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Shellshock Nam '67 | {{wip}} | ||
{{Infobox Video Game|{{PAGENAME}} | |||
|name = ''Shellshock Nam' 67'' | |||
|picture = Shellshock Nam' 67 Cover Art PS2.jpg | |||
|caption = PS2 Boxart | |||
|series= Shellshock | |||
|date= 2004 | |||
|developer=Guerrilla Games | |||
|platforms=PC, PlayStation 2 | |||
|publisher= Eidos Interactive | |||
|genre=Third-person shooter | |||
}} | |||
{{VG Title}} | |||
__TOC__<br clear="all"> | |||
=Pistols= | |||
==Colt M1911A1== | |||
The [[Colt M1911A1]] is the main sidearm of the U.S. Armed Forces. Oddly, it is named the "9mm" in-game despite chambering .45 ACP. The pistol holds 7 rounds and can be found later in game with a suppressor. | |||
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]] | |||
[[file:Shellshock-nam-67-20040910025737056-000.jpg|thumb|none|400px|In-game model of the M1911A1.]] | |||
[[file:ShellShock Nam67 m1911.jpg|thumb|none|600px|The M1911A1.]] | |||
==MBA Gyrojet Pistol== | |||
The [[MBA Gyrojet|MBA Gyrojet Pistol]] appears as the "Rocket Pistol". it incorrectly has a two round capacity of high-explosive 13mm rockets, which in reality were never manufactured with explosive properties. | |||
[[file:Gyrojetpistol.jpg|thumb|none|350px|MBA Gyrojet Pistol - 13mm]] | |||
[[file:Shellshock-nam-67-20040910025801164.jpg|thumb|none|400px|In-game model of the Gyrojet pistol.]] | |||
[[file:ShellShock Nam67 rocket.jpg|thumb|none|600px|The Gyrojet.]] | |||
==Tokarev TT-33== | |||
The [[Tokarev TT-33]] is the main pistol of NVA and VC forces in game, and is referred to as "The Red Star Pistol" in game. It correctly holds 8 rounds. | |||
[[file:TT-33-Wartime.jpg|thumb|none|350px|Tula Tokarev TT-33 - 7.62x25mm Tokarev]] | |||
[[file:Ishellshock-nam-67i-the-vietnamese-arsenal-20040830052624254.jpg|thumb|none|400px|In-game model of the Tokarev TT-33.]] | |||
[[file:ShellShock Nam67 tt33.jpg|thumb|none|600px|The Tokarev TT-33.]] | |||
=Submachine Guns= | |||
==Carl Gustaf m/45== | |||
The [[Carl Gustaf m/45]] appears in game as the "Swedish K" and can fitted with a suppressor. It is used by PFC. Caleb Walker and the ARVN soldier Monty. The SMG holds unrealistically 72 rounds in its magazine, double the amount of the real m/45's magazine capacity. | |||
[[Image:Kp m45b.jpg|thumb|none|450px|Carl Gustav m/45 - 9x19mm]] | |||
[[Image:Shellshock-nam-67-20040910025754430-000.jpg|thumb|none|400px|In-game model of the Carl Gustav m/45.]] | |||
[[Image:Shellshock6.jpg|thumb|none|400px|The soldier to Caleb's right fires a "Swedish K" SMG.]] | |||
[[Image:Ss1 1085088093 640w.jpg|thumb|none|400px]] | |||
M3A1 | ==M3A1 "Grease Gun== | ||
The [[M3A1 "Grease Gun"]] is the main submachine gun used by U.S. Armed Forces. The player carries it in level one and the M3 is also used by Monty, an ARVN soldier. | |||
[[file:M3 Grease.jpg|thumb|none|450px|M3 "Grease Gun" - .45 ACP]] | |||
[[file:ShellShock Nam67 m3 grease gun.jpg|thumb|none|600px|In-game Model of the M3A1.]] | |||
==MAT-49== | |||
The [[MAT-49]] appears as the second submachine gun and is used by the NVA/VC Forces. It holds 32 rounds in its magazine, suggesting that it's the 9x19mm version and not the Vietnamese 7.62x25mm version. | |||
[[file:MAT-49.jpg|thumb|none|450px|MAT-49 - 9x19mm]] | |||
[[file:ShellShock Nam67 mat49 world.jpg|thumb|none|600px|In-game model of "MAT-49".]] | |||
==PPSh-41== | |||
The [[PPSh-41]] is one of the two SMGs used by the NVA/VC in-game. It correctly holds 71 rounds in its drum magazines. | |||
[[Image:PPSH-01-SMG.jpg|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]] | |||
[[Image:Ishellshock-nam-67i-the-vietnamese-arsenal-20040830052616457.jpg|thumb|none|400px|In-game model of the PPSh-41.]] | |||
==M1A1 Thompson== | |||
An ARVN soldier is seen in archival footage holding an [[M1A1 Thompson]] submachine gun. | |||
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]] | |||
