Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Condemned 2: Bloodshot: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
 
(13 intermediate revisions by 8 users not shown)
Line 1: Line 1:
[[File:Condemned2PORTADA360.jpg|300px|thumb|right|''Condemed 2: BloodShot'' (2008)]]
{{incomplete}}
[[File:Condemned2PORTADA360.jpg|300px|thumb|right|''Condemed 2: Bloodshot'' (2008)]]


''Condemned 2: Bloodshot'' (or just ''Condemned 2'' in Australia/Europe/Asia) is the sequel to ''[[Condemned: Criminal Origins]]''. It is a psychological survival/horror video game that now emphasizes on the use of street fighting as well as past elements of Criminal Investigation. The game was developed by Monolith Productions ([[F.E.A.R.]] series) and published by Sega. Condemned 2 was released on March 11, 2008, in North America on the Xbox 360, on March 27, 2008, in Australia and later on April 4, 2008, on PlayStation 3, and April 4, 2008, in Europe for both platforms.
''Condemned 2: Bloodshot'' (or just ''Condemned 2'' in Australia/Europe/Asia) is the sequel to ''[[Condemned: Criminal Origins]]''. It is a psychological survival/horror video game that now emphasizes on the use of street fighting as well as past elements of Criminal Investigation. The game was developed by Monolith Productions ([[F.E.A.R.]] series) and published by Sega. Condemned 2 was released on March 11, 2008, in North America on the Xbox 360, on March 27, 2008, in Australia and later on April 4, 2008, on PlayStation 3, and April 4, 2008, in Europe for both platforms.
Line 9: Line 10:
= Overview =
= Overview =


Unlike the first game, firearms can be reloaded by scavenging supplies from weapon lockers and dropped guns. However, when a firearm becomes empty, it can no longer be used, even as a melee weapon. At first the player can only carry 1 weapon until they unlock the holster, which allows them to carry a pistol secondary with another weapon in-hand. Carrying two pistols allows the player switch the weapon each is held in. In the early part of the game, aiming firearms is handled rather uniquely; due to the player character's alcoholism, drinking causes aim to become ''more'' steady, while being sober adversely impacts accuracy.
Unlike the first game, firearms can be reloaded by scavenging supplies from weapon lockers and dropped guns. However, when a firearm becomes empty, it can no longer be used, even as a melee weapon. At first the player can only carry 1 weapon until they unlock the holster, which, depending on the player's rank on one level, allows them to store a second weapon of specific types (from just pistols for the lowest rank to any weapon for the highest). Carrying two weapons allows the player switch between them at will. In the early part of the game, aiming firearms is handled rather uniquely; due to the player character's alcoholism, being sober adversely impacts accuracy, while drinking causes the player's aim to steady.


''Condemned 2'' also features a bonus gametype known as "FPS Mode" which starts the player with a weapon in each level complete with unlimited ammo. Unfortunately weapons cannot be reloaded mid-magazine, only when in the presence of a matching firearm or emptying a weapon completely solves this. Another bonus mode, "Fight Club" allows the player to select firearms as available in-level weapons.
''Condemned 2'' also features a bonus gametype known as "FPS Mode", which starts the player with a weapon in each level complete with unlimited ammo. Unfortunately, as in normal gameplay, weapons cannot be reloaded mid-magazine when not in the presence of a matching firearm. Another bonus mode, "Fight Club", allows the player to select firearms as available in-level weapons.


= Pistols =
= Pistols =
Line 55: Line 56:
Called ''Shotgun'' in-game. It is a chopped down [[Winchester Model 1912]] with a shortened barrel, magazine tube, and a shortened stock. Holds 5 shots. The concept art depicts the weapon featuring rifle sights on the barrel of the weapon, not the receiver.
Called ''Shotgun'' in-game. It is a chopped down [[Winchester Model 1912]] with a shortened barrel, magazine tube, and a shortened stock. Holds 5 shots. The concept art depicts the weapon featuring rifle sights on the barrel of the weapon, not the receiver.


