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Talk:Medal of Honor: Warfighter: Difference between revisions

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== Accessories ==
===Contour Camera===
===LLM01===
===PEQ-2A===
===PEQ-11===
===PEQ-15===
===SureFire M720V===
===SureFire M900V===
Available on the JTF-2 "Heavy Barrel + M700V" (in-game typo) Mk46 Standard Barrel Assembly option, ROKN "Standard Barrel + M952V + M900V" OBR 5.56 Close Quarters Barrel Assembly, GROM AKU-94 Standard Barrel + VFG & M952V Light, and on the GROM HK416C VFG + M720V Light (it's actually the M900V and a M720V isn't present)
===SureFire M952V===
== Muzzle devices ==
===A2 flash hider===
===AK-103 muzzle brake===
Appears as "AK-74 muzzle brake."
===Arsenal round AK compensator===
Available on all Russian weapons sans the PKP, and the DDM4 oddly enough.
===SureFire 5.56 muzzle brake===
===SureFire 7.62 muzzle brake===
===SureFire Mini Monster suppressor===
Exclusively for the HK416 rifle.
===SureFire suppressor===
4.6mm variant for the MP7, 5.56 generic variant, two unique versions for the M14 and OBR 7.62. .300 win variant for TAC-300, TAC-50(?)
== Optics ==
===Aimpoint CompCS===
===Aimpoint CompM4===
===Aimpoint Micro T-1===
===Aimpoint 3x magnifier===
===Axion Kobra===
===BelOMO POSP===
===ELCan M145===
===ELCan SpecterDR===
===EOTech 551===
Appears as "Large Holographic"
===EOTech XPS3-0===
Appears as "Small Holographic"
===Trijicon 1x42===
===Trijicon ACOG variants===
====4x32ECOS + RMR====
OBR 5.56 and AK5C variant with RMR and unusable side-stepped peep BUIS.
====TA11J====
Option on the OBR 7.62.
====TA11H-308====
Available on the G3, PKP, and M240.
====TA11MGO-M249====
Usable on the M249, with and without RMR. RMR-less variant on the AK-103.
====TA31F-556====
Option for the DDM4 and Ak5C.
====TA31H====
HK416 with canted BUIS.
====TA31CH====
Available on the HK416, OBR 5.56, and AUG.
====TA648-308====
DLC attachment for the M14 has a unique amber chevron reticle. Usable on the OBR 7.62 and M240 as well. M240 has an RMR-less variant.
===Trijicon SRS02===
===Trijicon RMR===
===U.S. Optics ST-3===
===U.S. Optics ST-8===
===U.S. Optics ST-10===
== Original Screencaps ==
[[File:MOHG18.jpg|thumb|none|601px|A Glock 18C is used by a Polish GROM operator, note the selector switch set to full-auto.]]
[[Image:MOHW G18C Reload.jpg|thumb|none|600px|Reloading a Glock 18C. Note the Mechanix Wear gloves.]]
[[Image:MOHW G23 Reload.jpg|thumb|none|600px|Reloading a Glock 23 in multiplayer.]]
[[Image:MOHW Argyrus G23 Reload.jpg|thumb|none|600px|OGA Asset "Argyrus" reloads his Glock 23 when it runs dry. Both "Gen4" and ".40" are clearly visible on the slide.]]
[[Image:MOHW Preacher G23 Reload.jpg|thumb|none|600px|Preacher pulls the slide of his G23 to chamber a round.]]
[[File:MOHW HK45C Hold.jpg|thumb|none|600px|A British SAS Heavy Gunner holds a HK45C pistol.]]
[[File:MOHW Stump HK45CT Reload.jpg|thumb|none|600px|Stump reloads his HK45C. Note the HK logo and the extended, threaded barrel. Normally a threaded barrel would indicate an HK45CT, but this model does not have night sights which come as standard on the HK45CT.]]
[[File:MOHW Stump HK45CT EmptyReload.jpg|thumb|none|600px|Stump reloads his HK45C when it runs empty.]]
[[File:MOHWSIG226.jpg|thumb|none|601px|The SIG-Sauer P226R in mid-reload.]]
[[Image:MOHW Preacher P226 Reload.jpg|thumb|none|601px|Preacher reloads his suppressed P226 during the mission ''Bump In the Night''.]]
[[File:MOHW Vickers 1911 Sprint.jpg|thumb|none|600px|The player character sprints with the 1911, exercising perfect trigger discipline.]]
[[File:MOHW Vickers 1911 Reload.jpg|thumb|none|600px|Reloading animation of the Vickers 1911, again, finger nowhere close to the trigger.]]
[[File:MOHW1911.jpg|thumb|none|600px|The custom-built Vickers Tactical 1911 being used by the player.]]
[[Image:MOHwMP7.jpg|thumb|none|601px|The player character holds an MP7A1 fitted with iron sights.]]
[[File:MOHW_MP71.jpg|600px|thumb|none|The MP7A1 in Paint Job selection menu.]]
[[File:MOHW_MP72.jpg|600px|thumb|none|A Canadian JTF-2 operator wields his MP7A1 personal defense weapon.]]
[[File:MOHW MP7 Reload.jpg|600px|thumb|none|Reloading an MP7A1 equipped with a sound suppressor and RMR red dot sight. When reloading from empty, after inserting the fresh mag the player character will press the bolt catch instead of pulling the charging handle.]]
[[File:MOHW AA12 Customize.jpg|thumb|none|600px|Customizing an AA-12 shotgun fitted with an M952V weapon light, rear shell holder, and non-existent 12-round drum magazine.]]
[[File:MOHWAA12.jpg|thumb|none|601px|The player character holds an AA-12 fitted with a Trijicon 1x42 red dot sight.]]
[[File:MOHWAA-12.jpg|thumb|none|601px|The player character reloads his AA-12 equipped with a Contour camera.]]
[[File:MOHW Stump AA12 Charging.jpg|thumb|none|600px|Stump pulls the charging handle of the AA-12 CQB while showing excellent trigger discipline.]]
[[File:MOHW R870 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a Remington 870 MCS "Breacher" shotgun.]]
[[Image:MOHW Breaching 2.jpg|thumb|none|601px|A Swedish SOG operator reloads his 870 MCS.]]
[[Image:MOHW Stump R870 BreechLoad.jpg|thumb|none|600px|Stump breech-loads a Remington 870 MCS shotgun during the mission ''Old Friends''.]]
[[File:MOHW_AK103P1.jpg|thumb|none|600px|The AK-103 in the Paint Job screen. Note the Surefire M83 quad-rail handguard built specifically to mount on an AK platform rifle.]]
[[File:MOHW_AK103P2.jpg|thumb|none|600px|The AK-103 with a Kobra red dot sight.]]
[[File:MOHW_AK103P3.jpg|thumb|none|600px|Loading a magazine of "High Power Ammunition" to the AK-103. The player character will slap the magazine on the receiver, load the magazine, then rack the charging handle to remove the previously chambered "standard" round.]]
[[File:Mohw_ak103.jpg|thumb|none|600px|The AK-104 on the Paint Job screen. Note the Belarussian POSP 4x24 scope.]]
[[File:MOHW AK104 Customize.jpg|thumb|none|600px|Customizing an AK-104, fitted with a Magpul CTR stock, wooden handguard, and Elcan M145 MGO.]]
[[File:MOHW DLC AK104 RMR.jpg|thumb|none|600px|AK-104 with a Trijicon RMR red dot sight, and Hunter camouflage.]]
[[File:MOHW_AK1032.jpg|600px|thumb|none|The AKU-94 in-game.]]
[[File:MOHW_AK1031.jpg|600px|thumb|none|Reloading the AKU-94.]]
[[File:MOHW Ak5C Hold.jpg|thumb|none|600px|none|The player character holding an Ak 5C with a Trijicon SRS02 red dot sight and Winter Cell camouflage.]]
[[File:MOHW Ak5C Reload.jpg|thumb|none|600px|none|Reloading animation of the Ak 5C, here shown equipped with an Aimpoint CompCS sight.]]
[[File:MOHW Ak5C HH Ammo.jpg|thumb|none|600px|none|The player character prepares to load a magazine containing "Heavy Hitter ammunition" into his Ak 5C. Note the Viking head on the magazine.]]
[[File:MOHW_DD_M4V1.jpg|600px|thumb|none|An SAS-R operator holds a DDM4 V1 rifle equipped with an Aimpoint M4 red dot sight.]]
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a DD Vertical Foregrip and Magpul Battery Assist Device (BAD) lever. Note that the bolt catch, now in the locked open position, simply clips through the BAD lever.]]
[[File:MOHW Preacher Mk18 Reload.jpg|thumb|none|600px|Preacher reloads his DDM4 MK18 during the first mission ''Unexpected Consequences''.]]
[[File:MOHW Mk18 Bolt Catch.jpg|thumb|none|600px|Ignoring the BAD lever's ability to utilize the trigger finger to quickly release the bolt, the player character instead slaps the bolt catch to chamber a round.]]
[[File:MOHW_PDW2.jpg|thumb|none|600px|The player character with a SCAR PDW equipped with a Trijicon RMR red dot sight.]]
[[File:MOHW Stump Mk16 PDW Reload.jpg|thumb|none|600px|Stump reloads his decked-out SCAR PDW during the mission in Sarajevo.]]
[[File:MOHW Stump Mk16 PDW.jpg|thumb|none|600px|Stump with a SCAR PDW in a later cutscene. This is supposed to be the same SCAR PDW as seen above, even though now it has a woodland camo and lacks the AN/PEQ-5 laser sight.]]
[[File:MOHW DLC Mk16 PDW Bolt.jpg|thumb|none|600px|The player character slaps the bolt catch release button of his SCAR PDW fitted with an AN/PEQ-15, Trijicon 1x42 red dot sight, and Atlas camo. Both these attachments and the camouflage are added in the ''Zero Dark Thirty / The Hunt'' DLC. The map (Darra Gun Market) is also from the same DLC.]]
[[File:MOHW Stump Mk17 Hold.jpg|thumb|none|600px|Stump holds a SCAR-H battle rifle.]]
[[File:MOHW Stump Mk17 BoltCatch.jpg|thumb|none|600px|Stump presses the bolt-catch release button of the SCAR-H to finish the reload. The markings on the gun say that it was manufactured by "HM Combat Systems". Also note the altered FN logo.]]
[[File:MOHW Voodoo Mk17 Hold.jpg|thumb|none|600px|Voodoo takes aim with his SCAR-H during the helicopter ride in Yemen. Unlike the first person model, the front sight is not flipped down.]]
[[Image:MOHW G3A3 Reload.jpg|thumb|none|600px|The player character reloads a G3A3 rifle fitted with a Surefire sound suppressor.]]
[[Image:MOHW G3A4 HK Slap.jpg|thumb|none|600px|Releasing the bolt handle, how else, with a HK-slap.]]
[[Image:MOHW G3KA4 Hold.jpg|thumb|none|600px|A Polish GROM operator holds a H&K G3KA4 carbine fitted with an Aimpoint CompCS red dot scope and unused RIS handguard (which cannot be removed because it is part of the "G3KA4 Barrel Assembly").]]
[[File:MOHW G36C Hold.jpg|thumb|none|600px|The player character holds a G36C.]]
[[File:MOHW DLC G36C Magnifier.jpg|thumb|none|600px|A G36C with Aimpoint Micro T-1 red dot sight with 3x magnifier, and Gunslinger camouflage. The Micro T-1 with a magnifier is added in ''Zero Dark Thirty / The Hunt'' DLC, and is probably the most useless attachment of them all, because it is nearly impossible to handle the recoil of the G36C while aiming down the sights.]]
[[Image:MoHWarfighter416.jpg|thumb|none|601px|The player character holding an HK416 rifle fitted with an M320 grenade launcher and iron sights.]]
[[Image:MoHW_HK416-2.jpg|thumb|none|601px|The player character reloading his HK416 fitted with a M952V Weapon Light, Surefire sound suppressor, and AN/PEQ-14 laser.]]
[[Image:MOHW HK416 Bolt Catch.jpg|thumb|none|601px|Slapping the bolt catch release button of the HK416.]]
[[Image:MOHW Preacher HK416 IronSights.jpg|thumb|none|601px|Preacher using the SureFire 45-degree Rapid Transition backup iron sights of his HK416.]]
[[Image:MOHW Greko HK416.jpg|thumb|none|601px|Greko holding his HK416 during ''Old Friends''.]]
[[Image:MOHW HK416C Hold.jpg|thumb|none|600px|A Polish GROM member holds a HK416C fitted with iron sights (listed correctly as "HK Diopter Sight") and collapsed stock, which gives increased mobility at the cost of accuracy.]]
[[Image:MOHW HK416C Sprint.jpg|thumb|none|600px|Sprinting with a HK416C equipped with a Micro T-1 red dot sight.]]
[[Image:MOHW HK416C Reload.jpg|thumb|none|600px|Midway through the "speed" reload of the HK416C.]]
[[Image:MOHW OBR556 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a LaRue Tactical OBR 5.56 fitted with a TA31-CH scope and Contour camera.]]
[[Image:MOHW OBR556 Reload.jpg|thumb|none|600px|Reloading an OBR 5.56 equipped with a Trijicon SRS02 red dot sight. Note that the magazine that is about to be inserted has no bullets or even a follower in it.]]
[[Image:MOHW OBR556 Charge.jpg|thumb|none|600px|Pulling the charging handle (a type of chambering action usually done after inserting a magazine of HH ammo) of an OBR 5.56 fitted with a Trijicon 4X32ECOS + RMR scope.]]
[[Image:MOHW OBR556 HH Ammo.jpg|thumb|none|600px|The player character pulls out a magazine filled with Heavy Hitter ammunition.]]
[[Image:MOHW Mk14 Hold.jpg|thumb|none|600px|The player character holds an Mk. 14 Mod 0 EBR fitted with a Trijicon SRS02 red dot sight.]]
[[Image:MOHW Mk14 Reload.jpg|thumb|none|600px|Reloading animation of the Mk. 14 Mod 0 EBR.]]
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player character unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. This magazine represents the Pointman class's special "Heavy Hitter" ammunition. Even if the AUG is used with a 42-round magazine, the Heavy Hitter magazine will always appear as a 30-rounder.]]
[[File:MOHW AUG Reload.jpg|thumb|none|600px|The player character reloads his AUG A3.]]
[[Image:MOHW M240B Customize.jpg|thumb|none|600px|Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.]]
[[Image:MOHW M240L Customize.jpg|thumb|none|600px|Customizing an M240L equipped with a TA648-308H scope.]]
[[Image:MOHW M240L Hold.jpg|thumb|none|600px|The player character holds an M240L machine gun. The belt bag holds double the amount it does in reality.]]
[[Image:MOHW Mk 46 Mod 1 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 1 fitted with a Paratrooper stock.]]
[[Image:MOHW Mk 46 Mod 0 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 0 fitted with a sliding stock and AN/PEQ-15 laser designator.]]
[[Image:MOHW Mk 46 Mod 1 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 1 machine gun with a Trijicon TA11MGO-M249 + RMR dual-purpose scope.]]
[[Image:MOHW Mk 46 Mod 0 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 0 machine gun.]]
[[Image:MOHW Mk 46 Mod 1 Deploy.jpg|thumb|none|600px|The player character deploys the bipod of his Mk 46 Mod 1 LMG. Even though the deployed bipod grants unlimited ammo, the gun can still overheat after continuous fire.]]
[[Image:MOHW Mk 46 Mod 0 Aim.jpg|thumb|none|600px|View through the iron sights of the Mk 46 Mod 0 as the player covers his buddy in a Hotspot match.]]
[[File:MOHW_M249.jpg|thumb|none|600px|Selecting the scope for the M249 SAW.]]
[[Image:MOHW K3 Customize.jpg|thumb|none|600px|Customizing the paint job of a K3 Para fitted with a SpecterDR scope.]]
[[Image:MOHW K3 Hold.jpg|thumb|none|600px|The player character holds a K3 Paratrooper with an Aimpoint CompCS scope.]]
[[Image:MOHW Ksp90 Hold.jpg|thumb|none|600px|The player character holds a Ksp 90 with an Aimpoint CompCS red dot sight. Note the missing STANAG magazine well.]]
[[Image:MOHW Ksp90 Jam.jpg|thumb|none|600px|The Ksp 90 fitted with a Trijicon TA11MGO-M249 ACOG scope overheats and jams. When a jamming occurs, the player character opens the top cover, flicks away the jammed bullet, resets the belt (shown on the picture), and closes the cover. This takes about 4-5 seconds.]]
[[Image:MOHW Stump MG4 Hold.jpg|thumb|none|600px|Stump holds a scoped MG4 during the helicopter ride in the mission ''Connect the Dots''.]]
[[Image:MOHW MG4 Reload.jpg|thumb|none|600px|Reloading an MG4 machine gun.]]
[[Image:MOHW MG4KE Customize.jpg|thumb|none|600px|Customizing the MG4KE fitted with a 3x scope and 100-round ammo bag.]]
[[Image:MOHW MG4KE Bipod Deploy.jpg|thumb|none|600px|Deploying the bipod of the MG4KE.]]
[[Image:MOHW MG4KE 3x Scope.jpg|thumb|none|600px|View through the 3x scope mounted on an MG4KE.]]
[[File:MOHWPKP.jpg|thumb|none|600px|A PKP machine gun fitted with a red dot sight.]]
[[File:MOHW PKP Reload.jpg|thumb|none|600px|Reloading the PKP.]]
[[File:MOHW_OBR2.jpg|thumb|none|600px|LaRue OBR 7.62 in-game.]]
[[File:MOHW_OBR3.jpg|thumb|none|600px|Reloading the LaRue OBR 7.62.]]
[[File:MOHW_CS51.jpg|thumb|none|600px|McMillan CS5 in Paint Job selection screen]]
[[File:MOHW_CS52.jpg|thumb|none|600px|McMillan CS5 in-game]]
[[image:MoHW_TAC-300-2.jpg|thumb|none|601px|Stump reloads his TAC-300 while covering the US Marines in Somalia. Note bullets in the magazine.]]
[[image:MOHWTAC300.jpg|thumb|none|601px|Another reload animation - this occurs during an "empty reload".]]
[[image:MOHW TAC300 3.jpg|thumb|none|601px|Customizing the TAC-300 sniper rifle.]]
[[File:MOHW M320 Flip.jpg|thumb|none|600px|Switching to the M320: The player character flips up the ladder sight.]]
[[File:MOHW M320 Aim.jpg|thumb|none|600px|It is pretty hard to get points with the M320 when playing a Hardcore match, because the ladder sight cannot be aimed down. Normally, the crosshair would resemble the ladder sight.]]
[[File:MOHW M320 Reload.jpg|thumb|none|600px|Reloading the M320 grenade launcher mounted on a Daniel Defense DDM4 V1 rifle.]]
[[File:MOHWM79.jpg|thumb|none|601px|The player character readies the M79.]]
[[File:MoH M79.jpg|thumb|none|601px|Reloading the M79 grenade launcher.]]
[[File:MOHWSMAW2.jpg|thumb|none|601px|Preacher tries to take out an enemy helo using a stolen Mk 153 Mod 0 SMAW launcher.]]
== LaRue OBR ==
== LaRue OBR ==


