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{{ | {{Unidentified}} | ||
Dead Island | {{Infobox Video Game|{{PAGENAME}} | ||
|name = Dead Island | |||
|picture = Dead island.JPG | |||
== | |caption = ''Offical Boxart'' | ||
|series= Dead Island | |||
|date= 2011 | |||
|developer=Techland | |||
|platforms=PC | |||
|publisher=Deep Silver / Koch Media | |||
|genre=First-Person Shooter | |||
}} | |||
==Beretta 92FS== | '''''Dead Island''''' is a survival horror first-person shooter, developed by Techland for PC, Xbox 360 and PlayStation 3. The main weapons in the game appear to be improvised melee weapons à la ''[[Condemned: Criminal Origins|Condemned]]'', but there are a few firearms scattered about. A sequel entitled ''[[Dead Island: Riptide]] was released in 2013.'' On May 31, 2016, both ''Dead Island'' and ''Dead Island: Riptide'' were remastered for Xbox One and PS4. Interestingly, some weapon models were replaced with weapons from ''[[Dying Light]]'', also developed by Techland. | ||
[[ | |||
[[File: | {{VG Title}} | ||
__TOC__<br clear="all"> | |||
==Handguns== | |||
===Smith & Wesson Model 15=== | |||
A [[Smith & Wesson Model 15]] appears in the game with a 4 inch barrel. Most of the characters operate the weapon purely in Single Action, only rapid firing causes it fire in double action. The character Purna, who carries her own personal revolver fires it almost exclusively in Double Action mode while her "Fury" is activated. It shares ammunition with the other pistol type weapons but cannot be modified. | |||
[[Image:S&WModel15.jpg|thumb|none|350px|Smith & Wesson Model 15 with factory target grips - .38 Special]] | |||
[[Image:DeadIslandGame-Revolver-1 holding 1.jpg|thumb|none|600px|The player holding a Smith & Wesson Model 15.]] | |||
[[Image:DeadIslandGame-Revolver-1 holding 2.jpg|thumb|none|600px|The player holding a Smith & Wesson Model 15.]] | |||
[[Image:DeadIslandGame-Revolver-1 aim.jpg|thumb|none|600px|The player aiming a Smith & Wesson Model 15.]] | |||
[[Image:DeadIslandGame-Revolver-1 reloaded 1.jpg|thumb|none|600px|The player reloading a Smith & Wesson Model 15. Only the rounds fired are reloaded.]] | |||
[[Image:DeadIslandGame-Revolver-1 reloaded 2.jpg|thumb|none|600px|The player reloading a Smith & Wesson Model 15.]] | |||
[[Image:DeadIslandGame-Revolver-1 world.jpg|thumb|none|600px|Smith & Wesson Model 15 ingame.]] | |||
====(Definitive Edition)==== | |||
[[Image:DIDE_Revolver.jpg|thumb|none|600px|The Smith & Wesson Model 15 as it appears in the Definitive Edition.]] | |||
[[Image:DIDE_Revolver1.jpg|thumb|none|600px|Aiming the Smith & Wesson Model 15.]] | |||
[[Image:DIDE_Revolver2.jpg|thumb|none|600px|Closeup of the Smith & Wesson Model 15.]] | |||
===Beretta 92FS=== | |||
The [[Beretta 92FS]] appears ingame as the "Pistol" with a Legendary counterpart known as "McCall's 9mm" (a reference to ''[[Call of Juarez: The Cartel]]''.) | |||
The weapon in the game has a 15 round magazine and somehow shares ammunition with other "Handgun" type weapons such as the Desert Eagle and the two revolvers. Modding the weapon with a certain element type mod (such as Electric or Fire) adds a colored compensator to the end of the barrel that somehow magically allows the gun to fire elemental bullets. States such as "Puny" or "Medium-Speed" refer to it's overall level in power. | |||
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm.]] | |||
[[Image:DeadIslandGame-Beretta holding 1.jpg|thumb|none|600px|The player holding a Beretta 92FS.]] | |||
[[Image:DeadIslandGame-Beretta holding 2.jpg|thumb|none|600px|The player holding a Beretta 92FS.]] | |||