[[Image:WinchesterModel12Riot.jpg|thumb|none|600px|Winchester Model 1912 Riot Gun]]
[[File:Winchester 1912 sawed off.jpg|thumb|none|500px|Winchester Model 1912 with sawed off barrel/stock - 12 Gauge.]]
[[File:Sawn_Off_870.jpg|500px|thumb|none|Condemned 2's Shortened Model 1912, note the shortened Buttstock]]
[[File:Sawn_Off_870.jpg|500px|thumb|none|Condemned 2's Shortened Model 1912, note the shortened Buttstock]]


== Benelli M3 Super 90 ==
== Benelli M3 Super 90 ==


Called the ''Riot Gun'' in-game, The [[Benelli M3 Super 90]] is possibly one of the better firearms available given to you in one the early levels. It is fitted with an optical sight that displays a red chevron as an aiming aid. Holds 8 shots (the real one will only hold 8 if you did 7+1) and fires in semi-automatic. Similar to some Police Entry Shotguns. Is Pierce La'Rue's signature weapon.
Called the ''Riot Gun'' in-game, The [[Benelli M3 Super 90]] is possibly one of the better firearms available given to you in one of the early levels. It is fitted with an optical sight that displays a red chevron as an aiming aid. Holds 8 shots (the real one will only hold 8 if you did 7+1) and fires in semi-automatic. Similar to some Police Entry Shotguns. Is Pierce La'Rue's signature weapon.


[[File:Benelli_m3-1-.jpg|600px|thumb|none|Benelli M3 Super 90 - 12 Gauge]]
[[File:Benelli_m3-1-.jpg|600px|thumb|none|Benelli M3 Super 90 - 12 Gauge]]
Line 67: Line 68:
= Sub-Machine Guns =
= Sub-Machine Guns =


== IMI Uzi ==
== IMI Mini Uzi ==


A full size [[Uzi]] Sub-Machine gun, aptly named ''Subgun'' in-game. Holds 20's rounds and fires full automatic. The Concept art is horridly incorrect and depicts a Mini Uzi with an attached Suppressor and folding stock. The one in-game features no stock and no suppressor and is a full size variant.
A [[Mini Uzi]] submachine gun appears as the aptly-named "Subgun". Holds 20 rounds and fires full automatic. It only appears in the Preston Hotel level as a findable weapon, and as one of the starting guns in FPS Mode in the Museum. The concept art is noticeably incorrect, depicting the weapon with an attached suppressor (one resembling a chopped version of Sionic's two-stage suppressor for the MAC-10) and folding stock, neither of which are present on the in-game weapon.


[[File:Uzi.jpg‎|500px|thumb|none|IMI UZi - 9x19mm]]
[[File:MiniUzi_01.jpg|500px|thumb|none|IMI Mini Uzi with folded stock - 9x19mm]]
[[File:UziCondemned2.jpg|500px|thumb|none|Mini Uzi used for Concept Art, note the Suppressor and Folding Stock which do not appear in-game]]
[[File:UziCondemned2.jpg|500px|thumb|none|Mini Uzi used in concept art, note the suppressor and folding stock which do not appear in-game.]]


= Rifles =
= Rifles =
Line 86: Line 87:
== Custom Colt Model 933 ==
== Custom Colt Model 933 ==


Called ''Assault Rifle'' in-game. The [[Colt Model 933|M933]] is standard issue to SCU, holds 30 rounds. It is customized with a different flash-hider, a custom gas-block, back up iron sights, RIS handguard with rail covers, a TangoDown BG-16 Battlegrip, a Vltor Modstock, Magpul 5.56x45mm NATO magazine grips, and a [http://www.trijicon.com/na_en/products/product3.php?pid=TA31RCO-M4CP Trijicon ACOG TA31RCO-M4CP-like sight]. Fire rate seems to be a lot slower than what it is depicted in real life.
Called ''Assault Rifle'' in-game. The [[Colt Model 933|M933]] is standard issue to SCU, holds 30 rounds. It is customized with a different flash-hider, a custom gas-block, back up iron sights, RIS handguard with rail covers, a TangoDown BG-16 Battlegrip, a Vltor Modstock, Magpul 5.56x45mm NATO magazine grips, and a [https://www.trijicon.com/products/details/ta31rco-m4cp Trijicon ACOG TA31RCO-M4CP-like sight]. Fire rate seems to be a lot slower than what it is depicted in real life.