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:You forgot about SOCOM 4.--[[User:Commandoninja137|Commandoninja137]] 17:03, 17 August 2012 (CDT)
:You forgot about SOCOM 4.--[[User:Commandoninja137|Commandoninja137]] 17:03, 17 August 2012 (CDT)
::Because I haven't played it. So I wouldn't know. =p [[User:The Wierd It|The Wierd It]] 04:50, 18 August 2012 (CDT)
::Because I haven't played it. So I wouldn't know. =p [[User:The Wierd It|The Wierd It]] 04:50, 18 August 2012 (CDT)
:::How about something like 1998's Rainbow Six which started it all? Choose your weapons, uniform and kit etc. [[User:YEPPOON|YEPPOON]]


== Possible Kimber Warrior ==
== Possible Kimber Warrior ==
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:Since EA is doing both single-player and multi-player this year and MoH 2010's SP tracked +1 in the chamber (I still think DICE ''purposely'' did a half-assed job on the MP), I'm confident Warfighter will as well. I don't know about anyone else on this site, but I'll know for sure tomorrow when I get it at midnight. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:55, 22 October 2012 (EDT)
:Since EA is doing both single-player and multi-player this year and MoH 2010's SP tracked +1 in the chamber (I still think DICE ''purposely'' did a half-assed job on the MP), I'm confident Warfighter will as well. I don't know about anyone else on this site, but I'll know for sure tomorrow when I get it at midnight. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:55, 22 October 2012 (EDT)
::Not sure if they did a half-assed job on purpose. BF:BC2 had the exact same style of reloads. Thank goodness they went for accuracy after that. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:15, 29 October 2012 (EDT)