[[Image:DeadIslandGame-Beretta aim.jpg|thumb|none|600px|The player aiming a Beretta 92FS.]] | |||
[[Image:DeadIslandGame-Beretta reloaded 1.jpg|thumb|none|600px|The player reloading a Beretta 92FS.]] | |||
[[Image:DeadIslandGame-Beretta reloaded 2.jpg|thumb|none|600px|The player reloading a Beretta 92FS.]] | |||
[[Image:DeadIslandGame-Beretta world.jpg|thumb|none|600px|World Model a Beretta 92FS.]] | |||
[[File:DIBeretta92FSBillboard.jpg|thumb|none|600px|The 92FS on a movie poster.]] | |||
===="Pistol" (Definitive Edition)==== | |||
The Pistol in ''Dead Island: Definitive Edition'' now has the model of the "American 9mm Pistol" from ''Dying Light'' which appears to be a hybrid of the [[Browning BDA 380]] and the [[Bersa Thunder 9]]. | |||
[[Image:BrowningBDA380.jpg|thumb|none|350px|Browning BDA 380 - .380 ACP (Years of production: 1980-1997)]] | |||
[[Image:Bersa_thunder_9.jpg|thumb|none|350px|Bersa Thunder 9 - 9x19mm]] | |||
[[Image:DIDE_Pistol.jpg|thumb|none|600px|The Pistol as it appears in the Definitive Edition.]] | |||
[[Image:DIDE_Pistol1.jpg|thumb|none|600px|Aiming the Pistol.]] | |||
[[Image:DIDE_Pistol2.jpg|thumb|none|600px|Reloading the Pistol.]] | |||
[[Image:DIDE_Pistol3.jpg|thumb|none|600px|Closeup of the Pistol.]] | |||
[[Image:DIDE_Pistol4.jpg|thumb|none|600px|World model of the Pistol.]] | |||
===Desert Eagle Mark I=== | |||
The [[Desert Eagle Mark I]] appears ingame as the "Heavy Pistol". | |||
The weapon in the game has a 9 round magazine and uses the same ammo from other Handguns. Most likely the .357 Magnum variant, modding the weapon with a certain element type mod (such as Electric or Fire) adds a colored compensator to the end of the barrel that somehow magically allows the gun to fire elemental bullets. States such as "Puny" or "Medium-Speed" refer to it's overall level in power and statistics. | |||
[[Image:MagResDE.357MarkI.jpg|thumb|none|350px|Desert Eagle MK I - .357 Magnum.]] | |||
[[Image:DeadIslandGame-Desert Eagle holding 1.jpg|thumb|none|600px|The player holding a Desert Eagle Mark I.]] | |||
[[Image:DeadIslandGame-Desert Eagle holding 2.jpg|thumb|none|600px|The player holding a Desert Eagle Mark I.]] | |||
[[Image:DeadIslandGame-Desert Eagle aim.jpg|thumb|none|600px|The player aiming a Desert Eagle Mark I.]] | |||
[[Image:DeadIslandGame-Desert Eagle reloaded 1.jpg|thumb|none|600px|The player reloading a Desert Eagle Mark I.]] | |||
[[Image:DeadIslandGame-Desert Eagle reloaded 2.jpg|thumb|none|600px|The player reloading a Desert Eagle Mark I.]] | |||
[[Image:DeadIslandGame Desert Eagle World.jpg|thumb|none|600px|World Model a Desert Eagle Mark I.]] | |||
===="Heavy Pistol" (Definitive Edition)==== | |||
In the Definitive Edition, the Heavy Pistol uses the model of the "German 9mm Pistol" from ''[[Dying Light]]'' which is a hybrid of the [[Heckler & Koch USP]] and [[SIG-Sauer P228]]. | |||
[[File:USP9mm.jpg|350px|thumb|none|Heckler & Koch USP - 9x19mm]] | |||
[[Image:Sig-Sauer-P228.jpg|thumb|none|350px|SIG-Sauer P228 - 9x19mm]] | |||
[[Image:DIDE_HeavyPistol.jpg|thumb|none|600px|The Heavy Pistol as it appears in the Definitive Edition.]] | |||
[[Image:DIDE_HeavyPistol1.jpg|thumb|none|600px|Aiming the Heavy Pistol.]] | |||
[[Image:DIDE_HeavyPistol2.jpg|thumb|none|600px|Reloading the Heavy Pistol. The ghost image of the player model is a result of the game's motion blur.]] | |||
[[Image:DIDE_HeavyPistol3.jpg|thumb|none|600px|World model of the Heavy Pistol.]] | |||
===Taurus Raging Bull=== | |||
