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'''Manhunt 2''' is a | [[Image:MH2_Boxart.jpg|300px|thumb|right|''Manhunt 2'' (2007)]] | ||
'''''Manhunt 2''''' is the sequel to ''[[Manhunt]]'', a highly controversial game released in 2007 by Rockstar Games. While the melee weapon executions are very creative (and ''very'' gory), the firearm executions share two (nonetheless gory) executions, one for pistol-sized weapons and one for everything else. The game follows Daniel Lamb, a mental patient suffering from amnesia as he tries to uncover his identity. He is accompanied by Leo Kasper, a sociopathic assassin who guides Daniel in his journey. | |||
Most of the weapons return from the first game, but there are also several new guns. | |||
'' | ''Note: This game has a grainy, "Blair Witch Project" look to it. So the pictures will not be crystal clear.'' | ||
{{Game Title}} | |||
__TOC__<br clear=all> | |||
=Handguns= | |||
==Desert Eagle Mark I== | |||
The [[Desert Eagle]] appears in the "Most Wanted", "Altered State" and "Release Therapy" levels. The gun's description lists it being incorrectly chambered in .40, while the ammo pickups in-game are labeled ".50 caliber bullets". To add to the confusion, the capacity of the weapon is nine rounds, suggesting it is the .357 version. In-game it appears with a nickel finish and wooden grips. | |||
[[File:DesertEagleMarkIstainless.jpg|thumb|350px|none|IMI Desert Eagle Mark I with nickel finish - .44 Magnum]] | |||
[[Image:MH2 Danny Desert Eagle Mark I.jpg|600px|thumb|none|Danny aims the Desert Eagle in "Origins".]] | |||
[[Image:MH2 Danny Desert Eagle Mark I Another View.jpg|600px|thumb|none|Side view of the Desert Eagle.]] | |||
[[Image:MH2_Desert_Eagle_Mark_I_HUD.jpg|600px|thumb|none|The "Heavy Handgun" HUD icon.]] | |||
==Glock 23== | |||
The [[Glock 23]] appears in the levels "Best Friends", "Safe House", "Assassination", "Broadcast Interrupted", "Personality Clash' (PC version) and "Release Therapy" as the "Light Handgun". | |||
[[Image:Glock23.jpg|thumb|350px|none|Glock 23 - .40 S&W]] | |||
[[Image:Manhunt 2 - Daniel aiming a Glock 23.jpg|thumb|600px|none|Daniel use a [[Glock 23]] in "Red light".]] | |||
[[Image:MH2 Glock 23.jpg|thumb|270px|none|Daniel with the [[Glock 23]].]] | |||
[[Image:MH2 Glock 23 Reloading.jpg|thumb|320px|none|Daniel Reloading the [[Glock 23]] in "Broadcast Interrupted".]] | |||
[[Image:MH2 Glock 23_HUD.jpg|thumb|320px|none|The "Light Handgun" HUD icon.]] | |||
( | ==Smith & Wesson Model 586== | ||
The [[Smith & Wesson Model 586]] in .38 Special appears in the "Best Friends" and "Safehouse" levels. It is (somehow) the quietest firearm in the game. | |||
[[Image:S&W Mod586.jpg|350px|thumb|none|Smith & Wesson Model 586 - .357 Magnum]] | |||
[[Image:MH2_S&W_Model_586.jpg|600px|thumb|none|Danny aims his [[Smith & Wesson Model 586]] in "Safe House".]] | |||
[[Image:MH2_S&W_Model_586_(Another view).jpg|600px|thumb|none|Another view of the [[Smith & Wesson Model 586]].]] | |||
[[Image:MH2 S&W Model 586 (Point of view).jpg|600px|thumb|none|First-person view of the [[Smith & Wesson Model 586]].]] | |||
[[Image:MH2_S&W_Model_586_HUD.jpg|500px|thumb|none|The "Revolver Six Shooter" HUD icon.]] | |||
=Submachine Guns= | |||
=="Submachine Gun"== | |||
The same mash-up of an [[Uzi]] and a [[MAC-10]] from ''[[Manhunt]]'' reappears as the "Submachine Gun", and is used in the "Bees Honey Pot", "Assassination", "Most Wanted", "Broadcast Interrupted", "Altered State", and "Release Therapy" levels. It is the only SMG in the game, and the fastest firing weapon. | |||
= | [[Image:Uzi Stock Removed.jpg|thumb|none|350px|IMI Uzi with stock removed - 9x19mm]] | ||
