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[[Image:Fear360.jpg|thumb|right|250px|''F.E.A.R.: First Encounter Assault Recon (2006).]]
{{Infobox Video Game|{{PAGENAME}}
F.E.A.R. (First Encounter Assault Recon) is a horror-themed first person shooter developed by Monolith and published by Vivendi/Sierra in 2005. The player assumes the role of Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story evolves around Paxton Fettel, who has taken control of a team of clone supersoldiers, called "Replica soldiers". The members of F.E.A.R. in conjunction with SFOD-D (Delta Force) must try to stop Fettel before it is too late.
|name = F.E.A.R.
|picture = Fear-general.jpg
|caption = General Boxart
|date = 2005
|developer = Monolith Productions
|publisher = Vivendi Universal
|platforms = PC<br>Xbox 360<br>Playstation 3
|genre = First-Person Shooter
}}
[[Image:FEAR-Extraction-Point-Cover.jpg|300px|thumb|right|''F.E.A.R.: Extraction Point'' (2006)]]
[[Image:FEAR-Perseus-Mandate-Cover.jpg|300px|thumb|right|''F.E.A.R.: Perseus Mandate'' (2007)]]


'''The following guns were used in ''F.E.A.R.'' and its expansions:'''
'''''F.E.A.R. (First Encounter Assault Recon)''''' is a horror-themed first-person shooter developed by Monolith and published by Vivendi/Sierra in 2005. Two expansions, ''Extraction Point'' and ''Perseus Mandate'', were released on 2006 and 2007 respectively. A sequel followed in 2009, titled ''[[F.E.A.R. 2: Project Origin]]''. The player assumes the role of the Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story revolves around Paxton Fettel, who has taken control of a battalion of clone super-soldiers called "Replica" soldiers. The members of F.E.A.R., in conjunction with 1st SFOD-D (Delta Force) must try to stop Fettel before it is too late.


'''The following weapons are featured in the video game ''F.E.A.R.'' and its expansions:'''
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__TOC__<br clear="all">


=F.E.A.R.=
=Handguns=
==Heckler & Koch USP45==
==Heckler & Koch USP==
The primary handgun of the game is a H&K USP chambered for .45 ACP. In-game it is called the '''Rakow AT-14''' and can be dual wielded. It is incorrectly depicted as having a magazine capacity of 18 rounds instead of 12 like the real USP45, only the 9mm version using magazines with H&K's extended floor-plates can hold 18 rounds. Another oddity is that it's modeled with a tall target front sight and the standard height rear sight.
The [[Heckler & Koch USP]] appears as the "Rakow AT-14", and can be dual wielded. While it is stated in pre-release media as being chambered in .40 S&W, it is actually modelled after the .45 ACP version. It is incorrectly depicted as having a magazine capacity of 18 rounds instead of 13 like the real USP40 or 12 for the .45 version; only the 9mm "Jet-funnel" compatible magazines can hold 18 rounds. Another oddity is that it's modeled with a tall target front sight and the standard height rear sight. Even more strangely, when wielding two, the player appears to release the magazines by pressing down on the slide releases or safeties, suggesting Monolith thought these were magazine releases.
[[File:HK-USP.jpg|thumb|none|300px|Heckler & Koch USP - .45 ACP]]
[[Image:AT-14_pistol.jpg|600px|thumb|none|The USP as seen in ''F.E.A.R.'']]
[[Image:FEAR-USP-1.jpg|600px|thumb|none|The Point Man holding the USP. The slide appears to have been turned into a strange thin sheet that covers the top of the frame.]]
[[Image:FEAR-USP-2.jpg|600px|thumb|none|Reloading the dual pistols in the game; note the placement of the Point Man's thumbs. While faint, the markings on the slide can be made out at full size; they read "HK USP .45 Auto", putting paid to any claim the game makes about this being a Rakow AT-14 chambered in .40 S&W.]]


