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== All weapons in BF3 ==
See [[Talk:Battlefield 3/Archive 1]] for older discussions.


The list below shows all BF3 weapons that are going to be available either SP or MP.
__TOC__
= Miscellaneous =
== M9 Bayonet ==
The M9 Bayonet is featured as the "Knife".


This list is officially announced by EA, but i'm pretty sure there will be more coming.
== UVSR Taiga ==
The UVSR Taiga is featured as the "Machete" used by Dimitri Mayakovsky in the campaign.


NOTE: List has been edited to account for new information (eg: Both M16s and only P90TR) and name corrections (eg: DAO-12 to Striker)
== ACB-90 Storm ==
The [https://voentorg-spetsnaz.prom.ua/p1146478102-nozh-boevoj-takticheskij.html ACB-90 Storm] (ACB-90 Штурм), a tactical knife made by the Ukrainian company "Voentorg Spetsnaz", is featured as the "ACB-90".


Assault Rifles (Assault)
==DShK heavy machine gun (mounting)==
*M16A3 (US)
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.
*AK-74M (RU)
[[Image:DShKM-vehicle-mount.jpg|thumb|none|450px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]
*HK416
[[Image:BF3-DShK-1.jpg|thumb|none|600px|An Iranian Type-72Z shows off the DShK it conspicuously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]
*G3A3
*AN-94
*KH2002
*AEK-971
*F2000
*AS VAL
*M16A4


Carbines (Engineer)
= Attachments =
*M4A1 (US)
== Optics ==
*AKS-74U (RU)
=== AN/PAS-13D V1 ===
*G36C
The AN/PAS-13D V1 thermal scope appears as the "IRNV". The standard IRNV scope gets no magnification and uses a simple dot reticle, while the IRNV scope used on sniper rifles gets roughly 8x magnification and the same mildot reticle as the Rifle Scope.
*SCAR-H CQC
*A-91
*SG553
*M4


Machine Guns (Support)
=== Ballistic Scope ===
*M27 IAR (US)
Make/model not known. 12x magnification optic available for all sniper rifles and the FN SCAR-L. 20x version exists for DICE employees.
*RPK-74M (RU)
*M249E2
*M60
*M240
*6P41
*QYJ 88


Sniper Rifles (Recon)
*Note - it is the same scope used on the SV-98 in [[Medal of Honor (2010)]]'s multiplayer.
*Mk.11 Mod.0 (US)
*SVD (RU)
*M40A5
*SV98
*M98B
*M82A3 (not in MP)


Battle Rifles (Recon)
=== Delta Titanium 3-24x56 ===
*M39 EMR
The Delta Titanium 3-24x56 appears as the "Rifle Scope". Two versions of this model exist; a version with 6x magnification which is unlockable for assault rifles, carbines, shotguns, and some LMGs, and a version with 8x magnification which is unlocked by default for all western sniper rifles bar the JNG-90.
*SKS


Sub-Machine Guns (All Kit)
=== BelOMO PK-AS-W ===
*P90TR
The BelOMO PK-AS-W appears as the "PKA-S" and acts as the Russian counterpart to the EOTech 552. It is incorrectly described as a holographic sight, and uses a red dot reticle with a red outer ring, which is incorrect as the PK-AS uses a red dot reticle with a black outer ring.
*MP7A1
*UMP45
*PDR
*PP2000


Shotguns (All Kit)
=== BelOMO PK-AW ===
*870 MCS
The BelOMO PK-AW appears as the "PK-A". Compared to the real PK-AW, the mounting brackets more closely resemble the upper part of the standard PK-A's mount. The PK-AW is incorrectly depicted as a magnified optic instead of a red dot sight, oddly acting as the Russian counterpart to the M145. The reticle is also an incorrect chevron instead of just a regular red dot.
*M1014
*USAS-12
*Saiga 20K
*Striker


Pistols (All Kit)
=== ELCAN M145 MGO ===
*M9 (US)
The ELCAN M145 MGO appears as the "M145". The M145 is depicted with the M4 ballistic reticle instead of the more common M240/249 reticle.
*MP443 (RU)
*G17
*M-45
*MP412
*T44
*93R
*G18


Underbarrels (Assault)
=== EOTech 552 ===
*M320 with HE/Smoke/Buckshot rounds
The EOTech 552 appears as the "Holographic".
*M26 MASS with Buckshot/Flechette/Frag/Slug rounds
=== NPZ/Izhmash PSO-1 ===
A slightly fictionalized PSO-1 appears in game, depicted with a Weaver/Picatinny rail mounting bracket the likes of the game's PK-A sight. The PSO-1 acts as a counterpart to the ACOG.


Rocket Launchers (Engineer)
The dovetail mount for AK-type rifles, the NDM-86, and the M59/66 SKS is based on a chopped PSO-1 optic mount. In the alpha, the G3A3 also incorrectly used this mount, though a proper HK claw mount is utilized in the released game.
*Mk.153 SMAW (US)
*RPG-7 (RU)
*FGM-148 Javelin
*FIM-92 Stinger
*SA-18 IGLA
*AT4


=== Trijicon RX01 ===
The Trijicon RX01 appears as the "Reflex" and acts as a counterpart to the Kobra.


=== Trijicon ACOG ===
==== Trijicon ACOG TA31 ====
The Trijicon ACOG TA31 appears as the "ACOG". It acts as a counterpart to the PSO-1.


( Source: http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ ) --Zzang1847 23.09.2011 11.07 (PST)
==== Trijicon ACOG TA01NSN ====
In early builds of Battlefield 3, the ACOG model was that of the TA01NSN variant which is easily distinguished by its lack of fiber optics and the presence of backup iron sights. This model was ported from the multiplayer of [[Medal of Honor (2010)|2010's Medal of Honor]]; while the model has since been replaced, the GUI and Battlelog icons still represent this older ACOG model and the textures for this particular model are still present in the game files.


:This is from a Batlefield 3 fansite and not acctualy offical --[[User:Armyguy277|Armyguy277]] 14:38, 23 September 2011 (CDT)
=== Kobra EKP-8-18 ===


::This has been discussed before. While it is technically official since the official gaming news sources are also reporting it, but since there aren't any pictures of 'em you have to wait.--[[User:Nomad175|Nomad175]] 15:55, 23 September 2011 (CDT)
=== PKS-07 ===
The PKS-07 appears in-game. The PKS-07 is not modeled accurately to it's real life incarnation; it bears angular cuts reaching the bottom of the scope base, the left facing adjustment knob is more centered, and the forward facing adjustment knob isn't modeled at all.  


:Pages without pictures or info look ugly. The game's out in less than a month, and the Beta's out in a few days, we can wait, but it does mean we get to know what's in the game anyway, even though it's not on the page :) [[User:Alex T Snow|Alex T Snow]] 16:20, 23 September 2011 (CDT)
The PKS-07 appears as the default scope for the JNG-90, M59/66 SKS, NDM-86, SV-98, and the QBU-88.


::Although there were no pictures, i believe we still can at least put some description and real picture so someone who is actually uploading in-game pictures don't have to worry about putting explanation and finding pictures from the archive, which takes significant amount of time (in terms of AAA games like this).
== Foregrips ==
::P.S) Sorry about this discussion already mentioned before. I thought i could give some help, but perhaps i'm not :( ~ Zzang1847 23.09.2011 8.43 (PST)
=== KAC Forward Pistol Grip ===
The Foregrip attachment appears to be based on the KAC Forward Pistol Grip, however the unscrewable bottom cap is shorter in height and the mounting bracket is shorter in width.


:::Building an article is not a race, there is just less than a week for the Beta to roll in, not that much to wait. --[[User:Masterius|Masterius]] 07:52, 24 September 2011 (CDT)
The KH2002 is the only weapon with a unique foregrip - it uses a horizontal, finger-grooved grip.


Looks like it is going to just be Americans, Russians, Generic "Not the Taliban, honest" Middle Eastern Militia and possibly the Iranian army as factions then. Damn. [[User:The Wierd It|The Wierd It]] 10:28, 24 September 2011 (CDT)
== Bipod ==
=== Harris Bipod ===
Many long arms (namely those that have underbarrel Picatinny rails) in the game use a shared Harris Bipod for the Bipod attachment. It has an odd quirk of appearing folded towards the muzzle in first person but the third person model is stowed facing the opposite direction.  


:For SP yeah, but for MP it's been confirmed to be just US and RU. [[User:Alex T Snow|Alex T Snow]] 03:46, 25 September 2011 (CDT)
Several weapons do use their own unique bipods, such as the FAMAS, most machine guns, and some sniper rifles.


== Laser Sights & Flashlights ==
=== AN/PEQ-2 ITPIAL ===
The AN/PEQ-2 appears as the "Laser Sight" for the majority of primary weapons.


=== Glock 17 Laser Sight ===
The Glock 17 is permanently fitted with a generic tubular micro laser sight.


=== PentagonLight MS3R-X-SR ===
The PentagonLight MS3R-X-SR weaponlight is featured as the "Tactical Light" and appears to reuse the same model from ''[[Medal of Honor (2010)|Medal of Honor]]''. Available to every primary weapon bar sniper rifles; M9, MP-443 Grach, and MEU(SOC) pistols can use flashlights with specific variants.


== Faction Specific Weaponry details ==
=Old/Misc Screencaps=
no need to worry , about faction specific weaponry , reading through some of Alan Kertz earlier posts.He states that the player once leveled up high enough in the class's levels will gain access to the other factions weaponry.
[[Image:Bf3 93r slide locked.jpg|thumb|none|600px|Dropping out the magazine.]]
[[File:BF3BLG18.jpg|thumb|none|200px|G18 Battlelog render.]]
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in ''Battlefield 3'' with Kobra Red dot sight and foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]
[[File:BF3 Profile.jpg|thumb|none|600px|FAMAS Valorisé on the Battlelog screen in the "Assignments" section.]]
[[File:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an M59/66 SKS as he ponders if there might be a tank nearby.]]


== Gun disparity ==
= Discussion =
== Why am I not surprised? ==


I have the feeling the M4A1 will be the counterpart to the AKS74U. This is wrong, but every game seems to do it. The M4 has a 14.5 inch barrel and is a standard issue weapon. The AKS74U has an 8.3 inch barrel and is issued to vehicle crews. A better setup would be Mk 18 Mod O (or HK416 D10RS) vs the AKS74U. Also, the M16 and AK74 aren't exactly equal either. Maybe pair up the regular M4A1 or SCAR-L with 14.5 inch barrel (for variety) with the AK74?
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011


Oh and what do you think the US/EU counterparts to the SKS, RPK and AS Val will be? There's no US counterpart cartridge to the 7.62x39 and 9x39 as far as I know.
:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)
::There's no val, that's vss


:SKS = Mk.11 = SVD. RPK = M27. [[User:Alex T Snow|Alex T Snow]] 17:52, 9 August 2011 (CDT)
:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)


Its the asval not vss :S.[[User:lukewilliams010]] 12:14 ,19 august 2011
::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the "MG36" as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)


== PKM\PKP operation ==
::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)


I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...
:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011


== Optic mounts ==
Ya know? It's funny that the "fact" they are using military advisers to make the game better in "tactics" and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them "We don't really give a damn about realism, just tell us how the hell modern warfare works"... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)


Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making [http://content.foto.mail.ru/mail/photoshooter/1789/i-2863.jpg proper mount] for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.
:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)


Well the Russian army IS starting to use RIS, just look at the AK-9. [http://world.guns.ru/assault/rus/ak-9-e.html] While it does seem a bit sloppy, it can be justified in a way. At least it isn't as bad as that AK-abomination from MW2 and the RPD with rails.
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: "We just put randomly weapons we have in MP whether or not they fit in". So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)


== Beta ==
:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)


Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)
::This M136 guy, Matkovic, is Navy EOD attached to Blackburn's Force Recon unit, which is why he isn't present in all of the missions.  Despite the fact that EOD doesn't work this closely with other units, that is the reasoning for his alternate appearance - [[User:Tangero2325|Tangero2325]] 9:55, 18 June 2012 (CST)


Or for that matter, how we can get in on it? [[User:That's One Angry Duck|That's One Angry Duck]]
::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)


To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]
::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)


Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)
:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)


I have no clue.[[User:SeanWolf]]
::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)


If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.
::Maybe it is related to the "AKS-74U vs. UMP issue": in some of the videos of "Operation Swordbreaker", inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS "Val", Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)


Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)
:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)


:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)
Cod always screws up the guns
:What does that have to do with Battlefield 3? [[User:Atypicaloracle|Atypicaloracle]] 03:12, 22 January 2012 (CST)


Beta will be open to everyone. Those who got MoH, will get in earlier.
== Sidearms ==


== AK-something-something ==
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.


Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.
[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]


http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg
[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)


:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)
:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)


:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)
::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well... --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)


::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)
::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)


:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)
:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)


== M240G is M240B ==
== BTK Weapons ==


The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg


:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)


Wrong use of the word "anachronistic" there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)
:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|
:Also confirmed that HK53 is back intact :)
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)


== M16A4? ==
::Why do they choose to include the "HK" prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)


Got these pics off BF3 nation;
:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a "Back To Bad Company" pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!!
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)
 
It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)
   
   
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)
::::lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. [[User:Lurker McNasty|Lurker McNasty]] 22:45, 11 December 2011 (CST)


in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)
:::::[http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle Have] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle1 you] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle2 said] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle3 NTW-20]? --[[User:Masterius|Masterius]] 00:34, 12 December 2011 (CST)


I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)
== RPK ==


== Racking charging handle when reloading after empty ==
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)


A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)
:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)


At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)
::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube.  


Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]


If I remember correctly, the M16A2 & M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)
::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say "except the scope mount" but MPM's RPK image has one:


:3D modeling and animation is kinda hard to "borrow" from older engine/file format. I'd guess it's probably "director thinks this looks more dynamic" like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]


Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)
::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)


I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)
:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the "aftermarket" category. --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)


What's a "proper" pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)
:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from):  
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)


Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that "all pistols were DAO" since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)


About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)
:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)


== Single Action Army ==


Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2). Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)
Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)


:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)
== M224 ==


::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)
I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)


:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)
:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)
:::Just about everything in the military has a designation. [[User:Spartan198|Spartan198]] 00:10, 10 March 2012 (CST)


::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)
::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)


:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)
Heck, I've got a pair of ammo boxes, and THEY have designations (M19A1). - Wantabs_Warrior38


don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)
== Kaffarov's Private Army ==


*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)


::In the words of the Demo Man from ''[[Team Fortress 2]]'', "Ka-BOOM!" :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)
:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)


New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)
:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)


I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)
::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)


What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)
::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)


:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)
:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)


Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)
::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)


:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)
:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the "buying directly from the supplier" kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.


== PKM ==
:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)


At the left on the bridge an enemy soldier have a Pkm machine gun :
::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]
:PKP


== Disable Vehicles ==
Whoever said "a lot of the top-class armament...blah blah Mexico... smuggled from US..." is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:


New info at Kotaku and others mentions "Temporarily disabling vehicles". I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.


== M16 Carry Handle Fix ==
Or


If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.


== Multiplayer Teaser ==
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.


there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)
The "X% of guns in Mexico are from the US" myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.


Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)
Not saying it doesn't happen, just that it is greatly exaggerated.


Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for "security", or "testing", or hell, even arming your own "PMC". 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new "HSLD" weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)


http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)
:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.


:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)


== Who? ==
::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)


Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)
: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)


== AK-74M ==
:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole "Mexico Gun Smuggling Debate" - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)


This photo was posted on battlefields facebook page.
well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)


[[File:BF3_IMFDB_(AK-74).JPG]]
Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)


It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.
:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the "most deadliest weapons come from Central America" does not equal "most of the weapons come from Central America", which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking "American-made" weapons with them - the "150,000" figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&K weapons.
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)


This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010. --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)


:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)
:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)


They modelled receiver lid locking knob wrongly. Should be like [http://content.foto.mail.ru/mail/photoshooter/708/i-711.jpg this]
::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)


== Physical Warfare Pack ==
:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)


New weapons, folks!
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)


[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]
:::::::Researchers point to '''Heckler & Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)


Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)


:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)


:Type 88 (and it seems the Bipod is an attachment), "DAO-12" lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the "SKS Sniper Rifle"!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)
== Blackburn from BHD ?? ==


::"SKS Sniper Rifle?" So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - S9771773G 09:47, 20 November 2011 (GMT)


:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)
:I imagine it's just a coincidence, Blackburn is a "heroic" surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)


::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)
:'''P.S.''' Although, this would explain the appearance of Little Birds...


:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)


Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)


'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)
::::From the link posted by Masterius: "In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company."
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)


Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS?
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and "just months out of a Florida high school", instead of 20, and "had been in country for the same amount of time as the rest of his Company". So which of the descriptions is the correct one?


:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)


:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of "The Lost Convoy" carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)


:That's what I got out of the Recon description here:
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)


: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the "E3 Roundup" title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)


Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:


== M249 SAW is actually Mk. 46 Mod 0? ==
- The main protagonist is part of the 1st Reconnaissance Battalion.


By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says "Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning". Which is a reference to the 5th episode "A Burning Dog" when the team leaders are preparing to clear out an ambush by a bridge.


: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says "thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake." Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds "fifty six minutes. I've been asleep for fifty six minutes".


Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)


Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)


:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)
== M203 Dog tag ==


::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.
Should it be added to the list of weapons appearing in the game?


:::Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729


The quality of the screenshot is too low to tell if it's an M249 or a Mark 46. The key difference between the two is that the M249 has a magazine well on the side of the receiver for using M16 mags, but the Mark 46 doesn't. You can't really tell if the SAW in this game has a mag well or not. I also want to point out that the SAW in MoH has a magazine well, which would make it an M249. ;) [[User:Spartan198|Spartan198]] 05:06, 10 August 2011 (CDT)
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)


== P90 in IGN preview ==
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)


here
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)


http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)


the magazine looks like its either missing or modeled way to small
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)


source http://uk.pc.ign.com/articles/117/1172554p1.html
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)


sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)
:::You'd be wrong about the F2000 not being able to take a grenade launcher.


there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.


May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)


There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)


Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)


== M4A1 ==
== Going Rambo ==


I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)
http://www.youtube.com/watch?v=WMcM7OpC2dI&hd=1


It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)


:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be "just another unrealistic game" because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)


:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called "flat-top riser". One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)


:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)


:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)
More funny stuff: http://www.youtube.com/watch?v=OxsbTjPe2fs&hd=1 --[[User:Masterius|Masterius]] 16:21, 5 April 2012 (CDT)
::Bolt-action sniper rifles will be usable without scopes.


== Some Weapon Spots ==
More ordinary stuff: http://www.youtube.com/watch?v=iUpUFwV8fM8&hd=1 --[[User:Masterius|Masterius]] 03:13, 11 April 2012 (CDT)


(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)
== Back to Karkand ==


== Team Specific Weapons? ==
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.


Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)


:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:


:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)
MG36 with a top rail instead of the carrying handle/optics


::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)
L85A2


:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)
QBZ-95B


:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)
QBU-88


::But in BF2 if you killed a enemy you can pick up his "kit" and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)
FAMAS (Looks to be the Felin version)


:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)
::::Ah right, I forgot. :\
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)


I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.


:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)
Here are the trailers if you feel like playing Where's Waldo:


::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)
[http://www.youtube.com/watch?NR=1&v=TyN_Zjw4l-s Overall Trailer]
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)


:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]


::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]


:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold "use" key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)


Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)


::Ugh, But ArmA II had NO weapon animations, that's kinda a big "unfinished thing" when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)
::::And what's so wrong with wanting realism in "Mouse+Keyboard" games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)


:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game. --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)


:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]


Lol @ me. Should have known someone was going to say that... Should have added "In a Video game"... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO. --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)


::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)


==More Stuff==
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN. --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)
http://enterbf3.com/
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)


== Barrett MRAD/98B spotted ==
:::::Indeed:
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)


Taken from the "Classes Explained" screenshot...
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:


[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg


source:
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]


--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)
:List of all weapons and attachments in BtK expansion:


:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/


:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)
:::If it was called "Blarg Rifle" but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)
:::::Oh right, well, it might say "M-16a2", but it calls the MRAD a "Mk. II" Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)


Well I think that the "Mk. II" is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle.
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)


:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)


So MoH had the M110 when it should have had the Mark 11, but BF3 now has the Mark 11 when it should have the M110 (USMC recently dropped the Mark 11 in favor of the M110)? *Facepalm* [[User:Spartan198|Spartan198]] 05:27, 10 August 2011 (CDT)
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)


:Indeed. Another thing about MoH is that apparently Mark 14 Mod 0 got finished in 2003 and got shipped to Navy SEALs in 2004[http://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=377] thus making it as chronologically incorrect as M110. Devs usually tend to skip the details. Still, the crown of ignorance goes to CoD brand. The latest MW3 seems to have customized AK-47 *Major Facepalm* --[[User:Masterius|Masterius]] 15:39, 10 August 2011 (CDT)
:::The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&feature=related It's apparently "slower than the USAS" from what little experience I've had with it and from people I've asked about it [[User:Draco122|Draco122]] 06:12, 15 December 2011 (CST)


==Notes about in-game ACOG scopes==
== MG36 ==
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an "MG36" with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)
::::Oh okay, well, if it had the standard carry handle I'd say it should be "MG36", but seeing as it has the "C" one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)


I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)
== "Kaffarov" ==


:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)


::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)


:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)


::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)


:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.


:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. "So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then..." "Weren't we supposed to be on a time limit?" "One Thousand Three Hundred Thirty Seventh Amendment." "Ah, yes, the right to defence in the form of an average-length modern video game." [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)


::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)
:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents.


:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, & ITL MARS red dots as well as both TA31F & TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)
:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)


Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)
::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. "No! Reznov said it was tommorrow!" [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)


== Mocap Guns ==
:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)
Here's a challenge for everyone; what are the two wire guns standing in for?


2nd Story
== Question ==
http://www.enterbf3.com/


Or if it's off the list after a while:
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)
http://media.enterbf3.com/images/mcnab1.jpg
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)


Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)


:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)


More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)


:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)


LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)
:::::596 GB. :B - [[User:Mr. Wolf|Mr. Wolf]] 00:49, 8 December 2011 (CST)


: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)
::: I currently use FRAPS myself.  It does not watermark screenshots. Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)


::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)
I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - [[User:Mr. Wolf|Mr. Wolf]] 00:45, 8 December 2011 (CST)


:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)
:Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) [[User:Alex T Snow|Alex T Snow]] 01:06, 8 December 2011 (CST)


::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)
::Yay, more work. I need more weight to this. :| - [[User:Mr. Wolf|Mr. Wolf]] 02:22, 8 December 2011 (CST)


::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)
::Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. [[User:Evil Tim|Evil Tim]] 02:30, 8 December 2011 (CST)


:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)
== My God ==


::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.


Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)
Ex:


:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.


::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)
Added Single Shot to the AN94 as an available fire mode.


== Glock 17 unlock spotted ==
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).


... in a promotional shot from Dice about their Battlelog service
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)


[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)


--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)


:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)


::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)
:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)


:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)
::::What? Oh, looked it up: "Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant". That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)


::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)
:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)


:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)
::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)


::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)
:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)


:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)
::::::::I wonder if they're going to fix the "SVD" as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)


== Alpha Footage ==
:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)


no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.
::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)


:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)
::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)


:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)


::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)
:::Xbox still has the old AN 94 and M416 fire modes. Also if you use the AN 94 with iron sights and swap back and forth between your pistol, the front sight disappears on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:30, 20 December 2011 (CST)


:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)
::::That change is in the next patch we're supposed to get, it takes longer for consoles. [[User:Alex T Snow|Alex T Snow]] 19:54, 20 December 2011 (CST)


::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)
Any idea of when that is? I just started using the AN 94 and love the two round burst but I'm hindered at long range because of the recoil and rate of fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:05, 26 December 2011 (CST)


:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)
:No idea, it has to go through certification from MS/Sony and usually takes 2-3 weeks. Ish. [[User:Alex T Snow|Alex T Snow]] 23:51, 26 December 2011 (CST)


::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)
== Changing Descriptions in screenshots. ==


:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)
If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''"IMFDB is an information resource, not our private playground."'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of "uploader's privilege" it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing "the player character" to the class?  Such as "The US/Russian Engineer in Multiplayer holds the A-91"? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)
::I mainly do that because the character has no name in multi, it's much easier in single where you can do "Blackburn holds an X." "An engineer holds an X" seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying "the player character holds..." because it annoys me when people say "the player holds..." since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)


::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)
::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)


:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)
:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)


::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)
::I just think that it sounds better than just saying "the player character" because it is just extremely generic.  That's why I usually just put "weapon with extra extra extra attatched" without  putting player character, cause it's obvious there is a player character holding the weapon.  And you don't want people to be holding guns in real life?  Tsk Tsk.  What kinda firearm wiki admin are you?  And relating to that, is there a list of site Admins available?  Is it in the forum? Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are. --[[User:Gunkatas|Gunkatas]] 10:08, 7 December 2011 (CST)


:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)
:::[[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Administrators|There you go]]. Overly long page title BTW. --[[User:Masterius|Masterius]] 10:29, 7 December 2011 (CST)


::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)
As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) [[User:Lurker McNasty|Lurker McNasty]] 13:24, 10 December 2011 (CST)


::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)
:I won't change it. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 10 December 2011 (CST)


:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)
== Knife used by Dmitri ==


::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)
Does anyone know what kind of knife was used by Dmitri in the mission "Comrades"? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)
:A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html [[User:Nohomers48|Nohomers48]] 17:10, 8 December 2011 (CST)


:::::::Oh, I thought where he said "Paris gameplay video" he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)
== Furthering the US Army / USMC mix theory ==


::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)
IRL USMC use neither [[M26 Modular Accessory Shotgun System|M26 MASS]] nor [[Heckler & Koch M320|M320 GLM]]. Army does. USMC still use [[M203 grenade launcher|M203 GL]] as UGL. As for hand-held grenade launcher... [[Milkor MGL#MGL 140|M32 MGL]]. Spammy for MP but would have worked for SP (like [[Barrett M82#Barrett M107|M107 LRSR]] did). Thoughts shared. --[[User:Masterius|Masterius]] 07:40, 9 December 2011 (CST)
:Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. [[User:Evil Tim|Evil Tim]] 07:44, 9 December 2011 (CST)


:::::::::Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --[[User:Masterius|Masterius]] 09:28, 22 July 2011 (CDT)
::Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC [[Beretta 92 pistol series#Beretta M9A1|M9A1]].
::Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in '''CoD 4''' and '''MoH''') --[[User:Masterius|Masterius]] 08:12, 9 December 2011 (CST)
:::I think the best mission to have the M107 in would have been "Rock and a Hard Place," there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. [[User:Evil Tim|Evil Tim]] 08:38, 9 December 2011 (CST)
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)
:::::An LRSR mission with the Barrett like the one in CoD4 would have been awesome to have in BF3. [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)


== New Official MP Trailer ==
http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)
:Holy crap, I thought that was a real Marine in that pic at first! :O [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)


http://www.youtube.com/watch?v=emwEknzmyRo
== Just some silliness ==


can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)
I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.
[[Image:BF3-Falcon Kick!.jpg|thumb|none|600px|'''Falcon Kick!''']]
[[Image:BF3-Duke Nukem.jpg|thumb|none|600px|'''Damn, those alien bastards are gonna pay for shooting up my ride.''']]
[[Image:BF3-Duke Nukem-2.jpg|thumb|none|600px|'''I'm gonna kick your ass, bitch!''']]
- [[User:Mr. Wolf|Mr. Wolf]] 20:00, 10 December 2011 (CST)


== Possible return of the NDM-86 ==
:Would be cool if the kick could actually have been used as a combat move like in '''F.E.A.R.''' or '''Mirror's Edge''' (also made by EA DICE) :D --[[User:Masterius|Masterius]] 02:42, 11 December 2011 (CST)
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)


:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)
:More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)


::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)
::Yeah, the Far Cry 2 page is the best page ever created! :) [[User:Alex T Snow|Alex T Snow]] 15:46, 12 December 2011 (CST)


:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)
::Wait, how do you kick? [[User:Lurker McNasty|Lurker McNasty]] 22:37, 11 December 2011 (CST)


::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)
::You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)


:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)
:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)


::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)
To be honest, I only find the first one to be chuckle-worthy. The other two are pretty much meh. [[User:Spartan198|Spartan198]] 23:40, 1 September 2012 (CDT)


::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)
== Current Page Status / More Images ==


:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)
It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/


::::I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) [[User:Alex T Snow|Alex T Snow]] 08:35, 22 July 2011 (CDT)
I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.


:::::Just played some more of SP and I have to say I agree, pretty intense stuff. --[[User:Chrausis|Chrausis]] 11:38, 22 July 2011 (CDT)
As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa.


== Default Weapons ==
Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)


:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)
:It's because the game's too fun to take the time to do it ;) [[User:Alex T Snow|Alex T Snow]] 15:43, 12 December 2011 (CST)


::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)
== HK53 ==


::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)
Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. [[User:Lurker McNasty|Lurker McNasty]] 03:12, 15 December 2011 (CST)
:It's called G53 on PC as well. [[User:Ramell|Ramell]]
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)
::::I had assumed that DICE didn't get the rights to use "HK" because in the description for all other HK guns they are referred to as "made by a German weapons manufacturer". Strange that PS3 uses the "HK".--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:44, 18 December 2011 (CST)
:12x Ballistic Scope? Can you take a screenshot and post it here? :D --[[User:Masterius|Masterius]] 08:30, 15 December 2011 (CST)


:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)
::lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. [[User:Lurker McNasty|Lurker McNasty]] 20:30, 15 December 2011 (CST)


::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)
::All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. [[User:Alex T Snow|Alex T Snow]] 10:04, 15 December 2011 (CST)


== AS Val ==
:::DICE-only? Cheating Campers >:O
I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page [[User:Alex T Snow|Alex T Snow]] 19:31, 22 July 2011 (CDT)
:::HK53 and QBZ-95B with ballistic scope - would be funny to see :) --[[User:Masterius|Masterius]] 01:33, 17 December 2011 (CST)


:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 22:20, 22 July 2011 (CDT)
When was the screenshot that says "HK53" taken?  Shouldn't that be updated with a more recent one that says "G53"? --[[User:HashiriyaR32|HashiriyaR32]] 19:46, 11 April 2012 (CDT)


== Sniper Rifles can have iron sights ==
== "Realistic" ==
Yup. [[User:Alex T Snow|Alex T Snow]] 00:04, 23 July 2011 (CDT)


:Hmmm. - [[User:Mr. Wolf|Mr. Wolf]] 00:56, 23 July 2011 (CDT)
Does it annoy the hell out of anyone else when people talk about how "realistic" BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. [[User:Animalmenace|Animalmenace]] 06:22, 15 December 2011 (CST)
:They call it realistic because using the word "verisimilitude" makes people think you're trying to look clever for the sake of it. [[User:Evil Tim|Evil Tim]] 06:27, 15 December 2011 (CST)


== M1014 ==
:Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, "Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!" [[User:Lurker McNasty|Lurker McNasty]] 20:49, 15 December 2011 (CST)
It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)


== M16A4 ==
:Googling "Battlefield 3 is too realistic" and getting matching results is kinda funny. For some interesting comparisons: [http://tvtropes.org/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism Fackler Scale of FPS Realism] --[[User:Masterius|Masterius]] 08:28, 15 December 2011 (CST)
It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)
:problem?


== New Alpha Gameplay ==
::As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they ''could'' as opposed to one in the chamber, which '''has''' to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. [[User:Alex T Snow|Alex T Snow]] 09:58, 15 December 2011 (CST)


In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? [[User:Gonzaga|Gonzaga]] 18:45, 24 July 2011 (CDT)
:::Well, things like single reload animation, no +1 round in the chamber, fixed firing mode, hitscan, etc. are usually the result of engine limitations. In this regard we can see that [http://www.moddb.com/engines/frostbite-2 Frostbite 2 Engine] is more advanced than [http://www.moddb.com/engines/frostbite Frostbite 1 Engine] (which already had bullet physics; although magcount and overheating from [http://www.moddb.com/engines/refractor-2 Refractor 2 Engine] are absent; it would have also been nice if there were interchangeable magazines). Regarding the equipment it shows how much there [http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch didn't do the research] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShownTheirWork shown their work]. Me wants [[Project Reality]] for BF3 :| --[[User:Masterius|Masterius]] 02:02, 17 December 2011 (CST)


:Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. [[User:Alex T Snow|Alex T Snow]] 01:42, 25 July 2011 (CDT)
:I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word "tachyon". That being said, I think all four examples I just used are very evertaining. [[User:Animalmenace|Animalmenace]] 04:56, 16 December 2011 (CST)


::That's still much better than the MW games. Boy, you complain more about games than I do. :D - [[User:Mr. Wolf|Mr. Wolf]] 02:19, 25 July 2011 (CDT)
== Javelins are the best. ==


::Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. [[User:Evil Tim|Evil Tim]] 03:08, 25 July 2011 (CDT)
Javelin + CITV station on a tank = fantastic combination. The top down fire mode makes killing LAVs and Amtraks, especially on Noshair (sp?) Canals easy, not to mention the massively amusing ability to fire on laser painted aircraft. It's always hilarious to watch an FA/18 blow up and the guy flying just sees FGM-148 Javelin killed him and he wonders what just happened. [[User:Lurker McNasty|Lurker McNasty]] 02:22, 18 December 2011 (CST)


:I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)
:Oh my, sounds like tracer darting in BC2 o_O --[[User:Masterius|Masterius]] 03:56, 18 December 2011 (CST)


== M320 Standalone confirmed ==
::And CITV Station + MBT Guided Shells! Lock, fire, triple kill on one Little Bird! Lock, fire, quad on the other. I was 7/0 20 seconds into the game! :D [[User:Alex T Snow|Alex T Snow]] 23:14, 18 December 2011 (CST)
This. Search "BF3 Grenade Launcher", and the vid has a G3 with an ACOG too. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)


== SIG 550 pretty much confirmed by Demize ==
:::It's even better against a jet. I just try to imagine the expression on a pilot's face as he wonders how the hell an Abrams just shot down his Flanker. [[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)
http://twitter.com/#!/Demize99/status/30377608852017152 [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)


:Swiss weapon of choice 8) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)
:The Javelins may be the best, however, setting up the SOFLAM is akin to setting yourself up with giant neon lights pointing "I'M RIGHT HERE!" to the enemies. I'm sure DICE had good intentions when programming it so that it wouldn't be ridiculously common and spammy, but it just sort of defeats the point of giving it to the stealthy ninja that the Recon class should be. Not to mention it gets even less useful on Wake Island with the mobile AA guns shooting the bright red light visible from just about any distance with the fury of a thousand angry Russians armed with PPSh's. :/ -- Long Fallen 22:32, 19 December 2011 (CST)


== A Few Weapon Vids ==
::Oh, the Tunguska, which has the ability of firing every bullet ever made at the same time?[[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)
http://www.youtube.com/watch?v=JuoU7uBNvP0
http://www.youtube.com/watch?v=2LILgS-M2xo


Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D [[User:Alex T Snow|Alex T Snow]] 04:37, 25 July 2011 (CDT)
::Haha, is there any other? -- Long Fallen 01:26, 20 December 2011 (CST)


:Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --[[User:Chrausis|Chrausis]] 10:43, 25 July 2011 (CDT)
== 9K22 Tunguska ==


::I'm looking very forward to this game. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:42, 25 July 2011 (CDT)
I've actually just realized that while the page is mostly (half) complete, the 9K22 Tunguska's armaments haven't been added to the page; because I'd like to know exactly how much ammunition for its guns it carries and approximately for how long would it waste it all before running out, since it's a mobile AA platform? -- Long Fallen 01:36, 20 December 2011 (CST)
:Ammunition capacity is 1,904, combined rate of fire is variable between 3,900 and 5,000 rounds per minute, so if we take the lower rate of fire this works out to about 30 seconds of continuous firing. --[[User:Commando552|commando552]] 03:45, 20 December 2011 (CST)


:::Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:32, 25 July 2011 (CDT)
::[[Image:2A38M cannon.jpg|thumb|none|400px|2A38M Autocannon - 30x165mm]]
::Example image in case anyone feels like adding. [[User:Evil Tim|Evil Tim]] 02:36, 22 December 2011 (CST)


::::Good of you to find everything, but leaked stuff isn't going on the main page :/ [[User:Alex T Snow|Alex T Snow]] 16:25, 25 July 2011 (CDT)
== Added a piece of info about the M1014 ==


::::: awww =(, thanks though.--[[User:DaiTaNam|DaiTaNam]] 17:39, 25 July 2011 (CDT)
It's really inaccurate for even a shotgun. I've patterned my shotgun in real life which also has a cylinder bore and the pattern was half the size of the pattern in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:46, 20 December 2011 (CST)


::::::Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --[[User:Chrausis|Chrausis]] 17:47, 25 July 2011 (CDT)
:This "short-range shotgun" problem is sadly common in video games, to the point which the TVTropes website has a page just for it. And Frag-12 rounds for the shotguns in this game are horribly overpowered too. I'd take a tighter pattern with a realistic damage-drop-off with distance with buckshot if they could tone down the Frag-12 rounds. For a more realistic shotgun, try playing SWAT 4. You can actually snipe somewhat well with a Benelli Nova in that game if you crouch and wait to become fully accurate.--[[User:Mazryonh|Mazryonh]] 20:55, 21 December 2011 (CST)


:::::::That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? [[User:Alex T Snow|Alex T Snow]] 20:40, 25 July 2011 (CDT)
:SWAT4... It's the same game that also has handgun sniping and guns that do less damage at point blank range. I was disappointed with the 1911 in that game sadly. :( I'd be careful advising anyone to play that game; its mechanics are ungodly finicky. -- Long Fallen 22:23, 21 December 2011 (CST)


::::::::[http://www.dsarms.com/images/ELCM145M4W.gif Elcan M145 Optical Sight for M4 and M249/M240]. Remember people, this is just leaked Alpha and DICE will ''probably'' make changes to the game to make it right... Oh, and RPK :| --[[User:Masterius|Masterius]] 00:53, 26 July 2011 (CDT)
::You could snipe with handguns in Battlefield 2 too... That was actually a tactic employed by experienced BF2 snipers: shoot the enemy with bolt-action sniper rifle and then immediately switch to pistol and finish him off ;) --[[User:Masterius|Masterius]] 01:20, 22 December 2011 (CST)


:::::::::Oh I see. And what do you mean, oh and the RPK? What's wrong with it? [[User:Alex T Snow|Alex T Snow]] 05:07, 26 July 2011 (CDT)
:Meh, SWAT 4 isn't as finicky with its mechanics if you know what you're doing. The damage with its guns is somewhat random to reflect how bullets in real life don't always perform as expected (i.e., JHPs clog with clothing and fail to expand, 5.56mm FMJ fails to fragment once inside a target if the bullet isn't properly constructed or the barrel it's fired from is too short, etc.). though I will admit that the M1911 and other .45 ACP guns are underpowered in that game. But I think the reason as to why "handgun sniping" has persisted up until now is that modelling ballistic physics for bullets en masse was only possible when the right programming and hardware appeared. The BF2 example was probably implemented as well given the limited draw distance of the engine; without an omnipresent zoom system to represent how your eyes can focus on far-off objects (like in ARMA 2) the limitations of pixels on our monitors means that enemies become unrecognizable jumbles of pixels at distances we would still be able to clearly see them in real life. Also, because adjustable sights are hard to model in games (as opposed to scopes with ballistic drop markings), pistols often don't have ballistic drop either. I tried compensating for ballistic drop while shooting pistols in the STALKER series--because the iron sights on pistols can't be adjusted it's very difficult, since essentially the muzzle will obscure your target when you aim high to compensate.