[[File:Shellshock-thompson.jpg|thumb|none|600px|The ARVN soldier on the left is armed with an M1A1 Thompson.]] | |||
=Rifles= | |||
==Colt M16A1== | |||
The [[M16A1]] rifle with anachronistic A2 handguard appears in-game as the "Assault Rifle" and is the standard of the U.S. Armed Forces. It holds 30 rounds despite being modelled with a 20-round magazine. | |||
[[file:M16A1wA2Handguards.jpg|thumb|none|450px|Colt M16A1 with A2 style handguards - 5.56x45mm]] | |||
[[file:Shellshock-nam-67-20040910025710041-000.jpg|thumb|none|400px|In-game model of the Colt M16A1.]] | |||
[[file:ShellShock Nam67 m16a2.jpg|thumb|none|600px|The M16A1.]] | |||
In cutscenes, the M16A1 with A2 handguards is replaced by a more correctly modeled M16A1. Numerous M16-type rifles are seen in archival footage at the beginning of the game, but none are clear enough to identify the specific model. | |||
[[Image:M16A1w30rdMag.jpg|thumb|none|450px|Colt M16A1 with 30 round magazine - 5.56x45mm]] | |||
[[File:Shellshock-m16.jpg|thumb|none|600px|GIs creep through the jungle armed with M16s.]] | |||
[[File:Shellshock-kowalski-m16.jpg|thumb|none|600px|Kowalski fires his M16 shortly before meeting an unpleasant demise.]] | |||
[[File:Shellshock-m16-variant1.jpg|thumb|none|600px|An American GI fires an M16 from cover.]] | |||
[[File:Shellshock-m16-variant2.jpg|thumb|none|600px|Another American GI with an M16. This one has two magazines taped together "jungle style."]] | |||
==AK-47== | |||
The [[AK-47]] is the standard assault rifle of the NVA and VC forces and is the most common rifle in the game. | |||
[[file:TypeIII AK47.jpg|thumb|none|450px|Izhmash AK-47 - 7.62x39mm]] | |||
[[file:Ishellshock-nam-67i-the-vietnamese-arsenal-20040830052613910.jpg|thumb|none|400px|In-game model of the AK-47.]] | |||
[[file:ShellShock Nam67 ak47.jpg|thumb|none|600px|The AK-47.]] | |||
==Mauser Karabiner 98k== | |||
The [[Karabiner 98k]] appears in-game both with and without a scope. It is called in-game the "K98k" or the "K98 Scoped", and appears in the hands of VC soldiers and snipers. | |||
[[file:Karabiner-98K.jpg|thumb|none|450px|Mauser Karabiner 98k - 7.92x57mm Mauser]] | |||
[[file:Ishellshock-nam-67i-the-vietnamese-arsenal-20040830052608723.jpg|thumb|none|400px|In-game model of the Karabiner.]] | |||
[[file:ShellShock Nam67 kar98k.jpg|thumb|none|600px|The Karabiner 98k.]] | |||
==M14== | |||
The [M14]] makes an appearance in-game. | |||
[[file:M14Rifle.jpg|thumb|none|450px|M14 - 7.62x51mm NATO]] | |||
[[file:Shellshock-nam-67-20040910025743915.jpg|thumb|none|400px|In-game model of the M14.]] | |||
[[file:ShellShock Nam67 m14.jpg|thumb|none|600px|The M14.]] | |||
==M21== | |||
The [[M14_Rifle#M21.2FM25_Sniper_Weapon_System|M21]] is featured in game as the "XM21" and is fitted with a night-vision scope and sometimes a sound suppressor. | |||
[[file:Xm21rifle.jpg|thumb|none|450px|M21 Sniper Weapon System - 7.62x51mm NATO]] | |||
[[file:M14Sniper 1094855212.jpg|thumb|none|400px|In-game model of the M21. It lacks the fire selector on the right side of the receiver.]] | |||
[[file:ShellShock Nam67 m21.jpg|thumb|none|600px|The M21.]] | |||
[[file:ShellShock Nam67 m21 silenced.jpg|thumb|none|600px|The M21 with a suppressor.]] | |||
==M1 Carbine== | |||
An ARVN soldier is seen with an [[M1 Carbine]] in archival footage at the beginning of the game. | |||
[[Image:M1CarbineLateModel.jpg|thumb|none|450px|M1 Carbine with birch stock, adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]] | |||
[[File:Shellshock-m1carbine.jpg|thumb|none|600px|The ARVN soldier in the rear is armed with an M1 carbine.]] | |||
=Shotguns= | |||
==Winchester Model 1897 "Trench Gun"== | |||
The [[Winchester Model 1897]] with a heatshield and bayonet lug appears in-game as the "Pump Gun" and is the only shotgun in the game. It incorrectly holds seven rounds, while the real shotgun holds five shells in the magazine plus one in the chamber. | |||
