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Blacksite: Area 51: Difference between revisions

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[[Image:BA51-Cover.jpg|right|300px|thumb|''BlackSite'' (2007)]]
[[Image:BA51-Cover.jpg|right|299px|thumb|''Blacksite: Area 51'' (2007)]]
'''BlackSite: Area 51''' (also know as ''BlackSite'' in Europe) is a horror-themed first-person shooter developed by Midway Austin. It was published in 2007 for PC, XboX 360 and PlayStation 3. The game is unrelated to the 2005 video game [[Area-51]], however both games share the same developer and publisher.
'''BlackSite: Area 51''' (also know as ''BlackSite'' in Europe) is a horror-themed first-person shooter developed by Midway Austin. It was published in 2007 for PC, Xbox 360 and PlayStation 3. The game is unrelated to the 2005 video game [[Area-51]], however both games share the same developer and publisher.


'''The following weapons appear in the video game ''BlackSite'':'''
'''The following weapons appear in the video game ''Blacksite: Area 51'':'''
__TOC__<br clear=all>
__TOC__<br clear=all>


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==Colt M4A1==
==Colt M4A1==
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] fitted with EOTech holographic sight and dual mags is the most common weapon in the game. Delta Force members and ReBorn soldiers carry it as their primary weapon. Referred to as "Assault Rifle". Holds (erroneously) 45 rounds in a standard 30-round STANAG magazine. The reload animations of this weapon are completely mixed up: When there is a bullet in the chamber and the player reloads the weapon, the player's character will press the bolt catch release button. But when the rifle is completely empty, he will just swap the magazines without any chambering action after.
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] fitted with EOTech holographic sight and dual mags is the most common weapon in the game. Delta Force members and ReBorn soldiers carry it as their primary weapon. Referred to as "Assault Rifle". Holds (erroneously) 45 rounds in a standard 30-round STANAG magazine. The reload animations of this weapon are completely mixed up: When there is a bullet in the chamber and the player reloads the weapon, the player's character will press the bolt catch release button. But when the rifle is completely empty, he will just swap the magazines without any chambering action after.
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 with fore-grip and aimpoint sight - 5.56x45mm]]
 
[[Image:M4A1EOT.jpg|thumb|none|400px|M4A1 Carbine with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]
[[Image:BA51-M4.jpg|thumb|none|600px|Model of the M4A1 in BlackSite.]]
[[Image:BA51-M4.jpg|thumb|none|600px|Model of the M4A1 in BlackSite.]]
[[Image:BA51-M4A1-1.jpg|thumb|none|600px|The M4A1 in the player's hands in Nevada.]]
[[Image:BA51-M4A1-1.jpg|thumb|none|600px|The M4A1 in the player's hands in Nevada.]]
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==General Dynamics XM307==
==General Dynamics XM307==
The [[XM307 & XM312|XM307]] can be found as a fixed machine gun turret that can be used by the player or a squad member. Also mounted on Humvees and helicopters. Icorrectly depicted as the [[XM307 & XM312|XM312]] variant, firing .50 BMG bullets instead of 25x59mm HEAB grenades.
The [[XM307]] can be found as a fixed machine gun turret that can be used by the player or a squad member. Also mounted on Humvees and helicopters. Incorrectly depicted as the [[XM312]] variant, firing .50 BMG bullets instead of 25x59mm HEAB grenades.
[[Image:Xm30750cal.jpg|thumb|none|450px|XM307 ACSW - 25x59mm HEAB]]
[[Image:Xm30750cal.jpg|thumb|none|450px|XM307 ACSW - 25x59mm HEAB]]
[[Image:XM312hmg.jpg|thumb|none|450px|XM312 - .50 BMG. For comparison.]]
[[Image:XM312hmg.jpg|thumb|none|450px|XM312 - .50 BMG. For comparison.]]
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==Izhmash AK-47==
==Izhmash AK-47==
The [[AK-47]] is used only by Iraqi Republican Guards in the prologue. Not usable by player. (Strangely when an Iraqi soldier is killed, he will drop ammo for the M4A1.)
The [[AK-47]] is used only by Iraqi Republican Guards in the prologue. Not usable by player. (Strangely when an Iraqi soldier is killed, he will drop ammo for the M4A1.)
[[Image:AK-47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]
[[Image:AK47-PolyTechLegend.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]
[[Image:BA51-AK-1.jpg|thumb|none|600px|The player meets with an Iraqi soldier during the prologue.]]
[[Image:BA51-AK-1.jpg|thumb|none|600px|The player meets with an Iraqi soldier during the prologue.]]
[[Image:BA51-AK-2.jpg|thumb|none|600px|"Americaaaaaans!"]]
[[Image:BA51-AK-2.jpg|thumb|none|600px|"Americaaaaaans!"]]
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[[Category:Horror]]
[[Category:Horror]]
[[Category:War]]
[[Category:War]]
[[Category:Science Fiction]]

Latest revision as of 21:10, 28 May 2022

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Blacksite: Area 51 (2007)

BlackSite: Area 51 (also know as BlackSite in Europe) is a horror-themed first-person shooter developed by Midway Austin. It was published in 2007 for PC, Xbox 360 and PlayStation 3. The game is unrelated to the 2005 video game Area-51, however both games share the same developer and publisher.

