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Code of Honor 2: Conspiracy Island: Difference between revisions

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''See also the [[Terrorist Takedown 2: US Navy Seals]] page. Both games use the same weapon models.''
''See also the [[Terrorist Takedown 2: US Navy Seals]] page. Both games use the same weapon models.''


'''The following weapons appear in the video game ''Code of Honor 2: Conspiracy Island'':'''
{{VG Title}}
 
__TOC__<br clear=all>
__TOC__<br clear=all>
= Handguns =


==Beretta 92FS==
==Beretta 92FS==
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[[Image:CoH2-92FS-2.jpg|thumb|600px|none|Reloading the Beretta.]]
[[Image:CoH2-92FS-2.jpg|thumb|600px|none|Reloading the Beretta.]]
[[Image:CoH2-92FS-3.jpg|thumb|600px|none|It is not just a Beretta, but one of the most detailed ones ever seen in a computer game.]]
[[Image:CoH2-92FS-3.jpg|thumb|600px|none|It is not just a Beretta, but one of the most detailed ones ever seen in a computer game.]]
= Submachine Guns =


==Heckler & Koch MP5SD3==
==Heckler & Koch MP5SD3==
The [[MP5SD|Heckler & Koch MP5SD3]] is the starting submachine gun in the game. Comes with a non-removable C-More red dot sight. Fires in 3-round burst if the mouse is only clicked. Appears as "H&K MP5SD".
The [[MP5SD|Heckler & Koch MP5SD3]] is the starting submachine gun in the game. Comes with a non-removable C-More red dot sight. Fires in 3-round burst if the mouse is only clicked. Appears as "H&K MP5SD".
[[Image:MP5SD3.jpg|thumb|450px|none|H&K MP5SD3 with SEF trigger group - 9x19mm]]
[[Image:MP5SD3.jpg|thumb|450px|none|H&K MP5SD3 with SEF trigger group - 9x19mm]]
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[[Image:CoH2-MP5SD3-3.jpg|thumb|600px|none|Reloading the MP5SD3. Note that the fire selector is set to semi-auto.]]
[[Image:CoH2-MP5SD3-3.jpg|thumb|600px|none|Reloading the MP5SD3. Note that the fire selector is set to semi-auto.]]


==Izhmash PP-19 "Bizon"==
==Izhmash PP-19 Bizon-2==
The [[PP-19 Bizon|PP-19 "Bizon"]] holds 64 rounds and can be fired in 3-round burst and full-auto modes. The one in the game is incorrectly chambered in 7.62x39mm.
The [[PP-19|PP-19 Bizon-2]] holds 64 rounds and can be fired in 3-round burst and full-auto modes. The one in the game is incorrectly chambered in 7.62x39mm.
[[Image:Bizon1.jpg|thumb|none|450px|Izhmash PP-19 "Bizon" - 9x18mm Makarov]]
[[Image:Bizon9x18.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]
[[Image:CoH2-Bizon-1.jpg|thumb|600px|none|A terrorist with a PP-19 "Bizon".]]
[[Image:CoH2-Bizon-1.jpg|thumb|600px|none|A terrorist with a PP-19 Bizon-2.]]
[[Image:CoH2-Bizon-2.jpg|thumb|600px|none|The player's character with a PP-19 "Bizon".]]
[[Image:CoH2-Bizon-2.jpg|thumb|600px|none|The player's character with a PP-19 Bizon-2.]]
[[Image:CoH2-Bizon-3.jpg|thumb|600px|none|Reloading the PP-19 "Bizon". The player's character throws away the magazine COD-style.]]
[[Image:CoH2-Bizon-3.jpg|thumb|600px|none|Reloading the PP-19 Bizon-2. The player's character throws away the magazine COD-style.]]
 