[[Image:HK-USP.jpg|thumb|none|400px|Heckler & Koch USP - .45 ACP]]
=Submachine Guns=
[[Image:AT-14_pistol.jpg|400px|thumb|none|AT-14 as seen in F.E.A.R.]]
==Heckler & Koch MP5A3==
[[Image:FEAR-USP-1.jpg|400px|thumb|none|The player holding the AT-14 (USP45).]]
A rather deformed [[Heckler & Koch MP5A3]] is featured in-game as the "Sumak RPL Sub-Machinegun". It features an unusable mounted holographic sight and an also unusable dedicated forend weaponlight. It fires in full-auto with a very fast rate of fire, but if the weapon is tap-fired it will fire a 3-round burst. In early stages of the game, the Sumak RPL was fitted with a usable scope rather than the holographic sight.
[[Image:FEAR-USP-2.jpg|400px|thumb|none|Reloading the dual pistols in the game.]]
[[Image:MP002M-1.jpg|thumb|none|450px|Heckler & Koch MP5A3 with Surefire 628 dedicated forend weaponlight - 9x19mm Parabellum]]
 
[[Image:RPL SMG.JPG|thumb|none|600px|The RPL on the ground. Note the front sight assembly and trigger group indicate it is based on a MP5A3, but the game model is noticeably off compared to the real version (unlike the AT-14 pistol).]]
==Special Weapons MP-10 9mm Carbine==
[[Image:FEAR-MP-1.jpg|600px|thumb|none|The Point Man holding the MP5 while assisting the Delta Force on a mission.]]
While most people believe this weapon to be an MP5A3, the weapon is actually based more off of an MP5 knock-off called the MP-10. Ingame it features a mounted holographic sight and a retractable buttstock. However in real-life, no such buttstock exists. Ingame it is called the '''Sumak RPL'''.
[[Image:FEAR-MP-2.jpg|600px|thumb|none|The MP5 during a melee attack.]]
 
[[Image:Mp10catch1.JPG|thumb|none|400px|The Special Weapons MP-10 is basically the RPL minus the holosight and retractable buttstock]]
[[Image:RPL SMG.JPG|thumb|none|400px|The RPL on the ground.]]
[[Image:FEAR-MP-1.jpg|400px|thumb|none|The player holding the RPL while assisting the Delta Force on a mission.]]


=Rifles=
==Heckler & Koch SL8==
==Heckler & Koch SL8==
A heavily modified SL8 Sporting rifle makes it into the game. It is the Primary assault rifle of the game, it is fully-automatic, given a Beta-C Drum Magazine, and an M14-style rear aperture sight. It is seen on the cover.
The "Rakow G2A2" is a heavily modified [[Heckler & Koch SL8]] and is featured the standard assault rifle. Similarly to the RPL, the Rakow G2A2 fires on full-auto, but can fire a 3-round burst when tap-fired. It is loaded with a (rather tiny) Beta-C magazine, but holds only 45 rounds instead of 100 rounds like the real Beta-C.
Ingame it is called the '''Rakow G2A2'''.
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|450px|Heckler & Koch SL8-1 Tactical Sniper Rifle - 5.56x45mm NATO]]
 
[[Image:G2A2_rifle.JPG‎|thumb|none|600px|The SL8 in the game. Note the ejection port is on the left side.]]
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|400px| SL8 Rifle 5.56x45mm NATO, this one has a grey finish, while the one in-game appears to have a forest green finish]]
[[Image:FEAR-SL8-1.jpg|600px|thumb|none|Replica forces preparing for the assault in the opening cutscene, equipped with SL8s.]]
[[Image:G2A2_rifle.JPG‎|thumb|none|400px| The G2A2 in the game. The receiver is definitely not the SL-8, but G3]]
[[Image:FEAR-SL8-2.jpg|600px|thumb|none|The SL8 in the Point Man's hands.]]
[[Image:FEAR-SL8-1.jpg|400px|thumb|none|Replica forces preparing for the assault.]]
[[Image:FEAR-SL8-2.jpg|400px|thumb|none|The G2A2 in the player's hands.]]
 
==Tavor TAR-21==
An IMI firearm makes an appearance in the game. It utilizes a 3X scope, and is restricted to three-shot burst-fire.
Called the '''Baksha ASP Rifle''' in the game.
 
