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Terrorist Takedown 2: US Navy Seals: Difference between revisions
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[[Image:TT2-Cover.jpg|thumb|right|300px|''Terrorist Takedown 2'' | [[Image:TT2-Cover.jpg|thumb|right|300px|''Terrorist Takedown 2'' (2008)]] | ||
''Terrorist Takedown 2: US Navy Seals'' (called simply ''Terrorist Takedown 2'' in some European countries) is a low-budget first-person shooter video game developed and published by City Interactive. The game uses the "Lithtech" engine developed by Monolith for [[F.E.A.R.]]. Most of the gameplay elements and physics are similar to | '''''Terrorist Takedown 2: US Navy Seals''''' (called simply ''Terrorist Takedown 2'' in some European countries) is a low-budget first-person shooter video game developed and published by City Interactive. The game uses the "Lithtech" engine developed by Monolith for ''[[F.E.A.R.]]''. Most of the gameplay elements and physics are similar to F.E.A.R.'s although new features are also present like the ability to aim down the sights. Unfortunately slow-mo is not one of those features. | ||
{{VG Title}} | |||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=Handguns= | =Handguns= | ||
==Beretta 92FS== | ==Beretta 92FS== | ||
The [[Beretta 92FS]] can be used in the multiplayer part only. | The [[Beretta 92FS]] can be used in the multiplayer part only. It is equipped with the standard 15-round magazine and offers normal damage and decent accuracy. Strangely it appears as "Beretta 92FS" and not as the "M9" which is a more commonly used designation in military-oriented video games. | ||
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]] | [[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]] | ||
[[Image:TT2-92FS-2.jpg|thumb|600px|none|The player holds the 92FS.]] | [[Image:TT2-92FS-2.jpg|thumb|600px|none|The player holds the 92FS.]] | ||
[[Image:TT2-92FS-1.jpg|thumb|600px|none|Reloading the 92FS. The Beretta logo can be clearly seen on the grip.]] | [[Image:TT2-92FS-1.jpg|thumb|600px|none|Reloading the 92FS. The Beretta logo can be clearly seen on the grip.]] | ||
[[Image:TT2-92FS-3.jpg|thumb|600px|none|The player pulls the slide of his Beretta. The slide forgets to lock back when the pistol runs empty.]] | |||
==Heckler & Koch | ==Heckler & Koch Mark 23 Mod 0== | ||
The [[Heckler & Koch Mk 23 Mod 0]] is the standard sidearm in the single player campaign. | The [[Heckler & Koch Mk 23 Mod 0|Heckler & Koch Mark 23 Mod 0]] is the standard sidearm of the SEALs in the single player campaign. In real life, the U.S. Navy SEALs use the [[SIG-Sauer P226]] or its compact variant, the [[SIG-Sauer P228|P228]].<br>The [[Heckler & Koch Mk 23 Mod 0|Mark 23]] appears as "H&K Mk.23 SOCOM". It can be used in the multiplayer if the "German soldier" class is selected in which the [[Heckler & Koch Mk 23 Mod 0|Mark 23]] is paired with the [[G36C]] and the [[MP5SD6]]. | ||
[[Image:Mk23.jpg|thumb|none|400px|H&K Mark 23 | [[Image:Mk23.jpg|thumb|none|400px|H&K Mark 23 Mod 0 - .45 ACP]] | ||
[[Image:TT2-MK23-1.jpg|thumb|600px|none|The player holds the Mark 23.]] | [[Image:TT2-MK23-1.jpg|thumb|600px|none|The player holds the Mark 23.]] | ||
[[Image:TT2-MK23-2.jpg|thumb|600px|none|The player pulls the slide of | [[Image:TT2-MK23-2.jpg|thumb|600px|none|The player pulls the slide of his Mark 23 because it does not lock back when the pistol runs empty.]] | ||
== | ==Izhmekh MP-444 "Baghira"== | ||
The [[MP-444 "Baghira"]] appears in the multiplayer part only. Holds 15 rounds like the [[92FS]]. Referred to as "MP-444 Bagira", without the "H". | The [[MP-444 "Baghira"]] appears in the multiplayer part only. Holds 15 rounds like the [[92FS]]. Referred to as "MP-444 Bagira", without the "H". | ||
[[Image:Mp444.jpg|thumb|400px|none|MP-444 "Baghira" - 9x19mm | [[Image:Mp444.jpg|thumb|400px|none|MP-444 "Baghira" - 9x19mm]] | ||
