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Code of Honor 3: Desperate Measures: Difference between revisions
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'''''Code of Honor 3: Desperate Measures''''' is the 2009 sequel of ''[[Code of Honor 2: Conspiracy Island]]''. The player joins the French Foreign Legion once again to fight a well organized group of mercenaries and gun runners. Most of the weapons seen in the game return from the prequel, usually with the same unrealistic features. | '''''Code of Honor 3: Desperate Measures''''' is the 2009 sequel of ''[[Code of Honor 2: Conspiracy Island]]''. The player joins the French Foreign Legion once again to fight a well organized group of mercenaries and gun runners. Most of the weapons seen in the game return from the prequel, usually with the same unrealistic features. | ||
{{VG Title}} | |||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
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The [[SIG-Sauer P226|SIG-Sauer P226R]] is the only usable handgun in the game. Holds 15 rounds. Appears as "SIG P226". | The [[SIG-Sauer P226|SIG-Sauer P226R]] is the only usable handgun in the game. Holds 15 rounds. Appears as "SIG P226". | ||
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]] | [[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]] | ||
[[Image:CoH3-P226-1.jpg|thumb|none|600px|SIG-Sauer P226 with flashlight.]] | |||
[[Image:CoH3-P226-2.jpg|thumb|none|600px|First person view.]] | |||
[[Image:CoH3-P226-3.jpg|thumb|none|600px|Reloading the P226.]] | |||
==Calico M950== | |||
The [[Calico#Calico M950/950A|Calico M950]] can be seen on several pre-release screenshots, but this weapon didn't make it to the final version. | |||
[[Image:CalicoM950.jpg|thumb|450px|none|Calico M950 - 9x19mm]] | |||
[[Image:CoH3-M950.jpg|thumb|none|600px|Firing the Calico in a pre-release image.]] | |||
=Submachine Guns= | =Submachine Guns= | ||
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[[Image:CoH3-MP5SD3-1.jpg|thumb|none|600px|Reloading the SD3.]] | [[Image:CoH3-MP5SD3-1.jpg|thumb|none|600px|Reloading the SD3.]] | ||
==Izhmash PP-19 | ==Izhmash PP-19 Bizon-2== | ||
The [[PP-19 Bizon|PP-19 | The [[PP-19 Bizon|PP-19 Bizon-2]] holds 64 rounds and can be fired in 3-round burst and full-auto modes. | ||
[[Image: | [[Image:Bizon9x18.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]] | ||
[[Image:CoH3-Bizon-2.jpg|thumb|none|600px|The Bizon-2 in the game.]] | |||
[[Image:CoH3-Bizon-1.jpg|thumb|none|600px|Reloading the Bizon-2.]] | |||
[[Image: | |||
[[Image:CoH3- | |||
=Assault Rifles= | =Assault Rifles= | ||
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[[Image:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm]] | [[Image:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm]] | ||
[[Image:Cam15a4tacticalcarbine.jpg|thumb|none|450px|Classic Army M15A4 - 6mm BB]] | [[Image:Cam15a4tacticalcarbine.jpg|thumb|none|450px|Classic Army M15A4 - 6mm BB]] | ||
[[Image:CoH3-M4-2.jpg|thumb|none|600px|Holding the M4A1 in the game.]] | |||
[[Image:CoH3-M4-1.jpg|thumb|none|600px|Close up on the receiver.]] | |||
==GIAT FAMAS G1== | ==GIAT FAMAS G1== | ||
The [[FAMAS|FAMAS G1]] appears simply as "FAMAS" in the game. Incorrectly holds 30 rounds, but is modeled with straight, 25-round mags. Fires 2-round bursts if the mouse is clicked. The EOTech Holographic sight can be changed to a high-power scope anytime during the single player campaign. Strangely, when the scope is equipped it can only be fired in semi-automatic mode. | The [[FAMAS|FAMAS G1]] appears simply as "FAMAS" in the game. Incorrectly holds 30 rounds, but is modeled with straight, 25-round mags. Fires 2-round bursts if the mouse is clicked. The EOTech Holographic sight can be changed to a high-power scope anytime during the single player campaign. Strangely, when the scope is equipped it can only be fired in semi-automatic mode. | ||
[[ | [[File:FAMAS G1.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from the FAMAS F1.]] | ||
