Talk:Battlefield 3: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Talk:Battlefield 3: Difference between revisions
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= Miscellaneous =
== M9 Bayonet ==
The M9 Bayonet is featured as the "Knife".
== UVSR Taiga ==
The UVSR Taiga is featured as the "Machete" used by Dimitri Mayakovsky in the campaign.
== ACB-90 Storm ==
The [https://voentorg-spetsnaz.prom.ua/p1146478102-nozh-boevoj-takticheskij.html ACB-90 Storm] (ACB-90 Штурм), a tactical knife made by the Ukrainian company "Voentorg Spetsnaz", is featured as the "ACB-90".
==DShK heavy machine gun (mounting)==
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.
[[Image:DShKM-vehicle-mount.jpg|thumb|none|450px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]
[[Image:BF3-DShK-1.jpg|thumb|none|600px|An Iranian Type-72Z shows off the DShK it conspicuously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]
= Attachments =
== Optics ==
=== AN/PAS-13D V1 ===
The AN/PAS-13D V1 thermal scope appears as the "IRNV". The standard IRNV scope gets no magnification and uses a simple dot reticle, while the IRNV scope used on sniper rifles gets roughly 8x magnification and the same mildot reticle as the Rifle Scope.
=== Ballistic Scope ===
Make/model not known. 12x magnification optic available for all sniper rifles and the FN SCAR-L. 20x version exists for DICE employees.
*Note - it is the same scope used on the SV-98 in [[Medal of Honor (2010)]]'s multiplayer.
=== Delta Titanium 3-24x56 ===
The Delta Titanium 3-24x56 appears as the "Rifle Scope". Two versions of this model exist; a version with 6x magnification which is unlockable for assault rifles, carbines, shotguns, and some LMGs, and a version with 8x magnification which is unlocked by default for all western sniper rifles bar the JNG-90.
=== BelOMO PK-AS-W ===
The BelOMO PK-AS-W appears as the "PKA-S" and acts as the Russian counterpart to the EOTech 552. It is incorrectly described as a holographic sight, and uses a red dot reticle with a red outer ring, which is incorrect as the PK-AS uses a red dot reticle with a black outer ring.
=== BelOMO PK-AW ===
The BelOMO PK-AW appears as the "PK-A". Compared to the real PK-AW, the mounting brackets more closely resemble the upper part of the standard PK-A's mount. The PK-AW is incorrectly depicted as a magnified optic instead of a red dot sight, oddly acting as the Russian counterpart to the M145. The reticle is also an incorrect chevron instead of just a regular red dot.
=== ELCAN M145 MGO ===
The ELCAN M145 MGO appears as the "M145". The M145 is depicted with the M4 ballistic reticle instead of the more common M240/249 reticle.
=== EOTech 552 ===
The EOTech 552 appears as the "Holographic".
=== NPZ/Izhmash PSO-1 ===
A slightly fictionalized PSO-1 appears in game, depicted with a Weaver/Picatinny rail mounting bracket the likes of the game's PK-A sight. The PSO-1 acts as a counterpart to the ACOG.
The dovetail mount for AK-type rifles, the NDM-86, and the M59/66 SKS is based on a chopped PSO-1 optic mount. In the alpha, the G3A3 also incorrectly used this mount, though a proper HK claw mount is utilized in the released game.
=== Trijicon RX01 ===
The Trijicon RX01 appears as the "Reflex" and acts as a counterpart to the Kobra.
=== Trijicon ACOG ===
==== Trijicon ACOG TA31 ====
The Trijicon ACOG TA31 appears as the "ACOG". It acts as a counterpart to the PSO-1.
==== Trijicon ACOG TA01NSN ====
In early builds of Battlefield 3, the ACOG model was that of the TA01NSN variant which is easily distinguished by its lack of fiber optics and the presence of backup iron sights. This model was ported from the multiplayer of [[Medal of Honor (2010)|2010's Medal of Honor]]; while the model has since been replaced, the GUI and Battlelog icons still represent this older ACOG model and the textures for this particular model are still present in the game files.
=== Kobra EKP-8-18 ===
=== PKS-07 ===
The PKS-07 appears in-game. The PKS-07 is not modeled accurately to it's real life incarnation; it bears angular cuts reaching the bottom of the scope base, the left facing adjustment knob is more centered, and the forward facing adjustment knob isn't modeled at all.
The PKS-07 appears as the default scope for the JNG-90, M59/66 SKS, NDM-86, SV-98, and the QBU-88.
== Foregrips ==
=== KAC Forward Pistol Grip ===
The Foregrip attachment appears to be based on the KAC Forward Pistol Grip, however the unscrewable bottom cap is shorter in height and the mounting bracket is shorter in width.
The KH2002 is the only weapon with a unique foregrip - it uses a horizontal, finger-grooved grip.
== Bipod ==
=== Harris Bipod ===
Many long arms (namely those that have underbarrel Picatinny rails) in the game use a shared Harris Bipod for the Bipod attachment. It has an odd quirk of appearing folded towards the muzzle in first person but the third person model is stowed facing the opposite direction.
Several weapons do use their own unique bipods, such as the FAMAS, most machine guns, and some sniper rifles.
== Laser Sights & Flashlights ==
=== AN/PEQ-2 ITPIAL ===
The AN/PEQ-2 appears as the "Laser Sight" for the majority of primary weapons.
=== Glock 17 Laser Sight ===
The Glock 17 is permanently fitted with a generic tubular micro laser sight.
=== PentagonLight MS3R-X-SR ===
The PentagonLight MS3R-X-SR weaponlight is featured as the "Tactical Light" and appears to reuse the same model from ''[[Medal of Honor (2010)|Medal of Honor]]''. Available to every primary weapon bar sniper rifles; M9, MP-443 Grach, and MEU(SOC) pistols can use flashlights with specific variants.
=Old/Misc Screencaps=
[[Image:Bf3 93r slide locked.jpg|thumb|none|600px|Dropping out the magazine.]]
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in ''Battlefield 3'' with Kobra Red dot sight and foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]
[[File:BF3 Profile.jpg|thumb|none|600px|FAMAS Valorisé on the Battlelog screen in the "Assignments" section.]]
[[File:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an M59/66 SKS as he ponders if there might be a tank nearby.]]
= Discussion =
== Why am I not surprised? ==
== Why am I not surprised? ==
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:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)
:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)
::This M136 guy, Matkovic, is Navy EOD attached to Blackburn's Force Recon unit, which is why he isn't present in all of the missions. Despite the fact that EOD doesn't work this closely with other units, that is the reasoning for his alternate appearance - [[User:Tangero2325|Tangero2325]] 9:55, 18 June 2012 (CST)
::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)
::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)
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:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)
:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)
Cod always screws up the guns
:What does that have to do with Battlefield 3? [[User:Atypicaloracle|Atypicaloracle]] 03:12, 22 January 2012 (CST)
== Sidearms ==
== Sidearms ==
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:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)
:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)
:::Just about everything in the military has a designation. [[User:Spartan198|Spartan198]] 00:10, 10 March 2012 (CST)
::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)
::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)
Heck, I've got a pair of ammo boxes, and THEY have designations (M19A1). - Wantabs_Warrior38
== Kaffarov's Private Army ==
== Kaffarov's Private Army ==
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== Blackburn from BHD ?? ==
== Blackburn from BHD ?? ==
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - [[S9771773G]] 09:47, 20 November 2011 (GMT)
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - S9771773G 09:47, 20 November 2011 (GMT)
:I imagine it's just a coincidence, Blackburn is a "heroic" surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)
:I imagine it's just a coincidence, Blackburn is a "heroic" surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)
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:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)
More funny stuff: http://www.youtube.com/watch?v=OxsbTjPe2fs&hd=1 --[[User:Masterius|Masterius]] 16:21, 5 April 2012 (CDT)
More ordinary stuff: http://www.youtube.com/watch?v=iUpUFwV8fM8&hd=1 --[[User:Masterius|Masterius]] 03:13, 11 April 2012 (CDT)
== Back to Karkand ==
== Back to Karkand ==
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::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)
::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)
:::Xbox still has the old AN 94 and M416 fire modes. Also if you use the AN 94 with iron sights and swap back and forth between your pistol, the front sight disappears on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:30, 20 December 2011 (CST)
::::That change is in the next patch we're supposed to get, it takes longer for consoles. [[User:Alex T Snow|Alex T Snow]] 19:54, 20 December 2011 (CST)
Any idea of when that is? I just started using the AN 94 and love the two round burst but I'm hindered at long range because of the recoil and rate of fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:05, 26 December 2011 (CST)
:No idea, it has to go through certification from MS/Sony and usually takes 2-3 weeks. Ish. [[User:Alex T Snow|Alex T Snow]] 23:51, 26 December 2011 (CST)
== Changing Descriptions in screenshots. ==
== Changing Descriptions in screenshots. ==
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::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)
:::::An LRSR mission with the Barrett like the one in CoD4 would have been awesome to have in BF3. [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)
http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)
http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)
:Holy crap, I thought that was a real Marine in that pic at first! :O [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)
== Just some silliness ==
== Just some silliness ==
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:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)
:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)
To be honest, I only find the first one to be chuckle-worthy. The other two are pretty much meh. [[User:Spartan198|Spartan198]] 23:40, 1 September 2012 (CDT)
== Current Page Status / More Images ==
== Current Page Status / More Images ==
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::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)
::::I had assumed that DICE didn't get the rights to use "HK" because in the description for all other HK guns they are referred to as "made by a German weapons manufacturer". Strange that PS3 uses the "HK".--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:44, 18 December 2011 (CST)
:12x Ballistic Scope? Can you take a screenshot and post it here? :D --[[User:Masterius|Masterius]] 08:30, 15 December 2011 (CST)
::lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. [[User:Lurker McNasty|Lurker McNasty]] 20:30, 15 December 2011 (CST)
::All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. [[User:Alex T Snow|Alex T Snow]] 10:04, 15 December 2011 (CST)
:::DICE-only? Cheating Campers >:O
:::HK53 and QBZ-95B with ballistic scope - would be funny to see :) --[[User:Masterius|Masterius]] 01:33, 17 December 2011 (CST)
When was the screenshot that says "HK53" taken? Shouldn't that be updated with a more recent one that says "G53"? --[[User:HashiriyaR32|HashiriyaR32]] 19:46, 11 April 2012 (CDT)
== "Realistic" ==
Does it annoy the hell out of anyone else when people talk about how "realistic" BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. [[User:Animalmenace|Animalmenace]] 06:22, 15 December 2011 (CST)
:They call it realistic because using the word "verisimilitude" makes people think you're trying to look clever for the sake of it. [[User:Evil Tim|Evil Tim]] 06:27, 15 December 2011 (CST)
:Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, "Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!" [[User:Lurker McNasty|Lurker McNasty]] 20:49, 15 December 2011 (CST)
:Googling "Battlefield 3 is too realistic" and getting matching results is kinda funny. For some interesting comparisons: [http://tvtropes.org/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism Fackler Scale of FPS Realism] --[[User:Masterius|Masterius]] 08:28, 15 December 2011 (CST)
::As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they ''could'' as opposed to one in the chamber, which '''has''' to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. [[User:Alex T Snow|Alex T Snow]] 09:58, 15 December 2011 (CST)
:::Well, things like single reload animation, no +1 round in the chamber, fixed firing mode, hitscan, etc. are usually the result of engine limitations. In this regard we can see that [http://www.moddb.com/engines/frostbite-2 Frostbite 2 Engine] is more advanced than [http://www.moddb.com/engines/frostbite Frostbite 1 Engine] (which already had bullet physics; although magcount and overheating from [http://www.moddb.com/engines/refractor-2 Refractor 2 Engine] are absent; it would have also been nice if there were interchangeable magazines). Regarding the equipment it shows how much there [http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch didn't do the research] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShownTheirWork shown their work]. Me wants [[Project Reality]] for BF3 :| --[[User:Masterius|Masterius]] 02:02, 17 December 2011 (CST)
:I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word "tachyon". That being said, I think all four examples I just used are very evertaining. [[User:Animalmenace|Animalmenace]] 04:56, 16 December 2011 (CST)
== Javelins are the best. ==
Javelin + CITV station on a tank = fantastic combination. The top down fire mode makes killing LAVs and Amtraks, especially on Noshair (sp?) Canals easy, not to mention the massively amusing ability to fire on laser painted aircraft. It's always hilarious to watch an FA/18 blow up and the guy flying just sees FGM-148 Javelin killed him and he wonders what just happened. [[User:Lurker McNasty|Lurker McNasty]] 02:22, 18 December 2011 (CST)
:Oh my, sounds like tracer darting in BC2 o_O --[[User:Masterius|Masterius]] 03:56, 18 December 2011 (CST)
::And CITV Station + MBT Guided Shells! Lock, fire, triple kill on one Little Bird! Lock, fire, quad on the other. I was 7/0 20 seconds into the game! :D [[User:Alex T Snow|Alex T Snow]] 23:14, 18 December 2011 (CST)
:::It's even better against a jet. I just try to imagine the expression on a pilot's face as he wonders how the hell an Abrams just shot down his Flanker. [[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)
:The Javelins may be the best, however, setting up the SOFLAM is akin to setting yourself up with giant neon lights pointing "I'M RIGHT HERE!" to the enemies. I'm sure DICE had good intentions when programming it so that it wouldn't be ridiculously common and spammy, but it just sort of defeats the point of giving it to the stealthy ninja that the Recon class should be. Not to mention it gets even less useful on Wake Island with the mobile AA guns shooting the bright red light visible from just about any distance with the fury of a thousand angry Russians armed with PPSh's. :/ -- Long Fallen 22:32, 19 December 2011 (CST)
::Oh, the Tunguska, which has the ability of firing every bullet ever made at the same time?[[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)
::Haha, is there any other? -- Long Fallen 01:26, 20 December 2011 (CST)
== 9K22 Tunguska ==
I've actually just realized that while the page is mostly (half) complete, the 9K22 Tunguska's armaments haven't been added to the page; because I'd like to know exactly how much ammunition for its guns it carries and approximately for how long would it waste it all before running out, since it's a mobile AA platform? -- Long Fallen 01:36, 20 December 2011 (CST)
:Ammunition capacity is 1,904, combined rate of fire is variable between 3,900 and 5,000 rounds per minute, so if we take the lower rate of fire this works out to about 30 seconds of continuous firing. --[[User:Commando552|commando552]] 03:45, 20 December 2011 (CST)
::Example image in case anyone feels like adding. [[User:Evil Tim|Evil Tim]] 02:36, 22 December 2011 (CST)
== Added a piece of info about the M1014 ==
It's really inaccurate for even a shotgun. I've patterned my shotgun in real life which also has a cylinder bore and the pattern was half the size of the pattern in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:46, 20 December 2011 (CST)
:This "short-range shotgun" problem is sadly common in video games, to the point which the TVTropes website has a page just for it. And Frag-12 rounds for the shotguns in this game are horribly overpowered too. I'd take a tighter pattern with a realistic damage-drop-off with distance with buckshot if they could tone down the Frag-12 rounds. For a more realistic shotgun, try playing SWAT 4. You can actually snipe somewhat well with a Benelli Nova in that game if you crouch and wait to become fully accurate.--[[User:Mazryonh|Mazryonh]] 20:55, 21 December 2011 (CST)
:SWAT4... It's the same game that also has handgun sniping and guns that do less damage at point blank range. I was disappointed with the 1911 in that game sadly. :( I'd be careful advising anyone to play that game; its mechanics are ungodly finicky. -- Long Fallen 22:23, 21 December 2011 (CST)
::You could snipe with handguns in Battlefield 2 too... That was actually a tactic employed by experienced BF2 snipers: shoot the enemy with bolt-action sniper rifle and then immediately switch to pistol and finish him off ;) --[[User:Masterius|Masterius]] 01:20, 22 December 2011 (CST)
:Meh, SWAT 4 isn't as finicky with its mechanics if you know what you're doing. The damage with its guns is somewhat random to reflect how bullets in real life don't always perform as expected (i.e., JHPs clog with clothing and fail to expand, 5.56mm FMJ fails to fragment once inside a target if the bullet isn't properly constructed or the barrel it's fired from is too short, etc.). though I will admit that the M1911 and other .45 ACP guns are underpowered in that game. But I think the reason as to why "handgun sniping" has persisted up until now is that modelling ballistic physics for bullets en masse was only possible when the right programming and hardware appeared. The BF2 example was probably implemented as well given the limited draw distance of the engine; without an omnipresent zoom system to represent how your eyes can focus on far-off objects (like in ARMA 2) the limitations of pixels on our monitors means that enemies become unrecognizable jumbles of pixels at distances we would still be able to clearly see them in real life. Also, because adjustable sights are hard to model in games (as opposed to scopes with ballistic drop markings), pistols often don't have ballistic drop either. I tried compensating for ballistic drop while shooting pistols in the STALKER series--because the iron sights on pistols can't be adjusted it's very difficult, since essentially the muzzle will obscure your target when you aim high to compensate.
:But the sooner we get realistic shotgun buckshot spreads and ranges in games, the better. --[[User:Mazryonh|Mazryonh]] 14:02, 22 December 2011 (CST)
::The problem is, the zoom system only activates when you press a button. So any time you don't, the environment is presented in its distant form. This gives an edge to the person who secured a position and now zooms in in the enemy direction, while the enemy is on the move and can't see said person. In reality, they should see each other evenly. I like this absence of bionic eyes in [[Project Reality]]. --[[User:Masterius|Masterius]] 03:26, 23 December 2011 (CST)
:So you have to hold down the button in ARMA2 to focus on distant objects? Well, a toggle system would be much better (probably combined with using a "dynamic zoom" system that used your mouse wheel or two keys to zoom in and out so you could vary the amount of zoom much like your eyes can focus across a great deal of ranges). Still, given the pixellation problem that I mentioned earlier, all PCs in Project Reality have to carry binoculars so as to focus on distant targets, but these cannot be combined with weaponry, so if you're using a kit that has no optics for your gun and are trying to hit something that you can't really see unmagnified (even though in real life you would be able to see and hit a target at that distance), tough luck. Project Reality is also going in the process of making a version based on the ARMA2 engine as well. --[[User:Mazryonh|Mazryonh]] 18:17, 23 December 2011 (CST)
::Adjustable Zoom would be nice. Sadly, developers haven't yet caught the idea. Even adjustable FOV is not in every modern shooter (and where it is, it might be limited).
::It works both ways in PR: you have problems seeing an enemy in the distance and an enemy has problems seeing you ;) And yes, I'm aware of PR for ArmA II. [http://www.moddb.com/mods/project-reality-arma2 It's currently v0.1], right at the starting line. --[[User:Masterius|Masterius]] 02:47, 24 December 2011 (CST)
== M1014 magazine tube length ==
Can someone explain to me what's going on with the magazine tube length of the M1014 in-game? The weapon art models show the typical length, but in-game, the magazine length looks like a M3. --[[User:Baztian|Baztian]] 13:12, 27 December 2011 (CST)
The pump action shotguns in the game start with four round mag tubes. Therefore the art models depict them as such. However, when you unlock "Extended Magazines", the in world model changes to the six round tube for both the Remington and the Benelli.--[[User:GLOCK10mil|GLOCK10mil]] 16:18, 27 December 2011 (CST)
:Didn't think of that. Thank you. --[[User:Baztian|Baztian]] 17:03, 27 December 2011 (CST)
== UMP trigger group ==
It seems the world model for the H&K UMP has safe, semi-auto, and full auto, even though the in-game weapon operates with a selectable 2-round burst.--[[User:Baztian|Baztian]] 14:53, 28 December 2011 (CST)
:If that's true than it is an error, though the UMP ''can'' have a full/2/semi/safe trigger group. [[User:Alex T Snow|Alex T Snow]] 16:32, 28 December 2011 (CST)
== Back To Karkand Weapons ==
So I've been playing B2K a lot, and I've gathered a bunch of trivia about some of the guns that could be added to the page, but I'm not so knowledgable about them so I thought I'd leave them here so someone who knows more can add them into the page.
The L85A2 has three round burst as well as auto and semi, which as far as I know it doesn't in real life. It also can't mount the M320 which, again as far as I know, is the grenade launcher it mounts in real life. It's also 'cocked' by pressing a bolt release just above the magwell.
The FAMAS also has burst as well as semi and auto, again I don't know if this is true in real life.
Both the QBB-95 and the QBZ-95B and burst as well as automatic and semi, but I'll admit I know nothing about these weapons. The QBZ-95B and the QBU-88 are reloaded similarly to the AN94/AEK-971 (new mag is used to push the mag release and then inserted) and it looks absolutely bizarre in first person because they're bullpup.
Also, the QBB-95 and the QBZ-95B are chambered in 5.45x39mm under the info screen rather than 5.8x42mm and the QBU-88 is chambered in 7.62x54mm under the info screen rather than 5.8x42mm.