[[file:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester M1897 "Trench Gun" - 12 gauge]] | |||
[[file:Shellshock-nam-67-20040910025653963.jpg|thumb|none|400px|In-game model of the M1897 Trench Gun. Note the unusually large gap between the barrel and magazine.]] | |||
[[file:ShellShock Nam67 trench.jpg|thumb|none|600px|The M1897.]] | |||
=Machine Guns= | |||
==Browning M2HB == | |||
The [[Browning M2HB]] is the standard heavy machine gun for the U.S. Army. The player cannot use it at any time in-game, however. | |||
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG]] | |||
[[Image:Shellshock-nam-67-20040910025747055.jpg|thumb|none|400px|In-game model of M2HB.]] | |||
==M60== | |||
The [[M60 machine gun]] appears in game as the standard general purpose machine gun of the U.S. Army. It is fed by 100-round belts, but firing it too quickly can overheat it easily. An upgraded version called the "Death Machine" comes with a large backpack (that apparently grants the MG a 1,000-round capacity) with a feed chute attached to it and the gun. This variant is less prone to overheating. | |||
[[file:M60GPMG.jpg|thumb|none|450px|Saco Defense M60 - 7.62x51mm NATO]] | |||
[[file:Shellshock-nam-67-20040910025709744-000.jpg|thumb|none|400px|In-game model of the M60 machine gun.]] | |||
[[file:Shellshock-nam-67-20040910025714525 640w.jpg|thumb|none|400px|The "Death Machine" version of the M60.]] | |||
[[file:ShellShock Nam67 m60.jpg|thumb|none|600px|In-game model of a mounted M60.]] | |||
==M60D== | |||
The [[M60D]] machine gun appears on a Huey in archival footage explaining the history of the war. | |||
[[Image:M60d.jpg|thumb|none|450px|M60D machine gun - 7.62x51mm NATO]] | |||
[[File:Shellshock-m60d.jpg|thumb|none|600px]] | |||
==Type 24== | |||
The [[Maxim#Type 24 Heavy Machine Gun|Type 24]] heavy machine gun, a Chinese copy of the [[Maxim MG08]], is often found in enemy-held locations. It has unlimited ammo, but like the other machine guns in-game, it can overheat if fired too quickly without letting go of the trigger. | |||
[[File:Type 24 HMG 7.62x54 converted.jpg|thumb|none|450px|Type 24 Heavy Machine Gun, rechambered after the Chinese Civil War - 7.62x54mmR]] | |||
[[file:Ishellshock-nam-67i-the-vietnamese-arsenal-20040830052629504.jpg|thumb|none|400px|In-game model of the Type 24.]] | |||
[[file:ShellShock Nam67 typ.jpg|thumb|none|600px|The Type 24. Note the lack of feed system or any visible ammo source.]] | |||
== RPD== | |||
The [[RPD]] appears in-game as the standard machine gun of the NVA/VC. It, like the M60, holds has a 100-round capacity and can overheat with repeated firing. | |||
[[file:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]] | |||
[[file:Ishellshock-nam-67i-the-vietnamese-arsenal-20040830052621644.jpg|thumb|none|400px|In-game model of the ZiD RPD.]] | |||
[[file:ShellShock Nam67 rpd.jpg|thumb|none|600px|The RPD.]] | |||
==M134 Minigun== | |||
An AH-1F Cobra armed with an [[M134 Minigun]] in the nose turret is seen lifting off in the opening cutscene at Saigon Air Base. While the Cobra is more well known for its [[M197 Vulcan|M197]], a three-barreled version of the [[M61 Vulcan]], it was originally fitted with an M134 Minigun and then later upgraded to the larger-caliber gun. | |||
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]] | |||
[[File:Shellshock-cobra.jpg|thumb|none|600px|The Cobra in the background.]] | |||
=Launchers= | |||
==M72 LAW== | |||
The [[M72 LAW]] appears in the game as a secondary weapon and due to it being a single use, disposable weapon, it can only be fired once before being discarded by its user. | |||
[[Image:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]] | |||
[[Image:M72lawopen.jpg|thumb|none|400px|M72A2 LAW - 66mm. This is a spent tube, identified by the "Empty" marking.]] | |||
[[Image:Shellshock-nam-67-20040910025704447 640w.jpg|thumb|none|400px|In-game model of the M72 LAW.]] | |||
==RPG-7== | |||
The [[RPG-7]] appears as the standard rocket launcher of NVA/VC forces. | |||