The [[Taurus Raging Bull]] is called the "Magnum" in-game. In-game it does not have the red safety grips and instead features a wooden grip. Like the revolver it fires in Single Action and also shares the same ammo pool as other pistols. | |||
[[Image:Taurus_Raging_Bull.JPG|thumb|none|350px|Taurus Raging Bull - .44 Magnum]] | |||
[[Image:DeadIslandGame Magnum holding 1.jpg|thumb|none|600px|The player holding a Taurus Raging Bull.]] | |||
[[Image:DeadIslandGame Magnum holding 2.jpg|thumb|none|600px|The player holding a Taurus Raging Bull.]] | |||
[[Image:DeadIslandGame Magnum aim.jpg|thumb|none|600px|The player aiming a Taurus Raging Bull.]] | |||
[[Image:DeadIslandGame Magnum reloaded 1.jpg|thumb|none|600px|The player reloading a Taurus Raging Bull.]] | |||
[[Image:DeadIslandGame Magnum reloaded 2.jpg|thumb|none|600px|The player reloading a Taurus Raging Bull.]] | |||
[[Image:DeadIslandGame Magnum world.jpg|thumb|none|600px|World Model a Taurus Raging Bull.]] | |||
====(Definitive Edition)==== | |||
[[Image:DIDE_RagingBull.jpg|thumb|none|600px|The Taurus Raging Bull as it appears in the Definitive Edition.]] | |||
[[Image:DIDE_RagingBull1.jpg|thumb|none|600px|The player aims the Taurus Raging Bull.]] | |||
[[Image:DIDE_RagingBull2.jpg|thumb|none|600px|The player reloads the Taurus Raging Bull.]] | |||
[[Image:DIDE_RagingBull3.jpg|thumb|none|600px|World model of the Taurus Raging Bull.]] | |||
==Shotguns== | |||
===Franchi SPAS-12=== | |||
The [[Franchi SPAS-12]] appears in-game as the "Medium Speed Shotgun". | |||
[[Image:SPAS-12 with no butt hook.jpg|thumb|none|400px|Franchi SPAS-12 with no butt hook and sling - 12 gauge.]] | |||
[[Image:FSpas12orign.jpg|thumb|350px|none|Franchi SPAS-12 combat shotgun with stock removed – 12 Gauge]] | |||
[[Image:DeadIslandGame-SPAS-12 V1 holding.jpg|thumb|none|600px|The player holding a Franchi SPAS-12 Version 1.]] | |||
[[Image:DeadIslandGame-SPAS-12 V1 aim.jpg|thumb|none|600px|The player aiming a Franchi SPAS-12 Version 1.]] | |||
[[Image:DeadIslandGame-SPAS-12 V1 reloaded.jpg|thumb|none|600px|The player reloading a Franchi SPAS-12 Version 1.]] | |||
[[Image:DeadIslandGame-SPAS-12 V1 world.jpg|thumb|none|600px|World Model a Franchi SPAS-12 Version 1.]] | |||
[[Image:DeadIslandGame-SPAS-12 V2 holding.jpg|thumb|none|600px|The player holding a Franchi SPAS-12 Version 2.]] | |||
[[Image:DeadIslandGame-SPAS-12 V2 aim.jpg|thumb|none|600px|The player aiming a RFranchi SPAS-12 Version 2.]] | |||
[[Image:DeadIslandGame-SPAS-12 V2 reloaded.jpg|thumb|none|600px|The player reloading a Franchi SPAS-12 Version 2.]] | |||
[[Image:DeadIslandGame-SPAS-12 V2 world.jpg|thumb|none|600px|World Model a Franchi SPAS-12 Version 1.]] | |||
===Franchi SAS-12/PA8=== | |||
The [[Franchi]] pump-action shotgun appears just as "Shotgun". It appears to be a cross between the similar SAS-12 and [[Franchi PA8|PA-8]] models (but incorrectly modeled with the SPAS-12 semi-automatic receiver). It carries 8 rounds in-game and is one of the weakest levels of Shotgun. | |||
[[Image:SAS-12.jpg|thumb|350px|none|Franchi SAS-12 - 12 gauge]] | |||
[[Image:Franchi_PA8_-1-.jpg|thumb|350px|none|Franchi PA8 - 12 gauge]] | |||
[[Image:DeadIslandGame Shotgun v1 holding.jpg|thumb|none|600px|The player holding a "Shotgun" Version 1.]] | |||
[[Image:DeadIslandGame Shotgun v1 aim.jpg|thumb|none|600px|The player aiming a "Shotgun" Version 1.]] | |||
[[Image:DeadIslandGame Shotgun v1 reloaded.jpg|thumb|none|600px|The player reloading a "Shotgun" Version 1. This gun, it seems, is actually modeled on the base of the SPAS-12 (already available in the game), since it incorrectly has a his semi-auto receiver.]] | |||
[[Image:DeadIslandGame Shotgun v2 holding.jpg|thumb|none|600px|The player holding a "Shotgun" Version 2.]] | |||
