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Soldier of Fortune II: Double Helix: Difference between revisions

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'''The following weapons are used in the video game Soldier of Fortune:'''
[[Image:SOF2gamecover.jpg|thumb|right|300px|''Soldier of Fortune II: Double Helix'' (2002)]]


{{Game Title}}
''Soldier of Fortune II: Double Helix'' is the sequel to [[Soldier of Fortune]], it aims for more realism than the first game and has several new features:


Firearms now have working fire selector modes, while the cap for semi auto and burst (with burst being slightly faster) is capped slower than fully automatic fire, this also means they're more accurate as fully-auto fire with weapon inaccuracy turned on (which it is in most difficulties.) gets incredibly inaccurate quickly.


==Colt M1911A1==
Mullins can now crawl on the ground, oddly this is only used for stealth/cover as Mullins cannot actually use any weapons when crawling, the player is completely incapable of any offensive actions while doing so.
The first handgun you are given in the game, has a 7 shot magazine. It can also be dual-wielded.


[[Image:M1911Colt.jpg|thumb|400px|none|[[M1911_pistol_series|M1911A1]] WWII-era .45 ACP]]
The game would be followed up by [[Soldier of Fortune: Payback]].
[[Image:M1911A1.jpg|thumb|500px|none|M1911A1 .45]]


==Heckler & Koch Mark 23 Mod 0 SOCOM==
__TOC__<br clear=all>
A weapon available fairly early into the game - available when you can equip yourself on the 'loadout' screen before missions. It has a 12-shot magazine, and is available with either a rail-mounted flashlight, the Laser-Aiming Module (LAM), or with the suppressor mounted. Can also be dual-wielded.


[[Image:Mk23.jpg|thumb|400px|none|[[Heckler & Koch Mark 23|HK Mark 23]] .45 ACP]]
=Handguns=
[[Image:H%26KMk23ModwKnightsSuppressor.jpg|thumb|500px|none|Mark 23 .45 ACP Shown W/ Mounted Suppressor]]
==M1911A1==
[[Image:USSOCOM.jpg|thumb|500px|none|Mark 23 .45 ACP]]
The [[M1911A1]] is the first handgun you are given in the game. It has a 7-round magazine and can also be dual-wielded. It appears to have some custom features, such as a 'combat'-style hammer and dot sights.
[[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 - .45 ACP]]
[[Image:M1911A1.jpg|thumb|500px|none|M1911A1 in-game.]]
 
==Heckler & Koch Mark 23 Mod 0==
The [[Heckler & Koch Mark 23]] is the main recommended sidearm on the 'loadout' screen before missions, first available to select on said loadout screen before the start of the Columbia levels. It has a 12-round magazine, and is available with either a rail-mounted flashlight, the laser-aiming module (LAM), or with the suppressor mounted. Can also be dual-wielded.
[[Image:Mk23.jpg|thumb|350px|none|Heckler & Koch Mark 23 - .45 ACP]]
[[Image:H%26KMk23ModwKnightsSuppressor.jpg|thumb|350px|none|Mark 23 with suppressor mounted - .45 ACP]]
[[Image:USSOCOM.jpg|thumb|500px|none|Mark 23 in-game.]]
[[Image:Mk23lam.jpg|thumb|500px|none|The Mark 23 with a suppressor and a LAM.]]
[[Image:SoF2_TacLightMK23.jpg|thumb|500px|none|The Mark 23 with a tactical light.]]
[[Image:SoF2_DualMK23.jpg|thumb|500px|none|Holding dual Mark 23 pistols.]]


==IMI Desert Eagle Mark XIX==
==IMI Desert Eagle Mark XIX==
In stainless, with 7 round magazine. Renamed "Silver Talon", like [[Soldier of Fortune]]. Despite the different calibers, this weapon uses the same .45 ACP ammo stock as the 1911A1 and Mk23 pistols. Available as a sidearm in multiplayer or with 'Give All' cheat. As with the other handguns, can also be dual-wielded.
A chromed [[Desert Eagle Mark XIX]], named the "Silver Talon" like ''[[Soldier of Fortune]]'', is available as a sidearm in multiplayer with the Gold Edition. (and available in singleplayer with 'Give All' cheat or mods.) As with the other handguns, it can also be dual-wielded. The in-game weapon features a non-fluted barrel indicating it was modeled after a .50AE variant. Despite the different calibers, this weapon uses the same .45 ACP ammo stock as the 1911A1 and Mk23 pistols, likely since being a patched-in-weapon they didn't bother making a new caliber for one new weapon. It has a 7-round magazine.
[[Image:DesertEagle50AE.jpg|thumb|350px|none|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]
[[Image:Deegle.jpg|thumb|500px|none|Silver Talon in-game.]]
[[Image:SoF2_DualDesertEagles.jpg|thumb|500px|none|Via cheats, Mullins holds Dual Silver Talon.]]


[[Image:DesertEagle50AE.jpg|thumb|400px|none|[[Desert_Eagle|Desert Eagle]] Mark XIX - .50 AE Chrome Silver]]


==Mossberg Model 590 "Cruiser"==
=Shotguns=
With extended magazine tube. First found in one of the Prague levels. Available afterward for equipment loadouts before starting missions. Wielded by enemies throughout the game, most notably in the Columbia mission levels. Carries 9 shells in the magazine tube.
==Mossberg 590 Cruiser==
The first and main shotgun encountered in the game is the [[Mossberg 590 Cruiser]]. First found in one of the Prague levels, it is Available afterward for equipment loadouts before starting missions. It is wielded by enemies throughout the game, most notably in the Colombia mission levels. It carries 9 shells in the magazine tube.