That's all I've got [[User:Nikonov|Nikonov]] 18:17, 9 January 2012 (CST)
:The FAMAS does have all three, and a lot of the info screens are wrong or somewhat wrong, pretty sure they're just copy-pasting errors as opposed to them not knowing the calibre. Everything else you said is correct as far as I know. [[User:Alex T Snow|Alex T Snow]] 20:34, 9 January 2012 (CST)
::Well, if they are copy-pasting errors then someone should tweet Demize about it ;) --[[User:Masterius|Masterius]] 07:10, 10 January 2012 (CST)
::The reload animation for those Chinese rifles doesn't use the magazine to push the old mag out. The character pulls out a new mag and pulls the old one out with just his fingers but has the magazine in hand to load into the gun right after. I saw a video of it with an AK once.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:49, 9 January 2012 (CST)
::I'm assuming DICE watched this video, I don't have a clue if this is what they teach in the PLA. http://www.youtube.com/watch?v=tMmaIZ8Umnk--[[User:Mattatack92|Mattatack92]] 00:40, 10 January 2012 (CST)
:IRL L85A2 mounts not [http://www.hk-usa.com/-images/products/m320/lg_m320_3.jpg M320] but a different variant of AG36, called [http://img.photobucket.com/albums/v470/Black_Hawk_169/DSC00005.jpg UGL]. --[[User:Masterius|Masterius]] 07:07, 10 January 2012 (CST)
::I just Tweeted Demize about the calibre and ROFs being sometimes wrong for the BTK guns. :) Also, he says he's not going to add the HK79 and GL1 due to memory issues, which is fair. [[User:Alex T Snow|Alex T Snow]] 18:16, 10 January 2012 (CST)
:::That would make a nice "GL Pack" DLC though: GL1, HK79, M203, UGL... And more, should the carbines get corresponding rifle variants :) --[[User:Masterius|Masterius]] 02:20, 11 January 2012 (CST)
Also interesting, the QBZ-95's ironsights glitch when you fire. Actually helps. [[User:BeardedHoplite|BeardedHoplite]] 19:23, 10 January 2012 (CST)
I don't have a Twitter, could someone suggest something small on the HUD on hardcore modes that show what fire mode your gun is set to? I change it a lot and the guns with three settings make it difficult.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 10 January 2012 (CST)
:I agree, and Tweeted :) [[User:Alex T Snow|Alex T Snow]] 00:56, 11 January 2012 (CST)
::Would be kind of cool if in hardcore mode you could actually look down at your weapon and see the fire selector or check how many rounds are in the magazine. If you think having no HUD is "hardcore," just imagine having to actually worry about taking your eyes off the battleground long enough to check on your weapon like that. [[User:Atypicaloracle|Atypicaloracle]] 03:14, 22 January 2012 (CST)
== Pancor Jackhammer ==
Why? Not only is this weapon relatively pointless since they included the USAS-12 (it seems to recoil less and that's about it) but it comes with a freaking suppressor. Of all the useless devices you can equip to a weapon as insanely loud as the Jackhammer theoretically would be, this and an under-barrel can opener would just about top the list. (I presume they put it on there because the revolving magazine system of the Jackhammer has some similarities to that of a Nagant M1895.) Also, why in the hell is the freaking thing even in the game? There's supposedly a grand total of two of the dumb things in existence. If we're going to throw in an automatic shotgun prototype that never made it into production, how about the H&K CAWS? That one was actually tested by the US military. In another world, it could have been adopted. Or, hell, the Atchisson AA-12. Don't get me wrong, the Jackhammer is a cool looking gun, but it never made it off the design bench and I'm a ''little'' tired of seeing it crop up in video games claiming at least some level of real world veracity (the world "realistic" is a silly one to use for FPS games). [[User:Atypicaloracle|Atypicaloracle]] 03:24, 22 January 2012 (CST)
:It's supposed to be for the nostalgia, I guess, since it was an unlockable in BF2. Much like them keeping that "DAO-12" name for the Protecta, though it's now a Street Sweeper. There were actually quite a few Jackhammer prototypes, but only two that fired fullauto. Or rather didn't, which is why there were only two. [[User:Evil Tim|Evil Tim]] 05:38, 22 January 2012 (CST)
:They will put XM8 as military tested weapon, methinks. CAWS was pretty cool gun in [[Jagged Alliance 2]] :) --[[User:Masterius|Masterius]] 11:52, 22 January 2012 (CST)
::As stated, it's in because it was in BF2, that's the point of the Back To Karkand pack. Also, it doesn't actually have a suppressor. Well, it does, but it's invisible and does not change any stats whatsoever, not even making you not appear on the minimap. So, there's just a pretend option for a suppressor. Why? Same reason the two ARs, two Carbines, and two MGs have 12x scopes, and the two Sniper Rifles have Flash Suppressors: it was an oversight, those are the attachments you're supposed to ''never'' get those attachments, only DICE gets them, because they're silly. [[User:Alex T Snow|Alex T Snow]] 14:10, 22 January 2012 (CST)
Well the suppressor actually does do something, it cuts damage down. I actually like the Pancor though, with frag rounds, ext mags, and a Holo sight I can clear out most hallways on metro. But, that is pretty much the only map it is of any use on.-[[User:Ranger01|Ranger01]] 16:47, 22 January 2012 (CST)
:::Oh geez, way for me to miss the obvious. I forgot about it being in BF2, having not played the "older" games in quite a while. (Why does 2005 seem so long ago?) Actually, I was a little sad that B2K didn't include the option to hijack semi-trucks and civilian cars like you could with the Armored Fury booster pack. At least you can borrow a Bobcat on Wake Island and try to run enemy soldiers down with it for nothing other than sheer comedy value... And the other "weird" attachments (okay, maybe not the flash suppressor) are at least ''sort of'' useful. You can be extremely annoying with the MG36 fitted with a 12x - no sniper likes dodging nearly-accurate long range machine gun fire, and anything that snipers don't like is fine with me. [[User:Atypicaloracle|Atypicaloracle]] 04:26, 4 February 2012 (CST)
== Dog Tag Weapons ==
I vote we add a section either at the bottom of the page for all of them, or at the end of each class of weapons for them, because there are a LOT of guns on dog tags that aren't actually in the game. (SAA, SCAR-L, proper MG36, standard FAMAS, that weird suppressed Makarov PM variant, M203, and lots more) [[User:Alex T Snow|Alex T Snow]] 19:25, 26 January 2012 (CST)
:If no one objects to this, I'm going to create a sub-catagory at the bottom of each weapon class (SMG, shotgun, etc) that has all the Dog Tag-only weapons, because this page will get very confusing if we don't, as none of those weapons are in the game, just pictures of them. So far (of the top of my head) Makarov PB, Single Action Army, M1911A1, SPAS-12, SCAR-L, FAMAS (standard), M203, M16A2, M16A1, MG36 (proper). I'm sure there are more, but that's what I can think of right now. [[User:Alex T Snow|Alex T Snow]] 15:45, 4 February 2012 (CST)
::I've added everything I know of, but there are probably more. [[User:Alex T Snow|Alex T Snow]] 18:46, 8 February 2012 (CST)
== Patch is still yet to reach Xbox it appears ==
It appears as though the Xbox has been forgotten since the AN 94 still just has two fire modes and the HK416 still has it's three fire modes. Does anyone know more about it than me? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:59, 17 February 2012 (CST)
:Yeah, we never got that patch that the other two platforms did. I'm assuming it'll be rolled into the patch that was originally supposed to come out for all platforms this month, but is now going to be in March at the earliest. [[User:Alex T Snow|Alex T Snow]] 00:57, 18 February 2012 (CST)
::Nope, here on the PS3 it's still the same, three-mode HK416 and two-mode AN94. DICE has gone on to say that across all consoles the stats are very different; however, the next patch will put all weapons on equal ground across all platforms. -- Long Fallen 02:45, 2 March 2012 (CST)
== All Fancy Right Side Dog Tags ==
I'm going to add this to the page soon, to replace the Dog Tag Weapons sections I made before, but right now I need sleep. They're sorted by the name of the real weapon in game, not in game name and not name of weapon in the picture, if those are different. If any of you can figure out what the not-actually-a-QBB-95 is, let me know :/ [[User:Alex T Snow|Alex T Snow]] 06:36, 1 March 2012 (CST)
[[Image:BF3_500KillGuns.jpg|thumb|none|650px]]
:You have no idea how grateful I am to see this in a neat compilation! Been looking everywhere for just these designs to no avail. -- Long Fallen 02:46, 2 March 2012 (CST)
I think the QBB-95 is a totally made up frankengun. However the core of it is actually an Enfield L85, you can tell by the vent holes on the receiver: 3 horizontal vents at the rear, then a slightly larger gap followed by two slightly smaller vents. Also visible is the raised portion on the bottom edge of the upper receiver which runs horizontally under these vent holes, and the pistol grip and trigger guard seem to match. On top it seems to be a grossly oversized M4/M16A4 detachable carry handle, and the front is anyone's guess. --[[User:Commando552|commando552]] 04:56, 2 March 2012 (CST)
::Yeah, I think you're right. It also has the generic bipod most guns in BF3 use, Harris Bipod I think it's called. [[User:Alex T Snow|Alex T Snow]] 17:45, 2 March 2012 (CST)
== Flash Suppresor ==
I know this is really not important and probably no one cares, but I think the flash suppresor may be a Vltor VC-1. --[[User:SmithandWesson36|SmithandWesson36]] 17:15, 1 March 2012 (CST)
:You found it! :D [[User:Alex T Snow|Alex T Snow]] 17:28, 1 March 2012 (CST)
::Not important? Any info is very welcome on this site! In fact, I was wondering this myself. -- Long Fallen 02:48, 2 March 2012 (CST)
::Yeah, most definitely. We welcome clarification on any component or add-on used in the game. IMFDB's priorities are much different than those of game-based wikis. [[User:Spartan198|Spartan198]] 10:31, 15 March 2012 (CDT)
:::Do you guys think we should have a section for the attachments in the game, since there are so many? For most games it wouldn't be necessary, but here there are 12 different optics, the aftermarket irons, KAC foregrip, Harris bipod, six (I think) suppressors, PEQ-2, pistol laser sight, and a tac light. [[User:Alex T Snow|Alex T Snow]] 21:53, 15 March 2012 (CDT)
:Yes, please include the info on which flash suppressors and other accessories are being used on which guns in the screenshots (as well as an addendum at the end of the page outlining just which real-life firearm accessories are in the game). There are many of us not in the know who would like to learn about them. --[[User:Mazryonh|Mazryonh]] 01:32, 16 March 2012 (CDT)
That Javelin dogtag looks so cool. I can't wait to get to 500 kills with it. [[User:Lurker McNasty|Lurker McNasty]] 21:16, 11 April 2012 (CDT)
== 3 Expansions planned for BF3 ==
[http://www.gameinformer.com/b/news/archive/2012/03/07/battlefield-3-close-quarters-announced.aspx 3 Expansions planned for BF3]
Newest expansion has 10 new guns, what are you guys thinking/hoping they will be? I'm hoping for a USP, perhaps another pump action shotgun,maybe a TAR or a Galil, and an XM8 (wishful thinking on that last one, but they put the Jackhammer in, so why not?) [[User:Lurker McNasty|Lurker McNasty]] 18:20, 7 March 2012 (CST)
EDIT: Can someone fix that link please? I'm not very good at this clearly.
Me being the AR fanboy that I am, I just want a short barreled AR (10 inches prefferably). cheech98 9:28, 7 March 2012
:HK416. I'd like to see another pump shotty and some pistols at the least. [[User:Alex T Snow|Alex T Snow]] 22:49, 7 March 2012 (CST)
::Already spoken for; the M416 is the 10" 416.[[User:The Wierd It|The Wierd It]] 18:16, 8 March 2012 (CST)
Definitely a pump shotgun, maybe an Ithica or a Mossberg with wood furniture (because with black furniture it would look too much like the 870). I would like to see an AK in 7.62x39. I was honestly appalled that BF3 didn't feature a .30 cal AK. An MP5, a Hi-Power, a CZ-75 and a SIG-Sauer would also be nice; a non-tacticool FAL, maybe an FNC (always loved that gun), a Skorpion (come on, who doesn't wanna shoot that thing in a video game), the VZ-58, the HK P7 perhaps? The HK33 would be an awesome weapon to see (although admittedly not too plausible), an Uzi (full size or mini, doesn't really matter to me), a Makarov (still common among the Russian Armed Forces, right?), the P99, and MORE REVOLVERS, DAMMIT. [[User:ManchurianCandidate|ManchurianCandidate]] 02:04, 8 March 2012 (CST)
:Yeah, I think if they added the FAL, it wouldn't be tacticool, seeing as how the G3A3 wasn't. [[User:Jeddostotle7|Jeddostotle7]] 1:32, 11 March 2012 (PST)
:Rumours are circulating that two such weapons in Close Quarters Pack are the CZ-75 Automatic is one such pistol as a competition towards the G18 and 93R and a new sniper rifle, the CZ-750 for the Recon. Also two new vehicles rumored are the UH-60 Blackhawk and M2A2 Bradley IFV. [[User:Draco122|Draco122]] 10:07, 9 March 2012 (CST)
::But isn't the CQ Pack gonna take place entirely indoors? I'm pretty sure it said somewhere that the four maps in the next pack are going to feture entirely infantry-based, indoors combat. I guess I could see a helicopter working in there somewhere (thinking of the Airport map's chopper-gunners on MW2, I suppose) but it seems like vehicles would break the tense, room-to-room air they're going for here. [[User:Sopher|Sopher]] 3:56, 13 March 2012 (EST)
The HK33 is actually in the game already, in the Back to Karkand expansion pack as the 'G53' or something like that. *EDIT* Nevermind, you meant the full size rifle, my mistake...
--[[User:Ghostdigga|Ghostdigga]] 12:28, 8 March 2012 (CST)
It's gonna be a bunch of CQB guns, no doubt. I'd like to see (Assault Rifles) Tavor TAR-21 and the Masada. (Carbines) AKMs and the AUG A3. (Machine Guns) LSAT and the IMI Negev (Snipers) VSS Vintorez and the DSR-1 (Submachine Guns)MP5 PDW and the Colt R0991 9mm. --[[User:Commander Lukas|Commander Lukas]] 16:28, 8 March 2012 (CST)
There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year, I think we are going to have our hands full identifying all them because it ain't just firearms either, they're adding a slew of vehicles with each pack as is the norm with this supposed DLC's. "Close quarters" I think is mostly gonna be all transport vehicles so I suspect, possibly Technicals, Civilian Vehicles, maybe an aerial transport helicopter/plane or light attack scout helicopters, possibly light IFV's too. Weapons are likely to be CQB in nature, I'm hoping for alot of Sub-Machine Gun's and Shotguns, the game needs more Pump Shotguns in my opinion. My general wish-list includes:
* SA58 OSW Battle Rifle and Type 95 Assault Rifle (to round out the Chinese Firepower in BF3, almost the full collection now) for the Assault Kit
* Zastava M92 (Compact AK47 Variant) and the Mark 18 Mod 0 (Ultra compact AR) and possibly the QLZ-87 Automatic Grenade Launcher (as an Anti-Vehicle Weapon, replaces the Rocket Launcher) for the Engineer
* MG3 GPMG and L86A2 (Equivalent to BF3's RPK and M27, gotta have more weapons like those for the Support Kit)
* Mark 12 SPR (American equivalent of the SKS in BF3) and CZ-750 for the Recon
* CZ-75 Auto, H&K MP5, Mossberg 590 Pump Shotgun (if it was a secondary for the Assault I'd be in love with it), TOZ-194, Valtro PM-5, Sawn Off Double Barrel, Benelli M3 Super 90, Smith & Wesson 686, SIG P226, H&K USP, QSZ-92 and FN Five SeveN are just some examples of all kit weapons I'd love to see.
[[User:Draco122|Draco122]] 10:56, 9 March 2012 (CST)
:If they added the QLZ-87, it would be '''''WAY''''' overpowered. [[User:Jeddostotle7|Jeddostotle7]] 7:28, 12 March 2012 (PST)
:Dunno about the QLZ-87, man. I'd think most Battlefield players are already sick of overpowered, hand-held weapons that can auto-fire frags. [[User:Sopher|Sopher]] 4:03, 13 March 2012 (EST)
"There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year"<br/>
Thirty weapons in each pack? Are you kidding me? BtK had eight weapons. And how do you know all the packs will have weapons in?[[User:The Wierd It|The Wierd It]] 12:37, 9 March 2012 (CST)
:Actually, BtK had ten weapons, and he meant at least 30 overall, he just stated it wrong. [[User:Jeddostotle7|Jeddostotle7]] 3:28, 9 March 2012 (PST)
They just released a new trailer that shows off some of the weapons in the first expansion pack, I only saw two but there may be more hidden throughout, the ones I saw were the L86A1 and the ACR(I assume it was the ACR, it was however called "ACW-R", I'm seeing a trend with Magpul weapons here with the PDR being renamed the PDW-R. (PS. sorry if I screwed up the formatting, this is my first entry.)
After further searching the complete list seems to be AUG, SPAS-12, ACW-R(ACR), L86A1 LSW, LSAT, MTAR-21, SCAR-L. However some people claim to have spotted the CZ-75 Auto. [[User:Spry|Spry]] 12:38, 13 March 2012 (CET)
:Good catch Spry, I watched the trailer twice carefully and found the same. I'll make it a list so it's easier to see. As with Karkand we should avoid adding anything new to the main page until we have more to add. I'm assuming the same weapon layout as Karkand until I hear something solid about that full auto CZ-75, maybe it has a stock and is a PDW? I'm also assuming what go to what classes, can't really go wrong there. [[User:Alex T Snow|Alex T Snow]] 11:47, 13 March 2012 (CDT)
*Assault: SCAR-L (misspelled as SCARL-L; I tweeted Demize)
*Assault: AUG (variant unknown)
*Engineer: ACR (as ACW-R, like PDW-R)
*Engineer: MTAR-21
*Support: L86A1
*Support: LSAT
*Recon: HK417 (as M417, like M416)
*Recon: ???
*All Kit: "M5K" (don't know what it is, described as M5K tactical machine pistol)
*All Kit: SPAS-12
LIST EDITED
::I'm excited to see the AUG and the MTAR, but the ACR and SCAR-L... while I have nothing against them (in fact, I really like them) aren't they a bit... implausible? As for the LSAT... HELL. NO. [[User:ManchurianCandidate|ManchurianCandidate]] 19:15, 13 March 2012 (CDT)
:::Not sure if this is on the up and up, but people are talking about the Recon weapons being the HK417 and the CZ-750 (these are were supposedly found buried in some code in a leaked beta build), and with both of these weapons having an effective range of about a thousand meters, this seems plausible. However others are claiming there will be no Recon weapons in this expansion, which seems like it would a stupid move on DICE's part. In addition people are saying the ACR will be a carbine with a 25+1 capacity, and that the SCAR-L will be the assault rifle weapon (seems odd to have a the 7.62 variant as a carbine and the 5.56 variant as an assault rifle, but oh well). Others say the second All Kit weapon will be something called an M5K? I'm not sure what that is. Again none of this was shown in the trailer, however some people claim to have seen the CZ-750 in the trailer, but it's such a poor view that it could just as well be the SV-98. Also, BF3 fans work fast, someone made these mock ups of the stats screens for the guns: http://imgur.com/a/iOlAQ [[User:Spry|Spry]] 03:08, 14 March 2012 (CET)
::::After thinking about it a bit, I'm starting to think the M5K is meant to be the MP5K, when you consider that they've renamed a couple of H&K weapons like the HK53 and the HK416, it's plausible that they had some licensing issues with H&K like they seem to have had with Magpul and Glock (No surprise there, considering how notoriously protective Glock is of their brand), So they probably just renamed it the M5K. [[User:Spry|Spry]] 10:29, 14 March 2012 (CET)
:::::Either that, or they misspelled it, like they did the SCAR-L. And if the MP5 doesn't have H&K's name in its name, they probably wouldn't have to rename it. [[User:Jeddostotle7|Jeddostotle7]] 7:18, 14 March 2012 (PST)
::::::You also have to take into account that some of the weapons used by said classes in the trailer could just be kits they picked up in the middle of the battle, perhaps to throw off the assertion of which one belongs to who. I'm just glad the L86A1 is in there, finally another British weapon added, just add a Browning Hi-Power or a SIG P226 and I'm set! [[User:Draco122|Draco122]] 14:38, 14 March 2012 (CDT)Draco122
An M203A2 would be a nice addition, since the Marines don't use the M320. [[User:Spartan198|Spartan198]] 22:12, 13 March 2012 (CDT)
I thought this belonged here, since we're on the subject of expansions, here's a HUGE list of updates in this upcoming patch.
http://battlelog.battlefield.com/bf3/#!/bf3/news/view/2832654779195992365/ [[User:Lurker McNasty|Lurker McNasty]] 01:56, 14 March 2012 (CDT)
"Recon: HK417 (as M417, like M416)" TAKE MY MONEY ALREADY. [[User:The Wierd It|The Wierd It]] 05:59, 14 March 2012 (CDT)
Does anyone know of any new info on the weapons in the expansion? I still have no idea of what the 2nd recon weapon is (Is recon even getting 2 weapons?). Now I'm hearing the TAR is going to be all-kit? I'm clearly confused. [[User:Lurker McNasty|Lurker McNasty]] 21:13, 11 April 2012 (CDT)
== L96 Irons?! ==
What in the holy hell is that garbage?! finally a rifle with good iron sights and the stick a SECOND front sight on the end of the receiver rail... for a whopping 7" sight radius... dear god what a disappointment. [[User:Furious Oyster|Furious Oyster]]
:As a side note, that isn't an L96 front sight, looks more like the one that is on the G22 (German variant of the AWM). --[[User:Commando552|commando552]] 15:39, 16 March 2012 (CDT)
::Hahaha, that was my reaction too. The sights will be fixed in that big patch that should be out this month. It was on that huge notes list. EDIT: I think the BF3 rifle IS the G22; folding stock & front sight. [http://upload.wikimedia.org/wikipedia/commons/7/7f/G22_ohne_Schalldaempfer.jpg here][[User:Alex T Snow|Alex T Snow]] 19:55, 16 March 2012 (CDT)
:[[File:AI AW G22.jpg|thumb|400px|none|G22 - .300 Winchester Magnum]]
: question on the L96, what is it chambered in? It should be .300 Winchester Magnum (I think?) but the ingame description says 7.62mmx51mm NATO... [[User:Lurker McNasty|Lurker McNasty]] 00:03, 21 March 2012 (CDT)
::The standard Arctic Warfare is chambered in either .243 Winchester or 7.62x51mm NATO. However, the in game gun is modelled on a magnum rifle (can tell by the size of the magazine) which is chambered in .300 Winchester of .338 Lapua. The caliber is correct for the name of the gun, but wrong for the model it actually is. --[[User:Commando552|commando552]] 05:00, 21 March 2012 (CDT)
:Keep in mind most of the calibres are wrong for the Back To Karkand guns, like the QBs being 5.45mm [[User:Alex T Snow|Alex T Snow]] 05:40, 21 March 2012 (CDT)
== Shortcuts ==
I was on the 360 Marketplace this week, looking for new Add-ons for any of my games when I came across several for Battlefield 3. They are class specific and cost 560 Microsoft points apiece or you can get the ultimate bundle which includes Air, Ground and Co-Op 'shortcuts' for a whopping 3200 points. What a shortcut entails is basically a free pass to getting ALL of the specific kits weapons, attachments and gadgets thereby bypassing the experience system if someone has the credits.