[[image:Tavor-tar.jpg|thumb|none|400px|Tavor TAR-21 similar to the one in-game, this one fitted with a Red dot sight, while the one in-game has a 3x scope]]
[[image:1155490-asp_large.jpg|thumb|none|400px|The ASP Rifle on the ground.]]
[[Image:FEAR-TAR.jpg|400px|thumb|none|The player holding the ASP Rifle in F.E.A.R.]]
 
==SPAS-12==
The SPAS 12 has a 12-shell magazine capacity rather than it's real counterpart's 8. Fans of the Gibbing system will find this gun to their likes. In F.E.A.R. it is called the '''Vollmer VK-12'''.
 
[[image:Franchi-SPAS12.jpg‎ |thumb|none|400px|SPAS 12, almost exactly the same weapon, with the exception of the one ingame has a 12-round magazine]]
[[image:VK-12.jpg‎ |thumb|none|400px|The shotgun on the ground.]]
[[Image:FEAR-SPAS-1.jpg|400px|thumb|none|The VK-12 in F.E.A.R.]]
 
==Armacham 10mm HV Penetrator==
Basically a nailgun, this weapon does a number on armor. The kill shot from this gun can pin foes to walls and what not in the oddest position if you aim right.
[[Image:FEAR-PENET-1.jpg|400px|thumb|none|The player holding the Penetrator.]]
[[Image:FEAR-PENET-2.jpg|400px|thumb|none|Reloading animation of the same weapon.]]
 
==Armacham Type 7 Particle Beam weapon==
A rather odd firearm, it fires a single beam of plasma, instantly evaporating most enemies, heavily damaging others.
[[Image:FEAR-PARTBEAM.jpg|400px|thumb|none|The Type 7 PB in the game.]]
 
==Obregon MP-50 Repeating Cannon==
An extremely powerful Automatic Cannon is used in the game, it dukes out heavy damage and has a large magazine capacity of fifty 20mm rounds. Simply firing it causes enough noise to temporarily deafen the user.
[[Image:FEAR-REPCAN.jpg|400px|thumb|none|The player holding the MP-50 RepCan.]]
 
==Andra MOD-3 Multi-Rocket Launcher==
A 3-shot burst Rocket launcher makes it into the game, resembling more of an assault rifle design than traditional over the shoulder rocket launchers.
[[Image:FEAR-RL-1.jpg|400px|thumb|none|The MOD-3 Rocket Launcher in the game.]]
[[Image:FEAR-RL-2.jpg|400px|thumb|none|Reloading the rocket launcher in the game.]]
 
==N6A3 Frag Grenade==
Fragmentation grenades used by Replica forces and ATC guards. These grenades explode on contact, and it is also possible to shoot them in the air (using slow-mo).
[[Image:FEAR-FRAG.jpg|400px|thumb|none|The frag grenade on a table.]]
 
==AT-S Proximity Mine==
High-damage proximity mine used by Replica forces. The player can carry up to five AT-S mines.
[[Image:FEAR-PROX.jpg|400px|thumb|none|The proximity mine on the ground.]]
 
==M77 Remote Bomb==
When thrown, they will attach to any surface, including an enemy's body. They can be detonated freely by pressing the button of the remote.
[[Image:FEAR-RB.jpg|400px|thumb|none|The remote bomb and the controller in F.E.A.R.]]
 
=F.E.A.R.: Extraction Point=
[[Image:FEAR-CD1.jpg|thumb|right|150px|''F.E.A.R.: Extraction Point (2006).]]
F.E.A.R.: Extraction Point is the first expansion of the original game. The story starts off where the original game left off; after the explosion at "Origin Facility". The player's main goal is to reach the extraction point and escape from the Replica-controlled city.
 
 
 
 
 
''Every weapon from F.E.A.R. also re-appears in the expansion with three new guns:''
 
 
 
 
==Type-12 Laser Carbine==
The Type-12 Laser Carbine fires a strong concentrated laser, allowing the player to cut their enemies to pieces. It appears in F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate, as well as being the counterpart to F.E.A.R. 2: Project Origin's Shark FL-3 Laser.
[[Image:FEAR-EP-LASER-1.jpg|400px|thumb|none|The player holding the Type-12 LC in the game.]]
[[Image:FEAR-EP-LASER-2.jpg|400px|thumb|none|This devastating weapon in action.]]
 
