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Perfect Dark: Difference between revisions

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'''The following weapons were used in the video game ''Perfect Dark'':'''<br>
'''The following weapons were used in the video game ''Perfect Dark'':'''<br>
PLEASE NOTE: Only firearms based on real firearms will be shown here. There is no point to having alien or fictional weaponry.<br>
PLEASE NOTE: Only firearms based on real firearms will be shown here. There is no point to having alien or fictional weaponry.<br>
--[[User:ManiacallyChallenged|ManiacallyChallenged]] 00:48, 9 January 2010 (UTC)
 
[[Image:PD_box_original.jpg|thumb|right|300px|''Perfect Dark'' (2000)]]
[[Image:PD_box_original.jpg|thumb|right|350px|''Perfect Dark'' (2000)]]
__TOC__<br clear=all>
__TOC__<br clear=all>


==Colt Double Eagle==
==Colt Double Eagle==
The [[Colt Double Eagle]] appears as the Falcon 2. It is the workhorse handgun of the Carrington Institute, available with a suppressor or a scope, but not both at the same time. The Falcon 2 is almost always given to the player at the start of a mission, in one of the 3 flavors (suppressed, scoped, vanilla). Each flavor comes with a laser aiming module (LAM) attached to the front of the trigger guard. (I believe that the actual weapon the Falcon 2 was modeled after was the Mark 23 albeit a heavily modified one.  If I recall, the devs themselves said so.)
The [[Colt Double Eagle]] appears as the Falcon 2. It is the workhorse handgun of the Carrington Institute, available with a suppressor or a scope, but not both at the same time. The Falcon 2 is almost always given to the player at the start of a mission, in one of the 3 flavors (suppressed, scoped, vanilla). Each flavor comes with a laser aiming module (LAM) attached to the front of the trigger guard.
[[Image:Colt_DoubleEagle.jpg|thumb|300px|none|Colt Double Eagle - .45 ACP   ]]
[[Image:Colt_DoubleEagle.jpg|thumb|300px|none|Colt Double Eagle - .45 ACP]]
[[Image:PDXBLA_Falcon2_1.jpg|thumb|500px|none|New XBLA Falcon 2.]]
[[Image:PDXBLA_Falcon2_1.jpg|thumb|500px|none|The New XBLA Falcon 2.]]
[[Image:Falcon2_Load.jpg|thumb|500px|none|Joanna slaps in a new magazine. It appears to have a viewing window, though no rounds are visible.]]
[[Image:Falcon2_Load.jpg|thumb|500px|none|Joanna slaps in a new magazine. It appears to have a viewing window, though no rounds are visible in the N64 version (the XBLA port does allow you to see them, but the magazine always appears full).]]
[[Image:Falcon2_%2B_Load.jpg|thumb|500px|none|Joanna chambers a new round in her Falcon 2 with suppressor. ]]
[[Image:Falcon2_%2B_Load.jpg|thumb|500px|none|Joanna chambers a new round in her Falcon 2 with suppressor. It should be noted that the animation for this actually does slightly change for the scoped variant.]]
[[Image:Die_Chopper_Die.jpg|thumb|500px|none|In a cutscene, Joanna spins around and fires her Falcon 2 at some guards. If that thing recoiled like that all the time, she would have a hole in her chin.]]