[[Image:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 - 9x19mm]] | |||
== | [[Image:Manhunt2 UZI.jpg|thumb|none|600px|The [[Uzi]]/[[MAC-10]] (right side).]] | ||
The [[ | [[Image:MH2 IMI UZI-2.jpg|thumb|none|600px|The [[Uzi]]/[[MAC-10]] (left side).]] | ||
[[Image:MH2 IMI UZI-3.jpg|thumb|none|600px|Danny fires the [[Uzi]]/[[MAC-10]].]] | |||
[[ | [[Image:MH2_IMI_UZI_HUD.jpg|500px|thumb|none|The "Submachine Gun" HUD icon.]] | ||
[[ | |||
[[Image: | |||
[[Image: | |||
[[Image: | |||
[[ | |||
[[Image:MH2 | |||
[[Image: | |||
[[ | |||
[[Image: | |||
=Rifles= | =Rifles= | ||
==Colt Model 733== | |||
== | The [[Colt Model 733]] appears as the "Assault Rifle". The gun is made from the same textures as the [[Manhunt#M16A2_.28mockup.29|"Defender Mark 1"]] in the first game, though this time the original [[Colt Model 933|M933]] texture is mostly unchanged. The only modification is the carry handle texture being chopped in such a way as to have the thumb nuts removed effectively turning the weapon into an M733. The stock appears to have the general shape of a 3rd gen collapsible but has ridges like the 4th gen collapsible. It is depicted with a 20-round magazine which inaccurately holds 30 rounds in gameplay. It appears in the "Broadcast Interrupted", "Altered State", "Personality Clash" and "Release Therapy" levels. It requires a bit of skill to use since by the time it is acquired most of the hunters are wearing bulletproof vests, requiring the player to go for headshot or waste ammo. | ||
[[File:MGC M733 airsoft.jpg|thumb|none|450px|An MGC M733 airsoft replica (A2 upper). This is essentially the Assault Rifle configuration plus a 20rd magazine.]] | |||
[[File:ColtM4commando.jpg|thumb|none|450px|Colt Model 933 with bayonet lug deleted and thinner A1-profile barrel - 5.56x45mm. This is essentially the configuration of the original, unmodified textures.]] | |||
[[Image:MH2_Colt_M933.jpg|thumb|600px|none|Danny aims his [[Colt Model 933|M933]] in "Personality Clash".]] | |||
[[Image:MH2_Colt_M933_(Down Side).jpg|thumb|600px|none|Another view of the [[Colt Model 933|M933]].]] | |||
[[Image:MH2_Colt_M933_Fire.jpg|thumb|600px|none|Danny is dreaming that he is The Postal Dude.]] | |||
[[Image:MH2_Colt_M773_HUD.jpg|thumb|500px|none|The "Assault Rifle" HUD icon.]] | |||
==Enfield Enforcer== | ==Enfield Enforcer== | ||
The [[Enfield Enforcer]] appears in the "Assassination" and "Broadcast Interrupted" levels. It is impossible to fire the weapon without going into scoped view. Oddly, the ammo pickups appear to be [[M1 Garand]] en-bloc clips. | |||
[[File:Enfield Enforcer.jpg|thumb|none|450px|Enfield Enforcer with Harris bipod - 7.62x51mm NATO]] | |||
[[Image:DanielSniperRifle.jpg|500px|thumb|none|Daniel holds the "Sniper Rifle" in "Assassination".]] | |||
[[Image:MH2 Sniper Rifle (Back Side).jpg|600px|thumb|none|Kasper aim his [[Enfield Enforcer]] (no Project Militia members were harmed in the taking of this image).]] | |||
[[Image:MH2 Sniper Rifle (Front Side).jpg|600px|thumb|none|Kasper aim his [[Enfield Enforcer]] in "Assassination".]] | |||
[[Image:MH2 Sniper Rifle (Right Side).jpg|600px|thumb|none|Another view of the [[Enfield Enforcer]].]] | |||
[[Image:MH2_Enfield_Enforcer_HUD_Icon.jpg|500px|thumb|none|The "Sniper Rifle" HUD icon.]] | |||
=Shotguns= | =Shotguns= | ||
==Remington 870/Mossberg 500 Hybrid== | |||
The [[Remington 870]] with a [[Mossberg 500]] barrel and forend, appears as the "Shotgun", and is available in the "Safehouse", "Most Wanted", "Origins" and "Domestic Disturbance" levels. It is fitted with an unusable accessory rail and a Pachmayr Vindicator grip. There are two variants of this shotgun in-game: one with and without a flashlight. | |||