::::::::::Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --[[User:Chrausis|Chrausis]] 05:31, 26 July 2011 (CDT)
:But the sooner we get realistic shotgun buckshot spreads and ranges in games, the better. --[[User:Mazryonh|Mazryonh]] 14:02, 22 December 2011 (CST)


::::::::::Well... since it has both synthetic furniture and curved magazine, it is [http://world.guns.ru/userfiles/images/machine/mg15/rpkm.jpg RPKM] (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in [http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg RPK-74M] that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to '''RPK-74M''' for Russians. That Militia can use whatever they want. --[[User:Masterius|Masterius]] 05:36, 26 July 2011 (CDT)
::The problem is, the zoom system only activates when you press a button. So any time you don't, the environment is presented in its distant form. This gives an edge to the person who secured a position and now zooms in in the enemy direction, while the enemy is on the move and can't see said person. In reality, they should see each other evenly. I like this absence of bionic eyes in [[Project Reality]]. --[[User:Masterius|Masterius]] 03:26, 23 December 2011 (CST)


:::::::::::I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --[[User:Chrausis|Chrausis]] 05:42, 26 July 2011 (CDT)
:So you have to hold down the button in ARMA2 to focus on distant objects? Well, a toggle system would be much better (probably combined with using a "dynamic zoom" system that used your mouse wheel or two keys to zoom in and out so you could vary the amount of zoom much like your eyes can focus across a great deal of ranges). Still, given the pixellation problem that I mentioned earlier, all PCs in Project Reality have to carry binoculars so as to focus on distant targets, but these cannot be combined with weaponry, so if you're using a kit that has no optics for your gun and are trying to hit something that you can't really see unmagnified (even though in real life you would be able to see and hit a target at that distance), tough luck. Project Reality is also going in the process of making a version based on the ARMA2 engine as well. --[[User:Mazryonh|Mazryonh]] 18:17, 23 December 2011 (CST)


:::::::::::: :D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 < 5.45 < 7.62, with 7.62 curve being particularly distinguishable ;) --[[User:Masterius|Masterius]] 06:28, 26 July 2011 (CDT)
::Adjustable Zoom would be nice. Sadly, developers haven't yet caught the idea. Even adjustable FOV is not in every modern shooter (and where it is, it might be limited).
::It works both ways in PR: you have problems seeing an enemy in the distance and an enemy has problems seeing you ;) And yes, I'm aware of PR for ArmA II. [http://www.moddb.com/mods/project-reality-arma2 It's currently v0.1], right at the starting line. --[[User:Masterius|Masterius]] 02:47, 24 December 2011 (CST)


:::::::::::::You learn something new everyday, now I can complain that the BF3 RPK is incorrect >:O --[[User:Chrausis|Chrausis]] 06:33, 26 July 2011 (CDT)
== M1014 magazine tube length ==


:::::::::::I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D [[User:Alex T Snow|Alex T Snow]] 17:42, 26 July 2011 (CDT)
Can someone explain to me what's going on with the magazine tube length of the M1014 in-game? The weapon art models show the typical length, but in-game, the magazine length looks like a M3. --[[User:Baztian|Baztian]] 13:12, 27 December 2011 (CST)


::::::::::::That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --[[User:Chrausis|Chrausis]] 18:30, 26 July 2011 (CDT)
The pump action shotguns in the game start with four round mag tubes. Therefore the art models depict them as such. However, when you unlock "Extended Magazines", the in world model changes to the six round tube for both the Remington and the Benelli.--[[User:GLOCK10mil|GLOCK10mil]] 16:18, 27 December 2011 (CST)


:::::::::::::Very good :D Two problems I've noticed about '''SVD''': First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game '''PKS-07''' is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [http://www.newphillysports.com/milsurp/pks07reticle.jpg]. And here information about it: [http://www.gunscollecting.com/english/scopes/pks-07-collimating-sight/]. --[[User:Masterius|Masterius]] 05:24, 27 July 2011 (CDT)
:Didn't think of that. Thank you. --[[User:Baztian|Baztian]] 17:03, 27 December 2011 (CST)


::::::::::::::Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --[[User:Chrausis|Chrausis]] 09:44, 27 July 2011 (CDT)
== UMP trigger group ==


:::::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 04:56, 28 July 2011 (CDT)
It seems the world model for the H&K UMP has safe, semi-auto, and full auto, even though the in-game weapon operates with a selectable 2-round burst.--[[User:Baztian|Baztian]] 14:53, 28 December 2011 (CST)
:If that's true than it is an error, though the UMP ''can'' have a full/2/semi/safe trigger group. [[User:Alex T Snow|Alex T Snow]] 16:32, 28 December 2011 (CST)


== 1911 spotted ==


I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. [[User:ShootingLiberal|ShootingLiberal]] 23:53, 26 July 2011 (CDT)
== Back To Karkand Weapons ==


:I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. [[User:Alex T Snow|Alex T Snow]] 03:35, 27 July 2011 (CDT)
So I've been playing B2K a lot, and I've gathered a bunch of trivia about some of the guns that could be added to the page, but I'm not so knowledgable about them so I thought I'd leave them here so someone who knows more can add them into the page.


::Also, the MEU Pistol is currently designated [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/ M45] Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --[[User:Masterius|Masterius]] 05:36, 27 July 2011 (CDT)
The L85A2 has three round burst as well as auto and semi, which as far as I know it doesn't in real life. It also can't mount the M320 which, again as far as I know, is the grenade launcher it mounts in real life. It's also 'cocked' by pressing a bolt release just above the magwell.


== Alpha ==
The FAMAS also has burst as well as semi and auto, again I don't know if this is true in real life.
I just got the invite for the Operation Metro Alpha and Will post info here if I can.--[[User:N-10 Aden|N-10 Aden]] 20:53, 27 July 2011 (CDT)


:Awesome, that's two of us now :) [[User:Alex T Snow|Alex T Snow]]
Both the QBB-95 and the QBZ-95B and burst as well as automatic and semi, but I'll admit I know nothing about these weapons. The QBZ-95B and the QBU-88 are reloaded similarly to the AN94/AEK-971 (new mag is used to push the mag release and then inserted) and it looks absolutely bizarre in first person because they're bullpup.


::So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --[[User:Chrausis|Chrausis]] 09:46, 28 July 2011 (CDT)
Also, the QBB-95 and the QBZ-95B are chambered in 5.45x39mm under the info screen rather than 5.8x42mm and the QBU-88 is chambered in 7.62x54mm under the info screen rather than 5.8x42mm.


:::Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--[[User:Masterius|Masterius]] 10:31, 28 July 2011 (CDT)
That's all I've got  [[User:Nikonov|Nikonov]] 18:17, 9 January 2012 (CST)


::::I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --[[User:Chrausis|Chrausis]] 10:46, 28 July 2011 (CDT)
:The FAMAS does have all three, and a lot of the info screens are wrong or somewhat wrong, pretty sure they're just copy-pasting errors as opposed to them not knowing the calibre. Everything else you said is correct as far as I know. [[User:Alex T Snow|Alex T Snow]] 20:34, 9 January 2012 (CST)


:::::Ah, in that case, if you still have BF2, I would recommend you download and install [http://www.realitymod.com/ Project Reality] mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Weapons.png their weapons] --[[User:Masterius|Masterius]] 12:02, 28 July 2011 (CDT)
::Well, if they are copy-pasting errors then someone should tweet Demize about it ;) --[[User:Masterius|Masterius]] 07:10, 10 January 2012 (CST)


::::::Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 28 July 2011 (CDT)
::The reload animation for those Chinese rifles doesn't use the magazine to push the old mag out. The character pulls out a new mag and pulls the old one out with just his fingers but has the magazine in hand to load into the gun right after. I saw a video of it with an AK once.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:49, 9 January 2012 (CST)


:::::::Yup :D [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Weapons.png their weapons] --[[User:Masterius|Masterius]] 03:49, 29 July 2011 (CDT)
::I'm assuming DICE watched this video, I don't have a clue if this is what they teach in the PLA. http://www.youtube.com/watch?v=tMmaIZ8Umnk--[[User:Mattatack92|Mattatack92]] 00:40, 10 January 2012 (CST)


:::::::I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --[[User:Chrausis|Chrausis]] 18:57, 28 July 2011 (CDT)
:IRL L85A2 mounts not [http://www.hk-usa.com/-images/products/m320/lg_m320_3.jpg M320] but a different variant of AG36, called [http://img.photobucket.com/albums/v470/Black_Hawk_169/DSC00005.jpg UGL]. --[[User:Masterius|Masterius]] 07:07, 10 January 2012 (CST)


::::::::I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - [[User:Mr. Wolf|Mr. Wolf]] 20:04, 28 July 2011 (CDT)
::I just Tweeted Demize about the calibre and ROFs being sometimes wrong for the BTK guns. :) Also, he says he's not going to add the HK79 and GL1 due to memory issues, which is fair. [[User:Alex T Snow|Alex T Snow]] 18:16, 10 January 2012 (CST)


:::::::::Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --[[User:Chrausis|Chrausis]] 18:32, 1 August 2011 (CDT)
:::That would make a nice "GL Pack" DLC though: GL1, HK79, M203, UGL... And more, should the carbines get corresponding rifle variants :) --[[User:Masterius|Masterius]] 02:20, 11 January 2012 (CST)


::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 14:28, 2 August 2011 (CDT)
Also interesting, the QBZ-95's ironsights glitch when you fire. Actually helps. [[User:BeardedHoplite|BeardedHoplite]] 19:23, 10 January 2012 (CST)


:::::::::::Anyone have any questions about it? I'd be happy to answer them (as best I can) --[[User:Chrausis|Chrausis]] 17:27, 2 August 2011 (CDT)
I don't have a Twitter, could someone suggest something small on the HUD on hardcore modes that show what fire mode your gun is set to? I change it a lot and the guns with three settings make it difficult.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 10 January 2012 (CST)


== All Alpha weapons ==
:I agree, and Tweeted :) [[User:Alex T Snow|Alex T Snow]] 00:56, 11 January 2012 (CST)
::Would be kind of cool if in hardcore mode you could actually look down at your weapon and see the fire selector or check how many rounds are in the magazine. If you think having no HUD is "hardcore," just imagine having to actually worry about taking your eyes off the battleground long enough to check on your weapon like that. [[User:Atypicaloracle|Atypicaloracle]] 03:14, 22 January 2012 (CST)


http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/    - [[User:Joey1666|Joey1666]]
== Pancor Jackhammer ==


:I hope, they will make new icons for AR-15 guns. These no-sights ones are just weird. Also, what I've said in "A Few Weapon Vids" --[[User:Masterius|Masterius]] 10:21, 2 August 2011 (CDT)
Why? Not only is this weapon relatively pointless since they included the USAS-12 (it seems to recoil less and that's about it) but it comes with a freaking suppressor. Of all the useless devices you can equip to a weapon as insanely loud as the Jackhammer theoretically would be, this and an under-barrel can opener would just about top the list. (I presume they put it on there because the revolving magazine system of the Jackhammer has some  similarities to that of a Nagant M1895.) Also, why in the hell is the freaking thing even in the game? There's supposedly a grand total of two of the dumb things in existence. If we're going to throw in an automatic shotgun prototype that never made it into production, how about the H&K CAWS? That one was actually tested by the US military. In another world, it could have been adopted. Or, hell, the Atchisson AA-12. Don't get me wrong, the Jackhammer is a cool looking gun, but it never made it off the design bench and I'm a ''little'' tired of seeing it crop up in video games claiming at least some level of real world veracity (the world "realistic" is a silly one to use for FPS games). [[User:Atypicaloracle|Atypicaloracle]] 03:24, 22 January 2012 (CST)
:It's supposed to be for the nostalgia, I guess, since it was an unlockable in BF2. Much like them keeping that "DAO-12" name for the Protecta, though it's now a Street Sweeper. There were actually quite a few Jackhammer prototypes, but only two that fired fullauto. Or rather didn't, which is why there were only two. [[User:Evil Tim|Evil Tim]] 05:38, 22 January 2012 (CST)


::The in-game ones have carry handles but I'm sure you knew this, I can live with a few slightly inaccurate icons on the Battlelog though. The M27 IAR had no front sight post for some reason in-game, made the Eotech pretty much essential. --[[User:Chrausis|Chrausis]] 17:19, 2 August 2011 (CDT)
:They will put XM8 as military tested weapon, methinks. CAWS was pretty cool gun in [[Jagged Alliance 2]] :) --[[User:Masterius|Masterius]] 11:52, 22 January 2012 (CST)


:::Doesn't it have flip-up sights? --[[User:Masterius|Masterius]] 11:43, 3 August 2011 (CDT)
::As stated, it's in because it was in BF2, that's the point of the Back To Karkand pack. Also, it doesn't actually have a suppressor. Well, it does, but it's invisible and does not change any stats whatsoever, not even making you not appear on the minimap. So, there's just a pretend option for a suppressor. Why? Same reason the two ARs, two Carbines, and two MGs have 12x scopes, and the two Sniper Rifles have Flash Suppressors: it was an oversight, those are the attachments you're supposed to ''never'' get those attachments, only DICE gets them, because they're silly. [[User:Alex T Snow|Alex T Snow]] 14:10, 22 January 2012 (CST)


::::It does, yes, but the front sight is missing the front sight post. As in, the sights are there, but the post is not. Made aiming quite tricky as you can imagine. --[[User:Chrausis|Chrausis]] 12:34, 3 August 2011 (CDT)
Well the suppressor actually does do something, it cuts damage down. I actually like the Pancor though, with frag rounds, ext mags, and a Holo sight I can clear out most hallways on metro. But, that is pretty much the only map it is of any use on.-[[User:Ranger01|Ranger01]] 16:47, 22 January 2012 (CST)


:::::Yeah, I'm assuming that's been fixed by now [[User:Alex T Snow|Alex T Snow]] 04:15, 4 August 2011 (CDT)
:::Oh geez, way for me to miss the obvious. I forgot about it being in BF2, having not played the "older" games in quite a while. (Why does 2005 seem so long ago?) Actually, I was a little sad that B2K didn't include the option to hijack semi-trucks and civilian cars like you could with the Armored Fury booster pack. At least you can borrow a Bobcat on Wake Island and try to run enemy soldiers down with it for nothing other than sheer comedy value... And the other "weird" attachments (okay, maybe not the flash suppressor) are at least ''sort of'' useful. You can be extremely annoying with the MG36 fitted with a 12x - no sniper likes dodging nearly-accurate long range machine gun fire, and anything that snipers don't like is fine with me.  [[User:Atypicaloracle|Atypicaloracle]] 04:26, 4 February 2012 (CST)


::::::I hope so, was a nightmare. Still, barely used the RPK/IAR once the SAW was unlocked --[[User:Chrausis|Chrausis]] 04:44, 4 August 2011 (CDT)
== Dog Tag Weapons ==
I vote we add a section either at the bottom of the page for all of them, or at the end of each class of weapons for them, because there are a LOT of guns on dog tags that aren't actually in the game. (SAA, SCAR-L, proper MG36, standard FAMAS, that weird suppressed Makarov PM variant, M203, and lots more) [[User:Alex T Snow|Alex T Snow]] 19:25, 26 January 2012 (CST)
:If no one objects to this, I'm going to create a sub-catagory at the bottom of each weapon class (SMG, shotgun, etc) that has all the Dog Tag-only weapons, because this page will get very confusing if we don't, as none of those weapons are in the game, just pictures of them. So far (of the top of my head) Makarov PB, Single Action Army, M1911A1, SPAS-12, SCAR-L, FAMAS (standard), M203, M16A2, M16A1, MG36 (proper). I'm sure there are more, but that's what I can think of right now. [[User:Alex T Snow|Alex T Snow]] 15:45, 4 February 2012 (CST)
::I've added everything I know of, but there are probably more. [[User:Alex T Snow|Alex T Snow]] 18:46, 8 February 2012 (CST)


:::::::Cause the SAW's a real support weapon ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)
== Patch is still yet to reach Xbox it appears ==


::::::::^ This, though the fact that you can change the RPK and IAR to semi-auto was a nice feature --[[User:Chrausis|Chrausis]] 06:30, 4 August 2011 (CDT)
It appears as though the Xbox has been forgotten since the AN 94 still just has two fire modes and the HK416 still has it's three fire modes. Does anyone know more about it than me? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:59, 17 February 2012 (CST)


:::::::::Does IAR have better accuracy and SAW better firepower or SAW has ''both''? Because if it is the second one, IAR seems kinda... useless. --[[User:Masterius|Masterius]] 08:35, 4 August 2011 (CDT)
:Yeah, we never got that patch that the other two platforms did. I'm assuming it'll be rolled into the patch that was originally supposed to come out for all platforms this month, but is now going to be in March at the earliest. [[User:Alex T Snow|Alex T Snow]] 00:57, 18 February 2012 (CST)


::::::::::For sure, the IAR/RPK are definitely more accurate than the SAW, the SAW is quite difficult to use at range without deploying the bipod whereas the other two don't have as much recoil. I assume the lighter support weapons are there for the more mobile, front-line support guy. --[[User:Chrausis|Chrausis]] 09:18, 4 August 2011 (CDT)
::Nope, here on the PS3 it's still the same, three-mode HK416 and two-mode AN94. DICE has gone on to say that across all consoles the stats are very different; however, the next patch will put all weapons on equal ground across all platforms. -- Long Fallen 02:45, 2 March 2012 (CST)


Pretty sure this legit as another article is saying they're from OXM so should they be moved to the page and not discussion ? [[User:Joey1666|Joey1666]]
== All Fancy Right Side Dog Tags ==
I'm going to add this to the page soon, to replace the Dog Tag Weapons sections I made before, but right now I need sleep. They're sorted by the name of the real weapon in game, not in game name and not name of weapon in the picture, if those are different. If any of you can figure out what the not-actually-a-QBB-95 is, let me know :/ [[User:Alex T Snow|Alex T Snow]] 06:36, 1 March 2012 (CST)


== why aren't confirmed weapons named? ==
[[Image:BF3_500KillGuns.jpg|thumb|none|650px]]
such as the g3 ,m416 ,m27 iar and many more????


:Can't put leaked stuff on the page, you'd know this if you read the rest of the discussion --[[User:Chrausis|Chrausis]] 17:21, 3 August 2011 (CDT)
:You have no idea how grateful I am to see this in a neat compilation! Been looking everywhere for just these designs to no avail. -- Long Fallen 02:46, 2 March 2012 (CST)
I think the QBB-95 is a totally made up frankengun. However the core of it is actually an Enfield L85, you can tell by the vent holes on the receiver: 3 horizontal vents at the rear, then a slightly larger gap followed by two slightly smaller vents. Also visible is the raised portion on the bottom edge of the upper receiver which runs horizontally under these vent holes, and the pistol grip and trigger guard seem to match. On top it seems to be a grossly oversized M4/M16A4 detachable carry handle, and the front is anyone's guess.  --[[User:Commando552|commando552]] 04:56, 2 March 2012 (CST)
::Yeah, I think you're right. It also has the generic bipod most guns in BF3 use, Harris Bipod I think it's called. [[User:Alex T Snow|Alex T Snow]] 17:45, 2 March 2012 (CST)


::yeah thats why all the weapons used in the alpha were named in an official blog and yet there still not up here , so dont tell me i need to read the discussion.
== Flash Suppresor ==
I know this is really not important and probably no one cares, but I think the flash suppresor may be a Vltor VC-1. --[[User:SmithandWesson36|SmithandWesson36]] 17:15, 1 March 2012 (CST)
:You found it! :D [[User:Alex T Snow|Alex T Snow]] 17:28, 1 March 2012 (CST)


:::Do forgive me. Link to this blog? If it's legit you're free to edit the page if you wish. --[[User:Chrausis|Chrausis]] 06:12, 4 August 2011 (CDT)
::Not important? Any info is very welcome on this site! In fact, I was wondering this myself. -- Long Fallen 02:48, 2 March 2012 (CST)


:::I second the link request. Also, sign you posts. --[[User:Masterius|Masterius]] 08:38, 4 August 2011 (CDT)
::Yeah, most definitely. We welcome clarification on any component or add-on used in the game. IMFDB's priorities are much different than those of game-based wikis. [[User:Spartan198|Spartan198]] 10:31, 15 March 2012 (CDT)


(TOSSED) RE-posting.  You guys should simply look up a bit next time. --[[User:HashiriyaR32|HashiriyaR32]] 11:18, 4 August 2011 (CDT)
:::Do you guys think we should have a section for the attachments in the game, since there are so many? For most games it wouldn't be necessary, but here there are 12 different optics, the aftermarket irons, KAC foregrip, Harris bipod, six (I think) suppressors, PEQ-2, pistol laser sight, and a tac light. [[User:Alex T Snow|Alex T Snow]] 21:53, 15 March 2012 (CDT)


:Except that's not official blog. It's fanblog that also [http://bf3blog.com/battlefield-3-weapons/ makes assumptions] and [http://bf3blog.com/2011/07/battlefield-3-50-leaked-alpha-screenshots/ postes leaked stuff]. --[[User:Masterius|Masterius]] 11:55, 4 August 2011 (CDT)
:Yes, please include the info on which flash suppressors and other accessories are being used on which guns in the screenshots (as well as an addendum at the end of the page outlining just which real-life firearm accessories are in the game). There are many of us not in the know who would like to learn about them. --[[User:Mazryonh|Mazryonh]] 01:32, 16 March 2012 (CDT)
::Looks like I'm tossing that out the window. --[[User:HashiriyaR32|HashiriyaR32]] 13:20, 4 August 2011 (CDT)  


::An image which was leaked from the alpha, users of which were under a non-disclosure agreement which means we could get in trouble if we post it up here. Until we get an absolutely official list of weapons (most likely from future trailers and the public beta) the page will stay the same. --[[User:Chrausis|Chrausis]] 12:27, 4 August 2011 (CDT)
That Javelin dogtag looks so cool. I can't wait to get to 500 kills with it. [[User:Lurker McNasty|Lurker McNasty]] 21:16, 11 April 2012 (CDT)


== Setups ==
== 3 Expansions planned for BF3 ==
So what kinda weapons and setups do you guys think you're gonna use?
*Medic - G3 (or other BR) with a scope
*Engineer - M1014 (or other shotty)
*Support - M249 (or other belt fed) with a bipod
*Recon - MP7 (or other SMG/PDW) with a suppressor
*Sidearm - M1911


Obviously details will change as we get more info and after we actually play the game ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)
[http://www.gameinformer.com/b/news/archive/2012/03/07/battlefield-3-close-quarters-announced.aspx 3 Expansions planned for BF3]
Newest expansion has 10 new guns, what are you guys thinking/hoping they will be? I'm hoping for a USP, perhaps another pump action shotgun,maybe a TAR or a Galil, and an XM8 (wishful thinking on that last one, but they put the Jackhammer in, so why not?) [[User:Lurker McNasty|Lurker McNasty]] 18:20, 7 March 2012 (CST)


:I'll probably play support mainly, it's what I spent 80% of the alpha doing and it's where I had the most fun. M240 with bipod, optic and flash suppressor will be my class of choice. --[[User:Chrausis|Chrausis]] 06:29, 4 August 2011 (CDT)
EDIT: Can someone fix that link please? I'm not very good at this clearly.


:''Obviously details will change as we get more info and after we actually play the game''
Me being the AR fanboy that I am, I just want a short barreled AR (10 inches prefferably). cheech98 9:28, 7 March 2012
:^ This --[[User:Masterius|Masterius]] 08:40, 4 August 2011 (CDT)


== PWNED #7 ==
:HK416. I'd like to see another pump shotty and some pistols at the least. [[User:Alex T Snow|Alex T Snow]] 22:49, 7 March 2012 (CST)
http://www.youtube.com/watch?v=PXaFw7aC9GE
A couple things I missed the first time I saw it, there's the M4, M1911, and G17, but also a Desert Eagle and MP5SD2. [[User:Alex T Snow|Alex T Snow]] 16:17, 6 August 2011 (CDT)


:Desert Eagle? [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigNo NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!] --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)
::Already spoken for; the M416 is the 10" 416.[[User:The Wierd It|The Wierd It]] 18:16, 8 March 2012 (CST)


::What's up with the Desert Eagle? It's a perfectly good combat pistol *trollface*. --[[User:Chrausis|Chrausis]] 06:11, 7 August 2011 (CDT)
Definitely a pump shotgun, maybe an Ithica or a Mossberg with wood furniture (because with black furniture it would look too much like the 870). I would like to see an AK in 7.62x39. I was honestly appalled that BF3 didn't feature a .30 cal AK. An MP5, a Hi-Power, a CZ-75 and a SIG-Sauer would also be nice; a non-tacticool FAL, maybe an FNC (always loved that gun), a Skorpion (come on, who doesn't wanna shoot that thing in a video game), the VZ-58, the HK P7 perhaps? The HK33 would be an awesome weapon to see (although admittedly not too plausible), an Uzi (full size or mini, doesn't really matter to me), a Makarov (still common among the Russian Armed Forces, right?), the P99, and MORE REVOLVERS, DAMMIT. [[User:ManchurianCandidate|ManchurianCandidate]] 02:04, 8 March 2012 (CST)
:Yeah, I think if they added the FAL, it wouldn't be tacticool, seeing as how the G3A3 wasn't.  [[User:Jeddostotle7|Jeddostotle7]] 1:32, 11 March 2012 (PST)


::: :( --[[User:Masterius|Masterius]] 06:22, 7 August 2011 (CDT)
:Rumours are circulating that two such weapons in Close Quarters Pack are the CZ-75 Automatic is one such pistol as a competition towards the G18 and 93R and a new sniper rifle, the CZ-750 for the Recon. Also two new vehicles rumored are the UH-60 Blackhawk and M2A2 Bradley IFV. [[User:Draco122|Draco122]] 10:07, 9 March 2012 (CST)


::::Developers really need to stop putting large caliber handguns and revolvers in supposedly 'realistic' games, it just feels stupid. --[[User:Chrausis|Chrausis]] 06:38, 7 August 2011 (CDT)
::But isn't the CQ Pack gonna take place entirely indoors? I'm pretty sure it said somewhere that the four maps in the next pack are going to feture entirely infantry-based, indoors combat. I guess I could see a helicopter working in there somewhere (thinking of the Airport map's chopper-gunners on MW2, I suppose) but it seems like vehicles would break the tense, room-to-room air they're going for here. [[User:Sopher|Sopher]] 3:56, 13 March 2012 (EST)


:::::''[http://www.youtube.com/watch?v=u0-oinyjsk0 I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: "Do I feel lucky?" Well, do ya, punk?]'' --''Harold Francis "Dirty Harry" Callahan''
The HK33 is actually in the game already, in the Back to Karkand expansion pack as the 'G53' or something like that. *EDIT* Nevermind, you meant the full size rifle, my mistake...
--[[User:Ghostdigga|Ghostdigga]] 12:28, 8 March 2012 (CST)


:::::[http://world.guns.ru/userfiles/images/handguns/usa/revolver/1287756474.jpg .357 Magnum Colt Whitetailer], camper's wet dream :D --[[User:Masterius|Masterius]] 12:45, 7 August 2011 (CDT)
It's gonna be a bunch of CQB guns, no doubt. I'd like to see (Assault Rifles) Tavor TAR-21 and the Masada. (Carbines) AKMs and the AUG A3. (Machine Guns) LSAT and the IMI Negev (Snipers) VSS Vintorez and the DSR-1 (Submachine Guns)MP5 PDW and the Colt R0991 9mm. --[[User:Commander Lukas|Commander Lukas]] 16:28, 8 March 2012 (CST)


:Their rack of guns at 3:06 (presumably airsoft for modelling purposes) contains an M14 and a FAMAS, might be 2 more to expect in the full game. --[[User:Chrausis|Chrausis]] 17:00, 6 August 2011 (CDT)
There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year, I think we are going to have our hands full identifying all them because it ain't just firearms either, they're adding a slew of vehicles with each pack as is the norm with this supposed DLC's. "Close quarters" I think is mostly gonna be all transport vehicles so I suspect, possibly Technicals, Civilian Vehicles, maybe an aerial transport helicopter/plane or light attack scout helicopters, possibly light IFV's too. Weapons are likely to be CQB in nature, I'm hoping for alot of Sub-Machine Gun's and Shotguns, the game needs more Pump Shotguns in my opinion. My general wish-list includes:


::M1911 + M14 = Old School Pack 8) --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)
* SA58 OSW Battle Rifle and Type 95 Assault Rifle (to round out the Chinese Firepower in BF3, almost the full collection now) for the Assault Kit
* Zastava M92 (Compact AK47 Variant) and the Mark 18 Mod 0 (Ultra compact AR) and possibly the QLZ-87 Automatic Grenade Launcher (as an Anti-Vehicle Weapon, replaces the Rocket Launcher) for the Engineer
* MG3 GPMG and L86A2 (Equivalent to BF3's RPK and M27, gotta have more weapons like those for the Support Kit)
* Mark 12 SPR (American equivalent of the SKS in BF3) and CZ-750 for the Recon
* CZ-75 Auto, H&K MP5, Mossberg 590 Pump Shotgun (if it was a secondary for the Assault I'd be in love with it), TOZ-194, Valtro PM-5, Sawn Off Double Barrel, Benelli M3 Super 90, Smith & Wesson 686, SIG P226, H&K USP, QSZ-92 and FN Five SeveN are just some examples of all kit weapons I'd love to see.


::Oops, I only thought to rewatch the range part, totally missed the FAMAS and M14 lol, good catch. [[User:Alex T Snow|Alex T Snow]] 05:15, 7 August 2011 (CDT)
[[User:Draco122|Draco122]] 10:56, 9 March 2012 (CST)
:If they added the QLZ-87, it would be '''''WAY''''' overpowered. [[User:Jeddostotle7|Jeddostotle7]] 7:28, 12 March 2012 (PST)


== Pre-order Spectact kits ==
:Dunno about the QLZ-87, man. I'd think most Battlefield players are already sick of overpowered, hand-held weapons that can auto-fire frags. [[User:Sopher|Sopher]] 4:03, 13 March 2012 (EST)


[http://www.tumblr.com/photo/1280/8472426507/2/tumblr_lpes8zstbf1r09ila][http://www.tumblr.com/photo/1280/8472426507/1/tumblr_lpes8zstbf1r09ila]
"There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year"<br/>
Thirty weapons in each pack? Are you kidding me? BtK had eight weapons. And how do you know all the packs will have weapons in?[[User:The Wierd It|The Wierd It]] 12:37, 9 March 2012 (CST)
:Actually, BtK had ten weapons, and he meant at least 30 overall, he just stated it wrong. [[User:Jeddostotle7|Jeddostotle7]] 3:28, 9 March 2012 (PST)


Some images of the exclusive Spectact kits you get via pre-order, you'll also notice that the Russian assault class soldier is holding an AEK-971
They just released a new trailer that shows off some of the weapons in the first expansion pack, I only saw two but there may be more hidden throughout, the ones I saw were the L86A1 and the ACR(I assume it was the ACR, it was however called "ACW-R", I'm seeing a trend with Magpul weapons here with the PDR being renamed the PDW-R. (PS. sorry if I screwed up the formatting, this is my first entry.)
After further searching the complete list seems to be AUG, SPAS-12, ACW-R(ACR), L86A1 LSW, LSAT, MTAR-21, SCAR-L. However some people claim to have spotted the CZ-75 Auto. [[User:Spry|Spry]] 12:38, 13 March 2012 (CET)


:Guess American Assault class gets XM8. Both weapons lost their respective trials. --[[User:Masterius|Masterius]] 03:20, 8 August 2011 (CDT)
:Good catch Spry, I watched the trailer twice carefully and found the same. I'll make it a list so it's easier to see. As with Karkand we should avoid adding anything new to the main page until we have more to add. I'm assuming the same weapon layout as Karkand until I hear something solid about that full auto CZ-75, maybe it has a stock and is a PDW? I'm also assuming what go to what classes, can't really go wrong there. [[User:Alex T Snow|Alex T Snow]] 11:47, 13 March 2012 (CDT)


You do realise its just art , and probably wont be ingame --[[User:LukeWilliams010|LukeWilliams010]]
*Assault: SCAR-L (misspelled as SCARL-L; I tweeted Demize)
*Assault: AUG (variant unknown)
*Engineer: ACR (as ACW-R, like PDW-R)
*Engineer: MTAR-21
*Support: L86A1
*Support: LSAT
*Recon: HK417 (as M417, like M416)
*Recon: ???
*All Kit: "M5K" (don't know what it is, described as M5K tactical machine pistol)
*All Kit: SPAS-12


:Alright, will wait for confirmation regarding these weapons. Maybe it's just false alarm (and Desert Eagle too). --[[User:Masterius|Masterius]] 05:49, 8 August 2011 (CDT)
LIST EDITED


::Nah, the AEK will most likely be in, and the AK-74M will go to the PLR faction. There's nothing official, but there's the AEK (RU) and 74M(PLR), SKS as a sniper (PLR), T-72 tanks (PLR), and MP lines recorded in English, Russian and Farsi, that's confermation enough. I've seen no evidence of the XM8, but who knows, they did say there's 10 times the unlocks as BC2... [[User:Alex T Snow|Alex T Snow]] 06:30, 8 August 2011 (CDT)
::I'm excited to see the AUG and the MTAR, but the ACR and SCAR-L... while I have nothing against them (in fact, I really like them) aren't they a bit... implausible? As for the LSAT... HELL. NO. [[User:ManchurianCandidate|ManchurianCandidate]] 19:15, 13 March 2012 (CDT)


:::Russian Forces clearly used AK-74M on Operation Metro map. The same is expected from final release. As for PLR, there are only silhouettes, and as such it's unclear which AK is used. --[[User:Masterius|Masterius]] 06:50, 8 August 2011 (CDT)
:::Not sure if this is on the up and up, but people are talking about the Recon weapons being the HK417 and the CZ-750 (these are were supposedly found buried in some code in a leaked beta build), and with both of these weapons having an effective range of about a thousand meters, this seems plausible. However others are claiming there will be no Recon weapons in this expansion, which seems like it would a stupid move on DICE's part. In addition people are saying the ACR will be a carbine with a 25+1 capacity, and that the SCAR-L will be the assault rifle weapon (seems odd to have a the 7.62 variant as a carbine and the 5.56 variant as an assault rifle, but oh well). Others say the second All Kit weapon will be something called an M5K? I'm not sure what that is. Again none of this was shown in the trailer, however some people claim to have seen the CZ-750 in the trailer, but it's such a poor view that it could just as well be the SV-98. Also, BF3 fans work fast, someone made these mock ups of the stats screens for the guns: http://imgur.com/a/iOlAQ [[User:Spry|Spry]] 03:08, 14 March 2012 (CET)


::::The AEK will probably be a universal unlock for all factions if it is indeed in the final game (which I believe it will be, doubt they'd use a weapon in artwork and not include it in-game) --[[User:Chrausis|Chrausis]] 10:01, 8 August 2011 (CDT)
::::After thinking about it a bit, I'm starting to think the M5K is meant to be the MP5K, when you consider that they've renamed a couple of H&K weapons like the HK53 and the HK416, it's plausible that they had some licensing issues with H&K like they seem to have had with Magpul and Glock (No surprise there, considering how notoriously protective Glock is of their brand), So they probably just renamed it the M5K. [[User:Spry|Spry]] 10:29, 14 March 2012 (CET)
:::::Either that, or they misspelled it, like they did the SCAR-L.  And if the MP5 doesn't have H&K's name in its name, they probably wouldn't have to rename it.  [[User:Jeddostotle7|Jeddostotle7]] 7:18, 14 March 2012 (PST)
::::::You also have to take into account that some of the weapons used by said classes in the trailer could just be kits they picked up in the middle of the battle, perhaps to throw off the assertion of which one belongs to who. I'm just glad the L86A1 is in there, finally another British weapon added, just add a Browning Hi-Power or a SIG P226 and I'm set! [[User:Draco122|Draco122]] 14:38, 14 March 2012 (CDT)Draco122


:::There most likely will be no AEK in final game. Those renders showing specact skins are pretty dated.
An M203A2 would be a nice addition, since the Marines don't use the M320. [[User:Spartan198|Spartan198]] 22:12, 13 March 2012 (CDT)


::::Fair enough, I didn't know that. Not too fussed either way, not a big fan of the weapon. --[[User:Chrausis|Chrausis]] 16:09, 8 August 2011 (CDT)
I thought this belonged here, since we're on the subject of expansions, here's a HUGE list of updates in this upcoming patch.