==Beretta 93R 'Auto-9'==
==Beretta 93R 'Auto-9'==
The Mag Sec 4 is a large handgun  based off of the modified [[Beretta_93R#Beretta_93R_.22Auto_9.22|Beretta 93R 'Auto-9']] from ''[[RoboCop]]'' (and many later films) in function. It is carried by security personnel at Area 52. The Mag Sec 4 is able to fire single shots or 3 round bursts from a 9 round magazine. It is noticeably inaccurate, even at short range. In appearance, it has been given some futuristic contours, that don't really disguise the design beneath.
The Mag Sec 4 is a large handgun  based off of the modified [[Beretta_93R#Beretta_93R_.22Auto_9.22|Beretta 93R 'Auto-9']] from ''[[RoboCop]]'' (and many later films) in function. It is carried by security personnel at Area 51. The Mag Sec 4 is able to fire single shots or 3 round bursts from a 9 round magazine. It is noticeably inaccurate, even at short range. In appearance, it has been given some futuristic contours, that don't really disguise the design beneath.
[[Image:BerettaAuto9.jpg|thumb|300px|none|Modified Beretta 93R - 9x19mm.]]
[[Image:BerettaAuto9.jpg|thumb|350px|none|Modified Beretta 93R - 9x19mm.]]
[[Image:PDXBLA_Magsec_1.jpg|thumb|500px|none|The New MagSec 4.]]
[[Image:Ss-perfect-dark-xbla-009.jpg|thumb|500px|none|The New XBLA MagSec 4.]]
[[Image:Mag_Sec_4_Fire.jpg|thumb|500px|none|Joanna fires a Mag Sec 4 pistol in the basement of the dataDyne headquarters.]]
[[Image:Mag_Sec_4_Fire.jpg|thumb|500px|none|Joanna fires a Mag Sec 4 pistol in the basement of the dataDyne headquarters.]]
[[Image:MagSec_4_Load.jpg|thumb|500px|none|Joanna reloads a pair of Mag Sec 4 pistols.]]
[[Image:MagSec_4_Load.jpg|thumb|500px|none|Joanna reloads a pair of Mag Sec 4 pistols.]]
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The DY 357 Magnum, based on a stainless [[Colt Python]], is a revolver carried by FBI agents and G5 building guards in the Chicago level. It can only be fired in double action, and there is a fairly long delay between pulling the trigger and the gun actually firing. Trent Easton, the NSA director turned Skedar pawn, carries a custom gold 357 called the "DY 357 LX." It is described as being loaded with frangible bullets that cause an instant kill.
The DY 357 Magnum, based on a stainless [[Colt Python]], is a revolver carried by FBI agents and G5 building guards in the Chicago level. It can only be fired in double action, and there is a fairly long delay between pulling the trigger and the gun actually firing. Trent Easton, the NSA director turned Skedar pawn, carries a custom gold 357 called the "DY 357 LX." It is described as being loaded with frangible bullets that cause an instant kill.


[[Image:ColtPythonSS.jpg|thumb|300px|none|Stainless-Steel Colt Python - .357 Magnum.]]
[[Image:Python6in.jpg|thumb|350px|none|Colt Python with 6" Barrel and nickel finish - .357 Magnum]]
[[Image:DY_357_Inventory.jpg|thumb|500px|none|The DY 357 spins majestically, knowing you will use it even though it is a poor choice.]]
[[Image:Ss-perfect-dark-xbla-082.jpg|thumb|500px|none|The New XBLA DY 357. Note black grips.]]
[[Image:DY_357_Load.jpg|thumb|500px|none|Spent shell casings fall from the chamber of the DY 357.]]
[[Image:DY_357_Load.jpg|thumb|500px|none|Spent shell casings fall from the chamber of the DY 357. Note wood grips.]]
 
[[Image:DY_LX_Inventory.jpg|thumb|500px|none|Trent's custom DY 357, the "LX." The special tiger print grip improves control and helps maintain accuracy for follow up shots. (Just kidding, it makes you look like a pimp. Still good though).]]
[[Image:DY_LX_Inventory.jpg|thumb|500px|none|Trent's custom DY 357, the "LX." The special tiger print grip improves control and helps maintain accuracy for follow up shots(just kidding, it makes you look like a pimp. Still good though).]]
[[Image:DY_LX_Fire.jpg|thumb|500px|none|You never get to have two of these without cheating, more's the pity.]]
[[Image:DY_LX_Fire.jpg|thumb|500px|none|You never get to have two of these without cheating, more's the pity.]]
[[Image:DY_LX_Load.jpg|thumb|500px|none|More kills, more shells. Are you digging that tiger print? You should be!]]
[[Image:DY_LX_Load.jpg|thumb|500px|none|More kills, more shells. Are you digging that tiger print? You should be!]]
[[Image:Scandanavian_Freak_Wins.jpg|thumb|500px|none|Trent Easton lies dead, next to his unfired DY 357 LX. He shouldn't have called Mr. Blonde a "Scandinavian Freak."]]


