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The m249 SAW, does take m16 magazines in real life. [[User:Lone-wolf|Lone-wolf]] 16:59, 18 April 2009 (UTC) | The m249 SAW, does take m16 magazines in real life. [[User:Lone-wolf|Lone-wolf]] 16:59, 18 April 2009 (UTC) | ||
*I know the Minimi can use an M-16 magazine in real life. it just chokes on them and jams as soon as possible when you do use magazines. Apparently the magazine feed was an afterthough and the way it was implimented causes feeding problems. I've had someone | *I know the Minimi can use an M-16 magazine in real life. it just chokes on them and jams as soon as possible when you do use magazines. Apparently the magazine feed was an afterthough and the way it was implimented causes feeding problems. I've had someone explaine why the M-249 will jam when you use magazines no matter how well maintained but i don't have time to explaine here.[[User:Rockwolf66|Rockwolf66]] 18:04, 18 April 2009 (UTC) | ||
**Ok, I thought you meant they physically couldn't take the magazines in real life. My bad. [[User:Lone-wolf|Lone-wolf]] 18:14, 18 April 2009 (UTC) | **Ok, I thought you meant they physically couldn't take the magazines in real life. My bad. [[User:Lone-wolf|Lone-wolf]] 18:14, 18 April 2009 (UTC) | ||
:::Well, I'm going to pick up where Rock left off and try to reformat this page, but I could use some help. I'll start it tomorrow. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:02, 21 December 2016 (EST) | |||
=Page= | |||
[[Image:JA2_poster.jpg|thumb|right|300px|''Jagged Alliance 2'' (1999)]] | |||
'''The following guns were used in the video game ''Jagged Alliance 2 (1999)'':''' | |||
__TOC__<br clear=all> | |||
=Jagged Alliance 2= | |||
== Handguns == | |||
===".38 Special" (Smith & Wesson)=== | |||
A generic revolver dubbed the ".38 Special", that is based on the [[Smith & Wesson]] revolvers, like the [[Smith & Wesson Model 65|Model 65]]. It's the least powerful handgun in the game, and should be used only as a last resort. | |||
[[Image:Smith653.jpg|thumb|none|300px|Smith & Wesson Model 65 with 4" barrel and rubber grips - produced in .38 Special and .357 Magnum]] | |||
[[Image:Jagged Alliance 38 Spezial.jpg|thumb|300px|none|.38 Special icon]] | |||
[[Image:Jagged Alliance-38 special.jpg|thumb|317px|none|.38 Special]] | |||
==="Barracuda" (Taurus Model 44)=== | |||
A six rounded revolver, called "Barracuda". However, it resembles nothing from [[FN Barracuda|this Belgian revolver]] - it's actually a [[Taurus Model 44]]. Ammunition is found in both hollow point and armor piercing varieties. | |||
[[Image:Taurus 44.jpg|thumb|none|300px|Taurus Model 44 with 6" barrel - .44 Magnum]] | |||
[[Image:Jagged Alliance Python.jpg|thumb|300px|none|]] | |||
[[Image:Jagged Alliance Python 1.jpg|thumb|317px|none|]] | |||
===[[Glock 17]]=== | |||
A decent handgun game wise. The game version differs from the real-life model by using 15 round magazines instead of the 17 round capacity of a real Glock 17. | |||
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|A Generation 2 Glock 17 in 9mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.]] | |||
[[Image:Glock 17.gif|thumb|300px|none|[[Glock 17|Glock 17 icon]]]] | |||
===[[Glock 18]]=== | |||
A select-fire version of the Glock 17 that is wildly inaccurate in burst/full-auto mode. It also has the same magazine quirk as the Glock 17. | |||
[[Image:G18 comp.jpg|thumb|none|350px|Glock 18 9mm early model with protruding compensated barrel]] | |||
[[Image:Ja2 glock 18.gif|thumb|300px|none|[[Glock 18]]]] | |||
===[[Beretta 92F]]=== | |||
Accurately portrayed in game. this 9mm handgun is a decent starting handgun. | |||