Please no XM8, at least not in the SP. If it's an MP only gun, I could care less whether it's in or not, though. I'm buying this for the SP, which I'm hoping will be at least semi-realistic. [[User:Spartan198|Spartan198]] 01:18, 12 August 2011 (CDT)
http://battlelog.battlefield.com/bf3/#!/bf3/news/view/2832654779195992365/ [[User:Lurker McNasty|Lurker McNasty]] 01:56, 14 March 2012 (CDT)


:I kinda doubt they will put in the XM8, I'd rather see a full-size G36. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:25, 15 August 2011 (CDT)
"Recon: HK417 (as M417, like M416)" TAKE MY MONEY ALREADY. [[User:The Wierd It|The Wierd It]] 05:59, 14 March 2012 (CDT)


==M16A3==
Does anyone know of any new info on the weapons in the expansion? I still have no idea of what the 2nd recon weapon is (Is recon even getting 2 weapons?). Now I'm hearing the TAR is going to be all-kit? I'm clearly confused. [[User:Lurker McNasty|Lurker McNasty]] 21:13, 11 April 2012 (CDT)
Demize99 tweeted that the M16A4 has been renamed to A3. Though we don't know if it still has all three modes, I'm thinking it doesn't. [[User:Alex T Snow|Alex T Snow]] 11:49, 11 August 2011 (CDT)


:Hmm. Full Auto M16A4 seems more plausible to me than Picatinny Railed M16A3. Maybe call it M16A5? xD --[[User:Masterius|Masterius]] 12:57, 11 August 2011 (CDT)
== L96 Irons?! ==


::Nope, the A3 is actually an A4 with full auto, I thought it was an A2-style for a long time, but looks it up, its hard to find good descriptions, but the A3 and A4 are the same except burst/auto. No one on this site gets that because this site calls every A3-style an A4 with an A2 lower. Why? Because that's what armourers built them with, since they don't have A3s. In games the weapon is whatever it's meant to be because it's not "built" on anything. [[User:Alex T Snow|Alex T Snow]] 13:09, 11 August 2011 (CDT)
What in the holy hell is that garbage?! finally a rifle with good iron sights and the stick a SECOND front sight on the end of the receiver rail... for a whopping 7" sight radius... dear god what a disappointment. [[User:Furious Oyster|Furious Oyster]]
:As a side note, that isn't an L96 front sight, looks more like the one that is on the G22 (German variant of the AWM).  --[[User:Commando552|commando552]] 15:39, 16 March 2012 (CDT)
::Hahaha, that was my reaction too. The sights will be fixed in that big patch that should be out this month. It was on that huge notes list. EDIT: I think the BF3 rifle IS the G22; folding stock & front sight. [http://upload.wikimedia.org/wikipedia/commons/7/7f/G22_ohne_Schalldaempfer.jpg here][[User:Alex T Snow|Alex T Snow]] 19:55, 16 March 2012 (CDT)
:[[File:AI AW G22.jpg|thumb|400px|none|G22 - .300 Winchester Magnum]]


:::Ah, now that's funny. Turns out to be true[http://www.armyproperty.com/Equipment-Info/M16A3-A4.htm][http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html]. Silly 'mericans couldn't get hold of manual burst firing, Military Command had to enforce it for them :) --[[User:Masterius|Masterius]] 13:21, 11 August 2011 (CDT)
: question on the L96, what is it chambered in? It should be .300 Winchester Magnum (I think?) but the ingame description says 7.62mmx51mm NATO... [[User:Lurker McNasty|Lurker McNasty]] 00:03, 21 March 2012 (CDT)
::The standard Arctic Warfare is chambered in either .243 Winchester or 7.62x51mm NATO. However, the in game gun is modelled on a magnum rifle (can tell by the size of the magazine) which is chambered in .300 Winchester of .338 Lapua. The caliber is correct for the name of the gun, but wrong for the model it actually is. --[[User:Commando552|commando552]] 05:00, 21 March 2012 (CDT)
:Keep in mind most of the calibres are wrong for the Back To Karkand guns, like the QBs being 5.45mm [[User:Alex T Snow|Alex T Snow]] 05:40, 21 March 2012 (CDT)


::::Hey, those are the two sites I found! I just couldn't find them again :P Anyway, look at the description on the first site, it's worded very old, saying things like identical to A2, but also same as A4. That's actually the most info I've seen on an A3 in one place, adding to the confusion, since there isn't good info around. [[User:Alex T Snow|Alex T Snow]] 15:16, 11 August 2011 (CDT)


:::No, Alex is wrong and so are the two websites Masterius linked to. The M16A3 is a full auto A2 (only used by SEALs and Seabees in very limited numbers), NOT a full auto A4. IMFDB policy is to identify a weapon visually, not by what the game calls it. In terms of A3 vs A4, the M16 in this game is intended to be an A4, so that's what it should be called. At least for the moment anyway. If it turns out the devs decide to axe the burst mode, we can classify it a C7A1, but until we know more, it should stay listed as an A4. I'm changing it back. [[User:Spartan198|Spartan198]] 01:11, 12 August 2011 (CDT)
== Shortcuts ==


::::Uhm, Modern Firearms is respectable source. If you are claiming that it is not that means you have a better one? And the weapon can't be C7A1 since C7A1 is [http://world.guns.ru/assault/can/diemaco-c7a1-c7a2-c-e.html Model C7FT] (Railed Model 715 itself) and Full Auto M16A4 is [http://www.colt.com/mil/M16_2.asp Model 901] (Full Auto Railed Model 705 itself). And there are differences between 705 and 715[http://www.biggerhammer.net/ar15/variants/]. --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)
I was on the 360 Marketplace this week, looking for new Add-ons for any of my games when I came across several for Battlefield 3. They are class specific and cost 560 Microsoft points apiece or you can get the ultimate bundle which includes Air, Ground and Co-Op 'shortcuts' for a whopping 3200 points. What a shortcut entails is basically a free pass to getting ALL of the specific kits weapons, attachments and gadgets thereby bypassing the experience system if someone has the credits.  


:Now I want to know whether Demize99 tweeted about RPK and SVD... --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)
In short, this is a noob's wetdream. Personally, I think they should rename the Ultimate Shortcut Bundle to the Ultimate Lazy Bastards Bundle. Thankfully all of the shortcuts have been getting pretty low reviews. Thoughts? --[[User:Bad Boy|Bad Boy]] 16:28, 3 April 2012 (CDT)


::The first A3s had A2 uppers, but were later (and still are) issued with railed uppers, that's where people get confused. A3 = Rail. [[User:Alex T Snow|Alex T Snow]] 05:02, 12 August 2011 (CDT)
:Wait, it includes weapon attachments? [[User:Alex T Snow|Alex T Snow]] 18:24, 4 April 2012 (CDT)


Yeah, I do have a better source. It's called Defense Industry Daily [http://www.defenseindustrydaily.com/the-usas-m-16-rifle-purchases-04517/]. Additionally, if you take a look at the M16A2 section of the [[M16 rifle series]] page, it says the exact same thing. I also never said MF ''wasn't'' a respectable source, but that doesn't alter the fact that it's wrong in this case. [[User:Spartan198|Spartan198]] 05:25, 13 August 2011 (CDT)
:Every other game is dumbed down for casual gamers to blow through in an hour. Why is this any different? [[User:Spartan198|Spartan198]] 20:51, 4 April 2012 (CDT)


:''Other MIL-STD-1913 rails can be found on the front grips '''et. al.''' of the '''A3s''' and A4s, where they mount useful items like flashlights, laser pointers, grip pods, et. al.''
:Shortcuts are gay. 'nuff said. --[[User:Commander Lukas|Commander Lukas]] 17:21, 5 April 2012 (CDT)
:There too. --[[User:Masterius|Masterius]] 06:59, 13 August 2011 (CDT)
:'''P.S.''' Besides, why does it feature ''Wikipedia'' in '''Additional Readings'''?


::"Front grip" as in around the barrel, like a Knight's Armament M5 RAS. It has Wikipedia as an additional read because DID's article doesn't feature the M16 rifle's entire life story; Wikipedia does. In fact, why don't you take a look at Wikipedia where it states that the A3 is a full auto A2 and uses DID's article to verify it? [[User:Spartan198|Spartan198]] 13:07, 22 September 2011 (CDT)
I'm not too happy about shortcuts either, but did you really have to use gay as a way to insult it? [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42
:Sorry, I forgot gay means "happy" --[[User:CommanderLukas|CommanderLukas]] 11:27, 8 April 2012 (CDT)


:::There are a number of different rifles designated as the M16A3 by the US military. The first is what Wikipedia refers to, the Colt Model 646 which is also known as the M16A2E3, which was introduced in small numbers at the same time as the M16A2 and is an A2 with an A1 lower and was only used by the Navy and Coast Guard. Then you have the flat-top Colt Model 901 which was introduced at the same time as the M16A4 (in 1994 I think) which is basically an M16A4 with full auto rather than burst. The following is what the US army website says about the A3 and A4: ""The M-16A3 is identical to the M-16A2 but has a removable carrying handle that is mounted on a Picatinny Rail (for better mounting of optics) and is without burst control. The M-16A4 is identical to the M-16A2 except for the removable carrying handle and Picatinny Rail." I would imagine that for modularity purposes the A3 in this game is the current version (Model 901).  --[[User:Commando552|commando552]] 13:22, 22 September 2011 (CDT)
== SPAS-12 = Pump-Action? ==


::::Wow, thanks, that really clears it up, so we could call the full auto A2 the M16A2E3, and the full auto A4 the M16A3, that makes sure they have different names, right? [[User:Alex T Snow|Alex T Snow]] 17:42, 22 September 2011 (CDT)
I was watching the part of the Close-Quarters Expansion Pack trailer where it showed the SPAS-12, and it looked like it was operating in pump-action mode.  Is anyone else disappointed by this? [[User:Jeddostotle7|Jeddostotle7]] 8:57 7 April 2012 (PST)


::::Interesting, found [http://compass.seacadets.org/pdf/nrtc/cb1/14234_ch3.pdf information about M16A1 and M16A2E3] on [http://www.seacadets.org/ U.S. Naval Sea Cadet Corps website]. --[[User:Masterius|Masterius]] 05:31, 23 September 2011 (CDT)
I'm actually quite glad, I was quite disappointed with the lack of pump-action shotguns in game. I guess they could say it's an SAS-12 so it's a pump-action only variant in real life. [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42


:::::That PDF is actually wrong, as it states that the M16A2E3 is burst fire rather than full auto. Here is the [http://www.scribd.com/doc/29272650/MIL-R-71135-Rifle-5-56MM-M16A2E3-1992 US Army Military Specification] for the M16A2E3 from 1992 (go to page 4, and look at the fire selector section). Although calling the earlier rifle the M16A2E3 takes away the confusion, it can still correctly be called the M16A3 as it was reclassified as this, kind of like how the M16A2 was originally the M16A1E1. --[[User:Commando552|commando552]] 06:11, 23 September 2011 (CDT)
I don't really care, I want more pump actions, but another tube fed semi action shotty too. --[[User:CommanderLukas|CommanderLukas]] 11:40, 8 April 2012 (CDT)


::::::True, I guess someone just got lazy and didn't give the flat top version a new name, so the 646 and 901 are BOTH A3s. [[User:Alex T Snow|Alex T Snow]] 06:47, 23 September 2011 (CDT)
:Same here, it's not technically wrong, and since we need at least one more pump shotgun, I'm fine with it. I also think they went with the SPAS-12 because most pump shotguns like 870s, Mossbergs, Ithicas, etc, looks very similar. [[User:Alex T Snow|Alex T Snow]] 17:20, 8 April 2012 (CDT)


::::::Editors probably made a mistake in ''that'' part because everywhere ''else'' it says automatic fire (right from the beginning). --[[User:Masterius|Masterius]] 07:19, 23 September 2011 (CDT)
::True, but they could have done the Tactical version of the Benelli Nova or SuperNova.  They look unique enough. Or they could have done the Kel-Tec KSG, except without continuous fire of its two magazines (I'm looking at you, MW3).


:Heh, and after more searching: [http://www.military-today.com/firearms/m16.htm] --[[User:Masterius|Masterius]] 07:21, 13 August 2011 (CDT)
What's wrong with a pump shotgun with 12 shots (*EDITED* the Kel-tec KSG)? The street sweeper (DAO-12) has 12 shots AND is semi-auto, then there's the USAS-12 with 10+1 and FULL-auto, a pump action with 12 or 12+1 capicity wounldn't be much of a big deal. - Wantabe_Warrior38


::Like I said, the very first A3s had A2 uppers, and after that they had rails. [[User:Alex T Snow|Alex T Snow]] 07:17, 13 August 2011 (CDT)
:You think the SPAS-12 has 12 shots?  It only has an 8-round magazine.  *EDITED*  No, when I said "continuous fire", I meant in MW3, you continually fire as if it automatically switched its magazines, instead of actually having to manually switch it. [[User:Jeddostotle7|Jeddostotle7]] 8:57 7 April 2012 (PST)


:::Put it this way, the only times it says something about not having a top rail, it doesn't. What I mean is, it always says something really vague like "full auto version of the A2", never mentioning specifics. I have not yet read somewhere that says that the A3 has a fixed carry handle, but have seen plenty that say the opposite. The problem was someone decided a long time ago that this site was for guns that are in movies only, not a gun wiki, so since the A3 is not in any civvie hands, and therefore not in any movies, it shouldn't be mentioned. All "A3"s in movies are A4s with A2 lowers, that is what the armourer used. However with the addition of newer weapons, and therefore newer entries, and the addition of games, where the guns don't really exist and therefore ARE anything, things are being added that never were before. Correct me if I'm wrong but the Mk.18 is only a military weapon, right? That means that, say, in the first Transformers movie Josh Duhamel's Mk.18 wouldn't have been a real Mk.18, but some Civvie M4 with a short barrel and such, made to look exactly the same as one. But that doesn't make it a Mk.18, however it IS listed as such. I may be wrong and it might actually be a Mk.18, but then Canadian C7-series is a better example: NO civvies have them. Period. But it still has an entry, as it is in Reality Mod, among a few others. Now we see the problem with not having an M16A3 entry: there might not be any in civvie hands, but there are some in games, like BF3, but COD4 singleplayer comes to mind as well, and I'm sure there are others. Hmm, I guess what this comes down to is we need an M16A3 listing on the M16 page. All of them should be listed, even if the only info is the name, a sentence about the weapon, and mention that it has never been in anything, otherwise we get stuff like everyone on the site getting false info about a particular weapon, and this happens. [[User:Alex T Snow|Alex T Snow]] 16:14, 13 August 2011 (CDT)
::Pretty sure he meant the KSG. And yeah, the SuperNova looks pretty sweet, I like the trigger guard :) EDIT: Are there any pump-action mag-fed shotguns? I can't think of any, but that'd be pretty cool, like the M1014 and Saiga-12K. [[User:Alex T Snow|Alex T Snow]] 16:30, 9 April 2012 (CDT)
:::There are conversion kits to convert popular pump guns to magazine fed, but they look odd with the magazine being further forward than normal, under the existing magazine tube. There are pump actions that are made with box magazines like the [[Valtro PM5 Shotgun]] series, or the [[Hawk shotgun series]]. There is also the [[Franchi SPAS-15]] which is semi/pump like the SPAS-12. I have also seen Saigas that have been converted to pump action. These are just off the top of my head, there are probably other, more obscure weapons out there. --[[User:Commando552|commando552]] 16:47, 9 April 2012 (CDT)


::::That ''is'' specific. "Full auto version of the A2" means it's externally identical to the A2, but has fully automatic. I don't see how that's vague. If you've got a credible source saying A3s are "now issued" with flat top uppers, I'd like to see it. But if you look at the pattern of M16 rifle development, it's very likely that such a modification would bear a designation other than A3 (the only two exceptions to this in the platform's history were the Air Force's 11.5" barreled XM177s and when the Army dropped the Model 777 M4 for the Model 920 M4. Josh Duhamal used an M933 in Transformers, not a Mark 18. Mark 18-type carbines with 10.3" or 10.5" barrels can be had by anyone with proper licensing. But the reason we have Mark 18 mock-ups in movies listed as Mark 18s is because, like I already pointed out, it's IMFDB policy to identify the weapon on a visual basis. If it ''looks'' like a Mark 18, we ''call it'' a Mark 18 unless some other way of concretely identifying the weapon (such as an armorer ID) comes along. Your argument about civilian acquisition is a dead end since armorers like MPM are civilians, yet have fully automatic M4s, AK-47s, M60s, and so on in their possession. The only games I've played with full auto M16A4s are CoD4 and MoH, the pages for both of which identify the rifle as an M16''A4''. If you want an A3 category added, either take a look at the [[Talk:M16_rifle_series#Do_well_really_need_to_have_an_.22A2.22_and_.22A3.22_category.3F|M16 rifle talk page to see why it was deleted]] (where MPM himself states that the M16A3 has the same upper receiver as the A2) or come to the forum and state your case as to why said category should be reinstated. But as per IMFDB policy, the M16 on this page should be classified as an A4. [[User:Spartan198|Spartan198]] 00:14, 14 August 2011 (CDT)
== KH2002 Magazine ==


:::::As soon as my problems with registration are solved, I'll bring this discussion to the light. --[[User:Masterius|Masterius]] 02:44, 14 August 2011 (CDT)
Is it using the 20 round stanag magazine? Looks like it. If it is, ill mention it on the kh2002 portion of the page
EoghanG93 22-4-12


:::::Bah. Is there any other way to contact forum administration other than through the forum? --[[User:Masterius|Masterius]] 02:02, 16 August 2011 (CDT)
The in game magazine capacity is 30. So I doubt it would be, someone would've picked up on that mistake by now. [[User:Spry|Spry]] 01:24, 27 April 2012 (CET)


::::::Leave a message on [[User:MT2008|MT2008's]] talk page about it. He's an administrator on the forum. [[User:Spartan198|Spartan198]] 13:01, 22 September 2011 (CDT)
== RPK Mag ==
So, it seems someone screwed up during the development of the patch and now the RPK has an extended mag option that gives it 199+1 rounds :O [[User:Alex T Snow|Alex T Snow]] 18:31, 11 April 2012 (CDT)
:I think it was a DICE only attachment pre-patch --[[User:CommanderLukas|CommanderLukas]] 20:02, 11 April 2012 (CDT)


== Both M16s ==
:Doubtful, the MG36 and the QBB are mysteriously missing their "extended mag" attachments, leading to the unfortunate scene of a perpetually capped off Beta C-Mag. :S -- Long Fallen 02:02, 16 April 2012 (CDT)
Demize confirms multiple M16s! I'm expecting the A3 and A4 obviously [[User:Alex T Snow|Alex T Snow]] 16:05, 12 August 2011 (CDT)


:Hmm, that's pretty cool. =) - [[User:Mr. Wolf|Mr. Wolf]] 20:32, 12 August 2011 (CDT)
:The QBB is only supposed to have 75, so that was good, I think they just forgot to up the default capacity of the MG36 when they removed the attachements. Also, those two also got a heavy barrel option, and the AS Val got a 30 round mag option. [[User:Alex T Snow|Alex T Snow]] 03:15, 17 April 2012 (CDT)


:Now that's something I would like to take a look at in Beta :) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)
:After June patch, RPK Ext. magazine is gone. However, they introduced Ext. Magazine for M27 IAR, and MG36 is still missing extended magazine and it's limited to fire only 51 rounds.....Nice job DICE! [[User:Zzang1847|Zzang1847]] 11:52, 13 June 2012 (PST)


::He also confirmed not everything's in the Beta, but hopefully these two will be. [[User:Alex T Snow|Alex T Snow]] 16:22, 13 August 2011 (CDT)
::LOL! Baby steps... [[User:Alex T Snow|Alex T Snow]] 15:10, 13 June 2012 (CDT)


:::I see very little point in including 2 M16 models, just takes up space that could be filled with something new :\ --[[User:Chrausis|Chrausis]] 04:52, 14 August 2011 (CDT)
== Donya Fortress Trailer ==


::::The automatic one will probably be the starting weapon to balance it against another starting weapon, and burst fire one will probably be for everyone to use as an unlock. You see, so that to please everyone :) --[[User:Masterius|Masterius]] 05:52, 14 August 2011 (CDT)
See this for the trailer: http://www.youtube.com/watch?v=3LipJK6nxEw&feature=g-u-u


:::::I gueessssss, suppose they don't have to remodel it or anything either, just change the weapon's code/animations. --[[User:Chrausis|Chrausis]] 05:58, 14 August 2011 (CDT)
Weapons seen (Confirmed):
*MTAR-21
*SPAS-12 (fired in pump action)
*AUGA3
*ACR (Called ACW-R)
*JNG-90
*L86 (Seen at 1:14)


::::::I think the A4 should be the starter and the A3 should be the unlock, makes much more sense to me. The starter ARs in COD4 were the M16A4 and AK-47 and that was just fine. Or maybe you can modify a base M16 into other variants. - [[User:Mr. Wolf|Mr. Wolf]] 15:09, 14 August 2011 (CDT)
Weapons seen (Unconfirmed):
*LSAT Machine Gun (Used by Engineer at 0:29 and seen in killfeed)
*Unknown compact AK variant (Seen at 1:11, carried by Engineer, looks different from AKS-74U)
*Unknown long barrelled Revolver (Also seen at 1:11, carried by a Support)


:::::::I guessed it right: Demize has confirmed that M16A3 will be the default US assault rifle for the Assault kit[http://twitter.com/#!/Demize99/status/102776416898265088] --[[User:Masterius|Masterius]] 12:00, 19 August 2011 (CDT)
Thats all I can spot [[User:Draco122|Draco122]] 12:05, 26 April 2012 (CDT)


== Gamescom trailers and official gameplay vids ==
M417 appears in the Killfeed. [http://battlefield.wikia.com/wiki/File:M417.jpg Sauce.] [[User:The Wierd It|The Wierd It]] 12:32, 26 April 2012 (CDT)
We've got official footage for 2 weapons, one already known (MP-443), and one all-new (SCAR-H CQC with Grippod and Aimpoint optic). http://www.youtube.com/watch?v=NDDfPxF3EFE . In the Co-Op live gameplay from the devs, one of them picks up an unknown pump action shotgun with a 4+1 capacity.--[[User:HashiriyaR32|HashiriyaR32]] 11:06, 16 August 2011 (CDT)


:Nice! Wonder if SCAR-L in? Oh, and they give civilian shotguns to military again! *shakes head* Already noticed that with M1014 before. --[[User:Masterius|Masterius]] 02:44, 17 August 2011 (CDT)
:I'm betting it's the semi-auto sniper for the recon kit [[User:Draco122|Draco122]] 12:49, 26 April 2012 (CDT)
::The fact it's seen being used by a Recon kit at around 1:05 with an EoTech and a suppressor lends credence to the idea.[[User:The Wierd It|The Wierd It]] 12:54, 26 April 2012 (CDT)


There isnt 2 m16 models , where do you get your info lol there is one the m16a3
:::Looks like a standard 74U to me, but that pistol doesn't really look like anything. I found the MP5K, it's at 0:50. As far as I can tell this just confirms the SPAS-12 is pump, the MP5K is the SMG, and the other sniper is the JNG-90, which I'd never heard of before. Also, they updated the "AUG" to "AUG A3" since the last trailer :) [[User:Alex T Snow|Alex T Snow]] 16:45, 26 April 2012 (CDT)
::::Yeah, I'm pretty content with the weapons selection now that we've pretty much seen all of them.  I'm kind of hoping that the SPAS-12 is both pump-action and semi-auto, though.
:::::From the press release: ''•Earn 10 new weapons and bring them back to the base game including: 1.AUG Assault Rifle, 2.SCAR Assault Rifle, 3.ACW-R Carbine, 4.MTAR-21 Carbine, 5.M417 Sniper Rifle, 6.JNG-90 Sniper Rifle, 7.L86LSW Machine Gun, 8.LSAT Machine Gun, 9.M5K Tactical Machine Pistol, 10.PAS-12 Shotgun'' [[User:Temp89|Temp89]] 06:18, 27 April 2012 (CDT)


== INCOMING ==
:Good, the SCAR-L is an AR and the ACR is a carbine, that's what I was hoping for, and the only thing we didn't know for sure. [[User:Alex T Snow|Alex T Snow]] 13:29, 27 April 2012 (CDT)


[http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/fact_sheet2.jpg *kaboom*]
== SIG SG 553 ==


EA just released the fact sheet with all the weapons/attachments/specs listed, there's the weapon page.
Do you ever see the charging handle of the SG 553, as I'm wondering whether it is genuinely an SG 553 or a mislabelled SG 552 (charging handle is the only deffinite difference). The gun picture is actually a mislabelled SG 552.  --[[User:Commando552|commando552]] 18:20, 26 April 2012 (CDT)
:You can look at the right side of weapons in-game by putting them on a bipod and rotating them. What exactly is the definitive difference between the 552 and 533, other than the RIS? --[[User:ArrowTwoActual|ArrowTwoActual]] 19:07, 13 June 2012 (CDT)


EDIT:[http://planetbattlefield.gamespy.com/fullstory.php?id=165281 and here's your proof]
== MP7A1 ==
--[[User:Ghostdigga|Ghostdigga]] 13:22, 16 August 2011 (CDT)


Is that M39 the Finnish Mosin-Nagant? Or is there another battle rifle that uses the M39 designation? Also, that list is missing the Groza bullpup AR that one dev caught one of the testers reloading.--[[User:HashiriyaR32|HashiriyaR32]] 13:42, 16 August 2011 (CDT)
No matter how many times I look at, or just think of, the MP7 rounds ''this'' big I have hilarity induced seizures. Thanks for the unending joy, but I am suing you for giving me epilepsy. --[[User:Animalmenace|Animalmenace]] 11:35, 27 April 2012 (CDT)


The M39 refers to the M14 variant used by the Marines [http://en.wikipedia.org/wiki/M39_Enhanced_Marksman_Rifle (this)]. And the Groza bullpup was actually the [http://en.wikipedia.org/wiki/A-91 A-91] (not the 9A-91 from BC2... Russian weapon designations are confusing)
...what?
--[[User:Ghostdigga|Ghostdigga]] 01:13, 28 April 2012 (CDT)


--[[User:Ghostdigga|Ghostdigga]] 13:56, 16 August 2011 (CDT)
One of the screen shots for the MP7 shows the reload animation without a magazine, so the animation looks like the player is gesturing how big the bullets would be.--[[User:Animalmenace|Animalmenace]] 01:26, 28 April 2012 (CDT)


:Good find, kinda wish I hadn't looked at it though XD --[[User:Chrausis|Chrausis]] 14:11, 16 August 2011 (CDT)
:It's pretty funny, as are a lot of the other ones. Whoever does those captions, I don't know if it's everyone or one really funny person, but thank you :D [[User:Alex T Snow|Alex T Snow]] 03:52, 28 April 2012 (CDT)


:: AHAHAHAHA, "SCAR H CQB" made my day. But at least they wrote ACOG, not ACOG Sight, nor ACOG Scope. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:30, 16 August 2011 (CDT)
== Missing Screenshots ==


:::That is what FN Herstal calls it [http://www.fnherstal.com/index.php?id=184&backPID=182&productID=10&pid_product=232&pidList=182&categorySelector=1&detail] though does it really belong in the carbines section? I would have thought it still belonged with the battle rifles. --[[User:Chrausis|Chrausis]] 14:38, 16 August 2011 (CDT)
So I noticed we're still missing a in game screenshots of some of the BtK weapons. I loaded up fraps and snapped a few of the ones I have unlocked. I'm missing the QBU-88 QBZ-95B the L96 and the MK3A1, but I have a few good shots of the rest. Screwed up catching images of some of the charging animations though. Also, the charging animation on the L85 looks like it's just smacking the cheek rest. Photo album is here: [http://imgur.com/a/j38Rv] I'll let someone more senior that me decide which photos to add, it's been a while since I edited a wiki. [[User:Nikonov|Nikonov]] 09:29, 30 April 2012 (CDT)
:That is correct for an L85, there is a bolt release catch underneath the cheek rest on the left side of the gun. When you empty a magazine the bolt will lock back, so you just need to change the magazine and push the catch up to chamber the first round. --[[User:Commando552|commando552]] 10:11, 30 April 2012 (CDT)
::Thanks for that Commando, info on the L85 seems hard to find. [[User:Alex T Snow|Alex T Snow]] 22:56, 30 April 2012 (CDT)


::::They call it CQC, C for Combat not B for Battle. But calling it CQB is still more correct than calling it simply SCAR-H, like in Modern Warfail 2, because that usually refers to SCAR-H STD, the one w/ the normal length barrel. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:47, 16 August 2011 (CDT)
== PP-19 ==


:::::I see, fair enough. As you said though, at least they were slightly closer than some games. --[[User:Chrausis|Chrausis]] 14:51, 16 August 2011 (CDT)
Since the patch hsa changed the PP-19to be chambered in the 9x18mm Makarov, would it be at all possible to have the screenshot of the loadout screen to represent the change? It currently shows it pre-patch where its still in the 9x19mm Parabellum. I'd do it myself but I only have it for 360 and I don't know how. Thanks. [[User:Lurker McNasty|Lurker McNasty]] 13:58, 13 May 2012 (CDT)


Well, this does nothing to allay my fears about it being a generic AMURIKA V EVUL ARABS AND KOMMIES shooter. [[User:The Wierd It|The Wierd It]] 16:37, 16 August 2011 (CDT)
== How do we know the M1911 in this game is an M-45 MEU(SOC)? ==
: Also, looks like y'all missed them calling it the M93R, rather than just the 93R like it should be. [[User:The Wierd It|The Wierd It]] 16:39, 16 August 2011 (CDT)


::A few things; first, it looks like this list is a little dated, as Demize confirmed both M16s, but even though details might have changed, I bet this is a 100% list. Second, remember this doesn't include stuff like the M320 (as it's a Gadget in terms of game), and mounted weapons. Third, I'm assuming the M39 (M14) will be semi only, as only it and the SKS are in the Battle Rifle section, with the G3 moved to Assault Rifles. Similarly, I'm betting the Glock 18 and Beretta 93R will be auto and burst only, otherwise the Glock 17 and M9 would be pretty useless. Fourth, notice that there is a P90 AND a P90TR. I'm thinking if you attach an RDS to the P90TR, it becomes the standard one, like COD4's MP5SD. Lastly, what's a T44 pistol? I did a quick search and all I got was this: http://upload.wikimedia.org/wikipedia/commons/d/de/T44.jpg Oh, also, I'm totally using the M82 with irons, just for kicks :) [[User:Alex T Snow|Alex T Snow]] 19:49, 16 August 2011 (CDT)
The real life picture provided shows the pistol with U.S. Army markings. How do we know the in-game M1911 is actually an MEUSOC?
:::I'm thinking the "T44" might be the sidearm for Iranian forces, like the KH2002 will be their assault rifle. I don't know what it could be referring to, though; as far as I know, Iran uses P226 copies as their standard sidearm.


This looks ''really'' suspicious to me. No G36E (as was expected from BF2 (L85 too)), no SG 550 (as was confirmed by Demize), no multiple M16 (wasn't that said by Demize?), "Battle Rifles" actually being Marksman Rifle (M39) and Semi-Automatic Carbine (SKS), several weapons being ported from BC2 (AEK-971, A-91, PP-2000, Saiga-20K, MP-412) instead of BF2 (Bizon or Vityaz, Saiga-12K) for no reason; Beretta 93R and Glock 18 are actually law enforcement automatic pistols and will overshadow regular pistols... And T44? WW2 prototype gun being put in pistols?
:"It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines." That's an exact match to the 1st-gen MEUSOC pisotls. As for why it has army markings, it was probably built on a standard Army M1911A1, but I don't know for sure. [[User:Alex T Snow|Alex T Snow]] 03:57, 16 May 2012 (CDT)


If this "fact" sheet was putted on [http://blogs.battlefield.ea.com/ official Battlefield Blog], I would have believed it. As of now I take it with a grain of salt. --[[User:Masterius|Masterius]] 03:38, 17 August 2011 (CDT)
== Close Quarters Weapons ==


: The sheet lists an SG553 in the carbines section. [[User:The Wierd It|The Wierd It]] 05:14, 17 August 2011 (CDT)
So I bought Premium, and I've unlocked a few of the guns. Uploaded some screens, and I'm gonna start adding them into the page.


::That would be like someone saying: "We want M4 in BC2!" and someone responded: "There is M16 there". One weapon is assault rifle and other is carbine. They shouldn't cancel each other. Really. --[[User:Masterius|Masterius]] 05:23, 17 August 2011 (CDT)
I have the SCAR-L, AUG-A3, ACR, HK417, SPAS-12, L86A2. I can't unlock the MP5K or the JNG-90 until the maps are unlocked on PC, but I'll add the LSAT and MTAR-21 screens when I unlock them. [[User:Nikonov|Nikonov]] 09:05, 6 June 2012 (CDT)


Also, how exactly do you think the "straight pull bolt" under the weapon accessories could work? Either it will be some bullshit about somehow putting a straight pull bolt on bolt actions to increase ROF which will annoy the hell out of me, or I suppose it could be putting a straight pull bolt on assault/battle rifles to increase accuracy and turn them into sort of sniper rifles. Either way, I don't like it. --[[User:Commando552|commando552]] 05:32, 17 August 2011 (CDT)
Added missing screens of the L85A2, MG36, QBB-95, LSAT, MTAR-21. Still have the QBU-88 sniper rifle and the L96/G22 to add. Too tired to add them now. [[User:Nikonov|Nikonov]] 18:21, 10 June 2012 (CDT)


T44 is what they are calling the [[Taurus Model 44]] revolver.  --[[User:Commando552|commando552]] 05:35, 17 August 2011 (CDT)
== CQ Weapons Comments ==


:Hmm, so the revolver unlocks are Russian .357 Magnum and Brazilian .44 Magnum... American .357 Magnum like Colt and S&W would have been more reasonable, honestly... But yeah, some wouldn't want revolvers in military shooters at all. --[[User:Masterius|Masterius]] 05:52, 17 August 2011 (CDT)
I was disappointed to see the ACR in the carbine kit although it's the full length version with a fixed stock. I was hoping they'd put the SCAR-L in the carbine kit instead, as the SCAR-H already is there.
I Also liked if the HK417 was in the assault kit also as a Battle rifle. THe G3A3 is the only battle rifle in the Assault kit.
Instead of the HK417 being in recon they could have put in a modernized Saiga 308 or the Mk12 SPR.
Apart from that I rather do like the DLC and the weapons. [[User:EoghanG93|EoghanG93]] 10:20, 6 June 2012 (CDT)
:I think they put the SCAR-L in the Assault kit because they needed to do a little balancing with the SCAR-H and -L. If the lower-powered one was the one with the shorter barrel, and therefore range, the higher-powered one would be chosen, whether it was in the same kit or not, because of its higher power and range.  [[User:Jeddostotle7|Jeddostotle7]] 7:25, 9 June 2012 (PST)


::Sigh, more revolvers. I'm assuming that the straight pull bolt will be for snipers as opposed to assault/battle rifles, either for bolt actions to increase ROF (even though straight pulls are supposedly more tiring than turn bolts) or for the semi-auto snipers for a bit more accuracy? Teeny tiny list of machine guns, sadface. --[[User:Chrausis|Chrausis]] 06:23, 17 August 2011 (CDT)
The ACR is apparently using the 6.5 Grendel round, if the Battlelog weapon profile is anything to go by. -- Long Fallen 15:53, 8 June 2012 (CDT)
:Yeah, that's probably why it has a 26-round magazine instead of a 30-rounder.  [[User:Jeddostotle7|Jeddostotle7]]  1:34, 9 June 2012 (PST)
::The damage of this gun is actually a lot different from other engineer guns. Unlike M4/AKS-74U and etc, it does less damage in close range, but it does more damage than other carbines. Is that an accrate representation of 6.5 Grendel round?? [[User:Zzang1847|Zzang1847]] 11:40, 13 June 2012 (PST)


== L86= A1 or A2? ==


== Weapon Reloads ==
On the page, it says that the L86 in-game is an A1, mislabeled as an A2.  However, if that was because of the charging handle, I've heard of L85A1's and L86A1's upgraded in the field to A2 retaining their old A1 charging handle.  Is there anything else that differentiates the L86A1 and A2?  [[User:Jeddostotle7|Jeddostotle7]]  7:21, 9 June 2012 (PST)
:"upgraded in the field"
:You can do that? Last time I checked most of the A2 upgrades were armourer / factory level changes that can't be done by the average squaddie in the field. [[User:The Wierd It|The Wierd It]] 04:58, 10 June 2012 (CDT)
::That's what I heard, maybe a gunsmith in the field upgraded it for the rest of the people in his squad/platoon/other organisation level in the military.  [[User:Jeddostotle7|Jeddostotle7]]  1:59, 10 June 2012 (PST)


Anybody seen the GamesCom Coop-Demo? I just noticed how the guy reloads his empty shotgun. First round into the chamber, all the following into the tube. I think they got it right this time. [[User:Killerpixel|Killerpixel]] 10:08, 17 August 2011 (CDT)
The L86 has the same charging handle as the L85 in game, if that makes a difference. [[User:Nikonov|Nikonov]] 06:04, 10 June 2012 (CDT)


:I didn't see that one, but I saw the M1014 reload in the leaked alpha footage, and it does do that :) [[User:Alex T Snow|Alex T Snow]] 10:19, 17 August 2011 (CDT)
Looks like it's missing the guard around the magazine catch that was added to the A2. Also, I don't know what the hell is going on [[:File:Bf3_l86a2_bolt.jpg|here.]] It's not "slapping the bolt catch" because A. The SA80 bolt release is on the other side of the weapon, and B. you can't slap it anyway. [[User:The Wierd It|The Wierd It]] 06:48, 10 June 2012 (CDT)
:That is "slapping the bolt catch", as there is a bolt release catch on the left side of the weapon  just above the fire selector (where he is slapping). On SA80 weapons there is a catch on the right side behind the ejection port which you use to hold the bolt open, but there is a separate release catch on the left side. If you empty a magazine and the bolt locks back, to reload the weapon you just have the change the magazine and press the catch up to release the bolt and chamber the first round. You are correct that it doesn't have the shield around the mag release indicating that it is based on an A1 (or an inaccurate airsoft A2). Also, there were no field upgraded A2 weapons, the upgrade was carried out in a factory by H&K. --[[User:Commando552|commando552]] 11:34, 10 June 2012 (CDT)
::Ah, than I guess it is an A1.  Thanks, Commando.  [[User:Jeddostotle7|Jeddostotle7]]  2:00, 10 June 2012 (PST)
:::So it's an A1 with an A2 charging handle? [[User:Alex T Snow|Alex T Snow]] 16:29, 10 June 2012 (CDT)
::::Does anyone have a shot where you see the charging handle, as there are none on the main page.  --[[User:Commando552|commando552]] 17:00, 10 June 2012 (CDT)
::::Edit: I just searched on youtube for some vids of it and it is very hard to see the charging handle clearly, but it is visible when you vault over things and it appears to be a standard round A1 handle rather than the comma shaped A2 handle. In fact now that I'm thinking about it, the A2 flash hider pokes upwards higher than the top of the receiver, so if it was an A2 handle you should be able to see it from the regular view anyway. --[[User:Commando552|commando552]] 17:10, 10 June 2012 (CDT)


::Tactical pistol reloads too :o --[[User:Chrausis|Chrausis]] 10:30, 17 August 2011 (CDT)
::::: The L86 is an A1, I think? The charging handle is straight, and not the crescent/comma shaped one from the L85A2. You can see it clearly here. [[File:l86 a1 charge handle.jpg|400px|thumb|none]] [[User:Nikonov|Nikonov]] 17:38, 10 June 2012 (CDT)
That confirms it then, just a straight L86A1.  --[[User:Commando552|commando552]] 17:43, 10 June 2012 (CDT)


== MP7A1 Alpha Gameplay ==
I'm glad that DICE seems to at least understand the difference between the A1 and A2, because the L86 in the trailer was called L86A1, and they might have changed it to A2 to rid it of the horrid reputation of the A1.  [[User:Jeddostotle7|Jeddostotle7]]  8:08, 10 June 2012 (PST)


The amount of Alpha gameplay videos on Youtube is insane, but in one of them I did see an MP7A1. Looked like the same model used in the Medal of Honor reboot. It was only seen for a moment, so hopefully someone can add more information? [[User:Miyazawa|Miyazawa]] 22:11, 18 August 2011 (CDT)
== Armoured Kill ==


:The MP7 is setup the same way as the MoH one, using the stock, grip, and pistol sights, but obviously has a proper empty reload. :) [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)
New info out! Can anyone help on IDs? The AC-130 is obvious, and the Quad appears to be the BC2 one. There's a pair of Mobile Artillery, and a pair of "Tank Destroyers". I'm not that good with vehicles, but I see a tank that looks like a T-52? T-72? Something Soviet. Also, what looks like a Stryker with a huge cannon. US Mobile Artillery? [[User:Alex T Snow|Alex T Snow]] 23:35, 11 June 2012 (CDT)


I have tried to add the MP7A1 on the BF3 weapon listing underneath the submachine guns but someone keeps on deleting it. I havent uploaded an image from youtube because honestly I dont know how, can someone help out with this and stop deleting this post as the weapon IS CONFIRMED. [[User:Valant]] 2:58PM, September 9, 2011 (PST)
http://www.enterbf3.com/news/823-ac-130-not-driveable/
: No, it's not. You're not allowed to post anything from the Alpha build. [[User:The Wierd It|The Wierd It]] 17:18, 20 September 2011 (CDT)
 
http://www.enterbf3.com/news/826-battlefield-3-dlc-armored-kill-g4tv/
Valant here reposting MP7 gameplay, and to reply YES I CAN post because most weapons you see on page from the alpha/PAX gameshows. In fact for the most part all of the weapons should be deleted because they are from the same build. I have provided a link to show first hand footage. Once the game is released and this is fact checked, the comment I left before  can be deleted. Here is the link again:
http://www.youtube.com/watch?v=ZuvvdBhH0r4
 
It's just not getting into your head, isn't it?  Screencaps from non-official/leaked footage are STRICTLY FORBIDDEN.  SO yeah, it's nice and all that you're linking that in the discussion, but please DO NOT edit the main page again until beta comes out. --[[User:HashiriyaR32|HashiriyaR32]] 17:51, 21 September 2011 (CDT)
 
Oh REALLY? Because last time I checked there are several screen caps and images that are of some low quality camera taking a picture of a screen DURING ALPHA! Check the muther f*****g G36C section, or The UMP45, the AK74M, the DIO KH2002, and G3A3. These are all weapons from the same build of the game and these have pages, ergo the MP7 should have its own section. Now, im off to put the post BACK UP so suck it.
 