==Steyr TMP==
==Steyr TMP==
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[[Image:SteyrTMP.jpg|thumb|300px|none|Steyr TMP - 9x19mm.]]
[[Image:SteyrTMP.jpg|thumb|300px|none|Steyr TMP - 9x19mm.]]
[[Image:Pdxbla screen 01 big.jpg|thumb|500px|none| The New XBLA CMP 150.]]
[[Image:CMP_150_Fire.jpg|thumb|500px|none|Joanna turns dataDyne's weapon of choice against them. Brutality and irony all mixed in to one!]]
[[Image:CMP_150_Fire.jpg|thumb|500px|none|Joanna turns dataDyne's weapon of choice against them. Brutality and irony all mixed in to one!]]
[[Image:CMP_150_Load.jpg|thumb|500px|none|New magazine, new opportunities for carnage. Note the ejection port on the left side.]]
[[Image:CMP_150_Load.jpg|thumb|500px|none|New magazine, new opportunities for carnage. Note the ejection port on the left side.]]
==RCP-120==
The RCP 120 is the spiritual successor to the RCP 90 of [[Goldeneye 007]]. No longer based on the design of the [[FN P90]]. The RCP 120 carries in each magazine (guess-how-many) 120 rounds, and can somehow convert it's ammunition into... "cloak." Lastly, it is no longer able to massively over penetrate (steel doors, ten people in a row...), like it could in Goldeneye.
[[Image:RCP_120_Detail.jpg|thumb|500px|none|Inventory shot of the RCP 120. Placement of magazine = bullpup design.]]
[[Image:RCP_120_Fire.jpg|thumb|500px|none|Joanna makes someones day. Worse. Makes it much worse.]]
[[Image:RCP_120_Load.jpg|thumb|500px|none|Fresh magazine. You can see just below the carry handle/accessory rail on the top of the gun, there is a FAMAS style charging handle.]]


==FAMAS==
==FAMAS==
The AR 34 is the Carrington Institute assault rifle, and is pretty much just a really wide [[FAMAS]]. Carried usually only by CI guards, at one point in development Joanna was going to get one for nearly every mission. That would have made the game too easy (too fun) so it was decided against. As stated by the game, the bullpup design makes it quite accurate. In easily the most enjoyable scene in the game, Joanna uses an AR 34 to provide covering fire for an escaping friendly dropship and fend off an attack of alien warriors, all in her best party dress.
The AR 34 is the Carrington Institute assault rifle, and is pretty much just a really wide [[FAMAS]]. Carried usually only by CI guards, at one point in development Joanna was going to get one for nearly every mission. That would have made the game too easy (too fun) so it was decided against. As stated by the game, the bullpup design makes it quite accurate. In easily the most enjoyable scene in the game, Joanna uses an AR 34 to provide covering fire for an escaping friendly dropship and fend off an attack of alien warriors, all in her best party dress.


[[Image:Famas.jpg|thumb|300px|none|FAMAS - 5.56x45mm.]]
[[Image:Famas.jpg|thumb|400px|none|FAMAS - 5.56x45mm.]]
[[Image:AR34_Inventory.jpg|thumb|500px|none|Inventory view of the AR 34 assault rifle.]]
[[Image:Pdxblaassult.jpg|thumb|500px|none|The New XBLA AR 34.]]
[[Image:AR_34_Fire.jpg|thumb|500px|none|The AR 34 firing at a guard. Chicago is a dangerous place.]]
[[Image:AR_34_Fire.jpg|thumb|500px|none|The AR 34 firing at a guard. Chicago is a dangerous place.]]
[[Image:AR_34_Load.jpg|thumb|500px|none|Reloading the AR 34, look at that strange barrel. ]]
[[Image:AR_34_Load.jpg|thumb|500px|none|Reloading the AR 34, look at that strange barrel. ]]
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[[Image:Joanna_Cover_Fire.jpg|thumb|500px|none|...with a couple of long bursts from her AR 34. I could post a dozen screenshots of this, it's so cool.]]
[[Image:Joanna_Cover_Fire.jpg|thumb|500px|none|...with a couple of long bursts from her AR 34. I could post a dozen screenshots of this, it's so cool.]]


==Dragon==
==Walther WA 2000==
A dataDyne standard issue rifle, the Dragon has the nefarious capacity to explode violently when stepped on. The secondary fire mode drops the Dragon as a proximity mine booby trap. The Dragon has a big brother in the Super Dragon, which is similar in many respects except it replaces the proxy mine with an under-barrel grenade launcher that loads from a second magazine forward to the first. The Dragon could be based on a [[Heckler & Koch G36]], or maybe something else such as the [[M41A Pulse Rifle]] from the 1986 film, Aliens. The debate was part of the reason this page was originally deleted. Do YOU want to be a part of the discussion? Make an account and take it to the discussion page!
The Sniper Rifle in the game is a Walther WA 2000 with a futuristic Scope, it incorrectly holds 8 rounds. It is used by Joanna to rescue the ambassador on ''Carrington Villia: Hostage One'' on the Agent and Special Agent Difficulties.


