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''Close Combat: First to Fight'' is a 2005 video game developed and released by Destineer Studios. The game is set in Beirut in a fictional crisis sparked by the emergency evacuation of the Lebanese Prime Minister and resulting in the Iranian and Syrian-backed local militia taking control of the city streets. As the conflict escalates, United States Marines are inserted into the capital for the third time. In the game, you play as a Lance | [[Image:CCFTFCover.jpg|thumb|right|300px|''Close Combat: First to Fight'' (2005)]] | ||
''Close Combat: First to Fight'' (and the Wii port ''Marines: Modern Urban Combat'') is a 2005 video game developed and released by Destineer Studios. The game is set in Beirut in 2006 amid a fictional crisis sparked by the emergency evacuation of the Lebanese Prime Minister and resulting in the Iranian and Syrian-backed local militia taking control of the city streets. As the conflict escalates, United States Marines are inserted into the capital for the third time. In the game, you play as a USMC Lance corporal in charge of a fire team of four men (ready-team-fire-assist) during the war. | |||
The game is noticeable for two things - the realistic tactics used by the fire team and the psychological model for friendly and enemy AI which can cause rise and drop in | The game is noticeable for two things - the realistic tactics used by the fire team and the psychological model for friendly and enemy AI which can cause rise and drop in morale, as well as the ability to persuade enemy forces to surrender. Also, if one of your Marines dies, the game ends, and if one is severely wounded; he cannot get back into combat but will be replaced by calling for a naval corpsman to retrieve him. If two teammates are severely injured, the mission will also end due to lack of manpower to continue. Retired and active duty US Marines who fought in Fallujah were consulted during development. | ||
{{VG Title}} | |||
__TOC__<br clear="all"> | __TOC__<br clear="all"> | ||
=Rifles= | =Rifles= | ||
==M16A4== | |||
An [[M16_rifle_series#M16A4_Rifle|M16A4]], the main weapon of the United States Marine Corps, is the default load-out for the fire team leader (Team), the rifleman (Ready) and the Assistant Automatic Rifleman (Assist). The fire team leader's M16A4 is fitted with a 4X ACOG scope and an [[M203 grenade launcher]], whilst the Rifleman and the Assistant Automatic Rifleman use standard ironsights. The M16A4 can be set to fire semiautomatic and in three-round bursts. | ==M16A4 Rifle== | ||
[[File: | An [[M16_rifle_series#M16A4_Rifle|M16A4 rifle]], the main weapon of the United States Marine Corps, is the default load-out for the fire team leader (Team), the rifleman (Ready) and the Assistant Automatic Rifleman (Assist). The fire team leader's M16A4 is fitted with a 4X ACOG scope which can be adjusted for preference and an [[M203 grenade launcher]] as mentioned below, whilst the Rifleman and the Assistant Automatic Rifleman use standard ironsights. The M16A4 can be set to fire semiautomatic and in three-round bursts. They are fitted with 30-round aluminum STANAG magazines, but only loaded with 28-rounds, as is typical practice in the USMC. | ||
[[File: | [[File:M16A4withANPEQ&ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup]] | ||
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4 - 5.56x45mm]] | |||
[[File:CCF2F LoadingScreen M16A4.jpg|thumb|none|500px|An M16A4 in the loading screen, fitted with the same attachments as the team leader's M16A4.]] | |||
[[File:CCF2F Team M16A4.jpg|thumb|none|500px|An M16A4, fitted with an 4XACOG scope and an M203 grenade launcher, idle in the player character's hand.]] | |||
[[File:CCF2F Team M16A4 ACOG.jpg|thumb|none|500px|Looking through the ACOG scope.]] | |||