In short, this is a noob's wetdream. Personally, I think they should rename the Ultimate Shortcut Bundle to the Ultimate Lazy Bastards Bundle. Thankfully all of the shortcuts have been getting pretty low reviews. Thoughts? --[[User:Bad Boy|Bad Boy]] 16:28, 3 April 2012 (CDT)
:Wait, it includes weapon attachments? [[User:Alex T Snow|Alex T Snow]] 18:24, 4 April 2012 (CDT)
:Every other game is dumbed down for casual gamers to blow through in an hour. Why is this any different? [[User:Spartan198|Spartan198]] 20:51, 4 April 2012 (CDT)
:Shortcuts are gay. 'nuff said. --[[User:Commander Lukas|Commander Lukas]] 17:21, 5 April 2012 (CDT)
I'm not too happy about shortcuts either, but did you really have to use gay as a way to insult it? [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42
:Sorry, I forgot gay means "happy" --[[User:CommanderLukas|CommanderLukas]] 11:27, 8 April 2012 (CDT)
== SPAS-12 = Pump-Action? ==
I was watching the part of the Close-Quarters Expansion Pack trailer where it showed the SPAS-12, and it looked like it was operating in pump-action mode. Is anyone else disappointed by this? [[User:Jeddostotle7|Jeddostotle7]] 8:57 7 April 2012 (PST)
I'm actually quite glad, I was quite disappointed with the lack of pump-action shotguns in game. I guess they could say it's an SAS-12 so it's a pump-action only variant in real life. [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42
I don't really care, I want more pump actions, but another tube fed semi action shotty too. --[[User:CommanderLukas|CommanderLukas]] 11:40, 8 April 2012 (CDT)
:Same here, it's not technically wrong, and since we need at least one more pump shotgun, I'm fine with it. I also think they went with the SPAS-12 because most pump shotguns like 870s, Mossbergs, Ithicas, etc, looks very similar. [[User:Alex T Snow|Alex T Snow]] 17:20, 8 April 2012 (CDT)
::True, but they could have done the Tactical version of the Benelli Nova or SuperNova. They look unique enough. Or they could have done the Kel-Tec KSG, except without continuous fire of its two magazines (I'm looking at you, MW3).
What's wrong with a pump shotgun with 12 shots (*EDITED* the Kel-tec KSG)? The street sweeper (DAO-12) has 12 shots AND is semi-auto, then there's the USAS-12 with 10+1 and FULL-auto, a pump action with 12 or 12+1 capicity wounldn't be much of a big deal. - Wantabe_Warrior38
:You think the SPAS-12 has 12 shots? It only has an 8-round magazine. *EDITED* No, when I said "continuous fire", I meant in MW3, you continually fire as if it automatically switched its magazines, instead of actually having to manually switch it. [[User:Jeddostotle7|Jeddostotle7]] 8:57 7 April 2012 (PST)
::Pretty sure he meant the KSG. And yeah, the SuperNova looks pretty sweet, I like the trigger guard :) EDIT: Are there any pump-action mag-fed shotguns? I can't think of any, but that'd be pretty cool, like the M1014 and Saiga-12K. [[User:Alex T Snow|Alex T Snow]] 16:30, 9 April 2012 (CDT)
:::There are conversion kits to convert popular pump guns to magazine fed, but they look odd with the magazine being further forward than normal, under the existing magazine tube. There are pump actions that are made with box magazines like the [[Valtro PM5 Shotgun]] series, or the [[Hawk shotgun series]]. There is also the [[Franchi SPAS-15]] which is semi/pump like the SPAS-12. I have also seen Saigas that have been converted to pump action. These are just off the top of my head, there are probably other, more obscure weapons out there. --[[User:Commando552|commando552]] 16:47, 9 April 2012 (CDT)
== KH2002 Magazine ==
Is it using the 20 round stanag magazine? Looks like it. If it is, ill mention it on the kh2002 portion of the page
EoghanG93 22-4-12
The in game magazine capacity is 30. So I doubt it would be, someone would've picked up on that mistake by now. [[User:Spry|Spry]] 01:24, 27 April 2012 (CET)
== RPK Mag ==
So, it seems someone screwed up during the development of the patch and now the RPK has an extended mag option that gives it 199+1 rounds :O [[User:Alex T Snow|Alex T Snow]] 18:31, 11 April 2012 (CDT)
:I think it was a DICE only attachment pre-patch --[[User:CommanderLukas|CommanderLukas]] 20:02, 11 April 2012 (CDT)
:Doubtful, the MG36 and the QBB are mysteriously missing their "extended mag" attachments, leading to the unfortunate scene of a perpetually capped off Beta C-Mag. :S -- Long Fallen 02:02, 16 April 2012 (CDT)
:The QBB is only supposed to have 75, so that was good, I think they just forgot to up the default capacity of the MG36 when they removed the attachements. Also, those two also got a heavy barrel option, and the AS Val got a 30 round mag option. [[User:Alex T Snow|Alex T Snow]] 03:15, 17 April 2012 (CDT)
:After June patch, RPK Ext. magazine is gone. However, they introduced Ext. Magazine for M27 IAR, and MG36 is still missing extended magazine and it's limited to fire only 51 rounds.....Nice job DICE! [[User:Zzang1847|Zzang1847]] 11:52, 13 June 2012 (PST)
::LOL! Baby steps... [[User:Alex T Snow|Alex T Snow]] 15:10, 13 June 2012 (CDT)
== Donya Fortress Trailer ==
See this for the trailer: http://www.youtube.com/watch?v=3LipJK6nxEw&feature=g-u-u
Weapons seen (Confirmed):
*MTAR-21
*SPAS-12 (fired in pump action)
*AUGA3
*ACR (Called ACW-R)
*JNG-90
*L86 (Seen at 1:14)
Weapons seen (Unconfirmed):
*LSAT Machine Gun (Used by Engineer at 0:29 and seen in killfeed)
*Unknown compact AK variant (Seen at 1:11, carried by Engineer, looks different from AKS-74U)
*Unknown long barrelled Revolver (Also seen at 1:11, carried by a Support)
Thats all I can spot [[User:Draco122|Draco122]] 12:05, 26 April 2012 (CDT)
M417 appears in the Killfeed. [http://battlefield.wikia.com/wiki/File:M417.jpg Sauce.] [[User:The Wierd It|The Wierd It]] 12:32, 26 April 2012 (CDT)
:I'm betting it's the semi-auto sniper for the recon kit [[User:Draco122|Draco122]] 12:49, 26 April 2012 (CDT)
::The fact it's seen being used by a Recon kit at around 1:05 with an EoTech and a suppressor lends credence to the idea.[[User:The Wierd It|The Wierd It]] 12:54, 26 April 2012 (CDT)
:::Looks like a standard 74U to me, but that pistol doesn't really look like anything. I found the MP5K, it's at 0:50. As far as I can tell this just confirms the SPAS-12 is pump, the MP5K is the SMG, and the other sniper is the JNG-90, which I'd never heard of before. Also, they updated the "AUG" to "AUG A3" since the last trailer :) [[User:Alex T Snow|Alex T Snow]] 16:45, 26 April 2012 (CDT)
::::Yeah, I'm pretty content with the weapons selection now that we've pretty much seen all of them. I'm kind of hoping that the SPAS-12 is both pump-action and semi-auto, though.
:::::From the press release: ''•Earn 10 new weapons and bring them back to the base game including: 1.AUG Assault Rifle, 2.SCAR Assault Rifle, 3.ACW-R Carbine, 4.MTAR-21 Carbine, 5.M417 Sniper Rifle, 6.JNG-90 Sniper Rifle, 7.L86LSW Machine Gun, 8.LSAT Machine Gun, 9.M5K Tactical Machine Pistol, 10.PAS-12 Shotgun'' [[User:Temp89|Temp89]] 06:18, 27 April 2012 (CDT)
:Good, the SCAR-L is an AR and the ACR is a carbine, that's what I was hoping for, and the only thing we didn't know for sure. [[User:Alex T Snow|Alex T Snow]] 13:29, 27 April 2012 (CDT)
== SIG SG 553 ==
Do you ever see the charging handle of the SG 553, as I'm wondering whether it is genuinely an SG 553 or a mislabelled SG 552 (charging handle is the only deffinite difference). The gun picture is actually a mislabelled SG 552. --[[User:Commando552|commando552]] 18:20, 26 April 2012 (CDT)
:You can look at the right side of weapons in-game by putting them on a bipod and rotating them. What exactly is the definitive difference between the 552 and 533, other than the RIS? --[[User:ArrowTwoActual|ArrowTwoActual]] 19:07, 13 June 2012 (CDT)
== MP7A1 ==
No matter how many times I look at, or just think of, the MP7 rounds ''this'' big I have hilarity induced seizures. Thanks for the unending joy, but I am suing you for giving me epilepsy. --[[User:Animalmenace|Animalmenace]] 11:35, 27 April 2012 (CDT)
...what?
--[[User:Ghostdigga|Ghostdigga]] 01:13, 28 April 2012 (CDT)
One of the screen shots for the MP7 shows the reload animation without a magazine, so the animation looks like the player is gesturing how big the bullets would be.--[[User:Animalmenace|Animalmenace]] 01:26, 28 April 2012 (CDT)
:It's pretty funny, as are a lot of the other ones. Whoever does those captions, I don't know if it's everyone or one really funny person, but thank you :D [[User:Alex T Snow|Alex T Snow]] 03:52, 28 April 2012 (CDT)
== Missing Screenshots ==
So I noticed we're still missing a in game screenshots of some of the BtK weapons. I loaded up fraps and snapped a few of the ones I have unlocked. I'm missing the QBU-88 QBZ-95B the L96 and the MK3A1, but I have a few good shots of the rest. Screwed up catching images of some of the charging animations though. Also, the charging animation on the L85 looks like it's just smacking the cheek rest. Photo album is here: [http://imgur.com/a/j38Rv] I'll let someone more senior that me decide which photos to add, it's been a while since I edited a wiki. [[User:Nikonov|Nikonov]] 09:29, 30 April 2012 (CDT)
:That is correct for an L85, there is a bolt release catch underneath the cheek rest on the left side of the gun. When you empty a magazine the bolt will lock back, so you just need to change the magazine and push the catch up to chamber the first round. --[[User:Commando552|commando552]] 10:11, 30 April 2012 (CDT)
::Thanks for that Commando, info on the L85 seems hard to find. [[User:Alex T Snow|Alex T Snow]] 22:56, 30 April 2012 (CDT)
== PP-19 ==
Since the patch hsa changed the PP-19to be chambered in the 9x18mm Makarov, would it be at all possible to have the screenshot of the loadout screen to represent the change? It currently shows it pre-patch where its still in the 9x19mm Parabellum. I'd do it myself but I only have it for 360 and I don't know how. Thanks. [[User:Lurker McNasty|Lurker McNasty]] 13:58, 13 May 2012 (CDT)
== How do we know the M1911 in this game is an M-45 MEU(SOC)? ==
The real life picture provided shows the pistol with U.S. Army markings. How do we know the in-game M1911 is actually an MEUSOC?
:"It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines." That's an exact match to the 1st-gen MEUSOC pisotls. As for why it has army markings, it was probably built on a standard Army M1911A1, but I don't know for sure. [[User:Alex T Snow|Alex T Snow]] 03:57, 16 May 2012 (CDT)
== Close Quarters Weapons ==
So I bought Premium, and I've unlocked a few of the guns. Uploaded some screens, and I'm gonna start adding them into the page.
I have the SCAR-L, AUG-A3, ACR, HK417, SPAS-12, L86A2. I can't unlock the MP5K or the JNG-90 until the maps are unlocked on PC, but I'll add the LSAT and MTAR-21 screens when I unlock them. [[User:Nikonov|Nikonov]] 09:05, 6 June 2012 (CDT)
Added missing screens of the L85A2, MG36, QBB-95, LSAT, MTAR-21. Still have the QBU-88 sniper rifle and the L96/G22 to add. Too tired to add them now. [[User:Nikonov|Nikonov]] 18:21, 10 June 2012 (CDT)
== CQ Weapons Comments ==
I was disappointed to see the ACR in the carbine kit although it's the full length version with a fixed stock. I was hoping they'd put the SCAR-L in the carbine kit instead, as the SCAR-H already is there.
I Also liked if the HK417 was in the assault kit also as a Battle rifle. THe G3A3 is the only battle rifle in the Assault kit.
Instead of the HK417 being in recon they could have put in a modernized Saiga 308 or the Mk12 SPR.
Apart from that I rather do like the DLC and the weapons. [[User:EoghanG93|EoghanG93]] 10:20, 6 June 2012 (CDT)
:I think they put the SCAR-L in the Assault kit because they needed to do a little balancing with the SCAR-H and -L. If the lower-powered one was the one with the shorter barrel, and therefore range, the higher-powered one would be chosen, whether it was in the same kit or not, because of its higher power and range. [[User:Jeddostotle7|Jeddostotle7]] 7:25, 9 June 2012 (PST)
The ACR is apparently using the 6.5 Grendel round, if the Battlelog weapon profile is anything to go by. -- Long Fallen 15:53, 8 June 2012 (CDT)
:Yeah, that's probably why it has a 26-round magazine instead of a 30-rounder. [[User:Jeddostotle7|Jeddostotle7]] 1:34, 9 June 2012 (PST)
::The damage of this gun is actually a lot different from other engineer guns. Unlike M4/AKS-74U and etc, it does less damage in close range, but it does more damage than other carbines. Is that an accrate representation of 6.5 Grendel round?? [[User:Zzang1847|Zzang1847]] 11:40, 13 June 2012 (PST)
== L86= A1 or A2? ==
On the page, it says that the L86 in-game is an A1, mislabeled as an A2. However, if that was because of the charging handle, I've heard of L85A1's and L86A1's upgraded in the field to A2 retaining their old A1 charging handle. Is there anything else that differentiates the L86A1 and A2? [[User:Jeddostotle7|Jeddostotle7]] 7:21, 9 June 2012 (PST)
:"upgraded in the field"
:You can do that? Last time I checked most of the A2 upgrades were armourer / factory level changes that can't be done by the average squaddie in the field. [[User:The Wierd It|The Wierd It]] 04:58, 10 June 2012 (CDT)
::That's what I heard, maybe a gunsmith in the field upgraded it for the rest of the people in his squad/platoon/other organisation level in the military. [[User:Jeddostotle7|Jeddostotle7]] 1:59, 10 June 2012 (PST)
The L86 has the same charging handle as the L85 in game, if that makes a difference. [[User:Nikonov|Nikonov]] 06:04, 10 June 2012 (CDT)
Looks like it's missing the guard around the magazine catch that was added to the A2. Also, I don't know what the hell is going on [[:File:Bf3_l86a2_bolt.jpg|here.]] It's not "slapping the bolt catch" because A. The SA80 bolt release is on the other side of the weapon, and B. you can't slap it anyway. [[User:The Wierd It|The Wierd It]] 06:48, 10 June 2012 (CDT)
:That is "slapping the bolt catch", as there is a bolt release catch on the left side of the weapon just above the fire selector (where he is slapping). On SA80 weapons there is a catch on the right side behind the ejection port which you use to hold the bolt open, but there is a separate release catch on the left side. If you empty a magazine and the bolt locks back, to reload the weapon you just have the change the magazine and press the catch up to release the bolt and chamber the first round. You are correct that it doesn't have the shield around the mag release indicating that it is based on an A1 (or an inaccurate airsoft A2). Also, there were no field upgraded A2 weapons, the upgrade was carried out in a factory by H&K. --[[User:Commando552|commando552]] 11:34, 10 June 2012 (CDT)
::Ah, than I guess it is an A1. Thanks, Commando. [[User:Jeddostotle7|Jeddostotle7]] 2:00, 10 June 2012 (PST)
:::So it's an A1 with an A2 charging handle? [[User:Alex T Snow|Alex T Snow]] 16:29, 10 June 2012 (CDT)
::::Does anyone have a shot where you see the charging handle, as there are none on the main page. --[[User:Commando552|commando552]] 17:00, 10 June 2012 (CDT)
::::Edit: I just searched on youtube for some vids of it and it is very hard to see the charging handle clearly, but it is visible when you vault over things and it appears to be a standard round A1 handle rather than the comma shaped A2 handle. In fact now that I'm thinking about it, the A2 flash hider pokes upwards higher than the top of the receiver, so if it was an A2 handle you should be able to see it from the regular view anyway. --[[User:Commando552|commando552]] 17:10, 10 June 2012 (CDT)
::::: The L86 is an A1, I think? The charging handle is straight, and not the crescent/comma shaped one from the L85A2. You can see it clearly here. [[File:l86 a1 charge handle.jpg|400px|thumb|none]] [[User:Nikonov|Nikonov]] 17:38, 10 June 2012 (CDT)
That confirms it then, just a straight L86A1. --[[User:Commando552|commando552]] 17:43, 10 June 2012 (CDT)
I'm glad that DICE seems to at least understand the difference between the A1 and A2, because the L86 in the trailer was called L86A1, and they might have changed it to A2 to rid it of the horrid reputation of the A1. [[User:Jeddostotle7|Jeddostotle7]] 8:08, 10 June 2012 (PST)
== Armoured Kill ==
New info out! Can anyone help on IDs? The AC-130 is obvious, and the Quad appears to be the BC2 one. There's a pair of Mobile Artillery, and a pair of "Tank Destroyers". I'm not that good with vehicles, but I see a tank that looks like a T-52? T-72? Something Soviet. Also, what looks like a Stryker with a huge cannon. US Mobile Artillery? [[User:Alex T Snow|Alex T Snow]] 23:35, 11 June 2012 (CDT)
:I think the Styker is the M1128 Mobile Gun system (unless there's another Stryker which carries a big gun), so I think that would make it one of the 'tank destroyers'. I don't think the tank is a T-72, the hull doesn't look right. [[User:Spanner|Spanner]]
The Russian vehicle looks like a 2S25 Sprut airborne tank destroyer. --[[User:AK-74Fan|AK-74Fan]] 10:45, 12 June 2012 (CDT)
::I believe you're both right. I looked up the Sprut, it's basically a BMD-3 with a tank cannon, which matches the Stryker nicely. That gives us our two tank destroyers, so we have yet to see either mobile artillery vehicles yet. EDIT: BF Wiki says that's right, and that the MA are the M142 HIMARS and the BM-21 Grad. [[User:Alex T Snow|Alex T Snow]] 23:19, 12 June 2012 (CDT)
There was a teaser video for the Battlefield 3 premium release that showed the wire outlines for the Grad and the HIMAR but no action video unless you count the Grads in the Single player mission called "Thunder run" I think. Also the box art for the armoured kill expansion shows a H-60 Blackhawk so that might be included as well. -[[User:Insertjjs|Insertjjs]]
:Nah, the Blackhawk's just on the box art again. Premium confirms we know everything, 20 guns, 10 vehicles. 10 guns in Karkand and 10 in CQB. Three vehicles in Karkand, six in Armoured Kill, plus the motorcycle in End Game. That's everything. [[User:Alex T Snow|Alex T Snow]] 09:22, 18 June 2012 (CDT)
:: Wait, so we're not getting any new weapons in Armored Kill? I thought DICE said we were getting 10 new guns in each expansion? [[User:Lurker McNasty|Lurker McNasty]] 12:31, 16 July 2012 (CDT)
:::Well, there's rumoured Mk 14, but as far as I know, no. They said 20 guns, that's 10 in Karkand, 10 in CQ. [[User:Alex T Snow|Alex T Snow]] 01:36, 17 July 2012 (CDT)
::That explains it, when I saw the 10 vehicles I forgot about the ones from Karkand and thought 10 new vehicles. I thought it was seemed out of place for an Army Blackhawk when the Marine UH-1Y is already in the game. That bugged me in BF2. [[User:Insertjjs|Insertjjs]]
== ACR in 6.5mm Grendel? ==
Hi, I just wonder that the expected caliber for the ACR is 6.5*39mm Grendel. Can please somebody explain this exception to me?
U used to expect 6.8*43mm SPC, because of the capacity of 26 Bullets in the STANAG Shaped Magazine.
The usual STANAG Shape Capacity of the 6.8 SPC is around 25 and the 6.8mm SPC base diameter in 10,72 cm. The Grendels base diameter in 11,15, so I expect a lightly smaller Mag Capacity.
And isn't it more explicable that Remingtron delivers his own weapons in its own caliber first?