[[Image:TT2-MP444-2.jpg|thumb|600px|none|The MP-444 Baghira in the game.]] | [[Image:TT2-MP444-2.jpg|thumb|600px|none|The MP-444 Baghira in the game.]] | ||
[[Image:TT2-MP444-1.jpg|thumb|600px|none|Reloading the MP-444.]] | [[Image:TT2-MP444-1.jpg|thumb|600px|none|Reloading the MP-444. Note the poor trigger discipline.]] | ||
==Calico M950 (converted)== | ==Calico M950 (converted)== | ||
The semi-automatic [[Calico#Calico M950/950A|M950]] has been converted to full-auto fire by genius terrorist engineers. A "bonus" 3-round burst fire mode has been added also. The M950 holds 50 rounds and is used by many terrorists throughout the game. | The semi-automatic [[Calico#Calico M950/950A|M950]] has been converted to full-auto fire by genius terrorist engineers. A "bonus" 3-round burst fire mode has been added also. The [[Calico#Calico M950/950A|M950]] holds 50 rounds and is used by many terrorists throughout the game. | ||
[[Image:CalicoM950.jpg|thumb|400px|none|Calico M950 - 9x19mm]] | [[Image:CalicoM950.jpg|thumb|400px|none|Calico M950 - 9x19mm]] | ||
[[Image:TT2-CALICO-1.jpg|thumb|600px|none|The player holds his newly acquired | [[Image:TT2-CALICO-1.jpg|thumb|600px|none|The player holds his newly acquired M950.]] | ||
[[Image:TT2-CALICO-2.jpg|thumb|600px|none|An | [[Image:TT2-CALICO-2.jpg|thumb|600px|none|An M950 on the ground next to its former owner.]] | ||
[[Image:TT2-CALICO-3.jpg|thumb|600px|none|Reloading the converted Calico M950.]] | |||
=Submachine Guns= | =Submachine Guns= | ||
==Heckler & Koch | ==Heckler & Koch MP5SD3== | ||
The [[ | The [[MP5SD|MP5SD3]] in the game has a severe identity crisis: The model clearly lacks the 3-round burst mode on the selector, but the gun fires in that mode when the mouse is only clicked. Clicking while aiming down the sights causes the gun to fire 2-round bursts. Holding the mouse equals to full-auto fire. The MP5SD3 is always fitted with a reflex scope and appears in the game as "H&K MP5SD".<br> | ||
'''Note:''' Some special MP5Ax or MP5SDx models can fire in 2-round burst mode, but that mode cannot be present in conjunction with the standard 3-round burst. | '''Note:''' Some special MP5Ax or MP5SDx models can fire in 2-round burst mode, but that mode cannot be present in conjunction with the standard 3-round burst. Those trigger groups are officially called ''"0-1-2"'' (safe, semi & 2-round burst) and ''"2-round burst"'' (safe, semi, 2-round burst & full-auto) by H&K. | ||
[[Image: | [[Image:MP5SD3.jpg|thumb|400px|none|H&K MP5SD3 - 9x19mm]] | ||
[[Image:MP5SD3-with2-round-burst.jpg|thumb|400px|none|H&K MP5SD3 with additional 2-round burst mode - 9x19mm]] | [[Image:MP5SD3-with2-round-burst.jpg|thumb|400px|none|H&K MP5SD3 with additional 2-round burst mode - 9x19mm]] | ||
[[Image:TT2-MP5-1.jpg|thumb|600px|none|The MP5SD6 fitted with a red dot sight.]] | [[Image:TT2-MP5-1.jpg|thumb|600px|none|The MP5SD6 fitted with a red dot sight.]] | ||
[[Image:TT2-MP5-2.jpg|thumb|600px|none|Reloading the MP5SD6. As in many cases the selector is set to semi-auto.]] | [[Image:TT2-MP5-2.jpg|thumb|600px|none|Reloading the MP5SD6. As in many cases the selector is set to semi-auto.]] | ||
==Izhmash PP-19 | ==Izhmash PP-19 Bizon-2== | ||
The [[Izhmash PP-19 Bizon]] can be used in | The [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] can only be used in multiplayer, by selecting the "Russian soldier" class. It holds 64 rounds and can be fired full-auto or an incorrect 3-round burst mode. It is perfect for spraying but the poor accuracy and the difficult to see iron sights can be problem. | ||
[[Image: | [[Image:Bizon9x18.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]] | ||
[[Image:TT2-PP19-1.jpg|thumb|600px|none|The | [[Image:TT2-PP19-1.jpg|thumb|600px|none|The PP-19 Bizon-2 in first person.]] | ||