[[Image:DeadIslandGame Shotgun v2 aim.jpg|thumb|none|600px|The player aiming a "Shotgun" Version 2.]] | |||
[[Image:DeadIslandGame Shotgun v2 reloaded.jpg|thumb|none|600px|The player reloading a "Shotgun" Version 2.]] | |||
[[Image:DeadIslandGame Shotgun world.jpg|thumb|none|600px|World Models a "Shotgun" Version 1 & Version 2. Version 1 has the wooden furniture; while Franchi's pump shotguns never seemed to produced with this, it could be seen on the semi-auto [[Franchi LAW-12|LAW-12]].]] | |||
===Winchester Model 1200/1300=== | |||
The "Short Shotgun" is what appears to be a [[Winchester Model 1200/1300]] (judging by the trigger guard and cap at the end of the tubular magazine) with pistol grip, short barrel, and new forearm. Another shotgun variant, it still holds 8 shots like the other Shotguns but is much more powerful at the cost of speed and range. | |||
[[File:Winchester Defender Pistol Grip.jpg|thumb|350px|none|Winchester Model 1200/1300 Defender with pistol grip - 12 gauge]] | |||
[[Image:DeadIslandGame Shorty Shotgun holding.jpg|thumb|none|600px|The player holding a "Short Shotgun".]] | |||
[[Image:DeadIslandGame Shorty Shotgun aim.jpg|thumb|none|600px|The player aiming a "Short Shotgun".]] | |||
[[Image:DeadIslandGame Shorty Shotgun reloaded.jpg|thumb|none|600px|The player reloading a "Short Shotgun".]] | |||
[[Image:DeadIslandGame Shorty Shotgun world.jpg|thumb|none|600px|World Model a "Short Shotgun".]] | |||
==Assault Rifles== | |||
The "Auto-Rifle" in the original version of the game may appear as variety of different [[AK]] rifles. For some reason, they are all modeled with short (approximately 15-round) magazines. | |||
===AK-104=== | |||
The [[AK-104]] appears in-game as the "Auto-Rifle". | |||
[[Image:AK104.jpg|thumb|none|350px|AK-104 with converted synthetic AK-74 stock and Bulgarian "waffle" pattern magazine - 7.62x39mm]] | |||
[[Image:DeadIslandGame-AK-104 holding.jpg|thumb|none|600px|The player holding a AK-104.]] | |||
[[Image:DeadIslandGame-AK-104 aim.jpg|thumb|none|600px|The player aiming a AK-104.]] | |||
[[Image:DeadIslandGame-ak-74m reloaded 1.jpg|thumb|none|600px|The player reloading a AK-104.]] | |||
[[Image:DeadIslandGame-AK-104 reloaded 2.jpg|thumb|none|600px|The player reloading a AK-104.]] | |||
[[Image:DeadIslandGame-AK-104 world.jpg|thumb|none|600px|World Model a AK-104.]] | |||
===AK-74=== | |||
The [[AK-74]] appears in-game as the "Auto-Rifle". | |||
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm.]] | |||
[[Image:DeadIslandGame-Ak-74 holding.jpg|thumb|none|600px|The player holding a AK-74.]] | |||
[[Image:DeadIslandGame-Ak-74 aim.jpg|thumb|none|600px|The player aiming a AK-74.]] | |||
[[Image:DeadIslandGame-Ak-74 reloaded 1.jpg|thumb|none|600px|The player reloading a AK-74 ]] | |||
[[Image:DeadIslandGame-Ak-74 reloaded 2.jpg|thumb|none|600px|The player reloading a AK-74 ]] | |||
[[Image:DeadIslandGame-Ak-74 world v1iv1.jpg|thumb|none|600px|World Model a AK-74 on the left.]] | |||
===AKS-74=== | |||
The [[AKS-74]] appears in-game as the "Auto-Rifle" sharing the same first person model as the AK-74. | |||
[[Image:AKS-74.jpg|thumb|none|350px|AKS-74 - 5.45x39mm.]] | |||
[[Image:DeadIslandGame-Ak-74 holding.jpg|thumb|none|600px|The player holding a AK-74 & AKS-74.]] | |||
[[Image:DeadIslandGame-Ak-74 aim.jpg|thumb|none|600px|The player aiming a AKS-74.]] | |||
[[Image:DeadIslandGame-Ak-74 reloaded 1.jpg|thumb|none|600px|The player reloading the AKS-74.]] | |||
[[Image:DeadIslandGame-Ak-74 reloaded 2.jpg|thumb|none|600px|The player reloading an AKS-74.]] | |||