:You are confusing Closed Alpha with NDA and Game Shows (Expos) intended for public. Those ones are categorised as Pre-alpha‎ (expos before Alpha) and Pre-beta (expos after Alpha). And you are just asking to get reported. --[[User:Masterius|Masterius]] 13:03, 23 September 2011 (CDT)
 
.....reported.....really....well then if thats the case as I posted on another MP7 related discussion below Ill wait till the "official" news about it comes out
== Full Auto Carbine ==
 
Been reading and watching videoa and they all have the M4A1 listed as a carbine. Does anyone know if the M4A1 fires full auto, three round bursts, or a single shot when fired?
 
The M4A1 is a carbine that is full auto or semi, just like real life, is that wierd? [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)
 
== Carbines ==
What makes me really happy is they got the term Carbine right; the M4A1 is an M16 Carbine, the AKS-74U is an AK-74 Carbine, the SCAR-H CQC is a SCAR Carbine, the G36C is a G36 Carbine, the SG553 is a SG550 Carbine, and, well, you could call the A-91 an AKM Carbine I guess. That's also why the relatively short HK416 is in the Assault Rifle section and not the Carbine one: it's not a Carbine. [[User:Alex T Snow|Alex T Snow]] 14:52, 19 August 2011 (CDT)
 
:'''Trivia Information''':
 
:IRL in addition to Assault Rifle and Carbine category, there is also so called Sub-Carbine category (that is, shorter than Carbine). Four of the above mentioned pairs have three guns in these categories (and three of these four pairs even have additionally Automatic Rifle/Light Machine Gun variant but that's a different story). And here is the list:
 
:M4 Commando < M4 < M16
:AKS-74U < AK-105 < AK-74(M)
:G36C < G36K(E) < G36(E)
:SG 553 < SG 551 < SG 550
 
:And to which category HK416 belongs, [http://www.hk-usa.com/military_products/hk416_specs.asp depends on the variant]. Quite a list, isn't it? ;)
 
:And while AKM didn't have official carbine (there was [http://www.red-alliance.net/forum/index.php?topic=11481.0 a prototype] and that's it), SKS can be considered one somewhat :P
 
:Maybe that was interesting to read :) --[[User:Masterius|Masterius]] 16:45, 19 August 2011 (CDT)
 
== Again... ==
 
What's with the people using this "fact sheet" to clutter the main page with weapon titles. Can't they wait for more substantial material before adding stuff? --[[User:Masterius|Masterius]] 15:02, 20 August 2011 (CDT)
 
:Agreed; pages that are just lists of weapons without pictures or really any info look terrible, let's wait for them to show up. The people who care can find it here on the talk page, or Google :/ [[User:Alex T Snow|Alex T Snow]] 17:20, 20 August 2011 (CDT)
 
 
:Leaked info is not allowed, and entries with no pics or info aren't very much liked either. [[User:Alex T Snow|Alex T Snow]] 19:29, 23 August 2011 (CDT)
 
:^ Precisely. Official artwork, renders, graphical announcements (like that for Physical Warfare Pack, or Battlelog), screenshots, trailers, gameplay videos; screenshots made from official trailers and gameplay videos. All those things will do. --[[User:Masterius|Masterius]] 06:50, 24 August 2011 (CDT)
 
==UMP==
 
you can see it in a video from nvidia, the player to the right of the interview, you can see him using a UMP.
 
http://www.youtube.com/watch?v=tiCNdEYCtgs
 
unkown what calibre, but im just gonna assume its UMP45 --[[User:Sike|Sike]] 06:38, 21 August 2011 (CDT)
 
==HK416==
 
another video from nvidia.
 
http://www.youtube.com/watch?v=vUyIIIKta44
 
if you pause at 0:30 it looks like the HK416--[[User:Sike|Sike]] 06:42, 21 August 2011 (CDT)
 
:M27 IAR, to be specific. Based on the HK416, yes, but not a normal HK416. [[User:Spartan198|Spartan198]] 12:25, 21 August 2011 (CDT)
:: Well the Hk146 is in, it appeared on the battlelog stat page. --[[User:Sike|Sike]] 09:25, 22 August 2011 (CDT)
 
== Weird Weapon ==
 
What is that weapon the guy starts using at 2:24, in this vid http://www.youtube.com/watch?v=tiCNdEYCtgs ? It looks like an AS VAL, but that optic setup is weird. I wish they sticked to the real life russian optics, instead of creating rail-attaching versions. E.g.: The PK-AS (russian holographic) is actually offset to the left side of the gun, not aligned with the bore or mounted on a rail.[[User:Gonzaga|Gonzaga]] 08:20, 21 August 2011 (CDT)
 
:Maybe it's quite hard to get hands on real Russian weapons in Sweden, so work is done with what's available... Oh, and PK-AS isn't holographic sight, it's reflex sight. --[[User:Masterius|Masterius]] 10:56, 21 August 2011 (CDT)
 
:It might be the VSS. You can use iron sights on a sniper rifle so they might allow you to use reflex and holographic sights as well.
 
:There's no VSS, there's a VAL, but this guy's an Engineer, so it doesn't matter either way. [[User:Alex T Snow|Alex T Snow]] 12:14, 22 August 2011 (CDT)
 
== Fact Sheet ==
 
People, while it has been confirmed that the fact sheet is indeed official, it's also been confirmed that it '''IS NOT A FINAL LIST''', it only shows the equipment available '''SO FAR'''. So don't worry, I'm sure many more equipment options will come (I hope these include an MP5). [[User:Gonzaga|Gonzaga]] 20:34, 22 August 2011 (CDT)
 
:Well, Demize wouldn't confirm whether the Karkand guns will be able to be used in standard BF3, but the way he said it seemed to hint they might, so I'm betting we'll see the MP5 and PP-19 Bizon. [[User:Alex T Snow|Alex T Snow]] 21:26, 22 August 2011 (CDT)
 
Gonzaga that's pretty much false hope , because there not going to release an official fact sheet and then add "many more guns" its not even wishful thinking its just stupid.and Alex when somethings is unconfirmed that doesn't mean its automatically going to be in the game, and if its anything like bfbc2 which it is, the guns will be seperate like the Vietnam expansion.
 
: First, no need to call me stupid. And second, do you really think they can't add more stuff to the game 3 months away from the release? Not even the beta is out! Plus, by equipment I didn't necessarily mean more weapons. I guess you thought so because my example was a weapon.[[User:Gonzaga|Gonzaga]] 18:03, 25 August 2011 (CDT)
 
I did not call you stupid, I called your idea stupid.You really think that there going too add tonnes more "equipment" after they've released an official statement than that is stupid.
 
:What's stupid here is you not signing your posts. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:06, 27 August 2011 (CDT)
 
::Lol owned :D [[User:Alex T Snow|Alex T Snow]] 17:47, 27 August 2011 (CDT)
 
== SKS has a plastic stock ==
Demize confirmed. [[User:Alex T Snow|Alex T Snow]] 13:36, 23 August 2011 (CDT)
 
== Battlefield 3 full weapons list ==
It is up on official [http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ bf3 blog].
 
:That's not the official blog. As it says in the description, it's a fan site. [[User:GunEnthusiast|GunEnthusiast]] 05:21, 24 August 2011 (CDT)
 
::Yeah, but it is news of an actual official announcement. --[[User:Nomad175|Nomad175]] 00:00, 3 September 2011 (CDT)
 
:::The announcement was leaked, meaning that the information it contains has no place on the main page. Until we get official imagery of each weapon, they should not be added to the main page. Just makes everything look a bit messy and half-arsed if you ask me. --[[User:Chrausis|Chrausis]] 06:49, 3 September 2011 (CDT)
 
== About SVD ==
 
So were there any news from Demize or some official material released that confirmed that the magazine for SVD was fixed or not? Should it have been changed to NDM-86 on the main page? Only seen it in leaked Alpha (which ''could'' have been a temporal state, considering that SVU in BC2 had proper magazine (SVD and SVU use the same one), and this one probably ported from MoH for testing purposes). --[[User:Masterius|Masterius]] 12:35, 24 August 2011 (CDT)
 
== Battleblog #8 ==
Sig 553 and Strela/Igla launcher confirmed in a post on the official Battlefield blog [http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/08/25/battleblog-8-build-your-weapon-of-choice.aspx] --[[User:Chrausis|Chrausis]] 10:46, 25 August 2011 (CDT)
 
:Heh, suppressive fire with carbine :) And the modelled launcher is [[SA-7 Grail|Strela-2]] (NATO reporting name: SA-7 Grail) --[[User:Masterius|Masterius]] 13:22, 25 August 2011 (CDT)
 
:: Thought as much, was the disk-shape thingy at the front that gave it away. <3 the weapon customisation that BF3 will offer though, gonna be awesome. --[[User:Chrausis|Chrausis]] 14:46, 25 August 2011 (CDT)
 
:::Well, the primary indicator for Strela-2 is that, errr, under-barrel thingy with tube-and-spike shape while every other model is ball-and-tube. Here is a nice chart: [http://blueprintbox.com/watermark-gif.php?img=./data/media/384/sa-14-strela-gremlin.gif]
:::And yeah, customisation is great \o/ --[[User:Masterius|Masterius]] 15:22, 25 August 2011 (CDT)
 
::::That's the bit I meant, forgive my extremely technical description XD --[[User:Chrausis|Chrausis]] 17:06, 25 August 2011 (CDT)
 
:::::Oh, heh, right. Thought you meant the launcher tube itself :) --[[User:Masterius|Masterius]] 01:47, 26 August 2011 (CDT)
 
The incoming weapon modification options seem very exciting....lots of options to tailor your weapon to your specifics. However, the only detail about the blog that keeps me sceptical is the fact that you need to unlock every feature for each weapon individually. Knowing that from MW2 that would mean hours and hours and hours of playing with just one weapon to finally unlock the parts needed to tailor it to your specifics, only to then unlock the next weapon you've been longing for and then you need to start again from scratch with that weapon. Rather frustrating IMO. Would a better idea to make the modification parts a global unlock, so that once you unlock say supressors with an assault rifle, it counts for ALL other assault rifles too...same with LMG's, Pistols, Shotgungs, etc. [[User:WARthog|WARthog]] 03:05, 26 August 2011 (CDT)
 
== "T44" ==
Found it; 2nd video, 21 seconds in. [[User:Alex T Snow|Alex T Snow]] 04:13, 31 August 2011 (CDT)
 
Link please? --[[User:HashiriyaR32|HashiriyaR32]] 09:25, 31 August 2011 (CDT)
 
OOPS, sorry, here:
http://ob-game.blogspot.com/2011/08/battlefield-3-three-videos-from-pax.html
[[User:Alex T Snow|Alex T Snow]] 13:57, 31 August 2011 (CDT)
 
ummm you're wrong thats an mp412 , the scope also looks russian which gives it away
 
:Actually it doesn't look like the Mp412 at all or the T44, it looks a little different, take a look at this image I snapped of it
: http://imageshack.us/photo/my-images/687/mp412orcoltpython.jpg/
: To me it almost looks like a Colt Python from Black Op's, notice the iron sights, front and rear (the white markings) and the silhouette of the barrel and cylinder as well as the positioning of the grip, it's hard to say but my vote is towards a Colt Python. DICE did say they were going to add Faction specific weapons and if you look a little earlier the guy was using a Stinger. I'd think a Colt Python .357 Magnum would go nicely as a US analogue to the Russian MP412 .357 Magnum. Also to the Scope, it could just be a Russian style scope attached to a US weapon, they did say that the customization was huge so it's a possibility [[User:Draco122|Draco122]] 12:47, 1 September 2011 (CDT)
 
Its an mp412 , if it was a python it would have grooves down the barrel housing which it doesn't its solid like the mp412 also I noticed the break action latch near the iron sight, which also corresponds to the mp412 , the python does not have a break open design. *Edit* also the colt python is not in the game.
 
:The devs didn't say there isn't any other revolver in the game, thus shouldn't you, Persistent Mr. Anonymous. --[[User:Masterius|Masterius]] 04:17, 2 September 2011 (CDT)
 
:Well, it's NOT a 412, but it could be a Python, some S&W, the Raging Bull, I don't know. The lighting's wierd, but it looks stainless to me, which would be good if the MP412 is black. The SKS, which is synth, has been spotted with an EOTech, so unlocking American optics for Russian guns and vice versa is confirmed. I'm thinking every optic, with the exception of the 6x and 12x sniper scopes, can be used on anything. [[User:Alex T Snow|Alex T Snow]] 16:33, 1 September 2011 (CDT)
 
Ok, if you cant indentify that gun, then you shouldn't really be on the site to be honest, because you can clearly tell that's a mp412 the colt python has barrel housing grooves this doesnt it solid like an mp412 , you can also see the break action latch is,colt pythons dont have this because they are not break reloaders. *Edit* and how can you say that it is stainless? its clearly black with a synthetic grip.
:In that case, by your rationale you should leave right now. Ignoring everything else about the gun, look at the muzzle end. This pistol has a rounded barrel with a raised rib. The Mp412 does not. Also, the locking indents on the cylinder are wrong for a MP412, where they are small cuts coming from the rear of the cylinder, rather than the more traditional ones shown here. The part of the frame that meets the rear of the cylinder is also wrong for a MP412, which would have a "step" rather than a smooth ramp where it widens to the width of the cylinder. Due to the motion blur ghosting on this image it is really hard to tell anything about it so we will just have to wait and see. Also, sign your posts and stop being so condescending.  --[[User:Commando552|commando552]] 03:22, 2 September 2011 (CDT)
 
Also, just noticed that in the same clip the person in front of you has a G36C, so that can go ahead and be confirmed, along with the Stinger for that matter.  --[[User:Commando552|commando552]] 03:47, 2 September 2011 (CDT)
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|500px|none|]]
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021255.jpg|thumb|500px|none|]]
 
:Hmm, these are official videos, not DICE ones, but offical meaning by a site/company etc; should they be added to the main page? It's kind of a grey area. [[User:Alex T Snow|Alex T Snow]] 05:25, 2 September 2011 (CDT)
 
::PAX and NVIDIA are definitely can be considered official source just as E3 and IGN. --[[User:Masterius|Masterius]] 05:40, 2 September 2011 (CDT)
 
ok lets just leave it as the t44/mp412 for now, if we cant agree on what gun it is, then theres no point arguing senselessly we'll have to wait until the game comes out to properly identify it --[[User:Lukewilliams010|Lukewilliams010]] 14:10, 2 September 2011 (CDT)
 
==M4 and M4A1==
 
Was just browsing through twitter when i noticed something.
 
http://twitter.com/#!/Demize99/status/108437158804717568
 
both the M4 and M4A1 is in. like how the the M16A3 and A4 are in. --[[User:Sike|Sike]] 10:54, 31 August 2011 (CDT)
 
:Now that's amuses me because I had ''exact'' the same thoughts. Seems I wasn't alone xD --[[User:Masterius|Masterius]] 11:10, 31 August 2011 (CDT)
 
::Seems to me more that BF3 will have much more weapons than we thought. Well, let's just pick one up and kick some asses with it :) --[[User:RaNgeR|RaNgeR]] 11:12, 31 August 2011 (CDT)
 
I think its pretty cool they are getting multiple variants for each gun. Heres hoping for an AK-47 unlock.--[[User:N-10 Aden|N-10 Aden]] 12:06, 31 August 2011 (CDT)
 
On the same twitter he makes a point of saying that the M4A1 was designed for special forces whereas the standard weapon that would be found being used by Marines is the M4. My spidey sense is telling me that the standard weapons will be the burst M4 and M16A4, and they will be upgradable to full auto M4A1 and M16A3 (flat-top receiver won't tally and the number will make no sense to the layman but whatever).  --[[User:Commando552|commando552]] 16:46, 31 August 2011 (CDT)
 
:Nope, he already said the full auto ones are default. But I'd figure in SP we're more likely to see the burst ones. [[User:Alex T Snow|Alex T Snow]] 17:31, 31 August 2011 (CDT)
 
::SP: M4 for regular Marines, M4A1 for USSOCOM units, something like that. --[[User:Masterius|Masterius]] 02:50, 1 September 2011 (CDT)
 
:In any case, it's awesome they added variants of many weapons. --[[User:RaNgeR|RaNgeR]] 17:46, 31 August 2011 (CDT)
 
::Indeed. [[User:Alex T Snow|Alex T Snow]] 18:28, 31 August 2011 (CDT)
 
Can't remember where I saw it from, probably from Battlefield wiki but I remember seeing that the weapon variants were based on each Classes Kit selection. So for example, take the Assault class, as it's being merged with the Medic Class, Players would have the option to equip either a Grenade Launcher of carry around a Medkit. So for example, an M16A3 could be default setting with a Medkit as a piece of equipment but the M16A4 is used when attaching a grenade launcher. But that's just my theory [[User:Draco122|Draco122]] 12:37, 1 September 2011 (CDT)
 
::It's not really merging, they're just going back to how they had it in BF2142 (Assault = Medic + Assault, Recon = Sniper + Special Forces, Engineer = Anti-tank + Engineer and Support = um, Support, his main "thing" being his extra droppable things like a portable shield and a sentry gun). In 2142 every Assault had a Medkit since you don't want to give your medics the option of being even more useless, the optional item for the Assault class was the defib. The fastest way to get TK'd as Assault was to have someone realise you weren't carrying one. I imagine this one will be the same, Support will always have an ammo box and assault will always have a health box. [[User:Evil Tim|Evil Tim]] 05:35, 12 September 2011 (CDT)
 
==PWP Trailer==
 
http://www.youtube.com/watch?v=G-ukxgldpOo&feature=feedu
 
warning, containts footage from operation metro they some players may find offensive. --[[User:Sike|Sike]] 08:58, 2 September 2011 (CDT)
 
:That is... ''SKS''? Reminds me of AK-47 in MW2 *sadface*
:Another thing noted: incorrect reticles for M145 and PKS-07 are still in... --[[User:Masterius|Masterius]] 09:27, 2 September 2011 (CDT)
 
::Remember though DICE did say that you can "customize" your weapon, that might be a SKS just heavily modified by the player rather than appearing as the "actual" weapon. Who know's if we're lucky, the SKS might be featured as standard in it's default config [[User:Draco122|Draco122]] 13:12, 2 September 2011 (CDT)
 
:::As much as I would want it to be, I doubt that what DICE meant by customization. BF3 so far doesn't seem to have customization as elaborate as, for example, [[Ghost Recon: Future Soldier]]. Thus this tacticool SKS is probably the only one *sadface* --[[User:Masterius|Masterius]] 13:44, 2 September 2011 (CDT)
 
:"DAO-12" -.-... OMG! What the heck is their deal with the DAO-12? Can't they just call it how it supposed to be called?! --[[User:RaNgeR|RaNgeR]] 10:01, 2 September 2011 (CDT)
 
::DICE seems to have obsession with this "designation" as it tracks way back from Battlefield 2 (2005) --[[User:Masterius|Masterius]] 10:16, 2 September 2011 (CDT)
 
DAO-12 was used because of a legal conflict with Armsel using the Striker name, it became a fan favorite so they kept the name. --[[User:Ghostdigga|Ghostdigga]] 14:09, 2 September 2011 (CDT)
i asked Demize on twitter and he replied saying it was a homage to BF2 --[[User:Sike|Sike]] 14:12, 2 September 2011 (CDT)
 
:Exactly, and we all know how bad most gamers are at identifying weapons, the MW3 crowd widely believed the ACR was a SCAR because the ACR was tan (in MW2 the SCAR was tan and the ACR was this ugly grey colour, and now the ACR is tan). If they renamed it Striker a lot of BF players would think it was a different gun :/ [[User:Alex T Snow|Alex T Snow]] 14:20, 2 September 2011 (CDT)
 
::Er, that doesn't really sound like a bad thing :/ --[[User:Masterius|Masterius]] 15:29, 2 September 2011 (CDT)
 
i asked demize about it, and he said they named it the DAO-12 as a homage to BF2 --[[User:Sike|Sike]] 07:57, 3 September 2011 (CDT)
 
== M39 EMR confirmed ==
I asked demize if there was an m14 battle rifle and he replied ,and said there is a M39 EMR so that can now be added to the weapons list.--[[User:Lukewilliams010|Lukewilliams010]] 16:07, 3 September 2011 (CDT)
 
:He also said SG 550 would be in, official blog showed SG 553. And SKS is "SKS". We need official ''illustrated'' material. As soon as it is available - go ahead, put it in. --[[User:Masterius|Masterius]] 16:29, 3 September 2011 (CDT)
 
:Yup, if we don't have a picture, don't add it, even if it's not leaked. It's not like we won't have everything up pretty soon. [[User:Alex T Snow|Alex T Snow]] 16:53, 3 September 2011 (CDT)
 
== M4A1/M16 Gas block question ==
 
I've seen quite a few topics concerning the lack of a visible gas block on the M4's and M16's in a number of shooters, and I was wondering if it was possible that the gas blocks could be either low-profile gas blocks that were either not visible or were actually under the RAS, or if the gas blocks were actually integrated into an after-market RAS. It seems odd to me that developers would repeatedly make the same mistake over different games in different franchises.
 
:It's possible to just remove the front sight without removing the gas block on a standard M16 rifle and M4 but it'd be a little exposed. [[User:Excalibur01|Excalibur01]] 17:23, 10 September 2011 (CDT)
 
::Do you mean with a hacksaw? Aren't the gas block and front sight a single piece of metal? It is however possible to get a low profile gas block (relatively easy replacement) that only extends above the barrel to the height of the gas tube plus a few mm, so that certain free floating RIS systems can be mounted over the top of it. --[[User:Commando552|commando552]] 18:39, 10 September 2011 (CDT)
 
:::That was my question; with all the Military consultants they have coming in and looking at this stuff, I'd always assumed that they had just modeled an after market RIS and low-profile gas-block.
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)
 
:I wonder why developers won't just model Flat Top Mounts\Risers on the sights for M4s\M16s ? That's how the problem is solved IRL, including in U.S. Military. --[[User:Masterius|Masterius]] 04:16, 11 September 2011 (CDT)
::I'd imagine that most modellers don't realise that the front sight is also the gas block, so they see no problem in removing it for aesthetic/gameplay purposes. 99% of gamers probably don't realise either.  --[[User:Commando552|commando552]] 09:15, 11 September 2011 (CDT)
 
:::Both the modellers and the gamers doesn't supposed to care about this kind of things, only people like us, it can concern. --[[User:RaNgeR|RaNgeR]] 09:31, 11 September 2011 (CDT)
 
:It was well after I got into learning about firearms and such that I found out the front sight (gas block) and stock tube (buffer tube) are required for the AR series to function, so you can't remove either pretty much. [[User:Alex T Snow|Alex T Snow]] 21:53, 11 September 2011 (CDT)
 
::It's true that the stock front sight post is also the same piece of metal as the gas block, but you can remove them so long as you put a new gas block on.
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)
 
:Yeah, I meant you can't just take it off :) [[User:Alex T Snow|Alex T Snow]] 23:30, 11 September 2011 (CDT)
 
== A-91 ==
Confirmed to be the more modern 5.56mm version by Demize. [[User:Alex T Snow|Alex T Snow]] 22:08, 11 September 2011 (CDT)
 
== Guillotine Teaser Trailer ==
Anyone else seen it? There's a mortar that the player-character uses to send up flares (I think they called them illumination rounds) and I think the player-character also uses a Mk. 17 with some sort of 4x scope. Sorry, I'm still fairly new to this. [[User:GunEnthusiast|GunEnthusiast]] 05:27, 12 September 2011 (CDT)
:I think the mortar is an M224, and yes it was a Mk.17 with an ACOG (magazine looked a bit small in the mag-well, but could be the angle as could only be seen when climbing the wall). Also, it looks like the guy who is stabbed at the end of the video is carrying a G3A3 with an ACOG.  --[[User:Commando552|commando552]] 07:35, 12 September 2011 (CDT)
 
== M16 series reload animation ==
 
I'm fairly new to this site, though I've been following it closely to see the development of the firearms that will appear in Battlefield 3.
I've been reading that a lot of you guys are expecting an accurate portrait of the M16 series reload animation in the game. I just wanted to ask how do you properly reload an M16 in real life? It is my understanding that when the rifle is empty, you load it by pulling the charging handle. But when there is a bullet still in the chamber you just need to press the bolt catch. Please correct me if I'm wrong, but I just want to get this clarified since I've never been able to understand the reload mechanic of the M16.
[[User:Santos|Santos]] 01:14, 16 September 2011 (CDT)
:With the exception of loading the gun for the first time or clearing a jam, you never need to touch the charging handle. If you are reloading from a partial magazine, there will be a round in the chamber so all you need to do is drop out the magazine and push a new one in. When you you empty the magazine in an M16 type weapon the bolt locks back automatically, so you drop out the magazine, put a new one in, and then all you need to do is push the bolt release on the left side to let the bolt go forwards (you can also push the forward assist if you feel like it).  --[[User:Commando552|commando552]] 04:20, 16 September 2011 (CDT)
::Well, the third reason you might is if you just picked it up off the ground, to check it's still mechanically sound. Though that sorta falls under clearing a jam. Edit: Also you might part-pull it on drawing it if you're into brass checks, though given how often FPS characters change weapons habitually brass-checking on draw would probably indicate a very short memory. "Yep, still there from ten seconds ago, how bout that." [[User:Evil Tim|Evil Tim]] 02:09, 17 September 2011 (CDT)
 
You could rack the charging handle if you like, but the proper way to reload and empty M16 type weapon is to just slap the bolt release. I call it the ping pong paddle. A lot of games forgets about little things like reloads for weapons [[User:Excalibur01|Excalibur01]] 01:02, 17 September 2011 (CDT)
 
== Who removed the MP7!?! ==
 
Okay, who took away the MP7 from the submachine gun catergory? I spent a whole 20 minutes adding that section of the article and some guy just deleted it. Why? It was really in the game and not in any way spammy or vestigial.  Whoever took away put it back. Come on, I don't want to remake the whole thing.
 
THere are NO official images of it.  And no official video footage has featured it.  Don't post images from the Alpha --[[User:HashiriyaR32|HashiriyaR32]] 03:20, 17 September 2011 (CDT)
 
But the fact remains that it has been seen in the game, and it was already on the page before I made the changes. 
 
Why can't I use the Alpha? I don't know if there is or is not a rule regarding alpha version footage and stuff. I thought the purpose of this site was to chronicle what weapons were used in what movies/games/TV/Anime.  If I have evidence that the MP7 is in BF3, why does it matter whether or not it was from the Alpha or official footage?  The image I used was from a gameplay video I saw on Youtube.  Does this mean no one can use their own gameplay videos?
 
:No, it means that you have to wait for officially released material or for the game to actually come out. This applies to leaked gameplay footage, images from leaked betas, dubious leaked information in general (eg the MW3 leaks from Kotaku) unapproved on-set photos, leaked movie footage like that infamous cut of ''X-Men Origins: Wolverine'', and so on. Building an article is not a race, if we have to wait to confirm something is official, that's what we do. [[User:Evil Tim|Evil Tim]] 03:49, 17 September 2011 (CDT)
 
I suppose that makes sense, I'm gonna keep that in mind when making contributions in the future.
 
I thought anything to do with the Alpha was under an NDA anyway? [[User:The Wierd It|The Wierd It]] 04:31, 17 September 2011 (CDT)
 
:Yeah, if you look at the screencap he posted the guy who leaked it deliberately blacked out his own name. Obviously knew he shouldn't have been recording it and posting it in the first place. [[User:Evil Tim|Evil Tim]] 04:47, 17 September 2011 (CDT)
 
Okay, for the last frickin' time.  Please DO NOT add weapons that are not in any official gameplay vids/trailers/screenshots, until they are.--[[User:HashiriyaR32|HashiriyaR32]] 14:02, 20 September 2011 (CDT)
 
@ HashiriyaR32: Hey! I was also someone who tried adding the section of the MP7. Its in the alpha videos but to be fair, so is every freaking gun that is on this page! The only videos that are available are the ones from the alpha. Seriously take the amount of time it takes to delete the post and go onto youtube and see for yourself! In fact, after posting this I will repost the MP7 with a link to the youtube video...Also FYI I happen to love this website and for all it stands for and I try to monitor several different games to make sure the info is correct, I would never want to add something that didnt exist in a videogame/movie. Valant
 
:What? Nothing on the page is from the alpha, everything's from screenshots, trailers, concept art, or official videos, like EA Pwned, IGN, etc. If you don't believe me, give me an example. [[User:Alex T Snow|Alex T Snow]] 18:52, 21 September 2011 (CDT)
 
@Valant, its as simple as this. To take part in the Alpha you had to sign a non disclosure agreement. That means that any footage that you have seen was illegally distributed. Until guns show up in an official (and legal) source, they shouldn't be listed here. The MP7 may very well be a weapon in the game, but the point is that at this point that information has not been publicly release, to say nothing of the fact that legal screenshots cannot be posted on here. --[[User:Commando552|commando552]] 19:11, 21 September 2011 (CDT)
 
:Right, and as soon as the Beta is out, we can add everything, it's only a week-ish, and besides, WE all know the MP7 & others are in, and they can be mentioned on the talk page, just the official page can't have it. [[User:Alex T Snow|Alex T Snow]] 19:39, 21 September 2011 (CDT)
 
Then I should just delete this whole page then shouldnt I? Because again every weapon we are seeing IS NOT CONFIRMED! There is no beta released and only Alpha videos....Seriously this is bullshit
:The difference is that all the other weapons are from material that was released by EA, or from footage that they allowed to be shot (The images from the G36C section are from an interview with one of the developers IIRC) as opposed to the video you posted which was illegal made and distributed by someone breaking the NDA they signed. As you seem unable to grasp this, just wind your neck in for a week or so until the Beta is released, and then it can be posted with LEGALLY obtained confirmation images. --[[User:Commando552|commando552]] 13:15, 23 September 2011 (CDT)
 
If posting info from a breach of NDA is the main reason than I can understand that. Then I shall wait for the "official" information to be released.
== G3A3 and UMP.45 ==
The weapons can be seen in these videos from GameSpot in the Tokyo Game Show 2011.
Though it's cam footage you can clearly see the pick-up icon of the weapons.
 
Someone should work their magic and add those to the page.
 
http://www.youtube.com/watch?v=bd0M7_3wENw Part 1
 
http://www.youtube.com/watch?v=hbsI9Vsv5wE Part 2
 
http://www.youtube.com/watch?v=arOhTIaeGGY Part 3
 
[[User:Santos|Santos]] 12:59, 17 September 2011 (CDT)
 
:I can have it down in about 20 minutes. --[[User:Samael527|Samael527]]
 
:I would imagine that if it is cam footage it has likely not been officially release and is against copyright, so probably shouldn't have caps on here. You can get a shot of the G3A3 from the end of the guillotine trailer though.  --[[User:Commando552|commando552]] 19:05, 17 September 2011 (CDT)
 
::I added the two weapons on the page. Since the videos were not leaked but released by a reputable game journalism/review site (Gamespot.com) it should be okay, right?  If they weren't allowed to release it Gamespot wouldn't have done so. I looked around and other gaming websites are posting the footage as well [http://www.gametrailers.com/video/tgs-11-battlefield-3/721062]. I'm pretty new to IMFDB, so is the stuff I saw in the gameplay okay to post? --[[User:Samael527|Samael527]]
 
::Similary to E3 with IGN, PAX with NVIDIA, TGS with GameSpot definitely can be considered official source. --[[User:Masterius|Masterius]] 05:53, 18 September 2011 (CDT)
 
== M1911 Confirmed ==
 
http://gunclub.ea.com/us/intel/blog/battlefield3-weapon-unlock
 
For being an EA gunclub member you get an M1911 :P --Joey1666
 
Pic here: http://web-vassets.ea.com/Assets/Richmedia/Gun-Club/images/bf3-gun-unlock.jpg --[[User:Alex T Snow|Alex T Snow]] 17:39, 20 September 2011 (CDT)
 
:Not too sure exactly what pistol they have based this on though. It has slanted cocking serrations on the slide (rear only), non target sights, beavertail grip safety and a rounded burr hammer. Closest thing I can think of is the early version of the [[1911#M-45_MEUSOC|M-45 MEUSOC]], which are a old USGI 1911 frame with a [[1911#Springfield_Armory_M1911_-_A1|Sprinfield Armoury]] slide, a rounded hammer, a beavertail grip safety and Pachmayr rubber grips (along with some other less obvious improvements).  --[[User:Commando552|commando552]] 17:58, 20 September 2011 (CDT)
 
::Yeah, I'm pretty sure it IS the original version of the MEU. Also, you missed the Springfield 3-hole trigger. [[User:Alex T Snow|Alex T Snow]] 22:24, 20 September 2011 (CDT)
 
:Gun Club? Looks like EA is messing up again: http://gunclub.ea.com/us/mygunclub/rewards
:They haven't even fixed the stat tracking :S --[[User:Masterius|Masterius]] 03:12, 21 September 2011 (CDT)
 
== Battlefield 3 Open Beta ==
 
So, EA confirmed the PC/X360/PS3 BETA startup. Begining 27.09 for those who have MoH 2010 Tier One Edition, and 29.09 for the rest.
Good opportunity to test the game and get some guns updated :). ~ GumBoy 21.09.2011 16.07 (CET)
 
:Actually, the early access is open for people with the Medal of Honor Limited Edition as well, not just Tier One. It's also for people who pre-ordered before a certain cutoff, but I can't remember the specifics. [[User:The Wierd It|The Wierd It]] 09:10, 21 September 2011 (CDT)
 
::Can't wait for this, hope we get a different map this time, Operation Metro was good but not great. --[[User:Chrausis|Chrausis]] 09:37, 21 September 2011 (CDT)
 
:::Caspian Border would be great :D --[[User:Masterius|Masterius]] 11:06, 21 September 2011 (CDT)
 
== PP2000 Spotted ==
Battlelog pics here: http://www.battlefieldlog.com/2011/09/battlefield-3-beta-battlelog.html
 
Pic here: http://4.bp.blogspot.com/-pdUIBRNHpXo/Tn4uZQaayQI/AAAAAAAAAdw/PVmts2hVNjU/s1600/battlelog-4.jpg
 
:What's the pistol, what's the shotgun? --[[User:Masterius|Masterius]] 07:09, 25 September 2011 (CDT)
 
::I believe the handgun is a Glock variant, whilst the shotgun is Benelli M3 Super 90. --[[User:RaNgeR|RaNgeR]] 08:02, 25 September 2011 (CDT)
 
:::I saw the PP2000 in action at Eurogamer Expo, looked pretty good. --[[User:Chrausis|Chrausis]] 08:16, 25 September 2011 (CDT)
 
::::Hmm, I never saw it before. The shotgun is the 870 MCS and the pistol is the Glock 17. If you look at the page, he's level 0 with no XP, so these are the first unlocks, which makes sense given what they are: a shotgun, a pistol that isn't faction-based that's similar to the M9 and MP443, and a PDW. Also, now that the PP2000 has a stock we won't have any more stockless guns, specifically stockless guns with scopes... [[User:Alex T Snow|Alex T Snow]] 18:08, 25 September 2011 (CDT)
 
:::::Hmm, the magazine tube is rather short for M870 MCS. Which would mean it is rather regular variant of M870 with pistol grip and full stock. --[[User:Masterius|Masterius]] 01:49, 26 September 2011 (CDT)
 
::::::No, the MCS is modular, hence the name, it just has the 4 round tube as standard, with the 7 round one as an attachment. This is the MCS: http://www.kiesler.com/shop/ProductImages/Model870MCS_PartSLG.jpg [[User:Alex T Snow|Alex T Snow]] 01:57, 26 September 2011 (CDT)
 
:::::::The magazine tube in MCS is supposed to have the same length as the barrel as can be seen here: [http://www.remingtonmilitary.com/Firearms/Shotguns%20Pump/MCS.aspx Remington Model 870 Modular Combat Shotgun (MCS)]. Thus the 3+1 MCS would have the same 10" barrel. --[[User:Masterius|Masterius]] 02:23, 26 September 2011 (CDT)
 
::::::::I understand it's supposed to, but it's still an MCS, just not assembled properly or something. If you don't like it, just use the extended tube attachment, I know I will be, and Demize confirmed (how many times have I written those two words now?) all the extended mag attachments are visible, like the MP7s 40 round magazine, or this shotgun. [[User:Alex T Snow|Alex T Snow]] 04:50, 26 September 2011 (CDT)
 
:::::::::If that's so... Okey, an oddly assembled MCS ¯\(°_o)/¯
:::::::::P.S. I didn't count how many times you have written those two words D: --[[User:Masterius|Masterius]] 07:02, 26 September 2011 (CDT)
 
::::::::::LOL! :) [[User:Alex T Snow|Alex T Snow]] 08:08, 26 September 2011 (CDT)
 
:::::::::::Demize confirmed that Alex says 'Demize confirmed' a lot. --[[User:Chrausis|Chrausis]] 12:00, 26 September 2011 (CDT)
 
::::::::::::[http://world.guns.ru/handguns/hg/hr/im-metal-hs-2000-e.html XD] --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)
 
==ACR?==
 
http://www.youtube.com/watch?v=coOHjF4_apI&feature=channel_video_title
 
Magpul Masada/ ACR?
 
At 0:36, the handguard and flashhider look very similar to that of the ACR
 
:I think it might be the SG 553, also has a similar flashhider. --[[User:Chrausis|Chrausis]] 12:07, 26 September 2011 (CDT)
 
::Agree, it is the SG 553. Can tell by the design of the rail system, shape of the receiver and the fact that it has a smooth curve to the top of the stock rather than an adjustable cheek riser.  --[[User:Commando552|commando552]] 12:14, 26 September 2011 (CDT)
 
I also see the M320 Launcher at 0:41, so thats one more launcher for the page [[User:Draco122|Draco122]] 13:09, 26 September 2011 (CDT)
 
Ugh, what a song choice :| --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)
 
:Whine, whine, whine. No game is good enough for you people. :P - [[User:Mr. Wolf|Mr. Wolf]] 15:41, 26 September 2011 (CDT)
 
::Not game - song >:O --[[User:Masterius|Masterius]] 03:49, 27 September 2011 (CDT)
 
::Yay, finally can see the M320 mounted instead of standalone :D And yeah, I agree that's the 553. Oh, and what do you mean "you people"? Lol ;) [[User:Alex T Snow|Alex T Snow]] 18:05, 26 September 2011 (CDT)
 
:::Sorry, I thought you were complaining about the game. I was just joking when I said that. *rolls eyes* - [[User:Mr. Wolf|Mr. Wolf]] 18:44, 27 September 2011 (CDT) 
 
== NDA for Beta ==
 
OK, from what I'm hearing the Beta is going to be subject to an NDA, just like the Alpha. This may just be for the early access and may be rescinded once it goes public, or it may be for the whole thing.
 
