Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Talk:Call of Duty: Modern Warfare 2: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
 
(150 intermediate revisions by 32 users not shown)
Line 1: Line 1:
= MP5K or PDW? =
For older discussions see [[Talk:Modern Warfare 2/Archive 1]]


Y'know, if you take a look at the MP5K's barrel, it actually extends out PAST the front sight post. Wouldn't this make it a PDW sans Folding Stock? [[user:gamerfreakB7|GamerfreakB7]]
__TOC__
=Console Command Weapons=
==Sa vz. 61 Skorpion==
The [[Sa vz. 61 Skorpion]] can be used in the mission "Team Player" via the console command "give skorpion". Its model, animations and sounds are the same as those in ''Call of Duty 4: Modern Warfare''.
[[File:CZ Vz.61.jpg|thumb|350px|none|Sa vz. 61 Skorpion - .32 ACP]]
[[File:06cd0eb30f2442a784b63bf2d143ad4bd013024d.jpg|thumb|none|600px|The cheated-in Skorpion in first-person...]]
[[File:Va61.jpeg|thumb|none|600px|...and in third-person]]
 
==Heckler & Koch G36C==
The [[Heckler & Koch G36C]] can be used on the PC version in the Special Ops mission "Suspension," by using the dev console command "give g36c_reflex". While the in-world model has a reflex sight and a front sight, the player model has neither. When aiming, the player character simply moves the gun to the center of the screen, aiming along the rail through a non-existent reflex sight. The model, sounds, and most of its animations are from the G36C in ''Call of Duty 4: Modern Warfare''.
[[File:Hkg36c.jpg|thumb|450px|none|Heckler & Koch G36C - 5.56x45mm NATO]]
[[File:G36C_MW2.jpg|thumb|none|600px|The G36C in ''Modern Warfare 2'', via console commands.]]
[[File:G36C_ADS_MW2.jpg|thumb|none|600px|"Aiming" the G36C.]]
[[File:G36C_reload_MW2.jpg|thumb|none|600px|The soldier about to throw the G36C's magazine.]]
[[File:G36C_boltpull_MW2.jpg|thumb|none|600px|The soldier pulling the charging handle.]]
[[File:G36C_thirdperson_MW2.jpg|thumb|none|600px|Third person model of the G36C. Note the red dot sight, which is gone when picking up the gun.]]
 
==Remington Model 700P==
The [[Remington 700|Remington 700P]] can be used in the mission "Of Their Own Accord" via the console command "give remington700". The model, animations. and sounds are exactly the same as ''Call of Duty 4's''.
[[File:Remington 700P LTR right side.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]
[[File:R700_MW2_no3.jpg|thumb|none|600px|The Remington Model 700P in Modern Warfare 2, via console commands. Of note that this level is not "Of Their Own Accord"; additionally, the French text near the center of the image is prompting the player to use an [[M203]] which they rather clearly do not have.]]
 
==M40A3==
The [[M40A3 Sniper Rifle|M40A3]] can be used in the singleplayer mission "Of Their Own Accord" via the console command "give m40a3". Just like the Remington 700P, the model, animations, and sounds are the same as ''Call of Duty 4''.
[[File:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]
[[File:M40A3_MW2.jpg|thumb|none|600px|The M40A3 in Modern Warfare 2, via console commands.]]


= Discussion =
==M60E3==
The [[M60E3]] is only accessible in the mission "Team Player" through the console command "give m60e4". It appears incorrectly as the "M60E4". The model, sounds, and animations are from ''Call of Duty 4: Modern Warfare''.
[[File:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun - 7.62x51mm NATO]]
[[File:M60E3_MW2.jpg|thumb|none|600px|The M60E3 in Modern Warfare 2, via console commands.]]
[[File:M60E3_ADS_MW2.jpg|thumb|none|600px|The M60E3's ADS.]]


Note: This talk page is for discussion related to the '''article'''. Do not use it to argue about how H&K pwnz Colt, it is safe to say nobody cares.
==M249-E2 SAW==
<big>TO ARCHIVE</big>
The [[M249]] can be used in the Spec Ops mission "Armor Piercing" via the console command "give saw". The model, sounds, and animations are from ''Call of Duty 4: Modern Warfare''.
__TOC__
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249-E2 machine gun - 5.56x45mm NATO]]
[[File:Cod6_m249.jpeg|thumb|none|600px|]]
[[File:C11eb3b7d0a20cf486e2e98476094b36adaf9993.jpg|thumb|none|600px|]]


=Miscellaneous=
== Blackhawk Tatang ==
== Blackhawk Tatang ==


This is the main knife used in-game. It is used as the main melee weapon, the Tactical Knife, and the Throwing knife. The regular knife, The Tactical Knife, an attachment for Handguns which allows faster knife stab and faster recovery. USP .45's Akimbo attachment has the same swing speed as the Tactical Knife, but with the regular recovery speed, and
This is the main knife used in-game. It is used as the main melee weapon, the Tactical Knife, and the Throwing knife. The regular knife, The Tactical Knife, an attachment for Handguns which allows faster knife stab and faster recovery. USP .45's Akimbo attachment has the same swing speed as the Tactical Knife, but with the regular recovery speed, and
The Throwing Knife, a ranged alternative, available as Equipment.  
The Throwing Knife, a ranged alternative, available as Equipment.
 
A [https://fourzerotwo.wordpress.com/2010/01/25/tactical-throwing-knife/comment-page-1/ custom Tatang] engraved with Infinity Ward's logo was gifted to Infinity Ward by The Sea Snipers (the crew responsible for the multiplayer strategy guide of MW2).


[[Image:BH15TT00BK.jpg|thumb|none|500px|The Blackhawk Tatang in real life.]]
[[Image:BH15TT00BK.jpg|thumb|none|500px|The Blackhawk Tatang in real life.]]
Line 18: Line 52:
[[Image:CoDMW2Knife.png|thumb|none|400px|The Blackhawk Tatang as the regular knife.]]
[[Image:CoDMW2Knife.png|thumb|none|400px|The Blackhawk Tatang as the regular knife.]]


[[Image:USP__45_tactical_knife_6.jpg|thumb|none|400px|The Blackhawk Tatang as the Tactical Knife, paired with the USP .45.]]
[[Image:USP__45_tactical_knife_6.jpg|thumb|none|400px|The Blackhawk Tatang as the Tactical Knife, paired with the USP .45 in the "Harries Technique" stance.]]


[[Image:624px-Throwing_knife_floor.jpg|thumb|none|400px|A used Throwing Knife A.K.A. Blackhawk Tatang.]]
[[Image:624px-Throwing_knife_floor.jpg|thumb|none|400px|A used Throwing Knife A.K.A. Blackhawk Tatang.]]


==Computer thingy==
== Boker Plus Tactical Tanto Fixed ==
I know not the right place to ask but I'm going mad whats the thing your characters wears around their arms like a gps module or something I have seen it in documentaries some soldier even had a similar one mounted on a G36 stock so its not fictional anyone know whats its called?
The Boker Plus Tactical Tanto Fixed [https://www.bladeforums.com/threads/axe-used-in-call-of-duty.821016/ appears] as "Combat Knife" and is used by Soap to kill Shepherd.


== Cold Steel GI Tanto ==
A Cold Steel GI Tanto blade affixed to a Boker Plus Tactical Tanto Fixed grip is used by Soap to kill Shepherd in the Remaster.


Answer: its a garmin gps unit. https://buy.garmin.com/shop/shop.do?pID=257&ra=true#
== Mk 3 Navy Seal Diving Knife ==
Two crossed Mk 3 Navy Seal Diving knives are depicted in the "Commando" perk icon.


==KNIFE==
== Mark 82 Bomb ==
http://www.coldsteel.com/gitanto.html this is Soaps Knife in the end.
Mark 82 Bombs are dropped by the B-2 Spirit as part of the "Stealth Bomber" killstreak.


Well I believe the knife that Soap used at the end is the "Boker Plus Tactical Tanto Fixed", as this knife has been reported to be quite recently issued to the Armed Forces.
=Attachments=
== Red Dot Sight ==
The Red Dot Sight is a fictionalized depiction of Docter style red dots with a battery compartment similar to Burris Fastfire 3. In reality, these are relatively small micro-style sights as they are intended for handguns, however, the game's depiction is enlarged as to pass for a regular red dot. Additionally, in the Remaster, it has the turn on/off switch from the Burris Fastfire 2 and a battery compartment similar to Vortex Venom red dot.


Here is a picture of the knife.[[Image:http://www.heinnie.com/uploads/images_products_large/3158.jpg]]
Equipping the Red Dot Sight on the F2000 in multiplayer will replace it with the F2000's factory 1.6x optical sight. This sight does not offer any extra zoom benefits when compared to the standard sight, and uses an incorrect red dot reticle; the correct reticle is seen in the remaster. F2000s with the factory sight can be found in the campaign alongside versions with the default red dot, referred to as a scope.


:Your picture doesn't work. Beyond that, this game has nothing to do with what is actually issued to armed forces(Russians with the AUG? Brazilians with the F2000?) so that's not really evidence tbh... [[User:DKS01|DKS01]] 22:03, 15 May 2010 (UTC)
== Holographic Sight ==
The '''EOTech 551''' (distinguishable from the 511 model due to the presence of a night vision mode button on the control panel of the 551) appears as the "Holographic Sight". However, the two knobs found on the right sight of the real sight are incorrectly depicted on the left side in-game. It's also depicted without a protective shroud like the earlier Bushnell holosights.


I know this is slightly off topic, but does anyone know the main knife that's used in-game? You know, the one used for the regular knifing animation, for the tac-knife, and for the throwing knife? [[User:Acora|Acora]] 22:52, 15 September 2010 (UTC)
== Thermal Scope ==
The Thermal Scope is visually based on night vision devices such as the AN/PVS-14 or the Armasight Spark Multi-purpose night vision monocular, but functionally it works like a thermal scope. Night vision scopes usually don't have thermal capabilities and can't work during day time.


That's a blackhawk tatang.  
== ACOG ==
The standard ACOG model is based on the Trijicon ACOG 4x32 ECOS. It is likely based on an airsoft model due to the use of the Trijicon TA51 mount instead of the ECOS' proprietary scope mount. The in-game model lacks the back up red dot sight, and the BUIS is mounted backward and modeled taller to accommodate for the lack of the red dot mount.


http://www.blackhawk.com/Catalog/DisplayImage.aspx?ImgURL=http://www.blackhawk.com:80//CatalogImages/18-4-IMG1_L.jpeg&Title=Tatang
The L86A1 uses the SUSAT scope when equipped with an ACOG.


==USP==
== Swarovski Scope ==
Wouldn't the USP be a USP teactical. The tacticals have threaded barrels as present on the in game USPs. Or are they some kind of hybrid because they don't use the tactical sights?[[User:ShaDow XPS|ShaDow XPS]]
The AUG A2 in the campaign uses a fictional rail-mounted Swarovski scope from the AUG A1. The AUG A3 in the remaster replaces this with a proper A1 Swarovski scope.


The USP in game is a normal USP .45, the only difference is the threaded barrel. The Tactical has a bunch of other differences including the sights. [[User:Alex T Snow|Alex T Snow]] 01:47, 3 February 2010 (UTC)
== Heartbeat Sensor ==
The Heartbeat Sensor is a fictional device inspired by the M314 Motion Tracker from the ''Alien'' franchise.


That's my point. Since it has both the characteristics of a tactical and a normal USP would it be a hybrid?[[User:ShaDow XPS|ShaDow XPS]]
=Discussion=
== MP5K or PDW? ==


Maybe, let's call it a USP .45 Custom then. [[User:Alex T Snow|Alex T Snow]] 23:13, 20 February 2010 (UTC)
Y'know, if you take a look at the MP5K's barrel, it actually extends out PAST the front sight post. Wouldn't this make it a PDW sans Folding Stock? [[user:gamerfreakB7|GamerfreakB7]]
 
:An MP5K PDW is just an MP5K with a folding stock, so I think it's labeled correctly. The extended barrel is just there to mount a suppressor (as does happen in the game) and can be put on any MP5K. [[User:Spartan198|Spartan198]] 10:55, 16 November 2011 (CST)
Now that I take a closer look at it, the slide has sights that look more like the HK45 than the USP. [[User:Spartan198|Spartan198]] 21:52, 25 February 2010 (UTC)
::Not it isn't, regular MP5K doesn't have the lugged/extended barrel. The only production MP5K variant with barrel lugs and no stock is the MP5K-N (picture labelled on the MP5 page as an MP5KN is not it, that is just an MP5K with Navy trigger group). However, as the name implies it should have a Navy trigger group, and as this has an SEF one, then this gun is an MP5K fitted with the barrel from an MP5K-N/MP5K-PDW. Also when optics are fitted technically it turns into an MP5KA1, as the rear sight can't be removed from a regular MP5K like they are on this gun. --[[User:Commando552|commando552]] 11:57, 16 November 2011 (CST)
 
:You could put different sights on the USP [[User:Excalibur01|Excalibur01]]
 
Yes but this USP has a threaded barrel so... Aw crap. If we could see the slide we could just say it was a tactical or a USP but it's just some crazy ass combo USP.
 
Edit*
Nvm I just popped in the game. On the side it said USP without tactical so it is a USP with a threaded barrel.[[User:ShaDow XPS|ShaDow XPS]]
 
It's not that hard to thread a barrel to accept a supressor... [[User:That&#39;s One Angry Duck|That&#39;s One Angry Duck]] 15:10, 19 July 2010 (UTC)
 
It's called a Heckler and Koch USPSD45, just like the MP5SD's, and there is also a USPSD9.
 
Actually it should be called a  Heckler & Koch USP Tactical because it can accept a suppressor and then depending on caliber if it's 9mm, .40 S&W or .45. It's not officially called USPSD45 like the MP5SD. I like to see where did you read that calls it that. Never trust game names of a gun as fact [[User:Excalibur01|Excalibur01]] 03:48, 30 October 2010 (UTC)
:Damn straight, nobody calls it a "USPSD". To the anon post above, the SD series of MP5s have an integral suppressor, not a detachable one like the USP does. Even with the MP5, if it has an attached suppressor(like the USP), and not an integral one, it's not called an MP5SD. Likewise, a USP with an attached suppressor is not called a USPSD. [[User:DKS01|DKS01]] 09:00, 30 October 2010 (UTC)
::There is an USP variant called the USP9 SD, at least according to HKPRO.com, which is just an USP9 with threaded barrel and taller sights. But USPSD45? No such thing. [[User:Ramell|Ramell]] 09:09, 30 October 2010 (UTC)
On the multiplayer menu a USP Compact can be seen.
 
==FAMAS ironsights==
I have identified the ironsights used on the FAMAS in-game. They are folding rail-mounted BUIS from Midwest Industries. Interestingly, they are also the standard sights that come with the RobArms XCR (which I really wish was in more games).
 
 
They put those sights there because the FAMAS' original notch and post sights, IMO, suck, and because it gives them a rail to mount the other sights on to. --[[User:HashiriyaR32|HashiriyaR32]] 19:05, 28 June 2010 (UTC)
 
It looks more like a Troy sight. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small>  [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 06:10, 7 July 2010 (UTC)
 
==ACR==
Since it's the military version in-game, shouldn't it be referred to as the '''Remington''' ACR? [[User:Spartan198|Spartan198]] 05:01, 12 January 2010 (UTC)
:Oh, wait, it is. Never Mind. [[User:Spartan198|Spartan198]] 05:02, 12 January 2010 (UTC)
Its being made by bushmaster. Why the remington logo?
:Bushmaster is making the semi-auto only civilian version, Remington is making the selective-fire military/LE version. [[User:Spartan198|Spartan198]] 10:14, 15 January 2010 (UTC)
 
really? i thought remington bought the ACR from them completely [[User:Scarecrow|scarecrow]] 03:20, 20 January 2010 (UTC)
 
Interesting news. The ACR has now been officially released and it the ACR in MW2 is a fake combination of parts. The ACR Basic Configuration has the original handguard from the Magpul Masada, but a different skeleton stock similar to the Magpul MOE or CTR stocks. The ACR Enhanced Configuration has the new squared-off CR handguard with rails and the more iconic ACR stock. The ACR in-game, however, has the ACR Basic handguard (don't be fooled by the fact that there are rails, it's just the original Masada handguard with rails attached) and the ACR Enhanced stock. I'd call it a Magpul Masada, seeing as the trademarks and such aren't discernible as anything real. --[[User:Strategos|Strategos]] 19:34, 23 January 2010 (UTC)
 
Seeing as the in-game model is taken directly from the ACR featured on FutureWeapons, which was the Magpul version, that makes sense. -CC
 
==Taped Mags==
I noticed that several of the assualt rifles have tape wrapped around the magazines, is this for a specific reason or just a choice made by the makers? [[User:Death|Death]]
 
Lots of soldiers in the army tape the ends of their mags to distinguish theirs from a buddies, or the mags that they actually bought if they feel their issued ones were overused or sub par. Some also put grip tape so sweaty hands don't slip when pulling them from their pouches.  I'm sure game designers saw this and included it. [[User:Winglebest]]
 
i thought that so whether you put the mag in bottom up or not, you'd know which end to put into the magazine well.
:anyone who's been properly trained with firearms wouldn't do that. Full magazines always go into the pouch with the brass facing down.
 
Actually when i use Mag Pouches i go brass up to make sure theirs no debris in the Mag.-[[User:SargeOverkill]]
 
 
 
^^^I think it's pretty good, I'm stoked to get it online.
 
::Same here, I heard it has fairly good range and damaged when stacked up to the other shotguns, it just has a slower ROF, due to the lever action. you can dual wield them though, which says something. [[User:M14fanboy|M14fanboy]]
 
:It's one of the only shotguns with the furthest range out of the lot in MP, this and steady aim and it's a monster in it's own. Like you said M14, it has a low ROF and the second smallest capacity next to the ranger [[Draco122|Draco122]] 21:06, 26 November 2009
 
::Actually it doesn't. I picked an 1887 up off a dead guy today, and was amazed. first thing is, that it has stunning range. Easily the best, can hit damn close to 50 feet. It holds 7 shots in MP as well, and you can dual wield them, cocking them T2 style. It's a beast of a shotgun, and I can't wait to unlock it for myself. [[User:M14fanboy|M14fanboy]]
 
:::Isn't this weapon the Winchester 1897 shotgun, originally designed for trench warfare and used by the US military thru Vietnam (and plenty are still in use by civilians in the US).  In playing COD 5: World at War, I haven't found the shotguns to be particularly effective.  The Japanese NPCs are often so quick (esp in the higher difficulty level) that they are on you before you can chamber another round (esp in the section of the game where you have to destroy a howitzer with a 3 barreled 25mm AA gun and quickly take up a covered position to eliminate the Japanese counter-attack using a scoped Springfield).  Two Japanese soldiers immediately attack you.  I was killed more often using the shotgun than using the Type 100 or the .30 belt-fed machine gun--whose name just eluded me.
 
:::As for COD6:MW2, I have yet to run into the 1897.  With so many high tech weapons (and the bewildering array of Russian weapons in the Sgt Roach and Pvt Ramirez sections), why bother with such an obsolete weapon given the effectiveness of the ASC45 (?) that's standard issue for Rangers & Special Forces, esp when there are smg/shotgun combos available.  Or the incredible arsenal in Makarov's safe house?
 
:::[[User:Newsjunkie356|Newsjunkie356]] 23:58, 9 December 2009 (UTC)
 
:::: It's not an 1897, it's an 1887, being lever-action not pump-action. That and it's styled after the Terminator 2 shotgun anyway.[[User:The Wierd It|The Wierd It]] 09:03, 10 December 2009 (UTC)
 
 
== Bullet Types ==
What is this about the Tavor being loaded with FMJ's? Is this supposed to mean that along with choosing weapon attachments, we also get to choose bullet types? - [[User:Mythekal|Mythekal]]
 
A bit too confusing now lol, I'm thinking it will just be a perk, because if im right fmj's give higher velocities, but i couldn't see how this would affect the game, in cod 4 all bullets moved at the same speeds?
 
Where do you get the info that FMJ give higher velocities? just curious?
 
What i understand is that FMJ are solid bullets and the only bullets "allowed" in warfare from the Hague Conventions.
 
True, but but a "Black" operation such as this would hardly be concerned with the rules of "conventional warfare." =P
 
The Theory behind JHP (Jacketed Hollow Points) is that upon impact of the target the nose of the bullet mushrooms to a much larger size the then original diameter(caliber) of the bullet causing a larger wound channel and more "stopping power"
 
The downside to this is that since JHP expand during impact the force of the bullet is dispersed over a larger area on the target making these bullets less likely to pierce body armor, also some HP bullets give certain firearms trouble when cycling this ammo. my 1911 for instance... =)
 
Your 1911's feeding of hollow point has to do with the type of 1911 usually. Different kinds of feeding ramps I'm told. My series 70 Gold cup has the same problem but my Springfield TRP feeds just fine.
FMJ's moving at Higher velocities has to do with air drag, hollow points would create more of it. As others have said hope this helps, and by all means correct me if I'm wrong.
 
But basically all bullets work well for their intended applications. its just that in this day and age there are so many options for a person to use its just matching the bullet to the task. Hunting, Target, Match, Self-defense, Low recoil or "Cowboy" Loads, Plinking. Its endless. -Furious Oyster (feel free to expand or remove if incorrect or unnecessary, just trying to help)
 
well... I didn't exactly want a bullet discussion, i was just wondering how this would affect the game, like if infinity ward would make it horrible and make stuff like hollow points do something like 4 times damage but only go as far as a "Call of Duty Shotgun". - [[User:Mythekal|Mythekal]]
 
"Where do you get the info that FMJ give higher velocities? just curious?"- I just read alot on firearms :P but i remember coming across it?
 
As far as i know there is an international convention that bans the use of hollow point bullets and other expanding bullets for millitary purposes.
 
:That would be the Hague Convention. But from what I understand, it bans their use against ''state-employed combatants'' only, leaving them fair game for counter-terrorism ops and the like. [[User:Spartan198|Spartan198]] 02:47, 22 November 2009 (UTC)
 
FMJs could be like the perk "Deep Impact"?
 
They are an attachment for the guns that gives them a little extra damage and better penetration through walls too.
 
== Extended Magazines Attachments ==
Thought it was pretty cool, but will it be like a drum mag or something like bandolier, what ever it is i hope it applies to assault rifles.
[[Image:Ump45em.jpg|400px]]
 
:Could be a dual mag clip, so you can reload faster. [[User:M14fanboy|M14fanboy]] 00:35, 7 September 2009 (UTC)
:: Magazine dammit!-[[User:Oliveira|Oliveira]] 21:11, 7 September 2009 (UTC)
He said a clip that holds two magazines together for a speedier reload - Mythekal
:::Huh. i never heard of that before. Good point, Mythekal.
 