[[Image:CoH3-FAMAS-1.jpg|thumb|none|600px|FAMAS G1 with Holographic sight.]] | |||
[[Image:CoH3-FAMAS-2.jpg|thumb|none|600px|Suppressed FAMAS G1 with scope.]] | |||
[[Image:CoH3-FAMAS-4.jpg|thumb|none|600px|Reloading animation of the weapon.]] | |||
[[Image:CoH3-FAMAS-3.jpg|thumb|none|600px|In-world model of the FAMAS.]] | |||
==Heckler & Koch G36C== | ==Heckler & Koch G36C== | ||
The [[G36C]] with | The [[G36C]] with an EOTech holographic sight attachment appears in multiplayer part of the game. It is erroneously called "H&K G36K". Fires in 3-round burst when the mouse is only clicked, something no real rifle of the G36 family can do. | ||
[[ | [[File:HKG36CEOTechsight.jpg|thumb|400px|none|Heckler & Koch G36C with an attached EOTech sight - 5.56x45mm]] | ||
[[Image:CoH3-G36C-2.jpg|thumb|none|600px|The G36C in the game.]] | |||
[[Image:CoH3-G36C-1.jpg|thumb|none|600px|The player pulls the charging handle of the G36C.]] | |||
==Heckler & Koch G11== | ==Heckler & Koch G11== | ||
The [[G11]] also returns, but now it is a multiplayer-only weapon. Referred to as "H&K G11". | The [[G11]] also returns, but now it is a multiplayer-only weapon and the scopes reticle is not original unlike the prequel. Referred to as "H&K G11". | ||
[[ | [[File:G11K2 left.jpg|thumb|none|450px|Heckler & Koch G11 K2 - 4.73x33mm]] | ||
[[Image:CoH3-G11-1.jpg|thumb|none|600px|The G11 in the game.]] | [[Image:CoH3-G11-1.jpg|thumb|none|600px|The G11 in the game.]] | ||
[[Image:CoH3-G11-3.jpg|thumb|none|600px|Reloading the weapon.]] | [[Image:CoH3-G11-3.jpg|thumb|none|600px|Reloading the weapon.]] | ||
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Possibly the first appearance of the [[AKMSU]] in a video game, although it was not intentional because it is called "[[AKS-74U]]". This is the most favored weapon of the terrorists in the game. | Possibly the first appearance of the [[AKMSU]] in a video game, although it was not intentional because it is called "[[AKS-74U]]". This is the most favored weapon of the terrorists in the game. | ||
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU - 7.62x39mm]] | [[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU - 7.62x39mm]] | ||
[[Image:CoH3-AKMSU-1.jpg|thumb|none|600px|A discarded AKMSU on the ground.]] | |||
[[Image:CoH3-AKMSU-3.jpg|thumb|none|600px|The player with an AKMSU.]] | |||
[[Image:CoH3-AKMSU-2.jpg|thumb|none|600px|Reloading the AKMSU.]] | |||
=Shotguns= | =Shotguns= | ||
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The [[Mossberg 590]] now appears with synthetic parts, however is still called "Mossberg 500". Holds 8 shells, but has less range and damage than in CoH 2. | The [[Mossberg 590]] now appears with synthetic parts, however is still called "Mossberg 500". Holds 8 shells, but has less range and damage than in CoH 2. | ||
[[Image:Mossberg590.jpg|thumb|none|450px|Mossberg 590 - 12 Gauge]] | [[Image:Mossberg590.jpg|thumb|none|450px|Mossberg 590 - 12 Gauge]] | ||
[[Image:CoH3-M590-1.jpg|thumb|none|600px|The Mossberg 590 in the game.]] | |||
[[Image:CoH3-M590-2.jpg|thumb|none|600px|Reloading the Mossberg.]] | |||
==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
The [[Franchi SPAS-12]] can be seen on the back of French Foreign Legion operatives. Not usable in the game. | The [[Franchi SPAS-12]] can be seen on the back of French Foreign Legion operatives. Not usable in the game. | ||
[[Image:Franchi-SPAS12.jpg|thumb|none|450px|SPAS-12 - 12 Gauge]] | [[Image:Franchi-SPAS12.jpg|thumb|none|450px|SPAS-12 - 12 Gauge]] | ||
[[Image:CoH3-SPAS12.jpg|thumb|none|600px|SPAS-12 in the back of a trooper.]] | |||
=Machine Guns= | =Machine Guns= | ||
==FN | ==FN Minimi SPW== | ||
The [[FN Minimi | The [[FN Minimi SPW]] appears in the game as "M249 MOD 2". Holds 100 rounds. Usually used by enemy mercenaries. | ||
[[Image:FNminimiSPW.jpg|thumb|none|450px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]] | [[Image:FNminimiSPW.jpg|thumb|none|450px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]] | ||
[[Image:CoH3-M249-2.jpg|thumb|none|600px|An M249 SPW on a crate. Note longer heat-shield.]] | |||
