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[[Image: | [[Image:Prototype poster.jpg|thumb|right|300px|''Prototype'' (2009)]] | ||
'''''Prototype''''' (stylized as '''''[PROTOTYPE]''''') is an open-world third-person action game developed by Radical Entertainment and published by Activision for Windows PC, PS3 and Xbox 360 in 2009 and for PS4 and Xbox One in 2015. The game builds on Radical's earlier game ''The Incredible Hulk: Ultimate Destruction''. There is some speculation that it was intended to be a game about the Spider-Man villain Carnage, but that a license could not be acquired. | |||
Set in Manhattan, the game takes place over the course of 18 days and charts the outbreak and spread of a deadly virus known as Blacklight, which mutates humans into hideous, mindless monsters and turns buildings into hives spewing out contaminants. The player takes the role of a mysterious amnesiac, Alex Mercer ([[Barry Pepper]]), who awakes in a basement lab at the GenTek corporation with almost no memory of who he was and a seeming ability to control his infection, allowing him to shapeshift, access superhuman powers of regeneration, agility, speed and strength, and giving him the ability to consume humans to steal their shapes and even their skills and memories. Soon he finds himself hunted under the codename Zeus by a top-secret American containment force, Blackwatch, as he tries to piece together who he was and who is responsible for his current state. | |||
'''The following weapons appear in the video game ''Prototype'':''' | '''The following weapons appear in the video game ''Prototype'':''' | ||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
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==M4A1 Carbine== | ==M4A1 Carbine== | ||
The [[M4A1]] rifle is the basic weapon of the Marines and the Blackwatch soldiers. It's called Assault Rifle in game. Can, with total disregard to physics, hold 100 rounds of ammunition (when fully upgraded) in a regular 30-round STANAG magazine | The [[M4A1]] rifle is the basic weapon of the Marines and the Blackwatch soldiers. It's called Assault Rifle in game. Can, with total disregard to physics, hold 100 rounds of ammunition (when fully upgraded) in a regular 30-round STANAG magazine. | ||
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]] | [[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]] | ||
[[Image: | [[Image:Pro1 M4 Carbine.jpg|thumb|none|500px|Marine with M4A1. Note the huge barrel length.]] | ||
[[Image:M203 123.PNG|thumb|none|500px|Blackwatch soldiers point their M4A1s towards infected]] | [[Image:M203 123.PNG|thumb|none|500px|Blackwatch soldiers point their M4A1s towards infected]] | ||
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==M16A4== | ==M16A4== | ||
The [[M16A4]] is | The [[M16A4]] is used by Blackwatch soldiers in most of the cutscenes, but never seen in the actual game. | ||
[[Image:M16A4Standard.jpg|thumb|none|500px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]] | [[Image:M16A4Standard.jpg|thumb|none|500px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]] | ||
[[Image:M15A4 123.PNG|thumb|none|500px|]] | [[Image:M15A4 123.PNG|thumb|none|500px|]] | ||
[[Image: | [[Image:Pro1 Officer M16.jpg|thumb|none|500px|]] | ||
==Heckler & Koch MP5K== | ==Heckler & Koch MP5K== | ||
A [[MP5K]] in seen in a cutscene. | |||
[[Image:MP5K-SEF.jpg|thumb|none|300px| | [[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler & Koch MP5K - 9x19mm]] | ||
==FN M249 SAW== | ==FN M249 SAW== | ||
Called the | Called the "Machine Gun" in-game, the [[M249]] provides a vast amount of firepower, but is incorrectly weaker than the Assault Rifle. Though it has slightly less power, it can hold much more ammunition, making it a better choice for long term use. In fact, when fully upgraded the M249 holds around 600 (!) rounds of ammunition in a drum that looks like it would barely fit a 100-round belt. | ||
[[Image: | [[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW (Squad Automatic Weapon) - 5.56x45mm]] | ||
[[Image:Pro1 M249 SAW.jpg|thumb|none|400px|M249 SAW in hands of a Blackwatch soldier]] | |||
==Milkor MGL Mk 1L== | |||
[[ | The [[MGL-140|Milkor MGL Mk 1L]] grenade launcher is a useful weapon because of its range, power, and accessibility. Only instead of grenades, it fires miniature missiles, which fly in a straight path instead of in an arc. When fully upgraded, it holds 18 mini rockets. | ||
[[Image: | [[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]] | ||
[[Image:Pro1 M32 Grenade Launcher.jpg|thumb|none|500px|M32 MGL (sort of) in hands of a Blackwatch soldier.]] | |||
== | ==Pansarskott m/86== | ||
A ridiculously mis-scaled [[M136 AT4|Pansarskott m/86]] is available as the "rocket launcher," firing lock-on guided rockets. It is meant to depict the FGM-148 Javelin based on its use and depiction in cutscenes. | |||
[[Image: | [[Image:Pskott86.jpg|thumb|none|400px|Pansarskott m/86, Swedish Army version of the M136 AT4 with folding foregrip - 84mm]] | ||