[[Image:Mossberg500cruiser.jpg|thumb|500px|none|Mossberg 500 Crusier W/ heat-shield and extended magazine tube - 12 Gauge.]]
In the Prague levels, which take place in 1989, the Mossberg 590 Cruiser is used by certain Czechoslovak indoor guards who oddly speak Russian. The usage of the Mossberg 590 Cruiser is inaccurate, since it had just been released and wouldn't have ended up with the Czechoslovak military; more likely these guards would be issued [[Sa vz. 61 Skorpion]]s instead.
[[Image:MossbergCompactCruiser.jpg|thumb|500px|none|[[Mossberg_500_series_shotgun#Mossberg_590_Cruiser_.2F_590_Compact_Cruiser|Mossberg 590 'Compact' Cruiser]] - 12 Gauge. Note the different magazine tube end-cap, the main difference between the earlier 500 and the later 590. The weapon in the game has the extended magazine tube, closer to the 500 shown above.]]
[[Image:Mossberg500_Cruiser_ext.jpg|thumb|400px|none|Mossberg 590 Cruiser with extended magazine tube - 12 gauge]]
[[Image:M590.jpg|thumb|500px|none|Mossberg 590 Cruiser 12 Gauge (2 3/4" - 70 mm chamber)]]
[[Image:M590.jpg|thumb|500px|none|Mossberg 590 Cruiser in-game.]]


==Daewoo USAS-12==
==Daewoo USAS-12==
Available much later in game for loadouts, and used by some enemies, mainly in the Hong Kong levels. Can be fired semi-automatic or fully-automatic, and uses 10-round box magazines. Quite difficult to control when fired on full-auto.
The [[USAS-12]] is the only other shotgun in-game. It is available in later mission loadouts, and used by some enemies, mainly in the Hong Kong levels. Can be fired semi-automatic or fully-automatic, and uses 10-round box magazines. Quite difficult to control when fired on full-auto.
[[Image:USAS12.jpg|thumb|400px|none|USAS-12 - 12 gauge]]
[[Image:USAS-12.jpg|thumb|500px|none|USAS-12 in-game.]]


[[Image:USAS12.jpg|thumb|500px|none|[[USAS-12_Shotgun|USAS-12]] 12 Gauge with 10-Round Magazine]]
=Submachine Guns=
[[Image:USAS-12.jpg|thumb|500px|none|USAS-12 12 Gauge ( 2 3/4" - 70 mm chamber)]]
==IMI Micro Uzi==
The main SMG encountered in-game is the [[Micro Uzi]]. It is vailable in later mission loadouts, and used a lot by enemies in the Hong Kong and Seaward Star mission levels. It uses 30-round magazines and can be dual-wielded. Very inaccurate when fired in long full-auto bursts.
[[Image:MicroUzi-2.jpg|thumb|400px|none|IMI Micro Uzi with bent trigger guard - 9x19mm Parabellum]]
[[Image:MICRO UZI.jpg|thumb|500px|none|Micro Uzi in-game.]]
[[Image:SoF2MICROUZIDual.jpg|thumb|500px|none|Dual Micro Uzis in-game.]]
[[Image:SoF2MICROUZIDualMk23.jpg|thumb|500px|none|Thanks to the power of the weapon specials keys, the player can actually mix-match single-wield weapons, holding a MK23 and Micro Uzi, though Mullins only "tap-fires" the Micro Uzi when the button is held down to match the firerate of the MK23.]]


==IMI Micro-Uzi==
==M3A1 "Grease Gun"==
Available later in the game for mission loadouts, used a lot by enemies in the Hong Kong and Seaward Star mission levels. Uses 30-round magazines and can be dual-wielded. Very inaccurate when fired in long full-auto bursts.
The [[M3A1 "Grease Gun"]] is the first automatic weapon you will receive, used by enemies in the Prague mission levels. The weapon has a conical flash-hider. The weapon (correctly) uses the same .45 ACP ammo stock as the handguns, giving it a lower max ammo amount than other automatic weapons. It is fairly accurate and controllable, but slow-firing.
[[Image:MicroUziPistolStock.jpg|thumb|400px|none|[[Uzi#Micro_Uzi|Micro-Uzi]] with folding stock (Shown with 15-Round magazine) 9x19mm]]
[[Image:MICRO UZI.jpg|thumb|500px|none|MICRO-UZI 9x19mm]]


==M3A1 "Grease Gun"==
The choice of the M3A1 is very odd, given these are supposed to be members of the Czechoslovak People's Army who wouldn't be issued M3A1's; more likely something like the [[Sa vz. 61 Skorpion]] or the [[Sa vz. 58]] rifle would've actually been used.
The first automatic weapon you will receive, used by enemies in the Prague mission levels. Uses the .45 ACP pistol ammo stock, giving it a lower max ammo than other automatic weapons. It is fairly accurate and controllable, but slow-firing.
[[Image:M3A1_Flash_Hider.jpg|thumb|400px|none|M3A1 "Grease Gun" with M9 flash hider - .45 ACP]]
[[Image:M3_Grease.jpg|thumb|500px|none|[[M3_/_M3A1_"Grease_Gun"|M3A1 'Grease Gun' SMG]] .45 ACP]]
[[Image:M3A1.jpg|thumb|500px|none|M3A1 in-game.]]
[[Image:M3A1.jpg|thumb|500px|none|M3A1 .45 ACP]]