[[Image:Remington870Pstlgrip.jpg|thumb|none|450px|Remington 870 with short barrel and Pachmayr Vindicator pistol grip stock - 12 gauge]] | |||
[[Image:Mossberg500Cruiser.jpg|thumb|none|450px|Mossberg 500 Cruiser - 12 gauge]] | |||
[[Image:MH2 Danny Mossberg 500.jpg|600px|thumb|none|Danny and his "Shotgun" in "Origins".]] | |||
[[Image:MH2 Danny Mossberg 500 + light.jpg|600px|thumb|none|The "Shotgun" variant with a flashlight.]] | |||
[[Image:MH2_Mossberg_500_HUD.jpg|500px|thumb|none|The "Shotgun" HUD icon.]] | |||
== | ==Sawed-off Double Barreled Shotgun== | ||
A [[Sawed-off Double Barrel Shotgun]] appears in the "Bees Honey Pot" level. It is the most powerful weapon in the game, but it is balanced by having a very short range and an obviously limited capacity. | |||
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|450px|Stevens 311R (sawed-off) - 12 gauge]] | |||
[[Image: | [[Image:SK 1878 shotgun.jpg|thumb|450px|none|SK 1878 - 8 gauge]] | ||
[[Image:MH2 Sawed-Off Shotgun-1.jpg|thumb|none|600px|The [[Sawed-off Double Barrel Shotgun]] (Left Side)]] | |||
[[Image:MH2 Shotgun. | [[Image:Manhunt2 Sawed-Off Shotgun-2.jpg|thumb|none|600px|The [[Sawed-off Double Barrel Shotgun]] (Right Side)]] | ||
[[Image:MH2_Stevens_Sawed-Off_Shotgun_HUD.jpg|thumb|none|500px|The "Sawn-Off Shotgun" HUD icon.]] | |||
[[Image: | |||
==Franchi SPAS-12== | |||
An unusable [[SPAS-12]] appears in the Project Militia's hands in the intro of "Assassination". | |||
[[File:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]] | |||
[[File:MH2 SPAS 12.jpg|thumb|none|600px|Two Project's Militia members holding the only two SPAS-12s in the entire game.]] | |||
[[File:MH2Beta SPAS 12.jpg|thumb|none|450px|Oddly, the "Shotgun + light" has a [[SPAS-12]] as its HUD icon.]] | |||
=Other= | =Other= | ||
==Flare Gun== | |||
A flare pistol appears in the "Best Friends" and "Personality Clash" levels. It is capable of setting hunters ablaze from a distance. | |||
[[Image:RAFflgun-1.jpg|thumb|none|350px|No. 4 Mk. I Signal Pistol, somewhat similar to the in-game weapon - 1 inch]] | |||
[[Image:MH2 Flare Pistol.jpg|600px|thumb|none|Leo looks at a hunter before executing him.]] | |||
[[Image:MH2 Flare Pistol 2.jpg|600px|thumb|none|''"You're gonna see a bright light..."'']] | |||
[[Image:MH2_Flare_Gun_HUD.jpg|500px|thumb|none|The "Flare Gun" HUD icon.]] | |||
==Crossbow== | ==Crossbow== | ||
A (likely fictional) crossbow of unknown make and manufacture can only be used in the "Altered State" level. It is the only weapon that uses firearm executions that do not turn a hunter's head into a red cloud. Also, unlike the Enfield Enforcer, the player can strafe while in scope view. | |||
[[Image:MH2 Crossbow.jpg|thumb|none|600px|Daniel has a crossbow strapped to his back as he prepared to show a country boy another use for a sickle.]] | |||
[[Image:MH2_with_his_Crossbow.jpg|thumb|none|600px|Daniel with his "Crossbow" in "Altered State".]] | |||
[[Image:MH2_Crossbow_HUD.jpg|thumb|none|500px|The "Crossbow" HUD Icon.]] | |||
[[Category:Video Game]] | |||
[[Category:Third-Person Shooter]] | |||
[[Category:Crime]] | |||
[[Category:Horror]] |
Latest revision as of 04:33, 24 December 2023
Manhunt 2 is the sequel to Manhunt, a highly controversial game released in 2007 by Rockstar Games. While the melee weapon executions are very creative (and very gory), the firearm executions share two (nonetheless gory) executions, one for pistol-sized weapons and one for everything else. The game follows Daniel Lamb, a mental patient suffering from amnesia as he tries to uncover his identity. He is accompanied by Leo Kasper, a sociopathic assassin who guides Daniel in his journey.