I think I need to rephrase.  Does "empty mag but round in chamber" get a separate reload animation from non-empty and empty? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 08:01, 22 October 2012 (EDT)
I think I need to rephrase.  Does "empty mag but round in chamber" get a separate reload animation from non-empty and empty? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 08:01, 22 October 2012 (EDT)


:One in the chamber is treated as a non-empty reload. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:39, 24 October 2012 (EDT)
:One in the chamber is treated as a non-empty reload. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:39, 24 October 2012 (EDT)
Another interesting feature, from what I've seen so far, guns with bolts that lock back actually change model. The ping pong paddle on the AR-15 type rifles springs up, and lies flat when released. Happy me :D --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:15, 29 October 2012 (EDT)


== AKS-74U ==
== AKS-74U ==
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::Actually it ''was'' an M40A3 in early release footage, the rifle in that scene was just replaced with a TAC-300 in the final game. If you compare the two scenes, you can see the stock of the rifle in the pre-release footage was much bulkier than that of the TAC-300 in addition to lacking a detachable box magazine like the TAC has. I'm gonna go ahead and add the M40 to the "Other Weapons" section as a possible cut weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:40, 27 October 2012 (EDT)
::Actually it ''was'' an M40A3 in early release footage, the rifle in that scene was just replaced with a TAC-300 in the final game. If you compare the two scenes, you can see the stock of the rifle in the pre-release footage was much bulkier than that of the TAC-300 in addition to lacking a detachable box magazine like the TAC has. I'm gonna go ahead and add the M40 to the "Other Weapons" section as a possible cut weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:40, 27 October 2012 (EDT)
:PKP can be made to look like the PKM with Expert pin unlocks.
:[[File:Mohw_pkp.jpg|thumb|none|450px]]
:It's a modified PK in the first place, so does that count? Or deserve a mention? [[User:Komodo Saurian|Komodo Saurian]] ([[User talk:Komodo Saurian|talk]]) 16:08, 23 November 2012 (EST)


== Remove M-45 MEU-SOC ==
== Remove M-45 MEU-SOC ==
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: I would give the game a 9/10 overall score. Much better than the last three cod games together. Thank God lots of players are playing MP despite the bad reviews. Got the Limited Edition and it was totally worth it. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 04:19, 28 October 2012 (EDT)
: I would give the game a 9/10 overall score. Much better than the last three cod games together. Thank God lots of players are playing MP despite the bad reviews. Got the Limited Edition and it was totally worth it. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 04:19, 28 October 2012 (EDT)
::"Limited Editions" are really nothing special anymore in terms of games. It's simply a pretty title for the first-run printing of a given game. Pre-ordering means you're guaranteed to get one. Not that it's any slight against the game itself. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:32, 23 November 2012 (EST)


== Weapons not listed? ==
== Weapons not listed? ==
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:::As far as Russian firearms go, I still want my beloved [[MP-443]] PYa handgun. And a SVDS, SVU, AS VAL or VSS would be nice.[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 11:54, 28 October 2012 (EDT)
:::As far as Russian firearms go, I still want my beloved [[MP-443]] PYa handgun. And a SVDS, SVU, AS VAL or VSS would be nice.[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 11:54, 28 October 2012 (EDT)
:At the very least I would have liked to see an AI rifle, even if it was just the MK.13 to go with their SEAL focus. I guess I'll wait until I get the game before I pass final judgement, but I'm still not happy about it.[[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 14:30, 28 October 2012 (EDT)
:At the very least I would have liked to see an AI rifle, even if it was just the MK.13 to go with their SEAL focus. I guess I'll wait until I get the game before I pass final judgement, but I'm still not happy about it.[[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 14:30, 28 October 2012 (EDT)
If I'm not mistaken, can't special forces operators kind of use anything they want?  I mean, there are weapons some units prefer, I know that, but I'm pretty sure they can get ANYTHING.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 15:06, 28 October 2012 (EDT)
:They have a wider choice than grunts, but it's not "use whatever they want".[[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 15:56, 28 October 2012 (EDT)
::Huh.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 17:06, 28 October 2012 (EDT)
:Bear in mind, at the end of the day, somebody has to pay for it. Special forces will have a budget, just like anything else, and they cannot spend all of it on whatever cool weapons they feel like they want at any given time. They could possibly have access to some additional abnormal weapons that are being trialled or that they have "acquired" (the example that comes to mind is the British SAS taking a bunch of weapons from the Argentinians after the Falklands, ranging from 50.63 Paratrooper FALs to a pair of Agusta 109A helicopters) but by and large they will use a standard set of weapons.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 28 October 2012 (EDT)
:I doubt they buy whatever might be new on the block at any given moment (ACR, XCR, LSAT, etc.), but if something is battle-proven and spare parts are readily available (G36, F2000, SIG 55X, AKM, etc.), I don't doubt they'd have a few in the armory for any circumstances that might make them useful. By and large, US-issue weapons (M4, HK416, SCAR, Mk 14, etc.) are preferred based on the availability of spare parts in the military supply chain, though. You aren't likely to find a replacement bolt for a SIG 516 in an FOB in Afghanistan, for example. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:54, 28 October 2012 (EDT)
== A few changes ==
So, I edited a few bits (mainly added a short description of the G3KA4 and a few details about the LaRue OBR 5.56, F88, M249).
Tommorrow I will take a few screenshots of the guns in-game (I have 56/72 soldiers unlocked and quite a bit of gear unlocked).
Wish me luck! - GumBoy 8 November 2012, 20:50 GMT +1
:Great! This page could use some screencaps. Just one request, if I may: Please make sure your screenshots have a 16:9 or 16:10 aspect ratio, if possible. Thanks. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:29, 8 November 2012 (EST)
:: OK, edited a bit today. Dealt with the MP7, AK103, TAC50 and AKU-94. Will try to get more caps tommorow, especially the Sniper Rifles, LMG's and the DD M4V1. - [[User:GumBoy|GumBoy]] 9 November 2012 22:31 GMT +1
== Factions' Armament ==
Did anyone else get disappointed for the Spec Ops SAS not being a guy in the "black suit" with an MP5? Do the SAS really use AUGs? Shouldn't they use the C8 SFW? I think the weapons in this game are way too repeated between the Tier 1 groups. Another thing was the Russian using G3s. Totally wrong. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 11:58, 11 November 2012 (EST)
:I wouldn't worry too much about the AUG, none of the primary weapons are correct for British SAS (the only weapons that are correct are the P226 pistol and the M320). I can partially understand why they did it, as it would be a waste to add in loads of guns that were specific to only one country. However, some guns that are used by the SAS such as the C8 SFW and Accuracy International sniper rifles are genuinely used by a number of the units in the game, so it does gall me when they introduce stupid stuff like the DD M4V1 and McMillan CS5 just for the hell of it.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:37, 11 November 2012 (EST)
:: The LaRue rifles are also a bit oddly placed, and all the accessories have their full-name with brand and all. Must be a result of all the partnerships they made to promote the game. But really, an MP5SD could be used by Spec Ops of many factions, as it would fit more the role than the compact assault rifles used by most units. They should have stuck with only the American Tier 1 if they weren't gonna do the others right. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:29, 12 November 2012 (EST)
:::If they did that, people in other countries would demonize the game for revolving solely around American Special Operations, like MoH 2010 did. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:14, 12 December 2012 (EST)
:::And another thing to note is the gamer's mindset when it comes to guns in a shooter game, namely that most don't know or even ''care'' what's actually used by these units. Ever since before MW2 was even ''announced'', I would tell anyone who would listen that I wanted the C8 and AG-C (not the M320, which, contrary to what Commando said, is ''not'' used by the SAS) for SAS levels instead of the M4 and M203. The responses, while varying slightly from person to person) was always something along the lines of "the M4 is similar enough, just use that". [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:58, 9 January 2013 (EST)
::::I called it an M320 as that is what it is listed as, but I think it is actually the correct AG-C. In the screenshots there doesn't appear to be the forward grip on handstop which would make it an M320. Or are they there and it is just an odd camera angle, I don't have the game so is hard to tell.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:47, 9 January 2013 (EST)
:Yes, it has a folding grip, you can see it here: http://battlelog-cdn.battlefield.com/cdnprefix/98ed2fe-3/public/profile/mohw/stats/weapon/512x308/ddm4v1_sas.png  - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 16:01, 9 January 2013 (EST)
:Yeah, the grenade launcher in-game is a bonafide M320. The AG-C actually used by the SAS can be seen [http://rm45.com/l119/l119a1.php here], just scroll down (it might take the site a few minutes to properly load, it did me). In addition to lacking the foregrip, it has a longer barrel, mounts closer to the barrel, at least ''looks'' to be more streamlined and less bulky than the M320. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:19, 9 January 2013 (EST)
== Character models and night vision ==
I've noticed that regularly, the character models have their GPNVG-18s (those gargantuan four-tube nods that seemingly became commonly-known after ''No Easy Day'' came out) on their helmets flipped up and out of the way. But I've noticed that in segments where night vision is actually being used (such as in ''Connecting the Dots''), the character models actually change to ones that have their goggles flipped down over their faces. Most FPS games don't bother with those kinds of details. IIRC, the only FPS I've ever played that had character models with nods in place when in use was CoD4, but even then that was for the whole duration of the mission, and only ''that'' mission, rather than switching back and forth in the middle of gameplay. Nice attention to details and one of the reasons I prefer MoH and BF over CoD now (though the PS2 SOCOM games, old school Ghost Recons, and AA: Rise of a Soldier, still blow them all away ;) ). [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:14, 12 December 2012 (EST)
== MG4 in ''Connecting the Dots'' ==
The magnification level of the Elcan on it toggles every time you fire it, rather than being controlled by the R2 button (for me, I'm on PS3; don't know about 360). Does anyone know if this is a bug or if it's intentional? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:20, 12 December 2012 (EST)
:Hey, Spartan. Do you mean the R3 button? I'm pretty sure R2 is for grenades, which are unavailable in that particular part of the mission on the Little Bird. On the Elcan magnification level, I've never come across it before (I'm on PS3 as well). Could be a bug. As much as I love this game, it is ridiculously full of bugs. [[User:GunEnthusiast|GunEnthusiast]] ([[User talk:GunEnthusiast|talk]]) 18:37, 9 January 2013 (EST)
::No, not with the BF3 control scheme, which I'm using. Optic magnification is changed by holding L1 and pressing R2 or Circle. R2 alone breaks out your melee weapon. L2 throws grenades. I don't recall right off hand what R3 does. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:51, 10 January 2013 (EST)
:::Ah, okay. I was a little confused because I'm using the default control scheme. The toggle for me is pressing R3 while holding L1. Anyway, I went back to ''Connect the Dots'' and didn't encounter this. Must be a bug. [[User:GunEnthusiast|GunEnthusiast]] ([[User talk:GunEnthusiast|talk]]) 06:46, 10 January 2013 (EST)
:::Hmm, maybe it could have to do with the control scheme, then. I'll give the default scheme a try next time I play. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:44, 10 January 2013 (EST)
:::It does seem to be that specific control scheme. I don't have any problems with any of the others. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:08, 15 January 2013 (EST)
== ''It is questionable whether the SEALs would use the MG4 in real life.'' ==
I removed this line from the screencap of Stump using the MG4 from the Little Bird, reason being that Stump, Voodoo, Mother, Preacher, and Dingo aren't ''normal'' SEALs but rather the Navy counterpart to ''Delta'' (as many times as I've looked over ''[[The Unit]]'' page, I've never once seen an assumption like this made about said unit). For this reason, they'd be using virtually anything, with available spare parts and accessories, that suited their mission parameters, like the LaRue OBR and above-mentioned MG4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:42, 10 January 2013 (EST)
== Model Accuracy ==
Haven't seen it myself but it is very interesting that the fire selector moves on the model.
But that isn't what I mean to point out: the bolt release also changes on the gun model when all ammunition is expended. It made me really happy to see the ping-pong paddle spring up :)
I believe this should be mentioned under Overview-General in conjunction with fire selector model change. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 14:06, 10 April 2013 (EDT)
== Weird PKM Turrets ==
[[File:MOHW PKM2.jpg|thumb|none|700px|]]
PKM with spade grips. Is this a real variant? Could not find anything about it. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 03:46, 31 May 2014 (EDT)
:There's the PKB/PKMB variant with spade grips, but is supposed to have a butterfly trigger rather than these two. It looks like a rig for the Kord or NSV gun with a PK on it, same as in BF3 and 4 with the VDV buggy and technical in Operation Swordbreaker.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:39, 31 May 2014 (EDT)
== "thumbs forward technique" ==
Warfighter is probably the only game that uses this technique, so that's cool. I was wondering however if it's actually just called "thumbs forward" or if it has some other name, does it?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:55, 18 December 2015 (EST)
[[Image:MOHWG19.jpg|thumb|none|600px|A picture of the technique in-game.]]
:The ArmA III handguns appear to be held that way too. It's also called the "combat grip" as far as I know.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:31, 18 December 2015 (EST)
::Yeah, the character held pistols like that in ARMA 3. Anyhow, combat grip you say? Sounds somewhat... unspecific.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:21, 18 December 2015 (EST)
:::It's one of those modern tactical trends. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 16:22, 18 December 2015 (EST)
::::Oh no not one of those--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:07, 18 December 2015 (EST)
:::::I wouldn't call this style a trend, more like an evolution of just one of many techniques of how to grip a pistol. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:24, 18 December 2015 (EST)
::::::The main reason I don't use that grip technique is because it's uncomfortable on handguns with frame mounted safeties (USPs, 1911s, etc.) and you can end up accidentally riding the slide-release or pushing the safety on. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:21, 20 December 2015 (EST)
== Possible explanation for the MK. 18 reload slap ==
It is noted that on the MK. 18, it has a BAD lever installed but the player avatar does not use it during reloads. I have one installed on my AR and I and a few others use it to clear malfunctions only and for speed reload drills, we release the bolt the easiest way when your body is under stress. The only time I use the BAD lever to release the bolt on a reload is when I was loading the rifle for the first time before running a drill. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:31, 18 December 2015 (EST)
:It's to bad the bolt release clips through the lever, that's BAD.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:43, 18 December 2015 (EST)
::Now THAT is one lame joke. But fortunately for you, I have a lame sense of humor and so I laugh. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:58, 18 December 2015 (EST)
:::You know you love it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:22, 18 December 2015 (EST)
== M249 w/ no STANAG well? ==
The page's section for the M249 mentions that "Both models lack the STANAG magazine wells". Doesn't that just make them Mk 46 Mod 0s with original M249 heat shields? (which is mentioned one the MK 46 section of the page as a possible attachment) --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 01:56, 25 November 2018 (EST)
:Oh goodness gracious I finally managed to clear up this mess. One more trivia to note is that all the customization options are named after the base form Minimi variants they appeared on, so the HK416 stock is called a "JTF2 Stock", and the Rapid Fielding Initiative stock is called a "GROM Stock". --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 04:05, 1 October 2019 (EDT)