Lol its still a mag Mythekal!
 
its usually just a metal or plastic part that latches to both mags allowing you to just pull out the used one move it to the left and reinsert the fresh mag... Some times its just a piece of tape. Google AR-15 mag couplers or something. -Furious Oyster (Sorry miss read it)
 
I knew what a dual mag clip is, i was merely trying to explain it to who ever thought that M14Fan said "Clip" instead of Magazine. And here is a picture to avoid further confusion. -[[User:Mythekal|Mythekal]]
 
[[Image:Dual_Mag_clamp.jpg‎|200px]]
 
There better be an attachment like this for the AA-12, cause its gonna get really annoying reloading that lousy 8-shot magazine every five seconds after unloading on someone lol-ArmoredMason619
 
Apparently the extended mags are exactly what you think. They take the standard magazines of any gun and just add like 10 more rounds to it. I don't know about the reload animation, but most likely it's the same. [[User:Excalibur01|Excalibur01]] 17:39, 22 November 2009 (UTC)
 
the extended mags look exactly the same and reload the same they've just got more rounds- red raindog
 
==Barret .50==
 
At the end of the Flag Runner video FourZeroTwo has a Barret M82. May not be, but it looks like one and sounds like one, it's a little blurry so i wasn't sure? -Final Tsurugi
 
It looks like a Barrett XM500 - Mythekal
 
How did i not notice that, actually might be a Barrett M99? - Final Tsurugi
 
:Or it could be the M107, the updated M82. ][[User:M14fanboy|M14fanboy] 01:52, 6 September 2009 (UTC)
 
It wasnt the M99 because it was firing semi-automatically, and from the angle, the magazine was not visible, so i assume it was a bullpup - Mythekal
 
It is a Barret M82/M107, if you pause the video at the right moment you can see the magazine in front of the grip, i actually got excited to think we might have a bull-pup sniper in Modern Warfare 2 :P -Final Tsurugi
 
Nope. Youre all wrong, I mean you got the .50BMG part right, but its actually an Accuracy International AS50. Come on guys I cant be the only one who noticed that-Kellers357
I'm almost positive that it is not an AI. It is just a M107 [[User:mythekal|mythekal]]
 
Most definitely a Barret 82/M107. [[User:Spartan198|Spartan198]] 02:49, 22 November 2009 (UTC)
 
It is an M82A1, just like in COD4. M107's actually larger than the M82, but has less recoil because of its internal design. --[[User:Frostbite249|Frostbite249]] 13:42, 6 January 2010 (UTC)
 
== Brazillian Militia? ==
 
They better make the main character waste the militia alongside the Brazilian Army or the [http://en.wikipedia.org/wiki/Batalhão_de_Operações_Policiais_Especiais BOPE] or I am not buying it.-[[User:Oliveira|Oliveira]] 19:07, 14 May 2009 (UTC)
 
:I actually like that causal outfit the militia wear :)
::Me too. I never seen a Brazilian wear a 1980s Miami Vice style flower shirt, but i do like how they have militia wearing Brazilian football team shirts. Makes it more realistic. I like the flower shirts though. They are cheesy as hell. It fits the game. Also, Please sign your posts.-[[User:Oliveira|Oliveira]] 21:14, 7 September 2009 (UTC)
 
Yeah Miami vice ftw :) --[[User:Final Tsurugi|Final Tsurugi]] 21:50, 9 September 2009 (UTC)
 
== Taskforce 141 = Rainbow Six ==
 
A multinational commando unit? The moment I read that, I immediately thought Rainbow and well we really can't complain what kinds of weapons these guys uses since they are a fictional unit like Rainbow so they can use whatever they want. [[User:Excalibur01|Excalibur01]] 21:18, 5 June 2009 (UTC)
:I was expecting the task forece to be from the UN. That would be cool.-[[User:Oliveira|Oliveira]] 21:35, 5 June 2009 (UTC)
::But if they say they are are UN taskforce makes the team sound kinda...pointless Like the UN does anything. [[User:Excalibur01|Excalibur01]] 21:39, 5 June 2009 (UTC)
:::I though Rainbow Six was a UN Task Force? Anyway, a movie or televison series about a UN Uber badass task force that were formed to catch international criminals would be really cool. The problem with the UN is that they try to be neutral and being neutral doesn't do anything. The UN should be reformed to be more of a International police that works against international criminals and make international laws.-[[User:Oliveira|Oliveira]] 21:50, 5 June 2009 (UTC)
I like the UN the way it is. What you're talking about sounds like the first step to a totalitarian society.[[User:ShaDow XPS|ShaDow XPS]]
:What i'm talking about is stuff like Resolution 84. I also like the UN the way it is but, they fail at quick responses to genocide such as the Rwandan Genocide in 1994.-[[User:Oliveira|Oliveira]] 16:00, 10 June 2009 (UTC)
In general they fail at mostly any response. They just don't have the power to back up their enforcement of peace. Any peace keeping force with too much power can be oppressive. Who will keep the peace keepers in check when they're suppose to keep us in check? Quite the dilemma. I just don't think the idea of the U.N. or anything similar can work.[[User:ShaDow XPS|ShaDow XPS]]
 
:The United States shall keep the UN in check, without US, there is no UN. They need us more than we need them. It might seem like typical arrogant American mentality, but from how things are, the US has more indirect influence and handle over the entire world. We are the world's insurance policy, the self proclaimed enforcer, guardian, peacekeeping super power despite all our internal problems with crime, money and other things, but because of our population and how relatively young our nation is, the intense diversity in culture and believes keeps us in check. [[User:Excalibur01|Excalibur01]] 03:07, 14 June 2009 (UTC)
::...and this is why the rest of the world laughs at you. The UN uses the US for two things: money and muscle. If we need a billion dollars-worth of hardware and a couple of divisions of witless jocks to drive it around, you're who we go to. The two hardest things about a UN mission are coming up with a spin which makes the Yanks feel self-important and translating your orders from French to American English.
::The Problem is when someone like Bush Jr. comes up and    s everything up. Could you imagine having someone like him being President of The United States during the Cold War? Anyway, The UN did have a really good quick response to the North Korean invasion of South Korea. We almost had North Korea. If weren't for the goddamm chinese.-[[User:Oliveira|Oliveira]] 15:19, 14 June 2009 (UTC)
: Yeah if it weren't for them all this Kim Jong Il shit wouldn't be happening and we wouldn't be about to go to war in Korea-[[User:S&amp;Wshooter|S&amp;Wshooter]] 18:57, 1 July 2009 (UTC)
::Hey Smith, if someone is at fault for not winning the Korean War and not having only one Korea, is Mao. Truman also kinda    ed up by telling the 7th Fleet to enter the Taiwan Straits.
:::Um, Task Force 141 is a play on Task Force 121, which in real life is a (dare I say) black ops verison of JSOC. -[[User:The Winchester|The Winchester]]
 
I think the Task Force 141 is referring to Task Force 145 in reality. Task Force 145 is a joint force combining US and UK special forces
 
Task Force 121 was in no way a Black Ops Unit. It was, as 145 is, a multinational military unit assigned dircetly to counter-terrorism. Task Force 121 no longer exists it is now known as 145, which is what Task Force 141 in the game is based off of.
 
team rainbow was made to combat terrorism the old commander of ranbow is was a navy seal and a cia agent. he is the guy in clear and present danger is his name mr. clark.
 
Yeah that's from the original book, Rainbow Six. The games are all based around it. He was and Ex-SEAL who was recruited by the CIA and became an Operator[a Spy, if you wanna be movie technical.]. His name was John Clark.
 
:My Rainbow Six history isn't what it used to be, but I'm pretty sure John Clark was just the director of Rainbow and didn't do much field work (most of which was left to Ding Chavez, at least until the Vegas games when he was promoted to Six and Logan and Bishop were brought into the picture). [[User:Spartan198|Spartan198]] 09:34, 4 December 2009 (UTC)
 
True, he didn't do much feild. About all he did in the basis of feild work was at the end of the novel where they hunt down the Bio-terrorist's and chase them to their secondary base in Brazil. He run's the show basically as Feild Commander.
 
Task Force 141 in-game is made-up of an unknown amount of countries military. The three that you can definately tell are, U.S. Military, British S.A.S., and Australian S.A.S.
 
Task Force 141 in-game also has Canadian JTF-2 operators in the Brazilian stages. Look for the Green Canada Flag tabs on the backs of their vests.
 
== FAL Please ==
 
I know one of the screenshots show's what appears to be an MD-2, but I still wanan see a FAL in MW2. I'm getting annoyed by G36Cs and M16s and G3KA4s in all these games. The FAL was a true combat rifle, and I do has want (sorry for net speak)--[[User:M14fanboy|M14fanboy]] 20:57, 26 June 2009 (UTC)
: I absolutely agree with the above statement-[[User:S&amp;Wshooter|S&amp;Wshooter]] 21:02, 26 June 2009 (UTC)
::Me too but, the MD-2 is good enough for me. And it is Brazilian! That makes me proud of being Brazilian.-[[User:Oliveira|Oliveira]] 21:28, 26 June 2009 (UTC)
: I like the Imbel also, its a pretty solid gun-[[User:S&amp;Wshooter|S&amp;Wshooter]] 21:57, 26 June 2009 (UTC)
::Which Imbel? Imbel is the manufacturer.-[[User:Oliveira|Oliveira]] 21:58, 26 June 2009 (UTC)
:Their FAL copy with the fixed stock (it's the only one I've held)-[[User:S&amp;Wshooter|S&amp;Wshooter]] 22:11, 26 June 2009 (UTC)
::Those are just called FN FALs.-[[User:Oliveira|Oliveira]] 22:16, 26 June 2009 (UTC)
:::The Imbel is great and all, but the FAL is a solid 7.62 rifle. Also, I noticed they're using the AUG A1, not A3 for MW2. I'm pleased with that as the original AUG model was always my favorite.--[[User:M14fanboy|M14fanboy]] 22:08, 26 June
2009 (UTC)
 
== TDI "Kriss" ==
I know the Kriss is going to be hyped in MW2, as its a powerful .45 ACP SMG that has virtually no recoil and great accuracy. But the guys at IW won't let such a perfect gun into multiplayer, because it'll turn into a noob weapon fast. My bet's on that they purposely change one of it's stats to make it more balanced. Any guesses on what they'll take away from it? My bet is make it less powerful.--[[User:M14fanboy|M14fanboy]] 16:17, 28 June 2009 (UTC)
:There IS recoil in the Kriss. Every gun has recoil.-[[User:Oliveira|Oliveira]] 16:20, 28 June 2009 (UTC)
::True, but it varies what the recoil force actually ''does'' and how much of it the user feels; the recoil has to go somewhere, but it can be towards things like fighting the gun's own muzzle climb by shoving a weight downwards [as with the Kriss], stopping a barrel that's moving forwards [as with the XM307 / XM312], or quite a number of other things. The general idea is that the Kriss has very light felt recoil for its weight [less than half the weight of a Thompson] because of the novel operating system. And I imagine they'll either limit the magazine, turn it into a peashooter or make it horribly inaccurate. [[User:Tim|Tim]] 02:04, 29 June 2009 (UTC)
:::Or Infinity Ward could make the Kriss a Kicking Rad gun that you will get when you reach the highest level. An all around gun.-[[User:Oliveira|Oliveira]] 02:16, 29 June 2009 (UTC)
::::What about the Rate of Fire? i don't remember if the Kriss had a high R.O.F. or not
:::::From the Future Weapons video I watched on the Kriss, it seems to have an average MP5 like rate of fire. But if IW does let the Kriss go all out, it'll be revenge of the pwned when people get a hold of it. Take that noob tubers! Have some .45 slugs in the face!--[[User:M14fanboy|M14fanboy]] 16:27, 1 July 2009 (UTC)
::Hey man, the noob tube is awesome.-[[User:Oliveira|Oliveira]] 16:36, 1 July 2009 (UTC)
 
::People who hates tubers are just gamers. Sure I get        off when I get hit in the face by an M203, but hell, I use one too. It's a very good field weapon. In combat, there is no such thing as cheap shot. There's hit and miss. Even in games, if you killed a guy, it's a kill, doesn't matter how you did it, unless you used cheats, but I use the M203 all the time, and 2 shells is what you get in multiplayer, so quit complaining, those on the recieving end of my tube. Now the P90 was a widely used gun for noobs cause of it's high ROF and mag capacity and with the slight of hand perk, you can reload the        faster than you could in real life[[User:Excalibur01|Excalibur01]] 06:04, 3 July 2009 (UTC)
:::People who complain about tubes in modern games don't remember the days of real noob-tubes, back when the 203 was your alt fire, had realistically-sized splash and had a zero arming distance, and a newbie could easily end a game with a positive score just by firing it point-blank whenever they had more than one person in front of them. [[User:Vangelis|Vangelis]] 07:23, 7 July 2009 (UTC)
I agree i just hate the loss of a perk its better than juggernaut.--[[User:Panther61DC08|Panther61DC08]] 20:02, 15 July 2009 (UTC)
 
::ANYTHING is better then juggernaut man. And yeah, I use the M203 from time to time, but people who use it constantly should really just go sit down.--[[User:M14fanboy|M14fanboy]] 18:13, 20 July 2009 (UTC)
 
Most online gamers are idiots who most likely don't know the difference between a bullet and a bolt carrier, so they're going to label anyone who kills them a [insert gun name here] noob. If you kill them with an M4, you're an M4 noob. If you kill them with a P90, you're a P90 noob. If you kill them with a shotgun, you're a shotgun noob. It never ends. The point of playing a game is to have fun, so I'm gonna use what I like to use (including the 203) regardless of what everyone else thinks about it. If I nail some tit in the face with a 40 mike-mike, they can whine and cry "noob tuber" all f'n day, it isn't going to change that I put a 40 mike-mike into their face. Only thing about me is that I can do it from a block away (an in-game block, I mean), rather than at point blank. [[User:Spartan198|Spartan198]]
:I have a Class that it's specialty is to piss people off. Yes, i am a asshole. BUT, i am a professional asshole.-[[User:Oliveira|Oliveira]] 23:01, 27 July 2009 (UTC)
 
:As far as the Kriss goes they sure as hell have never fired it (which disappoints me that they put all these exotic weapons in that they really havent touched... in COD4 they actually fired most of the weapons and that gave it a level of authenticity) so i dont think they'll pay attention to the fact that it takes most of the recoil for you. when you fire it youll probably be shooting all over the place with heavy recoil -Mandaloin
 
::Well looky here, an icon for picking up a "FAL Red Dot sight" In the Multiplayer trailer. There is a god, because the FN FAL has finally made it into an awesome game![[User:M14fanboy|M14fanboy]] 05:36, 19 August 2009 (UTC)
 
The Kriss does seem to have a comparably short barrel to the UMP. IW could lower the damage due to the lower velocity? not sure what barrel length is ideal for .45ACP but I just thought that could be used as a reason to balance? that and the Kriss only uses the .45 Glock pistol mags correct? so maybe your attachment is an extended mag to help compete? -FuriousOyster
 
:From what we've seen, the Kriss in MW2 is already being used with the experimental 26 round magazine currently being developed for the gun. As for barrel length, it's on par with the UMP, plus its shorter overall. Who knows, maybe IW will just make the Kriss what it is in real life, a hard and precise hitting sub machine gun. [[User:M14fanboy|M14fanboy]] 01:51, 6 September 2009 (UTC)
 
Apparently IW got the Kriss right on how controllable it is when firing on full auto. It doesn't go all over the place. [[User:Excalibur01|Excalibur01]] 17:50, 22 November 2009 (UTC)
 
:The Vector is stunningly good. A bit down on power, but accurate and it can handle it's high ROF. [[User:M14fanboy|M14fanboy]]
 
:Been unlocking the attachments for the Vector and it is kind of nerf on the power. It's really not the strong, but has a high rate of fire and accuracy [[User:Excalibur01|Excalibur01]] 16:52, 4 December 2009 (UTC)
 
 
 
==FN P90==
Why haven't anyone added the P90? It has been confirmed and in the E3 trailer there was a pickup icon for the P90 and it said "Press # to ick up P90"
:Did you miss [http://www.imfdb.org/index.php/Modern_Warfare_2#FN_P90TR this?]-[[User:Oliveira|Oliveira]] 16:32, 2 July 2009 (UTC)
 
 
== Re-added ==
Hey evryone Activision has decided to re-add the Call of Duty prefix back to the Modern Warfare 2 title making the game now being called: Call of Duty: Modern Warfare 2, instead of just Modern Warfare 2? Actvision added the Call of Duty prefix because of the lowered awareness of the Call of Duty series [[User:Drjuki|Drjuki]] 17:16, 13 July 2009 (UTC)
:So we're changing the name again on this site? [[User:Excalibur01|Excalibur01]] 17:42, 14 July 2009 (UTC)
::The changing is not official yet. They're still calling the game "''Modern Warfare 2''" (source: [http://kotaku.com/5315981/infinity-ward-talks-modern-warfare-2-43-stories-up]). In fact, nobody at Activision or Infinty Ward ever called the game "''Call of Duty: Modern Warfare 2''", search any quotes you want. Also, the hardened and prestiges editions (collector versions) don't have "''Call of Duty''" on their boxes.--[[User:PhantomT1412|PhantomT1412]] 14:40, 18 July 2009 (UTC)
 
i luv p-90 its awesome. i'v been playing modern warefare for one week now and what i did was i got bling pro(allows you to chose 2 perks) and i took a p-90 and put akimbo and rapid fire. its CRAZY. whenever your in close quarters with that combo, your invincibal.
 
-evilmidget25
 
ps il be online soon, its been three months and ill be back on chrismas
 
== Walther WA2000 ==
Does someone has an ingame picture of this game, because I doubt its presence in the game. And there is no use for a weapon to be listed if there is no proof.--[[User:PhantomT1412|PhantomT1412]] 17:18, 18 July 2009 (UTC)
:I strongly concur with Phantom. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small>  [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 17:16, 25 July 2009 (UTC)
 
"People, it's there in-game. Not in any of the missions I've seen, but I use it all the time in Spec-ops, Then gilly suited russians try to kill me with it when I play the chernobyl mission. there is a Frowny Face sticker on the inside of the scope cover. Very funny!" -Camden
 
Only a hundred-something were ever made. just saying [[SargeOverkill]]
 
The WA2000 is present in the mission Loose Ends. At the very beginning when you are ambushed and there is a smoke screen, there are several snipers in the smoke that are equipped with the rifle. Also, when you get to the safe house there is one on the bottom floor of the house. It's on the wall in the weapons cache. - SirWilliamKillian
 
== Behold, a really, really silly bundle: ==
 
http://www.computerandvideogames.com/article.php?id=219720
 
I can understand doing that for something like a ''Splinter Cell'' bundle (sorta), but... [[User:Vangelis|Vangelis]] 08:42, 19 July 2009 (UTC)
 
:I'm so getting that... [[User:Spartan198|Spartan198]]
 
NVG's that max out to 50 feet, failll
 
:*facedesk* Behold, NVGs for less then 200 with a $70 game and art book, Who wants to bet those are made by a company who's name you can't pronounce and is based in a country that rhymes with Dina? Anyhow, I already pre-ordered the standard game, I don't need fancy art books and hard cases and crappy NVGs, I just want what may be the best FPS ever created, period. [[User:M14fanboy|M14fanboy]] 01:48, 6 September 2009 (UTC)
::You just call that game the best FPS ever created? You tried using a shotgun? The guys who made it know nothing of shotguns and the fact that you can't change firing modes, and that if you don't use the sights you can't hit the broad side of a barn even if you put the barrel against it! --[[User:T.H.M.Christensen|T.H.M.Christensen]] 02:20, 5 December 2010 (UTC)
::I'm don't want the nod to use, I just want them as a bad-@$$ display for the living room. [[User:Spartan198|Spartan198]]
:::And they actually function pretty well. I can make out the stop sign at the entrance to the complex I live in, and it's quite a bit further away than 50 feet. [[User:Spartan198|Spartan198]] 07:13, 5 March 2010 (UTC)
 
== Cover Restoration ==
Does anyone have any unique or expensive software to put this image on the front page?
 
[[Image:Modern Warfare 2 Cover.jpg|thumb|left|200px|Original]]
[[Image:Modern Warfare 2 Final.jpg|thumb|none|350px|The best I could do.]]
 
It's not the standard edition box.--[[User:PhantomT1412|PhantomT1412]] 15:06, 19 July 2009 (UTC)
 
 
== SPAS-12? ==
Do you think this shotgun is a SPAS-12? Since we were shown that there is one in this level during a gameplay demo, it could be possible.
[[Image:MW2shotgunspa.jpg|thumb|none|400px|]]
 
 
its a FAMAS- the folded bipod
 
:Nope, it's a WA2000
 
::The Walther WA2000 has a "skeletal" look to it and is a bolt-action sniper rifle. This image shows the weapon having a pump gauge at the bottom, meaning that it must be some sort of shotgun, as opposed to the WA2000's bolt-action. <s>Besides, I may be mistaken since I don't pay much attention to the FAMAS, but the last time I checked, the FAMAS didn't have a folding stock.</s> --[[User:Blemo|Blemo]] 04:44, 23 July 2009 (UTC)
:::Sorry, I didn't see that you meant "bipod", not "stock". I don't see the point in the FAMAS having one of those, either. --[[User:Blemo|Blemo]] 04:45, 23 July 2009 (UTC)
 
It's not a shotgun, the "handgrip" is too long to be a pump like you were saying, i agree with the fact that it is a WA2000, it has the same front end and flash hider as the walther. By the way, the walther can be either semi or bolt action.
 
yeah i think its a Wa200 too, you can even see a fat ol' scope and a bipod on it. look real close for the scope.
 
Now that I think about it, it looks more of a WA200, if not a SPAS-12, and it is definitely not a FAMAS. And please, fellas, sign your edits. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small>  [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 17:19, 25 July 2009 (UTC)
 
 
 
==M4==
 
The M4 used in the game had been confirmed as a Bushmaster M4. According to one of the guys working on MW2 he has told in the Call of Duty wikia that the M4 is a Bushmaster M4.... Could someone add that??
 
:wheres the proof?
 
::As of now, nothing can be added to the main article since there are no sources or evidence that provide the actual facts. Do you happen to have a link of the official statement? I think what he means is that the M4 (when mounted with sights or scopes) looks like a Bushmaster ORC (Optics-Ready Carbine), since it's rear and front sights are already removed. But just because it looks like it doesn't mean it has to be a Bushmaster. And again, guys, please sign your edits. Cheers, --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small>  [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 21:51, 6 August 2009 (UTC)
 
The M4 IS a Bushmaster! And proof is right here on IMFDB! I took this from the pic of Soap and enlarged it.
 
http://i294.photobucket.com/albums/mm97/SpartanWarrior198/Soap_Bushmaster_M4.jpg
 
Snake logo on the mag well is Bushmaster's. [[User:Spartan198|Spartan198]] 12:48, 8 September 2009 (UTC)
:And I just noticed Soap is wearing US Army UCP, as well... [[User:Spartan198|Spartan198]]
 
:So what? In this fictional universe, Bushmaster makes all the M4s? [[User:Excalibur01|Excalibur01]] 17:28, 11 September 2009 (UTC)
 
::Well, true, but this is a video game set in the near future. It could very well be possible that Bushmaster took over M4 production from Colt (since their exclusivity agreement expired back in June) in the Modern Warfare world.[[User:Spartan198|Spartan198]] 12:07, 14 September 2009 (UTC)
::And I doubt IW would put two or more different identical "M4s" in the game. I can see an M4 and HK416 or REC7 put side-by-side in the game because there are some slight external differences (and caliber increase in the case of the REC7), but there'd be no point in having separate Colt and Bushmaster M4s, both virtually identical externally, at the same time. But then again the still above could very well be just promotional with a Bushmaster put in because it's all they had available to model. But we'll find out for sure Nov. 10th... [[User:Spartan198|Spartan198]] 01:45, 16 September 2009 (UTC)
:::Hmm... Bushmaster may have used the Call of Duty franchise to advertise for their weapons, as seen on the lower receiver of the M4. Maybe likely, maybe not; but it is a possibility. Cheers, --{{User:Blemo/Sig}}
::::HK did it with R6, so why can't Bushmaster do it with MW2? [[User:Spartan198|Spartan198]] 04:37, 25 October 2009 (UTC)
:: Whats with all the reflex sights, they do that in way to many games, if you look at the weaponry issued to SOF in america, they all use Aimpoints, ACOGs or Eo-Tec's so why do game designers feel the need to put in Reflex. every SWAT department in america has EO-Tecs on their M4s not a reflex sight.
::::It is only in this picture that the Bushmaster snake logo is present. In-game, the model has a horse on the lower receiver, similar to Colt's "prancing pony" logo. --{{User:Blemo/Sig}}
 
==Winchester 1887==
 
No way this is a winchester 1887, you have to out of your mind to think that.
http://www.imfdb.org/index.php/Image:MW2Winch1887.jpg
http://www.imfdb.org/index.php/Image:Winchester1887shotgun.jpg
 
yeah dude there's one in there, it must be like a cheat code to get it but there is a picture.
 
