Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Tactical Ops: Assault on Terror: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
No edit summary
 
(73 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{incomplete}}
{{incomplete}}


[[File:TacOps Cover.jpg|thumb|''Tactical Ops'' box cover]]
[[File:TacOps Cover.jpg|thumb|300px|''Tactical Ops: Assault on Terror'' (2002)]]
 
'''Tactical Ops: Assault On Terror''' (abbreviated '''TacOps''') is a tactical First-Person Shooter developed by Kamehan Interactive. Originally the game was released as a total conversion for Unreal Tournament, but in 2002 a standalone retail version was released through MicroProse.
'''Tactical Ops: Assault On Terror''' (abbreviated '''TacOps''') is a tactical First-Person Shooter developed by Kamehan Interactive. Originally the game was released as a total conversion for Unreal Tournament, but in 2002 a standalone retail version was released through MicroProse.


The basic gameplay is very much like [[Counter-Strike]], with two teams (Terrorists and Special Forces) fighting against each other. There are also lots of typical hostage rescue and bombing/defuse maps, but there are many more objective-based maps similar to UT's "Assault" mode. For example on one map the Terrorists have to steal the [[OICW]] prototype from a factory.
{{VG Title}}
__TOC__<br clear="all">


The weapons in TacOps are all based on real weapons. However, due to licensing policies, some weapons appear under false names. The handling of the weapons is rather relaxed than realistic. Compared to CS, the weapons do far less damage and are also less accurate. However, on many weapons different firing modes are selectable. As in Counter Strike, there are some weapons that are restricted to one side.


Unlike Unreal Tournament, from which TacOps was derived, players cannot dual wield pistols and SMGs. Players also cannot headshot or gib targets and strikes to the limbs do not affect target mobility.  
=Pistols=
==Beretta 92F==
The [[Beretta 92F]], the standard sidearm of the Special Forces, appears in-game as the ''Glorietta 9F2''. Its magazines hold 15 rounds and cost $20 each.
[[Image:Beretta92F LeftSide.jpg|thumb|400px|none|Beretta 92F - 9x19mm.]]
[[File:TacOps Glorietta 9F2.JPG|thumb|400px|none|''Glorietta 9F2'' pistol]]


Weapons are bought from money that is gained during the match rounds. Players start with a budget of $1000 and have an account with a maximum of $20,000. Bonuses are received for any money bundles, bags of drugs, and weapons picked up and turned in by the surviving players at the end of the round.         


Another peculiar feature of TacOps is the weapon inventory. Weapons are grouped in 5 categories, and each player can hold at maximum one gun/weapon of each category (this even applies to grenades). These categories are:
==Glock 21==
The [[Glock 21]], the standard sidearm of the terrorists, is called a ''GL 23'' in-game. It features an incorrect selective-fire semi-auto and 3-round burst modes. Its magazines hold 13 rounds and cost $20 each.  
Although it is called a ''Glock 23'' (which comes in .40 S&W), it appears to be a Glock 21 because it has a 13-round magazine and comes in .45 ACP. It also has a burst-fire mode similar to the Glock in [[Counter-Strike]], perhaps an incorrect perception of the [[Glock 18]]'s full auto select fire mode.
[[Image:Glock21gen2.jpg|thumb|none|400px|Glock 21 (2nd Generation) - .45 ACP.]]
[[File:TacOps GL23.JPG|thumb|400px|none|''GL 23'' pistol]]


# Knife
# Pistols
# Submachine Guns and Shotguns
# Rifles
# Grenades


'''The following weapons are used in the game ''Tactical Ops: Assault on Terror.'' '''
==IMI Desert Eagle Mark XIX==
The [[IMI Desert Eagle#Desert Eagle Mark XIX|IMI Desert Eagle]], the only handgun available to both sides, appears as the ''Night Hawk''. It is very powerful and can kill an armored target in 2 or 3 shots. Its magazines hold 7 rounds and cost $25 each. It has a scope rail mount on the barrel, which confirms it as the XIX variant, and its non-fluted barrel and 7-round magazine show it as chambered in .50 AE. It is equipped with a optional laser aiming device mounted under the barrel that is activated and deactivated by right-clicking the mouse; it projects a red dot that replaces the usual crosshairs.
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE.]]
[[File:TacOps Black Hawk.JPG|thumb|400px|none|''Black Hawk'' pistol]]


== Pistols ==
==Taurus Raging Bull==
=== Beretta 92F ===
The [[Taurus Raging Bull]] is easily identified by its in-game name of ''Raging Cobra''. It is the only revolver in the game and is restricted to the Special Forces. A engraving on the barrel reads "Sixshooter", which also refers to this gun's ammo capacity. Each six-round speedloader costs $30 each.  
[[File:TacOps Glorietta 9F2.JPG|thumb|500px|none|''Glorietta 9F2'' pistol]]
Although chambered for a mythical ".50 Magnum" round rather than the .454 Casull or .500 S&W Magnum, it takes 3 or 4 shots to bring down a target - meaning it is probably chambered for the lower-powered .50 S&W Special
The [[Beretta 92F]], the standard sidearm of the Special Forces, appears in-game as the ''Glorietta 9F2''. Its magazines hold 15 rounds and cost $20 each.
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|500px|none|Taurus ''Raging Bull'' revolver]]
 
[[File:TacOps Raging Cobra.JPG|thumb|500px|none|''Raging Cobra'' revolver]]
For some reason, the pistol doesn't have an alternate burst mode like the Terrorists' Glock.
 
=== Glock 21 ===
[[File:TacOps GL23.JPG|thumb|500px|none|''GL 23'' pistol]]
The [[Glock 21]], the standard sidearm of the terrorists, is called a ''GL 23'' in-game. It features selective-fire semi-auto and 3-round burst modes. Its magazines hold 13 rounds and cost $20 each.  
 
Although it is called a ''Glock 23'' (which comes in .40 S&W), it appears to be a Glock 21 because it has a 13-round magazine and comes in .45 ACP. It also has a burst-fire mode like the 9mm [[Glock 18]] machine pistol, which is not available in other calibers.
 