By the way, this is not a fixed opinion but more like a thought, that we might say that the 6,8 SPC is a possible caliber to. [[User:RRT877|RRT(//]] 10:52, 18 June 2012 (CDT)
:Copied directly from Battlelog- ''This adaptive combat rifle features a number of recent rifle designs and acts as a lightweight, feature heavy, rifle platform. '''Using the modern, recoil-reducing “Grendel” round,''' as well as being built to endure rough weather conditions and capable of utilizing standard STANAG magazines, this rifle is equipped to fill many of the roles required by both military and law enforcement uses.'' However, the ammunition specs say ''30 rounds [5.56x45mm NATO]''.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:16, 18 June 2012 (CDT)
::Well, the "ACR 6.8" in MW3 also had a 30-round capacity and it was using PMags. Developers don't really care about stuff like this being real. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:38, 18 June 2012 (CDT)
:::Infinity Ward, sure, but DICE puts way more effort into making their games realistic.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:37, 18 June 2012 (CDT)
I have the ACR unlocked, and the mag curve definitely isn't 5.56x45. If you guys want I can grab a screenshot of it to clear it up? [[User:Nikonov|Nikonov]] 17:08, 18 June 2012 (CDT)
I'm thinking that DICE originally intended to make it in 5.56, but changed the model to 6.8 and forgot to update the Battlelog specs.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:37, 18 June 2012 (CDT)
:Well regardless of their first intention, I say we go off the magazine curve. Which is here[http://i.imgur.com/7zNVl.jpg] [[User:Nikonov|Nikonov]] 18:10, 18 June 2012 (CDT)
::I wasn't suggesting that we should go off of their first intention, but rather trying to figure out why Battlelog is so drastically different from the in-game model (which is clearly a 6.8)--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:30, 18 June 2012 (CDT)
:::I don't think they pay as much attention to battelog. The QBZ-95B and QBU-88 were both listed as the wrong caliber, and the assignment images are all over the place. According to it's Assignment image, the Mk3A1 is chamber in .223 remington. [[User:Nikonov|Nikonov]] 18:33, 18 June 2012 (CDT)
Thank to you for clearing this. So Our Point is:
Model: 6,8 SPC
Battlelog: 5,56mm / 6,5 Grendel
Stats: 6,5 Grendel
Would you sight this? [[User:RRT877|RRT877]] 11:29, 19 June 2012 (CDT)
== Two questions ==
1. Do all of these bullpup weapons actually have bolt releases? I guess other games like Rainbow Six have kinda drilled me on using the charging handle on weapons like the AUG and SA80
2. Is it technically incorrect for Marines to be using 240B's? I've read a few articles, as well as seen pictures of Marines with 240's equipped with the rails and heat shields characteristic of a 240 Bravo.
:I don't know about the AUG, info on the L85 is hard to come by, but from what I've found it does have a bolt catch. [[User:Alex T Snow|Alex T Snow]] 23:44, 18 June 2012 (CDT)
As there is a bit of confusiong and lack of information out there, I'll give a little run down on the controls.
[[File:Sa80-l85a2.jpg|thumb|500px|none|]]
The bolt handle is obvious, being the curved piece of dark plastic at the front of the bolt. The large green piece of plastic behind this is a dust cover that opens when the bolt moves back (it doesn't close when the bolt goes forward again, it has to be manually closed). Behind and below the dust cover is a small green plastic catch which is the bolt hold-open catch. The way that you are meant to use the hold open catch is to reach over the top of the weapon with your left hand, pull the bolt back with the side of your index finger, and when the bolt is fully retracted you push down on the catch with your thumb. It isn't really visible in this shot, but the safety is a cross-bolt above the trigger.
[[File:L85A2Iron.jpg|thumb|500px|none|]]
This isn't a great pic of the left side but it is the only one on here. The fire selector is at the bottom of the weapon, half way between the magazine and the butt pad. The lower position is "A" for automatic and the upper is "R" for repetition (semi-automatic). Just above and forward of this there is a square catch just below the cheek rest. This is the bolt release, and when the bolt is held back you pull it down to release the bolt. Not sure if just slapping it on the side would actually work, but in essence the reload animation is correct. However, just realised that the model for the L85A2 is missing the fence around the magazine relese. My guess is that they reused the receiver model from the L86A1 and just put the correct charging handle on it. --[[User:Commando552|commando552]] 07:45, 19 June 2012 (CDT)
:Ah, you push it down, okay :) Thanks for the info [[User:Alex T Snow|Alex T Snow]] 11:25, 19 June 2012 (CDT)
== m-tar 21 ==
Does anyone know how the m-tar mounts accessories? The front grip doesn't appear to have any rails
:If you look at the picture in Battlelog, you can see that there are rails on the in-game model. This is not inaccurate, as rails can be mounted.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 14:00, 26 June 2012 (CDT)
== Correct Dragunov SVD? ==
I recently got the Mastery dogtag for the SVD and I think It's the correct version and not the NDM-86?
:Looks like it is the proper one. A number of the Mastery dog tags do that, the MG36 comes to mind. [[User:Alex T Snow|Alex T Snow]] 03:38, 23 July 2012 (CDT)
== Mk. 14??? ==
I was reading the page, and I saw Mk. 14 Mod 0 in the Assault Rifles & Battle Rifles category. Now, naturally, I was confused, because there was no confirmed Mk. 14 in any footage of anything about the game. Then, I clicked it and was taken to its space on the page, and it said it was seen in Armored Kill gameplay in the hands of the Engineer class. First off, even if the the Mk. 14 was in the game, it wouldn't a carbine, so it was probably picked up by the Engineer. Second, DICE previously confirmed that '''there would be no new weapons in Armored Kill'''. So, that wasn't a Mk. 14, that was an M39 picked up by an Engineer. [[User:Jeddostotle7|Jeddostotle7]] 00:16, 30 July 2012 (CDT)
The M39 is rumored to be an all-kit weapon in Armored Kill. If they do that, I think the G3A3 should become all-kit, too, kinda like Bad Company. [[User:Lurker McNasty|Lurker McNasty]] 09:20, 30 July 2012 (CDT)
The M39 is a marksman rifle. It belongs in the Recon class. --[[User:Commander Lukas|Commander Lukas]] 11:08, 30 July 2012 (CDT)
Let's just take it off the page. [[User:Jeddostotle7|Jeddostotle7]] 11:58, 30 July 2012 (CDT)
:I agree it shouldn't be on the main page yet. It was seen in video of Armoured Kill gameplay in the hands of an Engineer, as he switched to and RPG in the footage. The ammo count was 20 +1 and, though I don't remember, it may have been firing full auto. That's all we know right now. I've also heard rumours that they may add the M107 into MP, though those are compelete rumours, so don't get your hopes up. [[User:Alex T Snow|Alex T Snow]] 06:48, 31 July 2012 (CDT)
::Could you post the link to said video? --[[User:Commander Lukas|Commander Lukas]] 11:24, 31 July 2012 (CDT)
:::[http://www.youtube.com/watch?v=wapDDxuvhCg Here]. At 0:40, 1:10, & 1:22. [[User:Alex T Snow|Alex T Snow]] 05:14, 1 August 2012 (CDT)
::::Interesting...--[[User:Commander Lukas|Commander Lukas]] 15:59, 2 August 2012 (CDT)
:::::Guys, apparently, the full-auto Mk. 14 being used by an Engineer was probably just a DICE-exclusive weapon. [[User:Jeddostotle7|Jeddostotle7]] 21:20, 1 September 2012 (CDT)
:::::Can anyone confirm that it was indeed a Mk 14? If it's in the game in any fashion, it should be on the page. Whether it's DICE-exclusive or publicly-usable is irrelevant. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:35, 19 October 2012 (EDT)
::::::No new info, sadly. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:51, 30 October 2012 (EDT)
== Could we remove info added pre release ==
Some of the weapons have info added pre release such as the Franchi SPAS-12 as the page says it is one of the 10 guns in the UPCOMING close quarters expansion pack and plenty of others have remnants of info added pre release.--[[User:Xtremegianca|Xtremegianca]] 21:32, 2 September 2012 (CDT)
Just came across this tid-bit of information regarding Aftermath and Endgame DLC's about EA removing content from Aftermath and End Game despite the fact that previous advertising marked that an additional 10 new weapons would be provided but I'm getting mixed thoughts about this all and wanted peoples views? I personally think it's bogus, what with the new Aftermath Trailer showcasing a Crossbow as a new weapon but I've heard nothing concrete and was wondering if anyone had any idea if this is confirmed or not? [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 19:22, 18 October 2012 (EDT)
:The DLC hasn't been released yet, so they're allowed to add or remove anything they want from it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:30, 19 October 2012 (EDT)
::These two DLCs never said anything about new weapons, there were always going to be 20, and the article even admits that :/ As for the bullet points on the pictures, there's only room for four things, so they most likely decided marketing the new gamemode was better than marketing the crossbow. It's made from an HK417, by the way. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:50, 30 October 2012 (EDT)
:::Actually, it's not. It's a real-life crossbow upper receiver for AR-15 platform lowers. It's called the [http://pse-archery.com/products/productdetail/part_number=01135/445.5.1.1.87663.1003538.0.0.0 PSE TAC 15]. [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 19:50, 30 October 2012 (EDT)
::::Actually, Alex, the DLC originally did have new weapons, here is the original BF Premium ad, [http://bf3blog.com/wp-content/uploads/2012/06/battlefield-premium.jpg here]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:03, 30 October 2012 (EDT)
:::::You'll need to upload the actual image elsewhere. The blog doesn't let you link to it --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:47, 30 October 2012 (EDT)
I can't upload it, I'm on an IPad. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 00:40, 31 October 2012 (EDT)
== "XBOW" ==
[[File:BF3-Xbow-Render.jpg|thumb|250px]]The new Aftermath DLC is adding something called the "XBoW". Now before you say that's the PSE TAC 15, it's not. The in game render makes it pretty clear it's a homemade crossbow, and according to its description and appearance, it's built from a salvaged HK417. I've included the image for reference. Now I'm not sure what the policy is on this, but do we add this under the HK417 because it's the base for the weapon? [[User:OmgHAX!|OmgHAX!]] ([[User talk:OmgHAX!|talk]]) 20:16, 3 November 2012 (EDT)
:I was wondering about this too. Maybe make it an extra on the bottom of the main page? I think it should probably be present on the page, as after all, it does inlvove a firearm in one way or another. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:05, 26 November 2012 (EST)
::In general the Rambo Exemption applies to bows which fire explosive arrows, and otherwise it's ok to mention a bow for trivia, completeness, or if the precise make and model is known. The rule mainly exists to stop pages ending up full of "unknown bow" entries that nobody will ever fill in, and / or someone using "you allowed it there!" to make a page for something like ''Lord of the Rings''. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:16, 26 November 2012 (EST)
:::Makes sense. Should this crossbow be added then? As it does fire explosive arrows, and it is made from a HK416/417. I think that's enough so it isn't one of those random, useless "Bow" entries. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:05, 26 November 2012 (EST)
::::I see no problem adding it, personally I'd put it under "Other weapons" at the very bottom with the heading as '"Xbow" (Converted HK417)' [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:53, 27 November 2012 (EST)
:::::I'll grab a few shots of the XBOW when I get my graphics card back. I'll dig up some of the pre-release info too, which talked about how the XBOW was made out of car parts. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:54, 12 December 2012 (EST)
Here's the Battlefield Wikia page on the XBOW. http://battlefield.wikia.com/wiki/XBOW
Apparently it is based on the HK 417 and fires four different kind of bolts: Standard, HE (Which does less damage than an RPG), Scan (Which scans a 10m area for enemies, the bolt itself does the same amount of damage as a single 5.56 round.) and the Balanced (Which has longer range but does less damage.) --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 17:09, 9 December 2012 (EST)
:is this going to get added anytime soon?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:00, 30 April 2013 (EDT)
== Operation Guillotine ==
Out of curiosity, does anyone have a clue as to why the game developers gave the US Marines H&K UMPs on this level? The Marines in your squad and the rest of Misfit during the human wave charge down Mount Ridiculous are armed with M16s, but once you hop the wall every Marine has a UMP. Now, don't get me wrong, I understand no Marine is issued an M16A3, but UMPs? I don't think even MARSOC nor Marine Security Something Or Another is armed with UMPs. Just a thought.
[[User:Miyazawa|Miyazawa]] ([[User talk:Miyazawa|talk]]) 19:00, 30 November 2012 (EST)Miyazawa
It's a game and DICE wanted to give the Marines some UMPs. Of course someone's gonna come along and say "it's 2014, maybe the USMC adopted the UMP between 2011 and 2014." Just stop over thinking it. --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 16:53, 12 December 2012 (EST)
== QLZ-87 Auto GL in Aftermath + HMMWV Mk.19 ==
So, the Aftermath DLC has brought back the Chinese rotary GL from previous game on the Barsuk (modified Vodnik) and the US Hummvee equivalent sports a Mk.19 w/o any feeding system, oddly. -AgentGumby
:Don't you know? The Army and Heckler & Koch are close to finishing their new joint project, the XM901 IBB, or ''Invisible Belt Box''. It has several key improvements over existing, visible belt boxes, such as being invisible (meaning your remaining ammo will float in mid-air and be visible to all of your enemies), it's 25 lbs heavier, %50 more expensive, and it's also %70 more complicated to attach to the weapon system. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:52, 13 December 2012 (EST)
::Oh, sorry, typo. I meant to say ''%250 more expensive''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:55, 13 December 2012 (EST)
:H&K. Because you suck. And we hate you. [[User:The Kaptain|The Kaptain]] ([[User talk:The Kaptain|talk]]) 00:04, 25 December 2012 (EST)
:::Well, it only took me about 5 years to finally have an avenue to get a screencap of of these lol.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:40, 15 June 2017 (EDT)
== BF3 Flaws ==
I have posted some flaws I face sometimes in BF3 on the Forum. And a wish list which would make the game better. http://forum.imfdb.org/showthread.php?t=2108 --[[User:Alkillmatic|Alkillmatic]] ([[User talk:Alkillmatic|talk]]) 10:58, 24 December 2012 (EST)
Sorry, but unless you have something constructive on the topics of firearms, there isn't need to post this here. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:24, 24 December 2012 (EST)
Sorry about that. It refers to how some parts are unreal, such as the RPG-7 being slow and the incorrect "PG-VL 85mm" --[[User:Alkillmatic|Alkillmatic]] ([[User talk:Alkillmatic|talk]]) 04:52, 25 December 2012 (EST)
== All weapon mastery dogtags ==
Just in case someone wanted to update that part of the page
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 18:04, 17 February 2013 (EST)
<br />
18:04, 17 February 2013 (EST)
== In-Game Assignments for guns ==
I know that there are about 20 DLC guns, and that each of them has their own Assignment in-game to unlock it. Not to sound mean or anything, but why haven't these been added yet? --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:09, 7 May 2013 (EDT)
-You aren't sounding mean, just dumb. The DLC guns have already been added to the page. MP5, PP-19, SPAS-12, MK3, SCAR-L, AUG, FAMAS, L85, ACR, MTAR, HK53, QBZ-95B, L86, LSAT, QBB-95, MG36, Type-88, HK417, JNG90, QBU-88, L96 --[[User:Commander Lukas|Commander Lukas]] ([[User talk:Commander Lukas|talk]]) 17:23, 7 May 2013 (EDT)
== One thing to note before BF4 ==
The An-94's mag is strait but not angled which it should be. Just a modelling error no one ever mentioned. Anyway if it does appear in BF4 hopefully it'll be corrected.
== A thought about the M416/HK416 ==
I understand that the older version of the HK416 (the one in BF3) had furniture that was more akin to the M4A1, but I do know that Heckler & Koch sells the HK416 upper receiver separate from the standalone rifle. That said, do you think it's possible that, in the Battlefield canon, the US military converted a bunch of their M4A1s with the HK upper and designated them as the M416? I could see the US military doing that as a cheaper way to issue (what practically is) the HK416 more broadly to more units; after all, they have done something similar with the SCAR-H after rejecting the SCAR-L for budgetary reasons (ie; they purchased 5.56mm conversion kits for the SCAR-H to compensate for the lack of SCAR-Ls).
--[[User:PhillipC93|PhillipC93]] ([[User talk:PhillipC93|talk]]) 18:11, 11 July 2014 (EDT)
:Looked at the in-game model, This doesn't seem so. It has the old HK416 pistol grip and HK pictograms on the fire selector, The stock is an old HK416's too, though it's not modeled with "vent" slots. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:25, 31 August 2016 (EDT)
==Edit page==
Please do not edit the page until I did not finish. Do not add new screens.
This applies to you [[User:AnActualAK47|AnActualAK47]] --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 16:34, 31 August 2016 (EDT)
:Um, not to be rude, but I thought the point of a Wiki is for everyone to edit, not just one person? Not being rude, I just thought that. Although, I'm pretty sure you're not supposed to call out other users like that.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 16:57, 31 August 2016 (EDT)
::The purpose of the WIP status is to allow users to finish large edits without worrying about edit conflicts. Obviously, it's not supposed to last too long, but please let the man finish. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:05, 31 August 2016 (EDT)
:::Yeah, and then we'll have to clean up all the shit later... [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:09, 31 August 2016 (EDT)
::::Or just leave it be. But he's trying to improve the page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:11, 31 August 2016 (EDT)
:::::You mean make it bland as hell. Sure I'll wait. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:13, 31 August 2016 (EDT)
::::::I asked for is that you left this page until I finish it. After what she edit?--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 17:36, 31 August 2016 (EDT)
:::::::I only saw this after I did my edits, I'll leave it alone. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:32, 31 August 2016 (EDT)
What are you doing Mateogala? Why undo all the edits if i've all ready fixed the entries? The screenshots that i added are perfectly fine, you had no reason to replace them. This is not your personal page that you change as you see fit.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:51, 31 August 2016 (EDT)
:So i undid the the completely unnecessary edits Mateogala did to my edits, there was no need to remove what i did, which was adding better screenshots to the AEK, AN94, Famas and AV Val entries. If he decides to undo them again, i don't know what i'll do...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:22, 1 September 2016 (EDT)
On the subject of unnecessary editing, why is it that not only were many of the old screenshots removed, but the completely-without-downsides entertaining captions as well? Seriously, who does that? Why? If someone could revert the changed screenshots and captions, that would be greatly appreciated. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:31, 21 October 2016 (EDT)
:Certain people need to get it into their heads that deleting almost the entire contents of a page does not actually improve it. I've taken it back to before all this nonsense, if someone wants to comb through and ''add'' some of the extra images that's fine, but deleting informative captions for copy-paste captions (complete with inability to differentiate "the player" and "the player character") is not fine and I've told Mateogala not to do it before. Revert him if he does it again and remind him that he is not an admin and he doesn't get to dictate rules to other users.
:I'm also rather baffled why he's replacing sections that already have perfectly good high-quality screenshots rather than adding things we ''don't'' have like, say, reloading the PDR or M60. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:17, 21 October 2016 (EDT)
::It might be more effective to bring these concerns directly to Mateogala. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:47, 21 October 2016 (EDT)
:::Have done, now. Also did it twice before, doesn't seem to be particularly effective. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:52, 21 October 2016 (EDT)
::::Well, I don't think checks discussion pages, given that whole "doesn't speak english" thing. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:21, 21 October 2016 (EDT)
The UVSR Taiga is featured as the "Machete" used by Dimitri Mayakovsky in the campaign.
ACB-90 Storm
The ACB-90 Storm (ACB-90 Штурм), a tactical knife made by the Ukrainian company "Voentorg Spetsnaz", is featured as the "ACB-90".
DShK heavy machine gun (mounting)
Mountings for the DShK heavy machine gun can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.
Error creating thumbnail: File missingDShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mmError creating thumbnail: File missingAn Iranian Type-72Z shows off the DShK it conspicuously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.
Attachments
Optics
AN/PAS-13D V1
The AN/PAS-13D V1 thermal scope appears as the "IRNV". The standard IRNV scope gets no magnification and uses a simple dot reticle, while the IRNV scope used on sniper rifles gets roughly 8x magnification and the same mildot reticle as the Rifle Scope.
Ballistic Scope
Make/model not known. 12x magnification optic available for all sniper rifles and the FN SCAR-L. 20x version exists for DICE employees.
Note - it is the same scope used on the SV-98 in Medal of Honor (2010)'s multiplayer.
Delta Titanium 3-24x56
The Delta Titanium 3-24x56 appears as the "Rifle Scope". Two versions of this model exist; a version with 6x magnification which is unlockable for assault rifles, carbines, shotguns, and some LMGs, and a version with 8x magnification which is unlocked by default for all western sniper rifles bar the JNG-90.
BelOMO PK-AS-W
The BelOMO PK-AS-W appears as the "PKA-S" and acts as the Russian counterpart to the EOTech 552. It is incorrectly described as a holographic sight, and uses a red dot reticle with a red outer ring, which is incorrect as the PK-AS uses a red dot reticle with a black outer ring.
BelOMO PK-AW
The BelOMO PK-AW appears as the "PK-A". Compared to the real PK-AW, the mounting brackets more closely resemble the upper part of the standard PK-A's mount. The PK-AW is incorrectly depicted as a magnified optic instead of a red dot sight, oddly acting as the Russian counterpart to the M145. The reticle is also an incorrect chevron instead of just a regular red dot.
ELCAN M145 MGO
The ELCAN M145 MGO appears as the "M145". The M145 is depicted with the M4 ballistic reticle instead of the more common M240/249 reticle.
EOTech 552
The EOTech 552 appears as the "Holographic".
NPZ/Izhmash PSO-1
A slightly fictionalized PSO-1 appears in game, depicted with a Weaver/Picatinny rail mounting bracket the likes of the game's PK-A sight. The PSO-1 acts as a counterpart to the ACOG.
The dovetail mount for AK-type rifles, the NDM-86, and the M59/66 SKS is based on a chopped PSO-1 optic mount. In the alpha, the G3A3 also incorrectly used this mount, though a proper HK claw mount is utilized in the released game.
Trijicon RX01
The Trijicon RX01 appears as the "Reflex" and acts as a counterpart to the Kobra.