[[file:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]] | |||
[[file:ShellShock Nam67 rpg7.jpg|thumb|none|600px|In-game model of the RPG-7.]] | |||
==M79 Grenade Launcher== | |||
The [[M79 grenade launcher]] is the only grenade launcher in the game and is used by U.S. forces. The M79 is found and can be picked up by the player in some missions. | |||
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450x|M79 Grenade Launcher - 40x46mm]] | |||
[[Image:Shellshock-nam-67-20040910025647494 640w.jpg|thumb|none|400px|In-game model of the M79 grenade launcher.]] | |||
=Flamethrowers= | |||
==M2 Flamethrower== | |||
The [[M2 Flamethrower]] is the only flamethrower in the game and is used by both U.S. and NVA/VC Forces. It holds an unrealistic 100 gallons of fuel. | |||
[[Image:M2-2FlameAth.jpg|thumb|none|675px|M2-2 flamethrower]] | |||
[[Image:Shellshock-nam-67-20040910025730384 640w.jpg|thumb|none|400px|In-game model of the M2 flamethrower.]] | |||
[[Image:Shellshock18.jpg|thumb|none|400px|Caleb uses an M2 flamethrower.]] | |||
[[Image:390820-shellshock flamethrower super.jpg|thumb|none|400px|Concept art for the game showing a soldier with an M2 flamethrower.]] | |||
=Grenades= | |||
==Mk 2 Hand Grenade== | |||
The [[Mk 2 hand grenade]] is the standard hand grenade of the U.S. Army. They are also used by the NVA and VC as the lethal component of tripwire booby traps seen at various points throughout the campaign. The player must either disarm or avoid them. | |||
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade]] | |||
[[Image:Shellshock-nam-67-20040910025727650.jpg|thumb|none|400px|In-game model of the Mk. 2 grenade.]] | |||
==Type 67 stick grenade== | |||
The [[Type 67 stick grenade]] is featured in-game as the standard hand grenade of the NVA/VC Forces. | |||
[[Image:Type67Grenade.jpg|thumb|none|250px|Type 67 High-Explosive Fragmentation stick grenade]] | |||
[[Image:Ishellshock-nam-67i-the-vietnamese-arsenal-20040830052611348.jpg|thumb|none|400px|In-game model of the Type 67 grenade.]] | |||
==M67 Hand Grenade== | |||
Slightly anachronistic [[M67 hand grenade]]s are seen on some GIs' flak jackets. | |||
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]] | |||
[[File:Shellshock-m67grenade.jpg|thumb|none|600px|An M67 hand grenade hanging on Kowalski's flak jacket.]] | |||
=Misc= | |||
==AA Gun== | |||
[[file:ShellShock Nam67 aagun.jpg|thumb|none|600px|In-Game Model of "AA Gun".]] | |||
==M101A1 Howitzer== | |||
What appears to be an M101A1 Howitzer is seen being fired by US GIs in archival footage. | |||
[[File:M101 Howitzer.jpg|thumb|400px|none|M101A1 Howitzer - 105x372mm]] | |||
[[File:Shellshock-howitzer.jpg|thumb|none|600px|The breech of the M101A1 Howitzer is shown.]] | |||
[[Category:Video Game]] | |||
[[Category:War]] |
Latest revision as of 14:33, 31 August 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Shellshock Nam '67 for current discussions. Content is subject to change. |
|
The following weapons appear in the video game Shellshock Nam '67:
Pistols
Colt M1911A1
The Colt M1911A1 is the main sidearm of the U.S. Armed Forces. Oddly, it is named the "9mm" in-game despite chambering .45 ACP. The pistol holds 7 rounds and can be found later in game with a suppressor.
MBA Gyrojet Pistol
The MBA Gyrojet Pistol appears as the "Rocket Pistol". it incorrectly has a two round capacity of high-explosive 13mm rockets, which in reality were never manufactured with explosive properties.
Tokarev TT-33
The Tokarev TT-33 is the main pistol of NVA and VC forces in game, and is referred to as "The Red Star Pistol" in game. It correctly holds 8 rounds.
Submachine Guns
Carl Gustaf m/45
The Carl Gustaf m/45 appears in game as the "Swedish K" and can fitted with a suppressor. It is used by PFC. Caleb Walker and the ARVN soldier Monty. The SMG holds unrealistically 72 rounds in its magazine, double the amount of the real m/45's magazine capacity.