[[File:CCF2F Team M16A4 Reload.jpg|thumb|none|500px|The Marine reloads his M16A4. Note the lack of bullets in the magazine and the older M16A1-style heatshield.]] | |||
[[File:CCF2F Assist M16A4.jpg|thumb|none|500px|"Assist" fires his M16A4 on full automatic in suppressive mode.]] | |||
[[File:CCF2F Ready Assist M16A4.jpg|thumb|none|500px|"Ready" and "Assist" sit on watch with M16A4's. Note the standard configuration ironsights.]] | |||
==AK-74== | ==AK-74== | ||
The main weapon of the Insurgents and the Syrian Army is the [[AK-74]], | The main weapon of the Insurgents and the Syrian Army is the [[AK-74]], modeled with a ribbed metal magazine versus the standard smooth plastic magazine. It can be fired in semiautomatic, three-round bursts and full automatic. | ||
[[File:AK-74 NTW 12 92.jpg|thumb|none| | [[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]] | ||
[[File:CCF2F AK74.jpg|thumb|none|500px|An AK-74 about to be picked up by the player character.]] | |||
[[File:CCF2F Insurgent AK74 2.jpg|thumb|none|500px|An unsuspecting insurgent armed with an AK-74. Apparently he didn't notice the gunfire across the street.]] | |||
[[File:CCF2F Insurgent AK74.jpg|thumb|none|500px|An insurgent celebrates killing the player character. If he had continued firing, he probably wouldn't have blood spatter coming out of his body.]] | |||
[[File:CCF2F Team AK74.jpg|thumb|none|500px|An AK-74 in the Marine's hand.]] | |||
[[File:CCF2F Team AK74 Insurgent.jpg|thumb|none|500px|Looking down the ironsights. Not surprisingly, it's not quite as accurate as the M16A4.]] | |||
[[File:CCF2F Team AK74 Reload.jpg|thumb|none|500px|Loading a new magazine into the AK-74.]] | |||
==M40A1 Sniper Rifle== | ==M40A1 Sniper Rifle== | ||
The [[Remington_Model_700#M40_Sniper_Rifle|M40A1 | The [[Remington_Model_700#M40_Sniper_Rifle|M40A1 sniper rifle]] is used by the USMC snipers which the player can call for covering fire. It is unusable by the player character. Note that the M40A1 was replaced by the M40A3 shortly before the game is set; it is probably a designer error but it is possible that some units may not have being fully equipped with the A3 in 2005. | ||
[[File:M40a1standard-1-.jpg|thumb|none| | [[File:M40a1standard-1-.jpg|thumb|none|400px|Remington M40A1 sniper rifle - 7.62x51mm NATO]] | ||
[[File:CCF2F Sniper M40A1.jpg|thumb|none|500px|A Marine Sniper armed with an M40A1 Sniper Rifle, called in by the player, moves into position.]] | |||
[[File:CCF2F MarineSniper M40A3 2.jpg|thumb|none|500px|A Marine Sniper picks off targets with his M40A1.]] | |||
==SVD Dragunov== | ==SVD Dragunov== | ||
The [[ | The [[SVD Dragunov#SVD Dragunov|SVD Dragunov]] is scarcely used by enemy snipers. It can be picked up on occasion. | ||
[[File:SVD Rifle.jpg|thumb|none| | [[File:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]] | ||
[[File:CCF2F Team Dragunov.jpg|thumb|none|500px|An SVD Dragunov in the hands of the player character Marine.]] | |||
[[File:CCF2F Team Dragunov Scope.jpg|thumb|none|500px|Looking down the scope of the Dragunov. Note the generic "sniper crosshair" reticle instead of the more intricate reticle of the real Dragunov's PSO-1 scope]] | |||
=Machine Guns= | =Machine Guns= | ||
==M249 | ==M249 SAW== | ||
The [[ | The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]], the standard-issue light machine gun of the United States military, is carried by the fire team's Automatic Rifleman (fire). It can be used by the player if "Fire" is wounded severely enough to be combat-ineffective. | ||
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none| | [[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW with 200 round ammo drum - 5.56x45mm]] | ||
[[File:CCF2F Fire M249.jpg|thumb|none|500px|"Fire" covers the street with his M249 SAW.]] | |||
[[File:CCF2F Fire M249 2.jpg|thumb|none|500px|"Fire" makes good use of his weapon, laying down suppressive fire.]] | |||