What this means is that we can't post info or shots from the Beta build until it is rescinded. [[User:The Wierd It|The Wierd It]] 02:02, 27 September 2011 (CDT)
 
:[http://twitter.com/#!/zh1nt0/status/115781634879524864 Disregard.] I screwed up, again. [[User:The Wierd It|The Wierd It]] 02:15, 27 September 2011 (CDT)
 
::Haha :) That's good news [[User:Alex T Snow|Alex T Snow]] 03:18, 27 September 2011 (CDT)
 
== G17C modelled after G17 ==
 
I just talked to a DICE dev on Steam, and he told me the reason they modelled the G17C after a regular G17 it's to save prestanda so the game can run as smoothly as possible.
So that's why is missing those compesators "holes" on the slide. And the reason they decided to still call it a G17C, is because is only a minor detail. They probably have more relevant things to fix, than changing the correct name of a weapon. edit: forgot to sign [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)
 
:That's understandable, given the crazy graphics and everthing else this game it running. If they don't change it we'll note it as incorrect on the main page, but note that it was intentionally left out; if they do know the correct difference between the C and standard, but needed to do for technical reasons, I'm happy. [[User:Alex T Snow|Alex T Snow]] 14:33, 30 September 2011 (CDT)
 
::But someone could state in the main page, that it was left there intentionally due to some other and more important things to worry about in the development of the game. [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)
 
::I guess that proves that Frostbite 2 Engine is much more complicated and difficult to mod than Refractor 2 Engine. To fix weapon's name in Battlefield 2 one needed a mere Notepad ;) --[[User:Masterius|Masterius]] 05:57, 1 October 2011 (CDT)
 
:::That might well not change, since the config files will have weapon names in plain text that can be replaced (unless the names are actually images or something). [[User:Evil Tim|Evil Tim]] 17:49, 1 October 2011 (CDT)
 
:I think it's stupid what the guy from DICE said: "''We modeled the gun after the regular G17 so the game would run faster...''" Huh? So if the gun is actually a 100% G17, why call G17C? Am I missing something here? --[[User:RaNgeR|RaNgeR]] 04:10, 1 October 2011 (CDT)
 
::Modelling the holes ''would'' require they put an inside surface on the barrel, but I can't see how an engine that features buildings falling into hundreds of pieces of high-detail rubble would be screwed over by that. [[User:Evil Tim|Evil Tim]] 17:47, 1 October 2011 (CDT)
 
== Corrected some information ==
 
I went through and fixed some things. There is a Korean M16 that has 4 firing modes and the shotgun in Op Gullotine is a Remington 870 which you can tell by looking at the rear sight. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:23, 1 October 2011 (CDT)
 
:It has four? Cool, didn't know that. [[User:Alex T Snow|Alex T Snow]] 17:41, 1 October 2011 (CDT)
 
== Lack of weapon variety ==
 
Theres so many AK and M4 style weapons but no real variety, wheres the steyr, uzi and such.
The snipers are pretty much useless after the first two so why change ?
Like 3 AK styled assault rifles ?
Am i missing the point because it seems Mw3 has a much better weapon variety.
When i unlocked the SkS it takes 4 bullets to kill. That's double what the other two took even though they're the same calibre. - Joey1666
 
:Devs are lazy. Quite a bunch of unlocks are derivatives of starting weapons. There are so many European weapons that could be put as unlocks, but nooooo! Maybe DICE are saving for DLCs? --[[User:Masterius|Masterius]] 08:28, 2 October 2011 (CDT)
 
:: Yeah when they said 10 times the unlocks, who knew they meant dogtags and pistols with new attachments. And we have to unlock the same attachments for every other gun over and over. Whats with the lack of guns ? :/ And Some weapons like the m16 take 6 bullets to kill... the ump takes 7 from my experience. So why even bother using these weapons when i can have a sniper that 2 hit kills with a RDS. The beta has dissapointed me. --[[User:Joey1666|Joey1666]]
 
:::Maybe the game will have a "Hardcore" mode like the Modern Warfere games. - [[User:Mr. Wolf|Mr. Wolf]] 16:51, 2 October 2011 (CDT)
 
:::Always fun when people complain about balance before the balance has had any meaningful time to settle. Tomorrow people will be complaining half these things are totally overpowered when they figure out how to use them properly. [[User:Evil Tim|Evil Tim]] 09:34, 2 October 2011 (CDT)
 
:::: Im not complaining about balance, if AR's take 6 hits to kill, i dont mind ill stick to my battle rifle. Just wish there was more variety is all. - Joey1666
 
:::::Well, from trying the PS3 beta it seemed all my weapons took ~6 hits to kill while all their weapons killed me instantly. Nothing like repeatedly being murdered by a spawncamper with, of all the goddamn things in the world, a UMP. >:( [[User:Evil Tim|Evil Tim]] 05:23, 3 October 2011 (CDT)
 
::::::All of the 5.56mm (and 9mm) weapons do 25 damage at point blank, making them 4 hit kill, and start dropping after about 20 feet, so 5 at midrange seems better, but could be 6, I can't see how far you're shooting. Also, all the 7.62mm (and .45) guns do 33.4 damage at point blank. [[User:Alex T Snow|Alex T Snow]] 06:36, 3 October 2011 (CDT)
 
:::::::Well, I hope they fix the damage, from what I'm reading it's pretty stupid right now. :\ - [[User:Mr. Wolf|Mr. Wolf]] 15:35, 3 October 2011 (CDT)
 
::: Personnally I like the fact that there are many AK & AR15 style firearms in it, and for that you have to unlock the attachements for each gun, I don't see a problem there, you just have to use the guns if you really want them. --[[User:VillageFroid|VillageFroid]] 12:11 October 2 2011 (CDT)
 
:::: Yeah i dont mind unlocking the same attachments over and over its just that they said there's 10 times the unlocks and not the same unlock 10 times however the amount of attachments is a nice touch. I just wish there was more weapons is all. - Joey1666
 
 
There, I removed all Kalashnikov and Stoner weapons and thats what is left, why are you guys complaining? The weapon selection is good. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:04, 2 October 2011 (CDT)
 
G3A3
AN-94
KH2002
AEK-971
F2000
AS VAL
 
Carbines (Engineer)
   
   
G36C
http://www.enterbf3.com/news/822-ac-130-plus-bandar-desert-screens/
SCAR-H CQC
A-91
SG553 
 
Machine Guns (Support)
 
M249E2
M60
M240
6P41
QYJ 88
 
Sniper Rifles (Recon)
 
SVD (RU)
M40A5
SV98
M98B
M82A3 (not in MP)
 
Battle Rifles (Recon)
 
M39 EMR
SKS
 
Sub-Machine Guns (All Kit)
 
P90TR
MP7A1
UMP45
PDR
PP2000
 
Shotguns (All Kit)
 
870 MCS
M1014
USAS-12 
Striker
 
Pistols (All Kit)
 
M9 (US)
MP443 (RU)
G17
M-45
MP412
T44
93R
G18
 
Once the main game comes out, we'll all see the diversity, alot of the weapons in the Beta are mostly there for testing purposes, I haven't even seen anyone unlock ALL the weapons yet in the Beta so I'm not sure how many exist there. Plus we might also see more weapon diversity in the Singleplayer [[User:Draco122|Draco122]] 13:12, 2 October 2011 (CDT)
:To add on to my reply, I should also mention that while yes I feel a little disappointed that they didn't add some other "common" weapons like a traditional MP5 or some other weapons like certain Pump Action Shotguns, it doesn't really phase me too much, because from what I've seen thus far they've pretty much nailed some of the roles appriopriately. [[User:Draco122|Draco122]] 13:23, 2 October 2011 (CDT)
 
:: Ok so ive done a bit of research, veteran gives you one extra weapon, Co-op gives you 6 extra weapons and the first expansion gives you 10 weapons.... thats 17 more weapons. I feel more comfortable now :) Not only that but theres plans for more expansions :) http://mp1st.com/2011/10/02/leaked-weapon-list-for-battlefield-3-back-to-karkand-dlc/ - Joey1666
 
::In realistic terms 9mm subguns and indeed subguns in general have fallen out of favour since the 80s / 90s and largely replaced by 5.56mm carbine rifles in their traditional roles as bad guys started wearing body armour. From what I've heard, neither the UMP or the MP7 did anything like as well as their older brother. [[User:Evil Tim|Evil Tim]] 05:28, 3 October 2011 (CDT)
 
:Not quite right. The co-op and veteran weapons are among the list we have now, only the Back To Karkand expantion give new weapons.
 
== Something that someone should suggest to the Battlefield Twitter ==
 
I don't have a Twitter so I would appreciate if someone did this for me. I want a option where I can set my spawn prefences. Right now I'm using the UMP 45 and each time I spawn, I set it to 2 round burst and turn off the tac light till I need it. I would like if I can set an option that I spawn the way I want and not full auto. Most of the time I don't use full auto unless its a machine gun. Ghost Recon had this option and I liked it. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:26, 2 October 2011 (CDT)
 
== Excited ==
 
Im excited that this game will be more realistic than most others. I like the fact we will also be able to use selector switches. Did I hear right? The UMP-45 has a two round burst mode? I wasn't aware the UMP had a burst mode. I always thought it had Semi and auto.--[[User:Gunner5|Gunner5]]
 
:It can have a semi, 2-round burst, auto trigger group option. - [[User:Mr. Wolf|Mr. Wolf]] 16:48, 2 October 2011 (CDT)
 
:Duh, that's what manufacturer's sites for ;) --[[User:Masterius|Masterius]] 04:08, 3 October 2011 (CDT)
:[http://www.heckler-koch.de/HKWebText/detailPara/1926/82/4/20/213 UMP on H&K's European site]
:[http://www.hk-usa.com/military_products/ump_specs.asp UMP on H&K's US site]
 
H&K is usually pretty good about having burst option trigger packs. You just don't hear about it very often because in most movies and television shows, the selector is always set to rock n roll.--[[User:GLOCK10mil|GLOCK10mil]] 18:22, 2 October 2011 (CDT)
 
== Back To Karkand Weapons ==
http://www.enterbf3.com/viewtopic.php?t=4707&sid=91faa55311d7c875027fba7bd657d6fb
 
A whole bunch of leaked info, from the game files I believe. The working names for some SP missions, and all the Co-op and MP maps too, as well as the unique to BTK weapon list. Note that they incorrectly call the HK53 an MP5, even though it actually was called HK53 in BF2 :confused face: As of now it is unknown whether these will carry over to the standard game.
 
ARs
 
-L85A2
 
-FAMAS
 
Carbines
 
-QBZ-95B
 
-HK53
 
MGs
 
-QBB-95
 
-MG36
 
Sniper Rifles
 
-L96
 
-QBU-88
 
SMG
 
-PP-19
 
Shotgun
 
-Jackhammer
 
[[User:Alex T Snow|Alex T Snow]] 01:33, 3 October 2011 (CDT)
 
:LOL, Jackhammer is back. That was the only prototype gun in BF2 xD
:'''@Alex''' HK53 was the carbine for Euro Force's Spec Ops class. Whether MP5 was the submachine gun for USMC's Anti-Tank class ;) --[[User:Masterius|Masterius]] 04:08, 3 October 2011 (CDT)
:'''Edit:''' Ah, I've read the thread. There are probably going to be both weapons in the DLC \o/
 
::Sure would love to see the FAMAS. I was secretly hoping for the XM8 to return, but I guess you can't get everything. [[user:Lurker McNasty|Lurker McNasty]] 11:40, 3 October 2011
 
:::The XM8 did return, it's called the G36. They just didn't put it inside a silly plastic model spaceship. [[User:Evil Tim|Evil Tim]] 11:19, 3 October 2011 (CDT)
 
::::::Well said. I have to agree you on that, I prefer the actual G36 rather than the 'uber-futuristic-tacticool' plastic prototype that is... wait, was... wait it didn't even leave the prototype stages... well anyways, that is the xm8 --[[User:Warejaws|Warejaws]] 12:23, 3 October 2011 (CDT)
 
== .44 Magnumn, M60, USAS-12 and Claymore gameplay ==
 
Found some videos of the Claymore and Revolver in action, looks like the T-44 is just called .44 Magnum any idea what kind of revolver it is? Also M60E4 is seen in one vid with a 200 round capacity and USAS-12 with a 7 round box mag.
 
http://www.youtube.com/watch?v=HLW7WcIv_gA&feature=mfu_in_order&list=UL
 
http://www.youtube.com/watch?v=ExvIOmviDgw&feature=mfu_in_order&list=UL
 
[[User:Draco122|Draco122]] 16:06, 3 October 2011 (CDT)
 
:It's a [[Taurus Model 44]]. - [[User:Mr. Wolf|Mr. Wolf]] 16:28, 3 October 2011 (CDT)
 
:I guess DICE followed IW's example. They named Colt Anaconda simply ".44 Magnum" before. --[[User:Masterius|Masterius]] 06:35, 4 October 2011 (CDT)
 
::I'm liking the new .44 Magnum from what Videos I've seen so far. Up close it seems to behave just like how a .44 Magnum should. At short-close range (10 or less feet) it seems to kill in one shot to the upper chest/head but further distances (up to say 30-40 feet) seem to kill in 2 shots to the body or one to the head. Plus with addition of a Scoped version, I can see this being the ideal "Mini-Sniper". I think the way there going about it is the MP412 is the better option up close while the .44 Mag is better at range. [[User:Draco122|Draco122]] 07:28, 4 October 2011 (CDT)
 
== HK416 ==
 
I was reading the description of the HK416 on the main page and there is something I don't quite understand.
In the main page it states that the weapon in-game has 3 firing modes; semi, 3-round burst and auto and that there aren't many Stoner lower receivers that support 3 firing modes. But isn't the Stoner platform manufactured by KAC? And why is it being use on a HK manufactured weapon? And if that is the case, then shouldn't it be pointed out as custom HK416?
 
And my other question is about the licensing of the weapons. Since there are other HK weapons that goes by their correct names like the MP7A1, G36C, M27 IAR and M320. Why would they license those particular weapons and not the HK416, making DICE name it M416? I think is most likely a misunderstanding rather than a copyright issue.
 
Please correct me here if I'm wrong. [[User:Santos|Santos]] 01:24, 4 October 2011 (CDT)
 
:Devs are hell-bent on making HK416 the US' service rifle. Can't think of any other reason. --[[User:Masterius|Masterius]] 06:38, 4 October 2011 (CDT)
 
:Maybe it's because "HK416" has HK's company name right there in the weapon name. It might be more of a copyright thing. [[User:Gato|Gato]] 21:01, 4 October 2011 (CDT)
 
Eugene Stoner is the inventor of the the AR 15/AR10/M16/M4. The name for the platform as a whole is the Stoner. There are over 100 manufacturers of AR 15s in the US. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:55, 4 October 2011 (CDT)
 
:Probably what Masterius and Gato said, the Devs really, really want the HK416 to be the US standard (cause it ID better) :) And it has HK in the name, same reason the Glocks are G17/18. [[User:Alex T Snow|Alex T Snow]] 21:11, 4 October 2011 (CDT)
 
::Although Battlefield 2 had HK21 and HK53... And this makes me curious. Are they going to rename HK53 if/when it comes back? --[[User:Masterius|Masterius]] 01:50, 5 October 2011 (CDT)
 
:::Oh right, well then it's probably the same reason the Striker is still the DAO-12, they kept the name the same as it's always been in BF. [[User:Alex T Snow|Alex T Snow]] 02:52, 5 October 2011 (CDT)
 
== Glitch with the PDR? ==
 
Anyone else notice whenever you're using the PDR, It randomly switches from a 20 round mag to a 30 round mag? [[User:Lurker McNasty|Lurker McNasty]] 10:45, 7 October 2011 (CDT)
 
Apparently the extended mags are included by default.  They're taken off if you have any barrel attachment. --[[User:HashiriyaR32|HashiriyaR32]] 11:58, 7 October 2011 (CDT)
 
== New Screenshots ==
http://www.enterbf3.com/viewtopic.php?t=5033&sid=fa2af8c4723e98f64dadab8b5b9897d8
At the bottom. In one we can see a suppressed M40A5, and in on of the AKS-74U ones we can see his Coop buddy has a KH2002. [[User:Alex T Snow|Alex T Snow]] 15:54, 7 October 2011 (CDT)
 
== M26 MASS iron-sights ==
 
Does anyone remember which sight you would use in the beta if you were using an M26 mounted on one of the assault rifles? --[[User:HashiriyaR32|HashiriyaR32]] 17:48, 15 October 2011 (CDT)
 
I never used the M26 in the beta, but with the M320 mounted on a rifle you would just zoom halfway in, a la the shotguns in previous Battlefield games. I reckon that the M26 would do the same. [[User:Krakydak|Krakydak]] 17:56, 15 October 2011 (CDT)
 
:Same irons as the P90, Striker, F2000, M40A3, and M98B; the aftermarket ones. Oh wait, ON the AR? The AR's sights, like Crysis 2. [[User:Alex T Snow|Alex T Snow]] 18:29, 15 October 2011 (CDT)
 
== Why is the "RPK 74M" chambered in 7.62x39 ==
 
[http://images4.wikia.nocookie.net/__cb20111001163136/battlefield/images/5/5f/RPK-74M.png Look here]... note the curvature of the magazine, the lack of the flash hider, the steel ribbed mag.... why can't games ever get the RPK right? Either putting a 75 round drum on the 74M, or this....
 
:A lot of the pics on Battlelog were wrong, like the G18's pic was a 17, but it does have the selector in game. Let me see an in game pic with the 7.62 mag, and I'll agree. [[User:Alex T Snow|Alex T Snow]] 18:36, 15 October 2011 (CDT)
 
::Rather odd that [http://web-vassets.ea.com/Assets/Richmedia/Image/Screenshots/ak74m_656x369.png?cb=1317663410 AK-74M] has proper image but [http://web-vassets.ea.com/Assets/Richmedia/Image/Screenshots/rpk_656x369.png?cb=1317663545 RPK-74M] has black RPK (not even RPKM) instead. --[[User:Masterius|Masterius]] 03:06, 16 October 2011 (CDT)
::On a side note: do 45-round STANAG magazines even exist? Talking about [http://web-vassets.ea.com/Assets/Richmedia/Image/Screenshots/m27_656x369.png?cb=1317664019 M27].
 
[http://images1.wikia.nocookie.net/__cb20110929075021/battlefield/images/6/69/RPK_-_Beta.gif] that's it in first person, trust me the mag is a 7.62 ribbed steel mag in the game, I can't find a screenshot, but you can see it in the right light while reloading....
 
Yes! Not military issue, but I don't get the point of the M27 as a support weapon IRL, this helps at least. http://www.brownells.com/.aspx/pid=26456/Product/AR-15-M16-45-ROUND-MAGAZINE [[User:Alex T Snow|Alex T Snow]] 04:37, 16 October 2011 (CDT)
 
:Oh, cool. Didn't know that :) --[[User:Masterius|Masterius]] 05:49, 16 October 2011 (CDT)
 
::Like I didn't know that stuff about the AKs, it's what we're all here for :D [[User:Alex T Snow|Alex T Snow]] 06:19, 16 October 2011 (CDT)
 
:::Yeah! :D --[[User:Masterius|Masterius]] 06:52, 16 October 2011 (CDT)
 
== Renders ==
Right now I am adding renders of all the weapons from the offical site. In case anyone thinks I missed them, the MP-443, M16A3, F2000 Tactical, KH2002, M16A4, AKS-74U, M4, A-91, and GP-30 do not have entries there yet, but I will add them here when they do. Well, except the GP-30, because I doubt it will get one... poor GP-30 :'( EDIT: Done! :D [[User:Alex T Snow|Alex T Snow]] 01:43, 17 October 2011 (CDT)
 
:Sorry for this being offtopic:
:I wish Devs added [http://www.fnherstal.com/index.php?id=271&backPID=265&productID=89&pid_product=297&pidList=265&categorySelector=7&detail=&cHash=a367c3feaf GL1] to F2000, [http://www.hkpro.com/index.php?Itemid=5&catid=20:all-other-weapons&id=36:the-hk79-underbarrel-grenade-launcher&option=com_content&view=article HK79] to G3 and [http://kbptula.ru/eng/str/strelk/556a91.htm the unnamed UGL] to A-91 (with the barrel length of 415 mm (same as AK-74M), it would be classified as assault rifle (compact one though, because its overall length is lesser than that of AK-74M with stock folded [http://zonawar.ru/rash_guns/rg_avtomat_a91m_eng.html] [http://zonawar.ru/rash_guns/rg_avtomat_ak-74m_eng.html] )). But that's probably would be too much to ask :( --[[User:Masterius|Masterius]] 02:54, 17 October 2011 (CDT)
 
That would have been nice, though, the F2000's GL1 is solved by not letting it mount a GL, and we haven't seen one mounted to the G3 yet. Who knows, maybe it will become an HK79 like the GP-30 :) [[User:Alex T Snow|Alex T Snow]] 03:06, 17 October 2011 (CDT)
 
== KH2002 ==
 
Two things: this site doesn't have a KH2002 page, and if there's a newer version from 2009, shouldn't they have named it KH2009? [[User:Alex T Snow|Alex T Snow]] 15:46, 18 October 2011 (CDT)
 
:I can't even find any sources mentioning 2009. They just say KH2002 was revealed to public\entered service in 2004 and show the pictures of either long carrying handle or short carrying handle (the most seen one) variant :\ --[[User:Masterius|Masterius]] 02:37, 19 October 2011 (CDT)
 
::There are 3 different versions of the KH2002 I have seen. The first is the initial 2002 model which has a short carry handle and front sight post at the front of the receiver. Then there is the 2006 model that has a long carry handle and no front sight post. Lastly there is the 2009 model that has the long carry handle but a barrel mounted front sight post along with a built up finger grooved front grip. Not sure about the dates, but this is deffinitely the way the KH2002 design progressed. I have also heard that there are three different barrel lengths for the KH2002, but I have only seen the standard length (pictured) and the short barrel, which was on an original model, with the barrel ending at the end of the receiver. Have never seen a picture of the DMR length barrel. As for the name being KH2002, all I can say is that M1903s made in the 30s were called M1903A1s and not M1930s. It is basically the same rifle, so why change the name.  --[[User:Commando552|commando552]] 05:31, 19 October 2011 (CDT)
 
Yeah true, I guess I'm just thinking there should be some way to tell them apart by name. [[User:Alex T Snow|Alex T Snow]] 05:53, 19 October 2011 (CDT)
 
:After a bit of research, I found out that the version in this game (have seen exactly the same gun with and without front sight post so not sure which is the correct one, or maybe it is detached when optics are added which appear to be a copy of the old Colt 4x20 scope) is not called the Khaybar but the Sama, so will change the article accordingly.  --[[User:Commando552|commando552]] 08:24, 19 October 2011 (CDT)
 
::[http://www.irandefence.net/showthread.php?t=44114 This the source], correct? --[[User:Masterius|Masterius]] 10:24, 19 October 2011 (CDT)
:::First saw it mentioned on MilitaryPhotos.net, but it is mentioned on quite a few Iranian defence forums and blogs that the most recent version (the one in the game) is called the Sama rather than the Khaybar.  --[[User:Commando552|commando552]] 11:25, 19 October 2011 (CDT)
 
== Makarov PB (6P9) ==
 
Dogtags :) http://www.enterbf3.com/news/579-159-battlefield-3-dog-tags/ What's interesting is, if you look below the M39 in the bottom rightish, there's a Makarov PB, beside the suppressed M9. I'm not sure if it's supposed to be a suppressed MP-443, or if it will actually be in, but it's very interesting. Also note a lot of weapons seem to be missing, most likely since this isn't the full selection of dogtags. Oh, and there's two P90s, someone screwed up :P [[User:Alex T Snow|Alex T Snow]] 23:30, 18 October 2011 (CDT)
 
:Ya the USAS-12 dogtag shows a SPAS-12 instead--[[User:Anarchy66660|Anarchy66660]] 01:52, 19 October 2011 (CDT)
 
:The designer of PB isn't Makarov, it's Deryagin[http://zonawar.ru/rash_guns/rg_spesial_pb_eng.html] :| --[[User:Masterius|Masterius]] 02:17, 19 October 2011 (CDT)
 
::Oh, I was just assuming it was Makarov :/ At any rate, has it ever been in a BF game before? If it's in this one I'm gonna totally use it with the AS :) [[User:Alex T Snow|Alex T Snow]] 05:52, 19 October 2011 (CDT)
 
A Makarov but still no USP? :( [[User:Lurker McNasty|Lurker McNasty]] 08:29, 19 October 2011 (CDT)
:I'm sure MW3 will have more USPs than you can shake a stick at. [[User:Spartan198|Spartan198]] 23:24, 26 October 2011 (CDT)
 
== Optic changes ==


For some reason during the Faultline demo, the M4s were all equipped with ACOGs and the SAW gets the EOtech, but in the actual game, they reverse it where all the M4s during the mission have EOtechs and the SAW had the ACOG. Just something I noticed.
:I think the Styker is the M1128 Mobile Gun system (unless there's another Stryker which carries a big gun), so I think that would make it one of the 'tank destroyers'. I don't think the tank is a T-72, the hull doesn't look right. [[User:Spanner|Spanner]]


Also my problem is when an M4 is equipped with an ACOG, we still see the front sight post, but when we aimed, the front sight post disappeared when in reality, we should be able to see see it [[User:Excalibur01|Excalibur01]] 23:11, 25 October 2011 (CDT)
The Russian vehicle looks like a 2S25 Sprut airborne tank destroyer. --[[User:AK-74Fan|AK-74Fan]] 10:45, 12 June 2012 (CDT)


:The reason for that is because most videogames don't ''do'' scopes, at least not properly. Typically (there's some exceptions) the game removes the rifle viewmodel completely and slaps an overlay over the screen to represent the scope. This results in glitches like drawing the scope a frame too early and ending up looking down the scope overlay at the rifle itself, or, as here, the front sight going AWOL along with the rest of the rifle. [[User:Evil Tim|Evil Tim]] 00:10, 26 October 2011 (CDT)
::I believe you're both right. I looked up the Sprut, it's basically a BMD-3 with a tank cannon, which matches the Stryker nicely. That gives us our two tank destroyers, so we have yet to see either mobile artillery vehicles yet. EDIT: BF Wiki says that's right, and that the MA are the M142 HIMARS and the BM-21 Grad. [[User:Alex T Snow|Alex T Snow]] 23:19, 12 June 2012 (CDT)


== Renders ==
There was a teaser video for the Battlefield 3 premium release that showed the wire outlines for the Grad and the HIMAR but no action video unless you count the Grads in the Single player mission called "Thunder run" I think. Also the box art for the armoured kill expansion shows a H-60 Blackhawk so that might be included as well. -[[User:Insertjjs|Insertjjs]]


I think we need to crop the renders down; that's a lot of white space. [[User:The Wierd It|The Wierd It]] 03:34, 26 October 2011 (CDT)
:Nah, the Blackhawk's just on the box art again. Premium confirms we know everything, 20 guns, 10 vehicles. 10 guns in Karkand and 10 in CQB. Three vehicles in Karkand, six in Armoured Kill, plus the motorcycle in End Game. That's everything. [[User:Alex T Snow|Alex T Snow]] 09:22, 18 June 2012 (CDT)


:Click the images and look at the sizes, if you do that you'll end up with them about 200 pixels across. [[User:Evil Tim|Evil Tim]] 03:54, 26 October 2011 (CDT)
:: Wait, so we're not getting any new weapons in Armored Kill? I thought DICE said we were getting 10 new guns in each expansion? [[User:Lurker McNasty|Lurker McNasty]] 12:31, 16 July 2012 (CDT)
:So we're padding images then? [[User:The Wierd It|The Wierd It]] 04:47, 26 October 2011 (CDT)


:I got those, and those are the originals, as big as they come. If we find bigger ones later, feel free to replace them, but the I after saving 50ish pics, resaving them all as jpegs so they'd work here, uploading them all one at a time, and adding them all to the page, I didn't feel like taking the time to crop :/ [[User:Alex T Snow|Alex T Snow]] 11:20, 26 October 2011 (CDT)
:::Well, there's rumoured Mk 14, but as far as I know, no. They said 20 guns, that's 10 in Karkand, 10 in CQ. [[User:Alex T Snow|Alex T Snow]] 01:36, 17 July 2012 (CDT)


Incidentally those "in game renders" look to actually be the renders the pickup icons are the outlines of. Hence them lacking rear sights on weapons that can mount optics. [[User:Evil Tim|Evil Tim]] 07:59, 28 October 2011 (CDT)
::That explains it, when I saw the 10 vehicles I forgot about the ones from Karkand and thought 10 new vehicles. I thought it was seemed out of place for an Army Blackhawk when the Marine UH-1Y is already in the game. That bugged me in BF2. [[User:Insertjjs|Insertjjs]]


:Yeah they do, good catch. [[User:Alex T Snow|Alex T Snow]] 16:53, 28 October 2011 (CDT)
== ACR in 6.5mm Grendel? ==


== I got this one ==
Hi, I just wonder that the expected caliber for the ACR is 6.5*39mm Grendel. Can please somebody explain this exception to me?


Just uploaded a few screens as tests, I'll do more when I'm awake enough to not suck horribly at the game. Also, this page is a hideous mess. [[User:Evil Tim|Evil Tim]] 07:07, 28 October 2011 (CDT)
U used to expect 6.8*43mm SPC, because of the capacity of 26 Bullets in the STANAG Shaped Magazine.  


:Just play SP Campaign on Easiest difficulty ;)
The usual STANAG Shape Capacity of the 6.8 SPC is around 25 and the 6.8mm SPC base diameter in 10,72 cm. The Grendels base diameter in 11,15, so I expect a lightly smaller Mag Capacity.
:BTW, is Co-op mode using the same missions as SP? --[[User:Masterius|Masterius]] 07:48, 28 October 2011 (CDT)


::Apparently not, one of the guys on the forum says there's one co-op mission with a controllable helicopter. I wouldn't know, I've only owned the game for three hours. [[User:Evil Tim|Evil Tim]] 07:51, 28 October 2011 (CDT)
And isn't it more explicable that Remingtron delivers his own weapons in its own caliber first?


::: There is one mission where you spend the entire level in an AH1Z Viper and it's pretty much target practice to get used to the chopper controls as the enemy AI have a hard time figuring out if their weapons are actually guns or if they're just oddly shaped Easy Bake Ovens. [[User:Lurker McNasty|Lurker McNasty]] 13:51, 28 October 2011 (CDT)
By the way, this is not a fixed opinion but more like a thought, that we might say that the 6,8 SPC is a possible caliber to. [[User:RRT877|RRT(//]] 10:52, 18 June 2012 (CDT)


Now taking shots from the PC version using FRAPS instead, since while the game has a screenshot directory it doesn't seem to have a screenshot hotkey assigned. Sadly this does mean some jpeg artifacts on the full-sze images since FRAPS has no quality settings; I'll try re-taking these shots as Bitmaps and then converting them manually to see if that looks any better. I tried Irfanview but it can't take shots of the game window. [[User:Evil Tim|Evil Tim]] 12:01, 4 November 2011 (CDT)
:Copied directly from Battlelog- ''This adaptive combat rifle features a number of recent rifle designs and acts as a lightweight, feature heavy, rifle platform. '''Using the modern, recoil-reducing “Grendel” round,''' as well as being built to endure rough weather conditions and capable of utilizing standard STANAG magazines, this rifle is equipped to fill many of the roles required by both military and law enforcement uses.'' However, the ammunition specs say ''30 rounds [5.56x45mm NATO]''.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:16, 18 June 2012 (CDT)
::Well, the "ACR 6.8" in MW3 also had a 30-round capacity and it was using PMags. Developers don't really care about stuff like this being real. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:38, 18 June 2012 (CDT)


== A question about the AEK ==
:::Infinity Ward, sure, but DICE puts way more effort into making their games realistic.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:37, 18 June 2012 (CDT)


Is it really the AEK-971s or just a misnamed AEK-971? The render pic shows the 971 variant, as the 971s has its selector on the right side, differently angled pistol grip, plus collapsible buttstock. I'm just curious. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:15, 28 October 2011 (CDT)
I have the ACR unlocked, and the mag curve definitely isn't 5.56x45. If you guys want I can grab a screenshot of it to clear it up? [[User:Nikonov|Nikonov]] 17:08, 18 June 2012 (CDT)


:It's called AEK-971 in game, but I added the "s" as it has 3-round burst. If that's wrong feel free to change :) [[User:Alex T Snow|Alex T Snow]] 16:53, 28 October 2011 (CDT)
I'm thinking that DICE originally intended to make it in 5.56, but changed the model to 6.8 and forgot to update the Battlelog specs.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:37, 18 June 2012 (CDT)


::What '''bozitojugg3rn4ut''' said: the 'S' variants are easily identifiable by collapsible stock. --[[User:Masterius|Masterius]] 03:31, 29 October 2011 (CDT)
:Well regardless of their first intention, I say we go off the magazine curve. Which is here[http://i.imgur.com/7zNVl.jpg] [[User:Nikonov|Nikonov]] 18:10, 18 June 2012 (CDT)


::[[File:AEK-973S.jpg|thumb|none|600px|AEK-973S - 7.62x39mm]]
::I wasn't suggesting that we should go off of their first intention, but rather trying to figure out why Battlelog is so drastically different from the in-game model (which is clearly a 6.8)--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:30, 18 June 2012 (CDT)
:::I don't think they pay as much attention to battelog. The QBZ-95B and QBU-88 were both listed as the wrong caliber, and the assignment images are all over the place. According to it's Assignment image, the Mk3A1 is chamber in .223 remington. [[User:Nikonov|Nikonov]] 18:33, 18 June 2012 (CDT)


:::Then I suggest changing the name back to 971 and adding a note about the incorrect burst mode, which is also only on the "s" version. (It is interesting tho, that the prototype version had the selector on the right side, then they moved it to the left, and then back to the right again.) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:57, 29 October 2011 (CDT)
Thank to you for clearing this. So Our Point is:


::::The 3-round burst fire mode is present in the updated AEKs (not only AEK 'S' variants), so it isn't incorrect. --[[User:Masterius|Masterius]] 06:09, 29 October 2011 (CDT)
Model: 6,8 SPC
Battlelog: 5,56mm / 6,5 Grendel
Stats: 6,5 Grendel


:::::Right, my bad --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:21, 29 October 2011 (CDT)
Would you sight this? [[User:RRT877|RRT877]] 11:29, 19 June 2012 (CDT)


:::EW that pistol grip is ugly! Okay, so it's right for the version in game to have 3-round burst, but it's the standard not the "s"? Sounds good :) [[User:Alex T Snow|Alex T Snow]] 05:23, 30 October 2011 (CDT)
== Two questions ==


::::Pistol grip kinda reminds me of German FG-42, early version :P --[[User:Masterius|Masterius]] 08:52, 30 October 2011 (CDT)
1.  Do all of these bullpup weapons actually have bolt releases?  I guess other games like Rainbow Six have kinda drilled me on using the charging handle on weapons like the AUG and SA80
2.  Is it technically incorrect for Marines to be using 240B's?  I've read a few articles, as well as seen pictures of Marines with 240's equipped with the rails and heat shields characteristic of a 240 Bravo.


::[[File:FG421stPattern.jpg|thumb|none|600px|FG-42, early version - 7.92x57mm]]
:I don't know about the AUG, info on the L85 is hard to come by, but from what I've found it does have a bolt catch. [[User:Alex T Snow|Alex T Snow]] 23:44, 18 June 2012 (CDT)
As there is a bit of confusiong and lack of information out there, I'll give a little run down on the controls.
[[File:Sa80-l85a2.jpg|thumb|500px|none|]]
The bolt handle is obvious, being the curved piece of dark plastic at the front of the bolt. The large green piece of plastic behind this is a dust cover that opens when the bolt moves back (it doesn't close when the bolt goes forward again, it has to be manually closed). Behind and below the dust cover is a small green plastic catch which is the bolt hold-open catch. The way that you are meant to use the hold open catch is to reach over the top of the weapon with your left hand, pull the bolt back with the side of your index finger, and when the bolt is fully retracted you push down on the catch with your thumb. It isn't really visible in this shot, but the safety is a cross-bolt above the trigger.
[[File:L85A2Iron.jpg|thumb|500px|none|]]
This isn't a great pic of the left side but it is the only one on here. The fire selector is at the bottom of the weapon, half way between the magazine and the butt pad. The lower position is "A" for automatic and the upper is "R" for repetition (semi-automatic). Just above and forward of this there is a square catch just below the cheek rest. This is the bolt release, and when the bolt is held back you pull it down to release the bolt. Not sure if just slapping it on the side would actually work, but in essence the reload animation is correct. However, just realised that the model for the L85A2 is missing the fence around the magazine relese. My guess is that they reused the receiver model from the L86A1 and just put the correct charging handle on it. --[[User:Commando552|commando552]] 07:45, 19 June 2012 (CDT)


:::::Not as ugly, but it certainly looks awkward [[User:Alex T Snow|Alex T Snow]] 00:22, 31 October 2011 (CDT)
:Ah, you push it down, okay :) Thanks for the info [[User:Alex T Snow|Alex T Snow]] 11:25, 19 June 2012 (CDT)


== Something Odd ==
== m-tar 21 ==


I noticed something odd when I played the campaign and I'm sure others have noticed too. I'll try not to spoil it for anyone who hasn't played yet. In the game's prologue, when you disarm the terrorist who has an UMP strapped to his back, your character fires a burst from the weapon out the window then takes the weapon. When the game gives you back control, it turns into a AKS-74U. I thought it might be a glitch but when it happened towards the end of the campaign again, I knew something was off.
Does anyone know how the m-tar mounts accessories? The front grip doesn't appear to have any rails


Am I the only one that finds this odd? --[[User:Bad Boy|Bad Boy]] 23:37, 28 October 2011 (CDT)
:If you look at the picture in Battlelog, you can see that there are rails on the in-game model. This is not inaccurate, as rails can be mounted.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 14:00, 26 June 2012 (CDT)


:I was watching my buddy play and noticed it as well. My first thought was "WTF did that AKS-74U come from!?"-[[User:Ranger01|Ranger01]] 00:42, 29 October 2011 (CDT)
== Correct Dragunov SVD? ==


:It showed the correct models for me. What console are you playing on? It might be a console-specific glitch. [[User:Gato|Gato]] 02:20, 29 October 2011 (CDT)
I recently got the Mastery dogtag for the SVD and I think It's the correct version and not the NDM-86?