[[Image:Colt m4 commando 03.jpg|thumb|none|600px|Colt Model 933 - 5.56x45mm]]
[[Image:Colt m4 commando 03.jpg|thumb|none|600px|Colt Model 933 with 4-position stock - 5.56x45mm]]
[[File:M4A1_CarbineCondemned2.jpg|600px|thumb|none|Condemned 2's ''Assault Rifle''. Note the ACOG TA31RCO-M4CP-like sight, also the barrel has the distinctive 'step down' from the 14.5" [[M4]] barrel, even though it's a short 11.5" barrel.]]
[[File:M4A1_CarbineCondemned2.jpg|600px|thumb|none|Condemned 2's ''Assault Rifle''. Note the ACOG TA31RCO-M4CP-like sight, also the barrel has the distinctive 'step down' from the 14.5" [[M4]] barrel, even though it's a short 11.5" barrel.]]
= Projectile =
== Molotov Cocktail ==
Very Rare, a thrown projectile used during the "Commuter Tracks" level by nearby rioters. Can be acquired by the player and thrown at enemies for a very devastating effect.
== Explosive Dolls ==
Found during the "Walker Doll Factory" level and act as part enemy, part weapon. Can be picked up and used as improvised hand grenades.




[[Category:Video Game]]
[[Category:Video Game]]
[[Category:Horror]]

Latest revision as of 14:58, 30 January 2023

Error creating thumbnail: File missing

Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

Error creating thumbnail: File missing
Condemed 2: Bloodshot (2008)

Condemned 2: Bloodshot (or just Condemned 2 in Australia/Europe/Asia) is the sequel to Condemned: Criminal Origins. It is a psychological survival/horror video game that now emphasizes on the use of street fighting as well as past elements of Criminal Investigation. The game was developed by Monolith Productions (F.E.A.R. series) and published by Sega. Condemned 2 was released on March 11, 2008, in North America on the Xbox 360, on March 27, 2008, in Australia and later on April 4, 2008, on PlayStation 3, and April 4, 2008, in Europe for both platforms.

The following weapons appear in the video game Condemned 2: Bloodshot:


Overview

Unlike the first game, firearms can be reloaded by scavenging supplies from weapon lockers and dropped guns. However, when a firearm becomes empty, it can no longer be used, even as a melee weapon. At first the player can only carry 1 weapon until they unlock the holster, which, depending on the player's rank on one level, allows them to store a second weapon of specific types (from just pistols for the lowest rank to any weapon for the highest). Carrying two weapons allows the player switch between them at will. In the early part of the game, aiming firearms is handled rather uniquely; due to the player character's alcoholism, being sober adversely impacts accuracy, while drinking causes the player's aim to steady.

Condemned 2 also features a bonus gametype known as "FPS Mode", which starts the player with a weapon in each level complete with unlimited ammo. Unfortunately, as in normal gameplay, weapons cannot be reloaded mid-magazine when not in the presence of a matching firearm. Another bonus mode, "Fight Club", allows the player to select firearms as available in-level weapons.

Pistols

SIG-Sauer P226

The SIG-Sauer P226 replaces the .45 M1911 Pistol from the first game. Holds a correct 15 rounds in Singleplayer and is the standard sidearm of SCU (Serial Crime Unit) and Dorland and Rosa's signature weapon. Most common pistol in the game. Has a laser aiming module under the barrel. Called the 9mm Pistol in-game.

Error creating thumbnail: File missing
SIG-Sauer P226 - 9x19mm
Error creating thumbnail: File missing
Condemned 2's SIG-Sauer P226 with unidentified Laser Sight.

Smith & Wesson Model 66 Snub Nose

The Smith & Wesson Model 66 Snub Nose, called the .38 Revolver in-game, uses .38 Special ammunition with a 6 round cylinder.

Error creating thumbnail: File missing
Smith & Wesson Model 66 Snub Nose with 2" barrel - .357 Magnum
Error creating thumbnail: File missing
Condemned 2's Model 66 Snub Nose.

Smith & Wesson Model 29

The Smith & Wesson Model 29 in the game features a scope which allows distant shots, recoil seems relatively mild if non-existent in scope view and it seems to kill anything in about two body shots or 1 headshot. It can only be reloaded in one level in Singleplayer. Called the .44 Revolver or the Scoped Revolver in-game.