[[Image:DeadIslandGame-Ak-74 world v1iv1.jpg|thumb|none|600px|World Model a AKS-74 on the right.]] | |||
===AK-74M=== | |||
The [[AK-74M]] appears in-game as the "Auto-Rifle". | |||
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm.]] | |||
[[Image:DeadIslandGame-ak-74m holding.jpg|thumb|none|600px|The player holding a AK-74M.]] | |||
[[Image:DeadIslandGame-ak-74m aim.jpg|thumb|none|600px|The player aiming a AK-74M.]] | |||
[[Image:DeadIslandGame-ak-74m reloaded 1.jpg|thumb|none|600px|The player reloading a AK-74M.]] | |||
[[Image:DeadIslandGame-ak-74m reloaded 2.jpg|thumb|none|600px|The player reloading a AK-74M.]] | |||
[[Image:DeadIslandGame-ak-74m world.jpg|thumb|none|600px|World Model a AK-74M.]] | |||
===AKS-74U=== | |||
The [[AKS-74U]] appears in-game as the "Auto-Rifle", carries 30 rounds a magazine and has a high rate of fire. Different coloured magazines represent elemental bullets and are apart of various elemental weapon mods. | |||
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]] | |||
[[Image:DeadIslandGame AKS-74U holding.jpg|thumb|none|600px|The player holding a AKS-74U.]] | |||
[[Image:DeadIslandGame AKS-74U aim.jpg|thumb|none|600px|The player aiming a AKS-74U.]] | |||
[[Image:DeadIslandGame AKS-74U reloaded 1.jpg|thumb|none|600px|The player reloading a AKS-74U.]] | |||
[[Image:DeadIslandGame AKS-74U reloaded 2.jpg|thumb|none|600px|The player reloading a AKS-74U.]] | |||
[[Image:DeadIslandGame AKS-74U world.jpg|thumb|none|600px|World Model a AKS-74U.]] | |||
===="Auto Rifle" (Definitive Edition)==== | |||
The "Auto Rifle" in the Definitive Edition has all its models replaced with the "Military Rifle" from ''[[Dying Light]]'', however the Auto Rifle is depicted with a wooden handguard and stock. An alternate variant of the Auto Rifle using the model of the "Police Rifle" from ''[[Dying Light]]'' can be found. Like the more common variant in the game, this alternate variant of the Auto Rifle is also depicted with a wooden handguard and wooden stock. | |||
[[Image:ACR2012.jpg|thumb|none|500px|Remington ACR 2012 ver with 16.5" barrel, tan finish - 5.56x45mm NATO]] | |||
[[Image:DIDE_AutoRifle.jpg|thumb|none|600px|The Auto Rifle as it appears in the Definitive Edition.]] | |||
[[Image:DIDE_AutoRifle1.jpg|thumb|none|600px|Aiming the Auto Rifle.]] | |||
[[Image:DIDE_AutoRifle2.jpg|thumb|none|600px|Reloading the Auto Rifle.]] | |||
[[Image:DIDE_AutoRifle3.jpg|thumb|none|600px|World model of the Auto Rifle.]] | |||
[[Image:DIDE_AutoRifle4.jpg|thumb|none|600px|The alternate variant of the Auto Rifle.]] | |||
[[Image:DIDE_AutoRifle5.jpg|thumb|none|600px|World model of the alternate variant.]] | |||
===Unknown AR-15 Variant=== | |||
An [[AR-15]] variant appears as the "Single-shot Rifle" in-game. It holds 30 rounds in a 20-round magazine and sometimes has a wire stock or reflex sight. It has a flat top receiver but uses flip-up iron-sights. | |||
====Version 1==== | |||
[[Image:DeadIslandGame Single Shot Rifle V1 holding 1.jpg|thumb|none|600px|Idle.]] | |||
[[Image:DeadIslandGame_Single_Shot_Rifle_V1_aim.jpg|thumb|none|600px|Aiming.]] | |||
[[Image:DeadIslandGame Single Shot Rifle V1 reloaded 1.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:DeadIslandGame Single Shot Rifle V1 reloaded 2.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:DeadIslandGame Single Shot Rifle V1 world.jpg|thumb|none|600px|World Model.]] | |||
====Version 2==== | |||
[[Image:DeadIslandGame single holding.jpg|thumb|none|600px|Holding.]] | |||
[[Image:DeadIslandGame single aim.jpg|thumb|none|600px|Aiming.]] | |||