[[Image:Beretta92F LeftSide.jpg|thumb|350px|none|Beretta 92F - 9mm. This well worn movie gun is the '''original''' Beretta 92F that ''[[Bruce Willis]]'' used in ''[[Die Hard]]'' and was also used by ''[[Mel Gibson]]'' in the first ''[[Lethal Weapon]]''. This is the hero screen used live firing gun in both films and has since been 'retired' to a glass museum case.]] | |||
[[Image:Ja2 beretta 92f.gif|thumb|300px|none|[[Beretta 92F]]]] | |||
===[[Beretta 93R]]=== | |||
Machine Pistol version of the Beretta 92F. If you create a custom mercenary with a marksman skill below 80, this will be your starting weapon. | |||
It is inaccurately portrayed as being fully automatic instead of the real-life three round burst. It shares the Glock 18's almost total inaccuracy in full auto mode. | |||
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9mm]] | |||
[[Image:Ja2 beretta 93r.gif|thumb|300px|none|[[Beretta 93R]]]] | |||
[[Image:Beretta 93r.png|thumb|317px|none|[[Beretta 93R]]]] | |||
===Desert Eagle Mark I=== | |||
A staple of computer games everywhere, the [[Desert Eagle Mark I|Desert Eagle]] makes an appearance in .357 Magnum. | |||
[[Image:MagResDE.357MarkI.jpg|thumb|none|300px|IMI Desert Eagle Mark I - .357 Magnum. First model of Desert Eagle put into production. Note the "teardrop"-shaped safety, the most distinctive feature of the Mark I compared to later Eagle models.]] | |||
[[Image:Ja2 desert eagle.gif|thumb|300px|none|[[Desert Eagle]]]] | |||
[[Image:Desert eagle.png|thumb|317px|none|[[Desert Eagle]]]] | |||
===Colt Officer's ACP=== | |||
Called the Colt .45 in game, the [[M1911 pistol series#Colt Officer's ACP|Colt Officer's ACP]] appears late in the game. | |||
[[Image:Colt Officers ACP.jpg|thumb|none|350px|Colt Officers ACP - .45 ACP]] | |||
[[Image:Ja2 colt 45.gif|thumb|300px|none|]] | |||
[[Image:Colt -45.png|thumb|317px|none|]] | |||
===[[AMT Auto Mag Pistol Series|AMT Automag III]]=== | |||
After finishing a quest, by escorting two American tourists to an airport, John C. will send you an email, and mentions some big guns which he has modified for a bigger punch. A few days later, a crate arrives at the airport containing two of these guns. They fire 7.62x51N ammunition. | |||
[[Image:AMTAutoMagIII.jpg|thumb|none|450px|AMT Automag III - .30 Carbine.]] | |||
Called simply "Automag" in game. the handgun uses 7.62 NATO in game rather than the real-life .30 carbine. This has since been rectified in the v1.13 mod. | |||
[[Image:Ja2 automag iii.gif|thumb|300px|none|[[AMT Auto Mag Pistol Series|AMT Automag III]]]] | |||
== Submachineguns == | |||
===[[Heckler & Koch MP5K]]=== | |||
If you create a custom mercenary with a marksman skill of 80 or above, this will be your starting weapon. Otherwise you can get one in the child factory in central Drassen. | |||
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler & Koch MP5K - version with SEF Plastic Trigger Pack - 9mm. This is a very well worn Motion picture weapon]] | |||
[[Image:Ja2 hk mp5k.gif|thumb|300px|none|[[Heckler & Koch MP5K]]]] | |||
[[Image:H-k mp5k.png|thumb|317px|none|[[Heckler & Koch MP5K]]]] | |||
===[[MAC-10]]=== | |||
This is one of the most powerful sub-machine guns which appears in game, it is the gun of choice of the higher tier mercenary "Magic". | |||
[[Image:IngramMAC10.jpg|thumb|400px|none|Ingram MAC 10 open bolt submachine gun - .45 ACP]] | |||
[[Image:Ja2 mac 10.gif|thumb|300px|none|[[MAC-10]]]] | |||
[[Image:Mac-10.png|thumb|317px|none|[[MAC-10]]]] | |||
===Thompson M1=== | |||
The [[M1 Thompson]] appears, incorrectly called as "[[Thompson M1A1]]". It's a powerful SMG which does good damage, due to its .45 Ammo, but with a higher AP requirement per shot. | |||
[[Image:M1Thompson.jpg|thumb|none|400px|M1 Thompson with 20-round magazine - .45 ACP]] | |||
[[Image:Ja2 thompson m1a1.gif|thumb|300px|none|]] | |||