:I thought I saw one on the ground before the guy attacked, I'll check. [[User:Evil Tim|Evil Tim]] 03:24, 29 October 2011 (CDT)
http://battlelog.battlefield.com/bf3/soldier/Finncq/dogtags/245528281/ps3/


:I played it on the 360 and it did the same for me as well [[User:Excalibur01|Excalibur01]] 10:02, 29 October 2011 (CDT)
--[[User:Kona|Kona]] 10:38, 22 July 2012 (CDT)


:Saw the same thing on PC, it's  weird. Also, you fire the AKS-74u, but when you take it, the magazine is full--[[User:Mandolin|Mandolin]] 08:12, 30 October 2011 (CDT)
:Looks like it is the proper one. A number of the Mastery dog tags do that, the MG36 comes to mind. [[User:Alex T Snow|Alex T Snow]] 03:38, 23 July 2012 (CDT)


::Yeah, that was pretty strange :/ [[User:Alex T Snow|Alex T Snow]] 00:21, 31 October 2011 (CDT)
== Mk. 14??? ==


:I played this on the PS3 at the midnight release when I was waiting to pick up my Xbox360 and on the PS3 it was an AK. For some reason, it's different on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:02, 31 October 2011 (CDT)
I was reading the page, and I saw Mk. 14 Mod 0 in the Assault Rifles & Battle Rifles category.  Now, naturally, I was confused, because there was no confirmed Mk. 14 in any footage of anything about the game.  Then, I clicked it and was taken to its space on the page, and it said it was seen in Armored Kill gameplay in the hands of the Engineer class.  First off, even if the the Mk. 14 was in the game, it wouldn't a carbine, so it was probably picked up by the Engineer.  Second, DICE previously confirmed that '''there would be no new weapons in Armored Kill'''.  So, that wasn't a Mk. 14, that was an M39 picked up by an Engineer. [[User:Jeddostotle7|Jeddostotle7]] 00:16, 30 July 2012 (CDT)


::Right, so I'm definately going to be buying another copy of this for IMFDB. :) [[User:Evil Tim|Evil Tim]] 10:04, 31 October 2011 (CDT)
The M39 is rumored to be an all-kit weapon in Armored Kill. If they do that, I think the G3A3 should become all-kit, too, kinda like Bad Company. [[User:Lurker McNasty|Lurker McNasty]] 09:20, 30 July 2012 (CDT)


::So PC and 360 are a UMP, and PS3 has the correct 74u?
The M39 is a marksman rifle. It belongs in the Recon class. --[[User:Commander Lukas|Commander Lukas]] 11:08, 30 July 2012 (CDT)


:::I just checked again on PC. It is indeed an AKS-74U for me. [[User:Gato|Gato]] 16:18, 31 October 2011 (CDT)
Let's just take it off the page. [[User:Jeddostotle7|Jeddostotle7]] 11:58, 30 July 2012 (CDT)


::::Wierd, I guess it's just us 360 users then :/ [[User:Alex T Snow|Alex T Snow]] 23:01, 31 October 2011 (CDT)
:I agree it shouldn't be on the main page yet. It was seen in video of Armoured Kill gameplay in the hands of an Engineer, as he switched to and RPG in the footage. The ammo count was 20 +1 and, though I don't remember, it may have been firing full auto. That's all we know right now. I've also heard rumours that they may add the M107 into MP, though those are compelete rumours, so don't get your hopes up. [[User:Alex T Snow|Alex T Snow]] 06:48, 31 July 2012 (CDT)
::Could you post the link to said video? --[[User:Commander Lukas|Commander Lukas]] 11:24, 31 July 2012 (CDT)


:The AKS-74U in that scene has appeared as a UMP a couple times for me (I'm PS3), only to become the AKS in Blackburn's hands. I figure it's some kind of bug. [[User:Spartan198|Spartan198]] 12:29, 6 November 2011 (CST)
:::[http://www.youtube.com/watch?v=wapDDxuvhCg Here]. At 0:40, 1:10, & 1:22. [[User:Alex T Snow|Alex T Snow]] 05:14, 1 August 2012 (CDT)


::Never seen that on PC and I played this level about ten times while I was trying to figure out a way to get captures. Perhaps on consoles the code that generates enemies with random weapons isn't disabled for this guy; you get the AK regardless because you don't pick up his weapon from the ground, the game gives it to you after the QTE. [[User:Evil Tim|Evil Tim]] 18:52, 6 November 2011 (CST)
::::Interesting...--[[User:Commander Lukas|Commander Lukas]] 15:59, 2 August 2012 (CDT)


:::Could be something like that, but if it's not an AK, it's ''always'' a UMP. [[User:Alex T Snow|Alex T Snow]] 04:59, 7 November 2011 (CST)
:::::Guys, apparently, the full-auto Mk. 14 being used by an Engineer was probably just a DICE-exclusive weapon. [[User:Jeddostotle7|Jeddostotle7]] 21:20, 1 September 2012 (CDT)


::::IIRC all the guards on the train normally spawn with AKs with no mods, perhaps that guard is the ''only'' enemy set to random and the random weaponset for that level is AK and UMP. Like how in the next level guards are set to drop AK / G3 / RPK with random chances of specific mods. [[User:Evil Tim|Evil Tim]] 05:11, 7 November 2011 (CST)
:::::Can anyone confirm that it was indeed a Mk 14? If it's in the game in any fashion, it should be on the page. Whether it's DICE-exclusive or publicly-usable is irrelevant. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:35, 19 October 2012 (EDT)


:::::It's the exact opposite for me. The most commonly spawned weapons there are UMPs rather than AKs. [[User:Spartan198|Spartan198]] 12:19, 7 November 2011 (CST)
::::::No new info, sadly. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:51, 30 October 2012 (EDT)


Proof:
== Could we remove info added pre release ==


[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|It's just you.]]
Some of the weapons have info added pre release such as the Franchi SPAS-12 as the page says it is one of the 10 guns in the UPCOMING close quarters expansion pack and plenty of others have remnants of info added pre release.--[[User:Xtremegianca|Xtremegianca]] 21:32, 2 September 2012 (CDT)


[[User:Evil Tim|Evil Tim]] 12:03, 4 November 2011 (CDT)
== EA/DICE "Silently" Removing DLC weapons ==


:Why the hell does it have a milled receiver? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:20, 4 November 2011 (CDT)
http://www.dsogaming.com/news/electronic-arts-removes-content-from-battlefield-3s-aftermath-and-end-game-dlc/


::I've wondered the same thing myself. It has the cuts of the old milled receivers as well as the dimples above the magazine well on the stamped receivers. It was also like that in Bad Company 2. [[User:Gato|Gato]] 12:25, 4 November 2011 (CDT)
Just came across this tid-bit of information regarding Aftermath and Endgame DLC's about EA removing content from Aftermath and End Game despite the fact that previous advertising marked that an additional 10 new weapons would be provided but I'm getting mixed thoughts about this all and wanted peoples views? I personally think it's bogus, what with the new Aftermath Trailer showcasing a Crossbow as a new weapon but I've heard nothing concrete and was wondering if anyone had any idea if this is confirmed or not? [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 19:22, 18 October 2012 (EDT)


::Very... odd. AKS-74U, built of AK-47 o_O --[[User:Masterius|Masterius]] 12:46, 4 November 2011 (CDT)
:The DLC hasn't been released yet, so they're allowed to add or remove anything they want from it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:30, 19 October 2012 (EDT)


==Fun tip==
::These two DLCs never said anything about new weapons, there were always going to be 20, and the article even admits that :/ As for the bullet points on the pictures, there's only room for four things, so they most likely decided marketing the new gamemode was better than marketing the crossbow. It's made from an HK417, by the way. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:50, 30 October 2012 (EDT)


Fail the rat QTE on Uprising. The result is hilarious. [[User:Evil Tim|Evil Tim]] 04:17, 29 October 2011 (CDT)
:::Actually, it's not.  It's a real-life crossbow upper receiver for AR-15 platform lowers.  It's called the [http://pse-archery.com/products/productdetail/part_number=01135/445.5.1.1.87663.1003538.0.0.0 PSE TAC 15].  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 19:50, 30 October 2012 (EDT)


:Guard Rat :D --[[User:Masterius|Masterius]] 04:51, 29 October 2011 (CDT)
::::Actually, Alex, the DLC originally did have new weapons, here is the original BF Premium ad, [http://bf3blog.com/wp-content/uploads/2012/06/battlefield-premium.jpg here]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:03, 30 October 2012 (EDT)
:P.S. [http://www.escapistmagazine.com/articles/view/comics/critical-miss/9197-Critical-Miss-Battlefield-3 Critical Miss: Battlefield 3]
:::::You'll need to upload the actual image elsewhere. The blog doesn't let you link to it --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:47, 30 October 2012 (EDT)


:Haven't done so, but I'm gonna try that. That is one ballsy ass rat, though. [[User:Spartan198|Spartan198]] 11:32, 1 November 2011 (CDT)
I can't upload it, I'm on an IPad. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 00:40, 31 October 2012 (EDT)


::Damn Warf rats. DX - [[User:Mr. Wolf|Mr. Wolf]] 11:12, 2 November 2011 (CDT)
== "XBOW" ==


== armsel striker (dao12) ==
[[File:BF3-Xbow-Render.jpg|thumb|250px]]The new Aftermath DLC is adding something called the "XBoW". Now before you say that's the PSE TAC 15, it's not. The in game render makes it pretty clear it's a homemade crossbow, and according to its description and appearance, it's built from a salvaged HK417. I've included the image for reference. Now I'm not sure what the policy is on this, but do we add this under the HK417 because it's the base for the weapon? [[User:OmgHAX!|OmgHAX!]] ([[User talk:OmgHAX!|talk]]) 20:16, 3 November 2012 (EDT)
:I was wondering about this too. Maybe make it an extra on the bottom of the main page? I think it should probably be present on the page, as after all, it does inlvove a firearm in one way or another. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:05, 26 November 2012 (EST)
::In general the Rambo Exemption applies to bows which fire explosive arrows, and otherwise it's ok to mention a bow for trivia, completeness, or if the precise make and model is known. The rule mainly exists to stop pages ending up full of "unknown bow" entries that nobody will ever fill in, and / or someone using "you allowed it there!" to make a page for something like ''Lord of the Rings''. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:16, 26 November 2012 (EST)
:::Makes sense. Should this crossbow be added then? As it does fire explosive arrows, and it is made from a HK416/417. I think that's enough so it isn't one of those random, useless "Bow" entries. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:05, 26 November 2012 (EST)
::::I see no problem adding it, personally I'd put it under "Other weapons" at the very bottom with the heading as '"Xbow" (Converted HK417)' [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:53, 27 November 2012 (EST)
:::::I'll grab a few shots of the XBOW when I get my graphics card back. I'll dig up some of the pre-release info too, which talked about how the XBOW was made out of car parts. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:54, 12 December 2012 (EST)
Here's the Battlefield Wikia page on the XBOW. http://battlefield.wikia.com/wiki/XBOW
Apparently it is based on the HK 417 and fires four different kind of bolts: Standard, HE (Which does less damage than an RPG), Scan (Which scans a 10m area for enemies, the bolt itself does the same amount of damage as a single 5.56 round.) and the Balanced (Which has longer range but does less damage.) --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 17:09, 9 December 2012 (EST)
:is this going to get added anytime soon?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:00, 30 April 2013 (EDT)


In default version it has a.f.a.i.k. 8 rounds and 12 with extended mag. For other shotguns place of extended mags takes flashlights, but here place of ammo take additional TOUGHNESS. In pure form. B.T.W. 7x scope + frag12 ammo is so much fun, both on a.s. and 870, and also hilariously looking. --[[User:Agof|Agof]] 00:16, 2 November 2011 (CDT)
== Operation Guillotine  ==


:http://www.youtube.com/watch?v=Lvht4v-NJIw&hd=1&t=6m10s --[[User:Masterius|Masterius]] 03:35, 2 November 2011 (CDT)
Out of curiosity, does anyone have a clue as to why the game developers gave the US Marines H&K UMPs on this level? The Marines in your squad and the rest of Misfit during the human wave charge down Mount Ridiculous are armed with M16s, but once you hop the wall every Marine has a UMP. Now, don't get me wrong, I understand no Marine is issued an M16A3, but UMPs? I don't think even MARSOC nor Marine Security Something Or Another is armed with UMPs. Just a thought.
[[User:Miyazawa|Miyazawa]] ([[User talk:Miyazawa|talk]]) 19:00, 30 November 2012 (EST)Miyazawa


::Never playing on regenerationcore. So, frags are more than cool, you just got sniper grenade launcher, you can kill them with fragments or just headshooting. Checked, 8 and 12 in the same size of drum. --[[User:Agof|Agof]] 12:50, 2 November 2011 (CDT)
It's a game and DICE wanted to give the Marines some UMPs. Of course someone's gonna come along and say "it's 2014, maybe the USMC adopted the UMP between 2011 and 2014." Just stop over thinking it. --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 16:53, 12 December 2012 (EST)


:::It's most likely because they don't want players running around with the full 12 rounds and being able to use other attachments. So, like the M249 and QJY-88, it's ''supposed'' to have the Extended Mag attachment, but you don't have to use it. [[User:Alex T Snow|Alex T Snow]] 23:29, 2 November 2011 (CDT)
== QLZ-87 Auto GL in Aftermath + HMMWV Mk.19 ==


::::Attachment for Striker: 'Fully Accessible Cylinder' :) --[[User:Masterius|Masterius]] 03:03, 3 November 2011 (CDT)
So, the Aftermath DLC has brought back the Chinese rotary GL from previous game on the Barsuk (modified Vodnik) and the US Hummvee equivalent sports a Mk.19 w/o any feeding system, oddly. -AgentGumby
:Don't you know? The Army and Heckler & Koch are close to finishing their new joint project, the XM901 IBB, or ''Invisible Belt Box''. It has several key improvements over existing, visible belt boxes, such as being invisible (meaning your remaining ammo will float in mid-air and be visible to all of your enemies), it's 25 lbs heavier, %50 more expensive, and it's also %70 more complicated to attach to the weapon system. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:52, 13 December 2012 (EST)
::Oh, sorry, typo. I meant to say ''%250 more expensive''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:55, 13 December 2012 (EST)
:H&K. Because you suck. And we hate you. [[User:The Kaptain|The Kaptain]] ([[User talk:The Kaptain|talk]]) 00:04, 25 December 2012 (EST)


:::::Lol :) [[User:Alex T Snow|Alex T Snow]] 10:22, 3 November 2011 (CDT)
:::Well, it only took me about 5 years to finally have an avenue to get a screencap of of these lol.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:40, 15 June 2017 (EDT)


== MBT HMG ==
== BF3 Flaws ==


You should all try it, it's really funny :) [[User:Alex T Snow|Alex T Snow]] 23:38, 2 November 2011 (CDT)
I have posted some flaws I face sometimes in BF3 on the Forum. And a wish list which would make the game better. http://forum.imfdb.org/showthread.php?t=2108 --[[User:Alkillmatic|Alkillmatic]] ([[User talk:Alkillmatic|talk]]) 10:58, 24 December 2012 (EST)


:Its really funny how inaccurate it is [[User:BeardedHoplite|BeardedHoplite]] 18:27, 6 November 2011 (CST)
Sorry, but unless you have something constructive on the topics of firearms, there isn't need to post this here. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:24, 24 December 2012 (EST)


== SA-18 ==
Sorry about that. It refers to how some parts are unreal, such as the RPG-7 being slow and the incorrect "PG-VL 85mm" --[[User:Alkillmatic|Alkillmatic]] ([[User talk:Alkillmatic|talk]]) 04:52, 25 December 2012 (EST)


Does anyone else think that the SA-18 is actually based off the SA-7 Grail. Look closely at the hanguard and the the stock and also barrel and end tube and compare with the SA-7. --[[User:SmithandWesson36|SmithandWesson36]] 14:19, 3 November 2011 (CDT)
== All weapon mastery dogtags ==


:Is the in-game model the same as render? If yes, then it should be changed to SA-7 Grail (9K32 "Strela-2"). If no, then, as Alex said, the render is wrong. --[[User:Masterius|Masterius]] 02:14, 4 November 2011 (CDT)
Just in case someone wanted to update that part of the page


== My Renders :( ==
https://battlelog.battlefield.com/bf3/soldier/spiralout154/dogtags/287368518/ps3/
Someone remove half of them :/ I'm getting the complete set (and slightly bigger) ones from Battlelog now, so I'll re-add them all. [[User:Alex T Snow|Alex T Snow]] 04:54, 5 November 2011 (CDT)


:Naw, don't bother. It's not like they're in-game renders as far as I can tell, and if they are I can just get the weapons on the ground instead. [[User:Evil Tim|Evil Tim]] 04:57, 5 November 2011 (CDT)
<br />
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 18:04, 17 February 2013 (EST)
<br />
18:04, 17 February 2013 (EST)


::Good idea, I just can't cause I'm on 360 and don't have a capture device :/ [[User:Alex T Snow|Alex T Snow]] 06:21, 5 November 2011 (CDT)
== In-Game Assignments for guns ==
I know that there are about 20 DLC guns, and that each of them has their own Assignment in-game to unlock it. Not to sound mean or anything, but why haven't these been added yet? --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:09, 7 May 2013 (EDT)


==Hybrid?==
-You aren't sounding mean, just dumb. The DLC guns have already been added to the page. MP5, PP-19, SPAS-12, MK3, SCAR-L, AUG, FAMAS, L85, ACR, MTAR, HK53, QBZ-95B, L86, LSAT, QBB-95, MG36, Type-88, HK417, JNG90, QBU-88, L96 --[[User:Commander Lukas|Commander Lukas]] ([[User talk:Commander Lukas|talk]]) 17:23, 7 May 2013 (EDT)
Can someone enlighten me how the SAW is a "hybrid" of the M249 and Mark 46? [[User:Spartan198|Spartan198]] 12:39, 6 November 2011 (CST)


:It's more or less a Mark 46, but it has a STANAG mag well, which the Mark 46 lacks. [[User:Krakydak|Krakydak]] 12:45, 6 November 2011 (CST)
== One thing to note before BF4 ==


::It's an M249 with all of the parts unique to the Mk 46 fitted. Wait, shouldn't that make it a Minimi variant, and not an M249, since it doesn't have any M249-specific parts, like the heat shield? [[User:Alex T Snow|Alex T Snow]] 13:40, 6 November 2011 (CST)
The An-94's mag is strait but not angled which it should be. Just a modelling error no one ever mentioned. Anyway if it does appear in BF4 hopefully it'll be corrected.


:::What unique Mark 46 components are there other than the rail system? I ask because all I see is an M249 with a Mark 46 rail system, which doesn't really fit the description of a hybrid since said rail system can be pulled from a Mark 46 and put on an M249. [[User:Spartan198|Spartan198]] 12:16, 7 November 2011 (CST)
== A thought about the M416/HK416 ==


::::It has an M249E2 stock, with an M249E3 barrel, with a Mk 46 Mod 0 rail system. The Mk 46 has the short barrel and full stock like the one in game, but no other variant has that combo. Would it be an M249E2 with an M249E3 barrel and a Mk 46 RIS, or an M249E3 with an M249E2 full stock and a Mk 46 RIS? Which would be more right? [[User:Alex T Snow|Alex T Snow]] 12:34, 9 November 2011 (CST)
I understand that the older version of the HK416 (the one in BF3) had furniture that was more akin to the M4A1, but I do know that Heckler & Koch sells the HK416 upper receiver separate from the standalone rifle. That said, do you think it's possible that, in the Battlefield canon, the US military converted a bunch of their M4A1s with the HK upper and designated them as the M416? I could see the US military doing that as a cheaper way to issue (what practically is) the HK416 more broadly to more units; after all, they have done something similar with the SCAR-H after rejecting the SCAR-L for budgetary reasons (ie; they purchased 5.56mm conversion kits for the SCAR-H to compensate for the lack of SCAR-Ls).
--[[User:PhillipC93|PhillipC93]] ([[User talk:PhillipC93|talk]]) 18:11, 11 July 2014 (EDT)
:Looked at the in-game model, This doesn't seem so. It has the old HK416 pistol grip and HK pictograms on the fire selector, The stock is an old HK416's too, though it's not modeled with "vent" slots. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:25, 31 August 2016 (EDT)


:::::Let's just stick with "hybrid", it's easier. XD But I've added a bit more detailed description of the mix of components. [[User:Spartan198|Spartan198]] 14:39, 9 November 2011 (CST)
==Edit page==


::::::I like yours, let's go with that, but take off hybrid in the title. [[User:Alex T Snow|Alex T Snow]] 14:59, 9 November 2011 (CST)
Please do not edit the page until I did not finish. Do not add new screens.
This applies to you [[User:AnActualAK47|AnActualAK47]] --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 16:34, 31 August 2016 (EDT)
:Um, not to be rude, but I thought the point of a Wiki is for everyone to edit, not just one person? Not being rude, I just thought that. Although, I'm pretty sure you're not supposed to call out other users like that.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 16:57, 31 August 2016 (EDT)
::The purpose of the WIP status is to allow users to finish large edits without worrying about edit conflicts. Obviously, it's not supposed to last too long, but please let the man finish. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:05, 31 August 2016 (EDT)
:::Yeah, and then we'll have to clean up all the shit later... [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:09, 31 August 2016 (EDT)
::::Or just leave it be. But he's trying to improve the page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:11, 31 August 2016 (EDT)
:::::You mean make it bland as hell. Sure I'll wait. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:13, 31 August 2016 (EDT)
::::::I asked for is that you left this page until I finish it. After what she edit?--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 17:36, 31 August 2016 (EDT)
:::::::I only saw this after I did my edits, I'll leave it alone. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:32, 31 August 2016 (EDT)
What are you doing Mateogala? Why undo all the edits if i've all ready fixed the entries? The screenshots that i added are perfectly fine, you had no reason to replace them. This is not your personal page that you change as you see fit.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:51, 31 August 2016 (EDT)
:So i undid the the completely unnecessary edits Mateogala did to my edits, there was no need to remove what i did, which was adding better screenshots to the AEK, AN94, Famas and AV Val entries. If he decides to undo them again, i don't know what i'll do...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:22, 1 September 2016 (EDT)
On the subject of unnecessary editing, why is it that not only were many of the old screenshots removed, but the completely-without-downsides entertaining captions as well? Seriously, who does that? Why? If someone could revert the changed screenshots and captions, that would be greatly appreciated. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:31, 21 October 2016 (EDT)
:Certain people need to get it into their heads that deleting almost the entire contents of a page does not actually improve it. I've taken it back to before all this nonsense, if someone wants to comb through and ''add'' some of the extra images that's fine, but deleting informative captions for copy-paste captions (complete with inability to differentiate "the player" and "the player character") is not fine and I've told Mateogala not to do it before. Revert him if he does it again and remind him that he is not an admin and he doesn't get to dictate rules to other users.
:I'm also rather baffled why he's replacing sections that already have perfectly good high-quality screenshots rather than adding things we ''don't'' have like, say, reloading the PDR or M60. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:17, 21 October 2016 (EDT)
::It might be more effective to bring these concerns directly to Mateogala. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:47, 21 October 2016 (EDT)
:::Have done, now. Also did it twice before, doesn't seem to be particularly effective. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:52, 21 October 2016 (EDT)
::::Well, I don't think checks discussion pages, given that whole "doesn't speak english" thing. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:21, 21 October 2016 (EDT)

Latest revision as of 20:35, 27 April 2023

See Talk:Battlefield 3/Archive 1 for older discussions.

Miscellaneous

M9 Bayonet

The M9 Bayonet is featured as the "Knife".

UVSR Taiga

The UVSR Taiga is featured as the "Machete" used by Dimitri Mayakovsky in the campaign.

ACB-90 Storm

The ACB-90 Storm (ACB-90 Штурм), a tactical knife made by the Ukrainian company "Voentorg Spetsnaz", is featured as the "ACB-90".

DShK heavy machine gun (mounting)

Mountings for the DShK heavy machine gun can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.

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DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm
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An Iranian Type-72Z shows off the DShK it conspicuously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.

Attachments

Optics

AN/PAS-13D V1

The AN/PAS-13D V1 thermal scope appears as the "IRNV". The standard IRNV scope gets no magnification and uses a simple dot reticle, while the IRNV scope used on sniper rifles gets roughly 8x magnification and the same mildot reticle as the Rifle Scope.

Ballistic Scope

Make/model not known. 12x magnification optic available for all sniper rifles and the FN SCAR-L. 20x version exists for DICE employees.

Delta Titanium 3-24x56

The Delta Titanium 3-24x56 appears as the "Rifle Scope". Two versions of this model exist; a version with 6x magnification which is unlockable for assault rifles, carbines, shotguns, and some LMGs, and a version with 8x magnification which is unlocked by default for all western sniper rifles bar the JNG-90.

BelOMO PK-AS-W

The BelOMO PK-AS-W appears as the "PKA-S" and acts as the Russian counterpart to the EOTech 552. It is incorrectly described as a holographic sight, and uses a red dot reticle with a red outer ring, which is incorrect as the PK-AS uses a red dot reticle with a black outer ring.

BelOMO PK-AW

The BelOMO PK-AW appears as the "PK-A". Compared to the real PK-AW, the mounting brackets more closely resemble the upper part of the standard PK-A's mount. The PK-AW is incorrectly depicted as a magnified optic instead of a red dot sight, oddly acting as the Russian counterpart to the M145. The reticle is also an incorrect chevron instead of just a regular red dot.

ELCAN M145 MGO

The ELCAN M145 MGO appears as the "M145". The M145 is depicted with the M4 ballistic reticle instead of the more common M240/249 reticle.

EOTech 552

The EOTech 552 appears as the "Holographic".

NPZ/Izhmash PSO-1

A slightly fictionalized PSO-1 appears in game, depicted with a Weaver/Picatinny rail mounting bracket the likes of the game's PK-A sight. The PSO-1 acts as a counterpart to the ACOG.

The dovetail mount for AK-type rifles, the NDM-86, and the M59/66 SKS is based on a chopped PSO-1 optic mount. In the alpha, the G3A3 also incorrectly used this mount, though a proper HK claw mount is utilized in the released game.

Trijicon RX01

The Trijicon RX01 appears as the "Reflex" and acts as a counterpart to the Kobra.

Trijicon ACOG

Trijicon ACOG TA31

The Trijicon ACOG TA31 appears as the "ACOG". It acts as a counterpart to the PSO-1.

Trijicon ACOG TA01NSN

In early builds of Battlefield 3, the ACOG model was that of the TA01NSN variant which is easily distinguished by its lack of fiber optics and the presence of backup iron sights. This model was ported from the multiplayer of 2010's Medal of Honor; while the model has since been replaced, the GUI and Battlelog icons still represent this older ACOG model and the textures for this particular model are still present in the game files.

Kobra EKP-8-18

PKS-07

The PKS-07 appears in-game. The PKS-07 is not modeled accurately to it's real life incarnation; it bears angular cuts reaching the bottom of the scope base, the left facing adjustment knob is more centered, and the forward facing adjustment knob isn't modeled at all.

The PKS-07 appears as the default scope for the JNG-90, M59/66 SKS, NDM-86, SV-98, and the QBU-88.

Foregrips

KAC Forward Pistol Grip

The Foregrip attachment appears to be based on the KAC Forward Pistol Grip, however the unscrewable bottom cap is shorter in height and the mounting bracket is shorter in width.

The KH2002 is the only weapon with a unique foregrip - it uses a horizontal, finger-grooved grip.

Bipod

Harris Bipod

Many long arms (namely those that have underbarrel Picatinny rails) in the game use a shared Harris Bipod for the Bipod attachment. It has an odd quirk of appearing folded towards the muzzle in first person but the third person model is stowed facing the opposite direction.

Several weapons do use their own unique bipods, such as the FAMAS, most machine guns, and some sniper rifles.

Laser Sights & Flashlights

AN/PEQ-2 ITPIAL

The AN/PEQ-2 appears as the "Laser Sight" for the majority of primary weapons.

Glock 17 Laser Sight

The Glock 17 is permanently fitted with a generic tubular micro laser sight.

PentagonLight MS3R-X-SR

The PentagonLight MS3R-X-SR weaponlight is featured as the "Tactical Light" and appears to reuse the same model from Medal of Honor. Available to every primary weapon bar sniper rifles; M9, MP-443 Grach, and MEU(SOC) pistols can use flashlights with specific variants.

Old/Misc Screencaps

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Dropping out the magazine.
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G18 Battlelog render.
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AEK-971 in Battlefield 3 with Kobra Red dot sight and foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.
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FAMAS Valorisé on the Battlelog screen in the "Assignments" section.
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The player character in multiplayer holds an M59/66 SKS as he ponders if there might be a tank nearby.

Discussion

Why am I not surprised?

Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. DarkSamuraiX1999 00:00, 16 November 2011

Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. Alex T Snow 02:14, 16 November 2011 (CST)
It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. Evil Tim 02:18, 16 November 2011 (CST)
My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the "MG36" as a close runner up. Alex T Snow 03:02, 16 November 2011 (CST)
I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --RaNgeR 03:05, 16 November 2011 (CST)
Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. DarkSamuraiX1999 00:25 16 November 2011

Ya know? It's funny that the "fact" they are using military advisers to make the game better in "tactics" and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them "We don't really give a damn about realism, just tell us how the hell modern warfare works"... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --RaNgeR 02:57, 16 November 2011 (CST)

The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe Star Trek's science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. Evil Tim 03:15, 16 November 2011 (CST)

One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: "We just put randomly weapons we have in MP whether or not they fit in". So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --Masterius 08:27, 16 November 2011 (CST)

Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --RaNgeR 11:22, 16 November 2011 (CST)
This M136 guy, Matkovic, is Navy EOD attached to Blackburn's Force Recon unit, which is why he isn't present in all of the missions. Despite the fact that EOD doesn't work this closely with other units, that is the reasoning for his alternate appearance - Tangero2325 9:55, 18 June 2012 (CST)
Except my games (If I ever make games). :) - Mr. Wolf 11:34, 16 November 2011 (CST)
Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --Masterius 11:50, 16 November 2011 (CST)
I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala The Hurt Locker, I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)
Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... Alex T Snow 19:20, 16 November 2011 (CST)
Maybe it is related to the "AKS-74U vs. UMP issue": in some of the videos of "Operation Swordbreaker", inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS "Val", Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --Masterius 02:17, 17 November 2011 (CST)
You are right, that one insurgent always has an AEK, but that's an exception. Alex T Snow 02:31, 17 November 2011 (CST)

Cod always screws up the guns

What does that have to do with Battlefield 3? Atypicaloracle 03:12, 22 January 2012 (CST)

Sidearms

Has anyone else noticed Campo carries two sidearms, one on his chest and one by his hip? Looks like two Glocks.

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Ten more and he'll be a Glockenspiel.

Evil Tim 06:18, 18 November 2011 (CST)

I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)
Maybe they are copying Epps from Transformers: Dark of the Moon, he nonsensically carries a pair of Glocks in the same way as well... --commando552 17:31, 18 November 2011 (CST)
Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. Alex T Snow 00:01, 19 November 2011 (CST)
It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable Glock and not M9 or MEU(SOC). --Masterius 01:17, 19 November 2011 (CST)

BTK Weapons

Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg

MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. Evil Tim 08:30, 19 November 2011 (CST)
I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|
Also confirmed that HK53 is back intact :)
--Masterius 01:33, 19 November 2011 (CST)
Why do they choose to include the "HK" prefix in the HK53, but not on the M416? Santos 11:26, 19 November 2011 (CST)
I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a "Back To Bad Company" pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. Alex T Snow 12:48, 19 November 2011 (CST)
lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. Lurker McNasty 22:45, 11 December 2011 (CST)
Have you said NTW-20? --Masterius 00:34, 12 December 2011 (CST)

RPK

Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. Evil Tim 04:10, 19 November 2011 (CST)

Maybe I didn't spend enough time using it, but I remember it having black furniture. Alex T Snow 12:44, 19 November 2011 (CST)
Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube.
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RPK-74 light machine gun with 45-round box magazine - 5.45x39mm
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RPK-74M light machine gun with 45-round box magazine - 5.45x39mm
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If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say "except the scope mount" but MPM's RPK image has one:
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RPK Light Machine Gun with 40 round magazine - 7.62x39mm
Is this normal? From what I'd read the scope bracket was an -M thing. Evil Tim 04:35, 20 November 2011 (CST)
Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. Alex T Snow 14:06, 20 November 2011 (CST)
As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the "aftermarket" category. --commando552 14:37, 20 November 2011 (CST)
Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. Alex T Snow 14:47, 20 November 2011 (CST)
Just to assure you this does happen (it's so nice having a PS3 video of half the game to pull shots from):
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RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? Evil Tim 02:58, 21 November 2011 (CST)

Single Action Army

Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) Alex T Snow 14:28, 19 November 2011 (CST)

M224

I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --SmithandWesson36 15:54, 19 November 2011 (CST)

Yup, it has one on 360. Lol at the baseplate having a designation :) Alex T Snow 17:19, 19 November 2011 (CST)
Just about everything in the military has a designation. Spartan198 00:10, 10 March 2012 (CST)
Feel free to change it, I was going off it not having one in single. Evil Tim 17:31, 19 November 2011 (CST)

Heck, I've got a pair of ammo boxes, and THEY have designations (M19A1). - Wantabs_Warrior38

Kaffarov's Private Army

While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons hasn't, but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)

Reminds me of Legionnaire from Battlefield: Bad Company. And that guy paid his mercenaries in gold bars, mind you. --Masterius 00:51, 20 November 2011 (CST)
Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --RaNgeR 23:29, 19 November 2011 (CST)
Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --Masterius 00:51, 20 November 2011 (CST)
I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. Alex T Snow 00:12, 20 November 2011 (CST)
To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a lot of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. Evil Tim 02:46, 20 November 2011 (CST)
I see, but I recall this story from a few years back -Stolen Five-seveNs from FNH factories (I had no idea the P90 was a handgun xD) - And then there's this too -Mexican drug cartels being armed with P90s and Five-seveNs So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)
With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the "buying directly from the supplier" kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.
Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what kind of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. Evil Tim 00:58, 21 November 2011 (CST)
Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)

Whoever said "a lot of the top-class armament...blah blah Mexico... smuggled from US..." is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:

1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.

Or

2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.

2b. Stealing or buying from a corrupt military/ police official brand new weaponry.

The "X% of guns in Mexico are from the US" myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.

Not saying it doesn't happen, just that it is greatly exaggerated.

Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for "security", or "testing", or hell, even arming your own "PMC". 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new "HSLD" weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments. Respectfully, the (somewhat intoxicated)-Ranger01 02:33, 22 November 2011 (CST)

I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move tons of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there is precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.
As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's just equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. Evil Tim 02:42, 22 November 2011 (CST)
I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! Alex T Snow 15:32, 23 November 2011 (CST)
From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--Toadie 04:17, 26 November 2011 (CST)
This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole "Mexico Gun Smuggling Debate" - try reading some academic reports on the subject before claiming that the statistics were cooked up (Wilson Centre: U.S Firearms Trafficking to Mexico is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted) --Markit 16:41, 23 November 2011 (CST)

well look at the Libyan civil war were both sides were able to get massive amounts of G-36s --Armyguy277 20:38, 23 November 2011 (CST)

Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc.. With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places. And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors. This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf -Ranger01 00:57, 24 November 2011 (CST)

There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S Spartan198 11:28, 25 November 2011 (CST)
@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the "most deadliest weapons come from Central America" does not equal "most of the weapons come from Central America", which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking "American-made" weapons with them - the "150,000" figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&K weapons.
On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010. --Markit 18:32, 25 November 2011 (CST)
Politics aside, F2000s would be great for a desert country; they're almost airtight. Alex T Snow 04:22, 26 November 2011 (CST)
Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)
Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) Alex T Snow 21:51, 26 November 2011 (CST)
Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)
Researchers point to Heckler & Koch G3A3 being replaced with Steyr AUG in Saudi Arabian Army[1][2] --Masterius 03:13, 27 November 2011 (CST)
So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)
Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[3] --Masterius 01:08, 28 November 2011 (CST)

Blackburn from BHD ??

Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - S9771773G 09:47, 20 November 2011 (GMT)

I imagine it's just a coincidence, Blackburn is a "heroic" surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. Evil Tim 04:08, 20 November 2011 (CST)
Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and one is actually the grandson of another. --Masterius 04:19, 20 November 2011 (CST)
P.S. Although, this would explain the appearance of Little Birds...
There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. Spartan198 20:14, 20 November 2011 (CST)
True, there is even a page on Todd Blackburn. --Masterius 02:27, 21 November 2011 (CST)
From the link posted by Masterius: "In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall (However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company."
Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter when he was in a Humvee on the ground? Spartan198 11:22, 25 November 2011 (CST)
Because he was, in fact, in a Blackhawk? --Masterius 15:00, 25 November 2011 (CST)
P.S. ^ Oh, the age there is said to be 18, and "just months out of a Florida high school", instead of 20, and "had been in country for the same amount of time as the rest of his Company". So which of the descriptions is the correct one?
They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. Spartan198 17:16, 26 November 2011 (CST)
He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of "The Lost Convoy" carrying the captured prisoners, think that is what you are thinking of. --commando552 17:36, 26 November 2011 (CST)
An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? Nohomers48 19:34, 2 December 2011 (CST)
Now this is intriguing... --Masterius 01:01, 3 December 2011 (CST)

I can tell you without any doubts that BF3 has several Generation Kill references. For example:

- The main protagonist is part of the 1st Reconnaissance Battalion.

- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says "Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning". Which is a reference to the 5th episode "A Burning Dog" when the team leaders are preparing to clear out an ambush by a bridge.

- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says "thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake." Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds "fifty six minutes. I've been asleep for fifty six minutes".

Santos 08:00, 20 November 2011 (CST)

Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)

M203 Dog tag

I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background. Should it be added to the list of weapons appearing in the game?

http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729

Santos 05:59, 23 November 2011 (CST)

Yes it should, like the SAA. Alex T Snow 15:29, 23 November 2011 (CST)
Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. Evil Tim 15:37, 23 November 2011 (CST)
Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)
Quite a number are, the SCAR-H is a SCAR-L. Alex T Snow 18:37, 23 November 2011 (CST)
It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)
You'd be wrong about the F2000 not being able to take a grenade launcher.
Error creating thumbnail: File missing
FN F2000 - 5.56x45mm NATO with FN GL1 - 40mm
Spartan198 22:38, 24 November 2011 (CST)
Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)
You mean in the game. - Mr. Wolf 01:05, 26 November 2011 (CST)

Going Rambo

http://www.youtube.com/watch?v=WMcM7OpC2dI&hd=1

Just how realistic is it? --Masterius 03:02, 29 November 2011 (CST)

I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. Santos 06:33, 30 November 2011 (CST)
Barrel changes would be more interesting, I think. Evil Tim 08:32, 30 November 2011 (CST)
And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --Masterius 05:52, 1 December 2011 (CST)

More funny stuff: http://www.youtube.com/watch?v=OxsbTjPe2fs&hd=1 --Masterius 16:21, 5 April 2012 (CDT)

More ordinary stuff: http://www.youtube.com/watch?v=iUpUFwV8fM8&hd=1 --Masterius 03:13, 11 April 2012 (CDT)

Back to Karkand

There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.


Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:

MG36 with a top rail instead of the carrying handle/optics

L85A2

QBZ-95B

QBU-88

FAMAS (Looks to be the Felin version)

There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.