Latest revision as of 01:54, 6 April 2022

Accessories

Contour Camera

LLM01

PEQ-2A

PEQ-11

PEQ-15

SureFire M720V

SureFire M900V

Available on the JTF-2 "Heavy Barrel + M700V" (in-game typo) Mk46 Standard Barrel Assembly option, ROKN "Standard Barrel + M952V + M900V" OBR 5.56 Close Quarters Barrel Assembly, GROM AKU-94 Standard Barrel + VFG & M952V Light, and on the GROM HK416C VFG + M720V Light (it's actually the M900V and a M720V isn't present)

SureFire M952V

Muzzle devices

A2 flash hider

AK-103 muzzle brake

Appears as "AK-74 muzzle brake."

Arsenal round AK compensator

Available on all Russian weapons sans the PKP, and the DDM4 oddly enough.

SureFire 5.56 muzzle brake

SureFire 7.62 muzzle brake

SureFire Mini Monster suppressor

Exclusively for the HK416 rifle.

SureFire suppressor

4.6mm variant for the MP7, 5.56 generic variant, two unique versions for the M14 and OBR 7.62. .300 win variant for TAC-300, TAC-50(?)

Optics

Aimpoint CompCS

Aimpoint CompM4

Aimpoint Micro T-1

Aimpoint 3x magnifier

Axion Kobra

BelOMO POSP

ELCan M145

ELCan SpecterDR

EOTech 551

Appears as "Large Holographic"

EOTech XPS3-0

Appears as "Small Holographic"

Trijicon 1x42

Trijicon ACOG variants

4x32ECOS + RMR

OBR 5.56 and AK5C variant with RMR and unusable side-stepped peep BUIS.

TA11J

Option on the OBR 7.62.

TA11H-308

Available on the G3, PKP, and M240.

TA11MGO-M249

Usable on the M249, with and without RMR. RMR-less variant on the AK-103.

TA31F-556

Option for the DDM4 and Ak5C.

TA31H

HK416 with canted BUIS.

TA31CH

Available on the HK416, OBR 5.56, and AUG.

TA648-308

DLC attachment for the M14 has a unique amber chevron reticle. Usable on the OBR 7.62 and M240 as well. M240 has an RMR-less variant.