[[File:CCF2F Team M249.jpg|thumb|none|500px|Holding the M249 SAW.]] | |||
[[File:CCF2F Team M249 2.jpg|thumb|none|500px|Looking down the M249's iron sights.]] | |||
==RPK Light Machine Gun== | ==RPK Light Machine Gun== | ||
The standard light support weapon for the OpFor in-game is the [[RPK light machine gun | The standard light support weapon for the OpFor in-game is the [[RPK light machine gun]]. It is fitted with a 75-round drum magazine and can be used by the player. | ||
[[File:Rpk 01 drum.jpg|thumb|none| | [[File:Rpk 01 drum.jpg|thumb|none|401px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]] | ||
[[File:CCF2F Insurgent RPK.jpg|thumb|none|500px|An insurgent on the prowl with his RPK.]] | |||
[[File:CCF2F Insurgent RPK 2.jpg|thumb|none|500px|An insurgent relaxes with his RPK. Apparently, the OpFor don't notice firefights going on in the rooms next to them.]] | |||
[[File:CCF2F RPK.jpg|thumb|none|500px|An RPK about to be commandeered by the player character.]] | |||
[[File:CCF2F Team RPK.jpg|thumb|none|500px|Wielding the RPK.]] | |||
[[File:CCF2F Team RPK Ironsights.jpg|thumb|none|500px|Aiming the RPK.]] | |||
[[File:CCF2F Team RPK Reload.jpg|thumb|none|500px|The Marine fits a new drum magazine into the RPK.]] | |||
==Browning M2HB== | ==Browning M2HB heavy machine gun== | ||
The [[ | The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on enemy Technicals, ememy BMP Tanks, and friendly LAV-25 Armoured Personnel Carriers. It is also used by the OpFor in a stationary mount on an M3 tripod. It can be manned by the player character, who can also order a team member to operate it. When fired in-game, it incorrectly makes the sound of an M60 machine gun firing, although in cutscenes it makes the correct sound. | ||
[[File:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG]] | [[File:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG]] | ||
[[File:CCF2F Insurgent M2HB 2.jpg|thumb|none|500px|An enemy insurgent mans a tripod-mounted Browning M2HB in a defensive position.]] | |||
[[File:CCF2F Assist M2HB 2.jpg|thumb|none|500px|"Assist" handles a tripod-mounted M2HB.]] | |||
[[File:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | [[File:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | ||
[[File:CCF2F Insurgent M2HB.jpg|thumb|none|500px|An insurgent fires a Browning M2HB mounted on a technical.]] | |||
[[File:CCF2F Technical M2HB.jpg|thumb|none|500px|The Technical-mounted Browning M2HB.]] | |||
[[File:CCF2F Assist M2HB.jpg|thumb|none|500px|Under orders from the player, "Assist" mans the Browning M2HB.]] | |||
[[File:CCF2F Team M2HB.jpg|thumb|none|500px|The player character fires the Technical-mounted Browning M2HB.]] | |||
[[File:CCF2F Bushmaster M2HB.jpg|thumb|none|500px|A Browning M2HB mounted atop an LAV-25.]] | |||
[[File:CCF2F Bushmaster M2HB 2.jpg|thumb|none|500px|Manning the LAV-mounted M2HB.]] | |||
== | ==GE M197 Vulcan== | ||
The fast-firing and incredibly powerful [[M61 Vulcan]] is mounted on the AH- | The fast-firing and incredibly powerful [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] is mounted on the AH-1W SuperCobra that can be called in by the player for fire support. | ||
[[File: | [[File:M197Gatling.jpg|thumb|none|400px|GE M197 Vulcan - 20mm]] | ||
[[File:CCF2F M197Vulcan.jpg|thumb|none|500px|A Cobra-mounted M197 Vulcan.]] | |||
[[File:CCF2F M197Vulcan 2.jpg|thumb|none|500px|The Cobra gunner fires the Vulcan.]] | |||
=Sidearms= | =Sidearms= | ||
== | ==M1911A1== | ||
The [[ | The [[M1911 pistol series#M1911A1|M1911A1]] is occasionally used by enemy OpFor. It can be picked up and used by the player. It is very rare and impossible to find ammunition for, limiting it to only about eight rounds per sidearm, but it is quite powerful. In extended firefights, if your teammates run out of ammunition for their primary weapon, they will pull out an M1911A1. | ||