[[Image: | [[Image:Pro1 Rocket launcher.jpg|thumb|none|500px|Marine with an m/86.]] | ||
[[Image:Javelin 123.PNG|thumb|none| | [[Image:Javelin 123.PNG|thumb|none|500px|]] | ||
== Browning M2HB == | == Browning M2HB == | ||
The [[Browning M2]] is seen mounted on M1 Abrams tanks, in gunpods on Blackhawk helicopters, and incorrectly also on Bradley IFVs. Alex is not able to use the M2 on ground vehicles while driving, but enemy commanders will sometimes use it if Alex reveals himself near them. | |||
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | [[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | ||
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==M1911A1== | ==M1911A1== | ||
[[M1911A1]] is seen used by Blackwatch soldier in | An [[M1911A1]] is seen used by a Blackwatch soldier in the introductory cutscene. It is technically usable by the player for less than three seconds if the player stealth consumes a police officer while he has the Colt drawn, unfortunately it disappears quickly for some reason. | ||
[[Image:Colt45.jpg|thumb|400px|none|]] | [[Image:Colt45.jpg|thumb|400px|none|]] | ||
[[Image:PM1911.PNG|thumb|400px|none|"''Her too''." <br | [[Image:PM1911.PNG|thumb|400px|none|"''Her too''."<br> | ||
Blackwatch soldier about to shoot the survivor.]] | Blackwatch soldier about to shoot the survivor.]] | ||
==Beretta 92FS== | ==Beretta 92FS== | ||
Seen in some of the | Seen in some of the cutscenes. | ||
[[Image:BerettaM92FS.jpg|thumb|350px|none|[[Beretta 92FS]] - 9x19mm.]] | [[Image:BerettaM92FS.jpg|thumb|350px|none|[[Beretta 92FS]] - 9x19mm.]] |
Latest revision as of 07:22, 13 September 2018
Prototype (stylized as [PROTOTYPE]) is an open-world third-person action game developed by Radical Entertainment and published by Activision for Windows PC, PS3 and Xbox 360 in 2009 and for PS4 and Xbox One in 2015. The game builds on Radical's earlier game The Incredible Hulk: Ultimate Destruction. There is some speculation that it was intended to be a game about the Spider-Man villain Carnage, but that a license could not be acquired.
Set in Manhattan, the game takes place over the course of 18 days and charts the outbreak and spread of a deadly virus known as Blacklight, which mutates humans into hideous, mindless monsters and turns buildings into hives spewing out contaminants. The player takes the role of a mysterious amnesiac, Alex Mercer (Barry Pepper), who awakes in a basement lab at the GenTek corporation with almost no memory of who he was and a seeming ability to control his infection, allowing him to shapeshift, access superhuman powers of regeneration, agility, speed and strength, and giving him the ability to consume humans to steal their shapes and even their skills and memories. Soon he finds himself hunted under the codename Zeus by a top-secret American containment force, Blackwatch, as he tries to piece together who he was and who is responsible for his current state.
The following weapons appear in the video game Prototype:
M4A1 Carbine
The M4A1 rifle is the basic weapon of the Marines and the Blackwatch soldiers. It's called Assault Rifle in game. Can, with total disregard to physics, hold 100 rounds of ammunition (when fully upgraded) in a regular 30-round STANAG magazine.
M16A4
The M16A4 is used by Blackwatch soldiers in most of the cutscenes, but never seen in the actual game.
Heckler & Koch MP5K
A MP5K in seen in a cutscene.
FN M249 SAW
Called the "Machine Gun" in-game, the M249 provides a vast amount of firepower, but is incorrectly weaker than the Assault Rifle. Though it has slightly less power, it can hold much more ammunition, making it a better choice for long term use. In fact, when fully upgraded the M249 holds around 600 (!) rounds of ammunition in a drum that looks like it would barely fit a 100-round belt.
Milkor MGL Mk 1L
The Milkor MGL Mk 1L grenade launcher is a useful weapon because of its range, power, and accessibility. Only instead of grenades, it fires miniature missiles, which fly in a straight path instead of in an arc. When fully upgraded, it holds 18 mini rockets.
Pansarskott m/86
A ridiculously mis-scaled Pansarskott m/86 is available as the "rocket launcher," firing lock-on guided rockets. It is meant to depict the FGM-148 Javelin based on its use and depiction in cutscenes.
Browning M2HB
The Browning M2 is seen mounted on M1 Abrams tanks, in gunpods on Blackhawk helicopters, and incorrectly also on Bradley IFVs. Alex is not able to use the M2 on ground vehicles while driving, but enemy commanders will sometimes use it if Alex reveals himself near them.
M203 grenade launcher
Seen mounted on M4A1 in intro trailer.
M1911A1
An M1911A1 is seen used by a Blackwatch soldier in the introductory cutscene. It is technically usable by the player for less than three seconds if the player stealth consumes a police officer while he has the Colt drawn, unfortunately it disappears quickly for some reason.
Beretta 92FS
Seen in some of the cutscenes.