Trijicon ACOG
Trijicon ACOG TA31
The Trijicon ACOG TA31 appears as the "ACOG". It acts as a counterpart to the PSO-1.
Trijicon ACOG TA01NSN
In early builds of Battlefield 3, the ACOG model was that of the TA01NSN variant which is easily distinguished by its lack of fiber optics and the presence of backup iron sights. This model was ported from the multiplayer of 2010's Medal of Honor; while the model has since been replaced, the GUI and Battlelog icons still represent this older ACOG model and the textures for this particular model are still present in the game files.
Kobra EKP-8-18
PKS-07
The PKS-07 appears in-game. The PKS-07 is not modeled accurately to it's real life incarnation; it bears angular cuts reaching the bottom of the scope base, the left facing adjustment knob is more centered, and the forward facing adjustment knob isn't modeled at all.
The PKS-07 appears as the default scope for the JNG-90, M59/66 SKS, NDM-86, SV-98, and the QBU-88.
Foregrips
KAC Forward Pistol Grip
The Foregrip attachment appears to be based on the KAC Forward Pistol Grip, however the unscrewable bottom cap is shorter in height and the mounting bracket is shorter in width.
The KH2002 is the only weapon with a unique foregrip - it uses a horizontal, finger-grooved grip.
Bipod
Harris Bipod
Many long arms (namely those that have underbarrel Picatinny rails) in the game use a shared Harris Bipod for the Bipod attachment. It has an odd quirk of appearing folded towards the muzzle in first person but the third person model is stowed facing the opposite direction.
Several weapons do use their own unique bipods, such as the FAMAS, most machine guns, and some sniper rifles.
Laser Sights & Flashlights
AN/PEQ-2 ITPIAL
The AN/PEQ-2 appears as the "Laser Sight" for the majority of primary weapons.
Glock 17 Laser Sight
The Glock 17 is permanently fitted with a generic tubular micro laser sight.
PentagonLight MS3R-X-SR
The PentagonLight MS3R-X-SR weaponlight is featured as the "Tactical Light" and appears to reuse the same model from Medal of Honor. Available to every primary weapon bar sniper rifles; M9, MP-443 Grach, and MEU(SOC) pistols can use flashlights with specific variants.
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. DarkSamuraiX1999 00:00, 16 November 2011
Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. Alex T Snow 02:14, 16 November 2011 (CST)
It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. Evil Tim 02:18, 16 November 2011 (CST)
My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the "MG36" as a close runner up. Alex T Snow 03:02, 16 November 2011 (CST)
I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --RaNgeR 03:05, 16 November 2011 (CST)
Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. DarkSamuraiX1999 00:25 16 November 2011
Ya know? It's funny that the "fact" they are using military advisers to make the game better in "tactics" and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them "We don't really give a damn about realism, just tell us how the hell modern warfare works"... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --RaNgeR 02:57, 16 November 2011 (CST)
The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe Star Trek's science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. Evil Tim 03:15, 16 November 2011 (CST)
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: "We just put randomly weapons we have in MP whether or not they fit in". So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --Masterius 08:27, 16 November 2011 (CST)
Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --RaNgeR 11:22, 16 November 2011 (CST)
This M136 guy, Matkovic, is Navy EOD attached to Blackburn's Force Recon unit, which is why he isn't present in all of the missions. Despite the fact that EOD doesn't work this closely with other units, that is the reasoning for his alternate appearance - Tangero2325 9:55, 18 June 2012 (CST)
Except my games (If I ever make games). :) - Mr. Wolf 11:34, 16 November 2011 (CST)
Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --Masterius 11:50, 16 November 2011 (CST)
I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala The Hurt Locker, I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)
Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... Alex T Snow 19:20, 16 November 2011 (CST)
Maybe it is related to the "AKS-74U vs. UMP issue": in some of the videos of "Operation Swordbreaker", inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS "Val", Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --Masterius 02:17, 17 November 2011 (CST)
You are right, that one insurgent always has an AEK, but that's an exception. Alex T Snow 02:31, 17 November 2011 (CST)
Cod always screws up the guns
What does that have to do with Battlefield 3? Atypicaloracle 03:12, 22 January 2012 (CST)
Sidearms
Has anyone else noticed Campo carries two sidearms, one on his chest and one by his hip? Looks like two Glocks.
I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)
Maybe they are copying Epps from Transformers: Dark of the Moon, he nonsensically carries a pair of Glocks in the same way as well... --commando552 17:31, 18 November 2011 (CST)
Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. Alex T Snow 00:01, 19 November 2011 (CST)
It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable Glock and not M9 or MEU(SOC). --Masterius 01:17, 19 November 2011 (CST)
Why do they choose to include the "HK" prefix in the HK53, but not on the M416? Santos 11:26, 19 November 2011 (CST)
I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a "Back To Bad Company" pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. Alex T Snow 12:48, 19 November 2011 (CST)
lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. Lurker McNasty 22:45, 11 December 2011 (CST)
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. Evil Tim 04:10, 19 November 2011 (CST)
Maybe I didn't spend enough time using it, but I remember it having black furniture. Alex T Snow 12:44, 19 November 2011 (CST)
Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube.
If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say "except the scope mount" but MPM's RPK image has one:
Is this normal? From what I'd read the scope bracket was an -M thing. Evil Tim 04:35, 20 November 2011 (CST)
Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. Alex T Snow 14:06, 20 November 2011 (CST)
As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the "aftermarket" category. --commando552 14:37, 20 November 2011 (CST)
Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. Alex T Snow 14:47, 20 November 2011 (CST)
Just to assure you this does happen (it's so nice having a PS3 video of half the game to pull shots from):
RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? Evil Tim 02:58, 21 November 2011 (CST)
Single Action Army
Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) Alex T Snow 14:28, 19 November 2011 (CST)
M224
I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --SmithandWesson36 15:54, 19 November 2011 (CST)
Yup, it has one on 360. Lol at the baseplate having a designation :) Alex T Snow 17:19, 19 November 2011 (CST)
Just about everything in the military has a designation. Spartan198 00:10, 10 March 2012 (CST)
Feel free to change it, I was going off it not having one in single. Evil Tim 17:31, 19 November 2011 (CST)
Heck, I've got a pair of ammo boxes, and THEY have designations (M19A1). - Wantabs_Warrior38
Kaffarov's Private Army
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons hasn't, but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)
Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --RaNgeR 23:29, 19 November 2011 (CST)
Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --Masterius 00:51, 20 November 2011 (CST)
I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. Alex T Snow 00:12, 20 November 2011 (CST)
To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a lot of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. Evil Tim 02:46, 20 November 2011 (CST)
I see, but I recall this story from a few years back -Stolen Five-seveNs from FNH factories (I had no idea the P90 was a handgun xD) - And then there's this too -Mexican drug cartels being armed with P90s and Five-seveNs So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)
With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the "buying directly from the supplier" kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.
Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what kind of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. Evil Tim 00:58, 21 November 2011 (CST)
Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)
Whoever said "a lot of the top-class armament...blah blah Mexico... smuggled from US..." is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.
Or
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.
The "X% of guns in Mexico are from the US" myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.
Not saying it doesn't happen, just that it is greatly exaggerated.
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for "security", or "testing", or hell, even arming your own "PMC". 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new "HSLD" weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.
Respectfully, the (somewhat intoxicated)-Ranger01 02:33, 22 November 2011 (CST)
I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move tons of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there is precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.
As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's just equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. Evil Tim 02:42, 22 November 2011 (CST)
I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! Alex T Snow 15:32, 23 November 2011 (CST)
From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--Toadie 04:17, 26 November 2011 (CST)
This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole "Mexico Gun Smuggling Debate" - try reading some academic reports on the subject before claiming that the statistics were cooked up (Wilson Centre: U.S Firearms Trafficking to Mexico is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted) --Markit 16:41, 23 November 2011 (CST)
well look at the Libyan civil war were both sides were able to get massive amounts of G-36s --Armyguy277 20:38, 23 November 2011 (CST)
Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf
-Ranger01 00:57, 24 November 2011 (CST)
There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S Spartan198 11:28, 25 November 2011 (CST)
@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the "most deadliest weapons come from Central America" does not equal "most of the weapons come from Central America", which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking "American-made" weapons with them - the "150,000" figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&K weapons.
On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010. --Markit 18:32, 25 November 2011 (CST)
Politics aside, F2000s would be great for a desert country; they're almost airtight. Alex T Snow 04:22, 26 November 2011 (CST)
Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)
Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) Alex T Snow 21:51, 26 November 2011 (CST)
Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)
Researchers point to Heckler & Koch G3A3 being replaced with Steyr AUG in Saudi Arabian Army[1][2] --Masterius 03:13, 27 November 2011 (CST)
So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)
Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[3] --Masterius 01:08, 28 November 2011 (CST)
Blackburn from BHD ??
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - S9771773G 09:47, 20 November 2011 (GMT)
I imagine it's just a coincidence, Blackburn is a "heroic" surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. Evil Tim 04:08, 20 November 2011 (CST)
Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and one is actually the grandson of another. --Masterius 04:19, 20 November 2011 (CST)
P.S. Although, this would explain the appearance of Little Birds...
There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. Spartan198 20:14, 20 November 2011 (CST)
From the link posted by Masterius: "In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall (However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company."
Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter when he was in a Humvee on the ground? Spartan198 11:22, 25 November 2011 (CST)
P.S. ^ Oh, the age there is said to be 18, and "just months out of a Florida high school", instead of 20, and "had been in country for the same amount of time as the rest of his Company". So which of the descriptions is the correct one?
They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. Spartan198 17:16, 26 November 2011 (CST)
He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of "The Lost Convoy" carrying the captured prisoners, think that is what you are thinking of. --commando552 17:36, 26 November 2011 (CST)
An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? Nohomers48 19:34, 2 December 2011 (CST)
Now this is intriguing... --Masterius 01:01, 3 December 2011 (CST)
I can tell you without any doubts that BF3 has several Generation Kill references. For example:
- The main protagonist is part of the 1st Reconnaissance Battalion.
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says "Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning". Which is a reference to the 5th episode "A Burning Dog" when the team leaders are preparing to clear out an ambush by a bridge.
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says "thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake." Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds "fifty six minutes. I've been asleep for fifty six minutes".
Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)
M203 Dog tag
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.
Should it be added to the list of weapons appearing in the game?
Yes it should, like the SAA. Alex T Snow 15:29, 23 November 2011 (CST)
Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. Evil Tim 15:37, 23 November 2011 (CST)
Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)
Quite a number are, the SCAR-H is a SCAR-L. Alex T Snow 18:37, 23 November 2011 (CST)
It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)
You'd be wrong about the F2000 not being able to take a grenade launcher.
Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)
You mean in the game. - Mr. Wolf 01:05, 26 November 2011 (CST)
Just how realistic is it? --Masterius 03:02, 29 November 2011 (CST)
I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. Santos 06:33, 30 November 2011 (CST)
Barrel changes would be more interesting, I think. Evil Tim 08:32, 30 November 2011 (CST)
And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --Masterius 05:52, 1 December 2011 (CST)
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.
--AchingScaphoid 08:12, 29 November 2011 (CST)
Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. Evil Tim 08:20, 29 November 2011 (CST)
There are 2 AK variants in the first trailer you posted, I think the first is an AKM, second is the same AKS-74U with the incorrect milled receiver as seen in the main game. --commando552 08:37, 29 November 2011 (CST)
The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --Spanner
I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO. --commando552 18:08, 29 November 2011 (CST)
I've also seen real L85s with ACOGs, so using that could be authentic for optics. Alex T Snow 19:13, 29 November 2011 (CST)
An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN. --commando552 04:35, 30 November 2011 (CST)
Really, the best they could manage was photos of someone's TV? Evil Tim 10:21, 30 November 2011 (CST)
I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)
Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --Masterius 02:12, 5 December 2011 (CST)
The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&feature=related It's apparently "slower than the USAS" from what little experience I've had with it and from people I've asked about it Draco122 06:12, 15 December 2011 (CST)
MG36
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. Alex T Snow 16:21, 30 November 2011 (CST)
An MG36 has a bipod handguard, C-mag, and a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is not called MG36. Evil Tim 16:35, 30 November 2011 (CST)
Oh okay, but would the heavy barrel look any different externally? Alex T Snow 19:11, 30 November 2011 (CST)
I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an "MG36" with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real must be modified is trying a little too hard to cover up a simple naming error. Evil Tim 20:15, 30 November 2011 (CST)
Oh okay, well, if it had the standard carry handle I'd say it should be "MG36", but seeing as it has the "C" one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a lot easier for the sake of the game. On DICE's part I mean. Alex T Snow 22:10, 30 November 2011 (CST)
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. Evil Tim 02:42, 1 December 2011 (CST)
That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) Alex T Snow 04:21, 1 December 2011 (CST)
Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. Evil Tim 05:54, 1 December 2011 (CST)
You're not an operator, you wouldn't understand. - Mr. Wolf 21:21, 1 December 2011 (CST)
This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. GunEnthusiast 04:25, 7 December 2011 (CST)
The thing is the train was already going to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.
Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. "So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then..." "Weren't we supposed to be on a time limit?" "One Thousand Three Hundred Thirty Seventh Amendment." "Ah, yes, the right to defence in the form of an average-length modern video game." Evil Tim 04:47, 7 December 2011 (CST)
Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents.
In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. GunEnthusiast 04:59, 7 December 2011 (CST)
Believe me, an underground nuclear detonation is hard to mistake for anything else. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. "No! Reznov said it was tommorrow!" Evil Tim 05:11, 7 December 2011 (CST)
Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. GunEnthusiast 05:46, 7 December 2011 (CST)
Question
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - Mr. Wolf 21:34, 1 December 2011 (CST)
It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily. Get if from here: www.fraps.com. - bozitojugg3rn4ut 00:13, 2 December 2011 (CST)
The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. Evil Tim 01:29, 2 December 2011 (CST)
I just need screenshots and I have Photoshop CS4. - Mr. Wolf 18:19, 2 December 2011 (CST)
Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. Evil Tim 02:05, 3 December 2011 (CST)
596 GB. :B - Mr. Wolf 00:49, 8 December 2011 (CST)
I currently use FRAPS myself. It does not watermark screenshots. Haven't tried getting videos yet. Anyways, the race is on to see who can put up pictures first.--Gunkatas 14:16, 3 December 2011 (CST)
I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - Mr. Wolf 00:45, 8 December 2011 (CST)
Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) Alex T Snow 01:06, 8 December 2011 (CST)
Yay, more work. I need more weight to this. :| - Mr. Wolf 02:22, 8 December 2011 (CST)
Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. Evil Tim 02:30, 8 December 2011 (CST)
My God
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.
Ex:
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
from latest patch --Armyguy277 19:13, 2 December 2011 (CST)
Oh! But HK416 is still called M416? :\ --Masterius 01:13, 3 December 2011 (CST)
Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) Alex T Snow 05:02, 3 December 2011 (CST)
Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. Evil Tim 07:16, 3 December 2011 (CST)
What? Oh, looked it up: "Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant". That is the most WTF round I've ever heard of :O Alex T Snow 13:41, 3 December 2011 (CST)
Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)
I wonder if they're going to fix the "SVD" as well Santos 08:01, 4 December 2011 (CST)
Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. GunEnthusiast 04:28, 7 December 2011 (CST)
With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC Santos 05:08, 7 December 2011 (CST)
On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)
Xbox still has the old AN 94 and M416 fire modes. Also if you use the AN 94 with iron sights and swap back and forth between your pistol, the front sight disappears on the Xbox. --FIVETWOSEVEN 12:30, 20 December 2011 (CST)
That change is in the next patch we're supposed to get, it takes longer for consoles. Alex T Snow 19:54, 20 December 2011 (CST)
Any idea of when that is? I just started using the AN 94 and love the two round burst but I'm hindered at long range because of the recoil and rate of fire.--FIVETWOSEVEN 21:05, 26 December 2011 (CST)
No idea, it has to go through certification from MS/Sony and usually takes 2-3 weeks. Ish. Alex T Snow 23:51, 26 December 2011 (CST)
Changing Descriptions in screenshots.
If you take the screenshot, go ahead and put whatever you want in there. But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar. Seriously, if you want to put your own words so badly, put your own damn screenshots up.--Gunkatas 00:58, 5 December 2011 (CST)
Your screenshot descriptions read like a filing cabinet. Evil Tim 01:40, 5 December 2011 (CST)
Then like I said previously, put up your own damn screenshots--Gunkatas 13:20, 5 December 2011 (CST)
This is a wiki. The point of a wiki is collaborative editing. As stated in the Rules, Standards and Principles, "IMFDB is an information resource, not our private playground." --Funkychinaman 13:48, 5 December 2011 (CST)
And besides, if you take a look at the bottom of the edit window, you'll see it reads: If you do not want your writing to be edited mercilessly, then do not submit it here. So... yeah. Spartan198 15:12, 5 December 2011 (CST)
If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of "uploader's privilege" it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. Evil Tim 15:50, 5 December 2011 (CST)
Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. Alex T Snow 18:38, 5 December 2011 (CST)
Fine fine. I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly. But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing "the player character" to the class? Such as "The US/Russian Engineer in Multiplayer holds the A-91"? (i'll put that screenshot up in a bit)--Gunkatas 21:10, 5 December 2011 (CST)
I mainly do that because the character has no name in multi, it's much easier in single where you can do "Blackburn holds an X." "An engineer holds an X" seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying "the player character holds..." because it annoys me when people say "the player holds..." since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. Evil Tim 01:28, 6 December 2011 (CST)
Evil Tim is admin since October 2011, so keep that in mind. --Masterius 01:07, 6 December 2011 (CST)
I didn't know that, congrats! :D Alex T Snow 02:17, 6 December 2011 (CST)
I just think that it sounds better than just saying "the player character" because it is just extremely generic. That's why I usually just put "weapon with extra extra extra attatched" without putting player character, cause it's obvious there is a player character holding the weapon. And you don't want people to be holding guns in real life? Tsk Tsk. What kinda firearm wiki admin are you? And relating to that, is there a list of site Admins available? Is it in the forum? Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are. --Gunkatas 10:08, 7 December 2011 (CST)
As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) Lurker McNasty 13:24, 10 December 2011 (CST)
I won't change it. :) - Mr. Wolf 19:28, 10 December 2011 (CST)
Knife used by Dmitri
Does anyone know what kind of knife was used by Dmitri in the mission "Comrades"? Its the one he uses to cut the wires in the garage to unlock the gates. It looks ... funky and not very utilitarian--Gunkatas 21:06, 5 December 2011 (CST)
It's a Spetsnaz machete. [4] --Funkychinaman 21:25, 5 December 2011 (CST)
IRL USMC use neither M26 MASS nor M320 GLM. Army does. USMC still use M203 GL as UGL. As for hand-held grenade launcher... M32 MGL. Spammy for MP but would have worked for SP (like M107 LRSR did). Thoughts shared. --Masterius 07:40, 9 December 2011 (CST)
Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. Evil Tim 07:44, 9 December 2011 (CST)
Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC M9A1.
Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in CoD 4 and MoH) --Masterius 08:12, 9 December 2011 (CST)
I think the best mission to have the M107 in would have been "Rock and a Hard Place," there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. Evil Tim 08:38, 9 December 2011 (CST)
In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. Draco122 11:14, 9 December 2011 (CST)
Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - Mr. Wolf 16:31, 9 December 2011 (CST)
An LRSR mission with the Barrett like the one in CoD4 would have been awesome to have in BF3. Spartan198 10:35, 15 March 2012 (CDT)
Would be cool if the kick could actually have been used as a combat move like in F.E.A.R. or Mirror's Edge (also made by EA DICE) :D --Masterius 02:42, 11 December 2011 (CST)
More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)
Yeah, the Far Cry 2 page is the best page ever created! :) Alex T Snow 15:46, 12 December 2011 (CST)
Wait, how do you kick? Lurker McNasty 22:37, 11 December 2011 (CST)
You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)
Dammit. I am disappoint. Lurker McNasty 22:46, 11 December 2011 (CST)
To be honest, I only find the first one to be chuckle-worthy. The other two are pretty much meh. Spartan198 23:40, 1 September 2012 (CDT)
Current Page Status / More Images
It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/
I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.
As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa.
Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)
It's because the game's too fun to take the time to do it ;) Alex T Snow 15:43, 12 December 2011 (CST)
HK53
Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. Lurker McNasty 03:12, 15 December 2011 (CST)
I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees Draco122 06:01, 15 December 2011 (CST)
HK53 on PS3, hence that screenshot. Evil Tim 06:12, 15 December 2011 (CST)
I had assumed that DICE didn't get the rights to use "HK" because in the description for all other HK guns they are referred to as "made by a German weapons manufacturer". Strange that PS3 uses the "HK".----JazzBlackBelt-- 12:44, 18 December 2011 (CST)
12x Ballistic Scope? Can you take a screenshot and post it here? :D --Masterius 08:30, 15 December 2011 (CST)
lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. Lurker McNasty 20:30, 15 December 2011 (CST)
All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. Alex T Snow 10:04, 15 December 2011 (CST)
DICE-only? Cheating Campers >:O
HK53 and QBZ-95B with ballistic scope - would be funny to see :) --Masterius 01:33, 17 December 2011 (CST)
When was the screenshot that says "HK53" taken? Shouldn't that be updated with a more recent one that says "G53"? --HashiriyaR32 19:46, 11 April 2012 (CDT)
"Realistic"
Does it annoy the hell out of anyone else when people talk about how "realistic" BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. Animalmenace 06:22, 15 December 2011 (CST)
They call it realistic because using the word "verisimilitude" makes people think you're trying to look clever for the sake of it. Evil Tim 06:27, 15 December 2011 (CST)
Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, "Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!" Lurker McNasty 20:49, 15 December 2011 (CST)
Googling "Battlefield 3 is too realistic" and getting matching results is kinda funny. For some interesting comparisons: Fackler Scale of FPS Realism --Masterius 08:28, 15 December 2011 (CST)
As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they could as opposed to one in the chamber, which has to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. Alex T Snow 09:58, 15 December 2011 (CST)
Well, things like single reload animation, no +1 round in the chamber, fixed firing mode, hitscan, etc. are usually the result of engine limitations. In this regard we can see that Frostbite 2 Engine is more advanced than Frostbite 1 Engine (which already had bullet physics; although magcount and overheating from Refractor 2 Engine are absent; it would have also been nice if there were interchangeable magazines). Regarding the equipment it shows how much there didn't do the research and shown their work. Me wants Project Reality for BF3 :| --Masterius 02:02, 17 December 2011 (CST)
I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word "tachyon". That being said, I think all four examples I just used are very evertaining. Animalmenace 04:56, 16 December 2011 (CST)
Javelins are the best.