[[Image:Dragon_Inventory.jpg|thumb|500px|none|Inventory view of the Dragon assault rifle.]]
[[Image:Walther-WA2000.jpg|thumb|left|450px|Walther WA 2000 - .300 Win Mag]]
[[Image:Dragon_Detail.jpg|thumb|500px|none|A detail view of the left side of the Dragon. You should be able to see one of the slits in the muzzle brake that gives the Dragon an inverted triangle muzzle flash.]]
{{clear}}
[[Image:Dragon_Fire.jpg|thumb|500px|none|The upside down triangle spells doom for a few dataDyne guards. Note shells ejecting left.]]
[[Image:Perfect_Dark_WA2000.jpg|thumb|500px|none|Jo wields a WA 2000 during the attack on the Carrington Institute]]
[[Image:Dragon_Load.jpg|thumb|500px|none|Feed the Dragon. It likes strangely angled magazines. Note the ejection port, on the left side.]]
[[Image:Super_Dragon_Detail.jpg|thumb|500px|none|The difference between a Dragon and Super Dragon. The left hand is holding a fore-grip.]]
 
==K7 Avenger==
The K7 Avenger is an experimental dataDyne rifle. It can detect explosive ordinance and auto turrets with it's secondary fire mode. Despite being still in "beta," the K7 is carried by high ranking dataDyne and NSA personnel. Though named for the KF7 Soviet,  which in turn was named for the [[AKMS]], the K7 Avenger does not resemble any sort of Kalashnikov. General opinion seems to peg this as a real firearm. One theory is that it was based off of the [[Starship Troopers]] Morita Mk I Rifle. To the discussion page for further review.
[[Image:K7_Avenger_Inventory.jpg|thumb|500px|none|A beautifully rendered K7 Avenger. To see this thing spin in slow mo while the light shines off each and every surface... ah. Nice.]]
[[Image:K7_Avenger_Fire.jpg|thumb|500px|none|Who cares what it is, it looks cool! The guard in the center of the frame finds out for himself just how lethal the K7 is.]]
[[Image:K7_Avenger_Load.jpg|thumb|500px|none|When it is being loaded, you can see how the butt of the weapon slopes down. It would be hard to feed the bullets through an angle like that.]]
 
==Walther WA 2000 'Sniper Rifle'==
Ah the Sniper Rifle. Anything so imaginatively named must be a Carrington Institute weapon, right? Right! The Sniper Rifle is based on a [[Walther WA 2000]], is silenced and holds eight rounds per magazine.
 
[[Image:Walther-WA2000.jpg|thumb|300px|none|Walther-WA2000 - .300 Winchester Magnum.]]
[[Image:Sniper_Inventory.jpg|thumb|500px|none|So long, it hardly fits in the inventory window!]]
[[Image:Sniper_Detail.jpg|thumb|500px|none|Detail side view of the sniper rifle. Notice the cool skeleton frame over the front of the barrel.]]
[[Image:Sniper_Load.jpg|thumb|500px|none|When reloading the sniper rifle, you can almost see the whole thing!]]


="Classic" Weapons=
="Classic" Weapons=
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==Walther PPK==
==Walther PPK==
The PP7, based on the [[Walther PPK]] has been renamed to the PP9i for the express purpose of trying to confuse you with the [[Walther P99]].
The PP7, based on the [[Walther PP Pistol Series#Walther PPK|Walther PPK]] has been renamed to the PP9i for the express purpose of trying to confuse you with the [[Walther P99]].


[[Image:WaltherPPKSuppressed.jpg|thumb|300px|none|Walther PPK - .380 ACP.]]
[[Image:Waltherppk32acp.jpg|thumb|none|300px|Walther PPK - .32 ACP.]]
[[Image:Ss-perfect-dark-xbla-086.jpg|thumb|500px|none|The New XBLA PP9i.]]
[[Image:PP7.jpg|thumb|500px|none|Seen on the ground or in the weapon case, the PP9i makes you want to shoot yourself with it. That is why it is in the case.]]
[[Image:PP7.jpg|thumb|500px|none|Seen on the ground or in the weapon case, the PP9i makes you want to shoot yourself with it. That is why it is in the case.]]
[[Image:PP9i_Empty.jpg|thumb|500px|none|Mr. Blonde fires his PP9i until it locks back empty.]]
[[Image:PP9i_Empty.jpg|thumb|500px|none|Mr. Blonde fires his PP9i until it locks back empty.]]


==Tokarev TT-33==
==Tokarev TT-33==
The CC13 is the new name for the DD44 Dostovei, based on the [[Tokarev TT-33]].
The CC13 is the new name for the DD44 Dostovei, based on the [[Tokarev TT-33 Pistol|Tokarev TT-33]].


