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Condemned 2: Bloodshot: Difference between revisions
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[[File:Condemned2PORTADA360.jpg|300px|thumb|right|''Condemed 2: | {{incomplete}} | ||
[[File:Condemned2PORTADA360.jpg|300px|thumb|right|''Condemed 2: Bloodshot'' (2008)]] | |||
''Condemned 2: Bloodshot'' (or just ''Condemned 2'' in Australia/Europe/Asia) is the sequel to ''[[Condemned: Criminal Origins]]''. It is a psychological survival/horror video game that now emphasizes on the use of street fighting as well as past elements of Criminal Investigation. The game was developed by Monolith Productions ([[F.E.A.R.]] series) and published by Sega. Condemned 2 was released on March 11, 2008, in North America on the Xbox 360, on March 27, 2008, in Australia and later on April 4, 2008, on PlayStation 3, and April 4, 2008, in Europe for both platforms. | ''Condemned 2: Bloodshot'' (or just ''Condemned 2'' in Australia/Europe/Asia) is the sequel to ''[[Condemned: Criminal Origins]]''. It is a psychological survival/horror video game that now emphasizes on the use of street fighting as well as past elements of Criminal Investigation. The game was developed by Monolith Productions ([[F.E.A.R.]] series) and published by Sega. Condemned 2 was released on March 11, 2008, in North America on the Xbox 360, on March 27, 2008, in Australia and later on April 4, 2008, on PlayStation 3, and April 4, 2008, in Europe for both platforms. | ||
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= Overview = | = Overview = | ||
Unlike the first game, firearms can be reloaded by scavenging supplies from weapon lockers and dropped guns. However, when a firearm becomes empty, it can no longer be used, even as a melee weapon. At first the player can only carry 1 weapon until they unlock the holster, which allows them to | Unlike the first game, firearms can be reloaded by scavenging supplies from weapon lockers and dropped guns. However, when a firearm becomes empty, it can no longer be used, even as a melee weapon. At first the player can only carry 1 weapon until they unlock the holster, which, depending on the player's rank on one level, allows them to store a second weapon of specific types (from just pistols for the lowest rank to any weapon for the highest). Carrying two weapons allows the player switch between them at will. In the early part of the game, aiming firearms is handled rather uniquely; due to the player character's alcoholism, being sober adversely impacts accuracy, while drinking causes the player's aim to steady. | ||
''Condemned 2'' also features a bonus gametype known as "FPS Mode" which starts the player with a weapon in each level complete with unlimited ammo. Unfortunately weapons cannot be reloaded mid-magazine | ''Condemned 2'' also features a bonus gametype known as "FPS Mode", which starts the player with a weapon in each level complete with unlimited ammo. Unfortunately, as in normal gameplay, weapons cannot be reloaded mid-magazine when not in the presence of a matching firearm. Another bonus mode, "Fight Club", allows the player to select firearms as available in-level weapons. | ||
= Pistols = | = Pistols = | ||
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== SIG-Sauer P226 == | == SIG-Sauer P226 == | ||
The [[SIG-Sauer P226]] replaces the .45 [[M1911]] Pistol from the first game. Holds a correct 15 rounds in Singleplayer and is the standard sidearm of SCU (Serial Crime Unit) and Dorland and Rosa's signature weapon. Most common pistol in the game. Has a laser aiming module under the barrel. Called the | The [[SIG-Sauer P226]] replaces the .45 [[M1911]] Pistol from the first game. Holds a correct 15 rounds in Singleplayer and is the standard sidearm of SCU (Serial Crime Unit) and Dorland and Rosa's signature weapon. Most common pistol in the game. Has a laser aiming module under the barrel. Called the ''9mm Pistol'' in-game. | ||
[[Image:P226R.jpg|500px|thumb|none|SIG-Sauer P226 - 9x19mm]] | [[Image:P226R.jpg|500px|thumb|none|SIG-Sauer P226 - 9x19mm]] | ||