[[Image:Thompson m1a1.png|thumb|317px|none|]] | |||
===[[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt Commando]]=== | |||
The second 5.56mm rifle which appears in game. It is a lot better then the HK5 until the middle of the game, while still being a good choice in the late game for close quarter battles. | |||
Effectively a heavy submachinegun, the Commando is capable of mounting rifle accessories on it. | |||
[[Image:ColtM177E2.jpg|thumb|400px|none|'''XM-177E2 Carbine''' aka Colt Model 629 aka - 5.56x45mm. This was the last variant of the XM177 rifle used in the Vietnam War.]] | |||
[[Image:Ja2_colt_commadogif.gif|thumb|300px|none|[[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt Commando]]]] | |||
[[Image:Colt commando.png|thumb|317px|none|[[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt Commando]]]] | |||
===[[Heckler & Koch HK33#HK53|Heckler & Koch HK53]]=== | |||
This one will probably be the first 5.56mm weapon you can find. It is a bit weak and most players will probably not want to waste valuable 5.56mm rounds by using this gun. | |||
the G-33 cut down to MP-5 size and best used as a sub machinegun due to limited range. | |||
[[Image:H&KHK53-1.jpg|thumb|none|400px|Heckler & Koch HK53 - 5.56x45mm.]] | |||
[[Image:Ja2 h k mp53.gif|thumb|300px|none|]] | |||
===[[AK-74#AKS-74U|AKS-74U]] === | |||
The first 5.45mm weapon you can get, whether it is dropped by an enemy or by recruiting the merc "Scully". This is the most powerful gun in the SMG class. Another rifle caliber SMG, it is outclassed by real assault rifles. It is incorrectly shown in the game with a AKS-47/AKMS type folding buttstock. | |||
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the "AKSU" or 'Krinkov') - 5.45x39mm]] | |||
[[Image:Ja2 aksu 74.gif|thumb|300px|none|[[AK-74#AKS-74U|AKS-74U]]]] | |||
[[Image:Aksu-74.png|thumb|317px|none|[[AK-74#AKS-74U|AKS-74U]]]] | |||
===[[FN P90]]=== | |||
The P90 only can only be found in a secret building, and only with some luck. It can happen that it doesn't appear, other times, if lucky, two P90s appear. Due to its large magazine, better burst abilities, and the ability to use them akimbo, it's widely considered the game's best SMG. | |||
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]] | |||
[[Image:Ja2 fn p90.gif|thumb|300px|none|[[FN P90]]]] | |||
===[[Norinco Type 85]]=== | |||
The weakest SMG in the game, mostly dropped by enemies in the early game. Provides weak damage and a high AP cost. | |||
[[File:Type 85 full stock.jpg|thumb|none|450px|Norinco Type 85 7.62x25mm Tokarev]] | |||
The Type-85 submachinegun is incorrectly shown to use the 7.62 Soviet round instead of the 7.62X25mm Tokarev round. This error was fixed in the extensive fan-made v1.13 mod. | |||
[[Image:Ja2 type 85.gif|thumb|330px|none|[[Type 85 Submachinegun]]]] | |||
===Walther MPL=== | |||
A stockless Walther MPL is seen on the cover, but does not appear in the game. | |||
[[Image:WaltherMP-L-1.jpg|thumb|none|400px|Walther MPL with stock folded - 9x19mm]] | |||
== Rifles == | |||
===[[SKS]]=== | |||
This rifle can be found dropped by an enemy in the first SAM site. It is a good start for a rifle and a must have for all daytime OP teams, because it is the first gun with enough range to permit acceptable battlefield tactics. | |||
The SKS is one of the first rifles the player runs across, and can be safely sold when something better comes along. | |||
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|500px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm. The Russian SKS has a milled receiver and a blade bayonet. The rifles were issued with hardwood or laminated stocks. This example has a hardwood stock.]] | |||
[[image:Ja2 sks.gif|thumb|300px|none|[[SKS]]]] | |||