[[Image:TT-33.jpg|thumb|300px|none|Tokarev TT-33 - 7.62x25mm Tokarev.]]
[[Image:TT-33.jpg|thumb|300px|none|Tokarev TT-33 - 7.62x25mm Tokarev.]]
[[Image:Ss-perfect-dark-xbla-074.jpg|thumb|500px|none|The New XBLA CC13.]]
[[Image:DD44_Dostovei.jpg|thumb|500px|none|What have they DONE to you DD44? Tragically, that's what it always looked like. Ouch.]]
[[Image:DD44_Dostovei.jpg|thumb|500px|none|What have they DONE to you DD44? Tragically, that's what it always looked like. Ouch.]]
[[Image:CC13_Inventory.jpg|thumb|500px|none|The CC13 as seen in the inventory screen.]]
[[Image:CC13_Fire.jpg|thumb|500px|none|Mr. Blonde shoots some guards in the lobby of the dataDyne building.]]
[[Image:CC13_Fire.jpg|thumb|500px|none|Mr. Blonde shoots some guards in the lobby of the dataDyne building.]]


==SA Vz.61 Skorpion==
==SA Vz.61 Skorpion==
The newly leet-speaked "KLO 1313" (named after Ken Lobb, a Rareware employee), is based on the [[SA Vz.61 Skorpion|Skorpion]] sub-machine gun. As in Goldeneye, it can be dual-wielded, though this does little to make up for it's inaccuracy and next to harmless bullets.
The newly leet-speaked "KLO 1313" (named after Ken Lobb, a Rareware employee), is based on the [[Sa. Vz.61 Skorpion|Skorpion]] sub-machine gun. As in Goldeneye, it can be dual-wielded, though this does little to make up for it's inaccuracy and next to harmless bullets.


[[Image:CZ Vz.61.jpg|thumb|300px|none|Skorpion SA-Vz.61 - .32 ACP.]]
[[Image:CZ Vz.61.jpg|thumb|300px|none|Skorpion SA-Vz.61 - .32 ACP.]]
[[Image:Ss-perfect-dark-xbla-088.jpg|thumb|500px|none|The New XBLA KLO 1313.]]
[[Image:KLOBB.jpg|thumb|500px|none|The KLO1313 rests comfortably behind glass. Not like you'd want to get it out anyway. Note the straight magazine.]]
[[Image:KLOBB.jpg|thumb|500px|none|The KLO1313 rests comfortably behind glass. Not like you'd want to get it out anyway. Note the straight magazine.]]
[[Image:KLO_1313.jpg|thumb|500px|none|The inventory screen version gets the curved magazine right, and adds enough detail to make the thing palatable.]]
[[Image:KLO_1313_Fire.jpg|thumb|500px|none|In Goldeneye it took about 8 headshots to off a simple guard. Glad you aren't playing Goldeneye?]]
[[Image:KLO_1313_Fire.jpg|thumb|500px|none|In Goldeneye it took about 8 headshots to off a simple guard. Glad you aren't playing Goldeneye?]]


==Micro Uzi==
==Micro Uzi==
The old ZMG 9mm has been renamed the ZZT 9mm. It is modeled after a [[Micro Uzi]], though has been scaled up to look big and impressive.
The old ZMG 9mm has been renamed the ZZT 9mm. It is modeled after a [[Uzi#Micro Uzi|Micro Uzi]], though has been scaled up to look big and impressive.


[[Image:MicroUziPistol02.jpg|thumb|300px|none|Micro Uzi - 9x19mm.]]
[[Image:MicroUziPistol02.jpg|thumb|300px|none|Micro Uzi - 9x19mm.]]
[[Image:PDXBLASMG.jpg|thumb|500px|none|The New XBLA ZZT 9mm.]]
[[Image:ZZT_9mm_.jpg|thumb|500px|none|The low detail on-the-ground model in the shooting range.]]
[[Image:ZZT_9mm_.jpg|thumb|500px|none|The low detail on-the-ground model in the shooting range.]]
[[Image:ZZT_Fire.jpg|thumb|500px|none|Mr. Blonde trades fire with the guard commander, herself armed with 2 CMP-150s.]]
[[Image:ZZT_Fire.jpg|thumb|500px|none|Mr. Blonde trades fire with the guard commander, herself armed with 2 CMP-150s.]]