Javelin + CITV station on a tank = fantastic combination. The top down fire mode makes killing LAVs and Amtraks, especially on Noshair (sp?) Canals easy, not to mention the massively amusing ability to fire on laser painted aircraft. It's always hilarious to watch an FA/18 blow up and the guy flying just sees FGM-148 Javelin killed him and he wonders what just happened. Lurker McNasty 02:22, 18 December 2011 (CST)
Oh my, sounds like tracer darting in BC2 o_O --Masterius 03:56, 18 December 2011 (CST)
And CITV Station + MBT Guided Shells! Lock, fire, triple kill on one Little Bird! Lock, fire, quad on the other. I was 7/0 20 seconds into the game! :D Alex T Snow 23:14, 18 December 2011 (CST)
It's even better against a jet. I just try to imagine the expression on a pilot's face as he wonders how the hell an Abrams just shot down his Flanker. Lurker McNasty 22:49, 19 December 2011 (CST)
The Javelins may be the best, however, setting up the SOFLAM is akin to setting yourself up with giant neon lights pointing "I'M RIGHT HERE!" to the enemies. I'm sure DICE had good intentions when programming it so that it wouldn't be ridiculously common and spammy, but it just sort of defeats the point of giving it to the stealthy ninja that the Recon class should be. Not to mention it gets even less useful on Wake Island with the mobile AA guns shooting the bright red light visible from just about any distance with the fury of a thousand angry Russians armed with PPSh's. :/ -- Long Fallen 22:32, 19 December 2011 (CST)
Oh, the Tunguska, which has the ability of firing every bullet ever made at the same time?Lurker McNasty 22:49, 19 December 2011 (CST)
Haha, is there any other? -- Long Fallen 01:26, 20 December 2011 (CST)
9K22 Tunguska
I've actually just realized that while the page is mostly (half) complete, the 9K22 Tunguska's armaments haven't been added to the page; because I'd like to know exactly how much ammunition for its guns it carries and approximately for how long would it waste it all before running out, since it's a mobile AA platform? -- Long Fallen 01:36, 20 December 2011 (CST)
Ammunition capacity is 1,904, combined rate of fire is variable between 3,900 and 5,000 rounds per minute, so if we take the lower rate of fire this works out to about 30 seconds of continuous firing. --commando552 03:45, 20 December 2011 (CST)
Example image in case anyone feels like adding. Evil Tim 02:36, 22 December 2011 (CST)
Added a piece of info about the M1014
It's really inaccurate for even a shotgun. I've patterned my shotgun in real life which also has a cylinder bore and the pattern was half the size of the pattern in game. --FIVETWOSEVEN 12:46, 20 December 2011 (CST)
This "short-range shotgun" problem is sadly common in video games, to the point which the TVTropes website has a page just for it. And Frag-12 rounds for the shotguns in this game are horribly overpowered too. I'd take a tighter pattern with a realistic damage-drop-off with distance with buckshot if they could tone down the Frag-12 rounds. For a more realistic shotgun, try playing SWAT 4. You can actually snipe somewhat well with a Benelli Nova in that game if you crouch and wait to become fully accurate.--Mazryonh 20:55, 21 December 2011 (CST)
SWAT4... It's the same game that also has handgun sniping and guns that do less damage at point blank range. I was disappointed with the 1911 in that game sadly. :( I'd be careful advising anyone to play that game; its mechanics are ungodly finicky. -- Long Fallen 22:23, 21 December 2011 (CST)
You could snipe with handguns in Battlefield 2 too... That was actually a tactic employed by experienced BF2 snipers: shoot the enemy with bolt-action sniper rifle and then immediately switch to pistol and finish him off ;) --Masterius 01:20, 22 December 2011 (CST)
Meh, SWAT 4 isn't as finicky with its mechanics if you know what you're doing. The damage with its guns is somewhat random to reflect how bullets in real life don't always perform as expected (i.e., JHPs clog with clothing and fail to expand, 5.56mm FMJ fails to fragment once inside a target if the bullet isn't properly constructed or the barrel it's fired from is too short, etc.). though I will admit that the M1911 and other .45 ACP guns are underpowered in that game. But I think the reason as to why "handgun sniping" has persisted up until now is that modelling ballistic physics for bullets en masse was only possible when the right programming and hardware appeared. The BF2 example was probably implemented as well given the limited draw distance of the engine; without an omnipresent zoom system to represent how your eyes can focus on far-off objects (like in ARMA 2) the limitations of pixels on our monitors means that enemies become unrecognizable jumbles of pixels at distances we would still be able to clearly see them in real life. Also, because adjustable sights are hard to model in games (as opposed to scopes with ballistic drop markings), pistols often don't have ballistic drop either. I tried compensating for ballistic drop while shooting pistols in the STALKER series--because the iron sights on pistols can't be adjusted it's very difficult, since essentially the muzzle will obscure your target when you aim high to compensate.
But the sooner we get realistic shotgun buckshot spreads and ranges in games, the better. --Mazryonh 14:02, 22 December 2011 (CST)
The problem is, the zoom system only activates when you press a button. So any time you don't, the environment is presented in its distant form. This gives an edge to the person who secured a position and now zooms in in the enemy direction, while the enemy is on the move and can't see said person. In reality, they should see each other evenly. I like this absence of bionic eyes in Project Reality. --Masterius 03:26, 23 December 2011 (CST)
So you have to hold down the button in ARMA2 to focus on distant objects? Well, a toggle system would be much better (probably combined with using a "dynamic zoom" system that used your mouse wheel or two keys to zoom in and out so you could vary the amount of zoom much like your eyes can focus across a great deal of ranges). Still, given the pixellation problem that I mentioned earlier, all PCs in Project Reality have to carry binoculars so as to focus on distant targets, but these cannot be combined with weaponry, so if you're using a kit that has no optics for your gun and are trying to hit something that you can't really see unmagnified (even though in real life you would be able to see and hit a target at that distance), tough luck. Project Reality is also going in the process of making a version based on the ARMA2 engine as well. --Mazryonh 18:17, 23 December 2011 (CST)
Adjustable Zoom would be nice. Sadly, developers haven't yet caught the idea. Even adjustable FOV is not in every modern shooter (and where it is, it might be limited).
It works both ways in PR: you have problems seeing an enemy in the distance and an enemy has problems seeing you ;) And yes, I'm aware of PR for ArmA II. It's currently v0.1, right at the starting line. --Masterius 02:47, 24 December 2011 (CST)
M1014 magazine tube length
Can someone explain to me what's going on with the magazine tube length of the M1014 in-game? The weapon art models show the typical length, but in-game, the magazine length looks like a M3. --Baztian 13:12, 27 December 2011 (CST)
The pump action shotguns in the game start with four round mag tubes. Therefore the art models depict them as such. However, when you unlock "Extended Magazines", the in world model changes to the six round tube for both the Remington and the Benelli.--GLOCK10mil 16:18, 27 December 2011 (CST)
Didn't think of that. Thank you. --Baztian 17:03, 27 December 2011 (CST)
UMP trigger group
It seems the world model for the H&K UMP has safe, semi-auto, and full auto, even though the in-game weapon operates with a selectable 2-round burst.--Baztian 14:53, 28 December 2011 (CST)
If that's true than it is an error, though the UMP can have a full/2/semi/safe trigger group. Alex T Snow 16:32, 28 December 2011 (CST)
Back To Karkand Weapons
So I've been playing B2K a lot, and I've gathered a bunch of trivia about some of the guns that could be added to the page, but I'm not so knowledgable about them so I thought I'd leave them here so someone who knows more can add them into the page.
The L85A2 has three round burst as well as auto and semi, which as far as I know it doesn't in real life. It also can't mount the M320 which, again as far as I know, is the grenade launcher it mounts in real life. It's also 'cocked' by pressing a bolt release just above the magwell.
The FAMAS also has burst as well as semi and auto, again I don't know if this is true in real life.
Both the QBB-95 and the QBZ-95B and burst as well as automatic and semi, but I'll admit I know nothing about these weapons. The QBZ-95B and the QBU-88 are reloaded similarly to the AN94/AEK-971 (new mag is used to push the mag release and then inserted) and it looks absolutely bizarre in first person because they're bullpup.
Also, the QBB-95 and the QBZ-95B are chambered in 5.45x39mm under the info screen rather than 5.8x42mm and the QBU-88 is chambered in 7.62x54mm under the info screen rather than 5.8x42mm.
That's all I've got Nikonov 18:17, 9 January 2012 (CST)
The FAMAS does have all three, and a lot of the info screens are wrong or somewhat wrong, pretty sure they're just copy-pasting errors as opposed to them not knowing the calibre. Everything else you said is correct as far as I know. Alex T Snow 20:34, 9 January 2012 (CST)
Well, if they are copy-pasting errors then someone should tweet Demize about it ;) --Masterius 07:10, 10 January 2012 (CST)
The reload animation for those Chinese rifles doesn't use the magazine to push the old mag out. The character pulls out a new mag and pulls the old one out with just his fingers but has the magazine in hand to load into the gun right after. I saw a video of it with an AK once.--FIVETWOSEVEN 21:49, 9 January 2012 (CST)
IRL L85A2 mounts not M320 but a different variant of AG36, called UGL. --Masterius 07:07, 10 January 2012 (CST)
I just Tweeted Demize about the calibre and ROFs being sometimes wrong for the BTK guns. :) Also, he says he's not going to add the HK79 and GL1 due to memory issues, which is fair. Alex T Snow 18:16, 10 January 2012 (CST)
That would make a nice "GL Pack" DLC though: GL1, HK79, M203, UGL... And more, should the carbines get corresponding rifle variants :) --Masterius 02:20, 11 January 2012 (CST)
Also interesting, the QBZ-95's ironsights glitch when you fire. Actually helps. BeardedHoplite 19:23, 10 January 2012 (CST)
I don't have a Twitter, could someone suggest something small on the HUD on hardcore modes that show what fire mode your gun is set to? I change it a lot and the guns with three settings make it difficult.--FIVETWOSEVEN 19:43, 10 January 2012 (CST)
I agree, and Tweeted :) Alex T Snow 00:56, 11 January 2012 (CST)
Would be kind of cool if in hardcore mode you could actually look down at your weapon and see the fire selector or check how many rounds are in the magazine. If you think having no HUD is "hardcore," just imagine having to actually worry about taking your eyes off the battleground long enough to check on your weapon like that. Atypicaloracle 03:14, 22 January 2012 (CST)
Pancor Jackhammer
Why? Not only is this weapon relatively pointless since they included the USAS-12 (it seems to recoil less and that's about it) but it comes with a freaking suppressor. Of all the useless devices you can equip to a weapon as insanely loud as the Jackhammer theoretically would be, this and an under-barrel can opener would just about top the list. (I presume they put it on there because the revolving magazine system of the Jackhammer has some similarities to that of a Nagant M1895.) Also, why in the hell is the freaking thing even in the game? There's supposedly a grand total of two of the dumb things in existence. If we're going to throw in an automatic shotgun prototype that never made it into production, how about the H&K CAWS? That one was actually tested by the US military. In another world, it could have been adopted. Or, hell, the Atchisson AA-12. Don't get me wrong, the Jackhammer is a cool looking gun, but it never made it off the design bench and I'm a little tired of seeing it crop up in video games claiming at least some level of real world veracity (the world "realistic" is a silly one to use for FPS games). Atypicaloracle 03:24, 22 January 2012 (CST)
It's supposed to be for the nostalgia, I guess, since it was an unlockable in BF2. Much like them keeping that "DAO-12" name for the Protecta, though it's now a Street Sweeper. There were actually quite a few Jackhammer prototypes, but only two that fired fullauto. Or rather didn't, which is why there were only two. Evil Tim 05:38, 22 January 2012 (CST)
They will put XM8 as military tested weapon, methinks. CAWS was pretty cool gun in Jagged Alliance 2 :) --Masterius 11:52, 22 January 2012 (CST)
As stated, it's in because it was in BF2, that's the point of the Back To Karkand pack. Also, it doesn't actually have a suppressor. Well, it does, but it's invisible and does not change any stats whatsoever, not even making you not appear on the minimap. So, there's just a pretend option for a suppressor. Why? Same reason the two ARs, two Carbines, and two MGs have 12x scopes, and the two Sniper Rifles have Flash Suppressors: it was an oversight, those are the attachments you're supposed to never get those attachments, only DICE gets them, because they're silly. Alex T Snow 14:10, 22 January 2012 (CST)
Well the suppressor actually does do something, it cuts damage down. I actually like the Pancor though, with frag rounds, ext mags, and a Holo sight I can clear out most hallways on metro. But, that is pretty much the only map it is of any use on.-Ranger01 16:47, 22 January 2012 (CST)
Oh geez, way for me to miss the obvious. I forgot about it being in BF2, having not played the "older" games in quite a while. (Why does 2005 seem so long ago?) Actually, I was a little sad that B2K didn't include the option to hijack semi-trucks and civilian cars like you could with the Armored Fury booster pack. At least you can borrow a Bobcat on Wake Island and try to run enemy soldiers down with it for nothing other than sheer comedy value... And the other "weird" attachments (okay, maybe not the flash suppressor) are at least sort of useful. You can be extremely annoying with the MG36 fitted with a 12x - no sniper likes dodging nearly-accurate long range machine gun fire, and anything that snipers don't like is fine with me. Atypicaloracle 04:26, 4 February 2012 (CST)
Dog Tag Weapons
I vote we add a section either at the bottom of the page for all of them, or at the end of each class of weapons for them, because there are a LOT of guns on dog tags that aren't actually in the game. (SAA, SCAR-L, proper MG36, standard FAMAS, that weird suppressed Makarov PM variant, M203, and lots more) Alex T Snow 19:25, 26 January 2012 (CST)
If no one objects to this, I'm going to create a sub-catagory at the bottom of each weapon class (SMG, shotgun, etc) that has all the Dog Tag-only weapons, because this page will get very confusing if we don't, as none of those weapons are in the game, just pictures of them. So far (of the top of my head) Makarov PB, Single Action Army, M1911A1, SPAS-12, SCAR-L, FAMAS (standard), M203, M16A2, M16A1, MG36 (proper). I'm sure there are more, but that's what I can think of right now. Alex T Snow 15:45, 4 February 2012 (CST)
I've added everything I know of, but there are probably more. Alex T Snow 18:46, 8 February 2012 (CST)
Patch is still yet to reach Xbox it appears
It appears as though the Xbox has been forgotten since the AN 94 still just has two fire modes and the HK416 still has it's three fire modes. Does anyone know more about it than me? --FIVETWOSEVEN 17:59, 17 February 2012 (CST)
Yeah, we never got that patch that the other two platforms did. I'm assuming it'll be rolled into the patch that was originally supposed to come out for all platforms this month, but is now going to be in March at the earliest. Alex T Snow 00:57, 18 February 2012 (CST)
Nope, here on the PS3 it's still the same, three-mode HK416 and two-mode AN94. DICE has gone on to say that across all consoles the stats are very different; however, the next patch will put all weapons on equal ground across all platforms. -- Long Fallen 02:45, 2 March 2012 (CST)
All Fancy Right Side Dog Tags
I'm going to add this to the page soon, to replace the Dog Tag Weapons sections I made before, but right now I need sleep. They're sorted by the name of the real weapon in game, not in game name and not name of weapon in the picture, if those are different. If any of you can figure out what the not-actually-a-QBB-95 is, let me know :/ Alex T Snow 06:36, 1 March 2012 (CST)
You have no idea how grateful I am to see this in a neat compilation! Been looking everywhere for just these designs to no avail. -- Long Fallen 02:46, 2 March 2012 (CST)
I think the QBB-95 is a totally made up frankengun. However the core of it is actually an Enfield L85, you can tell by the vent holes on the receiver: 3 horizontal vents at the rear, then a slightly larger gap followed by two slightly smaller vents. Also visible is the raised portion on the bottom edge of the upper receiver which runs horizontally under these vent holes, and the pistol grip and trigger guard seem to match. On top it seems to be a grossly oversized M4/M16A4 detachable carry handle, and the front is anyone's guess. --commando552 04:56, 2 March 2012 (CST)
Yeah, I think you're right. It also has the generic bipod most guns in BF3 use, Harris Bipod I think it's called. Alex T Snow 17:45, 2 March 2012 (CST)
Flash Suppresor
I know this is really not important and probably no one cares, but I think the flash suppresor may be a Vltor VC-1. --SmithandWesson36 17:15, 1 March 2012 (CST)
You found it! :D Alex T Snow 17:28, 1 March 2012 (CST)
Not important? Any info is very welcome on this site! In fact, I was wondering this myself. -- Long Fallen 02:48, 2 March 2012 (CST)
Yeah, most definitely. We welcome clarification on any component or add-on used in the game. IMFDB's priorities are much different than those of game-based wikis. Spartan198 10:31, 15 March 2012 (CDT)
Do you guys think we should have a section for the attachments in the game, since there are so many? For most games it wouldn't be necessary, but here there are 12 different optics, the aftermarket irons, KAC foregrip, Harris bipod, six (I think) suppressors, PEQ-2, pistol laser sight, and a tac light. Alex T Snow 21:53, 15 March 2012 (CDT)
Yes, please include the info on which flash suppressors and other accessories are being used on which guns in the screenshots (as well as an addendum at the end of the page outlining just which real-life firearm accessories are in the game). There are many of us not in the know who would like to learn about them. --Mazryonh 01:32, 16 March 2012 (CDT)
That Javelin dogtag looks so cool. I can't wait to get to 500 kills with it. Lurker McNasty 21:16, 11 April 2012 (CDT)
Newest expansion has 10 new guns, what are you guys thinking/hoping they will be? I'm hoping for a USP, perhaps another pump action shotgun,maybe a TAR or a Galil, and an XM8 (wishful thinking on that last one, but they put the Jackhammer in, so why not?) Lurker McNasty 18:20, 7 March 2012 (CST)
EDIT: Can someone fix that link please? I'm not very good at this clearly.
Me being the AR fanboy that I am, I just want a short barreled AR (10 inches prefferably). cheech98 9:28, 7 March 2012
HK416. I'd like to see another pump shotty and some pistols at the least. Alex T Snow 22:49, 7 March 2012 (CST)
Already spoken for; the M416 is the 10" 416.The Wierd It 18:16, 8 March 2012 (CST)
Definitely a pump shotgun, maybe an Ithica or a Mossberg with wood furniture (because with black furniture it would look too much like the 870). I would like to see an AK in 7.62x39. I was honestly appalled that BF3 didn't feature a .30 cal AK. An MP5, a Hi-Power, a CZ-75 and a SIG-Sauer would also be nice; a non-tacticool FAL, maybe an FNC (always loved that gun), a Skorpion (come on, who doesn't wanna shoot that thing in a video game), the VZ-58, the HK P7 perhaps? The HK33 would be an awesome weapon to see (although admittedly not too plausible), an Uzi (full size or mini, doesn't really matter to me), a Makarov (still common among the Russian Armed Forces, right?), the P99, and MORE REVOLVERS, DAMMIT. ManchurianCandidate 02:04, 8 March 2012 (CST)
Yeah, I think if they added the FAL, it wouldn't be tacticool, seeing as how the G3A3 wasn't. Jeddostotle7 1:32, 11 March 2012 (PST)
Rumours are circulating that two such weapons in Close Quarters Pack are the CZ-75 Automatic is one such pistol as a competition towards the G18 and 93R and a new sniper rifle, the CZ-750 for the Recon. Also two new vehicles rumored are the UH-60 Blackhawk and M2A2 Bradley IFV. Draco122 10:07, 9 March 2012 (CST)
But isn't the CQ Pack gonna take place entirely indoors? I'm pretty sure it said somewhere that the four maps in the next pack are going to feture entirely infantry-based, indoors combat. I guess I could see a helicopter working in there somewhere (thinking of the Airport map's chopper-gunners on MW2, I suppose) but it seems like vehicles would break the tense, room-to-room air they're going for here. Sopher 3:56, 13 March 2012 (EST)
The HK33 is actually in the game already, in the Back to Karkand expansion pack as the 'G53' or something like that. *EDIT* Nevermind, you meant the full size rifle, my mistake...