===[[Ruger Mini-14]]=== | |||
A bit weaker then the SKS, with less range and lower damage, but counter-balanced with a 30 round magazine. Like the SKS, it still is only semi-auto. | |||
[[Image:Ruger-Mini-14.jpg|thumb|500px|none|Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56mm]] | |||
[[Image:Ja2 ruger mini-14.gif|thumb|300px|none|[[Ruger Mini-14]]]] | |||
===[[SVD Dragunov]]=== | |||
It is a very flexible sniper rifle, boosting a lower AP cost than the M24. | |||
The SVD Dragunov fires the 7.62 Soviet round. | |||
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]] | |||
[[Image:Ja2 dragunov.gif|thumb|300px|none|[[SVD Dragunov]]]] | |||
===[[Remington 700#M24 Sniper Rifle|M24 sniper rifle]]=== | |||
The American counterpart to the Dragunov, the Remington M24 has half the ammo capacity of its Soviet counterpart, but has greater range and reliability at the cost of ease to repair. | |||
[[Image:M24.jpg|thumb|none|350px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum]] | |||
[[Image:Ja2 m24.gif|thumb|300px|none|[[Remington 700#M24 Sniper Rifle|M24 sniper rifle]]]] | |||
===[[Steyr AUG]]=== | |||
One of the more powerful weapons, with the highest range for an assault rifle but with NATO rifle AP costs. | |||
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - Austrian Army Version - 5.56x45mm]] | |||
[[Image:Ja2 steyr aug.gif|thumb|300px|none|]] | |||
===[[M16_rifle_series#Diemaco_C7.2FColt_Model_715|Diemaco C7]]=== | |||
Called simply the C-7 in game the C7 is one of the best 5.56mm rifles in game. | |||
[[Image:Colt715 C7Rifle.jpg|thumb|none|500px|Diemaco C7/Colt Model 715 5.56x45mm]] | |||
[[Image:Ja2 c7.gif|thumb|300px|none|[[M16_rifle_series#Diemaco_C7.2FColt_Model_715|Diemaco C7]]]] | |||
===FAMAS G2=== | |||
The [[FAMAS#FAMAS G2|FAMAS G2]] is one of the early assault rifles, and the one with the best burst/AP ratio. | |||
[[Image:Famas_g2.jpg|thumb|none|400px|FAMAS G2 with proprietary bipod deployed - 5.56x45mm NATO.]] | |||
[[Image:Ja2 fa mas.gif|thumb|300px|none|FAMAS G2]] | |||
===[[AK-74]]=== | |||
One of the better assault rifles which doesn't use valuable 5.56mm ammunition. It often appears during the liberation of the prison in Tixa. | |||
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 5.45x39mm]] | |||
[[Image:Ja2 ak 74.gif|thumb|300px|none|[[AK-74]]]] | |||
===[[AKM]]=== | |||
The AKM is one of the mid-class ARs. It shoots 7.62x39WP ammunition which is easy to find in-game. | |||
[[Image:AKMRifle.jpg|thumb|none|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]] | |||
[[Image:Ja2 akm.gif|thumb|300px|none|[[AKM]]]] | |||
===M14=== | |||
The [[M14]] is arguably one of the best Assault Rifles in-game; The description lists no flaws. Its high AP-cost and just above average range harms its effectiveness a bit in the later parts of the game (use a barrel extender). | |||
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]] | |||
[[Image:Ja2 m14.gif|thumb|300px|none|]] | |||
===[[FN FAL]]=== | |||
Found in the later parts of the game. | |||
[[Image:FN FAL 50 00.jpg|thumb|none|400px| FN FAL 50.00 7.62x51mm NATO]] | |||
[[Image:Ja2 fn-fal.gif|thumb|300px|none|[[FN FAL]]]] | |||
===Heckler & Koch G3A3=== | |||
The [[Heckler & Koch G3|H&K G3A3]] one of the better Assault Rifles in game. | |||
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler & Koch G3A3 7.62x51mm NATO]] | |||
[[Image:Ja2 h k g3a3.gif|thumb|300px|none|]] | |||
===[[Heckler & Koch G41]]=== | |||
A 5.56mm version of the G3. | |||
[[Image:H&Kg41.jpg|thumb|none|400px|Heckler & Koch G41 - 5.56x45mm NATO]] | |||
[[Image:Ja2 h k g41.gif|thumb|300px|none|]] | |||
===[[Heckler & Koch G11]]=== | |||
The H&K G11 makes an appearance in the latter part of the game and is noted for its high performance and rarity. | |||