Error creating thumbnail: File missing
Smith & Wesson Model 29 - .44 Magnum
Error creating thumbnail: File missing
Condemned 2's Scoped Model 29

Ruger Mark II "Suppressed"

Called the Silenced .22, the Ruger Mark II is a very weak weapon often taking several rounds to down an enemy, in-game stats list the weapon being so weak that a common thrown brick is more deadly. Headshots with this weapon still do the same damage as the other guns, often popping heads instantly in a gory shower. Incorrectly holds 15 rounds and the world model on the Silencer appears much larger than the first person view.

Error creating thumbnail: File missing
Ruger Mk II with Ciener Suppressor - .22LR
Error creating thumbnail: File missing
Condemned 2's Ruger Mk. II with Suppressor

Shotguns

Sawn-Off Double Barrel Shotgun

Unknown make of shotgun, very rare in the game. Named Double Barrelled Shotgun in-game, holds only 2 shots but is extremely powerful with short range.

Error creating thumbnail: File missing
Remington Spartan Sawn Off - 12 Gauge
Condemned 2's Sawn-Off Double Barrel Shotgun.

Shortened Winchester Model 1912

Called Shotgun in-game. It is a chopped down Winchester Model 1912 with a shortened barrel, magazine tube, and a shortened stock. Holds 5 shots. The concept art depicts the weapon featuring rifle sights on the barrel of the weapon, not the receiver.

Error creating thumbnail: File missing
Winchester Model 1912 with sawed off barrel/stock - 12 Gauge.
Condemned 2's Shortened Model 1912, note the shortened Buttstock

Benelli M3 Super 90

Called the Riot Gun in-game, The Benelli M3 Super 90 is possibly one of the better firearms available given to you in one of the early levels. It is fitted with an optical sight that displays a red chevron as an aiming aid. Holds 8 shots (the real one will only hold 8 if you did 7+1) and fires in semi-automatic. Similar to some Police Entry Shotguns. Is Pierce La'Rue's signature weapon.

Error creating thumbnail: File missing
Benelli M3 Super 90 - 12 Gauge
Error creating thumbnail: File missing
Condemned 2's Benelli M3, looks similar to a slightly shortened Entry version with a mounted reflex sight. Note that the proportions in this image are a bit off from the real version, notably the foregrip and the pistol-griped stock.

Sub-Machine Guns

IMI Mini Uzi

A Mini Uzi submachine gun appears as the aptly-named "Subgun". Holds 20 rounds and fires full automatic. It only appears in the Preston Hotel level as a findable weapon, and as one of the starting guns in FPS Mode in the Museum. The concept art is noticeably incorrect, depicting the weapon with an attached suppressor (one resembling a chopped version of Sionic's two-stage suppressor for the MAC-10) and folding stock, neither of which are present on the in-game weapon.

Error creating thumbnail: File missing
IMI Mini Uzi with folded stock - 9x19mm
Error creating thumbnail: File missing
Mini Uzi used in concept art, note the suppressor and folding stock which do not appear in-game.

Rifles

Winchester Model 1894 "Mares Leg"

Called the Lever Rifle in-game. The Winchester Model 1894 "Mares Leg" is quite powerful but also relatively rare, holds 5 shots. The lever action does not seem to be worked to cycle the next round, but a very quick "click" plays when the weapon is cycled.

Error creating thumbnail: File missing
Winchester 1894 - .30-30.
Error creating thumbnail: File missing
A Winchester Model 1892 "Mares Leg" - .44-40, for comparison.
Error creating thumbnail: File missing
Condemned 2's Mares Leg. Note the screw placement, foregrip, and size of the loading gate make it a Model 1894.

Custom Colt Model 933

Called Assault Rifle in-game. The M933 is standard issue to SCU, holds 30 rounds. It is customized with a different flash-hider, a custom gas-block, back up iron sights, RIS handguard with rail covers, a TangoDown BG-16 Battlegrip, a Vltor Modstock, Magpul 5.56x45mm NATO magazine grips, and a Trijicon ACOG TA31RCO-M4CP-like sight. Fire rate seems to be a lot slower than what it is depicted in real life.

Colt Model 933 with 4-position stock - 5.56x45mm
Error creating thumbnail: File missing
Condemned 2's Assault Rifle. Note the ACOG TA31RCO-M4CP-like sight, also the barrel has the distinctive 'step down' from the 14.5" M4 barrel, even though it's a short 11.5" barrel.