==TG-2A Minigun==
The minigun's bullets are weak, but this is easily compensated by the 1000 rounds per minute rate of fire. The rate of fire alone makes this a good weapon against heavy enemies, and an excellent weapon for tearing through a close range firefight. Also, the maximum ammunition is all held within the gun, so it never has to be reloaded.
[[Image:FEAR-EP-MINIGUN.jpg|400px|thumb|none|The TG-A2 in F.E.A.R.: Extraction Point.]]
 
==AP-5 Deployable Turret==
The AP-5 Deployable Turret can stick to the floor or even to the walls. The device contains a single small automatic turret gun that will lock onto and fire upon any enemies that pass near it. Turrets have decent durability, and can take several hits from enemy fire before being destroyed.
[[Image:FEAR-EP-TURRET.jpg|400px|thumb|none|The AP-5 Turret in F.E.A.R.: Extraction Point.]]
 
=F.E.A.R.: Perseus Mandate=
[[Image:FEAR-CD2.jpg|thumb|right|150px|''F.E.A.R.: Perseus Mandate (2007).]]
F.E.A.R.: Perseus Mandate is the second and last expansion of F.E.A.R. The player controls a different character, and the events of this game take place during F.E.A.R. and Extraction Point.
 
 
 
 
 
''Every weapon from F.E.A.R. & F.E.A.R.: Extraction Point also re-appears in the expansion with three new guns:''
 


==IMI Tavor TAR-21==
The [[IMI Tavor TAR-21]] is another assault rifle in-game, and is known as the "Baksha ASP". The weapon fires only in 3-round bursts (although the sound effect is of a 5-round burst), utilizing a 3x scope modeled after the JGBG M7 scope, and is identified in outside material as firing 7.62x51mm NATO, a round for which no TAR-21 variant would exist until 2018. In ''Perseus Mandate'', the ASP is the primary firearm of the FEAR team's Delta Force allies, likely to give them a better chance against more powerful Replica enemies.
[[image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm NATO]]
[[image:1155490-asp_large.jpg|thumb|none|600px|The Tavor on the ground. The weapon's charging handle has been moved to a point above the pistol grip; coincidentally, the Tavor 7, the real-world variant of the Tavor firing 7.62, has its charging handle in a similar location.]]
[[Image:FEAR-TAR.jpg|600px|thumb|none|The Point Man holding the Tavor.]]


=="SM15 Machine Pistol"==
The "SM15 Machine Pistol" is a "handgun" (actually a stockless carbine) exclusive to the Xbox 360 version of the game, and is a stockless [[AR-15]] variant; it is the only weapon aside from the USP that can be dual-wielded. The SM15's animations are identical to the USP in the original release, though ''F.E.A.R. Files'' gives the single SM15 the same animations as the RPL which, due to odd placement of the model in the player character's hands, means that aiming the weapon causes the actual point of aim to be blocked off by part of the barrel.
[[File:NEA_15.jpg|thumb|none|450px|North Eastern Arms NEA-15 PDW - 5.56x45mm NATO. Somewhat similar to the in-game weapon.]]
[[Image:SM15 Machine Pistols.jpeg|thumb|none|600px|Akimbo SM15s in-game.]]


==K3-BT Grenade Launcher==
=="Vector Engineering Systems V7 Advanced Rifle"==
The K3-BT Grenade Launcher is one of the most powerful weapons in the game as most shots do instant death to most enemies.
The Vector Engineering Systems V7 Advanced Rifle is exclusive to the expansion pack ''Perseus Mandate'', taking over for the Rakow G2A2 as the basic fully-automatic rifle, depicted as standard issue rifle for the Nightcrawler mercenary army. The weapon appears to take some influence from the [[Heckler & Koch G36C]] (mainly in the top half of the foregrip, the upper receiver, and the carrying rail), utilizing a magnifying night-vision scope, and bears a magazine resembling the 20-round version of the AR-15's STANAG magazine, albeit flattened on the bottom.
[[Image:FEAR-PM-GL.jpg|400px|thumb|none|The K3-BT in the game.]]
[[Image:Hkg36c.jpg|450px|thumb|none|Heckler & Koch G36C - 5.56x45mm NATO]]
[[Image:VESV7 loading.jpg|600px|thumb|none|The Vector Engineering Systems V7 Advanced Rifle.]]
[[Image:FEARXP2-Demo 2011-05-08 16-45-27-92.jpg|600px|thumb|none|The F.E.A.R. Sergeant Holding the Vector V7.]]
[[Image:VESV7 in combat.jpg|600px|thumb|none|The VES V7 Advanced Rifle in combat.]]