I dought you need a cheat code to get it as the enemy you can kill and take their weapons have it.
Also it could be the Chinese copy.
--[[User:Jake zergling|Jake zergling]] 23:40, 29 July 2009 (UTC)
 
There was a ''Public Ennemies'' version of the weapon which was closer to the one in the screenshot, but it has been deleted.--[[User:PhantomT1412|PhantomT1412]] 22:16, 31 July 2009 (UTC)
 
:I think it would be peculiar to have the old lever shotgun in MW2, but definitely a cool choice of gun. It may not be the fastest or most powerful, but it has nostalgia and cool to it. [[User:M14fanboy|M14fanboy]] 18:13, 23 August 2009 (UTC)
 
It could be like the Stg-44 from COD4, a retro weapon.
It was called MP44 in Cod4 not Stg-44 that was in W@W just trying to help. -FuriousOyste
: The MP44/StG-44 was only in CoD4 as a nod to the other games in the franchise which are all set during WW2. [[User:The Wierd It|The Wierd It]] 21:41, 30 August 2009 (UTC)
 
Maybe you can unlock Price's mustache as a nod to his awesomely awesome mustache from MW1? =D -FuriousOyster
 
Since IW seem to be going along the "fun" route while still sticking to a semi-realism point of view, it's probably safe to assume this was added as a "fun gun". It's likely with the recent videos of the "Flag Runner" and the addition of throwing knives there adding weapons that no serious soldier would use in direct combat but would be awesome to use a video game multiplayer match. It's possible they added it as a reference to Terminator 2, I wonder if they'll add the M79 and a portable minigun... [[User:Draco122|Draco122]] 14:11, 02 September 2009 (UTC)
:There should be two reload animations. The first one you reload normally but in the second one you reload like the T-600, With one goddamm hand.-[[User:Oliveira|Oliveira]] 17:05, 3 September 2009 (UTC)
 
::That was only chambering fresh rounds, not reloading it, but I see your poit. Either way though, having an old school lever action shotty will surely make things, uh, interesting? And throwing knives will just attract goddamn ninjas. [[User:M14fanboy|M14fanboy]] 01:46, 6 September 2009 (UTC)
 
:::Ninjas that I'll gladly lay waste to in MP. [[User:Spartan198|Spartan198]] 12:02, 8 September 2009 (UTC)
 
::::Amen to that man, they can throw all the knives they want, but that won't stop them from taking a burst of FAL rounds in the chest. [[User:M14fanboy|M14fanboy]] 23:55, 26 October 2009 (UTC)
 
Good luck getting a burst out of your FAL --[[User:Captain Snikt|Captain Snikt]] 05:50, 12 January 2010 (UTC)
 
:"Those who live by the sword get shot by the ones who don't". Ninja's were cowards anyways. They retreated rather than fought most of the time-[[User:S&amp;Wshooter|S&amp;Wshooter]] 00:05, 27 October 2009 (UTC)
 
::Not to mention that was against bows and arrows, not automatic rifles. [[User:M14fanboy|M14fanboy]] 18:14, 5 November 2009 (UTC)
 
for the reload animations I think the shells are being loaded in to the barrel!!
 
:No my friend, thats just how you load a lever shotgun. The tube you load the shells in to is the magazine, and the tube below it is where they eject from when you cock the gun after a shot. [[User:M14fanboy|M14fanboy]]
 
== Don't debate on the articles ==
 
Stop debating on the page do it in here that's what it is for.
--[[User:Jake zergling|Jake zergling]] 23:40, 29 July 2009 (UTC)
 
:I am confused you say not to debate here but then you say to debate here. I am new to this.
::Jake, can you speak english?-[[User:Oliveira|Oliveira]] 00:25, 30 July 2009 (UTC)
:::I mean don't debate on the main page with the articles it clutters it.--[[User:Jake zergling|Jake zergling]] 05:33, 30 July 2009 (UTC)
::::What Jake means, is that to hold all disputes, comments, and debates on the discussion (talk) page, instead of the article itself. The page you are looking at is the talk page and you should type any comments on this page. If you look at the top, there are seven tabs (varies on your status and monobook of the wiki), but for more users, it says, "page, discussion, edit, +, history, move, & watch". Make sure the "discussion" tab is pressed before you make your edit. Typing in the tab that says "page" makes the article look unprofessional and a hassle to read. Cheers, --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small>  [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 21:49, 6 August 2009 (UTC)
:::::I'll move all the discussion here...--[[User:PhantomT1412|PhantomT1412]] 13:50, 27 August 2009 (UTC)
 
== Glock ==
The GameTrailers Analysis states that it is a [[Glock#Glock 22|Glock 22]], but this is unconfirmed. It could be a [[Glock#Glock 18|Glock 18]] since in the video demo shown at the E3 conference, it fires fully automatically.
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|[[Glock#Glock 18|Glock 18]] - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]
[[Image:MW2Glock.jpg|thumb|none|400px|A [[Glock]] fired by "Roach" on a snowmobile in Mission "Cliffhangar". Note olive-drab frame.]]
[[Image:MW2SpOpGlock.jpg|thumb|none|300px|This US special ops has a olive-drab framed Glock in his thigh holster (barely off-shot).]]
 
*An interesting note is that the Glock fires dramatically slower than a Glock 18 or other converted Glocks. The Glock from the video's rate of fire is only around 600-700 RPM, where as a real Automatic Glock fires around 1100+ RPM  -- Mythekal
 
:The guy COULD just be firing in semi VERY fast so that it seems like it's full auto. A lot of the handguns in COD4 if you tap the trigger in quick successions, it seems almost full auto [[User:Excalibur01|Excalibur01]] 04:45, 4 June 2009 (UTC)
 
::Who ever put the screenshot on the page forgot to remind that the frame color is (tan) "Olive Drab". Glock 18's did not have this color available. Glock 22's just came out with this color somewhere in 2008. Of course I still wouldn't rule out it could be a Glock 18 with a replaced frame. But the writers probably wanted to put a new FBI (.40S&W) caliber into their Video Game arsenal.
 
:::Not to disagree with you, I mean, you strike a really good point, but I've seen video game companies butcher their weapons into having colors or functions that they don't even have in the first place. Perhaps this is the case, although highly unlikely. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small>  [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 17:08, 25 July 2009 (UTC)
 
Not sure if anybody noticed, but the G18s in game does not have a selector switch - JanG
 
The Glock 18 can come with OD frames http://www.teamglock.com/Glock-Buyers-Guide/Glock-18.htm
 
== H&K USP .45 ==
Shown in a stage demo for GameSpot, Roach wields it with a knife at the same time. There is a similar technique where you do this with a flashlight. If someone would care to name it please do as I forgot for the moment.
 
*Take your pick from CQC, CQB, Combatives or Defendu. [[User:Dongs|Dongs]] 11:27, 7 June 2009 (UTC)
** The particular technique shown below with the support arm under the wrist of the main arm indexing the flashlight along the axis of  the barrel is called the Harris Method. In this case it's being done with a knife presumably because it looks cool.
*** It's actually done for CQC and not just cause it looks cool. A similar method to this is what Snake does on MGS.But he holds the Knife with the gun by the grips.Perhaps the Harries method is more comfortable than Snake's CQC method,so they made it that way.
****
[[Image:HK-USP.jpg‎|thumb|none|300px|Heckler & Koch USP .45 ACP. Note the slightly longer barrel/slide and grip compared to the 9mm and .40 S&W models above.]]
[[Image:USP_with_knife.JPG|thumb|none|400px|]]
 
== Akimbo ==
 
*Need some confirmation on this as I cant find any videos or images of this, supposedly the player is now able to Dual wield or go Akimbo with Pistols, particularly twin desert eagles were seen in a demonstration during a show off session to fans.
 
This is one of the websites with this article:
http://www.bit-tech.net/news/gaming/2009/08/27/modern-warfare-2-has-guns-akimbo/1
 
[[User:Draco122|Draco122]]
 
 
:There was a screenshot of the Desert Eagle being held akimbo during a gameshow in Vegas (the name of which I forgot...) I'm not sure if it was already added to the article, but I'll take a look. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small>  [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 04:10, 8 September 2009 (UTC)
 
:Now Akimbo? I'm having less and less faith in this new game with most of these cliche shit added on. We got too many kinds of new guns enough to put Rainbow Six to shame, odd matches for people and prototype guns in wide use. This game went from pretty cool to up down cliche generic shooter. [[User:Excalibur01|Excalibur01]] 19:52, 8 September 2009 (UTC)
 
== Leaked Video ==
 
Found this video while searching the net on youtube.
 
http://www.youtube.com/watch?v=7FuwFT4p5hA
 
At 1:28 there appears to be a new weapon, it looks like it says "Shotgun" but the video is low qaulity and I'm having a hard time finding out what it is? The icon image looks similar to that of a Saiga shotgun but I'm not sure. From the looks of it, the IMI Mini Uzi will be making a return.
 
[[User:Draco122|Draco122]]
 
[[Image:Mw2brazilshotgun.png]] I think it says (litterally) "FAL w/ Shotgun"... Shotgun attachment?!--[[User:PhantomT1412|PhantomT1412]] 18:23, 29 August 2009 (UTC)
 
MASTERKEY! that would be awesome! on the other hand... COD4 shotguns were pretty pointless. so I doubt an even shorter barreled one would be worth it.
 
:Yeah, there have been rumors of an under-slung shotgun attachment. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small>  [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 04:30, 31 August 2009 (UTC)
 
::That does surely say FAL with Shotgun, as it matches the shape of the other FAL seen in a trailer, sweet! [[User:M14fanboy|M14fanboy]] 22:19, 1 September 2009 (UTC)
 
also confirmed in game masterkey is avalible -scarecrow
 
== Continuity Error(??) ==
 
Perhaps, in the E3 Gameplay video, the Infinity Ward boyz made a continuity error. If you will, note that Roach is first seen using a USP .45, but later, on the snowmobile, he switches to a Glock 18/22/whatever. Just a thought.
 
:Doubt it. games arn't that sloppy. Its probably given to you when you board the snowmobile because firing a semiautomatic weapon while you are going pretty fast wouldn't help much unless you have a very steady hand. better to have a wide spread than accuracy when you cant predict the enemy that well. [[user:5t3v0|5t3v0]]
 
::Well apparently you are able to equip 3 weapons?, but that still wouldn't explain how he got that glock.
 
:::What 5t3v0 says is true. Video game developers aren't that sloppy and I think that the publishers purposefully made this so-called "continuity error". I think that the Glock is for use only for the snowmobile portion of the mission, since its high rate of fire (compared to the HK USP .45) is more ideal for tracking and shooting fast-moving vehicles. Many other video games during their vehicle missions use the same logic (i.e. a mounted machine gun on the snowmobile in [[007: Nightfire]]). --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small>  [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 04:11, 8 September 2009 (UTC)
 
::::There's one on each of the snowmobiles, There's a holster somewhere.
 
Okay first of all, i know you know its just a game, so thats my first statement, and my second is, who says you cant have another holster on you, one on your thigh, one on your rig, or two on both your thighs? and then you either have access to it in the game or you dont, and we can all pretend like roach just doesnt want to use it until the snowmobile thing or something like that.
 
== New mw video ==
 
Gentlemen. http://www.youtube.com/watch?v=V4PMRFkx07g
 
 
Damn, the MP5K Looks SWEET! And throwing knives? kick-ass!!! man as soon as this is released im disowning my copy of COD4.
 
== Double Barrel Shotty ==
 
According to the guys over at the COD Wiki, the Double barrel shotgun will make a return(from COD5), has anyone else seen this?
 
* It's possible with the inclusion of other "fun" weapons like the Winchester M1887 and Throwing knives, but I'm not going to get my hopes up about it... [[User:Draco122|Draco122]] 14:18, 02 September 2009 (UTC)
 
 
:Try not to include wiki as a source unless there's pics of the actual shotgun ingame. [[User:Excalibur01|Excalibur01]] 13:41, 2 September 2009 (UTC)
 
::The OXM stated that (Official Xbox Magazine). The DB shotgun will have separate trigger for each barrel.--[[User:PhantomT1412|PhantomT1412]] 20:44, 3 September 2009 (UTC)
 
:::You said it will make a return, it never was in cod4, or are you referring to cod5? --[[User:Final Tsurugi|Final Tsurugi]] 15:50, 6 September 2009 (UTC)
 
::::Sorry, shouldve been a little clearer, i was referring to cod5
 
== Mk14 Rifle ==
 
The Mk14 on the screenshot is not a Mk14 Mod0 battle rifle but a Mk14 Mod1 ([http://www.imageseek.com/m1a/gallery/albums/closeup/Mk_14_Mod_1.jpg]), the second modification. Still based on the M14/M1A battle rifle/semi-auto rifle, but using M4 grip and stock with the EBR chassis. The version used by soaped also seems to sport a Magpul MOE stock with cheek rest.
 
Now that I see that new picture on the page with the mk14 in it I think that it is also a mod 1. Who else is thinks so?[[User:ShaDow XPS|ShaDow XPS]]
 
== Highrise Gameplay videos (Cam) ==
 
http://www.gametrailers.com/game/modern-warfare-2/11043
 
Just saw this today, the "trailer" section also has a trailer cam of a predator missile and a supply drop, it also shows off the UMP45.
 
The newer highrise videos show a few weapons in the game that would now be deemed confirmed to a degree. It's labelled 1 through 5 in parts. They all feature different guns, I remember seeing two icons, one which was thought to be a place holder, the L85 was displayed as the L86 LSW (maybe an attachment for the L85?) including a PP-2000 Akimbo. Other's include various MG's which I can't identify, a SPAS-12 shotgun in full view (with appropriate icon) and the FAMAS and UMP.
 
[[User:Draco122|Draco122]] 13:51, 16 September 2009 (UTC)
 
:The videos from Gametrailers also seem to show a silenced SPAS 12, which should be fun.
 
[[User:Dannysaysnoo|Dannysaysnoo]] 15:14, 16 September 2009
 
== New video confirms a few weapons==
 
A few weapons are probably confirmed by this video from Screwattack, PP-2000 amongst them.
http://www.screwattack.com/Events/MW2HandsOn
[[User:DAnnysaysnoo|Dannysaysnoo]] 14:39, 16 September 2009
 
:Just from watching, I saw the FAMAS, RPD, M4, SCAR, PP2000, AT4 (now a weapon not a perk, and more.[[User:M14fanboy|M14fanboy]]
00:48, 18 September 2009 (UTC)
 
everything in the game is now content locked.  that means any weapon seen will be in the final game
 
happy hunting
 
Seems like the best place to write this:
There actually is an M249 in the game. In the last level in D.C., when you come out into the fighting in front of the White House and Sgt. Foley talks to some colonel or someone, if you walk all the way to the left there is a dead Ranger with an M249 mounted on the limb of a fallen-over tree. It's a mounted MG that cannot be moved and it does not overheat. It is definitely a M249.
 
==Zombie Mode==
 
Any idea if theyll have one?
 
No they wont. Instead they have a spec-ops mode. Besides, its not cool of Infinity ward to copy treyarchs thing. [[User:5t3v0|5t3v0]
 
Yeah, especially when Treyarch has made an entire career out of copying Infinity Ward
 
 
 
== Infamy (New Trailer) ==
 
http://www.youtube.com/watch?v=8toHfZm6jNE
 
The Guy in the Airport wearing a black suit (presumably this Makarov character) looks like he was carrying a SCAR-L but then I noticed the RIS rails to which it was just a regular M4. It was weird how they made look very similar to the SCAR-L, yet at 1:31 in the Infamy trailer there's a guy with outline of the SCAR-L. It looks like the "Mini-Uzi" is now confirmed to be apart of the machine pistol lineup of weapons. Also does anyone think the AK at 0:57 looks odd? Kinda looks to me like a AN-94. - [[Draco122|Draco122]] 07:07 05 October 2009
 
*The weapon Makarov was holding looked like an M4 to me, but I think your right about the Mini-Uzi being a machine pistol now. And as for the AK it looked like the rest of the AKs I've seen from ingame pictures and footage. [[User:Rock and Metal|Rock and Metal]] 20:53, 6 October 2009 (UTC)
 
:The guy is holding an M4. [[User:Excalibur01|Excalibur01]] 16:40, 9 October 2009 (UTC)
 
The Russian tactical team that responded to the airport attack were referred by Makarov as FSBs.  Even though they did deploy from SWAT vans marked as FSB, the Russian soldiers actually wear MVD uniforms, meaning that they were actually interior troops.--[[User:Wildcards|Wildcards]] 18:52, 16 November 2009 (UTC)
 
== Wall of guns ==
 
Just got this off of Gametrailers TV. [[User:Excalibur01|Excalibur01]] 16:40, 9 October 2009 (UTC)
 
[[Image:MW2wallofguns.jpg|thumb|none|500px|]]
*Too late, man.)
 
== Sentry Gun ==
 
On Gamesrader.com, an article on the impressions of MW2, mentions a Sentry Gun in the Kill Streak list. After doing some research, I've found a supposed concept of the Sentry Gun on Modernwarfare247.com. Apparently it seems to be the XM312 .50Cal fitted with a Camera. [[User:Draco122|Draco122]] 09:59, 15 October 2009 (UTC)
 
[[Image:Leaked-mw2-art-book-12.jpg|300px|thumb|none|XM312]]
 
 
maybe its a .50BMG on a CROWS-type system
 
:The Sentry Gun in the game is an M134 on a tripod, as I've used some in MP. [[User:M14fanboy|M14fanboy]]
 
==Screenshot==
 
The first two are Scars, the second has a Masterkey, the third with an ACOG doesnt quite look right, and I cant tell what the digital one is, any help?
 
[[Image:Mw2scars.jpg|thumb|none|500px|]]
 
The two on the right might be ACR's--[[Special:Contributions/24.63.181.248|24.63.181.248]] 03:39, 25 October 2009 (UTC)
 
The digital one is the bushmaster ACR. It looks a little funny but that is it.[[User:ShaDow XPS|ShaDow XPS]]
 
== W2000 ==
 
I'm not 100% certain on this, but isn't the W2000 a collector's sniper rifle? I mean this is a rather expensive sniper rifle made as a colector's rifle. So why would the military be using it in whatever war this game takes place in?
 
And we're supposed to know the thought process behind Infinity Ward's weapon decisions how?
 
Remember the game black where w2000s were just laying all over eastern europe?
 
:Yeah, ever since Black came out, WA2000s have been known to be laying all across Europe, ripe for the picking! [[User:M14fanboy|M14fanboy]] 23:57, 26 October 2009 (UTC)
 
Haha Agent 47 spends thousands of dollars just to maintain one yet European armies can buy millions of them just to lay around randomly :P
 
From my play through, I can only find one. The one you see on the wall of guns picture.
 
I've seen them in several missions. [[User:Spartan198|Spartan198]] 06:57, 12 November 2009 (UTC)
 
== Unfocused ==
 
This game is looking more and more gimmicky by the day. It's as if they're going all out to jam as much modern technology into the game as possible, whether it makes sense or not. Brazilian militia with FN F2000 assault rifles? Russian terrorists with the TDI Vector? ''Really''? --[[User:MattyDienhoff|MattyDienhoff]] 08:56, 27 October 2009 (UTC)
 
:It's true that I feel the game is adding so much new stuff it won't be anything like CoD4. It bothers me that Infinity Ward is going over the top just because of its huge fanbase.
[[User:ShaDow XPS|ShaDow XPS]]
 
For those of you who have seen "Lord of War", remember Nicolas Cage's quote: "Where there's a will, there's a weapon." I'm sure that their theory for the MW2 universe is that some FN or TDI salesmen forgot who they were working for, and sold their latest & greatest weapons to the bad guys, and got paid more in a day or two than they would earn working for a decade. I believe that money is the most corrupting force on Earth. Also, I do recall a story about some F2000s winding up in the hands of a militia in East Timor a few years ago, and I'm not sure whether or not FN figured out how they got there. -KLR
:I've heard of this happening with a custom M14 maker. One of their people was rebuilding some MK14Mod0 on the side and smuggling them to the phillipines if i rememger correctly. The man was caught and is spending a long vacation is club fed. --[[User:Rockwolf66|Rockwolf66]] 17:05, 29 October 2009 (UTC)
 
As much as I agree that the weapons are going a little crazy (how the hell do Brazilians in the slums of Rio get their hands on such powerful NATO weaponry?), remember this game isn't set in the present day, its sometime in 2016 I think. So who knows, in that year the rarer weapons of today may be more widely available. Unlikely I know, but possible. [[Special:Contributions/90.213.208.208|90.213.208.208]] 10:45, 29 October 2009 (UTC)
:And besides, the game would be very boring if everyone had AK's. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 22:05, 29 October 2009 (UTC)
::Not exactly. Im not liking the whole high end weapons idea for militia. I would have been fine seeing militia using ak variants and other common battle rifles. --[[User:mythekal|mythekal]]
 
You must remember that all gangs in Rio get majority of there weapons from buying over seas and from corrupt military and police units, who themselves have stockpiles of powerful NATO weapons (M4s, AKs, FNs,etc.). And the Brazilian militia's leader is an Arms Dealer who has ties with the Ultranationalists, any Arms dealer that big can afford to give his men some much more flashier weapons! Also this is just a game too! --[[User:Choi117|Choi117]]
 
:In the first game the russians had g36cs, ak-47s, m9s and 1911s, not like, ak-74s and makarovs. In this they seem to have gone to just having tacticool bullpups and high-end everything.....I laugh if you pick p an m9 in brazil even though your infinitely more likely to get a taurus pt92.
 
One aspect of Modern Warfare 2 is notably the fact, that although not identified by developers, is the way in which the worlds runs, MONEY!, believe it or not but the American government has been dealing arms for years, all to up there pay check, the result is quite devastating, its give there own troops a disadvantage but what do they care money's, money, they would give nuclear weapons to iraq if there was enough money.
 
:Actually, the American government deals arms mainly to friendly nations and used to deal arms to CIA backed insurgencies.  So, you know, they wouldn't be selling things like NUKES you moron.  As far as the purchase of these weapons, just consider Mexico today:  You have a 'military' (if you can really call the Mexican Army a military) where 250,000 soldiers have left to work for a drug cartel or just left the country, leaving their rifles with the cartels.  Then you have those same cartels buying firearms from third world SA countries that were provided firearms by the US for insurgencies.  Then you have cartels buying firearms from people very similar to Cage's character in Lord of War.  In 2016, it's more than believable taht those dealers could be selling ill-gotten FN2000's to wherever they damn well please.
 
::I think that they are adding all of these guns because after Zakheav died the ultranationalists kinda fell apart and now they use anything they get their hands on so some of their guys probably decided too buy their own guns and thought they might as weel go big.
 
If you think this game is unfocused you haven't seen the 25 kill streak perk yet! A Freaking Tactical Nuke, I'm not joking: http://www.gametrailers.com/user-movie/modern-warfare-2-25th-killstreak/333858[[User:Draco122|Draco122]]
:That idea makes the game sound more ridiculous than it already is. This is way over the top now.[[User:ShaDow XPS|ShaDow XPS]]
 
Can someone explain what "in egoview" means? pictures have the caption something like "the SPAS-12 in egoview " somethign like that. Is it suposed to mean first-person view, only written by someone with poor english?
:Presumably it refers to First-Person view. If you look, all the HUD text in those shots is in German. [[User:The Wierd It|The Wierd It]] 16:19, 20 November 2009 (UTC)
 
This is interesting discussion, but I have to say I think you guys are missing the point a bit. I'll cede the points about modern weapons being more proliferated in the CoD universe, and the one about the criminal factions (Militia, Ultranationalists) having large financial reserves, since this is fiction that's entirely possible. But, even if a criminal organization did have vast resources of cash, I'm sure they could find more important things to spend money on than outfitting their dime-a-dozen armed thugs with modern NATO assault rifles when they could just buy a bunch of AKs for a quarter of the price and be done with it, immensely simplifying training and logistics in the process. After all, what can a poorly trained, militia thug do with an FN2000 that they can't do with an AK-74? I guess my point is that the many iffy decisions made about the weapons in this game represent, to me, the entire ethos behind this series:''"Screw "logic" and "realism", let's just focus on making everything '''totally f**ing awesome''' ohlookanexplosion!"''
 