Trijicon SRS02

Trijicon RMR

U.S. Optics ST-3

U.S. Optics ST-8

U.S. Optics ST-10

Original Screencaps

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A Glock 18C is used by a Polish GROM operator, note the selector switch set to full-auto.
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Reloading a Glock 18C. Note the Mechanix Wear gloves.
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Reloading a Glock 23 in multiplayer.
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OGA Asset "Argyrus" reloads his Glock 23 when it runs dry. Both "Gen4" and ".40" are clearly visible on the slide.
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Preacher pulls the slide of his G23 to chamber a round.
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A British SAS Heavy Gunner holds a HK45C pistol.
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Stump reloads his HK45C. Note the HK logo and the extended, threaded barrel. Normally a threaded barrel would indicate an HK45CT, but this model does not have night sights which come as standard on the HK45CT.
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Stump reloads his HK45C when it runs empty.
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The SIG-Sauer P226R in mid-reload.
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Preacher reloads his suppressed P226 during the mission Bump In the Night.
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The player character sprints with the 1911, exercising perfect trigger discipline.
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Reloading animation of the Vickers 1911, again, finger nowhere close to the trigger.
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The custom-built Vickers Tactical 1911 being used by the player.
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The player character holds an MP7A1 fitted with iron sights.
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The MP7A1 in Paint Job selection menu.
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A Canadian JTF-2 operator wields his MP7A1 personal defense weapon.
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Reloading an MP7A1 equipped with a sound suppressor and RMR red dot sight. When reloading from empty, after inserting the fresh mag the player character will press the bolt catch instead of pulling the charging handle.
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Customizing an AA-12 shotgun fitted with an M952V weapon light, rear shell holder, and non-existent 12-round drum magazine.
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The player character holds an AA-12 fitted with a Trijicon 1x42 red dot sight.
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The player character reloads his AA-12 equipped with a Contour camera.
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Stump pulls the charging handle of the AA-12 CQB while showing excellent trigger discipline.
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A Swedish SOG operator holds a Remington 870 MCS "Breacher" shotgun.
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A Swedish SOG operator reloads his 870 MCS.
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Stump breech-loads a Remington 870 MCS shotgun during the mission Old Friends.
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The AK-103 in the Paint Job screen. Note the Surefire M83 quad-rail handguard built specifically to mount on an AK platform rifle.
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The AK-103 with a Kobra red dot sight.
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Loading a magazine of "High Power Ammunition" to the AK-103. The player character will slap the magazine on the receiver, load the magazine, then rack the charging handle to remove the previously chambered "standard" round.
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The AK-104 on the Paint Job screen. Note the Belarussian POSP 4x24 scope.
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Customizing an AK-104, fitted with a Magpul CTR stock, wooden handguard, and Elcan M145 MGO.
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AK-104 with a Trijicon RMR red dot sight, and Hunter camouflage.
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The AKU-94 in-game.
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Reloading the AKU-94.
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The player character holding an Ak 5C with a Trijicon SRS02 red dot sight and Winter Cell camouflage.
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Reloading animation of the Ak 5C, here shown equipped with an Aimpoint CompCS sight.
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The player character prepares to load a magazine containing "Heavy Hitter ammunition" into his Ak 5C. Note the Viking head on the magazine.
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An SAS-R operator holds a DDM4 V1 rifle equipped with an Aimpoint M4 red dot sight.
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The player's character reloads his DDM4 MK18 customized with a DD Vertical Foregrip and Magpul Battery Assist Device (BAD) lever. Note that the bolt catch, now in the locked open position, simply clips through the BAD lever.
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Preacher reloads his DDM4 MK18 during the first mission Unexpected Consequences.
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Ignoring the BAD lever's ability to utilize the trigger finger to quickly release the bolt, the player character instead slaps the bolt catch to chamber a round.
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The player character with a SCAR PDW equipped with a Trijicon RMR red dot sight.
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Stump reloads his decked-out SCAR PDW during the mission in Sarajevo.
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Stump with a SCAR PDW in a later cutscene. This is supposed to be the same SCAR PDW as seen above, even though now it has a woodland camo and lacks the AN/PEQ-5 laser sight.
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The player character slaps the bolt catch release button of his SCAR PDW fitted with an AN/PEQ-15, Trijicon 1x42 red dot sight, and Atlas camo. Both these attachments and the camouflage are added in the Zero Dark Thirty / The Hunt DLC. The map (Darra Gun Market) is also from the same DLC.
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Stump holds a SCAR-H battle rifle.
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Stump presses the bolt-catch release button of the SCAR-H to finish the reload. The markings on the gun say that it was manufactured by "HM Combat Systems". Also note the altered FN logo.
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Voodoo takes aim with his SCAR-H during the helicopter ride in Yemen. Unlike the first person model, the front sight is not flipped down.
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The player character reloads a G3A3 rifle fitted with a Surefire sound suppressor.
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Releasing the bolt handle, how else, with a HK-slap.
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A Polish GROM operator holds a H&K G3KA4 carbine fitted with an Aimpoint CompCS red dot scope and unused RIS handguard (which cannot be removed because it is part of the "G3KA4 Barrel Assembly").
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The player character holds a G36C.
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A G36C with Aimpoint Micro T-1 red dot sight with 3x magnifier, and Gunslinger camouflage. The Micro T-1 with a magnifier is added in Zero Dark Thirty / The Hunt DLC, and is probably the most useless attachment of them all, because it is nearly impossible to handle the recoil of the G36C while aiming down the sights.
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The player character holding an HK416 rifle fitted with an M320 grenade launcher and iron sights.
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The player character reloading his HK416 fitted with a M952V Weapon Light, Surefire sound suppressor, and AN/PEQ-14 laser.
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Slapping the bolt catch release button of the HK416.
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Preacher using the SureFire 45-degree Rapid Transition backup iron sights of his HK416.
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Greko holding his HK416 during Old Friends.
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A Polish GROM member holds a HK416C fitted with iron sights (listed correctly as "HK Diopter Sight") and collapsed stock, which gives increased mobility at the cost of accuracy.
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Sprinting with a HK416C equipped with a Micro T-1 red dot sight.
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Midway through the "speed" reload of the HK416C.
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A Swedish SOG operator holds a LaRue Tactical OBR 5.56 fitted with a TA31-CH scope and Contour camera.
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Reloading an OBR 5.56 equipped with a Trijicon SRS02 red dot sight. Note that the magazine that is about to be inserted has no bullets or even a follower in it.
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Pulling the charging handle (a type of chambering action usually done after inserting a magazine of HH ammo) of an OBR 5.56 fitted with a Trijicon 4X32ECOS + RMR scope.
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The player character pulls out a magazine filled with Heavy Hitter ammunition.
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The player character holds an Mk. 14 Mod 0 EBR fitted with a Trijicon SRS02 red dot sight.
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Reloading animation of the Mk. 14 Mod 0 EBR.
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The player character unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. This magazine represents the Pointman class's special "Heavy Hitter" ammunition. Even if the AUG is used with a 42-round magazine, the Heavy Hitter magazine will always appear as a 30-rounder.
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The player character reloads his AUG A3.
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Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.
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Customizing an M240L equipped with a TA648-308H scope.
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The player character holds an M240L machine gun. The belt bag holds double the amount it does in reality.
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Customizing an Mk 46 Mod 1 fitted with a Paratrooper stock.
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Customizing an Mk 46 Mod 0 fitted with a sliding stock and AN/PEQ-15 laser designator.
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The player character holds an Mk 46 Mod 1 machine gun with a Trijicon TA11MGO-M249 + RMR dual-purpose scope.
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The player character holds an Mk 46 Mod 0 machine gun.
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The player character deploys the bipod of his Mk 46 Mod 1 LMG. Even though the deployed bipod grants unlimited ammo, the gun can still overheat after continuous fire.
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View through the iron sights of the Mk 46 Mod 0 as the player covers his buddy in a Hotspot match.
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Selecting the scope for the M249 SAW.
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Customizing the paint job of a K3 Para fitted with a SpecterDR scope.
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The player character holds a K3 Paratrooper with an Aimpoint CompCS scope.
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The player character holds a Ksp 90 with an Aimpoint CompCS red dot sight. Note the missing STANAG magazine well.
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The Ksp 90 fitted with a Trijicon TA11MGO-M249 ACOG scope overheats and jams. When a jamming occurs, the player character opens the top cover, flicks away the jammed bullet, resets the belt (shown on the picture), and closes the cover. This takes about 4-5 seconds.
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Stump holds a scoped MG4 during the helicopter ride in the mission Connect the Dots.
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Reloading an MG4 machine gun.
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Customizing the MG4KE fitted with a 3x scope and 100-round ammo bag.
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Deploying the bipod of the MG4KE.
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View through the 3x scope mounted on an MG4KE.
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A PKP machine gun fitted with a red dot sight.
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Reloading the PKP.
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LaRue OBR 7.62 in-game.
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Reloading the LaRue OBR 7.62.
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McMillan CS5 in Paint Job selection screen
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McMillan CS5 in-game
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Stump reloads his TAC-300 while covering the US Marines in Somalia. Note bullets in the magazine.
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Another reload animation - this occurs during an "empty reload".
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Customizing the TAC-300 sniper rifle.
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Switching to the M320: The player character flips up the ladder sight.
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It is pretty hard to get points with the M320 when playing a Hardcore match, because the ladder sight cannot be aimed down. Normally, the crosshair would resemble the ladder sight.
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Reloading the M320 grenade launcher mounted on a Daniel Defense DDM4 V1 rifle.
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The player character readies the M79.
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Reloading the M79 grenade launcher.
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Preacher tries to take out an enemy helo using a stolen Mk 153 Mod 0 SMAW launcher.

LaRue OBR

I changed the M4 entry, but I don't have a picture of the OBR without LaRue watermaks. -- Spike785 2/25/2012 10:35PM

Yeah, I went ahead and removed the M4 picture. No point in having it there if it isn't the weapon being described. Spartan198 22:53, 25 February 2012 (CST)

I suppose I should have done that. Should I link the 7.62 OBR pic? Or buy one and upload some sexy pics of it? Spike785 23:19, 25 February 2012

Its not an OBR like I originaly thought, its a PredatAR. The handguard is too thin to be an OBR's, and the way the handguard angles up toward the reciever gives it away. Spike785 9:21, 26 February 2012

It is an OBR 5.56, the top rail is raised up higher than on a PredatAR. The 5.56 OBR is pretty different to the 7.62 in terms of the handguard being more like the PredatAR one. --commando552 10:04, 26 February 2012 (CST)

MEU(SOC) Pistol?

Is that the M1911 variant in new game? The lower part of slide doesn't seem to end like one. It could be one of custom M1911s used by Delta Force. --Masterius 11:33, 8 March 2012 (CST)

I'm just happy there's a 1911, period. lol Hopefully it appears in the SP campaign, though. I've no interest in MP. Spartan198 19:35, 8 March 2012 (CST)

the M1911 makes me happy as well but I'd also like to see another SIG in SP. Bristow8411 22:20, 8 March 2012 (CST)

Sniper Rifle in Trailer

Shoot To Win | Medal of Honor

It's one of the four: CS5 / TAC-300 / TAC-50 / M1A (McMillan customized)

And totally not M40 of any kind.

--Masterius 14:58, 23 March 2012 (CDT)

Sweet, we get to play as Ryan McMillan. Spartan198 17:24, 23 March 2012 (CDT)

It's propbly the the TAC-300, the limited edition of the game come with a MP SEAL skin and the TAC-300 rifle early unlocks. - Wantabe_Warrior

More details of the cover art!

SureFire, LLC | Medal of Honor

The FA556-212 Sound Suppressor, attached to the MB556K Muzzle Brake / Suppressor Adapter;

The M720V RAID WeaponLight, attached to the left rail of the weapon, with its remote dual switch attached to the top rail of the weapon.

--Masterius 10:23, 31 March 2012 (CDT)

Dual Sights!

Trijicon, Inc. | Medal of Honor

"We will also give the player the ability to deploy ACOG® weapon sights with a “piggy-back” Ruggedized Miniature Reflex or RMR® for close-quarter engagements without having to transition from the primary to a secondary weapon system. But just in case, if gamers want to forgo all magnification, they may also choose to outfit their weapon with the full sized Trijicon Reflex Sight."

Another conclusion: the weapon sight on the cover art turns out to be TA01NSN-RMR rather than TA01NSN-DOC.

Another speculation: will the RX01 / RX01NSN reflex sight have correct amber dot reticle, like IRL, or incorrect red dot reticle, like in BF3? Place your bets.

--Masterius 04:46, 6 April 2012 (CDT)

MP interview firearms

http://www.youtube.com/watch?v=e-wWouKKQEM&feature=player_embedded

SASR armed with an AUG (I assume Austeyr) at 0:55 and a mortar of some sort at 1:08.Animalmenace

Don't think it is an Austeyr as it is missing the bayonet lug on the barrel. --commando552 11:01, 12 June 2012 (CDT)

Steyr AUG

In a video report of the E3 2012 on the official website the AUG make a short apperance. It's actual game footage from the multiplayer contest at the LA expo and the rifle is shown used by the guys who won the contest. It appears with a tan camo and dual sight. (sorry fot eh weak english)

By the look of the camoflage on the arm (DPDU) it looks like its for the aussies, though thats a little erroneous seeing we have our own steyrs (F88SA2's as of current, see [1])
  • Also odd is its inclusion as a SASR weapon when SASR (or any Aussie SOF) have not used the F88 platform for over a decade. Clearly its been included simply to get an AUG variant into the game... ~~YEPPOON~~
They kind of have to to have a varied weapon selection between units, since the SASR uses the M4A1 as their regular issue weapon just like virtually every first-world SOF unit in existence. And those that don't use actual M4s (like the Brits and I believe the Norwegians) instead use C8s. Spartan198 07:02, 22 August 2012 (CDT)

SIG P-226, HK USP - Medal of Honor Warfighter Grudge Match

What looks like a SIG P-226 and a HK USP can be seen in this video: [2]--Mattatack92 01:10, 23 July 2012 (CDT)

Freddie's got a SIG P226. EDIT: Actually I think he uses a USP9 for the second match. --HashiriyaR32 10:18, 23 July 2012 (CDT)

Its not a USP. Its a HK45C with extended 10 round magazine. Same one Navy SEALs have been using for a few years. I'm sure the player just mistook it for a USP. [3] --snake1

Yeah I was just about to say that, at one point in the video you can see HK45C written on the slide and HK45 on the grip. Here's the pic:

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The slide reads HK45C .45 Auto and HK45 can be seen on the grip. The pistol also has a threaded barrel.