==Heckler & Koch MP5A5==  
==Heckler & Koch MP5A5==  
Fitted with non-detachable sound suppressor. Can fire in semi-automatic, three-round burst, and fully-automatic. Available as a primary weapon in multiplayer or with 'Give All' cheat. Uses 30-round magazines. Despite it being a 'suppressed' weapon, the in-game P.A.D.D. (Personal Audio Detection Device) shows that it is as noisy as other non-silenced weapons.
The final SMG in-game is the [[Heckler & Koch MP5A5]], simply called "MP5" in the game, fitted with a sound suppressor (the weapon's draw animation always shows fitting the suppressor on when you ready the weapon, however it can not be attached/removed manually). It can fire in semi-automatic, three-round burst, and fully-automatic, and is available as a primary weapon in multiplayer with the Gold Edition. (Though Mods/Cheats can add it to the Single Player.) It is shown as using early straight 30-round magazines. Despite it being a 'suppressed' weapon, the in-game P.A.D.D. (Personal Audio Detection Device) shows that it is as noisy as other non-silenced weapons, this is likely due to being added in the Gold Edition Patch for multiplayer-only use.
[[Image:H&KMP5A5.jpg|thumb|none|400px|Heckler & Koch MP5A5 - 9x19mm Parabellum]]
[[Image:Shot0014MP5SOF2.jpg|thumb|500px|none|First person view of the MP5. If the picture is seen at full resolution, one will note the transparent yet correct markings for both three-round burst and full-auto on the reciever, indicating the gun is modeled after an actual MP5A5.]]
[[Image:SoF2MP5WorldModel.jpg|thumb|500px|none|The MP5's world model, the MP5 in both World/First Person view has a straight magazine, though it is still chambered in 9mm.]]


==M4A1 W/ M203==
=Assault Rifles=
The primary recommended weapon in pre-mission loadouts until the introduction of the OICW, it can fire in semi-auto, 3-round burst, or full-auto. Alternate fire fires the M203 Grenade Launcher. Uses 30-round magazines. Used by many enemies much later in the game.
==Colt Model 727 with M203 Grenade Launcher==
[[Image:CM4-M203.jpg|thumb|500px|none|[[M16_rifle_series#M4.2FM4A1_with_M203_Grenade_Launcher|M4 carbine with M203 Grenade Launcher mounted.]] 5.56mm/40mm]]
The [[Colt Model 727]] appears as "M4" in the game. This is the recommended primary weapon in pre-mission loadouts until the introduction of the OICW. It can fire in semi-auto, 3-round burst, or full-auto; this is incorrect, as the 727 only has semi and full-auto modes. Alternate fire fires the mounted [[M203 grenade launcher]]. It uses 30-round magazines and is used by many enemies later in the game.
[[Image:M4A1M203.jpg|thumb|500px|none|M4A1 5.56x45mm NATO and M203 40mm Grenade Launcher. Note the weapon in the game is missing the forward flip-up sight for the M203 launcher.]]
 
The world model of the 727 has no M203 Launcher, yet any 727 Mullins picks up will suddenly have a Grenade Launcher/give him M203 Grenades.
[[Image:M4 m203 old.jpg|thumb|none|400px|Colt Model 727 with M203 grenade launcher - 5.56x45mm NATO and 40x46mm grenade]]
[[Image:M4A1M203.jpg|thumb|500px|none|"M4" in the game. Note how the weapon is missing the forward flip-up sight for the M203 launcher.]]
[[Image:SOF2M4A1World.jpg|thumb|500px|none|An "M4" in training with no M203, well, until Mullins picks it up anyway.]]
[[Image:SoF2MPM4WorldModel.jpg|thumb|500px|none|In multiplayer, the "M4" correctly has an M203 on the world model..]]


==AK-74==
==AK-74==
A weapon heavily used by enemies throughout the game. The AK-74s in this game are stated to have been converted from the standard 5.45x39mm to 5.56x45mm NATO. As such, they use the same 5.56 ammo stock as the 5.56mm rifles in the game. Like the M4, this weapon fires in semi-auto, three round burst, or full-auto. A version of the rifle (different from the standard weapon) is available with a non-detachable bayonet.
The [[AK-74]] is a common assault rifle heavily used by enemies throughout the game. The AK-74s in the game are stated to have been converted from the standard 5.45x39mm to 5.56x45mm NATO. As such, they use the same 5.56 ammo stock as the 5.56mm rifles in the game. Like all other assault weapons in-game, this weapon fires in semi-auto, three round burst, or full-auto, which is incorrect for the AK-74's semi-auto/full-auto modes. A separate, upgraded version of the rifle is available with a non-detachable bayonet, which can be used as a melee weapon.
 