I guess I can't fault them, really, since this kind of attitude is right in line with the ''attention-deficit teenage douchebag'' demographic they're catering to nowadays. It just irritates me because it's basically the complete opposite of what I'm looking for in a war game, and I get all the more irritated every time I run into one of the aforementioned douchebags, fresh from playing this game, who thinks he's now some kind of authority on firearms. IW could be so much better if they wanted to. --[[User:MattyDienhoff|MattyDienhoff]] 21:53, 11 January 2010 (UTC)
 
:Dead on the money Matt. What gets me is, a lot of criminal organizations NOW have, ahem, LARGE sums of money and cash. Hell, it's not like the Mafia or Russian Organized Crime are exactly "poor" organizations, but does anyone here think the average Mafioso or ROC thug is packing an FN2000, or a tricked out M4, or an AUG, etc? Hell, even a lot of the militant Islamic extremist groups are extremely well funded, yet, they're still packing AKs and RPGs. [[User:DKS01|DKS01]] 12:48, 24 April 2010 (UTC)
 
I agree with you so much, Matt. Over Christmas break I visited my 16-year-old cousin who was just cleared by his father to play M-rated games. Guess which game he bought the minute he got this newfound freedom? Now he's trying to tell me how combat is really like the game and that "the Intervention is arguably the best firearm ever made." He also tried to argue when I told him it was really called a Cheytac M200. My god this game really turned out to bother me deeply. But joke's on me, I went out and bought it myself. [[User:Mandaloin|Mandaloin]] 04:06, 16 January 2010 (UTC)
 
== M21 EBR ==
 
Just to make sure no one changes it back. Even though it doesn't technically exist, that is what its called in game. The logic behind the name is: M21 (Sniperized M14) + M14 EBR (Modernized M14) = Modernized Sniperized M14 = M21 EBR
 
Alright, to be blunt, I LOVE the M14.  Whenever I used one in Call of Duty 4, it was like the second coming of Jesus Christ.  I just got done reading that the M14 used in this game is, as said above, a M21 EBR, and is classified as a sniper rifle.  When I found that out I was extremely pissed.  What I don't get though, is that in the Breach and Clear video that is out there, there is clearly a Mk. 14, with open iron sights.  Based on all of this bullcrap, it appears that you will not be able to use the M14/Mk.14 EBR/M21 EBR/or-whatever-the-heck-we-are-calling-it without a scope.  I am aware that MW2 is somehow sneaking out into people's Xbox's already, and I would greatly appreciate if someone could elaborate on this?[[User:Run its a T-55|Run its a T-55]] 00:37, 5 November 2009 (UTC)
 
:Putting a scope on a Mark 14 doesn't change its designation. [[User:Spartan198|Spartan198]] 19:52, 8 November 2009 (UTC)
Been checking with various sources on M14's and this M21 EBR is just an M14 fitted into a Sage Stock. it's nothing more than the numerous M14's I've seen used as a DMR.[[User:Rockwolf66|Rockwolf66]] 17:35, 9 November 2009 (UTC)
:I say we just stick with calling it Mark 14 Mod 1 and note in the description that its in-game name is M21 EBR. [[User:Spartan198|Spartan198]] 03:04, 10 November 2009 (UTC)
:And, while I've not yet played MP, every instance of Mark 14 use in SP refers to it as "M14 EBR". [[User:Spartan198|Spartan198]] 00:03, 11 November 2009 (UTC)
 
::It's officially called the M21 EBR in MP. However a friend of mine tells me when fitted with an ACOG it makes for an alright assault type rifle. [[User:M14fanboy|M14fanboy]]
 
:::Still a Mark 14 as far as this site is concerned. [[User:Spartan198|Spartan198]] 02:57, 22 November 2009 (UTC)
 
::::And what pisses me off the most is that besides the scope and smaller magazine. it's a Mark 14 EBR. Why IW decided to turn it into a sniper is beyond me. [[User:M14fanboy|M14fanboy]]
 
:::::I'd imagine they did it for balance, can't have a sniper rifle with a 20 shot magazine. Unless you get extended mags then maybe it might be better I dont know [[Draco122|Draco122]]
 
::::::I don't see how that's supposed to balance anything. 20 round magazine or not, a sniper rifle is still a sniper rifle. [[User:Spartan198|Spartan198]] 10:10, 27 November 2009 (UTC)
 
:::::::How much of a bump does extended mags do for the EBR anyhow? [[User:M14fanboy|M14fanboy]]
 
::::::::I haven't gotten them yet myself, but I'll let you know when I do. [[User:Spartan198|Spartan198]] 10:06, 17 December 2009 (UTC)
 
:::::::::You get a whole whopping 5 extra rounds. 15 round magazines.  Yeah... [[User:Run its a T-55|Run its a T-55]] 02:36, 1 January 2010 (UTC)
 
::::::::::I've now heard rumors that in the spring DLC (mostly spec ops stuff) They're bringing back the G36C, The Skorpion, one of the sniper rifles, and the M14 will be back to an AR. [[User:M14fanboy|M14fanboy]]
 
:::::::::::I'm so sick of the G36C! Everywhere I got, everybody wants to have babies with a G36C! Let's have an HK53 instead this time, or a Mark 12 SPR. A Mark 12 Mod 1 SPR would be a fun. [[User:Spartan198|Spartan198]] 20:51, 17 February 2010 (UTC)
 
::::::::::::It would be cool, but it would be VERY redundant to the M14 EBR, not that the G36C wouldn't be either, but all the snipers are almost exactly the same (look up the real stats, the ones in game arent right), I think adding any new sniper would be kinda dumb. [[User:Alex T Snow|Alex T Snow]] 16:54, 18 February 2010 (UTC)
 
 
(Moved from the M14 EBR section of the main page by [[User:Spartan198|Spartan198]])
*The reason it has been labeled as the M21EBR is because it has been modified into a sniper rifle. The modification of any M14 into a sniper rifle changes it's classification to an M21.--[[User:Dethshadow170|Dethshadow170]] 22:47, 7 January 2010 (UTC)
** No, it just makes it an M14 with a scope. Case in point is the USMC issue M14 DMR. Fits the criteria of "M14 converted to sniper rifle", but still called an M14, not an M21. [[User:The Wierd It|The Wierd It]] 19:08, 20 January 2010 (UTC)
**Besides, just adding a scope to a gun doesn't change what gun it is. An M21 is not just an M14 with a scope as the Mk12 SPR/SAM-R/SDM-R is not just an M16 with a scope.--[[User:Strategos|Strategos]] 21:00, 23 January 2010 (UTC)
*** By "modified into a sniper rifle" I was implying that it's full auto fire setting was disabled, plus the addition of the scope, bipod, etc.--[[User:Dethshadow170|Dethshadow170]] 22:23, 1 February 2010 (UTC)
****Actually, the majority of M14s left in the government arsenals were converted to semi-auto only fire early in their careers, because when it is fired in fully automatic, to quite one of the foremost arms experts Dr. Atwater, after the third round fired in full-auto, the M14 "becomes an anti-aircraft gun".  You will occassionally see one M14 that lucked out of this modification (and I am sure that all of the ones the SEALs maintain in their own armories managed to escape it as well), but it is just not so effiecient when issued to everyday soldiers and is a recipe for a very powerful but also very inaccurate general issue rifle.[[User:SAWGunner89|SAWGunner89]] 17:01, 21 February 2010 (UTC)
 
== Two new videos ==
This is the level you get for beating the game.
 
http://www.youtube.com/watch?v=Lhjh8KxFPkg
 
http://www.youtube.com/watch?v=czJEO8skB64
 
Damn good videos, I'll have a lot of fun with that museum :D Does this mean theres not going to be any semi-auto assualt rifles? Everything seems to be full auto in those videos...:( [[Special:Contributions/90.213.208.208|90.213.208.208]] 19:38, 4 November 2009 (UTC)
 
in the video description it says that the person playing was using rapid fire.
 
They likely removed the use of the G3 and M14 from Multiplayer due to people using the modified controllers to enable rapid firing, though I remember seeing that "Rapid Fire" was being made as an Attachment for weapons, not something I'd imagine seeing in singleplayer  [[Draco122|Draco122]]
 
:An added note about the "Museum" level is a button on the front desk. Press it and all the soldiers in the exhibits come alive and try to kill you! Good fun if you stock up from the weapons cases first. [[User:M14fanboy|M14fanboy]]
 
 
 
== RIOT SHIELD ==
 
Just played the game and i have to admit the riot shield is the most fun weapon to use in multi-player.  Bashing enemies to death is extremely gratifying. - JanG
 
 
i love when people use it, theyre easier to kill. Especially with the knife. If you are anywhere but directly in front of them they cant block it.
 
-k9870
 
That, sticky grenades, and powerful caliber fmj weapons are the only thing that can break through the shield - JanG
 
:A WELL AIMED grenade from an M203 would take a guy with a shield out[[User:Excalibur01|Excalibur01]] 06:48, 20 November 2009 (UTC)
 
::Unless the guy has a Blast Shield (explosive resistant face mask) equipped, he won't die unless it's a direct impact from a 40mm. He'll even survive sticky grenades on his shield. I've survived plenty with a Blast Shield on when I've got a Riot Shield. Half the time though, after a hit with a 40mm I'm near death anyway even with a Blast Shield on and usually the guy still has a second shot [[Draco122|Draco122]] 17:18, 27 November 2009 (UTC)
 
:::Hitting the shield with a 40mm won't kill the guy, the trick is to hit just behind or under him, launching his ass into the air. also FMJs work well, as do Semtex grenades. I myself use Marathon, Lightweight and Commando with my Riot Shield, as well as blast shield and an AA-12 for sticky situations. [[User:M14fanboy|M14fanboy]]
 
==Semi Auto only FAL==
NOOOOOOOOOOOOOO!!!-[[User:S&amp;Wshooter|S&amp;Wshooter]] 21:39, 12 November 2009 (UTC)
 
:The only Thing I could think to defend it is in The Falklands War both the UK and Argentina used the FAL. Which the UK used their L1A1 in single fire only, the Argentinian Army had theirs on Automatic, which Military experts have said that after the third shot makes in an Anti-Aircraft gun. I've never fired one, but in the game I like the controlled fire of the FAL, of it would just fire like another AK.-Km314
:But it shoots way too slowly ingame to be of much use. They should have made it shoot in bursts of 2-[[User:S&amp;Wshooter|S&amp;Wshooter]] 04:40, 13 November 2009 (UTC)
::From what I experienced in Multiplayer, it's powerful, it would be way to powerful if it was full auto, I think Infinity ward was going for a thing like they did in CoD4 with the G3. 1:21, 13 November 2009
 
I think they purposely brought down single fire rate to keep people from using modded controllers too. The g3 would fire as fast as you pulled the trigger, and anyone with a modded controller had an unfair advantage. The FAL is a true single shot, mods or not. I like it.
 
To whoever said "military experts have said that after the third shot makes in an Anti-Aircraft gun", I believe one person on the Military Channel does not count as "military expert'''S'''
Just look at this guy: he's not shooting down any planes. http://www.youtube.com/watch?v=8z1q8GiSIdc
   
Are you a damned bloody fool??? Not every shooter out there is a cocked diesel motherfucker like him. Seriously, if you're that much of a damned idiot, DON'T POST.
 
If anything, the FAL with an ACOG makes a great DMR. [[User:Spartan198|Spartan198]] 00:54, 14 November 2009 (UTC)
 
:I dunno whats with all the fuss, I love the FAL in MW2. Sure auto would have been fun, but it's hugely accurate and powerful, not to mention long ranged. A Holo sight makes it a perfect AR, and an ACOG pretty much makes it competition for the EBR. [[User:M14fanboy|M14fanboy]]
 
But I think I wish it's like in Rainbow Six where you can switch firing modes. The first 2 Call of Duty games did that. [[User:Excalibur01|Excalibur01]]
 
:Yeah, and I sort of expected firing mode switches in MW2, but I guess not. But really, the FAL would be ridiculous on full-auto man. [[User:M14fanboy|M14fanboy]]
 
Which is weird cause the SCAR-H fires the same round as the FAL and that is full auto [[User:Excalibur01|Excalibur01]]
 
I believe that the americans found a simmilar problem with full auto 7.62 when they developed the M14 series. at a guess the SCAR-H and other similar weapons systems, such as the HK417, are more controlable due to modern knowledge about controling the recoil force, which was not available when the FAL was developed back in the 1950's. [[User:phaserrifle|phaserrifle]]
 
== Tacticool-ness ==
Well, this game is awesome and all, but i hate the fact that they made it to be a HALO knock-off. Dual wielding? Glock 18s? God, this there ever going to be a game that gets Special Ops right? -[[User:The Winchester|The Winchester]]
 
:No, because the average person doesn't know dick about guns or the military-[[User:S&amp;Wshooter|S&amp;Wshooter]] 02:25, 18 November 2009 (UTC)
::I really thought that it would be a badass fucking game, which it is, but they made it just too fucking...tacticool. -[[User:The Winchester|The Winchester]]
 
Its what happens when they cater to mall ninjas, dual g18s, dual deegs, dual sawn offs.... and the plot made no sense. Price launching a nuke, sheperd going bad, i love how the start of the game has sheperd just standing there without body armor in a war zone where the loliest terrorist could pick him off.... k9870[[User:K9870|K9870]]
 
: Wouldn't you find a guy who uses .44 magnum in a modern war to be very cocky and arrogant? -[[User:Dannysaysnoo|Dannysaysnoo]]
::True, but some Generals do carry Colt 1911A1s and the such. -[[User:The Winchester|The Winchester]]
:No, anyone who can get a M1911 Authorized carries one-[[User:S&amp;Wshooter|S&amp;Wshooter]] 20:35, 20 November 2009 (UTC)
 
But most generals of today, especially a Lieutenant General would NOT be standing out on the front lines or strongly recommended not to. What is a Lt. General doing in Afghanistan anyway? The game also took out a lot of the old guns in the previous MW game [[User:Excalibur01|Excalibur01]] 06:38, 20 November 2009 (UTC)
 
:Not to mention they chose what's essentially a wallhanger sniper rifle (WA2000) over a number of battle-proven designs (M24, M110, even the L96A1 that Counter-Strike players seem to be so in love with). [[User:Spartan198|Spartan198]] 03:15, 22 November 2009 (UTC)
 
:I would rather use my Winchester 88, shooting Hornady Custom .308's, over any of those rifles-[[User:S&amp;Wshooter|S&amp;Wshooter]] 04:46, 22 November 2009 (UTC)
 
::I agree that the WA2000 was a Stupid choice. That rifles has custom wood stocks and high quality handbuilt precision, and isn't meant for combat use. The only non magnum or anti-material sniper is the M21 EBR, which has a wrongly animated 20-round mag that only holds ten rounds. They dropped the M40, R700 and Dragunov, and gave beginners the Barrett .50 cal. I'm not the best sniper, but I wouldn't have minded a nice bolt action rifle thats not chambered in a massive round. [[User:M14fanboy|M14fanboy]]
 
:::No, Dragunov is still in the game. As far as dropping the M40, it would seem logical to do so considering there are no US Marines in MW2. And having the R700 as a separate weapon than the M40 was just pointless, IMO. [[User:Spartan198|Spartan198]] 03:23, 1 December 2009 (UTC)
 
::::The Dragunov being in single player doesn't count. Why build it into the game and not add it to multiplayer? [[User:M14fanboy|M14fanboy]]
 
:::::Probably the same reason the M40A3 in CoD4 was restricted to MP. [[User:Spartan198|Spartan198]] 10:13, 18 December 2009 (UTC)
 
== Glock 18 with red dot ==
Hey if anybody plans to use a G18 with a red dot sight without a silencer I just wanted to tell you that using a G18 in this configuration is a bad idea, the muzzle flash of the gun on full-auto is so large that it actually blocks the view of the dot so much that you can barely see the dot
:Glock 18s were already a bad move. and put three ~ at the end of your text to show your name. like so: -[[User:The Winchester|The Winchester]]
::I have to agree, without the silencer used the G18s muzzle flash ruins your sight picture, not to mention it has zero range and horrid accuracy.[[User:M14fanboy|M14fanboy]]
Ok thanks for telling me how to put my name on a page, and the G18 is an ok gun, I mean the gun tisn't that accurate when you do a full clip 33 round burst, but it is a good close quarters gun because you can hose down an enemy in about two seconds, and I sometimes use it to pin down other players because they think that I am using an MG and when the gun runs out of ammo and they jump out of cover I spray them with a real MG. [[User:Korean war marine]]
 
I use it for close quarters only, with usually a UMP or Vector to back it up in case I need some accuracy [[User:M14fanboy|M14fanboy]]
 
Glock 18s don't use clips, they use magazines. And I agree with Winchester and M14fanboy, Glock 18 (along with Desert Eagle and Magnum revolver) was a bad choice. Heck, I'd take a Mark 23 over any of them in a combat op any day. They should put in actual ''combat pistols'', not mall ninja favorites. [[User:Spartan198|Spartan198]] 03:21, 22 November 2009 (UTC)
 
:They also removed the 1911 from multiplayer. That is just bull shit. I was hoping for a P226 or something from SIG since we got so many British characters or Browning Hi-powers.  [[User:Excalibur01|Excalibur01]] 17:30, 22 November 2009 (UTC)
 
::I had Hi-Power hopes as well, or possible the 226. But a Colt Anaconda and Desert Eagle, I thought this was military, not ghetto. The only good handguns really are the USP and the M93R, which is like a mini-M16. [[User:M14fanboy|M14fanboy]]
 
:::I've said this before and I'll say it again that this is a ''war'' game, so they should have dropped the Desert Eagle, Anaconda, and Glock 18 for actual ''combat pistols'' like the aforementioned Hi-Power, 226, and 1911. Heck, I even had hopes that that new Russian service pistol (MR-446 Grach, I think it's called) would make an appearance, but my hopes were all for naught. [[User:Spartan198|Spartan198]] 03:27, 1 December 2009 (UTC)
 
::::I know man, it's dperessing to see a WAR game with nothing but stupid magnum handguns firing ridicilously large rounds. Theres a total of two legit combat pistols, the USP and M9, and while I haven't used the USP I can say the M9 is shite. DLC pistols pl0x! [[User:M14fanboy|M14fanboy]]
 
== Is it just me ==
 
or does infinity ward think all firearms in the near future will have a bunch of Picatinny rails on them?
 
:They just watch too many movies. But then again a lot of issued guns now do have rails. That's how the Marines Corp get their M4s and M16A4s now [[User:Excalibur01|Excalibur01]] 06:46, 20 November 2009 (UTC)
 
::All firearms in the near future (aside from oddballs like the XM8) ''will'' have Picatinny rails. Modularity is the wave of the future. [[User:Spartan198|Spartan198]] 03:23, 22 November 2009 (UTC)
 
Actually if you look the extra rails are for the heartbeat sensor attatchment, which goes midway along the left side of all the guns its on. The UMP and P90 have them even though SMGs can't have that attachment, so obviously they were going to at some point in development.
 
== ACOG "off" after EMP among other things. ==
 
Ok, I get the fact that all electronics that were turned on would have been knocked out after the EMP struck, but...when I picked up a rifle with an ACOG, the lights were out, leaving only a black reticule, which is bullshit because ACOGs don't work like that. They are not battery powered and as such would not be affected by the EMP. I also find it hard to believe that none of the soldiers had flashlights that were most likely turned off during EMP. Another nit-pick is that your weapon after the EMP was an M4 with an EOtech mounted on it. Why couldn't the creators have your character just flip up the iron sights? You had to pick up an entirely different M4, also coincidentally like yours with an M203, with iron sights up for that kinda of thing.
 
This is one of the many minor lazy details they could have done. Like for the ACR. I know for a FACT that the ACR's bolt release switch is in front of the trigger. It was designed so when you insert a fresh mag, all you have to do is press forward on the release right in front of the trigger! But instead, if you are empty, you insert new mag and then with your FIRING HAND, take it off the pistol grip and pull the charging handle back! One, no soldier would is RIGHT handed would taken their trigger hand off the grip unless they need it to fix a malfunction. They would use their NON firing hand to pull the charging handle since the charging handle and in fact the entire RIFLE was built for both hands to operate. But no, IW wanted us to waste precious seconds to see the wrong hand pull the charging handle. I got shot so many times using the ACR when I am empty completely because I can't just press the bolt catch with my trigger finger as the gun was DESIGNED to! [[User:Excalibur01|Excalibur01]] 06:46, 20 November 2009 (UTC)
 
To add more fuel to the rant fire, the Glock 18 is an ok gun, I'll admit that in small bursts. But when you reload, you don't press the slide release, which would make getting back into action faster, but instead you're treated to your character pulling the slide back! This is only good for range shooting a Glock, since the slide release is pretty weak, factory wise, but in combat, pulling back the slide takes too much time, in fact, there's a couple seconds delay when reloading an empty Glock. That's why I try to not reload empty weapons. Always mid magazine change. It'll save fustraions for you watching your character take his damn time reloading and doing unneeded things like pulling the slide back or in the ACR's case, use right hand instead of left hand instead of pressing trigger finger forward. [[User:Excalibur01|Excalibur01]] 06:54, 20 November 2009 (UTC)
 
And even MORE nitpicking. Look at how they attached the M203 on a Tavor in the game! I've seen what an M203 with a Tavor looks like in real life and it works ergonomicially but the way IW did it in this game makes it look stupid. [[User:Excalibur01|Excalibur01]] 07:30, 20 November 2009 (UTC)
 
its a game and just about every gamer you come across wont know about weapons like i have been telling people about the screw ups and they said if they did not give it a name they would have just called the m93r a machine pistol and most people i know call assault rifles machine guns. -scarecrow
 
yeah I too noticed on the ACR how they made the unnecessary action of charging it and all that when, like they did with the SCAR and M4, they could just push bolt release, which would probably decrease reload time in the game. but hey, maybe the did it cause it would "look cool" - Whatsagun
 
:Well at least for the M4 and SCAR, they are slapping the bolt release on the side of the gun. [[User:Excalibur01|Excalibur01]] 16:05, 20 November 2009 (UTC)
 
:Seriously, no one else noticed how the M4 was modeled on Semi?-protoAuthor 03:25, 22 November 2009 (UTC)
 
The M203 in this game is based on an RIS-mounted airsoft replica. [http://arniesairsoft.co.uk/news2/wp-content/uploads/2007/NewshotsofCASCARM203fromVisele_1022A/DSC021252.jpg] [[User:Spartan198|Spartan198]] 03:31, 22 November 2009 (UTC)
 
Back to the mocked up Glock 18, I think all videos on youtube never show full auto Glock's reloading. Just one magazine and "The End". But there was this one video on youtube called 298 rounds in full auto and it showed this guy with a mocked up Glock 18 not using the slide release lever, just pulling back the slide. With this video close to 5,000,000 views it's quite obvious IW got there ideas from that video.
[http://www.youtube.com/watch?v=kBjUDCyDCuI Glock 298 rounds in full auto]
 
:In response to that, I keep saying that most people target shooting with a lot of their guns would pull back the slide instead of pressing the slide release because every time they press down on it, it degrades it more and more. In a combat situation, you shouldn't be thinking about that if you are rushing to reload. If you are on the range, pissing bullets, then you do the pull slide back. [[User:Excalibur01|Excalibur01]] 17:35, 22 November 2009 (UTC)
 
I wanna nitpick on the gun selection in this game.  I'm sure they did this to expand the number of guns used, but some of their choices just kinda irk me.  For instance, why does the Russian military use FAMAS, Tavor TAR-21, MG4, UMP, TDI Vectors, PP2000, AUG, AK's and RPD's?  Seriously, TAR-21's?  Israel doesn't even really like Russia right now, considering that they're selling weapons to people who want to destroy them.--[[User:Gunkatas|Gunkatas]] 09:49, 22 November 2009 (UTC)
 
:Well the AKs, RPD and PP2000 are obviously Russian weapons, but I hate that they didn't give them AK-74 type weapons, but all 47s instead. The Russian military doesn't use AK-47s anymore. They've switched to the smaller rounds. They also had the Russians during the Wolverine mission with FALs. IW obviously didn't know a thing about Russian military of today and didn't want to just give them all AKs, so they slapped them with a bunch of other guns. [[User:Excalibur01|Excalibur01]] 17:35, 22 November 2009 (UTC)
::Wait a minute, aren't russians in the Wolverines mission ultranationalists? Because if they are the terrorist ones then they can have any gun they want.--[[User:Oliveira|Oliveira]] 18:28, 22 November 2009 (UTC)
:No they're the russian army.  I'm guessing that you haven't played the game (spoiler) as it is the russian army paratroopers invading the east coast of the U.S. --[[User:Gunkatas|Gunkatas]] 02:12, 23 November 2009 (UTC))
 
I think the Ultra nationalist won the civil war in Russia. [[User:Excalibur01|Excalibur01]] 04:33, 23 November 2009 (UTC)
 
I think that IW was not thinking in terms of reality but in terms of playablity.  I mean, think about it, how boring would it be if the only weapon you could find was an AK-47?
 