--Ghostdigga 12:28, 8 March 2012 (CST)
It's gonna be a bunch of CQB guns, no doubt. I'd like to see (Assault Rifles) Tavor TAR-21 and the Masada. (Carbines) AKMs and the AUG A3. (Machine Guns) LSAT and the IMI Negev (Snipers) VSS Vintorez and the DSR-1 (Submachine Guns)MP5 PDW and the Colt R0991 9mm. --Commander Lukas 16:28, 8 March 2012 (CST)
There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year, I think we are going to have our hands full identifying all them because it ain't just firearms either, they're adding a slew of vehicles with each pack as is the norm with this supposed DLC's. "Close quarters" I think is mostly gonna be all transport vehicles so I suspect, possibly Technicals, Civilian Vehicles, maybe an aerial transport helicopter/plane or light attack scout helicopters, possibly light IFV's too. Weapons are likely to be CQB in nature, I'm hoping for alot of Sub-Machine Gun's and Shotguns, the game needs more Pump Shotguns in my opinion. My general wish-list includes:
SA58 OSW Battle Rifle and Type 95 Assault Rifle (to round out the Chinese Firepower in BF3, almost the full collection now) for the Assault Kit
Zastava M92 (Compact AK47 Variant) and the Mark 18 Mod 0 (Ultra compact AR) and possibly the QLZ-87 Automatic Grenade Launcher (as an Anti-Vehicle Weapon, replaces the Rocket Launcher) for the Engineer
MG3 GPMG and L86A2 (Equivalent to BF3's RPK and M27, gotta have more weapons like those for the Support Kit)
Mark 12 SPR (American equivalent of the SKS in BF3) and CZ-750 for the Recon
CZ-75 Auto, H&K MP5, Mossberg 590 Pump Shotgun (if it was a secondary for the Assault I'd be in love with it), TOZ-194, Valtro PM-5, Sawn Off Double Barrel, Benelli M3 Super 90, Smith & Wesson 686, SIG P226, H&K USP, QSZ-92 and FN Five SeveN are just some examples of all kit weapons I'd love to see.
If they added the QLZ-87, it would be WAY overpowered. Jeddostotle7 7:28, 12 March 2012 (PST)
Dunno about the QLZ-87, man. I'd think most Battlefield players are already sick of overpowered, hand-held weapons that can auto-fire frags. Sopher 4:03, 13 March 2012 (EST)
"There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year"
Thirty weapons in each pack? Are you kidding me? BtK had eight weapons. And how do you know all the packs will have weapons in?The Wierd It 12:37, 9 March 2012 (CST)
Actually, BtK had ten weapons, and he meant at least 30 overall, he just stated it wrong. Jeddostotle7 3:28, 9 March 2012 (PST)
They just released a new trailer that shows off some of the weapons in the first expansion pack, I only saw two but there may be more hidden throughout, the ones I saw were the L86A1 and the ACR(I assume it was the ACR, it was however called "ACW-R", I'm seeing a trend with Magpul weapons here with the PDR being renamed the PDW-R. (PS. sorry if I screwed up the formatting, this is my first entry.)
After further searching the complete list seems to be AUG, SPAS-12, ACW-R(ACR), L86A1 LSW, LSAT, MTAR-21, SCAR-L. However some people claim to have spotted the CZ-75 Auto. Spry 12:38, 13 March 2012 (CET)
Good catch Spry, I watched the trailer twice carefully and found the same. I'll make it a list so it's easier to see. As with Karkand we should avoid adding anything new to the main page until we have more to add. I'm assuming the same weapon layout as Karkand until I hear something solid about that full auto CZ-75, maybe it has a stock and is a PDW? I'm also assuming what go to what classes, can't really go wrong there. Alex T Snow 11:47, 13 March 2012 (CDT)
Assault: SCAR-L (misspelled as SCARL-L; I tweeted Demize)
Assault: AUG (variant unknown)
Engineer: ACR (as ACW-R, like PDW-R)
Engineer: MTAR-21
Support: L86A1
Support: LSAT
Recon: HK417 (as M417, like M416)
Recon: ???
All Kit: "M5K" (don't know what it is, described as M5K tactical machine pistol)
All Kit: SPAS-12
LIST EDITED
I'm excited to see the AUG and the MTAR, but the ACR and SCAR-L... while I have nothing against them (in fact, I really like them) aren't they a bit... implausible? As for the LSAT... HELL. NO. ManchurianCandidate 19:15, 13 March 2012 (CDT)
Not sure if this is on the up and up, but people are talking about the Recon weapons being the HK417 and the CZ-750 (these are were supposedly found buried in some code in a leaked beta build), and with both of these weapons having an effective range of about a thousand meters, this seems plausible. However others are claiming there will be no Recon weapons in this expansion, which seems like it would a stupid move on DICE's part. In addition people are saying the ACR will be a carbine with a 25+1 capacity, and that the SCAR-L will be the assault rifle weapon (seems odd to have a the 7.62 variant as a carbine and the 5.56 variant as an assault rifle, but oh well). Others say the second All Kit weapon will be something called an M5K? I'm not sure what that is. Again none of this was shown in the trailer, however some people claim to have seen the CZ-750 in the trailer, but it's such a poor view that it could just as well be the SV-98. Also, BF3 fans work fast, someone made these mock ups of the stats screens for the guns: http://imgur.com/a/iOlAQSpry 03:08, 14 March 2012 (CET)
After thinking about it a bit, I'm starting to think the M5K is meant to be the MP5K, when you consider that they've renamed a couple of H&K weapons like the HK53 and the HK416, it's plausible that they had some licensing issues with H&K like they seem to have had with Magpul and Glock (No surprise there, considering how notoriously protective Glock is of their brand), So they probably just renamed it the M5K. Spry 10:29, 14 March 2012 (CET)
Either that, or they misspelled it, like they did the SCAR-L. And if the MP5 doesn't have H&K's name in its name, they probably wouldn't have to rename it. Jeddostotle7 7:18, 14 March 2012 (PST)
You also have to take into account that some of the weapons used by said classes in the trailer could just be kits they picked up in the middle of the battle, perhaps to throw off the assertion of which one belongs to who. I'm just glad the L86A1 is in there, finally another British weapon added, just add a Browning Hi-Power or a SIG P226 and I'm set! Draco122 14:38, 14 March 2012 (CDT)Draco122
An M203A2 would be a nice addition, since the Marines don't use the M320. Spartan198 22:12, 13 March 2012 (CDT)
I thought this belonged here, since we're on the subject of expansions, here's a HUGE list of updates in this upcoming patch.
"Recon: HK417 (as M417, like M416)" TAKE MY MONEY ALREADY. The Wierd It 05:59, 14 March 2012 (CDT)
Does anyone know of any new info on the weapons in the expansion? I still have no idea of what the 2nd recon weapon is (Is recon even getting 2 weapons?). Now I'm hearing the TAR is going to be all-kit? I'm clearly confused. Lurker McNasty 21:13, 11 April 2012 (CDT)
L96 Irons?!
What in the holy hell is that garbage?! finally a rifle with good iron sights and the stick a SECOND front sight on the end of the receiver rail... for a whopping 7" sight radius... dear god what a disappointment. Furious Oyster
As a side note, that isn't an L96 front sight, looks more like the one that is on the G22 (German variant of the AWM). --commando552 15:39, 16 March 2012 (CDT)
Hahaha, that was my reaction too. The sights will be fixed in that big patch that should be out this month. It was on that huge notes list. EDIT: I think the BF3 rifle IS the G22; folding stock & front sight. hereAlex T Snow 19:55, 16 March 2012 (CDT)
question on the L96, what is it chambered in? It should be .300 Winchester Magnum (I think?) but the ingame description says 7.62mmx51mm NATO... Lurker McNasty 00:03, 21 March 2012 (CDT)
The standard Arctic Warfare is chambered in either .243 Winchester or 7.62x51mm NATO. However, the in game gun is modelled on a magnum rifle (can tell by the size of the magazine) which is chambered in .300 Winchester of .338 Lapua. The caliber is correct for the name of the gun, but wrong for the model it actually is. --commando552 05:00, 21 March 2012 (CDT)
Keep in mind most of the calibres are wrong for the Back To Karkand guns, like the QBs being 5.45mm Alex T Snow 05:40, 21 March 2012 (CDT)
Shortcuts
I was on the 360 Marketplace this week, looking for new Add-ons for any of my games when I came across several for Battlefield 3. They are class specific and cost 560 Microsoft points apiece or you can get the ultimate bundle which includes Air, Ground and Co-Op 'shortcuts' for a whopping 3200 points. What a shortcut entails is basically a free pass to getting ALL of the specific kits weapons, attachments and gadgets thereby bypassing the experience system if someone has the credits.
In short, this is a noob's wetdream. Personally, I think they should rename the Ultimate Shortcut Bundle to the Ultimate Lazy Bastards Bundle. Thankfully all of the shortcuts have been getting pretty low reviews. Thoughts? --Bad Boy 16:28, 3 April 2012 (CDT)
Wait, it includes weapon attachments? Alex T Snow 18:24, 4 April 2012 (CDT)
Every other game is dumbed down for casual gamers to blow through in an hour. Why is this any different? Spartan198 20:51, 4 April 2012 (CDT)
Shortcuts are gay. 'nuff said. --Commander Lukas 17:21, 5 April 2012 (CDT)
I'm not too happy about shortcuts either, but did you really have to use gay as a way to insult it? Recon42 10:04, 8 April 2012 (CDT) Recon42
Sorry, I forgot gay means "happy" --CommanderLukas 11:27, 8 April 2012 (CDT)
SPAS-12 = Pump-Action?
I was watching the part of the Close-Quarters Expansion Pack trailer where it showed the SPAS-12, and it looked like it was operating in pump-action mode. Is anyone else disappointed by this? Jeddostotle7 8:57 7 April 2012 (PST)
I'm actually quite glad, I was quite disappointed with the lack of pump-action shotguns in game. I guess they could say it's an SAS-12 so it's a pump-action only variant in real life. Recon42 10:04, 8 April 2012 (CDT) Recon42
I don't really care, I want more pump actions, but another tube fed semi action shotty too. --CommanderLukas 11:40, 8 April 2012 (CDT)
Same here, it's not technically wrong, and since we need at least one more pump shotgun, I'm fine with it. I also think they went with the SPAS-12 because most pump shotguns like 870s, Mossbergs, Ithicas, etc, looks very similar. Alex T Snow 17:20, 8 April 2012 (CDT)
True, but they could have done the Tactical version of the Benelli Nova or SuperNova. They look unique enough. Or they could have done the Kel-Tec KSG, except without continuous fire of its two magazines (I'm looking at you, MW3).
What's wrong with a pump shotgun with 12 shots (*EDITED* the Kel-tec KSG)? The street sweeper (DAO-12) has 12 shots AND is semi-auto, then there's the USAS-12 with 10+1 and FULL-auto, a pump action with 12 or 12+1 capicity wounldn't be much of a big deal. - Wantabe_Warrior38
You think the SPAS-12 has 12 shots? It only has an 8-round magazine. *EDITED* No, when I said "continuous fire", I meant in MW3, you continually fire as if it automatically switched its magazines, instead of actually having to manually switch it. Jeddostotle7 8:57 7 April 2012 (PST)
Pretty sure he meant the KSG. And yeah, the SuperNova looks pretty sweet, I like the trigger guard :) EDIT: Are there any pump-action mag-fed shotguns? I can't think of any, but that'd be pretty cool, like the M1014 and Saiga-12K. Alex T Snow 16:30, 9 April 2012 (CDT)
There are conversion kits to convert popular pump guns to magazine fed, but they look odd with the magazine being further forward than normal, under the existing magazine tube. There are pump actions that are made with box magazines like the Valtro PM5 Shotgun series, or the Hawk shotgun series. There is also the Franchi SPAS-15 which is semi/pump like the SPAS-12. I have also seen Saigas that have been converted to pump action. These are just off the top of my head, there are probably other, more obscure weapons out there. --commando552 16:47, 9 April 2012 (CDT)
KH2002 Magazine
Is it using the 20 round stanag magazine? Looks like it. If it is, ill mention it on the kh2002 portion of the page
EoghanG93 22-4-12
The in game magazine capacity is 30. So I doubt it would be, someone would've picked up on that mistake by now. Spry 01:24, 27 April 2012 (CET)
RPK Mag
So, it seems someone screwed up during the development of the patch and now the RPK has an extended mag option that gives it 199+1 rounds :O Alex T Snow 18:31, 11 April 2012 (CDT)
I think it was a DICE only attachment pre-patch --CommanderLukas 20:02, 11 April 2012 (CDT)
Doubtful, the MG36 and the QBB are mysteriously missing their "extended mag" attachments, leading to the unfortunate scene of a perpetually capped off Beta C-Mag. :S -- Long Fallen 02:02, 16 April 2012 (CDT)
The QBB is only supposed to have 75, so that was good, I think they just forgot to up the default capacity of the MG36 when they removed the attachements. Also, those two also got a heavy barrel option, and the AS Val got a 30 round mag option. Alex T Snow 03:15, 17 April 2012 (CDT)
After June patch, RPK Ext. magazine is gone. However, they introduced Ext. Magazine for M27 IAR, and MG36 is still missing extended magazine and it's limited to fire only 51 rounds.....Nice job DICE! Zzang1847 11:52, 13 June 2012 (PST)
LOL! Baby steps... Alex T Snow 15:10, 13 June 2012 (CDT)
LSAT Machine Gun (Used by Engineer at 0:29 and seen in killfeed)
Unknown compact AK variant (Seen at 1:11, carried by Engineer, looks different from AKS-74U)
Unknown long barrelled Revolver (Also seen at 1:11, carried by a Support)
Thats all I can spot Draco122 12:05, 26 April 2012 (CDT)
M417 appears in the Killfeed. Sauce.The Wierd It 12:32, 26 April 2012 (CDT)
I'm betting it's the semi-auto sniper for the recon kit Draco122 12:49, 26 April 2012 (CDT)
The fact it's seen being used by a Recon kit at around 1:05 with an EoTech and a suppressor lends credence to the idea.The Wierd It 12:54, 26 April 2012 (CDT)
Looks like a standard 74U to me, but that pistol doesn't really look like anything. I found the MP5K, it's at 0:50. As far as I can tell this just confirms the SPAS-12 is pump, the MP5K is the SMG, and the other sniper is the JNG-90, which I'd never heard of before. Also, they updated the "AUG" to "AUG A3" since the last trailer :) Alex T Snow 16:45, 26 April 2012 (CDT)
Yeah, I'm pretty content with the weapons selection now that we've pretty much seen all of them. I'm kind of hoping that the SPAS-12 is both pump-action and semi-auto, though.
From the press release: •Earn 10 new weapons and bring them back to the base game including: 1.AUG Assault Rifle, 2.SCAR Assault Rifle, 3.ACW-R Carbine, 4.MTAR-21 Carbine, 5.M417 Sniper Rifle, 6.JNG-90 Sniper Rifle, 7.L86LSW Machine Gun, 8.LSAT Machine Gun, 9.M5K Tactical Machine Pistol, 10.PAS-12 ShotgunTemp89 06:18, 27 April 2012 (CDT)
Good, the SCAR-L is an AR and the ACR is a carbine, that's what I was hoping for, and the only thing we didn't know for sure. Alex T Snow 13:29, 27 April 2012 (CDT)
SIG SG 553
Do you ever see the charging handle of the SG 553, as I'm wondering whether it is genuinely an SG 553 or a mislabelled SG 552 (charging handle is the only deffinite difference). The gun picture is actually a mislabelled SG 552. --commando552 18:20, 26 April 2012 (CDT)
You can look at the right side of weapons in-game by putting them on a bipod and rotating them. What exactly is the definitive difference between the 552 and 533, other than the RIS? --ArrowTwoActual 19:07, 13 June 2012 (CDT)
MP7A1
No matter how many times I look at, or just think of, the MP7 rounds this big I have hilarity induced seizures. Thanks for the unending joy, but I am suing you for giving me epilepsy. --Animalmenace 11:35, 27 April 2012 (CDT)
One of the screen shots for the MP7 shows the reload animation without a magazine, so the animation looks like the player is gesturing how big the bullets would be.--Animalmenace 01:26, 28 April 2012 (CDT)
It's pretty funny, as are a lot of the other ones. Whoever does those captions, I don't know if it's everyone or one really funny person, but thank you :D Alex T Snow 03:52, 28 April 2012 (CDT)
Missing Screenshots
So I noticed we're still missing a in game screenshots of some of the BtK weapons. I loaded up fraps and snapped a few of the ones I have unlocked. I'm missing the QBU-88 QBZ-95B the L96 and the MK3A1, but I have a few good shots of the rest. Screwed up catching images of some of the charging animations though. Also, the charging animation on the L85 looks like it's just smacking the cheek rest. Photo album is here: [5] I'll let someone more senior that me decide which photos to add, it's been a while since I edited a wiki. Nikonov 09:29, 30 April 2012 (CDT)
That is correct for an L85, there is a bolt release catch underneath the cheek rest on the left side of the gun. When you empty a magazine the bolt will lock back, so you just need to change the magazine and push the catch up to chamber the first round. --commando552 10:11, 30 April 2012 (CDT)
Thanks for that Commando, info on the L85 seems hard to find. Alex T Snow 22:56, 30 April 2012 (CDT)
PP-19
Since the patch hsa changed the PP-19to be chambered in the 9x18mm Makarov, would it be at all possible to have the screenshot of the loadout screen to represent the change? It currently shows it pre-patch where its still in the 9x19mm Parabellum. I'd do it myself but I only have it for 360 and I don't know how. Thanks. Lurker McNasty 13:58, 13 May 2012 (CDT)
How do we know the M1911 in this game is an M-45 MEU(SOC)?
The real life picture provided shows the pistol with U.S. Army markings. How do we know the in-game M1911 is actually an MEUSOC?
"It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines." That's an exact match to the 1st-gen MEUSOC pisotls. As for why it has army markings, it was probably built on a standard Army M1911A1, but I don't know for sure. Alex T Snow 03:57, 16 May 2012 (CDT)
Close Quarters Weapons
So I bought Premium, and I've unlocked a few of the guns. Uploaded some screens, and I'm gonna start adding them into the page.
I have the SCAR-L, AUG-A3, ACR, HK417, SPAS-12, L86A2. I can't unlock the MP5K or the JNG-90 until the maps are unlocked on PC, but I'll add the LSAT and MTAR-21 screens when I unlock them. Nikonov 09:05, 6 June 2012 (CDT)
Added missing screens of the L85A2, MG36, QBB-95, LSAT, MTAR-21. Still have the QBU-88 sniper rifle and the L96/G22 to add. Too tired to add them now. Nikonov 18:21, 10 June 2012 (CDT)
CQ Weapons Comments
I was disappointed to see the ACR in the carbine kit although it's the full length version with a fixed stock. I was hoping they'd put the SCAR-L in the carbine kit instead, as the SCAR-H already is there.
I Also liked if the HK417 was in the assault kit also as a Battle rifle. THe G3A3 is the only battle rifle in the Assault kit.
Instead of the HK417 being in recon they could have put in a modernized Saiga 308 or the Mk12 SPR.
Apart from that I rather do like the DLC and the weapons. EoghanG93 10:20, 6 June 2012 (CDT)
I think they put the SCAR-L in the Assault kit because they needed to do a little balancing with the SCAR-H and -L. If the lower-powered one was the one with the shorter barrel, and therefore range, the higher-powered one would be chosen, whether it was in the same kit or not, because of its higher power and range. Jeddostotle7 7:25, 9 June 2012 (PST)
The ACR is apparently using the 6.5 Grendel round, if the Battlelog weapon profile is anything to go by. -- Long Fallen 15:53, 8 June 2012 (CDT)
Yeah, that's probably why it has a 26-round magazine instead of a 30-rounder. Jeddostotle7 1:34, 9 June 2012 (PST)
The damage of this gun is actually a lot different from other engineer guns. Unlike M4/AKS-74U and etc, it does less damage in close range, but it does more damage than other carbines. Is that an accrate representation of 6.5 Grendel round?? Zzang1847 11:40, 13 June 2012 (PST)
L86= A1 or A2?