[[File:M1911Colt.jpg|thumb|none| | [[File:M1911Colt.jpg|thumb|none|300px|M1911A1 - .45 ACP]] | ||
[[File:CCF2F Team M1911A1.jpg|thumb|none|500px|The M1911A1 in the hands of the player character.]] | |||
[[File:CCF2F Team M1911A1 Reload.jpg|thumb|none|500px|Looking down the ironsights.]] | |||
=Launchers= | =Launchers= | ||
==M203 Grenade Launcher== | ==M203 Grenade Launcher== | ||
The [[M203 grenade launcher | The [[M203 grenade launcher]] is mounted on the protagonist's M16A4 rifle, firing 40mm High-Explosive Dual-Purpose (HEDP) rounds. | ||
[[File: | [[File:M16A4M203ACOG.jpg|thumb|none|400px|M203 grenade launcher - 40mm mounted on M16A4 with ACOG Scope - 5.56x45mm]] | ||
[[File: | [[File:CCF2F Team M203.jpg|thumb|none|500px|Flipping up the sights on his M203 Grenade Launcher.]] | ||
[[File:CCF2F Team M203 2.jpg|thumb|none|500px|The M203, ready to fire.]] | |||
[[File:CCF2F Team M203 3.jpg|thumb|none|500px|The operator ejects a spent round from the M203.]] | |||
[[File:CCF2F Team M203 4.jpg|thumb|none|500px|Loading a new 40 mike-mike.]] | |||
==RPG-7== | ==RPG-7== | ||
The infamous [[RPG-7]] is used by OpFor forces in-game. It is a nuisance weapon which can cause heavy damage to the Marines if used properly. | The infamous [[RPG-7]], fitted with a PGO-7 sight, is used by OpFor forces in-game. It is a nuisance weapon which can cause heavy damage to the Marines if used properly. | ||
[[File:Rpg-7- | [[File:Rpg-7.jpg|thumb|none|400px|RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm]] | ||
[[File:CCF2F Insurgent RPG.jpg|thumb|none|500px|An RPG-7 in the hands of an enemy Insurgent.]] | |||
[[File:CCF2F RPG.jpg|thumb|none|500px|A dropped RPG-7 just begging to be picked up.]] | |||
[[File:CCF2F Team RPG.jpg|thumb|none|500px|The RPG, shouldered.]] | |||
[[File:CCF2F Team RPG Ironsights.jpg|thumb|none|500px|Looking down the RPG-7's PGO-7 scope. As with the Dragunov mentioned above, the reticule is a generic crosshair instead of the actual PGO-7 reticule]] | |||
=Grenades= | =Grenades= | ||
==M67 Hand Grenade== | ==M67 Hand Grenade== | ||
The player carries several [[M67 hand grenade | The player character carries several [[M67 hand grenade]]s. They can be either thrown or rolled towards enemy positions. Your fire team will also use them during stack-up operations to clear rooms before breaching. | ||
[[File:Baseball.jpg|thumb|none|200px|M67 | [[File:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]] | ||
[[File:CCF2F Team M67.jpg|thumb|none|500px|An M67 Hand Grenade in ''throw'' position.]] | |||
[[File:CCF2F Team M67 2.jpg|thumb|none|500px|The M67 in ''roll'' position.]] | |||
== | ==M83 Smoke Grenade== | ||
The [[ | The [[M83 smoke grenade]] can be used by the player character to provide cover. Like the M67, it can be thrown or rolled. | ||
[[File: | [[File:m87.JPG|thumb|none|200px|M83 Smoke Grenade]] | ||
[[File:CCF2F Team M18.jpg|thumb|none|500px|An M83 Smoke Grenade in ''throw'' position.]] | |||
[[File:CCF2F Team M18 2.jpg|thumb|none|500px|An M83 in ''roll'' position.]] | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:War]] | [[Category:War]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] |
Latest revision as of 17:29, 12 October 2023
Close Combat: First to Fight (and the Wii port Marines: Modern Urban Combat) is a 2005 video game developed and released by Destineer Studios. The game is set in Beirut in 2006 amid a fictional crisis sparked by the emergency evacuation of the Lebanese Prime Minister and resulting in the Iranian and Syrian-backed local militia taking control of the city streets. As the conflict escalates, United States Marines are inserted into the capital for the third time. In the game, you play as a USMC Lance corporal in charge of a fire team of four men (ready-team-fire-assist) during the war.