=== IMI Desert Eagle ===
[[File:TacOps Black Hawk.JPG|thumb|500px|none|''Black Hawk'' pistol]]
The [[IMI Desert Eagle#Desert Eagle Mark XIX|IMI Desert Eagle]], the only handgun available to both sides, appears as the ''Night Hawk''. It is very powerful and can kill an armored target in 2 or 3 shots. Its magazines hold 7 rounds and cost $25 each.


The Desert Eagle is chambered for the .50 AE round, making it a Mark XIX model.
=Submachine Guns=
 
==H&K SMG II==
=== Taurus Raging Bull ===
The [[Heckler & Koch SMG|Heckler & Koch SMG II]] is referred to as the ''AP II''. It is used exclusively by the Special Forces and is the cheapest SMG they can select. The 30-round magazines are $30 each. Its magazines are not interchangeable with the MP5A4 and MP5SD6.
[[File:TacOps Raging Cobra.JPG|thumb|500px|none|''Raging Cobra'' revolver]]
[[File:HK SMG II.jpg|thumb|none|400px|Heckler & Koch SMG II - 9x19mm]]
The [[Taurus Raging Bull]] is easily identified by its in-game name of ''Raging Cobra''. It is the only revolver in the game and is restricted to the Special Forces. A engraving on the barrel reads "Sixshooter", which also refers to this gun's ammo capacity. Each six-round speedloader costs $30 each.  
[[File:TacOps AP II.JPG|thumb|400px|none|''AP II'' SMG]]


Although chambered for a mythical ".50 Magnum" round rather than the .454 Casull or .500 S&W Magnum, it takes 3 or 4 shots to bring down a target - meaning it is probably chambered for the lower-powered .50 S&W Special [12.7 x ? mm]. It also lacks a scope, which would make it more useful.
==H&K MP5SD3==
The [[Heckler & Koch MP5#Heckler & Koch MP5SD|H&K MP5SD3]] is simply called ''MP5SD'' in-game. The only silenced weapon, it is also restricted to the Special Forces. Its 30-round magazines cost $40 each and are not interchangeable with the MP5A4.
[[Image:MP5SD3.jpg|thumb|none|400px|Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]
[[File:TacOps MP5SD.JPG|thumb|400px|none|''MP5SD'' SMG]]


== Submachine Guns ==
=== H&K SMG II ===
[[File:TacOps AP II.JPG|thumb|500px|none|''AP II'' SMG]]
The [[Heckler & Koch MP5#Heckler & Koch SMG|H&K SMG II]] is referred to as the ''AP II''. It is used exclusively by the Special Forces and is the cheapest SMG they can select. The magazines hold 30 rounds and cost $30 each. Its magazines are not interchangeable with the MP5A4 and MP5SD6.


=== H&K MP5SD6 ===
==MP5A4==
[[File:TacOps MP5SD.JPG|thumb|500px|none|''MP5SD'' SMG]]
The iconic [[Heckler & Koch MP5#Heckler & Koch MP5A4|H&K MP5A4]] is the standard terrorist SMG, called the ''MP5 Navy'' in-game. The weapon is select fire, with semi-automatic, 3-round burst and full-automatic modes. The 30-round magazines cost $40 each and are not interchangeable with the MP5SD6.
The [[Heckler & Koch MP5#Heckler & Koch MP5SD|H&K MP5SD6]] is simply called ''MP5SD'' in-game. The only silenced weapon, it is also restricted to the Special Forces. Its magazines hold 30-rounds and cost $40 each. Its magazines are not interchangeable with the MP5A4.
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm.]]
[[File:TacOps MP5 Navy.JPG|thumb|400px|none|''MP5 Navy'' SMG]]


=== Ingram MAC-11 ===
==Ingram MAC-11==
[[File:TacOps Uzi.JPG|thumb|500px|none|''Uzi' SMG]]
The in-game name of this gun reads [[IMI Uzi|"Uzi"]], but it's clear that this is in fact the [[MAC-10|Ingram MAC-11]]. It is used only by the Terrorists and is the cheapest SMG they can select. Its 32-round magazines are $30 each. Note: Although the receiver clearly resembles the MAC-11, the weapon shop menu states that the gun uses .45 ACP ammunition, as the [[MAC-10]] would do. A .45 ACP MAC-10 would also have a 30-round magazine rather than a 32-round magazine like the 9mm MAC-10. The MAC-11 would use .380 ACP rounds instead and have a magazine capacity of 16, 30, 32, or 50 rounds.
The in-game name of this gun reads [[IMI Uzi|"Uzi"]], but it's clear that this is in fact the [[MAC-10|Ingram MAC-11]]. It is used only by the Terrorists and is the cheapest SMG they can select. Its magazines hold 32 rounds and costs $30 each.
[[Image:Mac m11 9k.jpg|thumb|none|400px|RPB Industries M11A1 - .380 ACP]]
[[File:TacOps Uzi.JPG|thumb|400px|none|''Uzi' SMG]]


Note: Although the receiver clearly resembles the MAC-11, the weapon shop menu states that the gun uses .45 ACP ammunition, as the [[MAC-10]] would do. A .45 ACP MAC-10 would also have a 30-round magazine rather than a 32-round magazine like the 9mm MAC-10. The MAC-11 would use .380 ACP rounds instead and have a magazine capacity of 16, 32, or 36 rounds.
=Shotguns=
==Franchi SPAS-12==
The [[Franchi SPAS-12]], easy to distinguish by its distinct appearance, is called the ''BW SPS-12'' in-game. It is exclusive to the Special Forces. The shotgun has only a pump-action mode and has no optional semi-auto mode like the real-life SPAS-12. The weapon has a left hand ejection port and always has its stock folded. Its integral tubular magazine holds 8 shells and boxes of 8 shells cost $32 each.
[[Image:Franchi-SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 Gauge]]
[[File:TacOps BW SPS12.JPG|thumb|400px|none|''BW SPS12'' pump gun]]