= Assault Rifles / Battle Rifles =


==GIAT FAMAS G1==
==GIAT FAMAS G1==
The [[FAMAS|FAMAS G1]] appears simply as "FAMAS" in the game. Incorrectly holds 30 rounds, but is modeled with straight, 25-round mags. Fires 2-round bursts if the mouse is clicked. The EOTech Holographic sight can be changed to a high-power scope anytime during the single player campaign. Strangely, when the scope is equipped it can only be fired in semi-automatic mode. In multiplayer, the scoped and the one with the Holo-sight are two separate weapons.
The [[FAMAS|FAMAS G1]] appears simply as "FAMAS" in the game. Incorrectly holds 30 rounds, but is modeled with straight, 25-round mags. Fires 2-round bursts if the mouse is clicked. The EOTech Holographic sight can be changed to a high-power scope anytime during the single player campaign. Strangely, when the scope is equipped it can only be fired in semi-automatic mode. In multiplayer, the scoped and the one with the Holo-sight are two separate weapons.
[[Image:FAMAS_F2.jpg|thumb|none|450px|GIAT FAMAS G1 - 5.56x45mm NATO]]
 
[[File:FAMAS G1.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from the FAMAS F1.]]
[[Image:CoH2-FAMAS-5.jpg|thumb|600px|none|Scoped and suppressed FAMAS.]]
[[Image:CoH2-FAMAS-5.jpg|thumb|600px|none|Scoped and suppressed FAMAS.]]
[[Image:CoH2-FAMAS-1.jpg|thumb|600px|none|Reloading the FAMAS G1. Note the odd black tiger-strip camo.]]
[[Image:CoH2-FAMAS-1.jpg|thumb|600px|none|Reloading the FAMAS G1. Note the odd black tiger-strip camo.]]
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==Heckler & Koch G11==
==Heckler & Koch G11==
The last weapon to be found in the game. The [[G11]] is only used by "elite" terrorists. Holds 50 rounds and is the most powerful weapon in the game. Referred to as "H&K G11".
 
[[Image:HK G11 caseless Rifle.jpg|thumb|none|450px|Heckler & Koch G11 K2 - 4.73x33mm]]
The last weapon to be found in the game. The [[G11]] is only used by "elite" terrorists. Holds 50 rounds and is the most powerful weapon in the game. The scope has the original real steel reticle. Referred to as "H&K G11".  
[[File:G11K2 left.jpg|thumb|none|450px|Heckler & Koch G11 K2 - 4.73x33mm]]
[[Image:CoH2-G11-1.jpg|thumb|600px|none|The player wields the G11.]]
[[Image:CoH2-G11-1.jpg|thumb|600px|none|The player wields the G11.]]
[[Image:CoH2-G11-2.jpg|thumb|600px|none|Reloading the H&K G11.]]
[[Image:CoH2-G11-2.jpg|thumb|600px|none|Reloading the H&K G11.]]
[[Image:CoH2-G11-3.jpg|thumb|600px|none|View through the scope of the G11.]]
[[Image:CoH2-G11-3.jpg|thumb|600px|none|View through the scope of the G11.]]


==FN FAL==
==FN FAL Prototype==
The [[FN FAL#FN FAL|FN FAL]] is frequently used by terrorists. It can be said that this weapon is the "AK-47" of this game. It's a powerful and accurate weapon, but holds only 20 rounds. Appears as "FN FAL".
An early prototype of the [[FN FAL#FN FAL|FN FAL]] chambered in .280 British appears as the "FN FAL".
[[Image:Fn fal g series.jpg|thumb|none|450px|FN FAL "G Series" - 7.62x51mm NATO]]
[[File:Original dsc 0465jpg-6.jpg|thumb|none|350px|Early FN FAL prototype - .280 British]]
[[Image:CoH2-FAL-1.jpg|thumb|600px|none|The FAL in the game.]]
[[Image:CoH2-FAL-1.jpg|thumb|500px|none|The FAL in the game.]]
[[Image:CoH2-FAL-2.jpg|thumb|600px|none|Iron sights of the FAL.]]
[[Image:CoH2-FAL-2.jpg|thumb|500px|none|Iron sights of the FAL.]]
[[Image:CoH2-FAL-3.jpg|thumb|600px|none|A FAL and three magazine on a table.]]
[[Image:CoH2-FAL-3.jpg|thumb|500px|none|A FAL and three magazine on a table.]]
 