[[Image:DeadIslandGame single reloaded 1.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:DeadIslandGame single reloaded 2.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:DeadIslandGame single world.jpg|thumb|none|600px|World Model.]] | |||
====="Single-Shot Rifle" (Definitive Edition)===== | |||
In the Definitive Edition, the Single-Shot Rifle now has the model of the "Police Rifle" from ''[[Dying Light]]'' which was a hybrid of the [[Bushmaster ACR]] and [[SIG-Sauer SIG556]]. | |||
[[File:ACR2012.jpg|thumb|none|500px|Remington ACR 2012 ver with 16.5" barrel, tan finish - 5.56x45mm NATO]] | |||
[[Image:Sig556 classic.jpg|thumb|none|500px|SIG-Sauer SIG556 Classic - 5.56x45mm]] | |||
[[Image:DIDE_SingleShotRifle.jpg|thumb|none|600px|The Single-Shot Rifle as it appears in the Definitive Edition.]] | |||
[[Image:DIDE_SingleShotRifle1.jpg|thumb|none|600px|Aiming the Single-Shot Rifle.]] | |||
[[Image:DIDE_SingleShotRifle2.jpg|thumb|none|600px|Reloading the Single-Shot Rifle.]] | |||
[[Image:DIDE_SingleShotRifle3.jpg|thumb|none|600px|World model of the Single-Shot Rifle.]] | |||
===Colt M16SP1=== | |||
The [[M16]]. Called the "burst rifle" in-game, it fires 4 round bursts or single shots with taps to the trigger. It's modeled with a 20 round magazine yet holds 30 rounds. Sometimes it features a reflex sight. There is also a version with a folding stock, which would be impossible in real life due the M16's buffer tube mechanism in the stock. | |||
[[Image:M16-SP1-with-A2-Handguards.jpg|thumb|none|350px|Colt M16SP1 - 5.56x45mm.]] | |||
[[Image:DeadIslandGame M16A1 v1 holding.jpg|thumb|none|600px|The player holding a M16 Version 1.]] | |||
[[Image:DeadIslandGame M16A1 v1 aim.jpg|thumb|none|600px|The player aiming a M16 Version 1.]] | |||
[[Image:DeadIslandGame M16A1 v1 reloaded 1.jpg|thumb|none|600px|The player reloading a M16 Version 1.]] | |||
[[Image:DeadIslandGame M16A1 v1 reloaded 2.jpg|thumb|none|600px|The player reloading a M16 Version 1.]] | |||
[[Image:DeadIslandGame M16A1 v2 holding.jpg|thumb|none|600px|The player holding a M16 Version 2.]] | |||
[[Image:DeadIslandGame-m16 aim.jpg|thumb|none|600px|The player aiming a M16 Version 2.]] | |||
[[Image:DeadIslandGame M16A1 v2 reloaded 1.jpg|thumb|none|600px|The player reloading a M16 Version 2.]] | |||
[[Image:DeadIslandGame M16A1 v2 reloaded 2.jpg|thumb|none|600px|The player reloading a M16 Version 2.]] | |||
[[Image:DeadIslandGame M16A1 world.jpg|thumb|none|600px|World Model a M16 Version 1 and Version 2.]] | |||
==Mounted Weapons== | |||
===Browning M1919=== | |||
A [[Browning M1919]] machine gun can be seen emplaced on the balcony of City Hall and at a military camp in the Jungle. | |||
[[Image:M1919A4Browning.jpg|thumb|none|300px|Browning M1919 -.30-06.]] | |||
[[Image:DeadIslandGame M1919 holding.jpg|thumb|none|600px|The player manning the Browning M1919.]] | |||
[[Image:DeadIslandGame M1919 aim.jpg|thumb|none|600px|The player aiming the Browning M1919.]] | |||
[[Image:DeadIslandGame M1919 world 1.jpg|thumb|none|600px|World model of the Browning M1919.]] | |||
[[Image:DeadIslandGame M1919 world 2.jpg|thumb|none|600px|World model of the Browning M1919.]] | |||
====(Definitive Edition)==== | |||
[[Image:DIDE_M1919.jpg|thumb|none|600px|The Browning M1919 in the Definitive Edition.]] | |||
[[Image:DIDE_M19191.jpg|thumb|none|600px|Manning the Browning M1919.]] | |||
[[Image:DIDE_M19192.jpg|thumb|none|600px|Aiming the Browning M1919.]] | |||
==Hand grenades== | |||
===M18 Smoke Grenade=== | |||
The [[M18 smoke grenade]] incorrectly functions as an incendiary grenade. | |||
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade.]] | |||