Yes, I have to agree that it seems that IW knows jack-shit about firearms, just like most everyone else in the world, unfortunately. An FN rifle with a reciprocating charging handle? Come on. [[Special:Contributions/70.196.44.211|70.196.44.211]] 01:03, 17 December 2009 (UTC)
 
:At least they didn't make the single player M16A4 a full auto weapon and made it burst. That one's ok. And seriously, if they were modeling their guns off of airsofts, or even real ones, how can they fuck up with the SCAR's rear flip up sight? It's very hard to miss where it folds. [[User:Excalibur01|Excalibur01]]
 
I'll join the Nit picking, do correct me if I am wrong on this though.  At least one of the Spec Ops missions has a suppressed M1014 and Striker. I haven't gone into multiplayer yet so I don't know if they pop up anywhere else, but I have never heard of a shotgun being suppressed.  Again, correct me if I'm wrong.
 
:There's also a silenced AA-12 in one, too. But like you, I'm not to sure about how feasible the silencing of a shotgun is. [[User:Spartan198|Spartan198]] 16:49, 12 January 2010 (UTC)
 
:They probably got the idea off the suppressed Remington 11-87 in No Country for Old Men. [[User:Mandaloin|Mandaloin]] 04:30, 16 January 2010 (UTC)
 
When EMPs emitted from nuclear explosions they effectively send a massive charge through any electrical cable. To be more specific, an EMP is composed of three things. The E1 components of EMPs have an intense electric field that induces very high voltages in electrical conductors. The E2 components act like the EMPs from lightning, but as a result are also easily protected against. An ACOG, however, is certainly not protected from this. The E3 component acts like a geomagnetic storm, which produces even more geomagnetically induced currents in electrical conductors, which damages electric components. While it is true that the ACOG uses tritium versus a battery, this does not change the fact that it uses electrical conductors (cables) to connect parts. The EMP would fry the ACOG, regardless of its power source. Besides, batteries use electrochemical energy, so there's nothing different in the battery from everything else in the ACOG except for some salt. The fact that the ACOG should not have been affected by the EMP should be removed. --[[User:Strategos|Strategos]] 19:20, 23 January 2010 (UTC)
 
The ACOG doesn't have a power source... Tritium is slightly radioactive which is why it glows. Nothing electronic about it. If you were right night sights on a pistol or even the tritium notches on my watch would go out. This isn't true at all.
 
== TMP or MP9? ==
 
Hi. Just wondering about the labeling on the MW2 page. The game calls it a "TMP", but on the MW2 page it's labeled as an MP9. Since they look the same, why bother calling it the MP9 when it is in fact the TMP? -KLR
 
:Because the MP9 is the newer version of the TMP. I do believe Bruger and Thomet took over production from Steyr, who no longer makes it. [[User:M14fanboy|M14fanboy]]
 
::Isn't the side-folding stock unique to the MP9? [[User:Spartan198|Spartan198]] 03:32, 22 November 2009 (UTC)
 
:::Yeah, I think that was a part of the update too. Either way, unless those are old TMPs, the MP9 is the logical choice for the game. [[User:M14fanboy|M14fanboy]]
 
::::Update? [[User:Spartan198|Spartan198]] 10:17, 27 November 2009 (UTC)
 
:::::The update Bruger and Thomet made when they took over building TMPs. [[User:M14fanboy|M14fanboy]]
 
==Walther WA 2000 screenshot==
Did someone have fun or is this an unedited screenshot from the game?  If you look at the scope you can see an unhappy sick face painted on the scope cover.  I have yet to use this gun, so I don't know.  My money is on someone having fun. --[[User:Gunkatas|Gunkatas]] 09:39, 22 November 2009 (UTC)
 
No, it's really like that in the game, the only people having fun there was Infinity Ward :D [[Special:Contributions/90.213.208.208|90.213.208.208]]
 
:Thats the emblem used for a certain class of accolades, and a comedic effect as well. [[User:M14fanboy|M14fanboy]]
 
stop lieing to the guy. yes it does have a sick face painted on the cover its more noticeable on the WA2000 theres one on the barrett M102(idk the spelling or the number) aswell but its hard to see. theres none on the intervention or the M21 EBR.  - Scarecrow
 
==L86A1 LSW drum magazine==
 
It is impossible in real life to fire and handle an L85A1 LSW with a 100 round drum magazine? --[[User:Dangerman 1973|Dangerman 1973]] 15:51, 30 November 2009 (UTC)
 
:Impossible? No. Incredibly uncomfortable, awkward, and impractical? Yes.--[[Special:Contributions/141.165.142.102|141.165.142.102]] 16:16, 30 November 2009 (UTC)
 
::Unless you're left-handed or have ''really long arms''... [[User:Spartan198|Spartan198]] 03:29, 1 December 2009 (UTC)
 
::Also the drum in the game model doesn't make sense. That's surely not big enough tohold 100 rounds, looks more like 50 to me. [[User:M14fanboy|M14fanboy]]
:If you shot it left handed, the charging handle would break your jaw-[[User:S&amp;Wshooter|S&amp;Wshooter]] 21:28, 3 December 2009 (UTC)
::I didn't know the L85/86 had a reciprocating charging handle. [[User:Spartan198|Spartan198]] 09:46, 4 December 2009 (UTC)
::: Either way you'd still get a face full of hot brass firing left handed. Which may probve to be a problem if I decide to enlist... [[User:The Wierd It|The Wierd It]] 12:24, 5 December 2009 (UTC)
:::: There's a theory of mine that in the very early parts of development, the L86 was going to be in the AUG's slot and the L86 now was going to be the Chinese Type 95 LMG. The AUG was apparently going as an Assault rifle as people initially thought. To me, the Drum magazine looks very similar to that of Type 95 LMG, maybe sometime mid-development they decided to change it to something else and merely slapped the Drum magazine on there? [[User:Draco122|Draco122]]
:::The Norinco QBB 95's drum magazine can hold 100 rounds. How is that impossible for a drum magazine to hold 100 rounds? - [[User:Kenny99|Kenny99]] 14:33, 3 July 2010 (UTC)
 
A bit late to this, but I'll post it anyway. Yes, have experimented with a de-ac LSW and a beta-C, they can fit together. But - don't try lying prone with it, unless you wish to stretch your arms a good few feet. Or brake your wrists... The phrase "chicken-winging it" doesn't cover half of it... Training in the British Army will teach you to learn use it right eye/hand - the other reason for this is defence - a line can be disrupted if suddenly, in a line of all right-handed squaddies, a leftie turns up. Trust me, you will get used to it, although it feels slightly alien at first.
As for ingame - actually both the L85 and LSW were intended to go in. Both had ingame models, the same was with the AUG/HBAR. LSW had a 42 rnd mag, and little recoil - very accurate. I have no idea why the L85 was removed, but the L86 was kept, and the stupid 100rn drum added. The Type-95 is a possibility - but unlikely. It never appeared in the list of guns proposed (but then there are some spaces left in it)
 
== SCAR H is really a SCAR L ==
 
I think that the SCAR that is in the game is actually chambered in 5.56.  I say this because it holds 30 rounds and after the helicopter is shot down in DC you are given a mag for an M4 from Sgt. Foley who has a SCAR.  I think they had the SCAR replacing the M16 as the main battle rifle of the U.S. Military with the M16A4 being used for the reserve troops.  They probably used the SCAR H model to make it look cooler.  --[[User:Gunkatas|Gunkatas]] 21:20, 3 December 2009 (UTC)
:The SCAR in the game isn't chambered in anything because it is a video game. Also if I am not mistaken IMFDB policy in regards to videogames is to identify guns purely by looks, not by any specifications. --[[User:AdAstra2009|AdAstra2009]] 00:28, 4 December 2009 (UTC)
No its the Mk. 17 as evidenced by the larger flash suppressor. Infinity Ward probably created a 30 round mag to keep it more like an assault rifle than the battle rifle it is. Also the soldier who gives you the M4 dies and the clip could be from him.
Here's a picture of the flash suppressor to show it's an Mk.17--[[User:Km314|Km314]] 06:51, 4 December 2009 (UTC)
[[http://images4.wikia.nocookie.net/callofduty/images/c/c0/SCAR-H_Lv8_II.png]]
:''Magazine'', not clip. And I thought there had been a 30 round magazine introduced for use with the M14 rifle a few years ago? Last I heard, the Mark 17 still used M14 mags. And, while this may not be the best of arguments here, the Mark 17 in-game has heavier recoil than either the M16 or M4 and generally seems more effective at longer ranges than the M4. [[User:Spartan198|Spartan198]] 09:50, 4 December 2009 (UTC)
 
 
It only has the 30 round magazine in single player, incorrectly, but in multiplayer, it has the 20 round. A lot of the weapons in multiplayer is correct but still, IW did miss a few things, like the rear iron sight for the SCAR is supposed to fold down towards the user, not away. [[User:Excalibur01|Excalibur01]] 16:46, 4 December 2009 (UTC)
:Regarding the rear sight... someone on IW's forum actually pointed that out to them sometime prior to the game's release, but they didn't do anything. [[User:Spartan198|Spartan198]] 20:42, 6 December 2009 (UTC)
 
 
== Is it an M9, 92FS or 92SB? ==
 
I'm confused. We have the title of the handgun called an SB, then a photo of a 92FS and then in the description, it's called an M9. Which one is it? Isn't the game trying to portray an M9 since it's military use? [[User:Excalibur01|Excalibur01]]
 
it should be cleened up. well im guessing that some one that only knows of the 92FS the civil version of the M9 (what its suposed to be) posted it
but its a 92SB because of the rounded trigger guard. -scarecrow
 
== Combat Knife ==
 
Can anyone identify the combat knife used in the final level?  I know I've seen it before, I just don't know where.  --[[User:Asmkillr323|Asmkillr323]] 20:05, 11 December 2009 (UTC)
 
-If it's the same one that shows up in the sneak type missions I believe its a Blackhawk Tatang or SZABO FELONY STOP.  --Pawnstar
 
:Looks like it's the Tatang.  It is DEFINITELY NOT the Szabo Felony Stop.  Thanks for the help, chief.  --[[User:Asmkillr323|Asmkillr323]] 20:36, 12 December 2009 (UTC)
 
just played that level again and i dont think its a tatang -scarecrow
: Well, they look exactly alike, from the design of the blade to the look of the grip.  The dimensions may be a tiny bit off, but that's not all that surprising.--[[User:Asmkillr323|Asmkillr323]] 21:19, 22 December 2009 (UTC)
Is that the same blade that appears when you melee? Gunner313
:Not sure. --[[User:Asmkillr323|Asmkillr323]] 21:19, 22 December 2009 (UTC)
::The melee knife, throwing knife and tactical knife are all different, IIRC. Easiest way to see the knife is to throw one and look at it. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 22:34, 22 December 2009 (UTC)
 
i sware someone edited my post? i originally said that the one in SP is not a tatang the blade and grip a different shaped from what i remember. the one online is a tatang and the melee knife is a tatang im not sure about the tac knife the next time im on il check. il post a pic of the final one soon -scarecrow
 
There are actually only two knifes, Soap's at the end (not sure what it is), and the Tatang, which is the melee/throwing/tac knife/the one Soap and Price stab the guards with when they rappel down and when Price stabs the guy at the top of the stairs in Just Like Old Times
 
--[[User:Alex T Snow|Alex T Snow]] 08:44, 4 January 2010 (UTC)
 
allright to end this once and for all the melee/tac/throwing knife is the tatang but the endgame throwing knife is differant
 
 
 
The article also incorrectly states that the Tatang is not available with a serrated blade, when in fact it is.
 
I edited that part after it was added, it was pretty badly done so I just tidyied it up, but I'm not too much of a knife guy, not that they're not cool, I just don't have a lot of knowledge there, so I didn't change the basic info, feel free to change it though :) EDIT: Oookaaay, someone removed it completely... [[User:Alex T Snow|Alex T Snow]] 07:05, 23 June 2010 (UTC)
 
== Vector things ==
 
Just wondering,isnt the ingame name of the Kriss SUper V "Vector" wrong,because the gun has the TDI CRB/SO magazine and stock.
 
:Copyright stuff.
 
I thought the Vector is the most modern variant from TDI. [[User:Excalibur01|Excalibur01]]
 
wait what? i thought the CRB/SO is the semi auto civil version[[User:Scarecrow|scarecrow]] 03:51, 18 January 2010 (UTC)
 
== AUG ==
 
Is the AUG supposed to be the equivalent of the FG42 from WAW? --[[User:Phil|Phil]] 22:07, 7 January 2010 (UTC)
:What do you mean "equivalent"? I know what the word means, I just don't know how it applies here. [[User:Spartan198|Spartan198]] 14:45, 11 January 2010 (UTC)
 
:Why would you compare a WWII weapon to a modern rifle? [[User:Excalibur01|Excalibur01]]
::Maybe he's asking if they fill the same role? I know the AUG Hbar classifies more or less as an infantry automatic rifle, intended to function as a magazine-fed light support weapon. Was this the FG42's role? [[User:Spartan198|Spartan198]] 17:05, 12 January 2010 (UTC)
 
From what I understand the FG42 was designed to give paratroopers a rifle that would replace the Kar 98, MP-40, MG-42, and their pistols in airbourne jumps. http://en.wikipedia.org/wiki/FG42 gives you a good idea. Grizzlybar
 
I think he means the M82 (Barrett .50 Cal) is to the PTRS-41 as the AUG Hbar is to the FG42. Understand now? And to answer your question, Phil, no I don't think so for two reasons. They both perform differently, especially in terms or recoil and magazine capacity. Second, Treyarch likes to copy Infinty Ward, not the other way around. It's not like IW to take an idea from Treyarch.[[User:Mandaloin|Mandaloin]] 04:45, 16 January 2010 (UTC)
 
:I wouldn't say that at all. The HBAR has a 42 round magazine, the FG42 a mere 20. Also, in WaW the FG42 has a stupidly high ROF which burns the mag if you cough on your controller. The AUG is more accurate and has a better ROF, not to mention it looks better IMO. [[User:M14fanboy|M14fanboy]]
 
== GP-30 reload ==
 
As you know, russian under-barrel grenade lauchers (GP series) shoots caseless rounds. But why the f character in MW games feels the need to shake something (shellcase?) out of the bore after each shot? How could IW let such harsh technical inaccuracy in both modern warfare games? I could assume that this was done for balance sake, but why not just make longer but proper looking animation.
 
:Like you said, it was done for balance. IW was more concerned with "fair play" unfortunately. [[User:Spartan198|Spartan198]] 17:18, 17 January 2010 (UTC)
 
::I just thought that it would be better if they left the ejection animation out and extended the time duration of the animation of putting the new round in. That way, it makes the game more realistic ''and'' balanced. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small>  [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 21:30, 14 February 2010 (UTC)
:::True. I mentioned the same above. But the thing is that this game was aimed at mass gamer audience most of which know donkey dick about weaponry and, in particularly, some Russian muzzle-loaded under-barrel gls. Neither they know that 1 cartrige stays up the pipe when you reload mid-mag. IW is a money shovelers now. Too much disappointments for me. I don't buy their games anymore.
 
:::Very true. Even ''I'' didn't know how the GP launchers functioned up until a few years ago. [[User:Spartan198|Spartan198]] 12:36, 16 February 2010 (UTC)
 
== art book scans? ==
hey i was just wondering does any one know where i could find some scans of the art book from the prestige ed if someone could upload then a post a link or find a link to a nother site thats would be great thanks [[User:Scarecrow|scarecrow]] 03:23, 20 January 2010 (UTC)
 
Enjoy [http://img253.imageshack.us/g/mw21.jpg/ link]
 
thanks mystery person [[User:Scarecrow|scarecrow]] 08:06, 21 January 2010 (UTC)
:Funny, my artbook doesn't have pics of SCARs or MG4s in it... [[User:Spartan198|Spartan198]] 08:36, 28 January 2010 (UTC)
 
== Removing Sights ==
 
I was wondering how hard it would be to remove mounted sights (like the acog, HALO sight, red dot sights, etc) from the top of the rails on a battlefield.  I'm sure it would require tools, but would soldiers be required to carry these tools?  I was just wondering because with the EMP blast, when the battery powered optics become useless, how hard would it be to remove those sights and use the backup sights?  Aren't the backup sights there in case something does happen to the attached sights?--[[User:Gunkatas|Gunkatas]] 21:16, 14 February 2010 (UTC)
 
::No way! If you could adjust your weapon on the go (like in Crysis, Stalker), it would be just too complex for a game like CoD.
 
:No. The point of mounting an optic onto a system is to not require tools (although I'm not too sure about the HALO sight). Many of the mounts use thumb-screws that you tighten by using your hands. It's not as tight as using a wrench, but in in  emergencies, this makes them easier to remove. As of the back-up sights, I'm afraid IW uses them only for aesthetic purposes, and prove no purpose. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small>  [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title=".">'''MESSAGE'''</span></font></small></sub>'' 21:27, 14 February 2010 (UTC)
 
:No, no special tools are needed to remove any of those optics. Just twist a thumbscrew or flip a throw lever (depending on type of mount), pull it off, and you're good to go. [[User:Spartan198|Spartan198]] 02:59, 15 February 2010 (UTC)
 
Thanks.  Just been wondering.  I don't expect games like COD to be all that realistic (given the plot and the characters ability to regenerate health from near death).  Was just wondering how difficult it was in reality.--[[User:Gunkatas|Gunkatas]] 16:43, 15 February 2010 (UTC)
 
:The stupid part of the EMP was that the ACOG scopes were not on. ACOGs don't use batteries to light up their sights. [[User:Excalibur01|Excalibur01]]
:::Yeah, that's an embarrassing error. They could do a spectacular animation showing player (and some of his squad-mates) dismount their sights, throw it away, flip up buis' and remark how it fucking sucks. Those in team with ACOGs on their pieces would leave them and have greater accuracy.  Also they could insert some comic conversation between rangers, like: "Dud, I told you ACOG rules, brah". And of course player could find rifle equipped with it.
 
its surprising how many ignorant people there are i nearly got in a full argument with someone  a few days back over the fact he claimed (and still believes) ALL ACOG sights sorry he thinks ALL sights apart from iron sights are powered by battery i guess thats why he looked puzzled when i started laughing at him i guess IW is just a group of ignorant people that should do more research [[User:Scarecrow|scarecrow]] 10:04, 24 February 2010 (UTC)
::And their military advisers are as ignorant.
:::I doubt they even have a military adviser. [[User:Spartan198|Spartan198]] 22:04, 25 February 2010 (UTC)
 
:a lot of sights can be co witnessed, where you can still use your irons looking through the sight when off // disabled.  Hell often times the dot in the sight lines up with your front sight post.  -stu
 
So out of all the ways Infinity Ward took a crap on realism with MW2 we're complaining about the ACOG turning off...? [[User:Mandaloin|Mandaloin]] 12:08, 26 February 2010 (UTC)
:::I would close eyes on bullshit perks and story, if they made everything from the technical side at least look properly.
::::I'm not just talking about perks and storyline or even technical stuff. How about the ability to single-handedly breach into a room with a 37-pound .50 caliber rifle and kill 4 armed men in 2.5 seconds using 4 rounds. Or maybe the fact that every freaking weapon has a full rail system on it, even in the hands of ragtag militia in Brazil and Afghanistan. Or maybe how I can squeeze 30 rounds out of a 20 round SCAR-H mag. Maybe it's the fact I can run around with 2 UMP-45's and reload them by putting them at my side for a second or two. It's probably really the fact that the M240B has very similar, if not the same attributes of the M249 SAW from COD 4 despite the fact it uses a drastically more powerful round, weighs more, and has a slower fire rate in reality. It could just be how you can take out everyone while firing a fully automatic Glock pistol (mislabeled as a G18) with one hand while driving a snowmobile over a giant cliff with the other. Rant finished. [[User:Mandaloin|Mandaloin]] 04:31, 27 February 2010 (UTC)
from what I understand the SCAR-H uses M14 mags and to my knowledge there are 30 round mags for the M14. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:49, 4 March 2010 (UTC)
:I'm not sure on that, but even if that is true the in-game model is unquestionably a 20-round mag. [[User:Mandaloin|Mandaloin]] 20:01, 5 March 2010 (UTC)
that being said you should notice that the FAL has 30 round mags yet only 20 rounds in them.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:02, 8 March 2010 (UTC)
:Yeah, that's weird, in the Singpleplayer, the FAL has 30 rounds, which is correct, but for some reason in Multiplayer, they gave it 20 for no good reason. The SCAR-H is correct in multi with 20 rounds, but not in single [[User:Excalibur01|Excalibur01]]
:::::It would be overpowered and evil if it had 10 more bullets in it!
::::::Yeah, and all the kids would be screaming and crying at "FAL noobs". XD [[User:Spartan198|Spartan198]] 16:13, 11 March 2010 (UTC)
 
I'm more annoyed about the tubers because the game promotes the use of grenade launchers to unlock the shotgun attachment a 203 kill counts as a kill to the rifle it is attached to [[User:Excalibur01|Excalibur01]]
 
==Screenshot location==
Does anyone know where in the game was this screenshot taken?
 
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in ego-view.]]
It seems to defeat the "it's only usable in bonus mission" bit. [[User:Spartan198|Spartan198]] 16:16, 11 March 2010 (UTC)
:I think it's the museum level. There's a diorama of the prison mission, complete with helicopters. The picture if just confusing because you can't see that it's just a diorama. --[[User:Funkychinaman|Funkychinaman]] 17:38, 11 March 2010 (UTC)
 
== Desert Eagle Picattiny Rail ==
 
I FOUND IT! Magnum Research offers a barrel with Picattiny rails: http://magnumresearch.com/Expand.asp?ProductCode=BAR506 [[User:Yocapo32]]
 
== The Next Call of Duty games ==
 
Do you think they should do a Korean war and Vietnam War Call of Duty?
 