[[File:G11K2 left.jpg|thumb|none|500px|Heckler & Koch G11, 4.73x33mm]] | |||
[[Image:Ja2 h k g11.gif|thumb|300px|none|[[Heckler & Koch G11]]]] | |||
== Shotguns == | |||
===M870=== | |||
The [[Remington 870]] shotgun is the first Shotgun available in game. | |||
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 - 12 gauge]] | |||
[[Image:Ja2 remington m870.gif|thumb|300px|none|M870]] | |||
===SPAS-15=== | |||
The [[Franchi SPAS-15]] shotgun is the second shotgun available. | |||
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 12-gauge]] | |||
[[Image:Ja2 spas-15.gif|thumb|300px|none|SPAS-15]] | |||
===[[Heckler & Koch CAWS]]=== | |||
A select fire shotgun. Both in-game and in real-life it fires special 12 gauge rounds of unusual power. | |||
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler & Koch CAWS with scope and short barrel - 12 Gauge]] | |||
[[Image:Ja2 caws.gif|thumb|300px|none|[[Heckler & Koch CAWS]]]] | |||
== Machineguns == | |||
===[[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|Minimi]] === | |||
Used in game as an over-sized assault rifle. Fed in game from STANAG M16-type magazines. In real life the M249 can be fed from both ammo belt, or STANAG magazines, however the latter solution often proves unreliable due to the magazines' springs being too weak to feed the rounds quickly enough to match the weapon's high cyclic rate. | |||
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi 5.56mm with 200-round ammo drum (note 90-degree carry handle and flash hider design).]] | |||
[[Image:Ja2 fn-minimi.gif|thumb|300px|none|[[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|Minimi]]]] | |||
===[[RPK light machine gun|RPK 74]]=== | |||
The RPK-74 is one of the available machineguns. | |||
[[Image:Soviet RPK-74.jpg|thumb|none|401px|RPK-74 light machine gun 5.45x39mm with 45-round box magazine]] | |||
[[Image:Ja2 rpk-74.gif|thumb|300px|none|[[RPK light machine gun|RPK 74]]]] | |||
===Heckler & Koch HK21=== | |||
The most powerful machinegun in the game. The [[HK21]] Machinegun is seen in the magazine fed HK32(7.62x39mm) configuration, despite the fact that in game it feeds from 20 round magazines of 7.62x51mm NATO. | |||
[[Image:HK21wBlackFurniture.jpg|thumb|none|500px|Heckler & Koch HK21 Machine Gun with black furniture and ammo belt - 7.62x51mm NATO]] | |||
[[Image:Ja2 h k g21.gif|thumb|300px|none|[[Heckler & Koch G3|Heckler & Koch HK21]]]] | |||
== Heavy Weapons == | |||
===Rocket rifle=== | |||
[[Image:Rocket rifle.png|thumb|317px|none]] | |||
===Flamethrower=== | |||
[[Image:Flamethrower.png|thumb|317px|none]] | |||
===Grenade Launcher=== | |||
the [[M79 grenade launcher]] is one of the first support weapons found in the game. | |||
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40mm]] | |||
===Talon=== | |||
This is also called the under-slung Grenade launcher. Visually similar to the PI version of the [[M203 grenade launcher]]. | |||
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]] | |||
===LAW Rocket=== | |||
The [[M72 LAW]]. One shot then worthless. However while it takes a couple of shots to kill a tank, it will blow open almost every door in the game. | |||
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW 66mm]] | |||
=Jagged Alliance 2: Unfinished Business (expansion)= | |||
== Handguns == | |||
=== Calico 950 === | |||
Pistol version of the Calico 960A Submachine gun. it has limited range but a high magazine capacity. | |||
[[Image:CalicoM950.jpg|thumb|none|350px|Calico M950 pistol - 9mm]] | |||
=== Modified Early & Modern Firearms Co. (EMF) Hartford Six-Shooter === | |||