The game is noticeable for two things - the realistic tactics used by the fire team and the psychological model for friendly and enemy AI which can cause rise and drop in morale, as well as the ability to persuade enemy forces to surrender. Also, if one of your Marines dies, the game ends, and if one is severely wounded; he cannot get back into combat but will be replaced by calling for a naval corpsman to retrieve him. If two teammates are severely injured, the mission will also end due to lack of manpower to continue. Retired and active duty US Marines who fought in Fallujah were consulted during development.
The following weapons appear in the video game Close Combat: First to Fight:
Rifles
M16A4 Rifle
An M16A4 rifle, the main weapon of the United States Marine Corps, is the default load-out for the fire team leader (Team), the rifleman (Ready) and the Assistant Automatic Rifleman (Assist). The fire team leader's M16A4 is fitted with a 4X ACOG scope which can be adjusted for preference and an M203 grenade launcher as mentioned below, whilst the Rifleman and the Assistant Automatic Rifleman use standard ironsights. The M16A4 can be set to fire semiautomatic and in three-round bursts. They are fitted with 30-round aluminum STANAG magazines, but only loaded with 28-rounds, as is typical practice in the USMC.
AK-74
The main weapon of the Insurgents and the Syrian Army is the AK-74, modeled with a ribbed metal magazine versus the standard smooth plastic magazine. It can be fired in semiautomatic, three-round bursts and full automatic.
M40A1 Sniper Rifle
The M40A1 sniper rifle is used by the USMC snipers which the player can call for covering fire. It is unusable by the player character. Note that the M40A1 was replaced by the M40A3 shortly before the game is set; it is probably a designer error but it is possible that some units may not have being fully equipped with the A3 in 2005.
SVD Dragunov
The SVD Dragunov is scarcely used by enemy snipers. It can be picked up on occasion.
Machine Guns
M249 SAW
The M249 SAW, the standard-issue light machine gun of the United States military, is carried by the fire team's Automatic Rifleman (fire). It can be used by the player if "Fire" is wounded severely enough to be combat-ineffective.
RPK Light Machine Gun
The standard light support weapon for the OpFor in-game is the RPK light machine gun. It is fitted with a 75-round drum magazine and can be used by the player.
Browning M2HB heavy machine gun
The Browning M2HB heavy machine gun is mounted on enemy Technicals, ememy BMP Tanks, and friendly LAV-25 Armoured Personnel Carriers. It is also used by the OpFor in a stationary mount on an M3 tripod. It can be manned by the player character, who can also order a team member to operate it. When fired in-game, it incorrectly makes the sound of an M60 machine gun firing, although in cutscenes it makes the correct sound.
GE M197 Vulcan
The fast-firing and incredibly powerful M197 Vulcan is mounted on the AH-1W SuperCobra that can be called in by the player for fire support.
Sidearms
M1911A1
The M1911A1 is occasionally used by enemy OpFor. It can be picked up and used by the player. It is very rare and impossible to find ammunition for, limiting it to only about eight rounds per sidearm, but it is quite powerful. In extended firefights, if your teammates run out of ammunition for their primary weapon, they will pull out an M1911A1.
Launchers
M203 Grenade Launcher
The M203 grenade launcher is mounted on the protagonist's M16A4 rifle, firing 40mm High-Explosive Dual-Purpose (HEDP) rounds.
RPG-7
The infamous RPG-7, fitted with a PGO-7 sight, is used by OpFor forces in-game. It is a nuisance weapon which can cause heavy damage to the Marines if used properly.
Grenades
M67 Hand Grenade
The player character carries several M67 hand grenades. They can be either thrown or rolled towards enemy positions. Your fire team will also use them during stack-up operations to clear rooms before breaching.
M83 Smoke Grenade
The M83 smoke grenade can be used by the player character to provide cover. Like the M67, it can be thrown or rolled.