= Shotguns =


==Mossberg 590==
==Mossberg 590==
The "Mossberg 500" in the game is actually modeled after a [[Mossberg 590]] with wooden forearm and stock. Holds 8 shells and has a surprisingly high range.
 
The "Mossberg 500" in the game is actually modeled after a [[Mossberg 590]] with wooden furniture and ghost-ring sights. Holds 8 shells and has a surprisingly long range.
[[Image:Mossberg590Modified.jpg|thumb|none|450px|Mossberg 590 Combat model (Parkerized) with 500C wood forearm and stock - 12 Gauge]]
[[Image:Mossberg590Modified.jpg|thumb|none|450px|Mossberg 590 Combat model (Parkerized) with 500C wood forearm and stock - 12 Gauge]]
[[Image:CoH2-M590-4.jpg|thumb|600px|none|In-world model of the Mossberg 590.]]
[[Image:CoH2-M590-4.jpg|thumb|600px|none|In-world model of the Mossberg 590.]]
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[[Image:CoH2-M590-3.jpg|thumb|600px|none|The player pumps the shotgun.]]
[[Image:CoH2-M590-3.jpg|thumb|600px|none|The player pumps the shotgun.]]
[[Image:CoH2-M590-1.jpg|thumb|600px|none|Reloading the shotgun.]]
[[Image:CoH2-M590-1.jpg|thumb|600px|none|Reloading the shotgun.]]
= Mounted Weapons =


==Browning M2HB==
==Browning M2HB==
One [[Browning M2HB]] can be seen mounted in a terrorist bunker.
One [[Browning M2HB]] can be seen mounted in a terrorist bunker.
[[Image:BrowningM2.jpg‎|thumb|none|450px|Browning M2 Heavy Barrel - .50 BMG]]
[[Image:BrowningM2.jpg‎|thumb|none|450px|Browning M2 Heavy Barrel - .50 BMG]]
[[Image:CoH2-Browning-1.jpg|thumb|600px|none|A Browning M2 in the game.]]
[[Image:CoH2-Browning-1.jpg|thumb|600px|none|A Browning M2 in the game.]]
[[Image:CoH2-Browning-2.jpg|thumb|600px|none|The player fires the Browning.]]
[[Image:CoH2-Browning-2.jpg|thumb|600px|none|The player fires the Browning.]]
= Launchers =


==ERYX==
==ERYX==
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[[Image:CoH2-ERYX-2.jpg|thumb|600px|none|An ERYX launcher on the ground.]]
[[Image:CoH2-ERYX-2.jpg|thumb|600px|none|An ERYX launcher on the ground.]]
[[Image:CoH2-ERYX-3.jpg|thumb|600px|none|Apparently the targeting screen of the ERYX does not support widescreen...]]
[[Image:CoH2-ERYX-3.jpg|thumb|600px|none|Apparently the targeting screen of the ERYX does not support widescreen...]]
= Grenades =


==M67 Hand Grenade==
==M67 Hand Grenade==
The [[M67 hand grenade]] is the only grenade that can be found in the game. Explodes on contact.
The [[M67 hand grenade]] is the only grenade that can be found in the game. Explodes on contact.
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]
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[[Category: First-Person Shooter]]
[[Category: First-Person Shooter]]
[[Category: War]]
[[Category: War]]
[[Category:Polish Produced/Filmed]]

Latest revision as of 14:46, 5 February 2022

Code of Honor 2: Conspiracy Island (2008)

Code of Honor 2: Conspiracy Island is a low-budget first-person shooter available for the PC. The story follows a French special force pursuing a terrorist organization that is trying to produce nuclear weapons.

