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-- | {{Infobox Video Game|{{PAGENAME}} | ||
|name = ''Heavy Fire: Afghanistan'' | |||
|picture = HeavyFireAfghanistanCoverart.jpg | |||
|caption = Steam Header | |||
|date = 2011 | |||
|developer = Teyon | |||
|publisher = Mastiff | |||
|platforms = PC/PS3/Wii/3DS | |||
|genre = Rail Shooter | |||
}} | |||
'''''Heavy Fire: Afghanistan''''' is an on-rails shooter developed by Teyon and published by Mastiff. It was released as multi-platform release for PC, PS3, Nintendo Wii and 3DS in 2011. The game follows the story of a USMC soldier and his duties fighting insurgents in Afghanistan in 2011. The game offers several different weapons and vehicles to choose from, as well as grenades. | |||
{{VG Title}} | |||
__TOC__<br clear=all> | |||
=Pistols= | =Pistols= | ||
==Beretta M9== | |||
The [[Beretta M9]] is the standard handgun in the game, it cannot be freely equipped and instead will be automatically equipped if you run out ammo. It has a 14 round magazine and has an infinite stockpile of reserve ammunition. The ROF of the weapon is as fast as the user can pull the trigger, so at times the gun can appear to be automatic. Each time the weapon is reloaded the player has to pull the slide back to chamber a round, even if one has already been loaded. | |||
Mechanically, the Beretta has the same damage as the rifles and can oddly be used to destroy BTRs. An odd quirk with every firearm is that every 3-4th shot will have a stock suppressed sound despite no weapon having a supressor. | |||
[[File:M9-pistolet.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]] | |||
[[Image:HeavyFireAfghanistanM92f.jpg|thumb|none|599px|Holding the Beretta]] | |||
[[Image:HeavyFireAfghanistanM92fReload.jpg|thumb|none|600px|Reloading the pistol.]] | |||
=Assault Rifles= | =Assault Rifles= | ||
==M4A1== | ==M4A1== | ||
The M4A1 is the standard assault rifle you begin with in HF:A. It has a 30 round capacity and a slower rate of fire than in most games. | The [[M4A1]] is the standard assault rifle you begin with in ''HF:A''. It has a 30-round capacity and a slower rate of fire than in most games. There are no variations or mods that can be added to this weapon, and is the only firearm used by non-player marines. | ||
[[Image:ColtM4A1.jpg|thumb|none|450px|M4A1 - 5.56x45mm NATO]] | |||
[[File:HeavyFireAfghanistanM4A1.jpg|thumb|none|600px|Holding the M4A1.]] | |||
[[File:HeavyFireAfghanistanM4A1Reload.jpg|thumb|none|600px|Reloading the M4A1.]] | |||
==Heckler & Koch XM8== | ==Heckler & Koch XM8== | ||
The XM8 is the second tier weapon you have the chance to upgrade to once you have completed 2 single player missions. | The [[Heckler & Koch XM8]] is the second tier weapon you have the chance to upgrade to once you have completed 2 single player missions. It holds 30 rounds like the M4A1 but with a faster rate of fire. It is called the "XF8 Machine Gun" in the upgrade menu. | ||
== | [[Image:XM8.JPG|thumb|none|400px|Heckler & Koch XM8 Carbine with Insight ISM-V sight - 5.56x45mm NATO]] | ||
The FN F2000 is the third tier weapon you can get in the game. | [[Image:HeavyFireAfghanistanXM8.jpg|thumb|none|600px|Holding the XM8.]] | ||
[[Image:HeavyFireAfghanistanXM8Reload.jpg|thumb|none|600px|Reloading the XM8.]] | |||
==FN F2000 Tactical== | |||
The [[FN F2000 Tactical]] is the third tier weapon you can get in the game. It has a larger ammo capacity than the other two weapons and a higher ROF. The game's in-game weapon icon shows it to have an underbarrel [[FN GL-1]] grenade launcher. It has a lower rate of fire like the M4A1 but inaccurately holds 60 round in a magazine. There is no hand on the trigger during gameplay. It is called the "FX2000 Machine Gun" in the upgrade menu. | |||
[[File:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]] | |||
[[Image:HeavyFireAfghanistanF2000.jpg|thumb|none|600px|Holding the F2000.]] | |||
[[Image:HeavyFireAfghanistanF2000Reload.jpg|thumb|none|600px|Reloading the F2000.]] | |||
==AKM== | |||
What appear to be [[AKM]]s, seemingly the same model appearing in ''Shattered Spear'' and ''[[Rambo: The Video Game]]'' due to the color of the handguard, appears as the weapon used by almost every enemy in the game. | |||
[[file:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | |||
[[Image:Heavy Fire Afghanistan AKM.jpg|thumb|none|600px|A bunch of enemies holding AKMs.]] | |||
=Machine Guns= | =Machine Guns= | ||
== | ==M249== | ||
The | The [[M249]] is the last tier weapon you are able to purchase. It has the largest ammo capacity of all the weapons in the game, at 240 rounds, but has a substantionally longer reload without the faster reload perk. While it does make up for the capacity, most enemies in the game only take one shot to kill thus forcing you to use more ammunition than you would probably need. It is called the "M260 Heavy Machine Gun" in-game. | ||
[[File:M249ParaWAmmo.jpg|thumb|none|450px|FN M249 Paratrooper - 5.56x45mm NATO]] | |||
[[Image:HeavyFireAfghanistanM249.jpg|thumb|none|600px|Holding the M249.]] | |||
[[Image:HeavyFireAfghanistanM249Reload.jpg|thumb|none|600px|A reload first involves removing the box.]] | |||
[[Image:HeavyFireAfghanistanM249Reload2.jpg|thumb|none|600px|The remaining belt doesn't fall out until the feed tray is opened.]] | |||
==Browning M2HB== | ==Browning M2HB== | ||
The | The [[Browning M2HB]] appears in several levels as a fixed weapon emplacement the player will move to and utilize at certain pre-determined locations. As with most modern shooters, it comes with an infinite ammo supply with a high ROF. The gun is balanced by having it overheat when under constant use. | ||