[[Image:AK-74_NTW_12_92.jpg|thumb|400px|none|AK-74 - 5.45x39mm]]
[[Image:AK-74_NTW_12_92.jpg|thumb|500px|none|[[AK-74]] 5.45mm. The weapons in the game are converted to 5.56mm]]
[[Image:AK74.jpg|thumb|500px|none|AK-74 in-game (bayonet-mounted version shown).]]
[[Image:AK74.jpg|thumb|500px|none|AK-74 (Bayonet-mounted version shown)]]
 
==SIG SG-551==
Fitted with ACOG scope. Uses 30-round magazines. Can be fired in semi-auto, 3-round burst, or full-auto. Available as a primary weapon in multiplayer or with 'Give All' cheat.


[[Image:Sig-551.jpg|thumb|500px|none|[[SIG_SG_550#SIG_SG_551|SIG SG-551]] rifle 5.56x45mm]]
==SIG SG 551==
Another available assault rifle is the [[SIG SG 551]], fitted with an unknown 3x scope. It uses 30-round magazines and can be fired in semi-auto, 3-round burst, or full-auto. Available as a primary weapon in multiplayer with the Gold Edition and single player use is only available via mods or cheats.
[[Image:Sig-551.jpg|thumb|400px|none|SIG SG 551 - 5.56x45mm NATO]]
[[Image:Shot0018SG551SOF2.jpg|thumb|500px|none|First person view of the SG-551.]]


==Heckler & Koch/Alliant Tech System XM29 OICW==
==Heckler & Koch XM29 OICW==
The [[Heckler & Koch XM29 OICW]] is used in the single-player game, becoming available after Mullins tests it out at 'The Shop' some ways into the game. It uses 30 round magazines for the 5.56 rifle part of the weapon, firing in either semi-auto, 3-round burst, or full-auto. After it is available, it surpasses the M727 as the recommended primary weapon.


The OICW is used in the single-player game, becoming available after you test it out at 'The Shop', some ways into the game. It uses 30 round magazines for the 5.56 rifle part of the weapon, fired either semi-auto, 3-round burst, or full-auto. After it is available, it surpasses the M4 W/M203 as the recommended main weapon.  
The weapon in the game has a multi-purpose sight that can be used as a sniper scope (with night-vision and up to 20x magnification), can identify targets with friend-foe type recognition, and acts as the range calculator for its grenade launcher.  


The weapon in the game has a multi-purpose sight, that can be used as a sniper scope (with night-vision and up to 20x magnification), can identify targets with friend-foe type recognition, and acts as the range calculator for it's grenade launcher.
The game attempts to simulate the complex HEAB (high explosive air burst) functionality of the real weapon. The grenade rounds must be lased at a point downrange, but once lased, are shot normally; they will explode at the displayed distance, which can be adjusted manually with two of the alt-fire keys, and the sight provides a marker indicating the elevation required to land a grenade at the lased distance. This allows the player to, for example, lase a wall, increase the distance slightly and fire over it to have the grenade explode in mid-air just behind it. The sight must be used with the 'lase' to fire the launcher, making it rather awkward to actually use in the game; this is not a feature of the real OICW, which could also fire grenades in impact-detonation mode. The grenades are fired from 6 round magazines and are not interchangeable with the grenades for the M203 or MM1; realistic, since the 20mm launcher on the OICW would not be able to chamber a 40mm grenade.
 
[[Image:Oicw.jpg|thumb|400px|none|Heckler & Koch XM29 OICW - 5.56x45mm NATO and 20x28mm]]
In the game, the grenades fired must be lazed at a point downrange, but once lazed, are shot normally like regular grenades. The grenades however can also be lazed on target, and then calculated to be launched past the lazed point (for instance, to launch over walls past line-of-sight). The sight must be used with the 'laze' to fire the launcher, making it rather awkward to actually use in the game. The grenades are fired from 6 round magazines and they are different from the 40mm grenades used in the M203 launcher on the M4.
[[Image:Shot0000OICWSOF2.png|thumb|500px|none|First person view of the OICW.]]
 
[[Image:Oicw.jpg|thumb|500px|none|[[Heckler_%26_Koch_XM29_Objective_Individual_Combat_Weapon|HK XM29 Objective Individual Combat Weapon]] (OICW) 5.56mm/20mm]]


=Machine Guns=
==RPD==
==RPD==
Seen as a fixed/mounted weapon, only used in the Prague levels.
The [[RPD light machine gun]] is seen as a fixed/mounted weapon in the Prague levels. It's highly inaccurate for the Czechoslovak military to use, given the adoption of the [[UK vz. 59]] by the Czechoslovaks instead of the RPD. Also by the in-game setting of 1989, the RPD had long been replaced by the [[PK machine gun]].
 
[[Image:RPD-Light-Machine-Gun.jpg|thumb|400px|none|RPD - 7.62x39mm]]
[[Image:RPD-Light-Machine-Gun.jpg|thumb|500px|none|[[RPD_light_machine_gun|RPD LMG]] 7.62x39mm]]
[[Image:Shot0001RPDSOF2.png|thumb|500px|none|Mounted RPD in-game.]]