=== MP5A4 ===
==Mossberg 590 Cruiser==
[[File:TacOps MP5 Navy.JPG|thumb|500px|none|''MP5 Navy'' SMG]]
The [[Mossberg 500 series shotgun#Mossberg 590 Cruiser / 590 Compact Cruiser|Mossberg 590 Cruiser]], another easy-to-identify shotgun, is called the ''Berg 509''. It is exclusive to the Terrorists. It has a short sawed-off barrel, making it useful in close quarters fighting but less effective at longer ranges. Its integral tubular magazine holds 8 shells (despite the shortened barrel) and boxes of 8 shells cost $32 each. The weapon also has a left hand ejection port.
The iconic [[Heckler & Koch MP5#Heckler & Koch MP5A4|H&K MP5A4]] is the standard SMG of the terrorists, called the ''MP5 Navy'' in-game. The weapon is select fire, with semi-automatic, 3-round burst and full-automatic modes. The magazine holds 30 rounds and cost $40 each. Its magazines are not interchangeable with the MP5SD6.
[[Image:Mossberg500 Cruiser ext.jpg|thumb|none|400px|Mossberg 590 "Cruiser" with extended magazine tube - 12 Gauge]]
[[File:TacOps Berg 509.JPG|thumb|400px|none|''Berg 509'' pump gun]]


==Shotguns==
==Saiga-12K==
=== Franchi SPAS-12 ===
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]], another shotgun exclusive to the Terrorists, is called the ''AS 12'' in-game. It features a left-hand ejection port and a left-handed safety. Its high recoil makes it less effective in bursts but its detachable box magazine is quicker to fully reload than a pump-action shotgun. However, like all magazine-fed weapons in the game, it cannot be reloaded with loose shells and so cannot be reloaded or topped-off on the fly like the other shotguns. Its box magazines hold 7 shells and cost $40 each.  
[[File:TacOps BW SPS12.JPG|thumb|500px|none|''BW SPS12'' pump gun]]
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]
The [[Franchi SPAS-12]], easy to distinguish by its distinct appearance, is called the ''BW SPS-12'' in-game. It is exclusive to the Special Forces. The shotgun has only a pump-action mode and has no optional semi-auto mode like the real-life SPAS-12. Its integral tubular magazine holds 8 shells and boxes of 8 shells cost $32 each.    
[[File:TacOps AS12.JPG|thumb|400px|none|''AS 12'' semi-automatic shotgun]]


=== Mossberg 590 Cruiser ===
==Benelli M3==
[[File:TacOps Berg 509.JPG|thumb|500px|none|''Berg 509'' pump gun]]
The [[Benelli M3]] is an automatic shotgun with an 8-shell tube-magazine and a fixed stock that was available in the freeware version. It was replaced by the semi-auto ''SPAS-12'' in the retail version. It is Special Forces only.
The [[Mossberg 500 series shotgun#Mossberg 590 Cruiser / 590 Compact Cruiser|Mossberg 590 Cruiser]], another easy-to-identify shotgun, is exclusive to the Terrorists. It has a short sawed-off barrel, making it useful in close quarters fighting but less effective at longer ranges. Its integral tubular magazine holds 8 shells (despite the shortened barrel) and boxes of 8 shells cost $32 each.
[[Image:BenelliM3Super90foldingstock.jpg|thumb|none|400px|Benelli M3T Super 90 with top folding stock - 12 Gauge]]


=== Saiga-12 ===
=Assault Rifles=
[[File:TacOps AS12.JPG|thumb|500px|none|''AS 12'' semi-automatic shotgun]]
==M16A2==
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12]], another shotgun exclusive to the Terrorists, is called the ''AS 12'' in-game. Its high recoil makes it less effective in bursts but its detachable box magazine is quicker to fully reload than a pump-action shotgun. However, like all magazine-fed weapons in the game, it cannot be reloaded with loose shells and so cannot be reloaded or topped-off on the fly like the other shotguns. Its box magazines hold 7 shells and cost $40 each.
The [[M16 rifle series#M16A2 Rifle|M16A2]] appears as the [[M16 rifle series#M16 Rifle|''M16'']] and is available for both sides. Like the real M16A2, it is selective fire with semi-auto and 3-round-burst fire modes. It is equipped with a optional laser aiming device mounted under the barrel that is activated and deactivated by right-clicking the mouse; it projects a red dot that replaces the usual crosshairs.  It features a left handed ejection port and forward assist. Its magazines hold 20 rounds and cost $50 each.
[[Image:M16A2.jpg|thumb|400px|none|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]
[[File:TacOps M16.JPG|thumb|400px|none|''M16'' assault rifle]]


== Assault Rifles ==
==Model 727==
=== M16A2 ===
The [[M16_rifle_series#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Model 727]], in-game name "M4A1", is an assault carbine used by the Special Forces. It is distinguishable from a real M4A1 by its lack of a detachable carry handle. It is select fire and can be set for semi-auto, 3-round burst and full-auto modes (unlike the real M727, whose controls are set for semi-auto and full auto modes only). Its magazines hold 30 rounds and cost $50 each.  
[[File:TacOps M16.JPG|thumb|500px|none|''M16'' assault rifle]]
[[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 "M16A2 carbine" - 5.56x45mm]]
The [[M16 rifle series#M16A2 Rifle|M16A2]] appears as the [[M16 rifle series#M16 Rifle|''M16'']] and is available for both sides. Like the real M16A2, it is selective fire with semi-auto and 3-round-burst fire modes. It is equipped with a optional laser aiming device mounted under the barrel that is activated and deactivated by right-clicking the mouse; it projects a red dot that replaces the usual crosshairs. Its magazines hold 20 rounds and cost $50 each.
[[File:TacOps M4.JPG|thumb|400px|none|The Model 727.]]