--SmithandWesson36 10:46, 23 July 2012 (CDT)

New trailer weapons

From what I can see in the new fireteam trailer the Glock variant is an 18, there's a PKP Pecheneg, a SMAW, an AK5, an AKS-74U with a fixed stock or possibly a generic Krinkov (referred to as "Suchka" or "Little Bitch", a Kimber 1911, a Remington 870, an OBR 7.62, what I think is an MSR, the F88 AUG and an M79 grenade launcher. There's also an M86 PDM as seen in the killfeed on one of the shots. Here's a link to see if anyone can spot something I missed http://www.youtube.com/watch?v=RUxxNv3NCB8&feature=channel&list=UL--Recon42 07:28, 15 August 2012 (CDT)

You sure that's a Kimber? I watched the trailer a couple times and never got a really good look at the 1911. Maybe it's the one that Larry Vickers built for the game. http://www.recoilweb.com/larry-vickers-demos-hk-mp7-7665.html Either way, I'm glad we get to kick some ass using JMB's masterpiece in this one. ShootingLiberal 13:43, 15 August 2012 (CDT)

Yeah, I think that's the right 1911. I think it's kind of ironic that after so many CoD fails with naming it the AK74U that we finally get what really could be called that (fixed stock in krinkov config)--Recon42 16:06, 15 August 2012 (CDT)

Maybe it's a stab at CoD by EA? Like, "hey guy, this is an actual "AK-74U", look and learn, amateurs!" Spartan198 06:47, 22 August 2012 (CDT)

That's what I thought too, that's why I love DICE being so competitive after BF3 coming out and giving MW3 a kicking--Recon42 07:23, 22 August 2012 (CDT)

We need more images

I have edited this page to add some of the new weapons that have been shown in trailers over the past two months. However, someone needs to add images from the trailers to the page. Also, someone needs to analyze the promotional images that have come out and add whatever weapons appear in them to this page - because I can't do that, as I don't know enough about guns. Markunator 10:29, 16 August 2012 (CDT)

Or we can just wait for the game to come out in October and we can be absolutely certain about the guns and get real screenshots. --Funkychinaman 10:56, 16 August 2012 (CDT)

We need a freaking kit up screen!

I know, it's unlikely we'll get one, but I'm getting pretty tired of the "here's the weapon you get to use" approach that shooters take these days. Units like Delta and ST6 get their pick of the armory, so since we're playing these very guys, shouldn't we the players get the same luxury? I could understand making mission-essential accessories (suppressors, etc.) mandatory, but at least let us choose the weapon itself. Spartan198 13:04, 17 August 2012 (CDT)

Like in GR:FS. That would be great. - bozitojugg3rn4ut 15:26, 17 August 2012 (CDT)
Or like SOCOM III had back in 2006.The Wierd It 16:59, 17 August 2012 (CDT)
You forgot about SOCOM 4.--Commandoninja137 17:03, 17 August 2012 (CDT)
Because I haven't played it. So I wouldn't know. =p The Wierd It 04:50, 18 August 2012 (CDT)
How about something like 1998's Rainbow Six which started it all? Choose your weapons, uniform and kit etc. YEPPOON

Possible Kimber Warrior

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Found this on the MoH wiki. Sorry for the low resolution, it was a .PNG so I had to screencap and save it as a .JPG. They have it identified as a Kimber Warrior. I've compared it with the pics of the M45 we have here and the coloration at least is different from the one on this page. Spartan198 18:15, 24 August 2012 (CDT)

Or it could be the special custom 1911 made for the game. The Wierd It 18:18, 24 August 2012 (CDT)

The barrel bushing on this 1911 looks to be either stainless or nickel plated, something that the Kimber Warrior does not have. Since the image is low resolution it is hard to determine what the exact model of 1911 is, but it could be the Vickers Tactical as already seen on the page. Dover500 19:31, 24 August 2012 (CDT)

Added Pics

I added a bunch of pics that were mostly from the second fireteam trailer, I thought the page seemed a little bare. Sorry about the quality, I was using the Screencapture function on an iPad to take these pics and then had to convert them to .JPGs. --SmithandWesson36 21:20, 24 August 2012 (CDT)

Youtube Channel, HK121/MG4?

Noticed this on the Youtube channel background image. I can't tell if its a HK-121 or HK MG-4, anyone want to have a go at ID?--Mattatack92 05:33, 3 September 2012 (CDT)

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Sorry about the image size.--Mattatack92 05:34, 3 September 2012 (CDT)

Googling around that higher handguard is MG4. Though why you'd put a suppressor on an LMG I don't really know. Evil Tim 07:05, 3 September 2012 (CDT)
The same reasons you'd put one on any other firearm, to decrease muzzle flash and sonic report. Spartan198 08:07, 3 September 2012 (CDT)
Yeah, but wouldn't putting a thing that doesn't like protracted automatic fire on a thing that's designed for automatic fire be, you know, pointless? As in putting a bayonet on a crew served weapon pointless? Evil Tim 09:48, 3 September 2012 (CDT)
Various militaries do use suppressed LMGs, but I don't think they are standard "rifle" suppressors. There are quite a few companies that make suppressors specifically designed for machine guns like the Minimi, but I believe they tend to provide less suppression as they are beefier on the inside to stand up to the abuse so they have fewer baffles to absorb the muzzle blast. --commando552 11:38, 3 September 2012 (CDT)
I'd heard clearing teams tend to use suppressed weapons so they can still communicate verbally without deafening each other every time they fire, is that what it's used for? I might just be tired but I really can't get the two things to fit together sensibly in my head. Evil Tim 12:52, 3 September 2012 (CDT)

Kinda off-topic

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The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.

Does this image mean there will be unlimited ammo for sidearms in MP (like in R6V2)?? And there would be no lame knifing? IMHO that would be great. Any other thoughts? bozitojugg3rn4ut (talk) 15:40, 17 September 2012 (EDT)

In many of the multiplayer trailers for this game, players are shown killing each other with melee tomahawks, so I'm guessing there is going to be melee weapons. --SmithandWesson36 16:54, 17 September 2012 (EDT)

How are stealthy kills quote-unquote "lame" anyway? If you can't buddy up and pull security that's your own fault. The Wierd It (talk) 17:01, 17 September 2012 (EDT)

You knife somebody in the toe and he dies but you shoot him twice in the head with an AR and he is still fine. That is how most military shooters work. --bozitojugg3rn4ut (talk) 07:01, 18 September 2012 (EDT)
Plus the fact that you can whip the knife out and instantly kill someone in about half a second. Knives in FPS's would be more balanced and realistic if you had to draw them first, would also be good if the knifing was an animation that took a couple of seconds to actually kill the person, to prevent you from killing three guys in about a second before anyone can respond. --commando552 (talk) 07:35, 18 September 2012 (EDT)
Pretty sure you're only talking about COD, because BF3's knife is fine. You're unlikely to get a knife kill other than the stealth takedown. Which are awesome! Alex T Snow (talk) 16:23, 18 September 2012 (EDT)

Pistol thing?

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What would be this odd looking addition to the back of the pistol? I might have foolishly categorized it as a Glock, dunno generation. The top simply looks confusing. Pulled from one of the multiplayer trailers. Edit: finally realized that could be a conversion part for full auto. --Wahsahbi (talk) 22:54, 14 October 2012 (EDT)

Unknown Gun

Maybe an OTs-14-1A (but it has a weird front sight) or maybe an AKU-94 ?

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It's an AKU-94 without the handguard fitted. This is a separate part so could be omitted, it just leaves you nowhere to hold it by with your other hand. I wouldn't be surprised if it has a handguard of some sort in the release version of the game, am guessing this is still developmental by the way he is holding it like a standard gun rather than a bullpup. --commando552 (talk) 18:15, 4 October 2012 (EDT)

AUG reload

I think how the player reloads the AUG is not really intentional ,but more of like a mistake such as the M16 reload in Soldier of Fortune:Payback--DJsputnik (talk) 22:44, 4 October 2012 (EDT)

As the caption under the pictures says, the ammo used is Point Man's class ability, High Powered Ammunition. When activated, the player does a semi-flashy reload, tapping the mag on the gun, then inserting. This only applies for the special ammo.
Interesting though, reloading with (formerly called) Heavy Hitters puts 30 rounds in the gun, the chambered normal round invisibly ejected with a bolt cycle and added back to the normal pool. After using up all of the special ammo, a non-empty reload is done, putting 30 normal rounds in the gun without cycling the bolt. --Wahsahbi (talk) 22:01, 21 October 2012 (EDT)

All reloads

I've noticed since the Node (freddiew and Co.) MoHW video that the shooter/player character retains magazines on non-empty reloads. Very interesting. Didn't know how to add such a tidbit to the main page though. --Wahsahbi (talk) 20:58, 6 October 2012 (EDT)

Does "empty mag but round in chamber" count as non-empty like every other FPS that features multiple reload animations? --HashiriyaR32 (talk) 08:03, 15 October 2012 (EDT)

Have not had the time see enough footage or had the luck to see someone reload on 1 round capacity. Those reloads are most likely counted as non-empty. --Wahsahbi (talk) 22:13, 21 October 2012 (EDT)
Since EA is doing both single-player and multi-player this year and MoH 2010's SP tracked +1 in the chamber (I still think DICE purposely did a half-assed job on the MP), I'm confident Warfighter will as well. I don't know about anyone else on this site, but I'll know for sure tomorrow when I get it at midnight. Spartan198 (talk) 07:55, 22 October 2012 (EDT)
Not sure if they did a half-assed job on purpose. BF:BC2 had the exact same style of reloads. Thank goodness they went for accuracy after that. --Wahsahbi (talk) 20:15, 29 October 2012 (EDT)

I think I need to rephrase. Does "empty mag but round in chamber" get a separate reload animation from non-empty and empty? --HashiriyaR32 (talk) 08:01, 22 October 2012 (EDT)

One in the chamber is treated as a non-empty reload. Spartan198 (talk) 13:39, 24 October 2012 (EDT)

Another interesting feature, from what I've seen so far, guns with bolts that lock back actually change model. The ping pong paddle on the AR-15 type rifles springs up, and lies flat when released. Happy me :D --Wahsahbi (talk) 20:15, 29 October 2012 (EDT)

AKS-74U

Since it uses 7.62x39mm magazines and is, according to the page, even shown as chambered for that round, shouldn't we classify it for what it is---an AKMSU, not an AKS-74U? Spartan198 (talk) 00:09, 16 October 2012 (EDT)

TAC-50

The Navy designation for it is Mk 15. Since we're going to be dealing with SEALs using it, would it be apt to refer to it by that designation? A similar standard is applied to the Milkor MGL, which is called by its military designation (M32) when it's shown as used by Marines. Spartan198 (talk) 00:09, 16 October 2012 (EDT)

Anyone else having accuracy issues with the sniper rifle in mission 2?