It's confirmed by Activision that Treyarch will be making the next COD and it will be Vietnam [[User:Excalibur01|Excalibur01]]
 
== Gold Desert Eagle ==
 
I don't have the game but I saw some videos of the new maps and the player had a Gold Desert Eagle. Can someone tell me about it?
:It's just like any other Desert Eagle aside from having a gold finish. [[User:Spartan198|Spartan198]] 22:39, 21 April 2010 (UTC)
 
Well how do you get it on this one?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:51, 22 April 2010 (UTC)
 
It can be accessed trought hacks. But moderators are gonna kick you in the ass, throw your Xbox Live (Or whatever) account to a hole, dump gasoline on it, then throw a cigar in the hole --[[Special:Contributions/190.176.201.179|190.176.201.179]] 01:57, 23 April 2010 (UTC)
 
Probably saving it for a $10 DLC.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 25 April 2010 (UTC)


== Question about apparel? ==


What kind of Jacket is Roach and Ghost wereing during loose ends? I'v seen jackets like the Condor Sierra Fleece but it doesn't come in gray. Heres an example


[http://upload.wikimedia.org/wikipedia/commons/5/53/071031-M-3197S-023.jpg


:The closest thing to it I'm aware of is a [http://www.tripleaughtdesign.com/Apparel/Jackets/Ranger-Hoodie TAD Ranger Hoodie]. I think the one in the game is either an earlier generation, or messed around with slightly.  --[[User:Commando552|commando552]] 04:16, 18 November 2011 (CST)


Thanks man :)---P226 12:37, 19 November 2011 (CST)


==F2000 Patch==
That's an expensive hoodie, but I've heard they're really well built. --[[User:DeltaOne|DeltaOne]] 15:21, 10 July 2012 (CDT)
So Recently I tried to get back into using the F2000, and oddly it felt like it handled better now. Well I talked to a friend of mine who did MW2 Beta testing and is friends with Robert Bowling, and no word to lie, I actually caused this fix. About a month ago I sent Bowling an email outlining how and why he should fix the F2000 and me it worthy of being a level 60 rifle. Well my friend said that Bowling actually listened, and so in the patch that came with the Resurgence Map Pack, the F2000 had a recoil reduction and damage boost built into it. And now this weekend I've been using the F2000 more, and while the recoil still isn't ACR like, it's a lot easier to use, and now worthy of being a high level unlock. [[User:M14fanboy|M14fanboy]]


Have they fixed the broken silencers? Or does the M9 and M240 still show up on radar?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:50, 28 June 2010 (UTC)
== Name Change ==


:Hard to say, I didn't even know they were broken like that, so maybe. Lately I've been using the LMGs more, and I still wish the SAW from CoD 4 would return. [[User:M14fanboy|M14fanboy]]
I suggest we change the name from Modern Warfare 2 to Call of Duty: Modern Warfare 2, as MW3's page is called [[Call of Duty: Modern Warfare 3]].[[User:Sith Venator|Sith Venator]] 18:55, 20 November 2011 (CST)


I rarely use suppressors on anything. Sometimes, on the Glocks I carry and sometimes on the sniper rifles. [[User:Excalibur01|Excalibur01]] 18:38, 28 June 2010 (UTC)
:Agree. --[[User:RaNgeR|RaNgeR]] 03:30, 21 November 2011 (CST)


:I rarely use a suppressor on my SCAR if I'm doing a cold blooded class, as it can do well without stopping power. But usually it's my trusty SCAR-H with Holographic and Blue Tiger with a Gripped SPAS-12 secondary. Also, I have a silencer on my UMP in my cold blooded anti-air class. [[User:M14fanboy|M14fanboy]]
::It's also the title listed on IMDB. Done. [[User:Evil Tim|Evil Tim]] 03:39, 21 November 2011 (CST)
:::It was about time to move the page. In the past it was suggested like 10 times. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:20, 21 November 2011 (CST)


Broken Silencers: http://www.youtube.com/watch?v=Gkbs4zktJtQ&annotation_id=annotation_775038&feature=iv --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:55, 29 June 2010 (UTC)
== 'M4 Carbine' Barrel ==


:More broken shit in MW2 for the win! Great job Infinity Ward, is this patch 1.11 now? [[User:M14fanboy|M14fanboy]]
The barrel of the M4 in game has no step down for the M203 so does that noot make it the AR-15A3 like in CoD4?
EoghanG93 14:04 29/05/2012


glad i sold this for the 40 dollar trade in, IW is useless, the first patch was to neuter the truly awesome 1887s. the only patch i wanted wa sone that would end matchmaking and let me play the friggin game instead of searching lobbies for 10 minutes.
== Ranger's Standard Issue Rifle ==


-k9870
On the main page, it says that the M16A4 is depicted as their standard issue, but it's actually the FN SCAR-H. It is often the default starting weapon for Pvt. Ramirez on campaign missions (M4A1 if not), and is also used by the other members of Hunter Two-One (such as Cpl. Dunn and Sgt. Foley). Finally, it can most often than not be picked up off of fallen Rangers during the campaign. The M16A4, by contrast, is not used by Hunter Two-One, and only really starts to show up in the last few US campaign missions (the ones in Washington D. C.) where it can be picked up in the first-aid bunker or retrieved off of fallen allies.  --[[User:Ultimagameboy|Ultimagameboy]] 10:54, 10 July 2012 (CDT)


:I played World at War all day today, owning with my M1919 and M1A1, then I hop on MW2 for a bit and just hate it up. Damn it, I'm at the edge of selling MW2. [[User:M14fanboy|M14fanboy]]


If your refering to the carbine its just a M1 Carbine. The M1A1 is the folding stock paratrooper variant. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:39, 5 August 2010 (UTC)
When it says the M16A4 is their standard issue weapon, it means in real life, not in game.[[User:Kornflakes89|Kornflakes89]] 21:07, 15 July 2012 (CDT)
:Except it says that it it is "correctly depicted" as their standard issue weapon, implying it is common in the hands of ''in-game'' Rangers (which it is not). [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 11:49, 13 October 2012 (EDT)


Trust me, it's worth selling. I used the money from selling MW2 and other cash to buy Bad Co. 2
== M4A1==


Bad Company is good, but the story is not as funny as the first game. They are trying to match MW2 in how gritty it is. [[User:Excalibur01|Excalibur01]] 02:49, 6 August 2010 (UTC)
Someone made a note about how the M4A1 was missing some key components. If you look in the multiplayer picture, you can see that there is a forward assist. -Survivalkid21


==Red Dot Sight==
== Custom AK 47 ==
I was playing  online, and was using the red dot sight , and was wondering what model red dot it is.    PunisherDave


I think its a C-more -Double Agent M
This AK look's exactly like [http://www.lilifolies-airsoft.com/Files/26487/Img/24/CYMA-CM-028-C-CM-028-C-CM028C-AEG-ELECTRIQUE-SEMI-FULL-AUTO-HOP-UP-FB2366-AIRSOFT.jpg Cyma 028c] which is airsoft gun. - Witol96 10:19PM 01.08.2013 UTC +01:00


I'm pretty sure they aren't C-more's, C-mores more longer in the shape. This is what a C-more looks like http://www.americanshootersedge.com/sti/SteelMaster/images/SteelMaster08_Main.jpg.
:Not surprising. You know, you'd think that, with the countless millions these games have made to date, the higher ups could spring for some real weapons and accessories to model off of. Adding a little bit of authenticity wouldn't change the core gameplay one bit. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:52, 25 March 2013 (EDT)
It's most likely some kind of common mini reflex sight (Yea C-more's are mini reflex sights but long) But then again im no sight guy. Over and out - Noe
::They appear to be Doctor red dot sights, I believe. - [[User:Kenny99|Kenny99]] 13:34, 5 July 2010 (UTC)


Sounds 'bout right. - [[User:Noe|Noe]]
::Even better, [http://www.airsoftcanada.com/showthread.php?t=32533 here's] what I think is the actual reference model. It has a 74-style gas block, the aforementioned conversion kit, the Crane stock (the in-game model is Crane with VLTOR-like texture), and it even has the front sling ring and IO SCOP0040 mount! The only differences are that the in-game model has a different ACOG model, and a rail cover instead of a folding grip. [[User:DJ von CAHEK|DJ_von_CAHEK]] ([[User talk:DJ von CAHEK|talk]]) 13:04, 19 May 2018 (EDT)


Looks like a cross between a C-More style sight and a Docter-style sight. It's a fair bit bigger than a regular Docter sight, which is usually mounted onto an ACOG. [[User:The Wierd It|The Wierd It]] 13:47, 9 July 2010 (UTC)
== New guns found ==
:I don't think so. They probably got the size wrong or it's just the view from first-person. - [[User:Kenny99|Kenny99]] 21:19, 9 July 2010 (UTC)


I found new guns and i would like to put them in the page.


==Cpl Dunn's SCAR charging animation wrong ==
These guns are: M40A3, M249 SAW, M60E4, H&K G36C.


During the mission "Of their own Accord", you wake up underground and explore the place, and right before you get out, you see Dunn being tossed his SCAR by someone. The NPC then pulls the charging handle, but instead of reaching for the left side, which is where the charging handle is on a SCAR, he pulls the rear back, which is nothing but air. Apparently the animators screwed up and mixed the M4's charging handle animation with the SCAR's. [[User:Excalibur01|Excalibur01]] 15:03, 21 July 2010 (UTC)
And i would also add details for the Remington Model 700P.


Its because people normally don't notice that kind of thing. In Call of Duty 2: Big Red One all the NPCs reload their gun like a M1 Garand.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:36, 5 August 2010 (UTC)
[[User:bonshomme|bonshomme]]


The charging handle on the SCAR system is ambidextrous. It's operable on both sides of the receiver. [[User:Spartan198|Spartan198]] 12:53, 6 February 2011 (UTC)
Maybe you could give us some details? Seems like everything would have been found and IDed by now. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:49, 25 March 2013 (EDT)


Yup. Generic AR-15 reload applied to all guns; I saw a TF141 redshirt reload a UMP by slapping where the bolt release on an M4 would be. Be even worse if it applied to the bullpups as well. [[User:The Wierd It|The Wierd It]] 17:00, 5 July 2011 (CDT)
He's referring to weapons that were scrapped or can only be seen with the "noclip" PC command.--[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:52, 25 March 2013 (EDT)


I'd actually like to see a UMP reload-from-empty animation that simply used the bolt release (which it has) in a future game. --[[User:HashiriyaR32|HashiriyaR32]] 17:04, 5 July 2011 (CDT)
I have put these guns on the page. I will try search more scrapped guns in the game. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]) 14:08, 3 March 2013 (EDT)


==Something I noticed in both this game and COD4==
==AUG HBAR==
Isn't the weapon in-game the [[:File:Hbar.jpg|HBAR-T]] variant? Or maybe this one is semi-auto only or something? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:14, 12 May 2015 (EDT)
:That looks right, though we should have separate entries for the AUG A2 that appears in campaign and then the HBAR-T that appears in multiplayer IMO. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:33, 3 December 2015 (EST)
::Done. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:16, 6 December 2015 (EST)
:::We would need caps for the HBAR-T. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:04, 9 December 2015 (EST)
::::<s>Just to note something, I've recently moved the Steyr AUG HBAR-T entry to the sniper rifles section, because while the original HBAR is an LMG, the HBAR-T is a DMR; if something needs to be corrected in this let me know. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:03, 10 December 2016 (EST)</s>
:::::Actually nevermind, it's used in the DMR role but it's still mechanically an LMG, I guess; I'm moving it back to the MGs section. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:40, 13 March 2017 (EDT)


I don't know why, but this always seemed to bug me: When you reload a assualt rifle in-game (for example the M4A1), how are the dropping the clip out of the gun without, you know, physically removing it? That always confused me on how they did it (and YES i know its a game, but i seen a few people in real life do the same thing) -[[SeanWolf]]
==Regarding the L86A1's drum mag==
There's a Chinese drum magazine for 5.56x45mm rifles that holds 110 or 120 rounds (some sources say 110, other say the 120; maybe both are available), and it looks almost identical to L86's drum mag seen in game (as well as the "MG36"'s drum mag from MW3). It could be the basis for the drum mag in-game (which we would mention if it's the case), though I think that the real one is out of stock/production --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:16, 6 December 2015 (EST)
:Got any pics of that stuff?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:46, 9 December 2015 (EST)
::[http://www.youtube.com/watch?v=i43FguvNTCQ Here] and [http://www.gunauction.com/buy/8252873 here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:52, 9 December 2015 (EST)
:::Wonder if you can go for a nice drum solo on two of those...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:14, 9 December 2015 (EST)
Also, a question: it's always incorrect for a revolver to be reloaded like the Python in Black Ops is, right? (holding it muzzle up and dumping rounds instead of using the ejector rod) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:51, 26 December 2015 (EST)
:It's likely to result in spent casings not actually coming out since they expand slightly in the chambers from firing stresses in a real gun (it's fine to do with an airsoft revolver, which is probably why you often see it in games). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:12, 26 December 2015 (EST)
::Alright, so I'll mention this inaccuracy in the concerned pages. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:14, 26 December 2015 (EST)


:The M4 and M16 series of weapons have a mag release button, much like on a handgun.  Push the button, the mag falls out. What I had a question on was how they reloaded the G36 without using the left hand for the paddle release. --[[User:Gunkatas|Gunkatas]] 00:54, 5 August 2010 (UTC)
==Machine pistols==
Isn't it rather incorrect how the PP-2000 in MW2 and the FMG-9 in MW3 are classed as machine pistols? I think they fall more under submachine guns. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:48, 10 January 2017 (EST)
:I think this is getting a little semantic but the phrase "submachine gun" is an American phrase dating back to the Thompson; meanwhile Germans still have been using the ''maschinenpistole'' designation since the MP18. I think it's better to leave the page as is rather than come up with potential ''alternate facts.'' (Also, I think the FMG9 uses a Glock slide and frame internally, it seems more like a pistol in a micro carbine kit IMO.)--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:38, 9 February 2017 (EST)


I think for the G36, you COULD just press the mag release down and kinda shake the mag out. But for rifles like the M16/M4, the magazine goes straight up into the gun and if it is a smooth and clear mag, it should drop right out if you press it, letting gravity do the work. Sometimes it might get a little stuck and sometimes it drops too slowly and you'll have to actually rip it out of the gun or fling it out. AK, M-14s, G3s are some of the kinds of rifles that have a kind of HOOK on the mags and when you change mags, you have to unhook the mag from the gun. [[User:Excalibur01|Excalibur01]] 02:48, 6 August 2010 (UTC)
== Plausible Theory on Why the Russian use "Incorrect Guns". ==


Well, I know that a lot of time passed but please listen. In the first Modern Warfare game a Russian Civil War happened. So maybe the war became a proxy conflict. Western Countries (US,Germany,Belgium,France,Austria,Israel and South Africa for sure, judging from the guns present in all the three games) gave guns to the Loyalist for helping them win the war (this happen in real life look at the Kurds Peshmergas), because they knew that if the Ultranationalist would had won something would happened (like it did it). Italy, considering that in real life is very filo-russian, maybe supplied the Ultranationalist (note that they have the [[M1014]] and [[Beretta 92]] in the first game]]. Eastern European (Poland,Czechia,Slovakia,Hungary,Bulgaria,Romania) guns cannot be seen, despite being common, because their governments didn't wanted to gave their weapons to Russian because of some events named Cold War and Communism. And Israel ([[CTAR-21]]) got also the justification that the Ultranationalist helped rogue Middle-Eastern which are Israeli natural enemies. After the Ultranationalist won, they simply took the arsenal and used in the Invasion of US.
Also this could explain the commonness of the [[Vector]]. TDI looked at the civil war and took the opportunity to sell it to loyalist. This would have helped the buisness. Look realistic and made sense now? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:50, 28 May 2018 (EDT)
:A plausible, well-thought-out idea, Danny, but I think that you're putting a fair bit more thought into it than IW did. Still, it does add up. Good thinking. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:16, 28 May 2018 (EDT)
::Naw, it's still a little far-fetched since those weapons would require parts and ammunition the Russians didn't make themselves, and their presence would still be dwarfed by the number of Russian weapons in Russia. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:13, 28 May 2018 (EDT)
:::Well, it's not exactly like this would be the first time that the Russians would be doing that; during WWI, they used everything from [[Arisaka Type 30|Arisaka]]s to [[Vetterli-Vitali rifle M1870/87|Vetterli]]s to [[Winchester Model 1895|Winchester]]s, after their war minister declared rifles more precious than gold, and they started throwing out requests for guns to literally anyone who'd listen. Granted, the Second Russian Civil War would have to be going pretty damned badly for them to do this, but they did lose, so that could be the case. They still ought to be using more Russian weapons, but it at least makes some sense. (Then again, this is making the rather bold assumption that anything about MW2 was thought through all the way, but it's interesting to theorize nonetheless). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:26, 28 May 2018 (EDT)
::::The fact that the Ultranationalists received weaponry from several dealers such as Imran Zakhaev and Alejandro Rojas could be considered as a justification, but still it's obvious that it's merely for gameplay variety that the games included such weapons. I mean, it's ironic that the in-game Russians went and adopted these while also using the out-of-service AK-47s and RPDs in great numbers instead of having the much more appropriate AK-74M, PKM, Saiga 12, Makarov PM, etc. - Gotta love how the MW series think that modern Russian troops use the 7.62x39mm as standard ammunition (I mean, even the thing intended to pass for an AKS-74U is modeled with a 7.62 mag), whereas ironically Black Ops 1 believes that the Spetsnaz used the time-traveling 5.45x39mm ammo in the 1960s. Also, Pyro, Soap's monologue in the intro of "The Gulag" implies that the Ultranationalists did actually win the Second Russian Civil War. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:58, 29 May 2018 (EDT)
::::Well, your average arms dealer can explain old guns but not advanced new guns like the [[MG4]] which would be supplied only by Nations. If Rojas sold such systems he would stayed in a Villa in Copacabana and not in a Favela. However CoD universe is not our universe despite being similar. Think with their geopolitics when thinking about it, not with ours.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 02:33, 6 June 2018 (EDT)
:::::As far as I can remember, in the Black Ops, the Cuban police use Soviet [s]shotgun[/s] magazine-fed grenade launcher KS-23 (which for some reason seems to work like an ordinary 12-gauge shotgun) instead the Winchester/Remington/Ithaca, and rides on limousines (!) GAZ-13.  COD is clearly not the place where you can find a lot of realism. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 13:29, 29 May 2018 (EDT)


The G3 is really a HK91 which has a push button on the right side of the gun.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:34, 10 August 2010 (UTC)
Well, judging from the arsenal that Russian use in MW3 Defiance looks like the Russian had a "all-or-nothing" mentality as they used everything, from [[SKS]] to [[AK-74]]. They wanted revenge so seems likely that they used everything they got while invading US. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:35, 11 June 2018 (EDT)
:What G3? There isn't a G3 in this game [[User:Excalibur01|Excalibur01]] 03:33, 24 August 2010 (UTC)
::I was refering to how the G3 reloaded in CoD4
i guess they do that to the M4A1 for the animation you cant see the right side of the gun so the persons trigger finger could hit the mag release after firing the last round [[User:Dirtdiver6421|Dirtdiver6421]] 22:03, 5 December 2010 (UTC)


==Winchester 1887's akimbo==
==ACR is actually Masada==
Is there any point in single player that the Winchester 1887s can be wielded akimbo or is this limited to only multiplayer? - [[User:Gunmaster45|Gunmaster45]]
Magpul themselves state the following in the comments of [https://www.youtube.com/watch?v=MTnlNyhuO_U this video]: ''"Masada is the name of the concept rifle that was released as the ACR. Gen 1 Masadas had the charging handle in the middle of the receiver. Gen 2 Masadas were forward and dual sided. It was not till Gen 3 of the concept that the charging handle looked and operated as current ACR."''
:It's limited to only multiplayer for balancing reasons. - [[User:Kenny99|Kenny99]] 21:36, 23 August 2010 (UTC)


The level where you're escaping from Rio you can get dual winchesters. You can also get dual Rangers and dual G18s. Its something of a random event as it depends on the equipment of the AI and where their weapon's drop when you kill them. I dont recomend TRYING to set up two guys and they dropping them because that tends to equal death and frustration.
What I make out of this is that the [http://www.imfdb.org/wiki/File:Magpul_masada.jpg photo of the Masada that we have here] is gen 1 and the so called gen 3 is actually the Bushmaster/Remington modification. This leads me to the conclusion that the "ACR" in game is actually based on the so called 2nd gen Masada. It has the front sight of Masada, the early handguard, the [https://www.ar15.com/forums/AR-15/-ARCHIVED-THREAD-Shot-Show-2007-Picture-Tour--Completed-with-254-pictures/118-310630/have early Masada charging handle] and the forward and ambidextrous charging handle.
-Double Agent M


== M79 ==
The problem is, I can't find a photo of a real gen 2 Masada on the web, it seems like all Masada pictures that cover the gen 2 specifications are just airsoft things. Maybe the devs actually based the in game model on an airsoft gun? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:09, 27 October 2018 (EDT)


The M79/Thumper in the game has a wooden stock, not a black stock, That needs to be changed please.
:Finally managed to find a [https://www.youtube.com/watch?v=ZIlW1t2mgNc video of the rare 2nd gen Masada] in action. Apparently, all Bushmaster did was to take this design and remove the full auto mode. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:30, 21 April 2019 (EDT)


== TMP ==
== Quality Image dump ==


the makers of call of duty stated that the apparant B&T MP9 is a Steyr TMP not a MP9. but the TMP is out of service therefore replaced by the MP9, so why have they called it TMP?--[[User:Gunfeldbach|Gunfeldbach]] 01:38, 5 November 2010 (UTC)
I'm going to upload some standardized images for the page but I'm kind of short on time to go through and caption all of them, so anyone who cares to do so can take care of it. I'll probably dump them here first.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:00, 1 November 2018 (EDT)
:Well technically, the TMP is no longer made, but it may still be in use, a lot of weapons have remained in service for some time after manufacture of the weapon was ceased. Although being "modern" warfare, you would indeed think they would have used the newer MP9 in the game instead. [[User:DKS01|DKS01]] 08:57, 5 November 2010 (UTC)


its a Steyr TMP not a MP9 so it needs to be changed--[[User:Gunfeldbach|Gunfeldbach]] 18:05, 23 November 2010 (UTC)
:I don't think it should be changed, as the actual gun is an MP9. The fact that they call it a TMP and have stated that it is a TMP does not matter, as the gun that they have actually modelled it on is an MP9, as noted by the top rail, rear sight design and the extended lower reciever with folding stock. --[[User:Commando552|Commando552]] 00:42, 24 November 2010 (UTC)


We ID guns based on what the model IS, rather than what the creators SAY it's supposed to be. You can't find those rails and that folding stock on a regular TMP. --[[User:HashiriyaR32|HashiriyaR32]] 01:45, 24 November 2010 (UTC)
I'm gonna start replacing some of the worse images with these new ones. Good job AgentGumby. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 18:40, 1 November 2018 (EDT)
:He actually did it. The absolute madlad. Here's to AgentGumby, everybody. 3 cheers! [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:06, 1 November 2018 (EDT)


== M240 ==
Hey AgentGumby, can you tell me how did you make these images showing the right-side of a weapon? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 01:28, 2 November 2018 (EDT)
:Basically in the settings you switch the look sensitivity to maximum, and you keep looking at the right during gameplay. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:05, 2 November 2018 (EDT)


I'm in the U.S. Army and have gotten my hands on an M240B a good number of times. With that said, wouldn't the 240 in MW2 have some problems with the magazine box blocking the ejection port? [[Special:Contributions/70.122.112.83|70.122.112.83]] 12:24, 27 March 2011 (CDT)
[[File:MW2 AK47 (5).jpg|thumb|none|600px|]]
[[File:MW2 M4A1 (6).jpg|thumb|none|600px|]]
[[File:MW2 M16A4 (5).jpg|thumb|none|600px|]]
[[File:MW2 M200 (4).jpg|thumb|none|600px|]]
[[File:MW2 FAL (5).jpg|thumb|none|600px|]]


You mean the ejection port on the right hand side of the weapon, which the box mag is well clear of underneath? [[User:The Wierd It|The Wierd It]] 17:21, 27 March 2011 (CDT)
== About the cut weapons ==


No the M240's ejection port for the expended cartridges is directly beneath the firearm. The only thing that ejects to the right is the links. [[Special:Contributions/97.77.160.82|97.77.160.82]] 22:39, 9 April 2011 (CDT)
I think those should go here on the talk page or in their own section, as they aren't really available at all unless you have a cracked copy of the game AFAIK (you can't get to them on the Steam version at least, or even do things like adjust FoV on that version). Besides, their formatting is rather glaringly bad with ultra widescreen and the rather awkward "spoiler alerts" they originally came with.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:49, 4 November 2018 (EST)
:I'm down. I recall some similar images having been removed from the MW3 page in the past due to the fact that they can't be obtained in a legal way, and I guess this also applies here. And ugh... that ugly 4:3 aspect ratio is something that should be forbidden! --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:40, 5 November 2018 (EST)
::I agree with AgentGumby’s points. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:32, 5 November 2018 (EST)


Well, I suppose it is strange they gave it a Mark 48 box mag rather than using the MG4's animation to side-mount the proper mag. [[User:The Wierd It|The Wierd It]] 11:33, 10 April 2011 (CDT)
== Comments on the state of the page ==


== Russian and Brazilian Militia Enemies ==
Because I don't have MW2 and thus can't really take any images, I just want to make a few suggestions as to what is still needed:


I noticed that people are complaining that the Russians are using TDI Vectors, and Brazilian Militia with high-quality asault rifles (FN2000). I had a thought, CoD4 was in 2011, and CoD MW2 is in 2016, it is not too implausible to think the Russian Military adopted the TDI Vector a few years from now, and the Brazilian Militia had ties to Rojas, maybe he had ties to someone in a PMC and sold him those guns. Just a thought. [[User:1morey]] April 10, 2011 8:37 AM (EST)
* Proper images for the M67 hand grenade and the M18 smoke grenade in first person.
:Why would Russia adopt a foreign weapon chambered in a foreign calibre when they have a perfectly good arms industry of their own which has done them just fine for hundreds of years? ''Especially'' a tacticool subgun when most traditional subgun buyers have long since swapped their old MP5s for carbine rifles? How would a PMC be able to make a profit by shifting their expensive weapons at anything less than what they paid for them themselves?<br><br>These things don't make sense. They're done because the weapons in question are shiny-looking and FPS designers are like extremely militaristic magpies. [[User:Evil Tim|Evil Tim]] 07:46, 10 April 2011 (CDT)
* Replacements for all 4:3 images in better aspect ratios (mainly the Mark 19 Mod 3 Automatic Grenade Launcher image and the Browning M2 Machine gun)
* A better replacement image to illustrate the old MW1 Deagle model in MW2, replacing this tiny image:
[[File:Deagledunn 6.png|thumb|600px|none|A close-up of CPL Dunn's (voiced by [[Barry Pepper]]) Desert Eagle. This and the one on the floor of the panic room in "Exodus" are the Call of Duty 4 models.]]
*Maybe I am asking too much with this one, but maybe we can get higher resolution Create-A-Class images to replace the somewhat dirty ones we have right now.


