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Shadow Ops: Red Mercury: Difference between revisions

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'''The following weapons appear in the video game ''Shadow Ops: red Mercury'':'''
{{Infobox Video Game|{{PAGENAME}}
[[Image:Shadow Ops.jpg|thumb|right|300px|''Shadow Ops: Red Mercury'' (2004)]]
|name = Shadow Ops: Red Mercury
|picture = Shadow Ops.jpg
|caption =  PC Boxart
|date = 2004
|developer = Zombie Studios
|platforms = Xbox<br>PC
|publisher = Atari
|genre = First-Person Shooter
}}
 
''Shadow Ops: Red Mercury'' is a first-person shooter (FPS) video game developed by Zombie Studios on Unreal Engine 2.0 and published by Atari. The game was released on June 15, 2004 for the Xbox and later for the PC on September 21 in the same year.
 
The game's storyline follows Captain Frank Hayden (voiced by voice actor Steven Blum), a U.S. Army SFOD-D operator, sent to chase after Vladimir Styanovich (a.k.a. Vlady the Vicious) who has a nuclear weapon in his possession, known as "Red Mercury".
 
{{VG Title}}
 
__TOC__<br clear="all">
__TOC__<br clear="all">


Trivia: The games' boxshot looks strange.The soldier in the foreground fires an M4 rifle that has front sight and a laser illuminator, but no rear iron sights of some sort are evident.
= Handguns =
==IMI Desert Eagle ==
== CZ-G2000 ==
 
Since some missions in the game are supposedly of sensitive nature, non-standard U.S. army weapons are used (for obvious reasons).
[[Image:DesertEagle357Black.jpg‎|thumb|none|300px|Desert Eagle pistol.This particular model is of .357 Magnum caliber.]]
[[Image:Des-eag.JPG|thumb|none|400px|In-game Desert Eagle.]]‎


==Česká Zbrojovka Cz-G2000 ==
[[Image:Cz2000.jpg|thumb|none|400px|CZ-G2000 - 9x19mm.]]


Since some missions in the game are supposedly of sensitive nature, non- standard u.s. army weapons are used (for obvious reasons).
[[Image:Cz-g2000.JPG|thumb|none|500px|In-game CZ-G2000.]]‎


[[Image:Cz2000.jpg|thumb|none|300px|Cz-G2000 pistol 9mm.]]
== Heckler & Koch Mark 23 Mod 0 ==
[[Image:Cz-g2000.JPG|thumb|none|400px|In-game Cz-g2000.]]‎
The [[Heckler & Koch Mark 23|H&K Mark 23 Mod 0]] is the main sidearm of CPT Hayden during the missions in Congo and Kazakhstan, fitted with an unusable LAM and depending on the mission, it also has an undetectable KAC suppressor. In the final cinematic cutscene of the mission in Syria, CPT Hayden can be seen draw a Mark 23 after his [[M4/M4A1 Carbine|M4]] runs dry, while in gameplay he actually equips a [[Desert Eagle Mark XIX]]. In the same cutscene, Haydne fires the Mark 23 like it was a submachine gun, noted by the astonishing and, obviously, unrealistic high rate of fire. Galena also used a Mark 23 in the Kazakhstan mission.


==Heckler & Koch Mark 23 ==
[[Image:SOCOM.jpg|thumb|none|400px|'''Airsoft''' Heckler & Koch Mark 23 Phase II Prototype - (fake) .45 ACP.]]


While the gun always has a LAM installed, it cannot be used in-game.It appears in either silenced or non-silenced configuration, depending on mission.The silencer cannot be detatched from the gun.  
[[Image:mk23-2.JPG|thumb|none|500px|In-game Mark 23 Mod 0.]]‎


[[Image:SOCOM.jpg|thumb|none|300px|Mk23 pistol.This unit has the LAM (Laser Aiming Module) and the silencer supplied with.]]
[[Image:Mk23sd.JPG|thumb|none|500px|In-game Mark 23 Mod 0 with a suppressor.]]‎
[[Image:mk23-2.JPG|thumb|none|400px|In-game Mk23.]]‎
[[Image:Mk23sd.JPG|thumb|none|400px|In-game Mk23 with silencer.]]‎


==Franchi SPAS-12==
== IMI Desert Eagle Mark XIX ==
In-game, the weapon lacking a stock, comes with the pistol grip only, like a 'stakeout' version.The guns' finish looks severely blemished.  
The [[Desert Eagle Mark XIX]] is used by CPT Hayden and Syrian soldiers during the missions in Syria.


