[[file:Cw2 Coffee Mill Gun 1.jpg|thumb|none|600px|A Union infantryman comes across a different kind of coffee grinder.]] | |||
[[file:Cw2 Coffee Mill Gun 2.jpg|thumb|none|600px|Using the Coffee Mill/Agar Gun. Luckily, it is much more reliable in this game than it ever was in real-life.]] | |||
==Gatling Gun== | ==Gatling Gun== | ||
The [[Gatling Gun]] was the world's first practical machine gun and saw great usage during the | The [[Gatling Gun]] was the world's first practical machine gun and saw great usage during the Civil War. It has a rather slow firing rate and infinite ammunition. Unlike the Coffee Mill, it does not overheat. | ||
[[ | [[file:Gatling gun 1865.jpg|thumb|none|450px|Colt 1865 Gatling Gun - .44 Rimfire.]] | ||
[[file:Cw2 gatling 1.jpg|thumb|none|600px|A Reb comes examines a newfangled Gatling Gun.]] | |||
[[file:Cw2 gatling 2.jpg|thumb|none|600px|It appears to use a 40-round cartridge hopper.]] | |||
[[file:Cw2 gatling 3.jpg|thumb|none|600px|Blasting away and thinking Dr. Gatling may have been on to something.]] | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:War]] | [[Category:War]] | ||
[[Category:Western Video Game]] | [[Category:Western Video Game]] |
Latest revision as of 15:31, 20 November 2023
|
History Channel Civil War: Secret Missions is the sequel to History Channel: Civil War - A Nation Divided, it introduces a few new weapons, but shorter missions. In this game you can only carry two weapons at a time as opposed to all of them.
The PS2 version is notably missing weapons, such as all of the sidearms.
The following weapons appear in the video game History Channel: Civil War - Secret Missions:
Sidearms
Allen & Thurber Pepperbox
The Allen & Thurber Pepperbox was the precursor to the common day revolver, instead of one cylinder with multiple chambers, it has a cluster of barrels with multiple caps and loads. It was very dangerous, as it had a defect similar to the Colt 1855 Revolving rifle, where firing one barrel could cause a chain reaction and cook off every barrel at once. It is a new weapon in the game, known as "Pepperbox revolver", and is not very common. It is shown as being reloaded by inaccurately pulling the barrel of and swapping it with a new preloaded barrel one. Like all the guns in the series, the percussion caps are never replaced. While correctly depicted as double-action, the hammer does not move while firing.
Colt Army Model 1860
The Colt Army Model 1860 returns from the first game as the "Colt revolver" and is virtually unchanged. Unlike the first game, however, the player character no longer fans the hammer with his off-hand while hipfiring, instead cocking the hammer with his thumb when not using the iron sights.
Remington Model 1858
The Remington Model 1858 is the same as it was in the first game no changes, referred to as simply "Remington revolver".
Shotguns
Percussion Shotgun
The Percussion Shotgun appears in the game as the "Double-barrel shotgun". When fired, only the right hammer moves and shortly after cocks on its own accord.
Rifles
Colt Model 1855
The Colt Model 1855 Revolving Rifle returns and is basically the same as it was in the first game, though it is more accurate this time. Appears as "Colt rifle". Thankfully, the in-game Model 1855 does not run the risk of chain-firing that precluded widespread use of the real rifle.
Henry 1860
The Henry 1860 returns once again as the "Henry rifle" much the same as the first game. When loading, it uses the same animation of loading three rounds into the rifle no matter how many rounds were actually fired.
Sharps 1859
Both the scoped Sharps 1859 sniper model and irons and bayonet-equipped field model return from the first game. The infantry variant is referred to as the "Sharps field rifle".
Sharps 1859 with Malcolm scope
The scoped Sharps gets the designation of "Sharps sniper rifle".
Spencer 1860 Carbine
The Spencer 1860 Carbine returns from the first game, incorrectly named the "Spencer rifle" when it is the shorter carbine variant.
Springfield M1861
A Springfield 1861 appears as a hidden weapon in the game. It can first be seen in the mission "Doctor Gatling's Secret Weapon", located in some bushes near the wagon just outside the farm where the Gatling Gun is stationed. It uses the same reload animations as the Whitworth Sniper Rifle, and has a bayonet attached which can be used for melee. It is referred to as "Springfield musket", a rather nebulous designation.
Whitworth Rifle
The Whitworth Rifle appears in the game as the "Whitworth sniper rifle". The Whitworth Rifle was one of the more popular and more accurate sniper rifles during the American Civil War, and like all other guns in the game, it is reloaded without placing a percussion cap.
Explosives
Excelsior 1862 Grenade
The Excelsior 1862 Grenade is the Union Army's hand grenade of choice.
Ketchum Grenade
The Ketchum Grenade is used in Confederate missions. As in the first game, it does not actually need to land flat on its plunger to detonate and is simply lobbed like a conventional grenade.
Mounted weapons
9 lb. Howitzer
The 9 lb. howitzer is the main artillery piece of the game and can be manned by the player in various levels. The gun can be fired, reloaded, and fired again very quickly by only one person when in reality, a whole crew would be needed. It does not have a reload animation.
Coffee Mill Gun
A Union "Coffee Mill Gun" appears during the mission "Captain Blazer's Scouts." It fires an infinite number of rounds, however it is governed by the typical video game "overheat" mechanic if too many rounds are rapidly fired, making it briefly unusable.
Gatling Gun
The Gatling Gun was the world's first practical machine gun and saw great usage during the Civil War. It has a rather slow firing rate and infinite ammunition. Unlike the Coffee Mill, it does not overheat.