A reproduction of a [[Single Action Army|Colt Single Action Army]] revolver with a 10-inch barrel rechambered for .357 magnum. It is a unique weapon carried by Tex and has his first name embossed on the ivory grips in gold flake. It is apparently based on one of several reproductions of Old West style revolvers. The real-world ''EMF Hartford'' revolver is a copy of the 4.75-inch barrel Colt made by EMF by Italian gunsmiths Armi San Marco (ASM); EMF calls their Colt SAA Buntline copy a ''Great Western Buntline''. | |||
[[Image:ColtSAABuntlineSpecial12in.jpg|thumb|none|300px|Colt Buntline Special with 12" barrel]] | |||
== Sub Machineguns == | |||
=== Calico 960A === | |||
Basically the Calico 950 pistol with the addition of a forward pistol grip, a telescoping stock, and the ability to fire bursts. | |||
[[Image:Calico960a.jpg|thumb|400px|none|Calico M960 9mm]] | |||
=== Micro Uzi === | |||
Effectively a full auto handgun. | |||
[[Image:MicroUziPistolStock.jpg|thumb|none|275px|Micro Uzi with Folding Stock - 9mm]] | |||
== Rifles == | |||
=== Barret M82A2 === | |||
Best Sniper rifle in game and very expensive. The local black market arms dealer offers to halve the price for the "Hand Mortar" | |||
[[File:Scopeless M82A2.jpg|thumb|none|500px|Barrett M82A2 with no scope - .50 BMG]] | |||
=== H&k PSG1 === | |||
Effectively the M24 with four times the ammo capacity. not fun to collect from the enemy. | |||
[[Image:H&KPSG01.jpg |thumb|none|500px|Heckler & Koch PSG-1 7.62x51mm NATO]] | |||
=== Enfield L85A1 === | |||
Bullpup assault rifle with very little unique about it. | |||
[[Image:Sa80-l85a2.jpg|thumb|none|400px|L85A2 5.56mm]] | |||
=== TAR 21 === | |||
Israeli made Bullpup. Can't say much about it. | |||
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 5.56x45mm NATO]] | |||
=== VAL Silent Sniper Rifle === | |||
Otherwise known as the VSS rifle. in game it's a nasty weapon that is great for late night headshots and it's standard ammo is AP. | |||
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez 9x39mm]] | |||
=== Calico M900 === | |||
Another semi-auto version of the Calico 960; this time the range extended to ludicrous levels for a 9mm. | |||
[[Image:CalicoM900.jpg|thumb|none|500px|Calico M900 with M951 style foregrip - 9mm]] | |||
== Other == | |||
=== The Hand Mortar === | |||
A one-of-a-kind 18th century black powder Grenade launcher. Absolutely worthless as a weapon but it should be used to halve the price of the Barret M82A2. |
Latest revision as of 05:39, 22 August 2023
I'm going to try and both Clean up and Reformat this page. Rockwolf66 23:13, 28 January 2009 (UTC)
Minimi
"Used in game as an oversized assault rifle. Unlike in real life the Minimi feeds M-16 style magazines flawlessly."
The m249 SAW, does take m16 magazines in real life. Lone-wolf 16:59, 18 April 2009 (UTC)
- I know the Minimi can use an M-16 magazine in real life. it just chokes on them and jams as soon as possible when you do use magazines. Apparently the magazine feed was an afterthough and the way it was implimented causes feeding problems. I've had someone explaine why the M-249 will jam when you use magazines no matter how well maintained but i don't have time to explaine here.Rockwolf66 18:04, 18 April 2009 (UTC)
- Ok, I thought you meant they physically couldn't take the magazines in real life. My bad. Lone-wolf 18:14, 18 April 2009 (UTC)
- Well, I'm going to pick up where Rock left off and try to reformat this page, but I could use some help. I'll start it tomorrow. Pyr0m4n14c (talk) 20:02, 21 December 2016 (EST)
Page
The following guns were used in the video game Jagged Alliance 2 (1999):
Jagged Alliance 2
Handguns
".38 Special" (Smith & Wesson)
A generic revolver dubbed the ".38 Special", that is based on the Smith & Wesson revolvers, like the Model 65. It's the least powerful handgun in the game, and should be used only as a last resort.