The following weapons appear in the video game Blacksite: Area 51:


Usable Weapons

Colt M4A1

The M4A1 fitted with EOTech holographic sight and dual mags is the most common weapon in the game. Delta Force members and ReBorn soldiers carry it as their primary weapon. Referred to as "Assault Rifle". Holds (erroneously) 45 rounds in a standard 30-round STANAG magazine. The reload animations of this weapon are completely mixed up: When there is a bullet in the chamber and the player reloads the weapon, the player's character will press the bolt catch release button. But when the rifle is completely empty, he will just swap the magazines without any chambering action after.

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M4A1 Carbine with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm
Model of the M4A1 in BlackSite.
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The M4A1 in the player's hands in Nevada.
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Aiming at an alien with the M4A1. Strangely the crosshair (yellow circle) does not disappear while aiming like in many other "modern" shooters.
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Reloading the M4A1 in BlackSite.

Heckler & Koch USP Tactical

The standard sidearm for every mission in the game is the H&K USP Tactical. Many other Delta Force members carry one in their holsters, but they never use it. The pistol holds 15 rounds in the mag and is useful against small aliens. The game and the manual calls it "MK.23" but it can be clearly seen that the gun is the Heckler & Koch USP Tactical not the Heckler & Koch Mark 23.

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H&K USP Tactical - .45 ACP
Model of the USP Tactical.
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Cpt. Pierce holds the USP Tactical with one hand because he's a badass soldier. He does use both hands when you aim down the sights, however.
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Reloading the USP Tactical. The slide locks back each time a reload is started. The same inaccuracy can be seen in many video games, like Half-Life 2, Duke Nukem Forever, Clive Barker's Jericho to name a few.

Heckler & Koch XM8 Sharpshooter

The Heckler & Koch XM8 is used as a sniper rifle in the game. It is equipped with a variable-zoom scope enabling 2X and 10X magnification. The standard 30-round XM8 magazine being unrealistic, holds only 5 rounds. Maybe it's meant to fire 6 rounds in one burst so the operator only pulls the trigger 5 times. Convenient.

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Heckler & Koch XM8 Sharpshooter Rifle - 5.56x45mm
In-world model of the XM8 rifle.
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The XM8 in the player's hands. The player model is actually based on a different version of the XM8 sharpshooter to the in-world one, since it has the four oval PCAP accessory mounting holes on each side of the handguard, while the world model does not.
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Aiming down the 2X scope of the rifle. As is fairly common in games, the entire screen is magnified, not just the area actually inside the scope.
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Reloading animation of the H&K XM8. Note the empty mag being inserted and fire selector in the "safe" position.
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The player pulls the brass deflector which works as the charging handle in this game.

FGM-148 Javelin

The FGM-148 Javelin is a heat-seeking launcher only really used when dealing with big enemies. The weapon is incorrectly shown as reloadable.

FGM-148 Javelin - 127mm.
Model of the Javelin.
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The Javelin on the ground.
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"Ammo" for the Javelin.
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Aiming with the Javelin.

General Dynamics XM307

The XM307 can be found as a fixed machine gun turret that can be used by the player or a squad member. Also mounted on Humvees and helicopters. Incorrectly depicted as the XM312 variant, firing .50 BMG bullets instead of 25x59mm HEAB grenades.

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XM307 ACSW - 25x59mm HEAB
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XM312 - .50 BMG. For comparison.
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The XM307 mounted on a vehicle. Note that the barrel is longer than a real XM307's barrel.
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Shooting at some aliens with the XM307.

Mk 2 hand grenade

The standard fragmentation grenade in the game is the Mk 2 hand grenade. The player can carry up to 5 in single player, 3 in the MP. They are very useful against stronger aliens and ReBorn soldiers hiding behind cover. These grenades seem to be a little bit futuristic, since they explode on contact.

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Mk 2 hand grenade
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A box of incredibly low-detailed grenades in the game.

Unusable Weapons

Beretta 93R

The Beretta 93R appears with wooden grips and without the folding fore-grip. Dr. Noa's sidearm. She uses it in Iraq and later at the climax of the game. Not usable by the player.

Beretta 93R with wooden grips - 9x19mm.
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Dr. Noa holds her pistol.
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A closer look on the 93R.

Izhmash AK-47

The AK-47 is used only by Iraqi Republican Guards in the prologue. Not usable by player. (Strangely when an Iraqi soldier is killed, he will drop ammo for the M4A1.)

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AK-47 - 7.62x39mm
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The player meets with an Iraqi soldier during the prologue.
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"Americaaaaaans!"

SVD Dragunov

The SVD Dragunov is the weapon of choice of the Iraqi snipers in the prologue mission of the game. Not usable by the player.

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SVD Dragunov - 7.62x54mm R