==LP4 LAW==
=Shotguns=
The LP4 LAW (Lightning Arc Weapon) is one of the most powerful weapons in the game as most shots instantly kill most enemies. The shots also seek the enemy which means the player doesn't need to aim the weapon accurately. The only real drawbacks of the gun is the low rate of fire and the small 8 charge magazine.
==Franchi SPAS-12==
[[Image:FEAR-PM-LG-1.jpg|400px|thumb|none|The LP4 LAW in Perseus Mandate.]]
The [[Franchi SPAS-12]] is the standard shotgun in the game, and is referred to as the "Vollmer VK-12", used exclusively in pump-action mode. The weapon is loaded with 12 shells instead of 8 shells like the real SPAS-12. Fans of the gibbing system will find this gun to their liking, as close-range shots are almost guaranteed to mangle an enemy.
[[Image:FEAR-PM-LG-2.jpg|400px|thumb|none|Shooting at the clone soldiers with the LP4 LAW.]]
[[image:Franchi-SPAS12.jpg‎ |thumb|none|450px|Franchi SPAS-12 - 12 gauge]]
[[image:VK-12.jpg‎ |thumb|none|500px|The SPAS-12 shotgun on the ground.]]
[[Image:FEAR-SPAS-1.jpg|600px|thumb|none|Holding the SPAS-12. Note the stock, which has been specially cut so the shotgun can be aimed with it folded, even though the game's mechanics mean the player never actually directly looks down the sights.]]


==VES Advanced Rifle==
=="Watson Autoshotgun"==
The VES Advanced Rifle is the standard issue weapon for the Nightcrawlers. It is manufactured by Vector Engineering Systems, an arch-rival of Armacham Technology Corporation (ATC). It has a 35-round magazine. Can be fired in full-auto and double-tap (2-round burst) modes. It also has a special night vision scope.
The Watson Autoshotgun, also referred to as the Watson SAS 12, is exclusive to the PS3 version of ''F.E.A.R.'' and the Xbox 360 version of ''F.E.A.R. Files'', modeled after a heavily modified [[Armsel Striker]] variant, featuring a removable drum substituting the integrated one, a large laser sight, and aesthetic elements similar to the [[Milkor MGL]].
[[Image:FEAR-PM-R1.jpg|400px|thumb|none|The VES Advanced Rifle in the game.]]
[[image:Protecta.jpg|thumb|none|450px|Armsel Protecta - 12 gauge]]
[[Image:FEAR-PM-R2.jpg|400px|thumb|none|Reloading the VES Advanced Rifle.]]
[[File:MGL32.jpg|thumb|none|450px|Mikor MGL Mk. 1S - 40x46mm grenade]]
[[Image:FEAR-PM-R3.jpg|400px|thumb|none|The scope of the VES AR.]]
[[Image:FEAR-ASG.jpg|600px|thumb|none|The Delta Operative reloads the "Watson Autoshotgun" in the PS3 Bonus Delta Force Mission.]]


=Mounted Weapons=
==Dillon Aero M134 Minigun==
Some of the UH-60 Black Hawk helicopters used by the 1st SFOD-D are seen armed with [[Dillon Aero M134 Minigun]]s; it also appears to be incorrectly mounted on Replica Mil Mi-24s in place of the proper [[Yakushev-Borzov Yak-B]]. It should be noted that the only time the Miniguns were seen in action was during the E3 2004 demo mission, used by Lieutenant Spencer "Spen" Jankowski and a SFOD-D operator. In the expansions it is mostly replaced by the fictional man-portable TG-2A.
[[image:Minigun.jpg|thumb|none|450px|Dillon Aero M134 Minigun with flash suppressor - 7.62x51mm NATO]]
[[Image:FEARHind1.jpg|600px|thumb|none|A Replica Hind with an incorrect Minigun.]]