== title ==
Also, I want to ask, is this RPD iron sight image the default in-game iron sights or somehow manually adjusted with in-game movements to resolve the misalignment? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 18:35, 8 November 2018 (EST)
[[File:MW2 RPD (2).jpg|thumb|none|600px|]]
:It was adjusted by looking downwards, I just checked in-game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:52, 24 November 2018 (EST)


Where is the "Call of Duty" from the title? This game '''IS NOT''' called Modern Warfare 2, but "Call of Duty: Modern Warfare 2". I have the original game with original cover and the COD-thing is there. They only planned to release it as "MW2", but Activision thought that people will not buy it cuz they won't know that the game is part of the COD series.<br> BTW that's not the official cover of the game. http://www.imdb.com/title/tt1450746/ See? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 09:52, 12 April 2011 (CDT)
Based on the [https://callofduty.wikia.com/wiki/File:Mini-Uzi_Iron_Sight_MW2.png COD wiki image], I think that this image has been given the "shake it hard" treatment to make the sights appear aligned. Can we get a picture of the default non-aligned iron sights? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:58, 2 December 2018 (EST)
[[File:MW2 Mini-Uzi (2).jpg|thumb|none|600px]]
:Apologies, I'll get some original images and try to post them soon.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:10, 5 December 2018 (EST)


Limited edition version of the game, and all the in game menus, refer to the game as just Modern Warfare 2. It is only the external packaging for the standard edition game that adds call of duty (the cover you linked to). Not exactly sure what it should be called on here though, granted it has COD on the box, but up till release when they slapped the COD on the standard packaging to try and attract more fans the game was called Modern Warfare 2, and the developers have stated that they wish the game to be referred to as just Modern Warfare 2, as they see it as new intellectual property. Having said that, IMDB call it COD MW2 so that is probably what it should be called on here, but is a bit of a grey area.  --[[User:Commando552|commando552]] 11:52, 12 April 2011 (CDT)
== A question for Wuzh ==


Perhaps we should put it to a vote?  I for one think that if a game is part of a series, it should be grouped together as a series. [[User:Kornflakes89|Kornflakes89]] 19:50, 12 April 2011 (CDT)
Hi Wuzh,
: Dont you guys think that it looks stupid that ALL (that's A to the L to the L) game in the cod series start with "Call of Duty" except of this page? I though imfdb goes after the title seen on imdb, which are the officials, of course... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:26, 31 July 2011 (CDT)


== UMP ==
Now don't get me wrong, I'm not trying to be offensive or butthurt or something. I just want to ask you a question and expect your honest answer. Here is my question:
I might be wrong but I thought the UMP has the same rear sights as the G36C, not open sights like in this game? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:26, 31 July 2011 (CDT)
[[File:MW2 M240 ammo box.jpg|thumb|none|600px]]
--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:13, 7 February 2019 (EST)
: Hmm... actually I think you can say that the shape is influenced by the M249 box. The rest of the details (in particular the textures) seem completely different. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 20:48, 7 February 2019 (EST)
:: Well, the box is basically the same and it is clear that they recycled it from the previous game to cut down efforts of making a new belt/magazine. Even if they changed some textures or minor details that doesn't change the fact that it is based/inspired/whatever on the M249 box. That is important information, imagine if some dude wants to reenact MW2 yeah I know it is wonky thing but he comes here and finds that we call that gun's magazine "fictional" so he becomes depressed because he can't reenact say the No Russian mission while in reality the magazine exists and we could just have stated it. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:56, 7 February 2019 (EST)
::: Uh, OK. I added a mention of the shape of the box being the same as the M249 box in the section. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 21:05, 7 February 2019 (EST)
:::: My line of thinking is that I'm still not satisfied with the description being "a fictional box which has the shape of M249". Dude I can't understand the "fictional" part. You said it youself, it has the shape of M249 box then logically it is an M249 box. What is the point in calling something real "fictional"? Would you define for example the Model 733 with backwards sights from GTA vice city as "fictional rifle which has the general shape of Model 733"? What's the point of all of this and please tell me what details in the "M249 shaped box" are different enough for you to define it as fictional? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:21, 7 February 2019 (EST)
::::: Ah, I see, so your problem is ultra realism. If you think that game developers make their guns thinking whether a given magazine fits their caliber you are wrong. For example many guns in COD WW2 had extended mags from other guns like M3 grease gun with luger drum magazine which I'm doubtful it will work in real life. Does this make the luger drum fictional? No. It only makes its use with another weapon it's not intended for fictional or erroneous so if you want to define something as fictional that is the inappropriate usage of the magazine and not the magazine itself. Also there is no need to delete you statements, we are here to debate. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:40, 7 February 2019 (EST)


== "Machine Pistols" ==
OK then. I guess you're right. Go have it your way. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 21:42, 7 February 2019 (EST)


I say we should get rid of this category, because half of them "machine pistols" is semi-auto in real life, and the other two are submachine guns. We would not put the RPG-7 into the sniper rifles if it was listed as one in tha game, right? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:27, 20 August 2011 (CDT)
By the way, can we use that original image of the Vorkuta M249 on the Black Ops page?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 7 February 2019 (EST)


:Done. - [[User:Mr. Wolf|Mr. Wolf]] 23:15, 20 August 2011 (CDT)
:: The image is from the COD wiki so I suppose we can't.--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:27, 8 February 2019 (EST)


== Title ==
== Explaining Russian "incorrect" weapons ==


Shouldn't the title be changed to "Call of Duty: Modern Warfare 2"? It was clearly confirmed that the title was changed to it before the release. --[[User:RaNgeR|RaNgeR]] 18:26, 9 September 2011 (CDT)
Like the post before said, this is old, and maybe it's been discussed a lot, but I wanted to ask whether it would be worth pointing out what accurate weapons the Russians would use despite the game's fiction (especially branches such as VDV Paratroopers, who would never carry Armsel Strikers, FN FALs or TAR-21s, no matter what the geopolitics of the game dictate). I'd like to add small notes on certain weapons, if anything, for the sake of clarity (just like the article correctly points out the blatant inaccuracies of Russians using AK-47s and RPDs, no matter how modernized they are, in the 2010s). Not counting the weapons used by Makarov and his terrorist thugs, the weapons used by the Armed Forces of the Russian Federation in the MW series are something I find really hard to ignore, particularly the usage of USPs, P90s, Steyr AUGs, AA-12s, FAMAS and MG4s used in MW2. At least Russian soldiers in MW3 mostly used proper Russian weapons throughout the game. Russia has always had a very different philosophy from the West when it comes to firearms and what should be used by the Armed Forces, and I personally find it important to point out in this article. Anyone else agree with clarifying the usage of certain weapons and providing likely real-life alternatives for the sake of accuracy?--[[User:Ssantusky|Ssantusky]] ([[User talk:Ssantusky|talk]]) 05:41, 14 September 2019 (EDT)
:Yes, mentioning inaccurate/anachronistic weapon depictions has precedent on this site. Also, after every post you make just add -- followed by 4 tildes, it'll make it easier to keep track of who's who in a discussion.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:23, 14 September 2019 (EDT)
::Alright, I see some if not most of my edits on why Russians use incorrect guns have been edited out (some remain, which I'm glad about). There was even a very good explanation by a user who wrote about why the FN FAL would never be issued to Russians as it was known as "the right arm of the free world," a very good point in my opinion on why the official Russian Army would never use it, much less Ultranationalist paratroopers, not just in real life but also in the context of this game. I know perhaps I've been overdoing it in terms of explaining what the Russians use as standard-issue in real life, but what's the point of stating that AK-47s and RPDs are anachronistic and inaccurate for Russians and that they should be using AK74Ms or PKMs, and then completely ignore that Russians use weapons they would never, ever use as standard-issue like FN FALs, Steyr AUGs and FAMAS F1s? I'm not complaining or anything, it's OK by me if everyone wants the article to remain this way, but I just really don't understand the criteria on this site sometimes. I think it's proper to point out these inaccuracies when it comes to what armies are issued, in the same way we point out why certain guns are depicted incorrectly. Other articles, like the ''Battlefield 2'' one, point out for example that the Chinese People's Liberation Army wouldn't be issued AK-47s in the 2000s, a very valid point, since they use QBZ-95s, and readers should know. It's all for the sake of accuracy, not nitpicking. Another user said "nobody cares" regarding these edits, well, I beg to differ, because I sure care, and any Russian weapons enthusiast or connoisseur would as well. Either we agree on the fact of explaining each weapon, its depiction and its usage and if they're accurate, or we don't, but we need cohrence for this article. We can't say that Russians wouldn't be issued the USP45 and then not even mention the FN FALs as if it has always been normal for Russians to use them. I know it's a game and it's fiction, and I don't care how the Russians got those weapons in the game's fiction, but they're just incorrect and strange choices for this particular army, and that's why in my opinion they should be pointed out. For future edits, I'd like to know what's the official stance regarding this topic around here, because otherwise I'm not going to bother anymore pointing out things that will be edited out. I'm still relatively new to how things work around here, that's why I'm saying this, so senior members call me out on this if I'm wrong, but I think what I'm saying is reasonable.--[[User:Ssantusky|Ssantusky]] ([[User talk:Ssantusky|talk]]) 10:19, 17 September 2019 (EDT)


=="M4A1"==
::: The official stance is that there is no official stance; we have official admin stances on categorization and page structure and stuff, but commentary writing is more or less completely unrestricted. In terms what writers usually do though, while discussion of inaccurate and anachronistic weapons have precedent on this site, they are not standard expectations for a page (unlike discussions of mechanical inaccuracies), and different writers treat the subject differently. Some writers may want to point out every little detail, and other writers may prefer to minimize them because they really don't think it matters that much within the framework of the fictional setting, and in terms of the contents of the page. (We don't point out Captain Price's fictionality as an inaccuracy of the games' portrayal of the SAS, because that's just a useless comment that takes "accuracy to real life" way too far.)
I think that the AR-15 in this game is in fact a civilian AR-15A3 with rails and back-up sights as indicated by the 16' non-stepped barrel. - [[User:Kenny99|Kenny99]] 09:40, 23 October 2011 (CDT)
[[Image:ColtAR-15A3TacticalCarbine.jpg|thumb|none|500px|Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm.]]
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|600px|Lt. Simon "Ghost" Riley with his M4A1 during "The Only Easy Day... Was Yesterday" mission.]]


This time it looks like they actually bothered to put in a 14.5" barrel; although the fact it was modelled on an Airsoft M4 might have helped with that. [[User:The Wierd It|The Wierd It]] 14:54, 23 October 2011 (CDT)
::: In my honest opinion, I think that some writers might've objected to your writing because of the sheer volume of words in them; your paragraphs are often so long that they end up eclipsing the base paragraphs, and are stuffed with excessive fluff. You don't need to mention that the FAL is nicknamed "Right arm of the free world" when all you need to say is "The Russians never used the FAL in real life." I don't object to talking about usage inaccuracies, but I would prefer if you write them more elegantly. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 01:35, 22 September 2019 (EDT)
:::: Thanks for the answer. That FAL "right arm of the free world" line wasn't mine by the way, I liked it, but it wasn't mine. While I'll try to be more concise with my writing (you're right to say I'm prone to excessive amounts of information, but I don't know about "elegance," I find that very subjective), I only mind pointing out which weapons Russians should be using in real life and compare them to what they use in-game, and some of it was deleted altogether, including the mention of innacuracy. I don't mind the degree of detail in pointing out the inaccuracy as long as it is noted; a little note would suffice, for example, in the FAL, TAR-21, FAMAS and Steyr AUG sections (just like the USP45 still retains the mention of innacuracy and the line about Russian weapons military doctrine I wrote). I've seen in other sites this complaint of innacuracy regarding the weapons Russians bafflingly use as standard-issue in the game, so I wanted to include them here for any fans of the game who might be wondering about this too, that's all.--[[User:Ssantusky|Ssantusky]] ([[User talk:Ssantusky|talk]]) 06:23, 22 September 2019 (EDT)
::::: The info and analysis you wrote was just too long and specialized to be mentioned on the main page. However, you can always write it down on you user pager. Make something like "MW2 weapon analysis" section and compile all the info in subsections and you are good to go. That way you can even have similar historical weapon analysis for other games as well, without cluttering their respective main pages.--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:00, 22 September 2019 (EDT)
:::::: Alright, that seems like a satisfying solution to this, I hadn't thought of that, might give it a go. Thank you very much for your answer.--[[User:Ssantusky|Ssantusky]] ([[User talk:Ssantusky|talk]]) 18:57, 22 September 2019 (EDT)


:Well atleast the left side of a Airsoft M4. :P - [[User:Mr. Wolf|Mr. Wolf]] 16:21, 23 October 2011 (CDT)
== Hummvee legal dispute trivia ==
:: Since the left side is all the player is going to see most of the time. [[User:The Wierd It|The Wierd It]] 16:40, 23 October 2011 (CDT)


:::Until you look at other people in the game like in this screen shot... - [[User:Mr. Wolf|Mr. Wolf]] 17:51, 23 October 2011 (CDT)
[[File:MWR Humvee.jpg|thumb|none|600px|Accurately modeled HMMWVs in the ''Call of Duty 4'' remaster.]]
[[File:MW2R Humvee.jpg|thumb|none|600px|A "Humvee" in MW2R.]]


The pseudo Humvee in MW2R appears to be a hybrid between Terradyne Gurkha and the "Chinese Humvee" Dongfeng EQ2050. Lol, it looks like in the MW universe America had to outsource even the humvees to China. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:01, 19 May 2020 (EDT)
Like the gun in the previous game, this one is messed up. The barrel length is somewhere between a 14.5 and 16 inch and it lacks the stepped barrel. It also has a random dark ring around the barrel for some reason. My guess is that it is modelled after an M4 but the scale of the model is a bit off making the barrel about an inch too long (most of that is in the ridiculously big flash hider), and they just left off the step in the barrel for modelling reasons/laziness/ignorance. --[[User:Commando552|commando552]] 18:02, 23 October 2011 (CDT)
:But still, I classify it by whatever it resembles based on the parts. - [[User:Kenny99|Kenny99]] 19:50, 23 October 2011 (CDT)


::lol, Look how vulnerable the gas-tube looks on this weapon. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:53, 23 October 2011 (CDT)
== About Anaconda in the remaster ==
While looking at the extracted model, I noticed that it got a decidedly non-Colt cylinder release latch. Is it based on anything real? [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 02:11, 30 May 2022 (EDT)
[[File:MW2R Anaconda model.jpg|thumb|600px|none|The model in question]]
:It looks like the cylinder latch of the [[Smith & Wesson Model 60]] or subsequent modern models, it seems to be another hybrid revolver as with the MW2019 .357. Good catch.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:38, 30 May 2022 (EDT)

Latest revision as of 15:57, 4 December 2023

For older discussions see Talk:Modern Warfare 2/Archive 1

Console Command Weapons

Sa vz. 61 Skorpion

The Sa vz. 61 Skorpion can be used in the mission "Team Player" via the console command "give skorpion". Its model, animations and sounds are the same as those in Call of Duty 4: Modern Warfare.

Error creating thumbnail: File missing
Sa vz. 61 Skorpion - .32 ACP
The cheated-in Skorpion in first-person...
...and in third-person

Heckler & Koch G36C

The Heckler & Koch G36C can be used on the PC version in the Special Ops mission "Suspension," by using the dev console command "give g36c_reflex". While the in-world model has a reflex sight and a front sight, the player model has neither. When aiming, the player character simply moves the gun to the center of the screen, aiming along the rail through a non-existent reflex sight. The model, sounds, and most of its animations are from the G36C in Call of Duty 4: Modern Warfare.

Error creating thumbnail: File missing
Heckler & Koch G36C - 5.56x45mm NATO
Error creating thumbnail: File missing
The G36C in Modern Warfare 2, via console commands.
Error creating thumbnail: File missing
"Aiming" the G36C.
Error creating thumbnail: File missing
The soldier about to throw the G36C's magazine.
Error creating thumbnail: File missing
The soldier pulling the charging handle.
Error creating thumbnail: File missing
Third person model of the G36C. Note the red dot sight, which is gone when picking up the gun.

Remington Model 700P

The Remington 700P can be used in the mission "Of Their Own Accord" via the console command "give remington700". The model, animations. and sounds are exactly the same as Call of Duty 4's.

Error creating thumbnail: File missing
Remington Model 700P LTR - 7.62x51mm NATO
Error creating thumbnail: File missing
The Remington Model 700P in Modern Warfare 2, via console commands. Of note that this level is not "Of Their Own Accord"; additionally, the French text near the center of the image is prompting the player to use an M203 which they rather clearly do not have.

M40A3

The M40A3 can be used in the singleplayer mission "Of Their Own Accord" via the console command "give m40a3". Just like the Remington 700P, the model, animations, and sounds are the same as Call of Duty 4.

Error creating thumbnail: File missing
M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO
Error creating thumbnail: File missing
The M40A3 in Modern Warfare 2, via console commands.

M60E3

The M60E3 is only accessible in the mission "Team Player" through the console command "give m60e4". It appears incorrectly as the "M60E4". The model, sounds, and animations are from Call of Duty 4: Modern Warfare.

M60E3 machine gun - 7.62x51mm NATO
Error creating thumbnail: File missing
The M60E3 in Modern Warfare 2, via console commands.
Error creating thumbnail: File missing
The M60E3's ADS.

M249-E2 SAW

The M249 can be used in the Spec Ops mission "Armor Piercing" via the console command "give saw". The model, sounds, and animations are from Call of Duty 4: Modern Warfare.

Error creating thumbnail: File missing
M249-E2 machine gun - 5.56x45mm NATO
Error creating thumbnail: File missing
Error creating thumbnail: File missing

Miscellaneous

Blackhawk Tatang

This is the main knife used in-game. It is used as the main melee weapon, the Tactical Knife, and the Throwing knife. The regular knife, The Tactical Knife, an attachment for Handguns which allows faster knife stab and faster recovery. USP .45's Akimbo attachment has the same swing speed as the Tactical Knife, but with the regular recovery speed, and The Throwing Knife, a ranged alternative, available as Equipment.

A custom Tatang engraved with Infinity Ward's logo was gifted to Infinity Ward by The Sea Snipers (the crew responsible for the multiplayer strategy guide of MW2).

The Blackhawk Tatang in real life.
Error creating thumbnail: File missing
The Blackhawk Tatang as the regular knife.
Error creating thumbnail: File missing
The Blackhawk Tatang as the Tactical Knife, paired with the USP .45 in the "Harries Technique" stance.
Error creating thumbnail: File missing
A used Throwing Knife A.K.A. Blackhawk Tatang.

Boker Plus Tactical Tanto Fixed

The Boker Plus Tactical Tanto Fixed appears as "Combat Knife" and is used by Soap to kill Shepherd.

Cold Steel GI Tanto

A Cold Steel GI Tanto blade affixed to a Boker Plus Tactical Tanto Fixed grip is used by Soap to kill Shepherd in the Remaster.

Mk 3 Navy Seal Diving Knife

Two crossed Mk 3 Navy Seal Diving knives are depicted in the "Commando" perk icon.

Mark 82 Bomb

Mark 82 Bombs are dropped by the B-2 Spirit as part of the "Stealth Bomber" killstreak.

Attachments

Red Dot Sight

The Red Dot Sight is a fictionalized depiction of Docter style red dots with a battery compartment similar to Burris Fastfire 3. In reality, these are relatively small micro-style sights as they are intended for handguns, however, the game's depiction is enlarged as to pass for a regular red dot. Additionally, in the Remaster, it has the turn on/off switch from the Burris Fastfire 2 and a battery compartment similar to Vortex Venom red dot.

Equipping the Red Dot Sight on the F2000 in multiplayer will replace it with the F2000's factory 1.6x optical sight. This sight does not offer any extra zoom benefits when compared to the standard sight, and uses an incorrect red dot reticle; the correct reticle is seen in the remaster. F2000s with the factory sight can be found in the campaign alongside versions with the default red dot, referred to as a scope.

Holographic Sight

The EOTech 551 (distinguishable from the 511 model due to the presence of a night vision mode button on the control panel of the 551) appears as the "Holographic Sight". However, the two knobs found on the right sight of the real sight are incorrectly depicted on the left side in-game. It's also depicted without a protective shroud like the earlier Bushnell holosights.

Thermal Scope

The Thermal Scope is visually based on night vision devices such as the AN/PVS-14 or the Armasight Spark Multi-purpose night vision monocular, but functionally it works like a thermal scope. Night vision scopes usually don't have thermal capabilities and can't work during day time.

ACOG

The standard ACOG model is based on the Trijicon ACOG 4x32 ECOS. It is likely based on an airsoft model due to the use of the Trijicon TA51 mount instead of the ECOS' proprietary scope mount. The in-game model lacks the back up red dot sight, and the BUIS is mounted backward and modeled taller to accommodate for the lack of the red dot mount.

The L86A1 uses the SUSAT scope when equipped with an ACOG.

Swarovski Scope

The AUG A2 in the campaign uses a fictional rail-mounted Swarovski scope from the AUG A1. The AUG A3 in the remaster replaces this with a proper A1 Swarovski scope.

Heartbeat Sensor

The Heartbeat Sensor is a fictional device inspired by the M314 Motion Tracker from the Alien franchise.

Discussion

MP5K or PDW?

Y'know, if you take a look at the MP5K's barrel, it actually extends out PAST the front sight post. Wouldn't this make it a PDW sans Folding Stock? GamerfreakB7

An MP5K PDW is just an MP5K with a folding stock, so I think it's labeled correctly. The extended barrel is just there to mount a suppressor (as does happen in the game) and can be put on any MP5K. Spartan198 10:55, 16 November 2011 (CST)
Not it isn't, regular MP5K doesn't have the lugged/extended barrel. The only production MP5K variant with barrel lugs and no stock is the MP5K-N (picture labelled on the MP5 page as an MP5KN is not it, that is just an MP5K with Navy trigger group). However, as the name implies it should have a Navy trigger group, and as this has an SEF one, then this gun is an MP5K fitted with the barrel from an MP5K-N/MP5K-PDW. Also when optics are fitted technically it turns into an MP5KA1, as the rear sight can't be removed from a regular MP5K like they are on this gun. --commando552 11:57, 16 November 2011 (CST)

Question about apparel?