==Heckler & Koch MP5K==
==Heckler & Koch MP5K==
The [[Heckler & Koch MP5K]] appears in the game as the DMC, originally called the D5K Deutsche in Goldeneye. It can be dual wielded.
The [[Heckler & Koch MP5#Heckler & Koch MP5K|MP5K]] appears in the game as the DMC, originally called the D5K Deutsche in Goldeneye. It can be dual wielded.


[[Image:MP5K-SEF.jpg|thumb|300px|none|H&K MP5K - 9x19mm.]]
[[Image:MP5K-SEF.jpg|thumb|300px|none|H&K MP5K - 9x19mm.]]
[[Image:Ss-perfect-dark-xbla-084.jpg|thumb|500px|none|The New XBLA DMC.]]
[[Image:D5K_Deutche.jpg|thumb|500px|none|The low detail on-the-ground model in the shooting range.]]
[[Image:D5K_Deutche.jpg|thumb|500px|none|The low detail on-the-ground model in the shooting range.]]
[[Image:DMC_Fire.jpg|thumb|500px|none|DMC in action. Low rate of fire, but good damage and accuracy.]]
[[Image:DMC_Fire.jpg|thumb|500px|none|DMC in action. Low rate of fire, but good damage and accuracy.]]
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The [[FN P90]] appears in the game as the RCP-45. Despite the similar name and function to the RCP 120, it is not the same weapon at all. In Goldeneye it was called the RCP-90, but it has not lost 1/2 of it's power, fear not.
The [[FN P90]] appears in the game as the RCP-45. Despite the similar name and function to the RCP 120, it is not the same weapon at all. In Goldeneye it was called the RCP-90, but it has not lost 1/2 of it's power, fear not.


[[Image:FNP90.jpg|thumb|300px|none|FN P90 - 5.7x28mm.]]
[[Image:FNP90Side.jpg|thumb|350px|none|FN P90 - 5.7x28mm.]]
[[Image:RCP-90.jpg|thumb|500px|none|The RCP-45 in the gun case. I just threw up a little.]]
[[Image:RCP-90.jpg|thumb|500px|none|The RCP-45 in the gun case. I just threw up a little.]]
[[Image:RCP-45_Inventory.jpg|thumb|500px|none|Much better, the grip is actually a pretty fair interpretation.]]
[[Image:RCP-45_Inventory.jpg|thumb|500px|none|Much better, the grip is actually a pretty fair interpretation.]]
[[Image:RCP-45_Fire.jpg|thumb|500px|none|The RCP 45 has a strange combination muzzle flash, a mix between the upside-down triangle of the Dragon, and the small burst(colored red) from the Klobb.]]
[[Image:RCP-45_Fire.jpg|thumb|500px|none|The RCP 45 has a strange combination muzzle flash, a mix between the upside-down triangle of the Dragon, and the small burst(colored red) from the Klobb.]]


==AKMS==
==Norinco Type 56-1==
The [[AKMS]] appears in the game as the KF-7 Special, called the KF-7 Soviet in Goldeneye. It has the folding stock removed.
The [[AK-47#Norinco Type 56|Norinco Type 56-1]] appears in the game as the KF-7 Special, called the KF-7 Soviet in Goldeneye. It has the folding stock removed.


Still looks like a pencil in first-person view.
Still looks like a pencil in first-person view.


[[Image:AKMS.jpg|thumb|300px|none|AKMS - 7.62x39mm.]]
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Norinco Type 56-1 modified to resemble an AKS-74 - 7.62x39mm]]
[[Image:PDXBLASOVIET.jpg|thumb|500px|none|The New XBLA KF-7 Special.]]
[[Image:KF7_Soviet.jpg|thumb|500px|none|Even though it's hanging on a wall doesn't make this gun a good wall-hanger. Yuck.]]
[[Image:KF7_Soviet.jpg|thumb|500px|none|Even though it's hanging on a wall doesn't make this gun a good wall-hanger. Yuck.]]
[[Image:KF7_Special_Inventory.jpg|thumb|500px|none|Inventory view of the KF-7 Special.]]
[[Image:PD146.JPG|thumb|500px|none|First-person view of the KF-7 Special.]]


==M16A2==
==M16A1==
The [[M16A2]] appears in the game as the AR53. The AR53, previously called the AR33, has no stock when it is being held.
The [[M16 rifle series#M16A1|M16A1]] appears in the game as the AR53. The AR53, previously called the AR33, has no stock in first-person view (despite having one on it's world model) and is also held with only one hand(!), just like in Goldeneye.