=== M4A1 ===
==Norinco Type 56==
[[File:TacOps M4.JPG|thumb|500px|none|''M4A1'' assault carbine]]
The [[AK-47#Norinco Type 56|Norinco Type 56]] is another iconic assault rifle of the Terrorists and their counterpart on the M4A1. Just like the original, it features a semi-auto and full-auto mode. Its magazines hold 30 rounds and cost $50 each. Although the in-game name of the rifle alludes the Soviet [[AK-47]] rifle, the circled front sight reveals it to be rather its Chinese copy, the Norinco Type 56. It features a left-handed ejection port and safety.
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is an assault carbine used by the Special Forces that also appears under its real designation. It is select fire and can be set for semi-auto, 3-round burst and full-auto modes (unlike the real M4A1, whose controls are set for semi-auto and full auto modes only). Its magazines hold 30 rounds and cost $50 each.
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56  - 7.62x39mm]]
[[File:TacOps AK47.JPG|thumb|400px|none|''AK47'' assault rifle]]


=== Norinco Type 56===
==H&K HK33==
[[File:TacOps AK47.JPG|thumb|500px|none|''AK47'' assault rifle]]
The [[Heckler & Koch HK33#Heckler & Koch HK33|H&K HK33]], called the ''RK 3 Rifle'' in-game, is exclusive to the Special Forces and is the the most powerful assault rifle they can buy. It has only a full-auto firing mode. It comes with a scope that has one step zoom, making it a HK33ZF (''Zielfernrohr'' - "Scoped") model. Its 30-round magazines cost $50 each.
The [[AK-47#Norinco Type 56|Norinco Type 56]] is another iconic assault rifle of the Terrorists and their counterpart on the M4A1. Just like the original, it features a semi-auto and full-auto mode. Its magazines hold 30 rounds and cost $50 each.


Although the in-game name of the rifle alludes the Soviet [[AK-47]] rifle, the circled front sight reveals it to be rather its Chinese copy, the Norinco Type 56.
In the freeware version, the HK-33 is Terrorists-only.
[[Image:HK33w25rdMag.jpg|thumb|none|400px|Heckler & Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm]]
[[File:TacOps SW Commando.JPG|thumb|400px|none|''RK 3'' scoped assault rifle]]


=== H&K HK33 ===
==SIG SG 551==
[[File:TacOps SW Commando.JPG|thumb|500px|none|''RK 3'' scoped assault rifle]]
The [[SIG SG 551]], named the ''SW Commando'' in-game,  is the Terrorists' counterpart to the HK33ZF. It is full auto mode only and has a one-step zoom scope. Its magazines hold 30 rounds and cost $50 each.
The [[Heckler & Koch HK33#Heckler & Koch HK33|H&K HK33]], called the ''RK 3 Rifle'' in-game, is exclusive to the Special Forces and is the the most powerful assault rifle they can buy. It has only a full-auto firing mode. It comes with a scope that has one step zoom. Its 30-round magazines cost $50 each.
[[File:Sig-551.jpg|thumb|none|400px|SIG SG 551 - 5.56x45mm]]
[[File:TacOps PK3.JPG|thumb|400px|none|''SW Commando'' scoped assault rifle]]


=== SIG SG 551? ===
==FAMAS F1==
[[File:TacOps PK3.JPG|thumb|500px|none|''SW Commando'' scoped assault rifle]]
The [[FAMAS]], a 5.56mm NATO bullpup assault rifle from the freeware version, is a Special-Forces-only weapon. It has a 25-round magazine but has a larger maximum loadout of 6 magazines. It is selective fire and can be set from semi-auto, 3-round burst, or full-auto. It is faster to reload but has high recoil.
The [[SIG SG 550#SIG SG 551|SIG SG 551]], named the ''SW Commando'' in-game, is the Terrorists' counterpart to the HK33. It is full auto mode only and has a one-step zoom scope. Its magazines hold 30 rounds and cost $50 each.  


It appears to be a SIG SG 551 assault rifle because it has a longer barrel compared to depictions of the SG 552 assault carbine.
==Steyr AUG==
The [[Steyr AUG]] is a Special-Forces-only weapon from the freeware version. It has a 30-round magazine but has a larger maximum loadout of 5 magazines. It has a laser targeting mode that is activated by clicking the right-hand mouse button. It is slow to reload and has high recoil.


=== M4/M203 ===
=Sniper Rifles=
[[File:TacOps M4M203.JPG|thumb|500px|none|''M4A1'' assault carbine with M203 grenade launcher below the barrel. Note the ever-present launcher sight on top of the barrel.]]
The pinnacle of the Special Forces' weapons is this combination of the aforementioned M4A1 assault carbine and the [[M203 grenade launcher|M203]] grenade launcher. Unlike the "simple" M4A1, this one only can fire in full-auto mode or grenade launcher mode. The grenade launcher is breach-loading and must be reloaded after every shot. The assault rifle uses 30-round magazines that cost $50 each and the launcher fires 40x36mm grenade shells that cost $500 each.


=== H&K OICW ===
==H&K MSG 90==
[[File:TacOps OICW.JPG|thumb|500px|none|The "secret" ''OICW'' assault rifle and grenade launcher]]
The [[Heckler & Koch G3#Heckler & Koch MSG90|H&K MSG90]], dubbed the ''SR 90'' in the game, is a semi-automatic sniper rifle that is available to both sides. It is the weaker of the two sniper rifles and the player will often have to make two headshots or vital shots to kill a target. Its box magazine holds 5 rounds and costs $40 each. It features a scope with two zoom steps.
Not a weapon the player can actually ''buy'' in the game. The [[Heckler & Koch XM29 Objective Individual Combat Weapon|H&K OICW]] combination of assault rifle and grenade launcher is the ''objective'' of the map TO_Metalstorm. The terrorists have to steal the weapon, while the Special Forces have to defend it. Hence, the weapon can only be picked up by Terrorist players.
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler & Koch MSG90 - 7.62x51mm NATO]]
[[File:TacOps SR90.JPG|thumb|400px|none|''SR 90'' automatic sniper rifle]]