Here are the trailers if you feel like playing Where's Waldo:

Overall Trailer

Karkand Trailer

Oman Trailer


Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance. --AchingScaphoid 08:12, 29 November 2011 (CST)

Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. Evil Tim 08:20, 29 November 2011 (CST)
There are 2 AK variants in the first trailer you posted, I think the first is an AKM, second is the same AKS-74U with the incorrect milled receiver as seen in the main game. --commando552 08:37, 29 November 2011 (CST)
The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --Spanner
I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO. --commando552 18:08, 29 November 2011 (CST)
I've also seen real L85s with ACOGs, so using that could be authentic for optics. Alex T Snow 19:13, 29 November 2011 (CST)
An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN. --commando552 04:35, 30 November 2011 (CST)
Indeed:
L85A2 with ACOG on mount
L85A2 with Specter on rail
--Masterius 06:41, 1 December 2011 (CST)

I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:

http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg

Alex T Snow 16:12, 29 November 2011 (CST)

List of all weapons and attachments in BtK expansion:
http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/
--Wikinerd 09:04, 30 November 2011 (CST)
Really, the best they could manage was photos of someone's TV? Evil Tim 10:21, 30 November 2011 (CST)
I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)
Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --Masterius 02:12, 5 December 2011 (CST)
The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&feature=related It's apparently "slower than the USAS" from what little experience I've had with it and from people I've asked about it Draco122 06:12, 15 December 2011 (CST)

MG36

I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. Alex T Snow 16:21, 30 November 2011 (CST)

An MG36 has a bipod handguard, C-mag, and a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is not called MG36. Evil Tim 16:35, 30 November 2011 (CST)
Oh okay, but would the heavy barrel look any different externally? Alex T Snow 19:11, 30 November 2011 (CST)
I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an "MG36" with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real must be modified is trying a little too hard to cover up a simple naming error. Evil Tim 20:15, 30 November 2011 (CST)
Oh okay, well, if it had the standard carry handle I'd say it should be "MG36", but seeing as it has the "C" one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a lot easier for the sake of the game. On DICE's part I mean. Alex T Snow 22:10, 30 November 2011 (CST)
Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --Shadowkungfu 22:44, 30 November 2011 (CST)

"Kaffarov"

So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. Evil Tim 02:42, 1 December 2011 (CST)

That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) Alex T Snow 04:21, 1 December 2011 (CST)
Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. Evil Tim 05:54, 1 December 2011 (CST)
You're not an operator, you wouldn't understand. - Mr. Wolf 21:21, 1 December 2011 (CST)
This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. GunEnthusiast 04:25, 7 December 2011 (CST)
The thing is the train was already going to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.
Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. "So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then..." "Weren't we supposed to be on a time limit?" "One Thousand Three Hundred Thirty Seventh Amendment." "Ah, yes, the right to defence in the form of an average-length modern video game." Evil Tim 04:47, 7 December 2011 (CST)
Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents.
In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. GunEnthusiast 04:59, 7 December 2011 (CST)
Believe me, an underground nuclear detonation is hard to mistake for anything else. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. "No! Reznov said it was tommorrow!" Evil Tim 05:11, 7 December 2011 (CST)
Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. GunEnthusiast 05:46, 7 December 2011 (CST)

Question

I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - Mr. Wolf 21:34, 1 December 2011 (CST)

It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily. Get if from here: www.fraps.com. - bozitojugg3rn4ut 00:13, 2 December 2011 (CST)
The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. Evil Tim 01:29, 2 December 2011 (CST)
I just need screenshots and I have Photoshop CS4. - Mr. Wolf 18:19, 2 December 2011 (CST)
Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. Evil Tim 02:05, 3 December 2011 (CST)
596 GB. :B - Mr. Wolf 00:49, 8 December 2011 (CST)
I currently use FRAPS myself. It does not watermark screenshots. Haven't tried getting videos yet. Anyways, the race is on to see who can put up pictures first.--Gunkatas 14:16, 3 December 2011 (CST)

I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - Mr. Wolf 00:45, 8 December 2011 (CST)

Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) Alex T Snow 01:06, 8 December 2011 (CST)
Yay, more work. I need more weight to this. :| - Mr. Wolf 02:22, 8 December 2011 (CST)
Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. Evil Tim 02:30, 8 December 2011 (CST)

My God

I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.

Ex:

Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.

Added Single Shot to the AN94 as an available fire mode.

Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).

from latest patch --Armyguy277 19:13, 2 December 2011 (CST)

Cool! =) - Mr. Wolf 20:19, 2 December 2011 (CST)
Oh! But HK416 is still called M416? :\ --Masterius 01:13, 3 December 2011 (CST)
Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) Alex T Snow 05:02, 3 December 2011 (CST)
Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. Evil Tim 07:16, 3 December 2011 (CST)
What? Oh, looked it up: "Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant". That is the most WTF round I've ever heard of :O Alex T Snow 13:41, 3 December 2011 (CST)
Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)
Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon Alex T Snow 14:58, 3 December 2011 (CST)
I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm Nohomers48 16:49, 3 December 2011 (CST)
I wonder if they're going to fix the "SVD" as well Santos 08:01, 4 December 2011 (CST)
Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. GunEnthusiast 04:28, 7 December 2011 (CST)
With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC Santos 05:08, 7 December 2011 (CST)
On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)


Xbox still has the old AN 94 and M416 fire modes. Also if you use the AN 94 with iron sights and swap back and forth between your pistol, the front sight disappears on the Xbox. --FIVETWOSEVEN 12:30, 20 December 2011 (CST)
That change is in the next patch we're supposed to get, it takes longer for consoles. Alex T Snow 19:54, 20 December 2011 (CST)

Any idea of when that is? I just started using the AN 94 and love the two round burst but I'm hindered at long range because of the recoil and rate of fire.--FIVETWOSEVEN 21:05, 26 December 2011 (CST)

No idea, it has to go through certification from MS/Sony and usually takes 2-3 weeks. Ish. Alex T Snow 23:51, 26 December 2011 (CST)

Changing Descriptions in screenshots.

If you take the screenshot, go ahead and put whatever you want in there. But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar. Seriously, if you want to put your own words so badly, put your own damn screenshots up.--Gunkatas 00:58, 5 December 2011 (CST)

Your screenshot descriptions read like a filing cabinet. Evil Tim 01:40, 5 December 2011 (CST)

Then like I said previously, put up your own damn screenshots--Gunkatas 13:20, 5 December 2011 (CST)

This is a wiki. The point of a wiki is collaborative editing. As stated in the Rules, Standards and Principles, "IMFDB is an information resource, not our private playground." --Funkychinaman 13:48, 5 December 2011 (CST)
And besides, if you take a look at the bottom of the edit window, you'll see it reads: If you do not want your writing to be edited mercilessly, then do not submit it here. So... yeah. Spartan198 15:12, 5 December 2011 (CST)
If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of "uploader's privilege" it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. Evil Tim 15:50, 5 December 2011 (CST)
Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. Alex T Snow 18:38, 5 December 2011 (CST)
Fine fine. I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly. But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing "the player character" to the class? Such as "The US/Russian Engineer in Multiplayer holds the A-91"? (i'll put that screenshot up in a bit)--Gunkatas 21:10, 5 December 2011 (CST)
I mainly do that because the character has no name in multi, it's much easier in single where you can do "Blackburn holds an X." "An engineer holds an X" seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying "the player character holds..." because it annoys me when people say "the player holds..." since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. Evil Tim 01:28, 6 December 2011 (CST)
Evil Tim is admin since October 2011, so keep that in mind. --Masterius 01:07, 6 December 2011 (CST)
I didn't know that, congrats! :D Alex T Snow 02:17, 6 December 2011 (CST)
I just think that it sounds better than just saying "the player character" because it is just extremely generic. That's why I usually just put "weapon with extra extra extra attatched" without putting player character, cause it's obvious there is a player character holding the weapon. And you don't want people to be holding guns in real life? Tsk Tsk. What kinda firearm wiki admin are you? And relating to that, is there a list of site Admins available? Is it in the forum? Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are. --Gunkatas 10:08, 7 December 2011 (CST)
There you go. Overly long page title BTW. --Masterius 10:29, 7 December 2011 (CST)

As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) Lurker McNasty 13:24, 10 December 2011 (CST)

I won't change it. :) - Mr. Wolf 19:28, 10 December 2011 (CST)

Knife used by Dmitri

Does anyone know what kind of knife was used by Dmitri in the mission "Comrades"? Its the one he uses to cut the wires in the garage to unlock the gates. It looks ... funky and not very utilitarian--Gunkatas 21:06, 5 December 2011 (CST)

It's a Spetsnaz machete. [4] --Funkychinaman 21:25, 5 December 2011 (CST)
A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html Nohomers48 17:10, 8 December 2011 (CST)

Furthering the US Army / USMC mix theory

IRL USMC use neither M26 MASS nor M320 GLM. Army does. USMC still use M203 GL as UGL. As for hand-held grenade launcher... M32 MGL. Spammy for MP but would have worked for SP (like M107 LRSR did). Thoughts shared. --Masterius 07:40, 9 December 2011 (CST)

Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. Evil Tim 07:44, 9 December 2011 (CST)
Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC M9A1.
Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in CoD 4 and MoH) --Masterius 08:12, 9 December 2011 (CST)
I think the best mission to have the M107 in would have been "Rock and a Hard Place," there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. Evil Tim 08:38, 9 December 2011 (CST)
In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. Draco122 11:14, 9 December 2011 (CST)
Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - Mr. Wolf 16:31, 9 December 2011 (CST)
An LRSR mission with the Barrett like the one in CoD4 would have been awesome to have in BF3. Spartan198 10:35, 15 March 2012 (CDT)

http://www.battlefield.com/images/bf3-hooah :\ --Masterius 12:02, 13 December 2011 (CST)

Holy crap, I thought that was a real Marine in that pic at first! :O Spartan198 10:35, 15 March 2012 (CDT)

Just some silliness

I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.

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Falcon Kick!
Error creating thumbnail: File missing
Damn, those alien bastards are gonna pay for shooting up my ride.
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I'm gonna kick your ass, bitch!

- Mr. Wolf 20:00, 10 December 2011 (CST)

Would be cool if the kick could actually have been used as a combat move like in F.E.A.R. or Mirror's Edge (also made by EA DICE) :D --Masterius 02:42, 11 December 2011 (CST)
More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)
Yeah, the Far Cry 2 page is the best page ever created! :) Alex T Snow 15:46, 12 December 2011 (CST)
Wait, how do you kick? Lurker McNasty 22:37, 11 December 2011 (CST)
You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)
Dammit. I am disappoint. Lurker McNasty 22:46, 11 December 2011 (CST)

To be honest, I only find the first one to be chuckle-worthy. The other two are pretty much meh. Spartan198 23:40, 1 September 2012 (CDT)

Current Page Status / More Images

It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/

I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.

As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa.

Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)

It's because the game's too fun to take the time to do it ;) Alex T Snow 15:43, 12 December 2011 (CST)

HK53

Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. Lurker McNasty 03:12, 15 December 2011 (CST)

It's called G53 on PC as well. Ramell
I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees Draco122 06:01, 15 December 2011 (CST)
HK53 on PS3, hence that screenshot. Evil Tim 06:12, 15 December 2011 (CST)
I had assumed that DICE didn't get the rights to use "HK" because in the description for all other HK guns they are referred to as "made by a German weapons manufacturer". Strange that PS3 uses the "HK".----JazzBlackBelt-- 12:44, 18 December 2011 (CST)
12x Ballistic Scope? Can you take a screenshot and post it here? :D --Masterius 08:30, 15 December 2011 (CST)
lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. Lurker McNasty 20:30, 15 December 2011 (CST)
All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. Alex T Snow 10:04, 15 December 2011 (CST)
DICE-only? Cheating Campers >:O
HK53 and QBZ-95B with ballistic scope - would be funny to see :) --Masterius 01:33, 17 December 2011 (CST)

When was the screenshot that says "HK53" taken? Shouldn't that be updated with a more recent one that says "G53"? --HashiriyaR32 19:46, 11 April 2012 (CDT)

"Realistic"

Does it annoy the hell out of anyone else when people talk about how "realistic" BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. Animalmenace 06:22, 15 December 2011 (CST)

They call it realistic because using the word "verisimilitude" makes people think you're trying to look clever for the sake of it. Evil Tim 06:27, 15 December 2011 (CST)
Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, "Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!" Lurker McNasty 20:49, 15 December 2011 (CST)
Googling "Battlefield 3 is too realistic" and getting matching results is kinda funny. For some interesting comparisons: Fackler Scale of FPS Realism --Masterius 08:28, 15 December 2011 (CST)
As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they could as opposed to one in the chamber, which has to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. Alex T Snow 09:58, 15 December 2011 (CST)
Well, things like single reload animation, no +1 round in the chamber, fixed firing mode, hitscan, etc. are usually the result of engine limitations. In this regard we can see that Frostbite 2 Engine is more advanced than Frostbite 1 Engine (which already had bullet physics; although magcount and overheating from Refractor 2 Engine are absent; it would have also been nice if there were interchangeable magazines). Regarding the equipment it shows how much there didn't do the research and shown their work. Me wants Project Reality for BF3 :| --Masterius 02:02, 17 December 2011 (CST)
I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word "tachyon". That being said, I think all four examples I just used are very evertaining. Animalmenace 04:56, 16 December 2011 (CST)

Javelins are the best.

Javelin + CITV station on a tank = fantastic combination. The top down fire mode makes killing LAVs and Amtraks, especially on Noshair (sp?) Canals easy, not to mention the massively amusing ability to fire on laser painted aircraft. It's always hilarious to watch an FA/18 blow up and the guy flying just sees FGM-148 Javelin killed him and he wonders what just happened. Lurker McNasty 02:22, 18 December 2011 (CST)

Oh my, sounds like tracer darting in BC2 o_O --Masterius 03:56, 18 December 2011 (CST)
And CITV Station + MBT Guided Shells! Lock, fire, triple kill on one Little Bird! Lock, fire, quad on the other. I was 7/0 20 seconds into the game! :D Alex T Snow 23:14, 18 December 2011 (CST)
It's even better against a jet. I just try to imagine the expression on a pilot's face as he wonders how the hell an Abrams just shot down his Flanker. Lurker McNasty 22:49, 19 December 2011 (CST)
The Javelins may be the best, however, setting up the SOFLAM is akin to setting yourself up with giant neon lights pointing "I'M RIGHT HERE!" to the enemies. I'm sure DICE had good intentions when programming it so that it wouldn't be ridiculously common and spammy, but it just sort of defeats the point of giving it to the stealthy ninja that the Recon class should be. Not to mention it gets even less useful on Wake Island with the mobile AA guns shooting the bright red light visible from just about any distance with the fury of a thousand angry Russians armed with PPSh's. :/ -- Long Fallen 22:32, 19 December 2011 (CST)
Oh, the Tunguska, which has the ability of firing every bullet ever made at the same time?Lurker McNasty 22:49, 19 December 2011 (CST)
Haha, is there any other? -- Long Fallen 01:26, 20 December 2011 (CST)

9K22 Tunguska

I've actually just realized that while the page is mostly (half) complete, the 9K22 Tunguska's armaments haven't been added to the page; because I'd like to know exactly how much ammunition for its guns it carries and approximately for how long would it waste it all before running out, since it's a mobile AA platform? -- Long Fallen 01:36, 20 December 2011 (CST)

Ammunition capacity is 1,904, combined rate of fire is variable between 3,900 and 5,000 rounds per minute, so if we take the lower rate of fire this works out to about 30 seconds of continuous firing. --commando552 03:45, 20 December 2011 (CST)
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2A38M Autocannon - 30x165mm
Example image in case anyone feels like adding. Evil Tim 02:36, 22 December 2011 (CST)

Added a piece of info about the M1014

It's really inaccurate for even a shotgun. I've patterned my shotgun in real life which also has a cylinder bore and the pattern was half the size of the pattern in game. --FIVETWOSEVEN 12:46, 20 December 2011 (CST)

This "short-range shotgun" problem is sadly common in video games, to the point which the TVTropes website has a page just for it. And Frag-12 rounds for the shotguns in this game are horribly overpowered too. I'd take a tighter pattern with a realistic damage-drop-off with distance with buckshot if they could tone down the Frag-12 rounds. For a more realistic shotgun, try playing SWAT 4. You can actually snipe somewhat well with a Benelli Nova in that game if you crouch and wait to become fully accurate.--Mazryonh 20:55, 21 December 2011 (CST)
SWAT4... It's the same game that also has handgun sniping and guns that do less damage at point blank range. I was disappointed with the 1911 in that game sadly. :( I'd be careful advising anyone to play that game; its mechanics are ungodly finicky. -- Long Fallen 22:23, 21 December 2011 (CST)
You could snipe with handguns in Battlefield 2 too... That was actually a tactic employed by experienced BF2 snipers: shoot the enemy with bolt-action sniper rifle and then immediately switch to pistol and finish him off ;) --Masterius 01:20, 22 December 2011 (CST)
Meh, SWAT 4 isn't as finicky with its mechanics if you know what you're doing. The damage with its guns is somewhat random to reflect how bullets in real life don't always perform as expected (i.e., JHPs clog with clothing and fail to expand, 5.56mm FMJ fails to fragment once inside a target if the bullet isn't properly constructed or the barrel it's fired from is too short, etc.). though I will admit that the M1911 and other .45 ACP guns are underpowered in that game. But I think the reason as to why "handgun sniping" has persisted up until now is that modelling ballistic physics for bullets en masse was only possible when the right programming and hardware appeared. The BF2 example was probably implemented as well given the limited draw distance of the engine; without an omnipresent zoom system to represent how your eyes can focus on far-off objects (like in ARMA 2) the limitations of pixels on our monitors means that enemies become unrecognizable jumbles of pixels at distances we would still be able to clearly see them in real life. Also, because adjustable sights are hard to model in games (as opposed to scopes with ballistic drop markings), pistols often don't have ballistic drop either. I tried compensating for ballistic drop while shooting pistols in the STALKER series--because the iron sights on pistols can't be adjusted it's very difficult, since essentially the muzzle will obscure your target when you aim high to compensate.
But the sooner we get realistic shotgun buckshot spreads and ranges in games, the better. --Mazryonh 14:02, 22 December 2011 (CST)
The problem is, the zoom system only activates when you press a button. So any time you don't, the environment is presented in its distant form. This gives an edge to the person who secured a position and now zooms in in the enemy direction, while the enemy is on the move and can't see said person. In reality, they should see each other evenly. I like this absence of bionic eyes in Project Reality. --Masterius 03:26, 23 December 2011 (CST)
So you have to hold down the button in ARMA2 to focus on distant objects? Well, a toggle system would be much better (probably combined with using a "dynamic zoom" system that used your mouse wheel or two keys to zoom in and out so you could vary the amount of zoom much like your eyes can focus across a great deal of ranges). Still, given the pixellation problem that I mentioned earlier, all PCs in Project Reality have to carry binoculars so as to focus on distant targets, but these cannot be combined with weaponry, so if you're using a kit that has no optics for your gun and are trying to hit something that you can't really see unmagnified (even though in real life you would be able to see and hit a target at that distance), tough luck. Project Reality is also going in the process of making a version based on the ARMA2 engine as well. --Mazryonh 18:17, 23 December 2011 (CST)
Adjustable Zoom would be nice. Sadly, developers haven't yet caught the idea. Even adjustable FOV is not in every modern shooter (and where it is, it might be limited).
It works both ways in PR: you have problems seeing an enemy in the distance and an enemy has problems seeing you ;) And yes, I'm aware of PR for ArmA II. It's currently v0.1, right at the starting line. --Masterius 02:47, 24 December 2011 (CST)

M1014 magazine tube length

Can someone explain to me what's going on with the magazine tube length of the M1014 in-game? The weapon art models show the typical length, but in-game, the magazine length looks like a M3. --Baztian 13:12, 27 December 2011 (CST)

The pump action shotguns in the game start with four round mag tubes. Therefore the art models depict them as such. However, when you unlock "Extended Magazines", the in world model changes to the six round tube for both the Remington and the Benelli.--GLOCK10mil 16:18, 27 December 2011 (CST)

Didn't think of that. Thank you. --Baztian 17:03, 27 December 2011 (CST)

UMP trigger group

It seems the world model for the H&K UMP has safe, semi-auto, and full auto, even though the in-game weapon operates with a selectable 2-round burst.--Baztian 14:53, 28 December 2011 (CST)

If that's true than it is an error, though the UMP can have a full/2/semi/safe trigger group. Alex T Snow 16:32, 28 December 2011 (CST)


Back To Karkand Weapons

So I've been playing B2K a lot, and I've gathered a bunch of trivia about some of the guns that could be added to the page, but I'm not so knowledgable about them so I thought I'd leave them here so someone who knows more can add them into the page.

The L85A2 has three round burst as well as auto and semi, which as far as I know it doesn't in real life. It also can't mount the M320 which, again as far as I know, is the grenade launcher it mounts in real life. It's also 'cocked' by pressing a bolt release just above the magwell.

The FAMAS also has burst as well as semi and auto, again I don't know if this is true in real life.

Both the QBB-95 and the QBZ-95B and burst as well as automatic and semi, but I'll admit I know nothing about these weapons. The QBZ-95B and the QBU-88 are reloaded similarly to the AN94/AEK-971 (new mag is used to push the mag release and then inserted) and it looks absolutely bizarre in first person because they're bullpup.

Also, the QBB-95 and the QBZ-95B are chambered in 5.45x39mm under the info screen rather than 5.8x42mm and the QBU-88 is chambered in 7.62x54mm under the info screen rather than 5.8x42mm.

That's all I've got Nikonov 18:17, 9 January 2012 (CST)

The FAMAS does have all three, and a lot of the info screens are wrong or somewhat wrong, pretty sure they're just copy-pasting errors as opposed to them not knowing the calibre. Everything else you said is correct as far as I know. Alex T Snow 20:34, 9 January 2012 (CST)
Well, if they are copy-pasting errors then someone should tweet Demize about it ;) --Masterius 07:10, 10 January 2012 (CST)
The reload animation for those Chinese rifles doesn't use the magazine to push the old mag out. The character pulls out a new mag and pulls the old one out with just his fingers but has the magazine in hand to load into the gun right after. I saw a video of it with an AK once.--FIVETWOSEVEN 21:49, 9 January 2012 (CST)
I'm assuming DICE watched this video, I don't have a clue if this is what they teach in the PLA. http://www.youtube.com/watch?v=tMmaIZ8Umnk--Mattatack92 00:40, 10 January 2012 (CST)
IRL L85A2 mounts not M320 but a different variant of AG36, called UGL. --Masterius 07:07, 10 January 2012 (CST)
I just Tweeted Demize about the calibre and ROFs being sometimes wrong for the BTK guns. :) Also, he says he's not going to add the HK79 and GL1 due to memory issues, which is fair. Alex T Snow 18:16, 10 January 2012 (CST)
That would make a nice "GL Pack" DLC though: GL1, HK79, M203, UGL... And more, should the carbines get corresponding rifle variants :) --Masterius 02:20, 11 January 2012 (CST)

Also interesting, the QBZ-95's ironsights glitch when you fire. Actually helps. BeardedHoplite 19:23, 10 January 2012 (CST)

I don't have a Twitter, could someone suggest something small on the HUD on hardcore modes that show what fire mode your gun is set to? I change it a lot and the guns with three settings make it difficult.--FIVETWOSEVEN 19:43, 10 January 2012 (CST)

I agree, and Tweeted :) Alex T Snow 00:56, 11 January 2012 (CST)
Would be kind of cool if in hardcore mode you could actually look down at your weapon and see the fire selector or check how many rounds are in the magazine. If you think having no HUD is "hardcore," just imagine having to actually worry about taking your eyes off the battleground long enough to check on your weapon like that. Atypicaloracle 03:14, 22 January 2012 (CST)

Pancor Jackhammer

Why? Not only is this weapon relatively pointless since they included the USAS-12 (it seems to recoil less and that's about it) but it comes with a freaking suppressor. Of all the useless devices you can equip to a weapon as insanely loud as the Jackhammer theoretically would be, this and an under-barrel can opener would just about top the list. (I presume they put it on there because the revolving magazine system of the Jackhammer has some similarities to that of a Nagant M1895.) Also, why in the hell is the freaking thing even in the game? There's supposedly a grand total of two of the dumb things in existence. If we're going to throw in an automatic shotgun prototype that never made it into production, how about the H&K CAWS? That one was actually tested by the US military. In another world, it could have been adopted. Or, hell, the Atchisson AA-12. Don't get me wrong, the Jackhammer is a cool looking gun, but it never made it off the design bench and I'm a little tired of seeing it crop up in video games claiming at least some level of real world veracity (the world "realistic" is a silly one to use for FPS games). Atypicaloracle 03:24, 22 January 2012 (CST)

It's supposed to be for the nostalgia, I guess, since it was an unlockable in BF2. Much like them keeping that "DAO-12" name for the Protecta, though it's now a Street Sweeper. There were actually quite a few Jackhammer prototypes, but only two that fired fullauto. Or rather didn't, which is why there were only two. Evil Tim 05:38, 22 January 2012 (CST)
They will put XM8 as military tested weapon, methinks. CAWS was pretty cool gun in Jagged Alliance 2 :) --Masterius 11:52, 22 January 2012 (CST)
As stated, it's in because it was in BF2, that's the point of the Back To Karkand pack. Also, it doesn't actually have a suppressor. Well, it does, but it's invisible and does not change any stats whatsoever, not even making you not appear on the minimap. So, there's just a pretend option for a suppressor. Why? Same reason the two ARs, two Carbines, and two MGs have 12x scopes, and the two Sniper Rifles have Flash Suppressors: it was an oversight, those are the attachments you're supposed to never get those attachments, only DICE gets them, because they're silly. Alex T Snow 14:10, 22 January 2012 (CST)

Well the suppressor actually does do something, it cuts damage down. I actually like the Pancor though, with frag rounds, ext mags, and a Holo sight I can clear out most hallways on metro. But, that is pretty much the only map it is of any use on.-Ranger01 16:47, 22 January 2012 (CST)

Oh geez, way for me to miss the obvious. I forgot about it being in BF2, having not played the "older" games in quite a while. (Why does 2005 seem so long ago?) Actually, I was a little sad that B2K didn't include the option to hijack semi-trucks and civilian cars like you could with the Armored Fury booster pack. At least you can borrow a Bobcat on Wake Island and try to run enemy soldiers down with it for nothing other than sheer comedy value... And the other "weird" attachments (okay, maybe not the flash suppressor) are at least sort of useful. You can be extremely annoying with the MG36 fitted with a 12x - no sniper likes dodging nearly-accurate long range machine gun fire, and anything that snipers don't like is fine with me. Atypicaloracle 04:26, 4 February 2012 (CST)

Dog Tag Weapons

I vote we add a section either at the bottom of the page for all of them, or at the end of each class of weapons for them, because there are a LOT of guns on dog tags that aren't actually in the game. (SAA, SCAR-L, proper MG36, standard FAMAS, that weird suppressed Makarov PM variant, M203, and lots more) Alex T Snow 19:25, 26 January 2012 (CST)

If no one objects to this, I'm going to create a sub-catagory at the bottom of each weapon class (SMG, shotgun, etc) that has all the Dog Tag-only weapons, because this page will get very confusing if we don't, as none of those weapons are in the game, just pictures of them. So far (of the top of my head) Makarov PB, Single Action Army, M1911A1, SPAS-12, SCAR-L, FAMAS (standard), M203, M16A2, M16A1, MG36 (proper). I'm sure there are more, but that's what I can think of right now. Alex T Snow 15:45, 4 February 2012 (CST)
I've added everything I know of, but there are probably more. Alex T Snow 18:46, 8 February 2012 (CST)

Patch is still yet to reach Xbox it appears

It appears as though the Xbox has been forgotten since the AN 94 still just has two fire modes and the HK416 still has it's three fire modes. Does anyone know more about it than me? --FIVETWOSEVEN 17:59, 17 February 2012 (CST)

Yeah, we never got that patch that the other two platforms did. I'm assuming it'll be rolled into the patch that was originally supposed to come out for all platforms this month, but is now going to be in March at the earliest. Alex T Snow 00:57, 18 February 2012 (CST)
Nope, here on the PS3 it's still the same, three-mode HK416 and two-mode AN94. DICE has gone on to say that across all consoles the stats are very different; however, the next patch will put all weapons on equal ground across all platforms. -- Long Fallen 02:45, 2 March 2012 (CST)

All Fancy Right Side Dog Tags

I'm going to add this to the page soon, to replace the Dog Tag Weapons sections I made before, but right now I need sleep. They're sorted by the name of the real weapon in game, not in game name and not name of weapon in the picture, if those are different. If any of you can figure out what the not-actually-a-QBB-95 is, let me know :/ Alex T Snow 06:36, 1 March 2012 (CST)

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You have no idea how grateful I am to see this in a neat compilation! Been looking everywhere for just these designs to no avail. -- Long Fallen 02:46, 2 March 2012 (CST)

I think the QBB-95 is a totally made up frankengun. However the core of it is actually an Enfield L85, you can tell by the vent holes on the receiver: 3 horizontal vents at the rear, then a slightly larger gap followed by two slightly smaller vents. Also visible is the raised portion on the bottom edge of the upper receiver which runs horizontally under these vent holes, and the pistol grip and trigger guard seem to match. On top it seems to be a grossly oversized M4/M16A4 detachable carry handle, and the front is anyone's guess. --commando552 04:56, 2 March 2012 (CST)

Yeah, I think you're right. It also has the generic bipod most guns in BF3 use, Harris Bipod I think it's called. Alex T Snow 17:45, 2 March 2012 (CST)

Flash Suppresor

I know this is really not important and probably no one cares, but I think the flash suppresor may be a Vltor VC-1. --SmithandWesson36 17:15, 1 March 2012 (CST)

You found it! :D Alex T Snow 17:28, 1 March 2012 (CST)
Not important? Any info is very welcome on this site! In fact, I was wondering this myself. -- Long Fallen 02:48, 2 March 2012 (CST)
Yeah, most definitely. We welcome clarification on any component or add-on used in the game. IMFDB's priorities are much different than those of game-based wikis. Spartan198 10:31, 15 March 2012 (CDT)
Do you guys think we should have a section for the attachments in the game, since there are so many? For most games it wouldn't be necessary, but here there are 12 different optics, the aftermarket irons, KAC foregrip, Harris bipod, six (I think) suppressors, PEQ-2, pistol laser sight, and a tac light. Alex T Snow 21:53, 15 March 2012 (CDT)
Yes, please include the info on which flash suppressors and other accessories are being used on which guns in the screenshots (as well as an addendum at the end of the page outlining just which real-life firearm accessories are in the game). There are many of us not in the know who would like to learn about them. --Mazryonh 01:32, 16 March 2012 (CDT)

That Javelin dogtag looks so cool. I can't wait to get to 500 kills with it. Lurker McNasty 21:16, 11 April 2012 (CDT)

3 Expansions planned for BF3

3 Expansions planned for BF3

Newest expansion has 10 new guns, what are you guys thinking/hoping they will be? I'm hoping for a USP, perhaps another pump action shotgun,maybe a TAR or a Galil, and an XM8 (wishful thinking on that last one, but they put the Jackhammer in, so why not?) Lurker McNasty 18:20, 7 March 2012 (CST)

EDIT: Can someone fix that link please? I'm not very good at this clearly.

Me being the AR fanboy that I am, I just want a short barreled AR (10 inches prefferably). cheech98 9:28, 7 March 2012

HK416. I'd like to see another pump shotty and some pistols at the least. Alex T Snow 22:49, 7 March 2012 (CST)
Already spoken for; the M416 is the 10" 416.The Wierd It 18:16, 8 March 2012 (CST)

Definitely a pump shotgun, maybe an Ithica or a Mossberg with wood furniture (because with black furniture it would look too much like the 870). I would like to see an AK in 7.62x39. I was honestly appalled that BF3 didn't feature a .30 cal AK. An MP5, a Hi-Power, a CZ-75 and a SIG-Sauer would also be nice; a non-tacticool FAL, maybe an FNC (always loved that gun), a Skorpion (come on, who doesn't wanna shoot that thing in a video game), the VZ-58, the HK P7 perhaps? The HK33 would be an awesome weapon to see (although admittedly not too plausible), an Uzi (full size or mini, doesn't really matter to me), a Makarov (still common among the Russian Armed Forces, right?), the P99, and MORE REVOLVERS, DAMMIT. ManchurianCandidate 02:04, 8 March 2012 (CST)

Yeah, I think if they added the FAL, it wouldn't be tacticool, seeing as how the G3A3 wasn't. Jeddostotle7 1:32, 11 March 2012 (PST)
Rumours are circulating that two such weapons in Close Quarters Pack are the CZ-75 Automatic is one such pistol as a competition towards the G18 and 93R and a new sniper rifle, the CZ-750 for the Recon. Also two new vehicles rumored are the UH-60 Blackhawk and M2A2 Bradley IFV. Draco122 10:07, 9 March 2012 (CST)
But isn't the CQ Pack gonna take place entirely indoors? I'm pretty sure it said somewhere that the four maps in the next pack are going to feture entirely infantry-based, indoors combat. I guess I could see a helicopter working in there somewhere (thinking of the Airport map's chopper-gunners on MW2, I suppose) but it seems like vehicles would break the tense, room-to-room air they're going for here. Sopher 3:56, 13 March 2012 (EST)

The HK33 is actually in the game already, in the Back to Karkand expansion pack as the 'G53' or something like that. *EDIT* Nevermind, you meant the full size rifle, my mistake... --Ghostdigga 12:28, 8 March 2012 (CST)

It's gonna be a bunch of CQB guns, no doubt. I'd like to see (Assault Rifles) Tavor TAR-21 and the Masada. (Carbines) AKMs and the AUG A3. (Machine Guns) LSAT and the IMI Negev (Snipers) VSS Vintorez and the DSR-1 (Submachine Guns)MP5 PDW and the Colt R0991 9mm. --Commander Lukas 16:28, 8 March 2012 (CST)

There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year, I think we are going to have our hands full identifying all them because it ain't just firearms either, they're adding a slew of vehicles with each pack as is the norm with this supposed DLC's. "Close quarters" I think is mostly gonna be all transport vehicles so I suspect, possibly Technicals, Civilian Vehicles, maybe an aerial transport helicopter/plane or light attack scout helicopters, possibly light IFV's too. Weapons are likely to be CQB in nature, I'm hoping for alot of Sub-Machine Gun's and Shotguns, the game needs more Pump Shotguns in my opinion. My general wish-list includes:

  • SA58 OSW Battle Rifle and Type 95 Assault Rifle (to round out the Chinese Firepower in BF3, almost the full collection now) for the Assault Kit
  • Zastava M92 (Compact AK47 Variant) and the Mark 18 Mod 0 (Ultra compact AR) and possibly the QLZ-87 Automatic Grenade Launcher (as an Anti-Vehicle Weapon, replaces the Rocket Launcher) for the Engineer
  • MG3 GPMG and L86A2 (Equivalent to BF3's RPK and M27, gotta have more weapons like those for the Support Kit)
  • Mark 12 SPR (American equivalent of the SKS in BF3) and CZ-750 for the Recon
  • CZ-75 Auto, H&K MP5, Mossberg 590 Pump Shotgun (if it was a secondary for the Assault I'd be in love with it), TOZ-194, Valtro PM-5, Sawn Off Double Barrel, Benelli M3 Super 90, Smith & Wesson 686, SIG P226, H&K USP, QSZ-92 and FN Five SeveN are just some examples of all kit weapons I'd love to see.

Draco122 10:56, 9 March 2012 (CST)

If they added the QLZ-87, it would be WAY overpowered. Jeddostotle7 7:28, 12 March 2012 (PST)
Dunno about the QLZ-87, man. I'd think most Battlefield players are already sick of overpowered, hand-held weapons that can auto-fire frags. Sopher 4:03, 13 March 2012 (EST)

"There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year"
Thirty weapons in each pack? Are you kidding me? BtK had eight weapons. And how do you know all the packs will have weapons in?The Wierd It 12:37, 9 March 2012 (CST)

Actually, BtK had ten weapons, and he meant at least 30 overall, he just stated it wrong. Jeddostotle7 3:28, 9 March 2012 (PST)

They just released a new trailer that shows off some of the weapons in the first expansion pack, I only saw two but there may be more hidden throughout, the ones I saw were the L86A1 and the ACR(I assume it was the ACR, it was however called "ACW-R", I'm seeing a trend with Magpul weapons here with the PDR being renamed the PDW-R. (PS. sorry if I screwed up the formatting, this is my first entry.) After further searching the complete list seems to be AUG, SPAS-12, ACW-R(ACR), L86A1 LSW, LSAT, MTAR-21, SCAR-L. However some people claim to have spotted the CZ-75 Auto. Spry 12:38, 13 March 2012 (CET)

Good catch Spry, I watched the trailer twice carefully and found the same. I'll make it a list so it's easier to see. As with Karkand we should avoid adding anything new to the main page until we have more to add. I'm assuming the same weapon layout as Karkand until I hear something solid about that full auto CZ-75, maybe it has a stock and is a PDW? I'm also assuming what go to what classes, can't really go wrong there. Alex T Snow 11:47, 13 March 2012 (CDT)
  • Assault: SCAR-L (misspelled as SCARL-L; I tweeted Demize)
  • Assault: AUG (variant unknown)
  • Engineer: ACR (as ACW-R, like PDW-R)
  • Engineer: MTAR-21
  • Support: L86A1
  • Support: LSAT
  • Recon: HK417 (as M417, like M416)
  • Recon: ???
  • All Kit: "M5K" (don't know what it is, described as M5K tactical machine pistol)
  • All Kit: SPAS-12

LIST EDITED

I'm excited to see the AUG and the MTAR, but the ACR and SCAR-L... while I have nothing against them (in fact, I really like them) aren't they a bit... implausible? As for the LSAT... HELL. NO. ManchurianCandidate 19:15, 13 March 2012 (CDT)
Not sure if this is on the up and up, but people are talking about the Recon weapons being the HK417 and the CZ-750 (these are were supposedly found buried in some code in a leaked beta build), and with both of these weapons having an effective range of about a thousand meters, this seems plausible. However others are claiming there will be no Recon weapons in this expansion, which seems like it would a stupid move on DICE's part. In addition people are saying the ACR will be a carbine with a 25+1 capacity, and that the SCAR-L will be the assault rifle weapon (seems odd to have a the 7.62 variant as a carbine and the 5.56 variant as an assault rifle, but oh well). Others say the second All Kit weapon will be something called an M5K? I'm not sure what that is. Again none of this was shown in the trailer, however some people claim to have seen the CZ-750 in the trailer, but it's such a poor view that it could just as well be the SV-98. Also, BF3 fans work fast, someone made these mock ups of the stats screens for the guns: http://imgur.com/a/iOlAQ Spry 03:08, 14 March 2012 (CET)
After thinking about it a bit, I'm starting to think the M5K is meant to be the MP5K, when you consider that they've renamed a couple of H&K weapons like the HK53 and the HK416, it's plausible that they had some licensing issues with H&K like they seem to have had with Magpul and Glock (No surprise there, considering how notoriously protective Glock is of their brand), So they probably just renamed it the M5K. Spry 10:29, 14 March 2012 (CET)
Either that, or they misspelled it, like they did the SCAR-L. And if the MP5 doesn't have H&K's name in its name, they probably wouldn't have to rename it. Jeddostotle7 7:18, 14 March 2012 (PST)
You also have to take into account that some of the weapons used by said classes in the trailer could just be kits they picked up in the middle of the battle, perhaps to throw off the assertion of which one belongs to who. I'm just glad the L86A1 is in there, finally another British weapon added, just add a Browning Hi-Power or a SIG P226 and I'm set! Draco122 14:38, 14 March 2012 (CDT)Draco122

An M203A2 would be a nice addition, since the Marines don't use the M320. Spartan198 22:12, 13 March 2012 (CDT)

I thought this belonged here, since we're on the subject of expansions, here's a HUGE list of updates in this upcoming patch.

http://battlelog.battlefield.com/bf3/#!/bf3/news/view/2832654779195992365/ Lurker McNasty 01:56, 14 March 2012 (CDT)

"Recon: HK417 (as M417, like M416)" TAKE MY MONEY ALREADY. The Wierd It 05:59, 14 March 2012 (CDT)

Does anyone know of any new info on the weapons in the expansion? I still have no idea of what the 2nd recon weapon is (Is recon even getting 2 weapons?). Now I'm hearing the TAR is going to be all-kit? I'm clearly confused. Lurker McNasty 21:13, 11 April 2012 (CDT)

L96 Irons?!