[[Image:FSpas12orign.jpg‎|thumb|none|350px|Franchi SPAS-12 combat shotgun with no stock.]]
[[Image:Desert-Eagle.jpeg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE. The in-game model is actually chambered in .357 Magnum, identified by the 9-rounds magazine.]]
[[Image:77.JPG|thumb|none|400px|In-game Franchi SPAS-12.]]


==Truvelo Neostead 2000==
[[Image:Des-eag.JPG|thumb|none|500px|In-game Desert Eagle XIX. Note the awkward angle the DE is facing.]]‎
The weapon instead of its iron sights has an unknown optical sight installed.
[[Image:Neostead.jpg‎|thumb|none|350px|12-ga. Neostead 2000 combat shotgun.]]
[[Image:Neostead2000.JPG|thumb|none|400px|In-game Neostead 2000.]]‎


= Submachine Guns =
==Heckler & Koch MP-5 ==
==Heckler & Koch MP-5 ==


In-game the weapon has been modified extensively with a red-dot aiming device to complement iron sights.Also it has a forward grip, side RIS, and a PDW side folding stock.
In-game the weapon has been modified extensively with a red-dot aiming device to complement iron sights. Also it has a forward grip, side RIS, and a PDW side folding stock.
[[Image:H&KMP5A5.jpg|thumb|none|300px|9mm MP-5 submachine gun.]]
[[Image:H&KMP5A5.jpg|thumb|none|300px|9mm MP-5 submachine gun.]]
[[Image:43.JPG|thumb|none|400px|In-game Mp5.]]‎
[[Image:43.JPG|thumb|none|400px|In-game Mp5.]]‎


==Heckler & Koch MP-7 ==
==Heckler & Koch PDW ==


In-game the weapon lacks a flash hider and has a EOTech holographic aiming device instead of iron sights.The forward grip is always folded.
In-game the weapon lacks a flash hider and has a EOTech holographic aiming device instead of iron sights. The forward grip is always folded.
[[Image:H&K_MP71A1.jpg‎|thumb|none|300px|MP-7 submachine gun.]]
[[Image:H&K PDW.jpg|thumb|none|300px|Heckler & Koch PDW (2nd prototype) - 4.6x30mm]]
[[Image:Mp7.JPG|thumb|none|400px|In-game Mp7.]]‎
[[Image:Mp7.JPG|thumb|none|400px|In-game PDW.]]‎


==IMI Micro Uzi==
==IMI Micro Uzi==


Throughout the game the gun has its buttstock permanently folded.
Throughout the game the gun has its buttstock permanently folded.
[[Image:MicroUziPistolStock.jpg|thumb|none|300px|Micro Uzi submachine gun.It has its stock folded, which then acts as a foregrip.]]
[[Image:MicroUziPistolStock.jpg|thumb|none|300px|Micro Uzi submachine gun. It has its stock folded, which then acts as a foregrip.]]
[[Image:56.JPG|thumb|none|400px|In-game Micro Uzi SMG.]]‎
[[Image:56.JPG|thumb|none|400px|In-game Micro Uzi SMG.]]‎


==Dragunov SVD==
= Shotguns =
The second weapon that comes both in silenced and non silenced versions in-game.
==Franchi SPAS-12==
[[Image:SVD_Rifle.jpg|thumb|none|350px|SVD sniper rifle.]]
In-game, the weapon lacking a stock, comes with the pistol grip only, like a 'stakeout' version. The gun's finish looks severely blemished.  
[[Image:120.JPG|thumb|none|400px|In-game Svd.]]‎
 
[[Image:108.JPG|thumb|none|400px|In-game Svd Silenced.]]‎
[[Image:FSpas12orign.jpg‎|thumb|none|350px|Franchi SPAS-12 combat shotgun with no stock.]]
[[Image:77.JPG|thumb|none|400px|In-game Franchi SPAS-12.]]‎
 
==Truvelo NeoStead 2000==
Instead of its iron sights, the [[NeoStead 2000]] has an unknown optical sight installed.
[[Image:Neostead.jpg‎|thumb|none|350px|12-ga. Neostead 2000 combat shotgun.]]
[[Image:Neostead2000.JPG|thumb|none|400px|In-game Neostead 2000.]]‎
 
= Assault Rifles =
== Heckler & Koch G36K/G36C ==
During the missions in Chechnya, the [[Heckler & Koch G36C|H&K G36C]] is the main weapon used by CPT Hayden, fitted with Aimpoint M68 CCO and KAC vertical foregrip, also has an incorrect 40-round magazine. In both gameplay and cinematic cutscenes, the G36C is turned into a [[G36K]], identified by the carry handle with ZF 3x4° dual optical sight and longer barrel.
 