The Kinetic Energy module (stockless underbarrel assault rifle) is chambered for 6.8x43mm and has a 25-round box magazine. The overbarrel grenade launcher module fires a 20mm HE shell and feeds from a detachable 4-shell box magazine (and starts play with one in the breach). It also has an optical scope with two zoom steps.  
==Parker Hale M85==
The bolt-action [[Parker-Hale Sniper Rifle|Parker Hale M85]] (or ''PH 85'' as it is called in-game), is only available to Special Forces. It is the only weapon in the game to be called by its manufacturer's name. It is the most powerful rifle in the game and can kill with one well-placed shot. Since it is a bolt-action rifle, the bolt is worked after every shot to load a fresh round (which is an automatic action in the game). Its detachable box magazine holds 10 rounds and cost $80 each. Also features a scope with two zoom steps.
[[Image:Parkerhalem85.jpg|thumb|none|400px|Parker Hale M85 - 7.62x51mm NATO]]
[[File:TacOps Parker Hale 85.JPG|thumb|400px|none|''Parker Hale M85'' sniper rifle]]


Another way to get the weapon is to actually summon it by cheating. First, type ''~'' to summon the console. Then type ''iamtheone'' to activate cheat mode. Then to summon the weapon, type ''summon s_swat.s_oicw''. Activating cheat mode will cause the user to move very slowly for the rest of the game as a punishment for cheating, even if the character deactivates the cheat.
==H&K SL9==
The ''SL9'' is available in the freeware version of the game. It is similar to the ''SR 90'' except it has a 20-round box magazine and uses a laser pointer instead of an optical sight.


== Sniper Rifles ==
=Support Weapons=
=== H&K MSG 90 ===
==M60 LMG==
[[File:TacOps SR90.JPG|thumb|500px|none|''SR 90'' automatic sniper rifle]]
The [[M60 machine gun|M60]] is the only machine gun in the game. It is exclusive to the Terrorists and is their counterpart to the M4A1/M203 combination used by the Special Forces. It holds an impressive load of 100 belted rounds and each belt costs $500. It takes a while to reload a fresh belt and the recoil during firing means that it must be fired in short bursts to be effective.
The [[Heckler & Koch G3#Heckler & Koch MSG90|H&K MSG90]], dubbed the ''SR 90'' in the game, is a semi-automatic rifle that is available to both sides. It is the weaker of the two sniper rifles and the player will often have to make two headshots or vital shots to kill a target. Its box magazine holds 5 rounds and costs $40 each. It features a scope with two zoom steps.
[[Image:M60GPMG.jpg‎|thumb|none|400px|M60 machine gun - 7.62x51mm NATO]]
[[File:TacOps M60.JPG|thumb|400px|none|''M60'' machine gun]]


=== Parker Hale M85 ===
==Model 727 with M203==
[[File:TacOps Parker Hale 85.JPG|thumb|500px|none|''Parker Hale M85'' sniper rifle]]
You can also purchase a Model 727 with an [[M203 grenade launcher]] attached, called an ''M4A1m203'' in-game. It comes in an "artichoke" BDU-style camouflage finish that is a mottled green, brown, tan, and black pattern. It is full-auto only, with a slightly slower rate of fire and a different sound effect than the regular carbine. Fire selection is between full auto and grenade launcher modes. Its magazines hold 30 rounds and cost $50 each. Grenade shells cost $500 each and the player can carry one in the chamber and up to 4 spares. 
The [[Parker-Hale Sniper Rifle|Parker Hale M85]] (or ''PH 85'' as it is called in the manual), the only weapon in the game to be called by its manufacturer's name, is a bolt-action rifle that is available to both sides. It is the most powerful rifle in the game and can kill with one well-placed shot. Since it is a bolt-action rifle, the bolt has to be worked after every shot to load a fresh round. Its detachable box magazine holds 10 rounds and costs $80 each. Also features a scope with two zoom steps.
[[Image:M4 m203 old.jpg|thumb|none|600px|Colt Model 727 - 5.56x45mm with M203 grenade launcher - 40mm]]
[[File:TacOps M4M203.JPG|thumb|400px|none|Model 727 with M203 grenade launcher slung under the barrel. Note the raised M203 radial sight attached to the top handguard.]]


== Machine Guns ==
==H&K OICW==
=== M60 ===
Not a weapon the player can actually ''buy'' in the game. The [[Heckler & Koch XM29 Objective Individual Combat Weapon|H&K OICW]] combination of assault rifle and grenade launcher is the ''objective'' of the map ''TO_Metalstorm''. The terrorists have to steal the weapon, while the Special Forces have to defend it. Hence, the weapon can only be picked up by Terrorist players. The [[Heckler & Koch XM8|Mk.8 Kinetic Energy module]] (a stockless underbarrel assault rifle) is chambered for 6.8x43mm Remington SPC and has a 25-round box magazine. The overbarrel grenade launcher module fires a 20mm HE shell and feeds from a detachable 4-shell box magazine (and starts play with one in the breach). The shell fires directly, meaning it travels in a straight line of fire. It also has an optical scope with two zoom steps. 
[[File:TacOps M60.JPG|thumb|500px|none|''M60'' machine gun]]
[[Image:Oicw.jpg|thumb|none|400px|2002 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm & 20x28mm. This is the most common version mocked up or modeled in videogames.]]
The [[M60 machine gun|M60]] is the only machine gun in the game. It is exclusive to the Terrorists and is their counterpart to the M4A1/M203 combination used by the Special Forces. Holds an impressive load of 100 belted rounds and each belt costs $500.
[[File:TacOps OICW.JPG|thumb|400px|none|The "secret" ''OICW'' assault rifle and grenade launcher]]


=='''Grenades'''==
=Grenades=
===Concussion Grenade===
==Concussion Grenade==  
:(example: ''MK.3 Offensive Grenade'')
Has a cylindrical dull sheetmetal body with a crimson top and bottom and a narrow crimson weld around its middle. The pull-ring fuze and lever are colored crimson. When used it produces an explosion without fragmentation that can temporarily stun its targets. In enclosed spaces (like small rooms) its overpressure can kill or injure everyone inside (including hostages!). Cost $300 each.
Has a cylindrical dull sheetmetal body with a crimson top and bottom and a narrow crimson weld around its middle. The pull-ring fuze and lever are colored crimson. When used it produces an explosion without fragmentation that can temporarily stun its targets. In enclosed spaces (like small rooms) its overpressure can kill or injure everyone inside (including hostages!). Cost $300 each.