[[Category:Video Game]]
[[Category:Video Game]]
[[Category:Horror]]
[[Category:Science-Fiction]]
[[Category:First-Person Shooter]]
[[Category:First-Person Shooter]]

Latest revision as of 09:12, 4 July 2022


F.E.A.R.
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General Boxart
Release Date: 2005
Developer: Monolith Productions
Publisher: Vivendi Universal
Platforms: PC
Xbox 360
Playstation 3
Genre: First-Person Shooter


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F.E.A.R.: Extraction Point (2006)
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F.E.A.R.: Perseus Mandate (2007)

F.E.A.R. (First Encounter Assault Recon) is a horror-themed first-person shooter developed by Monolith and published by Vivendi/Sierra in 2005. Two expansions, Extraction Point and Perseus Mandate, were released on 2006 and 2007 respectively. A sequel followed in 2009, titled F.E.A.R. 2: Project Origin. The player assumes the role of the Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story revolves around Paxton Fettel, who has taken control of a battalion of clone super-soldiers called "Replica" soldiers. The members of F.E.A.R., in conjunction with 1st SFOD-D (Delta Force) must try to stop Fettel before it is too late.

The following weapons are featured in the video game F.E.A.R. and its expansions:


Handguns

Heckler & Koch USP

The Heckler & Koch USP appears as the "Rakow AT-14", and can be dual wielded. While it is stated in pre-release media as being chambered in .40 S&W, it is actually modelled after the .45 ACP version. It is incorrectly depicted as having a magazine capacity of 18 rounds instead of 13 like the real USP40 or 12 for the .45 version; only the 9mm "Jet-funnel" compatible magazines can hold 18 rounds. Another oddity is that it's modeled with a tall target front sight and the standard height rear sight. Even more strangely, when wielding two, the player appears to release the magazines by pressing down on the slide releases or safeties, suggesting Monolith thought these were magazine releases.

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Heckler & Koch USP - .45 ACP
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The USP as seen in F.E.A.R.
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The Point Man holding the USP. The slide appears to have been turned into a strange thin sheet that covers the top of the frame.
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Reloading the dual pistols in the game; note the placement of the Point Man's thumbs. While faint, the markings on the slide can be made out at full size; they read "HK USP .45 Auto", putting paid to any claim the game makes about this being a Rakow AT-14 chambered in .40 S&W.

Submachine Guns

Heckler & Koch MP5A3

A rather deformed Heckler & Koch MP5A3 is featured in-game as the "Sumak RPL Sub-Machinegun". It features an unusable mounted holographic sight and an also unusable dedicated forend weaponlight. It fires in full-auto with a very fast rate of fire, but if the weapon is tap-fired it will fire a 3-round burst. In early stages of the game, the Sumak RPL was fitted with a usable scope rather than the holographic sight.

Heckler & Koch MP5A3 with Surefire 628 dedicated forend weaponlight - 9x19mm Parabellum
The RPL on the ground. Note the front sight assembly and trigger group indicate it is based on a MP5A3, but the game model is noticeably off compared to the real version (unlike the AT-14 pistol).
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The Point Man holding the MP5 while assisting the Delta Force on a mission.
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The MP5 during a melee attack.

Rifles

Heckler & Koch SL8

The "Rakow G2A2" is a heavily modified Heckler & Koch SL8 and is featured the standard assault rifle. Similarly to the RPL, the Rakow G2A2 fires on full-auto, but can fire a 3-round burst when tap-fired. It is loaded with a (rather tiny) Beta-C magazine, but holds only 45 rounds instead of 100 rounds like the real Beta-C.

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Heckler & Koch SL8-1 Tactical Sniper Rifle - 5.56x45mm NATO
The SL8 in the game. Note the ejection port is on the left side.
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Replica forces preparing for the assault in the opening cutscene, equipped with SL8s.
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The SL8 in the Point Man's hands.