What in the holy hell is that garbage?! finally a rifle with good iron sights and the stick a SECOND front sight on the end of the receiver rail... for a whopping 7" sight radius... dear god what a disappointment. Furious Oyster

As a side note, that isn't an L96 front sight, looks more like the one that is on the G22 (German variant of the AWM). --commando552 15:39, 16 March 2012 (CDT)
Hahaha, that was my reaction too. The sights will be fixed in that big patch that should be out this month. It was on that huge notes list. EDIT: I think the BF3 rifle IS the G22; folding stock & front sight. hereAlex T Snow 19:55, 16 March 2012 (CDT)
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G22 - .300 Winchester Magnum
question on the L96, what is it chambered in? It should be .300 Winchester Magnum (I think?) but the ingame description says 7.62mmx51mm NATO... Lurker McNasty 00:03, 21 March 2012 (CDT)
The standard Arctic Warfare is chambered in either .243 Winchester or 7.62x51mm NATO. However, the in game gun is modelled on a magnum rifle (can tell by the size of the magazine) which is chambered in .300 Winchester of .338 Lapua. The caliber is correct for the name of the gun, but wrong for the model it actually is. --commando552 05:00, 21 March 2012 (CDT)
Keep in mind most of the calibres are wrong for the Back To Karkand guns, like the QBs being 5.45mm Alex T Snow 05:40, 21 March 2012 (CDT)


Shortcuts

I was on the 360 Marketplace this week, looking for new Add-ons for any of my games when I came across several for Battlefield 3. They are class specific and cost 560 Microsoft points apiece or you can get the ultimate bundle which includes Air, Ground and Co-Op 'shortcuts' for a whopping 3200 points. What a shortcut entails is basically a free pass to getting ALL of the specific kits weapons, attachments and gadgets thereby bypassing the experience system if someone has the credits.

In short, this is a noob's wetdream. Personally, I think they should rename the Ultimate Shortcut Bundle to the Ultimate Lazy Bastards Bundle. Thankfully all of the shortcuts have been getting pretty low reviews. Thoughts? --Bad Boy 16:28, 3 April 2012 (CDT)

Wait, it includes weapon attachments? Alex T Snow 18:24, 4 April 2012 (CDT)
Every other game is dumbed down for casual gamers to blow through in an hour. Why is this any different? Spartan198 20:51, 4 April 2012 (CDT)
Shortcuts are gay. 'nuff said. --Commander Lukas 17:21, 5 April 2012 (CDT)

I'm not too happy about shortcuts either, but did you really have to use gay as a way to insult it? Recon42 10:04, 8 April 2012 (CDT) Recon42

Sorry, I forgot gay means "happy" --CommanderLukas 11:27, 8 April 2012 (CDT)

SPAS-12 = Pump-Action?

I was watching the part of the Close-Quarters Expansion Pack trailer where it showed the SPAS-12, and it looked like it was operating in pump-action mode. Is anyone else disappointed by this? Jeddostotle7 8:57 7 April 2012 (PST)

I'm actually quite glad, I was quite disappointed with the lack of pump-action shotguns in game. I guess they could say it's an SAS-12 so it's a pump-action only variant in real life. Recon42 10:04, 8 April 2012 (CDT) Recon42

I don't really care, I want more pump actions, but another tube fed semi action shotty too. --CommanderLukas 11:40, 8 April 2012 (CDT)

Same here, it's not technically wrong, and since we need at least one more pump shotgun, I'm fine with it. I also think they went with the SPAS-12 because most pump shotguns like 870s, Mossbergs, Ithicas, etc, looks very similar. Alex T Snow 17:20, 8 April 2012 (CDT)
True, but they could have done the Tactical version of the Benelli Nova or SuperNova. They look unique enough. Or they could have done the Kel-Tec KSG, except without continuous fire of its two magazines (I'm looking at you, MW3).

What's wrong with a pump shotgun with 12 shots (*EDITED* the Kel-tec KSG)? The street sweeper (DAO-12) has 12 shots AND is semi-auto, then there's the USAS-12 with 10+1 and FULL-auto, a pump action with 12 or 12+1 capicity wounldn't be much of a big deal. - Wantabe_Warrior38

You think the SPAS-12 has 12 shots? It only has an 8-round magazine. *EDITED* No, when I said "continuous fire", I meant in MW3, you continually fire as if it automatically switched its magazines, instead of actually having to manually switch it. Jeddostotle7 8:57 7 April 2012 (PST)
Pretty sure he meant the KSG. And yeah, the SuperNova looks pretty sweet, I like the trigger guard :) EDIT: Are there any pump-action mag-fed shotguns? I can't think of any, but that'd be pretty cool, like the M1014 and Saiga-12K. Alex T Snow 16:30, 9 April 2012 (CDT)
There are conversion kits to convert popular pump guns to magazine fed, but they look odd with the magazine being further forward than normal, under the existing magazine tube. There are pump actions that are made with box magazines like the Valtro PM5 Shotgun series, or the Hawk shotgun series. There is also the Franchi SPAS-15 which is semi/pump like the SPAS-12. I have also seen Saigas that have been converted to pump action. These are just off the top of my head, there are probably other, more obscure weapons out there. --commando552 16:47, 9 April 2012 (CDT)

KH2002 Magazine

Is it using the 20 round stanag magazine? Looks like it. If it is, ill mention it on the kh2002 portion of the page EoghanG93 22-4-12

The in game magazine capacity is 30. So I doubt it would be, someone would've picked up on that mistake by now. Spry 01:24, 27 April 2012 (CET)

RPK Mag

So, it seems someone screwed up during the development of the patch and now the RPK has an extended mag option that gives it 199+1 rounds :O Alex T Snow 18:31, 11 April 2012 (CDT)

I think it was a DICE only attachment pre-patch --CommanderLukas 20:02, 11 April 2012 (CDT)
Doubtful, the MG36 and the QBB are mysteriously missing their "extended mag" attachments, leading to the unfortunate scene of a perpetually capped off Beta C-Mag. :S -- Long Fallen 02:02, 16 April 2012 (CDT)
The QBB is only supposed to have 75, so that was good, I think they just forgot to up the default capacity of the MG36 when they removed the attachements. Also, those two also got a heavy barrel option, and the AS Val got a 30 round mag option. Alex T Snow 03:15, 17 April 2012 (CDT)
After June patch, RPK Ext. magazine is gone. However, they introduced Ext. Magazine for M27 IAR, and MG36 is still missing extended magazine and it's limited to fire only 51 rounds.....Nice job DICE! Zzang1847 11:52, 13 June 2012 (PST)
LOL! Baby steps... Alex T Snow 15:10, 13 June 2012 (CDT)

Donya Fortress Trailer

See this for the trailer: http://www.youtube.com/watch?v=3LipJK6nxEw&feature=g-u-u

Weapons seen (Confirmed):

  • MTAR-21
  • SPAS-12 (fired in pump action)
  • AUGA3
  • ACR (Called ACW-R)
  • JNG-90
  • L86 (Seen at 1:14)

Weapons seen (Unconfirmed):

  • LSAT Machine Gun (Used by Engineer at 0:29 and seen in killfeed)
  • Unknown compact AK variant (Seen at 1:11, carried by Engineer, looks different from AKS-74U)
  • Unknown long barrelled Revolver (Also seen at 1:11, carried by a Support)

Thats all I can spot Draco122 12:05, 26 April 2012 (CDT)

M417 appears in the Killfeed. Sauce. The Wierd It 12:32, 26 April 2012 (CDT)

I'm betting it's the semi-auto sniper for the recon kit Draco122 12:49, 26 April 2012 (CDT)
The fact it's seen being used by a Recon kit at around 1:05 with an EoTech and a suppressor lends credence to the idea.The Wierd It 12:54, 26 April 2012 (CDT)
Looks like a standard 74U to me, but that pistol doesn't really look like anything. I found the MP5K, it's at 0:50. As far as I can tell this just confirms the SPAS-12 is pump, the MP5K is the SMG, and the other sniper is the JNG-90, which I'd never heard of before. Also, they updated the "AUG" to "AUG A3" since the last trailer :) Alex T Snow 16:45, 26 April 2012 (CDT)
Yeah, I'm pretty content with the weapons selection now that we've pretty much seen all of them. I'm kind of hoping that the SPAS-12 is both pump-action and semi-auto, though.
From the press release: •Earn 10 new weapons and bring them back to the base game including: 1.AUG Assault Rifle, 2.SCAR Assault Rifle, 3.ACW-R Carbine, 4.MTAR-21 Carbine, 5.M417 Sniper Rifle, 6.JNG-90 Sniper Rifle, 7.L86LSW Machine Gun, 8.LSAT Machine Gun, 9.M5K Tactical Machine Pistol, 10.PAS-12 Shotgun Temp89 06:18, 27 April 2012 (CDT)
Good, the SCAR-L is an AR and the ACR is a carbine, that's what I was hoping for, and the only thing we didn't know for sure. Alex T Snow 13:29, 27 April 2012 (CDT)

SIG SG 553

Do you ever see the charging handle of the SG 553, as I'm wondering whether it is genuinely an SG 553 or a mislabelled SG 552 (charging handle is the only deffinite difference). The gun picture is actually a mislabelled SG 552. --commando552 18:20, 26 April 2012 (CDT)

You can look at the right side of weapons in-game by putting them on a bipod and rotating them. What exactly is the definitive difference between the 552 and 533, other than the RIS? --ArrowTwoActual 19:07, 13 June 2012 (CDT)

MP7A1

No matter how many times I look at, or just think of, the MP7 rounds this big I have hilarity induced seizures. Thanks for the unending joy, but I am suing you for giving me epilepsy. --Animalmenace 11:35, 27 April 2012 (CDT)

...what? --Ghostdigga 01:13, 28 April 2012 (CDT)

One of the screen shots for the MP7 shows the reload animation without a magazine, so the animation looks like the player is gesturing how big the bullets would be.--Animalmenace 01:26, 28 April 2012 (CDT)

It's pretty funny, as are a lot of the other ones. Whoever does those captions, I don't know if it's everyone or one really funny person, but thank you :D Alex T Snow 03:52, 28 April 2012 (CDT)

Missing Screenshots

So I noticed we're still missing a in game screenshots of some of the BtK weapons. I loaded up fraps and snapped a few of the ones I have unlocked. I'm missing the QBU-88 QBZ-95B the L96 and the MK3A1, but I have a few good shots of the rest. Screwed up catching images of some of the charging animations though. Also, the charging animation on the L85 looks like it's just smacking the cheek rest. Photo album is here: [5] I'll let someone more senior that me decide which photos to add, it's been a while since I edited a wiki. Nikonov 09:29, 30 April 2012 (CDT)

That is correct for an L85, there is a bolt release catch underneath the cheek rest on the left side of the gun. When you empty a magazine the bolt will lock back, so you just need to change the magazine and push the catch up to chamber the first round. --commando552 10:11, 30 April 2012 (CDT)
Thanks for that Commando, info on the L85 seems hard to find. Alex T Snow 22:56, 30 April 2012 (CDT)

PP-19

Since the patch hsa changed the PP-19to be chambered in the 9x18mm Makarov, would it be at all possible to have the screenshot of the loadout screen to represent the change? It currently shows it pre-patch where its still in the 9x19mm Parabellum. I'd do it myself but I only have it for 360 and I don't know how. Thanks. Lurker McNasty 13:58, 13 May 2012 (CDT)

How do we know the M1911 in this game is an M-45 MEU(SOC)?

The real life picture provided shows the pistol with U.S. Army markings. How do we know the in-game M1911 is actually an MEUSOC?

"It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines." That's an exact match to the 1st-gen MEUSOC pisotls. As for why it has army markings, it was probably built on a standard Army M1911A1, but I don't know for sure. Alex T Snow 03:57, 16 May 2012 (CDT)

Close Quarters Weapons

So I bought Premium, and I've unlocked a few of the guns. Uploaded some screens, and I'm gonna start adding them into the page.

I have the SCAR-L, AUG-A3, ACR, HK417, SPAS-12, L86A2. I can't unlock the MP5K or the JNG-90 until the maps are unlocked on PC, but I'll add the LSAT and MTAR-21 screens when I unlock them. Nikonov 09:05, 6 June 2012 (CDT)

Added missing screens of the L85A2, MG36, QBB-95, LSAT, MTAR-21. Still have the QBU-88 sniper rifle and the L96/G22 to add. Too tired to add them now. Nikonov 18:21, 10 June 2012 (CDT)

CQ Weapons Comments

I was disappointed to see the ACR in the carbine kit although it's the full length version with a fixed stock. I was hoping they'd put the SCAR-L in the carbine kit instead, as the SCAR-H already is there. I Also liked if the HK417 was in the assault kit also as a Battle rifle. THe G3A3 is the only battle rifle in the Assault kit. Instead of the HK417 being in recon they could have put in a modernized Saiga 308 or the Mk12 SPR. Apart from that I rather do like the DLC and the weapons. EoghanG93 10:20, 6 June 2012 (CDT)

I think they put the SCAR-L in the Assault kit because they needed to do a little balancing with the SCAR-H and -L. If the lower-powered one was the one with the shorter barrel, and therefore range, the higher-powered one would be chosen, whether it was in the same kit or not, because of its higher power and range. Jeddostotle7 7:25, 9 June 2012 (PST)

The ACR is apparently using the 6.5 Grendel round, if the Battlelog weapon profile is anything to go by. -- Long Fallen 15:53, 8 June 2012 (CDT)

Yeah, that's probably why it has a 26-round magazine instead of a 30-rounder. Jeddostotle7 1:34, 9 June 2012 (PST)
The damage of this gun is actually a lot different from other engineer guns. Unlike M4/AKS-74U and etc, it does less damage in close range, but it does more damage than other carbines. Is that an accrate representation of 6.5 Grendel round?? Zzang1847 11:40, 13 June 2012 (PST)

L86= A1 or A2?

On the page, it says that the L86 in-game is an A1, mislabeled as an A2. However, if that was because of the charging handle, I've heard of L85A1's and L86A1's upgraded in the field to A2 retaining their old A1 charging handle. Is there anything else that differentiates the L86A1 and A2? Jeddostotle7 7:21, 9 June 2012 (PST)

"upgraded in the field"
You can do that? Last time I checked most of the A2 upgrades were armourer / factory level changes that can't be done by the average squaddie in the field. The Wierd It 04:58, 10 June 2012 (CDT)
That's what I heard, maybe a gunsmith in the field upgraded it for the rest of the people in his squad/platoon/other organisation level in the military. Jeddostotle7 1:59, 10 June 2012 (PST)

The L86 has the same charging handle as the L85 in game, if that makes a difference. Nikonov 06:04, 10 June 2012 (CDT)

Looks like it's missing the guard around the magazine catch that was added to the A2. Also, I don't know what the hell is going on here. It's not "slapping the bolt catch" because A. The SA80 bolt release is on the other side of the weapon, and B. you can't slap it anyway. The Wierd It 06:48, 10 June 2012 (CDT)

That is "slapping the bolt catch", as there is a bolt release catch on the left side of the weapon just above the fire selector (where he is slapping). On SA80 weapons there is a catch on the right side behind the ejection port which you use to hold the bolt open, but there is a separate release catch on the left side. If you empty a magazine and the bolt locks back, to reload the weapon you just have the change the magazine and press the catch up to release the bolt and chamber the first round. You are correct that it doesn't have the shield around the mag release indicating that it is based on an A1 (or an inaccurate airsoft A2). Also, there were no field upgraded A2 weapons, the upgrade was carried out in a factory by H&K. --commando552 11:34, 10 June 2012 (CDT)
Ah, than I guess it is an A1. Thanks, Commando. Jeddostotle7 2:00, 10 June 2012 (PST)
So it's an A1 with an A2 charging handle? Alex T Snow 16:29, 10 June 2012 (CDT)
Does anyone have a shot where you see the charging handle, as there are none on the main page. --commando552 17:00, 10 June 2012 (CDT)
Edit: I just searched on youtube for some vids of it and it is very hard to see the charging handle clearly, but it is visible when you vault over things and it appears to be a standard round A1 handle rather than the comma shaped A2 handle. In fact now that I'm thinking about it, the A2 flash hider pokes upwards higher than the top of the receiver, so if it was an A2 handle you should be able to see it from the regular view anyway. --commando552 17:10, 10 June 2012 (CDT)
The L86 is an A1, I think? The charging handle is straight, and not the crescent/comma shaped one from the L85A2. You can see it clearly here.
Error creating thumbnail: File missing
Nikonov 17:38, 10 June 2012 (CDT)

That confirms it then, just a straight L86A1. --commando552 17:43, 10 June 2012 (CDT)

I'm glad that DICE seems to at least understand the difference between the A1 and A2, because the L86 in the trailer was called L86A1, and they might have changed it to A2 to rid it of the horrid reputation of the A1. Jeddostotle7 8:08, 10 June 2012 (PST)

Armoured Kill

New info out! Can anyone help on IDs? The AC-130 is obvious, and the Quad appears to be the BC2 one. There's a pair of Mobile Artillery, and a pair of "Tank Destroyers". I'm not that good with vehicles, but I see a tank that looks like a T-52? T-72? Something Soviet. Also, what looks like a Stryker with a huge cannon. US Mobile Artillery? Alex T Snow 23:35, 11 June 2012 (CDT)

http://www.enterbf3.com/news/823-ac-130-not-driveable/

http://www.enterbf3.com/news/826-battlefield-3-dlc-armored-kill-g4tv/

http://www.enterbf3.com/news/822-ac-130-plus-bandar-desert-screens/

I think the Styker is the M1128 Mobile Gun system (unless there's another Stryker which carries a big gun), so I think that would make it one of the 'tank destroyers'. I don't think the tank is a T-72, the hull doesn't look right. Spanner

The Russian vehicle looks like a 2S25 Sprut airborne tank destroyer. --AK-74Fan 10:45, 12 June 2012 (CDT)

I believe you're both right. I looked up the Sprut, it's basically a BMD-3 with a tank cannon, which matches the Stryker nicely. That gives us our two tank destroyers, so we have yet to see either mobile artillery vehicles yet. EDIT: BF Wiki says that's right, and that the MA are the M142 HIMARS and the BM-21 Grad. Alex T Snow 23:19, 12 June 2012 (CDT)

There was a teaser video for the Battlefield 3 premium release that showed the wire outlines for the Grad and the HIMAR but no action video unless you count the Grads in the Single player mission called "Thunder run" I think. Also the box art for the armoured kill expansion shows a H-60 Blackhawk so that might be included as well. -Insertjjs

Nah, the Blackhawk's just on the box art again. Premium confirms we know everything, 20 guns, 10 vehicles. 10 guns in Karkand and 10 in CQB. Three vehicles in Karkand, six in Armoured Kill, plus the motorcycle in End Game. That's everything. Alex T Snow 09:22, 18 June 2012 (CDT)
Wait, so we're not getting any new weapons in Armored Kill? I thought DICE said we were getting 10 new guns in each expansion? Lurker McNasty 12:31, 16 July 2012 (CDT)
Well, there's rumoured Mk 14, but as far as I know, no. They said 20 guns, that's 10 in Karkand, 10 in CQ. Alex T Snow 01:36, 17 July 2012 (CDT)
That explains it, when I saw the 10 vehicles I forgot about the ones from Karkand and thought 10 new vehicles. I thought it was seemed out of place for an Army Blackhawk when the Marine UH-1Y is already in the game. That bugged me in BF2. Insertjjs

ACR in 6.5mm Grendel?

Hi, I just wonder that the expected caliber for the ACR is 6.5*39mm Grendel. Can please somebody explain this exception to me?

U used to expect 6.8*43mm SPC, because of the capacity of 26 Bullets in the STANAG Shaped Magazine.

The usual STANAG Shape Capacity of the 6.8 SPC is around 25 and the 6.8mm SPC base diameter in 10,72 cm. The Grendels base diameter in 11,15, so I expect a lightly smaller Mag Capacity.

And isn't it more explicable that Remingtron delivers his own weapons in its own caliber first?

By the way, this is not a fixed opinion but more like a thought, that we might say that the 6,8 SPC is a possible caliber to. RRT(// 10:52, 18 June 2012 (CDT)

Copied directly from Battlelog- This adaptive combat rifle features a number of recent rifle designs and acts as a lightweight, feature heavy, rifle platform. Using the modern, recoil-reducing “Grendel” round, as well as being built to endure rough weather conditions and capable of utilizing standard STANAG magazines, this rifle is equipped to fill many of the roles required by both military and law enforcement uses. However, the ammunition specs say 30 rounds [5.56x45mm NATO].----JazzBlackBelt-- 12:16, 18 June 2012 (CDT)
Well, the "ACR 6.8" in MW3 also had a 30-round capacity and it was using PMags. Developers don't really care about stuff like this being real. - bozitojugg3rn4ut 12:38, 18 June 2012 (CDT)
Infinity Ward, sure, but DICE puts way more effort into making their games realistic.----JazzBlackBelt-- 17:37, 18 June 2012 (CDT)

I have the ACR unlocked, and the mag curve definitely isn't 5.56x45. If you guys want I can grab a screenshot of it to clear it up? Nikonov 17:08, 18 June 2012 (CDT)

I'm thinking that DICE originally intended to make it in 5.56, but changed the model to 6.8 and forgot to update the Battlelog specs.----JazzBlackBelt-- 17:37, 18 June 2012 (CDT)

Well regardless of their first intention, I say we go off the magazine curve. Which is here[6] Nikonov 18:10, 18 June 2012 (CDT)
I wasn't suggesting that we should go off of their first intention, but rather trying to figure out why Battlelog is so drastically different from the in-game model (which is clearly a 6.8)----JazzBlackBelt-- 18:30, 18 June 2012 (CDT)
I don't think they pay as much attention to battelog. The QBZ-95B and QBU-88 were both listed as the wrong caliber, and the assignment images are all over the place. According to it's Assignment image, the Mk3A1 is chamber in .223 remington. Nikonov 18:33, 18 June 2012 (CDT)

Thank to you for clearing this. So Our Point is:

Model: 6,8 SPC Battlelog: 5,56mm / 6,5 Grendel Stats: 6,5 Grendel

Would you sight this? RRT877 11:29, 19 June 2012 (CDT)

Two questions

1. Do all of these bullpup weapons actually have bolt releases? I guess other games like Rainbow Six have kinda drilled me on using the charging handle on weapons like the AUG and SA80 2. Is it technically incorrect for Marines to be using 240B's? I've read a few articles, as well as seen pictures of Marines with 240's equipped with the rails and heat shields characteristic of a 240 Bravo.

I don't know about the AUG, info on the L85 is hard to come by, but from what I've found it does have a bolt catch. Alex T Snow 23:44, 18 June 2012 (CDT)

As there is a bit of confusiong and lack of information out there, I'll give a little run down on the controls.

Error creating thumbnail: File missing

The bolt handle is obvious, being the curved piece of dark plastic at the front of the bolt. The large green piece of plastic behind this is a dust cover that opens when the bolt moves back (it doesn't close when the bolt goes forward again, it has to be manually closed). Behind and below the dust cover is a small green plastic catch which is the bolt hold-open catch. The way that you are meant to use the hold open catch is to reach over the top of the weapon with your left hand, pull the bolt back with the side of your index finger, and when the bolt is fully retracted you push down on the catch with your thumb. It isn't really visible in this shot, but the safety is a cross-bolt above the trigger.

Error creating thumbnail: File missing

This isn't a great pic of the left side but it is the only one on here. The fire selector is at the bottom of the weapon, half way between the magazine and the butt pad. The lower position is "A" for automatic and the upper is "R" for repetition (semi-automatic). Just above and forward of this there is a square catch just below the cheek rest. This is the bolt release, and when the bolt is held back you pull it down to release the bolt. Not sure if just slapping it on the side would actually work, but in essence the reload animation is correct. However, just realised that the model for the L85A2 is missing the fence around the magazine relese. My guess is that they reused the receiver model from the L86A1 and just put the correct charging handle on it. --commando552 07:45, 19 June 2012 (CDT)

Ah, you push it down, okay :) Thanks for the info Alex T Snow 11:25, 19 June 2012 (CDT)

m-tar 21

Does anyone know how the m-tar mounts accessories? The front grip doesn't appear to have any rails

If you look at the picture in Battlelog, you can see that there are rails on the in-game model. This is not inaccurate, as rails can be mounted.----JazzBlackBelt-- 14:00, 26 June 2012 (CDT)

Correct Dragunov SVD?

I recently got the Mastery dogtag for the SVD and I think It's the correct version and not the NDM-86?

http://battlelog.battlefield.com/bf3/soldier/Finncq/dogtags/245528281/ps3/

--Kona 10:38, 22 July 2012 (CDT)

Looks like it is the proper one. A number of the Mastery dog tags do that, the MG36 comes to mind. Alex T Snow 03:38, 23 July 2012 (CDT)

Mk. 14???

I was reading the page, and I saw Mk. 14 Mod 0 in the Assault Rifles & Battle Rifles category. Now, naturally, I was confused, because there was no confirmed Mk. 14 in any footage of anything about the game. Then, I clicked it and was taken to its space on the page, and it said it was seen in Armored Kill gameplay in the hands of the Engineer class. First off, even if the the Mk. 14 was in the game, it wouldn't a carbine, so it was probably picked up by the Engineer. Second, DICE previously confirmed that there would be no new weapons in Armored Kill. So, that wasn't a Mk. 14, that was an M39 picked up by an Engineer. Jeddostotle7 00:16, 30 July 2012 (CDT)

The M39 is rumored to be an all-kit weapon in Armored Kill. If they do that, I think the G3A3 should become all-kit, too, kinda like Bad Company. Lurker McNasty 09:20, 30 July 2012 (CDT)

The M39 is a marksman rifle. It belongs in the Recon class. --Commander Lukas 11:08, 30 July 2012 (CDT)

Let's just take it off the page. Jeddostotle7 11:58, 30 July 2012 (CDT)

I agree it shouldn't be on the main page yet. It was seen in video of Armoured Kill gameplay in the hands of an Engineer, as he switched to and RPG in the footage. The ammo count was 20 +1 and, though I don't remember, it may have been firing full auto. That's all we know right now. I've also heard rumours that they may add the M107 into MP, though those are compelete rumours, so don't get your hopes up. Alex T Snow 06:48, 31 July 2012 (CDT)
Could you post the link to said video? --Commander Lukas 11:24, 31 July 2012 (CDT)
Here. At 0:40, 1:10, & 1:22. Alex T Snow 05:14, 1 August 2012 (CDT)
Interesting...--Commander Lukas 15:59, 2 August 2012 (CDT)
Guys, apparently, the full-auto Mk. 14 being used by an Engineer was probably just a DICE-exclusive weapon. Jeddostotle7 21:20, 1 September 2012 (CDT)
Can anyone confirm that it was indeed a Mk 14? If it's in the game in any fashion, it should be on the page. Whether it's DICE-exclusive or publicly-usable is irrelevant. Spartan198 (talk) 01:35, 19 October 2012 (EDT)
No new info, sadly. Alex T Snow (talk) 15:51, 30 October 2012 (EDT)

Could we remove info added pre release

Some of the weapons have info added pre release such as the Franchi SPAS-12 as the page says it is one of the 10 guns in the UPCOMING close quarters expansion pack and plenty of others have remnants of info added pre release.--Xtremegianca 21:32, 2 September 2012 (CDT)

EA/DICE "Silently" Removing DLC weapons

http://www.dsogaming.com/news/electronic-arts-removes-content-from-battlefield-3s-aftermath-and-end-game-dlc/

Just came across this tid-bit of information regarding Aftermath and Endgame DLC's about EA removing content from Aftermath and End Game despite the fact that previous advertising marked that an additional 10 new weapons would be provided but I'm getting mixed thoughts about this all and wanted peoples views? I personally think it's bogus, what with the new Aftermath Trailer showcasing a Crossbow as a new weapon but I've heard nothing concrete and was wondering if anyone had any idea if this is confirmed or not? Draco122 (talk) 19:22, 18 October 2012 (EDT)

The DLC hasn't been released yet, so they're allowed to add or remove anything they want from it. Spartan198 (talk) 01:30, 19 October 2012 (EDT)
These two DLCs never said anything about new weapons, there were always going to be 20, and the article even admits that :/ As for the bullet points on the pictures, there's only room for four things, so they most likely decided marketing the new gamemode was better than marketing the crossbow. It's made from an HK417, by the way. Alex T Snow (talk) 15:50, 30 October 2012 (EDT)
Actually, it's not. It's a real-life crossbow upper receiver for AR-15 platform lowers. It's called the PSE TAC 15. Jeddostotle7 (talk) 19:50, 30 October 2012 (EDT)
Actually, Alex, the DLC originally did have new weapons, here is the original BF Premium ad, here. --SmithandWesson36 (talk) 21:03, 30 October 2012 (EDT)
You'll need to upload the actual image elsewhere. The blog doesn't let you link to it --HashiriyaR32 (talk) 23:47, 30 October 2012 (EDT)

I can't upload it, I'm on an IPad. --SmithandWesson36 (talk) 00:40, 31 October 2012 (EDT)

"XBOW"

Error creating thumbnail: File missing

The new Aftermath DLC is adding something called the "XBoW". Now before you say that's the PSE TAC 15, it's not. The in game render makes it pretty clear it's a homemade crossbow, and according to its description and appearance, it's built from a salvaged HK417. I've included the image for reference. Now I'm not sure what the policy is on this, but do we add this under the HK417 because it's the base for the weapon? OmgHAX! (talk) 20:16, 3 November 2012 (EDT)

I was wondering about this too. Maybe make it an extra on the bottom of the main page? I think it should probably be present on the page, as after all, it does inlvove a firearm in one way or another. ArrowTwoActual (talk) 15:05, 26 November 2012 (EST)
In general the Rambo Exemption applies to bows which fire explosive arrows, and otherwise it's ok to mention a bow for trivia, completeness, or if the precise make and model is known. The rule mainly exists to stop pages ending up full of "unknown bow" entries that nobody will ever fill in, and / or someone using "you allowed it there!" to make a page for something like Lord of the Rings. Evil Tim (talk) 13:16, 26 November 2012 (EST)
Makes sense. Should this crossbow be added then? As it does fire explosive arrows, and it is made from a HK416/417. I think that's enough so it isn't one of those random, useless "Bow" entries. ArrowTwoActual (talk) 15:05, 26 November 2012 (EST)
I see no problem adding it, personally I'd put it under "Other weapons" at the very bottom with the heading as '"Xbow" (Converted HK417)' Evil Tim (talk) 02:53, 27 November 2012 (EST)
I'll grab a few shots of the XBOW when I get my graphics card back. I'll dig up some of the pre-release info too, which talked about how the XBOW was made out of car parts. Nikonov (talk) 13:54, 12 December 2012 (EST)

Here's the Battlefield Wikia page on the XBOW. http://battlefield.wikia.com/wiki/XBOW Apparently it is based on the HK 417 and fires four different kind of bolts: Standard, HE (Which does less damage than an RPG), Scan (Which scans a 10m area for enemies, the bolt itself does the same amount of damage as a single 5.56 round.) and the Balanced (Which has longer range but does less damage.) --Bad Boy (talk) 17:09, 9 December 2012 (EST)

is this going to get added anytime soon?--TW6464 (talk) 09:00, 30 April 2013 (EDT)

Operation Guillotine

Out of curiosity, does anyone have a clue as to why the game developers gave the US Marines H&K UMPs on this level? The Marines in your squad and the rest of Misfit during the human wave charge down Mount Ridiculous are armed with M16s, but once you hop the wall every Marine has a UMP. Now, don't get me wrong, I understand no Marine is issued an M16A3, but UMPs? I don't think even MARSOC nor Marine Security Something Or Another is armed with UMPs. Just a thought. Miyazawa (talk) 19:00, 30 November 2012 (EST)Miyazawa

It's a game and DICE wanted to give the Marines some UMPs. Of course someone's gonna come along and say "it's 2014, maybe the USMC adopted the UMP between 2011 and 2014." Just stop over thinking it. --Commander Lukas (talk) 16:53, 12 December 2012 (EST)

QLZ-87 Auto GL in Aftermath + HMMWV Mk.19

So, the Aftermath DLC has brought back the Chinese rotary GL from previous game on the Barsuk (modified Vodnik) and the US Hummvee equivalent sports a Mk.19 w/o any feeding system, oddly. -AgentGumby

Don't you know? The Army and Heckler & Koch are close to finishing their new joint project, the XM901 IBB, or Invisible Belt Box. It has several key improvements over existing, visible belt boxes, such as being invisible (meaning your remaining ammo will float in mid-air and be visible to all of your enemies), it's 25 lbs heavier, %50 more expensive, and it's also %70 more complicated to attach to the weapon system. Spartan198 (talk) 15:52, 13 December 2012 (EST)
Oh, sorry, typo. I meant to say %250 more expensive. Spartan198 (talk) 15:55, 13 December 2012 (EST)
H&K. Because you suck. And we hate you. The Kaptain (talk) 00:04, 25 December 2012 (EST)
Well, it only took me about 5 years to finally have an avenue to get a screencap of of these lol.--AgentGumby (talk) 01:40, 15 June 2017 (EDT)

BF3 Flaws

I have posted some flaws I face sometimes in BF3 on the Forum. And a wish list which would make the game better. http://forum.imfdb.org/showthread.php?t=2108 --Alkillmatic (talk) 10:58, 24 December 2012 (EST)

Sorry, but unless you have something constructive on the topics of firearms, there isn't need to post this here. AgentGumby (talk) 19:24, 24 December 2012 (EST)

Sorry about that. It refers to how some parts are unreal, such as the RPG-7 being slow and the incorrect "PG-VL 85mm" --Alkillmatic (talk) 04:52, 25 December 2012 (EST)

All weapon mastery dogtags

Just in case someone wanted to update that part of the page

https://battlelog.battlefield.com/bf3/soldier/spiralout154/dogtags/287368518/ps3/


Kona (talk) 18:04, 17 February 2013 (EST)
18:04, 17 February 2013 (EST)

In-Game Assignments for guns

I know that there are about 20 DLC guns, and that each of them has their own Assignment in-game to unlock it. Not to sound mean or anything, but why haven't these been added yet? --TW6464 (talk) 09:09, 7 May 2013 (EDT)

-You aren't sounding mean, just dumb. The DLC guns have already been added to the page. MP5, PP-19, SPAS-12, MK3, SCAR-L, AUG, FAMAS, L85, ACR, MTAR, HK53, QBZ-95B, L86, LSAT, QBB-95, MG36, Type-88, HK417, JNG90, QBU-88, L96 --Commander Lukas (talk) 17:23, 7 May 2013 (EDT)

One thing to note before BF4

The An-94's mag is strait but not angled which it should be. Just a modelling error no one ever mentioned. Anyway if it does appear in BF4 hopefully it'll be corrected.

A thought about the M416/HK416

I understand that the older version of the HK416 (the one in BF3) had furniture that was more akin to the M4A1, but I do know that Heckler & Koch sells the HK416 upper receiver separate from the standalone rifle. That said, do you think it's possible that, in the Battlefield canon, the US military converted a bunch of their M4A1s with the HK upper and designated them as the M416? I could see the US military doing that as a cheaper way to issue (what practically is) the HK416 more broadly to more units; after all, they have done something similar with the SCAR-H after rejecting the SCAR-L for budgetary reasons (ie; they purchased 5.56mm conversion kits for the SCAR-H to compensate for the lack of SCAR-Ls). --PhillipC93 (talk) 18:11, 11 July 2014 (EDT)

Looked at the in-game model, This doesn't seem so. It has the old HK416 pistol grip and HK pictograms on the fire selector, The stock is an old HK416's too, though it's not modeled with "vent" slots. Mr. Wolf (talk) 17:25, 31 August 2016 (EDT)

Edit page

Please do not edit the page until I did not finish. Do not add new screens. This applies to you AnActualAK47 --Emto_PL (talk) 16:34, 31 August 2016 (EDT)

Um, not to be rude, but I thought the point of a Wiki is for everyone to edit, not just one person? Not being rude, I just thought that. Although, I'm pretty sure you're not supposed to call out other users like that.--SeanWolf (talk) 16:57, 31 August 2016 (EDT)
The purpose of the WIP status is to allow users to finish large edits without worrying about edit conflicts. Obviously, it's not supposed to last too long, but please let the man finish. --Funkychinaman (talk) 17:05, 31 August 2016 (EDT)
Yeah, and then we'll have to clean up all the shit later... Mr. Wolf (talk) 17:09, 31 August 2016 (EDT)
Or just leave it be. But he's trying to improve the page. --Funkychinaman (talk) 17:11, 31 August 2016 (EDT)
You mean make it bland as hell. Sure I'll wait. Mr. Wolf (talk) 17:13, 31 August 2016 (EDT)
I asked for is that you left this page until I finish it. After what she edit?--Emto_PL (talk) 17:36, 31 August 2016 (EDT)
I only saw this after I did my edits, I'll leave it alone. Mr. Wolf (talk) 18:32, 31 August 2016 (EDT)

What are you doing Mateogala? Why undo all the edits if i've all ready fixed the entries? The screenshots that i added are perfectly fine, you had no reason to replace them. This is not your personal page that you change as you see fit.--AnActualAK47 (talk) 18:51, 31 August 2016 (EDT)

So i undid the the completely unnecessary edits Mateogala did to my edits, there was no need to remove what i did, which was adding better screenshots to the AEK, AN94, Famas and AV Val entries. If he decides to undo them again, i don't know what i'll do...--AnActualAK47 (talk) 06:22, 1 September 2016 (EDT)

On the subject of unnecessary editing, why is it that not only were many of the old screenshots removed, but the completely-without-downsides entertaining captions as well? Seriously, who does that? Why? If someone could revert the changed screenshots and captions, that would be greatly appreciated. Pyr0m4n14c (talk) 10:31, 21 October 2016 (EDT)

Certain people need to get it into their heads that deleting almost the entire contents of a page does not actually improve it. I've taken it back to before all this nonsense, if someone wants to comb through and add some of the extra images that's fine, but deleting informative captions for copy-paste captions (complete with inability to differentiate "the player" and "the player character") is not fine and I've told Mateogala not to do it before. Revert him if he does it again and remind him that he is not an admin and he doesn't get to dictate rules to other users.
I'm also rather baffled why he's replacing sections that already have perfectly good high-quality screenshots rather than adding things we don't have like, say, reloading the PDR or M60. Evil Tim (talk) 13:17, 21 October 2016 (EDT)
It might be more effective to bring these concerns directly to Mateogala. --Funkychinaman (talk) 13:47, 21 October 2016 (EDT)
Have done, now. Also did it twice before, doesn't seem to be particularly effective. Evil Tim (talk) 13:52, 21 October 2016 (EDT)
Well, I don't think checks discussion pages, given that whole "doesn't speak english" thing. --Funkychinaman (talk) 14:21, 21 October 2016 (EDT)