[[Image:M16A2.jpg|thumb|300px|none|M16A2 - 5.56x45mm.]]
[[Image:M16A1wA2Handguards.jpg|thumb|450px|none|M16A1 with A2 handguards - 5.56x45mm.]]
[[Image:PDXBLASSULT5.jpg|thumb|500px|none|The New XBLA AR53.]]
[[Image:AR33.jpg |thumb|500px|none|The AR53 in the case. As with many other weapons, it has a straight magazine.]]
[[Image:AR33.jpg |thumb|500px|none|The AR53 in the case. As with many other weapons, it has a straight magazine.]]
[[Image:AR53_Fire.jpg|thumb|500px|none|Impressive star flash pattern. The AR53 firing.]]
[[Image:AR53_Fire.jpg|thumb|500px|none|Impressive star flash pattern. The AR53 firing.]]
[[Image:AR53_Sight_Fire.jpg|thumb|500px|none|A nice close up of the strange front sight.]]





Latest revision as of 23:47, 30 October 2018

The following weapons were used in the video game Perfect Dark:
PLEASE NOTE: Only firearms based on real firearms will be shown here. There is no point to having alien or fictional weaponry.

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Perfect Dark (2000)


Colt Double Eagle

The Colt Double Eagle appears as the Falcon 2. It is the workhorse handgun of the Carrington Institute, available with a suppressor or a scope, but not both at the same time. The Falcon 2 is almost always given to the player at the start of a mission, in one of the 3 flavors (suppressed, scoped, vanilla). Each flavor comes with a laser aiming module (LAM) attached to the front of the trigger guard.

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Colt Double Eagle - .45 ACP
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The New XBLA Falcon 2.
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Joanna slaps in a new magazine. It appears to have a viewing window, though no rounds are visible in the N64 version (the XBLA port does allow you to see them, but the magazine always appears full).
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Joanna chambers a new round in her Falcon 2 with suppressor. It should be noted that the animation for this actually does slightly change for the scoped variant.

Beretta 93R 'Auto-9'

The Mag Sec 4 is a large handgun based off of the modified Beretta 93R 'Auto-9' from RoboCop (and many later films) in function. It is carried by security personnel at Area 51. The Mag Sec 4 is able to fire single shots or 3 round bursts from a 9 round magazine. It is noticeably inaccurate, even at short range. In appearance, it has been given some futuristic contours, that don't really disguise the design beneath.

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Modified Beretta 93R - 9x19mm.
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The New XBLA MagSec 4.
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Joanna fires a Mag Sec 4 pistol in the basement of the dataDyne headquarters.
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Joanna reloads a pair of Mag Sec 4 pistols.

Colt Python

The DY 357 Magnum, based on a stainless Colt Python, is a revolver carried by FBI agents and G5 building guards in the Chicago level. It can only be fired in double action, and there is a fairly long delay between pulling the trigger and the gun actually firing. Trent Easton, the NSA director turned Skedar pawn, carries a custom gold 357 called the "DY 357 LX." It is described as being loaded with frangible bullets that cause an instant kill.

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Colt Python with 6" Barrel and nickel finish - .357 Magnum
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The New XBLA DY 357. Note black grips.
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Spent shell casings fall from the chamber of the DY 357. Note wood grips.
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Trent's custom DY 357, the "LX." The special tiger print grip improves control and helps maintain accuracy for follow up shots. (Just kidding, it makes you look like a pimp. Still good though).
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You never get to have two of these without cheating, more's the pity.
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More kills, more shells. Are you digging that tiger print? You should be!

Steyr TMP

The CMP (combat machine pistol) 150 is a SMG with the secondary function to track targets. Passing the reticule over a target marks them, and the weapon auto tracks them in the order that they were tagged. The CMP is carried by all the rank and file of dataDyne, and local unit commanders seem to enjoy the unique privilege to carry two. The CMP 150 is based on a Steyr TMP, except that the shells eject to the left.

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Steyr TMP - 9x19mm.
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The New XBLA CMP 150.
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Joanna turns dataDyne's weapon of choice against them. Brutality and irony all mixed in to one!
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New magazine, new opportunities for carnage. Note the ejection port on the left side.

FAMAS

The AR 34 is the Carrington Institute assault rifle, and is pretty much just a really wide FAMAS. Carried usually only by CI guards, at one point in development Joanna was going to get one for nearly every mission. That would have made the game too easy (too fun) so it was decided against. As stated by the game, the bullpup design makes it quite accurate. In easily the most enjoyable scene in the game, Joanna uses an AR 34 to provide covering fire for an escaping friendly dropship and fend off an attack of alien warriors, all in her best party dress.