[[File:SIG_P226.jpg|500px|thumb|none|Condemned 2's SIG-Sauer P226 with unidentified Laser Sight.]] | [[File:SIG_P226.jpg|500px|thumb|none|Condemned 2's SIG-Sauer P226 with unidentified Laser Sight.]] | ||
== Smith & Wesson Model | == Smith & Wesson Model 66 Snub Nose == | ||
The [[Smith & Wesson Model | The [[Smith & Wesson Model 66|Smith & Wesson Model 66 Snub Nose]], called the ''.38 Revolver'' in-game, uses .38 Special ammunition with a 6 round cylinder. | ||
[[Image: | [[Image:Smith-&-Wesson-686.jpg|thumb|none|450px|Smith & Wesson Model 66 Snub Nose with 2" barrel - .357 Magnum]] | ||
[[File:Hybrid_.38.jpg|500px|thumb|none|Condemned 2's Model | [[File:Hybrid_.38.jpg|500px|thumb|none|Condemned 2's Model 66 Snub Nose.]] | ||
== Smith & Wesson Model 29 == | == Smith & Wesson Model 29 == | ||
The [[Smith & Wesson Model 29]] in the game features a scope which allows distant shots, recoil seems relatively mild if non-existent in scope view and it seems to kill anything in about two body shots or 1 headshot. It can only be reloaded in one level in Singleplayer. Called the | The [[Smith & Wesson Model 29]] in the game features a scope which allows distant shots, recoil seems relatively mild if non-existent in scope view and it seems to kill anything in about two body shots or 1 headshot. It can only be reloaded in one level in Singleplayer. Called the ''.44 Revolver'' or the ''Scoped Revolver'' in-game. | ||
[[Image:S&WModel29 Enforcer.jpg|thumb|none|500px|Smith & Wesson Model 29 - .44 Magnum]] | [[Image:S&WModel29 Enforcer.jpg|thumb|none|500px|Smith & Wesson Model 29 - .44 Magnum]] | ||
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== Ruger Mark II "Suppressed" == | == Ruger Mark II "Suppressed" == | ||
Called the | Called the ''Silenced .22'', the [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mark II]] is a very weak weapon often taking several rounds to down an enemy, in-game stats list the weapon being so weak that a common thrown brick is more deadly. Headshots with this weapon still do the same damage as the other guns, often popping heads instantly in a gory shower. Incorrectly holds 15 rounds and the world model on the Silencer appears much larger than the first person view. | ||
[[File:RugerMkIISilenced.jpg|500px|thumb|none|Ruger Mk II with ''Ciener'' Suppressor - .22LR]] | [[File:RugerMkIISilenced.jpg|500px|thumb|none|Ruger Mk II with ''Ciener'' Suppressor - .22LR]] | ||
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== Sawn-Off Double Barrel Shotgun== | == Sawn-Off Double Barrel Shotgun== | ||
Unknown make of shotgun, very rare in the game. Named | Unknown make of shotgun, very rare in the game. Named ''Double Barrelled Shotgun'' in-game, holds only 2 shots but is extremely powerful with short range. | ||
[[File:Remington_SBS.jpg|500px|thumb|none|Remington Spartan Sawn Off - 12 Gauge]] | [[File:Remington_SBS.jpg|500px|thumb|none|Remington Spartan Sawn Off - 12 Gauge]] | ||
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== Shortened Winchester Model 1912 == | == Shortened Winchester Model 1912 == | ||
Called | Called ''Shotgun'' in-game. It is a chopped down [[Winchester Model 1912]] with a shortened barrel, magazine tube, and a shortened stock. Holds 5 shots. The concept art depicts the weapon featuring rifle sights on the barrel of the weapon, not the receiver. | ||
[[ | [[File:Winchester 1912 sawed off.jpg|thumb|none|500px|Winchester Model 1912 with sawed off barrel/stock - 12 Gauge.]] | ||
[[File:Sawn_Off_870.jpg|500px|thumb|none|Condemned 2's Shortened Model 1912, note the shortened Buttstock]] | [[File:Sawn_Off_870.jpg|500px|thumb|none|Condemned 2's Shortened Model 1912, note the shortened Buttstock]] | ||
== Benelli M3 Super 90 == | == Benelli M3 Super 90 == | ||
Called the | Called the ''Riot Gun'' in-game, The [[Benelli M3 Super 90]] is possibly one of the better firearms available given to you in one of the early levels. It is fitted with an optical sight that displays a red chevron as an aiming aid. Holds 8 shots (the real one will only hold 8 if you did 7+1) and fires in semi-automatic. Similar to some Police Entry Shotguns. Is Pierce La'Rue's signature weapon. | ||