==M60==
==M60==
Available as second main weapon for single-player loadouts, and also seen as a fixed/mounted weapon in parts of the game. It is quite powerful, but fires quick and depletes ammunition fairly rapidly. The carryable version of the weapon uses 99-round belts fed from an attached ammo box.
The [[M60 machine gun]] is available as a second main weapon for singleplayer loadouts, and is also seen as a fixed/mounted weapon in parts of the game. It is quite powerful, but fires quick and depletes ammunition fairly rapidly. The portable version of the weapon uses 99-round belts fed from an attached ammo box. Prometheus enemies later in the game rarely use it. Notably, two of the sub-bosses carry an M60.
[[Image:M60GPMG.jpg|thumb|400px|none|M60 - 7.62x51mm NATO]]
[[Image:M60-.jpg|thumb|500px|none|M60 in-game]]


[[Image:M60GPMG.jpg|thumb|500px|none|[[M60_machine_gun|M60 GPMG]] 7.62x51mm NATO]]
=Sniper Rifles=
[[Image:M60-.jpg|thumb|500px|none|M60 7.62mm.]]
==Heckler & Koch MSG90A1==
The [[Heckler & Koch MSG90A1]] is the main sniper rifle in-game, weapon available quite early on, and used by enemies throughout the game. Despite being shown using what appear to be 20-round magazines, the capacity on the weapon is only 5 rounds. The weapon also does not contain a bipod. The MSG90 is also the weapon of choice for "Deviant 1" at the end of the Hong Kong mission.
[[Image:HKMSG90A1.jpg|thumb|none|400px|Heckler & Koch MSG90A1 - 7.62x51mm NATO]]
[[Image:MSG90A1.jpg|thumb|500px|none|MSG90A1 in-game]]


Notably, two of the sub-bosses carry an M60.
=Launchers=
==Hawk MM1==
The [[Hawk MM1 grenade launcher]] is available as a primary 'heavy' weapon on mission loadouts starting with the Seaward Star mission. It fires a cylinder of 10 grenades, all loaded individually. It uses a different 40mm grenade ammo pool than the M203 grenades.
[[Image:MM1.jpg|thumb|400px|none|MM1 MGL - 40mm]]
[[Image:MM1-.jpg|thumb|500px|none|MM1 Grenade Launcher in-game]]


==HK MSG90 A1==  
==RPG-7==
Available quite early on in the game, it acts the main 'sniper' weapon for most of the game, and used by enemies throughout the game. It uses 5 round magazines.
The [[RPG-7]] is also available as a primary 'heavy' weapon on mission loadouts in multiplayer.
[[Image:HKMSG90.jpg|thumb|500px|none|[[Heckler_%26_Koch_G3#Heckler_.26_Koch_MSG90|HK MSG90A1]]]]
[[Image:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]
[[Image:MSG90A1.jpg|thumb|500px|none|MSG90A1 7.62x51mm NATO.]]
[[Image:RPG7-.jpg|thumb|500px|none|RPG-7 in-game.]]
This is the weapon of choice for Deviant 1 at the end of the Hong Kong mission.


==MM1==
=Grenades=
Available on mission loadouts starting with the Seaward Star mission, this is quite a powerful weapon. It fires a drum of 10 grenades, all loaded individually. It uses different 40mm grenade ammo than the M203 grenades.
==M67 Hand Grenade==
The [[M67 hand grenade]] is the standard US explosive fragmentation grenade, available on mission loadouts.
[[Image:Baseball.jpg|thumb|150px|none|M67 'Baseball' Fragmentation Grenade]]
[[Image:SoF2m67.jpg|thumb|500px|none|Holding an M67 while looking at a low quality M67 on a box of M67 Grenades.]]


[[Image:MM1.jpg|thumb|375px|none|[[Hawk_MM1_grenade_launcher|MM1]] 40mm Grenade Launcher]]
==L2A2 Hand Grenade==
[[Image:MM1-.jpg|thumb|500px|none|MM1 Grenade Launcher]]
The [[L2A2 hand grenade]] is found and used by enemies mainly on the Hong Kong mission levels.
[[Image:L2A2.jpg|thumb|150px|none|L2A2 hand grenade]]
[[file:SoF2_L2A2Grenade.jpg|thumb|none|600px|Mullins holds the L2A2 Hand Grenade.]]


==RPG-7==
==AM/M14 Incendiary Grenade==
[[Image:Rpg-7-1-.jpg|thumb|500px|none|[[RPG-7|RPG-7]]]]
The [[AN/M14 incendiary grenade]] appears in-game, spewing a blast of flame when thrown. Available later in the game on mission loadouts.
[[Image:RPG7-.jpg|thumb|500px|none|]]
[[File:Gh-ANM14-TH3.jpg|thumb|150px|none|AN/M14 incendiary grenade]]
[[Image:AMN14.jpg|thumb|500px|none|]]


==M15 WP Smoke Grenade==
==M15 White Phosphorous Grenade==
Available in later mission loadouts, this weapon not only acts as a smoke grenade, but also can be used offensively, blasting WP (White Phosphorus) particles on enemies.
The M15 white phosphorous smoke grenade is available in later mission loadouts. It not only acts as a smoke grenade, but also can be used offensively, blasting white phosphorus particles on enemies. It is a slightly bizarre inclusion as the grenade was retired in favour of the M34 in the 1950s.
[[Image:M15-W-P-smoke-grenade-300315-1.JPG|thumb|none|250px|Replica M15 white phosphorous grenade]]
[[Image:M15.jpg|thumb|500px|none|]]
[[Image:M15.jpg|thumb|500px|none|]]