[[Image:H%26K-G36K.jpg‎|thumb|none|400px|Heckler & Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm NATO.]]


==Heckler & Koch MSG-90 ==
[[Image:G36CwForegrip.jpg‎|thumb|none|400px|Heckler & Koch G36C with KAC vertical foregrip - 5.56x45mm NATO.]]
Ingame the model has the 20-rd. magazine.
[[Image:HKMSG90A1.jpg‎|thumb|none|350px|7.62 mm Nato MSG-90 sniper rifle.]]
[[Image:24b.JPG|thumb|none|400px|In-game Msg-90.]]


==Heckler & Koch G36C==
[[Image:87.JPG|thumb|none|500px|In-game G36C. Note: While the rear iron sight is present, it is not detailed enough to indicate that it is an iron sight.]]‎
The weapon uses a red-dot sight instead of the normal sights.Also has a forward grip and 40 rd. magazines.
[[Image:Hkg36c.jpg‎|thumb|none|350px|G36 compact assault rifle.]]
[[Image:87.JPG|thumb|none|400px|In-game G36C.]]‎


==AK-74==
==AK-74==
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[[Image:21b.JPG|thumb|none|400px|In-game AK-74.]]‎
[[Image:21b.JPG|thumb|none|400px|In-game AK-74.]]‎


==Colt M-4 SOPMOD==
== Colt M4 Carbine ==
The weapon has forward grip, scope, and a (scaled down) AN/PEQ4 laser aiming device or AN/PEQ5, which cannot be used.Also in accordance with the SOPMOD model it sports a camouflage.
The [[M4/M4A1 Carbine|M4]] is the main weapon of CPT Hayden and other SFOD-D operators during the missions in Syria and Congo. While the first-person model of the M4 is fitted with Trijicon TA01NSN-RMR 4x32 ACOG scope (the ACOG is not using its real reticle and the RMR is unusable), AN/PEQ-4 IR designator (which is actually scaled down), KAC M4 RAS handguard with rail covers and vertical foregrip, the world model lacks the ACOG's RMR and the foregrip. Also it should be noted that during cinematic scenes, the M4 is erroneously fire in full-auto rather in burst.
[[Image:ColtM4.jpg‎|thumb|none|350px|5.56 M-4 assault rifle with RIS ,foregrirp and optical sight.]]
 
[[Image:89.JPG|thumb|none|400px|In-game M-4 with desert camo.]]‎
[[Image:ColtM4.jpg‎|thumb|none|450px|Colt M4A1 Carbine with Aimpoint M68 CCO, KAC M4 RAS railed handguard with rail covers and vertical foregrip - 5.56x45mm NATO.]]
[[Image:98.JPG|thumb|none|400px|In-game M-4 with jungle camo.]]‎
 
[[Image:89.JPG|thumb|none|500px|In-game M4 with desert camo.]]‎


==Groza OTS-14==
[[Image:98.JPG|thumb|none|500px|In-game M4 with jungle camo.]]‎


[[Image:OTS-14.jpg‎|thumb|none|350px|Groza assault rifle.]]
==OTs-14-4A-01 Groza==
The [[OTs-14-4A-01 Groza]]‎ can be used in the game.
[[Image:OTS-14.jpg‎|thumb|none|351px|OTs-14-4A-01 Groza - 9x39mm]]
[[Image:34.JPG|thumb|none|400px|In-game Groza.]]‎
[[Image:34.JPG|thumb|none|400px|In-game Groza.]]‎


==FN MINIMI SPW==
= Sniper Rifles =
==Dragunov SVD==
The second weapon that comes both in silenced and non silenced versions in-game.
[[Image:SVD_Rifle.jpg|thumb|none|350px|SVD sniper rifle.]]
[[Image:120.JPG|thumb|none|400px|In-game SVD.]]‎
 
[[File:CYMA SVD left side.jpg|thumb|none|500px|CYMA SVD with silencer.]]
[[Image:108.JPG|thumb|none|400px|In-game SVD Silenced.]]‎