[[Image:TT2-PP19-2.jpg|thumb|600px|none|Reloading the PP-19 Bizon.]] | [[Image:TT2-PP19-2.jpg|thumb|600px|none|Reloading the PP-19.]] | ||
[[Image:TT2-PP19-3.jpg|thumb|600px|none|The Bizon's iron sights..]] | |||
=Assault Rifles= | =Assault Rifles= | ||
==Heckler & Koch G36C== | ==Heckler & Koch G36C== | ||
The [[G36C]] appears in multiplayer and is called "H&K G36K". Fires in 3-round burst when the mouse is only clicked.<br> | The [[G36C]] with an EOTech 552 holographic sight attachment appears in multiplayer and is called "H&K G36K". Fires in 3-round burst when the mouse is only clicked.<br> | ||
'''Note:''' Some special G36 models can fire in 2-round burst mode, but NO rifle in the G36 family can fire in 3-round burst. | '''Note:''' Some special G36 models can fire in 2-round burst mode, but NO rifle in the G36 family can fire in 3-round burst. | ||
[[ | |||
[[File:HKG36CEOTechsight.jpg|thumb|400px|none|Heckler & Koch G36C with an attached EOTech sight - 5.56x45mm]] | |||
[[Image:TT2-G36C-1.jpg|thumb|600px|none|The G36C during a multiplayer match.]] | [[Image:TT2-G36C-1.jpg|thumb|600px|none|The G36C during a multiplayer match.]] | ||
[[Image:TT2-G36C-2.jpg|thumb|600px|none|Reloading the G36C in the game.]] | [[Image:TT2-G36C-2.jpg|thumb|600px|none|Reloading the G36C in the game.]] | ||
[[Image:TT2-G36C-3.jpg|thumb|600px|none|The player pulls the charging handle of his G36C.]] | |||
==FN SCAR-L CQC== | ==FN SCAR-L CQC== | ||
The 3rd Gen [[FN SCAR|FN SCAR-L CQC]] is the standard issue weapon of the Navy SEALs in the game. | The 3rd Gen [[FN SCAR|FN SCAR-L CQC]] is the standard issue weapon of the Navy SEALs in the game. It is fitted with an EOTech 552 holographic sight and is called "FN SCAR". | ||
[[Image:SCAR-L CQC.jpg|thumb|400px|none|FN SCAR-L CQC - 5.56x45mm]] | [[Image:SCAR-L CQC.jpg|thumb|400px|none|FN SCAR-L CQC - 5.56x45mm]] | ||
[[Image:TT2-SCAR-1.jpg|thumb|600px|none|The SCAR-L CQC in TT2.]] | [[Image:TT2-SCAR-1.jpg|thumb|600px|none|The SCAR-L CQC in TT2. Note the EX 16 Mod 0 receiver marking. EX 16 was the designation given to the SCAR-L during the early phases of the SCAR program in the mid-2000s.]] | ||
[[Image:TT2-SCAR-2.jpg|thumb|600px|none|The player reloading his SCAR-L CQC.]] | [[Image:TT2-SCAR-2.jpg|thumb|600px|none|The player reloading his SCAR-L CQC.]] | ||
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Several [[M4A1]] rifles can be seen on the main menu background. This weapon is unusable by the player. | Several [[M4A1]] rifles can be seen on the main menu background. This weapon is unusable by the player. | ||
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm]] | [[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm]] | ||
[[Image:TT2-MENU.jpg|thumb|600px|none| | [[Image:TT2-MENU.jpg|thumb|600px|none|M4A1 on the main menu background. The image is mirrored, as the ejection port and forward assist are on the wrong side.]] | ||
==OTs-14 Groza== | ==OTs-14-1A-03 Groza== | ||
The [[ | The [[OTs-14-1A-03 Groza]] can be used in the multiplayer part of the game. Called "OC-14" in the game, which is the original Russian designation of the rifle. | ||
[[Image: | [[Image:OTs-14-1A-03.jpg|thumb|none|450px|OTs-14-1A-03 Groza - 7.62x39mm]] | ||
[[Image:TT2-OTs14-1.jpg|thumb|600px|none|The player holding a OTs-14 rifle.]] | [[Image:TT2-OTs14-1.jpg|thumb|600px|none|The player holding a OTs-14-1A-03 rifle.]] | ||
[[Image:TT2-OTs14-2.jpg|thumb|600px|none|The player | [[Image:TT2-OTs14-2.jpg|thumb|600px|none|The player reloads his OTs-14-1A-03 Groza.]] | ||
==GIAT FAMAS G1== | ==GIAT FAMAS G1== | ||
[[FAMAS|FAMAS G1]] | Although the [[FAMAS|FAMAS G1]] never saw mass production, it can be used in multiplayer. The non-removable low-power scope and the extremely fast reloading speed makes it a very popular weapon on MP servers. They incorrectly hold 30 rounds and have full-auto and (incorrect) 2-round burst firemodes. | ||