==M67 Frag Grenade==
==M84 Stun Grenade==
The standard US explosive fragmentation grenade, available on mission loadouts.
The [[M84 stun grenade]] is available very late in the game on mission loadouts. When thrown, it makes a deafening noise and blinding flash when it goes off. Will temporarily stun and neutralize enemies without killing them.
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]
[[Image:M84.jpg|thumb|500px|none|]]


[[Image:Baseball.jpg|thumb|230px|none|[[M67_hand_grenade|M67]] 'Baseball' Fragmentation Grenade]]
==SMOHG92==
A Swedish offensive grenade.
[[Image:SMOHG92.jpg|thumb|500px|none|]]


==L2A2==
==F-1==
British fragmentation grenade, found and used by enemies mainly on the Hong Kong mission levels.
The [[F-1 hand grenade]] appears infamously as the grenade of choice of enemies in the Colombia levels, where the design of the jungle and foliage makes it very hard to see them coming and even harder to get out of the blast radius in time.
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 hand grenade]]
[[Image:L2A2.jpg|thumb|500px|none|]]
[[file:SOF2-F1Grenades.jpg|thumb|none|600px|Mullins holds a captured F1 Grenade.]]


==AM/M14==
==MDN-11==
Incendiary grenade, spewing a blast of flame when thrown. Available later in the game on mission loadouts.
A German hand grenade heavily used by enemies at the later in the game.
[[file:SoF2MDN-11.jpg|thumb|none|600px|The MDN-11 in-game.]]


[[Image:AMN14.jpg|thumb|500px|none|]]


==M84 Stun Grenade==
=Explsoives=
US 'Flash-Bang' grenade, available very late in the game on mission loadouts. When thrown, it makes a deafening noise and blinding flash when it goes off. Will temporarily stun and neutralize enemies without killing them.


[[Image:M84.jpg|thumb|500px|none|]]
==TNT Trap==
An explosive trap consisting of what appears to be a grey bundle of dynamite appears in Colombia.
[[file:SoF2_TNTTrap.jpg|thumb|none|600px|The explosive trap.]]


==SMOHG92 Grenade==
==C4==
Swedish 'offensive' fragmentation grenade.
C4 re-appears from the first game, unlike the first game where it was used as a "Heavy" Grenade, in this game it is scripted and can only be placed on objectives.
[[file:SoF2C4.jpg|thumb|none|600px|C4 in-game.]]
[[Image:SMOHG92.jpg|thumb|500px|none|]]


[[Category:Video Game]]
[[Category:Video Game]]
[[Category:First-Person Shooter]]
[[Category:First-Person Shooter]]
[[Category:War]]

Latest revision as of 19:03, 30 June 2023

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Soldier of Fortune II: Double Helix (2002)

The following weapons appear in the video game Soldier of Fortune II: Double Helix:
Soldier of Fortune II: Double Helix is the sequel to Soldier of Fortune, it aims for more realism than the first game and has several new features:

Firearms now have working fire selector modes, while the cap for semi auto and burst (with burst being slightly faster) is capped slower than fully automatic fire, this also means they're more accurate as fully-auto fire with weapon inaccuracy turned on (which it is in most difficulties.) gets incredibly inaccurate quickly.

Mullins can now crawl on the ground, oddly this is only used for stealth/cover as Mullins cannot actually use any weapons when crawling, the player is completely incapable of any offensive actions while doing so.

The game would be followed up by Soldier of Fortune: Payback.


Handguns

M1911A1

The M1911A1 is the first handgun you are given in the game. It has a 7-round magazine and can also be dual-wielded. It appears to have some custom features, such as a 'combat'-style hammer and dot sights.

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Colt M1911A1 - .45 ACP
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M1911A1 in-game.

Heckler & Koch Mark 23 Mod 0

The Heckler & Koch Mark 23 is the main recommended sidearm on the 'loadout' screen before missions, first available to select on said loadout screen before the start of the Columbia levels. It has a 12-round magazine, and is available with either a rail-mounted flashlight, the laser-aiming module (LAM), or with the suppressor mounted. Can also be dual-wielded.

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Heckler & Koch Mark 23 - .45 ACP
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Mark 23 with suppressor mounted - .45 ACP
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Mark 23 in-game.
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The Mark 23 with a suppressor and a LAM.
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The Mark 23 with a tactical light.
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Holding dual Mark 23 pistols.

IMI Desert Eagle Mark XIX

A chromed Desert Eagle Mark XIX, named the "Silver Talon" like Soldier of Fortune, is available as a sidearm in multiplayer with the Gold Edition. (and available in singleplayer with 'Give All' cheat or mods.) As with the other handguns, it can also be dual-wielded. The in-game weapon features a non-fluted barrel indicating it was modeled after a .50AE variant. Despite the different calibers, this weapon uses the same .45 ACP ammo stock as the 1911A1 and Mk23 pistols, likely since being a patched-in-weapon they didn't bother making a new caliber for one new weapon. It has a 7-round magazine.

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Desert Eagle Mark XIX with brushed chrome finish - .50 AE
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Silver Talon in-game.
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Via cheats, Mullins holds Dual Silver Talon.


Shotguns

Mossberg 590 Cruiser

The first and main shotgun encountered in the game is the Mossberg 590 Cruiser. First found in one of the Prague levels, it is Available afterward for equipment loadouts before starting missions. It is wielded by enemies throughout the game, most notably in the Colombia mission levels. It carries 9 shells in the magazine tube.