===FlashBang Grenade===
==FlashBang Grenade==  
:(example: ''Royal Ordnance G60 pyrotechnic grenade'')
Has a cylindrical green fiberboard body with a broad brown band around its lower third; instructions for use are written on the grenade body in black print. Unlike a real "flash-bang" grenade, there are no flash holes in the cylinder. When used it produces a flash, blinding anyone facing it, but no "bang". Totally useless when playing against bots in practice games because the bots aren't affected by it. Cost $400 each.
Has a cylindrical green fiberboard body with a broad brown band around its lower third; instructions for use are written on the grenade body in black print. Unlike a real "flash-bang" grenade, there are no flash holes in the cylinder. When used it produces a flash, blinding anyone facing it, but no "bang". Totally useless when playing against bots in practice games because the bots aren't affected by it. Cost $400 each.


===Smoke Grenade===
==Smoke Grenade==  
:(example: ''M18 Smoke Grenade - Violet'')
Has a cylindrical dull sheetmetal body with purple markings and a thin purple band along the lower third. The pull-ring fuze is colored purple but the safety lever is plain metal. When used it produces a cloud of white smoke. Also useless in practice games because of its ineffectiveness against bots. Cost $450 each.
Has a cylindrical dull sheetmetal body with purple markings and a thin purple band along the lower third. The pull-ring fuze is colored purple but the safety lever is plain metal. When used it produces a cloud of white smoke. Also useless in practice games because of its ineffectiveness against bots. Cost $450 each.


===HE Grenade===
==HE Grenade==  
:(''M26 Fragmentation Grenade'')
Has a lemon-shaped olive drab body with yellow markings and a yellow band around its upper half, like an [[M26 Hand Grenade|L2A2 hand grenade]]. When the player is equipped with the grenade and doesn't throw it for a while, they will get bored and start flipping the grenade in their hand. When doing so, it is shown that the yellow-painted baseplug has a crude smiley-face carved into it. When used it produces an explosion with fragmentation. If a teammate is caught in the blast radius and they die, the game will automatically kill the player (this occurs even if the "No Friendly Fire" setting is used). Cost $500 each.
Has a lemon-shaped olive drab body with yellow markings and a yellow band around its upper half. When used it produces an explosion with fragmentation. If a teammate is caught in the blast radius and he dies, the game will automatically kill the player (this occurs even if the "No Friendly Fire" setting is used). Cost $500 each.  
 
=Knife=
==M7 Bayonet==
The M7 bayonet is the knife carried by both sides and is free; it has a notched blade. It takes about 5 or 6 slashes with the blade to kill an unarmored opponent; players can wipe off the blade by clicking the right mouse button. The knife can also be thrown but throwing damage is less than stabbing damage. Spare knives cost $100 each.
 


[[Category:Video Game]]
[[Category:Video Game]]
[[Category:First-Person Shooter]]
[[Category:First-Person Shooter]]

Latest revision as of 19:15, 14 August 2021

Error creating thumbnail: File missing

Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

Error creating thumbnail: File missing
Tactical Ops: Assault on Terror (2002)

Tactical Ops: Assault On Terror (abbreviated TacOps) is a tactical First-Person Shooter developed by Kamehan Interactive. Originally the game was released as a total conversion for Unreal Tournament, but in 2002 a standalone retail version was released through MicroProse.


The following weapons appear in the video game Tactical Ops: Assault on Terror:



Pistols

Beretta 92F

The Beretta 92F, the standard sidearm of the Special Forces, appears in-game as the Glorietta 9F2. Its magazines hold 15 rounds and cost $20 each.

Error creating thumbnail: File missing
Beretta 92F - 9x19mm.
Error creating thumbnail: File missing
Glorietta 9F2 pistol


Glock 21

The Glock 21, the standard sidearm of the terrorists, is called a GL 23 in-game. It features an incorrect selective-fire semi-auto and 3-round burst modes. Its magazines hold 13 rounds and cost $20 each. Although it is called a Glock 23 (which comes in .40 S&W), it appears to be a Glock 21 because it has a 13-round magazine and comes in .45 ACP. It also has a burst-fire mode similar to the Glock in Counter-Strike, perhaps an incorrect perception of the Glock 18's full auto select fire mode.

Error creating thumbnail: File missing
Glock 21 (2nd Generation) - .45 ACP.
Error creating thumbnail: File missing
GL 23 pistol


IMI Desert Eagle Mark XIX

The IMI Desert Eagle, the only handgun available to both sides, appears as the Night Hawk. It is very powerful and can kill an armored target in 2 or 3 shots. Its magazines hold 7 rounds and cost $25 each. It has a scope rail mount on the barrel, which confirms it as the XIX variant, and its non-fluted barrel and 7-round magazine show it as chambered in .50 AE. It is equipped with a optional laser aiming device mounted under the barrel that is activated and deactivated by right-clicking the mouse; it projects a red dot that replaces the usual crosshairs.

Error creating thumbnail: File missing
Desert Eagle Mark XIX - .50 AE.
Error creating thumbnail: File missing
Black Hawk pistol

Taurus Raging Bull

The Taurus Raging Bull is easily identified by its in-game name of Raging Cobra. It is the only revolver in the game and is restricted to the Special Forces. A engraving on the barrel reads "Sixshooter", which also refers to this gun's ammo capacity. Each six-round speedloader costs $30 each. Although chambered for a mythical ".50 Magnum" round rather than the .454 Casull or .500 S&W Magnum, it takes 3 or 4 shots to bring down a target - meaning it is probably chambered for the lower-powered .50 S&W Special

Error creating thumbnail: File missing
Taurus Raging Bull revolver
Error creating thumbnail: File missing
Raging Cobra revolver

Submachine Guns

H&K SMG II

The Heckler & Koch SMG II is referred to as the AP II. It is used exclusively by the Special Forces and is the cheapest SMG they can select. The 30-round magazines are $30 each. Its magazines are not interchangeable with the MP5A4 and MP5SD6.