Is it supposed to be that inaccurate for some reason? I understand simulating the effects of wind and drop on the projectile, but I can still hit someone dead on with it and half the time they won't even flinch. Spartan198 (talk) 10:23, 23 October 2012 (EDT)

No pun intended, the simulated bullet effect is a hit and miss. I really had to adapt to remember about bullet physics on the fly because I've been so accustomed to games where there is no bullet drop at extreme ranges. It's actually a bit refreshing. I wish the game told me that before hand so I could adjust. When I failed to cover the helo the first time, I was able to learn quick and the reload, I go everybody with one shot. Excalibur01 (talk) 13:33, 23 October 2012 (EDT)

Don't get me wrong, it is a refreshing and welcome change. It's just that there's no way to tell which way the wind is blowing at any one time and there's no set distance that the bullet veers off to. My first shot could be half an inch low and right, while my next one after adjusting could be two inches high and left, all with no warning or indication. Add to that the above-mentioned fact that I can strike a skinny dead on in the head and half the time he won't go down. Spartan198 (talk) 16:01, 24 October 2012 (EDT)

SCAR-H and PKM

Are the SCAR-H and PKM featured in single player? They do not appear on BattleLog as usable weapons in MP. I am thinking of moving the trailer-only weapons to the bottom of the page (as on the GR:FS page). - bozitojugg3rn4ut (talk) 07:38, 26 October 2012 (EDT)

The SCAR-H does (and unbelievably it actually feels like a battle rifle this time around), but the PKM doesn't. The only enemy MG I've seen is the PKP. Spartan198 (talk) 09:18, 26 October 2012 (EDT)

Okay, I moved the PKM to the "Other" section and also removed the M40A3 - it was actually a TAC-300 (my bad). Unrelated to this: I think I saw a Little Bird firing its M134s during the sniping section of the Somalia level. I am not good with helicopters so I am gonna need confirmation on this one. ;) bozitojugg3rn4ut (talk) 17:33, 26 October 2012 (EDT)
Actually it was an M40A3 in early release footage, the rifle in that scene was just replaced with a TAC-300 in the final game. If you compare the two scenes, you can see the stock of the rifle in the pre-release footage was much bulkier than that of the TAC-300 in addition to lacking a detachable box magazine like the TAC has. I'm gonna go ahead and add the M40 to the "Other Weapons" section as a possible cut weapon. Spartan198 (talk) 01:40, 27 October 2012 (EDT)
PKP can be made to look like the PKM with Expert pin unlocks.
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It's a modified PK in the first place, so does that count? Or deserve a mention? Komodo Saurian (talk) 16:08, 23 November 2012 (EST)

Remove M-45 MEU-SOC

Should it be removed from the page? I think it should, as it was only seen in one pre-release trailer as a placeholder, and appears no where else. ArrowTwoActual (talk) 13:30, 26 October 2012 (EDT)

I think it's okay to keep in the page, but place in under "Other Weapons" section, or maybe just move it here, to the "discussion". --RaNgeR (talk) 13:50, 26 October 2012 (EDT)

Alright, moved it to bottom of page and noted that it no longer appears in-game. ArrowTwoActual (talk) 14:20, 26 October 2012 (EDT)

Good game?

I know this has nothing to do with guns, but I just wanted to hear some opinions from people who've played it. I watched some gameplay and wondered "how the hell do critics give Black Ops an 8/10, but this a 4/10?!" Anybody think it's a good game?--Gunner5

Don't pay attention to critics, most are tools and probably either paid off (e.g., in the form of free games and whatnot) for these scores or franchise-biased. I think this game is nothing short of fantastic and would definitely recommend it. Spartan198 (talk) 19:51, 27 October 2012 (EDT)
Double up on what Spartan said. I've heard even from CoD fanboys that gunplay is spot on. And that's nice to hear. Campaign may be sorta short and the AI derpy, but I suppose there's the authenticity part that matters. Legit stuff. And IGN has the audacity to say MW3 is "Another year...and an even better Call of Duty," and the singleplayer as "good," with standard linear gameplay and mass gook spawns. I could go on and on. Apparently MoH:W's maps are abysmal and the modes are uninspired. Feed me more bullshit. --Wahsahbi (talk) 20:47, 27 October 2012 (EDT)
I would give the game a 9/10 overall score. Much better than the last three cod games together. Thank God lots of players are playing MP despite the bad reviews. Got the Limited Edition and it was totally worth it. bozitojugg3rn4ut (talk) 04:19, 28 October 2012 (EDT)
"Limited Editions" are really nothing special anymore in terms of games. It's simply a pretty title for the first-run printing of a given game. Pre-ordering means you're guaranteed to get one. Not that it's any slight against the game itself. Spartan198 (talk) 16:32, 23 November 2012 (EST)

Weapons not listed?

Now, i don't have the game but have long wanted a full weapon list. Can't someone who has the game atleast put up a section for every weapon verified to be in the game. Judging from gameplay videos there should be atleast 10 different weapons not listed on the page here. Also, how do i put my username after the post with this new layout? Z008MJ (talk) 10:40, 28 October 2012 (EDT)

I only play SP and all the guns I've seen in the game are what's already on the page. If you know of more, feel free to add them. Also, you sign your posts by typing four tildes (~) after it, just like before. Spartan198 (talk) 20:39, 27 October 2012 (EDT)

I think 99 percent of the guns is listed. Some mounted/emplaced weapons, grenades, and machine guns (there is actually at least 3 different M249 variants in MP) are not listed. I am gonna add them once I unlock em. bozitojugg3rn4ut (talk) 04:11, 28 October 2012 (EDT)

In several gameplay videos i have seen many other guns. But i can't add them without verifiation. On top of my memory, i have seen; M21, M24, M4A1, AK-47, F2000, P90, SV-98, AT-4, TOZ-194 and more i can't remember right now. Are any of these in the game? Z008MJ (talk) 10:40, 28 October 2012 (EDT)

Those are all Medal of Honor (2010) weapons, none of those are in Warfighter AFAIK. ArrowTwoActual (talk) 11:50, 28 October 2012 (EDT)

G18 Ammo Capacity

I am very sad now. The G18 does not track +1 ammo capacity. Can be seen here: https://www.youtube.com/watch?v=L_NjscAHg9U Noticed it since the beta, but was hoping it'd be fixed. :( --Wahsahbi (talk) 01:05, 28 October 2012 (EDT)

Rant Mode On

Well, I guess it's nice to see the devs put Product Placement ahead of their desire for realism.

Now that that bit of venting is out of the way, no, I'm not happy with the weapons selection in this game. Not really. The Wierd It (talk) 08:08, 28 October 2012 (EDT)

I think a lot of the guns are in a realistic place, besides the LaRue's. What weapons do you think don't belong? --SmithandWesson36 (talk) 11:05, 28 October 2012 (EDT)
I think my problem is more with what nations got what weapons. Since I'm pretty sure that MacMillan stuff is only used by SEALs and Canadian Special Forces.The Wierd It (talk) 11:17, 28 October 2012 (EDT)
Yeah, I can definitely agree with you on that. I was especially disappointed when I saw the G36C used by SASR. --SmithandWesson36 (talk) 11:35, 28 October 2012 (EDT)
Also a surprising and unexpected lacking of any real Russian firearms for the Spetzgruppa Alpha faction besides the usual 7.62 AK rifle, the short AKS-74U (which is also, puzzlingly enough chambered in 7.62) and the PKP. What surprised me the most was a complete lack of Dragunov variants or any even remotely appropriate sniper rifle for our beloved Ruskies. Not even a trace of a single TRG-42 which is supplied in limited amounts to Alphas if I'm correct.--BeloglaviSup (talk) 11:29, 28 October 2012 (EDT)
As far as Russian firearms go, I still want my beloved MP-443 PYa handgun. And a SVDS, SVU, AS VAL or VSS would be nice.ArrowTwoActual (talk) 11:54, 28 October 2012 (EDT)
At the very least I would have liked to see an AI rifle, even if it was just the MK.13 to go with their SEAL focus. I guess I'll wait until I get the game before I pass final judgement, but I'm still not happy about it.The Wierd It (talk) 14:30, 28 October 2012 (EDT)

If I'm not mistaken, can't special forces operators kind of use anything they want? I mean, there are weapons some units prefer, I know that, but I'm pretty sure they can get ANYTHING. Jeddostotle7 (talk) 15:06, 28 October 2012 (EDT)

They have a wider choice than grunts, but it's not "use whatever they want".The Wierd It (talk) 15:56, 28 October 2012 (EDT)
Huh. Jeddostotle7 (talk) 17:06, 28 October 2012 (EDT)
Bear in mind, at the end of the day, somebody has to pay for it. Special forces will have a budget, just like anything else, and they cannot spend all of it on whatever cool weapons they feel like they want at any given time. They could possibly have access to some additional abnormal weapons that are being trialled or that they have "acquired" (the example that comes to mind is the British SAS taking a bunch of weapons from the Argentinians after the Falklands, ranging from 50.63 Paratrooper FALs to a pair of Agusta 109A helicopters) but by and large they will use a standard set of weapons. --commando552 (talk) 18:57, 28 October 2012 (EDT)
I doubt they buy whatever might be new on the block at any given moment (ACR, XCR, LSAT, etc.), but if something is battle-proven and spare parts are readily available (G36, F2000, SIG 55X, AKM, etc.), I don't doubt they'd have a few in the armory for any circumstances that might make them useful. By and large, US-issue weapons (M4, HK416, SCAR, Mk 14, etc.) are preferred based on the availability of spare parts in the military supply chain, though. You aren't likely to find a replacement bolt for a SIG 516 in an FOB in Afghanistan, for example. Spartan198 (talk) 20:54, 28 October 2012 (EDT)