==Heckler & Koch MSG-90 ==
Ingame the model has the 20-rd. magazine.
[[Image:HKMSG90A1.jpg‎|thumb|none|350px|7.62 mm NATO MSG-90 sniper rifle.]]
[[Image:24b.JPG|thumb|none|400px|In-game Msg-90.]]‎
= Machine Guns =
==FN Minimi SPW==
The [[FN Minimi SPW]].
[[Image:FNminimiSPW.jpg|thumb|none|350px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]]
[[Image:FNminimiSPW.jpg|thumb|none|350px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]]
[[Image:Spw.JPG|thumb|none|400px|In-game Spw.]]‎
[[Image:Spw.JPG|thumb|none|400px|In-game SPW.]]‎


= Launchers =
==Heckler & Koch HK-69==
==Heckler & Koch HK-69==


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[[Image:Hk69.JPG|thumb|none|400px|In-game HK69.]]‎
[[Image:Hk69.JPG|thumb|none|400px|In-game HK69.]]‎


==RPG-2==
== RPG-2 ==
While the game model looks more of the RPG-2 variant, the icon on the right side on screen represents an RPG-7 model.The sights in-game are too simple to belong to an RPG-7 even without the optical sight.Also the small size of the rocket's warhead indicates the model as RPG-2.
While the game model looks more of the RPG-2 variant, the icon on the right side on screen represents an RPG-7 model. The sights in-game are too simple to belong to an RPG-7 even without the optical sight. Also the small size of the rocket's warhead indicates the model as RPG-2.
[[Image:Rpg-2.jpg‎|thumb|none|350px|RPG-2 light rocket launcher.]]
[[Image:Rpg-2.jpg‎|thumb|none|350px|RPG-2 light rocket launcher.]]
[[Image:Rpg7.JPG|thumb|none|400px|In-game RPG-2.]]‎
[[Image:Rpg7.JPG|thumb|none|400px|In-game RPG-2.]]‎


==M2 SLAM (Selectable Lightweight Attack Munition) ==
= Explosives =
Used by the player to destroy a bridge and breach some areas that are blocked in-game.The player uses it timed detonation mode.
== M2 SLAM (Selectable Lightweight Attack Munition) ==
 
Used by the player to destroy a bridge and breach some areas that are blocked in-game. The player uses it timed detonation mode.
[[Image:SLAM.jpg|none|thumb|219px|SLAM]]
[[Image:slam.JPG|thumb|none|400px|In-game SLAM explosives.]]‎
[[Image:slam.JPG|thumb|none|400px|In-game SLAM explosives.]]‎





Latest revision as of 14:00, 9 December 2023


Shadow Ops: Red Mercury
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PC Boxart
Release Date: 2004
Developer: Zombie Studios
Publisher: Atari
Platforms: Xbox
PC
Genre: First-Person Shooter


Shadow Ops: Red Mercury is a first-person shooter (FPS) video game developed by Zombie Studios on Unreal Engine 2.0 and published by Atari. The game was released on June 15, 2004 for the Xbox and later for the PC on September 21 in the same year.

The game's storyline follows Captain Frank Hayden (voiced by voice actor Steven Blum), a U.S. Army SFOD-D operator, sent to chase after Vladimir Styanovich (a.k.a. Vlady the Vicious) who has a nuclear weapon in his possession, known as "Red Mercury".


The following weapons appear in the video game Shadow Ops: Red Mercury:


Handguns

CZ-G2000

Since some missions in the game are supposedly of sensitive nature, non-standard U.S. army weapons are used (for obvious reasons).

CZ-G2000 - 9x19mm.
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In-game CZ-G2000.

Heckler & Koch Mark 23 Mod 0

The H&K Mark 23 Mod 0 is the main sidearm of CPT Hayden during the missions in Congo and Kazakhstan, fitted with an unusable LAM and depending on the mission, it also has an undetectable KAC suppressor. In the final cinematic cutscene of the mission in Syria, CPT Hayden can be seen draw a Mark 23 after his M4 runs dry, while in gameplay he actually equips a Desert Eagle Mark XIX. In the same cutscene, Haydne fires the Mark 23 like it was a submachine gun, noted by the astonishing and, obviously, unrealistic high rate of fire. Galena also used a Mark 23 in the Kazakhstan mission.

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Airsoft Heckler & Koch Mark 23 Phase II Prototype - (fake) .45 ACP.
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In-game Mark 23 Mod 0.

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In-game Mark 23 Mod 0 with a suppressor.