Most of the weapons return from the first game, but there are also several new guns.
Note: This game has a grainy, "Blair Witch Project" look to it. So the pictures will not be crystal clear.
The following weapons appear in the video game Manhunt 2:
Handguns
Desert Eagle Mark I
The Desert Eagle appears in the "Most Wanted", "Altered State" and "Release Therapy" levels. The gun's description lists it being incorrectly chambered in .40, while the ammo pickups in-game are labeled ".50 caliber bullets". To add to the confusion, the capacity of the weapon is nine rounds, suggesting it is the .357 version. In-game it appears with a nickel finish and wooden grips.
Glock 23
The Glock 23 appears in the levels "Best Friends", "Safe House", "Assassination", "Broadcast Interrupted", "Personality Clash' (PC version) and "Release Therapy" as the "Light Handgun".
Smith & Wesson Model 586
The Smith & Wesson Model 586 in .38 Special appears in the "Best Friends" and "Safehouse" levels. It is (somehow) the quietest firearm in the game.
Submachine Guns
"Submachine Gun"
The same mash-up of an Uzi and a MAC-10 from Manhunt reappears as the "Submachine Gun", and is used in the "Bees Honey Pot", "Assassination", "Most Wanted", "Broadcast Interrupted", "Altered State", and "Release Therapy" levels. It is the only SMG in the game, and the fastest firing weapon.
Rifles
Colt Model 733
The Colt Model 733 appears as the "Assault Rifle". The gun is made from the same textures as the "Defender Mark 1" in the first game, though this time the original M933 texture is mostly unchanged. The only modification is the carry handle texture being chopped in such a way as to have the thumb nuts removed effectively turning the weapon into an M733. The stock appears to have the general shape of a 3rd gen collapsible but has ridges like the 4th gen collapsible. It is depicted with a 20-round magazine which inaccurately holds 30 rounds in gameplay. It appears in the "Broadcast Interrupted", "Altered State", "Personality Clash" and "Release Therapy" levels. It requires a bit of skill to use since by the time it is acquired most of the hunters are wearing bulletproof vests, requiring the player to go for headshot or waste ammo.
Enfield Enforcer
The Enfield Enforcer appears in the "Assassination" and "Broadcast Interrupted" levels. It is impossible to fire the weapon without going into scoped view. Oddly, the ammo pickups appear to be M1 Garand en-bloc clips.
Shotguns
Remington 870/Mossberg 500 Hybrid
The Remington 870 with a Mossberg 500 barrel and forend, appears as the "Shotgun", and is available in the "Safehouse", "Most Wanted", "Origins" and "Domestic Disturbance" levels. It is fitted with an unusable accessory rail and a Pachmayr Vindicator grip. There are two variants of this shotgun in-game: one with and without a flashlight.
Sawed-off Double Barreled Shotgun
A Sawed-off Double Barrel Shotgun appears in the "Bees Honey Pot" level. It is the most powerful weapon in the game, but it is balanced by having a very short range and an obviously limited capacity.
Franchi SPAS-12
An unusable SPAS-12 appears in the Project Militia's hands in the intro of "Assassination".
Other
Flare Gun
A flare pistol appears in the "Best Friends" and "Personality Clash" levels. It is capable of setting hunters ablaze from a distance.
Crossbow
A (likely fictional) crossbow of unknown make and manufacture can only be used in the "Altered State" level. It is the only weapon that uses firearm executions that do not turn a hunter's head into a red cloud. Also, unlike the Enfield Enforcer, the player can strafe while in scope view.