M3A1 "Grease Gun
The M3A1 "Grease Gun" is the main submachine gun used by U.S. Armed Forces. The player carries it in level one and the M3 is also used by Monty, an ARVN soldier.
MAT-49
The MAT-49 appears as the second submachine gun and is used by the NVA/VC Forces. It holds 32 rounds in its magazine, suggesting that it's the 9x19mm version and not the Vietnamese 7.62x25mm version.
PPSh-41
The PPSh-41 is one of the two SMGs used by the NVA/VC in-game. It correctly holds 71 rounds in its drum magazines.
M1A1 Thompson
An ARVN soldier is seen in archival footage holding an M1A1 Thompson submachine gun.
Rifles
Colt M16A1
The M16A1 rifle with anachronistic A2 handguard appears in-game as the "Assault Rifle" and is the standard of the U.S. Armed Forces. It holds 30 rounds despite being modelled with a 20-round magazine.
In cutscenes, the M16A1 with A2 handguards is replaced by a more correctly modeled M16A1. Numerous M16-type rifles are seen in archival footage at the beginning of the game, but none are clear enough to identify the specific model.
AK-47
The AK-47 is the standard assault rifle of the NVA and VC forces and is the most common rifle in the game.
Mauser Karabiner 98k
The Karabiner 98k appears in-game both with and without a scope. It is called in-game the "K98k" or the "K98 Scoped", and appears in the hands of VC soldiers and snipers.
M14
The [M14]] makes an appearance in-game.
M21
The M21 is featured in game as the "XM21" and is fitted with a night-vision scope and sometimes a sound suppressor.
M1 Carbine
An ARVN soldier is seen with an M1 Carbine in archival footage at the beginning of the game.
Shotguns
Winchester Model 1897 "Trench Gun"
The Winchester Model 1897 with a heatshield and bayonet lug appears in-game as the "Pump Gun" and is the only shotgun in the game. It incorrectly holds seven rounds, while the real shotgun holds five shells in the magazine plus one in the chamber.
Machine Guns
Browning M2HB
The Browning M2HB is the standard heavy machine gun for the U.S. Army. The player cannot use it at any time in-game, however.
M60
The M60 machine gun appears in game as the standard general purpose machine gun of the U.S. Army. It is fed by 100-round belts, but firing it too quickly can overheat it easily. An upgraded version called the "Death Machine" comes with a large backpack (that apparently grants the MG a 1,000-round capacity) with a feed chute attached to it and the gun. This variant is less prone to overheating.
M60D
The M60D machine gun appears on a Huey in archival footage explaining the history of the war.
Type 24
The Type 24 heavy machine gun, a Chinese copy of the Maxim MG08, is often found in enemy-held locations. It has unlimited ammo, but like the other machine guns in-game, it can overheat if fired too quickly without letting go of the trigger.
RPD
The RPD appears in-game as the standard machine gun of the NVA/VC. It, like the M60, holds has a 100-round capacity and can overheat with repeated firing.
M134 Minigun
An AH-1F Cobra armed with an M134 Minigun in the nose turret is seen lifting off in the opening cutscene at Saigon Air Base. While the Cobra is more well known for its M197, a three-barreled version of the M61 Vulcan, it was originally fitted with an M134 Minigun and then later upgraded to the larger-caliber gun.
Launchers
M72 LAW
The M72 LAW appears in the game as a secondary weapon and due to it being a single use, disposable weapon, it can only be fired once before being discarded by its user.
RPG-7
The RPG-7 appears as the standard rocket launcher of NVA/VC forces.
M79 Grenade Launcher
The M79 grenade launcher is the only grenade launcher in the game and is used by U.S. forces. The M79 is found and can be picked up by the player in some missions.
Flamethrowers
M2 Flamethrower
The M2 Flamethrower is the only flamethrower in the game and is used by both U.S. and NVA/VC Forces. It holds an unrealistic 100 gallons of fuel.
Grenades
Mk 2 Hand Grenade
The Mk 2 hand grenade is the standard hand grenade of the U.S. Army. They are also used by the NVA and VC as the lethal component of tripwire booby traps seen at various points throughout the campaign. The player must either disarm or avoid them.
Type 67 stick grenade
The Type 67 stick grenade is featured in-game as the standard hand grenade of the NVA/VC Forces.
M67 Hand Grenade
Slightly anachronistic M67 hand grenades are seen on some GIs' flak jackets.
Misc
AA Gun
M101A1 Howitzer
What appears to be an M101A1 Howitzer is seen being fired by US GIs in archival footage.