IMI Tavor TAR-21

The IMI Tavor TAR-21 is another assault rifle in-game, and is known as the "Baksha ASP". The weapon fires only in 3-round bursts (although the sound effect is of a 5-round burst), utilizing a 3x scope modeled after the JGBG M7 scope, and is identified in outside material as firing 7.62x51mm NATO, a round for which no TAR-21 variant would exist until 2018. In Perseus Mandate, the ASP is the primary firearm of the FEAR team's Delta Force allies, likely to give them a better chance against more powerful Replica enemies.

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IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm NATO
The Tavor on the ground. The weapon's charging handle has been moved to a point above the pistol grip; coincidentally, the Tavor 7, the real-world variant of the Tavor firing 7.62, has its charging handle in a similar location.
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The Point Man holding the Tavor.

"SM15 Machine Pistol"

The "SM15 Machine Pistol" is a "handgun" (actually a stockless carbine) exclusive to the Xbox 360 version of the game, and is a stockless AR-15 variant; it is the only weapon aside from the USP that can be dual-wielded. The SM15's animations are identical to the USP in the original release, though F.E.A.R. Files gives the single SM15 the same animations as the RPL which, due to odd placement of the model in the player character's hands, means that aiming the weapon causes the actual point of aim to be blocked off by part of the barrel.

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North Eastern Arms NEA-15 PDW - 5.56x45mm NATO. Somewhat similar to the in-game weapon.
Akimbo SM15s in-game.

"Vector Engineering Systems V7 Advanced Rifle"

The Vector Engineering Systems V7 Advanced Rifle is exclusive to the expansion pack Perseus Mandate, taking over for the Rakow G2A2 as the basic fully-automatic rifle, depicted as standard issue rifle for the Nightcrawler mercenary army. The weapon appears to take some influence from the Heckler & Koch G36C (mainly in the top half of the foregrip, the upper receiver, and the carrying rail), utilizing a magnifying night-vision scope, and bears a magazine resembling the 20-round version of the AR-15's STANAG magazine, albeit flattened on the bottom.

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Heckler & Koch G36C - 5.56x45mm NATO
The Vector Engineering Systems V7 Advanced Rifle.
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The F.E.A.R. Sergeant Holding the Vector V7.
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The VES V7 Advanced Rifle in combat.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 is the standard shotgun in the game, and is referred to as the "Vollmer VK-12", used exclusively in pump-action mode. The weapon is loaded with 12 shells instead of 8 shells like the real SPAS-12. Fans of the gibbing system will find this gun to their liking, as close-range shots are almost guaranteed to mangle an enemy.

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Franchi SPAS-12 - 12 gauge
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The SPAS-12 shotgun on the ground.
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Holding the SPAS-12. Note the stock, which has been specially cut so the shotgun can be aimed with it folded, even though the game's mechanics mean the player never actually directly looks down the sights.

"Watson Autoshotgun"

The Watson Autoshotgun, also referred to as the Watson SAS 12, is exclusive to the PS3 version of F.E.A.R. and the Xbox 360 version of F.E.A.R. Files, modeled after a heavily modified Armsel Striker variant, featuring a removable drum substituting the integrated one, a large laser sight, and aesthetic elements similar to the Milkor MGL.

Armsel Protecta - 12 gauge
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Mikor MGL Mk. 1S - 40x46mm grenade
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The Delta Operative reloads the "Watson Autoshotgun" in the PS3 Bonus Delta Force Mission.

Mounted Weapons

Dillon Aero M134 Minigun

Some of the UH-60 Black Hawk helicopters used by the 1st SFOD-D are seen armed with Dillon Aero M134 Miniguns; it also appears to be incorrectly mounted on Replica Mil Mi-24s in place of the proper Yakushev-Borzov Yak-B. It should be noted that the only time the Miniguns were seen in action was during the E3 2004 demo mission, used by Lieutenant Spencer "Spen" Jankowski and a SFOD-D operator. In the expansions it is mostly replaced by the fictional man-portable TG-2A.

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Dillon Aero M134 Minigun with flash suppressor - 7.62x51mm NATO
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A Replica Hind with an incorrect Minigun.