[[Image:CoH3-M249-1.jpg|thumb|none|600px|The player wields the "M249 MOD 2".]] | |||
==FN M249E2 SAW== | ==FN M249E2 SAW== | ||
An [[M249|M249E2 SAW]] with a red dot scope can be seen on the cover. | An [[M249|M249E2 SAW]] with a red dot scope can be seen on the cover. The weapon is mirrored on the image. | ||
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|FN M249E2 SAW - 5.56x45mm]] | [[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|FN M249E2 SAW - 5.56x45mm]] | ||
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[[Category: Video Game]] [[Category: First-Person Shooter]] [[Category: War]] | [[Category: Video Game]] [[Category: First-Person Shooter]] [[Category: War]] | ||
[[Category:Polish Produced/Filmed]] |
Latest revision as of 20:39, 28 May 2022
Code of Honor 3: Desperate Measures is the 2009 sequel of Code of Honor 2: Conspiracy Island. The player joins the French Foreign Legion once again to fight a well organized group of mercenaries and gun runners. Most of the weapons seen in the game return from the prequel, usually with the same unrealistic features.
The following weapons appear in the video game Code of Honor 3: Desperate Measures:
Pistol
SIG-Sauer P226R
The SIG-Sauer P226R is the only usable handgun in the game. Holds 15 rounds. Appears as "SIG P226".
Calico M950
The Calico M950 can be seen on several pre-release screenshots, but this weapon didn't make it to the final version.
Submachine Guns
Heckler & Koch MP5N
The Heckler & Koch MP5N appears as "H&K MP5N" in the game. Fires in incorrect 2-round bursts while aiming down the sights. The real MP5N does not have burst option, only safe/semi/auto.
Heckler & Koch MP5SD3
The Heckler & Koch MP5SD3 returns from the prequel with the same configuration. Fires in 3-round burst mode if the mouse is only clicked. Appears as "H&K MP5SD".
Izhmash PP-19 Bizon-2
The PP-19 Bizon-2 holds 64 rounds and can be fired in 3-round burst and full-auto modes.
Assault Rifles
Colt M4A1
The M4A1 is used by some of the mercs in the game. It was clearly modeled after an airsoft weapon, noted by the white markings on the receiver. Features a reflex scope, but has no gas block. Another inaccuracy is that it appears as "M4 Colt", which refers to a 3-round burst carbine.
GIAT FAMAS G1
The FAMAS G1 appears simply as "FAMAS" in the game. Incorrectly holds 30 rounds, but is modeled with straight, 25-round mags. Fires 2-round bursts if the mouse is clicked. The EOTech Holographic sight can be changed to a high-power scope anytime during the single player campaign. Strangely, when the scope is equipped it can only be fired in semi-automatic mode.
Heckler & Koch G36C
The G36C with an EOTech holographic sight attachment appears in multiplayer part of the game. It is erroneously called "H&K G36K". Fires in 3-round burst when the mouse is only clicked, something no real rifle of the G36 family can do.
Heckler & Koch G11
The G11 also returns, but now it is a multiplayer-only weapon and the scopes reticle is not original unlike the prequel. Referred to as "H&K G11".
AKMSU
Possibly the first appearance of the AKMSU in a video game, although it was not intentional because it is called "AKS-74U". This is the most favored weapon of the terrorists in the game.
Shotguns
Mossberg 590
The Mossberg 590 now appears with synthetic parts, however is still called "Mossberg 500". Holds 8 shells, but has less range and damage than in CoH 2.
Franchi SPAS-12
The Franchi SPAS-12 can be seen on the back of French Foreign Legion operatives. Not usable in the game.
Machine Guns
FN Minimi SPW
The FN Minimi SPW appears in the game as "M249 MOD 2". Holds 100 rounds. Usually used by enemy mercenaries.
FN M249E2 SAW
An M249E2 SAW with a red dot scope can be seen on the cover. The weapon is mirrored on the image.
Grenades
M67 Hand Grenade
The M67 hand grenade is the only usable grenade in the game. Explodes on contact like the frag grenade in F.E.A.R., granted the game uses a slightly modified engine of that game.
Mk 2 Hand Grenade
The M67 grenade shows up as Mk 2 on the HUD.