Error creating thumbnail: File missing
Heckler & Koch SMG II - 9x19mm
Error creating thumbnail: File missing
AP II SMG

H&K MP5SD3

The H&K MP5SD3 is simply called MP5SD in-game. The only silenced weapon, it is also restricted to the Special Forces. Its 30-round magazines cost $40 each and are not interchangeable with the MP5A4.

Error creating thumbnail: File missing
Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm
Error creating thumbnail: File missing
MP5SD SMG


MP5A4

The iconic H&K MP5A4 is the standard terrorist SMG, called the MP5 Navy in-game. The weapon is select fire, with semi-automatic, 3-round burst and full-automatic modes. The 30-round magazines cost $40 each and are not interchangeable with the MP5SD6.

Error creating thumbnail: File missing
Heckler & Koch MP5A4 - 9x19mm.
Error creating thumbnail: File missing
MP5 Navy SMG

Ingram MAC-11

The in-game name of this gun reads "Uzi", but it's clear that this is in fact the Ingram MAC-11. It is used only by the Terrorists and is the cheapest SMG they can select. Its 32-round magazines are $30 each. Note: Although the receiver clearly resembles the MAC-11, the weapon shop menu states that the gun uses .45 ACP ammunition, as the MAC-10 would do. A .45 ACP MAC-10 would also have a 30-round magazine rather than a 32-round magazine like the 9mm MAC-10. The MAC-11 would use .380 ACP rounds instead and have a magazine capacity of 16, 30, 32, or 50 rounds.

Error creating thumbnail: File missing
RPB Industries M11A1 - .380 ACP
Error creating thumbnail: File missing
Uzi' SMG

Shotguns

Franchi SPAS-12

The Franchi SPAS-12, easy to distinguish by its distinct appearance, is called the BW SPS-12 in-game. It is exclusive to the Special Forces. The shotgun has only a pump-action mode and has no optional semi-auto mode like the real-life SPAS-12. The weapon has a left hand ejection port and always has its stock folded. Its integral tubular magazine holds 8 shells and boxes of 8 shells cost $32 each.

Error creating thumbnail: File missing
Franchi SPAS-12 with stock folded and butt-hook removed - 12 Gauge
Error creating thumbnail: File missing
BW SPS12 pump gun

Mossberg 590 Cruiser

The Mossberg 590 Cruiser, another easy-to-identify shotgun, is called the Berg 509. It is exclusive to the Terrorists. It has a short sawed-off barrel, making it useful in close quarters fighting but less effective at longer ranges. Its integral tubular magazine holds 8 shells (despite the shortened barrel) and boxes of 8 shells cost $32 each. The weapon also has a left hand ejection port.

Error creating thumbnail: File missing
Mossberg 590 "Cruiser" with extended magazine tube - 12 Gauge
Error creating thumbnail: File missing
Berg 509 pump gun

Saiga-12K

The Saiga-12K, another shotgun exclusive to the Terrorists, is called the AS 12 in-game. It features a left-hand ejection port and a left-handed safety. Its high recoil makes it less effective in bursts but its detachable box magazine is quicker to fully reload than a pump-action shotgun. However, like all magazine-fed weapons in the game, it cannot be reloaded with loose shells and so cannot be reloaded or topped-off on the fly like the other shotguns. Its box magazines hold 7 shells and cost $40 each.

Error creating thumbnail: File missing
Saiga-12K - 12 Gauge
Error creating thumbnail: File missing
AS 12 semi-automatic shotgun

Benelli M3

The Benelli M3 is an automatic shotgun with an 8-shell tube-magazine and a fixed stock that was available in the freeware version. It was replaced by the semi-auto SPAS-12 in the retail version. It is Special Forces only.

Error creating thumbnail: File missing
Benelli M3T Super 90 with top folding stock - 12 Gauge

Assault Rifles

M16A2

The M16A2 appears as the M16 and is available for both sides. Like the real M16A2, it is selective fire with semi-auto and 3-round-burst fire modes. It is equipped with a optional laser aiming device mounted under the barrel that is activated and deactivated by right-clicking the mouse; it projects a red dot that replaces the usual crosshairs. It features a left handed ejection port and forward assist. Its magazines hold 20 rounds and cost $50 each.

Error creating thumbnail: File missing
M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).
Error creating thumbnail: File missing
M16 assault rifle

Model 727

The Model 727, in-game name "M4A1", is an assault carbine used by the Special Forces. It is distinguishable from a real M4A1 by its lack of a detachable carry handle. It is select fire and can be set for semi-auto, 3-round burst and full-auto modes (unlike the real M727, whose controls are set for semi-auto and full auto modes only). Its magazines hold 30 rounds and cost $50 each.

Error creating thumbnail: File missing
Colt Model 727 "M16A2 carbine" - 5.56x45mm
Error creating thumbnail: File missing
The Model 727.

Norinco Type 56

The Norinco Type 56 is another iconic assault rifle of the Terrorists and their counterpart on the M4A1. Just like the original, it features a semi-auto and full-auto mode. Its magazines hold 30 rounds and cost $50 each. Although the in-game name of the rifle alludes the Soviet AK-47 rifle, the circled front sight reveals it to be rather its Chinese copy, the Norinco Type 56. It features a left-handed ejection port and safety.

Error creating thumbnail: File missing
Norinco Type 56 - 7.62x39mm
Error creating thumbnail: File missing
AK47 assault rifle

H&K HK33

The H&K HK33, called the RK 3 Rifle in-game, is exclusive to the Special Forces and is the the most powerful assault rifle they can buy. It has only a full-auto firing mode. It comes with a scope that has one step zoom, making it a HK33ZF (Zielfernrohr - "Scoped") model. Its 30-round magazines cost $50 each.

In the freeware version, the HK-33 is Terrorists-only.

Error creating thumbnail: File missing
Heckler & Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm
Error creating thumbnail: File missing
RK 3 scoped assault rifle

SIG SG 551

The SIG SG 551, named the SW Commando in-game, is the Terrorists' counterpart to the HK33ZF. It is full auto mode only and has a one-step zoom scope. Its magazines hold 30 rounds and cost $50 each.