[[Image:DeadIslandGame 2012-03-19 17-46-49-02.jpg|thumb|none|600px|The player holding a M18 Smoke Grenade.]] | |||
[[Image:DeadIslandGame 2012-03-19 17-47-04-98.jpg|thumb|none|600px|An M18 Smoke Grenade on the ground.]] | |||
===Mk 2 Hand Grenade=== | |||
The [[Mk 2 hand grenade]] can be wielded, dealing massive damage to large groups of zombies. | |||
[[Image:MK2 grenade DoD.jpg|thumb|none|300px|Mk. 2 hand grenade.]] | |||
[[Image:DeadIslandGame_Granat holding.jpg|thumb|none|600px|The player holding a Mk 2 Hand Grenade.]] | |||
[[Image:DeadIslandGame_Granat world.jpg|thumb|none|600px|Mk 2 Hand Grenades on the ground.]] | |||
====(Definitive Edition)==== | |||
[[Image:DIDE_Grenade.jpg|thumb|none|600px|The Mk. 2 hand grenade as seen in the Definitive Edition.]] | |||
==Unusable Weapons== | |||
===Remington Premier=== | |||
An ingame poster shows a member from the fictional band "The BloodSpillers" with a [[Over and Under Shotgun|Remington Premier]]. | |||
[[File:Remington premier.jpg|thumb|none|400px|Remington Premier - 12 gauge]] | |||
[[File:DIOverUnderShotgunAd.jpg|thumb|none|600px|The poster showing the Remington Premier.]] | |||
===IMI Uzi=== | |||
Sam. B has tattoos of two [[IMI Uzi]]s. | |||
[[File:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]] | |||
[[File:DIUziTats.jpg|thumb|none|600px|Sam. B with his tattoo of two IMI Uzis.]] | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:Horror]] | [[Category:Horror]] | ||
[[Category:Zombie]] | |||
[[Category:Polish Produced/Filmed]] | |||
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Latest revision as of 02:33, 20 June 2023
Unidentified This article currently has one or more unidentified weapons. |
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Dead Island is a survival horror first-person shooter, developed by Techland for PC, Xbox 360 and PlayStation 3. The main weapons in the game appear to be improvised melee weapons à la Condemned, but there are a few firearms scattered about. A sequel entitled Dead Island: Riptide was released in 2013. On May 31, 2016, both Dead Island and Dead Island: Riptide were remastered for Xbox One and PS4. Interestingly, some weapon models were replaced with weapons from Dying Light, also developed by Techland.
The following weapons appear in the video game Dead Island:
Handguns
Smith & Wesson Model 15
A Smith & Wesson Model 15 appears in the game with a 4 inch barrel. Most of the characters operate the weapon purely in Single Action, only rapid firing causes it fire in double action. The character Purna, who carries her own personal revolver fires it almost exclusively in Double Action mode while her "Fury" is activated. It shares ammunition with the other pistol type weapons but cannot be modified.
(Definitive Edition)
Beretta 92FS
The Beretta 92FS appears ingame as the "Pistol" with a Legendary counterpart known as "McCall's 9mm" (a reference to Call of Juarez: The Cartel.) The weapon in the game has a 15 round magazine and somehow shares ammunition with other "Handgun" type weapons such as the Desert Eagle and the two revolvers. Modding the weapon with a certain element type mod (such as Electric or Fire) adds a colored compensator to the end of the barrel that somehow magically allows the gun to fire elemental bullets. States such as "Puny" or "Medium-Speed" refer to it's overall level in power.
"Pistol" (Definitive Edition)
The Pistol in Dead Island: Definitive Edition now has the model of the "American 9mm Pistol" from Dying Light which appears to be a hybrid of the Browning BDA 380 and the Bersa Thunder 9.