"Barracuda" (Taurus Model 44)
A six rounded revolver, called "Barracuda". However, it resembles nothing from this Belgian revolver - it's actually a Taurus Model 44. Ammunition is found in both hollow point and armor piercing varieties.
Glock 17
A decent handgun game wise. The game version differs from the real-life model by using 15 round magazines instead of the 17 round capacity of a real Glock 17.
Glock 18
A select-fire version of the Glock 17 that is wildly inaccurate in burst/full-auto mode. It also has the same magazine quirk as the Glock 17.
Beretta 92F
Accurately portrayed in game. this 9mm handgun is a decent starting handgun.
Beretta 93R
Machine Pistol version of the Beretta 92F. If you create a custom mercenary with a marksman skill below 80, this will be your starting weapon.
It is inaccurately portrayed as being fully automatic instead of the real-life three round burst. It shares the Glock 18's almost total inaccuracy in full auto mode.
Desert Eagle Mark I
A staple of computer games everywhere, the Desert Eagle makes an appearance in .357 Magnum.
Colt Officer's ACP
Called the Colt .45 in game, the Colt Officer's ACP appears late in the game.
AMT Automag III
After finishing a quest, by escorting two American tourists to an airport, John C. will send you an email, and mentions some big guns which he has modified for a bigger punch. A few days later, a crate arrives at the airport containing two of these guns. They fire 7.62x51N ammunition.
Called simply "Automag" in game. the handgun uses 7.62 NATO in game rather than the real-life .30 carbine. This has since been rectified in the v1.13 mod.
Submachineguns
Heckler & Koch MP5K
If you create a custom mercenary with a marksman skill of 80 or above, this will be your starting weapon. Otherwise you can get one in the child factory in central Drassen.
MAC-10
This is one of the most powerful sub-machine guns which appears in game, it is the gun of choice of the higher tier mercenary "Magic".
Thompson M1
The M1 Thompson appears, incorrectly called as "Thompson M1A1". It's a powerful SMG which does good damage, due to its .45 Ammo, but with a higher AP requirement per shot.
Colt Commando
The second 5.56mm rifle which appears in game. It is a lot better then the HK5 until the middle of the game, while still being a good choice in the late game for close quarter battles. Effectively a heavy submachinegun, the Commando is capable of mounting rifle accessories on it.
Heckler & Koch HK53
This one will probably be the first 5.56mm weapon you can find. It is a bit weak and most players will probably not want to waste valuable 5.56mm rounds by using this gun. the G-33 cut down to MP-5 size and best used as a sub machinegun due to limited range.
AKS-74U
The first 5.45mm weapon you can get, whether it is dropped by an enemy or by recruiting the merc "Scully". This is the most powerful gun in the SMG class. Another rifle caliber SMG, it is outclassed by real assault rifles. It is incorrectly shown in the game with a AKS-47/AKMS type folding buttstock.
FN P90
The P90 only can only be found in a secret building, and only with some luck. It can happen that it doesn't appear, other times, if lucky, two P90s appear. Due to its large magazine, better burst abilities, and the ability to use them akimbo, it's widely considered the game's best SMG.
Norinco Type 85
The weakest SMG in the game, mostly dropped by enemies in the early game. Provides weak damage and a high AP cost.
The Type-85 submachinegun is incorrectly shown to use the 7.62 Soviet round instead of the 7.62X25mm Tokarev round. This error was fixed in the extensive fan-made v1.13 mod.
Walther MPL
A stockless Walther MPL is seen on the cover, but does not appear in the game.
Rifles
SKS
This rifle can be found dropped by an enemy in the first SAM site. It is a good start for a rifle and a must have for all daytime OP teams, because it is the first gun with enough range to permit acceptable battlefield tactics. The SKS is one of the first rifles the player runs across, and can be safely sold when something better comes along.
Ruger Mini-14
A bit weaker then the SKS, with less range and lower damage, but counter-balanced with a 30 round magazine. Like the SKS, it still is only semi-auto.
SVD Dragunov
It is a very flexible sniper rifle, boosting a lower AP cost than the M24. The SVD Dragunov fires the 7.62 Soviet round.
M24 sniper rifle
The American counterpart to the Dragunov, the Remington M24 has half the ammo capacity of its Soviet counterpart, but has greater range and reliability at the cost of ease to repair.