Error creating thumbnail: File missing
SIG SG 551 - 5.56x45mm
Error creating thumbnail: File missing
SW Commando scoped assault rifle

FAMAS F1

The FAMAS, a 5.56mm NATO bullpup assault rifle from the freeware version, is a Special-Forces-only weapon. It has a 25-round magazine but has a larger maximum loadout of 6 magazines. It is selective fire and can be set from semi-auto, 3-round burst, or full-auto. It is faster to reload but has high recoil.

Steyr AUG

The Steyr AUG is a Special-Forces-only weapon from the freeware version. It has a 30-round magazine but has a larger maximum loadout of 5 magazines. It has a laser targeting mode that is activated by clicking the right-hand mouse button. It is slow to reload and has high recoil.

Sniper Rifles

H&K MSG 90

The H&K MSG90, dubbed the SR 90 in the game, is a semi-automatic sniper rifle that is available to both sides. It is the weaker of the two sniper rifles and the player will often have to make two headshots or vital shots to kill a target. Its box magazine holds 5 rounds and costs $40 each. It features a scope with two zoom steps.

Error creating thumbnail: File missing
Heckler & Koch MSG90 - 7.62x51mm NATO
Error creating thumbnail: File missing
SR 90 automatic sniper rifle

Parker Hale M85

The bolt-action Parker Hale M85 (or PH 85 as it is called in-game), is only available to Special Forces. It is the only weapon in the game to be called by its manufacturer's name. It is the most powerful rifle in the game and can kill with one well-placed shot. Since it is a bolt-action rifle, the bolt is worked after every shot to load a fresh round (which is an automatic action in the game). Its detachable box magazine holds 10 rounds and cost $80 each. Also features a scope with two zoom steps.

Error creating thumbnail: File missing
Parker Hale M85 - 7.62x51mm NATO
Error creating thumbnail: File missing
Parker Hale M85 sniper rifle

H&K SL9

The SL9 is available in the freeware version of the game. It is similar to the SR 90 except it has a 20-round box magazine and uses a laser pointer instead of an optical sight.

Support Weapons

M60 LMG

The M60 is the only machine gun in the game. It is exclusive to the Terrorists and is their counterpart to the M4A1/M203 combination used by the Special Forces. It holds an impressive load of 100 belted rounds and each belt costs $500. It takes a while to reload a fresh belt and the recoil during firing means that it must be fired in short bursts to be effective.

Error creating thumbnail: File missing
M60 machine gun - 7.62x51mm NATO
Error creating thumbnail: File missing
M60 machine gun

Model 727 with M203

You can also purchase a Model 727 with an M203 grenade launcher attached, called an M4A1m203 in-game. It comes in an "artichoke" BDU-style camouflage finish that is a mottled green, brown, tan, and black pattern. It is full-auto only, with a slightly slower rate of fire and a different sound effect than the regular carbine. Fire selection is between full auto and grenade launcher modes. Its magazines hold 30 rounds and cost $50 each. Grenade shells cost $500 each and the player can carry one in the chamber and up to 4 spares.

Error creating thumbnail: File missing
Colt Model 727 - 5.56x45mm with M203 grenade launcher - 40mm
Error creating thumbnail: File missing
Model 727 with M203 grenade launcher slung under the barrel. Note the raised M203 radial sight attached to the top handguard.

H&K OICW

Not a weapon the player can actually buy in the game. The H&K OICW combination of assault rifle and grenade launcher is the objective of the map TO_Metalstorm. The terrorists have to steal the weapon, while the Special Forces have to defend it. Hence, the weapon can only be picked up by Terrorist players. The Mk.8 Kinetic Energy module (a stockless underbarrel assault rifle) is chambered for 6.8x43mm Remington SPC and has a 25-round box magazine. The overbarrel grenade launcher module fires a 20mm HE shell and feeds from a detachable 4-shell box magazine (and starts play with one in the breach). The shell fires directly, meaning it travels in a straight line of fire. It also has an optical scope with two zoom steps.

Error creating thumbnail: File missing
2002 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm & 20x28mm. This is the most common version mocked up or modeled in videogames.
Error creating thumbnail: File missing
The "secret" OICW assault rifle and grenade launcher

Grenades

Concussion Grenade

Has a cylindrical dull sheetmetal body with a crimson top and bottom and a narrow crimson weld around its middle. The pull-ring fuze and lever are colored crimson. When used it produces an explosion without fragmentation that can temporarily stun its targets. In enclosed spaces (like small rooms) its overpressure can kill or injure everyone inside (including hostages!). Cost $300 each.

FlashBang Grenade

Has a cylindrical green fiberboard body with a broad brown band around its lower third; instructions for use are written on the grenade body in black print. Unlike a real "flash-bang" grenade, there are no flash holes in the cylinder. When used it produces a flash, blinding anyone facing it, but no "bang". Totally useless when playing against bots in practice games because the bots aren't affected by it. Cost $400 each.

Smoke Grenade

Has a cylindrical dull sheetmetal body with purple markings and a thin purple band along the lower third. The pull-ring fuze is colored purple but the safety lever is plain metal. When used it produces a cloud of white smoke. Also useless in practice games because of its ineffectiveness against bots. Cost $450 each.

HE Grenade

Has a lemon-shaped olive drab body with yellow markings and a yellow band around its upper half, like an L2A2 hand grenade. When the player is equipped with the grenade and doesn't throw it for a while, they will get bored and start flipping the grenade in their hand. When doing so, it is shown that the yellow-painted baseplug has a crude smiley-face carved into it. When used it produces an explosion with fragmentation. If a teammate is caught in the blast radius and they die, the game will automatically kill the player (this occurs even if the "No Friendly Fire" setting is used). Cost $500 each.

Knife

M7 Bayonet

The M7 bayonet is the knife carried by both sides and is free; it has a notched blade. It takes about 5 or 6 slashes with the blade to kill an unarmored opponent; players can wipe off the blade by clicking the right mouse button. The knife can also be thrown but throwing damage is less than stabbing damage. Spare knives cost $100 each.