In the Prague levels, which take place in 1989, the Mossberg 590 Cruiser is used by certain Czechoslovak indoor guards who oddly speak Russian. The usage of the Mossberg 590 Cruiser is inaccurate, since it had just been released and wouldn't have ended up with the Czechoslovak military; more likely these guards would be issued Sa vz. 61 Skorpions instead.

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Mossberg 590 Cruiser with extended magazine tube - 12 gauge
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Mossberg 590 Cruiser in-game.

Daewoo USAS-12

The USAS-12 is the only other shotgun in-game. It is available in later mission loadouts, and used by some enemies, mainly in the Hong Kong levels. Can be fired semi-automatic or fully-automatic, and uses 10-round box magazines. Quite difficult to control when fired on full-auto.

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USAS-12 - 12 gauge
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USAS-12 in-game.

Submachine Guns

IMI Micro Uzi

The main SMG encountered in-game is the Micro Uzi. It is vailable in later mission loadouts, and used a lot by enemies in the Hong Kong and Seaward Star mission levels. It uses 30-round magazines and can be dual-wielded. Very inaccurate when fired in long full-auto bursts.

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IMI Micro Uzi with bent trigger guard - 9x19mm Parabellum
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Micro Uzi in-game.
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Dual Micro Uzis in-game.
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Thanks to the power of the weapon specials keys, the player can actually mix-match single-wield weapons, holding a MK23 and Micro Uzi, though Mullins only "tap-fires" the Micro Uzi when the button is held down to match the firerate of the MK23.

M3A1 "Grease Gun"

The M3A1 "Grease Gun" is the first automatic weapon you will receive, used by enemies in the Prague mission levels. The weapon has a conical flash-hider. The weapon (correctly) uses the same .45 ACP ammo stock as the handguns, giving it a lower max ammo amount than other automatic weapons. It is fairly accurate and controllable, but slow-firing.

The choice of the M3A1 is very odd, given these are supposed to be members of the Czechoslovak People's Army who wouldn't be issued M3A1's; more likely something like the Sa vz. 61 Skorpion or the Sa vz. 58 rifle would've actually been used.

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M3A1 "Grease Gun" with M9 flash hider - .45 ACP
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M3A1 in-game.

Heckler & Koch MP5A5

The final SMG in-game is the Heckler & Koch MP5A5, simply called "MP5" in the game, fitted with a sound suppressor (the weapon's draw animation always shows fitting the suppressor on when you ready the weapon, however it can not be attached/removed manually). It can fire in semi-automatic, three-round burst, and fully-automatic, and is available as a primary weapon in multiplayer with the Gold Edition. (Though Mods/Cheats can add it to the Single Player.) It is shown as using early straight 30-round magazines. Despite it being a 'suppressed' weapon, the in-game P.A.D.D. (Personal Audio Detection Device) shows that it is as noisy as other non-silenced weapons, this is likely due to being added in the Gold Edition Patch for multiplayer-only use.

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Heckler & Koch MP5A5 - 9x19mm Parabellum
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First person view of the MP5. If the picture is seen at full resolution, one will note the transparent yet correct markings for both three-round burst and full-auto on the reciever, indicating the gun is modeled after an actual MP5A5.
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The MP5's world model, the MP5 in both World/First Person view has a straight magazine, though it is still chambered in 9mm.

Assault Rifles

Colt Model 727 with M203 Grenade Launcher

The Colt Model 727 appears as "M4" in the game. This is the recommended primary weapon in pre-mission loadouts until the introduction of the OICW. It can fire in semi-auto, 3-round burst, or full-auto; this is incorrect, as the 727 only has semi and full-auto modes. Alternate fire fires the mounted M203 grenade launcher. It uses 30-round magazines and is used by many enemies later in the game.

The world model of the 727 has no M203 Launcher, yet any 727 Mullins picks up will suddenly have a Grenade Launcher/give him M203 Grenades.

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Colt Model 727 with M203 grenade launcher - 5.56x45mm NATO and 40x46mm grenade
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"M4" in the game. Note how the weapon is missing the forward flip-up sight for the M203 launcher.
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An "M4" in training with no M203, well, until Mullins picks it up anyway.
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In multiplayer, the "M4" correctly has an M203 on the world model..

AK-74

The AK-74 is a common assault rifle heavily used by enemies throughout the game. The AK-74s in the game are stated to have been converted from the standard 5.45x39mm to 5.56x45mm NATO. As such, they use the same 5.56 ammo stock as the 5.56mm rifles in the game. Like all other assault weapons in-game, this weapon fires in semi-auto, three round burst, or full-auto, which is incorrect for the AK-74's semi-auto/full-auto modes. A separate, upgraded version of the rifle is available with a non-detachable bayonet, which can be used as a melee weapon.

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AK-74 - 5.45x39mm
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AK-74 in-game (bayonet-mounted version shown).

SIG SG 551

Another available assault rifle is the SIG SG 551, fitted with an unknown 3x scope. It uses 30-round magazines and can be fired in semi-auto, 3-round burst, or full-auto. Available as a primary weapon in multiplayer with the Gold Edition and single player use is only available via mods or cheats.

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SIG SG 551 - 5.56x45mm NATO
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First person view of the SG-551.