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FAMAS - 5.56x45mm.
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The New XBLA AR 34.
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The AR 34 firing at a guard. Chicago is a dangerous place.
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Reloading the AR 34, look at that strange barrel.
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Joanna covers an escaping dropship...
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...with a couple of long bursts from her AR 34. I could post a dozen screenshots of this, it's so cool.

Walther WA 2000

The Sniper Rifle in the game is a Walther WA 2000 with a futuristic Scope, it incorrectly holds 8 rounds. It is used by Joanna to rescue the ambassador on Carrington Villia: Hostage One on the Agent and Special Agent Difficulties.

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Walther WA 2000 - .300 Win Mag
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Jo wields a WA 2000 during the attack on the Carrington Institute

"Classic" Weapons

The basic weapons from Goldeneye 007 are unlockable in Perfect Dark through qualifying at the shooting range. They have had their names changed for legal reasons (one must assume) and their appearances slightly changed to fit Perfect Dark's style.

Walther PPK

The PP7, based on the Walther PPK has been renamed to the PP9i for the express purpose of trying to confuse you with the Walther P99.

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Walther PPK - .32 ACP.
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The New XBLA PP9i.
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Seen on the ground or in the weapon case, the PP9i makes you want to shoot yourself with it. That is why it is in the case.
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Mr. Blonde fires his PP9i until it locks back empty.

Tokarev TT-33

The CC13 is the new name for the DD44 Dostovei, based on the Tokarev TT-33.

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Tokarev TT-33 - 7.62x25mm Tokarev.
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The New XBLA CC13.
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What have they DONE to you DD44? Tragically, that's what it always looked like. Ouch.
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Mr. Blonde shoots some guards in the lobby of the dataDyne building.

SA Vz.61 Skorpion

The newly leet-speaked "KLO 1313" (named after Ken Lobb, a Rareware employee), is based on the Skorpion sub-machine gun. As in Goldeneye, it can be dual-wielded, though this does little to make up for it's inaccuracy and next to harmless bullets.

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Skorpion SA-Vz.61 - .32 ACP.
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The New XBLA KLO 1313.
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The KLO1313 rests comfortably behind glass. Not like you'd want to get it out anyway. Note the straight magazine.
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In Goldeneye it took about 8 headshots to off a simple guard. Glad you aren't playing Goldeneye?

Micro Uzi

The old ZMG 9mm has been renamed the ZZT 9mm. It is modeled after a Micro Uzi, though has been scaled up to look big and impressive.

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Micro Uzi - 9x19mm.
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The New XBLA ZZT 9mm.
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The low detail on-the-ground model in the shooting range.
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Mr. Blonde trades fire with the guard commander, herself armed with 2 CMP-150s.

Heckler & Koch MP5K

The MP5K appears in the game as the DMC, originally called the D5K Deutsche in Goldeneye. It can be dual wielded.

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H&K MP5K - 9x19mm.
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The New XBLA DMC.
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The low detail on-the-ground model in the shooting range.
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DMC in action. Low rate of fire, but good damage and accuracy.

FN P90

The FN P90 appears in the game as the RCP-45. Despite the similar name and function to the RCP 120, it is not the same weapon at all. In Goldeneye it was called the RCP-90, but it has not lost 1/2 of it's power, fear not.

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FN P90 - 5.7x28mm.
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The RCP-45 in the gun case. I just threw up a little.
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Much better, the grip is actually a pretty fair interpretation.
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The RCP 45 has a strange combination muzzle flash, a mix between the upside-down triangle of the Dragon, and the small burst(colored red) from the Klobb.

Norinco Type 56-1

The Norinco Type 56-1 appears in the game as the KF-7 Special, called the KF-7 Soviet in Goldeneye. It has the folding stock removed.

Still looks like a pencil in first-person view.

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Norinco Type 56-1 modified to resemble an AKS-74 - 7.62x39mm
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The New XBLA KF-7 Special.
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Even though it's hanging on a wall doesn't make this gun a good wall-hanger. Yuck.
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First-person view of the KF-7 Special.

M16A1

The M16A1 appears in the game as the AR53. The AR53, previously called the AR33, has no stock in first-person view (despite having one on it's world model) and is also held with only one hand(!), just like in Goldeneye.

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M16A1 with A2 handguards - 5.56x45mm.
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The New XBLA AR53.
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The AR53 in the case. As with many other weapons, it has a straight magazine.
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Impressive star flash pattern. The AR53 firing.