[[File:BrowningM2 plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]] | |||
[[File:M2BrowningHeavyFireAfghanistan.jpg|thumb|none|600px|The M2 in-game.]] | |||
=Explosives= | |||
==M26 Hand Grenade== | |||
The [[M26 hand grenade]]s are very powerful weapons which kill all enemies on the screen in the blast radius. You can only carry a maximum of 3 to begin with, however using the points you accrue throughout the game you can upgrade that amount to six. | |||
[[Image:200px-M-67handgrenade.jpg|200px|thumb|none|M26 Fragmentation Grenade]] | |||
[[Image:HeavyFireAfghanistanM-26.jpg|thumb|none|600px|Pulling the pin on an M26.]] | |||
==M72 LAW== | |||
The [[M72 LAW]] is used in predetermined moments in the game (namely at the last level of the game) where you are tasked to destroy certain vehicles. The LAW is incorrectly depicted at reloadable in-game, whereas the real weapon is single-use and disposable. The weapon cannot be purchased for your inventory or found in any other sections of the game. | |||
The model bears a high resemblance to the one later used in ''[[Rambo: The Video Game]]''; it is likely the model was re-used in ''Rambo'' and downgraded in quality slightly due to only being used briefly for one shot in that game. | |||
[[Image:M72A2LAW.jpg|450px|thumb|none|M72A2 LAW - 66mm]] | |||
[[Image:HeavyFireAfghanistanLAW.jpg|thumb|none|600px|Holding the LAW.]] | |||
[[Image:HeavyFireAfghanistanLAWReload .jpg|thumb|none|600px|Reloading the LAW.]] |
Latest revision as of 08:49, 21 April 2022
Preserved Code
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Heavy Fire: Afghanistan is an on-rails shooter developed by Teyon and published by Mastiff. It was released as multi-platform release for PC, PS3, Nintendo Wii and 3DS in 2011. The game follows the story of a USMC soldier and his duties fighting insurgents in Afghanistan in 2011. The game offers several different weapons and vehicles to choose from, as well as grenades.
The following weapons appear in the video game Heavy Fire: Afghanistan:
Pistols
Beretta M9
The Beretta M9 is the standard handgun in the game, it cannot be freely equipped and instead will be automatically equipped if you run out ammo. It has a 14 round magazine and has an infinite stockpile of reserve ammunition. The ROF of the weapon is as fast as the user can pull the trigger, so at times the gun can appear to be automatic. Each time the weapon is reloaded the player has to pull the slide back to chamber a round, even if one has already been loaded.
Mechanically, the Beretta has the same damage as the rifles and can oddly be used to destroy BTRs. An odd quirk with every firearm is that every 3-4th shot will have a stock suppressed sound despite no weapon having a supressor.
Assault Rifles
M4A1
The M4A1 is the standard assault rifle you begin with in HF:A. It has a 30-round capacity and a slower rate of fire than in most games. There are no variations or mods that can be added to this weapon, and is the only firearm used by non-player marines.
Heckler & Koch XM8
The Heckler & Koch XM8 is the second tier weapon you have the chance to upgrade to once you have completed 2 single player missions. It holds 30 rounds like the M4A1 but with a faster rate of fire. It is called the "XF8 Machine Gun" in the upgrade menu.
FN F2000 Tactical
The FN F2000 Tactical is the third tier weapon you can get in the game. It has a larger ammo capacity than the other two weapons and a higher ROF. The game's in-game weapon icon shows it to have an underbarrel FN GL-1 grenade launcher. It has a lower rate of fire like the M4A1 but inaccurately holds 60 round in a magazine. There is no hand on the trigger during gameplay. It is called the "FX2000 Machine Gun" in the upgrade menu.
AKM
What appear to be AKMs, seemingly the same model appearing in Shattered Spear and Rambo: The Video Game due to the color of the handguard, appears as the weapon used by almost every enemy in the game.
Machine Guns
M249
The M249 is the last tier weapon you are able to purchase. It has the largest ammo capacity of all the weapons in the game, at 240 rounds, but has a substantionally longer reload without the faster reload perk. While it does make up for the capacity, most enemies in the game only take one shot to kill thus forcing you to use more ammunition than you would probably need. It is called the "M260 Heavy Machine Gun" in-game.
Browning M2HB
The Browning M2HB appears in several levels as a fixed weapon emplacement the player will move to and utilize at certain pre-determined locations. As with most modern shooters, it comes with an infinite ammo supply with a high ROF. The gun is balanced by having it overheat when under constant use.
Explosives
M26 Hand Grenade
The M26 hand grenades are very powerful weapons which kill all enemies on the screen in the blast radius. You can only carry a maximum of 3 to begin with, however using the points you accrue throughout the game you can upgrade that amount to six.
M72 LAW
The M72 LAW is used in predetermined moments in the game (namely at the last level of the game) where you are tasked to destroy certain vehicles. The LAW is incorrectly depicted at reloadable in-game, whereas the real weapon is single-use and disposable. The weapon cannot be purchased for your inventory or found in any other sections of the game.
The model bears a high resemblance to the one later used in Rambo: The Video Game; it is likely the model was re-used in Rambo and downgraded in quality slightly due to only being used briefly for one shot in that game.