Heckler & Koch XM29 OICW

The Heckler & Koch XM29 OICW is used in the single-player game, becoming available after Mullins tests it out at 'The Shop' some ways into the game. It uses 30 round magazines for the 5.56 rifle part of the weapon, firing in either semi-auto, 3-round burst, or full-auto. After it is available, it surpasses the M727 as the recommended primary weapon.

The weapon in the game has a multi-purpose sight that can be used as a sniper scope (with night-vision and up to 20x magnification), can identify targets with friend-foe type recognition, and acts as the range calculator for its grenade launcher.

The game attempts to simulate the complex HEAB (high explosive air burst) functionality of the real weapon. The grenade rounds must be lased at a point downrange, but once lased, are shot normally; they will explode at the displayed distance, which can be adjusted manually with two of the alt-fire keys, and the sight provides a marker indicating the elevation required to land a grenade at the lased distance. This allows the player to, for example, lase a wall, increase the distance slightly and fire over it to have the grenade explode in mid-air just behind it. The sight must be used with the 'lase' to fire the launcher, making it rather awkward to actually use in the game; this is not a feature of the real OICW, which could also fire grenades in impact-detonation mode. The grenades are fired from 6 round magazines and are not interchangeable with the grenades for the M203 or MM1; realistic, since the 20mm launcher on the OICW would not be able to chamber a 40mm grenade.

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Heckler & Koch XM29 OICW - 5.56x45mm NATO and 20x28mm
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First person view of the OICW.

Machine Guns

RPD

The RPD light machine gun is seen as a fixed/mounted weapon in the Prague levels. It's highly inaccurate for the Czechoslovak military to use, given the adoption of the UK vz. 59 by the Czechoslovaks instead of the RPD. Also by the in-game setting of 1989, the RPD had long been replaced by the PK machine gun.

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RPD - 7.62x39mm
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Mounted RPD in-game.

M60

The M60 machine gun is available as a second main weapon for singleplayer loadouts, and is also seen as a fixed/mounted weapon in parts of the game. It is quite powerful, but fires quick and depletes ammunition fairly rapidly. The portable version of the weapon uses 99-round belts fed from an attached ammo box. Prometheus enemies later in the game rarely use it. Notably, two of the sub-bosses carry an M60.

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M60 - 7.62x51mm NATO
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M60 in-game

Sniper Rifles

Heckler & Koch MSG90A1

The Heckler & Koch MSG90A1 is the main sniper rifle in-game, weapon available quite early on, and used by enemies throughout the game. Despite being shown using what appear to be 20-round magazines, the capacity on the weapon is only 5 rounds. The weapon also does not contain a bipod. The MSG90 is also the weapon of choice for "Deviant 1" at the end of the Hong Kong mission.

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Heckler & Koch MSG90A1 - 7.62x51mm NATO
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MSG90A1 in-game

Launchers

Hawk MM1

The Hawk MM1 grenade launcher is available as a primary 'heavy' weapon on mission loadouts starting with the Seaward Star mission. It fires a cylinder of 10 grenades, all loaded individually. It uses a different 40mm grenade ammo pool than the M203 grenades.

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MM1 MGL - 40mm
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MM1 Grenade Launcher in-game

RPG-7

The RPG-7 is also available as a primary 'heavy' weapon on mission loadouts in multiplayer.

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RPG-7 - 40mm
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RPG-7 in-game.

Grenades

M67 Hand Grenade

The M67 hand grenade is the standard US explosive fragmentation grenade, available on mission loadouts.

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M67 'Baseball' Fragmentation Grenade
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Holding an M67 while looking at a low quality M67 on a box of M67 Grenades.

L2A2 Hand Grenade

The L2A2 hand grenade is found and used by enemies mainly on the Hong Kong mission levels.

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L2A2 hand grenade
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Mullins holds the L2A2 Hand Grenade.

AM/M14 Incendiary Grenade

The AN/M14 incendiary grenade appears in-game, spewing a blast of flame when thrown. Available later in the game on mission loadouts.

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AN/M14 incendiary grenade
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M15 White Phosphorous Grenade

The M15 white phosphorous smoke grenade is available in later mission loadouts. It not only acts as a smoke grenade, but also can be used offensively, blasting white phosphorus particles on enemies. It is a slightly bizarre inclusion as the grenade was retired in favour of the M34 in the 1950s.

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Replica M15 white phosphorous grenade
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M84 Stun Grenade

The M84 stun grenade is available very late in the game on mission loadouts. When thrown, it makes a deafening noise and blinding flash when it goes off. Will temporarily stun and neutralize enemies without killing them.

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M84 stun grenade
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SMOHG92

A Swedish offensive grenade.

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F-1

The F-1 hand grenade appears infamously as the grenade of choice of enemies in the Colombia levels, where the design of the jungle and foliage makes it very hard to see them coming and even harder to get out of the blast radius in time.

F-1 hand grenade
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Mullins holds a captured F1 Grenade.

MDN-11

A German hand grenade heavily used by enemies at the later in the game.

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The MDN-11 in-game.


Explsoives

TNT Trap

An explosive trap consisting of what appears to be a grey bundle of dynamite appears in Colombia.

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The explosive trap.

C4

C4 re-appears from the first game, unlike the first game where it was used as a "Heavy" Grenade, in this game it is scripted and can only be placed on objectives.

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C4 in-game.