Desert Eagle Mark I
The Desert Eagle Mark I appears ingame as the "Heavy Pistol". The weapon in the game has a 9 round magazine and uses the same ammo from other Handguns. Most likely the .357 Magnum variant, modding the weapon with a certain element type mod (such as Electric or Fire) adds a colored compensator to the end of the barrel that somehow magically allows the gun to fire elemental bullets. States such as "Puny" or "Medium-Speed" refer to it's overall level in power and statistics.
"Heavy Pistol" (Definitive Edition)
In the Definitive Edition, the Heavy Pistol uses the model of the "German 9mm Pistol" from Dying Light which is a hybrid of the Heckler & Koch USP and SIG-Sauer P228.
Taurus Raging Bull
The Taurus Raging Bull is called the "Magnum" in-game. In-game it does not have the red safety grips and instead features a wooden grip. Like the revolver it fires in Single Action and also shares the same ammo pool as other pistols.
(Definitive Edition)
Shotguns
Franchi SPAS-12
The Franchi SPAS-12 appears in-game as the "Medium Speed Shotgun".
Franchi SAS-12/PA8
The Franchi pump-action shotgun appears just as "Shotgun". It appears to be a cross between the similar SAS-12 and PA-8 models (but incorrectly modeled with the SPAS-12 semi-automatic receiver). It carries 8 rounds in-game and is one of the weakest levels of Shotgun.
Winchester Model 1200/1300
The "Short Shotgun" is what appears to be a Winchester Model 1200/1300 (judging by the trigger guard and cap at the end of the tubular magazine) with pistol grip, short barrel, and new forearm. Another shotgun variant, it still holds 8 shots like the other Shotguns but is much more powerful at the cost of speed and range.
Assault Rifles
The "Auto-Rifle" in the original version of the game may appear as variety of different AK rifles. For some reason, they are all modeled with short (approximately 15-round) magazines.
AK-104
The AK-104 appears in-game as the "Auto-Rifle".
AK-74
The AK-74 appears in-game as the "Auto-Rifle".
AKS-74
The AKS-74 appears in-game as the "Auto-Rifle" sharing the same first person model as the AK-74.
AK-74M
The AK-74M appears in-game as the "Auto-Rifle".
AKS-74U
The AKS-74U appears in-game as the "Auto-Rifle", carries 30 rounds a magazine and has a high rate of fire. Different coloured magazines represent elemental bullets and are apart of various elemental weapon mods.
"Auto Rifle" (Definitive Edition)
The "Auto Rifle" in the Definitive Edition has all its models replaced with the "Military Rifle" from Dying Light, however the Auto Rifle is depicted with a wooden handguard and stock. An alternate variant of the Auto Rifle using the model of the "Police Rifle" from Dying Light can be found. Like the more common variant in the game, this alternate variant of the Auto Rifle is also depicted with a wooden handguard and wooden stock.
Unknown AR-15 Variant
An AR-15 variant appears as the "Single-shot Rifle" in-game. It holds 30 rounds in a 20-round magazine and sometimes has a wire stock or reflex sight. It has a flat top receiver but uses flip-up iron-sights.
Version 1
Version 2
"Single-Shot Rifle" (Definitive Edition)
In the Definitive Edition, the Single-Shot Rifle now has the model of the "Police Rifle" from Dying Light which was a hybrid of the Bushmaster ACR and SIG-Sauer SIG556.
Colt M16SP1
The M16. Called the "burst rifle" in-game, it fires 4 round bursts or single shots with taps to the trigger. It's modeled with a 20 round magazine yet holds 30 rounds. Sometimes it features a reflex sight. There is also a version with a folding stock, which would be impossible in real life due the M16's buffer tube mechanism in the stock.
Mounted Weapons
Browning M1919
A Browning M1919 machine gun can be seen emplaced on the balcony of City Hall and at a military camp in the Jungle.
(Definitive Edition)
Hand grenades
M18 Smoke Grenade
The M18 smoke grenade incorrectly functions as an incendiary grenade.
Mk 2 Hand Grenade
The Mk 2 hand grenade can be wielded, dealing massive damage to large groups of zombies.
(Definitive Edition)
Unusable Weapons
Remington Premier
An ingame poster shows a member from the fictional band "The BloodSpillers" with a Remington Premier.
IMI Uzi
Sam. B has tattoos of two IMI Uzis.