[[File:Benelli_m3-1-.jpg|600px|thumb|none|Benelli M3 Super 90 - 12 Gauge]] | [[File:Benelli_m3-1-.jpg|600px|thumb|none|Benelli M3 Super 90 - 12 Gauge]] | ||
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= Sub-Machine Guns = | = Sub-Machine Guns = | ||
== IMI Uzi == | == IMI Mini Uzi == | ||
A | A [[Mini Uzi]] submachine gun appears as the aptly-named "Subgun". Holds 20 rounds and fires full automatic. It only appears in the Preston Hotel level as a findable weapon, and as one of the starting guns in FPS Mode in the Museum. The concept art is noticeably incorrect, depicting the weapon with an attached suppressor (one resembling a chopped version of Sionic's two-stage suppressor for the MAC-10) and folding stock, neither of which are present on the in-game weapon. | ||
[[File: | [[File:MiniUzi_01.jpg|500px|thumb|none|IMI Mini Uzi with folded stock - 9x19mm]] | ||
[[File:UziCondemned2.jpg|500px|thumb|none|Mini Uzi used | [[File:UziCondemned2.jpg|500px|thumb|none|Mini Uzi used in concept art, note the suppressor and folding stock which do not appear in-game.]] | ||
= Rifles = | = Rifles = | ||
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== Winchester Model 1894 "Mares Leg" == | == Winchester Model 1894 "Mares Leg" == | ||
Called the ''Lever Rifle'' in-game. | Called the ''Lever Rifle'' in-game. The [[Winchester Model 1894|Winchester Model 1894 "Mares Leg"]] is quite powerful but also relatively rare, holds 5 shots. The lever action does not seem to be worked to cycle the next round, but a very quick "click" plays when the weapon is cycled. | ||
[[Image:WinchesterModel1894.jpg|thumb|none|650px|Winchester 1894 - .30-30.]] | [[Image:WinchesterModel1894.jpg|thumb|none|650px|Winchester 1894 - .30-30.]] | ||
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[[File:Mares_LegCondemned2.jpg|500px|thumb|none|Condemned 2's Mares Leg. Note the screw placement, foregrip, and size of the loading gate make it a Model 1894.]] | [[File:Mares_LegCondemned2.jpg|500px|thumb|none|Condemned 2's Mares Leg. Note the screw placement, foregrip, and size of the loading gate make it a Model 1894.]] | ||
== Custom | == Custom Colt Model 933 == | ||
Called ''Assault Rifle'' in-game. | Called ''Assault Rifle'' in-game. The [[Colt Model 933|M933]] is standard issue to SCU, holds 30 rounds. It is customized with a different flash-hider, a custom gas-block, back up iron sights, RIS handguard with rail covers, a TangoDown BG-16 Battlegrip, a Vltor Modstock, Magpul 5.56x45mm NATO magazine grips, and a [https://www.trijicon.com/products/details/ta31rco-m4cp Trijicon ACOG TA31RCO-M4CP-like sight]. Fire rate seems to be a lot slower than what it is depicted in real life. | ||
[[Image: | [[Image:Colt m4 commando 03.jpg|thumb|none|600px|Colt Model 933 with 4-position stock - 5.56x45mm]] | ||
[[File:M4A1_CarbineCondemned2.jpg|600px|thumb|none|Condemned 2's ''Assault Rifle''. Note the ACOG TA31RCO-M4CP-like sight, also the barrel | [[File:M4A1_CarbineCondemned2.jpg|600px|thumb|none|Condemned 2's ''Assault Rifle''. Note the ACOG TA31RCO-M4CP-like sight, also the barrel has the distinctive 'step down' from the 14.5" [[M4]] barrel, even though it's a short 11.5" barrel.]] | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:Horror]] |
Latest revision as of 14:58, 30 January 2023
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
Condemned 2: Bloodshot (or just Condemned 2 in Australia/Europe/Asia) is the sequel to Condemned: Criminal Origins. It is a psychological survival/horror video game that now emphasizes on the use of street fighting as well as past elements of Criminal Investigation. The game was developed by Monolith Productions (F.E.A.R. series) and published by Sega. Condemned 2 was released on March 11, 2008, in North America on the Xbox 360, on March 27, 2008, in Australia and later on April 4, 2008, on PlayStation 3, and April 4, 2008, in Europe for both platforms.