A few changes

So, I edited a few bits (mainly added a short description of the G3KA4 and a few details about the LaRue OBR 5.56, F88, M249). Tommorrow I will take a few screenshots of the guns in-game (I have 56/72 soldiers unlocked and quite a bit of gear unlocked). Wish me luck! - GumBoy 8 November 2012, 20:50 GMT +1

Great! This page could use some screencaps. Just one request, if I may: Please make sure your screenshots have a 16:9 or 16:10 aspect ratio, if possible. Thanks. - bozitojugg3rn4ut (talk) 15:29, 8 November 2012 (EST)
OK, edited a bit today. Dealt with the MP7, AK103, TAC50 and AKU-94. Will try to get more caps tommorow, especially the Sniper Rifles, LMG's and the DD M4V1. - GumBoy 9 November 2012 22:31 GMT +1

Factions' Armament

Did anyone else get disappointed for the Spec Ops SAS not being a guy in the "black suit" with an MP5? Do the SAS really use AUGs? Shouldn't they use the C8 SFW? I think the weapons in this game are way too repeated between the Tier 1 groups. Another thing was the Russian using G3s. Totally wrong. Gonzaga (talk) 11:58, 11 November 2012 (EST)

I wouldn't worry too much about the AUG, none of the primary weapons are correct for British SAS (the only weapons that are correct are the P226 pistol and the M320). I can partially understand why they did it, as it would be a waste to add in loads of guns that were specific to only one country. However, some guns that are used by the SAS such as the C8 SFW and Accuracy International sniper rifles are genuinely used by a number of the units in the game, so it does gall me when they introduce stupid stuff like the DD M4V1 and McMillan CS5 just for the hell of it. --commando552 (talk) 17:37, 11 November 2012 (EST)
The LaRue rifles are also a bit oddly placed, and all the accessories have their full-name with brand and all. Must be a result of all the partnerships they made to promote the game. But really, an MP5SD could be used by Spec Ops of many factions, as it would fit more the role than the compact assault rifles used by most units. They should have stuck with only the American Tier 1 if they weren't gonna do the others right. Gonzaga (talk) 19:29, 12 November 2012 (EST)
If they did that, people in other countries would demonize the game for revolving solely around American Special Operations, like MoH 2010 did. Spartan198 (talk) 04:14, 12 December 2012 (EST)
And another thing to note is the gamer's mindset when it comes to guns in a shooter game, namely that most don't know or even care what's actually used by these units. Ever since before MW2 was even announced, I would tell anyone who would listen that I wanted the C8 and AG-C (not the M320, which, contrary to what Commando said, is not used by the SAS) for SAS levels instead of the M4 and M203. The responses, while varying slightly from person to person) was always something along the lines of "the M4 is similar enough, just use that". Spartan198 (talk) 14:58, 9 January 2013 (EST)
I called it an M320 as that is what it is listed as, but I think it is actually the correct AG-C. In the screenshots there doesn't appear to be the forward grip on handstop which would make it an M320. Or are they there and it is just an odd camera angle, I don't have the game so is hard to tell. --commando552 (talk) 15:47, 9 January 2013 (EST)
Yes, it has a folding grip, you can see it here: http://battlelog-cdn.battlefield.com/cdnprefix/98ed2fe-3/public/profile/mohw/stats/weapon/512x308/ddm4v1_sas.png - bozitojugg3rn4ut (talk) 16:01, 9 January 2013 (EST)
Yeah, the grenade launcher in-game is a bonafide M320. The AG-C actually used by the SAS can be seen here, just scroll down (it might take the site a few minutes to properly load, it did me). In addition to lacking the foregrip, it has a longer barrel, mounts closer to the barrel, at least looks to be more streamlined and less bulky than the M320. Spartan198 (talk) 16:19, 9 January 2013 (EST)

Character models and night vision

I've noticed that regularly, the character models have their GPNVG-18s (those gargantuan four-tube nods that seemingly became commonly-known after No Easy Day came out) on their helmets flipped up and out of the way. But I've noticed that in segments where night vision is actually being used (such as in Connecting the Dots), the character models actually change to ones that have their goggles flipped down over their faces. Most FPS games don't bother with those kinds of details. IIRC, the only FPS I've ever played that had character models with nods in place when in use was CoD4, but even then that was for the whole duration of the mission, and only that mission, rather than switching back and forth in the middle of gameplay. Nice attention to details and one of the reasons I prefer MoH and BF over CoD now (though the PS2 SOCOM games, old school Ghost Recons, and AA: Rise of a Soldier, still blow them all away ;) ). Spartan198 (talk) 04:14, 12 December 2012 (EST)

MG4 in Connecting the Dots

The magnification level of the Elcan on it toggles every time you fire it, rather than being controlled by the R2 button (for me, I'm on PS3; don't know about 360). Does anyone know if this is a bug or if it's intentional? Spartan198 (talk) 04:20, 12 December 2012 (EST)

Hey, Spartan. Do you mean the R3 button? I'm pretty sure R2 is for grenades, which are unavailable in that particular part of the mission on the Little Bird. On the Elcan magnification level, I've never come across it before (I'm on PS3 as well). Could be a bug. As much as I love this game, it is ridiculously full of bugs. GunEnthusiast (talk) 18:37, 9 January 2013 (EST)
No, not with the BF3 control scheme, which I'm using. Optic magnification is changed by holding L1 and pressing R2 or Circle. R2 alone breaks out your melee weapon. L2 throws grenades. I don't recall right off hand what R3 does. Spartan198 (talk) 04:51, 10 January 2013 (EST)
Ah, okay. I was a little confused because I'm using the default control scheme. The toggle for me is pressing R3 while holding L1. Anyway, I went back to Connect the Dots and didn't encounter this. Must be a bug. GunEnthusiast (talk) 06:46, 10 January 2013 (EST)
Hmm, maybe it could have to do with the control scheme, then. I'll give the default scheme a try next time I play. Spartan198 (talk) 09:44, 10 January 2013 (EST)
It does seem to be that specific control scheme. I don't have any problems with any of the others. Spartan198 (talk) 13:08, 15 January 2013 (EST)

It is questionable whether the SEALs would use the MG4 in real life.

I removed this line from the screencap of Stump using the MG4 from the Little Bird, reason being that Stump, Voodoo, Mother, Preacher, and Dingo aren't normal SEALs but rather the Navy counterpart to Delta (as many times as I've looked over The Unit page, I've never once seen an assumption like this made about said unit). For this reason, they'd be using virtually anything, with available spare parts and accessories, that suited their mission parameters, like the LaRue OBR and above-mentioned MG4. Spartan198 (talk) 05:42, 10 January 2013 (EST)

Model Accuracy

Haven't seen it myself but it is very interesting that the fire selector moves on the model. But that isn't what I mean to point out: the bolt release also changes on the gun model when all ammunition is expended. It made me really happy to see the ping-pong paddle spring up :) I believe this should be mentioned under Overview-General in conjunction with fire selector model change. --Wahsahbi (talk) 14:06, 10 April 2013 (EDT)

Weird PKM Turrets

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PKM with spade grips. Is this a real variant? Could not find anything about it. - bozitojugg3rn4ut (talk) 03:46, 31 May 2014 (EDT)

There's the PKB/PKMB variant with spade grips, but is supposed to have a butterfly trigger rather than these two. It looks like a rig for the Kord or NSV gun with a PK on it, same as in BF3 and 4 with the VDV buggy and technical in Operation Swordbreaker.AgentGumby (talk) 12:39, 31 May 2014 (EDT)

"thumbs forward technique"

Warfighter is probably the only game that uses this technique, so that's cool. I was wondering however if it's actually just called "thumbs forward" or if it has some other name, does it?--AnActualAK47 (talk) 08:55, 18 December 2015 (EST)

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A picture of the technique in-game.
The ArmA III handguns appear to be held that way too. It's also called the "combat grip" as far as I know.AgentGumby (talk) 13:31, 18 December 2015 (EST)
Yeah, the character held pistols like that in ARMA 3. Anyhow, combat grip you say? Sounds somewhat... unspecific.--AnActualAK47 (talk) 14:21, 18 December 2015 (EST)
It's one of those modern tactical trends. Mr. Wolf (talk) 16:22, 18 December 2015 (EST)
Oh no not one of those--AnActualAK47 (talk) 17:07, 18 December 2015 (EST)
I wouldn't call this style a trend, more like an evolution of just one of many techniques of how to grip a pistol. Excalibur01 (talk) 17:24, 18 December 2015 (EST)
The main reason I don't use that grip technique is because it's uncomfortable on handguns with frame mounted safeties (USPs, 1911s, etc.) and you can end up accidentally riding the slide-release or pushing the safety on. Mr. Wolf (talk) 23:21, 20 December 2015 (EST)

Possible explanation for the MK. 18 reload slap

It is noted that on the MK. 18, it has a BAD lever installed but the player avatar does not use it during reloads. I have one installed on my AR and I and a few others use it to clear malfunctions only and for speed reload drills, we release the bolt the easiest way when your body is under stress. The only time I use the BAD lever to release the bolt on a reload is when I was loading the rifle for the first time before running a drill. Excalibur01 (talk) 17:31, 18 December 2015 (EST)

It's to bad the bolt release clips through the lever, that's BAD.--AnActualAK47 (talk) 17:43, 18 December 2015 (EST)
Now THAT is one lame joke. But fortunately for you, I have a lame sense of humor and so I laugh. Spartan198 (talk) 19:58, 18 December 2015 (EST)
You know you love it.--AnActualAK47 (talk) 20:22, 18 December 2015 (EST)

M249 w/ no STANAG well?

The page's section for the M249 mentions that "Both models lack the STANAG magazine wells". Doesn't that just make them Mk 46 Mod 0s with original M249 heat shields? (which is mentioned one the MK 46 section of the page as a possible attachment) --Wuzh (talk) 01:56, 25 November 2018 (EST)

Oh goodness gracious I finally managed to clear up this mess. One more trivia to note is that all the customization options are named after the base form Minimi variants they appeared on, so the HK416 stock is called a "JTF2 Stock", and the Rapid Fielding Initiative stock is called a "GROM Stock". --Wuzh (talk) 04:05, 1 October 2019 (EDT)