On the page, it says that the L86 in-game is an A1, mislabeled as an A2. However, if that was because of the charging handle, I've heard of L85A1's and L86A1's upgraded in the field to A2 retaining their old A1 charging handle. Is there anything else that differentiates the L86A1 and A2? Jeddostotle7 7:21, 9 June 2012 (PST)
"upgraded in the field"
You can do that? Last time I checked most of the A2 upgrades were armourer / factory level changes that can't be done by the average squaddie in the field. The Wierd It 04:58, 10 June 2012 (CDT)
That's what I heard, maybe a gunsmith in the field upgraded it for the rest of the people in his squad/platoon/other organisation level in the military. Jeddostotle7 1:59, 10 June 2012 (PST)
The L86 has the same charging handle as the L85 in game, if that makes a difference. Nikonov 06:04, 10 June 2012 (CDT)
Looks like it's missing the guard around the magazine catch that was added to the A2. Also, I don't know what the hell is going on here. It's not "slapping the bolt catch" because A. The SA80 bolt release is on the other side of the weapon, and B. you can't slap it anyway. The Wierd It 06:48, 10 June 2012 (CDT)
That is "slapping the bolt catch", as there is a bolt release catch on the left side of the weapon just above the fire selector (where he is slapping). On SA80 weapons there is a catch on the right side behind the ejection port which you use to hold the bolt open, but there is a separate release catch on the left side. If you empty a magazine and the bolt locks back, to reload the weapon you just have the change the magazine and press the catch up to release the bolt and chamber the first round. You are correct that it doesn't have the shield around the mag release indicating that it is based on an A1 (or an inaccurate airsoft A2). Also, there were no field upgraded A2 weapons, the upgrade was carried out in a factory by H&K. --commando552 11:34, 10 June 2012 (CDT)
Ah, than I guess it is an A1. Thanks, Commando. Jeddostotle7 2:00, 10 June 2012 (PST)
So it's an A1 with an A2 charging handle? Alex T Snow 16:29, 10 June 2012 (CDT)
Does anyone have a shot where you see the charging handle, as there are none on the main page. --commando552 17:00, 10 June 2012 (CDT)
Edit: I just searched on youtube for some vids of it and it is very hard to see the charging handle clearly, but it is visible when you vault over things and it appears to be a standard round A1 handle rather than the comma shaped A2 handle. In fact now that I'm thinking about it, the A2 flash hider pokes upwards higher than the top of the receiver, so if it was an A2 handle you should be able to see it from the regular view anyway. --commando552 17:10, 10 June 2012 (CDT)
The L86 is an A1, I think? The charging handle is straight, and not the crescent/comma shaped one from the L85A2. You can see it clearly here. Error creating thumbnail: File missingNikonov 17:38, 10 June 2012 (CDT)
That confirms it then, just a straight L86A1. --commando552 17:43, 10 June 2012 (CDT)
I'm glad that DICE seems to at least understand the difference between the A1 and A2, because the L86 in the trailer was called L86A1, and they might have changed it to A2 to rid it of the horrid reputation of the A1. Jeddostotle7 8:08, 10 June 2012 (PST)
Armoured Kill
New info out! Can anyone help on IDs? The AC-130 is obvious, and the Quad appears to be the BC2 one. There's a pair of Mobile Artillery, and a pair of "Tank Destroyers". I'm not that good with vehicles, but I see a tank that looks like a T-52? T-72? Something Soviet. Also, what looks like a Stryker with a huge cannon. US Mobile Artillery? Alex T Snow 23:35, 11 June 2012 (CDT)
I think the Styker is the M1128 Mobile Gun system (unless there's another Stryker which carries a big gun), so I think that would make it one of the 'tank destroyers'. I don't think the tank is a T-72, the hull doesn't look right. Spanner
The Russian vehicle looks like a 2S25 Sprut airborne tank destroyer. --AK-74Fan 10:45, 12 June 2012 (CDT)
I believe you're both right. I looked up the Sprut, it's basically a BMD-3 with a tank cannon, which matches the Stryker nicely. That gives us our two tank destroyers, so we have yet to see either mobile artillery vehicles yet. EDIT: BF Wiki says that's right, and that the MA are the M142 HIMARS and the BM-21 Grad. Alex T Snow 23:19, 12 June 2012 (CDT)
There was a teaser video for the Battlefield 3 premium release that showed the wire outlines for the Grad and the HIMAR but no action video unless you count the Grads in the Single player mission called "Thunder run" I think. Also the box art for the armoured kill expansion shows a H-60 Blackhawk so that might be included as well. -Insertjjs
Nah, the Blackhawk's just on the box art again. Premium confirms we know everything, 20 guns, 10 vehicles. 10 guns in Karkand and 10 in CQB. Three vehicles in Karkand, six in Armoured Kill, plus the motorcycle in End Game. That's everything. Alex T Snow 09:22, 18 June 2012 (CDT)
Wait, so we're not getting any new weapons in Armored Kill? I thought DICE said we were getting 10 new guns in each expansion? Lurker McNasty 12:31, 16 July 2012 (CDT)
Well, there's rumoured Mk 14, but as far as I know, no. They said 20 guns, that's 10 in Karkand, 10 in CQ. Alex T Snow 01:36, 17 July 2012 (CDT)
That explains it, when I saw the 10 vehicles I forgot about the ones from Karkand and thought 10 new vehicles. I thought it was seemed out of place for an Army Blackhawk when the Marine UH-1Y is already in the game. That bugged me in BF2. Insertjjs
ACR in 6.5mm Grendel?
Hi, I just wonder that the expected caliber for the ACR is 6.5*39mm Grendel. Can please somebody explain this exception to me?
U used to expect 6.8*43mm SPC, because of the capacity of 26 Bullets in the STANAG Shaped Magazine.
The usual STANAG Shape Capacity of the 6.8 SPC is around 25 and the 6.8mm SPC base diameter in 10,72 cm. The Grendels base diameter in 11,15, so I expect a lightly smaller Mag Capacity.
And isn't it more explicable that Remingtron delivers his own weapons in its own caliber first?
By the way, this is not a fixed opinion but more like a thought, that we might say that the 6,8 SPC is a possible caliber to. RRT(// 10:52, 18 June 2012 (CDT)
Copied directly from Battlelog- This adaptive combat rifle features a number of recent rifle designs and acts as a lightweight, feature heavy, rifle platform. Using the modern, recoil-reducing “Grendel” round, as well as being built to endure rough weather conditions and capable of utilizing standard STANAG magazines, this rifle is equipped to fill many of the roles required by both military and law enforcement uses. However, the ammunition specs say 30 rounds [5.56x45mm NATO].----JazzBlackBelt-- 12:16, 18 June 2012 (CDT)
Well, the "ACR 6.8" in MW3 also had a 30-round capacity and it was using PMags. Developers don't really care about stuff like this being real. - bozitojugg3rn4ut 12:38, 18 June 2012 (CDT)
Infinity Ward, sure, but DICE puts way more effort into making their games realistic.----JazzBlackBelt-- 17:37, 18 June 2012 (CDT)
I have the ACR unlocked, and the mag curve definitely isn't 5.56x45. If you guys want I can grab a screenshot of it to clear it up? Nikonov 17:08, 18 June 2012 (CDT)
I'm thinking that DICE originally intended to make it in 5.56, but changed the model to 6.8 and forgot to update the Battlelog specs.----JazzBlackBelt-- 17:37, 18 June 2012 (CDT)
Well regardless of their first intention, I say we go off the magazine curve. Which is here[6]Nikonov 18:10, 18 June 2012 (CDT)
I wasn't suggesting that we should go off of their first intention, but rather trying to figure out why Battlelog is so drastically different from the in-game model (which is clearly a 6.8)----JazzBlackBelt-- 18:30, 18 June 2012 (CDT)
I don't think they pay as much attention to battelog. The QBZ-95B and QBU-88 were both listed as the wrong caliber, and the assignment images are all over the place. According to it's Assignment image, the Mk3A1 is chamber in .223 remington. Nikonov 18:33, 18 June 2012 (CDT)
Would you sight this? RRT877 11:29, 19 June 2012 (CDT)
Two questions
1. Do all of these bullpup weapons actually have bolt releases? I guess other games like Rainbow Six have kinda drilled me on using the charging handle on weapons like the AUG and SA80
2. Is it technically incorrect for Marines to be using 240B's? I've read a few articles, as well as seen pictures of Marines with 240's equipped with the rails and heat shields characteristic of a 240 Bravo.
I don't know about the AUG, info on the L85 is hard to come by, but from what I've found it does have a bolt catch. Alex T Snow 23:44, 18 June 2012 (CDT)
As there is a bit of confusiong and lack of information out there, I'll give a little run down on the controls.
The bolt handle is obvious, being the curved piece of dark plastic at the front of the bolt. The large green piece of plastic behind this is a dust cover that opens when the bolt moves back (it doesn't close when the bolt goes forward again, it has to be manually closed). Behind and below the dust cover is a small green plastic catch which is the bolt hold-open catch. The way that you are meant to use the hold open catch is to reach over the top of the weapon with your left hand, pull the bolt back with the side of your index finger, and when the bolt is fully retracted you push down on the catch with your thumb. It isn't really visible in this shot, but the safety is a cross-bolt above the trigger.
This isn't a great pic of the left side but it is the only one on here. The fire selector is at the bottom of the weapon, half way between the magazine and the butt pad. The lower position is "A" for automatic and the upper is "R" for repetition (semi-automatic). Just above and forward of this there is a square catch just below the cheek rest. This is the bolt release, and when the bolt is held back you pull it down to release the bolt. Not sure if just slapping it on the side would actually work, but in essence the reload animation is correct. However, just realised that the model for the L85A2 is missing the fence around the magazine relese. My guess is that they reused the receiver model from the L86A1 and just put the correct charging handle on it. --commando552 07:45, 19 June 2012 (CDT)
Ah, you push it down, okay :) Thanks for the info Alex T Snow 11:25, 19 June 2012 (CDT)
m-tar 21
Does anyone know how the m-tar mounts accessories? The front grip doesn't appear to have any rails
If you look at the picture in Battlelog, you can see that there are rails on the in-game model. This is not inaccurate, as rails can be mounted.----JazzBlackBelt-- 14:00, 26 June 2012 (CDT)
Correct Dragunov SVD?
I recently got the Mastery dogtag for the SVD and I think It's the correct version and not the NDM-86?
Looks like it is the proper one. A number of the Mastery dog tags do that, the MG36 comes to mind. Alex T Snow 03:38, 23 July 2012 (CDT)
Mk. 14???
I was reading the page, and I saw Mk. 14 Mod 0 in the Assault Rifles & Battle Rifles category. Now, naturally, I was confused, because there was no confirmed Mk. 14 in any footage of anything about the game. Then, I clicked it and was taken to its space on the page, and it said it was seen in Armored Kill gameplay in the hands of the Engineer class. First off, even if the the Mk. 14 was in the game, it wouldn't a carbine, so it was probably picked up by the Engineer. Second, DICE previously confirmed that there would be no new weapons in Armored Kill. So, that wasn't a Mk. 14, that was an M39 picked up by an Engineer. Jeddostotle7 00:16, 30 July 2012 (CDT)
The M39 is rumored to be an all-kit weapon in Armored Kill. If they do that, I think the G3A3 should become all-kit, too, kinda like Bad Company. Lurker McNasty 09:20, 30 July 2012 (CDT)
The M39 is a marksman rifle. It belongs in the Recon class. --Commander Lukas 11:08, 30 July 2012 (CDT)
Let's just take it off the page. Jeddostotle7 11:58, 30 July 2012 (CDT)
I agree it shouldn't be on the main page yet. It was seen in video of Armoured Kill gameplay in the hands of an Engineer, as he switched to and RPG in the footage. The ammo count was 20 +1 and, though I don't remember, it may have been firing full auto. That's all we know right now. I've also heard rumours that they may add the M107 into MP, though those are compelete rumours, so don't get your hopes up. Alex T Snow 06:48, 31 July 2012 (CDT)
Could you post the link to said video? --Commander Lukas 11:24, 31 July 2012 (CDT)
Here. At 0:40, 1:10, & 1:22. Alex T Snow 05:14, 1 August 2012 (CDT)
Guys, apparently, the full-auto Mk. 14 being used by an Engineer was probably just a DICE-exclusive weapon. Jeddostotle7 21:20, 1 September 2012 (CDT)
Can anyone confirm that it was indeed a Mk 14? If it's in the game in any fashion, it should be on the page. Whether it's DICE-exclusive or publicly-usable is irrelevant. Spartan198 (talk) 01:35, 19 October 2012 (EDT)
No new info, sadly. Alex T Snow (talk) 15:51, 30 October 2012 (EDT)
Could we remove info added pre release
Some of the weapons have info added pre release such as the Franchi SPAS-12 as the page says it is one of the 10 guns in the UPCOMING close quarters expansion pack and plenty of others have remnants of info added pre release.--Xtremegianca 21:32, 2 September 2012 (CDT)
Just came across this tid-bit of information regarding Aftermath and Endgame DLC's about EA removing content from Aftermath and End Game despite the fact that previous advertising marked that an additional 10 new weapons would be provided but I'm getting mixed thoughts about this all and wanted peoples views? I personally think it's bogus, what with the new Aftermath Trailer showcasing a Crossbow as a new weapon but I've heard nothing concrete and was wondering if anyone had any idea if this is confirmed or not? Draco122 (talk) 19:22, 18 October 2012 (EDT)
The DLC hasn't been released yet, so they're allowed to add or remove anything they want from it. Spartan198 (talk) 01:30, 19 October 2012 (EDT)
These two DLCs never said anything about new weapons, there were always going to be 20, and the article even admits that :/ As for the bullet points on the pictures, there's only room for four things, so they most likely decided marketing the new gamemode was better than marketing the crossbow. It's made from an HK417, by the way. Alex T Snow (talk) 15:50, 30 October 2012 (EDT)
Actually, it's not. It's a real-life crossbow upper receiver for AR-15 platform lowers. It's called the PSE TAC 15. Jeddostotle7 (talk) 19:50, 30 October 2012 (EDT)
Actually, Alex, the DLC originally did have new weapons, here is the original BF Premium ad, here. --SmithandWesson36 (talk) 21:03, 30 October 2012 (EDT)
You'll need to upload the actual image elsewhere. The blog doesn't let you link to it --HashiriyaR32 (talk) 23:47, 30 October 2012 (EDT)
I can't upload it, I'm on an IPad. --SmithandWesson36 (talk) 00:40, 31 October 2012 (EDT)
The new Aftermath DLC is adding something called the "XBoW". Now before you say that's the PSE TAC 15, it's not. The in game render makes it pretty clear it's a homemade crossbow, and according to its description and appearance, it's built from a salvaged HK417. I've included the image for reference. Now I'm not sure what the policy is on this, but do we add this under the HK417 because it's the base for the weapon? OmgHAX! (talk) 20:16, 3 November 2012 (EDT)
I was wondering about this too. Maybe make it an extra on the bottom of the main page? I think it should probably be present on the page, as after all, it does inlvove a firearm in one way or another. ArrowTwoActual (talk) 15:05, 26 November 2012 (EST)
In general the Rambo Exemption applies to bows which fire explosive arrows, and otherwise it's ok to mention a bow for trivia, completeness, or if the precise make and model is known. The rule mainly exists to stop pages ending up full of "unknown bow" entries that nobody will ever fill in, and / or someone using "you allowed it there!" to make a page for something like Lord of the Rings. Evil Tim (talk) 13:16, 26 November 2012 (EST)
Makes sense. Should this crossbow be added then? As it does fire explosive arrows, and it is made from a HK416/417. I think that's enough so it isn't one of those random, useless "Bow" entries. ArrowTwoActual (talk) 15:05, 26 November 2012 (EST)
I see no problem adding it, personally I'd put it under "Other weapons" at the very bottom with the heading as '"Xbow" (Converted HK417)' Evil Tim (talk) 02:53, 27 November 2012 (EST)
I'll grab a few shots of the XBOW when I get my graphics card back. I'll dig up some of the pre-release info too, which talked about how the XBOW was made out of car parts. Nikonov (talk) 13:54, 12 December 2012 (EST)
Here's the Battlefield Wikia page on the XBOW. http://battlefield.wikia.com/wiki/XBOW
Apparently it is based on the HK 417 and fires four different kind of bolts: Standard, HE (Which does less damage than an RPG), Scan (Which scans a 10m area for enemies, the bolt itself does the same amount of damage as a single 5.56 round.) and the Balanced (Which has longer range but does less damage.) --Bad Boy (talk) 17:09, 9 December 2012 (EST)
is this going to get added anytime soon?--TW6464 (talk) 09:00, 30 April 2013 (EDT)
Operation Guillotine
Out of curiosity, does anyone have a clue as to why the game developers gave the US Marines H&K UMPs on this level? The Marines in your squad and the rest of Misfit during the human wave charge down Mount Ridiculous are armed with M16s, but once you hop the wall every Marine has a UMP. Now, don't get me wrong, I understand no Marine is issued an M16A3, but UMPs? I don't think even MARSOC nor Marine Security Something Or Another is armed with UMPs. Just a thought.
Miyazawa (talk) 19:00, 30 November 2012 (EST)Miyazawa
It's a game and DICE wanted to give the Marines some UMPs. Of course someone's gonna come along and say "it's 2014, maybe the USMC adopted the UMP between 2011 and 2014." Just stop over thinking it. --Commander Lukas (talk) 16:53, 12 December 2012 (EST)
QLZ-87 Auto GL in Aftermath + HMMWV Mk.19
So, the Aftermath DLC has brought back the Chinese rotary GL from previous game on the Barsuk (modified Vodnik) and the US Hummvee equivalent sports a Mk.19 w/o any feeding system, oddly. -AgentGumby
Don't you know? The Army and Heckler & Koch are close to finishing their new joint project, the XM901 IBB, or Invisible Belt Box. It has several key improvements over existing, visible belt boxes, such as being invisible (meaning your remaining ammo will float in mid-air and be visible to all of your enemies), it's 25 lbs heavier, %50 more expensive, and it's also %70 more complicated to attach to the weapon system. Spartan198 (talk) 15:52, 13 December 2012 (EST)
Oh, sorry, typo. I meant to say %250 more expensive. Spartan198 (talk) 15:55, 13 December 2012 (EST)
H&K. Because you suck. And we hate you. The Kaptain (talk) 00:04, 25 December 2012 (EST)
Well, it only took me about 5 years to finally have an avenue to get a screencap of of these lol.--AgentGumby (talk) 01:40, 15 June 2017 (EDT)
Sorry, but unless you have something constructive on the topics of firearms, there isn't need to post this here. AgentGumby (talk) 19:24, 24 December 2012 (EST)
Sorry about that. It refers to how some parts are unreal, such as the RPG-7 being slow and the incorrect "PG-VL 85mm" --Alkillmatic (talk) 04:52, 25 December 2012 (EST)
All weapon mastery dogtags
Just in case someone wanted to update that part of the page
Kona (talk) 18:04, 17 February 2013 (EST)
18:04, 17 February 2013 (EST)
In-Game Assignments for guns
I know that there are about 20 DLC guns, and that each of them has their own Assignment in-game to unlock it. Not to sound mean or anything, but why haven't these been added yet? --TW6464 (talk) 09:09, 7 May 2013 (EDT)
-You aren't sounding mean, just dumb. The DLC guns have already been added to the page. MP5, PP-19, SPAS-12, MK3, SCAR-L, AUG, FAMAS, L85, ACR, MTAR, HK53, QBZ-95B, L86, LSAT, QBB-95, MG36, Type-88, HK417, JNG90, QBU-88, L96 --Commander Lukas (talk) 17:23, 7 May 2013 (EDT)
One thing to note before BF4
The An-94's mag is strait but not angled which it should be. Just a modelling error no one ever mentioned. Anyway if it does appear in BF4 hopefully it'll be corrected.
A thought about the M416/HK416
I understand that the older version of the HK416 (the one in BF3) had furniture that was more akin to the M4A1, but I do know that Heckler & Koch sells the HK416 upper receiver separate from the standalone rifle. That said, do you think it's possible that, in the Battlefield canon, the US military converted a bunch of their M4A1s with the HK upper and designated them as the M416? I could see the US military doing that as a cheaper way to issue (what practically is) the HK416 more broadly to more units; after all, they have done something similar with the SCAR-H after rejecting the SCAR-L for budgetary reasons (ie; they purchased 5.56mm conversion kits for the SCAR-H to compensate for the lack of SCAR-Ls).
--PhillipC93 (talk) 18:11, 11 July 2014 (EDT)
Looked at the in-game model, This doesn't seem so. It has the old HK416 pistol grip and HK pictograms on the fire selector, The stock is an old HK416's too, though it's not modeled with "vent" slots. Mr. Wolf (talk) 17:25, 31 August 2016 (EDT)
Edit page
Please do not edit the page until I did not finish. Do not add new screens.
This applies to you AnActualAK47 --Emto_PL (talk) 16:34, 31 August 2016 (EDT)
Um, not to be rude, but I thought the point of a Wiki is for everyone to edit, not just one person? Not being rude, I just thought that. Although, I'm pretty sure you're not supposed to call out other users like that.--SeanWolf (talk) 16:57, 31 August 2016 (EDT)
The purpose of the WIP status is to allow users to finish large edits without worrying about edit conflicts. Obviously, it's not supposed to last too long, but please let the man finish. --Funkychinaman (talk) 17:05, 31 August 2016 (EDT)
Yeah, and then we'll have to clean up all the shit later... Mr. Wolf (talk) 17:09, 31 August 2016 (EDT)
Or just leave it be. But he's trying to improve the page. --Funkychinaman (talk) 17:11, 31 August 2016 (EDT)
You mean make it bland as hell. Sure I'll wait. Mr. Wolf (talk) 17:13, 31 August 2016 (EDT)
I asked for is that you left this page until I finish it. After what she edit?--Emto_PL (talk) 17:36, 31 August 2016 (EDT)
I only saw this after I did my edits, I'll leave it alone. Mr. Wolf (talk) 18:32, 31 August 2016 (EDT)
What are you doing Mateogala? Why undo all the edits if i've all ready fixed the entries? The screenshots that i added are perfectly fine, you had no reason to replace them. This is not your personal page that you change as you see fit.--AnActualAK47 (talk) 18:51, 31 August 2016 (EDT)
So i undid the the completely unnecessary edits Mateogala did to my edits, there was no need to remove what i did, which was adding better screenshots to the AEK, AN94, Famas and AV Val entries. If he decides to undo them again, i don't know what i'll do...--AnActualAK47 (talk) 06:22, 1 September 2016 (EDT)
On the subject of unnecessary editing, why is it that not only were many of the old screenshots removed, but the completely-without-downsides entertaining captions as well? Seriously, who does that? Why? If someone could revert the changed screenshots and captions, that would be greatly appreciated. Pyr0m4n14c (talk) 10:31, 21 October 2016 (EDT)
Certain people need to get it into their heads that deleting almost the entire contents of a page does not actually improve it. I've taken it back to before all this nonsense, if someone wants to comb through and add some of the extra images that's fine, but deleting informative captions for copy-paste captions (complete with inability to differentiate "the player" and "the player character") is not fine and I've told Mateogala not to do it before. Revert him if he does it again and remind him that he is not an admin and he doesn't get to dictate rules to other users.
I'm also rather baffled why he's replacing sections that already have perfectly good high-quality screenshots rather than adding things we don't have like, say, reloading the PDR or M60. Evil Tim (talk) 13:17, 21 October 2016 (EDT)
It might be more effective to bring these concerns directly to Mateogala. --Funkychinaman (talk) 13:47, 21 October 2016 (EDT)
Have done, now. Also did it twice before, doesn't seem to be particularly effective. Evil Tim (talk) 13:52, 21 October 2016 (EDT)
Well, I don't think checks discussion pages, given that whole "doesn't speak english" thing. --Funkychinaman (talk) 14:21, 21 October 2016 (EDT)