See also the Terrorist Takedown 2: US Navy Seals page. Both games use the same weapon models.


The following weapons appear in the video game Code of Honor 2: Conspiracy Island:


Handguns

Beretta 92FS

Despite being called "PAMAS G1", the only pistol in the game is actually a Beretta 92FS. While is quite weak, it offers good accuracy.

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Beretta 92FS - 9x19mm
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The player holds his Beretta 92FS.
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Reloading the Beretta.
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It is not just a Beretta, but one of the most detailed ones ever seen in a computer game.

Submachine Guns

Heckler & Koch MP5SD3

The Heckler & Koch MP5SD3 is the starting submachine gun in the game. Comes with a non-removable C-More red dot sight. Fires in 3-round burst if the mouse is only clicked. Appears as "H&K MP5SD".

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H&K MP5SD3 with SEF trigger group - 9x19mm
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The captain holds his MP5SD3.
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Shooting the MP5SD3.
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Reloading the MP5SD3. Note that the fire selector is set to semi-auto.

Izhmash PP-19 Bizon-2

The PP-19 Bizon-2 holds 64 rounds and can be fired in 3-round burst and full-auto modes. The one in the game is incorrectly chambered in 7.62x39mm.

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PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov
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A terrorist with a PP-19 Bizon-2.
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The player's character with a PP-19 Bizon-2.
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Reloading the PP-19 Bizon-2. The player's character throws away the magazine COD-style.

Assault Rifles / Battle Rifles

GIAT FAMAS G1

The FAMAS G1 appears simply as "FAMAS" in the game. Incorrectly holds 30 rounds, but is modeled with straight, 25-round mags. Fires 2-round bursts if the mouse is clicked. The EOTech Holographic sight can be changed to a high-power scope anytime during the single player campaign. Strangely, when the scope is equipped it can only be fired in semi-automatic mode. In multiplayer, the scoped and the one with the Holo-sight are two separate weapons.

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FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from the FAMAS F1.
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Scoped and suppressed FAMAS.
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Reloading the FAMAS G1. Note the odd black tiger-strip camo.
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The player's character mounts the scope onto the FAMAS.
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View through the Holographic sight.
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View through the scope.

Heckler & Koch G11

The last weapon to be found in the game. The G11 is only used by "elite" terrorists. Holds 50 rounds and is the most powerful weapon in the game. The scope has the original real steel reticle. Referred to as "H&K G11".

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Heckler & Koch G11 K2 - 4.73x33mm
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The player wields the G11.
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Reloading the H&K G11.
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View through the scope of the G11.

FN FAL Prototype

An early prototype of the FN FAL chambered in .280 British appears as the "FN FAL".

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Early FN FAL prototype - .280 British
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The FAL in the game.
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Iron sights of the FAL.
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A FAL and three magazine on a table.

Shotguns

Mossberg 590

The "Mossberg 500" in the game is actually modeled after a Mossberg 590 with wooden furniture and ghost-ring sights. Holds 8 shells and has a surprisingly long range.

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Mossberg 590 Combat model (Parkerized) with 500C wood forearm and stock - 12 Gauge
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In-world model of the Mossberg 590.
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FPS view of the Mossberg.
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The player pumps the shotgun.
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Reloading the shotgun.

Mounted Weapons

Browning M2HB

One Browning M2HB can be seen mounted in a terrorist bunker.

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Browning M2 Heavy Barrel - .50 BMG
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A Browning M2 in the game.
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The player fires the Browning.

Launchers

ERYX

The portable version of the ERYX is used to deal with armored helicopters.

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Tripod-mounted ERYX launcher - 137mm
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Captain Douhet holds the ERYX.
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An ERYX launcher on the ground.
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Apparently the targeting screen of the ERYX does not support widescreen...

Grenades

M67 Hand Grenade

The M67 hand grenade is the only grenade that can be found in the game. Explodes on contact.

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M67 High-Explosive Fragmentation hand grenade
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M67 grenades on a table.