[[ | [[File:TM FAMAS SV.jpg|thumb|none|400px|'''Airsoft''' FAMAS SV (Tokyo Marui AEG version of the G1) - (fake) 5.56x45mm NATO]] | ||
[[Image:TT2-FAMAS-1.jpg|thumb|600px|none|The | [[Image:TT2-FAMAS-1.jpg|thumb|600px|none|The FAMAS G1 in first-person. The phrase "03113 Boullot" (whatever that means) is scratched into the weapon, just beneath the pin at the rear of the carrying handle.]] | ||
[[Image:TT2-FAMAS-2.jpg|thumb|600px|none|Reloading the FAMAS G1. Note the smaller magazine well which has been changed on the more recent G2 model.]] | [[Image:TT2-FAMAS-2.jpg|thumb|600px|none|Reloading the FAMAS G1. Note the smaller magazine well, which has been changed on the more recent G2 model.]] | ||
== | ==AKMSU== | ||
The [[ | The [[AKMSU]] is the most seen weapon in the game, being used by the majority of terrorists. It offers good stopping power, but has terrible accuracy. It is incorrectly referred to as the "[[AKS-74]]". | ||
[[Image: | [[Image:AK-Krinkov.jpg|thumb|none|400px|AKSMSU - 7.62x39mm]] | ||
[[Image:TT2-74U-1.jpg|thumb|600px|none|The | [[Image:TT2-74U-1.jpg|thumb|600px|none|The AKMSU in first-person.]] | ||
[[Image:TT2-74U-2.jpg|thumb|600px|none|Reloading the | [[Image:TT2-74U-2.jpg|thumb|600px|none|Reloading the AKMSU. Note both the solid, bulletless magazine, and the player character's horrible trigger discipline.]] | ||
==Steyr AUG== | ==Steyr AUG A2== | ||
The [[AUG]] is always fitted with a | The [[AUG#Steyr AUG A2 / AUG SR - Special Receiver|Steyr AUG A2]] is always fitted with a C-More red dot sight and has a shortened barrel. The two-stage trigger enables semi-auto and full-auto fire. | ||
[[Image: | [[Image:SteyrAUGSR.jpg|thumb|none|500px|Steyr AUG A2 - 5.56x45mm]] | ||
[[Image:TT2-AUG-1.jpg|thumb|600px|none|The player holds the AUG.]] | [[Image:TT2-AUG-1.jpg|thumb|600px|none|The player holds the AUG A2. Note the incorrect dot and circle on the C-More when it should be only a dot.]] | ||
[[Image:TT2-AUG-2.jpg|thumb|600px|none|Reloading the AUG in the game.]] | [[Image:TT2-AUG-2.jpg|thumb|600px|none|Reloading the AUG A2 in the game.]] | ||
=Other= | =Other= | ||
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==Browning M2HB== | ==Browning M2HB== | ||
The [[Browning M2HB]] can be seen mounted on U.S. Humvees. All of them have unlimited ammo. | The [[Browning M2HB]] can be seen mounted on U.S. Humvees. All of them have unlimited ammo. | ||
[[Image:BrowningM2.jpg|thumb|none|500px|Browning | [[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 Heavy Barrel - .50 BMG]] | ||
[[Image:TT2-BROWNING-1.jpg|thumb|600px|none| | [[Image:TT2-BROWNING-1.jpg|thumb|600px|none|A Browning M2 Heavy Barrel mounted on an American Humvee.]] | ||
[[Image:TT2-BROWNING-2.jpg|thumb|600px|none|Manning the M2HB.]] | [[Image:TT2-BROWNING-2.jpg|thumb|600px|none|Manning the M2HB.]] | ||
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[[Image:TT2-MENU.jpg|thumb|600px|none|Main menu background.]] | [[Image:TT2-MENU.jpg|thumb|600px|none|Main menu background.]] | ||
==Fabrique Nationale | ==Fabrique Nationale M249E2== | ||
An [[M249-E2 SAW]] can be seen in the hands of a SEAL on the main menu background. | |||
[[Image: | [[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]] | ||
[[Image:TT2-MENU.jpg|thumb|600px|none|Main menu background.]] | [[Image:TT2-MENU.jpg|thumb|600px|none|Main menu background.]] | ||
Latest revision as of 19:21, 27 October 2022
Terrorist Takedown 2: US Navy Seals (called simply Terrorist Takedown 2 in some European countries) is a low-budget first-person shooter video game developed and published by City Interactive. The game uses the "Lithtech" engine developed by Monolith for F.E.A.R.. Most of the gameplay elements and physics are similar to F.E.A.R.'s although new features are also present like the ability to aim down the sights. Unfortunately slow-mo is not one of those features.