What kind of Jacket is Roach and Ghost wereing during loose ends? I'v seen jackets like the Condor Sierra Fleece but it doesn't come in gray. Heres an example

[http://upload.wikimedia.org/wikipedia/commons/5/53/071031-M-3197S-023.jpg

The closest thing to it I'm aware of is a TAD Ranger Hoodie. I think the one in the game is either an earlier generation, or messed around with slightly. --commando552 04:16, 18 November 2011 (CST)

Thanks man :)---P226 12:37, 19 November 2011 (CST)

That's an expensive hoodie, but I've heard they're really well built. --DeltaOne 15:21, 10 July 2012 (CDT)

Name Change

I suggest we change the name from Modern Warfare 2 to Call of Duty: Modern Warfare 2, as MW3's page is called Call of Duty: Modern Warfare 3.Sith Venator 18:55, 20 November 2011 (CST)

Agree. --RaNgeR 03:30, 21 November 2011 (CST)
It's also the title listed on IMDB. Done. Evil Tim 03:39, 21 November 2011 (CST)
It was about time to move the page. In the past it was suggested like 10 times. - bozitojugg3rn4ut 04:20, 21 November 2011 (CST)

'M4 Carbine' Barrel

The barrel of the M4 in game has no step down for the M203 so does that noot make it the AR-15A3 like in CoD4? EoghanG93 14:04 29/05/2012

Ranger's Standard Issue Rifle

On the main page, it says that the M16A4 is depicted as their standard issue, but it's actually the FN SCAR-H. It is often the default starting weapon for Pvt. Ramirez on campaign missions (M4A1 if not), and is also used by the other members of Hunter Two-One (such as Cpl. Dunn and Sgt. Foley). Finally, it can most often than not be picked up off of fallen Rangers during the campaign. The M16A4, by contrast, is not used by Hunter Two-One, and only really starts to show up in the last few US campaign missions (the ones in Washington D. C.) where it can be picked up in the first-aid bunker or retrieved off of fallen allies. --Ultimagameboy 10:54, 10 July 2012 (CDT)


When it says the M16A4 is their standard issue weapon, it means in real life, not in game.Kornflakes89 21:07, 15 July 2012 (CDT)

Except it says that it it is "correctly depicted" as their standard issue weapon, implying it is common in the hands of in-game Rangers (which it is not). Kadorhal (talk) 11:49, 13 October 2012 (EDT)

M4A1

Someone made a note about how the M4A1 was missing some key components. If you look in the multiplayer picture, you can see that there is a forward assist. -Survivalkid21

Custom AK 47

This AK look's exactly like Cyma 028c which is airsoft gun. - Witol96 10:19PM 01.08.2013 UTC +01:00

Not surprising. You know, you'd think that, with the countless millions these games have made to date, the higher ups could spring for some real weapons and accessories to model off of. Adding a little bit of authenticity wouldn't change the core gameplay one bit. Spartan198 (talk) 17:52, 25 March 2013 (EDT)
Even better, here's what I think is the actual reference model. It has a 74-style gas block, the aforementioned conversion kit, the Crane stock (the in-game model is Crane with VLTOR-like texture), and it even has the front sling ring and IO SCOP0040 mount! The only differences are that the in-game model has a different ACOG model, and a rail cover instead of a folding grip. DJ_von_CAHEK (talk) 13:04, 19 May 2018 (EDT)

New guns found

I found new guns and i would like to put them in the page.

These guns are: M40A3, M249 SAW, M60E4, H&K G36C.

And i would also add details for the Remington Model 700P.

bonshomme

Maybe you could give us some details? Seems like everything would have been found and IDed by now. Spartan198 (talk) 17:49, 25 March 2013 (EDT)

He's referring to weapons that were scrapped or can only be seen with the "noclip" PC command.--Mr.Ice (talk) 17:52, 25 March 2013 (EDT)

I have put these guns on the page. I will try search more scrapped guns in the game. bonshomme (talk) 14:08, 3 March 2013 (EDT)

AUG HBAR

Isn't the weapon in-game the HBAR-T variant? Or maybe this one is semi-auto only or something? --Ultimate94ninja (talk) 15:14, 12 May 2015 (EDT)

That looks right, though we should have separate entries for the AUG A2 that appears in campaign and then the HBAR-T that appears in multiplayer IMO. AgentGumby (talk) 23:33, 3 December 2015 (EST)
Done. --Ultimate94ninja (talk) 14:16, 6 December 2015 (EST)
We would need caps for the HBAR-T. --Funkychinaman (talk) 16:04, 9 December 2015 (EST)
Just to note something, I've recently moved the Steyr AUG HBAR-T entry to the sniper rifles section, because while the original HBAR is an LMG, the HBAR-T is a DMR; if something needs to be corrected in this let me know. --Ultimate94ninja (talk) 06:03, 10 December 2016 (EST)
Actually nevermind, it's used in the DMR role but it's still mechanically an LMG, I guess; I'm moving it back to the MGs section. --Ultimate94ninja (talk) 10:40, 13 March 2017 (EDT)

Regarding the L86A1's drum mag

There's a Chinese drum magazine for 5.56x45mm rifles that holds 110 or 120 rounds (some sources say 110, other say the 120; maybe both are available), and it looks almost identical to L86's drum mag seen in game (as well as the "MG36"'s drum mag from MW3). It could be the basis for the drum mag in-game (which we would mention if it's the case), though I think that the real one is out of stock/production --Ultimate94ninja (talk) 14:16, 6 December 2015 (EST)

Got any pics of that stuff?--AnActualAK47 (talk) 13:46, 9 December 2015 (EST)
Here and here. --Ultimate94ninja (talk) 15:52, 9 December 2015 (EST)
Wonder if you can go for a nice drum solo on two of those...--AnActualAK47 (talk) 16:14, 9 December 2015 (EST)

Also, a question: it's always incorrect for a revolver to be reloaded like the Python in Black Ops is, right? (holding it muzzle up and dumping rounds instead of using the ejector rod) --Ultimate94ninja (talk) 07:51, 26 December 2015 (EST)

It's likely to result in spent casings not actually coming out since they expand slightly in the chambers from firing stresses in a real gun (it's fine to do with an airsoft revolver, which is probably why you often see it in games). Evil Tim (talk) 08:12, 26 December 2015 (EST)
Alright, so I'll mention this inaccuracy in the concerned pages. --Ultimate94ninja (talk) 09:14, 26 December 2015 (EST)

Machine pistols

Isn't it rather incorrect how the PP-2000 in MW2 and the FMG-9 in MW3 are classed as machine pistols? I think they fall more under submachine guns. --Ultimate94ninja (talk) 07:48, 10 January 2017 (EST)

I think this is getting a little semantic but the phrase "submachine gun" is an American phrase dating back to the Thompson; meanwhile Germans still have been using the maschinenpistole designation since the MP18. I think it's better to leave the page as is rather than come up with potential alternate facts. (Also, I think the FMG9 uses a Glock slide and frame internally, it seems more like a pistol in a micro carbine kit IMO.)--AgentGumby (talk) 14:38, 9 February 2017 (EST)

Plausible Theory on Why the Russian use "Incorrect Guns".

Well, I know that a lot of time passed but please listen. In the first Modern Warfare game a Russian Civil War happened. So maybe the war became a proxy conflict. Western Countries (US,Germany,Belgium,France,Austria,Israel and South Africa for sure, judging from the guns present in all the three games) gave guns to the Loyalist for helping them win the war (this happen in real life look at the Kurds Peshmergas), because they knew that if the Ultranationalist would had won something would happened (like it did it). Italy, considering that in real life is very filo-russian, maybe supplied the Ultranationalist (note that they have the M1014 and Beretta 92 in the first game]]. Eastern European (Poland,Czechia,Slovakia,Hungary,Bulgaria,Romania) guns cannot be seen, despite being common, because their governments didn't wanted to gave their weapons to Russian because of some events named Cold War and Communism. And Israel (CTAR-21) got also the justification that the Ultranationalist helped rogue Middle-Eastern which are Israeli natural enemies. After the Ultranationalist won, they simply took the arsenal and used in the Invasion of US. Also this could explain the commonness of the Vector. TDI looked at the civil war and took the opportunity to sell it to loyalist. This would have helped the buisness. Look realistic and made sense now? --Dannyguns (talk) 09:50, 28 May 2018 (EDT)

A plausible, well-thought-out idea, Danny, but I think that you're putting a fair bit more thought into it than IW did. Still, it does add up. Good thinking. Pyr0m4n14c (talk) 10:16, 28 May 2018 (EDT)
Naw, it's still a little far-fetched since those weapons would require parts and ammunition the Russians didn't make themselves, and their presence would still be dwarfed by the number of Russian weapons in Russia. Evil Tim (talk) 16:13, 28 May 2018 (EDT)
Well, it's not exactly like this would be the first time that the Russians would be doing that; during WWI, they used everything from Arisakas to Vetterlis to Winchesters, after their war minister declared rifles more precious than gold, and they started throwing out requests for guns to literally anyone who'd listen. Granted, the Second Russian Civil War would have to be going pretty damned badly for them to do this, but they did lose, so that could be the case. They still ought to be using more Russian weapons, but it at least makes some sense. (Then again, this is making the rather bold assumption that anything about MW2 was thought through all the way, but it's interesting to theorize nonetheless). Pyr0m4n14c (talk) 21:26, 28 May 2018 (EDT)
The fact that the Ultranationalists received weaponry from several dealers such as Imran Zakhaev and Alejandro Rojas could be considered as a justification, but still it's obvious that it's merely for gameplay variety that the games included such weapons. I mean, it's ironic that the in-game Russians went and adopted these while also using the out-of-service AK-47s and RPDs in great numbers instead of having the much more appropriate AK-74M, PKM, Saiga 12, Makarov PM, etc. - Gotta love how the MW series think that modern Russian troops use the 7.62x39mm as standard ammunition (I mean, even the thing intended to pass for an AKS-74U is modeled with a 7.62 mag), whereas ironically Black Ops 1 believes that the Spetsnaz used the time-traveling 5.45x39mm ammo in the 1960s. Also, Pyro, Soap's monologue in the intro of "The Gulag" implies that the Ultranationalists did actually win the Second Russian Civil War. --Ultimate94ninja (talk) 06:58, 29 May 2018 (EDT)
Well, your average arms dealer can explain old guns but not advanced new guns like the MG4 which would be supplied only by Nations. If Rojas sold such systems he would stayed in a Villa in Copacabana and not in a Favela. However CoD universe is not our universe despite being similar. Think with their geopolitics when thinking about it, not with ours.--Dannyguns (talk) 02:33, 6 June 2018 (EDT)
As far as I can remember, in the Black Ops, the Cuban police use Soviet [s]shotgun[/s] magazine-fed grenade launcher KS-23 (which for some reason seems to work like an ordinary 12-gauge shotgun) instead the Winchester/Remington/Ithaca, and rides on limousines (!) GAZ-13. COD is clearly not the place where you can find a lot of realism. --Slon95 (talk) 13:29, 29 May 2018 (EDT)

Well, judging from the arsenal that Russian use in MW3 Defiance looks like the Russian had a "all-or-nothing" mentality as they used everything, from SKS to AK-74. They wanted revenge so seems likely that they used everything they got while invading US. --Dannyguns (talk) 03:35, 11 June 2018 (EDT)

ACR is actually Masada

Magpul themselves state the following in the comments of this video: "Masada is the name of the concept rifle that was released as the ACR. Gen 1 Masadas had the charging handle in the middle of the receiver. Gen 2 Masadas were forward and dual sided. It was not till Gen 3 of the concept that the charging handle looked and operated as current ACR."

What I make out of this is that the photo of the Masada that we have here is gen 1 and the so called gen 3 is actually the Bushmaster/Remington modification. This leads me to the conclusion that the "ACR" in game is actually based on the so called 2nd gen Masada. It has the front sight of Masada, the early handguard, the early Masada charging handle and the forward and ambidextrous charging handle.

The problem is, I can't find a photo of a real gen 2 Masada on the web, it seems like all Masada pictures that cover the gen 2 specifications are just airsoft things. Maybe the devs actually based the in game model on an airsoft gun? --Nanomat (talk) 19:09, 27 October 2018 (EDT)

Finally managed to find a video of the rare 2nd gen Masada in action. Apparently, all Bushmaster did was to take this design and remove the full auto mode. --Nanomat (talk) 17:30, 21 April 2019 (EDT)

Quality Image dump

I'm going to upload some standardized images for the page but I'm kind of short on time to go through and caption all of them, so anyone who cares to do so can take care of it. I'll probably dump them here first.--AgentGumby (talk) 15:00, 1 November 2018 (EDT)


I'm gonna start replacing some of the worse images with these new ones. Good job AgentGumby. --Wuzh (talk) 18:40, 1 November 2018 (EDT)

He actually did it. The absolute madlad. Here's to AgentGumby, everybody. 3 cheers! Pyr0m4n14c (talk) 21:06, 1 November 2018 (EDT)

Hey AgentGumby, can you tell me how did you make these images showing the right-side of a weapon? --Wuzh (talk) 01:28, 2 November 2018 (EDT)

Basically in the settings you switch the look sensitivity to maximum, and you keep looking at the right during gameplay. --Ultimate94ninja (talk) 06:05, 2 November 2018 (EDT)
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing

About the cut weapons

I think those should go here on the talk page or in their own section, as they aren't really available at all unless you have a cracked copy of the game AFAIK (you can't get to them on the Steam version at least, or even do things like adjust FoV on that version). Besides, their formatting is rather glaringly bad with ultra widescreen and the rather awkward "spoiler alerts" they originally came with.--AgentGumby (talk) 23:49, 4 November 2018 (EST)

I'm down. I recall some similar images having been removed from the MW3 page in the past due to the fact that they can't be obtained in a legal way, and I guess this also applies here. And ugh... that ugly 4:3 aspect ratio is something that should be forbidden! --Ultimate94ninja (talk) 05:40, 5 November 2018 (EST)
I agree with AgentGumby’s points. --Wuzh (talk) 13:32, 5 November 2018 (EST)

Comments on the state of the page

Because I don't have MW2 and thus can't really take any images, I just want to make a few suggestions as to what is still needed:

  • Proper images for the M67 hand grenade and the M18 smoke grenade in first person.
  • Replacements for all 4:3 images in better aspect ratios (mainly the Mark 19 Mod 3 Automatic Grenade Launcher image and the Browning M2 Machine gun)
  • A better replacement image to illustrate the old MW1 Deagle model in MW2, replacing this tiny image:
A close-up of CPL Dunn's (voiced by Barry Pepper) Desert Eagle. This and the one on the floor of the panic room in "Exodus" are the Call of Duty 4 models.
  • Maybe I am asking too much with this one, but maybe we can get higher resolution Create-A-Class images to replace the somewhat dirty ones we have right now.

Also, I want to ask, is this RPD iron sight image the default in-game iron sights or somehow manually adjusted with in-game movements to resolve the misalignment? --Wuzh (talk) 18:35, 8 November 2018 (EST)

Error creating thumbnail: File missing
It was adjusted by looking downwards, I just checked in-game. --Ultimate94ninja (talk) 05:52, 24 November 2018 (EST)

Based on the COD wiki image, I think that this image has been given the "shake it hard" treatment to make the sights appear aligned. Can we get a picture of the default non-aligned iron sights? --Wuzh (talk) 23:58, 2 December 2018 (EST)

Error creating thumbnail: File missing
Apologies, I'll get some original images and try to post them soon.--AgentGumby (talk) 20:10, 5 December 2018 (EST)

A question for Wuzh

Hi Wuzh,

Now don't get me wrong, I'm not trying to be offensive or butthurt or something. I just want to ask you a question and expect your honest answer. Here is my question:

Error creating thumbnail: File missing

--Nanomat (talk) 20:13, 7 February 2019 (EST)

Hmm... actually I think you can say that the shape is influenced by the M249 box. The rest of the details (in particular the textures) seem completely different. --Wuzh (talk) 20:48, 7 February 2019 (EST)
Well, the box is basically the same and it is clear that they recycled it from the previous game to cut down efforts of making a new belt/magazine. Even if they changed some textures or minor details that doesn't change the fact that it is based/inspired/whatever on the M249 box. That is important information, imagine if some dude wants to reenact MW2 yeah I know it is wonky thing but he comes here and finds that we call that gun's magazine "fictional" so he becomes depressed because he can't reenact say the No Russian mission while in reality the magazine exists and we could just have stated it. --Nanomat (talk) 20:56, 7 February 2019 (EST)
Uh, OK. I added a mention of the shape of the box being the same as the M249 box in the section. --Wuzh (talk) 21:05, 7 February 2019 (EST)
My line of thinking is that I'm still not satisfied with the description being "a fictional box which has the shape of M249". Dude I can't understand the "fictional" part. You said it youself, it has the shape of M249 box then logically it is an M249 box. What is the point in calling something real "fictional"? Would you define for example the Model 733 with backwards sights from GTA vice city as "fictional rifle which has the general shape of Model 733"? What's the point of all of this and please tell me what details in the "M249 shaped box" are different enough for you to define it as fictional? --Nanomat (talk) 21:21, 7 February 2019 (EST)
Ah, I see, so your problem is ultra realism. If you think that game developers make their guns thinking whether a given magazine fits their caliber you are wrong. For example many guns in COD WW2 had extended mags from other guns like M3 grease gun with luger drum magazine which I'm doubtful it will work in real life. Does this make the luger drum fictional? No. It only makes its use with another weapon it's not intended for fictional or erroneous so if you want to define something as fictional that is the inappropriate usage of the magazine and not the magazine itself. Also there is no need to delete you statements, we are here to debate. --Nanomat (talk) 21:40, 7 February 2019 (EST)

OK then. I guess you're right. Go have it your way. --Wuzh (talk) 21:42, 7 February 2019 (EST)

By the way, can we use that original image of the Vorkuta M249 on the Black Ops page?--AgentGumby (talk) 22:56, 7 February 2019 (EST)

The image is from the COD wiki so I suppose we can't.--Nanomat (talk) 18:27, 8 February 2019 (EST)

Explaining Russian "incorrect" weapons

Like the post before said, this is old, and maybe it's been discussed a lot, but I wanted to ask whether it would be worth pointing out what accurate weapons the Russians would use despite the game's fiction (especially branches such as VDV Paratroopers, who would never carry Armsel Strikers, FN FALs or TAR-21s, no matter what the geopolitics of the game dictate). I'd like to add small notes on certain weapons, if anything, for the sake of clarity (just like the article correctly points out the blatant inaccuracies of Russians using AK-47s and RPDs, no matter how modernized they are, in the 2010s). Not counting the weapons used by Makarov and his terrorist thugs, the weapons used by the Armed Forces of the Russian Federation in the MW series are something I find really hard to ignore, particularly the usage of USPs, P90s, Steyr AUGs, AA-12s, FAMAS and MG4s used in MW2. At least Russian soldiers in MW3 mostly used proper Russian weapons throughout the game. Russia has always had a very different philosophy from the West when it comes to firearms and what should be used by the Armed Forces, and I personally find it important to point out in this article. Anyone else agree with clarifying the usage of certain weapons and providing likely real-life alternatives for the sake of accuracy?--Ssantusky (talk) 05:41, 14 September 2019 (EDT)

Yes, mentioning inaccurate/anachronistic weapon depictions has precedent on this site. Also, after every post you make just add -- followed by 4 tildes, it'll make it easier to keep track of who's who in a discussion.--Aidoru (talk) 01:23, 14 September 2019 (EDT)
Alright, I see some if not most of my edits on why Russians use incorrect guns have been edited out (some remain, which I'm glad about). There was even a very good explanation by a user who wrote about why the FN FAL would never be issued to Russians as it was known as "the right arm of the free world," a very good point in my opinion on why the official Russian Army would never use it, much less Ultranationalist paratroopers, not just in real life but also in the context of this game. I know perhaps I've been overdoing it in terms of explaining what the Russians use as standard-issue in real life, but what's the point of stating that AK-47s and RPDs are anachronistic and inaccurate for Russians and that they should be using AK74Ms or PKMs, and then completely ignore that Russians use weapons they would never, ever use as standard-issue like FN FALs, Steyr AUGs and FAMAS F1s? I'm not complaining or anything, it's OK by me if everyone wants the article to remain this way, but I just really don't understand the criteria on this site sometimes. I think it's proper to point out these inaccuracies when it comes to what armies are issued, in the same way we point out why certain guns are depicted incorrectly. Other articles, like the Battlefield 2 one, point out for example that the Chinese People's Liberation Army wouldn't be issued AK-47s in the 2000s, a very valid point, since they use QBZ-95s, and readers should know. It's all for the sake of accuracy, not nitpicking. Another user said "nobody cares" regarding these edits, well, I beg to differ, because I sure care, and any Russian weapons enthusiast or connoisseur would as well. Either we agree on the fact of explaining each weapon, its depiction and its usage and if they're accurate, or we don't, but we need cohrence for this article. We can't say that Russians wouldn't be issued the USP45 and then not even mention the FN FALs as if it has always been normal for Russians to use them. I know it's a game and it's fiction, and I don't care how the Russians got those weapons in the game's fiction, but they're just incorrect and strange choices for this particular army, and that's why in my opinion they should be pointed out. For future edits, I'd like to know what's the official stance regarding this topic around here, because otherwise I'm not going to bother anymore pointing out things that will be edited out. I'm still relatively new to how things work around here, that's why I'm saying this, so senior members call me out on this if I'm wrong, but I think what I'm saying is reasonable.--Ssantusky (talk) 10:19, 17 September 2019 (EDT)
The official stance is that there is no official stance; we have official admin stances on categorization and page structure and stuff, but commentary writing is more or less completely unrestricted. In terms what writers usually do though, while discussion of inaccurate and anachronistic weapons have precedent on this site, they are not standard expectations for a page (unlike discussions of mechanical inaccuracies), and different writers treat the subject differently. Some writers may want to point out every little detail, and other writers may prefer to minimize them because they really don't think it matters that much within the framework of the fictional setting, and in terms of the contents of the page. (We don't point out Captain Price's fictionality as an inaccuracy of the games' portrayal of the SAS, because that's just a useless comment that takes "accuracy to real life" way too far.)
In my honest opinion, I think that some writers might've objected to your writing because of the sheer volume of words in them; your paragraphs are often so long that they end up eclipsing the base paragraphs, and are stuffed with excessive fluff. You don't need to mention that the FAL is nicknamed "Right arm of the free world" when all you need to say is "The Russians never used the FAL in real life." I don't object to talking about usage inaccuracies, but I would prefer if you write them more elegantly. --Wuzh (talk) 01:35, 22 September 2019 (EDT)
Thanks for the answer. That FAL "right arm of the free world" line wasn't mine by the way, I liked it, but it wasn't mine. While I'll try to be more concise with my writing (you're right to say I'm prone to excessive amounts of information, but I don't know about "elegance," I find that very subjective), I only mind pointing out which weapons Russians should be using in real life and compare them to what they use in-game, and some of it was deleted altogether, including the mention of innacuracy. I don't mind the degree of detail in pointing out the inaccuracy as long as it is noted; a little note would suffice, for example, in the FAL, TAR-21, FAMAS and Steyr AUG sections (just like the USP45 still retains the mention of innacuracy and the line about Russian weapons military doctrine I wrote). I've seen in other sites this complaint of innacuracy regarding the weapons Russians bafflingly use as standard-issue in the game, so I wanted to include them here for any fans of the game who might be wondering about this too, that's all.--Ssantusky (talk) 06:23, 22 September 2019 (EDT)
The info and analysis you wrote was just too long and specialized to be mentioned on the main page. However, you can always write it down on you user pager. Make something like "MW2 weapon analysis" section and compile all the info in subsections and you are good to go. That way you can even have similar historical weapon analysis for other games as well, without cluttering their respective main pages.--Nanomat (talk) 18:00, 22 September 2019 (EDT)
Alright, that seems like a satisfying solution to this, I hadn't thought of that, might give it a go. Thank you very much for your answer.--Ssantusky (talk) 18:57, 22 September 2019 (EDT)

Hummvee legal dispute trivia

Error creating thumbnail: File missing
Accurately modeled HMMWVs in the Call of Duty 4 remaster.
Error creating thumbnail: File missing
A "Humvee" in MW2R.

The pseudo Humvee in MW2R appears to be a hybrid between Terradyne Gurkha and the "Chinese Humvee" Dongfeng EQ2050. Lol, it looks like in the MW universe America had to outsource even the humvees to China. --Nanomat (talk) 19:01, 19 May 2020 (EDT)

About Anaconda in the remaster

While looking at the extracted model, I noticed that it got a decidedly non-Colt cylinder release latch. Is it based on anything real? Lunar Watcher (talk) 02:11, 30 May 2022 (EDT)

Error creating thumbnail: File missing
The model in question
It looks like the cylinder latch of the Smith & Wesson Model 60 or subsequent modern models, it seems to be another hybrid revolver as with the MW2019 .357. Good catch.--AgentGumby (talk) 10:38, 30 May 2022 (EDT)