IMI Desert Eagle Mark XIX

The Desert Eagle Mark XIX is used by CPT Hayden and Syrian soldiers during the missions in Syria.

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Desert Eagle Mark XIX - .50 AE. The in-game model is actually chambered in .357 Magnum, identified by the 9-rounds magazine.
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In-game Desert Eagle XIX. Note the awkward angle the DE is facing.

Submachine Guns

Heckler & Koch MP-5

In-game the weapon has been modified extensively with a red-dot aiming device to complement iron sights. Also it has a forward grip, side RIS, and a PDW side folding stock.

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9mm MP-5 submachine gun.
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In-game Mp5.

Heckler & Koch PDW

In-game the weapon lacks a flash hider and has a EOTech holographic aiming device instead of iron sights. The forward grip is always folded.

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Heckler & Koch PDW (2nd prototype) - 4.6x30mm
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In-game PDW.

IMI Micro Uzi

Throughout the game the gun has its buttstock permanently folded.

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Micro Uzi submachine gun. It has its stock folded, which then acts as a foregrip.
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In-game Micro Uzi SMG.

Shotguns

Franchi SPAS-12

In-game, the weapon lacking a stock, comes with the pistol grip only, like a 'stakeout' version. The gun's finish looks severely blemished.

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Franchi SPAS-12 combat shotgun with no stock.
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In-game Franchi SPAS-12.

Truvelo NeoStead 2000

Instead of its iron sights, the NeoStead 2000 has an unknown optical sight installed.

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12-ga. Neostead 2000 combat shotgun.
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In-game Neostead 2000.

Assault Rifles

Heckler & Koch G36K/G36C

During the missions in Chechnya, the H&K G36C is the main weapon used by CPT Hayden, fitted with Aimpoint M68 CCO and KAC vertical foregrip, also has an incorrect 40-round magazine. In both gameplay and cinematic cutscenes, the G36C is turned into a G36K, identified by the carry handle with ZF 3x4° dual optical sight and longer barrel.

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Heckler & Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm NATO.
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Heckler & Koch G36C with KAC vertical foregrip - 5.56x45mm NATO.
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In-game G36C. Note: While the rear iron sight is present, it is not detailed enough to indicate that it is an iron sight.

AK-74

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AK-74 assault rifle.
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In-game AK-74.

Colt M4 Carbine

The M4 is the main weapon of CPT Hayden and other SFOD-D operators during the missions in Syria and Congo. While the first-person model of the M4 is fitted with Trijicon TA01NSN-RMR 4x32 ACOG scope (the ACOG is not using its real reticle and the RMR is unusable), AN/PEQ-4 IR designator (which is actually scaled down), KAC M4 RAS handguard with rail covers and vertical foregrip, the world model lacks the ACOG's RMR and the foregrip. Also it should be noted that during cinematic scenes, the M4 is erroneously fire in full-auto rather in burst.

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Colt M4A1 Carbine with Aimpoint M68 CCO, KAC M4 RAS railed handguard with rail covers and vertical foregrip - 5.56x45mm NATO.
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In-game M4 with desert camo.

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In-game M4 with jungle camo.

OTs-14-4A-01 Groza

The OTs-14-4A-01 Groza‎ can be used in the game.

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OTs-14-4A-01 Groza - 9x39mm
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In-game Groza.

Sniper Rifles

Dragunov SVD

The second weapon that comes both in silenced and non silenced versions in-game.

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SVD sniper rifle.
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In-game SVD.

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CYMA SVD with silencer.
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In-game SVD Silenced.

Heckler & Koch MSG-90

Ingame the model has the 20-rd. magazine.

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7.62 mm NATO MSG-90 sniper rifle.
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In-game Msg-90.

Machine Guns

FN Minimi SPW

The FN Minimi SPW.

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FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm
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In-game SPW.

Launchers

Heckler & Koch HK-69

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HK69 grenade launcher.
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In-game HK69.

RPG-2

While the game model looks more of the RPG-2 variant, the icon on the right side on screen represents an RPG-7 model. The sights in-game are too simple to belong to an RPG-7 even without the optical sight. Also the small size of the rocket's warhead indicates the model as RPG-2.

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RPG-2 light rocket launcher.
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In-game RPG-2.

Explosives

M2 SLAM (Selectable Lightweight Attack Munition)

Used by the player to destroy a bridge and breach some areas that are blocked in-game. The player uses it timed detonation mode.

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SLAM
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In-game SLAM explosives.