The following weapons appear in the video game Condemned 2: Bloodshot:
Overview
Unlike the first game, firearms can be reloaded by scavenging supplies from weapon lockers and dropped guns. However, when a firearm becomes empty, it can no longer be used, even as a melee weapon. At first the player can only carry 1 weapon until they unlock the holster, which, depending on the player's rank on one level, allows them to store a second weapon of specific types (from just pistols for the lowest rank to any weapon for the highest). Carrying two weapons allows the player switch between them at will. In the early part of the game, aiming firearms is handled rather uniquely; due to the player character's alcoholism, being sober adversely impacts accuracy, while drinking causes the player's aim to steady.
Condemned 2 also features a bonus gametype known as "FPS Mode", which starts the player with a weapon in each level complete with unlimited ammo. Unfortunately, as in normal gameplay, weapons cannot be reloaded mid-magazine when not in the presence of a matching firearm. Another bonus mode, "Fight Club", allows the player to select firearms as available in-level weapons.
Pistols
SIG-Sauer P226
The SIG-Sauer P226 replaces the .45 M1911 Pistol from the first game. Holds a correct 15 rounds in Singleplayer and is the standard sidearm of SCU (Serial Crime Unit) and Dorland and Rosa's signature weapon. Most common pistol in the game. Has a laser aiming module under the barrel. Called the 9mm Pistol in-game.
Smith & Wesson Model 66 Snub Nose
The Smith & Wesson Model 66 Snub Nose, called the .38 Revolver in-game, uses .38 Special ammunition with a 6 round cylinder.
Smith & Wesson Model 29
The Smith & Wesson Model 29 in the game features a scope which allows distant shots, recoil seems relatively mild if non-existent in scope view and it seems to kill anything in about two body shots or 1 headshot. It can only be reloaded in one level in Singleplayer. Called the .44 Revolver or the Scoped Revolver in-game.
Ruger Mark II "Suppressed"
Called the Silenced .22, the Ruger Mark II is a very weak weapon often taking several rounds to down an enemy, in-game stats list the weapon being so weak that a common thrown brick is more deadly. Headshots with this weapon still do the same damage as the other guns, often popping heads instantly in a gory shower. Incorrectly holds 15 rounds and the world model on the Silencer appears much larger than the first person view.
Shotguns
Sawn-Off Double Barrel Shotgun
Unknown make of shotgun, very rare in the game. Named Double Barrelled Shotgun in-game, holds only 2 shots but is extremely powerful with short range.
Shortened Winchester Model 1912
Called Shotgun in-game. It is a chopped down Winchester Model 1912 with a shortened barrel, magazine tube, and a shortened stock. Holds 5 shots. The concept art depicts the weapon featuring rifle sights on the barrel of the weapon, not the receiver.
Benelli M3 Super 90
Called the Riot Gun in-game, The Benelli M3 Super 90 is possibly one of the better firearms available given to you in one of the early levels. It is fitted with an optical sight that displays a red chevron as an aiming aid. Holds 8 shots (the real one will only hold 8 if you did 7+1) and fires in semi-automatic. Similar to some Police Entry Shotguns. Is Pierce La'Rue's signature weapon.
Sub-Machine Guns
IMI Mini Uzi
A Mini Uzi submachine gun appears as the aptly-named "Subgun". Holds 20 rounds and fires full automatic. It only appears in the Preston Hotel level as a findable weapon, and as one of the starting guns in FPS Mode in the Museum. The concept art is noticeably incorrect, depicting the weapon with an attached suppressor (one resembling a chopped version of Sionic's two-stage suppressor for the MAC-10) and folding stock, neither of which are present on the in-game weapon.
Rifles
Winchester Model 1894 "Mares Leg"
Called the Lever Rifle in-game. The Winchester Model 1894 "Mares Leg" is quite powerful but also relatively rare, holds 5 shots. The lever action does not seem to be worked to cycle the next round, but a very quick "click" plays when the weapon is cycled.
Custom Colt Model 933
Called Assault Rifle in-game. The M933 is standard issue to SCU, holds 30 rounds. It is customized with a different flash-hider, a custom gas-block, back up iron sights, RIS handguard with rail covers, a TangoDown BG-16 Battlegrip, a Vltor Modstock, Magpul 5.56x45mm NATO magazine grips, and a Trijicon ACOG TA31RCO-M4CP-like sight. Fire rate seems to be a lot slower than what it is depicted in real life.