Steyr AUG
One of the more powerful weapons, with the highest range for an assault rifle but with NATO rifle AP costs.
Diemaco C7
Called simply the C-7 in game the C7 is one of the best 5.56mm rifles in game.
FAMAS G2
The FAMAS G2 is one of the early assault rifles, and the one with the best burst/AP ratio.
AK-74
One of the better assault rifles which doesn't use valuable 5.56mm ammunition. It often appears during the liberation of the prison in Tixa.
AKM
The AKM is one of the mid-class ARs. It shoots 7.62x39WP ammunition which is easy to find in-game.
M14
The M14 is arguably one of the best Assault Rifles in-game; The description lists no flaws. Its high AP-cost and just above average range harms its effectiveness a bit in the later parts of the game (use a barrel extender).
FN FAL
Found in the later parts of the game.
Heckler & Koch G3A3
The H&K G3A3 one of the better Assault Rifles in game.
Heckler & Koch G41
A 5.56mm version of the G3.
Heckler & Koch G11
The H&K G11 makes an appearance in the latter part of the game and is noted for its high performance and rarity.
Shotguns
M870
The Remington 870 shotgun is the first Shotgun available in game.
SPAS-15
The Franchi SPAS-15 shotgun is the second shotgun available.
Heckler & Koch CAWS
A select fire shotgun. Both in-game and in real-life it fires special 12 gauge rounds of unusual power.
Machineguns
Minimi
Used in game as an over-sized assault rifle. Fed in game from STANAG M16-type magazines. In real life the M249 can be fed from both ammo belt, or STANAG magazines, however the latter solution often proves unreliable due to the magazines' springs being too weak to feed the rounds quickly enough to match the weapon's high cyclic rate.
RPK 74
The RPK-74 is one of the available machineguns.
Heckler & Koch HK21
The most powerful machinegun in the game. The HK21 Machinegun is seen in the magazine fed HK32(7.62x39mm) configuration, despite the fact that in game it feeds from 20 round magazines of 7.62x51mm NATO.
Heavy Weapons
Rocket rifle
Flamethrower
Grenade Launcher
the M79 grenade launcher is one of the first support weapons found in the game.
Talon
This is also called the under-slung Grenade launcher. Visually similar to the PI version of the M203 grenade launcher.
LAW Rocket
The M72 LAW. One shot then worthless. However while it takes a couple of shots to kill a tank, it will blow open almost every door in the game.
Jagged Alliance 2: Unfinished Business (expansion)
Handguns
Calico 950
Pistol version of the Calico 960A Submachine gun. it has limited range but a high magazine capacity.
Modified Early & Modern Firearms Co. (EMF) Hartford Six-Shooter
A reproduction of a Colt Single Action Army revolver with a 10-inch barrel rechambered for .357 magnum. It is a unique weapon carried by Tex and has his first name embossed on the ivory grips in gold flake. It is apparently based on one of several reproductions of Old West style revolvers. The real-world EMF Hartford revolver is a copy of the 4.75-inch barrel Colt made by EMF by Italian gunsmiths Armi San Marco (ASM); EMF calls their Colt SAA Buntline copy a Great Western Buntline.
Sub Machineguns
Calico 960A
Basically the Calico 950 pistol with the addition of a forward pistol grip, a telescoping stock, and the ability to fire bursts.
Micro Uzi
Effectively a full auto handgun.
Rifles
Barret M82A2
Best Sniper rifle in game and very expensive. The local black market arms dealer offers to halve the price for the "Hand Mortar"
H&k PSG1
Effectively the M24 with four times the ammo capacity. not fun to collect from the enemy.
Enfield L85A1
Bullpup assault rifle with very little unique about it.
TAR 21
Israeli made Bullpup. Can't say much about it.
VAL Silent Sniper Rifle
Otherwise known as the VSS rifle. in game it's a nasty weapon that is great for late night headshots and it's standard ammo is AP.
Calico M900
Another semi-auto version of the Calico 960; this time the range extended to ludicrous levels for a 9mm.
Other
The Hand Mortar
A one-of-a-kind 18th century black powder Grenade launcher. Absolutely worthless as a weapon but it should be used to halve the price of the Barret M82A2.