The following weapons appear in the video game Terrorist Takedown 2: US Navy Seals:
Handguns
Beretta 92FS
The Beretta 92FS can be used in the multiplayer part only. It is equipped with the standard 15-round magazine and offers normal damage and decent accuracy. Strangely it appears as "Beretta 92FS" and not as the "M9" which is a more commonly used designation in military-oriented video games.
Heckler & Koch Mark 23 Mod 0
The Heckler & Koch Mark 23 Mod 0 is the standard sidearm of the SEALs in the single player campaign. In real life, the U.S. Navy SEALs use the SIG-Sauer P226 or its compact variant, the P228.
The Mark 23 appears as "H&K Mk.23 SOCOM". It can be used in the multiplayer if the "German soldier" class is selected in which the Mark 23 is paired with the G36C and the MP5SD6.
Izhmekh MP-444 "Baghira"
The MP-444 "Baghira" appears in the multiplayer part only. Holds 15 rounds like the 92FS. Referred to as "MP-444 Bagira", without the "H".
Calico M950 (converted)
The semi-automatic M950 has been converted to full-auto fire by genius terrorist engineers. A "bonus" 3-round burst fire mode has been added also. The M950 holds 50 rounds and is used by many terrorists throughout the game.
Submachine Guns
Heckler & Koch MP5SD3
The MP5SD3 in the game has a severe identity crisis: The model clearly lacks the 3-round burst mode on the selector, but the gun fires in that mode when the mouse is only clicked. Clicking while aiming down the sights causes the gun to fire 2-round bursts. Holding the mouse equals to full-auto fire. The MP5SD3 is always fitted with a reflex scope and appears in the game as "H&K MP5SD".
Note: Some special MP5Ax or MP5SDx models can fire in 2-round burst mode, but that mode cannot be present in conjunction with the standard 3-round burst. Those trigger groups are officially called "0-1-2" (safe, semi & 2-round burst) and "2-round burst" (safe, semi, 2-round burst & full-auto) by H&K.
Izhmash PP-19 Bizon-2
The Izhmash PP-19 Bizon-2 can only be used in multiplayer, by selecting the "Russian soldier" class. It holds 64 rounds and can be fired full-auto or an incorrect 3-round burst mode. It is perfect for spraying but the poor accuracy and the difficult to see iron sights can be problem.
Assault Rifles
Heckler & Koch G36C
The G36C with an EOTech 552 holographic sight attachment appears in multiplayer and is called "H&K G36K". Fires in 3-round burst when the mouse is only clicked.
Note: Some special G36 models can fire in 2-round burst mode, but NO rifle in the G36 family can fire in 3-round burst.
FN SCAR-L CQC
The 3rd Gen FN SCAR-L CQC is the standard issue weapon of the Navy SEALs in the game. It is fitted with an EOTech 552 holographic sight and is called "FN SCAR".
Colt M4A1
Several M4A1 rifles can be seen on the main menu background. This weapon is unusable by the player.
OTs-14-1A-03 Groza
The OTs-14-1A-03 Groza can be used in the multiplayer part of the game. Called "OC-14" in the game, which is the original Russian designation of the rifle.
GIAT FAMAS G1
Although the FAMAS G1 never saw mass production, it can be used in multiplayer. The non-removable low-power scope and the extremely fast reloading speed makes it a very popular weapon on MP servers. They incorrectly hold 30 rounds and have full-auto and (incorrect) 2-round burst firemodes.
AKMSU
The AKMSU is the most seen weapon in the game, being used by the majority of terrorists. It offers good stopping power, but has terrible accuracy. It is incorrectly referred to as the "AKS-74".
Steyr AUG A2
The Steyr AUG A2 is always fitted with a C-More red dot sight and has a shortened barrel. The two-stage trigger enables semi-auto and full-auto fire.
Other
M67 grenade
This is probably the only game where the M67 hand grenade appears as "M67 grenade" instead of "frag" or "grenade". These grenades are a little bit futuristic since they explode on contact.
Browning M2HB
The Browning M2HB can be seen mounted on U.S. Humvees. All of them have unlimited ammo.
M203
An M203 grenade launcher can be seen on the main menu background but is unusable by the player.
Fabrique Nationale M249E2
An M249-E2 SAW can be seen in the hands of a SEAL on the main menu background.